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4 Commits
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81f1a4dc31 |
10
README.md
10
README.md
@@ -36,8 +36,8 @@
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## Compatibility
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As of January 2022, Ryujinx has been tested on approximately 3,500 titles; over 3,200 boot past menus and into gameplay, with roughly 2,500 of those being considered playable.
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You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit an updated test on an existing game entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
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As of September 2022, Ryujinx has been tested on approximately 3,600 titles; over 3,400 boot past menus and into gameplay, with roughly 2,700 of those being considered playable. You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
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Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
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## Usage
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@@ -118,11 +118,11 @@ If you'd like to support the project financially, Ryujinx has an active Patreon
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<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
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</a>
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All the developers working on the project do so on their free time, but the project has several expenses:
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All developers working on the project do so in their free time, but the project has several expenses:
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* Hackable Nintendo Switch consoles to reverse-engineer the hardware
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* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
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* Licenses for various software development tools (e.g. Jetbrains, LDN servers, IDA)
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* Web hosting and infrastructure maintenance
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* Licenses for various software development tools (e.g. Jetbrains, IDA)
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* Web hosting and infrastructure maintenance (e.g. LDN servers)
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All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
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@@ -55,7 +55,6 @@ namespace Ryujinx.Audio.Renderer.Server
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private uint _processHandle;
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private ulong _appletResourceId;
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private WritableRegion _workBufferRegion;
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private MemoryHandle _workBufferMemoryPin;
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private Memory<float> _mixBuffer;
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@@ -98,7 +97,15 @@ namespace Ryujinx.Audio.Renderer.Server
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_sessionId = 0;
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}
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public ResultCode Initialize(ref AudioRendererConfiguration parameter, uint processHandle, CpuAddress workBuffer, ulong workBufferSize, int sessionId, ulong appletResourceId, IVirtualMemoryManager memoryManager)
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public ResultCode Initialize(
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ref AudioRendererConfiguration parameter,
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uint processHandle,
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Memory<byte> workBufferMemory,
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CpuAddress workBuffer,
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ulong workBufferSize,
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int sessionId,
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ulong appletResourceId,
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IVirtualMemoryManager memoryManager)
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{
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if (!BehaviourContext.CheckValidRevision(parameter.Revision))
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{
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@@ -134,11 +141,10 @@ namespace Ryujinx.Audio.Renderer.Server
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WorkBufferAllocator workBufferAllocator;
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_workBufferRegion = MemoryManager.GetWritableRegion(workBuffer, (int)workBufferSize);
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_workBufferRegion.Memory.Span.Fill(0);
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_workBufferMemoryPin = _workBufferRegion.Memory.Pin();
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workBufferMemory.Span.Fill(0);
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_workBufferMemoryPin = workBufferMemory.Pin();
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workBufferAllocator = new WorkBufferAllocator(_workBufferRegion.Memory);
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workBufferAllocator = new WorkBufferAllocator(workBufferMemory);
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PoolMapper poolMapper = new PoolMapper(processHandle, false);
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poolMapper.InitializeSystemPool(ref _dspMemoryPoolState, workBuffer, workBufferSize);
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@@ -841,7 +847,6 @@ namespace Ryujinx.Audio.Renderer.Server
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_manager.Unregister(this);
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_terminationEvent.Dispose();
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_workBufferMemoryPin.Dispose();
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_workBufferRegion.Dispose();
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if (MemoryManager is IRefCounted rc)
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{
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@@ -305,13 +305,34 @@ namespace Ryujinx.Audio.Renderer.Server
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/// <param name="workBufferSize">The guest work buffer size.</param>
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/// <param name="processHandle">The process handle of the application.</param>
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/// <returns>A <see cref="ResultCode"/> reporting an error or a success.</returns>
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public ResultCode OpenAudioRenderer(out AudioRenderSystem renderer, IVirtualMemoryManager memoryManager, ref AudioRendererConfiguration parameter, ulong appletResourceUserId, ulong workBufferAddress, ulong workBufferSize, uint processHandle, float volume)
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public ResultCode OpenAudioRenderer(
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out AudioRenderSystem renderer,
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IVirtualMemoryManager memoryManager,
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ref AudioRendererConfiguration parameter,
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ulong appletResourceUserId,
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ulong workBufferAddress,
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ulong workBufferSize,
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uint processHandle,
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float volume)
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{
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int sessionId = AcquireSessionId();
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AudioRenderSystem audioRenderer = new AudioRenderSystem(this, _sessionsSystemEvent[sessionId]);
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ResultCode result = audioRenderer.Initialize(ref parameter, processHandle, workBufferAddress, workBufferSize, sessionId, appletResourceUserId, memoryManager);
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// TODO: Eventually, we should try to use the guest supplied work buffer instead of allocating
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// our own. However, it was causing problems on some applications that would unmap the memory
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// before the audio renderer was fully disposed.
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Memory<byte> workBufferMemory = GC.AllocateArray<byte>((int)workBufferSize, pinned: true);
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ResultCode result = audioRenderer.Initialize(
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ref parameter,
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processHandle,
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workBufferMemory,
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workBufferAddress,
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workBufferSize,
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sessionId,
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appletResourceUserId,
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memoryManager);
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if (result == ResultCode.Success)
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{
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@@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsNonConstantTextureOffset;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsViewportIndex;
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public readonly bool SupportsViewportSwizzle;
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public readonly bool SupportsIndirectParameters;
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@@ -59,6 +60,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsNonConstantTextureOffset,
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bool supportsShaderBallot,
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bool supportsTextureShadowLod,
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bool supportsViewportIndex,
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bool supportsViewportSwizzle,
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bool supportsIndirectParameters,
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uint maximumUniformBuffersPerStage,
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@@ -89,6 +91,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportIndex = supportsViewportIndex;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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SupportsIndirectParameters = supportsIndirectParameters;
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MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
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@@ -47,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public int TextureHandle;
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public int SamplerHandle;
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public Format ImageFormat;
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public int InvalidatedSequence;
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public Texture CachedTexture;
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public Sampler CachedSampler;
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@@ -564,6 +565,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
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// to ensure we're not using a old buffer that was already deleted.
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
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// Cache is not used for buffer texture, it must always rebind.
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state.CachedTexture = null;
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}
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else
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{
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@@ -659,14 +663,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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cachedTexture?.SignalModified();
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}
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if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
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UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
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Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
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if (state.ImageFormat != format ||
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((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
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UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage)))
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{
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ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
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Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
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state.Texture = hostTextureRebind;
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state.ImageFormat = format;
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_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format);
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}
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@@ -696,6 +702,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, format, true);
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// Cache is not used for buffer texture, it must always rebind.
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state.CachedTexture = null;
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}
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else
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{
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@@ -721,6 +730,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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format = texture.Format;
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}
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state.ImageFormat = format;
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_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
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}
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@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3672;
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private const uint CodeGenVersion = 3644;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@@ -827,4 +827,4 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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}
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}
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}
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}
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}
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@@ -134,6 +134,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
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public bool QueryHostSupportsViewportIndex() => _context.Capabilities.SupportsViewportIndex;
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/// <summary>
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/// Converts a packed Maxwell texture format to the shader translator texture format.
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/// </summary>
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@@ -120,6 +120,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsViewportIndex: true,
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supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
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supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
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maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
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@@ -267,6 +267,15 @@ namespace Ryujinx.Graphics.Shader
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return true;
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}
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/// <summary>
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/// Queries host GPU shader viewport index output support.
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/// </summary>
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/// <returns>True if the GPU and driver supports shader viewport index output, false otherwise</returns>
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bool QueryHostSupportsViewportIndex()
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{
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return true;
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}
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/// <summary>
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/// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
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/// </summary>
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@@ -78,6 +78,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
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{
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if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
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{
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return false;
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}
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return From(config, value, isOutAttr).IsValid;
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}
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@@ -380,7 +380,7 @@ namespace Ryujinx.Graphics.Vulkan
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return BufferManager.GetData(buffer, offset, size);
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}
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public Capabilities GetCapabilities()
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public unsafe Capabilities GetCapabilities()
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{
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FormatFeatureFlags compressedFormatFeatureFlags =
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FormatFeatureFlags.FormatFeatureSampledImageBit |
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@@ -409,7 +409,19 @@ namespace Ryujinx.Graphics.Vulkan
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GAL.Format.Bc7Srgb,
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GAL.Format.Bc7Unorm);
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Api.GetPhysicalDeviceFeatures(_physicalDevice, out var features);
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PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
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{
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SType = StructureType.PhysicalDeviceVulkan12Features
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};
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PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
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{
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SType = StructureType.PhysicalDeviceFeatures2,
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PNext = &featuresVk12
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};
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Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
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Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
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var limits = properties.Limits;
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@@ -419,7 +431,7 @@ namespace Ryujinx.Graphics.Vulkan
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GpuVendor,
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hasFrontFacingBug: IsIntelWindows,
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hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
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supportsAstcCompression: features.TextureCompressionAstcLdr,
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supportsAstcCompression: features2.Features.TextureCompressionAstcLdr,
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supportsBc123Compression: supportsBc123CompressionFormat,
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supportsBc45Compression: supportsBc45CompressionFormat,
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supportsBc67Compression: supportsBc67CompressionFormat,
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@@ -429,12 +441,13 @@ namespace Ryujinx.Graphics.Vulkan
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supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: false,
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supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
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supportsImageLoadFormatted: features.ShaderStorageImageReadWithoutFormat,
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supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
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supportsMismatchingViewFormat: true,
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supportsCubemapView: !IsAmdGcn,
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supportsNonConstantTextureOffset: false,
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supportsShaderBallot: false,
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supportsTextureShadowLod: false,
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supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
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supportsViewportSwizzle: false,
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supportsIndirectParameters: Capabilities.SupportsIndirectParameters,
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maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
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@@ -31,11 +31,26 @@ namespace Ryujinx.HLE.HOS.Services.Audio
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return AudioRendererManagerImpl.GetWorkBufferSize(ref parameter);
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}
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public ResultCode OpenAudioRenderer(ServiceCtx context, out IAudioRenderer obj, ref AudioRendererConfiguration parameter, ulong workBufferSize, ulong appletResourceUserId, KTransferMemory workBufferTransferMemory, uint processHandle)
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public ResultCode OpenAudioRenderer(
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ServiceCtx context,
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out IAudioRenderer obj,
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ref AudioRendererConfiguration parameter,
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ulong workBufferSize,
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ulong appletResourceUserId,
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KTransferMemory workBufferTransferMemory,
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uint processHandle)
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{
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var memoryManager = context.Process.HandleTable.GetKProcess((int)processHandle).CpuMemory;
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ResultCode result = (ResultCode)_impl.OpenAudioRenderer(out AudioRenderSystem renderer, memoryManager, ref parameter, appletResourceUserId, workBufferTransferMemory.Address, workBufferTransferMemory.Size, processHandle, context.Device.Configuration.AudioVolume);
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ResultCode result = (ResultCode)_impl.OpenAudioRenderer(
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out AudioRenderSystem renderer,
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memoryManager,
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ref parameter,
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appletResourceUserId,
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workBufferTransferMemory.Address,
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workBufferTransferMemory.Size,
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processHandle,
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context.Device.Configuration.AudioVolume);
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if (result == ResultCode.Success)
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{
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@@ -34,7 +34,14 @@ namespace Ryujinx.HLE.HOS.Services.Audio
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KTransferMemory workBufferTransferMemory = context.Process.HandleTable.GetObject<KTransferMemory>(transferMemoryHandle);
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uint processHandle = (uint)context.Request.HandleDesc.ToCopy[1];
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ResultCode result = _impl.OpenAudioRenderer(context, out IAudioRenderer renderer, ref parameter, workBufferSize, appletResourceUserId, workBufferTransferMemory, processHandle);
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ResultCode result = _impl.OpenAudioRenderer(
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context,
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out IAudioRenderer renderer,
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ref parameter,
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workBufferSize,
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appletResourceUserId,
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workBufferTransferMemory,
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processHandle);
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if (result == ResultCode.Success)
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{
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|
Reference in New Issue
Block a user