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4 Commits

Author SHA1 Message Date
merry
ce71f9144e InstEmitMemory32: Literal loads always have word-aligned PC (#3104) 2022-02-11 17:51:03 -03:00
gdkchan
f861f0bca2 Fix missing geometry shader passthrough inputs (#3106)
* Fix missing geometry shader passthrough inputs

* Shader cache version bump
2022-02-11 19:52:20 +01:00
edisionnano
571496d243 Ship SoundIO library only for the specified runtime (#3103)
* Add RuntimeIdentifers properties

For Linux, Windows and OS X x86-64
This ensures that the SoundIO project gets this property when built as a subproject

* Address gdkchan's nit

Merge tags into one
2022-02-11 00:15:13 +01:00
gdkchan
c3c3914ed3 Add a limit on the number of uses a constant may have (#3097) 2022-02-09 17:42:47 -03:00
6 changed files with 24 additions and 5 deletions

View File

@@ -9,13 +9,17 @@ namespace ARMeilleure.CodeGen.X86
{ {
static class X86Optimizer static class X86Optimizer
{ {
private const int MaxConstantUses = 10000;
public static void RunPass(ControlFlowGraph cfg) public static void RunPass(ControlFlowGraph cfg)
{ {
var constants = new Dictionary<ulong, Operand>(); var constants = new Dictionary<ulong, Operand>();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source) Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{ {
if (!constants.TryGetValue(source.Value, out var constant)) // If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
{ {
constant = Local(source.Type); constant = Local(source.Type);
@@ -23,7 +27,7 @@ namespace ARMeilleure.CodeGen.X86
block.Operations.AddBefore(operation, copyOp); block.Operations.AddBefore(operation, copyOp);
constants.Add(source.Value, constant); constants[source.Value] = constant;
} }
return constant; return constant;

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@@ -47,6 +47,20 @@ namespace ARMeilleure.Instructions
} }
} }
public static Operand GetIntA32AlignedPC(ArmEmitterContext context, int regIndex)
{
if (regIndex == RegisterAlias.Aarch32Pc)
{
OpCode32 op = (OpCode32)context.CurrOp;
return Const((int)(op.GetPc() & 0xfffffffc));
}
else
{
return Register(GetRegisterAlias(context.Mode, regIndex), RegisterType.Integer, OperandType.I32);
}
}
public static Operand GetVecA32(int regIndex) public static Operand GetVecA32(int regIndex)
{ {
return Register(regIndex, RegisterType.Vector, OperandType.V128); return Register(regIndex, RegisterType.Vector, OperandType.V128);

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@@ -153,7 +153,7 @@ namespace ARMeilleure.Instructions
{ {
OpCode32Mem op = (OpCode32Mem)context.CurrOp; OpCode32Mem op = (OpCode32Mem)context.CurrOp;
Operand n = context.Copy(GetIntA32(context, op.Rn)); Operand n = context.Copy(GetIntA32AlignedPC(context, op.Rn));
Operand m = GetMemM(context, setCarry: false); Operand m = GetMemM(context, setCarry: false);
Operand temp = default; Operand temp = default;

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@@ -3,6 +3,7 @@
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RuntimeIdentifiers>win-x64;linux-x64;osx-x64</RuntimeIdentifiers>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>

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@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary> /// <summary>
/// Version of the codegen (to be changed when codegen or guest format change). /// Version of the codegen (to be changed when codegen or guest format change).
/// </summary> /// </summary>
private const ulong ShaderCodeGenVersion = 3012; private const ulong ShaderCodeGenVersion = 3106;
// Progress reporting helpers // Progress reporting helpers
private volatile int _shaderCount; private volatile int _shaderCount;

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@@ -490,7 +490,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
} }
else else
{ {
int usedAttributes = context.Config.UsedInputAttributes; int usedAttributes = context.Config.UsedInputAttributes | context.Config.PassthroughAttributes;
while (usedAttributes != 0) while (usedAttributes != 0)
{ {
int index = BitOperations.TrailingZeroCount(usedAttributes); int index = BitOperations.TrailingZeroCount(usedAttributes);