Compare commits
9 Commits
Author | SHA1 | Date | |
---|---|---|---|
f9661a54d2 | |||
66e7fdb871 | |||
2bb9b33da1 | |||
1080f64df9 | |||
c48a75979f | |||
842cb26ba5 | |||
e235d5e7bb | |||
ed0b10c81f | |||
f92650fcff |
16
ARMeilleure/Decoders/OpCode32Mrs.cs
Normal file
16
ARMeilleure/Decoders/OpCode32Mrs.cs
Normal file
@ -0,0 +1,16 @@
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namespace ARMeilleure.Decoders
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{
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class OpCode32Mrs : OpCode32
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{
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public bool R { get; }
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public int Rd { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Mrs(inst, address, opCode);
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public OpCode32Mrs(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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R = ((opCode >> 22) & 1) != 0;
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Rd = (opCode >> 12) & 0xf;
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}
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}
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}
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@ -704,6 +704,7 @@ namespace ARMeilleure.Decoders
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SetA32("<<<<00110100xxxxxxxxxxxxxxxxxxxx", InstName.Movt, InstEmit32.Movt, OpCode32AluImm16.Create);
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SetA32("<<<<1110xxx1xxxxxxxx111xxxx1xxxx", InstName.Mrc, InstEmit32.Mrc, OpCode32System.Create);
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SetA32("<<<<11000101xxxxxxxx111xxxxxxxxx", InstName.Mrrc, InstEmit32.Mrrc, OpCode32System.Create);
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SetA32("<<<<00010x001111xxxx000000000000", InstName.Mrs, InstEmit32.Mrs, OpCode32Mrs.Create);
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SetA32("<<<<00010x10xxxx111100000000xxxx", InstName.Msr, InstEmit32.Msr, OpCode32MsrReg.Create);
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SetA32("<<<<0000000xxxxx0000xxxx1001xxxx", InstName.Mul, InstEmit32.Mul, OpCode32AluMla.Create);
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SetA32("<<<<0011111x0000xxxxxxxxxxxxxxxx", InstName.Mvn, InstEmit32.Mvn, OpCode32AluImm.Create);
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@ -792,185 +793,189 @@ namespace ARMeilleure.Decoders
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SetA32("<<<<01101111xxxxxxxxxx000111xxxx", InstName.Uxth, InstEmit32.Uxth, OpCode32AluUx.Create);
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// FP & SIMD
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SetA32("111100111x110000xxx0001101x0xxx0", InstName.Aesd_V, InstEmit32.Aesd_V, OpCode32Simd.Create);
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SetA32("111100111x110000xxx0001100x0xxx0", InstName.Aese_V, InstEmit32.Aese_V, OpCode32Simd.Create);
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SetA32("111100111x110000xxx0001111x0xxx0", InstName.Aesimc_V, InstEmit32.Aesimc_V, OpCode32Simd.Create);
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SetA32("111100111x110000xxx0001110x0xxx0", InstName.Aesmc_V, InstEmit32.Aesmc_V, OpCode32Simd.Create);
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SetA32("1111001x0x<<xxxxxxxx0111xxx0xxxx", InstName.Vabd, InstEmit32.Vabd_I, OpCode32SimdReg.Create);
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SetA32("1111001x1x<<xxxxxxxx0111x0x0xxxx", InstName.Vabdl, InstEmit32.Vabdl_I, OpCode32SimdRegLong.Create);
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SetA32("<<<<11101x110000xxxx101x11x0xxxx", InstName.Vabs, InstEmit32.Vabs_S, OpCode32SimdS.Create);
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SetA32("111100111x11<<01xxxx00110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
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SetA32("111100111x111001xxxx01110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
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SetA32("111100100xxxxxxxxxxx1000xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_I, OpCode32SimdReg.Create);
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SetA32("<<<<11100x11xxxxxxxx101xx0x0xxxx", InstName.Vadd, InstEmit32.Vadd_S, OpCode32SimdRegS.Create);
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SetA32("111100100x00xxxxxxxx1101xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_V, OpCode32SimdReg.Create);
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SetA32("1111001x1x<<xxxxxxxx0000x0x0xxxx", InstName.Vaddl, InstEmit32.Vaddl_I, OpCode32SimdRegLong.Create);
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SetA32("1111001x1x<<xxxxxxxx0001x0x0xxxx", InstName.Vaddw, InstEmit32.Vaddw_I, OpCode32SimdRegWide.Create);
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SetA32("111100100x00xxxxxxxx0001xxx1xxxx", InstName.Vand, InstEmit32.Vand_I, OpCode32SimdBinary.Create);
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SetA32("111100100x01xxxxxxxx0001xxx1xxxx", InstName.Vbic, InstEmit32.Vbic_I, OpCode32SimdBinary.Create);
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SetA32("1111001x1x000xxxxxxx<<x10x11xxxx", InstName.Vbic, InstEmit32.Vbic_II, OpCode32SimdImm.Create);
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SetA32("111100110x11xxxxxxxx0001xxx1xxxx", InstName.Vbif, InstEmit32.Vbif, OpCode32SimdBinary.Create);
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SetA32("111100110x10xxxxxxxx0001xxx1xxxx", InstName.Vbit, InstEmit32.Vbit, OpCode32SimdBinary.Create);
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SetA32("111100110x01xxxxxxxx0001xxx1xxxx", InstName.Vbsl, InstEmit32.Vbsl, OpCode32SimdBinary.Create);
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SetA32("111100110x<<xxxxxxxx1000xxx1xxxx", InstName.Vceq, InstEmit32.Vceq_I, OpCode32SimdReg.Create);
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SetA32("111100100x00xxxxxxxx1110xxx0xxxx", InstName.Vceq, InstEmit32.Vceq_V, OpCode32SimdReg.Create);
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SetA32("111100111x11xx01xxxx0x010xx0xxxx", InstName.Vceq, InstEmit32.Vceq_Z, OpCode32SimdCmpZ.Create);
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SetA32("1111001x0x<<xxxxxxxx0011xxx1xxxx", InstName.Vcge, InstEmit32.Vcge_I, OpCode32SimdReg.Create);
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SetA32("111100110x00xxxxxxxx1110xxx0xxxx", InstName.Vcge, InstEmit32.Vcge_V, OpCode32SimdReg.Create);
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SetA32("111100111x11xx01xxxx0x001xx0xxxx", InstName.Vcge, InstEmit32.Vcge_Z, OpCode32SimdCmpZ.Create);
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SetA32("1111001x0x<<xxxxxxxx0011xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_I, OpCode32SimdReg.Create);
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SetA32("111100110x10xxxxxxxx1110xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_V, OpCode32SimdReg.Create);
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SetA32("111100111x11xx01xxxx0x000xx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_Z, OpCode32SimdCmpZ.Create);
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SetA32("111100111x11xx01xxxx0x011xx0xxxx", InstName.Vcle, InstEmit32.Vcle_Z, OpCode32SimdCmpZ.Create);
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SetA32("111100111x11xx01xxxx0x100xx0xxxx", InstName.Vclt, InstEmit32.Vclt_Z, OpCode32SimdCmpZ.Create);
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SetA32("<<<<11101x11010xxxxx101x01x0xxxx", InstName.Vcmp, InstEmit32.Vcmp, OpCode32SimdS.Create);
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SetA32("<<<<11101x11010xxxxx101x11x0xxxx", InstName.Vcmpe, InstEmit32.Vcmpe, OpCode32SimdS.Create);
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SetA32("111100111x110000xxxx01010xx0xxxx", InstName.Vcnt, InstEmit32.Vcnt, OpCode32SimdCmpZ.Create);
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SetA32("<<<<11101x110111xxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FD, OpCode32SimdS.Create); // FP 32 and 64, scalar.
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SetA32("<<<<11101x11110xxxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // FP32 to int.
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SetA32("<<<<11101x111000xxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // Int to FP32.
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SetA32("111111101x1111xxxxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_RM, OpCode32SimdCvtFI.Create); // The many FP32 to int encodings (fp).
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SetA32("111100111x111011xxxx011xxxx0xxxx", InstName.Vcvt, InstEmit32.Vcvt_V, OpCode32SimdCmpZ.Create); // FP and integer, vector.
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SetA32("<<<<11101x00xxxxxxxx101xx0x0xxxx", InstName.Vdiv, InstEmit32.Vdiv_S, OpCode32SimdRegS.Create);
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SetA32("<<<<11101xx0xxxxxxxx1011x0x10000", InstName.Vdup, InstEmit32.Vdup, OpCode32SimdDupGP.Create);
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SetA32("111100111x11xxxxxxxx11000xx0xxxx", InstName.Vdup, InstEmit32.Vdup_1, OpCode32SimdDupElem.Create);
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SetA32("111100110x00xxxxxxxx0001xxx1xxxx", InstName.Veor, InstEmit32.Veor_I, OpCode32SimdBinary.Create);
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SetA32("111100101x11xxxxxxxxxxxxxxx0xxxx", InstName.Vext, InstEmit32.Vext, OpCode32SimdExt.Create);
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SetA32("<<<<11101x10xxxxxxxx101xx0x0xxxx", InstName.Vfma, InstEmit32.Vfma_S, OpCode32SimdRegS.Create);
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SetA32("111100100x00xxxxxxxx1100xxx1xxxx", InstName.Vfma, InstEmit32.Vfma_V, OpCode32SimdReg.Create);
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SetA32("<<<<11101x10xxxxxxxx101xx1x0xxxx", InstName.Vfms, InstEmit32.Vfms_S, OpCode32SimdRegS.Create);
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SetA32("111100100x10xxxxxxxx1100xxx1xxxx", InstName.Vfms, InstEmit32.Vfms_V, OpCode32SimdReg.Create);
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SetA32("<<<<11101x01xxxxxxxx101xx1x0xxxx", InstName.Vfnma, InstEmit32.Vfnma_S, OpCode32SimdRegS.Create);
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SetA32("<<<<11101x01xxxxxxxx101xx0x0xxxx", InstName.Vfnms, InstEmit32.Vfnms_S, OpCode32SimdRegS.Create);
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SetA32("1111001x0x<<xxxxxxxx0000xxx0xxxx", InstName.Vhadd, InstEmit32.Vhadd, OpCode32SimdReg.Create);
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SetA32("111101001x10xxxxxxxxxx00xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemSingle.Create);
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SetA32("111101000x10xxxxxxxx0111xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 1.
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SetA32("111101000x10xxxxxxxx1010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 2.
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SetA32("111101000x10xxxxxxxx0110xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 3.
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SetA32("111101000x10xxxxxxxx0010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 4.
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SetA32("111101001x10xxxxxxxxxx01xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemSingle.Create);
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SetA32("111101000x10xxxxxxxx100xxxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
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SetA32("111101000x10xxxxxxxx0011xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
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SetA32("111101001x10xxxxxxxxxx10xxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemSingle.Create);
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SetA32("111101000x10xxxxxxxx010xxxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
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SetA32("111101001x10xxxxxxxxxx11xxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemSingle.Create);
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SetA32("111101000x10xxxxxxxx000xxxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
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SetA32("<<<<11001x01xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
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SetA32("<<<<11001x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
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SetA32("<<<<11010x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
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SetA32("<<<<11001x01xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
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SetA32("<<<<11001x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
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SetA32("<<<<11010x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
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SetA32("<<<<1101xx01xxxxxxxx101xxxxxxxxx", InstName.Vldr, InstEmit32.Vldr, OpCode32SimdMemImm.Create);
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SetA32("1111001x0x<<xxxxxxxx0110xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_I, OpCode32SimdReg.Create);
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SetA32("111100100x00xxxxxxxx1111xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_V, OpCode32SimdReg.Create);
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SetA32("1111001x0x<<xxxxxxxx0110xxx1xxxx", InstName.Vmin, InstEmit32.Vmin_I, OpCode32SimdReg.Create);
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SetA32("111100100x10xxxxxxxx1111xxx0xxxx", InstName.Vmin, InstEmit32.Vmin_V, OpCode32SimdReg.Create);
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SetA32("111111101x00xxxxxxxx10>>x0x0xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_S, OpCode32SimdRegS.Create);
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SetA32("111100110x0xxxxxxxxx1111xxx1xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_V, OpCode32SimdReg.Create);
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SetA32("111111101x00xxxxxxxx10>>x1x0xxxx", InstName.Vminnm, InstEmit32.Vminnm_S, OpCode32SimdRegS.Create);
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SetA32("111100110x1xxxxxxxxx1111xxx1xxxx", InstName.Vminnm, InstEmit32.Vminnm_V, OpCode32SimdReg.Create);
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SetA32("1111001x1x<<xxxxxxxx000xx1x0xxxx", InstName.Vmla, InstEmit32.Vmla_1, OpCode32SimdRegElem.Create);
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SetA32("111100100xxxxxxxxxxx1001xxx0xxxx", InstName.Vmla, InstEmit32.Vmla_I, OpCode32SimdReg.Create);
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SetA32("<<<<11100x00xxxxxxxx101xx0x0xxxx", InstName.Vmla, InstEmit32.Vmla_S, OpCode32SimdRegS.Create);
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SetA32("111100100x00xxxxxxxx1101xxx1xxxx", InstName.Vmla, InstEmit32.Vmla_V, OpCode32SimdReg.Create);
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SetA32("1111001x1x<<xxxxxxxx010xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_1, OpCode32SimdRegElem.Create);
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SetA32("<<<<11100x00xxxxxxxx101xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_S, OpCode32SimdRegS.Create);
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SetA32("111100100x10xxxxxxxx1101xxx1xxxx", InstName.Vmls, InstEmit32.Vmls_V, OpCode32SimdReg.Create);
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SetA32("111100110xxxxxxxxxxx1001xxx0xxxx", InstName.Vmls, InstEmit32.Vmls_I, OpCode32SimdReg.Create);
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SetA32("1111001x1x<<xxxxxxx01010x0x0xxxx", InstName.Vmlsl, InstEmit32.Vmlsl_I, OpCode32SimdRegLong.Create);
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SetA32("<<<<11100xx0xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // From gen purpose.
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SetA32("<<<<1110xxx1xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // To gen purpose.
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SetA32("<<<<1100010xxxxxxxxx101000x1xxxx", InstName.Vmov, InstEmit32.Vmov_G2, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and single precision x2.
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SetA32("<<<<1100010xxxxxxxxx101100x1xxxx", InstName.Vmov, InstEmit32.Vmov_GD, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and double precision.
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SetA32("<<<<1110000xxxxxxxxx1010x0010000", InstName.Vmov, InstEmit32.Vmov_GS, OpCode32SimdMovGp.Create); // To/from gen purpose and single precision.
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SetA32("1111001x1x000xxxxxxx0xx00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q vector I32.
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SetA32("<<<<11101x11xxxxxxxx101x0000xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm44.Create); // Scalar f16/32/64 based on size 01 10 11.
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SetA32("1111001x1x000xxxxxxx10x00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I16.
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SetA32("1111001x1x000xxxxxxx11xx0x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q (dt - from cmode).
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SetA32("1111001x1x000xxxxxxx11100x11xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I64.
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SetA32("<<<<11101x110000xxxx101x01x0xxxx", InstName.Vmov, InstEmit32.Vmov_S, OpCode32SimdS.Create);
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SetA32("1111001x1x001000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
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SetA32("1111001x1x010000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
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SetA32("1111001x1x100000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
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SetA32("111100111x11xx10xxxx001000x0xxx0", InstName.Vmovn, InstEmit32.Vmovn, OpCode32SimdCmpZ.Create);
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SetA32("<<<<11101111xxxxxxxx101000010000", InstName.Vmrs, InstEmit32.Vmrs, OpCode32SimdSpecial.Create);
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SetA32("<<<<11101110xxxxxxxx101000010000", InstName.Vmsr, InstEmit32.Vmsr, OpCode32SimdSpecial.Create);
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SetA32("1111001x1x<<xxxxxxxx100xx1x0xxxx", InstName.Vmul, InstEmit32.Vmul_1, OpCode32SimdRegElem.Create);
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SetA32("111100100x<<xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
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SetA32("111100110x00xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
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SetA32("<<<<11100x10xxxxxxxx101xx0x0xxxx", InstName.Vmul, InstEmit32.Vmul_S, OpCode32SimdRegS.Create);
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SetA32("111100110x00xxxxxxxx1101xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_V, OpCode32SimdReg.Create);
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SetA32("1111001x1x<<xxxxxxx01010x1x0xxxx", InstName.Vmull, InstEmit32.Vmull_1, OpCode32SimdRegElemLong.Create);
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||||
SetA32("1111001x1x<<xxxxxxx01100x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("111100101xx0xxxxxxx01110x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create); // P8/P64
|
||||
SetA32("111100111x110000xxxx01011xx0xxxx", InstName.Vmvn, InstEmit32.Vmvn_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx0xx00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create); // D/Q vector I32.
|
||||
SetA32("1111001x1x000xxxxxxx10x00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
|
||||
SetA32("1111001x1x000xxxxxxx110x0x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
|
||||
SetA32("<<<<11101x110001xxxx101x01x0xxxx", InstName.Vneg, InstEmit32.Vneg_S, OpCode32SimdS.Create);
|
||||
SetA32("111100111x11<<01xxxx00111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x111001xxxx01111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11100x01xxxxxxxx101xx1x0xxxx", InstName.Vnmla, InstEmit32.Vnmla_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11100x01xxxxxxxx101xx0x0xxxx", InstName.Vnmls, InstEmit32.Vnmls_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x11xxxxxxxx0001xxx1xxxx", InstName.Vorn, InstEmit32.Vorn_I, OpCode32SimdBinary.Create);
|
||||
SetA32("111100100x10xxxxxxxx0001xxx1xxxx", InstName.Vorr, InstEmit32.Vorr_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx1010x0x1xxxx", InstName.Vpmin, InstEmit32.Vpmin_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x10xxxxxxxx1111x0x0xxxx", InstName.Vpmin, InstEmit32.Vpmin_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("111100111x111011xxxx010x0xx0xxxx", InstName.Vrecpe, InstEmit32.Vrecpe, OpCode32SimdSqrte.Create);
|
||||
SetA32("111100100x00xxxxxxxx1111xxx1xxxx", InstName.Vrecps, InstEmit32.Vrecps, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx00xxxx000<<xx0xxxx", InstName.Vrev, InstEmit32.Vrev, OpCode32SimdRev.Create);
|
||||
SetA32("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx0010>xx1xxxx", InstName.Vrshr, InstEmit32.Vrshr, OpCode32SimdShImm.Create);
|
||||
SetA32("111100111x111011xxxx010x1xx0xxxx", InstName.Vrsqrte, InstEmit32.Vrsqrte, OpCode32SimdSqrte.Create);
|
||||
SetA32("111100100x10xxxxxxxx1111xxx1xxxx", InstName.Vrsqrts, InstEmit32.Vrsqrts, OpCode32SimdReg.Create);
|
||||
SetA32("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create);
|
||||
SetA32("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create);
|
||||
SetA32("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create); // A1 encoding.
|
||||
SetA32("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create);
|
||||
SetA32("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create);
|
||||
SetA32("111101001x00xxxxxxxx<<00xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx0111xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 1.
|
||||
SetA32("111101000x00xxxxxxxx1010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 2.
|
||||
SetA32("111101000x00xxxxxxxx0110xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 3.
|
||||
SetA32("111101000x00xxxxxxxx0010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 4.
|
||||
SetA32("111101001x00xxxxxxxx<<01xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx100xxxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
|
||||
SetA32("111101000x00xxxxxxxx0011xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
|
||||
SetA32("111101001x00xxxxxxxx<<10xxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx010xxxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("111101001x00xxxxxxxx<<11xxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx000xxxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("<<<<11001x00xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x00xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<1101xx00xxxxxxxx101xxxxxxxxx", InstName.Vstr, InstEmit32.Vstr, OpCode32SimdMemImm.Create);
|
||||
SetA32("111100110xxxxxxxxxxx1000xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x11xxxxxxxx101xx1x0xxxx", InstName.Vsub, InstEmit32.Vsub_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create);
|
||||
SetA32("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create);
|
||||
SetA32("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11<<10xxxx00010xx0xxxx", InstName.Vuzp, InstEmit32.Vuzp, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x11<<10xxxx00011xx0xxxx", InstName.Vzip, InstEmit32.Vzip, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x110000xxx0001101x0xxx0", InstName.Aesd_V, InstEmit32.Aesd_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001100x0xxx0", InstName.Aese_V, InstEmit32.Aese_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001111x0xxx0", InstName.Aesimc_V, InstEmit32.Aesimc_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001110x0xxx0", InstName.Aesmc_V, InstEmit32.Aesmc_V, OpCode32Simd.Create);
|
||||
SetA32("111100110x00xxx0xxx01100x1x0xxx0", InstName.Sha256h_V, InstEmit32.Sha256h_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x01xxx0xxx01100x1x0xxx0", InstName.Sha256h2_V, InstEmit32.Sha256h2_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x111010xxx0001111x0xxx0", InstName.Sha256su0_V, InstEmit32.Sha256su0_V, OpCode32Simd.Create);
|
||||
SetA32("111100110x10xxx0xxx01100x1x0xxx0", InstName.Sha256su1_V, InstEmit32.Sha256su1_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0111xxx0xxxx", InstName.Vabd, InstEmit32.Vabd_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0111x0x0xxxx", InstName.Vabdl, InstEmit32.Vabdl_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("<<<<11101x110000xxxx101x11x0xxxx", InstName.Vabs, InstEmit32.Vabs_S, OpCode32SimdS.Create);
|
||||
SetA32("111100111x11<<01xxxx00110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x111001xxxx01110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100100xxxxxxxxxxx1000xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x11xxxxxxxx101xx0x0xxxx", InstName.Vadd, InstEmit32.Vadd_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x00xxxxxxxx1101xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0000x0x0xxxx", InstName.Vaddl, InstEmit32.Vaddl_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0001x0x0xxxx", InstName.Vaddw, InstEmit32.Vaddw_I, OpCode32SimdRegWide.Create);
|
||||
SetA32("111100100x00xxxxxxxx0001xxx1xxxx", InstName.Vand, InstEmit32.Vand_I, OpCode32SimdBinary.Create);
|
||||
SetA32("111100100x01xxxxxxxx0001xxx1xxxx", InstName.Vbic, InstEmit32.Vbic_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx<<x10x11xxxx", InstName.Vbic, InstEmit32.Vbic_II, OpCode32SimdImm.Create);
|
||||
SetA32("111100110x11xxxxxxxx0001xxx1xxxx", InstName.Vbif, InstEmit32.Vbif, OpCode32SimdBinary.Create);
|
||||
SetA32("111100110x10xxxxxxxx0001xxx1xxxx", InstName.Vbit, InstEmit32.Vbit, OpCode32SimdBinary.Create);
|
||||
SetA32("111100110x01xxxxxxxx0001xxx1xxxx", InstName.Vbsl, InstEmit32.Vbsl, OpCode32SimdBinary.Create);
|
||||
SetA32("111100110x<<xxxxxxxx1000xxx1xxxx", InstName.Vceq, InstEmit32.Vceq_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100100x00xxxxxxxx1110xxx0xxxx", InstName.Vceq, InstEmit32.Vceq_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx01xxxx0x010xx0xxxx", InstName.Vceq, InstEmit32.Vceq_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0011xxx1xxxx", InstName.Vcge, InstEmit32.Vcge_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1110xxx0xxxx", InstName.Vcge, InstEmit32.Vcge_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx01xxxx0x001xx0xxxx", InstName.Vcge, InstEmit32.Vcge_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0011xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x10xxxxxxxx1110xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx01xxxx0x000xx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x11xx01xxxx0x011xx0xxxx", InstName.Vcle, InstEmit32.Vcle_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x11xx01xxxx0x100xx0xxxx", InstName.Vclt, InstEmit32.Vclt_Z, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11101x11010xxxxx101x01x0xxxx", InstName.Vcmp, InstEmit32.Vcmp, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x11010xxxxx101x11x0xxxx", InstName.Vcmpe, InstEmit32.Vcmpe, OpCode32SimdS.Create);
|
||||
SetA32("111100111x110000xxxx01010xx0xxxx", InstName.Vcnt, InstEmit32.Vcnt, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11101x110111xxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FD, OpCode32SimdS.Create); // FP 32 and 64, scalar.
|
||||
SetA32("<<<<11101x11110xxxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // FP32 to int.
|
||||
SetA32("<<<<11101x111000xxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // Int to FP32.
|
||||
SetA32("111111101x1111xxxxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_RM, OpCode32SimdCvtFI.Create); // The many FP32 to int encodings (fp).
|
||||
SetA32("111100111x111011xxxx011xxxx0xxxx", InstName.Vcvt, InstEmit32.Vcvt_V, OpCode32SimdCmpZ.Create); // FP and integer, vector.
|
||||
SetA32("<<<<11101x00xxxxxxxx101xx0x0xxxx", InstName.Vdiv, InstEmit32.Vdiv_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11101xx0xxxxxxxx1011x0x10000", InstName.Vdup, InstEmit32.Vdup, OpCode32SimdDupGP.Create);
|
||||
SetA32("111100111x11xxxxxxxx11000xx0xxxx", InstName.Vdup, InstEmit32.Vdup_1, OpCode32SimdDupElem.Create);
|
||||
SetA32("111100110x00xxxxxxxx0001xxx1xxxx", InstName.Veor, InstEmit32.Veor_I, OpCode32SimdBinary.Create);
|
||||
SetA32("111100101x11xxxxxxxxxxxxxxx0xxxx", InstName.Vext, InstEmit32.Vext, OpCode32SimdExt.Create);
|
||||
SetA32("<<<<11101x10xxxxxxxx101xx0x0xxxx", InstName.Vfma, InstEmit32.Vfma_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x00xxxxxxxx1100xxx1xxxx", InstName.Vfma, InstEmit32.Vfma_V, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11101x10xxxxxxxx101xx1x0xxxx", InstName.Vfms, InstEmit32.Vfms_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x10xxxxxxxx1100xxx1xxxx", InstName.Vfms, InstEmit32.Vfms_V, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11101x01xxxxxxxx101xx1x0xxxx", InstName.Vfnma, InstEmit32.Vfnma_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11101x01xxxxxxxx101xx0x0xxxx", InstName.Vfnms, InstEmit32.Vfnms_S, OpCode32SimdRegS.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0000xxx0xxxx", InstName.Vhadd, InstEmit32.Vhadd, OpCode32SimdReg.Create);
|
||||
SetA32("111101001x10xxxxxxxxxx00xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx0111xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 1.
|
||||
SetA32("111101000x10xxxxxxxx1010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 2.
|
||||
SetA32("111101000x10xxxxxxxx0110xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 3.
|
||||
SetA32("111101000x10xxxxxxxx0010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 4.
|
||||
SetA32("111101001x10xxxxxxxxxx01xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx100xxxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
|
||||
SetA32("111101000x10xxxxxxxx0011xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
|
||||
SetA32("111101001x10xxxxxxxxxx10xxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx010xxxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("111101001x10xxxxxxxxxx11xxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x10xxxxxxxx000xxxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("<<<<11001x01xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x01xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<1101xx01xxxxxxxx101xxxxxxxxx", InstName.Vldr, InstEmit32.Vldr, OpCode32SimdMemImm.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0110xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100100x00xxxxxxxx1111xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0110xxx1xxxx", InstName.Vmin, InstEmit32.Vmin_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100100x10xxxxxxxx1111xxx0xxxx", InstName.Vmin, InstEmit32.Vmin_V, OpCode32SimdReg.Create);
|
||||
SetA32("111111101x00xxxxxxxx10>>x0x0xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100110x0xxxxxxxxx1111xxx1xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_V, OpCode32SimdReg.Create);
|
||||
SetA32("111111101x00xxxxxxxx10>>x1x0xxxx", InstName.Vminnm, InstEmit32.Vminnm_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100110x1xxxxxxxxx1111xxx1xxxx", InstName.Vminnm, InstEmit32.Vminnm_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx000xx1x0xxxx", InstName.Vmla, InstEmit32.Vmla_1, OpCode32SimdRegElem.Create);
|
||||
SetA32("111100100xxxxxxxxxxx1001xxx0xxxx", InstName.Vmla, InstEmit32.Vmla_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x00xxxxxxxx101xx0x0xxxx", InstName.Vmla, InstEmit32.Vmla_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x00xxxxxxxx1101xxx1xxxx", InstName.Vmla, InstEmit32.Vmla_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx010xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_1, OpCode32SimdRegElem.Create);
|
||||
SetA32("<<<<11100x00xxxxxxxx101xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x10xxxxxxxx1101xxx1xxxx", InstName.Vmls, InstEmit32.Vmls_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100110xxxxxxxxxxx1001xxx0xxxx", InstName.Vmls, InstEmit32.Vmls_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxx01010x0x0xxxx", InstName.Vmlsl, InstEmit32.Vmlsl_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("<<<<11100xx0xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // From gen purpose.
|
||||
SetA32("<<<<1110xxx1xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // To gen purpose.
|
||||
SetA32("<<<<1100010xxxxxxxxx101000x1xxxx", InstName.Vmov, InstEmit32.Vmov_G2, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and single precision x2.
|
||||
SetA32("<<<<1100010xxxxxxxxx101100x1xxxx", InstName.Vmov, InstEmit32.Vmov_GD, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and double precision.
|
||||
SetA32("<<<<1110000xxxxxxxxx1010x0010000", InstName.Vmov, InstEmit32.Vmov_GS, OpCode32SimdMovGp.Create); // To/from gen purpose and single precision.
|
||||
SetA32("1111001x1x000xxxxxxx0xx00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q vector I32.
|
||||
SetA32("<<<<11101x11xxxxxxxx101x0000xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm44.Create); // Scalar f16/32/64 based on size 01 10 11.
|
||||
SetA32("1111001x1x000xxxxxxx10x00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I16.
|
||||
SetA32("1111001x1x000xxxxxxx11xx0x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q (dt - from cmode).
|
||||
SetA32("1111001x1x000xxxxxxx11100x11xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I64.
|
||||
SetA32("<<<<11101x110000xxxx101x01x0xxxx", InstName.Vmov, InstEmit32.Vmov_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x001000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
|
||||
SetA32("1111001x1x010000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
|
||||
SetA32("1111001x1x100000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
|
||||
SetA32("111100111x11xx10xxxx001000x0xxx0", InstName.Vmovn, InstEmit32.Vmovn, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11101111xxxxxxxx101000010000", InstName.Vmrs, InstEmit32.Vmrs, OpCode32SimdSpecial.Create);
|
||||
SetA32("<<<<11101110xxxxxxxx101000010000", InstName.Vmsr, InstEmit32.Vmsr, OpCode32SimdSpecial.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx100xx1x0xxxx", InstName.Vmul, InstEmit32.Vmul_1, OpCode32SimdRegElem.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x10xxxxxxxx101xx0x0xxxx", InstName.Vmul, InstEmit32.Vmul_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100110x00xxxxxxxx1101xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxx01010x1x0xxxx", InstName.Vmull, InstEmit32.Vmull_1, OpCode32SimdRegElemLong.Create);
|
||||
SetA32("1111001x1x<<xxxxxxx01100x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("111100101xx0xxxxxxx01110x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create); // P8/P64
|
||||
SetA32("111100111x110000xxxx01011xx0xxxx", InstName.Vmvn, InstEmit32.Vmvn_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx0xx00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create); // D/Q vector I32.
|
||||
SetA32("1111001x1x000xxxxxxx10x00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
|
||||
SetA32("1111001x1x000xxxxxxx110x0x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
|
||||
SetA32("<<<<11101x110001xxxx101x01x0xxxx", InstName.Vneg, InstEmit32.Vneg_S, OpCode32SimdS.Create);
|
||||
SetA32("111100111x11<<01xxxx00111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x111001xxxx01111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
|
||||
SetA32("<<<<11100x01xxxxxxxx101xx1x0xxxx", InstName.Vnmla, InstEmit32.Vnmla_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11100x01xxxxxxxx101xx0x0xxxx", InstName.Vnmls, InstEmit32.Vnmls_S, OpCode32SimdRegS.Create);
|
||||
SetA32("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x11xxxxxxxx0001xxx1xxxx", InstName.Vorn, InstEmit32.Vorn_I, OpCode32SimdBinary.Create);
|
||||
SetA32("111100100x10xxxxxxxx0001xxx1xxxx", InstName.Vorr, InstEmit32.Vorr_I, OpCode32SimdBinary.Create);
|
||||
SetA32("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx1010x0x1xxxx", InstName.Vpmin, InstEmit32.Vpmin_I, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x10xxxxxxxx1111x0x0xxxx", InstName.Vpmin, InstEmit32.Vpmin_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("111100111x111011xxxx010x0xx0xxxx", InstName.Vrecpe, InstEmit32.Vrecpe, OpCode32SimdSqrte.Create);
|
||||
SetA32("111100100x00xxxxxxxx1111xxx1xxxx", InstName.Vrecps, InstEmit32.Vrecps, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11xx00xxxx000<<xx0xxxx", InstName.Vrev, InstEmit32.Vrev, OpCode32SimdRev.Create);
|
||||
SetA32("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create);
|
||||
SetA32("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx0010>xx1xxxx", InstName.Vrshr, InstEmit32.Vrshr, OpCode32SimdShImm.Create);
|
||||
SetA32("111100111x111011xxxx010x1xx0xxxx", InstName.Vrsqrte, InstEmit32.Vrsqrte, OpCode32SimdSqrte.Create);
|
||||
SetA32("111100100x10xxxxxxxx1111xxx1xxxx", InstName.Vrsqrts, InstEmit32.Vrsqrts, OpCode32SimdReg.Create);
|
||||
SetA32("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create);
|
||||
SetA32("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create);
|
||||
SetA32("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create); // A1 encoding.
|
||||
SetA32("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create);
|
||||
SetA32("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create);
|
||||
SetA32("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create);
|
||||
SetA32("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create);
|
||||
SetA32("111101001x00xxxxxxxx<<00xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx0111xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 1.
|
||||
SetA32("111101000x00xxxxxxxx1010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 2.
|
||||
SetA32("111101000x00xxxxxxxx0110xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 3.
|
||||
SetA32("111101000x00xxxxxxxx0010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 4.
|
||||
SetA32("111101001x00xxxxxxxx<<01xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx100xxxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
|
||||
SetA32("111101000x00xxxxxxxx0011xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
|
||||
SetA32("111101001x00xxxxxxxx<<10xxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx010xxxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("111101001x00xxxxxxxx<<11xxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemSingle.Create);
|
||||
SetA32("111101000x00xxxxxxxx000xxxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
|
||||
SetA32("<<<<11001x00xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x00xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11001x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<11010x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
|
||||
SetA32("<<<<1101xx00xxxxxxxx101xxxxxxxxx", InstName.Vstr, InstEmit32.Vstr, OpCode32SimdMemImm.Create);
|
||||
SetA32("111100110xxxxxxxxxxx1000xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_I, OpCode32SimdReg.Create);
|
||||
SetA32("<<<<11100x11xxxxxxxx101xx1x0xxxx", InstName.Vsub, InstEmit32.Vsub_S, OpCode32SimdRegS.Create);
|
||||
SetA32("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create);
|
||||
SetA32("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create);
|
||||
SetA32("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x11<<10xxxx00010xx0xxxx", InstName.Vuzp, InstEmit32.Vuzp, OpCode32SimdCmpZ.Create);
|
||||
SetA32("111100111x11<<10xxxx00011xx0xxxx", InstName.Vzip, InstEmit32.Vzip, OpCode32SimdCmpZ.Create);
|
||||
#endregion
|
||||
|
||||
#region "OpCode Table (AArch32, T16)"
|
||||
|
64
ARMeilleure/Instructions/InstEmitSimdHash32.cs
Normal file
64
ARMeilleure/Instructions/InstEmitSimdHash32.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using ARMeilleure.Decoders;
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class InstEmit32
|
||||
{
|
||||
#region "Sha256"
|
||||
public static void Sha256h_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)), d, n, m);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Sha256h2_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)), d, n, m);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Sha256su0_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), d, m);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Sha256su1_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), d, n, m);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -169,6 +169,31 @@ namespace ARMeilleure.Instructions
|
||||
SetIntA32(context, op.CRn, context.ConvertI64ToI32(context.ShiftRightUI(result, Const(32))));
|
||||
}
|
||||
|
||||
public static void Mrs(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Mrs op = (OpCode32Mrs)context.CurrOp;
|
||||
|
||||
if (op.R)
|
||||
{
|
||||
throw new NotImplementedException("SPSR");
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand vSh = context.ShiftLeft(GetFlag(PState.VFlag), Const((int)PState.VFlag));
|
||||
Operand cSh = context.ShiftLeft(GetFlag(PState.CFlag), Const((int)PState.CFlag));
|
||||
Operand zSh = context.ShiftLeft(GetFlag(PState.ZFlag), Const((int)PState.ZFlag));
|
||||
Operand nSh = context.ShiftLeft(GetFlag(PState.NFlag), Const((int)PState.NFlag));
|
||||
Operand qSh = context.ShiftLeft(GetFlag(PState.QFlag), Const((int)PState.QFlag));
|
||||
|
||||
Operand spsr = context.BitwiseOr(context.BitwiseOr(nSh, zSh), context.BitwiseOr(cSh, vSh));
|
||||
spsr = context.BitwiseOr(spsr, qSh);
|
||||
|
||||
// TODO: Remaining flags.
|
||||
|
||||
SetIntA32(context, op.Rd, spsr);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Msr(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32MsrReg op = (OpCode32MsrReg)context.CurrOp;
|
||||
|
581
Ryujinx.Ava/Assets/Locales/ja_JP.json
Normal file
581
Ryujinx.Ava/Assets/Locales/ja_JP.json
Normal file
@ -0,0 +1,581 @@
|
||||
{
|
||||
"MenuBarFileOpenApplet": "アプレットを開く",
|
||||
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "スタンドアロンモードで Mii エディタアプレットを開きます",
|
||||
"SettingsTabInputDirectMouseAccess": "マウス直接アクセス",
|
||||
"SettingsTabSystemMemoryManagerMode": "メモリ管理モード:",
|
||||
"SettingsTabSystemMemoryManagerModeSoftware": "ソフトウェア",
|
||||
"SettingsTabSystemMemoryManagerModeHost": "ホスト (高速)",
|
||||
"SettingsTabSystemMemoryManagerModeHostUnchecked": "ホスト, チェックなし (最高速, 安全でない)",
|
||||
"MenuBarFile": "ファイル(_F)",
|
||||
"MenuBarFileOpenFromFile": "ファイルからアプリケーションをロード(_L)",
|
||||
"MenuBarFileOpenUnpacked": "展開されたゲームをロード",
|
||||
"MenuBarFileOpenEmuFolder": "Ryujinx フォルダを開く",
|
||||
"MenuBarFileOpenLogsFolder": "ログフォルダを開く",
|
||||
"MenuBarFileExit": "終了(_E)",
|
||||
"MenuBarOptions": "オプション",
|
||||
"MenuBarOptionsToggleFullscreen": "全画面切り替え",
|
||||
"MenuBarOptionsStartGamesInFullscreen": "全画面モードでゲームを開始",
|
||||
"MenuBarOptionsStopEmulation": "エミュレーションを停止",
|
||||
"MenuBarOptionsSettings": "設定(_S)",
|
||||
"MenuBarOptionsManageUserProfiles": "ユーザプロファイルを管理(_M)",
|
||||
"MenuBarActions": "アクション(_A)",
|
||||
"MenuBarOptionsSimulateWakeUpMessage": "スリープ復帰メッセージをシミュレート",
|
||||
"MenuBarActionsScanAmiibo": "Amiibo をスキャン",
|
||||
"MenuBarTools": "ツール(_T)",
|
||||
"MenuBarToolsInstallFirmware": "ファームウェアをインストール",
|
||||
"MenuBarFileToolsInstallFirmwareFromFile": "XCI または ZIP からファームウェアをインストール",
|
||||
"MenuBarFileToolsInstallFirmwareFromDirectory": "ディレクトリからファームウェアをインストール",
|
||||
"MenuBarHelp": "ヘルプ",
|
||||
"MenuBarHelpCheckForUpdates": "アップデートを確認",
|
||||
"MenuBarHelpAbout": "Ryujinx について",
|
||||
"MenuSearch": "検索...",
|
||||
"GameListHeaderFavorite": "お気に入り",
|
||||
"GameListHeaderIcon": "アイコン",
|
||||
"GameListHeaderApplication": "名称",
|
||||
"GameListHeaderDeveloper": "開発元",
|
||||
"GameListHeaderVersion": "バージョン",
|
||||
"GameListHeaderTimePlayed": "プレイ時間",
|
||||
"GameListHeaderLastPlayed": "最終プレイ日時",
|
||||
"GameListHeaderFileExtension": "ファイル拡張子",
|
||||
"GameListHeaderFileSize": "ファイルサイズ",
|
||||
"GameListHeaderPath": "パス",
|
||||
"GameListContextMenuOpenUserSaveDirectory": "セーブディレクトリを開く",
|
||||
"GameListContextMenuOpenUserSaveDirectoryToolTip": "アプリケーションのユーザセーブデータを格納するディレクトリを開きます",
|
||||
"GameListContextMenuOpenUserDeviceDirectory": "デバイスディレクトリを開く",
|
||||
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "アプリケーションのデバイスセーブデータを格納するディレクトリを開きます",
|
||||
"GameListContextMenuOpenUserBcatDirectory": "BCATディレクトリを開く",
|
||||
"GameListContextMenuOpenUserBcatDirectoryToolTip": "アプリケーションの BCAT セーブデータを格納するディレクトリを開きます",
|
||||
"GameListContextMenuManageTitleUpdates": "アップデートを管理",
|
||||
"GameListContextMenuManageTitleUpdatesToolTip": "タイトルのアップデート管理ウインドウを開きます",
|
||||
"GameListContextMenuManageDlc": "DLCを管理",
|
||||
"GameListContextMenuManageDlcToolTip": "DLC管理ウインドウを開きます",
|
||||
"GameListContextMenuOpenModsDirectory": "Modディレクトリを開く",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "アプリケーションの Mod データを格納するディレクトリを開きます",
|
||||
"GameListContextMenuCacheManagement": "キャッシュ管理",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "PPTC キャッシュを破棄",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "アプリケーションの PPTC キャッシュを破棄します",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "シェーダキャッシュを破棄",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "アプリケーションのシェーダキャッシュを破棄します",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC ディレクトリを開く",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "アプリケーションの PPTC キャッシュを格納するディレクトリを開きます",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "シェーダキャッシュディレクトリを開く",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "アプリケーションのシェーダキャッシュを格納するディレクトリを開きます",
|
||||
"GameListContextMenuExtractData": "データを展開",
|
||||
"GameListContextMenuExtractDataExeFS": "ExeFS",
|
||||
"GameListContextMenuExtractDataExeFSToolTip": "現在のアプリケーション設定(アップデート含む)から ExeFS セクションを展開します",
|
||||
"GameListContextMenuExtractDataRomFS": "RomFS",
|
||||
"GameListContextMenuExtractDataRomFSToolTip": "現在のアプリケーション設定(アップデート含む)から RomFS セクションを展開します",
|
||||
"GameListContextMenuExtractDataLogo": "ロゴ",
|
||||
"GameListContextMenuExtractDataLogoToolTip": "現在のアプリケーション設定(アップデート含む)からロゴセクションを展開します",
|
||||
"StatusBarGamesLoaded": "{0}/{1} ゲーム",
|
||||
"StatusBarSystemVersion": "システムバージョン: {0}",
|
||||
"Settings": "設定",
|
||||
"SettingsTabGeneral": "ユーザインタフェース",
|
||||
"SettingsTabGeneralGeneral": "一般",
|
||||
"SettingsTabGeneralEnableDiscordRichPresence": "Discord リッチプレゼンスを有効",
|
||||
"SettingsTabGeneralCheckUpdatesOnLaunch": "起動時にアップデートを確認",
|
||||
"SettingsTabGeneralShowConfirmExitDialog": "\"終了を確認\" ダイアログを表示",
|
||||
"SettingsTabGeneralHideCursorOnIdle": "アイドル時にカーソルを隠す",
|
||||
"SettingsTabGeneralGameDirectories": "ゲームディレクトリ",
|
||||
"SettingsTabGeneralAdd": "追加",
|
||||
"SettingsTabGeneralRemove": "削除",
|
||||
"SettingsTabSystem": "システム",
|
||||
"SettingsTabSystemCore": "コア",
|
||||
"SettingsTabSystemSystemRegion": "地域:",
|
||||
"SettingsTabSystemSystemRegionJapan": "日本",
|
||||
"SettingsTabSystemSystemRegionUSA": "アメリカ",
|
||||
"SettingsTabSystemSystemRegionEurope": "ヨーロッパ",
|
||||
"SettingsTabSystemSystemRegionAustralia": "オーストラリア",
|
||||
"SettingsTabSystemSystemRegionChina": "中国",
|
||||
"SettingsTabSystemSystemRegionKorea": "韓国",
|
||||
"SettingsTabSystemSystemRegionTaiwan": "台湾",
|
||||
"SettingsTabSystemSystemLanguage": "言語:",
|
||||
"SettingsTabSystemSystemLanguageJapanese": "日本語",
|
||||
"SettingsTabSystemSystemLanguageAmericanEnglish": "英語(アメリカ)",
|
||||
"SettingsTabSystemSystemLanguageFrench": "フランス語",
|
||||
"SettingsTabSystemSystemLanguageGerman": "ドイツ語",
|
||||
"SettingsTabSystemSystemLanguageItalian": "イタリア語",
|
||||
"SettingsTabSystemSystemLanguageSpanish": "スペイン語",
|
||||
"SettingsTabSystemSystemLanguageChinese": "中国語",
|
||||
"SettingsTabSystemSystemLanguageKorean": "韓国語",
|
||||
"SettingsTabSystemSystemLanguageDutch": "オランダ語",
|
||||
"SettingsTabSystemSystemLanguagePortuguese": "ポルトガル語",
|
||||
"SettingsTabSystemSystemLanguageRussian": "ロシア語",
|
||||
"SettingsTabSystemSystemLanguageTaiwanese": "台湾語",
|
||||
"SettingsTabSystemSystemLanguageBritishEnglish": "英語(イギリス)",
|
||||
"SettingsTabSystemSystemLanguageCanadianFrench": "フランス語(カナダ)",
|
||||
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "スペイン語(ラテンアメリカ)",
|
||||
"SettingsTabSystemSystemLanguageSimplifiedChinese": "中国語",
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "台湾語",
|
||||
"SettingsTabSystemSystemTimeZone": "タイムゾーン:",
|
||||
"SettingsTabSystemSystemTime": "時刻:",
|
||||
"SettingsTabSystemEnableVsync": "VSync",
|
||||
"SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "ファイルシステム整合性チェック",
|
||||
"SettingsTabSystemAudioBackend": "音声バックエンド:",
|
||||
"SettingsTabSystemAudioBackendDummy": "ダミー",
|
||||
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "ハック",
|
||||
"SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)",
|
||||
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GBに拡大",
|
||||
"SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視",
|
||||
"SettingsTabGraphics": "グラフィクス",
|
||||
"SettingsTabGraphicsEnhancements": "拡張",
|
||||
"SettingsTabGraphicsEnableShaderCache": "シェーダキャッシュ",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "異方性フィルタリング:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "自動",
|
||||
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
|
||||
"SettingsTabGraphicsResolutionScale": "解像度:",
|
||||
"SettingsTabGraphicsResolutionScaleCustom": "カスタム (非推奨)",
|
||||
"SettingsTabGraphicsResolutionScaleNative": "ネイティブ (720p/1080p)",
|
||||
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
|
||||
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
|
||||
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
|
||||
"SettingsTabGraphicsAspectRatio": "アスペクト比:",
|
||||
"SettingsTabGraphicsAspectRatio4x3": "4:3",
|
||||
"SettingsTabGraphicsAspectRatio16x9": "16:9",
|
||||
"SettingsTabGraphicsAspectRatio16x10": "16:10",
|
||||
"SettingsTabGraphicsAspectRatio21x9": "21:9",
|
||||
"SettingsTabGraphicsAspectRatio32x9": "32:9",
|
||||
"SettingsTabGraphicsAspectRatioStretch": "ウインドウサイズに合わせる",
|
||||
"SettingsTabGraphicsDeveloperOptions": "開発者向けオプション",
|
||||
"SettingsTabGraphicsShaderDumpPath": "グラフィクス シェーダダンプパス:",
|
||||
"SettingsTabLogging": "ロギング",
|
||||
"SettingsTabLoggingLogging": "ロギング",
|
||||
"SettingsTabLoggingEnableLoggingToFile": "ファイルへのロギングを有効",
|
||||
"SettingsTabLoggingEnableStubLogs": "Stub ログを有効",
|
||||
"SettingsTabLoggingEnableInfoLogs": "Info ログを有効",
|
||||
"SettingsTabLoggingEnableWarningLogs": "Warning ログを有効",
|
||||
"SettingsTabLoggingEnableErrorLogs": "Error ログを有効",
|
||||
"SettingsTabLoggingEnableTraceLogs": "Trace ログを有効",
|
||||
"SettingsTabLoggingEnableGuestLogs": "Guest ログを有効",
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
|
||||
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL ログレベル:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "なし",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "エラー",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "パフォーマンス低下",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "すべて",
|
||||
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
|
||||
"SettingsTabInput": "入力",
|
||||
"SettingsTabInputEnableDockedMode": "ドッキングモード",
|
||||
"SettingsTabInputDirectKeyboardAccess": "キーボード直接アクセス",
|
||||
"SettingsButtonSave": "セーブ",
|
||||
"SettingsButtonClose": "閉じる",
|
||||
"SettingsButtonApply": "適用",
|
||||
"ControllerSettingsPlayer": "プレイヤー",
|
||||
"ControllerSettingsPlayer1": "プレイヤー 1",
|
||||
"ControllerSettingsPlayer2": "プレイヤー 2",
|
||||
"ControllerSettingsPlayer3": "プレイヤー 3",
|
||||
"ControllerSettingsPlayer4": "プレイヤー 4",
|
||||
"ControllerSettingsPlayer5": "プレイヤー 5",
|
||||
"ControllerSettingsPlayer6": "プレイヤー 6",
|
||||
"ControllerSettingsPlayer7": "プレイヤー 7",
|
||||
"ControllerSettingsPlayer8": "プレイヤー 8",
|
||||
"ControllerSettingsHandheld": "携帯",
|
||||
"ControllerSettingsInputDevice": "入力デバイス",
|
||||
"ControllerSettingsRefresh": "更新",
|
||||
"ControllerSettingsDeviceDisabled": "無効",
|
||||
"ControllerSettingsControllerType": "コントローラ種別",
|
||||
"ControllerSettingsControllerTypeHandheld": "携帯",
|
||||
"ControllerSettingsControllerTypeProController": "Pro コントローラ",
|
||||
"ControllerSettingsControllerTypeJoyConPair": "JoyCon ペア",
|
||||
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon 左",
|
||||
"ControllerSettingsControllerTypeJoyConRight": "JoyCon 右",
|
||||
"ControllerSettingsProfile": "プロファイル",
|
||||
"ControllerSettingsProfileDefault": "デフォルト",
|
||||
"ControllerSettingsLoad": "ロード",
|
||||
"ControllerSettingsAdd": "追加",
|
||||
"ControllerSettingsRemove": "削除",
|
||||
"ControllerSettingsButtons": "ボタン",
|
||||
"ControllerSettingsButtonA": "A",
|
||||
"ControllerSettingsButtonB": "B",
|
||||
"ControllerSettingsButtonX": "X",
|
||||
"ControllerSettingsButtonY": "Y",
|
||||
"ControllerSettingsButtonPlus": "+",
|
||||
"ControllerSettingsButtonMinus": "-",
|
||||
"ControllerSettingsDPad": "十字キー",
|
||||
"ControllerSettingsDPadUp": "上",
|
||||
"ControllerSettingsDPadDown": "下",
|
||||
"ControllerSettingsDPadLeft": "左",
|
||||
"ControllerSettingsDPadRight": "右",
|
||||
"ControllerSettingsLStick": "左スティック",
|
||||
"ControllerSettingsLStickButton": "ボタン",
|
||||
"ControllerSettingsLStickUp": "上",
|
||||
"ControllerSettingsLStickDown": "下",
|
||||
"ControllerSettingsLStickLeft": "左",
|
||||
"ControllerSettingsLStickRight": "右",
|
||||
"ControllerSettingsLStickStick": "スティック",
|
||||
"ControllerSettingsLStickInvertXAxis": "X軸を反転",
|
||||
"ControllerSettingsLStickInvertYAxis": "Y軸を反転",
|
||||
"ControllerSettingsLStickDeadzone": "遊び:",
|
||||
"ControllerSettingsRStick": "右スティック",
|
||||
"ControllerSettingsRStickButton": "ボタン",
|
||||
"ControllerSettingsRStickUp": "上",
|
||||
"ControllerSettingsRStickDown": "下",
|
||||
"ControllerSettingsRStickLeft": "左",
|
||||
"ControllerSettingsRStickRight": "右",
|
||||
"ControllerSettingsRStickStick": "スティック",
|
||||
"ControllerSettingsRStickInvertXAxis": "X軸を反転",
|
||||
"ControllerSettingsRStickInvertYAxis": "Y軸を反転",
|
||||
"ControllerSettingsRStickDeadzone": "遊び:",
|
||||
"ControllerSettingsTriggersLeft": "左トリガー",
|
||||
"ControllerSettingsTriggersRight": "右トリガー",
|
||||
"ControllerSettingsTriggersButtonsLeft": "左トリガーボタン",
|
||||
"ControllerSettingsTriggersButtonsRight": "右トリガーボタン",
|
||||
"ControllerSettingsTriggers": "トリガー",
|
||||
"ControllerSettingsTriggerL": "L",
|
||||
"ControllerSettingsTriggerR": "R",
|
||||
"ControllerSettingsTriggerZL": "ZL",
|
||||
"ControllerSettingsTriggerZR": "ZR",
|
||||
"ControllerSettingsLeftSL": "SL",
|
||||
"ControllerSettingsLeftSR": "SR",
|
||||
"ControllerSettingsRightSL": "SL",
|
||||
"ControllerSettingsRightSR": "SR",
|
||||
"ControllerSettingsExtraButtonsLeft": "左ボタン",
|
||||
"ControllerSettingsExtraButtonsRight": "右ボタン",
|
||||
"ControllerSettingsMisc": "その他",
|
||||
"ControllerSettingsTriggerThreshold": "トリガーしきい値:",
|
||||
"ControllerSettingsMotion": "モーション",
|
||||
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook 互換モーションを使用",
|
||||
"ControllerSettingsMotionControllerSlot": "コントローラ スロット:",
|
||||
"ControllerSettingsMotionMirrorInput": "入力反転",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "JoyCon 右 スロット:",
|
||||
"ControllerSettingsMotionServerHost": "サーバ:",
|
||||
"ControllerSettingsMotionGyroSensitivity": "ジャイロ感度:",
|
||||
"ControllerSettingsMotionGyroDeadzone": "ジャイロ遊び:",
|
||||
"ControllerSettingsSave": "セーブ",
|
||||
"ControllerSettingsClose": "閉じる",
|
||||
"UserProfilesSelectedUserProfile": "選択されたユーザプロファイル:",
|
||||
"UserProfilesSaveProfileName": "プロファイル名をセーブ",
|
||||
"UserProfilesChangeProfileImage": "プロファイル画像を変更",
|
||||
"UserProfilesAvailableUserProfiles": "利用可能なユーザプロファイル:",
|
||||
"UserProfilesAddNewProfile": "プロファイルを作成",
|
||||
"UserProfilesDeleteSelectedProfile": "削除",
|
||||
"UserProfilesClose": "閉じる",
|
||||
"ProfileImageSelectionTitle": "プロファイル画像選択",
|
||||
"ProfileImageSelectionHeader": "プロファイル画像を選択",
|
||||
"ProfileImageSelectionNote": "カスタム画像をインポート, またはファームウェア内のアバターを選択できます",
|
||||
"ProfileImageSelectionImportImage": "画像ファイルをインポート",
|
||||
"ProfileImageSelectionSelectAvatar": "ファームウェア内のアバターを選択",
|
||||
"InputDialogTitle": "入力ダイアログ",
|
||||
"InputDialogOk": "OK",
|
||||
"InputDialogCancel": "キャンセル",
|
||||
"InputDialogAddNewProfileTitle": "プロファイル名を選択",
|
||||
"InputDialogAddNewProfileHeader": "プロファイル名を入力してください",
|
||||
"InputDialogAddNewProfileSubtext": "(最大長: {0})",
|
||||
"AvatarChoose": "選択",
|
||||
"AvatarSetBackgroundColor": "背景色を指定",
|
||||
"AvatarClose": "閉じる",
|
||||
"ControllerSettingsLoadProfileToolTip": "プロファイルをロード",
|
||||
"ControllerSettingsAddProfileToolTip": "プロファイルを追加",
|
||||
"ControllerSettingsRemoveProfileToolTip": "プロファイルを削除",
|
||||
"ControllerSettingsSaveProfileToolTip": "プロファイルをセーブ",
|
||||
"MenuBarFileToolsTakeScreenshot": "スクリーンショットを撮影",
|
||||
"MenuBarFileToolsHideUi": "UIを隠す",
|
||||
"GameListContextMenuToggleFavorite": "お気に入りを切り替え",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "ゲームをお気に入りに含めるかどうかを切り替えます",
|
||||
"SettingsTabGeneralTheme": "テーマ",
|
||||
"SettingsTabGeneralThemeCustomTheme": "カスタムテーマパス",
|
||||
"SettingsTabGeneralThemeBaseStyle": "基本スタイル",
|
||||
"SettingsTabGeneralThemeBaseStyleDark": "ダーク",
|
||||
"SettingsTabGeneralThemeBaseStyleLight": "ライト",
|
||||
"SettingsTabGeneralThemeEnableCustomTheme": "カスタムテーマを有効",
|
||||
"ButtonBrowse": "参照",
|
||||
"ControllerSettingsConfigureGeneral": "設定",
|
||||
"ControllerSettingsRumble": "振動",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "強振動の補正値",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "弱振動の補正値",
|
||||
"DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] のセーブデータはありません",
|
||||
"DialogMessageSaveNotAvailableCreateSaveMessage": "このゲームのセーブデータを作成してよろしいですか?",
|
||||
"DialogConfirmationTitle": "Ryujinx - 確認",
|
||||
"DialogUpdaterTitle": "Ryujinx - アップデータ",
|
||||
"DialogErrorTitle": "Ryujinx - エラー",
|
||||
"DialogWarningTitle": "Ryujinx - 警告",
|
||||
"DialogExitTitle": "Ryujinx - 終了",
|
||||
"DialogErrorMessage": "エラーが発生しました",
|
||||
"DialogExitMessage": "Ryujinx を閉じてよろしいですか?",
|
||||
"DialogExitSubMessage": "セーブされていないのデータはすべて失われます!",
|
||||
"DialogMessageCreateSaveErrorMessage": "セーブデータ: {0} の作成中にエラーが発生しました",
|
||||
"DialogMessageFindSaveErrorMessage": "セーブデータ: {0} の検索中にエラーが発生しました",
|
||||
"FolderDialogExtractTitle": "展開フォルダを選択",
|
||||
"DialogNcaExtractionMessage": "{1} から {0} セクションを展開中...",
|
||||
"DialogNcaExtractionTitle": "Ryujinx - NCA セクション展開",
|
||||
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "展開に失敗しました. 選択されたファイルにはメイン NCA が存在しません.",
|
||||
"DialogNcaExtractionCheckLogErrorMessage": "展開に失敗しました. 詳細はログを確認してください.",
|
||||
"DialogNcaExtractionSuccessMessage": "展開が正常終了しました",
|
||||
"DialogUpdaterConvertFailedMessage": "現在の Ryujinx バージョンの変換に失敗しました.",
|
||||
"DialogUpdaterCancelUpdateMessage": "アップデータをキャンセル中!",
|
||||
"DialogUpdaterAlreadyOnLatestVersionMessage": "最新バージョンの Ryujinx を使用中です!",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "Github からのリリース情報取得時にエラーが発生しました. Github Actions でリリースファイルを作成中かもしれません. 後ほどもう一度試してみてください.",
|
||||
"DialogUpdaterConvertFailedGithubMessage": "Github から取得した Ryujinx バージョンの変換に失敗しました.",
|
||||
"DialogUpdaterDownloadingMessage": "アップデートをダウンロード中...",
|
||||
"DialogUpdaterExtractionMessage": "アップデートを展開中...",
|
||||
"DialogUpdaterRenamingMessage": "アップデートをリネーム中...",
|
||||
"DialogUpdaterAddingFilesMessage": "新規アップデートを追加中...",
|
||||
"DialogUpdaterCompleteMessage": "アップデート完了!",
|
||||
"DialogUpdaterRestartMessage": "すぐに Ryujinx を再起動しますか?",
|
||||
"DialogUpdaterArchNotSupportedMessage": "サポート外のアーキテクチャです!",
|
||||
"DialogUpdaterArchNotSupportedSubMessage": "(x64 システムのみサポートしています!)",
|
||||
"DialogUpdaterNoInternetMessage": "インターネットに接続されていません!",
|
||||
"DialogUpdaterNoInternetSubMessage": "インターネット接続が正常動作しているか確認してください!",
|
||||
"DialogUpdaterDirtyBuildMessage": "Dirty ビルドの Ryujinx はアップデートできません!",
|
||||
"DialogUpdaterDirtyBuildSubMessage": "サポートされているバージョンをお探しなら, https://ryujinx.org/ で Ryujinx をダウンロードしてください.",
|
||||
"DialogRestartRequiredMessage": "再起動が必要",
|
||||
"DialogThemeRestartMessage": "テーマがセーブされました. テーマを適用するには再起動が必要です.",
|
||||
"DialogThemeRestartSubMessage": "再起動しますか",
|
||||
"DialogFirmwareInstallEmbeddedMessage": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\\nエミュレータが開始します.",
|
||||
"DialogFirmwareNoFirmwareInstalledMessage": "ファームウェアがインストールされていません",
|
||||
"DialogFirmwareInstalledMessage": "ファームウェア {0} がインストールされました",
|
||||
"DialogOpenSettingsWindowLabel": "設定ウインドウを開く",
|
||||
"DialogControllerAppletTitle": "コントローラアプレット",
|
||||
"DialogMessageDialogErrorExceptionMessage": "メッセージダイアログ表示エラー: {0}",
|
||||
"DialogSoftwareKeyboardErrorExceptionMessage": "ソフトウェアキーボード表示エラー: {0}",
|
||||
"DialogErrorAppletErrorExceptionMessage": "エラーアプレットダイアログ表示エラー: {0}",
|
||||
"DialogUserErrorDialogMessage": "{0}: {1}",
|
||||
"DialogUserErrorDialogInfoMessage": "\nこのエラーへの対処方法については, セットアップガイドを参照してください.",
|
||||
"DialogUserErrorDialogTitle": "Ryujinx エラー ({0})",
|
||||
"DialogAmiiboApiTitle": "Amiibo API",
|
||||
"DialogAmiiboApiFailFetchMessage": "API からの情報取得中にエラーが発生しました.",
|
||||
"DialogAmiiboApiConnectErrorMessage": "Amiibo API サーバに接続できませんでした. サーバがダウンしているか, インターネット接続に問題があるかもしれません.",
|
||||
"DialogProfileInvalidProfileErrorMessage": "プロファイル {0} は現在の入力設定システムと互換性がありません.",
|
||||
"DialogProfileDefaultProfileOverwriteErrorMessage": "デフォルトのプロファイルは上書きできません",
|
||||
"DialogProfileDeleteProfileTitle": "プロファイルを削除中",
|
||||
"DialogProfileDeleteProfileMessage": "このアクションは元に戻せません. 本当に続けてよろしいですか?",
|
||||
"DialogWarning": "警告",
|
||||
"DialogPPTCDeletionMessage": "PPTC キャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
|
||||
"DialogPPTCDeletionErrorMessage": "PPTC キャッシュ破棄エラー {0}: {1}",
|
||||
"DialogShaderDeletionMessage": "シェーダキャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
|
||||
"DialogShaderDeletionErrorMessage": "シェーダキャッシュ破棄エラー {0}: {1}",
|
||||
"DialogRyujinxErrorMessage": "エラーが発生しました",
|
||||
"DialogInvalidTitleIdErrorMessage": "UI エラー: 選択されたゲームは有効なタイトル ID を保持していません",
|
||||
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} には有効なシステムファームウェアがありません.",
|
||||
"DialogFirmwareInstallerFirmwareInstallTitle": "ファームウェア {0} をインストール",
|
||||
"DialogFirmwareInstallerFirmwareInstallMessage": "システムバージョン {0} がインストールされます.",
|
||||
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n現在のシステムバージョン {0} を置き換えます.",
|
||||
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n続けてよろしいですか?",
|
||||
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "ファームウェアをインストール中...",
|
||||
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "システムバージョン {0} が正常にインストールされました.",
|
||||
"DialogUserProfileDeletionWarningMessage": "選択されたプロファイルを削除すると,プロファイルがひとつも存在しなくなります",
|
||||
"DialogUserProfileDeletionConfirmMessage": "選択されたプロファイルを削除しますか",
|
||||
"DialogControllerSettingsModifiedConfirmMessage": "現在のコントローラ設定が更新されました.",
|
||||
"DialogControllerSettingsModifiedConfirmSubMessage": "セーブしますか?",
|
||||
"DialogDlcLoadNcaErrorMessage": "{0}. エラー発生ファイル: {1}",
|
||||
"DialogDlcNoDlcErrorMessage": "選択されたファイルはこのタイトル用の DLC ではありません!",
|
||||
"DialogPerformanceCheckLoggingEnabledMessage": "トレースロギングを有効にします. これは開発者のみに有用な機能です.",
|
||||
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "パフォーマンス最適化のためには,トレースロギングを無効にすることを推奨します. トレースロギングを無効にしてよろしいですか?",
|
||||
"DialogPerformanceCheckShaderDumpEnabledMessage": "シェーダダンプを有効にします. これは開発者のみに有用な機能です.",
|
||||
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "パフォーマンス最適化のためには, シェーダダンプを無効にすることを推奨します. シェーダダンプを無効にしてよろしいですか?",
|
||||
"DialogLoadAppGameAlreadyLoadedMessage": "ゲームはすでにロード済みです",
|
||||
"DialogLoadAppGameAlreadyLoadedSubMessage": "別のゲームを起動する前に, エミュレーションを停止またはエミュレータを閉じてください.",
|
||||
"DialogUpdateAddUpdateErrorMessage": "選択されたファイルはこのタイトル用のアップデートではありません!",
|
||||
"DialogSettingsBackendThreadingWarningTitle": "警告 - バックエンドスレッディング",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "このオプションの変更を完全に適用するには Ryujinx の再起動が必要です. プラットフォームによっては, Ryujinx のものを使用する前に手動でドライバ自身のマルチスレッディングを無効にする必要があるかもしれません.",
|
||||
"SettingsTabGraphicsFeaturesOptions": "機能",
|
||||
"SettingsTabGraphicsBackendMultithreading": "グラフィクスバックエンドのマルチスレッド実行:",
|
||||
"CommonAuto": "自動",
|
||||
"CommonOff": "オフ",
|
||||
"CommonOn": "オン",
|
||||
"InputDialogYes": "はい",
|
||||
"InputDialogNo": "いいえ",
|
||||
"DialogProfileInvalidProfileNameErrorMessage": "プロファイル名に無効な文字が含まれています. 再度試してみてください.",
|
||||
"MenuBarOptionsPauseEmulation": "中断",
|
||||
"MenuBarOptionsResumeEmulation": "再開",
|
||||
"AboutUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx のウェブサイトを開きます.",
|
||||
"AboutDisclaimerMessage": "Ryujinx は Nintendo™ および\nそのパートナー企業とは一切関係ありません.",
|
||||
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) は\nAmiibo エミュレーションに使用されています.",
|
||||
"AboutPatreonUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Patreon ページを開きます.",
|
||||
"AboutGithubUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Github ページを開きます.",
|
||||
"AboutDiscordUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Discord サーバを開きます.",
|
||||
"AboutTwitterUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Twitter ページを開きます.",
|
||||
"AboutRyujinxAboutTitle": "Ryujinx について:",
|
||||
"AboutRyujinxAboutContent": "Ryujinx は Nintendo Switch™ のエミュレータです.\nPatreon で私達の活動を支援してください.\n最新の情報は Twitter または Discord から取得できます.\n貢献したい開発者の方は GitHub または Discord で詳細をご確認ください.",
|
||||
"AboutRyujinxMaintainersTitle": "開発者:",
|
||||
"AboutRyujinxMaintainersContentTooltipMessage": "クリックするとデフォルトのブラウザで 貢献者のページを開きます.",
|
||||
"AboutRyujinxSupprtersTitle": "Patreon での支援者:",
|
||||
"AmiiboSeriesLabel": "Amiibo シリーズ",
|
||||
"AmiiboCharacterLabel": "キャラクタ",
|
||||
"AmiiboScanButtonLabel": "スキャン",
|
||||
"AmiiboOptionsShowAllLabel": "すべての Amiibo を表示",
|
||||
"AmiiboOptionsUsRandomTagLabel": "ハック: ランダムな Uuid を使用",
|
||||
"DlcManagerTableHeadingEnabledLabel": "有効",
|
||||
"DlcManagerTableHeadingTitleIdLabel": "タイトルID",
|
||||
"DlcManagerTableHeadingContainerPathLabel": "コンテナパス",
|
||||
"DlcManagerTableHeadingFullPathLabel": "フルパス",
|
||||
"DlcManagerRemoveAllButton": "すべて削除",
|
||||
"MenuBarOptionsChangeLanguage": "言語を変更",
|
||||
"CommonSort": "並べ替え",
|
||||
"CommonShowNames": "名称を表示",
|
||||
"CommonFavorite": "お気に入り",
|
||||
"OrderAscending": "昇順",
|
||||
"OrderDescending": "降順",
|
||||
"SettingsTabGraphicsFeatures": "機能",
|
||||
"ErrorWindowTitle": "エラーウインドウ",
|
||||
"ToggleDiscordTooltip": "Discord の \"現在プレイ中\" アクティビティに Ryujinx を表示するかどうかを選択します",
|
||||
"AddGameDirBoxTooltip": "リストに追加するゲームディレクトリを入力します",
|
||||
"AddGameDirTooltip": "リストにゲームディレクトリを追加します",
|
||||
"RemoveGameDirTooltip": "選択したゲームディレクトリを削除します",
|
||||
"CustomThemeCheckTooltip": "エミュレータのメニュー外観を変更するためカスタム Avalonia テーマを使用します",
|
||||
"CustomThemePathTooltip": "カスタム GUI テーマのパスです",
|
||||
"CustomThemeBrowseTooltip": "カスタム GUI テーマを参照します",
|
||||
"DockModeToggleTooltip": "有効にすると,ドッキングされた Nintendo Switch をエミュレートします.多くのゲームではグラフィクス品質が向上します.\n無効にすると,携帯モードの Nintendo Switch をエミュレートします.グラフィクスの品質は低下します.\n\nドッキングモード有効ならプレイヤー1の,無効なら携帯の入力を設定してください.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"DirectKeyboardTooltip": "キーボード直接アクセス (HID) に対応します. キーボードをテキスト入力デバイスとして使用できます.",
|
||||
"DirectMouseTooltip": "マウス直接アクセス (HID) に対応します. マウスをポインティングデバイスとして使用できます.",
|
||||
"RegionTooltip": "システムの地域を変更します",
|
||||
"LanguageTooltip": "システムの言語を変更します",
|
||||
"TimezoneTooltip": "システムのタイムゾーンを変更します",
|
||||
"TimeTooltip": "システムの時刻を変更します",
|
||||
"VSyncToggleTooltip": "エミュレートされたゲーム機の垂直同期です. 多くのゲームにおいて, フレームリミッタとして機能します. 無効にすると, ゲームが高速で実行されたり, ロード中に時間がかかったり, 止まったりすることがあります.\n\n設定したホットキーで, ゲーム内で切り替え可能です. 無効にする場合は, この操作を行うことをおすすめします.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"PptcToggleTooltip": "翻訳されたJIT関数をセーブすることで, ゲームをロードするたびに毎回翻訳する処理を不要とします.\n\n一度ゲームを起動すれば,二度目以降の起動時遅延を大きく軽減できます.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"FsIntegrityToggleTooltip": "ゲーム起動時にファイル破損をチェックし,破損が検出されたらログにハッシュエラーを表示します..\n\nパフォーマンスには影響なく, トラブルシューティングに役立ちます.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"AudioBackendTooltip": "音声レンダリングに使用するバックエンドを変更します.\n\nSDL2 が優先され, OpenAL と SoundIO はフォールバックとして使用されます. ダミーは音声出力しません.\n\nよくわからない場合は SDL2 を設定してください.",
|
||||
"MemoryManagerTooltip": "ゲストメモリのマップ/アクセス方式を変更します. エミュレートされるCPUのパフォーマンスに大きな影響を与えます.\n\nよくわからない場合は「ホスト,チェックなし」を設定してください.",
|
||||
"MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.",
|
||||
"MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.",
|
||||
"MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.",
|
||||
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GB から 6GB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"GraphicsBackendThreadingTooltip": "グラフィクスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
"GalThreadingTooltip": "グラフィクスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
"ShaderCacheToggleTooltip": "ディスクシェーダキャッシュをセーブし,次回以降の実行時遅延を軽減します.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"ResolutionScaleTooltip": "レンダリングに適用される解像度の倍率です",
|
||||
"ResolutionScaleEntryTooltip": "1.5 のような整数でない倍率を指定すると,問題が発生したりクラッシュしたりする場合があります.",
|
||||
"AnisotropyTooltip": "異方性フィルタリングのレベルです (ゲームが要求する値を使用する場合は「自動」を設定してください)",
|
||||
"AspectRatioTooltip": "レンダリングに適用されるアスペクト比です.",
|
||||
"ShaderDumpPathTooltip": "グラフィクス シェーダダンプのパスです",
|
||||
"FileLogTooltip": "コンソール出力されるログをディスク上のログファイルにセーブします. パフォーマンスには影響を与えません.",
|
||||
"StubLogTooltip": "stub ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"InfoLogTooltip": "info ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"WarnLogTooltip": "warning ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"ErrorLogTooltip": "error ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"TraceLogTooltip": "trace ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"GuestLogTooltip": "guest ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"FileAccessLogTooltip": "ファイルアクセスログメッセージをコンソールに出力します.",
|
||||
"FSAccessLogModeTooltip": "コンソールへのファイルシステムアクセスログ出力を有効にします.0-3 のモードが有効です",
|
||||
"DeveloperOptionTooltip": "使用上の注意",
|
||||
"OpenGlLogLevel": "適切なログレベルを有効にする必要があります",
|
||||
"DebugLogTooltip": "デバッグログメッセージをコンソールに出力します.\n\nログが読みづらくなり,エミュレータのパフォーマンスが低下するため,開発者から特別な指示がある場合のみ使用してください.",
|
||||
"LoadApplicationFileTooltip": "ロードする Switch 互換のファイルを選択するためファイルエクスプローラを開きます",
|
||||
"LoadApplicationFolderTooltip": "ロードする Switch 互換の展開済みアプリケーションを選択するためファイルエクスプローラを開きます",
|
||||
"OpenRyujinxFolderTooltip": "Ryujinx ファイルシステムフォルダを開きます",
|
||||
"OpenRyujinxLogsTooltip": "ログが格納されるフォルダを開きます",
|
||||
"ExitTooltip": "Ryujinx を終了します",
|
||||
"OpenSettingsTooltip": "設定ウインドウを開きます",
|
||||
"OpenProfileManagerTooltip": "ユーザプロファイル管理ウインドウを開きます",
|
||||
"StopEmulationTooltip": "ゲームのエミュレーションを停止してゲーム選択画面に戻ります",
|
||||
"CheckUpdatesTooltip": "Ryujinx のアップデートを確認します",
|
||||
"OpenAboutTooltip": "Ryujinx についてのウインドウを開きます",
|
||||
"GridSize": "グリッドサイズ",
|
||||
"GridSizeTooltip": "グリッドサイズを変更します",
|
||||
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "ポルトガル語(ブラジル)",
|
||||
"AboutRyujinxContributorsButtonHeader": "すべての貢献者を確認",
|
||||
"SettingsTabSystemAudioVolume": "音量: ",
|
||||
"AudioVolumeTooltip": "音量を変更します",
|
||||
"SettingsTabSystemEnableInternetAccess": "ゲストインターネットアクセス / LAN モード",
|
||||
"EnableInternetAccessTooltip": "エミュレートしたアプリケーションをインターネットに接続できるようにします.\n\nLAN モードを持つゲーム同士は,この機能を有効にして同じアクセスポイントに接続すると接続できます. 実機も含まれます.\n\n任天堂のサーバーには接続できません. インターネットに接続しようとすると,特定のゲームでクラッシュすることがあります.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"GameListContextMenuManageCheatToolTip": "チートを管理します",
|
||||
"GameListContextMenuManageCheat": "チートを管理",
|
||||
"ControllerSettingsStickRange": "範囲:",
|
||||
"DialogStopEmulationTitle": "Ryujinx - エミュレーションを停止",
|
||||
"DialogStopEmulationMessage": "エミュレーションを停止してよろしいですか?",
|
||||
"SettingsTabCpu": "CPU",
|
||||
"SettingsTabAudio": "音声",
|
||||
"SettingsTabNetwork": "ネットワーク",
|
||||
"SettingsTabNetworkConnection": "ネットワーク接続",
|
||||
"SettingsTabCpuCache": "CPU キャッシュ",
|
||||
"SettingsTabCpuMemory": "CPU メモリ",
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "FlatHub を使用して Ryujinx をアップデートしてください.",
|
||||
"UpdaterDisabledWarningTitle": "アップデータは無効です!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "Atmosphere Mods ディレクトリを開く",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "アプリケーションの Mod データを格納する SD カードの Atmosphere ディレクトリを開きます. 実際のハードウェア用にパッケージされた Mod データに有用です.",
|
||||
"ControllerSettingsRotate90": "時計回りに 90° 回転",
|
||||
"IconSize": "アイコンサイズ",
|
||||
"IconSizeTooltip": "ゲームアイコンのサイズを変更します",
|
||||
"MenuBarOptionsShowConsole": "コンソールを表示",
|
||||
"ShaderCachePurgeError": "シェーダキャッシュの破棄エラー {0}: {1}",
|
||||
"UserErrorNoKeys": "Keys がありません",
|
||||
"UserErrorNoFirmware": "ファームウェアがありません",
|
||||
"UserErrorFirmwareParsingFailed": "ファームウェアのパーズエラー",
|
||||
"UserErrorApplicationNotFound": "アプリケーションがありません",
|
||||
"UserErrorUnknown": "不明なエラー",
|
||||
"UserErrorUndefined": "未定義エラー",
|
||||
"UserErrorNoKeysDescription": "'prod.keys' が見つかりませんでした",
|
||||
"UserErrorNoFirmwareDescription": "インストールされたファームウェアが見つかりませんでした",
|
||||
"UserErrorFirmwareParsingFailedDescription": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.",
|
||||
"UserErrorApplicationNotFoundDescription": "指定されたパスに有効なアプリケーションがありませんでした.",
|
||||
"UserErrorUnknownDescription": "不明なエラーが発生しました!",
|
||||
"UserErrorUndefinedDescription": "未定義のエラーが発生しました! 発生すべきものではないので,開発者にご連絡ください!",
|
||||
"OpenSetupGuideMessage": "セットアップガイドを開く",
|
||||
"NoUpdate": "アップデートなし",
|
||||
"TitleUpdateVersionLabel": "バージョン {0} - {1}",
|
||||
"RyujinxInfo": "Ryujinx - 情報",
|
||||
"RyujinxConfirm": "Ryujinx - 確認",
|
||||
"FileDialogAllTypes": "すべての種別",
|
||||
"Never": "Never",
|
||||
"SwkbdMinCharacters": "最低 {0} 文字必要です",
|
||||
"SwkbdMinRangeCharacters": "{0}-{1} 文字にしてください",
|
||||
"SoftwareKeyboard": "ソフトウェアキーボード",
|
||||
"DialogControllerAppletMessagePlayerRange": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
|
||||
"DialogControllerAppletMessage": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
|
||||
"DialogControllerAppletDockModeSet": "ドッキングモードに設定されました. 携帯モードは無効になります.\n\n",
|
||||
"UpdaterRenaming": "古いファイルをリネーム中...",
|
||||
"UpdaterRenameFailed": "ファイルをリネームできませんでした: {0}",
|
||||
"UpdaterAddingFiles": "新規ファイルを追加中...",
|
||||
"UpdaterExtracting": "アップデートを展開中...",
|
||||
"UpdaterDownloading": "アップデートをダウンロード中...",
|
||||
"Game": "ゲーム",
|
||||
"Docked": "ドッキング",
|
||||
"Handheld": "携帯",
|
||||
"ConnectionError": "接続エラー.",
|
||||
"AboutPageDeveloperListMore": "{0}, その他大勢...",
|
||||
"ApiError": "API エラー.",
|
||||
"LoadingHeading": "ロード中: {0}",
|
||||
"CompilingPPTC": "PTC をコンパイル中",
|
||||
"CompilingShaders": "シェーダをコンパイル中",
|
||||
"AllKeyboards": "すべてキーボード",
|
||||
"OpenFileDialogTitle": "開くファイルを選択",
|
||||
"OpenFolderDialogTitle": "展開されたゲームフォルダを選択",
|
||||
"AllSupportedFormats": "すべての対応フォーマット",
|
||||
"RyujinxUpdater": "Ryujinx アップデータ",
|
||||
"SettingsTabHotkeys": "キーボード ホットキー",
|
||||
"SettingsTabHotkeysHotkeys": "キーボード ホットキー",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "VSync 切り替え:",
|
||||
"SettingsTabHotkeysScreenshotHotkey": "スクリーンショット:",
|
||||
"SettingsTabHotkeysShowUiHotkey": "UI表示:",
|
||||
"SettingsTabHotkeysPauseHotkey": "中断:",
|
||||
"SettingsTabHotkeysToggleMuteHotkey": "ミュート:",
|
||||
"ControllerMotionTitle": "モーションコントロール設定",
|
||||
"ControllerRumbleTitle": "振動設定",
|
||||
"SettingsSelectThemeFileDialogTitle": "テーマファイルを選択",
|
||||
"SettingsXamlThemeFile": "Xaml テーマファイル",
|
||||
"AvatarWindowTitle": "アカウント - アバター管理",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "不明",
|
||||
"Usage": "使用法",
|
||||
"Writable": "書き込み可能",
|
||||
"SelectDlcDialogTitle": "DLC ファイルを選択",
|
||||
"SelectUpdateDialogTitle": "アップデートファイルを選択",
|
||||
"UserProfileWindowTitle": "ユーザプロファイルを管理",
|
||||
"CheatWindowTitle": "チート管理",
|
||||
"DlcWindowTitle": "DLC 管理",
|
||||
"UpdateWindowTitle": "アップデート管理",
|
||||
"CheatWindowHeading": "利用可能なチート {0} [{1}]",
|
||||
"DlcWindowHeading": "利用可能な DLC {0} [{1}]",
|
||||
"UserProfilesEditProfile": "編集",
|
||||
"Cancel": "キャンセル",
|
||||
"Save": "セーブ",
|
||||
"Discard": "破棄",
|
||||
"UserProfilesSetProfileImage": "プロファイル画像を設定",
|
||||
"UserProfileEmptyNameError": "名前が必要です",
|
||||
"UserProfileNoImageError": "プロファイル画像が必要です",
|
||||
"GameUpdateWindowHeading": "利用可能なアップデート {0} [{1}]",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "解像度を上げる:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "解像度を下げる:"
|
||||
}
|
@ -118,6 +118,7 @@
|
||||
<None Remove="Assets\Locales\fr_FR.json" />
|
||||
<None Remove="Assets\Locales\de_DE.json" />
|
||||
<None Remove="Assets\Locales\it_IT.json" />
|
||||
<None Remove="Assets\Locales\ja_JP.json" />
|
||||
<None Remove="Assets\Locales\ko_KR.json" />
|
||||
<None Remove="Assets\Locales\pt_BR.json" />
|
||||
<None Remove="Assets\Locales\ru_RU.json" />
|
||||
@ -136,6 +137,7 @@
|
||||
<EmbeddedResource Include="Assets\Locales\fr_FR.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\de_DE.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\it_IT.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\ja_JP.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\ko_KR.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\pt_BR.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\ru_RU.json" />
|
||||
|
@ -157,6 +157,10 @@
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="it_IT"
|
||||
Header="Italian" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="ja_JP"
|
||||
Header="Japanese" />
|
||||
<MenuItem
|
||||
Command="{ReflectionBinding ChangeLanguage}"
|
||||
CommandParameter="ko_KR"
|
||||
|
@ -11,10 +11,11 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
|
||||
|
||||
void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color);
|
||||
void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color);
|
||||
|
||||
void ClearRenderTargetDepthStencil(
|
||||
int layer,
|
||||
int layerCount,
|
||||
float depthValue,
|
||||
bool depthMask,
|
||||
int stencilValue,
|
||||
|
@ -5,20 +5,22 @@
|
||||
public CommandType CommandType => CommandType.ClearRenderTargetColor;
|
||||
private int _index;
|
||||
private int _layer;
|
||||
private int _layerCount;
|
||||
private uint _componentMask;
|
||||
private ColorF _color;
|
||||
|
||||
public void Set(int index, int layer, uint componentMask, ColorF color)
|
||||
public void Set(int index, int layer, int layerCount, uint componentMask, ColorF color)
|
||||
{
|
||||
_index = index;
|
||||
_layer = layer;
|
||||
_layerCount = layerCount;
|
||||
_componentMask = componentMask;
|
||||
_color = color;
|
||||
}
|
||||
|
||||
public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._componentMask, command._color);
|
||||
renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._layerCount, command._componentMask, command._color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,14 +4,16 @@
|
||||
{
|
||||
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
|
||||
private int _layer;
|
||||
private int _layerCount;
|
||||
private float _depthValue;
|
||||
private bool _depthMask;
|
||||
private int _stencilValue;
|
||||
private int _stencilMask;
|
||||
|
||||
public void Set(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
public void Set(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
{
|
||||
_layer = layer;
|
||||
_layerCount = layerCount;
|
||||
_depthValue = depthValue;
|
||||
_depthMask = depthMask;
|
||||
_stencilValue = stencilValue;
|
||||
@ -20,7 +22,7 @@
|
||||
|
||||
public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
|
||||
renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._layerCount, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -41,15 +41,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
|
||||
public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
|
||||
{
|
||||
_renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, componentMask, color);
|
||||
_renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, layerCount, componentMask, color);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
{
|
||||
_renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, depthValue, depthMask, stencilValue, stencilMask);
|
||||
_renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, layerCount, depthValue, depthMask, stencilValue, stencilMask);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
|
@ -6,7 +6,6 @@ using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources.Programs;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -12,6 +12,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
/// </summary>
|
||||
class MacroHLE : IMacroEE
|
||||
{
|
||||
private const int ColorLayerCountOffset = 0x818;
|
||||
private const int ColorStructSize = 0x40;
|
||||
private const int ZetaLayerCountOffset = 0x1230;
|
||||
|
||||
private readonly GPFifoProcessor _processor;
|
||||
private readonly MacroHLEFunctionName _functionName;
|
||||
|
||||
@ -45,6 +49,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
{
|
||||
switch (_functionName)
|
||||
{
|
||||
case MacroHLEFunctionName.ClearColor:
|
||||
ClearColor(state, arg0);
|
||||
break;
|
||||
case MacroHLEFunctionName.ClearDepthStencil:
|
||||
ClearDepthStencil(state, arg0);
|
||||
break;
|
||||
case MacroHLEFunctionName.MultiDrawElementsIndirectCount:
|
||||
MultiDrawElementsIndirectCount(state, arg0);
|
||||
break;
|
||||
@ -53,6 +63,31 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears one bound color target.
|
||||
/// </summary>
|
||||
/// <param name="state">GPU state at the time of the call</param>
|
||||
/// <param name="arg0">First argument of the call</param>
|
||||
private void ClearColor(IDeviceState state, int arg0)
|
||||
{
|
||||
int index = (arg0 >> 6) & 0xf;
|
||||
int layerCount = state.Read(ColorLayerCountOffset + index * ColorStructSize);
|
||||
|
||||
_processor.ThreedClass.Clear(arg0, layerCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears the current depth-stencil target.
|
||||
/// </summary>
|
||||
/// <param name="state">GPU state at the time of the call</param>
|
||||
/// <param name="arg0">First argument of the call</param>
|
||||
private void ClearDepthStencil(IDeviceState state, int arg0)
|
||||
{
|
||||
int layerCount = state.Read(ZetaLayerCountOffset);
|
||||
|
||||
_processor.ThreedClass.Clear(arg0, layerCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a indirect multi-draw, with parameters from a GPU buffer.
|
||||
/// </summary>
|
||||
|
@ -6,6 +6,8 @@
|
||||
enum MacroHLEFunctionName
|
||||
{
|
||||
None,
|
||||
ClearColor,
|
||||
ClearDepthStencil,
|
||||
MultiDrawElementsIndirectCount
|
||||
}
|
||||
}
|
||||
|
@ -46,12 +46,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
|
||||
private static readonly TableEntry[] Table = new TableEntry[]
|
||||
{
|
||||
new TableEntry(MacroHLEFunctionName.ClearColor, new Hash128(0xA9FB28D1DC43645A, 0xB177E5D2EAE67FB0), 0x28),
|
||||
new TableEntry(MacroHLEFunctionName.ClearDepthStencil, new Hash128(0x1B96CB77D4879F4F, 0x8557032FE0C965FB), 0x24),
|
||||
new TableEntry(MacroHLEFunctionName.MultiDrawElementsIndirectCount, new Hash128(0x890AF57ED3FB1C37, 0x35D0C95C61F5386F), 0x19C)
|
||||
};
|
||||
|
||||
private static bool IsMacroHLESupported(Capabilities caps, MacroHLEFunctionName name)
|
||||
{
|
||||
if (name == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
|
||||
if (name == MacroHLEFunctionName.ClearColor ||
|
||||
name == MacroHLEFunctionName.ClearDepthStencil)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else if (name == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
|
||||
{
|
||||
return caps.SupportsIndirectParameters;
|
||||
}
|
||||
|
@ -487,11 +487,23 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
/// <summary>
|
||||
/// Clears the current color and depth-stencil buffers.
|
||||
/// Which buffers should be cleared is also specified on the argument.
|
||||
/// Which buffers should be cleared can also be specified with the argument.
|
||||
/// </summary>
|
||||
/// <param name="engine">3D engine where this method is being called</param>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
public void Clear(ThreedClass engine, int argument)
|
||||
{
|
||||
Clear(engine, argument, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears the current color and depth-stencil buffers.
|
||||
/// Which buffers should be cleared can also specified with the arguments.
|
||||
/// </summary>
|
||||
/// <param name="engine">3D engine where this method is being called</param>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
/// <param name="layerCount">For array and 3D textures, indicates how many layers should be cleared</param>
|
||||
public void Clear(ThreedClass engine, int argument, int layerCount)
|
||||
{
|
||||
ConditionalRenderEnabled renderEnable = ConditionalRendering.GetRenderEnable(
|
||||
_context,
|
||||
@ -507,7 +519,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
int index = (argument >> 6) & 0xf;
|
||||
int layer = (argument >> 10) & 0x3ff;
|
||||
|
||||
engine.UpdateRenderTargetState(useControl: false, layered: layer != 0, singleUse: index);
|
||||
engine.UpdateRenderTargetState(useControl: false, layered: layer != 0 || layerCount > 1, singleUse: index);
|
||||
|
||||
// If there is a mismatch on the host clip region and the one explicitly defined by the guest
|
||||
// on the screen scissor state, then we need to force only one texture to be bound to avoid
|
||||
@ -578,7 +590,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
bool clearDepth = (argument & 1) != 0;
|
||||
bool clearStencil = (argument & 2) != 0;
|
||||
|
||||
uint componentMask = (uint)((argument >> 2) & 0xf);
|
||||
|
||||
if (componentMask != 0)
|
||||
@ -587,7 +598,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
ColorF color = new ColorF(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
|
||||
|
||||
_context.Renderer.Pipeline.ClearRenderTargetColor(index, layer, componentMask, color);
|
||||
_context.Renderer.Pipeline.ClearRenderTargetColor(index, layer, layerCount, componentMask, color);
|
||||
}
|
||||
|
||||
if (clearDepth || clearStencil)
|
||||
@ -609,6 +620,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
_context.Renderer.Pipeline.ClearRenderTargetDepthStencil(
|
||||
layer,
|
||||
layerCount,
|
||||
depthValue,
|
||||
clearDepth,
|
||||
stencilValue,
|
||||
|
@ -497,6 +497,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears the current color and depth-stencil buffers.
|
||||
/// Which buffers should be cleared can also specified with the arguments.
|
||||
/// </summary>
|
||||
/// <param name="argument">Method call argument</param>
|
||||
/// <param name="layerCount">For array and 3D textures, indicates how many layers should be cleared</param>
|
||||
public void Clear(int argument, int layerCount)
|
||||
{
|
||||
_drawManager.Clear(this, argument, layerCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs a indirect multi-draw, with parameters from a GPU buffer.
|
||||
/// </summary>
|
||||
|
@ -50,8 +50,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
public int InvalidatedSequence;
|
||||
public Texture CachedTexture;
|
||||
public Sampler CachedSampler;
|
||||
public int ScaleIndex;
|
||||
public TextureUsageFlags UsageFlags;
|
||||
}
|
||||
|
||||
private TextureState[] _textureState;
|
||||
@ -535,14 +533,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
// The texture is already bound.
|
||||
state.CachedTexture.SynchronizeMemory();
|
||||
|
||||
if ((state.ScaleIndex != index || state.UsageFlags != usageFlags) &&
|
||||
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
|
||||
UpdateScale(state.CachedTexture, usageFlags, index, stage))
|
||||
{
|
||||
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
|
||||
|
||||
state.Texture = hostTextureRebind;
|
||||
state.ScaleIndex = index;
|
||||
state.UsageFlags = usageFlags;
|
||||
|
||||
_context.Renderer.Pipeline.SetTextureAndSampler(stage, bindingInfo.Binding, hostTextureRebind, state.Sampler);
|
||||
}
|
||||
@ -573,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
bool textureOrSamplerChanged = state.Texture != hostTexture || state.Sampler != hostSampler;
|
||||
|
||||
if ((state.ScaleIndex != index || state.UsageFlags != usageFlags || textureOrSamplerChanged) &&
|
||||
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
|
||||
UpdateScale(texture, usageFlags, index, stage))
|
||||
{
|
||||
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
@ -583,9 +579,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (textureOrSamplerChanged)
|
||||
{
|
||||
state.Texture = hostTexture;
|
||||
state.ScaleIndex = index;
|
||||
state.UsageFlags = usageFlags;
|
||||
|
||||
state.Sampler = hostSampler;
|
||||
|
||||
_context.Renderer.Pipeline.SetTextureAndSampler(stage, bindingInfo.Binding, hostTexture, hostSampler);
|
||||
@ -666,7 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
cachedTexture?.SignalModified();
|
||||
}
|
||||
|
||||
if ((state.ScaleIndex != scaleIndex || state.UsageFlags != usageFlags) &&
|
||||
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
|
||||
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
|
||||
{
|
||||
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
|
||||
@ -674,8 +667,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
|
||||
|
||||
state.Texture = hostTextureRebind;
|
||||
state.ScaleIndex = scaleIndex;
|
||||
state.UsageFlags = usageFlags;
|
||||
|
||||
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format);
|
||||
}
|
||||
@ -713,7 +704,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
texture?.SignalModified();
|
||||
}
|
||||
|
||||
if ((state.ScaleIndex != scaleIndex || state.UsageFlags != usageFlags || state.Texture != hostTexture) &&
|
||||
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 &&
|
||||
UpdateScale(texture, usageFlags, scaleIndex, stage))
|
||||
{
|
||||
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
@ -722,8 +713,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (state.Texture != hostTexture)
|
||||
{
|
||||
state.Texture = hostTexture;
|
||||
state.ScaleIndex = scaleIndex;
|
||||
state.UsageFlags = usageFlags;
|
||||
|
||||
Format format = bindingInfo.Format;
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 13;
|
||||
private const uint CodeGenVersion = 3525;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -434,7 +434,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
_needsHostRegen = true;
|
||||
}
|
||||
|
||||
_programList.Add(entry.ProgramIndex, (entry.CachedProgram, entry.BinaryCode));
|
||||
// Fetch the binary code from the backend if it isn't already present.
|
||||
byte[] binaryCode = entry.BinaryCode ?? entry.CachedProgram.HostProgram.GetBinary();
|
||||
|
||||
_programList.Add(entry.ProgramIndex, (entry.CachedProgram, binaryCode));
|
||||
SignalCompiled();
|
||||
}
|
||||
else if (entry.IsBinary)
|
||||
@ -502,7 +505,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, shaderInfo);
|
||||
CachedShaderProgram program = new CachedShaderProgram(hostProgram, compilation.SpecializationState, compilation.Shaders);
|
||||
|
||||
byte[] binaryCode = _context.Capabilities.Api == TargetApi.Vulkan ? ShaderBinarySerializer.Pack(shaderSources) : hostProgram.GetBinary();
|
||||
// Vulkan's binary code is the SPIR-V used for compilation, so it is ready immediately. Other APIs get this after compilation.
|
||||
byte[] binaryCode = _context.Capabilities.Api == TargetApi.Vulkan ? ShaderBinarySerializer.Pack(shaderSources) : null;
|
||||
|
||||
EnqueueForValidation(new ProgramEntry(program, binaryCode, compilation.ProgramIndex, compilation.IsCompute, isBinary: false));
|
||||
}
|
||||
|
@ -145,6 +145,16 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
return format == Format.D16Unorm || format == Format.D32Float;
|
||||
}
|
||||
|
||||
public int GetColorLayerCount(int index)
|
||||
{
|
||||
return _colors[index]?.Info.GetDepthOrLayers() ?? 0;
|
||||
}
|
||||
|
||||
public int GetDepthStencilLayerCount()
|
||||
{
|
||||
return _depthStencil?.Info.GetDepthOrLayers() ?? 0;
|
||||
}
|
||||
|
||||
public void AttachColorLayerForClear(int index, int layer)
|
||||
{
|
||||
TextureView color = _colors[index];
|
||||
|
@ -110,8 +110,10 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
Buffer.Clear(destination, offset, size, value);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
|
||||
public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
|
||||
{
|
||||
EnsureFramebuffer();
|
||||
|
||||
GL.ColorMask(
|
||||
index,
|
||||
(componentMask & 1) != 0,
|
||||
@ -119,19 +121,31 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
(componentMask & 4) != 0,
|
||||
(componentMask & 8) != 0);
|
||||
|
||||
_framebuffer.AttachColorLayerForClear(index, layer);
|
||||
|
||||
float[] colors = new float[] { color.Red, color.Green, color.Blue, color.Alpha };
|
||||
|
||||
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
|
||||
if (layer != 0 || layerCount != _framebuffer.GetColorLayerCount(index))
|
||||
{
|
||||
for (int l = layer; l < layer + layerCount; l++)
|
||||
{
|
||||
_framebuffer.AttachColorLayerForClear(index, l);
|
||||
|
||||
_framebuffer.DetachColorLayerForClear(index);
|
||||
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
|
||||
}
|
||||
|
||||
_framebuffer.DetachColorLayerForClear(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
|
||||
}
|
||||
|
||||
RestoreComponentMask(index);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
public void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
{
|
||||
EnsureFramebuffer();
|
||||
|
||||
bool stencilMaskChanged =
|
||||
stencilMask != 0 &&
|
||||
stencilMask != _stencilFrontMask;
|
||||
@ -148,8 +162,35 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.DepthMask(depthMask);
|
||||
}
|
||||
|
||||
_framebuffer.AttachDepthStencilLayerForClear(layer);
|
||||
if (layer != 0 || layerCount != _framebuffer.GetDepthStencilLayerCount())
|
||||
{
|
||||
for (int l = layer; l < layer + layerCount; l++)
|
||||
{
|
||||
_framebuffer.AttachDepthStencilLayerForClear(l);
|
||||
|
||||
ClearDepthStencil(depthValue, depthMask, stencilValue, stencilMask);
|
||||
}
|
||||
|
||||
_framebuffer.DetachDepthStencilLayerForClear();
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearDepthStencil(depthValue, depthMask, stencilValue, stencilMask);
|
||||
}
|
||||
|
||||
if (stencilMaskChanged)
|
||||
{
|
||||
GL.StencilMaskSeparate(StencilFace.Front, _stencilFrontMask);
|
||||
}
|
||||
|
||||
if (depthMaskChanged)
|
||||
{
|
||||
GL.DepthMask(_depthMask);
|
||||
}
|
||||
}
|
||||
|
||||
private static void ClearDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
{
|
||||
if (depthMask && stencilMask != 0)
|
||||
{
|
||||
GL.ClearBuffer(ClearBufferCombined.DepthStencil, 0, depthValue, stencilValue);
|
||||
@ -162,18 +203,6 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Stencil, 0, ref stencilValue);
|
||||
}
|
||||
|
||||
_framebuffer.DetachDepthStencilLayerForClear();
|
||||
|
||||
if (stencilMaskChanged)
|
||||
{
|
||||
GL.StencilMaskSeparate(StencilFace.Front, _stencilFrontMask);
|
||||
}
|
||||
|
||||
if (depthMaskChanged)
|
||||
{
|
||||
GL.DepthMask(_depthMask);
|
||||
}
|
||||
}
|
||||
|
||||
public void CommandBufferBarrier()
|
||||
|
@ -234,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
IrOperandType.Constant => GetConstant(type, operand),
|
||||
IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
|
||||
IrOperandType.LocalVariable => GetLocal(type, operand),
|
||||
IrOperandType.Undefined => Undef(GetType(type)),
|
||||
IrOperandType.Undefined => Constant(GetType(type), 0),
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
|
||||
};
|
||||
}
|
||||
|
@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
this.Copy(Attribute(index + 12), w);
|
||||
}
|
||||
|
||||
if (Config.GpPassthrough)
|
||||
if (Config.GpPassthrough && !Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
|
||||
{
|
||||
int inputVertices = Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices();
|
||||
|
||||
|
@ -149,14 +149,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return texture is TextureView view && view.Valid;
|
||||
}
|
||||
|
||||
public ClearRect GetClearRect(Rectangle<int> scissor, int layer)
|
||||
public ClearRect GetClearRect(Rectangle<int> scissor, int layer, int layerCount)
|
||||
{
|
||||
int x = scissor.X;
|
||||
int y = scissor.Y;
|
||||
int width = Math.Min((int)Width - scissor.X, scissor.Width);
|
||||
int height = Math.Min((int)Height - scissor.Y, scissor.Height);
|
||||
|
||||
return new ClearRect(new Rect2D(new Offset2D(x, y), new Extent2D((uint)width, (uint)height)), (uint)layer, 1);
|
||||
return new ClearRect(new Rect2D(new Offset2D(x, y), new Extent2D((uint)width, (uint)height)), (uint)layer, (uint)layerCount);
|
||||
}
|
||||
|
||||
public unsafe Auto<DisposableFramebuffer> Create(Vk api, CommandBufferScoped cbs, Auto<DisposableRenderPass> renderPass)
|
||||
|
@ -157,7 +157,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
if (clearAlpha)
|
||||
{
|
||||
_pipeline.ClearRenderTargetColor(0, 0, new ColorF(0f, 0f, 0f, 1f));
|
||||
_pipeline.ClearRenderTargetColor(0, 0, 1, new ColorF(0f, 0f, 0f, 1f));
|
||||
}
|
||||
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
|
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
size);
|
||||
}
|
||||
|
||||
public unsafe void ClearRenderTargetColor(int index, int layer, ColorF color)
|
||||
public unsafe void ClearRenderTargetColor(int index, int layer, int layerCount, ColorF color)
|
||||
{
|
||||
if (FramebufferParams == null || !FramebufferParams.IsValidColorAttachment(index))
|
||||
{
|
||||
@ -178,12 +178,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
var clearValue = new ClearValue(new ClearColorValue(color.Red, color.Green, color.Blue, color.Alpha));
|
||||
var attachment = new ClearAttachment(ImageAspectFlags.ImageAspectColorBit, (uint)index, clearValue);
|
||||
var clearRect = FramebufferParams?.GetClearRect(ClearScissor, layer) ?? default;
|
||||
var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount);
|
||||
|
||||
Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect);
|
||||
}
|
||||
|
||||
public unsafe void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
public unsafe void ClearRenderTargetDepthStencil(int layer, int layerCount, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
{
|
||||
// TODO: Use stencilMask (fully)
|
||||
|
||||
@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
|
||||
var attachment = new ClearAttachment(flags, 0, clearValue);
|
||||
var clearRect = FramebufferParams?.GetClearRect(ClearScissor, layer) ?? default;
|
||||
var clearRect = FramebufferParams.GetClearRect(ClearScissor, layer, layerCount);
|
||||
|
||||
Gd.Api.CmdClearAttachments(CommandBuffer, 1, &attachment, 1, &clearRect);
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_pendingQueryCopies.Clear();
|
||||
}
|
||||
|
||||
public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
|
||||
public void ClearRenderTargetColor(int index, int layer, int layerCount, uint componentMask, ColorF color)
|
||||
{
|
||||
if (FramebufferParams == null)
|
||||
{
|
||||
@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearRenderTargetColor(index, layer, color);
|
||||
ClearRenderTargetColor(index, layer, layerCount, color);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -235,6 +235,32 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres
|
||||
return GetAddrInfoRequestImpl(context, outputBufferPosition, outputBufferSize, true, optionsBufferPosition, optionsBufferSize);
|
||||
}
|
||||
|
||||
[CommandHipc(14)] // 5.0.0+
|
||||
// ResolverSetOptionRequest(buffer<unknown, 5, 0>, u64 unknown, u64 pid_placeholder, pid) -> (i32 ret, u32 bsd_errno)
|
||||
public ResultCode ResolverSetOptionRequest(ServiceCtx context)
|
||||
{
|
||||
ulong bufferPosition = context.Request.SendBuff[0].Position;
|
||||
ulong bufferSize = context.Request.SendBuff[0].Size;
|
||||
|
||||
ulong unknown = context.RequestData.ReadUInt64();
|
||||
|
||||
byte[] buffer = new byte[bufferSize];
|
||||
|
||||
context.Memory.Read(bufferPosition, buffer);
|
||||
|
||||
// TODO: Parse and use options.
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceSfdnsres, new { unknown });
|
||||
|
||||
NetDbError netDbErrorCode = NetDbError.Success;
|
||||
GaiError errno = GaiError.Success;
|
||||
|
||||
context.ResponseData.Write((int)errno);
|
||||
context.ResponseData.Write((int)netDbErrorCode);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private static ResultCode GetHostByNameRequestImpl(
|
||||
ServiceCtx context,
|
||||
ulong inputBufferPosition,
|
||||
@ -615,7 +641,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres
|
||||
{
|
||||
context.ResponseData.Write((int)netDbErrorCode);
|
||||
context.ResponseData.Write((int)errno);
|
||||
context.ResponseData.Write((int)serializedSize);
|
||||
context.ResponseData.Write(serializedSize);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -171,6 +171,35 @@ namespace Ryujinx.Tests.Cpu
|
||||
private static readonly bool NoInfs = false;
|
||||
private static readonly bool NoNaNs = false;
|
||||
|
||||
[Test, Pairwise, Description("SHA256SU0.32 <Qd>, <Qm>")]
|
||||
public void Sha256su0_V([Values(0xF3BA03C0u)] uint opcode,
|
||||
[Values(0u)] uint rd,
|
||||
[Values(2u)] uint rm,
|
||||
[Values(0x9BCBBF7443FB4F91ul)] ulong z0,
|
||||
[Values(0x482C58A58CBCBD59ul)] ulong z1,
|
||||
[Values(0xA0099B803625F82Aul)] ulong a0,
|
||||
[Values(0x1AA3B0B4E1AB4C8Cul)] ulong a1,
|
||||
[Values(0x29A44D72598F15F3ul)] ulong resultL,
|
||||
[Values(0x74CED221E2793F07ul)] ulong resultH)
|
||||
{
|
||||
opcode |= ((rd & 0xf) << 12) | ((rd & 0x10) << 18);
|
||||
opcode |= ((rm & 0xf) << 0) | ((rm & 0x10) << 1);
|
||||
|
||||
V128 v0 = MakeVectorE0E1(z0, z1);
|
||||
V128 v1 = MakeVectorE0E1(a0, a1);
|
||||
|
||||
ExecutionContext context = SingleOpcode(opcode, v0: v0, v1: v1, runUnicorn: false);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(context.GetV(0)), Is.EqualTo(resultL));
|
||||
Assert.That(GetVectorE1(context.GetV(0)), Is.EqualTo(resultH));
|
||||
});
|
||||
|
||||
// Unicorn does not yet support hash instructions in A32.
|
||||
// CompareAgainstUnicorn();
|
||||
}
|
||||
|
||||
[Test, Pairwise]
|
||||
public void Vabs_Vneg_V_S8_S16_S32([ValueSource("_Vabs_Vneg_V_")] uint opcode,
|
||||
[Range(0u, 3u)] uint rd,
|
||||
|
@ -247,6 +247,108 @@ namespace Ryujinx.Tests.Cpu
|
||||
private static readonly bool NoInfs = false;
|
||||
private static readonly bool NoNaNs = false;
|
||||
|
||||
[Test, Pairwise, Description("SHA256H.32 <Qd>, <Qn>, <Qm>")]
|
||||
public void Sha256h_V([Values(0xF3000C40u)] uint opcode,
|
||||
[Values(0u)] uint rd,
|
||||
[Values(2u)] uint rn,
|
||||
[Values(4u)] uint rm,
|
||||
[Values(0xAEE65C11943FB939ul)] ulong z0,
|
||||
[Values(0xA89A87F110291DA3ul)] ulong z1,
|
||||
[Values(0xE9F766DB7A49EA7Dul)] ulong a0,
|
||||
[Values(0x3053F46B0C2F3507ul)] ulong a1,
|
||||
[Values(0x6E86A473B9D4A778ul)] ulong b0,
|
||||
[Values(0x7BE4F9E638156BB1ul)] ulong b1,
|
||||
[Values(0x1F1DC4A98DA9C132ul)] ulong resultL,
|
||||
[Values(0xDB9A2A7B47031A0Dul)] ulong resultH)
|
||||
{
|
||||
opcode |= ((rd & 0xf) << 12) | ((rd & 0x10) << 18);
|
||||
opcode |= ((rn & 0xf) << 16) | ((rn & 0x10) << 3);
|
||||
opcode |= ((rm & 0xf) << 0) | ((rm & 0x10) << 1);
|
||||
|
||||
V128 v0 = MakeVectorE0E1(z0, z1);
|
||||
V128 v1 = MakeVectorE0E1(a0, a1);
|
||||
V128 v2 = MakeVectorE0E1(b0, b1);
|
||||
|
||||
ExecutionContext context = SingleOpcode(opcode, v0: v0, v1: v1, v2: v2, runUnicorn: false);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(context.GetV(0)), Is.EqualTo(resultL));
|
||||
Assert.That(GetVectorE1(context.GetV(0)), Is.EqualTo(resultH));
|
||||
});
|
||||
|
||||
// Unicorn does not yet support hash instructions in A32.
|
||||
// CompareAgainstUnicorn();
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("SHA256H2.32 <Qd>, <Qn>, <Qm>")]
|
||||
public void Sha256h2_V([Values(0xF3100C40u)] uint opcode,
|
||||
[Values(0u)] uint rd,
|
||||
[Values(2u)] uint rn,
|
||||
[Values(4u)] uint rm,
|
||||
[Values(0xAEE65C11943FB939ul)] ulong z0,
|
||||
[Values(0xA89A87F110291DA3ul)] ulong z1,
|
||||
[Values(0xE9F766DB7A49EA7Dul)] ulong a0,
|
||||
[Values(0x3053F46B0C2F3507ul)] ulong a1,
|
||||
[Values(0x6E86A473B9D4A778ul)] ulong b0,
|
||||
[Values(0x7BE4F9E638156BB1ul)] ulong b1,
|
||||
[Values(0x0A1177E9D9C9B611ul)] ulong resultL,
|
||||
[Values(0xF5A826404928A515ul)] ulong resultH)
|
||||
{
|
||||
opcode |= ((rd & 0xf) << 12) | ((rd & 0x10) << 18);
|
||||
opcode |= ((rn & 0xf) << 16) | ((rn & 0x10) << 3);
|
||||
opcode |= ((rm & 0xf) << 0) | ((rm & 0x10) << 1);
|
||||
|
||||
V128 v0 = MakeVectorE0E1(z0, z1);
|
||||
V128 v1 = MakeVectorE0E1(a0, a1);
|
||||
V128 v2 = MakeVectorE0E1(b0, b1);
|
||||
|
||||
ExecutionContext context = SingleOpcode(opcode, v0: v0, v1: v1, v2: v2, runUnicorn: false);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(context.GetV(0)), Is.EqualTo(resultL));
|
||||
Assert.That(GetVectorE1(context.GetV(0)), Is.EqualTo(resultH));
|
||||
});
|
||||
|
||||
// Unicorn does not yet support hash instructions in A32.
|
||||
// CompareAgainstUnicorn();
|
||||
}
|
||||
|
||||
[Test, Pairwise, Description("SHA256SU1.32 <Qd>, <Qn>, <Qm>")]
|
||||
public void Sha256su1_V([Values(0xF3200C40u)] uint opcode,
|
||||
[Values(0u)] uint rd,
|
||||
[Values(2u)] uint rn,
|
||||
[Values(4u)] uint rm,
|
||||
[Values(0xAEE65C11943FB939ul)] ulong z0,
|
||||
[Values(0xA89A87F110291DA3ul)] ulong z1,
|
||||
[Values(0xE9F766DB7A49EA7Dul)] ulong a0,
|
||||
[Values(0x3053F46B0C2F3507ul)] ulong a1,
|
||||
[Values(0x6E86A473B9D4A778ul)] ulong b0,
|
||||
[Values(0x7BE4F9E638156BB1ul)] ulong b1,
|
||||
[Values(0x9EE69CC896D7DE66ul)] ulong resultL,
|
||||
[Values(0x004A147155573E54ul)] ulong resultH)
|
||||
{
|
||||
opcode |= ((rd & 0xf) << 12) | ((rd & 0x10) << 18);
|
||||
opcode |= ((rn & 0xf) << 16) | ((rn & 0x10) << 3);
|
||||
opcode |= ((rm & 0xf) << 0) | ((rm & 0x10) << 1);
|
||||
|
||||
V128 v0 = MakeVectorE0E1(z0, z1);
|
||||
V128 v1 = MakeVectorE0E1(a0, a1);
|
||||
V128 v2 = MakeVectorE0E1(b0, b1);
|
||||
|
||||
ExecutionContext context = SingleOpcode(opcode, v0: v0, v1: v1, v2: v2, runUnicorn: false);
|
||||
|
||||
Assert.Multiple(() =>
|
||||
{
|
||||
Assert.That(GetVectorE0(context.GetV(0)), Is.EqualTo(resultL));
|
||||
Assert.That(GetVectorE1(context.GetV(0)), Is.EqualTo(resultH));
|
||||
});
|
||||
|
||||
// Unicorn does not yet support hash instructions in A32.
|
||||
// CompareAgainstUnicorn();
|
||||
}
|
||||
|
||||
[Explicit]
|
||||
[Test, Pairwise, Description("VADD.f32 V0, V0, V0")]
|
||||
public void Vadd_f32([Values(0u)] uint rd,
|
||||
|
Reference in New Issue
Block a user