Compare commits
18 Commits
Author | SHA1 | Date | |
---|---|---|---|
6592d64751 | |||
8001c832d9 | |||
87919b193c | |||
8de033e60e | |||
90432946ac | |||
9bad71afbf | |||
923089a298 | |||
d9aa15eb24 | |||
12c89a61f9 | |||
f5235fff29 | |||
eba682b767 | |||
b994dafe7a | |||
54421760c3 | |||
88a0e720cb | |||
53cc9e0561 | |||
7defc59b9d | |||
951700fdd8 | |||
eb6430f103 |
@ -58,7 +58,6 @@ namespace ARMeilleure.CodeGen.Linking
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/// <param name="a">First instance</param>
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/// <param name="b">Second instance</param>
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/// <returns><see langword="true"/> if not equal; otherwise <see langword="false"/></returns>
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/// <inheritdoc/>
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public static bool operator !=(Symbol a, Symbol b)
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{
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return !(a == b);
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@ -1,6 +1,4 @@
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using ARMeilleure.Common;
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using ARMeilleure.IntermediateRepresentation;
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using System;
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namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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|
@ -157,6 +157,7 @@ namespace ARMeilleure.CodeGen.X86
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Add(X86Instruction.Paddd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffe, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Paddq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fd4, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Paddw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffd, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Palignr, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a0f, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Pand, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdb, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Pandn, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdf, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Pavgb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fe0, InstructionFlags.Vex | InstructionFlags.Prefix66));
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@ -239,6 +240,9 @@ namespace ARMeilleure.CodeGen.X86
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Add(X86Instruction.Rsqrtss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f52, InstructionFlags.Vex | InstructionFlags.PrefixF3));
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Add(X86Instruction.Sar, new InstructionInfo(0x070000d3, 0x070000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
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Add(X86Instruction.Setcc, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f90, InstructionFlags.Reg8Dest));
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Add(X86Instruction.Sha256Msg1, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cc, InstructionFlags.None));
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Add(X86Instruction.Sha256Msg2, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cd, InstructionFlags.None));
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Add(X86Instruction.Sha256Rnds2, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cb, InstructionFlags.None));
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Add(X86Instruction.Shl, new InstructionInfo(0x040000d3, 0x040000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
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Add(X86Instruction.Shr, new InstructionInfo(0x050000d3, 0x050000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
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Add(X86Instruction.Shufpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc6, InstructionFlags.Vex | InstructionFlags.Prefix66));
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@ -1,5 +1,4 @@
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using System;
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using System.Runtime.InteropServices;
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namespace ARMeilleure.CodeGen.X86
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{
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@ -12,21 +12,28 @@ namespace ARMeilleure.CodeGen.X86
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return;
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}
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(_, _, int ecx, int edx) = X86Base.CpuId(0x00000001, 0x00000000);
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(int maxNum, _, _, _) = X86Base.CpuId(0x00000000, 0x00000000);
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FeatureInfoEdx = (FeatureFlagsEdx)edx;
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FeatureInfoEcx = (FeatureFlagsEcx)ecx;
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(_, _, int ecx1, int edx1) = X86Base.CpuId(0x00000001, 0x00000000);
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FeatureInfo1Edx = (FeatureFlags1Edx)edx1;
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FeatureInfo1Ecx = (FeatureFlags1Ecx)ecx1;
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if (maxNum >= 7)
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{
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(_, int ebx7, _, _) = X86Base.CpuId(0x00000007, 0x00000000);
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FeatureInfo7Ebx = (FeatureFlags7Ebx)ebx7;
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}
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}
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[Flags]
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public enum FeatureFlagsEdx
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public enum FeatureFlags1Edx
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{
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Sse = 1 << 25,
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Sse2 = 1 << 26
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}
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[Flags]
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public enum FeatureFlagsEcx
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public enum FeatureFlags1Ecx
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{
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Sse3 = 1 << 0,
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Pclmulqdq = 1 << 1,
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@ -40,21 +47,31 @@ namespace ARMeilleure.CodeGen.X86
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F16c = 1 << 29
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}
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public static FeatureFlagsEdx FeatureInfoEdx { get; }
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public static FeatureFlagsEcx FeatureInfoEcx { get; }
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[Flags]
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public enum FeatureFlags7Ebx
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{
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Avx2 = 1 << 5,
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Sha = 1 << 29
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}
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public static bool SupportsSse => FeatureInfoEdx.HasFlag(FeatureFlagsEdx.Sse);
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public static bool SupportsSse2 => FeatureInfoEdx.HasFlag(FeatureFlagsEdx.Sse2);
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public static bool SupportsSse3 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse3);
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public static bool SupportsPclmulqdq => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Pclmulqdq);
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public static bool SupportsSsse3 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Ssse3);
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public static bool SupportsFma => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Fma);
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public static bool SupportsSse41 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse41);
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public static bool SupportsSse42 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse42);
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public static bool SupportsPopcnt => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Popcnt);
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public static bool SupportsAesni => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Aes);
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public static bool SupportsAvx => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Avx);
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public static bool SupportsF16c => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.F16c);
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public static FeatureFlags1Edx FeatureInfo1Edx { get; }
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public static FeatureFlags1Ecx FeatureInfo1Ecx { get; }
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public static FeatureFlags7Ebx FeatureInfo7Ebx { get; } = 0;
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public static bool SupportsSse => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse);
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public static bool SupportsSse2 => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse2);
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public static bool SupportsSse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse3);
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public static bool SupportsPclmulqdq => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Pclmulqdq);
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public static bool SupportsSsse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Ssse3);
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public static bool SupportsFma => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Fma);
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public static bool SupportsSse41 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse41);
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public static bool SupportsSse42 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse42);
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public static bool SupportsPopcnt => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Popcnt);
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public static bool SupportsAesni => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Aes);
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public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx);
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public static bool SupportsAvx2 => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx2) && SupportsAvx;
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public static bool SupportsF16c => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.F16c);
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public static bool SupportsSha => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Sha);
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public static bool ForceLegacySse { get; set; }
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@ -82,6 +82,7 @@ namespace ARMeilleure.CodeGen.X86
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Add(Intrinsic.X86Paddd, new IntrinsicInfo(X86Instruction.Paddd, IntrinsicType.Binary));
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Add(Intrinsic.X86Paddq, new IntrinsicInfo(X86Instruction.Paddq, IntrinsicType.Binary));
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Add(Intrinsic.X86Paddw, new IntrinsicInfo(X86Instruction.Paddw, IntrinsicType.Binary));
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Add(Intrinsic.X86Palignr, new IntrinsicInfo(X86Instruction.Palignr, IntrinsicType.TernaryImm));
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Add(Intrinsic.X86Pand, new IntrinsicInfo(X86Instruction.Pand, IntrinsicType.Binary));
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Add(Intrinsic.X86Pandn, new IntrinsicInfo(X86Instruction.Pandn, IntrinsicType.Binary));
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Add(Intrinsic.X86Pavgb, new IntrinsicInfo(X86Instruction.Pavgb, IntrinsicType.Binary));
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@ -151,6 +152,9 @@ namespace ARMeilleure.CodeGen.X86
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Add(Intrinsic.X86Roundss, new IntrinsicInfo(X86Instruction.Roundss, IntrinsicType.BinaryImm));
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Add(Intrinsic.X86Rsqrtps, new IntrinsicInfo(X86Instruction.Rsqrtps, IntrinsicType.Unary));
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Add(Intrinsic.X86Rsqrtss, new IntrinsicInfo(X86Instruction.Rsqrtss, IntrinsicType.Unary));
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Add(Intrinsic.X86Sha256Msg1, new IntrinsicInfo(X86Instruction.Sha256Msg1, IntrinsicType.Binary));
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Add(Intrinsic.X86Sha256Msg2, new IntrinsicInfo(X86Instruction.Sha256Msg2, IntrinsicType.Binary));
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Add(Intrinsic.X86Sha256Rnds2, new IntrinsicInfo(X86Instruction.Sha256Rnds2, IntrinsicType.Ternary));
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Add(Intrinsic.X86Shufpd, new IntrinsicInfo(X86Instruction.Shufpd, IntrinsicType.TernaryImm));
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Add(Intrinsic.X86Shufps, new IntrinsicInfo(X86Instruction.Shufps, IntrinsicType.TernaryImm));
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Add(Intrinsic.X86Sqrtpd, new IntrinsicInfo(X86Instruction.Sqrtpd, IntrinsicType.Unary));
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|
@ -308,11 +308,13 @@ namespace ARMeilleure.CodeGen.X86
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case Instruction.Extended:
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{
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bool isBlend = node.Intrinsic == Intrinsic.X86Blendvpd ||
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node.Intrinsic == Intrinsic.X86Blendvps ||
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node.Intrinsic == Intrinsic.X86Pblendvb;
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// BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported.
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if ((node.Intrinsic == Intrinsic.X86Blendvpd ||
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node.Intrinsic == Intrinsic.X86Blendvps ||
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node.Intrinsic == Intrinsic.X86Pblendvb) &&
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!HardwareCapabilities.SupportsVexEncoding)
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// SHA256RNDS2 always has an implied XMM0 as a last operand.
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if ((isBlend && !HardwareCapabilities.SupportsVexEncoding) || node.Intrinsic == Intrinsic.X86Sha256Rnds2)
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{
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Operand xmm0 = Xmm(X86Register.Xmm0, OperandType.V128);
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|
@ -98,6 +98,7 @@ namespace ARMeilleure.CodeGen.X86
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Paddd,
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Paddq,
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Paddw,
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Palignr,
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Pand,
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Pandn,
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Pavgb,
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@ -180,6 +181,9 @@ namespace ARMeilleure.CodeGen.X86
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Rsqrtss,
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Sar,
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Setcc,
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Sha256Msg1,
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Sha256Msg2,
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Sha256Rnds2,
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Shl,
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Shr,
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Shufpd,
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|
@ -206,7 +206,7 @@ namespace ARMeilleure.Common
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||||
/// <typeparam name="T">Type of elements</typeparam>
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/// <param name="length">Number of elements</param>
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/// <param name="fill">Fill value</param>
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/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword=""="false"/></param>
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/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
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/// <returns>Allocated block</returns>
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private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
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{
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|
@ -1,7 +1,6 @@
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using System;
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||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
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||||
using System.Threading;
|
||||
|
||||
namespace ARMeilleure.Common
|
||||
{
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|
@ -9,6 +9,9 @@ namespace ARMeilleure.Common
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||||
class Counter<T> : IDisposable where T : unmanaged
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{
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private bool _disposed;
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/// <summary>
|
||||
/// Index in the <see cref="EntryTable{T}"/>
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||||
/// </summary>
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||||
private readonly int _index;
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||||
private readonly EntryTable<T> _countTable;
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||||
@ -17,7 +20,6 @@ namespace ARMeilleure.Common
|
||||
/// <see cref="EntryTable{T}"/> instance and index.
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||||
/// </summary>
|
||||
/// <param name="countTable"><see cref="EntryTable{T}"/> instance</param>
|
||||
/// <param name="index">Index in the <see cref="EntryTable{T}"/></param>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="countTable"/> is <see langword="null"/></exception>
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||||
/// <exception cref="ArgumentException"><typeparamref name="T"/> is unsupported</exception>
|
||||
public Counter(EntryTable<T> countTable)
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||||
@ -68,7 +70,7 @@ namespace ARMeilleure.Common
|
||||
/// <summary>
|
||||
/// Releases all unmanaged and optionally managed resources used by the <see cref="Counter{T}"/> instance.
|
||||
/// </summary>
|
||||
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resouces</param>
|
||||
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resources</param>
|
||||
protected virtual void Dispose(bool disposing)
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||||
{
|
||||
if (!_disposed)
|
||||
|
8
ARMeilleure/Decoders/IOpCode32MemRsImm.cs
Normal file
8
ARMeilleure/Decoders/IOpCode32MemRsImm.cs
Normal file
@ -0,0 +1,8 @@
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namespace ARMeilleure.Decoders
|
||||
{
|
||||
interface IOpCode32MemRsImm : IOpCode32Mem
|
||||
{
|
||||
int Rm { get; }
|
||||
ShiftType ShiftType { get; }
|
||||
}
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCode32MemMult : OpCode32, IOpCode32MemMult
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||||
@ -23,14 +25,7 @@ namespace ARMeilleure.Decoders
|
||||
|
||||
RegisterMask = opCode & 0xffff;
|
||||
|
||||
int regsSize = 0;
|
||||
|
||||
for (int index = 0; index < 16; index++)
|
||||
{
|
||||
regsSize += (RegisterMask >> index) & 1;
|
||||
}
|
||||
|
||||
regsSize *= 4;
|
||||
int regsSize = BitOperations.PopCount((uint)RegisterMask) * 4;
|
||||
|
||||
if (!u)
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCode32MemRsImm : OpCode32Mem
|
||||
class OpCode32MemRsImm : OpCode32Mem, IOpCode32MemRsImm
|
||||
{
|
||||
public int Rm { get; }
|
||||
public ShiftType ShiftType { get; }
|
||||
|
@ -1,10 +1,10 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT16BImmCmp : OpCodeT16
|
||||
class OpCodeT16BImmCmp : OpCodeT16, IOpCode32BImm
|
||||
{
|
||||
public int Rn { get; }
|
||||
|
||||
public int Immediate { get; }
|
||||
public long Immediate { get; }
|
||||
|
||||
public static new OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT16BImmCmp(inst, address, opCode);
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Emit;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
|
@ -1,6 +1,4 @@
|
||||
using ARMeilleure.Instructions;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32BImm20 : OpCodeT32, IOpCode32BImm
|
||||
{
|
||||
|
31
ARMeilleure/Decoders/OpCodeT32MemImm8D.cs
Normal file
31
ARMeilleure/Decoders/OpCodeT32MemImm8D.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemImm8D : OpCodeT32, IOpCode32Mem
|
||||
{
|
||||
public int Rt { get; }
|
||||
public int Rt2 { get; }
|
||||
public int Rn { get; }
|
||||
public bool WBack { get; }
|
||||
public bool IsLoad { get; }
|
||||
public bool Index { get; }
|
||||
public bool Add { get; }
|
||||
public int Immediate { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemImm8D(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemImm8D(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rt2 = (opCode >> 8) & 0xf;
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
|
||||
Index = ((opCode >> 24) & 1) != 0;
|
||||
Add = ((opCode >> 23) & 1) != 0;
|
||||
WBack = ((opCode >> 21) & 1) != 0;
|
||||
|
||||
Immediate = opCode & 0xff;
|
||||
|
||||
IsLoad = ((opCode >> 20) & 1) != 0;
|
||||
}
|
||||
}
|
||||
}
|
24
ARMeilleure/Decoders/OpCodeT32MemLdEx.cs
Normal file
24
ARMeilleure/Decoders/OpCodeT32MemLdEx.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemLdEx : OpCodeT32, IOpCode32MemEx
|
||||
{
|
||||
public int Rd => 0;
|
||||
public int Rt { get; }
|
||||
public int Rn { get; }
|
||||
|
||||
public bool WBack => false;
|
||||
public bool IsLoad => true;
|
||||
public bool Index => false;
|
||||
public bool Add => false;
|
||||
|
||||
public int Immediate => 0;
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemLdEx(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemLdEx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
}
|
||||
}
|
||||
}
|
52
ARMeilleure/Decoders/OpCodeT32MemMult.cs
Normal file
52
ARMeilleure/Decoders/OpCodeT32MemMult.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemMult : OpCodeT32, IOpCode32MemMult
|
||||
{
|
||||
public int Rn { get; }
|
||||
|
||||
public int RegisterMask { get; }
|
||||
public int Offset { get; }
|
||||
public int PostOffset { get; }
|
||||
|
||||
public bool IsLoad { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemMult(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemMult(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
|
||||
bool isLoad = (opCode & (1 << 20)) != 0;
|
||||
bool w = (opCode & (1 << 21)) != 0;
|
||||
bool u = (opCode & (1 << 23)) != 0;
|
||||
bool p = (opCode & (1 << 24)) != 0;
|
||||
|
||||
RegisterMask = opCode & 0xffff;
|
||||
|
||||
int regsSize = BitOperations.PopCount((uint)RegisterMask) * 4;
|
||||
|
||||
if (!u)
|
||||
{
|
||||
Offset -= regsSize;
|
||||
}
|
||||
|
||||
if (u == p)
|
||||
{
|
||||
Offset += 4;
|
||||
}
|
||||
|
||||
if (w)
|
||||
{
|
||||
PostOffset = u ? regsSize : -regsSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
PostOffset = 0;
|
||||
}
|
||||
|
||||
IsLoad = isLoad;
|
||||
}
|
||||
}
|
||||
}
|
30
ARMeilleure/Decoders/OpCodeT32MemRsImm.cs
Normal file
30
ARMeilleure/Decoders/OpCodeT32MemRsImm.cs
Normal file
@ -0,0 +1,30 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemRsImm : OpCodeT32, IOpCode32MemRsImm
|
||||
{
|
||||
public int Rt { get; }
|
||||
public int Rn { get; }
|
||||
public int Rm { get; }
|
||||
public ShiftType ShiftType => ShiftType.Lsl;
|
||||
|
||||
public bool WBack => false;
|
||||
public bool IsLoad { get; }
|
||||
public bool Index => true;
|
||||
public bool Add => true;
|
||||
|
||||
public int Immediate { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemRsImm(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemRsImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rm = (opCode >> 0) & 0xf;
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
|
||||
IsLoad = (opCode & (1 << 20)) != 0;
|
||||
|
||||
Immediate = (opCode >> 4) & 3;
|
||||
}
|
||||
}
|
||||
}
|
25
ARMeilleure/Decoders/OpCodeT32MemStEx.cs
Normal file
25
ARMeilleure/Decoders/OpCodeT32MemStEx.cs
Normal file
@ -0,0 +1,25 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemStEx : OpCodeT32, IOpCode32MemEx
|
||||
{
|
||||
public int Rd { get; }
|
||||
public int Rt { get; }
|
||||
public int Rn { get; }
|
||||
|
||||
public bool WBack => false;
|
||||
public bool IsLoad => false;
|
||||
public bool Index => false;
|
||||
public bool Add => false;
|
||||
|
||||
public int Immediate => 0;
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemStEx(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemStEx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rd = (opCode >> 0) & 0xf;
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
}
|
||||
}
|
||||
}
|
@ -1070,14 +1070,19 @@ namespace ARMeilleure.Decoders
|
||||
SetT32("11110x011011xxxx0xxx1111xxxxxxxx", InstName.Cmp, InstEmit32.Cmp, OpCodeT32AluImm.Create);
|
||||
SetT32("11101010100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluRsImm.Create);
|
||||
SetT32("11110x00100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluImm.Create);
|
||||
SetT32("111010001101xxxxxxxx111111101111", InstName.Ldaex, InstEmit32.Ldaex, OpCodeT32MemLdEx.Create);
|
||||
SetT32("1110100010x1xxxxxxxxxxxxxxxxxxxx", InstName.Ldm, InstEmit32.Ldm, OpCodeT32MemMult.Create);
|
||||
SetT32("1110100100x1xxxxxxxxxxxxxxxxxxxx", InstName.Ldm, InstEmit32.Ldm, OpCodeT32MemMult.Create);
|
||||
SetT32("111110000101xxxx<<<<10x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000101xxxx<<<<1100xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000101xxxx<<<<11x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001101xxxxxxxxxxxxxxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm12.Create);
|
||||
SetT32("111110000101<<<<xxxx000000xxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemRsImm.Create);
|
||||
SetT32("111110000001xxxx<<<<10x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000001xxxx<<<<1100xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000001xxxx<<<<11x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001001xxxxxxxxxxxxxxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm12.Create);
|
||||
SetT32("1110100>x1>1<<<<xxxxxxxxxxxxxxxx", InstName.Ldrd, InstEmit32.Ldrd, OpCodeT32MemImm8D.Create);
|
||||
SetT32("111110000011xxxx<<<<10x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000011xxxx<<<<1100xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000011xxxx<<<<11x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
|
||||
@ -1102,10 +1107,15 @@ namespace ARMeilleure.Decoders
|
||||
SetT32("11110x01110xxxxx0xxxxxxxxxxxxxxx", InstName.Rsb, InstEmit32.Rsb, OpCodeT32AluImm.Create);
|
||||
SetT32("11101011011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluRsImm.Create);
|
||||
SetT32("11110x01011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluImm.Create);
|
||||
SetT32("111010001100xxxxxxxx11111110xxxx", InstName.Stlex, InstEmit32.Stlex, OpCodeT32MemStEx.Create);
|
||||
SetT32("1110100010x0xxxx0xxxxxxxxxxxxxxx", InstName.Stm, InstEmit32.Stm, OpCodeT32MemMult.Create);
|
||||
SetT32("1110100100x0xxxx0xxxxxxxxxxxxxxx", InstName.Stm, InstEmit32.Stm, OpCodeT32MemMult.Create);
|
||||
SetT32("111110000100xxxxxxxx1<<>xxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001100xxxxxxxxxxxxxxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm12.Create);
|
||||
SetT32("111110000100<<<<xxxx000000xxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemRsImm.Create);
|
||||
SetT32("111110000000xxxxxxxx1<<>xxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001000xxxxxxxxxxxxxxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm12.Create);
|
||||
SetT32("1110100>x1>0<<<<xxxxxxxxxxxxxxxx", InstName.Strd, InstEmit32.Strd, OpCodeT32MemImm8D.Create);
|
||||
SetT32("111110000010xxxxxxxx1<<>xxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001010xxxxxxxxxxxxxxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm12.Create);
|
||||
SetT32("11101011101<xxxx0xxx<<<<xxxxxxxx", InstName.Sub, InstEmit32.Sub, OpCodeT32AluRsImm.Create);
|
||||
|
@ -1,7 +1,5 @@
|
||||
using ARMeilleure.Decoders;
|
||||
using ARMeilleure.Translation;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitFlowHelper;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
|
@ -88,7 +88,7 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
OpCodeT16BImmCmp op = (OpCodeT16BImmCmp)context.CurrOp;
|
||||
|
||||
Operand value = GetIntOrZR(context, op.Rn);
|
||||
Operand value = GetIntA32(context, op.Rn);
|
||||
Operand lblTarget = context.GetLabel((ulong)op.Immediate);
|
||||
|
||||
if (onNotZero)
|
||||
|
@ -547,7 +547,7 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
switch (context.CurrOp)
|
||||
{
|
||||
case OpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
|
||||
case IOpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
|
||||
|
||||
case IOpCode32MemReg op: return GetIntA32(context, op.Rm);
|
||||
|
||||
@ -564,7 +564,7 @@ namespace ARMeilleure.Instructions
|
||||
return new InvalidOperationException($"Invalid OpCode type \"{opCode?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
|
||||
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, OpCode32MemRsImm op, bool setCarry)
|
||||
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, IOpCode32MemRsImm op, bool setCarry)
|
||||
{
|
||||
Operand m = GetIntA32(context, op.Rm);
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitFlowHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
|
@ -100,7 +100,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVec(op.Rn);
|
||||
Operand m = GetVec(op.Rm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, d, n, m, part2: false);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
@ -113,7 +113,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVec(op.Rn);
|
||||
Operand m = GetVec(op.Rm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, n, d, m, part2: true);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
@ -125,7 +125,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand d = GetVec(op.Rd);
|
||||
Operand n = GetVec(op.Rn);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), d, n);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su0(context, d, n);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
@ -138,7 +138,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVec(op.Rn);
|
||||
Operand m = GetVec(op.Rm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su1(context, d, n, m);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, d, n, m, part2: false);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
@ -30,7 +30,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, n, d, m, part2: true);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
@ -42,7 +42,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), d, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su0(context, d, m);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
@ -55,7 +55,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su1(context, d, n, m);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
56
ARMeilleure/Instructions/InstEmitSimdHashHelper.cs
Normal file
56
ARMeilleure/Instructions/InstEmitSimdHashHelper.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class InstEmitSimdHashHelper
|
||||
{
|
||||
public static Operand EmitSha256h(ArmEmitterContext context, Operand x, Operand y, Operand w, bool part2)
|
||||
{
|
||||
if (Optimizations.UseSha)
|
||||
{
|
||||
Operand src1 = context.AddIntrinsic(Intrinsic.X86Shufps, y, x, Const(0xbb));
|
||||
Operand src2 = context.AddIntrinsic(Intrinsic.X86Shufps, y, x, Const(0x11));
|
||||
Operand w2 = context.AddIntrinsic(Intrinsic.X86Punpckhqdq, w, w);
|
||||
|
||||
Operand round2 = context.AddIntrinsic(Intrinsic.X86Sha256Rnds2, src1, src2, w);
|
||||
Operand round4 = context.AddIntrinsic(Intrinsic.X86Sha256Rnds2, src2, round2, w2);
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Shufps, round4, round2, Const(part2 ? 0x11 : 0xbb));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
String method = part2 ? nameof(SoftFallback.HashUpper) : nameof(SoftFallback.HashLower);
|
||||
return context.Call(typeof(SoftFallback).GetMethod(method), x, y, w);
|
||||
}
|
||||
|
||||
public static Operand EmitSha256su0(ArmEmitterContext context, Operand x, Operand y)
|
||||
{
|
||||
if (Optimizations.UseSha)
|
||||
{
|
||||
return context.AddIntrinsic(Intrinsic.X86Sha256Msg1, x, y);
|
||||
}
|
||||
|
||||
return context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), x, y);
|
||||
}
|
||||
|
||||
public static Operand EmitSha256su1(ArmEmitterContext context, Operand x, Operand y, Operand z)
|
||||
{
|
||||
if (Optimizations.UseSha && Optimizations.UseSsse3)
|
||||
{
|
||||
Operand extr = context.AddIntrinsic(Intrinsic.X86Palignr, z, y, Const(4));
|
||||
Operand tmp = context.AddIntrinsic(Intrinsic.X86Paddd, extr, x);
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Sha256Msg2, tmp, z);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
return context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,8 +2,6 @@ using ARMeilleure.Memory;
|
||||
using ARMeilleure.State;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
|
@ -1129,7 +1129,7 @@ namespace ARMeilleure.Instructions
|
||||
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: true);
|
||||
}
|
||||
|
||||
public static V128 HashUpper(V128 hash_efgh, V128 hash_abcd, V128 wk)
|
||||
public static V128 HashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk)
|
||||
{
|
||||
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: false);
|
||||
}
|
||||
|
@ -71,6 +71,7 @@ namespace ARMeilleure.IntermediateRepresentation
|
||||
X86Paddd,
|
||||
X86Paddq,
|
||||
X86Paddw,
|
||||
X86Palignr,
|
||||
X86Pand,
|
||||
X86Pandn,
|
||||
X86Pavgb,
|
||||
@ -140,6 +141,9 @@ namespace ARMeilleure.IntermediateRepresentation
|
||||
X86Roundss,
|
||||
X86Rsqrtps,
|
||||
X86Rsqrtss,
|
||||
X86Sha256Msg1,
|
||||
X86Sha256Msg2,
|
||||
X86Sha256Rnds2,
|
||||
X86Shufpd,
|
||||
X86Shufps,
|
||||
X86Sqrtpd,
|
||||
|
@ -21,6 +21,7 @@ namespace ARMeilleure
|
||||
public static bool UseFmaIfAvailable { get; set; } = true;
|
||||
public static bool UseAesniIfAvailable { get; set; } = true;
|
||||
public static bool UsePclmulqdqIfAvailable { get; set; } = true;
|
||||
public static bool UseShaIfAvailable { get; set; } = true;
|
||||
|
||||
public static bool ForceLegacySse
|
||||
{
|
||||
@ -40,5 +41,6 @@ namespace ARMeilleure
|
||||
internal static bool UseFma => UseFmaIfAvailable && HardwareCapabilities.SupportsFma;
|
||||
internal static bool UseAesni => UseAesniIfAvailable && HardwareCapabilities.SupportsAesni;
|
||||
internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && HardwareCapabilities.SupportsPclmulqdq;
|
||||
internal static bool UseSha => UseShaIfAvailable && HardwareCapabilities.SupportsSha;
|
||||
}
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Signal
|
||||
|
@ -14,7 +14,7 @@ namespace ARMeilleure.Translation
|
||||
public BasicBlock Entry { get; }
|
||||
public IntrusiveList<BasicBlock> Blocks { get; }
|
||||
public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
|
||||
public int[] PostOrderMap => _postOrderMap;
|
||||
public int[] PostOrderMap => _postOrderMap;
|
||||
|
||||
public ControlFlowGraph(BasicBlock entry, IntrusiveList<BasicBlock> blocks, int localsCount)
|
||||
{
|
||||
|
@ -344,7 +344,7 @@ namespace ARMeilleure.Translation
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the value from the dictionary after searching for it with <paramref name="key">.
|
||||
/// Removes the value from the dictionary after searching for it with <paramref name="key"/>.
|
||||
/// </summary>
|
||||
/// <param name="key">Key to search for</param>
|
||||
/// <returns>Number of deleted values</returns>
|
||||
|
@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 3439; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 3585; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
@ -946,9 +946,12 @@ namespace ARMeilleure.Translation.PTC
|
||||
return BitConverter.IsLittleEndian;
|
||||
}
|
||||
|
||||
private static ulong GetFeatureInfo()
|
||||
private static FeatureInfo GetFeatureInfo()
|
||||
{
|
||||
return (ulong)HardwareCapabilities.FeatureInfoEdx << 32 | (uint)HardwareCapabilities.FeatureInfoEcx;
|
||||
return new FeatureInfo(
|
||||
(uint)HardwareCapabilities.FeatureInfo1Ecx,
|
||||
(uint)HardwareCapabilities.FeatureInfo1Edx,
|
||||
(uint)HardwareCapabilities.FeatureInfo7Ebx);
|
||||
}
|
||||
|
||||
private static byte GetMemoryManagerMode()
|
||||
@ -968,7 +971,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
return osPlatform;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 50*/)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 54*/)]
|
||||
private struct OuterHeader
|
||||
{
|
||||
public ulong Magic;
|
||||
@ -976,7 +979,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
public uint CacheFileVersion;
|
||||
|
||||
public bool Endianness;
|
||||
public ulong FeatureInfo;
|
||||
public FeatureInfo FeatureInfo;
|
||||
public byte MemoryManagerMode;
|
||||
public uint OSPlatform;
|
||||
|
||||
@ -999,6 +1002,9 @@ namespace ARMeilleure.Translation.PTC
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 12*/)]
|
||||
private record struct FeatureInfo(uint FeatureInfo0, uint FeatureInfo1, uint FeatureInfo2);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 128*/)]
|
||||
private struct InnerHeader
|
||||
{
|
||||
|
@ -4,7 +4,6 @@ using Ryujinx.Memory;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
using static SDL2.SDL;
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
namespace SoundIOSharp
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public struct SoundIOSampleRateRange
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter.Sink;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -6,7 +6,6 @@ using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -1,5 +1,3 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class CopyMixBufferCommand : ICommand
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -2,7 +2,6 @@ using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -3,7 +3,6 @@ using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -7,7 +7,6 @@ using Ryujinx.Audio.Renderer.Server.Performance;
|
||||
using Ryujinx.Audio.Renderer.Server.Sink;
|
||||
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using CpuAddress = System.UInt64;
|
||||
|
||||
|
@ -1,9 +1,5 @@
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Command;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
|
@ -20,7 +20,7 @@
|
||||
"MenuBarOptionsManageUserProfiles": "_Profilverwaltung",
|
||||
"MenuBarActions": "_Aktionen",
|
||||
"MenuBarOptionsSimulateWakeUpMessage": "Aufwachnachricht",
|
||||
"MenuBarActionsScanAmiibo": "Virtualisiere Amiibo",
|
||||
"MenuBarActionsScanAmiibo": "Scanne ein Amiibo",
|
||||
"MenuBarTools": "_Werkzeuge",
|
||||
"MenuBarToolsInstallFirmware": "Firmware installieren",
|
||||
"MenuBarFileToolsInstallFirmwareFromFile": "Installiere Firmware von einer XCI oder einer ZIP Datei",
|
||||
@ -52,8 +52,8 @@
|
||||
"GameListContextMenuOpenModsDirectory": "Mod-Verzeichnis öffnen",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "Öffnet das Verzeichnis, welches Mods für die Spiele beinhaltet",
|
||||
"GameListContextMenuCacheManagement": "Cache Verwaltung",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "PPTC Cache löschen",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "Löscht den PPTC Cache der Anwendung",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "PPTC als ungültig markieren",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "Markiert den PPTC als ungültig, sodass dieser beim nächsten Spielstart neu erstellt wird",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "Shader Cache löschen",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Löscht den Shader Cache der Anwendung",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC Verzeichnis öffnen",
|
||||
@ -109,21 +109,21 @@
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "Traditionelles Chinesisch",
|
||||
"SettingsTabSystemSystemTimeZone": "System Zeitzone:",
|
||||
"SettingsTabSystemSystemTime": "System Zeit:",
|
||||
"SettingsTabSystemEnableVsync": "Aktiviere VSync",
|
||||
"SettingsTabSystemEnablePptc": "Aktiviere PPTC Cache (Profiled presistent translastion cache)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "Aktiviere die FS Integritätsprüfung",
|
||||
"SettingsTabSystemEnableVsync": "VSync",
|
||||
"SettingsTabSystemEnablePptc": "PPTC Cache (Profiled Persistent Translation Cache)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "FS Integritätsprüfung",
|
||||
"SettingsTabSystemAudioBackend": "Audio-Backend:",
|
||||
"SettingsTabSystemAudioBackendDummy": "Dummy",
|
||||
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " (Können Fehler verursachen)",
|
||||
"SettingsTabSystemHacksNote": " (Kann Fehler verursachen)",
|
||||
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
|
||||
"SettingsTabGraphics": "Grafik",
|
||||
"SettingsTabGraphicsAPI": "Grafik-API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Aktiviere den Shader Cache",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Shader Cache",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Anisotrope Filterung:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
|
||||
@ -185,9 +185,9 @@
|
||||
"ControllerSettingsControllerType": "Controller Typ",
|
||||
"ControllerSettingsControllerTypeHandheld": "Handheld",
|
||||
"ControllerSettingsControllerTypeProController": "Pro Controller",
|
||||
"ControllerSettingsControllerTypeJoyConPair": "JoyCon Paar",
|
||||
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon Links",
|
||||
"ControllerSettingsControllerTypeJoyConRight": "JoyCon Rechts",
|
||||
"ControllerSettingsControllerTypeJoyConPair": "Joy-Con Paar",
|
||||
"ControllerSettingsControllerTypeJoyConLeft": "Joy-Con Links",
|
||||
"ControllerSettingsControllerTypeJoyConRight": "Joy-Con Rechts",
|
||||
"ControllerSettingsProfile": "Profil",
|
||||
"ControllerSettingsProfileDefault": "Default",
|
||||
"ControllerSettingsLoad": "Laden",
|
||||
@ -212,8 +212,8 @@
|
||||
"ControllerSettingsLStickLeft": "Links",
|
||||
"ControllerSettingsLStickRight": "Rechts",
|
||||
"ControllerSettingsLStickStick": "Analogstick",
|
||||
"ControllerSettingsLStickInvertXAxis": "Invertiert X-Achse",
|
||||
"ControllerSettingsLStickInvertYAxis": "Invertiert Y-Achse",
|
||||
"ControllerSettingsLStickInvertXAxis": "X-Achse invertieren",
|
||||
"ControllerSettingsLStickInvertYAxis": "Y-Achse invertieren",
|
||||
"ControllerSettingsLStickDeadzone": "Deadzone:",
|
||||
"ControllerSettingsRStick": "Rechter Analogstick",
|
||||
"ControllerSettingsRStickButton": "R3",
|
||||
@ -222,8 +222,8 @@
|
||||
"ControllerSettingsRStickLeft": "Links",
|
||||
"ControllerSettingsRStickRight": "Rechts",
|
||||
"ControllerSettingsRStickStick": "Analogstick",
|
||||
"ControllerSettingsRStickInvertXAxis": "Invertiert X-Achse",
|
||||
"ControllerSettingsRStickInvertYAxis": "Invertiert Y-Achse",
|
||||
"ControllerSettingsRStickInvertXAxis": "X-Achse invertieren",
|
||||
"ControllerSettingsRStickInvertYAxis": "Y-Achse invertieren",
|
||||
"ControllerSettingsRStickDeadzone": "Deadzone:",
|
||||
"ControllerSettingsTriggersLeft": "Linker Trigger",
|
||||
"ControllerSettingsTriggersRight": "Rechter Trigger",
|
||||
@ -246,7 +246,7 @@
|
||||
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook kompatible Bewegungssteuerung",
|
||||
"ControllerSettingsMotionControllerSlot": "Controller Slot:",
|
||||
"ControllerSettingsMotionMirrorInput": "Spiegele Eingabe",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "Rechter JoyCon Slot:",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "Rechter Joy-Con Slot:",
|
||||
"ControllerSettingsMotionServerHost": "Server Host:",
|
||||
"ControllerSettingsMotionGyroSensitivity": "Gyro Empfindlichkeit:",
|
||||
"ControllerSettingsMotionGyroDeadzone": "Gyro Deadzone:",
|
||||
@ -256,8 +256,8 @@
|
||||
"UserProfilesSaveProfileName": "Profilname speichern",
|
||||
"UserProfilesChangeProfileImage": "Profilbild ändern",
|
||||
"UserProfilesAvailableUserProfiles": "Verfügbare Profile:",
|
||||
"UserProfilesAddNewProfile": "Neues Profil hinzufügen",
|
||||
"UserProfilesDeleteSelectedProfile": "Ausgewähltes Profil löschen",
|
||||
"UserProfilesAddNewProfile": "Neues Profil",
|
||||
"UserProfilesDeleteSelectedProfile": "Profil löschen",
|
||||
"UserProfilesClose": "Schließen",
|
||||
"ProfileImageSelectionTitle": "Auswahl des Profilbildes",
|
||||
"ProfileImageSelectionHeader": "Wähle ein Profilbild aus",
|
||||
@ -281,17 +281,17 @@
|
||||
"MenuBarFileToolsHideUi": "Verstecke UI",
|
||||
"GameListContextMenuToggleFavorite": "Als Favoriten hinzufügen/entfernen",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "Aktiviert den Favoriten-Status des Spiels",
|
||||
"SettingsTabGeneralTheme": "Thema",
|
||||
"SettingsTabGeneralThemeCustomTheme": "Verzeichnis für benutzerdefiniertes Thema",
|
||||
"SettingsTabGeneralTheme": "Design",
|
||||
"SettingsTabGeneralThemeCustomTheme": "Pfad für das benutzerdefinierte Design",
|
||||
"SettingsTabGeneralThemeBaseStyle": "Farbschema",
|
||||
"SettingsTabGeneralThemeBaseStyleDark": "Dunkel",
|
||||
"SettingsTabGeneralThemeBaseStyleLight": "Hell",
|
||||
"SettingsTabGeneralThemeEnableCustomTheme": "Benutzerdefiniertes Thema",
|
||||
"SettingsTabGeneralThemeEnableCustomTheme": "Design für die Emulator-Benutzeroberfläche",
|
||||
"ButtonBrowse": "Durchsuchen",
|
||||
"ControllerSettingsConfigureGeneral": "Konfigurieren",
|
||||
"ControllerSettingsRumble": "Vibration",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "Starke Vibration - Multiplikator",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "Schwache Vibration - Multiplikator",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "Starker Vibrations-Multiplikator",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "Schwacher Vibrations-Multiplikator",
|
||||
"DialogMessageSaveNotAvailableMessage": "Es existieren keine Speicherdaten für {0} [{1:x16}]",
|
||||
"DialogMessageSaveNotAvailableCreateSaveMessage": "Soll Ryujinx Speicherdaten für dieses Spiel erstellen?",
|
||||
"DialogConfirmationTitle": "Ryujinx - Bestätigung",
|
||||
@ -328,7 +328,7 @@
|
||||
"DialogUpdaterDirtyBuildMessage": "Inoffizielle Versionen von Ryujinx können nicht aktualisiert werden",
|
||||
"DialogUpdaterDirtyBuildSubMessage": "Lade Ryujinx bitte von hier herunter, um eine unterstützte Version zu erhalten: https://ryujinx.org/",
|
||||
"DialogRestartRequiredMessage": "Neustart erforderlich",
|
||||
"DialogThemeRestartMessage": "Das Thema wurde gespeichert. Ein Neustart ist erforderlich, um das Thema anzuwenden.",
|
||||
"DialogThemeRestartMessage": "Das Design wurde gespeichert. Ein Neustart ist erforderlich, um das Design anzuwenden.",
|
||||
"DialogThemeRestartSubMessage": "Jetzt neu starten?",
|
||||
"DialogFirmwareInstallEmbeddedMessage": "Die in diesem Spiel enthaltene Firmware installieren? (Firmware {0})",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "Es wurde keine installierte Firmware gefunden, aber Ryujinx konnte die Firmware {0} aus dem bereitgestellten Spiel installieren.\nRyujinx wird nun gestartet.",
|
||||
@ -350,7 +350,7 @@
|
||||
"DialogProfileDeleteProfileTitle": "Profil löschen",
|
||||
"DialogProfileDeleteProfileMessage": "Diese Aktion kann nicht rückgängig gemacht werden. Wirklich fortfahren?",
|
||||
"DialogWarning": "Warnung",
|
||||
"DialogPPTCDeletionMessage": "Du bist dabei, den PPTC Cache zu löschen für :\n\n{0}\n\nWirklich fortfahren?",
|
||||
"DialogPPTCDeletionMessage": "Du bist dabei den PPTC für das folgende Spiel als ungültig zu markieren:\n\n{0}\n\nWirklich fortfahren?",
|
||||
"DialogPPTCDeletionErrorMessage": "Fehler bei der Löschung des PPTC Caches bei {0}: {1}",
|
||||
"DialogShaderDeletionMessage": "Du bist dabei, den Shader Cache zu löschen für :\n\n{0}\n\nWirklich fortfahren?",
|
||||
"DialogShaderDeletionErrorMessage": "Es ist ein Fehler bei der Löschung des Shader Caches bei {0}: {1} aufgetreten",
|
||||
@ -379,7 +379,7 @@
|
||||
"DialogSettingsBackendThreadingWarningTitle": "Warnung - Render Threading",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx muss muss neu gestartet werden, damit die Änderungen wirksam werden. Abhängig von dem Betriebssystem muss möglicherweise das Multithreading des Treibers manuell deaktiviert werden, wenn Ryujinx verwendet wird.",
|
||||
"SettingsTabGraphicsFeaturesOptions": "Erweiterungen",
|
||||
"SettingsTabGraphicsBackendMultithreading": "Grafikbackend Multithreading:",
|
||||
"SettingsTabGraphicsBackendMultithreading": "Grafik-Backend Multithreading:",
|
||||
"CommonAuto": "Auto",
|
||||
"CommonOff": "Aus",
|
||||
"CommonOn": "An",
|
||||
@ -416,52 +416,52 @@
|
||||
"CommonFavorite": "Favoriten",
|
||||
"OrderAscending": "Aufsteigend",
|
||||
"OrderDescending": "Absteigend",
|
||||
"SettingsTabGraphicsFeatures": "Erweiterungen & Verbesserungen",
|
||||
"SettingsTabGraphicsFeatures": "Erweiterungen",
|
||||
"ErrorWindowTitle": "Fehler-Fenster",
|
||||
"ToggleDiscordTooltip": "Aktiviert/Deaktiviert Discord Rich Presence",
|
||||
"ToggleDiscordTooltip": "Zeige momentanes Spiel auf Discord",
|
||||
"AddGameDirBoxTooltip": "Gibt das Spielverzeichnis an, das der Liste hinzuzufügt wird",
|
||||
"AddGameDirTooltip": "Fügt ein neues Spielverzeichnis hinzu",
|
||||
"RemoveGameDirTooltip": "Entfernt das ausgewähltes Spielverzeichnis",
|
||||
"CustomThemeCheckTooltip": "Aktiviert/Deaktiviert die benutzerdefinierten Thema in dem GUI",
|
||||
"CustomThemePathTooltip": " Gibt das Verzeichnis zum benutzerdefinierten GUI Thema an",
|
||||
"CustomThemeBrowseTooltip": "Ermöglicht die Suche nach benutzerdefinierten GUI Thema",
|
||||
"DockModeToggleTooltip": "Aktiviert/Deaktiviert den Docked Mode",
|
||||
"CustomThemeCheckTooltip": "Verwende ein eigenes Design für die Emulator-Benutzeroberfläche",
|
||||
"CustomThemePathTooltip": "Gibt den Pfad zum Design für die Emulator-Benutzeroberfläche an",
|
||||
"CustomThemeBrowseTooltip": "Ermöglicht die Suche nach einem benutzerdefinierten Design für die Emulator-Benutzeroberfläche",
|
||||
"DockModeToggleTooltip": "Im gedockten Modus verhält sich das emulierte System wie eine Nintendo Switch im TV Modus. Dies verbessert die grafische Qualität der meisten Spiele. Umgekehrt führt die Deaktivierung dazu, dass sich das emulierte System wie eine Nintendo Switch im Handheld Modus verhält, was die Grafikqualität beeinträchtigt.\n\nKonfiguriere das Eingabegerät für Spieler 1, um im Docked Modus zu spielen; konfiguriere das Controllerprofil via der Handheld Option, wenn geplant wird den Handheld Modus zu nutzen.\n\nIm Zweifelsfall AN lassen.",
|
||||
"DirectKeyboardTooltip": "Aktiviert/Deaktiviert den \"Direkter Tastaturzugriff (HID) Unterstützung\" (Ermöglicht die Benutzung der Tastaur als Eingabegerät in Spielen)",
|
||||
"DirectMouseTooltip": "Aktiviert/Deaktiviert den \"Direkten Mauszugriff (HID) Unterstützung\" (Ermöglicht die Benutzung der Maus als Eingabegerät in Spielen)",
|
||||
"RegionTooltip": "Ändert die Systemregion",
|
||||
"LanguageTooltip": "Ändert die Systemsprache",
|
||||
"TimezoneTooltip": "Ändert die Systemzeitzone",
|
||||
"TimeTooltip": "Ändert die Systemzeit",
|
||||
"VSyncToggleTooltip": "Aktiviert/Deaktiviert die Vertikale Synchronisierung",
|
||||
"PptcToggleTooltip": "Aktiviert/Deaktiviert den PPTC",
|
||||
"FsIntegrityToggleTooltip": "Aktiviert/Deaktiviert die Integritätsprüfung der Spieldateien",
|
||||
"AudioBackendTooltip": "Ändert das Audio-Backend",
|
||||
"MemoryManagerTooltip": "Ändert wie der Gastspeicher abgebildet wird und wie auf ihn zugegriffen wird. Beinflusst die Leistung der emulierten CPU erheblich.",
|
||||
"VSyncToggleTooltip": "Vertikale Synchronisierung der emulierten Konsole. Diese Option ist ein Frame-Limiter für die meisten Spiele; die Deaktivierung kann dazu führen, dass Spiele mit höherer Geschwindigkeit laufen, Ladebildschirme länger benötigen oder hängen bleiben.\n\nKann beim Spielen mit einem frei wählbaren Hotkey ein- und ausgeschaltet werden.\n\nIm Zweifelsfall AN lassen.",
|
||||
"PptcToggleTooltip": "Speichert übersetzte JIT-Funktionen, sodass jene nicht jedes Mal übersetzt werden müssen, wenn das Spiel geladen wird.\n\nVerringert Stottern und die Zeit beim zweiten und den darauffolgenden Startvorgängen eines Spiels erheblich.\n\nIm Zweifelsfall AN lassen.",
|
||||
"FsIntegrityToggleTooltip": "Prüft beim Startvorgang auf beschädigte Dateien und zeigt bei beschädigten Dateien einen Hash-Fehler (Hash Error) im Log an.\n\nDiese Einstellung hat keinen Einfluss auf die Leistung und hilft bei der Fehlersuche.\n\nIm Zweifelsfall AN lassen.",
|
||||
"AudioBackendTooltip": "Ändert das Backend, das zum Rendern von Audio verwendet wird.\n\nSDL2 ist das bevorzugte Audio-Backend, OpenAL und SoundIO sind als Alternativen vorhanden. Dummy wird keinen Audio-Output haben.\n\nIm Zweifelsfall SDL2 auswählen.",
|
||||
"MemoryManagerTooltip": "Ändert wie der Gastspeicher abgebildet wird und wie auf ihn zugegriffen wird. Beinflusst die Leistung der emulierten CPU erheblich.\n\nIm Zweifelsfall Host ungeprüft auswählen.",
|
||||
"MemoryManagerSoftwareTooltip": "Verwendung einer Software-Seitentabelle für die Adressumsetzung. Höchste Genauigkeit, aber langsamste Leistung.",
|
||||
"MemoryManagerHostTooltip": "Direkte Zuordnung von Speicher im Host-Adressraum. Viel schnellere JIT-Kompilierung und Ausführung.",
|
||||
"MemoryManagerUnsafeTooltip": "Direkte Zuordnung des Speichers, aber keine Maskierung der Adresse innerhalb des Gastadressraums vor dem Zugriff. Schneller, aber auf Kosten der Sicherheit. Die Gastanwendung kann von überall in Ryujinx auf den Speicher zugreifen, daher sollte in diesem Modus nur Programme ausgeführt werden denen vertraut wird.",
|
||||
"DRamTooltip": "Erweitert den Speicher des emulierten Systems von 4 GB auf 6 GB",
|
||||
"IgnoreMissingServicesTooltip": "Aktiviert/Deaktiviert die 'Ignoriere fehlende Dienste' Option",
|
||||
"GraphicsBackendThreadingTooltip": "Aktiviert das Grafikbackend Multithreading",
|
||||
"GalThreadingTooltip": "Führt Grafikbackendbefehle auf einem zweiten Thread aus. Ermöglicht Multithreading bei der Shader Kompilierung zur Laufzeit, reduziert Stottern und verbessert die Leistung bei Treibern ohne eigene Multithreading Unterstützung. Geringfügig abweichende Spitzenleistung bei Treibern mit Multithreading. Ryujinx muss möglicherweise neu gestartet werden, um das in den Treiber integrierte Multithreading korrekt zu deaktivieren, oder es muss manuell getan werden, um die beste Leistung zu erzielen.",
|
||||
"ShaderCacheToggleTooltip": "Aktiviert/Deaktiviert Shader Cache",
|
||||
"DRamTooltip": "Erhöht den Arbeitsspeicher des emulierten Systems von 4 GB auf 6 GB.\n\nDies ist nur für Texturenpakete mit höherer Auflösung oder Mods mit 4K-Auflösung nützlich. Diese Option verbessert NICHT die Leistung.\n\nIm Zweifelsfall AUS lassen.",
|
||||
"IgnoreMissingServicesTooltip": "Durch diese Option werden nicht implementierte Dienste der Switch-Firmware ignoriert. Dies kann dabei helfen, Abstürze beim Starten bestimmter Spiele zu umgehen.\n\nIm Zweifelsfall AUS lassen.",
|
||||
"GraphicsBackendThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf AUTO stellen.",
|
||||
"GalThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies Beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf auf AUTO stellen.",
|
||||
"ShaderCacheToggleTooltip": "Speichert einen persistenten Shader Cache, der das Stottern bei nachfolgenden Durchläufen reduziert.\n\nIm Zweifelsfall AN lassen.",
|
||||
"ResolutionScaleTooltip": "Wendet die Auflösungsskalierung auf anwendbare Render Ziele",
|
||||
"ResolutionScaleEntryTooltip": "Fließkomma Auflösungsskalierung, wie 1,5.\n Bei nicht ganzzahligen Werten ist die Wahrscheinlichkeit größer, dass Probleme entstehen, die auch zum Absturz führen können.",
|
||||
"AnisotropyTooltip": "Stufe der Anisotropen Filterung (Auf Auto setzen, um den vom Spiel geforderten Wert zu verwenden)",
|
||||
"AspectRatioTooltip": "Auf das Renderer-Fenster angewandtes Seitenverhältnis.",
|
||||
"ShaderDumpPathTooltip": "Grafik-Shader-Dump-Pfad",
|
||||
"FileLogTooltip": "Aktiviert/Deaktiviert die Erstellung und Speicherung eines Logs",
|
||||
"StubLogTooltip": "Aktiviert die Ausgabe von Stub-Logs in der Konsole",
|
||||
"InfoLogTooltip": "Aktiviert die Ausgabe von Info-Logs in der Konsole",
|
||||
"WarnLogTooltip": "Aktiviert die Ausgabe von Warn-Logs in der Konsole",
|
||||
"TraceLogTooltip": "Aktiviert die Ausgabe von Trace-Log in der Konsole",
|
||||
"ErrorLogTooltip": "Aktiviert die Ausgabe von Fehler-Logs in der Konsole",
|
||||
"GuestLogTooltip": "Aktiviert die Ausgabe von Gast-Logs in der Konsole",
|
||||
"FileAccessLogTooltip": "Aktiviert die Ausgabe von FS-Zugriff-Logs in der Konsole",
|
||||
"FileLogTooltip": "Speichert die Konsolenausgabe in einer Log-Datei auf der Festplatte. Hat keinen Einfluss auf die Leistung.",
|
||||
"StubLogTooltip": "Ausgabe von Stub-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
|
||||
"InfoLogTooltip": "Ausgabe von Info-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
|
||||
"WarnLogTooltip": "Ausgabe von Warn-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
|
||||
"TraceLogTooltip": "Ausgabe von Trace-Log in der Konsole. Hat keinen Einfluss auf die Leistung.",
|
||||
"ErrorLogTooltip": "Ausgabe von Fehler-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
|
||||
"GuestLogTooltip": "Ausgabe von Gast-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
|
||||
"FileAccessLogTooltip": "Ausgabe von FS-Zugriff-Logs in der Konsole.",
|
||||
"FSAccessLogModeTooltip": "Aktiviert die Ausgabe des FS-Zugriff-Logs in der Konsole. Mögliche Modi sind 0-3",
|
||||
"DeveloperOptionTooltip": "Mit Vorsicht verwenden",
|
||||
"OpenGlLogLevel": "Erfordert die Aktivierung der entsprechenden Log-Level",
|
||||
"DebugLogTooltip": "Aktiviert das Dokumentierern von Debug-Protokollmeldungen",
|
||||
"DebugLogTooltip": "Ausgabe von Debug-Logs in der Konsole.\n\nVerwende diese Option nur auf ausdrückliche Anweisung von Ryujinx Entwicklern, da sie das Lesen der Protokolle erschwert und die Leistung des Emulators verschlechtert.",
|
||||
"LoadApplicationFileTooltip": "Öffnet die Dateiauswahl um Datei zu laden, welche mit der Switch kompatibel ist",
|
||||
"LoadApplicationFolderTooltip": "Öffnet die Dateiauswahl um ein Spiel zu laden, welches mit der Switch kompatibel ist",
|
||||
"OpenRyujinxFolderTooltip": "Öffnet den Ordner, der das Ryujinx Dateisystem enthält",
|
||||
@ -478,8 +478,8 @@
|
||||
"AboutRyujinxContributorsButtonHeader": "Alle Mitwirkenden anzeigen",
|
||||
"SettingsTabSystemAudioVolume" : "Lautstärke: ",
|
||||
"AudioVolumeTooltip": "Ändert die Lautstärke",
|
||||
"SettingsTabSystemEnableInternetAccess": "Aktiviert den Gast-Internet-Zugang",
|
||||
"EnableInternetAccessTooltip": "Aktiviert den Gast-Internet-Zugang. Die Anwendung verhält sich so, als ob die emulierte Switch-Konsole mit dem Internet verbunden wäre. Beachte, dass in einigen Fällen Anwendungen auch bei deaktivierter Option auf das Internet zugreifen können",
|
||||
"SettingsTabSystemEnableInternetAccess": "Gast-Internet-Zugang/LAN Modus",
|
||||
"EnableInternetAccessTooltip": "Erlaubt es der emulierten Anwendung sich mit dem Internet zu verbinden.\n\nSpiele die den LAN-Modus unterstützen, ermöglichen es Ryujinx sich sowohl mit anderen Ryujinx-Systemen, als auch mit offiziellen Nintendo Switch Konsolen zu verbinden. Allerdings nur, wenn diese Option aktiviert ist und die Systeme mit demselben lokalen Netzwerk verbunden sind.\n\nDies erlaubt KEINE Verbindung zu Nintendo-Servern. Kann bei bestimmten Spielen die versuchen sich mit dem Internet zu verbinden zum Absturz führen.\n\nIm Zweifelsfall AUS lassen",
|
||||
"GameListContextMenuManageCheatToolTip": "Öffnet den Cheat-Manager",
|
||||
"GameListContextMenuManageCheat": "Cheats verwalten",
|
||||
"ControllerSettingsStickRange": "Bereich:",
|
||||
@ -491,11 +491,11 @@
|
||||
"SettingsTabNetworkConnection": "Netwerkverbindung",
|
||||
"SettingsTabCpuCache": "CPU-Cache",
|
||||
"SettingsTabCpuMemory": "CPU-Speicher",
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "Bitte Aktualisiere Ryujinx mit FlatHub",
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "Bitte aktualisiere Ryujinx mit FlatHub",
|
||||
"UpdaterDisabledWarningTitle": "Updater deaktiviert!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "Atmosphere-Mod-Verzeichnis öffnen",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "Öffnet das alternative SD-Karten-Atmosphere-Verzeichnis, das die Mods der Anwendung enthält",
|
||||
"ControllerSettingsRotate90": "Rotiert um 90°",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "Öffnet das alternative SD-Karten-Atmosphere-Verzeichnis, das die Mods der Anwendung enthält. Dieser Ordner ist nützlich für Mods, die für einen gemoddete Switch erstellt worden sind.",
|
||||
"ControllerSettingsRotate90": "Um 90° rotieren",
|
||||
"IconSize": "Cover Größe",
|
||||
"IconSizeTooltip": "Ändert die Größe der Spiel-Cover",
|
||||
"MenuBarOptionsShowConsole": "Zeige Konsole",
|
||||
@ -546,17 +546,47 @@
|
||||
"RyujinxUpdater": "Ryujinx - Updater",
|
||||
"SettingsTabHotkeys": "Tastatur Hotkeys",
|
||||
"SettingsTabHotkeysHotkeys": "Tastatur Hotkeys",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "Aktiviert/Deaktiviert VSync:",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "VSync:",
|
||||
"SettingsTabHotkeysScreenshotHotkey": "Screenshot:",
|
||||
"SettingsTabHotkeysShowUiHotkey": "Zeige UI:",
|
||||
"SettingsTabHotkeysPauseHotkey": "Pausieren:",
|
||||
"SettingsTabHotkeysToggleMuteHotkey": "Stummschalten:",
|
||||
"ControllerMotionTitle": "Bewegungssteuerung - Einstellungen",
|
||||
"ControllerRumbleTitle": "Vibration - Einstellungen",
|
||||
"SettingsSelectThemeFileDialogTitle" : "Wähle ein benutzerdefiniertes Thema",
|
||||
"SettingsXamlThemeFile" : "Xaml Thema-Datei",
|
||||
"SettingsTabGraphicsBackend" : "Grafik-Backend",
|
||||
"GraphicsBackendTooltip" : "Ändert das Grafik-Backend",
|
||||
"SettingsSelectThemeFileDialogTitle" : "Wähle ein Design für die Emulator-Benutzeroberfläche",
|
||||
"SettingsXamlThemeFile" : "Xaml Design-Datei",
|
||||
"AvatarWindowTitle": "Profile verwalten - Avatar",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "Unbekannt",
|
||||
"Usage": "Nutzung",
|
||||
"Writable": "Beschreibbar",
|
||||
"SelectDlcDialogTitle": "DLC-Dateien auswählen",
|
||||
"SelectUpdateDialogTitle": "Update-Datei auswählen",
|
||||
"UserProfileWindowTitle": "Benutzerprofile verwalten",
|
||||
"CheatWindowTitle": "Spiel-Cheats verwalten",
|
||||
"DlcWindowTitle": "Spiel-DLC verwalten",
|
||||
"UpdateWindowTitle": "Spiel-Updates verwalten",
|
||||
"CheatWindowHeading": "Cheats verfügbar für {0} [{1}]",
|
||||
"DlcWindowHeading": "DLC verfügbar für {0} [{1}]",
|
||||
"UserProfilesEditProfile": "Profil bearbeiten",
|
||||
"Cancel": "Abbrechen",
|
||||
"Save": "Speichern",
|
||||
"Discard": "Verwerfen",
|
||||
"UserProfilesSetProfileImage": "Profilbild einrichten",
|
||||
"UserProfileEmptyNameError": "Name ist erforderlich",
|
||||
"UserProfileNoImageError": "Bitte ein Profilbild auswählen",
|
||||
"GameUpdateWindowHeading": "Update verfügbar für {0} [{1}]",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Auflösung erhöhen:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Auflösung vermindern:"
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Auflösung verringern:",
|
||||
"UserProfilesName": "Name:",
|
||||
"UserProfilesUserId" : "Benutzer Id:",
|
||||
"SettingsTabGraphicsBackend": "Grafik-Backend:",
|
||||
"SettingsTabGraphicsBackendTooltip": "Verwendendetes Grafik-Backend",
|
||||
"SettingsEnableTextureRecompression": "Textur-Rekompression",
|
||||
"SettingsEnableTextureRecompressionTooltip": "Komprimiert bestimmte Texturen, um den VRAM-Verbrauch zu reduzieren.\n\nEmpfohlen für die Verwendung von GPUs, die weniger als 4 GB VRAM haben.\n\nIm Zweifelsfall AUS lassen",
|
||||
"SettingsTabGraphicsPreferredGpu": "Bevorzugte GPU:",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "Wähle die Grafikkarte aus, die mit dem Vulkan Grafik-Backend verwendet werden soll.\n\nDies hat keinen Einfluss auf die GPU die OpenGL verwendet.\n\nIm Zweifelsfall die als \"dGPU\" gekennzeichnete GPU auswählen. Diese Einstellung unberührt lassen, wenn keine zur Auswahl steht.",
|
||||
"SettingsAppRequiredRestartMessage": "Ein Neustart von Ryujinx ist erforderlich",
|
||||
"SettingsGpuBackendRestartMessage": "Das Grafik-Backend oder die Grafikkarteneinstellungen wurden geändert. Ein Neustart ist erforderlich um diese Einstellungen anzuwenden.",
|
||||
"SettingsGpuBackendRestartSubMessage": "Ryujinx jetzt neu starten?"
|
||||
}
|
||||
|
@ -52,8 +52,8 @@
|
||||
"GameListContextMenuOpenModsDirectory": "Open Mods Directory",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods",
|
||||
"GameListContextMenuCacheManagement": "Cache Management",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "Purge PPTC Cache",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "Deletes Application's PPTC cache",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "Queue PPTC Rebuild",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "Trigger PPTC to rebuild at boot time on the next game launch",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "Purge Shader Cache",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Deletes Application's shader cache",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectory": "Open PPTC Directory",
|
||||
@ -350,7 +350,7 @@
|
||||
"DialogProfileDeleteProfileTitle": "Deleting Profile",
|
||||
"DialogProfileDeleteProfileMessage": "This action is irreversible, are you sure you want to continue?",
|
||||
"DialogWarning": "Warning",
|
||||
"DialogPPTCDeletionMessage": "You are about to delete the PPTC cache for :\n\n{0}\n\nAre you sure you want to proceed?",
|
||||
"DialogPPTCDeletionMessage": "You are about to queue a PPTC rebuild on the next boot of:\n\n{0}\n\nAre you sure you want to proceed?",
|
||||
"DialogPPTCDeletionErrorMessage": "Error purging PPTC cache at {0}: {1}",
|
||||
"DialogShaderDeletionMessage": "You are about to delete the Shader cache for :\n\n{0}\n\nAre you sure you want to proceed?",
|
||||
"DialogShaderDeletionErrorMessage": "Error purging Shader cache at {0}: {1}",
|
||||
|
592
Ryujinx.Ava/Assets/Locales/pl_PL.json
Normal file
592
Ryujinx.Ava/Assets/Locales/pl_PL.json
Normal file
@ -0,0 +1,592 @@
|
||||
{
|
||||
"MenuBarFileOpenApplet": "Otwórz Aplet",
|
||||
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Otwórz aplet Mii Editor w trybie Indywidualnym",
|
||||
"SettingsTabInputDirectMouseAccess": "Bezpośredni Dostęp do Myszy",
|
||||
"SettingsTabSystemMemoryManagerMode": "Tryb Menedżera Pamięci:",
|
||||
"SettingsTabSystemMemoryManagerModeSoftware": "Software",
|
||||
"SettingsTabSystemMemoryManagerModeHost": "Host (szybko)",
|
||||
"SettingsTabSystemMemoryManagerModeHostUnchecked": "Host Niesprawdzony (najszybciej, niebezpiecznie)",
|
||||
"MenuBarFile": "_Plik",
|
||||
"MenuBarFileOpenFromFile": "_Załaduj Aplikację z Pliku",
|
||||
"MenuBarFileOpenUnpacked": "Załaduj _Rozpakowaną Grę",
|
||||
"MenuBarFileOpenEmuFolder": "Otwórz Folder Ryujinx",
|
||||
"MenuBarFileOpenLogsFolder": "Otwórz Folder Logów",
|
||||
"MenuBarFileExit": "_Wyjdź",
|
||||
"MenuBarOptions": "Opcje",
|
||||
"MenuBarOptionsToggleFullscreen": "Przełącz Tryb Pełnoekranowy",
|
||||
"MenuBarOptionsStartGamesInFullscreen": "Uruchamiaj Gry w Trybie Pełnoekranowym",
|
||||
"MenuBarOptionsStopEmulation": "Zatrzymaj Emulację",
|
||||
"MenuBarOptionsSettings": "_Ustawienia",
|
||||
"MenuBarOptionsManageUserProfiles": "_Zarządzaj Profilami Użytkowników",
|
||||
"MenuBarActions": "_Akcje",
|
||||
"MenuBarOptionsSimulateWakeUpMessage": "Symuluj Wiadomość Budzenia",
|
||||
"MenuBarActionsScanAmiibo": "Skanuj Amiibo",
|
||||
"MenuBarTools": "_Narzędzia",
|
||||
"MenuBarToolsInstallFirmware": "Zainstaluj Firmware",
|
||||
"MenuBarFileToolsInstallFirmwareFromFile": "Zainstaluj Firmware z XCI lub ZIP",
|
||||
"MenuBarFileToolsInstallFirmwareFromDirectory": "Zainstaluj Firmware z Katalogu",
|
||||
"MenuBarHelp": "Pomoc",
|
||||
"MenuBarHelpCheckForUpdates": "Sprawdź Aktualizacje",
|
||||
"MenuBarHelpAbout": "O Aplikacji",
|
||||
"MenuSearch": "Szukaj...",
|
||||
"GameListHeaderFavorite": "Ulub",
|
||||
"GameListHeaderIcon": "Ikona",
|
||||
"GameListHeaderApplication": "Nazwa",
|
||||
"GameListHeaderDeveloper": "Deweloper",
|
||||
"GameListHeaderVersion": "Wersja",
|
||||
"GameListHeaderTimePlayed": "Czas Gry",
|
||||
"GameListHeaderLastPlayed": "Ostatnio Grane",
|
||||
"GameListHeaderFileExtension": "Rozsz. Pliku",
|
||||
"GameListHeaderFileSize": "Rozm. Pliku",
|
||||
"GameListHeaderPath": "Ścieżka",
|
||||
"GameListContextMenuOpenUserSaveDirectory": "Otwórz Katalog Zapisów Użytkownika",
|
||||
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Otwiera katalog, który zawiera Zapis Użytkownika Aplikacji",
|
||||
"GameListContextMenuOpenUserDeviceDirectory": "Otwórz Katalog Urządzeń Użytkownika",
|
||||
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Otwiera katalog, który zawiera Zapis Urządzenia Aplikacji",
|
||||
"GameListContextMenuOpenUserBcatDirectory": "Otwórz Katalog BCAT Użytkownika",
|
||||
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Otwiera katalog, który zawiera Zapis BCAT Aplikacji",
|
||||
"GameListContextMenuManageTitleUpdates": "Zarządzaj Aktualizacjami Tytułów",
|
||||
"GameListContextMenuManageTitleUpdatesToolTip": "Otwiera okno zarządzania Aktualizacjami Tytułu",
|
||||
"GameListContextMenuManageDlc": "Zarządzaj DLC",
|
||||
"GameListContextMenuManageDlcToolTip": "Otwiera okno zarządzania DLC",
|
||||
"GameListContextMenuOpenModsDirectory": "Otwórz Katalog Modów",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "Otwiera katalog zawierający Mody Aplikacji",
|
||||
"GameListContextMenuCacheManagement": "Zarządzanie Cache",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "Dodaj Rekompilację PPTC do Kolejki",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "Zainicjuj Rekompilację PPTC przy następnym uruchomieniu gry",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "Wyczyść Cache Shaderów",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Usuwa cache shaderów aplikacji",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectory": "Otwórz Katalog PPTC",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Otwiera katalog, który zawiera cache PPTC aplikacji",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Otwórz Katalog Cache Shaderów",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Otwiera katalog, który zawiera cache shaderów aplikacji",
|
||||
"GameListContextMenuExtractData": "Wyodrębnij Dane",
|
||||
"GameListContextMenuExtractDataExeFS": "ExeFS",
|
||||
"GameListContextMenuExtractDataExeFSToolTip": "Wyodrębnij sekcję ExeFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)",
|
||||
"GameListContextMenuExtractDataRomFS": "RomFS",
|
||||
"GameListContextMenuExtractDataRomFSToolTip": "Wyodrębnij sekcję RomFS z bieżącej konfiguracji aplikacji (w tym aktualizacje)",
|
||||
"GameListContextMenuExtractDataLogo": "Logo",
|
||||
"GameListContextMenuExtractDataLogoToolTip": "Wyodrębnij sekcję Logo z bieżącej konfiguracji aplikacji (w tym aktualizacje)",
|
||||
"StatusBarGamesLoaded": "{0}/{1} Załadowane Gry",
|
||||
"StatusBarSystemVersion": "Wersja Systemu: {0}",
|
||||
"Settings": "Ustawienia",
|
||||
"SettingsTabGeneral": "Interfejs Użytkownika",
|
||||
"SettingsTabGeneralGeneral": "Ogólne",
|
||||
"SettingsTabGeneralEnableDiscordRichPresence": "Włącz Bogatą Obecność Discord",
|
||||
"SettingsTabGeneralCheckUpdatesOnLaunch": "Sprawdź Aktualizacje przy Uruchomieniu",
|
||||
"SettingsTabGeneralShowConfirmExitDialog": "Pokaż Okno Dialogowe \"Potwierdzenia Wyjścia\"",
|
||||
"SettingsTabGeneralHideCursorOnIdle": "Ukryj Kursor Podczas Bezczynności",
|
||||
"SettingsTabGeneralGameDirectories": "Katalogi Gier",
|
||||
"SettingsTabGeneralAdd": "Dodaj",
|
||||
"SettingsTabGeneralRemove": "Usuń",
|
||||
"SettingsTabSystem": "System",
|
||||
"SettingsTabSystemCore": "Główne",
|
||||
"SettingsTabSystemSystemRegion": "Region Systemu:",
|
||||
"SettingsTabSystemSystemRegionJapan": "Japonia",
|
||||
"SettingsTabSystemSystemRegionUSA": "USA",
|
||||
"SettingsTabSystemSystemRegionEurope": "Europa",
|
||||
"SettingsTabSystemSystemRegionAustralia": "Australia",
|
||||
"SettingsTabSystemSystemRegionChina": "Chiny",
|
||||
"SettingsTabSystemSystemRegionKorea": "Korea",
|
||||
"SettingsTabSystemSystemRegionTaiwan": "Tajwan",
|
||||
"SettingsTabSystemSystemLanguage": "Język Systemu:",
|
||||
"SettingsTabSystemSystemLanguageJapanese": "Japoński",
|
||||
"SettingsTabSystemSystemLanguageAmericanEnglish": "Amerykański Angielski",
|
||||
"SettingsTabSystemSystemLanguageFrench": "Francuski",
|
||||
"SettingsTabSystemSystemLanguageGerman": "Niemiecki",
|
||||
"SettingsTabSystemSystemLanguageItalian": "Włoski",
|
||||
"SettingsTabSystemSystemLanguageSpanish": "Hiszpański",
|
||||
"SettingsTabSystemSystemLanguageChinese": "Chiński",
|
||||
"SettingsTabSystemSystemLanguageKorean": "Koreański",
|
||||
"SettingsTabSystemSystemLanguageDutch": "Holenderski",
|
||||
"SettingsTabSystemSystemLanguagePortuguese": "Portugalski",
|
||||
"SettingsTabSystemSystemLanguageRussian": "Rosyjski",
|
||||
"SettingsTabSystemSystemLanguageTaiwanese": "Tajwański",
|
||||
"SettingsTabSystemSystemLanguageBritishEnglish": "Brytyjski Angielski",
|
||||
"SettingsTabSystemSystemLanguageCanadianFrench": "Kanadyjski Francuski",
|
||||
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "Hiszpański Latynoamerykański",
|
||||
"SettingsTabSystemSystemLanguageSimplifiedChinese": "Chiński Uproszczony",
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "Chiński Tradycyjny",
|
||||
"SettingsTabSystemSystemTimeZone": "Strefa Czasowa Systemu:",
|
||||
"SettingsTabSystemSystemTime": "Czas Systemu:",
|
||||
"SettingsTabSystemEnableVsync": "VSync",
|
||||
"SettingsTabSystemEnablePptc": "PPTC (Profilowany Cache Trwałych Tłumaczeń)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "Kontrole Integralności Systemu Plików",
|
||||
"SettingsTabSystemAudioBackend": "Backend Dżwięku:",
|
||||
"SettingsTabSystemAudioBackendDummy": "Atrapa",
|
||||
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacki",
|
||||
"SettingsTabSystemHacksNote": " (mogą powodować niestabilność)",
|
||||
"SettingsTabSystemExpandDramSize": "Rozszerz Rozmiar DRAM do 6 GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignoruj Brakujące Usługi",
|
||||
"SettingsTabGraphics": "Grafika",
|
||||
"SettingsTabGraphicsAPI": "Graficzne API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Włącz Cache Shaderów",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Filtrowanie Anizotropowe:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
|
||||
"SettingsTabGraphicsResolutionScale": "Skala Rozdzielczości:",
|
||||
"SettingsTabGraphicsResolutionScaleCustom": "Niestandardowa (Niezalecane)",
|
||||
"SettingsTabGraphicsResolutionScaleNative": "Natywna (720p/1080p)",
|
||||
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
|
||||
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
|
||||
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
|
||||
"SettingsTabGraphicsAspectRatio": "Współczynnik Proporcji:",
|
||||
"SettingsTabGraphicsAspectRatio4x3": "4:3",
|
||||
"SettingsTabGraphicsAspectRatio16x9": "16:9",
|
||||
"SettingsTabGraphicsAspectRatio16x10": "16:10",
|
||||
"SettingsTabGraphicsAspectRatio21x9": "21:9",
|
||||
"SettingsTabGraphicsAspectRatio32x9": "32:9",
|
||||
"SettingsTabGraphicsAspectRatioStretch": "Rozciągnij do Okna",
|
||||
"SettingsTabGraphicsDeveloperOptions": "Opcje Programistyczne",
|
||||
"SettingsTabGraphicsShaderDumpPath": "Ścieżka Zrzutu Shaderów Grafiki:",
|
||||
"SettingsTabLogging": "Logowanie",
|
||||
"SettingsTabLoggingLogging": "Logowanie",
|
||||
"SettingsTabLoggingEnableLoggingToFile": "Włącz Logowanie do Pliku",
|
||||
"SettingsTabLoggingEnableStubLogs": "Wlącz Skróty Logów",
|
||||
"SettingsTabLoggingEnableInfoLogs": "Włącz Logi Informacyjne",
|
||||
"SettingsTabLoggingEnableWarningLogs": "Włącz Logi Ostrzeżeń",
|
||||
"SettingsTabLoggingEnableErrorLogs": "Włącz Logi Błędów",
|
||||
"SettingsTabLoggingEnableTraceLogs": "Włącz Logi Śledzenia",
|
||||
"SettingsTabLoggingEnableGuestLogs": "Włącz Logi Gości",
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Włącz Logi Dostępu do Systemu Plików",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Tryb Globalnych Logów Systemu Plików:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Opcje programistyczne (OSTRZEŻENIE: Zmniejszą wydajność)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "Poziom Logów OpenGL:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "Żadne",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Błędy",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Spowolnienia",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Wszystkie",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Włącz Logi Debugowania",
|
||||
"SettingsTabInput": "Sterowanie",
|
||||
"SettingsTabInputEnableDockedMode": "Tryb Zadokowany",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Bezpośredni Dostęp do Klawiatury",
|
||||
"SettingsButtonSave": "Zapisz",
|
||||
"SettingsButtonClose": "Zamknij",
|
||||
"SettingsButtonApply": "Zastosuj",
|
||||
"ControllerSettingsPlayer": "Gracz",
|
||||
"ControllerSettingsPlayer1": "Gracz 1",
|
||||
"ControllerSettingsPlayer2": "Gracz 2",
|
||||
"ControllerSettingsPlayer3": "Gracz 3",
|
||||
"ControllerSettingsPlayer4": "Gracz 4",
|
||||
"ControllerSettingsPlayer5": "Gracz 5",
|
||||
"ControllerSettingsPlayer6": "Gracz 6",
|
||||
"ControllerSettingsPlayer7": "Gracz 7",
|
||||
"ControllerSettingsPlayer8": "Gracz 8",
|
||||
"ControllerSettingsHandheld": "Przenośny",
|
||||
"ControllerSettingsInputDevice": "Urządzenie Wejściowe",
|
||||
"ControllerSettingsRefresh": "Odśwież",
|
||||
"ControllerSettingsDeviceDisabled": "Wyłączone",
|
||||
"ControllerSettingsControllerType": "Typ Kontrolera",
|
||||
"ControllerSettingsControllerTypeHandheld": "Przenośny",
|
||||
"ControllerSettingsControllerTypeProController": "Pro Controller",
|
||||
"ControllerSettingsControllerTypeJoyConPair": "Para JoyCon-ów",
|
||||
"ControllerSettingsControllerTypeJoyConLeft": "Lewy JoyCon",
|
||||
"ControllerSettingsControllerTypeJoyConRight": "Prawy JoyCon",
|
||||
"ControllerSettingsProfile": "Profil",
|
||||
"ControllerSettingsProfileDefault": "Domyślny",
|
||||
"ControllerSettingsLoad": "Wczytaj",
|
||||
"ControllerSettingsAdd": "Dodaj",
|
||||
"ControllerSettingsRemove": "Usuń",
|
||||
"ControllerSettingsButtons": "Przyciski",
|
||||
"ControllerSettingsButtonA": "A",
|
||||
"ControllerSettingsButtonB": "B",
|
||||
"ControllerSettingsButtonX": "X",
|
||||
"ControllerSettingsButtonY": "Y",
|
||||
"ControllerSettingsButtonPlus": "+",
|
||||
"ControllerSettingsButtonMinus": "-",
|
||||
"ControllerSettingsDPad": "Pad Kierunkowy",
|
||||
"ControllerSettingsDPadUp": "Góra",
|
||||
"ControllerSettingsDPadDown": "Dół",
|
||||
"ControllerSettingsDPadLeft": "Lewo",
|
||||
"ControllerSettingsDPadRight": "Prawo",
|
||||
"ControllerSettingsLStick": "Lewa Gałka",
|
||||
"ControllerSettingsLStickButton": "Przycisk",
|
||||
"ControllerSettingsLStickUp": "Góra",
|
||||
"ControllerSettingsLStickDown": "Dół",
|
||||
"ControllerSettingsLStickLeft": "Lewo",
|
||||
"ControllerSettingsLStickRight": "Prawo",
|
||||
"ControllerSettingsLStickStick": "Gałka",
|
||||
"ControllerSettingsLStickInvertXAxis": "Odwróć X Gałki",
|
||||
"ControllerSettingsLStickInvertYAxis": "Odwróć Y Gałki",
|
||||
"ControllerSettingsLStickDeadzone": "Deadzone:",
|
||||
"ControllerSettingsRStick": "Prawa Gałka",
|
||||
"ControllerSettingsRStickButton": "Przycisk",
|
||||
"ControllerSettingsRStickUp": "Góra",
|
||||
"ControllerSettingsRStickDown": "Dół",
|
||||
"ControllerSettingsRStickLeft": "Lewo",
|
||||
"ControllerSettingsRStickRight": "Prawo",
|
||||
"ControllerSettingsRStickStick": "Gałka",
|
||||
"ControllerSettingsRStickInvertXAxis": "Odwróć X Gałki",
|
||||
"ControllerSettingsRStickInvertYAxis": "Odwróć Y Gałki",
|
||||
"ControllerSettingsRStickDeadzone": "Deadzone:",
|
||||
"ControllerSettingsTriggersLeft": "Lewe Triggery",
|
||||
"ControllerSettingsTriggersRight": "Prawe Triggery",
|
||||
"ControllerSettingsTriggersButtonsLeft": "Lewe Przyciski Triggerów",
|
||||
"ControllerSettingsTriggersButtonsRight": "Prawe Przyciski Triggerów",
|
||||
"ControllerSettingsTriggers": "Triggery",
|
||||
"ControllerSettingsTriggerL": "L",
|
||||
"ControllerSettingsTriggerR": "R",
|
||||
"ControllerSettingsTriggerZL": "ZL",
|
||||
"ControllerSettingsTriggerZR": "ZR",
|
||||
"ControllerSettingsLeftSL": "SL",
|
||||
"ControllerSettingsLeftSR": "SR",
|
||||
"ControllerSettingsRightSL": "SL",
|
||||
"ControllerSettingsRightSR": "SR",
|
||||
"ControllerSettingsExtraButtonsLeft": "Lewe Przyciski",
|
||||
"ControllerSettingsExtraButtonsRight": "Prawe Przyciski",
|
||||
"ControllerSettingsMisc": "Różne",
|
||||
"ControllerSettingsTriggerThreshold": "Próg Triggerów:",
|
||||
"ControllerSettingsMotion": "Ruch",
|
||||
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "Użyj ruchu zgodnego z CemuHook",
|
||||
"ControllerSettingsMotionControllerSlot": "Slot Kontrolera:",
|
||||
"ControllerSettingsMotionMirrorInput": "Odzwierciedlaj Sterowanie",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "Prawy Slot JoyCon:",
|
||||
"ControllerSettingsMotionServerHost": "Host Serwera:",
|
||||
"ControllerSettingsMotionGyroSensitivity": "Czułość Żyroskopu:",
|
||||
"ControllerSettingsMotionGyroDeadzone": "Deadzone Żyroskopu:",
|
||||
"ControllerSettingsSave": "Zapisz",
|
||||
"ControllerSettingsClose": "Zamknij",
|
||||
"UserProfilesSelectedUserProfile": "Wybrany Profil Użytkownika:",
|
||||
"UserProfilesSaveProfileName": "Zapisz Nazwę Profilu",
|
||||
"UserProfilesChangeProfileImage": "Zmień Obraz Profilu",
|
||||
"UserProfilesAvailableUserProfiles": "Dostępne Profile Użytkowników:",
|
||||
"UserProfilesAddNewProfile": "Utwórz Profil",
|
||||
"UserProfilesDeleteSelectedProfile": "Usuń Zaznaczone",
|
||||
"UserProfilesClose": "Zamknij",
|
||||
"ProfileImageSelectionTitle": "Wybór Obrazu Profilu",
|
||||
"ProfileImageSelectionHeader": "Wybierz zdjęcie profilowe",
|
||||
"ProfileImageSelectionNote": "Możesz zaimportować niestandardowy obraz profilu lub wybrać awatar z firmware'u systemowego",
|
||||
"ProfileImageSelectionImportImage": "Importuj Plik Obrazu",
|
||||
"ProfileImageSelectionSelectAvatar": "Wybierz Awatar z Firmware'u",
|
||||
"InputDialogTitle": "Okno Dialogowe Wprowadzania",
|
||||
"InputDialogOk": "OK",
|
||||
"InputDialogCancel": "Anuluj",
|
||||
"InputDialogAddNewProfileTitle": "Wybierz Nazwę Profilu",
|
||||
"InputDialogAddNewProfileHeader": "Wprowadź Nazwę Profilu",
|
||||
"InputDialogAddNewProfileSubtext": "(Maksymalna Długość: {0})",
|
||||
"AvatarChoose": "Wybierz",
|
||||
"AvatarSetBackgroundColor": "Ustaw Kolor Tła",
|
||||
"AvatarClose": "Zamknij",
|
||||
"ControllerSettingsLoadProfileToolTip": "Załaduj Profil",
|
||||
"ControllerSettingsAddProfileToolTip": "Dodaj Profil",
|
||||
"ControllerSettingsRemoveProfileToolTip": "Usuń Profil",
|
||||
"ControllerSettingsSaveProfileToolTip": "Zapisz Profil",
|
||||
"MenuBarFileToolsTakeScreenshot": "Zrób Zrzut Ekranu",
|
||||
"MenuBarFileToolsHideUi": "Ukryj UI",
|
||||
"GameListContextMenuToggleFavorite": "Przełącz Ulubione",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "Przełącz status Ulubionej Gry",
|
||||
"SettingsTabGeneralTheme": "Motyw",
|
||||
"SettingsTabGeneralThemeCustomTheme": "Ścieżka Niestandardowych Motywów",
|
||||
"SettingsTabGeneralThemeBaseStyle": "Styl Podstawowy",
|
||||
"SettingsTabGeneralThemeBaseStyleDark": "Ciemny",
|
||||
"SettingsTabGeneralThemeBaseStyleLight": "Jasny",
|
||||
"SettingsTabGeneralThemeEnableCustomTheme": "Włącz Niestandardowy Motyw",
|
||||
"ButtonBrowse": "Przeglądaj",
|
||||
"ControllerSettingsConfigureGeneral": "Konfiguruj",
|
||||
"ControllerSettingsRumble": "Wibracje",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "Mocny Mnożnik Wibracji",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "Słaby Mnożnik Wibracji",
|
||||
"DialogMessageSaveNotAvailableMessage": "Nie ma danych zapisu dla {0} [{1:x16}]",
|
||||
"DialogMessageSaveNotAvailableCreateSaveMessage": "Czy chcesz utworzyć dane zapisu dla tej gry?",
|
||||
"DialogConfirmationTitle": "Ryujinx - Potwierdzenie",
|
||||
"DialogUpdaterTitle": "Ryujinx - Aktualizator",
|
||||
"DialogErrorTitle": "Ryujinx - Błąd",
|
||||
"DialogWarningTitle": "Ryujinx - Uwaga",
|
||||
"DialogExitTitle": "Ryujinx - Wyjdź",
|
||||
"DialogErrorMessage": "Ryujinx napotkał błąd",
|
||||
"DialogExitMessage": "Czy na pewno chcesz zamknąć Ryujinx?",
|
||||
"DialogExitSubMessage": "Wszystkie niezapisane dane zostaną utracone!",
|
||||
"DialogMessageCreateSaveErrorMessage": "Wystąpił błąd podczas tworzenia określonych danych zapisu: {0}",
|
||||
"DialogMessageFindSaveErrorMessage": "Wystąpił błąd podczas znajdowania określonych danych zapisu: {0}",
|
||||
"FolderDialogExtractTitle": "Wybierz folder do rozpakowania",
|
||||
"DialogNcaExtractionMessage": "Wyodrębnianie sekcji {0} z {1}...",
|
||||
"DialogNcaExtractionTitle": "Ryujinx - Ekstraktor Sekcji NCA",
|
||||
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "Niepowodzenie ekstrakcji. W wybranym pliku nie było głównego NCA.",
|
||||
"DialogNcaExtractionCheckLogErrorMessage": "Niepowodzenie ekstrakcji. Przeczytaj plik dziennika, aby uzyskać więcej informacji.",
|
||||
"DialogNcaExtractionSuccessMessage": "Ekstrakcja zakończona pomyślnie.",
|
||||
"DialogUpdaterConvertFailedMessage": "Nie udało się przekonwertować obecnej wersji Ryujinx.",
|
||||
"DialogUpdaterCancelUpdateMessage": "Anulowanie Aktualizacji!",
|
||||
"DialogUpdaterAlreadyOnLatestVersionMessage": "Używasz już najnowszej wersji Ryujinx!",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "Wystąpił błąd podczas próby uzyskania informacji o wydaniu z Github Release. Może to być spowodowane nową wersją kompilowaną przez GitHub Actions. Spróbuj ponownie za kilka minut.",
|
||||
"DialogUpdaterConvertFailedGithubMessage": "Nie udało się przekonwertować otrzymanej wersji Ryujinx z Github Release.",
|
||||
"DialogUpdaterDownloadingMessage": "Pobieranie Aktualizacji...",
|
||||
"DialogUpdaterExtractionMessage": "Wypakowywanie Aktualizacji...",
|
||||
"DialogUpdaterRenamingMessage": "Zmiana Nazwy Aktualizacji...",
|
||||
"DialogUpdaterAddingFilesMessage": "Dodawanie Nowej Aktualizacji...",
|
||||
"DialogUpdaterCompleteMessage": "Aktualizacja Zakończona!",
|
||||
"DialogUpdaterRestartMessage": "Czy chcesz teraz zrestartować Ryujinx?",
|
||||
"DialogUpdaterArchNotSupportedMessage": "Nie używasz obsługiwanej architektury systemu!",
|
||||
"DialogUpdaterArchNotSupportedSubMessage": "(Obsługiwane są tylko systemy x64!)",
|
||||
"DialogUpdaterNoInternetMessage": "Nie masz połączenia z Internetem!",
|
||||
"DialogUpdaterNoInternetSubMessage": "Sprawdź, czy masz działające połączenie internetowe!",
|
||||
"DialogUpdaterDirtyBuildMessage": "Nie możesz zaktualizować Dirty wersji Ryujinx!",
|
||||
"DialogUpdaterDirtyBuildSubMessage": "Pobierz Ryujinx ze strony https://ryujinx.org/, jeśli szukasz obsługiwanej wersji.",
|
||||
"DialogRestartRequiredMessage": "Wymagane Ponowne Uruchomienie",
|
||||
"DialogThemeRestartMessage": "Motyw został zapisany. Aby zastosować motyw, konieczne jest ponowne uruchomienie.",
|
||||
"DialogThemeRestartSubMessage": "Czy chcesz uruchomić ponownie?",
|
||||
"DialogFirmwareInstallEmbeddedMessage": "Czy chcesz zainstalować firmware wbudowany w tę grę? (Firmware {0})",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "Nie znaleziono zainstalowanego firmware'u, ale Ryujinx był w stanie zainstalować firmware {0} z dostarczonej gry.\n\nEmulator uruchomi się teraz.",
|
||||
"DialogFirmwareNoFirmwareInstalledMessage": "Brak Zainstalowanego Firmware'u",
|
||||
"DialogFirmwareInstalledMessage": "Firmware {0} został zainstalowany",
|
||||
"DialogOpenSettingsWindowLabel": "Otwórz Okno Ustawień",
|
||||
"DialogControllerAppletTitle": "Aplet Kontrolera",
|
||||
"DialogMessageDialogErrorExceptionMessage": "Błąd wyświetlania okna Dialogowego Wiadomości: {0}",
|
||||
"DialogSoftwareKeyboardErrorExceptionMessage": "Błąd wyświetlania Klawiatury Oprogramowania: {0}",
|
||||
"DialogErrorAppletErrorExceptionMessage": "Błąd wyświetlania okna Dialogowego ErrorApplet: {0}",
|
||||
"DialogUserErrorDialogMessage": "{0}: {1}",
|
||||
"DialogUserErrorDialogInfoMessage": "\nAby uzyskać więcej informacji o tym, jak naprawić ten błąd, zapoznaj się z naszym Przewodnikiem instalacji.",
|
||||
"DialogUserErrorDialogTitle": "Błąd Ryujinxa ({0})",
|
||||
"DialogAmiiboApiTitle": "API Amiibo",
|
||||
"DialogAmiiboApiFailFetchMessage": "Wystąpił błąd podczas pobierania informacji z API.",
|
||||
"DialogAmiiboApiConnectErrorMessage": "Nie można połączyć się z serwerem API Amiibo. Usługa może nie działać lub może być konieczne sprawdzenie, czy połączenie internetowe jest online.",
|
||||
"DialogProfileInvalidProfileErrorMessage": "Profil {0} jest niezgodny z bieżącym systemem konfiguracji sterowania.",
|
||||
"DialogProfileDefaultProfileOverwriteErrorMessage": "Profil Domyślny nie może zostać nadpisany",
|
||||
"DialogProfileDeleteProfileTitle": "Usuwanie Profilu",
|
||||
"DialogProfileDeleteProfileMessage": "Ta czynność jest nieodwracalna, czy na pewno chcesz kontynuować?",
|
||||
"DialogWarning": "Uwaga",
|
||||
"DialogPPTCDeletionMessage": "Masz zamiar umieścić w kolejce rekompilację PPTC przy następnym uruchomieniu:\n\n{0}\n\nCzy na pewno chcesz kontynuować?",
|
||||
"DialogPPTCDeletionErrorMessage": "Błąd czyszczenia cache PPTC w {0}: {1}",
|
||||
"DialogShaderDeletionMessage": "Zamierzasz usunąć cache Shaderów dla :\n\n{0}\n\nNa pewno chcesz kontynuować?",
|
||||
"DialogShaderDeletionErrorMessage": "Błąd czyszczenia cache Shaderów w {0}: {1}",
|
||||
"DialogRyujinxErrorMessage": "Ryujinx napotkał błąd",
|
||||
"DialogInvalidTitleIdErrorMessage": "Błąd UI: Wybrana gra nie miała prawidłowego ID tytułu",
|
||||
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Nie znaleziono prawidłowego firmware'u systemowego w {0}.",
|
||||
"DialogFirmwareInstallerFirmwareInstallTitle": "Zainstaluj Firmware {0}",
|
||||
"DialogFirmwareInstallerFirmwareInstallMessage": "Wersja systemu {0} zostanie zainstalowana.",
|
||||
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nZastąpi to obecną wersję systemu {0}.",
|
||||
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nCzy chcesz kontynuować?",
|
||||
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "Instalowanie firmware'u...",
|
||||
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Wersja systemu {0} została pomyślnie zainstalowana.",
|
||||
"DialogUserProfileDeletionWarningMessage": "Nie będzie innych profili do otwarcia, jeśli wybrany profil zostanie usunięty",
|
||||
"DialogUserProfileDeletionConfirmMessage": "Czy chcesz usunąć wybrany profil",
|
||||
"DialogControllerSettingsModifiedConfirmMessage": "Aktualne ustawienia kontrolera zostały zaktualizowane.",
|
||||
"DialogControllerSettingsModifiedConfirmSubMessage": "Czy chcesz zapisać?",
|
||||
"DialogDlcLoadNcaErrorMessage": "{0}. Błędny Plik: {1}",
|
||||
"DialogDlcNoDlcErrorMessage": "Określony plik nie zawiera DLC dla wybranego tytułu!",
|
||||
"DialogPerformanceCheckLoggingEnabledMessage": "Masz włączone rejestrowanie śledzenia, które jest przeznaczone tylko dla programistów.",
|
||||
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie rejestrowania śledzenia. Czy chcesz teraz wyłączyć rejestrowanie śledzenia?",
|
||||
"DialogPerformanceCheckShaderDumpEnabledMessage": "Masz włączone zrzucanie shaderów, które jest przeznaczone tylko dla programistów.",
|
||||
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Aby uzyskać optymalną wydajność, zaleca się wyłączenie zrzucania shaderów. Czy chcesz teraz wyłączyć zrzucanie shaderów?",
|
||||
"DialogLoadAppGameAlreadyLoadedMessage": "Gra została już załadowana",
|
||||
"DialogLoadAppGameAlreadyLoadedSubMessage": "Zatrzymaj emulację lub zamknij emulator przed uruchomieniem innej gry.",
|
||||
"DialogUpdateAddUpdateErrorMessage": "Określony plik nie zawiera aktualizacji dla wybranego tytułu!",
|
||||
"DialogSettingsBackendThreadingWarningTitle": "Ostrzeżenie — Wątki Backend",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx musi zostać ponownie uruchomiony po zmianie tej opcji, aby działał w pełni. W zależności od platformy może być konieczne ręczne wyłączenie sterownika wielowątkowości podczas korzystania z Ryujinx.",
|
||||
"SettingsTabGraphicsFeaturesOptions": "Funkcje",
|
||||
"SettingsTabGraphicsBackendMultithreading": "Wielowątkowość Backendu Graficznego:",
|
||||
"CommonAuto": "Auto",
|
||||
"CommonOff": "Wyłączone",
|
||||
"CommonOn": "Włączone",
|
||||
"InputDialogYes": "Tak",
|
||||
"InputDialogNo": "Nie",
|
||||
"DialogProfileInvalidProfileNameErrorMessage": "Nazwa pliku zawiera nieprawidłowe znaki. Proszę spróbuj ponownie.",
|
||||
"MenuBarOptionsPauseEmulation": "Pauza",
|
||||
"MenuBarOptionsResumeEmulation": "Wznów",
|
||||
"AboutUrlTooltipMessage": "Kliknij, aby otworzyć stronę Ryujinx w domyślnej przeglądarce.",
|
||||
"AboutDisclaimerMessage": "Ryujinx nie jest w żaden sposób powiązany z Nintendo™,\nani z żadnym z jej partnerów.",
|
||||
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) jest używane\nw naszej emulacji Amiibo.",
|
||||
"AboutPatreonUrlTooltipMessage": "Kliknij, aby otworzyć stronę Patreon Ryujinx w domyślnej przeglądarce.",
|
||||
"AboutGithubUrlTooltipMessage": "Kliknij, aby otworzyć stronę GitHub Ryujinx w domyślnej przeglądarce.",
|
||||
"AboutDiscordUrlTooltipMessage": "Kliknij, aby otworzyć zaproszenie na serwer Discord Ryujinx w domyślnej przeglądarce.",
|
||||
"AboutTwitterUrlTooltipMessage": "Kliknij, aby otworzyć stronę Twitter Ryujinx w domyślnej przeglądarce.",
|
||||
"AboutRyujinxAboutTitle": "O Aplikacji:",
|
||||
"AboutRyujinxAboutContent": "Ryujinx to emulator Nintendo Switch™.\nWspieraj nas na Patreonie.\nOtrzymuj najnowsze wiadomości na naszym Twitterze lub Discordzie.\nDeweloperzy zainteresowani współpracą mogą dowiedzieć się więcej na naszym GitHubie lub Discordzie.",
|
||||
"AboutRyujinxMaintainersTitle": "Utrzymywany Przez:",
|
||||
"AboutRyujinxMaintainersContentTooltipMessage": "Kliknij, aby otworzyć stronę Współtwórcy w domyślnej przeglądarce.",
|
||||
"AboutRyujinxSupprtersTitle": "Wspierani na Patreonie Przez:",
|
||||
"AmiiboSeriesLabel": "Seria Amiibo",
|
||||
"AmiiboCharacterLabel": "Postać",
|
||||
"AmiiboScanButtonLabel": "Zeskanuj",
|
||||
"AmiiboOptionsShowAllLabel": "Pokaż Wszystkie Amiibo",
|
||||
"AmiiboOptionsUsRandomTagLabel": "Hack: Użyj losowego UUID tagu",
|
||||
"DlcManagerTableHeadingEnabledLabel": "Włączone",
|
||||
"DlcManagerTableHeadingTitleIdLabel": "ID Tytułu",
|
||||
"DlcManagerTableHeadingContainerPathLabel": "Ścieżka Kontenera",
|
||||
"DlcManagerTableHeadingFullPathLabel": "Pełna Ścieżka",
|
||||
"DlcManagerRemoveAllButton": "Usuń Wszystkie",
|
||||
"MenuBarOptionsChangeLanguage": "Zmień Język",
|
||||
"CommonSort": "Sortuj",
|
||||
"CommonShowNames": "Pokaż Nazwy",
|
||||
"CommonFavorite": "Ulubione",
|
||||
"OrderAscending": "Rosnąco",
|
||||
"OrderDescending": "Malejąco",
|
||||
"SettingsTabGraphicsFeatures": "Funkcje i Ulepszenia",
|
||||
"ErrorWindowTitle": "Okno Błędu",
|
||||
"ToggleDiscordTooltip": "Wybierz, czy chcesz wyświetlać Ryujinx w swojej \"aktualnie grane\" aktywności Discord",
|
||||
"AddGameDirBoxTooltip": "Wprowadź katalog gier aby dodać go do listy",
|
||||
"AddGameDirTooltip": "Dodaj katalog gier do listy",
|
||||
"RemoveGameDirTooltip": "Usuń wybrany katalog gier",
|
||||
"CustomThemeCheckTooltip": "Użyj niestandardowego motywu Avalonia dla GUI, aby zmienić wygląd menu emulatora",
|
||||
"CustomThemePathTooltip": "Ścieżka do niestandardowego motywu GUI",
|
||||
"CustomThemeBrowseTooltip": "Wyszukaj niestandardowy motyw GUI",
|
||||
"DockModeToggleTooltip": "Tryb Zadokowany sprawia, że emulowany system zachowuje się jak zadokowany Nintendo Switch. Poprawia to jakość grafiki w większości gier. I odwrotnie, wyłączenie tej opcji sprawi, że emulowany system będzie zachowywał się jak przenośny Nintendo Switch, zmniejszając jakość grafiki.\n\nSkonfiguruj sterowanie gracza 1, jeśli planujesz używać trybu Zadokowanego; Skonfiguruj sterowanie przenośne, jeśli planujesz używać trybu przenośnego.\n\nPozostaw WŁĄCZONY, jeśli nie masz pewności.",
|
||||
"DirectKeyboardTooltip": "Obsługa bezpośredniego dostępu klawiatury (HID). Zapewnia dostęp gier do klawiatury jako urządzenia do wprowadzania tekstu.",
|
||||
"DirectMouseTooltip": "Obsługa bezpośredniego dostępu myszy (HID). Zapewnia grom dostęp do myszy jako urządzenia wskazującego.",
|
||||
"RegionTooltip": "Zmień Region Systemu",
|
||||
"LanguageTooltip": "Zmień Język Systemu",
|
||||
"TimezoneTooltip": "Zmień Strefę Czasową Systemu",
|
||||
"TimeTooltip": "Zmień Czas Systemu",
|
||||
"VSyncToggleTooltip": "Pionowa synchronizacja emulowanej konsoli. Zasadniczo ogranicznik klatek dla większości gier; wyłączenie jej może spowodować, że gry będą działać z większą szybkością, ekrany wczytywania wydłużą się lub nawet utkną.\n\nMoże być przełączana w grze za pomocą preferowanego skrótu klawiszowego. Zalecamy to zrobić, jeśli planujesz ją wyłączyć.\n\nW razie wątpliwości pozostaw WŁĄCZONĄ",
|
||||
"PptcToggleTooltip": "Zapisuje przetłumaczone funkcje JIT, dzięki czemu nie muszą być tłumaczone za każdym razem, gdy gra się ładuje.\n\nZmniejsza zacinanie się i znacznie przyspiesza uruchamianie po pierwszym uruchomieniu gry.\n\nJeśli nie masz pewności, pozostaw WŁĄCZONE",
|
||||
"FsIntegrityToggleTooltip": "Sprawdza pliki podczas uruchamiania gry i jeśli zostaną wykryte uszkodzone pliki, wyświetla w dzienniku błąd hash.\n\nNie ma wpływu na wydajność i ma pomóc w rozwiązywaniu problemów.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.",
|
||||
"AudioBackendTooltip": "Zmienia backend używany do renderowania dźwięku.\n\nSDL2 jest preferowany, podczas gdy OpenAL i SoundIO są używane jako rezerwy. Dummy nie będzie odtwarzać dźwięku.\n\nW razie wątpliwości ustaw SDL2.",
|
||||
"MemoryManagerTooltip": "Zmień sposób mapowania i uzyskiwania dostępu do pamięci gości. Znacznie wpływa na wydajność emulowanego procesora.\n\nUstaw na HOST UNCHECKED, jeśli nie masz pewności.",
|
||||
"MemoryManagerSoftwareTooltip": "Użyj tabeli stron oprogramowania do translacji adresów. Najwyższa celność, ale najwolniejsza wydajność.",
|
||||
"MemoryManagerHostTooltip": "Bezpośrednio mapuj pamięć w przestrzeni adresowej hosta. Znacznie szybsza kompilacja i wykonanie JIT.",
|
||||
"MemoryManagerUnsafeTooltip": "Bezpośrednio mapuj pamięć, ale nie maskuj adresu w przestrzeni adresowej gościa przed uzyskaniem dostępu. Szybciej, ale kosztem bezpieczeństwa. Aplikacja gościa może uzyskać dostęp do pamięci z dowolnego miejsca w Ryujinx, więc w tym trybie uruchamiaj tylko programy, którym ufasz.",
|
||||
"DRamTooltip": "Zwiększa ilość pamięci w emulowanym systemie z 4 GB do 6 GB.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||
"IgnoreMissingServicesTooltip": "Ignoruje niezaimplementowane usługi Horizon OS. Może to pomóc w ominięciu awarii podczas uruchamiania niektórych gier.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||
"GraphicsBackendThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
|
||||
"GalThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
|
||||
"ShaderCacheToggleTooltip": "Zapisuje pamięć podręczną shaderów na dysku, co zmniejsza zacinanie się w kolejnych uruchomieniach.\n\nPozostaw WŁĄCZONE, jeśli nie masz pewności.",
|
||||
"ResolutionScaleTooltip": "Skala Rozdzielczości zastosowana do odpowiednich celów renderowania",
|
||||
"ResolutionScaleEntryTooltip": "Skala rozdzielczości zmiennoprzecinkowej, np. 1,5. Skale niecałkowite częściej powodują problemy lub awarie.",
|
||||
"AnisotropyTooltip": "Poziom filtrowania anizotropowego (ustaw na Auto, aby użyć wartości wymaganej przez grę)",
|
||||
"AspectRatioTooltip": "Współczynnik proporcji zastosowany do okna renderowania.",
|
||||
"ShaderDumpPathTooltip": "Ścieżka Zrzutu Shaderów Grafiki",
|
||||
"FileLogTooltip": "Zapisuje logowanie konsoli w pliku dziennika na dysku. Nie wpływa na wydajność.",
|
||||
"StubLogTooltip": "Wyświetla w konsoli skrótowe komunikaty dziennika. Nie wpływa na wydajność.",
|
||||
"InfoLogTooltip": "Wyświetla komunikaty dziennika informacyjnego w konsoli. Nie wpływa na wydajność.",
|
||||
"WarnLogTooltip": "Wyświetla komunikaty dziennika ostrzeżeń w konsoli. Nie wpływa na wydajność.",
|
||||
"ErrorLogTooltip": "Wyświetla w konsoli komunikaty dziennika błędów. Nie wpływa na wydajność.",
|
||||
"TraceLogTooltip": "Wyświetla komunikaty dziennika śledzenia w konsoli. Nie wpływa na wydajność.",
|
||||
"GuestLogTooltip": "Wyświetla komunikaty dziennika gości w konsoli. Nie wpływa na wydajność.",
|
||||
"FileAccessLogTooltip": "Wyświetla w konsoli komunikaty dziennika dostępu do plików.",
|
||||
"FSAccessLogModeTooltip": "Włącza wyjście dziennika dostępu FS do konsoli. Możliwe tryby to 0-3",
|
||||
"DeveloperOptionTooltip": "Używaj ostrożnie",
|
||||
"OpenGlLogLevel": "Wymaga włączonych odpowiednich poziomów logów",
|
||||
"DebugLogTooltip": "Wyświetla komunikaty dziennika debugowania w konsoli.\n\nUżywaj tego tylko na wyraźne polecenie członka załogi, ponieważ utrudni to odczytanie dzienników i pogorszy wydajność emulatora.",
|
||||
"LoadApplicationFileTooltip": "Otwórz eksplorator plików, aby wybrać plik kompatybilny z Switch do wczytania",
|
||||
"LoadApplicationFolderTooltip": "Otwórz eksplorator plików, aby wybrać zgodną z Switch, rozpakowaną aplikację do załadowania",
|
||||
"OpenRyujinxFolderTooltip": "Otwórz folder systemu plików Ryujinx",
|
||||
"OpenRyujinxLogsTooltip": "Otwiera folder, w którym zapisywane są logi",
|
||||
"ExitTooltip": "Wyjdź z Ryujinx",
|
||||
"OpenSettingsTooltip": "Otwórz okno ustawień",
|
||||
"OpenProfileManagerTooltip": "Otwórz okno Menedżera Profili Użytkownika",
|
||||
"StopEmulationTooltip": "Zatrzymaj emulację bieżącej gry i wróć do wyboru gier",
|
||||
"CheckUpdatesTooltip": "Sprawdź aktualizacje Ryujinx",
|
||||
"OpenAboutTooltip": "Otwórz Okno Informacje",
|
||||
"GridSize": "Wielkość siatki",
|
||||
"GridSizeTooltip": "Zmień rozmiar elementów siatki",
|
||||
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brazylijski Portugalski",
|
||||
"AboutRyujinxContributorsButtonHeader": "Zobacz Wszystkich Współtwórców",
|
||||
"SettingsTabSystemAudioVolume": "Głośność: ",
|
||||
"AudioVolumeTooltip": "Zmień Głośność Dźwięku",
|
||||
"SettingsTabSystemEnableInternetAccess": "Dostęp do Internetu Gościa/Tryb LAN",
|
||||
"EnableInternetAccessTooltip": "Pozwala emulowanej aplikacji na łączenie się z Internetem.\n\nGry w trybie LAN mogą łączyć się ze sobą, gdy ta opcja jest włączona, a systemy są połączone z tym samym punktem dostępu. Dotyczy to również prawdziwych konsol.\n\nNie pozwala na łączenie się z serwerami Nintendo. Może powodować awarie niektórych gier, które próbują połączyć się z Internetem.\n\nPozostaw WYŁĄCZONE, jeśli nie masz pewności.",
|
||||
"GameListContextMenuManageCheatToolTip": "Zarządzaj Kodami",
|
||||
"GameListContextMenuManageCheat": "Zarządzaj Kodami",
|
||||
"ControllerSettingsStickRange": "Zasięg:",
|
||||
"DialogStopEmulationTitle": "Ryujinx - Zatrzymaj Emulację",
|
||||
"DialogStopEmulationMessage": "Czy na pewno chcesz zatrzymać emulację?",
|
||||
"SettingsTabCpu": "CPU",
|
||||
"SettingsTabAudio": "Dżwięk",
|
||||
"SettingsTabNetwork": "Sieć",
|
||||
"SettingsTabNetworkConnection": "Połączenie Sieciowe",
|
||||
"SettingsTabCpuCache": "Cache CPU",
|
||||
"SettingsTabCpuMemory": "Pamięć CPU",
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "Zaktualizuj Ryujinx przez FlatHub.",
|
||||
"UpdaterDisabledWarningTitle": "Aktualizator Wyłączony!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "Otwórz Katalog Modów Atmosphere",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "Otwiera alternatywny katalog Atmosphere na karcie SD, który zawiera modyfikacje aplikacji. Przydatne dla modów, które są pakowane dla prawdziwego sprzętu.",
|
||||
"ControllerSettingsRotate90": "Obróć o 90° w Prawo",
|
||||
"IconSize": "Rozmiar Ikon",
|
||||
"IconSizeTooltip": "Zmień rozmiar ikon gry",
|
||||
"MenuBarOptionsShowConsole": "Pokaż Konsolę",
|
||||
"ShaderCachePurgeError": "Błąd podczas czyszczenia cache shaderów w {0}: {1}",
|
||||
"UserErrorNoKeys": "Nie znaleziono kluczy",
|
||||
"UserErrorNoFirmware": "Nie znaleziono firmware'u",
|
||||
"UserErrorFirmwareParsingFailed": "Błąd parsowania firmware'u",
|
||||
"UserErrorApplicationNotFound": "Aplikacja nie znaleziona",
|
||||
"UserErrorUnknown": "Nieznany błąd",
|
||||
"UserErrorUndefined": "Niezdefiniowany błąd",
|
||||
"UserErrorNoKeysDescription": "Ryujinx nie mógł znaleźć twojego pliku 'prod.keys'",
|
||||
"UserErrorNoFirmwareDescription": "Ryujinx nie mógł znaleźć żadnego zainstalowanego firmware'u",
|
||||
"UserErrorFirmwareParsingFailedDescription": "Ryujinx nie był w stanie zparsować dostarczonego firmware'u. Jest to zwykle spowodowane nieaktualnymi kluczami.",
|
||||
"UserErrorApplicationNotFoundDescription": "Ryujinx nie mógł znaleźć prawidłowej aplikacji na podanej ścieżce.",
|
||||
"UserErrorUnknownDescription": "Wystąpił nieznany błąd!",
|
||||
"UserErrorUndefinedDescription": "Wystąpił niezdefiniowany błąd! To nie powinno się zdarzyć, skontaktuj się z deweloperem!",
|
||||
"OpenSetupGuideMessage": "Otwórz Podręcznik Konfiguracji",
|
||||
"NoUpdate": "Brak Aktualizacji",
|
||||
"TitleUpdateVersionLabel": "Wersja {0} - {1}",
|
||||
"RyujinxInfo": "Ryujinx - Info",
|
||||
"RyujinxConfirm": "Ryujinx - Potwierdzenie",
|
||||
"FileDialogAllTypes": "Wszystkie typy",
|
||||
"Never": "Nigdy",
|
||||
"SwkbdMinCharacters": "Musi mieć co najmniej {0} znaków",
|
||||
"SwkbdMinRangeCharacters": "Musi mieć długość od {0}-{1} znaków",
|
||||
"SoftwareKeyboard": "Klawiatura Oprogramowania",
|
||||
"DialogControllerAppletMessagePlayerRange": "Aplikacja żąda {0} graczy z:\n\nTYPY: {1}\n\nGRACZE: {2}\n\n{3}Otwórz Ustawienia i ponownie skonfiguruj Sterowanie lub naciśnij Zamknij.",
|
||||
"DialogControllerAppletMessage": "Aplikacja żąda dokładnie {0} graczy z:\n\nTYPY: {1}\n\nGRACZE: {2}\n\n{3}Otwórz teraz Ustawienia i ponownie skonfiguruj Sterowanie lub naciśnij Zamknij.",
|
||||
"DialogControllerAppletDockModeSet": "Ustawiono tryb Zadokowane. Przenośny też jest nieprawidłowy.\n\n",
|
||||
"UpdaterRenaming": "Zmienianie Nazw Starych Plików...",
|
||||
"UpdaterRenameFailed": "Aktualizator nie mógł zmienić nazwy pliku: {0}",
|
||||
"UpdaterAddingFiles": "Dodawanie Nowych Plików...",
|
||||
"UpdaterExtracting": "Wypakowywanie Aktualizacji...",
|
||||
"UpdaterDownloading": "Pobieranie Aktualizacji...",
|
||||
"Game": "Gra",
|
||||
"Docked": "Zadokowany",
|
||||
"Handheld": "Przenośny",
|
||||
"ConnectionError": "Błąd Połączenia.",
|
||||
"AboutPageDeveloperListMore": "{0} i więcej...",
|
||||
"ApiError": "Błąd API.",
|
||||
"LoadingHeading": "Wczytywanie {0}",
|
||||
"CompilingPPTC": "Kompilowanie PTC",
|
||||
"CompilingShaders": "Kompilowanie Shaderów",
|
||||
"AllKeyboards": "Wszystkie klawiatury",
|
||||
"OpenFileDialogTitle": "Wybierz obsługiwany plik do otwarcia",
|
||||
"OpenFolderDialogTitle": "Wybierz folder z rozpakowaną grą",
|
||||
"AllSupportedFormats": "Wszystkie Obsługiwane Formaty",
|
||||
"RyujinxUpdater": "Aktualizator Ryujinx",
|
||||
"SettingsTabHotkeys": "Skróty Klawiszowe Klawiatury",
|
||||
"SettingsTabHotkeysHotkeys": "Skróty Klawiszowe Klawiatury",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "Przełącz VSync:",
|
||||
"SettingsTabHotkeysScreenshotHotkey": "Zrzut Ekranu:",
|
||||
"SettingsTabHotkeysShowUiHotkey": "Pokaż UI:",
|
||||
"SettingsTabHotkeysPauseHotkey": "Pauza:",
|
||||
"SettingsTabHotkeysToggleMuteHotkey": "Wycisz:",
|
||||
"ControllerMotionTitle": "Ustawienia Sterowania Ruchowego",
|
||||
"ControllerRumbleTitle": "Ustawienia Wibracji",
|
||||
"SettingsSelectThemeFileDialogTitle": "Wybierz Plik Motywu",
|
||||
"SettingsXamlThemeFile": "Plik Motywu Xaml",
|
||||
"AvatarWindowTitle": "Zarządzaj Kontami — Avatar",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "Nieznane",
|
||||
"Usage": "Użycie",
|
||||
"Writable": "Zapisywalne",
|
||||
"SelectDlcDialogTitle": "Wybierz pliki DLC",
|
||||
"SelectUpdateDialogTitle": "Wybierz pliki aktualizacji",
|
||||
"UserProfileWindowTitle": "Zarządzaj Profilami Użytkowników",
|
||||
"CheatWindowTitle": "Zarządzaj Kodami do Gier",
|
||||
"DlcWindowTitle": "Zarządzaj DLC Gier",
|
||||
"UpdateWindowTitle": "Zarządzaj Aktualizacjami Gier",
|
||||
"CheatWindowHeading": "Kody Dostępne dla {0} [{1}]",
|
||||
"DlcWindowHeading": "DLC Dostępne dla {0} [{1}]",
|
||||
"UserProfilesEditProfile": "Edytuj Zaznaczone",
|
||||
"Cancel": "Anuluj",
|
||||
"Save": "Zapisz",
|
||||
"Discard": "Odrzuć",
|
||||
"UserProfilesSetProfileImage": "Ustaw Obraz Profilu",
|
||||
"UserProfileEmptyNameError": "Nazwa jest wymagana",
|
||||
"UserProfileNoImageError": "Należy ustawić obraz profilowy",
|
||||
"GameUpdateWindowHeading": "Aktualizacje Dostępne dla {0} [{1}]",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Zwiększ Rozdzielczość:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Zmniejsz Rozdzielczość:",
|
||||
"UserProfilesName": "Nazwa:",
|
||||
"UserProfilesUserId" : "ID Użytkownika:",
|
||||
"SettingsTabGraphicsBackend": "Backend Graficzny",
|
||||
"SettingsTabGraphicsBackendTooltip": "Używalne Backendy Graficzne",
|
||||
"SettingsEnableTextureRecompression": "Włącz Rekompresję Tekstur",
|
||||
"SettingsEnableTextureRecompressionTooltip": "Kompresuje niektóre tekstury w celu zmniejszenia zużycia pamięci VRAM.\n\nZalecane do użytku z GPU, które mają mniej niż 4 GB pamięci VRAM.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||
"SettingsTabGraphicsPreferredGpu": "Preferowane GPU",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "Wybierz kartę graficzną, która będzie używana z backendem graficznym Vulkan.\n\nNie wpływa na GPU używane przez OpenGL.\n\nW razie wątpliwości ustaw flagę GPU jako \"dGPU\". Jeśli żadnej nie ma, pozostaw nietknięte.",
|
||||
"SettingsAppRequiredRestartMessage": "Wymagane Zrestartowanie Ryujinx",
|
||||
"SettingsGpuBackendRestartMessage": "Zmieniono ustawienia Backendu Graficznego lub GPU. Będzie to wymagało ponownego uruchomienia",
|
||||
"SettingsGpuBackendRestartSubMessage": "Czy chcesz zrestartować teraz?"
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
{
|
||||
"MenuBarFileOpenApplet": "Applet'i aç",
|
||||
"MenuBarFileOpenApplet": "Applet'i Aç",
|
||||
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Mii Editör Applet'ini Bağımsız Mod'da Aç",
|
||||
"SettingsTabInputDirectMouseAccess": "Doğrudan Mouse Erişimi",
|
||||
"SettingsTabSystemMemoryManagerMode": "Hafıza Yönetim Modu:",
|
||||
@ -13,20 +13,20 @@
|
||||
"MenuBarFileOpenLogsFolder": "Logs Klasörünü aç",
|
||||
"MenuBarFileExit": "_Çıkış",
|
||||
"MenuBarOptions": "Seçenekler",
|
||||
"MenuBarOptionsToggleFullscreen": "Tam ekran modu",
|
||||
"MenuBarOptionsStartGamesInFullscreen": "Oyunları Tam Ekran Modunda başlat",
|
||||
"MenuBarOptionsStopEmulation": "Emülasyonu durdur",
|
||||
"MenuBarOptionsToggleFullscreen": "Tam Ekran Modu",
|
||||
"MenuBarOptionsStartGamesInFullscreen": "Oyunları Tam Ekran Modunda Başlat",
|
||||
"MenuBarOptionsStopEmulation": "Emülasyonu Durdur",
|
||||
"MenuBarOptionsSettings": "_Seçenekler",
|
||||
"MenuBarOptionsManageUserProfiles": "_Kullanıcı profillerini yönet",
|
||||
"MenuBarOptionsManageUserProfiles": "_Kullanıcı Profillerini Yönet",
|
||||
"MenuBarActions": "_Eylemler",
|
||||
"MenuBarOptionsSimulateWakeUpMessage": "Uyandırma mesajı simüle et",
|
||||
"MenuBarActionsScanAmiibo": "Amiibo tarama",
|
||||
"MenuBarOptionsSimulateWakeUpMessage": "Uyandırma Mesajı Simüle Et",
|
||||
"MenuBarActionsScanAmiibo": "Amiibo Tarama",
|
||||
"MenuBarTools": "_Aletler",
|
||||
"MenuBarToolsInstallFirmware": "Firmware yükle",
|
||||
"MenuBarFileToolsInstallFirmwareFromFile": "Firmware yükle (XCI veya ZIP)",
|
||||
"MenuBarFileToolsInstallFirmwareFromDirectory": "Firmware yükle (Dizin üzerinden)",
|
||||
"MenuBarToolsInstallFirmware": "Firmware Yükle",
|
||||
"MenuBarFileToolsInstallFirmwareFromFile": "Firmware Yükle (XCI veya ZIP)",
|
||||
"MenuBarFileToolsInstallFirmwareFromDirectory": "Firmware Yükle (Dizin üzerinden)",
|
||||
"MenuBarHelp": "Yardım",
|
||||
"MenuBarHelpCheckForUpdates": "Güncellemeleri denetle",
|
||||
"MenuBarHelpCheckForUpdates": "Güncellemeleri Denetle",
|
||||
"MenuBarHelpAbout": "Hakkında",
|
||||
"MenuSearch": "Arama...",
|
||||
"GameListHeaderFavorite": "Favori",
|
||||
@ -34,25 +34,25 @@
|
||||
"GameListHeaderApplication": "Oyun Adı",
|
||||
"GameListHeaderDeveloper": "Geliştirici",
|
||||
"GameListHeaderVersion": "Sürüm",
|
||||
"GameListHeaderTimePlayed": "Oynama süresi",
|
||||
"GameListHeaderLastPlayed": "Son oynama tarihi",
|
||||
"GameListHeaderTimePlayed": "Oynama Süresi",
|
||||
"GameListHeaderLastPlayed": "Son Oynama Tarihi",
|
||||
"GameListHeaderFileExtension": "Dosya Uzantısı",
|
||||
"GameListHeaderFileSize": "Dosya boyutu",
|
||||
"GameListHeaderFileSize": "Dosya Boyutu",
|
||||
"GameListHeaderPath": "Yol",
|
||||
"GameListContextMenuOpenUserSaveDirectory": "Kullanıcı Kayıt Dosyası Dizinini Aç",
|
||||
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Uygulamanın Kullanıcı Kaydının bulunduğu dizini açar",
|
||||
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Uygulamanın Kullanıcı Kaydı'nın bulunduğu dizini açar",
|
||||
"GameListContextMenuOpenUserDeviceDirectory": "Kullanıcı Cihaz Dizinini Aç",
|
||||
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Uygulamanın Kullanıcı Cihaz bulunduğu dizini açar",
|
||||
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Uygulamanın Kullanıcı Cihaz Kaydı'nın bulunduğu dizini açar",
|
||||
"GameListContextMenuOpenUserBcatDirectory": "Kullanıcı BCAT Dizinini Aç",
|
||||
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Uygulamanın Kullanıcı BCAT Kaydının bulunduğu dizini açar",
|
||||
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Uygulamanın Kullanıcı BCAT Kaydı'nın bulunduğu dizini açar",
|
||||
"GameListContextMenuManageTitleUpdates": "Oyun Güncellemelerini Yönet",
|
||||
"GameListContextMenuManageTitleUpdatesToolTip": "Oyun Güncelleme yönetim penceresini açar",
|
||||
"GameListContextMenuManageTitleUpdatesToolTip": "Oyun güncelleme yönetim penceresini açar",
|
||||
"GameListContextMenuManageDlc": "DLC Yönet",
|
||||
"GameListContextMenuManageDlcToolTip": "DLC yönetim penceresini açar",
|
||||
"GameListContextMenuOpenModsDirectory": "Mod Dizinini Aç",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "Uygulamanın Modlarının bulunduğu dizini açar",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "Uygulamanın modlarının bulunduğu dizini açar",
|
||||
"GameListContextMenuCacheManagement": "Cache Yönetimi",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "PPTC Cache'ini temizle",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "PPTC Cache'ini Temizle",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "Uygulamanın PPTC cache'ini siler",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "Shader Cache'i temizle",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Uygulamanın shader cache'ini siler",
|
||||
@ -72,7 +72,7 @@
|
||||
"Settings": "Yapılandırma",
|
||||
"SettingsTabGeneral": "Kullancı Arayüzü",
|
||||
"SettingsTabGeneralGeneral": "Genel",
|
||||
"SettingsTabGeneralEnableDiscordRichPresence": "Discord Rich Presence'i Aç",
|
||||
"SettingsTabGeneralEnableDiscordRichPresence": "Discord Rich Presence'i Etkinleştir",
|
||||
"SettingsTabGeneralCheckUpdatesOnLaunch": "Her Açılışta Güncellemeleri Denetle",
|
||||
"SettingsTabGeneralShowConfirmExitDialog": "\"Çıkışı Onayla\" Diyaloğunu Göster",
|
||||
"SettingsTabGeneralHideCursorOnIdle": "Hareketsizlik durumunda imleci gizle",
|
||||
@ -108,7 +108,7 @@
|
||||
"SettingsTabSystemSystemLanguageSimplifiedChinese": "Basitleştirilmiş Çince",
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "Geleneksel Çince",
|
||||
"SettingsTabSystemSystemTimeZone": "Sistem Saat Dilimi:",
|
||||
"SettingsTabSystemSystemTime": "System Time:",
|
||||
"SettingsTabSystemSystemTime": "Sistem Saati:",
|
||||
"SettingsTabSystemEnableVsync": "VSync'i Etkinleştir",
|
||||
"SettingsTabSystemEnablePptc": "PPTC'yi Etkinleştir (Profiled Persistent Translation Cache)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "FS Bütünlük Kontrollerini Etkinleştir",
|
||||
@ -124,13 +124,13 @@
|
||||
"SettingsTabGraphics": "Grafikler",
|
||||
"SettingsTabGraphicsAPI": "Grafikler API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Shader Cache'i Etkinleştir",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Eşyönsüz Doku Süzmesi:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Otomatik",
|
||||
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
|
||||
"SettingsTabGraphicsResolutionScale": "Resolution Scale:",
|
||||
"SettingsTabGraphicsResolutionScale": "Çözünürlük Ölçeği:",
|
||||
"SettingsTabGraphicsResolutionScaleCustom": "Özel (Tavsiye Edilmez)",
|
||||
"SettingsTabGraphicsResolutionScaleNative": "Yerel (720p/1080p)",
|
||||
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
|
||||
@ -142,7 +142,7 @@
|
||||
"SettingsTabGraphicsAspectRatio16x10": "16:10",
|
||||
"SettingsTabGraphicsAspectRatio21x9": "21:9",
|
||||
"SettingsTabGraphicsAspectRatio32x9": "32:9",
|
||||
"SettingsTabGraphicsAspectRatioStretch": "Pencereye Sığdırmak için Genişlet",
|
||||
"SettingsTabGraphicsAspectRatioStretch": "Pencereye sığdırmak için genişlet",
|
||||
"SettingsTabGraphicsDeveloperOptions": "Geliştirici Seçenekleri",
|
||||
"SettingsTabGraphicsShaderDumpPath": "Grafik Shader Döküm Yolu:",
|
||||
"SettingsTabLogging": "Loglama",
|
||||
@ -164,7 +164,7 @@
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Her Şey",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Hata Ayıklama Loglarını Etkinleştir",
|
||||
"SettingsTabInput": "Giriş Yöntemi",
|
||||
"SettingsTabInputEnableDockedMode": "Docked Mode'u Etkinleştir",
|
||||
"SettingsTabInputEnableDockedMode": "Docked Modunu Etkinleştir",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Doğrudan Klavye Erişimi",
|
||||
"SettingsButtonSave": "Kaydet",
|
||||
"SettingsButtonClose": "Kapat",
|
||||
@ -183,7 +183,7 @@
|
||||
"ControllerSettingsRefresh": "Yenile",
|
||||
"ControllerSettingsDeviceDisabled": "Devre Dışı",
|
||||
"ControllerSettingsControllerType": "Kontrolcü Tarzı",
|
||||
"ControllerSettingsControllerTypeHandheld": "Portatif Mod",
|
||||
"ControllerSettingsControllerTypeHandheld": "Handheld",
|
||||
"ControllerSettingsControllerTypeProController": "Pro Controller",
|
||||
"ControllerSettingsControllerTypeJoyConPair": "JoyCon İkilisi",
|
||||
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon Sol",
|
||||
@ -240,14 +240,14 @@
|
||||
"ControllerSettingsRightSR": "SR",
|
||||
"ControllerSettingsExtraButtonsLeft": "Sol Tuşlar",
|
||||
"ControllerSettingsExtraButtonsRight": "Sağ Tuşlar",
|
||||
"ControllerSettingsMisc": "Misc.",
|
||||
"ControllerSettingsMisc": "Diğer",
|
||||
"ControllerSettingsTriggerThreshold": "Tetik Eşiği:",
|
||||
"ControllerSettingsMotion": "Hareket",
|
||||
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook Uyumlu Hareket",
|
||||
"ControllerSettingsMotionControllerSlot": "Kontrolcü Yuvası:",
|
||||
"ControllerSettingsMotionMirrorInput": "Girişi Aynala",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "Sağ JoyCon Yuvası:",
|
||||
"ControllerSettingsMotionServerHost": "Server Host:",
|
||||
"ControllerSettingsMotionServerHost": "Sunucu Host'u:",
|
||||
"ControllerSettingsMotionGyroSensitivity": "Gyro Hassasiyeti:",
|
||||
"ControllerSettingsMotionGyroDeadzone": "Gyro Ölü Bölgesi:",
|
||||
"ControllerSettingsSave": "Kaydet",
|
||||
@ -271,16 +271,16 @@
|
||||
"InputDialogAddNewProfileHeader": "Profil İsmi girin",
|
||||
"InputDialogAddNewProfileSubtext": "(Maksimum Uzunluk: {0})",
|
||||
"AvatarChoose": "Seç",
|
||||
"AvatarSetBackgroundColor": "Arkaplan Rengi Ayarla",
|
||||
"AvatarSetBackgroundColor": "Arka Plan Rengi Ayarla",
|
||||
"AvatarClose": "Kapat",
|
||||
"ControllerSettingsLoadProfileToolTip": "Profil Yükle",
|
||||
"ControllerSettingsAddProfileToolTip": "Profil Ekle",
|
||||
"ControllerSettingsRemoveProfileToolTip": "Profil Kaldır",
|
||||
"ControllerSettingsSaveProfileToolTip": "Profil Kaydet",
|
||||
"MenuBarFileToolsTakeScreenshot": "Ekran Görüntüsü Al",
|
||||
"MenuBarFileToolsHideUi": "Kullanıcı Arayüzünü gizle",
|
||||
"MenuBarFileToolsHideUi": "Arayüzü Gizle",
|
||||
"GameListContextMenuToggleFavorite": "Favori Ayarla",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "Oyunun Favori Durumunu Aç/Kapat",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "Oyunun favorilere eklenmesini veya kaldırmasını sağlar",
|
||||
"SettingsTabGeneralTheme": "Tema",
|
||||
"SettingsTabGeneralThemeCustomTheme": "Özel Tema Yolu",
|
||||
"SettingsTabGeneralThemeBaseStyle": "Temel Stil",
|
||||
@ -290,9 +290,9 @@
|
||||
"ButtonBrowse": "Göz At",
|
||||
"ControllerSettingsConfigureGeneral": "Ayarla",
|
||||
"ControllerSettingsRumble": "Titreşim",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "Güçlü Titreşim Çarpanı",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "Zayıf Titreşim Çarpanı",
|
||||
"DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] için kayıt verisi yok",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "Güçlü Titreşim Seviyesi",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "Zayıf Titreşim Seviyesi",
|
||||
"DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] için kayıt verisi bulunamadı",
|
||||
"DialogMessageSaveNotAvailableCreateSaveMessage": "Bu oyun için kayıt verisi oluşturmak ister misiniz?",
|
||||
"DialogConfirmationTitle": "Ryujinx - Onay",
|
||||
"DialogUpdaterTitle": "Ryujinx - Güncelleyici",
|
||||
@ -310,11 +310,11 @@
|
||||
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "Ayıklama hatası. Ana NCA seçilen dosyada bulunamadı.",
|
||||
"DialogNcaExtractionCheckLogErrorMessage": "Ayıklama hatası. Ek bilgi için log dosyasını okuyun.",
|
||||
"DialogNcaExtractionSuccessMessage": "Ayıklama başarıyla tamamlandı.",
|
||||
"DialogUpdaterConvertFailedMessage": "Güncel Ryujinx sürümü çevrilemedi.",
|
||||
"DialogUpdaterConvertFailedMessage": "Güncel Ryujinx sürümü dönüştürülemedi.",
|
||||
"DialogUpdaterCancelUpdateMessage": "Güncelleme iptal ediliyor!",
|
||||
"DialogUpdaterAlreadyOnLatestVersionMessage": "Zaten Ryujinx'in en güncel sürümünü kullanıyorsunuz!",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "Github Release'den yayınlama bilgisi alınırken hata oluştu. Bu durum yeni bir sürümün Github Actions tarafından derleniyor olmasından kaynaklanıyor olabilir. Birkaç dakika sonra tekrar deneyin.",
|
||||
"DialogUpdaterConvertFailedGithubMessage": "Github Release'den alınan Ryujinx sürümü çevrilemedi.",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "Github Release'den yayınlanma bilgisi alınırken hata oluştu. Bu durum yeni bir sürümün Github Actions tarafından derleniyor olmasından kaynaklanıyor olabilir. Birkaç dakika sonra tekrar deneyin.",
|
||||
"DialogUpdaterConvertFailedGithubMessage": "Github Release'den alınan Ryujinx sürümü dönüştürülemedi.",
|
||||
"DialogUpdaterDownloadingMessage": "Güncelleme indiriliyor...",
|
||||
"DialogUpdaterExtractionMessage": "Güncelleme ayıklanıyor...",
|
||||
"DialogUpdaterRenamingMessage": "Güncelleme yeniden adlandırılıyor...",
|
||||
@ -326,19 +326,19 @@
|
||||
"DialogUpdaterNoInternetMessage": "İnternete bağlı değilsiniz!",
|
||||
"DialogUpdaterNoInternetSubMessage": "Lütfen aktif bir internet bağlantınız olduğunu kontrol edin!",
|
||||
"DialogUpdaterDirtyBuildMessage": "Ryujinx'in Dirty build'lerini güncelleyemezsiniz!",
|
||||
"DialogUpdaterDirtyBuildSubMessage": "Desteklenen bir sürüm arıyorsanız lütfen Ryujinx'i https://ryujinx.org/ sitesinden indirin.",
|
||||
"DialogUpdaterDirtyBuildSubMessage": "Desteklenen bir sürüm için lütfen Ryujinx'i https://ryujinx.org/ sitesinden indirin.",
|
||||
"DialogRestartRequiredMessage": "Yeniden Başlatma Gerekli",
|
||||
"DialogThemeRestartMessage": "Tema kaydedildi. Temayı uygulamak için yeniden başlatma gerekiyor.",
|
||||
"DialogThemeRestartSubMessage": "Yeniden başlatmak ister misiniz",
|
||||
"DialogFirmwareInstallEmbeddedMessage": "Bu oyunun içine gömülü olan firmware'i yüklemek ister misiniz? (Firmware {0})",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "Yüklü firmware bulunamadı ancak Ryujinx sağlanan oyundan firmware {0} 'ı yükledi.\nRyujinx şimdi başlatılacak.",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "Yüklü firmware bulunamadı ancak Ryujinx sağlanan oyundan {0} firmware sürümünü yükledi.\nRyujinx şimdi başlatılacak.",
|
||||
"DialogFirmwareNoFirmwareInstalledMessage": "Firmware Yüklü Değil",
|
||||
"DialogFirmwareInstalledMessage": "Firmware {0} yüklendi",
|
||||
"DialogOpenSettingsWindowLabel": "Seçenekler Penceresini Aç",
|
||||
"DialogControllerAppletTitle": "Controller Applet",
|
||||
"DialogMessageDialogErrorExceptionMessage": "Mesaj Diyaloğu gösterilirken hata: {0}",
|
||||
"DialogSoftwareKeyboardErrorExceptionMessage": "Mesaj Diyaloğu gösterilirken hata: {0}",
|
||||
"DialogErrorAppletErrorExceptionMessage": "Applet Diyaloğu gösterilirken hata: {0}",
|
||||
"DialogControllerAppletTitle": "Kontrolcü Applet'i",
|
||||
"DialogMessageDialogErrorExceptionMessage": "Mesaj diyaloğu gösterilirken hata: {0}",
|
||||
"DialogSoftwareKeyboardErrorExceptionMessage": "Mesaj diyaloğu gösterilirken hata: {0}",
|
||||
"DialogErrorAppletErrorExceptionMessage": "Applet diyaloğu gösterilirken hata: {0}",
|
||||
"DialogUserErrorDialogMessage": "{0}: {1}",
|
||||
"DialogUserErrorDialogInfoMessage": "\nBu hatayı düzeltmek adına daha fazla bilgi için kurulum kılavuzumuzu takip edin.",
|
||||
"DialogUserErrorDialogTitle": "Ryujinx Hatası ({0})",
|
||||
@ -355,7 +355,7 @@
|
||||
"DialogShaderDeletionMessage": "Belirtilen Shader cache silinecek :\n\n{0}\n\nDevam etmek istediğinizden emin misiniz?",
|
||||
"DialogShaderDeletionErrorMessage": "Belirtilen Shader cache temizlenirken hata {0}: {1}",
|
||||
"DialogRyujinxErrorMessage": "Ryujinx bir hata ile karşılaştı",
|
||||
"DialogInvalidTitleIdErrorMessage": "UI hatası: Seçilen oyun geçerli bir title ID'ye sahip değil",
|
||||
"DialogInvalidTitleIdErrorMessage": "Arayüz hatası: Seçilen oyun geçerli bir title ID'ye sahip değil",
|
||||
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} da geçerli bir sistem firmware'i bulunamadı.",
|
||||
"DialogFirmwareInstallerFirmwareInstallTitle": "Firmware {0} Yükle",
|
||||
"DialogFirmwareInstallerFirmwareInstallMessage": "Sistem sürümü {0} yüklenecek.",
|
||||
@ -385,7 +385,7 @@
|
||||
"CommonOn": "Açık",
|
||||
"InputDialogYes": "Evet",
|
||||
"InputDialogNo": "Hayır",
|
||||
"DialogProfileInvalidProfileNameErrorMessage": "Dosya adı geçerli olmayan karakterler içeriyor. Lütfen tekrar deneyin.",
|
||||
"DialogProfileInvalidProfileNameErrorMessage": "Dosya adı geçersiz karakter içeriyor. Lütfen tekrar deneyin.",
|
||||
"MenuBarOptionsPauseEmulation": "Durdur",
|
||||
"MenuBarOptionsResumeEmulation": "Devam Et",
|
||||
"AboutUrlTooltipMessage": "Ryujinx'in websitesini varsayılan tarayıcınızda açmak için tıklayın.",
|
||||
@ -398,13 +398,13 @@
|
||||
"AboutRyujinxAboutTitle": "Hakkında:",
|
||||
"AboutRyujinxAboutContent": "Ryujinx bir Nintendo Switch™ emülatörüdür.\nLütfen bizi Patreon'da destekleyin.\nEn son haberleri Twitter veya Discord'umuzdan alın.\nKatkıda bulunmak isteyen geliştiriciler GitHub veya Discord üzerinden daha fazla bilgi edinebilir.",
|
||||
"AboutRyujinxMaintainersTitle": "Geliştiriciler:",
|
||||
"AboutRyujinxMaintainersContentTooltipMessage": "Varsayılan tarayıcınızda katkıda bulunanlar sayfasını açmak için tıklayın.",
|
||||
"AboutRyujinxMaintainersContentTooltipMessage": "Katkıda bulunanlar sayfasını varsayılan tarayıcınızda açmak için tıklayın.",
|
||||
"AboutRyujinxSupprtersTitle": "Patreon Destekleyicileri:",
|
||||
"AmiiboSeriesLabel": "Amiibo Serisi",
|
||||
"AmiiboCharacterLabel": "Karakter",
|
||||
"AmiiboScanButtonLabel": "Tarat",
|
||||
"AmiiboOptionsShowAllLabel": "Tüm Amiibo'ları Göster",
|
||||
"AmiiboOptionsUsRandomTagLabel": "Hack: Use Random tag Uuid",
|
||||
"AmiiboOptionsUsRandomTagLabel": "Hack: Rastgele bir Uuid kullan",
|
||||
"DlcManagerTableHeadingEnabledLabel": "Etkin",
|
||||
"DlcManagerTableHeadingTitleIdLabel": "Title ID",
|
||||
"DlcManagerTableHeadingContainerPathLabel": "Container Yol",
|
||||
@ -418,143 +418,164 @@
|
||||
"OrderDescending": "Azalan",
|
||||
"SettingsTabGraphicsFeatures": "Özellikler & İyileştirmeler",
|
||||
"ErrorWindowTitle": "Hata Penceresi",
|
||||
"ToggleDiscordTooltip": "Discord Rich Presence'i Aç/Kapat",
|
||||
"AddGameDirBoxTooltip": "Listeye eklemek için bir oyun dizini ekleyin",
|
||||
"ToggleDiscordTooltip": "Ryujinx'i \"şimdi oynanıyor\" Discord aktivitesinde göstermeyi veya göstermemeyi seçin",
|
||||
"AddGameDirBoxTooltip": "Listeye eklemek için oyun dizini seçin",
|
||||
"AddGameDirTooltip": "Listeye oyun dizini ekle",
|
||||
"RemoveGameDirTooltip": "Seçilen oyun dizinini kaldır",
|
||||
"CustomThemeCheckTooltip": "Grafik kullanıcı arayüzünde özel temaları etkinleştir veya devre dışı bırak",
|
||||
"CustomThemePathTooltip": "Özel grafik kullancı arayüzü teması yolu",
|
||||
"CustomThemeBrowseTooltip": "Özel grafik kullanıcı arayüzü teması için göz at",
|
||||
"DockModeToggleTooltip": "Docked Modu etkinleştir veya devre dışı bırak",
|
||||
"DirectKeyboardTooltip": "Enable or disable \"direct keyboard access (HID) support\" (Provides games access to your keyboard as a text entry device)",
|
||||
"DirectMouseTooltip": "Enable or disable \"direct mouse access (HID) support\" (Provides games access to your mouse as a pointing device)",
|
||||
"RemoveGameDirTooltip": "Seçili oyun dizinini kaldır",
|
||||
"CustomThemeCheckTooltip": "Emülatör pencerelerinin görünümünü değiştirmek için özel bir Avalonia teması kullan",
|
||||
"CustomThemePathTooltip": "Özel arayüz temasının yolu",
|
||||
"CustomThemeBrowseTooltip": "Özel arayüz teması için göz at",
|
||||
"DockModeToggleTooltip": "Docked modu emüle edilen sistemin yerleşik Nintendo Switch gibi davranmasını sağlar. Bu çoğu oyunda grafik kalitesini arttırır. Diğer yandan, bu seçeneği devre dışı bırakmak emüle edilen sistemin elde Ninendo Switch gibi davranmasını sağlayıp grafik kalitesini düşürür.\n\nDocked modu kullanmayı düşünüyorsanız 1. Oyuncu kontrollerini; Handheld modunu kullanmak istiyorsanız Handheld kontrollerini konfigüre edin.\n\nEmin değilseniz aktif halde bırakın.",
|
||||
"DirectKeyboardTooltip": "Doğrudan Klavye Erişimi (HID) desteği. Oyunların klavyenizi metin giriş cihazı olarak kullanmasını sağlar.",
|
||||
"DirectMouseTooltip": "Doğrudan Fare Erişimi (HID) desteği. Oyunların farenizi işaret aygıtı olarak kullanmasını sağlar.",
|
||||
"RegionTooltip": "Sistem Bölgesini Değiştir",
|
||||
"LanguageTooltip": "Sistem Dilini Değiştir",
|
||||
"TimezoneTooltip": "Sistem Saat Dilimini Değiştir",
|
||||
"TimeTooltip": "Sistem Saatini Değiştir",
|
||||
"VSyncToggleTooltip": "Dikey senkronizasyonu etkinleştirir veya devre dışı bırakır",
|
||||
"PptcToggleTooltip": "PPTC'yi etkinleştirir veya devre dışı bırakır",
|
||||
"FsIntegrityToggleTooltip": "Oyun içerik dosyaları için bütünlük kontrollerini etkinleştirir",
|
||||
"AudioBackendTooltip": "Ses motorunu değiştirir",
|
||||
"MemoryManagerTooltip": "Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.",
|
||||
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
|
||||
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
|
||||
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
|
||||
"DRamTooltip": "Emüle edilen sistemin hafızasını 4GB'dan 6GB'a yükseltir",
|
||||
"IgnoreMissingServicesTooltip": "Eksik servisleri görmezden gelme seçeneğini etkinleştir veya devre dışı bırak",
|
||||
"GraphicsBackendThreadingTooltip": "Graphics Backend Multithreading'i etkinleştir",
|
||||
"GalThreadingTooltip": "Executes graphics backend commands on a second thread. Allows runtime multithreading of shader compilation, reduces stuttering, and improves performance on drivers without multithreading support of their own. Slightly varying peak performance on drivers with multithreading. Ryujinx may need to be restarted to correctly disable driver built-in multithreading, or you may need to do it manually to get the best performance.",
|
||||
"ShaderCacheToggleTooltip": "Shader Cache'i etkinleştir veya devre dışı bırak",
|
||||
"ResolutionScaleTooltip": "Resolution Scale applied to applicable render targets",
|
||||
"ResolutionScaleEntryTooltip": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.",
|
||||
"AnisotropyTooltip": "Anisotropic Filtering Seviyesi (Oyun tarafından istenen değeri kullanmak için Otomatik seçeneğini kullanın)",
|
||||
"AspectRatioTooltip": "Aspect Ratio applied to the renderer window.",
|
||||
"ShaderDumpPathTooltip": "Graphics Shaders Dump Path",
|
||||
"FileLogTooltip": "Diskte bir dosyaya loglamayı etkinleştirir veya devre dışı bırakır",
|
||||
"StubLogTooltip": "Stub log mesajlarını yazdırmayı etkinleştirir",
|
||||
"InfoLogTooltip": "Bilgi log mesajlarını yazdırmayı etkinleştirir",
|
||||
"WarnLogTooltip": "Uyarı log mesajlarını yazdırmayı etkinleştirir",
|
||||
"ErrorLogTooltip": "Hata log mesajlarını yazdırmayı etkinleştirir",
|
||||
"TraceLogTooltip": "Trace log mesajlarını yazdırmayı etkinleştirir",
|
||||
"GuestLogTooltip": "Guest log mesajlarını yazdırmayı etkinleştirir",
|
||||
"FileAccessLogTooltip": "Dosya erişim log mesajlarını yazdırmayı etkinleştirir",
|
||||
"FSAccessLogModeTooltip": "Enables FS access log output to the console. Possible modes are 0-3",
|
||||
"VSyncToggleTooltip": "Emüle edilen konsolun Dikey Senkronizasyonu. Çoğu oyun için kare sınırlayıcı işlevi görür, bu seçeneği devre dışı bırakmak bazı oyunların normalden yüksek hızda çalışmasını ve yükleme ekranlarının daha uzun sürmesini veya sıkışıp kalmasını sağlar.\n\nTercih ettiğiniz bir kısayol ile oyun içindeyken etkinleştirilip devre dışı bırakılabilir. Bu seçeneği devre dışı bırakmayı düşünüyorsanız bir kısayol atamanızı öneririz.\n\nEmin değilseniz aktif halde bırakın.",
|
||||
"PptcToggleTooltip": "Çevrilen JIT fonksiyonlarını oyun her açıldığında çevrilmek zorunda kalmaması için kaydeder.\n\nTeklemeyi azaltır ve ilk açılıştan sonra oyunların ilk açılış süresini ciddi biçimde hızlandırır.\n\nEmin değilseniz aktif halde bırakın.",
|
||||
"FsIntegrityToggleTooltip": "Oyun açarken hatalı dosyaların olup olmadığını kontrol eder, ve hatalı dosya bulursa log dosyasında hash hatası görüntüler.\n\nPerformansa herhangi bir etkisi yoktur ve sorun gidermeye yardımcı olur.\n\nEmin değilseniz aktif halde bırakın.",
|
||||
"AudioBackendTooltip": "Ses çıkış motorunu değiştirir.\n\nSDL2 tercih edilen seçenektir, OpenAL ve SoundIO ise alternatif olarak kullanılabilir. Dummy seçeneğinde ses çıkışı olmayacaktır.\n\nEmin değilseniz SDL2 seçeneğine ayarlayın.",
|
||||
"MemoryManagerTooltip": "Guest hafızasının nasıl tahsis edilip erişildiğini değiştirir. Emüle edilen CPU performansını ciddi biçimde etkiler.\n\nEmin değilseniz HOST UNCHECKED seçeneğine ayarlayın.",
|
||||
"MemoryManagerSoftwareTooltip": "Adres çevirisi için bir işlemci sayfası kullanır. En yüksek doğruluğu ve en yavaş performansı sunar.",
|
||||
"MemoryManagerHostTooltip": "Hafızayı doğrudan host adres aralığında tahsis eder. Çok daha hızlı JIT derleme ve işletimi sunar.",
|
||||
"MemoryManagerUnsafeTooltip": "Hafızayı doğrudan tahsis eder, ancak host aralığına erişimden önce adresi maskelemez. Daha iyi performansa karşılık emniyetten ödün verir. Misafir uygulama Ryujinx içerisinden istediği hafızaya erişebilir, bu sebeple bu seçenek ile sadece güvendiğiniz uygulamaları çalıştırın.",
|
||||
"DRamTooltip": "Emüle edilen sistem hafızasını 4GB'dan 6GB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.",
|
||||
"IgnoreMissingServicesTooltip": "Henüz programlanmamış Horizon işletim sistemi servislerini görmezden gelir. Bu seçenek belirli oyunların açılırken çökmesinin önüne geçmeye yardımcı olabilir.\n\nEmin değilseniz devre dışı bırakın.",
|
||||
"GraphicsBackendThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
|
||||
"GalThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
|
||||
"ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.",
|
||||
"ResolutionScaleTooltip": "Uygulanabilir grafik hedeflerine uygulanan çözünürlük ölçeği",
|
||||
"ResolutionScaleEntryTooltip": "Küsüratlı çözünürlük ölçeği, 1.5 gibi. Küsüratlı ölçekler hata oluşturmaya ve çökmeye daha yatkındır.",
|
||||
"AnisotropyTooltip": "Eşyönsüz doku süzmesi seviyesi (Oyun tarafından istenen değeri kullanmak için Otomatik seçeneğine ayarlayın)",
|
||||
"AspectRatioTooltip": "Grafik penceresine uygulanan en-boy oranı.",
|
||||
"ShaderDumpPathTooltip": "Grafik Shader Döküm Yolu",
|
||||
"FileLogTooltip": "Konsol loglarını diskte bir log dosyasına kaydeder. Performansı etkilemez.",
|
||||
"StubLogTooltip": "Stub log mesajlarını konsola yazdırır. Performansı etkilemez.",
|
||||
"InfoLogTooltip": "Bilgi log mesajlarını konsola yazdırır. Performansı etkilemez.",
|
||||
"WarnLogTooltip": "Uyarı log mesajlarını konsola yazdırır. Performansı etkilemez.",
|
||||
"ErrorLogTooltip": "Hata log mesajlarını konsola yazdırır. Performansı etkilemez.",
|
||||
"TraceLogTooltip": "Trace log mesajlarını konsola yazdırır. Performansı etkilemez.",
|
||||
"GuestLogTooltip": "Guest log mesajlarını konsola yazdırır. Performansı etkilemez.",
|
||||
"FileAccessLogTooltip": "Dosya sistemi erişim log mesajlarını konsola yazdırır.",
|
||||
"FSAccessLogModeTooltip": "Konsola FS erişim loglarının yazılmasını etkinleştirir. Kullanılabilir modlar 0-3'tür",
|
||||
"DeveloperOptionTooltip": "Dikkatli kullanın",
|
||||
"OpenGlLogLevel": "Uygun log seviyelerinin etkin olmasını gerektirir",
|
||||
"DebugLogTooltip": "Debug log mesajlarını yazdırmayı etkinleştirir",
|
||||
"LoadApplicationFileTooltip": "Switch'e uyumlu bir dosya açmak için bir dosya seçim arayüzü açar",
|
||||
"LoadApplicationFolderTooltip": "Switch'e uyumlu sıkıştırılmamış uygulama açmak için bir dosya seçim arayüzü açar",
|
||||
"OpenRyujinxFolderTooltip": "Ryujinx dosya sistemi klasörünü açar",
|
||||
"OpenRyujinxLogsTooltip": "Log kayıtlarının yazıldığı klasörü açar",
|
||||
"ExitTooltip": "Ryujinx'i Kapat",
|
||||
"OpenSettingsTooltip": "Seçenekler penceresini aç",
|
||||
"OpenProfileManagerTooltip": "Kullanıcı Profil Yönetimi penceresini açar",
|
||||
"StopEmulationTooltip": "Güncel oyunun emülasyonunu durdurup oyun seçimine geri dönün",
|
||||
"CheckUpdatesTooltip": "Ryujinx güncellemelerini denetle",
|
||||
"OpenAboutTooltip": "Hakkında penceresini aç",
|
||||
"GridSize": "Grid Boyutu",
|
||||
"GridSizeTooltip": "Grid itemlerinin boyutunu değiştir",
|
||||
"OpenGlLogLevel": "Uygun log seviyesinin aktif olmasını gerektirir",
|
||||
"DebugLogTooltip": "Debug log mesajlarını konsola yazdırır.\n\nBu seçeneği yalnızca geliştirici üyemiz belirtirse aktifleştirin, çünkü bu seçenek log dosyasını okumayı zorlaştırır ve emülatörün performansını düşürür.",
|
||||
"LoadApplicationFileTooltip": "Switch ile uyumlu bir dosya yüklemek için dosya tarayıcısını açar",
|
||||
"LoadApplicationFolderTooltip": "Switch ile uyumlu ayrıştırılmamış bir uygulama yüklemek için dosya tarayıcısını açar",
|
||||
"OpenRyujinxFolderTooltip": "Ryujinx dosya sistem klasörünü açar",
|
||||
"OpenRyujinxLogsTooltip": "Log dosyalarının bulunduğu klasörü açar",
|
||||
"ExitTooltip": "Ryujinx'ten çıkış yapmayı sağlar",
|
||||
"OpenSettingsTooltip": "Seçenekler penceresini açar",
|
||||
"OpenProfileManagerTooltip": "Kullanıcı profil yöneticisi penceresini açar",
|
||||
"StopEmulationTooltip": "Oynanmakta olan oyunun emülasyonunu durdurup oyun seçimine geri döndürür",
|
||||
"CheckUpdatesTooltip": "Ryujinx güncellemelerini denetlemeyi sağlar",
|
||||
"OpenAboutTooltip": "Hakkında penceresini açar",
|
||||
"GridSize": "Öge Boyutu",
|
||||
"GridSizeTooltip": "Grid ögelerinin boyutunu değiştirmeyi sağlar",
|
||||
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brezilya Portekizcesi",
|
||||
"AboutRyujinxContributorsButtonHeader": "Tüm katkıda bulunanları gör",
|
||||
"SettingsTabSystemAudioVolume": "Ses Seviyesi: ",
|
||||
"AudioVolumeTooltip": "Ses seviyesini değiştir",
|
||||
"SettingsTabSystemEnableInternetAccess": "Guest Internet Erişimini Etkinleştir",
|
||||
"EnableInternetAccessTooltip": "Guest internet erişimini etkinleştirir. Etkinleştirilmişse, uygulama emüle edilen Switch konsolu internete bağlıymış gibi davranır. Not: Bazı durumlarda uygulamalar bu seçenek devre dışı olmasına rağmen internete erişebilir",
|
||||
"GameListContextMenuManageCheatToolTip" : "Hileleri Yönet",
|
||||
"GameListContextMenuManageCheat" : "Hileleri Yönet",
|
||||
"ControllerSettingsStickRange" : "Bölge (Range):",
|
||||
"DialogStopEmulationTitle" : "Ryujinx - Emülasyonu Durdur",
|
||||
"AudioVolumeTooltip": "Ses seviyesini değiştirir",
|
||||
"SettingsTabSystemEnableInternetAccess": "Guest Internet Erişimi/LAN Modu",
|
||||
"EnableInternetAccessTooltip": "Emüle edilen uygulamanın internete bağlanmasını sağlar.\n\nLAN modu bulunan oyunlar bu seçenek ile birbirine bağlanabilir ve sistemler aynı access point'e bağlanır. Bu gerçek konsolları da kapsar.\n\nNintendo sunucularına bağlanmayı sağlaMAZ. Internete bağlanmaya çalışan baz oyunların çökmesine sebep olabilr.\n\nEmin değilseniz devre dışı bırakın.",
|
||||
"GameListContextMenuManageCheatToolTip": "Hileleri yönetmeyi sağlar",
|
||||
"GameListContextMenuManageCheat": "Hileleri Yönet",
|
||||
"ControllerSettingsStickRange": "Menzil:",
|
||||
"DialogStopEmulationTitle": "Ryujinx - Emülasyonu Durdur",
|
||||
"DialogStopEmulationMessage": "Emülasyonu durdurmak istediğinizden emin misiniz?",
|
||||
"SettingsTabCpu": "CPU",
|
||||
"SettingsTabAudio": "Ses",
|
||||
"SettingsTabNetwork": "Ağ",
|
||||
"SettingsTabNetworkConnection" : "Ağ Bağlantısı",
|
||||
"SettingsTabCpuCache" : "CPU Cache",
|
||||
"SettingsTabCpuMemory" : "CPU Hafızası",
|
||||
"SettingsTabNetworkConnection": "Ağ Bağlantısı",
|
||||
"SettingsTabCpuCache": "CPU Cache",
|
||||
"SettingsTabCpuMemory": "CPU Hafızası",
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "Lütfen Ryujinx'i FlatHub aracılığıyla güncelleyin.",
|
||||
"UpdaterDisabledWarningTitle": "Güncelleme aracı devre dışı!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "Atmosphere Modları Dizinini Aç",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "Uygulamanın modlarının bulunduğu alternatif atmosphere SD kart dizinini açar",
|
||||
"ControllerSettingsRotate90": "Saat yönünde 90° döndür",
|
||||
"IconSize": "Simge Boyutu",
|
||||
"IconSizeTooltip": "Oyunların simge boyutlarını değiştirir",
|
||||
"MenuBarOptionsShowConsole": "Konsolu Göster",
|
||||
"ShaderCachePurgeError" : "Belirtilen shader cache temizlenirken hata {0}: {1}",
|
||||
"UpdaterDisabledWarningTitle": "Güncelleyici Devre Dışı!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "Atmosphere Mod Dizini",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.",
|
||||
"ControllerSettingsRotate90": "Saat yönünde 90° Döndür",
|
||||
"IconSize": "Ikon Boyutu",
|
||||
"IconSizeTooltip": "Oyun ikonlarının boyutunu değiştirmeyi sağlar",
|
||||
"MenuBarOptionsShowConsole": "Konsol'u Göster",
|
||||
"ShaderCachePurgeError": "Belirtilen shader cache temizlenirken hata {0}: {1}",
|
||||
"UserErrorNoKeys": "Keys bulunamadı",
|
||||
"UserErrorNoFirmware": "Firmware bulunamadı",
|
||||
"UserErrorFirmwareParsingFailed": "Firmware çözümleme hatası",
|
||||
"UserErrorApplicationNotFound": "Uygulama bulunamadı",
|
||||
"UserErrorUnknown": "Bilinmeyen hata",
|
||||
"UserErrorUndefined": "Tanımlanmamış hata",
|
||||
"UserErrorNoKeysDescription": "Ryujinx 'prod.keys' dosyanızı bulamadı",
|
||||
"UserErrorNoFirmwareDescription": "Ryujinx yüklü firmware bulamadı",
|
||||
"UserErrorFirmwareParsingFailedDescription": "Ryujinx verilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan key'lerden kaynaklanır.",
|
||||
"UserErrorApplicationNotFoundDescription": "Ryujinx verilen yolda geçerli bir uygulama bulamadı.",
|
||||
"UserErrorUndefined": "Tanımlanmayan hata",
|
||||
"UserErrorNoKeysDescription": "Ryujinx 'prod.keys' dosyasını bulamadı",
|
||||
"UserErrorNoFirmwareDescription": "Ryujinx yüklü herhangi firmware bulamadı",
|
||||
"UserErrorFirmwareParsingFailedDescription": "Ryujinx temin edilen firmware'i çözümleyemedi. Bu durum genellikle güncel olmayan keys'den kaynaklanır.",
|
||||
"UserErrorApplicationNotFoundDescription": "Ryujinx belirtilen yolda geçerli bir uygulama bulamadı.",
|
||||
"UserErrorUnknownDescription": "Bilinmeyen bir hata oluştu!",
|
||||
"UserErrorUndefinedDescription": "Tanımlanmamış bir hata oluştu! Bu durumla karşılaşılmamalı, lütfen bir geliştirici ile iletişime geçin!",
|
||||
"OpenSetupGuideMessage": "Kurulum kılavuzunu aç",
|
||||
"UserErrorUndefinedDescription": "Tanımlanmayan bir hata oluştu! Bu durum ile karşılaşılmamalıydı, lütfen bir geliştirici ile iletişime geçin!",
|
||||
"OpenSetupGuideMessage": "Kurulum Kılavuzunu Aç",
|
||||
"NoUpdate": "Güncelleme Yok",
|
||||
"TitleUpdateVersionLabel": "Sürüm {0} - {1}",
|
||||
"RyujinxInfo": "Ryujinx - Bilgi",
|
||||
"RyujinxConfirm": "Ryujinx - Onay",
|
||||
"FileDialogAllTypes": "Tüm tarzlar",
|
||||
"RyujinxConfirm": "Ryujinx - Doğrulama",
|
||||
"FileDialogAllTypes": "Tüm türler",
|
||||
"Never": "Hiçbir Zaman",
|
||||
"SwkbdMinCharacters": "En az {0} karakter uzunluğunda olmalı",
|
||||
"SwkbdMinRangeCharacters": "En az {0}-{1} karakter uzunluğunda olmalı",
|
||||
"SoftwareKeyboard": "Software Klavyesi",
|
||||
"DialogControllerAppletMessagePlayerRange": "Uygulama {0} oyuncu(lar) talep eder player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
|
||||
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
|
||||
"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
|
||||
"SwkbdMinRangeCharacters": "{0}-{1} karakter uzunluğunda olmalı",
|
||||
"SoftwareKeyboard": "Yazılım Klavyesi",
|
||||
"DialogControllerAppletMessagePlayerRange": "Uygulama belirtilen türde {0} oyuncu istiyor:\n\nTÜRLER: {1}\n\nOYUNCULAR: {2}\n\n{3}Lütfen şimdi seçeneklerden giriş aygıtlarını ayarlayın veya Kapat'a basın.",
|
||||
"DialogControllerAppletMessage": "Uygulama belirtilen türde tam olarak {0} oyuncu istiyor:\n\nTÜRLER: {1}\n\nOYUNCULAR: {2}\n\n{3}Lütfen şimdi seçeneklerden giriş aygıtlarını ayarlayın veya Kapat'a basın.",
|
||||
"DialogControllerAppletDockModeSet": "Docked mode etkin. Handheld geçersiz.\n\n",
|
||||
"UpdaterRenaming": "Eski dosyalar yeniden adlandırılıyor...",
|
||||
"UpdaterRenameFailed": "Güncelleme aracı belirilen dosyayı yeniden adlandıramadı: {0}",
|
||||
"UpdaterAddingFiles": "Yeni dosyalar ekleniyor...",
|
||||
"UpdaterExtracting": "Güncelleme ayıklanıyor...",
|
||||
"UpdaterDownloading": "Güncelleme indiriliyor...",
|
||||
"UpdaterRenameFailed": "Güncelleyici belirtilen dosyayı yeniden adlandıramadı: {0}",
|
||||
"UpdaterAddingFiles": "Yeni Dosyalar Ekleniyor...",
|
||||
"UpdaterExtracting": "Güncelleme Ayrıştırılıyor...",
|
||||
"UpdaterDownloading": "Güncelleme İndiriliyor...",
|
||||
"Game": "Oyun",
|
||||
"Docked": "Docked",
|
||||
"Handheld": "Handheld",
|
||||
"ConnectionError": "Bağlantı Hatası.",
|
||||
"AboutPageDeveloperListMore": "{0} ve daha fazla...",
|
||||
"ApiError": "API Hatası.",
|
||||
"LoadingHeading": "Yükleniyor {0}",
|
||||
"CompilingPPTC": "PTC derleniyor",
|
||||
"CompilingShaders": "Shaderlar derleniyor",
|
||||
"AllKeyboards": "Tüm klavyeler",
|
||||
"OpenFileDialogTitle": "Açılacak desteklenen bir dosya seçin",
|
||||
"OpenFolderDialogTitle": "Sıkıştırılmamış oyun içeren klasör seçin",
|
||||
"LoadingHeading": "{0} Yükleniyor",
|
||||
"CompilingPPTC": "PTC Derleniyor",
|
||||
"CompilingShaders": "Shaderlar Derleniyor",
|
||||
"AllKeyboards": "Tüm Klavyeler",
|
||||
"OpenFileDialogTitle": "Açmak için desteklenen bir dosya seçin",
|
||||
"OpenFolderDialogTitle": "Ayrıştırılmamış oyun içeren bir klasör seçin",
|
||||
"AllSupportedFormats": "Tüm Desteklenen Formatlar",
|
||||
"RyujinxUpdater": "Ryujinx Güncelleyicisi",
|
||||
"SettingsTabHotkeys": "Klavye Kısayolları",
|
||||
"SettingsTabHotkeysHotkeys": "Klavye Kısayolları",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "VSync'i Etkinleştir:",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "VSync'i Etkinleştir/Devre Dışı Bırak:",
|
||||
"SettingsTabHotkeysScreenshotHotkey": "Ekran Görüntüsü Al:",
|
||||
"SettingsTabHotkeysShowUiHotkey": "Arayüzü Göster:",
|
||||
"SettingsTabHotkeysPauseHotkey": "Duraklat:",
|
||||
"SettingsTabHotkeysPauseHotkey": "Durdur:",
|
||||
"SettingsTabHotkeysToggleMuteHotkey": "Sustur:",
|
||||
"ControllerMotionTitle": "Hareket Kontrol Seçenekleri",
|
||||
"ControllerRumbleTitle": "Titreşim Seçenekleri",
|
||||
"SettingsSelectThemeFileDialogTitle" : "Tema Dosyası Seçin",
|
||||
"SettingsXamlThemeFile" : "Xaml Tema Dosyası",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Çözünürlüğü artırın:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Çözünürlüğü azaltın:"
|
||||
"SettingsSelectThemeFileDialogTitle": "Tema Dosyası Seç",
|
||||
"SettingsXamlThemeFile": "Xaml Tema Dosyası",
|
||||
"AvatarWindowTitle": "Hesapları Yönet - Avatar",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "Bilinmeyen",
|
||||
"Usage": "Kullanım",
|
||||
"Writable": "Yazılabilir",
|
||||
"SelectDlcDialogTitle": "DLC dosyalarını seç",
|
||||
"SelectUpdateDialogTitle": "Güncelleme dosyalarını seç",
|
||||
"UserProfileWindowTitle": "Kullanıcı Profillerini Yönet",
|
||||
"CheatWindowTitle": "Oyun Hilelerini Yönet",
|
||||
"DlcWindowTitle": "Oyun DLC'lerini Yönet",
|
||||
"UpdateWindowTitle": "Oyun Güncellemelerini Yönet",
|
||||
"CheatWindowHeading": "{0} için Hile mevcut [{1}]",
|
||||
"DlcWindowHeading": "{0} için DLC mevcut [{1}]",
|
||||
"UserProfilesEditProfile": "Seçiliyi Düzenle",
|
||||
"Cancel": "İptal",
|
||||
"Save": "Kaydet",
|
||||
"Discard": "Iskarta",
|
||||
"UserProfilesSetProfileImage": "Profil Resmi Ayarla",
|
||||
"UserProfileEmptyNameError": "İsim gerekli",
|
||||
"UserProfileNoImageError": "Profil resmi ayarlanmalıdır",
|
||||
"GameUpdateWindowHeading": "{0} için güncellemeler mevcut [{1}]",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Çözünürlüğü artır:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Çözünürlüğü azalt:"
|
||||
}
|
||||
|
@ -34,8 +34,8 @@
|
||||
"GameListHeaderApplication": "名称",
|
||||
"GameListHeaderDeveloper": "制作商",
|
||||
"GameListHeaderVersion": "版本",
|
||||
"GameListHeaderTimePlayed": "游玩时间",
|
||||
"GameListHeaderLastPlayed": "上次游玩",
|
||||
"GameListHeaderTimePlayed": "游玩时长",
|
||||
"GameListHeaderLastPlayed": "最近游玩",
|
||||
"GameListHeaderFileExtension": "扩展名",
|
||||
"GameListHeaderFileSize": "大小",
|
||||
"GameListHeaderPath": "路径",
|
||||
@ -109,9 +109,9 @@
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "繁体中文(推荐)",
|
||||
"SettingsTabSystemSystemTimeZone": "系统时区:",
|
||||
"SettingsTabSystemSystemTime": "系统时钟:",
|
||||
"SettingsTabSystemEnableVsync": "开启 VSync",
|
||||
"SettingsTabSystemEnableVsync": "启用 VSync",
|
||||
"SettingsTabSystemEnablePptc": "开启 PPTC 缓存",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "开启文件系统完整性检查",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "文件系统完整性检查",
|
||||
"SettingsTabSystemAudioBackend": "音频后端:",
|
||||
"SettingsTabSystemAudioBackendDummy": "无",
|
||||
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
|
||||
@ -121,8 +121,8 @@
|
||||
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
|
||||
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
|
||||
"SettingsTabGraphics": "图像",
|
||||
"SettingsTabGraphicsAPI": "的图形 API",
|
||||
"SettingsTabGraphics": "图形",
|
||||
"SettingsTabGraphicsAPI": "图形 API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "启用着色器缓存",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "自动",
|
||||
@ -206,22 +206,22 @@
|
||||
"ControllerSettingsDPadLeft": "左",
|
||||
"ControllerSettingsDPadRight": "右",
|
||||
"ControllerSettingsLStick": "左摇杆",
|
||||
"ControllerSettingsLStickButton": "按下",
|
||||
"ControllerSettingsLStickButton": "按下摇杆",
|
||||
"ControllerSettingsLStickUp": "上",
|
||||
"ControllerSettingsLStickDown": "下",
|
||||
"ControllerSettingsLStickLeft": "左",
|
||||
"ControllerSettingsLStickRight": "右",
|
||||
"ControllerSettingsLStickStick": "杆",
|
||||
"ControllerSettingsLStickStick": "摇杆",
|
||||
"ControllerSettingsLStickInvertXAxis": "反转 X 方向",
|
||||
"ControllerSettingsLStickInvertYAxis": "反转 Y 方向",
|
||||
"ControllerSettingsLStickDeadzone": "死区:",
|
||||
"ControllerSettingsRStick": "右摇杆",
|
||||
"ControllerSettingsRStickButton": "按下",
|
||||
"ControllerSettingsRStickButton": "按下摇杆",
|
||||
"ControllerSettingsRStickUp": "上",
|
||||
"ControllerSettingsRStickDown": "下",
|
||||
"ControllerSettingsRStickLeft": "左",
|
||||
"ControllerSettingsRStickRight": "右",
|
||||
"ControllerSettingsRStickStick": "杆",
|
||||
"ControllerSettingsRStickStick": "摇杆",
|
||||
"ControllerSettingsRStickInvertXAxis": "反转 X 方向",
|
||||
"ControllerSettingsRStickInvertYAxis": "反转 Y 方向",
|
||||
"ControllerSettingsRStickDeadzone": "死区:",
|
||||
@ -238,15 +238,15 @@
|
||||
"ControllerSettingsLeftSR": "SR",
|
||||
"ControllerSettingsRightSL": "SL",
|
||||
"ControllerSettingsRightSR": "SR",
|
||||
"ControllerSettingsExtraButtonsLeft": "左按键",
|
||||
"ControllerSettingsExtraButtonsRight": "右按键",
|
||||
"ControllerSettingsExtraButtonsLeft": "左背键",
|
||||
"ControllerSettingsExtraButtonsRight": "右背键",
|
||||
"ControllerSettingsMisc": "其他",
|
||||
"ControllerSettingsTriggerThreshold": "扳机阈值:",
|
||||
"ControllerSettingsMotion": "体感",
|
||||
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用 CemuHook 体感协议",
|
||||
"ControllerSettingsMotionControllerSlot": "手柄:",
|
||||
"ControllerSettingsMotionMirrorInput": "镜像操作",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "右 JoyCon:",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "右JoyCon:",
|
||||
"ControllerSettingsMotionServerHost": "服务器 Host:",
|
||||
"ControllerSettingsMotionGyroSensitivity": "陀螺仪敏感度:",
|
||||
"ControllerSettingsMotionGyroDeadzone": "陀螺仪死区:",
|
||||
@ -255,9 +255,9 @@
|
||||
"UserProfilesSelectedUserProfile": "选择的用户账户:",
|
||||
"UserProfilesSaveProfileName": "保存名称",
|
||||
"UserProfilesChangeProfileImage": "更换头像",
|
||||
"UserProfilesAvailableUserProfiles": "现有的账户:",
|
||||
"UserProfilesAvailableUserProfiles": "现有账户:",
|
||||
"UserProfilesAddNewProfile": "新建账户",
|
||||
"UserProfilesDeleteSelectedProfile": "删除选择的账户",
|
||||
"UserProfilesDeleteSelectedProfile": "删除选中账户",
|
||||
"UserProfilesClose": "关闭",
|
||||
"ProfileImageSelectionTitle": "头像选择",
|
||||
"ProfileImageSelectionHeader": "选择合适的头像图片",
|
||||
@ -280,7 +280,7 @@
|
||||
"MenuBarFileToolsTakeScreenshot": "保存截图",
|
||||
"MenuBarFileToolsHideUi": "隐藏UI",
|
||||
"GameListContextMenuToggleFavorite": "收藏",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "启用或取消收藏标记",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "标记喜爱的游戏",
|
||||
"SettingsTabGeneralTheme": "主题",
|
||||
"SettingsTabGeneralThemeCustomTheme": "自选主题路径",
|
||||
"SettingsTabGeneralThemeBaseStyle": "主题色调",
|
||||
@ -290,8 +290,8 @@
|
||||
"ButtonBrowse": "浏览",
|
||||
"ControllerSettingsConfigureGeneral": "配置",
|
||||
"ControllerSettingsRumble": "震动",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "强震动调节",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "弱震动调节",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "强震动幅度",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "弱震动幅度",
|
||||
"DialogMessageSaveNotAvailableMessage": "没有{0} [{1:x16}]的游戏存档",
|
||||
"DialogMessageSaveNotAvailableCreateSaveMessage": "是否创建该游戏的存档文件夹?",
|
||||
"DialogConfirmationTitle": "Ryujinx - 设置",
|
||||
@ -299,7 +299,7 @@
|
||||
"DialogErrorTitle": "Ryujinx - 错误",
|
||||
"DialogWarningTitle": "Ryujinx - 警告",
|
||||
"DialogExitTitle": "Ryujinx - 关闭",
|
||||
"DialogErrorMessage": "Ryujinx 遇到了错误",
|
||||
"DialogErrorMessage": "Ryujinx 发生错误",
|
||||
"DialogExitMessage": "是否关闭 Ryujinx?",
|
||||
"DialogExitSubMessage": "未保存的进度会丢失",
|
||||
"DialogMessageCreateSaveErrorMessage": "创建特定的存档时出错: {0}",
|
||||
@ -313,7 +313,7 @@
|
||||
"DialogUpdaterConvertFailedMessage": "无法转换当前 Ryujinx 版本。",
|
||||
"DialogUpdaterCancelUpdateMessage": "更新取消!",
|
||||
"DialogUpdaterAlreadyOnLatestVersionMessage": "您使用的 Ryujinx 是最新版本。",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "尝试从 Github 获取版本信息时无效。\\n可能由于 GitHub Actions 正在编译新版本。请过几分钟重试。",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "尝试从 Github 获取版本信息时无效。\n可能由于 GitHub Actions 正在编译新版本。请过几分钟重试。",
|
||||
"DialogUpdaterConvertFailedGithubMessage": "无法转换从 Github 接收到的 Ryujinx 版本。",
|
||||
"DialogUpdaterDownloadingMessage": "下载新版本中...",
|
||||
"DialogUpdaterExtractionMessage": "正在提取更新...",
|
||||
@ -331,7 +331,7 @@
|
||||
"DialogThemeRestartMessage": "主题设置已保存。需要重新启动才能生效。",
|
||||
"DialogThemeRestartSubMessage": "您是否要重启?",
|
||||
"DialogFirmwareInstallEmbeddedMessage": "要安装游戏内置的固件吗?(固件 {0})",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "未找到已安装的固件,但 Ryujinx 可以从现有的游戏安装固件{0}.\\n模拟器现在可以运行。",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "未找到已安装的固件,但 Ryujinx 可以从现有的游戏安装固件{0}.\n模拟器现在可以运行。",
|
||||
"DialogFirmwareNoFirmwareInstalledMessage": "未安装固件",
|
||||
"DialogFirmwareInstalledMessage": "已安装固件{0}",
|
||||
"DialogOpenSettingsWindowLabel": "打开设置窗口",
|
||||
@ -344,11 +344,11 @@
|
||||
"DialogUserErrorDialogTitle": "Ryujinx 错误 ({0})",
|
||||
"DialogAmiiboApiTitle": "Amiibo API",
|
||||
"DialogAmiiboApiFailFetchMessage": "从 API 获取信息时出错。",
|
||||
"DialogAmiiboApiConnectErrorMessage": "无法连接到 Amiibo API 服务器。服务器可能已关闭,或者您没有网络连接。",
|
||||
"DialogAmiiboApiConnectErrorMessage": "无法连接到 Amiibo API 服务器。服务器可能已关闭,或者您没有连接网络。",
|
||||
"DialogProfileInvalidProfileErrorMessage": "预设{0} 与当前输入配置系统不兼容。",
|
||||
"DialogProfileDefaultProfileOverwriteErrorMessage": "默认预设无法被覆盖",
|
||||
"DialogProfileDefaultProfileOverwriteErrorMessage": "默认预设不能被覆盖",
|
||||
"DialogProfileDeleteProfileTitle": "删除预设",
|
||||
"DialogProfileDeleteProfileMessage": "删除后不可恢复,确定吗?",
|
||||
"DialogProfileDeleteProfileMessage": "删除后不可恢复,确认删除吗?",
|
||||
"DialogWarning": "警告",
|
||||
"DialogPPTCDeletionMessage": "您即将删除:\n\n{0}的 PPTC 缓存\n\n确定吗?",
|
||||
"DialogPPTCDeletionErrorMessage": "清除位于{0}的 PPTC 缓存时出错: {1}",
|
||||
@ -357,10 +357,10 @@
|
||||
"DialogRyujinxErrorMessage": "Ryujinx 遇到错误",
|
||||
"DialogInvalidTitleIdErrorMessage": "UI 错误:所选游戏没有有效的标题ID",
|
||||
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "路径{0}找不到有效的系统固件。",
|
||||
"DialogFirmwareInstallerFirmwareInstallTitle": "安装固件{0}",
|
||||
"DialogFirmwareInstallerFirmwareInstallMessage": "将安装{0}版本的系统。",
|
||||
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n这将替换当前系统版本{0}。",
|
||||
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n确认进行?",
|
||||
"DialogFirmwareInstallerFirmwareInstallTitle": "固件{0}",
|
||||
"DialogFirmwareInstallerFirmwareInstallMessage": "即将安装系统版本{0}。",
|
||||
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n会替换当前系统版本{0}。",
|
||||
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n是否确认继续?",
|
||||
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "安装固件中...",
|
||||
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安装系统版本{0}。",
|
||||
"DialogUserProfileDeletionWarningMessage": "删除后将没有可选择的用户账户",
|
||||
@ -377,7 +377,7 @@
|
||||
"DialogLoadAppGameAlreadyLoadedSubMessage": "请停止模拟或关闭程序,再启动另一个游戏。",
|
||||
"DialogUpdateAddUpdateErrorMessage": "选择的文件不包含所选游戏的更新!",
|
||||
"DialogSettingsBackendThreadingWarningTitle": "警告 - 后端多线程",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "改变此选项后必须重启 Ryujinx 才能生效。\\n根据您的硬件,您开启该选项时,可能需要手动禁用驱动程序本身的GL多线程。",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "改变此选项后必须重启 Ryujinx 才能生效。\n\n取决于您的硬件,可能需要手动禁用驱动面板中的线程优化。",
|
||||
"SettingsTabGraphicsFeaturesOptions": "功能",
|
||||
"SettingsTabGraphicsBackendMultithreading": "后端多线程:",
|
||||
"CommonAuto": "自动(推荐)",
|
||||
@ -403,8 +403,8 @@
|
||||
"AmiiboSeriesLabel": "Amiibo 系列",
|
||||
"AmiiboCharacterLabel": "角色",
|
||||
"AmiiboScanButtonLabel": "扫描",
|
||||
"AmiiboOptionsShowAllLabel": "显示所有 Amiibo",
|
||||
"AmiiboOptionsUsRandomTagLabel": "修正:使用随机标记的 Uuid",
|
||||
"AmiiboOptionsShowAllLabel": "显示所有 Amiibo 系列",
|
||||
"AmiiboOptionsUsRandomTagLabel": "修复:使用随机标记的 UUID",
|
||||
"DlcManagerTableHeadingEnabledLabel": "启用",
|
||||
"DlcManagerTableHeadingTitleIdLabel": "游戏ID",
|
||||
"DlcManagerTableHeadingContainerPathLabel": "文件夹路径",
|
||||
@ -416,38 +416,38 @@
|
||||
"CommonFavorite": "收藏",
|
||||
"OrderAscending": "从小到大",
|
||||
"OrderDescending": "从大到小",
|
||||
"SettingsTabGraphicsFeatures": "额外功能和增强",
|
||||
"SettingsTabGraphicsFeatures": "功能与增强",
|
||||
"ErrorWindowTitle": "错误窗口",
|
||||
"ToggleDiscordTooltip": "启用或关闭 Discord 详细在线状态展示",
|
||||
"ToggleDiscordTooltip": "控制是否在 Discord 中显示您的游玩状态",
|
||||
"AddGameDirBoxTooltip": "输入要添加的游戏目录",
|
||||
"AddGameDirTooltip": "添加游戏目录到列表中",
|
||||
"RemoveGameDirTooltip": "移除选中的目录",
|
||||
"CustomThemeCheckTooltip": "启用或关闭自定义主题",
|
||||
"CustomThemeCheckTooltip": "使用自定义UI主题来更改模拟器的外观样式",
|
||||
"CustomThemePathTooltip": "自定义主题的目录",
|
||||
"CustomThemeBrowseTooltip": "查找自定义主题",
|
||||
"DockModeToggleTooltip": "是否开启 Switch 的主机模式",
|
||||
"DirectKeyboardTooltip": "是否开启\"直连键盘访问(HID)支持\"\n(部分游戏可以使用您的键盘输入文字)",
|
||||
"DirectMouseTooltip": "是否开启\"直连鼠标访问(HID)支持\"\n(部分游戏可以使用您的鼠标导航)",
|
||||
"DockModeToggleTooltip": "启用 Switch 的主机模式。\n绝大多数游戏画质会提高,略微增加性能消耗。\n在掌机和主机模式切换的过程中,您可能需要重新设置手柄类型",
|
||||
"DirectKeyboardTooltip": "开启 \"直连键盘访问(HID)支持\"\n(部分游戏可以使用您的键盘输入文字)",
|
||||
"DirectMouseTooltip": "开启 \"直连鼠标访问(HID)支持\"\n(部分游戏可以使用您的鼠标导航)",
|
||||
"RegionTooltip": "更改系统区域",
|
||||
"LanguageTooltip": "更改系统语言",
|
||||
"TimezoneTooltip": "更改系统时区",
|
||||
"TimeTooltip": "更改系统时钟",
|
||||
"VSyncToggleTooltip": "关闭后,部分使用动态帧率的游戏可以超过60Hz的刷新率",
|
||||
"PptcToggleTooltip": "开启以后减少游戏启动时间和卡顿",
|
||||
"FsIntegrityToggleTooltip": "是否检查游戏文件内容的完整性",
|
||||
"VSyncToggleTooltip": "关闭后,小部分游戏可以超过60FPS帧率,以获得高帧率体验。\n但是可能出现软锁或读盘时间增加。\n如不确定或没有需求,请保持选项开启",
|
||||
"PptcToggleTooltip": "缓存编译完成的游戏CPU指令。减少启动时间和卡顿,提高游戏响应速度",
|
||||
"FsIntegrityToggleTooltip": "检查游戏文件内容的完整性。\n遇到损坏的文件则记录到日志文件,有助于排查错误。\n对性能没有影响。",
|
||||
"AudioBackendTooltip": "默认推荐SDL,但每种音频后端对各类游戏兼容性不同,遇到音频问题可以尝试切换后端",
|
||||
"MemoryManagerTooltip": "改变 Switch 内存映射到电脑内存的方式,会影响CPU性能消耗",
|
||||
"MemoryManagerSoftwareTooltip": "使用软件内存页管理,最精确但是速度最慢",
|
||||
"MemoryManagerHostTooltip": "直接映射内存页到电脑内存,JIT效率高",
|
||||
"MemoryManagerUnsafeTooltip": "直接映射内存页,但不检查内存溢出,JIT效率最高。\nRyujinx可以访问任何位置的内存,因而相对不安全。此模式下只应运行您信任的游戏或软件(即官方游戏)",
|
||||
"MemoryManagerUnsafeTooltip": "直接映射内存页,但不检查内存溢出,JIT效率最高。\nRyujinx可以访问任何位置的内存,因而相对不安全。\n此模式下只应运行您信任的游戏或软件(即官方游戏)",
|
||||
"DRamTooltip": "扩展模拟的 Switch 内存为6GB。\n某些高清纹理MOD或4K MOD需要此选项",
|
||||
"IgnoreMissingServicesTooltip": "忽略某些未实现的系统服务,少部分游戏需要此选项才能启动",
|
||||
"IgnoreMissingServicesTooltip": "开启后,游戏会忽略未实现的系统服务,从而继续运行。\n少部分新发布的游戏由于使用新的未知系统服务,可能需要此选项来避免闪退。\n模拟器更新完善系统服务之后,则无需开启选项。\n如您的游戏已经正常运行,请保持此选项关闭",
|
||||
"GraphicsBackendThreadingTooltip": "启用后端多线程",
|
||||
"GalThreadingTooltip": "使用模拟器自带的多线程调度,减少着色器编译的卡顿,并提高驱动程序的性能(尤其是缺失多线程的AMD)。\nNVIDIA用户需要重启模拟器才能禁用驱动本身的多线程,否则您需手动执行禁用获得最佳性能",
|
||||
"ShaderCacheToggleTooltip": "开启后缓存着色器到本地,减少游戏卡顿",
|
||||
"GalThreadingTooltip": "使用模拟器内置的多线程优化,减少着色器编译的卡顿,并提高驱动程序的性能(尤其是缺失多线程的AMD)。\nNVIDIA显卡需要重启模拟器才能禁用驱动本身的线程优化,您也可以手动在控制面板将其禁用",
|
||||
"ShaderCacheToggleTooltip": "开启后,模拟器会保存编译完成的着色器到磁盘,减少游戏渲染新特效和场景时的卡顿",
|
||||
"ResolutionScaleTooltip": "缩放渲染的分辨率",
|
||||
"ResolutionScaleEntryTooltip": "尽量使用例如1.5的浮点倍数。非整数的倍率易引起 BUG",
|
||||
"AnisotropyTooltip": "各向异性过滤等级。提高倾斜视角纹理的清晰度\n('自动'使用游戏默认指定的等级)",
|
||||
"ResolutionScaleEntryTooltip": "尽可能使用例如1.5的浮点倍数。非整数的倍率易引起 BUG",
|
||||
"AnisotropyTooltip": "各向异性过滤等级。提高倾斜视角纹理的清晰度\n('自动'使用游戏默认的等级)",
|
||||
"AspectRatioTooltip": "渲染窗口的宽高比",
|
||||
"ShaderDumpPathTooltip": "转储图形着色器的路径",
|
||||
"FileLogTooltip": "是否保存日志文件到硬盘",
|
||||
@ -478,8 +478,8 @@
|
||||
"AboutRyujinxContributorsButtonHeader": "查看所有参与者",
|
||||
"SettingsTabSystemAudioVolume": "音量: ",
|
||||
"AudioVolumeTooltip": "调节音量",
|
||||
"SettingsTabSystemEnableInternetAccess": "启用网络连接",
|
||||
"EnableInternetAccessTooltip": "开启互联网访问。此选项打开后,效果类似于 Switch 连接到互联网的状态。\n注意即使此选项关闭,应用程序偶尔也有可能连接到网络",
|
||||
"SettingsTabSystemEnableInternetAccess": "允许网络访问/局域网模式",
|
||||
"EnableInternetAccessTooltip": "允许模拟的游戏进程访问互联网。\n当多个模拟器/真实Switch连接到同一个局域网时,带有 LAN 模式的游戏可以相互通信。\n即使开启选项也无法访问 Nintendo 服务器。此外可能导致某些尝试联网的游戏崩溃。\n如果您不确定,请关闭该选项。",
|
||||
"GameListContextMenuManageCheatToolTip": "管理金手指",
|
||||
"GameListContextMenuManageCheat": "管理金手指",
|
||||
"ControllerSettingsStickRange": "范围",
|
||||
@ -494,7 +494,7 @@
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "请通过 FlatHub 更新 Ryujinx。",
|
||||
"UpdaterDisabledWarningTitle": "更新已禁用!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "打开 Atmosphere MOD 目录",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "打开包含应用程序 MOD 的额外 Atmosphere SD 卡目录",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "打开适用于 Atmosphere 自制系统的 MOD 目录",
|
||||
"ControllerSettingsRotate90": "顺时针旋转 90°",
|
||||
"IconSize": "图标尺寸",
|
||||
"IconSizeTooltip": "更改游戏图标大小",
|
||||
@ -508,7 +508,7 @@
|
||||
"UserErrorUndefined": "未定义错误",
|
||||
"UserErrorNoKeysDescription": "Ryujinx 找不到 'prod.keys' 文件",
|
||||
"UserErrorNoFirmwareDescription": "Ryujinx 找不到任何已安装的固件",
|
||||
"UserErrorFirmwareParsingFailedDescription": "Ryujinx 无法解密选择的固件。这通常是由于密钥过旧。",
|
||||
"UserErrorFirmwareParsingFailedDescription": "Ryujinx 无法解密选择的固件。这通常是由于过旧的密钥。",
|
||||
"UserErrorApplicationNotFoundDescription": "Ryujinx 在选中路径找不到有效的应用程序。",
|
||||
"UserErrorUnknownDescription": "发生未知错误!",
|
||||
"UserErrorUndefinedDescription": "发生了未定义错误!此类错误不应出现,请联系开发人员!",
|
||||
@ -518,7 +518,7 @@
|
||||
"RyujinxInfo": "Ryujinx - 信息",
|
||||
"RyujinxConfirm": "Ryujinx - 确认",
|
||||
"FileDialogAllTypes": "全部类型",
|
||||
"Never": "从不",
|
||||
"Never": "从未",
|
||||
"SwkbdMinCharacters": "至少应为 {0} 个字长",
|
||||
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
|
||||
"SoftwareKeyboard": "软件键盘",
|
||||
@ -542,7 +542,7 @@
|
||||
"AllKeyboards": "所有键盘",
|
||||
"OpenFileDialogTitle": "选择支持的文件格式",
|
||||
"OpenFolderDialogTitle": "选择一个包含解包游戏的文件夹",
|
||||
"AllSupportedFormats": "全部支持的格式",
|
||||
"AllSupportedFormats": "所有支持的格式",
|
||||
"RyujinxUpdater": "Ryujinx 更新程序",
|
||||
"SettingsTabHotkeys": "快捷键",
|
||||
"SettingsTabHotkeysHotkeys": "键盘快捷键",
|
||||
@ -558,7 +558,7 @@
|
||||
"AvatarWindowTitle": "管理账户 - 头像",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "未知",
|
||||
"Usage": "使用",
|
||||
"Usage": "扫描可获得",
|
||||
"Writable": "可写入",
|
||||
"SelectDlcDialogTitle": "选择 DLC 文件",
|
||||
"SelectUpdateDialogTitle": "选择更新文件",
|
||||
@ -568,7 +568,25 @@
|
||||
"UpdateWindowTitle": "管理游戏更新",
|
||||
"CheatWindowHeading": "适用于 {0} [{1}] 的金手指",
|
||||
"DlcWindowHeading": "适用于 {0} [{1}] 的 DLC",
|
||||
"UserProfilesEditProfile": "编辑选中账户",
|
||||
"Cancel": "取消",
|
||||
"Save": "保存",
|
||||
"Discard": "返回",
|
||||
"UserProfilesSetProfileImage": "选择头像",
|
||||
"UserProfileEmptyNameError": "必须输入名称",
|
||||
"UserProfileNoImageError": "请选择您的头像",
|
||||
"GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "分辨率提高",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "降低分辨率"
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "提高分辨率:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "降低分辨率:",
|
||||
"UserProfilesName": "名称:",
|
||||
"UserProfilesUserId" : "用户 ID:",
|
||||
"SettingsTabGraphicsBackend": "图形后端",
|
||||
"SettingsTabGraphicsBackendTooltip": "显卡使用的图形后端",
|
||||
"SettingsEnableTextureRecompression": "启用纹理重压缩",
|
||||
"SettingsEnableTextureRecompressionTooltip": "压缩某些纹理以减少显存的使用。\n适合显存小于 4GB 的 GPU开启。\n如果您不确定,请保持此项为关闭。",
|
||||
"SettingsTabGraphicsPreferredGpu": "首选 GPU",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "选择Vulkan API使用的显卡。\n此选项不会影响OpenGL API。\n如果您不确定,建议选择\"dGPU(独立显卡)\"。如果没有独立显卡,则无需改动此选项",
|
||||
"SettingsAppRequiredRestartMessage": "Ryujinx 需要重启",
|
||||
"SettingsGpuBackendRestartMessage": "您修改了图形 API 或显卡设置。需要重新启动才能生效",
|
||||
"SettingsGpuBackendRestartSubMessage": "是否重启模拟器?"
|
||||
}
|
||||
|
@ -24,7 +24,6 @@ using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using static LibHac.Fs.ApplicationSaveDataManagement;
|
||||
using Path = System.IO.Path;
|
||||
|
||||
namespace Ryujinx.Ava.Common
|
||||
|
@ -1,7 +1,6 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
@ -16,8 +16,6 @@ using Ryujinx.Graphics.Vulkan;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Silk.NET.Vulkan.Extensions.EXT;
|
||||
using Silk.NET.Vulkan.Extensions.KHR;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
@ -120,6 +120,7 @@
|
||||
<None Remove="Assets\Locales\it_IT.json" />
|
||||
<None Remove="Assets\Locales\ja_JP.json" />
|
||||
<None Remove="Assets\Locales\ko_KR.json" />
|
||||
<None Remove="Assets\Locales\pl_PL.json" />
|
||||
<None Remove="Assets\Locales\pt_BR.json" />
|
||||
<None Remove="Assets\Locales\ru_RU.json" />
|
||||
<None Remove="Assets\Locales\tr_TR.json" />
|
||||
@ -139,6 +140,7 @@
|
||||
<EmbeddedResource Include="Assets\Locales\it_IT.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\ja_JP.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\ko_KR.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\pl_PL.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\pt_BR.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\ru_RU.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\tr_TR.json" />
|
||||
|
@ -10,7 +10,6 @@ using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationPr
|
||||
using Ryujinx.HLE.Ui;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.Ui.Applet
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Ui.Windows;
|
||||
|
@ -1,7 +1,6 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using Avalonia.Media;
|
||||
using FluentAvalonia.Core;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
|
@ -1,9 +1,7 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Ui.Models;
|
||||
using Ryujinx.Ava.Ui.Windows;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.Ui.Controls
|
||||
|
@ -1,6 +1,4 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using Ryujinx.Ava.Ui.Windows;
|
||||
|
||||
namespace Ryujinx.Ava.Ui.Controls
|
||||
|
@ -3,7 +3,6 @@ using Avalonia.Controls;
|
||||
using Avalonia.Controls.ApplicationLifetimes;
|
||||
using Avalonia.Svg.Skia;
|
||||
using Avalonia.Threading;
|
||||
using Avalonia.VisualTree;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Input;
|
||||
using Ryujinx.Ava.Ui.Controls;
|
||||
@ -24,7 +23,6 @@ using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text.Json;
|
||||
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
|
||||
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
|
@ -49,6 +49,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
||||
private float _previousVolumeLevel;
|
||||
private float _volume;
|
||||
private bool _isVulkanAvailable = true;
|
||||
private bool _directoryChanged = false;
|
||||
private List<string> _gpuIds = new List<string>();
|
||||
private KeyboardHotkeys _keyboardHotkeys;
|
||||
private int _graphicsBackendIndex;
|
||||
@ -112,6 +113,17 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public bool DirectoryChanged
|
||||
{
|
||||
get => _directoryChanged;
|
||||
set
|
||||
{
|
||||
_directoryChanged = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool EnableDiscordIntegration { get; set; }
|
||||
public bool CheckUpdatesOnStart { get; set; }
|
||||
public bool ShowConfirmExit { get; set; }
|
||||
@ -397,10 +409,14 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
||||
|
||||
public async Task SaveSettings()
|
||||
{
|
||||
List<string> gameDirs = new List<string>(GameDirectories);
|
||||
|
||||
ConfigurationState config = ConfigurationState.Instance;
|
||||
|
||||
if (_directoryChanged)
|
||||
{
|
||||
List<string> gameDirs = new List<string>(GameDirectories);
|
||||
config.Ui.GameDirs.Value = gameDirs;
|
||||
}
|
||||
|
||||
if (_validTzRegions.Contains(TimeZone))
|
||||
{
|
||||
config.System.TimeZone.Value = TimeZone;
|
||||
@ -465,7 +481,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
|
||||
|
||||
config.System.SystemTimeOffset.Value = systemTimeOffset.Seconds;
|
||||
config.Graphics.ShadersDumpPath.Value = ShaderDumpPath;
|
||||
config.Ui.GameDirs.Value = gameDirs;
|
||||
config.System.FsGlobalAccessLogMode.Value = FsGlobalAccessLogMode;
|
||||
config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Threading;
|
||||
|
@ -1,4 +1,3 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Interactivity;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Ui.Models;
|
||||
|
@ -1,11 +1,9 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Collections;
|
||||
using Avalonia.Collections;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Ui.Models;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
|
||||
|
@ -131,56 +131,60 @@
|
||||
<MenuItem Header="{locale:Locale MenuBarOptionsChangeLanguage}">
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="en_US"
|
||||
Header="American English" />
|
||||
CommandParameter="de_DE"
|
||||
Header="Deutsch" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="pt_BR"
|
||||
Header="Brazilian Portuguese" />
|
||||
CommandParameter="en_US"
|
||||
Header="English (US)" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="es_ES"
|
||||
Header="Castilian Spanish" />
|
||||
Header="Español (ES)" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="fr_FR"
|
||||
Header="French" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="de_DE"
|
||||
Header="German" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="el_GR"
|
||||
Header="Greek" />
|
||||
Header="Français" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="it_IT"
|
||||
Header="Italian" />
|
||||
Header="Italiano" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="ja_JP"
|
||||
Header="Japanese" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="ko_KR"
|
||||
Header="Korean" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="ru_RU"
|
||||
Header="Russian" />
|
||||
CommandParameter="pt_BR"
|
||||
Header="Português (BR)" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="tr_TR"
|
||||
Header="Turkish" />
|
||||
Header="Türkçe" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="el_GR"
|
||||
Header="Ελληνικά" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="pl_PL"
|
||||
Header="Polish" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="ru_RU"
|
||||
Header="Русский" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="zh_CN"
|
||||
Header="Simplified Chinese" />
|
||||
Header="简体中文" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="zh_TW"
|
||||
Header="Traditional Chinese (Taiwan)" />
|
||||
Header="繁體中文" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="ja_JP"
|
||||
Header="日本語" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="ko_KR"
|
||||
Header="한국어" />
|
||||
</MenuItem>
|
||||
<Separator />
|
||||
<MenuItem
|
||||
|
@ -12,7 +12,6 @@ using Ryujinx.Ava.Ui.Applet;
|
||||
using Ryujinx.Ava.Ui.Controls;
|
||||
using Ryujinx.Ava.Ui.Models;
|
||||
using Ryujinx.Ava.Ui.ViewModels;
|
||||
using Ryujinx.Ava.Ui.Vulkan;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
@ -27,7 +26,6 @@ using Ryujinx.Ui.Common.Configuration;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
@ -162,6 +162,7 @@ namespace Ryujinx.Ava.Ui.Windows
|
||||
if (!string.IsNullOrWhiteSpace(path) && Directory.Exists(path) && !ViewModel.GameDirectories.Contains(path))
|
||||
{
|
||||
ViewModel.GameDirectories.Add(path);
|
||||
ViewModel.DirectoryChanged = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -170,6 +171,7 @@ namespace Ryujinx.Ava.Ui.Windows
|
||||
if (!string.IsNullOrWhiteSpace(path))
|
||||
{
|
||||
ViewModel.GameDirectories.Add(path);
|
||||
ViewModel.DirectoryChanged = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -181,6 +183,7 @@ namespace Ryujinx.Ava.Ui.Windows
|
||||
foreach (string path in selected)
|
||||
{
|
||||
ViewModel.GameDirectories.Remove(path);
|
||||
ViewModel.DirectoryChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -232,10 +235,12 @@ namespace Ryujinx.Ava.Ui.Windows
|
||||
|
||||
ControllerSettings?.SaveCurrentProfile();
|
||||
|
||||
if (Owner is MainWindow window)
|
||||
if (Owner is MainWindow window && ViewModel.DirectoryChanged)
|
||||
{
|
||||
window.ViewModel.LoadApplications();
|
||||
}
|
||||
|
||||
ViewModel.DirectoryChanged = false;
|
||||
}
|
||||
|
||||
protected override void OnClosed(EventArgs e)
|
||||
|
@ -1,4 +1,3 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Collections;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Threading;
|
||||
@ -18,7 +17,6 @@ using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
@ -1,5 +1,3 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Modules;
|
||||
using System;
|
||||
|
@ -1,8 +1,6 @@
|
||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
using System.Text.Json.Serialization;
|
||||
using NotImplementedException = System.NotImplementedException;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid.Controller
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common.GraphicsDriver.NVAPI
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
namespace Ryujinx.Common.Logging
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.Common.Logging
|
||||
{
|
||||
|
@ -3,7 +3,6 @@ using System;
|
||||
using System.Drawing;
|
||||
using System.Globalization;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
namespace Ryujinx.Common.System
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using System.Management;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
|
@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Common
|
||||
|
@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public struct HardwareInfo
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
|
@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
void SetData(ReadOnlySpan<byte> data);
|
||||
void SetData(ReadOnlySpan<byte> data, int layer, int level);
|
||||
void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region);
|
||||
void SetStorage(BufferRange buffer);
|
||||
void Release();
|
||||
}
|
||||
|
@ -113,6 +113,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureSetDataSlice] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureSetDataSliceRegion] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
|
||||
_lookup[(int)CommandType.TextureSetStorage] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
|
||||
TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
|
||||
|
||||
|
@ -37,6 +37,7 @@
|
||||
TextureRelease,
|
||||
TextureSetData,
|
||||
TextureSetDataSlice,
|
||||
TextureSetDataSliceRegion,
|
||||
TextureSetStorage,
|
||||
|
||||
WindowPresent,
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
|
@ -0,0 +1,31 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureSetDataSliceRegionCommand : IGALCommand
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
private Rectangle<int> _region;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
_layer = layer;
|
||||
_level = level;
|
||||
_region = region;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
|
@ -1,6 +1,4 @@
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources.Programs
|
||||
{
|
||||
class SourceProgramRequest : IProgramRequest
|
||||
{
|
||||
|
@ -119,6 +119,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetStorage(BufferRange buffer)
|
||||
{
|
||||
_renderer.New<TextureSetStorageCommand>().Set(Ref(this), buffer);
|
||||
|
@ -224,7 +224,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
xCount,
|
||||
yCount,
|
||||
dstLinear,
|
||||
dst.MemoryLayout);
|
||||
dst.MemoryLayout.UnpackGobBlocksInY(),
|
||||
dst.MemoryLayout.UnpackGobBlocksInZ());
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
|
@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
private int _dstHeight;
|
||||
private int _dstStride;
|
||||
private int _dstGobBlocksInY;
|
||||
private int _dstGobBlocksInZ;
|
||||
private int _lineLengthIn;
|
||||
private int _lineCount;
|
||||
|
||||
@ -117,6 +118,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
_dstHeight = (int)state.SetDstHeight;
|
||||
_dstStride = (int)state.PitchOut;
|
||||
_dstGobBlocksInY = 1 << (int)state.SetDstBlockSizeHeight;
|
||||
_dstGobBlocksInZ = 1 << (int)state.SetDstBlockSizeDepth;
|
||||
_lineLengthIn = (int)state.LineLengthIn;
|
||||
_lineCount = (int)state.LineCount;
|
||||
|
||||
@ -176,6 +178,31 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Verify if the destination X/Y and width/height are taken into account
|
||||
// for linear texture transfers. If not, we can use the fast path for that aswell.
|
||||
// Right now the copy code at the bottom assumes that it is used on both which might be incorrect.
|
||||
if (!_isLinear)
|
||||
{
|
||||
var target = memoryManager.Physical.TextureCache.FindTexture(
|
||||
memoryManager,
|
||||
_dstGpuVa,
|
||||
1,
|
||||
_dstStride,
|
||||
_dstHeight,
|
||||
_lineLengthIn,
|
||||
_lineCount,
|
||||
_isLinear,
|
||||
_dstGobBlocksInY,
|
||||
_dstGobBlocksInZ);
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
var dstCalculator = new OffsetCalculator(
|
||||
_dstWidth,
|
||||
_dstHeight,
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
|
@ -1,7 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using System;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
{
|
||||
|
@ -1317,10 +1317,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
for (int location = 0; location < attributeTypes.Length; location++)
|
||||
{
|
||||
attributeTypes[location] = vertexAttribState[location].UnpackType() switch
|
||||
VertexAttribType type = vertexAttribState[location].UnpackType();
|
||||
|
||||
attributeTypes[location] = type switch
|
||||
{
|
||||
3 => AttributeType.Sint,
|
||||
4 => AttributeType.Uint,
|
||||
VertexAttribType.Sint => AttributeType.Sint,
|
||||
VertexAttribType.Uint => AttributeType.Uint,
|
||||
_ => AttributeType.Float
|
||||
};
|
||||
}
|
||||
|
@ -267,6 +267,41 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
#pragma warning restore CS0649
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Vertex attribute vector and component size.
|
||||
/// </summary>
|
||||
enum VertexAttribSize
|
||||
{
|
||||
Size32x4 = 1,
|
||||
Size32x3 = 2,
|
||||
Size16x4 = 3,
|
||||
Size32x2 = 4,
|
||||
Size16x3 = 5,
|
||||
Size8x4 = 0xa,
|
||||
Size16x2 = 0xf,
|
||||
Size32 = 0x12,
|
||||
Size8x3 = 0x13,
|
||||
Size8x2 = 0x18,
|
||||
Size16 = 0x1b,
|
||||
Size8 = 0x1d,
|
||||
Rgb10A2 = 0x30,
|
||||
Rg11B10 = 0x31
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Vertex attribute component type.
|
||||
/// </summary>
|
||||
enum VertexAttribType
|
||||
{
|
||||
Snorm = 1,
|
||||
Unorm = 2,
|
||||
Sint = 3,
|
||||
Uint = 4,
|
||||
Uscaled = 5,
|
||||
Sscaled = 6,
|
||||
Float = 7
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Vertex buffer attribute state.
|
||||
/// </summary>
|
||||
@ -312,13 +347,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
return Attribute & 0x3fe00000;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <summary>
|
||||
/// Unpacks the Maxwell attribute size.
|
||||
/// </summary>
|
||||
/// <returns>Attribute size</returns>
|
||||
public VertexAttribSize UnpackSize()
|
||||
{
|
||||
return (VertexAttribSize)((Attribute >> 21) & 0x3f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the Maxwell attribute component type.
|
||||
/// </summary>
|
||||
/// <returns>Attribute component type</returns>
|
||||
public uint UnpackType()
|
||||
public VertexAttribType UnpackType()
|
||||
{
|
||||
return (Attribute >> 27) & 7;
|
||||
return (VertexAttribType)((Attribute >> 27) & 7);
|
||||
}
|
||||
}
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user