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33 Commits

Author SHA1 Message Date
b994dafe7a Update PPTC dialog text to match label and tooltip (#3618)
* Update PPTC dialog text to match label and tooltip

* Update to requested text

* Reverting spaces

* Adding newline back in
2022-08-24 08:25:49 +00:00
54421760c3 Check if game directories have been updated before refreshing GUI (#3607)
* Check if game directories have been updated before refreshing list on save.

* Cleanup spacing

* Add Avalonia and reset value after saving

* Fix Avalonia

* Fix multiple directories not being added in GTK
2022-08-21 13:07:28 +00:00
88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan

* Catch all shader compilation exceptions
2022-08-20 16:20:27 -03:00
53cc9e0561 Change 'Purge PPTC Cache' label & tooltip to reflect function behavior (#3601)
* Change PPTC purge label & tooltip

* Change Avalonia labels
2022-08-19 23:39:59 +00:00
7defc59b9d A few minor documentation fixes. (#3599)
* A few minor documentation fixes.

* Removed more invalid inheritdoc instances.
2022-08-19 18:21:06 -03:00
951700fdd8 Removed unused usings. (#3593)
* Removed unused usings.

* Added back using, now that it's used.

* Removed extra whitespace.
2022-08-18 18:04:54 +02:00
eb6430f103 Skipped over the last "Count" key explicitly, instead of relying on an exception. (#3595) 2022-08-18 02:00:27 +02:00
80a879cb44 Fix SpirV parse failure (#3597)
* Added .ToString overrides, to help diagnose and debug SpirV generated code.

* Added Spirv to team shared dictionary, so the word will not show up as a warning.

* Fixed bug where we were creating invalid constants (bool 0i and float 0i)

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Spv.Generator/Instruction.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Adjusted spacing to match style of the rest of the code.

* Added handler for FP64(double) as well, for undefined aggregate types.

* Made the operand labels a static dictionary, to avoid re-allocation on each call.
Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups.

* Added newline between AllOperands and ToString().

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-18 01:49:43 +02:00
2197f41506 Removed extra semicolons. (#3594) 2022-08-17 09:05:15 +02:00
c8f9292bab Avalonia - Couple fixes and improvements to vulkan (#3483)
* drop split devices, rebase

* add fallback to opengl if vulkan is not available

* addressed review

* ensure present image references are incremented and decremented when necessary

* allow changing vsync for vulkan

* fix screenshot on avalonia vulkan

* save favorite when toggled

* improve sync between popups

* use separate devices for each new window

* fix crash when closing window

* addressed review

* don't create the main window with immediate mode

* change skia vk delegate to method

* update vulkan throwonerror

* addressed review
2022-08-16 16:32:37 +00:00
0ec933a615 Vulkan: Add ETC2 texture formats (#3576) 2022-08-16 15:42:42 +02:00
2135b6a51a am: Stub SetWirelessPriorityMode, SetWirelessPriorityMode and GetHdcpAuthenticationState (#3535)
This PR some calls in `am` service:
- ISelfController: SetWirelessPriorityMode, SaveCurrentScreenshot (Partially checked by RE).
- ICommonStateGetter: GetHdcpAuthenticationState

Close #1831 and close #3527
2022-08-15 11:12:08 +00:00
00e35d9bf6 ControllerApplet: Override player counts when SingleMode is set (#3571) 2022-08-15 09:46:08 +02:00
6dfb6ccf8c PreAllocator: Check if instruction supports a Vex prefix in IsVexSameOperandDestSrc1 (#3587) 2022-08-14 17:35:08 -03:00
e87e8b012c Fix texture bindings using wrong sampler pool in some cases (#3583) 2022-08-14 14:00:30 -03:00
e8f1ca8427 OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
* Limit vertex buffer range for non-indexed draws

* Fix typo
2022-08-11 20:21:56 -03:00
ad47bd2d4e Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
a5ff0024fb Rename ToSpan to AsSpan (#3556) 2022-08-11 18:07:37 -03:00
f9661a54d2 add Japanese translation to Avalonia UI (#3489)
* add Japanese translation to Avalonia UI

* translate language names

* fix raised in the review
2022-08-11 17:55:14 -03:00
66e7fdb871 OpenGL: Fix clears of unbound color targets (#3564) 2022-08-08 17:39:22 +00:00
2bb9b33da1 Implement Arm32 Sha256 and MRS Rd, CPSR instructions (#3544)
* Implement Arm32 Sha256 and MRS Rd, CPSR instructions

* Add tests using Arm64 outputs
2022-08-05 19:03:50 +02:00
1080f64df9 Implement HLE macros for render target clears (#3528)
* Implement HLE macros for render target clears

* Add constants for the offsets
2022-08-04 21:30:08 +00:00
c48a75979f Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)
This was broken by the Vulkan changes - OpenGL was building host caches at boot on one thread, which is very notably slower than when it is multithreaded.

This was caused by trying to get the program binary immediately after compilation started, which blocks. Now it does it after compilation has completed.
2022-08-03 19:37:56 -03:00
842cb26ba5 Sfdnsres; Stub ResolverSetOptionRequest (#3493)
This PR stub ResolverSetOptionRequest (checked by RE), but the options parsing is still missing since we don't support it in our current code.

(Close #3479)
2022-08-03 00:10:28 +02:00
e235d5e7bb Fix resolution scale values not being updated (#3514) 2022-08-02 23:58:56 +02:00
ed0b10c81f Fix geometry shader passthrough fallback being used when feature is supported (#3525)
* Fix geometry shader passthrough fallback being used when feature is supported

* Shader cache version bump
2022-08-02 08:44:30 +02:00
f92650fcff SPIR-V: Initialize undefined variables with 0 (#3526)
* SPIR-V: Initialize undefined variables with a value

Changes undefined values on spir-v shaders (caused by phi nodes) to be initialized instead of truly undefined.

Fixes an issue with NVIDIA gpus seemingly not liking when a variable is _potentially_ undefined. Not sure about the details at the moment.

Fixes:
- Tilt shift blur effect in Link's Awakening (bottom of the screen)
- Potentially block flickering on newer NVIDIA gpus in Splatoon 2? Needs testing.

Testing is welcome.

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-08-02 08:11:10 +02:00
712361f6e1 vk: Workaround XCB not availaible on FlatHub build (#3515)
Update SPB to 0.0.4-build24 which hopefully fix the issue by checking
libX11-xcb presence.
2022-08-01 08:46:19 +02:00
2232e4ae87 Vulkan backend (#2518)
* WIP Vulkan implementation

* No need to initialize attributes on the SPIR-V backend anymore

* Allow multithreading shaderc and vkCreateShaderModule

You'll only really see the benefit here with threaded-gal or parallel shader cache compile.

Fix shaderc multithreaded changes

Thread safety for shaderc Options constructor

Dunno how they managed to make a constructor not thread safe, but you do you. May avoid some freezes.

* Support multiple levels/layers for blit.

Fixes MK8D when scaled, maybe a few other games. AMD software "safe" blit not supported right now.

* TextureStorage should hold a ref of the foreign storage, otherwise it might be freed while in use

* New depth-stencil blit method for AMD

* Workaround for AMD driver bug

* Fix some tessellation related issues (still doesn't work?)

* Submit command buffer before Texture GetData. (UE4 fix)

* DrawTexture support

* Fix BGRA on OpenGL backend

* Fix rebase build break

* Support format aliasing on SetImage

* Fix uniform buffers being lost when bindings are out of order

* Fix storage buffers being lost when bindings are out of order

(also avoid allocations when changing bindings)

* Use current command buffer for unscaled copy (perf)

Avoids flushing commands and renting a command buffer when fulfilling copy dependencies and when games do unscaled copies.

* Update to .net6

* Update Silk.NET to version 2.10.1

Somehow, massive performance boost. Seems like their vtable for looking up vulkan methods was really slow before.

* Fix PrimitivesGenerated query, disable Transform Feedback queries for now

Lets Splatoon 2 work on nvidia. (mostly)

* Update counter queue to be similar to the OGL one

Fixes softlocks when games had to flush counters.

* Don't throw when ending conditional rendering for now

This should be re-enabled when conditional rendering is enabled on nvidia etc.

* Update findMSB/findLSB to match master's instruction enum

* Fix triangle overlay on SMO, Captain Toad, maybe others?

* Don't make Intel Mesa pay for Intel Windows bugs

* Fix samplers with MinFilter Linear or Nearest (fixes New Super Mario Bros U Deluxe black borders)

* Update Spv.Generator

* Add alpha test emulation on shader (but no shader specialisation yet...)

* Fix R4G4B4A4Unorm texture format permutation

* Validation layers should be enabled for any log level other than None

* Add barriers around vkCmdCopyImage

Write->Read barrier for src image (we want to wait for a write to read it)
Write->Read barrier for dst image (we want to wait for the copy to complete before use)

* Be a bit more careful with texture access flags, since it can be used for anything

* Device local mapping for all buffers

May avoid issues with drivers with NVIDIA on linux/older gpus on windows when using large buffers (?)
Also some performance things and fixes issues with opengl games loading textures weird.

* Cleanup, disable device local buffers for now.

* Add single queue support

Multiqueue seems to be a bit more responsive on NVIDIA. Should fix texture flush on intel. AMD has been forced to single queue for an experiment.

* Fix some validation errors around extended dynamic state

* Remove Intel bug workaround, it was fixed on the latest driver

* Use circular queue for checking consumption on command buffers

Speeds up games that spam command buffers a little. Avoids checking multiple command buffers if multiple are active at once.

* Use SupportBufferUpdater, add single layer flush

* Fix counter queue leak when game decides to use host conditional rendering

* Force device local storage for textures (fixes linux performance)

* Port #3019

* Insert barriers around vkCmdBlitImage (may fix some amd flicker)

* Fix transform feedback on Intel, gl_Position feedback and clears to inexistent depth buffers

* Don't pause transform feedback for multi draw

* Fix draw outside of render pass and missing capability

* Workaround for wrong last attribute on AMD (affects FFVII, STRIKERS1945, probably more)

* Better workaround for AMD vertex buffer size alignment issue

* More instructions + fixes on SPIR-V backend

* Allow custom aspect ratio on Vulkan

* Correct GTK UI status bar positions

* SPIR-V: Functions must always end with a return

* SPIR-V: Fix ImageQuerySizeLod

* SPIR-V: Set DepthReplacing execution mode when FragDepth is modified

* SPIR-V: Implement LoopContinue IR instruction

* SPIR-V: Geometry shader support

* SPIR-V: Use correct binding number on storage buffers array

* Reduce allocations for Spir-v serialization

Passes BinaryWriter instead of the stream to Write and WriteOperand

- Removes creation of BinaryWriter for each instruction
- Removes allocations for literal string

* Some optimizations to Spv.Generator

- Dictionary for lookups of type declarations, constants, extinst
- LiteralInteger internal data format -> ushort
- Deterministic HashCode implementation to avoid spirv result not being the same between runs
- Inline operand list instead of List<T>, falls back to array if many operands. (large performance boost)

TODO: improve instruction allocation, structured program creator, ssa?

* Pool Spv.Generator resources, cache delegates, spv opts

- Pools for Instructions and LiteralIntegers. Can be passed in when creating the generator module.
  - NewInstruction is called instead of new Instruction()
  - Ryujinx SpirvGenerator passes in some pools that are static. The idea is for these to be shared between threads eventually.
- Estimate code size when creating the output MemoryStream
- LiteralInteger pools using ThreadStatic pools that are initialized before and after creation... not sure of a better way since the way these are created is via implicit cast.

Also, cache delegates for Spv.Generator for functions that are passed around to GenerateBinary etc, since passing the function raw creates a delegate on each call.

TODO: update python spv cs generator to make the coregrammar with NewInstruction and the `params` overloads.

* LocalDefMap for Ssa Rewriter

Rather than allocating a large array of all registers for each block in the shader, allocate one array of all registers and clear it between blocks. Reduces allocations in the shader translator.

* SPIR-V: Transform feedback support

* SPIR-V: Fragment shader interlock support (and image coherency)

* SPIR-V: Add early fragment tests support

* SPIR-V: Implement SwizzleAdd, add missing Triangles ExecutionMode for geometry shaders, remove SamplerType field from TextureMeta

* Don't pass depth clip state right now (fix decals)

Explicitly disabling it is incorrect. OpenGL currently automatically disables based on depth clamp, which is the behaviour if this state is omitted.

* Multisampling support

* Multisampling: Use resolve if src samples count > dst samples count

* Multisampling: We can only resolve for unscaled copies

* SPIR-V: Only add FSI exec mode if used.

* SPIR-V: Use ConstantComposite for Texture Offset Vector

Fixes a bunch of freezes with SPIR-V on AMD hardware, and validation errors. Note: Obviously assumes input offsets are constant, which they currently are.

* SPIR-V: Don't OpReturn if we already OpExit'ed

Fixes spir-v parse failure and stack smashing in RADV (obviously you still need bolist)

* SPIR-V: Only use input attribute type for input attributes

Output vertex attributes should always be of type float.

* Multithreaded Pipeline Compilation

* Address some feedback

* Make this 32

* Update topology with GpuAccessorState

* Cleanup for merge (note: disables spir-v)

* Make more robust to shader compilation failure

- Don't freeze when GLSL compilation fails
- Background SPIR-V pipeline compile failure results in skipped draws, similar to GLSL compilation failure.

* Fix Multisampling

* Only update fragment scale count if a vertex texture needs a scale.

Fixes a performance regression introduced by texture scaling in the vertex stage where support buffer updates would be very frequent, even at 1x, if any textures were used on the vertex stage.

This check doesn't exactly look cheap (a flag in the shader stage would probably be preferred), but it is much cheaper than uploading scales in both vulkan and opengl, so it will do for now.

* Use a bitmap to do granular tracking for buffer uploads.

This path is only taken if the much faster check of "is the buffer rented at all" is triggered, so it doesn't actually end up costing too much, and the time saved by not ending render passes (and on gpu for not waiting on barriers) is probably helpful.

Avoids ending render passes to update buffer data (not all the time)
- 140-180 to 35-45 in SMO metro kingdom (these updates are in the UI)
- Very variable 60-150(!) to 16-25 in mario kart 8 (these updates are in the UI)

As well as allowing more data to be preloaded persistently, this will also allow more data to be loaded in the preload buffer, which should be faster as it doesn't need to insert barriers between draws. (and on tbdr, does not need to flush and reload tile memory)

Improves performance in GPU limited scenarios. Should notably improve performance on TBDR gpus. Still a lot more to do here.

* Copy query results after RP ends, rather than ending to copy

We need to end the render pass to get the data (submit command buffer) anyways...

Reduces render passes created in games that use queries.

* Rework Query stuff a bit to avoid render pass end

Tries to reset returned queries in background when possible, rather than ending the render pass.

Still ends render pass when resetting a counter after draws, but maybe that can be solved too. (by just pulling an empty object off the pool?)

* Remove unnecessary lines

Was for testing

* Fix validation error for query reset

Need to think of a better way to do this.

* SPIR-V: Fix SwizzleAdd and some validation errors

* SPIR-V: Implement attribute indexing and StoreAttribute

* SPIR-V: Fix TextureSize for MS and Buffer sampler types

* Fix relaunch issues

* SPIR-V: Implement LogicalExclusiveOr

* SPIR-V: Constant buffer indexing support

* Ignore unsupported attributes rather than throwing (matches current GLSL behaviour)

* SPIR-V: Implement tessellation support

* SPIR-V: Geometry shader passthrough support

* SPIR-V: Implement StoreShader8/16 and StoreStorage8/16

* SPIR-V: Resolution scale support and fix TextureSample multisample with LOD bug

* SPIR-V: Fix field index for scale count

* SPIR-V: Fix another case of wrong field index

* SPIRV/GLSL: More scaling related fixes

* SPIR-V: Fix ImageLoad CompositeExtract component type

* SPIR-V: Workaround for Intel FrontFacing bug

* Enable SPIR-V backend by default

* Allow null samplers (samplers are not required when only using texelFetch to access the texture)

* Fix some validation errors related to texel block view usage flag and invalid image barrier base level

* Use explicit subgroup size if we can (might fix some block flickering on AMD)

* Take componentMask and scissor into account when clearing framebuffer attachments

* Add missing barriers around CmdFillBuffer (fixes Monster Hunter Rise flickering on NVIDIA)

* Use ClampToEdge for Clamp sampler address mode on Vulkan (fixes Hollow Knight)

Clamp is unsupported on Vulkan, but ClampToEdge behaves almost the same. ClampToBorder on the other hand (which was being used before) is pretty different

* Shader specialization for new Vulkan required state (fixes remaining alpha test issues, vertex stretching on AMD on Crash Bandicoot, etc)

* Check if the subgroup size is supported before passing a explicit size

* Only enable ShaderFloat64 if the GPU supports it

* We don't need to recompile shaders if alpha test state changed but alpha test is disabled

* Enable shader cache on Vulkan and implement MultiplyHighS32/U32 on SPIR-V (missed those before)

* Fix pipeline state saving before it is updated.

This should fix a few warnings and potential stutters due to bad pipeline states being saved in the cache. You may need to clear your guest cache.

* Allow null samplers on OpenGL backend

* _unit0Sampler should be set only for binding 0

* Remove unused PipelineConverter format variable (was causing IOR)

* Raise textures limit to 64 on Vulkan

* No need to pack the shader binaries if shader cache is disabled

* Fix backbuffer not being cleared and scissor not being re-enabled on OpenGL

* Do not clear unbound framebuffer color attachments

* Geometry shader passthrough emulation

* Consolidate UpdateDepthMode and GetDepthMode implementation

* Fix A1B5G5R5 texture format and support R4G4 on Vulkan

* Add barrier before use of some modified images

* Report 32 bit query result on AMD windows (smo issue)

* Add texture recompression support (disabled for now)

It recompresses ASTC textures into BC7, which might reduce VRAM usage significantly on games that uses ASTC textures

* Do not report R4G4 format as supported on Vulkan

It was causing mario head to become white on Super Mario 64 (???)

* Improvements to -1 to 1 depth mode.

- Transformation is only applied on the last stage in the vertex pipeline.
- Should fix some issues with geometry and tessellation (hopefully)
- Reading back FragCoord Z on fragment will transform back to -1 to 1.

* Geometry Shader index count from ThreadsPerInputPrimitive

Generally fixes SPIR-V emitting too many triangles, may change games in OpenGL

* Remove gl_FragDepth scaling

This is always 0-1; the other two issues were causing the problems. Fixes regression with Xenoblade.

* Add Gl StencilOp enum values to Vulkan

* Update guest cache to v1.1 (due to specialization state changes)

This will explode your shader cache from earlier vulkan build, but it must be done. 😔

* Vulkan/SPIR-V support for viewport inverse

* Fix typo

* Don't create query pools for unsupported query types

* Return of the Vector Indexing Bug

One day, everyone will get this right.

* Check for transform feedback query support

Sometimes transform feedback is supported without the query type.

* Fix gl_FragCoord.z transformation

FragCoord.z is always in 0-1, even when the real depth range is -1 to 1. Turns out the only bug was geo and tess stage outputs.

Fixes Pokemon Sword/Shield, possibly others.

* Fix Avalonia Rebase

Vulkan is currently not available on Avalonia, but the build does work and you can use opengl.

* Fix headless build

* Add support for BC6 and BC7 decompression, decompress all BC formats if they are not supported by the host

* Fix BCn 4/5 conversion, GetTextureTarget

BCn 4/5 could generate invalid data when a line's size in bytes was not divisible by 4, which both backends expect.

GetTextureTarget was not creating a view with the replacement format.

* Fix dependency

* Fix inverse viewport transform vector type on SPIR-V

* Do not require null descriptors support

* If MultiViewport is not supported, do not try to set more than one viewport/scissor

* Bounds check on bitmap add.

* Flush queries on attachment change rather than program change

Occlusion queries are usually used in a depth only pass so the attachments changing is a better indication of the query block ending.

Write mask changes are also considered since some games do depth only pass by setting 0 write mask on all the colour targets.

* Add support for avalonia (#6)

* add avalonia support

* only lock around skia flush

* addressed review

* cleanup

* add fallback size if avalonia attempts to render but the window size is 0. read desktop scale after enabling dpi check

* fix getting window handle on linux. skip render is size is 0

* Combine non-buffer with buffer image descriptor sets

* Support multisample texture copy with automatic resolve on Vulkan

* Remove old CompileShader methods from the Vulkan backend

* Add minimal pipeline layouts that only contains used bindings

They are used by helper shaders, the intention is avoiding needing to recompile the shaders (from GLSL to SPIR-V) if the bindings changes on the translated guest shaders

* Pre-compile helper shader as SPIR-V, and some fixes

* Remove pre-compiled shaderc binary for Windows as its no longer needed by default

* Workaround RADV crash

Enabling the descriptor indexing extension, even if it is not used, forces the radv driver to use "bolist".

* Use RobustBufferAccess on NVIDIA gpus

Avoids the SMO waterfall triangle on older NVIDIA gpus.

* Implement GPU selector and expose texture recompression on the UI and config

* Fix and enable background compute shader compilation

Also disables warnings from shader cache pipeline misses.

* Fix error due to missing subpass dependency when Attachment Write -> Shader Read barriers are added

* If S8D24 is not supported, use D32FS8

* Ensure all fences are destroyed on dispose

* Pre-allocate arrays up front on DescriptorSetUpdater, allows the removal of some checks

* Add missing clear layer parameter after rebase

* Use selected gpu from config for avalonia (#7)

* use configured device

* address review

* Fix D32S8 copy workaround (AMD)

Fixes water in Pokemon Legends Arceus on AMD GPUs. Possibly fixes other things.

* Use push descriptors for uniform buffer updates (disabled for now)

* Push descriptor support check, buffer redundancy checks

Should make push descriptors faster, needs more testing though.

* Increase light command buffer pool to 2 command buffers, throw rather than returning invalid cbs

* Adjust bindings array sizes

* Force submit command buffers if memory in use by its resources is high

* Add workaround for AMD GCN cubemap view sins

`ImageCreateCubeCompatibleBit` seems to generally break 2D array textures with mipmaps... even if they are eventually aliased as a cubemap with mipmaps. Forcing a copy here works around the issue.

This could be used in future if enabling this bit reduces performance on certain GPUs. (mobile class is generally a worry)

Currently also enabled on Linux as I don't know if they managed to dodge this bug (someone please tell me). Not enabled on Vega at the moment, but easy to add if the issue is there.

* Add mobile, non-RX variants to the GCN regex.

Also make sure that the 3 digit ones only include numbers starting with 7 or 8.

* Increase image limit per stage from 8 to 16

Xenoblade Chronicles 2 was hiting the limit of 8

* Minor code cleanup

* Fix NRE caused by SupportBufferUpdater calling pipeline ClearBuffer

* Add gpu selector to Avalonia (#8)

* Add gpu selector to avalonia settings

* show backend label on window

* some fixes

* address review

* Minor changes to the Avalonia UI

* Update graphics window UI and locales. (#9)

* Update xaml and update locales

* locale updates

Did my best here but likely needs to be checked by native speakers, especially the use of ampersands in greek, russian and turkish?

* Fix locales with more (?) correct translations.

* add separator to render widget

* fix spanish and portuguese

* Add new IdList, replaces buffer list that could not remove elements and had unbounded growth

* Don't crash the settings window if Vulkan is not supported

* Fix Actions menu not being clickable on GTK UI after relaunch

* Rename VulkanGraphicsDevice to VulkanRenderer and Renderer to OpenGLRenderer

* Fix IdList and make it not thread safe

* Revert useless OpenGL format table changes

* Fix headless project build

* List throws ArgumentOutOfRangeException

* SPIR-V: Fix tessellation

* Increase shader cache version due to tessellation fix

* Reduce number of Sync objects created (improves perf in some specific titles)

* Fix vulkan validation errors for NPOT compressed upload and GCN workaround.

* Add timestamp to the shader cache and force rebuild if host cache is outdated

* Prefer Mail box present mode for popups (#11)

* Prefer Mail box present mode

* fix debug

* switch present mode when vsync is toggled

* only disable vsync on the main window

* SPIR-V: Fix geometry shader input load with transform feedback

* BC7 Encoder: Prefer more precision on alpha rather than RGB when alpha is 0

* Fix Avalonia build

* Address initial PR feedback

* Only set transform feedback outputs on last vertex stage

* Address riperiperi PR feedback

* Remove outdated comment

* Remove unused constructor

* Only throw for negative results

* Throw for QueueSubmit and other errors

No point in delaying the inevitable

* Transform feedback decorations inside gl_PerVertex struct breaks the NVIDIA compiler

* Fix some resolution scale issues

* No need for two UpdateScale calls

* Fix comments on SPIR-V generator project

* Try to fix shader local memory size

On DOOM, a shader is using local memory, but both Low and High size are 0, CRS size is 1536, it seems to store on that region?

* Remove RectangleF that is now unused

* Fix ImageGather with multiple offsets

Needs ImageGatherExtended capability, and must use `ConstantComposite` instead of `CompositeConstruct`

* Address PR feedback from jD in all projects except Avalonia

* Address most of jD PR feedback on Avalonia

* Remove unsafe

* Fix VulkanSkiaGpu

* move present mode request out of Create Swapchain method

* split more parts of create swapchain

* addressed reviews

* addressed review

* Address second batch of jD PR feedback

* Fix buffer <-> image copy row length and height alignment

AlignUp helper does not support NPOT alignment, and ASTC textures can have NPOT block sizes

* Better fix for NPOT alignment issue

* Use switch expressions on Vulkan EnumConversion

Thanks jD

* Fix Avalonia build

* Add Vulkan selection prompt on startup

* Grammar fixes on Vulkan prompt message

* Add missing Vulkan migration flag

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com>
2022-07-31 18:26:06 -03:00
14ce9e1567 Move partial unmap handler to the native signal handler (#3437)
* Initial commit with a lot of testing stuff.

* Partial Unmap Cleanup Part 1

* Fix some minor issues, hopefully windows tests.

* Disable partial unmap tests on macos for now

Weird issue.

* Goodbye magic number

* Add COMPlus_EnableAlternateStackCheck for tests

`COMPlus_EnableAlternateStackCheck` is needed for NullReferenceException handling to work on linux after registering the signal handler, due to how dotnet registers its own signal handler.

* Address some feedback

* Force retry when memory is mapped in memory tracking

This case existed before, but returning `false` no longer retries, so it would crash immediately after unprotecting the memory... Now, we return `true` to deliberately retry.

This case existed before (was just broken by this change) and I don't really want to look into fixing the issue right now. Technically, this means that on guest code partial unmaps will retry _due to this_ rather than hitting the handler. I don't expect this to cause any issues.

This should fix random crashes in Xenoblade Chronicles 2.

* Use IsRangeMapped

* Suppress MockMemoryManager.UnmapEvent warning

This event is not signalled by the mock memory manager.

* Remove 4kb mapping
2022-07-29 19:16:29 -03:00
952d013c67 Avalonia changes (#3497)
Co-authored-by: RNA <wQSZSQS2UQf5zun>
2022-07-29 01:14:37 +00:00
46c8129bf5 Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00
8cfec5de4b Avalonia: Cleanup UserEditor a bit (#3492)
This PR cleanup the UserEditor code a bit, 2 texts are added for "Name" and "User Id", because when you create a new profile, the textbox is empty without any hints. `axaml` files are autoformated too.
2022-07-28 14:16:23 -03:00
525 changed files with 43201 additions and 5483 deletions

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@ -58,7 +58,6 @@ namespace ARMeilleure.CodeGen.Linking
/// <param name="a">First instance</param>
/// <param name="b">Second instance</param>
/// <returns><see langword="true"/> if not equal; otherwise <see langword="false"/></returns>
/// <inheritdoc/>
public static bool operator !=(Symbol a, Symbol b)
{
return !(a == b);

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@ -1,6 +1,4 @@
using ARMeilleure.Common;
using ARMeilleure.IntermediateRepresentation;
using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{

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@ -4,6 +4,11 @@ namespace ARMeilleure.CodeGen.X86
{
partial class Assembler
{
public static bool SupportsVexPrefix(X86Instruction inst)
{
return _instTable[(int)inst].Flags.HasFlag(InstructionFlags.Vex);
}
private const int BadOp = 0;
[Flags]

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@ -1,5 +1,4 @@
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen.X86
{

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@ -1297,11 +1297,15 @@ namespace ARMeilleure.CodeGen.X86
{
if (IsIntrinsic(operation.Instruction))
{
IntrinsicInfo info = IntrinsicTable.GetInfo(operation.Intrinsic);
bool hasVex = HardwareCapabilities.SupportsVexEncoding && Assembler.SupportsVexPrefix(info.Inst);
bool isUnary = operation.SourcesCount < 2;
bool hasVecDest = operation.Destination != default && operation.Destination.Type == OperandType.V128;
return !HardwareCapabilities.SupportsVexEncoding && !isUnary && hasVecDest;
return !hasVex && !isUnary && hasVecDest;
}
return false;

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@ -206,7 +206,7 @@ namespace ARMeilleure.Common
/// <typeparam name="T">Type of elements</typeparam>
/// <param name="length">Number of elements</param>
/// <param name="fill">Fill value</param>
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword=""="false"/></param>
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
/// <returns>Allocated block</returns>
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
{

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@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
namespace ARMeilleure.Common
{

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@ -9,6 +9,9 @@ namespace ARMeilleure.Common
class Counter<T> : IDisposable where T : unmanaged
{
private bool _disposed;
/// <summary>
/// Index in the <see cref="EntryTable{T}"/>
/// </summary>
private readonly int _index;
private readonly EntryTable<T> _countTable;
@ -17,7 +20,6 @@ namespace ARMeilleure.Common
/// <see cref="EntryTable{T}"/> instance and index.
/// </summary>
/// <param name="countTable"><see cref="EntryTable{T}"/> instance</param>
/// <param name="index">Index in the <see cref="EntryTable{T}"/></param>
/// <exception cref="ArgumentNullException"><paramref name="countTable"/> is <see langword="null"/></exception>
/// <exception cref="ArgumentException"><typeparamref name="T"/> is unsupported</exception>
public Counter(EntryTable<T> countTable)
@ -68,7 +70,7 @@ namespace ARMeilleure.Common
/// <summary>
/// Releases all unmanaged and optionally managed resources used by the <see cref="Counter{T}"/> instance.
/// </summary>
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resouces</param>
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resources</param>
protected virtual void Dispose(bool disposing)
{
if (!_disposed)

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@ -0,0 +1,16 @@
namespace ARMeilleure.Decoders
{
class OpCode32Mrs : OpCode32
{
public bool R { get; }
public int Rd { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Mrs(inst, address, opCode);
public OpCode32Mrs(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
R = ((opCode >> 22) & 1) != 0;
Rd = (opCode >> 12) & 0xf;
}
}
}

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@ -1,5 +1,4 @@
using System.Collections.Generic;
using System.Reflection.Emit;
namespace ARMeilleure.Decoders
{

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@ -1,6 +1,4 @@
using ARMeilleure.Instructions;
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCodeT32BImm20 : OpCodeT32, IOpCode32BImm
{

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@ -704,6 +704,7 @@ namespace ARMeilleure.Decoders
SetA32("<<<<00110100xxxxxxxxxxxxxxxxxxxx", InstName.Movt, InstEmit32.Movt, OpCode32AluImm16.Create);
SetA32("<<<<1110xxx1xxxxxxxx111xxxx1xxxx", InstName.Mrc, InstEmit32.Mrc, OpCode32System.Create);
SetA32("<<<<11000101xxxxxxxx111xxxxxxxxx", InstName.Mrrc, InstEmit32.Mrrc, OpCode32System.Create);
SetA32("<<<<00010x001111xxxx000000000000", InstName.Mrs, InstEmit32.Mrs, OpCode32Mrs.Create);
SetA32("<<<<00010x10xxxx111100000000xxxx", InstName.Msr, InstEmit32.Msr, OpCode32MsrReg.Create);
SetA32("<<<<0000000xxxxx0000xxxx1001xxxx", InstName.Mul, InstEmit32.Mul, OpCode32AluMla.Create);
SetA32("<<<<0011111x0000xxxxxxxxxxxxxxxx", InstName.Mvn, InstEmit32.Mvn, OpCode32AluImm.Create);
@ -792,185 +793,189 @@ namespace ARMeilleure.Decoders
SetA32("<<<<01101111xxxxxxxxxx000111xxxx", InstName.Uxth, InstEmit32.Uxth, OpCode32AluUx.Create);
// FP & SIMD
SetA32("111100111x110000xxx0001101x0xxx0", InstName.Aesd_V, InstEmit32.Aesd_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001100x0xxx0", InstName.Aese_V, InstEmit32.Aese_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001111x0xxx0", InstName.Aesimc_V, InstEmit32.Aesimc_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001110x0xxx0", InstName.Aesmc_V, InstEmit32.Aesmc_V, OpCode32Simd.Create);
SetA32("1111001x0x<<xxxxxxxx0111xxx0xxxx", InstName.Vabd, InstEmit32.Vabd_I, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx0111x0x0xxxx", InstName.Vabdl, InstEmit32.Vabdl_I, OpCode32SimdRegLong.Create);
SetA32("<<<<11101x110000xxxx101x11x0xxxx", InstName.Vabs, InstEmit32.Vabs_S, OpCode32SimdS.Create);
SetA32("111100111x11<<01xxxx00110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
SetA32("111100111x111001xxxx01110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
SetA32("111100100xxxxxxxxxxx1000xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_I, OpCode32SimdReg.Create);
SetA32("<<<<11100x11xxxxxxxx101xx0x0xxxx", InstName.Vadd, InstEmit32.Vadd_S, OpCode32SimdRegS.Create);
SetA32("111100100x00xxxxxxxx1101xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx0000x0x0xxxx", InstName.Vaddl, InstEmit32.Vaddl_I, OpCode32SimdRegLong.Create);
SetA32("1111001x1x<<xxxxxxxx0001x0x0xxxx", InstName.Vaddw, InstEmit32.Vaddw_I, OpCode32SimdRegWide.Create);
SetA32("111100100x00xxxxxxxx0001xxx1xxxx", InstName.Vand, InstEmit32.Vand_I, OpCode32SimdBinary.Create);
SetA32("111100100x01xxxxxxxx0001xxx1xxxx", InstName.Vbic, InstEmit32.Vbic_I, OpCode32SimdBinary.Create);
SetA32("1111001x1x000xxxxxxx<<x10x11xxxx", InstName.Vbic, InstEmit32.Vbic_II, OpCode32SimdImm.Create);
SetA32("111100110x11xxxxxxxx0001xxx1xxxx", InstName.Vbif, InstEmit32.Vbif, OpCode32SimdBinary.Create);
SetA32("111100110x10xxxxxxxx0001xxx1xxxx", InstName.Vbit, InstEmit32.Vbit, OpCode32SimdBinary.Create);
SetA32("111100110x01xxxxxxxx0001xxx1xxxx", InstName.Vbsl, InstEmit32.Vbsl, OpCode32SimdBinary.Create);
SetA32("111100110x<<xxxxxxxx1000xxx1xxxx", InstName.Vceq, InstEmit32.Vceq_I, OpCode32SimdReg.Create);
SetA32("111100100x00xxxxxxxx1110xxx0xxxx", InstName.Vceq, InstEmit32.Vceq_V, OpCode32SimdReg.Create);
SetA32("111100111x11xx01xxxx0x010xx0xxxx", InstName.Vceq, InstEmit32.Vceq_Z, OpCode32SimdCmpZ.Create);
SetA32("1111001x0x<<xxxxxxxx0011xxx1xxxx", InstName.Vcge, InstEmit32.Vcge_I, OpCode32SimdReg.Create);
SetA32("111100110x00xxxxxxxx1110xxx0xxxx", InstName.Vcge, InstEmit32.Vcge_V, OpCode32SimdReg.Create);
SetA32("111100111x11xx01xxxx0x001xx0xxxx", InstName.Vcge, InstEmit32.Vcge_Z, OpCode32SimdCmpZ.Create);
SetA32("1111001x0x<<xxxxxxxx0011xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_I, OpCode32SimdReg.Create);
SetA32("111100110x10xxxxxxxx1110xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_V, OpCode32SimdReg.Create);
SetA32("111100111x11xx01xxxx0x000xx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_Z, OpCode32SimdCmpZ.Create);
SetA32("111100111x11xx01xxxx0x011xx0xxxx", InstName.Vcle, InstEmit32.Vcle_Z, OpCode32SimdCmpZ.Create);
SetA32("111100111x11xx01xxxx0x100xx0xxxx", InstName.Vclt, InstEmit32.Vclt_Z, OpCode32SimdCmpZ.Create);
SetA32("<<<<11101x11010xxxxx101x01x0xxxx", InstName.Vcmp, InstEmit32.Vcmp, OpCode32SimdS.Create);
SetA32("<<<<11101x11010xxxxx101x11x0xxxx", InstName.Vcmpe, InstEmit32.Vcmpe, OpCode32SimdS.Create);
SetA32("111100111x110000xxxx01010xx0xxxx", InstName.Vcnt, InstEmit32.Vcnt, OpCode32SimdCmpZ.Create);
SetA32("<<<<11101x110111xxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FD, OpCode32SimdS.Create); // FP 32 and 64, scalar.
SetA32("<<<<11101x11110xxxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // FP32 to int.
SetA32("<<<<11101x111000xxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // Int to FP32.
SetA32("111111101x1111xxxxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_RM, OpCode32SimdCvtFI.Create); // The many FP32 to int encodings (fp).
SetA32("111100111x111011xxxx011xxxx0xxxx", InstName.Vcvt, InstEmit32.Vcvt_V, OpCode32SimdCmpZ.Create); // FP and integer, vector.
SetA32("<<<<11101x00xxxxxxxx101xx0x0xxxx", InstName.Vdiv, InstEmit32.Vdiv_S, OpCode32SimdRegS.Create);
SetA32("<<<<11101xx0xxxxxxxx1011x0x10000", InstName.Vdup, InstEmit32.Vdup, OpCode32SimdDupGP.Create);
SetA32("111100111x11xxxxxxxx11000xx0xxxx", InstName.Vdup, InstEmit32.Vdup_1, OpCode32SimdDupElem.Create);
SetA32("111100110x00xxxxxxxx0001xxx1xxxx", InstName.Veor, InstEmit32.Veor_I, OpCode32SimdBinary.Create);
SetA32("111100101x11xxxxxxxxxxxxxxx0xxxx", InstName.Vext, InstEmit32.Vext, OpCode32SimdExt.Create);
SetA32("<<<<11101x10xxxxxxxx101xx0x0xxxx", InstName.Vfma, InstEmit32.Vfma_S, OpCode32SimdRegS.Create);
SetA32("111100100x00xxxxxxxx1100xxx1xxxx", InstName.Vfma, InstEmit32.Vfma_V, OpCode32SimdReg.Create);
SetA32("<<<<11101x10xxxxxxxx101xx1x0xxxx", InstName.Vfms, InstEmit32.Vfms_S, OpCode32SimdRegS.Create);
SetA32("111100100x10xxxxxxxx1100xxx1xxxx", InstName.Vfms, InstEmit32.Vfms_V, OpCode32SimdReg.Create);
SetA32("<<<<11101x01xxxxxxxx101xx1x0xxxx", InstName.Vfnma, InstEmit32.Vfnma_S, OpCode32SimdRegS.Create);
SetA32("<<<<11101x01xxxxxxxx101xx0x0xxxx", InstName.Vfnms, InstEmit32.Vfnms_S, OpCode32SimdRegS.Create);
SetA32("1111001x0x<<xxxxxxxx0000xxx0xxxx", InstName.Vhadd, InstEmit32.Vhadd, OpCode32SimdReg.Create);
SetA32("111101001x10xxxxxxxxxx00xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemSingle.Create);
SetA32("111101000x10xxxxxxxx0111xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 1.
SetA32("111101000x10xxxxxxxx1010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 2.
SetA32("111101000x10xxxxxxxx0110xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 3.
SetA32("111101000x10xxxxxxxx0010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 4.
SetA32("111101001x10xxxxxxxxxx01xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemSingle.Create);
SetA32("111101000x10xxxxxxxx100xxxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
SetA32("111101000x10xxxxxxxx0011xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
SetA32("111101001x10xxxxxxxxxx10xxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemSingle.Create);
SetA32("111101000x10xxxxxxxx010xxxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("111101001x10xxxxxxxxxx11xxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemSingle.Create);
SetA32("111101000x10xxxxxxxx000xxxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("<<<<11001x01xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11010x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x01xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11010x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<1101xx01xxxxxxxx101xxxxxxxxx", InstName.Vldr, InstEmit32.Vldr, OpCode32SimdMemImm.Create);
SetA32("1111001x0x<<xxxxxxxx0110xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_I, OpCode32SimdReg.Create);
SetA32("111100100x00xxxxxxxx1111xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_V, OpCode32SimdReg.Create);
SetA32("1111001x0x<<xxxxxxxx0110xxx1xxxx", InstName.Vmin, InstEmit32.Vmin_I, OpCode32SimdReg.Create);
SetA32("111100100x10xxxxxxxx1111xxx0xxxx", InstName.Vmin, InstEmit32.Vmin_V, OpCode32SimdReg.Create);
SetA32("111111101x00xxxxxxxx10>>x0x0xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_S, OpCode32SimdRegS.Create);
SetA32("111100110x0xxxxxxxxx1111xxx1xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_V, OpCode32SimdReg.Create);
SetA32("111111101x00xxxxxxxx10>>x1x0xxxx", InstName.Vminnm, InstEmit32.Vminnm_S, OpCode32SimdRegS.Create);
SetA32("111100110x1xxxxxxxxx1111xxx1xxxx", InstName.Vminnm, InstEmit32.Vminnm_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx000xx1x0xxxx", InstName.Vmla, InstEmit32.Vmla_1, OpCode32SimdRegElem.Create);
SetA32("111100100xxxxxxxxxxx1001xxx0xxxx", InstName.Vmla, InstEmit32.Vmla_I, OpCode32SimdReg.Create);
SetA32("<<<<11100x00xxxxxxxx101xx0x0xxxx", InstName.Vmla, InstEmit32.Vmla_S, OpCode32SimdRegS.Create);
SetA32("111100100x00xxxxxxxx1101xxx1xxxx", InstName.Vmla, InstEmit32.Vmla_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx010xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_1, OpCode32SimdRegElem.Create);
SetA32("<<<<11100x00xxxxxxxx101xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_S, OpCode32SimdRegS.Create);
SetA32("111100100x10xxxxxxxx1101xxx1xxxx", InstName.Vmls, InstEmit32.Vmls_V, OpCode32SimdReg.Create);
SetA32("111100110xxxxxxxxxxx1001xxx0xxxx", InstName.Vmls, InstEmit32.Vmls_I, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxx01010x0x0xxxx", InstName.Vmlsl, InstEmit32.Vmlsl_I, OpCode32SimdRegLong.Create);
SetA32("<<<<11100xx0xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // From gen purpose.
SetA32("<<<<1110xxx1xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // To gen purpose.
SetA32("<<<<1100010xxxxxxxxx101000x1xxxx", InstName.Vmov, InstEmit32.Vmov_G2, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and single precision x2.
SetA32("<<<<1100010xxxxxxxxx101100x1xxxx", InstName.Vmov, InstEmit32.Vmov_GD, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and double precision.
SetA32("<<<<1110000xxxxxxxxx1010x0010000", InstName.Vmov, InstEmit32.Vmov_GS, OpCode32SimdMovGp.Create); // To/from gen purpose and single precision.
SetA32("1111001x1x000xxxxxxx0xx00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q vector I32.
SetA32("<<<<11101x11xxxxxxxx101x0000xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm44.Create); // Scalar f16/32/64 based on size 01 10 11.
SetA32("1111001x1x000xxxxxxx10x00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I16.
SetA32("1111001x1x000xxxxxxx11xx0x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q (dt - from cmode).
SetA32("1111001x1x000xxxxxxx11100x11xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I64.
SetA32("<<<<11101x110000xxxx101x01x0xxxx", InstName.Vmov, InstEmit32.Vmov_S, OpCode32SimdS.Create);
SetA32("1111001x1x001000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
SetA32("1111001x1x010000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
SetA32("1111001x1x100000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
SetA32("111100111x11xx10xxxx001000x0xxx0", InstName.Vmovn, InstEmit32.Vmovn, OpCode32SimdCmpZ.Create);
SetA32("<<<<11101111xxxxxxxx101000010000", InstName.Vmrs, InstEmit32.Vmrs, OpCode32SimdSpecial.Create);
SetA32("<<<<11101110xxxxxxxx101000010000", InstName.Vmsr, InstEmit32.Vmsr, OpCode32SimdSpecial.Create);
SetA32("1111001x1x<<xxxxxxxx100xx1x0xxxx", InstName.Vmul, InstEmit32.Vmul_1, OpCode32SimdRegElem.Create);
SetA32("111100100x<<xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
SetA32("111100110x00xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
SetA32("<<<<11100x10xxxxxxxx101xx0x0xxxx", InstName.Vmul, InstEmit32.Vmul_S, OpCode32SimdRegS.Create);
SetA32("111100110x00xxxxxxxx1101xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxx01010x1x0xxxx", InstName.Vmull, InstEmit32.Vmull_1, OpCode32SimdRegElemLong.Create);
SetA32("1111001x1x<<xxxxxxx01100x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create);
SetA32("111100101xx0xxxxxxx01110x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create); // P8/P64
SetA32("111100111x110000xxxx01011xx0xxxx", InstName.Vmvn, InstEmit32.Vmvn_I, OpCode32SimdBinary.Create);
SetA32("1111001x1x000xxxxxxx0xx00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create); // D/Q vector I32.
SetA32("1111001x1x000xxxxxxx10x00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
SetA32("1111001x1x000xxxxxxx110x0x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
SetA32("<<<<11101x110001xxxx101x01x0xxxx", InstName.Vneg, InstEmit32.Vneg_S, OpCode32SimdS.Create);
SetA32("111100111x11<<01xxxx00111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
SetA32("111100111x111001xxxx01111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
SetA32("<<<<11100x01xxxxxxxx101xx1x0xxxx", InstName.Vnmla, InstEmit32.Vnmla_S, OpCode32SimdRegS.Create);
SetA32("<<<<11100x01xxxxxxxx101xx0x0xxxx", InstName.Vnmls, InstEmit32.Vnmls_S, OpCode32SimdRegS.Create);
SetA32("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create);
SetA32("111100100x11xxxxxxxx0001xxx1xxxx", InstName.Vorn, InstEmit32.Vorn_I, OpCode32SimdBinary.Create);
SetA32("111100100x10xxxxxxxx0001xxx1xxxx", InstName.Vorr, InstEmit32.Vorr_I, OpCode32SimdBinary.Create);
SetA32("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create);
SetA32("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create);
SetA32("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create);
SetA32("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create);
SetA32("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create);
SetA32("1111001x0x<<xxxxxxxx1010x0x1xxxx", InstName.Vpmin, InstEmit32.Vpmin_I, OpCode32SimdReg.Create);
SetA32("111100110x10xxxxxxxx1111x0x0xxxx", InstName.Vpmin, InstEmit32.Vpmin_V, OpCode32SimdReg.Create);
SetA32("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create);
SetA32("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create);
SetA32("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create);
SetA32("111100111x111011xxxx010x0xx0xxxx", InstName.Vrecpe, InstEmit32.Vrecpe, OpCode32SimdSqrte.Create);
SetA32("111100100x00xxxxxxxx1111xxx1xxxx", InstName.Vrecps, InstEmit32.Vrecps, OpCode32SimdReg.Create);
SetA32("111100111x11xx00xxxx000<<xx0xxxx", InstName.Vrev, InstEmit32.Vrev, OpCode32SimdRev.Create);
SetA32("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create);
SetA32("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create);
SetA32("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create);
SetA32("1111001x1x>>>xxxxxxx0010>xx1xxxx", InstName.Vrshr, InstEmit32.Vrshr, OpCode32SimdShImm.Create);
SetA32("111100111x111011xxxx010x1xx0xxxx", InstName.Vrsqrte, InstEmit32.Vrsqrte, OpCode32SimdSqrte.Create);
SetA32("111100100x10xxxxxxxx1111xxx1xxxx", InstName.Vrsqrts, InstEmit32.Vrsqrts, OpCode32SimdReg.Create);
SetA32("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create);
SetA32("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create);
SetA32("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create);
SetA32("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create); // A1 encoding.
SetA32("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create);
SetA32("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create);
SetA32("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create);
SetA32("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create);
SetA32("111101001x00xxxxxxxx<<00xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create);
SetA32("111101000x00xxxxxxxx0111xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 1.
SetA32("111101000x00xxxxxxxx1010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 2.
SetA32("111101000x00xxxxxxxx0110xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 3.
SetA32("111101000x00xxxxxxxx0010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 4.
SetA32("111101001x00xxxxxxxx<<01xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemSingle.Create);
SetA32("111101000x00xxxxxxxx100xxxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
SetA32("111101000x00xxxxxxxx0011xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
SetA32("111101001x00xxxxxxxx<<10xxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemSingle.Create);
SetA32("111101000x00xxxxxxxx010xxxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("111101001x00xxxxxxxx<<11xxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemSingle.Create);
SetA32("111101000x00xxxxxxxx000xxxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("<<<<11001x00xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11010x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x00xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11010x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<1101xx00xxxxxxxx101xxxxxxxxx", InstName.Vstr, InstEmit32.Vstr, OpCode32SimdMemImm.Create);
SetA32("111100110xxxxxxxxxxx1000xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_I, OpCode32SimdReg.Create);
SetA32("<<<<11100x11xxxxxxxx101xx1x0xxxx", InstName.Vsub, InstEmit32.Vsub_S, OpCode32SimdRegS.Create);
SetA32("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx0011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create);
SetA32("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create);
SetA32("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create);
SetA32("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create);
SetA32("111100111x11<<10xxxx00010xx0xxxx", InstName.Vuzp, InstEmit32.Vuzp, OpCode32SimdCmpZ.Create);
SetA32("111100111x11<<10xxxx00011xx0xxxx", InstName.Vzip, InstEmit32.Vzip, OpCode32SimdCmpZ.Create);
SetA32("111100111x110000xxx0001101x0xxx0", InstName.Aesd_V, InstEmit32.Aesd_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001100x0xxx0", InstName.Aese_V, InstEmit32.Aese_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001111x0xxx0", InstName.Aesimc_V, InstEmit32.Aesimc_V, OpCode32Simd.Create);
SetA32("111100111x110000xxx0001110x0xxx0", InstName.Aesmc_V, InstEmit32.Aesmc_V, OpCode32Simd.Create);
SetA32("111100110x00xxx0xxx01100x1x0xxx0", InstName.Sha256h_V, InstEmit32.Sha256h_V, OpCode32SimdReg.Create);
SetA32("111100110x01xxx0xxx01100x1x0xxx0", InstName.Sha256h2_V, InstEmit32.Sha256h2_V, OpCode32SimdReg.Create);
SetA32("111100111x111010xxx0001111x0xxx0", InstName.Sha256su0_V, InstEmit32.Sha256su0_V, OpCode32Simd.Create);
SetA32("111100110x10xxx0xxx01100x1x0xxx0", InstName.Sha256su1_V, InstEmit32.Sha256su1_V, OpCode32SimdReg.Create);
SetA32("1111001x0x<<xxxxxxxx0111xxx0xxxx", InstName.Vabd, InstEmit32.Vabd_I, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx0111x0x0xxxx", InstName.Vabdl, InstEmit32.Vabdl_I, OpCode32SimdRegLong.Create);
SetA32("<<<<11101x110000xxxx101x11x0xxxx", InstName.Vabs, InstEmit32.Vabs_S, OpCode32SimdS.Create);
SetA32("111100111x11<<01xxxx00110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
SetA32("111100111x111001xxxx01110xx0xxxx", InstName.Vabs, InstEmit32.Vabs_V, OpCode32SimdCmpZ.Create);
SetA32("111100100xxxxxxxxxxx1000xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_I, OpCode32SimdReg.Create);
SetA32("<<<<11100x11xxxxxxxx101xx0x0xxxx", InstName.Vadd, InstEmit32.Vadd_S, OpCode32SimdRegS.Create);
SetA32("111100100x00xxxxxxxx1101xxx0xxxx", InstName.Vadd, InstEmit32.Vadd_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx0000x0x0xxxx", InstName.Vaddl, InstEmit32.Vaddl_I, OpCode32SimdRegLong.Create);
SetA32("1111001x1x<<xxxxxxxx0001x0x0xxxx", InstName.Vaddw, InstEmit32.Vaddw_I, OpCode32SimdRegWide.Create);
SetA32("111100100x00xxxxxxxx0001xxx1xxxx", InstName.Vand, InstEmit32.Vand_I, OpCode32SimdBinary.Create);
SetA32("111100100x01xxxxxxxx0001xxx1xxxx", InstName.Vbic, InstEmit32.Vbic_I, OpCode32SimdBinary.Create);
SetA32("1111001x1x000xxxxxxx<<x10x11xxxx", InstName.Vbic, InstEmit32.Vbic_II, OpCode32SimdImm.Create);
SetA32("111100110x11xxxxxxxx0001xxx1xxxx", InstName.Vbif, InstEmit32.Vbif, OpCode32SimdBinary.Create);
SetA32("111100110x10xxxxxxxx0001xxx1xxxx", InstName.Vbit, InstEmit32.Vbit, OpCode32SimdBinary.Create);
SetA32("111100110x01xxxxxxxx0001xxx1xxxx", InstName.Vbsl, InstEmit32.Vbsl, OpCode32SimdBinary.Create);
SetA32("111100110x<<xxxxxxxx1000xxx1xxxx", InstName.Vceq, InstEmit32.Vceq_I, OpCode32SimdReg.Create);
SetA32("111100100x00xxxxxxxx1110xxx0xxxx", InstName.Vceq, InstEmit32.Vceq_V, OpCode32SimdReg.Create);
SetA32("111100111x11xx01xxxx0x010xx0xxxx", InstName.Vceq, InstEmit32.Vceq_Z, OpCode32SimdCmpZ.Create);
SetA32("1111001x0x<<xxxxxxxx0011xxx1xxxx", InstName.Vcge, InstEmit32.Vcge_I, OpCode32SimdReg.Create);
SetA32("111100110x00xxxxxxxx1110xxx0xxxx", InstName.Vcge, InstEmit32.Vcge_V, OpCode32SimdReg.Create);
SetA32("111100111x11xx01xxxx0x001xx0xxxx", InstName.Vcge, InstEmit32.Vcge_Z, OpCode32SimdCmpZ.Create);
SetA32("1111001x0x<<xxxxxxxx0011xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_I, OpCode32SimdReg.Create);
SetA32("111100110x10xxxxxxxx1110xxx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_V, OpCode32SimdReg.Create);
SetA32("111100111x11xx01xxxx0x000xx0xxxx", InstName.Vcgt, InstEmit32.Vcgt_Z, OpCode32SimdCmpZ.Create);
SetA32("111100111x11xx01xxxx0x011xx0xxxx", InstName.Vcle, InstEmit32.Vcle_Z, OpCode32SimdCmpZ.Create);
SetA32("111100111x11xx01xxxx0x100xx0xxxx", InstName.Vclt, InstEmit32.Vclt_Z, OpCode32SimdCmpZ.Create);
SetA32("<<<<11101x11010xxxxx101x01x0xxxx", InstName.Vcmp, InstEmit32.Vcmp, OpCode32SimdS.Create);
SetA32("<<<<11101x11010xxxxx101x11x0xxxx", InstName.Vcmpe, InstEmit32.Vcmpe, OpCode32SimdS.Create);
SetA32("111100111x110000xxxx01010xx0xxxx", InstName.Vcnt, InstEmit32.Vcnt, OpCode32SimdCmpZ.Create);
SetA32("<<<<11101x110111xxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FD, OpCode32SimdS.Create); // FP 32 and 64, scalar.
SetA32("<<<<11101x11110xxxxx101x11x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // FP32 to int.
SetA32("<<<<11101x111000xxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_FI, OpCode32SimdCvtFI.Create); // Int to FP32.
SetA32("111111101x1111xxxxxx101xx1x0xxxx", InstName.Vcvt, InstEmit32.Vcvt_RM, OpCode32SimdCvtFI.Create); // The many FP32 to int encodings (fp).
SetA32("111100111x111011xxxx011xxxx0xxxx", InstName.Vcvt, InstEmit32.Vcvt_V, OpCode32SimdCmpZ.Create); // FP and integer, vector.
SetA32("<<<<11101x00xxxxxxxx101xx0x0xxxx", InstName.Vdiv, InstEmit32.Vdiv_S, OpCode32SimdRegS.Create);
SetA32("<<<<11101xx0xxxxxxxx1011x0x10000", InstName.Vdup, InstEmit32.Vdup, OpCode32SimdDupGP.Create);
SetA32("111100111x11xxxxxxxx11000xx0xxxx", InstName.Vdup, InstEmit32.Vdup_1, OpCode32SimdDupElem.Create);
SetA32("111100110x00xxxxxxxx0001xxx1xxxx", InstName.Veor, InstEmit32.Veor_I, OpCode32SimdBinary.Create);
SetA32("111100101x11xxxxxxxxxxxxxxx0xxxx", InstName.Vext, InstEmit32.Vext, OpCode32SimdExt.Create);
SetA32("<<<<11101x10xxxxxxxx101xx0x0xxxx", InstName.Vfma, InstEmit32.Vfma_S, OpCode32SimdRegS.Create);
SetA32("111100100x00xxxxxxxx1100xxx1xxxx", InstName.Vfma, InstEmit32.Vfma_V, OpCode32SimdReg.Create);
SetA32("<<<<11101x10xxxxxxxx101xx1x0xxxx", InstName.Vfms, InstEmit32.Vfms_S, OpCode32SimdRegS.Create);
SetA32("111100100x10xxxxxxxx1100xxx1xxxx", InstName.Vfms, InstEmit32.Vfms_V, OpCode32SimdReg.Create);
SetA32("<<<<11101x01xxxxxxxx101xx1x0xxxx", InstName.Vfnma, InstEmit32.Vfnma_S, OpCode32SimdRegS.Create);
SetA32("<<<<11101x01xxxxxxxx101xx0x0xxxx", InstName.Vfnms, InstEmit32.Vfnms_S, OpCode32SimdRegS.Create);
SetA32("1111001x0x<<xxxxxxxx0000xxx0xxxx", InstName.Vhadd, InstEmit32.Vhadd, OpCode32SimdReg.Create);
SetA32("111101001x10xxxxxxxxxx00xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemSingle.Create);
SetA32("111101000x10xxxxxxxx0111xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 1.
SetA32("111101000x10xxxxxxxx1010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 2.
SetA32("111101000x10xxxxxxxx0110xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 3.
SetA32("111101000x10xxxxxxxx0010xxxxxxxx", InstName.Vld1, InstEmit32.Vld1, OpCode32SimdMemPair.Create); // Regs = 4.
SetA32("111101001x10xxxxxxxxxx01xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemSingle.Create);
SetA32("111101000x10xxxxxxxx100xxxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
SetA32("111101000x10xxxxxxxx0011xxxxxxxx", InstName.Vld2, InstEmit32.Vld2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
SetA32("111101001x10xxxxxxxxxx10xxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemSingle.Create);
SetA32("111101000x10xxxxxxxx010xxxxxxxxx", InstName.Vld3, InstEmit32.Vld3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("111101001x10xxxxxxxxxx11xxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemSingle.Create);
SetA32("111101000x10xxxxxxxx000xxxxxxxxx", InstName.Vld4, InstEmit32.Vld4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("<<<<11001x01xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11010x11xxxxxxxx1011xxxxxxx0", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x01xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<11010x11xxxxxxxx1010xxxxxxxx", InstName.Vldm, InstEmit32.Vldm, OpCode32SimdMemMult.Create);
SetA32("<<<<1101xx01xxxxxxxx101xxxxxxxxx", InstName.Vldr, InstEmit32.Vldr, OpCode32SimdMemImm.Create);
SetA32("1111001x0x<<xxxxxxxx0110xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_I, OpCode32SimdReg.Create);
SetA32("111100100x00xxxxxxxx1111xxx0xxxx", InstName.Vmax, InstEmit32.Vmax_V, OpCode32SimdReg.Create);
SetA32("1111001x0x<<xxxxxxxx0110xxx1xxxx", InstName.Vmin, InstEmit32.Vmin_I, OpCode32SimdReg.Create);
SetA32("111100100x10xxxxxxxx1111xxx0xxxx", InstName.Vmin, InstEmit32.Vmin_V, OpCode32SimdReg.Create);
SetA32("111111101x00xxxxxxxx10>>x0x0xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_S, OpCode32SimdRegS.Create);
SetA32("111100110x0xxxxxxxxx1111xxx1xxxx", InstName.Vmaxnm, InstEmit32.Vmaxnm_V, OpCode32SimdReg.Create);
SetA32("111111101x00xxxxxxxx10>>x1x0xxxx", InstName.Vminnm, InstEmit32.Vminnm_S, OpCode32SimdRegS.Create);
SetA32("111100110x1xxxxxxxxx1111xxx1xxxx", InstName.Vminnm, InstEmit32.Vminnm_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx000xx1x0xxxx", InstName.Vmla, InstEmit32.Vmla_1, OpCode32SimdRegElem.Create);
SetA32("111100100xxxxxxxxxxx1001xxx0xxxx", InstName.Vmla, InstEmit32.Vmla_I, OpCode32SimdReg.Create);
SetA32("<<<<11100x00xxxxxxxx101xx0x0xxxx", InstName.Vmla, InstEmit32.Vmla_S, OpCode32SimdRegS.Create);
SetA32("111100100x00xxxxxxxx1101xxx1xxxx", InstName.Vmla, InstEmit32.Vmla_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx010xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_1, OpCode32SimdRegElem.Create);
SetA32("<<<<11100x00xxxxxxxx101xx1x0xxxx", InstName.Vmls, InstEmit32.Vmls_S, OpCode32SimdRegS.Create);
SetA32("111100100x10xxxxxxxx1101xxx1xxxx", InstName.Vmls, InstEmit32.Vmls_V, OpCode32SimdReg.Create);
SetA32("111100110xxxxxxxxxxx1001xxx0xxxx", InstName.Vmls, InstEmit32.Vmls_I, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxx01010x0x0xxxx", InstName.Vmlsl, InstEmit32.Vmlsl_I, OpCode32SimdRegLong.Create);
SetA32("<<<<11100xx0xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // From gen purpose.
SetA32("<<<<1110xxx1xxxxxxxx1011xxx10000", InstName.Vmov, InstEmit32.Vmov_G1, OpCode32SimdMovGpElem.Create); // To gen purpose.
SetA32("<<<<1100010xxxxxxxxx101000x1xxxx", InstName.Vmov, InstEmit32.Vmov_G2, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and single precision x2.
SetA32("<<<<1100010xxxxxxxxx101100x1xxxx", InstName.Vmov, InstEmit32.Vmov_GD, OpCode32SimdMovGpDouble.Create); // To/from gen purpose x2 and double precision.
SetA32("<<<<1110000xxxxxxxxx1010x0010000", InstName.Vmov, InstEmit32.Vmov_GS, OpCode32SimdMovGp.Create); // To/from gen purpose and single precision.
SetA32("1111001x1x000xxxxxxx0xx00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q vector I32.
SetA32("<<<<11101x11xxxxxxxx101x0000xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm44.Create); // Scalar f16/32/64 based on size 01 10 11.
SetA32("1111001x1x000xxxxxxx10x00x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I16.
SetA32("1111001x1x000xxxxxxx11xx0x01xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q (dt - from cmode).
SetA32("1111001x1x000xxxxxxx11100x11xxxx", InstName.Vmov, InstEmit32.Vmov_I, OpCode32SimdImm.Create); // D/Q I64.
SetA32("<<<<11101x110000xxxx101x01x0xxxx", InstName.Vmov, InstEmit32.Vmov_S, OpCode32SimdS.Create);
SetA32("1111001x1x001000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
SetA32("1111001x1x010000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
SetA32("1111001x1x100000xxx0101000x1xxxx", InstName.Vmovl, InstEmit32.Vmovl, OpCode32SimdLong.Create);
SetA32("111100111x11xx10xxxx001000x0xxx0", InstName.Vmovn, InstEmit32.Vmovn, OpCode32SimdCmpZ.Create);
SetA32("<<<<11101111xxxxxxxx101000010000", InstName.Vmrs, InstEmit32.Vmrs, OpCode32SimdSpecial.Create);
SetA32("<<<<11101110xxxxxxxx101000010000", InstName.Vmsr, InstEmit32.Vmsr, OpCode32SimdSpecial.Create);
SetA32("1111001x1x<<xxxxxxxx100xx1x0xxxx", InstName.Vmul, InstEmit32.Vmul_1, OpCode32SimdRegElem.Create);
SetA32("111100100x<<xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
SetA32("111100110x00xxxxxxxx1001xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_I, OpCode32SimdReg.Create);
SetA32("<<<<11100x10xxxxxxxx101xx0x0xxxx", InstName.Vmul, InstEmit32.Vmul_S, OpCode32SimdRegS.Create);
SetA32("111100110x00xxxxxxxx1101xxx1xxxx", InstName.Vmul, InstEmit32.Vmul_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxx01010x1x0xxxx", InstName.Vmull, InstEmit32.Vmull_1, OpCode32SimdRegElemLong.Create);
SetA32("1111001x1x<<xxxxxxx01100x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create);
SetA32("111100101xx0xxxxxxx01110x0x0xxxx", InstName.Vmull, InstEmit32.Vmull_I, OpCode32SimdRegLong.Create); // P8/P64
SetA32("111100111x110000xxxx01011xx0xxxx", InstName.Vmvn, InstEmit32.Vmvn_I, OpCode32SimdBinary.Create);
SetA32("1111001x1x000xxxxxxx0xx00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create); // D/Q vector I32.
SetA32("1111001x1x000xxxxxxx10x00x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
SetA32("1111001x1x000xxxxxxx110x0x11xxxx", InstName.Vmvn, InstEmit32.Vmvn_II, OpCode32SimdImm.Create);
SetA32("<<<<11101x110001xxxx101x01x0xxxx", InstName.Vneg, InstEmit32.Vneg_S, OpCode32SimdS.Create);
SetA32("111100111x11<<01xxxx00111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
SetA32("111100111x111001xxxx01111xx0xxxx", InstName.Vneg, InstEmit32.Vneg_V, OpCode32SimdCmpZ.Create);
SetA32("<<<<11100x01xxxxxxxx101xx1x0xxxx", InstName.Vnmla, InstEmit32.Vnmla_S, OpCode32SimdRegS.Create);
SetA32("<<<<11100x01xxxxxxxx101xx0x0xxxx", InstName.Vnmls, InstEmit32.Vnmls_S, OpCode32SimdRegS.Create);
SetA32("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create);
SetA32("111100100x11xxxxxxxx0001xxx1xxxx", InstName.Vorn, InstEmit32.Vorn_I, OpCode32SimdBinary.Create);
SetA32("111100100x10xxxxxxxx0001xxx1xxxx", InstName.Vorr, InstEmit32.Vorr_I, OpCode32SimdBinary.Create);
SetA32("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create);
SetA32("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create);
SetA32("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create);
SetA32("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create);
SetA32("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create);
SetA32("1111001x0x<<xxxxxxxx1010x0x1xxxx", InstName.Vpmin, InstEmit32.Vpmin_I, OpCode32SimdReg.Create);
SetA32("111100110x10xxxxxxxx1111x0x0xxxx", InstName.Vpmin, InstEmit32.Vpmin_V, OpCode32SimdReg.Create);
SetA32("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create);
SetA32("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create);
SetA32("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create);
SetA32("111100111x111011xxxx010x0xx0xxxx", InstName.Vrecpe, InstEmit32.Vrecpe, OpCode32SimdSqrte.Create);
SetA32("111100100x00xxxxxxxx1111xxx1xxxx", InstName.Vrecps, InstEmit32.Vrecps, OpCode32SimdReg.Create);
SetA32("111100111x11xx00xxxx000<<xx0xxxx", InstName.Vrev, InstEmit32.Vrev, OpCode32SimdRev.Create);
SetA32("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create);
SetA32("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create);
SetA32("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create);
SetA32("1111001x1x>>>xxxxxxx0010>xx1xxxx", InstName.Vrshr, InstEmit32.Vrshr, OpCode32SimdShImm.Create);
SetA32("111100111x111011xxxx010x1xx0xxxx", InstName.Vrsqrte, InstEmit32.Vrsqrte, OpCode32SimdSqrte.Create);
SetA32("111100100x10xxxxxxxx1111xxx1xxxx", InstName.Vrsqrts, InstEmit32.Vrsqrts, OpCode32SimdReg.Create);
SetA32("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create);
SetA32("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create);
SetA32("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create);
SetA32("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create); // A1 encoding.
SetA32("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create);
SetA32("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create);
SetA32("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create);
SetA32("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create);
SetA32("111101001x00xxxxxxxx<<00xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create);
SetA32("111101000x00xxxxxxxx0111xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 1.
SetA32("111101000x00xxxxxxxx1010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 2.
SetA32("111101000x00xxxxxxxx0110xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 3.
SetA32("111101000x00xxxxxxxx0010xxxxxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemPair.Create); // Regs = 4.
SetA32("111101001x00xxxxxxxx<<01xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemSingle.Create);
SetA32("111101000x00xxxxxxxx100xxxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 1, inc = 1/2 (itype).
SetA32("111101000x00xxxxxxxx0011xxxxxxxx", InstName.Vst2, InstEmit32.Vst2, OpCode32SimdMemPair.Create); // Regs = 2, inc = 2.
SetA32("111101001x00xxxxxxxx<<10xxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemSingle.Create);
SetA32("111101000x00xxxxxxxx010xxxxxxxxx", InstName.Vst3, InstEmit32.Vst3, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("111101001x00xxxxxxxx<<11xxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemSingle.Create);
SetA32("111101000x00xxxxxxxx000xxxxxxxxx", InstName.Vst4, InstEmit32.Vst4, OpCode32SimdMemPair.Create); // Inc = 1/2 (itype).
SetA32("<<<<11001x00xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11010x10xxxxxxxx1011xxxxxxx0", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x00xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11001x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<11010x10xxxxxxxx1010xxxxxxxx", InstName.Vstm, InstEmit32.Vstm, OpCode32SimdMemMult.Create);
SetA32("<<<<1101xx00xxxxxxxx101xxxxxxxxx", InstName.Vstr, InstEmit32.Vstr, OpCode32SimdMemImm.Create);
SetA32("111100110xxxxxxxxxxx1000xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_I, OpCode32SimdReg.Create);
SetA32("<<<<11100x11xxxxxxxx101xx1x0xxxx", InstName.Vsub, InstEmit32.Vsub_S, OpCode32SimdRegS.Create);
SetA32("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create);
SetA32("1111001x1x<<xxxxxxxx0011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create);
SetA32("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create);
SetA32("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create);
SetA32("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create);
SetA32("111100111x11<<10xxxx00010xx0xxxx", InstName.Vuzp, InstEmit32.Vuzp, OpCode32SimdCmpZ.Create);
SetA32("111100111x11<<10xxxx00011xx0xxxx", InstName.Vzip, InstEmit32.Vzip, OpCode32SimdCmpZ.Create);
#endregion
#region "OpCode Table (AArch32, T16)"

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@ -1,7 +1,5 @@
using ARMeilleure.Decoders;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitFlowHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions

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@ -2,8 +2,6 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using static ARMeilleure.Instructions.InstEmitFlowHelper;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitSimdHelper;

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@ -0,0 +1,64 @@
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
namespace ARMeilleure.Instructions
{
static partial class InstEmit32
{
#region "Sha256"
public static void Sha256h_V(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)), d, n, m);
context.Copy(GetVecA32(op.Qd), res);
}
public static void Sha256h2_V(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)), d, n, m);
context.Copy(GetVecA32(op.Qd), res);
}
public static void Sha256su0_V(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand m = GetVecA32(op.Qm);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), d, m);
context.Copy(GetVecA32(op.Qd), res);
}
public static void Sha256su1_V(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand d = GetVecA32(op.Qd);
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), d, n, m);
context.Copy(GetVecA32(op.Qd), res);
}
#endregion
}
}

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@ -169,6 +169,31 @@ namespace ARMeilleure.Instructions
SetIntA32(context, op.CRn, context.ConvertI64ToI32(context.ShiftRightUI(result, Const(32))));
}
public static void Mrs(ArmEmitterContext context)
{
OpCode32Mrs op = (OpCode32Mrs)context.CurrOp;
if (op.R)
{
throw new NotImplementedException("SPSR");
}
else
{
Operand vSh = context.ShiftLeft(GetFlag(PState.VFlag), Const((int)PState.VFlag));
Operand cSh = context.ShiftLeft(GetFlag(PState.CFlag), Const((int)PState.CFlag));
Operand zSh = context.ShiftLeft(GetFlag(PState.ZFlag), Const((int)PState.ZFlag));
Operand nSh = context.ShiftLeft(GetFlag(PState.NFlag), Const((int)PState.NFlag));
Operand qSh = context.ShiftLeft(GetFlag(PState.QFlag), Const((int)PState.QFlag));
Operand spsr = context.BitwiseOr(context.BitwiseOr(nSh, zSh), context.BitwiseOr(cSh, vSh));
spsr = context.BitwiseOr(spsr, qSh);
// TODO: Remaining flags.
SetIntA32(context, op.Rd, spsr);
}
}
public static void Msr(ArmEmitterContext context)
{
OpCode32MsrReg op = (OpCode32MsrReg)context.CurrOp;

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@ -2,8 +2,6 @@ using ARMeilleure.Memory;
using ARMeilleure.State;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace ARMeilleure.Instructions
{

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@ -197,12 +197,29 @@ namespace ARMeilleure.Signal
// Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
context.Copy(inRegionLocal, Const(1));
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
// Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, Const(0));
Operand skipActionLabel = Label();
// Tracking action should be non-null to call it, otherwise assume false return.
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, result);
context.MarkLabel(skipActionLabel);
// If the tracking action returns false or does not exist, it might be an invalid access due to a partial overlap on Windows.
if (OperatingSystem.IsWindows())
{
context.BranchIfTrue(endLabel, inRegionLocal);
context.Copy(inRegionLocal, WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context));
}
context.Branch(endLabel);

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@ -0,0 +1,84 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
public struct NativeWriteLoopState
{
public int Running;
public int Error;
}
public static class TestMethods
{
public delegate bool DebugPartialUnmap();
public delegate int DebugThreadLocalMapGetOrReserve(int threadId, int initialState);
public delegate void DebugNativeWriteLoop(IntPtr nativeWriteLoopPtr, IntPtr writePtr);
public static DebugPartialUnmap GenerateDebugPartialUnmap()
{
EmitterContext context = new EmitterContext();
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
context.Return(result);
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugPartialUnmap>();
}
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
{
EmitterContext context = new EmitterContext();
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
context.Return(result);
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugThreadLocalMapGetOrReserve>();
}
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
{
EmitterContext context = new EmitterContext();
// Loop a write to the target address until "running" is false.
Operand structPtr = context.Copy(context.LoadArgument(OperandType.I64, 0));
Operand writePtr = context.Copy(context.LoadArgument(OperandType.I64, 1));
Operand loopLabel = Label();
context.MarkLabel(loopLabel);
context.Store(writePtr, Const(12345));
Operand running = context.Load(OperandType.I32, structPtr);
context.BranchIfTrue(loopLabel, running);
context.Return();
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<DebugNativeWriteLoop>();
}
}
}

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@ -0,0 +1,186 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using Ryujinx.Common.Memory.PartialUnmaps;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
/// <summary>
/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
/// </summary>
internal static class WindowsPartialUnmapHandler
{
public static Operand EmitRetryFromAccessViolation(EmitterContext context)
{
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
IntPtr localCountsPtr = IntPtr.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
// Get the lock first.
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
Operand endLabel = Label();
Operand retry = context.AllocateLocal(OperandType.I32);
Operand threadIndexValidLabel = Label();
context.BranchIfFalse(threadIndexValidLabel, context.ICompareEqual(threadIndex, Const(-1)));
context.Copy(retry, Const(1)); // Always retry when thread local cannot be allocated.
context.Branch(endLabel);
context.MarkLabel(threadIndexValidLabel);
Operand threadLocalPartialUnmapsPtr = EmitThreadLocalMapIntGetValuePtr(context, localCountsPtr, threadIndex);
Operand threadLocalPartialUnmaps = context.Load(OperandType.I32, threadLocalPartialUnmapsPtr);
Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
context.Copy(retry, context.ICompareNotEqual(threadLocalPartialUnmaps, partialUnmapsCount));
Operand noRetryLabel = Label();
context.BranchIfFalse(noRetryLabel, retry);
// if (retry) {
context.Store(threadLocalPartialUnmapsPtr, partialUnmapsCount);
context.Branch(endLabel);
context.MarkLabel(noRetryLabel);
// }
context.MarkLabel(endLabel);
// Finally, release the lock and return the retry value.
EmitNativeReaderLockRelease(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
return retry;
}
public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand initialState)
{
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand i = context.AllocateLocal(OperandType.I32);
context.Copy(i, Const(0));
// (Loop 1) Check all slots for a matching Thread ID (while also trying to allocate)
Operand endLabel = Label();
Operand loopLabel = Label();
context.MarkLabel(loopLabel);
Operand offset = context.Multiply(i, Const(sizeof(int)));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
// Check that this slot has the thread ID.
Operand existingId = context.CompareAndSwap(idPtr, threadId, threadId);
// If it was already the thread ID, then we just need to return i.
context.BranchIfTrue(endLabel, context.ICompareEqual(existingId, threadId));
context.Copy(i, context.Add(i, Const(1)));
context.BranchIfTrue(loopLabel, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
// (Loop 2) Try take a slot that is 0 with our Thread ID.
context.Copy(i, Const(0)); // Reset i.
Operand loop2Label = Label();
context.MarkLabel(loop2Label);
Operand offset2 = context.Multiply(i, Const(sizeof(int)));
Operand idPtr2 = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset2));
// Try and swap in the thread id on top of 0.
Operand existingId2 = context.CompareAndSwap(idPtr2, Const(0), threadId);
Operand idNot0Label = Label();
// If it was 0, then we need to initialize the struct entry and return i.
context.BranchIfFalse(idNot0Label, context.ICompareEqual(existingId2, Const(0)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
Operand structPtr = context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset2));
context.Store(structPtr, initialState);
context.Branch(endLabel);
context.MarkLabel(idNot0Label);
context.Copy(i, context.Add(i, Const(1)));
context.BranchIfTrue(loop2Label, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
context.Copy(i, Const(-1)); // Could not place the thread in the list.
context.MarkLabel(endLabel);
return context.Copy(i);
}
private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, IntPtr threadLocalMapPtr, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
}
private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
{
Operand offset = context.Multiply(index, Const(sizeof(int)));
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
context.CompareAndSwap(idPtr, threadId, Const(0));
}
private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
{
Operand loop = Label();
context.MarkLabel(loop);
Operand initial = context.Load(OperandType.I32, ptr);
Operand newValue = context.Add(initial, additive);
Operand replaced = context.CompareAndSwap(ptr, initial, newValue);
context.BranchIfFalse(loop, context.ICompareEqual(initial, replaced));
}
private static void EmitNativeReaderLockAcquire(EmitterContext context, IntPtr nativeReaderLockPtr)
{
Operand writeLockPtr = Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
// Spin until we can acquire the write lock.
Operand spinLabel = Label();
context.MarkLabel(spinLabel);
// Old value must be 0 to continue (we gained the write lock)
context.BranchIfTrue(spinLabel, context.CompareAndSwap(writeLockPtr, Const(0), Const(1)));
// Increment reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
// Release write lock.
context.CompareAndSwap(writeLockPtr, Const(1), Const(0));
}
private static void EmitNativeReaderLockRelease(EmitterContext context, IntPtr nativeReaderLockPtr)
{
// Decrement reader count.
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
}
}
}

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@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
namespace ARMeilleure.Signal
{
class WindowsSignalHandlerRegistration
unsafe class WindowsSignalHandlerRegistration
{
[DllImport("kernel32.dll")]
private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
@ -11,6 +11,14 @@ namespace ARMeilleure.Signal
[DllImport("kernel32.dll")]
private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle);
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
private static IntPtr _getCurrentThreadIdPtr;
public static IntPtr RegisterExceptionHandler(IntPtr action)
{
return AddVectoredExceptionHandler(1, action);
@ -20,5 +28,17 @@ namespace ARMeilleure.Signal
{
return RemoveVectoredExceptionHandler(handle) != 0;
}
public static IntPtr GetCurrentThreadIdFunc()
{
if (_getCurrentThreadIdPtr == IntPtr.Zero)
{
IntPtr handle = LoadLibrary("kernel32.dll");
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
}
return _getCurrentThreadIdPtr;
}
}
}

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@ -344,7 +344,7 @@ namespace ARMeilleure.Translation
}
/// <summary>
/// Removes the value from the dictionary after searching for it with <paramref name="key">.
/// Removes the value from the dictionary after searching for it with <paramref name="key"/>.
/// </summary>
/// <param name="key">Key to search for</param>
/// <returns>Number of deleted values</returns>

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@ -4,7 +4,6 @@ using Ryujinx.Memory;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;

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@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using static SDL2.SDL;

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@ -1,5 +1,4 @@
using System;
namespace SoundIOSharp
namespace SoundIOSharp
{
public struct SoundIOSampleRateRange
{

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@ -1,7 +1,6 @@
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{

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@ -1,5 +1,4 @@
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Memory;
using System;
using System.Runtime.CompilerServices;

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@ -1,6 +1,5 @@
using Ryujinx.Audio.Renderer.Parameter.Sink;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Dsp.Command

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@ -6,7 +6,6 @@ using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command

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@ -1,5 +1,3 @@
using System;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class CopyMixBufferCommand : ICommand

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@ -1,5 +1,4 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command

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@ -2,7 +2,6 @@ using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{

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@ -3,7 +3,6 @@ using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command

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@ -1,6 +1,5 @@
using Ryujinx.Audio.Renderer.Server.Upsampler;
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{

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@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
{
voiceState.Pitch.ToSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
voiceState.Pitch.AsSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
tempBufferIndex += pitchMaxLength;
}
@ -239,7 +239,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f);
tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.ToSpan());
tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.AsSpan());
}
i += sampleCountToProcess;

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@ -24,8 +24,8 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
/// </summary>
public void Reset()
{
InputMax.ToSpan().Fill(0.0f);
CompressionGainMin.ToSpan().Fill(1.0f);
InputMax.AsSpan().Fill(0.0f);
CompressionGainMin.AsSpan().Fill(1.0f);
}
}
}

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@ -7,7 +7,6 @@ using Ryujinx.Audio.Renderer.Server.Performance;
using Ryujinx.Audio.Renderer.Server.Sink;
using Ryujinx.Audio.Renderer.Server.Upsampler;
using Ryujinx.Audio.Renderer.Server.Voice;
using Ryujinx.Common.Memory;
using System;
using CpuAddress = System.UInt64;

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@ -141,7 +141,7 @@ namespace Ryujinx.Audio.Renderer.Server
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.ToSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
}
else
{
@ -337,8 +337,8 @@ namespace Ryujinx.Audio.Renderer.Server
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
}
GenerateVoiceMix(channelResource.Mix.ToSpan(),
channelResource.PreviousMix.ToSpan(),
GenerateVoiceMix(channelResource.Mix.AsSpan(),
channelResource.PreviousMix.AsSpan(),
dspStateMemory,
mix.BufferOffset,
mix.BufferCount,
@ -505,8 +505,8 @@ namespace Ryujinx.Audio.Renderer.Server
BiquadFilterParameter parameter = new BiquadFilterParameter();
parameter.Enable = true;
effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
effect.Parameter.Denominator.AsSpan().CopyTo(parameter.Denominator.AsSpan());
effect.Parameter.Numerator.AsSpan().CopyTo(parameter.Numerator.AsSpan());
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
{
@ -923,8 +923,8 @@ namespace Ryujinx.Audio.Renderer.Server
if (useCustomDownMixingCommand)
{
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.AsSpan(),
sink.Parameter.Input.AsSpan(),
sink.DownMixCoefficients,
Constants.InvalidNodeId);
}
@ -932,8 +932,8 @@ namespace Ryujinx.Audio.Renderer.Server
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
{
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.AsSpan(),
sink.Parameter.Input.AsSpan(),
Constants.DefaultSurroundToStereoCoefficients,
Constants.InvalidNodeId);
}
@ -945,7 +945,7 @@ namespace Ryujinx.Audio.Renderer.Server
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
sink.UpsamplerState,
sink.Parameter.InputCount,
sink.Parameter.Input.ToSpan(),
sink.Parameter.Input.AsSpan(),
commandList.BufferCount,
commandList.SampleCount,
commandList.SampleRate,

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@ -1,9 +1,5 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Renderer.Dsp.Command;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
namespace Ryujinx.Audio.Renderer.Server
{

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@ -63,10 +63,10 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
else
{
Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan());
inputDeviceParameter.DownMixParameter.AsSpan().CopyTo(Parameter.DownMixParameter.AsSpan());
}
Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan());
Parameter.DownMixParameter.AsSpan().CopyTo(DownMixCoefficients.AsSpan());
errorInfo = new BehaviourParameter.ErrorInfo();
outStatus = new SinkOutStatus();

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@ -119,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Server
ref VoiceChannelResource resource = ref context.GetChannelResource(i);
resource.Id = parameter.Id;
parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
parameter.Mix.AsSpan().CopyTo(resource.Mix.AsSpan());
resource.IsUsed = parameter.IsUsed;
}
@ -587,7 +587,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.AsSpan(), out outStatus.ErrorInfosCount);
OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
OutputHeader.TotalSize += OutputHeader.BehaviourSize;

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@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
public void UpdateState()
{
Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
Mix.AsSpan().CopyTo(PreviousMix.AsSpan());
}
}
}

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@ -202,7 +202,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
Pitch = 0.0f;
Volume = 0.0f;
PreviousVolume = 0.0f;
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
BiquadFilters.AsSpan().Fill(new BiquadFilterParameter());
WaveBuffersCount = 0;
WaveBuffersIndex = 0;
MixId = Constants.UnusedMixId;
@ -288,7 +288,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
ChannelsCount = parameter.ChannelCount;
Pitch = parameter.Pitch;
Volume = parameter.Volume;
parameter.BiquadFilters.ToSpan().CopyTo(BiquadFilters.ToSpan());
parameter.BiquadFilters.AsSpan().CopyTo(BiquadFilters.AsSpan());
WaveBuffersCount = parameter.WaveBuffersCount;
WaveBuffersIndex = parameter.WaveBuffersIndex;
@ -308,7 +308,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
SplitterId = Constants.UnusedSplitterId;
}
parameter.ChannelResourceIds.ToSpan().CopyTo(ChannelResourceIds.ToSpan());
parameter.ChannelResourceIds.AsSpan().CopyTo(ChannelResourceIds.AsSpan());
DecodingBehaviour behaviour = DecodingBehaviour.Default;
@ -638,7 +638,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
voiceUpdateState.Offset = 0;
voiceUpdateState.PlayedSampleCount = 0;
voiceUpdateState.Pitch.ToSpan().Fill(0);
voiceUpdateState.Pitch.AsSpan().Fill(0);
voiceUpdateState.Fraction = 0;
voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext();
}
@ -650,7 +650,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
case Types.PlayState.Stopped:
case Types.PlayState.Paused:
foreach (ref WaveBuffer wavebuffer in WaveBuffers.ToSpan())
foreach (ref WaveBuffer wavebuffer in WaveBuffers.AsSpan())
{
wavebuffer.BufferAddressInfo.GetReference(true);
wavebuffer.ContextAddressInfo.GetReference(true);

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@ -1,5 +1,6 @@
using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC;
using Avalonia;
using Avalonia.Input;
using Avalonia.Threading;
using LibHac.Tools.FsSystem;
@ -11,8 +12,10 @@ using Ryujinx.Audio.Integration;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.Ui.Backend.Vulkan;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.Vulkan;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
@ -22,6 +25,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
@ -331,6 +335,8 @@ namespace Ryujinx.Ava
return;
}
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface.Display.ChangeVSyncMode(true);
_isStopped = true;
_isActive = false;
}
@ -366,6 +372,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState;
ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
_gpuCancellationTokenSource.Cancel();
_gpuCancellationTokenSource.Dispose();
@ -587,7 +594,24 @@ namespace Ryujinx.Ava
{
VirtualFileSystem.ReloadKeySet();
IRenderer renderer = new Renderer();
IRenderer renderer;
if (Program.UseVulkan)
{
var vulkan = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
renderer = new VulkanRenderer(vulkan.Instance.InternalHandle,
vulkan.MainSurface.Device.InternalHandle,
vulkan.PhysicalDevice.InternalHandle,
vulkan.MainSurface.Device.Queue.InternalHandle,
vulkan.PhysicalDevice.QueueFamilyIndex,
vulkan.MainSurface.Device.Lock);
}
else
{
renderer = new OpenGLRenderer();
}
IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
@ -755,7 +779,10 @@ namespace Ryujinx.Ava
Width = (int)e.Width;
Height = (int)e.Height;
SetRendererWindowSize(e);
if (!Program.UseVulkan)
{
SetRendererWindowSize(e);
}
}
private void MainLoop()
@ -795,10 +822,12 @@ namespace Ryujinx.Ava
_renderer.ScreenCaptured += Renderer_ScreenCaptured;
(_renderer as Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Renderer.GameContext));
(_renderer as OpenGLRenderer)?.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext((Renderer as OpenGLRendererControl).GameContext));
Renderer.MakeCurrent();
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface?.Display?.ChangeVSyncMode(Device.EnableDeviceVsync);
Device.Gpu.Renderer.Initialize(_glLogLevel);
Width = (int)Renderer.Bounds.Width;
@ -814,8 +843,6 @@ namespace Ryujinx.Ava
Renderer.Start();
Renderer.QueueRender();
while (_isActive)
{
if (Device.WaitFifo())
@ -856,16 +883,25 @@ namespace Ryujinx.Ava
dockedMode += $" ({scale}x)";
}
string vendor = _renderer is Renderer renderer ? renderer.GpuVendor : "";
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.EnableDeviceVsync,
Device.GetVolume(),
Program.UseVulkan ? "Vulkan" : "OpenGL",
dockedMode,
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
LocaleManager.Instance["Game"] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
$"GPU: {vendor}"));
$"GPU: {_renderer.GetHardwareInfo().GpuVendor}"));
if (Program.UseVulkan)
{
var platformInterface = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
if (platformInterface.MainSurface.Display.IsSurfaceChanged())
{
SetRendererWindowSize(new Size(Width, Height));
return;
}
}
Renderer.Present(image);
}
@ -948,6 +984,9 @@ namespace Ryujinx.Ava
{
case KeyboardHotkeyState.ToggleVSync:
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface?.Display?.ChangeVSyncMode(Device.EnableDeviceVsync);
break;
case KeyboardHotkeyState.Screenshot:
ScreenshotRequested = true;

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@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Können Fehler verursachen",
"SettingsTabSystemHacksNote": " (Können Fehler verursachen)",
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
"SettingsTabGraphics": "Grafik",
"SettingsTabGraphicsEnhancements": "Verbesserungen",
"SettingsTabGraphicsAPI": "Grafik-API",
"SettingsTabGraphicsEnableShaderCache": "Aktiviere den Shader Cache",
"SettingsTabGraphicsAnisotropicFiltering": "Anisotrope Filterung:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -416,7 +416,7 @@
"CommonFavorite": "Favoriten",
"OrderAscending": "Aufsteigend",
"OrderDescending": "Absteigend",
"SettingsTabGraphicsFeatures": "Erweiterungen",
"SettingsTabGraphicsFeatures": "Erweiterungen & Verbesserungen",
"ErrorWindowTitle": "Fehler-Fenster",
"ToggleDiscordTooltip": "Aktiviert/Deaktiviert Discord Rich Presence",
"AddGameDirBoxTooltip": "Gibt das Spielverzeichnis an, das der Liste hinzuzufügt wird",

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@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Μικροδιορθώσεις",
"SettingsTabSystemHacksNote": " - Μπορεί να προκαλέσουν αστάθεια",
"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
"SettingsTabGraphics": "Γραφικά",
"SettingsTabGraphicsEnhancements": "Βελτιώσεις",
"SettingsTabGraphicsAPI": "API Γραφικά",
"SettingsTabGraphicsEnableShaderCache": "Ενεργοποίηση Προσωρινής Μνήμης Shader",
"SettingsTabGraphicsAnisotropicFiltering": "Ανισότροπο Φιλτράρισμα:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Αυτόματο",
@ -416,7 +416,7 @@
"CommonFavorite": "Αγαπημένα",
"OrderAscending": "Αύξουσα",
"OrderDescending": "Φθίνουσα",
"SettingsTabGraphicsFeatures": "Χαρακτηριστικά",
"SettingsTabGraphicsFeatures": "Χαρακτηριστικά & Βελτιώσεις",
"ErrorWindowTitle": "Παράθυρο σφάλματος",
"ToggleDiscordTooltip": "Ενεργοποιεί ή απενεργοποιεί την Εμπλουτισμένη Παρουσία σας στο Discord",
"AddGameDirBoxTooltip": "Εισαγάγετε μία τοποθεσία παιχνιδιών για προσθήκη στη λίστα",

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@ -52,8 +52,8 @@
"GameListContextMenuOpenModsDirectory": "Open Mods Directory",
"GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods",
"GameListContextMenuCacheManagement": "Cache Management",
"GameListContextMenuCacheManagementPurgePptc": "Purge PPTC Cache",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Deletes Application's PPTC cache",
"GameListContextMenuCacheManagementPurgePptc": "Queue PPTC Rebuild",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Trigger PPTC to rebuild at boot time on the next game launch",
"GameListContextMenuCacheManagementPurgeShaderCache": "Purge Shader Cache",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Deletes Application's shader cache",
"GameListContextMenuCacheManagementOpenPptcDirectory": "Open PPTC Directory",
@ -122,8 +122,8 @@
"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
"SettingsTabGraphics": "Graphics",
"SettingsTabGraphicsEnhancements": "Enhancements",
"SettingsTabGraphicsEnableShaderCache": "Shader Cache",
"SettingsTabGraphicsAPI": "Graphics API",
"SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache",
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
@ -350,7 +350,7 @@
"DialogProfileDeleteProfileTitle": "Deleting Profile",
"DialogProfileDeleteProfileMessage": "This action is irreversible, are you sure you want to continue?",
"DialogWarning": "Warning",
"DialogPPTCDeletionMessage": "You are about to delete the PPTC cache for :\n\n{0}\n\nAre you sure you want to proceed?",
"DialogPPTCDeletionMessage": "You are about to queue a PPTC rebuild on the next boot of:\n\n{0}\n\nAre you sure you want to proceed?",
"DialogPPTCDeletionErrorMessage": "Error purging PPTC cache at {0}: {1}",
"DialogShaderDeletionMessage": "You are about to delete the Shader cache for :\n\n{0}\n\nAre you sure you want to proceed?",
"DialogShaderDeletionErrorMessage": "Error purging Shader cache at {0}: {1}",
@ -416,7 +416,7 @@
"CommonFavorite": "Favorite",
"OrderAscending": "Ascending",
"OrderDescending": "Descending",
"SettingsTabGraphicsFeatures": "Features",
"SettingsTabGraphicsFeatures": "Features & Enhancements",
"ErrorWindowTitle": "Error Window",
"ToggleDiscordTooltip": "Choose whether or not to display Ryujinx on your \"currently playing\" Discord activity",
"AddGameDirBoxTooltip": "Enter a game directory to add to the list",
@ -577,5 +577,16 @@
"UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:"
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
"UserProfilesName": "Name:",
"UserProfilesUserId" : "User Id:",
"SettingsTabGraphicsBackend": "Graphics Backend",
"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
"SettingsEnableTextureRecompression": "Enable Texture Recompression",
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GB VRAM.\n\nLeave OFF if unsure.",
"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
"SettingsGpuBackendRestartMessage": "Graphics Backend or Gpu settings have been modified. This will require a restart to be applied",
"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?"
}

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@ -118,12 +118,12 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pueden causar inestabilidad",
"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
"SettingsTabGraphics": "Gráficos",
"SettingsTabGraphicsEnhancements": "Mejoras",
"SettingsTabGraphicsEnableShaderCache": "Caché de sombreadores",
"SettingsTabGraphicsAPI": "API de gráficos",
"SettingsTabGraphicsEnableShaderCache": "Habilitar caché de sombreadores",
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotrópico:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "x2",
@ -416,7 +416,7 @@
"CommonFavorite": "Favorito",
"OrderAscending": "Ascendente",
"OrderDescending": "Descendente",
"SettingsTabGraphicsFeatures": "Funcionalidades",
"SettingsTabGraphicsFeatures": "Funcionalidades & Mejoras",
"ErrorWindowTitle": "Ventana de error",
"ToggleDiscordTooltip": "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando",
"AddGameDirBoxTooltip": "Elige un directorio de juegos para mostrar en la ventana principal",

View File

@ -111,11 +111,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Cela peut causer des instabilitées",
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
"SettingsTabGraphics": "Graphique",
"SettingsTabGraphicsEnhancements": "Améliorations",
"SettingsTabGraphicsAPI": "API Graphique",
"SettingsTabGraphicsEnableShaderCache": "Activer le cache des shaders",
"SettingsTabGraphicsAnisotropicFiltering": "Filtrage anisotrope:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -138,6 +138,7 @@
"SettingsTabGraphicsAspectRatioStretch": "Écran étiré",
"SettingsTabGraphicsDeveloperOptions": "Options développeur",
"SettingsTabGraphicsShaderDumpPath": "Chemin du dossier de dump des shaders:",
"SettingsTabGraphicsFeatures": "Fonctionnalités & Améliorations",
"SettingsTabLogging": "Journaux",
"SettingsTabLoggingLogging": "Journaux",
"SettingsTabLoggingEnableLoggingToFile": "Activer la sauvegarde des journaux vers un fichier",

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Possono causare instabilità",
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
"SettingsTabGraphics": "Grafica",
"SettingsTabGraphicsEnhancements": "Miglioramenti",
"SettingsTabGraphicsAPI": "API Grafiche",
"SettingsTabGraphicsEnableShaderCache": "Attiva Shader Cache",
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotropico:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -416,7 +416,7 @@
"CommonFavorite": "Preferito",
"OrderAscending": "Crescente",
"OrderDescending": "Decrescente",
"SettingsTabGraphicsFeatures": "Funzionalità",
"SettingsTabGraphicsFeatures": "Funzionalità & Miglioramenti",
"ErrorWindowTitle": "Finestra errore",
"ToggleDiscordTooltip": "Attiva o disattiva Discord Rich Presence",
"AddGameDirBoxTooltip": "Inserisci la directory di un gioco per aggiungerlo alla lista",

View File

@ -0,0 +1,581 @@
{
"MenuBarFileOpenApplet": "アプレットを開く",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "スタンドアロンモードで Mii エディタアプレットを開きます",
"SettingsTabInputDirectMouseAccess": "マウス直接アクセス",
"SettingsTabSystemMemoryManagerMode": "メモリ管理モード:",
"SettingsTabSystemMemoryManagerModeSoftware": "ソフトウェア",
"SettingsTabSystemMemoryManagerModeHost": "ホスト (高速)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "ホスト, チェックなし (最高速, 安全でない)",
"MenuBarFile": "ファイル(_F)",
"MenuBarFileOpenFromFile": "ファイルからアプリケーションをロード(_L)",
"MenuBarFileOpenUnpacked": "展開されたゲームをロード",
"MenuBarFileOpenEmuFolder": "Ryujinx フォルダを開く",
"MenuBarFileOpenLogsFolder": "ログフォルダを開く",
"MenuBarFileExit": "終了(_E)",
"MenuBarOptions": "オプション",
"MenuBarOptionsToggleFullscreen": "全画面切り替え",
"MenuBarOptionsStartGamesInFullscreen": "全画面モードでゲームを開始",
"MenuBarOptionsStopEmulation": "エミュレーションを停止",
"MenuBarOptionsSettings": "設定(_S)",
"MenuBarOptionsManageUserProfiles": "ユーザプロファイルを管理(_M)",
"MenuBarActions": "アクション(_A)",
"MenuBarOptionsSimulateWakeUpMessage": "スリープ復帰メッセージをシミュレート",
"MenuBarActionsScanAmiibo": "Amiibo をスキャン",
"MenuBarTools": "ツール(_T)",
"MenuBarToolsInstallFirmware": "ファームウェアをインストール",
"MenuBarFileToolsInstallFirmwareFromFile": "XCI または ZIP からファームウェアをインストール",
"MenuBarFileToolsInstallFirmwareFromDirectory": "ディレクトリからファームウェアをインストール",
"MenuBarHelp": "ヘルプ",
"MenuBarHelpCheckForUpdates": "アップデートを確認",
"MenuBarHelpAbout": "Ryujinx について",
"MenuSearch": "検索...",
"GameListHeaderFavorite": "お気に入り",
"GameListHeaderIcon": "アイコン",
"GameListHeaderApplication": "名称",
"GameListHeaderDeveloper": "開発元",
"GameListHeaderVersion": "バージョン",
"GameListHeaderTimePlayed": "プレイ時間",
"GameListHeaderLastPlayed": "最終プレイ日時",
"GameListHeaderFileExtension": "ファイル拡張子",
"GameListHeaderFileSize": "ファイルサイズ",
"GameListHeaderPath": "パス",
"GameListContextMenuOpenUserSaveDirectory": "セーブディレクトリを開く",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "アプリケーションのユーザセーブデータを格納するディレクトリを開きます",
"GameListContextMenuOpenUserDeviceDirectory": "デバイスディレクトリを開く",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "アプリケーションのデバイスセーブデータを格納するディレクトリを開きます",
"GameListContextMenuOpenUserBcatDirectory": "BCATディレクトリを開く",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "アプリケーションの BCAT セーブデータを格納するディレクトリを開きます",
"GameListContextMenuManageTitleUpdates": "アップデートを管理",
"GameListContextMenuManageTitleUpdatesToolTip": "タイトルのアップデート管理ウインドウを開きます",
"GameListContextMenuManageDlc": "DLCを管理",
"GameListContextMenuManageDlcToolTip": "DLC管理ウインドウを開きます",
"GameListContextMenuOpenModsDirectory": "Modディレクトリを開く",
"GameListContextMenuOpenModsDirectoryToolTip": "アプリケーションの Mod データを格納するディレクトリを開きます",
"GameListContextMenuCacheManagement": "キャッシュ管理",
"GameListContextMenuCacheManagementPurgePptc": "PPTC キャッシュを破棄",
"GameListContextMenuCacheManagementPurgePptcToolTip": "アプリケーションの PPTC キャッシュを破棄します",
"GameListContextMenuCacheManagementPurgeShaderCache": "シェーダキャッシュを破棄",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "アプリケーションのシェーダキャッシュを破棄します",
"GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC ディレクトリを開く",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "アプリケーションの PPTC キャッシュを格納するディレクトリを開きます",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "シェーダキャッシュディレクトリを開く",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "アプリケーションのシェーダキャッシュを格納するディレクトリを開きます",
"GameListContextMenuExtractData": "データを展開",
"GameListContextMenuExtractDataExeFS": "ExeFS",
"GameListContextMenuExtractDataExeFSToolTip": "現在のアプリケーション設定(アップデート含む)から ExeFS セクションを展開します",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "現在のアプリケーション設定(アップデート含む)から RomFS セクションを展開します",
"GameListContextMenuExtractDataLogo": "ロゴ",
"GameListContextMenuExtractDataLogoToolTip": "現在のアプリケーション設定(アップデート含む)からロゴセクションを展開します",
"StatusBarGamesLoaded": "{0}/{1} ゲーム",
"StatusBarSystemVersion": "システムバージョン: {0}",
"Settings": "設定",
"SettingsTabGeneral": "ユーザインタフェース",
"SettingsTabGeneralGeneral": "一般",
"SettingsTabGeneralEnableDiscordRichPresence": "Discord リッチプレゼンスを有効",
"SettingsTabGeneralCheckUpdatesOnLaunch": "起動時にアップデートを確認",
"SettingsTabGeneralShowConfirmExitDialog": "\"終了を確認\" ダイアログを表示",
"SettingsTabGeneralHideCursorOnIdle": "アイドル時にカーソルを隠す",
"SettingsTabGeneralGameDirectories": "ゲームディレクトリ",
"SettingsTabGeneralAdd": "追加",
"SettingsTabGeneralRemove": "削除",
"SettingsTabSystem": "システム",
"SettingsTabSystemCore": "コア",
"SettingsTabSystemSystemRegion": "地域:",
"SettingsTabSystemSystemRegionJapan": "日本",
"SettingsTabSystemSystemRegionUSA": "アメリカ",
"SettingsTabSystemSystemRegionEurope": "ヨーロッパ",
"SettingsTabSystemSystemRegionAustralia": "オーストラリア",
"SettingsTabSystemSystemRegionChina": "中国",
"SettingsTabSystemSystemRegionKorea": "韓国",
"SettingsTabSystemSystemRegionTaiwan": "台湾",
"SettingsTabSystemSystemLanguage": "言語:",
"SettingsTabSystemSystemLanguageJapanese": "日本語",
"SettingsTabSystemSystemLanguageAmericanEnglish": "英語(アメリカ)",
"SettingsTabSystemSystemLanguageFrench": "フランス語",
"SettingsTabSystemSystemLanguageGerman": "ドイツ語",
"SettingsTabSystemSystemLanguageItalian": "イタリア語",
"SettingsTabSystemSystemLanguageSpanish": "スペイン語",
"SettingsTabSystemSystemLanguageChinese": "中国語",
"SettingsTabSystemSystemLanguageKorean": "韓国語",
"SettingsTabSystemSystemLanguageDutch": "オランダ語",
"SettingsTabSystemSystemLanguagePortuguese": "ポルトガル語",
"SettingsTabSystemSystemLanguageRussian": "ロシア語",
"SettingsTabSystemSystemLanguageTaiwanese": "台湾語",
"SettingsTabSystemSystemLanguageBritishEnglish": "英語(イギリス)",
"SettingsTabSystemSystemLanguageCanadianFrench": "フランス語(カナダ)",
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "スペイン語(ラテンアメリカ)",
"SettingsTabSystemSystemLanguageSimplifiedChinese": "中国語",
"SettingsTabSystemSystemLanguageTraditionalChinese": "台湾語",
"SettingsTabSystemSystemTimeZone": "タイムゾーン:",
"SettingsTabSystemSystemTime": "時刻:",
"SettingsTabSystemEnableVsync": "VSync",
"SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)",
"SettingsTabSystemEnableFsIntegrityChecks": "ファイルシステム整合性チェック",
"SettingsTabSystemAudioBackend": "音声バックエンド:",
"SettingsTabSystemAudioBackendDummy": "ダミー",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "ハック",
"SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)",
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GBに拡大",
"SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視",
"SettingsTabGraphics": "グラフィクス",
"SettingsTabGraphicsEnhancements": "拡張",
"SettingsTabGraphicsEnableShaderCache": "シェーダキャッシュ",
"SettingsTabGraphicsAnisotropicFiltering": "異方性フィルタリング:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "自動",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
"SettingsTabGraphicsResolutionScale": "解像度:",
"SettingsTabGraphicsResolutionScaleCustom": "カスタム (非推奨)",
"SettingsTabGraphicsResolutionScaleNative": "ネイティブ (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
"SettingsTabGraphicsAspectRatio": "アスペクト比:",
"SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9",
"SettingsTabGraphicsAspectRatio16x10": "16:10",
"SettingsTabGraphicsAspectRatio21x9": "21:9",
"SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "ウインドウサイズに合わせる",
"SettingsTabGraphicsDeveloperOptions": "開発者向けオプション",
"SettingsTabGraphicsShaderDumpPath": "グラフィクス シェーダダンプパス:",
"SettingsTabLogging": "ロギング",
"SettingsTabLoggingLogging": "ロギング",
"SettingsTabLoggingEnableLoggingToFile": "ファイルへのロギングを有効",
"SettingsTabLoggingEnableStubLogs": "Stub ログを有効",
"SettingsTabLoggingEnableInfoLogs": "Info ログを有効",
"SettingsTabLoggingEnableWarningLogs": "Warning ログを有効",
"SettingsTabLoggingEnableErrorLogs": "Error ログを有効",
"SettingsTabLoggingEnableTraceLogs": "Trace ログを有効",
"SettingsTabLoggingEnableGuestLogs": "Guest ログを有効",
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL ログレベル:",
"SettingsTabLoggingOpenglLogLevelNone": "なし",
"SettingsTabLoggingOpenglLogLevelError": "エラー",
"SettingsTabLoggingOpenglLogLevelPerformance": "パフォーマンス低下",
"SettingsTabLoggingOpenglLogLevelAll": "すべて",
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
"SettingsTabInput": "入力",
"SettingsTabInputEnableDockedMode": "ドッキングモード",
"SettingsTabInputDirectKeyboardAccess": "キーボード直接アクセス",
"SettingsButtonSave": "セーブ",
"SettingsButtonClose": "閉じる",
"SettingsButtonApply": "適用",
"ControllerSettingsPlayer": "プレイヤー",
"ControllerSettingsPlayer1": "プレイヤー 1",
"ControllerSettingsPlayer2": "プレイヤー 2",
"ControllerSettingsPlayer3": "プレイヤー 3",
"ControllerSettingsPlayer4": "プレイヤー 4",
"ControllerSettingsPlayer5": "プレイヤー 5",
"ControllerSettingsPlayer6": "プレイヤー 6",
"ControllerSettingsPlayer7": "プレイヤー 7",
"ControllerSettingsPlayer8": "プレイヤー 8",
"ControllerSettingsHandheld": "携帯",
"ControllerSettingsInputDevice": "入力デバイス",
"ControllerSettingsRefresh": "更新",
"ControllerSettingsDeviceDisabled": "無効",
"ControllerSettingsControllerType": "コントローラ種別",
"ControllerSettingsControllerTypeHandheld": "携帯",
"ControllerSettingsControllerTypeProController": "Pro コントローラ",
"ControllerSettingsControllerTypeJoyConPair": "JoyCon ペア",
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon 左",
"ControllerSettingsControllerTypeJoyConRight": "JoyCon 右",
"ControllerSettingsProfile": "プロファイル",
"ControllerSettingsProfileDefault": "デフォルト",
"ControllerSettingsLoad": "ロード",
"ControllerSettingsAdd": "追加",
"ControllerSettingsRemove": "削除",
"ControllerSettingsButtons": "ボタン",
"ControllerSettingsButtonA": "A",
"ControllerSettingsButtonB": "B",
"ControllerSettingsButtonX": "X",
"ControllerSettingsButtonY": "Y",
"ControllerSettingsButtonPlus": "+",
"ControllerSettingsButtonMinus": "-",
"ControllerSettingsDPad": "十字キー",
"ControllerSettingsDPadUp": "上",
"ControllerSettingsDPadDown": "下",
"ControllerSettingsDPadLeft": "左",
"ControllerSettingsDPadRight": "右",
"ControllerSettingsLStick": "左スティック",
"ControllerSettingsLStickButton": "ボタン",
"ControllerSettingsLStickUp": "上",
"ControllerSettingsLStickDown": "下",
"ControllerSettingsLStickLeft": "左",
"ControllerSettingsLStickRight": "右",
"ControllerSettingsLStickStick": "スティック",
"ControllerSettingsLStickInvertXAxis": "X軸を反転",
"ControllerSettingsLStickInvertYAxis": "Y軸を反転",
"ControllerSettingsLStickDeadzone": "遊び:",
"ControllerSettingsRStick": "右スティック",
"ControllerSettingsRStickButton": "ボタン",
"ControllerSettingsRStickUp": "上",
"ControllerSettingsRStickDown": "下",
"ControllerSettingsRStickLeft": "左",
"ControllerSettingsRStickRight": "右",
"ControllerSettingsRStickStick": "スティック",
"ControllerSettingsRStickInvertXAxis": "X軸を反転",
"ControllerSettingsRStickInvertYAxis": "Y軸を反転",
"ControllerSettingsRStickDeadzone": "遊び:",
"ControllerSettingsTriggersLeft": "左トリガー",
"ControllerSettingsTriggersRight": "右トリガー",
"ControllerSettingsTriggersButtonsLeft": "左トリガーボタン",
"ControllerSettingsTriggersButtonsRight": "右トリガーボタン",
"ControllerSettingsTriggers": "トリガー",
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
"ControllerSettingsTriggerZR": "ZR",
"ControllerSettingsLeftSL": "SL",
"ControllerSettingsLeftSR": "SR",
"ControllerSettingsRightSL": "SL",
"ControllerSettingsRightSR": "SR",
"ControllerSettingsExtraButtonsLeft": "左ボタン",
"ControllerSettingsExtraButtonsRight": "右ボタン",
"ControllerSettingsMisc": "その他",
"ControllerSettingsTriggerThreshold": "トリガーしきい値:",
"ControllerSettingsMotion": "モーション",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook 互換モーションを使用",
"ControllerSettingsMotionControllerSlot": "コントローラ スロット:",
"ControllerSettingsMotionMirrorInput": "入力反転",
"ControllerSettingsMotionRightJoyConSlot": "JoyCon 右 スロット:",
"ControllerSettingsMotionServerHost": "サーバ:",
"ControllerSettingsMotionGyroSensitivity": "ジャイロ感度:",
"ControllerSettingsMotionGyroDeadzone": "ジャイロ遊び:",
"ControllerSettingsSave": "セーブ",
"ControllerSettingsClose": "閉じる",
"UserProfilesSelectedUserProfile": "選択されたユーザプロファイル:",
"UserProfilesSaveProfileName": "プロファイル名をセーブ",
"UserProfilesChangeProfileImage": "プロファイル画像を変更",
"UserProfilesAvailableUserProfiles": "利用可能なユーザプロファイル:",
"UserProfilesAddNewProfile": "プロファイルを作成",
"UserProfilesDeleteSelectedProfile": "削除",
"UserProfilesClose": "閉じる",
"ProfileImageSelectionTitle": "プロファイル画像選択",
"ProfileImageSelectionHeader": "プロファイル画像を選択",
"ProfileImageSelectionNote": "カスタム画像をインポート, またはファームウェア内のアバターを選択できます",
"ProfileImageSelectionImportImage": "画像ファイルをインポート",
"ProfileImageSelectionSelectAvatar": "ファームウェア内のアバターを選択",
"InputDialogTitle": "入力ダイアログ",
"InputDialogOk": "OK",
"InputDialogCancel": "キャンセル",
"InputDialogAddNewProfileTitle": "プロファイル名を選択",
"InputDialogAddNewProfileHeader": "プロファイル名を入力してください",
"InputDialogAddNewProfileSubtext": "(最大長: {0})",
"AvatarChoose": "選択",
"AvatarSetBackgroundColor": "背景色を指定",
"AvatarClose": "閉じる",
"ControllerSettingsLoadProfileToolTip": "プロファイルをロード",
"ControllerSettingsAddProfileToolTip": "プロファイルを追加",
"ControllerSettingsRemoveProfileToolTip": "プロファイルを削除",
"ControllerSettingsSaveProfileToolTip": "プロファイルをセーブ",
"MenuBarFileToolsTakeScreenshot": "スクリーンショットを撮影",
"MenuBarFileToolsHideUi": "UIを隠す",
"GameListContextMenuToggleFavorite": "お気に入りを切り替え",
"GameListContextMenuToggleFavoriteToolTip": "ゲームをお気に入りに含めるかどうかを切り替えます",
"SettingsTabGeneralTheme": "テーマ",
"SettingsTabGeneralThemeCustomTheme": "カスタムテーマパス",
"SettingsTabGeneralThemeBaseStyle": "基本スタイル",
"SettingsTabGeneralThemeBaseStyleDark": "ダーク",
"SettingsTabGeneralThemeBaseStyleLight": "ライト",
"SettingsTabGeneralThemeEnableCustomTheme": "カスタムテーマを有効",
"ButtonBrowse": "参照",
"ControllerSettingsConfigureGeneral": "設定",
"ControllerSettingsRumble": "振動",
"ControllerSettingsRumbleStrongMultiplier": "強振動の補正値",
"ControllerSettingsRumbleWeakMultiplier": "弱振動の補正値",
"DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] のセーブデータはありません",
"DialogMessageSaveNotAvailableCreateSaveMessage": "このゲームのセーブデータを作成してよろしいですか?",
"DialogConfirmationTitle": "Ryujinx - 確認",
"DialogUpdaterTitle": "Ryujinx - アップデータ",
"DialogErrorTitle": "Ryujinx - エラー",
"DialogWarningTitle": "Ryujinx - 警告",
"DialogExitTitle": "Ryujinx - 終了",
"DialogErrorMessage": "エラーが発生しました",
"DialogExitMessage": "Ryujinx を閉じてよろしいですか?",
"DialogExitSubMessage": "セーブされていないのデータはすべて失われます!",
"DialogMessageCreateSaveErrorMessage": "セーブデータ: {0} の作成中にエラーが発生しました",
"DialogMessageFindSaveErrorMessage": "セーブデータ: {0} の検索中にエラーが発生しました",
"FolderDialogExtractTitle": "展開フォルダを選択",
"DialogNcaExtractionMessage": "{1} から {0} セクションを展開中...",
"DialogNcaExtractionTitle": "Ryujinx - NCA セクション展開",
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "展開に失敗しました. 選択されたファイルにはメイン NCA が存在しません.",
"DialogNcaExtractionCheckLogErrorMessage": "展開に失敗しました. 詳細はログを確認してください.",
"DialogNcaExtractionSuccessMessage": "展開が正常終了しました",
"DialogUpdaterConvertFailedMessage": "現在の Ryujinx バージョンの変換に失敗しました.",
"DialogUpdaterCancelUpdateMessage": "アップデータをキャンセル中!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "最新バージョンの Ryujinx を使用中です!",
"DialogUpdaterFailedToGetVersionMessage": "Github からのリリース情報取得時にエラーが発生しました. Github Actions でリリースファイルを作成中かもしれません. 後ほどもう一度試してみてください.",
"DialogUpdaterConvertFailedGithubMessage": "Github から取得した Ryujinx バージョンの変換に失敗しました.",
"DialogUpdaterDownloadingMessage": "アップデートをダウンロード中...",
"DialogUpdaterExtractionMessage": "アップデートを展開中...",
"DialogUpdaterRenamingMessage": "アップデートをリネーム中...",
"DialogUpdaterAddingFilesMessage": "新規アップデートを追加中...",
"DialogUpdaterCompleteMessage": "アップデート完了!",
"DialogUpdaterRestartMessage": "すぐに Ryujinx を再起動しますか?",
"DialogUpdaterArchNotSupportedMessage": "サポート外のアーキテクチャです!",
"DialogUpdaterArchNotSupportedSubMessage": "(x64 システムのみサポートしています!)",
"DialogUpdaterNoInternetMessage": "インターネットに接続されていません!",
"DialogUpdaterNoInternetSubMessage": "インターネット接続が正常動作しているか確認してください!",
"DialogUpdaterDirtyBuildMessage": "Dirty ビルドの Ryujinx はアップデートできません!",
"DialogUpdaterDirtyBuildSubMessage": "サポートされているバージョンをお探しなら, https://ryujinx.org/ で Ryujinx をダウンロードしてください.",
"DialogRestartRequiredMessage": "再起動が必要",
"DialogThemeRestartMessage": "テーマがセーブされました. テーマを適用するには再起動が必要です.",
"DialogThemeRestartSubMessage": "再起動しますか",
"DialogFirmwareInstallEmbeddedMessage": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\\nエミュレータが開始します.",
"DialogFirmwareNoFirmwareInstalledMessage": "ファームウェアがインストールされていません",
"DialogFirmwareInstalledMessage": "ファームウェア {0} がインストールされました",
"DialogOpenSettingsWindowLabel": "設定ウインドウを開く",
"DialogControllerAppletTitle": "コントローラアプレット",
"DialogMessageDialogErrorExceptionMessage": "メッセージダイアログ表示エラー: {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "ソフトウェアキーボード表示エラー: {0}",
"DialogErrorAppletErrorExceptionMessage": "エラーアプレットダイアログ表示エラー: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\nこのエラーへの対処方法については, セットアップガイドを参照してください.",
"DialogUserErrorDialogTitle": "Ryujinx エラー ({0})",
"DialogAmiiboApiTitle": "Amiibo API",
"DialogAmiiboApiFailFetchMessage": "API からの情報取得中にエラーが発生しました.",
"DialogAmiiboApiConnectErrorMessage": "Amiibo API サーバに接続できませんでした. サーバがダウンしているか, インターネット接続に問題があるかもしれません.",
"DialogProfileInvalidProfileErrorMessage": "プロファイル {0} は現在の入力設定システムと互換性がありません.",
"DialogProfileDefaultProfileOverwriteErrorMessage": "デフォルトのプロファイルは上書きできません",
"DialogProfileDeleteProfileTitle": "プロファイルを削除中",
"DialogProfileDeleteProfileMessage": "このアクションは元に戻せません. 本当に続けてよろしいですか?",
"DialogWarning": "警告",
"DialogPPTCDeletionMessage": "PPTC キャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
"DialogPPTCDeletionErrorMessage": "PPTC キャッシュ破棄エラー {0}: {1}",
"DialogShaderDeletionMessage": "シェーダキャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
"DialogShaderDeletionErrorMessage": "シェーダキャッシュ破棄エラー {0}: {1}",
"DialogRyujinxErrorMessage": "エラーが発生しました",
"DialogInvalidTitleIdErrorMessage": "UI エラー: 選択されたゲームは有効なタイトル ID を保持していません",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} には有効なシステムファームウェアがありません.",
"DialogFirmwareInstallerFirmwareInstallTitle": "ファームウェア {0} をインストール",
"DialogFirmwareInstallerFirmwareInstallMessage": "システムバージョン {0} がインストールされます.",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n現在のシステムバージョン {0} を置き換えます.",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n続けてよろしいですか?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "ファームウェアをインストール中...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "システムバージョン {0} が正常にインストールされました.",
"DialogUserProfileDeletionWarningMessage": "選択されたプロファイルを削除すると,プロファイルがひとつも存在しなくなります",
"DialogUserProfileDeletionConfirmMessage": "選択されたプロファイルを削除しますか",
"DialogControllerSettingsModifiedConfirmMessage": "現在のコントローラ設定が更新されました.",
"DialogControllerSettingsModifiedConfirmSubMessage": "セーブしますか?",
"DialogDlcLoadNcaErrorMessage": "{0}. エラー発生ファイル: {1}",
"DialogDlcNoDlcErrorMessage": "選択されたファイルはこのタイトル用の DLC ではありません!",
"DialogPerformanceCheckLoggingEnabledMessage": "トレースロギングを有効にします. これは開発者のみに有用な機能です.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "パフォーマンス最適化のためには,トレースロギングを無効にすることを推奨します. トレースロギングを無効にしてよろしいですか?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "シェーダダンプを有効にします. これは開発者のみに有用な機能です.",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "パフォーマンス最適化のためには, シェーダダンプを無効にすることを推奨します. シェーダダンプを無効にしてよろしいですか?",
"DialogLoadAppGameAlreadyLoadedMessage": "ゲームはすでにロード済みです",
"DialogLoadAppGameAlreadyLoadedSubMessage": "別のゲームを起動する前に, エミュレーションを停止またはエミュレータを閉じてください.",
"DialogUpdateAddUpdateErrorMessage": "選択されたファイルはこのタイトル用のアップデートではありません!",
"DialogSettingsBackendThreadingWarningTitle": "警告 - バックエンドスレッディング",
"DialogSettingsBackendThreadingWarningMessage": "このオプションの変更を完全に適用するには Ryujinx の再起動が必要です. プラットフォームによっては, Ryujinx のものを使用する前に手動でドライバ自身のマルチスレッディングを無効にする必要があるかもしれません.",
"SettingsTabGraphicsFeaturesOptions": "機能",
"SettingsTabGraphicsBackendMultithreading": "グラフィクスバックエンドのマルチスレッド実行:",
"CommonAuto": "自動",
"CommonOff": "オフ",
"CommonOn": "オン",
"InputDialogYes": "はい",
"InputDialogNo": "いいえ",
"DialogProfileInvalidProfileNameErrorMessage": "プロファイル名に無効な文字が含まれています. 再度試してみてください.",
"MenuBarOptionsPauseEmulation": "中断",
"MenuBarOptionsResumeEmulation": "再開",
"AboutUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx のウェブサイトを開きます.",
"AboutDisclaimerMessage": "Ryujinx は Nintendo™ および\nそのパートナー企業とは一切関係ありません.",
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) は\nAmiibo エミュレーションに使用されています.",
"AboutPatreonUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Patreon ページを開きます.",
"AboutGithubUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Github ページを開きます.",
"AboutDiscordUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Discord サーバを開きます.",
"AboutTwitterUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Twitter ページを開きます.",
"AboutRyujinxAboutTitle": "Ryujinx について:",
"AboutRyujinxAboutContent": "Ryujinx は Nintendo Switch™ のエミュレータです.\nPatreon で私達の活動を支援してください.\n最新の情報は Twitter または Discord から取得できます.\n貢献したい開発者の方は GitHub または Discord で詳細をご確認ください.",
"AboutRyujinxMaintainersTitle": "開発者:",
"AboutRyujinxMaintainersContentTooltipMessage": "クリックするとデフォルトのブラウザで 貢献者のページを開きます.",
"AboutRyujinxSupprtersTitle": "Patreon での支援者:",
"AmiiboSeriesLabel": "Amiibo シリーズ",
"AmiiboCharacterLabel": "キャラクタ",
"AmiiboScanButtonLabel": "スキャン",
"AmiiboOptionsShowAllLabel": "すべての Amiibo を表示",
"AmiiboOptionsUsRandomTagLabel": "ハック: ランダムな Uuid を使用",
"DlcManagerTableHeadingEnabledLabel": "有効",
"DlcManagerTableHeadingTitleIdLabel": "タイトルID",
"DlcManagerTableHeadingContainerPathLabel": "コンテナパス",
"DlcManagerTableHeadingFullPathLabel": "フルパス",
"DlcManagerRemoveAllButton": "すべて削除",
"MenuBarOptionsChangeLanguage": "言語を変更",
"CommonSort": "並べ替え",
"CommonShowNames": "名称を表示",
"CommonFavorite": "お気に入り",
"OrderAscending": "昇順",
"OrderDescending": "降順",
"SettingsTabGraphicsFeatures": "機能",
"ErrorWindowTitle": "エラーウインドウ",
"ToggleDiscordTooltip": "Discord の \"現在プレイ中\" アクティビティに Ryujinx を表示するかどうかを選択します",
"AddGameDirBoxTooltip": "リストに追加するゲームディレクトリを入力します",
"AddGameDirTooltip": "リストにゲームディレクトリを追加します",
"RemoveGameDirTooltip": "選択したゲームディレクトリを削除します",
"CustomThemeCheckTooltip": "エミュレータのメニュー外観を変更するためカスタム Avalonia テーマを使用します",
"CustomThemePathTooltip": "カスタム GUI テーマのパスです",
"CustomThemeBrowseTooltip": "カスタム GUI テーマを参照します",
"DockModeToggleTooltip": "有効にすると,ドッキングされた Nintendo Switch をエミュレートします.多くのゲームではグラフィクス品質が向上します.\n無効にすると,携帯モードの Nintendo Switch をエミュレートします.グラフィクスの品質は低下します.\n\nドッキングモード有効ならプレイヤー1の,無効なら携帯の入力を設定してください.\n\nよくわからない場合はオンのままにしてください.",
"DirectKeyboardTooltip": "キーボード直接アクセス (HID) に対応します. キーボードをテキスト入力デバイスとして使用できます.",
"DirectMouseTooltip": "マウス直接アクセス (HID) に対応します. マウスをポインティングデバイスとして使用できます.",
"RegionTooltip": "システムの地域を変更します",
"LanguageTooltip": "システムの言語を変更します",
"TimezoneTooltip": "システムのタイムゾーンを変更します",
"TimeTooltip": "システムの時刻を変更します",
"VSyncToggleTooltip": "エミュレートされたゲーム機の垂直同期です. 多くのゲームにおいて, フレームリミッタとして機能します. 無効にすると, ゲームが高速で実行されたり, ロード中に時間がかかったり, 止まったりすることがあります.\n\n設定したホットキーで, ゲーム内で切り替え可能です. 無効にする場合は, この操作を行うことをおすすめします.\n\nよくわからない場合はオンのままにしてください.",
"PptcToggleTooltip": "翻訳されたJIT関数をセーブすることで, ゲームをロードするたびに毎回翻訳する処理を不要とします.\n\n一度ゲームを起動すれば,二度目以降の起動時遅延を大きく軽減できます.\n\nよくわからない場合はオンのままにしてください.",
"FsIntegrityToggleTooltip": "ゲーム起動時にファイル破損をチェックし,破損が検出されたらログにハッシュエラーを表示します..\n\nパフォーマンスには影響なく, トラブルシューティングに役立ちます.\n\nよくわからない場合はオンのままにしてください.",
"AudioBackendTooltip": "音声レンダリングに使用するバックエンドを変更します.\n\nSDL2 が優先され, OpenAL と SoundIO はフォールバックとして使用されます. ダミーは音声出力しません.\n\nよくわからない場合は SDL2 を設定してください.",
"MemoryManagerTooltip": "ゲストメモリのマップ/アクセス方式を変更します. エミュレートされるCPUのパフォーマンスに大きな影響を与えます.\n\nよくわからない場合は「ホスト,チェックなし」を設定してください.",
"MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.",
"MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.",
"MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.",
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GB から 6GB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
"IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.",
"GraphicsBackendThreadingTooltip": "グラフィクスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
"GalThreadingTooltip": "グラフィクスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
"ShaderCacheToggleTooltip": "ディスクシェーダキャッシュをセーブし,次回以降の実行時遅延を軽減します.\n\nよくわからない場合はオンのままにしてください.",
"ResolutionScaleTooltip": "レンダリングに適用される解像度の倍率です",
"ResolutionScaleEntryTooltip": "1.5 のような整数でない倍率を指定すると,問題が発生したりクラッシュしたりする場合があります.",
"AnisotropyTooltip": "異方性フィルタリングのレベルです (ゲームが要求する値を使用する場合は「自動」を設定してください)",
"AspectRatioTooltip": "レンダリングに適用されるアスペクト比です.",
"ShaderDumpPathTooltip": "グラフィクス シェーダダンプのパスです",
"FileLogTooltip": "コンソール出力されるログをディスク上のログファイルにセーブします. パフォーマンスには影響を与えません.",
"StubLogTooltip": "stub ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"InfoLogTooltip": "info ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"WarnLogTooltip": "warning ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"ErrorLogTooltip": "error ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"TraceLogTooltip": "trace ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"GuestLogTooltip": "guest ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
"FileAccessLogTooltip": "ファイルアクセスログメッセージをコンソールに出力します.",
"FSAccessLogModeTooltip": "コンソールへのファイルシステムアクセスログ出力を有効にします.0-3 のモードが有効です",
"DeveloperOptionTooltip": "使用上の注意",
"OpenGlLogLevel": "適切なログレベルを有効にする必要があります",
"DebugLogTooltip": "デバッグログメッセージをコンソールに出力します.\n\nログが読みづらくなり,エミュレータのパフォーマンスが低下するため,開発者から特別な指示がある場合のみ使用してください.",
"LoadApplicationFileTooltip": "ロードする Switch 互換のファイルを選択するためファイルエクスプローラを開きます",
"LoadApplicationFolderTooltip": "ロードする Switch 互換の展開済みアプリケーションを選択するためファイルエクスプローラを開きます",
"OpenRyujinxFolderTooltip": "Ryujinx ファイルシステムフォルダを開きます",
"OpenRyujinxLogsTooltip": "ログが格納されるフォルダを開きます",
"ExitTooltip": "Ryujinx を終了します",
"OpenSettingsTooltip": "設定ウインドウを開きます",
"OpenProfileManagerTooltip": "ユーザプロファイル管理ウインドウを開きます",
"StopEmulationTooltip": "ゲームのエミュレーションを停止してゲーム選択画面に戻ります",
"CheckUpdatesTooltip": "Ryujinx のアップデートを確認します",
"OpenAboutTooltip": "Ryujinx についてのウインドウを開きます",
"GridSize": "グリッドサイズ",
"GridSizeTooltip": "グリッドサイズを変更します",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "ポルトガル語(ブラジル)",
"AboutRyujinxContributorsButtonHeader": "すべての貢献者を確認",
"SettingsTabSystemAudioVolume": "音量: ",
"AudioVolumeTooltip": "音量を変更します",
"SettingsTabSystemEnableInternetAccess": "ゲストインターネットアクセス / LAN モード",
"EnableInternetAccessTooltip": "エミュレートしたアプリケーションをインターネットに接続できるようにします.\n\nLAN モードを持つゲーム同士は,この機能を有効にして同じアクセスポイントに接続すると接続できます. 実機も含まれます.\n\n任天堂のサーバーには接続できません. インターネットに接続しようとすると,特定のゲームでクラッシュすることがあります.\n\nよくわからない場合はオフのままにしてください.",
"GameListContextMenuManageCheatToolTip": "チートを管理します",
"GameListContextMenuManageCheat": "チートを管理",
"ControllerSettingsStickRange": "範囲:",
"DialogStopEmulationTitle": "Ryujinx - エミュレーションを停止",
"DialogStopEmulationMessage": "エミュレーションを停止してよろしいですか?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "音声",
"SettingsTabNetwork": "ネットワーク",
"SettingsTabNetworkConnection": "ネットワーク接続",
"SettingsTabCpuCache": "CPU キャッシュ",
"SettingsTabCpuMemory": "CPU メモリ",
"DialogUpdaterFlatpakNotSupportedMessage": "FlatHub を使用して Ryujinx をアップデートしてください.",
"UpdaterDisabledWarningTitle": "アップデータは無効です!",
"GameListContextMenuOpenSdModsDirectory": "Atmosphere Mods ディレクトリを開く",
"GameListContextMenuOpenSdModsDirectoryToolTip": "アプリケーションの Mod データを格納する SD カードの Atmosphere ディレクトリを開きます. 実際のハードウェア用にパッケージされた Mod データに有用です.",
"ControllerSettingsRotate90": "時計回りに 90° 回転",
"IconSize": "アイコンサイズ",
"IconSizeTooltip": "ゲームアイコンのサイズを変更します",
"MenuBarOptionsShowConsole": "コンソールを表示",
"ShaderCachePurgeError": "シェーダキャッシュの破棄エラー {0}: {1}",
"UserErrorNoKeys": "Keys がありません",
"UserErrorNoFirmware": "ファームウェアがありません",
"UserErrorFirmwareParsingFailed": "ファームウェアのパーズエラー",
"UserErrorApplicationNotFound": "アプリケーションがありません",
"UserErrorUnknown": "不明なエラー",
"UserErrorUndefined": "未定義エラー",
"UserErrorNoKeysDescription": "'prod.keys' が見つかりませんでした",
"UserErrorNoFirmwareDescription": "インストールされたファームウェアが見つかりませんでした",
"UserErrorFirmwareParsingFailedDescription": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.",
"UserErrorApplicationNotFoundDescription": "指定されたパスに有効なアプリケーションがありませんでした.",
"UserErrorUnknownDescription": "不明なエラーが発生しました!",
"UserErrorUndefinedDescription": "未定義のエラーが発生しました! 発生すべきものではないので,開発者にご連絡ください!",
"OpenSetupGuideMessage": "セットアップガイドを開く",
"NoUpdate": "アップデートなし",
"TitleUpdateVersionLabel": "バージョン {0} - {1}",
"RyujinxInfo": "Ryujinx - 情報",
"RyujinxConfirm": "Ryujinx - 確認",
"FileDialogAllTypes": "すべての種別",
"Never": "Never",
"SwkbdMinCharacters": "最低 {0} 文字必要です",
"SwkbdMinRangeCharacters": "{0}-{1} 文字にしてください",
"SoftwareKeyboard": "ソフトウェアキーボード",
"DialogControllerAppletMessagePlayerRange": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
"DialogControllerAppletMessage": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
"DialogControllerAppletDockModeSet": "ドッキングモードに設定されました. 携帯モードは無効になります.\n\n",
"UpdaterRenaming": "古いファイルをリネーム中...",
"UpdaterRenameFailed": "ファイルをリネームできませんでした: {0}",
"UpdaterAddingFiles": "新規ファイルを追加中...",
"UpdaterExtracting": "アップデートを展開中...",
"UpdaterDownloading": "アップデートをダウンロード中...",
"Game": "ゲーム",
"Docked": "ドッキング",
"Handheld": "携帯",
"ConnectionError": "接続エラー.",
"AboutPageDeveloperListMore": "{0}, その他大勢...",
"ApiError": "API エラー.",
"LoadingHeading": "ロード中: {0}",
"CompilingPPTC": "PTC をコンパイル中",
"CompilingShaders": "シェーダをコンパイル中",
"AllKeyboards": "すべてキーボード",
"OpenFileDialogTitle": "開くファイルを選択",
"OpenFolderDialogTitle": "展開されたゲームフォルダを選択",
"AllSupportedFormats": "すべての対応フォーマット",
"RyujinxUpdater": "Ryujinx アップデータ",
"SettingsTabHotkeys": "キーボード ホットキー",
"SettingsTabHotkeysHotkeys": "キーボード ホットキー",
"SettingsTabHotkeysToggleVsyncHotkey": "VSync 切り替え:",
"SettingsTabHotkeysScreenshotHotkey": "スクリーンショット:",
"SettingsTabHotkeysShowUiHotkey": "UI表示:",
"SettingsTabHotkeysPauseHotkey": "中断:",
"SettingsTabHotkeysToggleMuteHotkey": "ミュート:",
"ControllerMotionTitle": "モーションコントロール設定",
"ControllerRumbleTitle": "振動設定",
"SettingsSelectThemeFileDialogTitle": "テーマファイルを選択",
"SettingsXamlThemeFile": "Xaml テーマファイル",
"AvatarWindowTitle": "アカウント - アバター管理",
"Amiibo": "Amiibo",
"Unknown": "不明",
"Usage": "使用法",
"Writable": "書き込み可能",
"SelectDlcDialogTitle": "DLC ファイルを選択",
"SelectUpdateDialogTitle": "アップデートファイルを選択",
"UserProfileWindowTitle": "ユーザプロファイルを管理",
"CheatWindowTitle": "チート管理",
"DlcWindowTitle": "DLC 管理",
"UpdateWindowTitle": "アップデート管理",
"CheatWindowHeading": "利用可能なチート {0} [{1}]",
"DlcWindowHeading": "利用可能な DLC {0} [{1}]",
"UserProfilesEditProfile": "編集",
"Cancel": "キャンセル",
"Save": "セーブ",
"Discard": "破棄",
"UserProfilesSetProfileImage": "プロファイル画像を設定",
"UserProfileEmptyNameError": "名前が必要です",
"UserProfileNoImageError": "プロファイル画像が必要です",
"GameUpdateWindowHeading": "利用可能なアップデート {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "解像度を上げる:",
"SettingsTabHotkeysResScaleDownHotkey": "解像度を下げる:"
}

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "해킹",
"SettingsTabSystemHacksNote": " - 불안정을 일으킬 수 있음",
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
"SettingsTabGraphics": "제도법",
"SettingsTabGraphicsEnhancements": "개선 사항",
"SettingsTabGraphicsAPI": "그래픽 API",
"SettingsTabGraphicsEnableShaderCache": "셰이더 캐시 활성화",
"SettingsTabGraphicsAnisotropicFiltering": "이방성 필터링 :",
"SettingsTabGraphicsAnisotropicFilteringAuto": "자동적 인",
@ -415,7 +415,7 @@
"CommonFavorite": "가장 좋아하는",
"OrderAscending": "오름차순",
"OrderDescending": "내림차순",
"SettingsTabGraphicsFeatures": "특징",
"SettingsTabGraphicsFeatures": "특징ㆍ개선 사항",
"ErrorWindowTitle": "오류 창",
"ToggleDiscordTooltip": "Discord Rich Presence 활성화 또는 비활성화",
"AddGameDirBoxTooltip": "게임 디렉토리를 입력하여 목록에 추가하세요",

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pode causar instabilidade",
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
"SettingsTabGraphics": "Gráficos",
"SettingsTabGraphicsEnhancements": "Melhorias",
"SettingsTabGraphicsAPI": "API gráfica",
"SettingsTabGraphicsEnableShaderCache": "Habilitar cache de shader",
"SettingsTabGraphicsAnisotropicFiltering": "Filtragem anisotrópica:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
@ -416,7 +416,7 @@
"CommonFavorite": "Favorito",
"OrderAscending": "Ascendente",
"OrderDescending": "Descendente",
"SettingsTabGraphicsFeatures": "Recursos",
"SettingsTabGraphicsFeatures": "Recursos & Melhorias",
"ErrorWindowTitle": "Janela de erro",
"ToggleDiscordTooltip": "Habilita ou desabilita Discord Rich Presence",
"AddGameDirBoxTooltip": "Escreva um diretório de jogo para adicionar à lista",

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Хаки",
"SettingsTabSystemHacksNote": " - Эти многие настройки вызывают нестабильность",
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
"SettingsTabGraphics": "Графика",
"SettingsTabGraphicsEnhancements": "Улучшения",
"SettingsTabGraphicsAPI": "Графические API",
"SettingsTabGraphicsEnableShaderCache": "Включить кэш шейдеров",
"SettingsTabGraphicsAnisotropicFiltering": "Анизотропная фильтрация:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Автоматически",
@ -377,7 +377,7 @@
"DialogUpdateAddUpdateErrorMessage": "Указанный файл не содержит обновления для выбранного заголовка!",
"DialogSettingsBackendThreadingWarningTitle": "Предупреждение: многопоточность в бэкенде",
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx необходимо перезапустить после изменения этой опции, чтобы она полностью применилась. В зависимости от вашей платформы вам может потребоваться вручную отключить собственную многопоточность вашего драйвера при использовании Ryujinx.",
"SettingsTabGraphicsFeaturesOptions": "Функции",
"SettingsTabGraphicsFeaturesOptions": "Функции & Улучшения",
"SettingsTabGraphicsBackendMultithreading": "Многопоточность графического бэкенда:",
"CommonAuto": "Автоматически",
"CommonOff": "Выключен",

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacklar",
"SettingsTabSystemHacksNote": " - Bunlar birçok dengesizlik oluşturabilir",
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
"SettingsTabGraphics": "Grafikler",
"SettingsTabGraphicsEnhancements": "İyileştirmeler",
"SettingsTabGraphicsAPI": "Grafikler API",
"SettingsTabGraphicsEnableShaderCache": "Shader Cache'i Etkinleştir",
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Otomatik",
@ -416,7 +416,7 @@
"CommonFavorite": "Favori",
"OrderAscending": "Artan",
"OrderDescending": "Azalan",
"SettingsTabGraphicsFeatures": "Özellikler",
"SettingsTabGraphicsFeatures": "Özellikler & İyileştirmeler",
"ErrorWindowTitle": "Hata Penceresi",
"ToggleDiscordTooltip": "Discord Rich Presence'i Aç/Kapat",
"AddGameDirBoxTooltip": "Listeye eklemek için bir oyun dizini ekleyin",

View File

@ -118,11 +118,11 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " - 会引起模拟器不稳定",
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
"SettingsTabGraphics": "图像",
"SettingsTabGraphicsEnhancements": "增强",
"SettingsTabGraphicsAPI": "的图形 API",
"SettingsTabGraphicsEnableShaderCache": "启用着色器缓存",
"SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "自动",
@ -416,7 +416,7 @@
"CommonFavorite": "收藏",
"OrderAscending": "从小到大",
"OrderDescending": "从大到小",
"SettingsTabGraphicsFeatures": "额外功能",
"SettingsTabGraphicsFeatures": "额外功能和增强",
"ErrorWindowTitle": "错误窗口",
"ToggleDiscordTooltip": "启用或关闭 Discord 详细在线状态展示",
"AddGameDirBoxTooltip": "输入要添加的游戏目录",

View File

@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " - 會引起模擬器不穩定",
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
"SettingsTabGraphics": "圖形",

View File

@ -24,7 +24,6 @@ using System.Buffers;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using static LibHac.Fs.ApplicationSaveDataManagement;
using Path = System.IO.Path;
namespace Ryujinx.Ava.Common

View File

@ -1,7 +1,6 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Threading;
using Ryujinx.Input;
using System;
using System.Numerics;

View File

@ -3,6 +3,7 @@ using Avalonia;
using Avalonia.OpenGL;
using Avalonia.Rendering;
using Avalonia.Threading;
using Ryujinx.Ava.Ui.Backend;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
@ -11,6 +12,7 @@ using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Common.SystemInfo;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.Modules;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
@ -25,17 +27,20 @@ namespace Ryujinx.Ava
internal class Program
{
public static double WindowScaleFactor { get; set; }
public static double ActualScaleFactor { get; set; }
public static string Version { get; private set; }
public static string ConfigurationPath { get; private set; }
public static string CommandLineProfile { get; set; }
public static bool PreviewerDetached { get; private set; }
public static RenderTimer RenderTimer { get; private set; }
public static bool UseVulkan { get; private set; }
[DllImport("user32.dll", SetLastError = true)]
public static extern int MessageBoxA(IntPtr hWnd, string text, string caption, uint type);
private const uint MB_ICONWARNING = 0x30;
private const int BaseDpi = 96;
public static void Main(string[] args)
{
@ -66,7 +71,7 @@ namespace Ryujinx.Ava
EnableMultiTouch = true,
EnableIme = true,
UseEGL = false,
UseGpu = true,
UseGpu = !UseVulkan,
GlProfiles = new List<GlVersion>()
{
new GlVersion(GlProfileType.OpenGL, 4, 3)
@ -75,7 +80,7 @@ namespace Ryujinx.Ava
.With(new Win32PlatformOptions
{
EnableMultitouch = true,
UseWgl = true,
UseWgl = !UseVulkan,
WglProfiles = new List<GlVersion>()
{
new GlVersion(GlProfileType.OpenGL, 4, 3)
@ -84,6 +89,18 @@ namespace Ryujinx.Ava
CompositionBackdropCornerRadius = 8f,
})
.UseSkia()
.With(new Ui.Vulkan.VulkanOptions()
{
ApplicationName = "Ryujinx.Graphics.Vulkan",
MaxQueueCount = 2,
PreferDiscreteGpu = true,
PreferredDevice = !PreviewerDetached ? "" : ConfigurationState.Instance.Graphics.PreferredGpu.Value,
UseDebug = !PreviewerDetached ? false : ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value != GraphicsDebugLevel.None,
})
.With(new SkiaOptions()
{
CustomGpuFactory = UseVulkan ? SkiaGpuFactory.CreateVulkanGpu : null
})
.AfterSetup(_ =>
{
AvaloniaLocator.CurrentMutable
@ -136,9 +153,6 @@ namespace Ryujinx.Ava
}
}
// Make process DPI aware for proper window sizing on high-res screens.
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
@ -162,6 +176,30 @@ namespace Ryujinx.Ava
ReloadConfig();
UseVulkan = PreviewerDetached ? ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan : false;
if (UseVulkan)
{
if (VulkanRenderer.GetPhysicalDevices().Length == 0)
{
UseVulkan = false;
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl;
Logger.Warning?.PrintMsg(LogClass.Application, "A suitable Vulkan physical device is not available. Falling back to OpenGL");
}
}
if (UseVulkan)
{
// With a custom gpu backend, avalonia doesn't enable dpi awareness, so the backend must handle it. This isn't so for the opengl backed,
// as that uses avalonia's gpu backend and it's enabled there.
ForceDpiAware.Windows();
}
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
ActualScaleFactor = ForceDpiAware.GetActualScaleFactor() / BaseDpi;
// Logging system information.
PrintSystemInfo();

View File

@ -28,16 +28,20 @@
<PackageReference Include="FluentAvaloniaUI" Version="1.4.1" />
<PackageReference Include="XamlNameReferenceGenerator" Version="1.3.4" />
<PackageReference Include="OpenTK.Core" Version="4.7.2" />
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build10" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="OpenTK.Graphics" Version="4.7.2" />
<PackageReference Include="SPB" Version="0.0.4-build17" />
<PackageReference Include="Silk.NET.Vulkan" Version="2.10.1" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.10.1" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.10.1" />
<PackageReference Include="SPB" Version="0.0.4-build24" />
<PackageReference Include="SharpZipLib" Version="1.3.3" />
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
@ -114,6 +118,7 @@
<None Remove="Assets\Locales\fr_FR.json" />
<None Remove="Assets\Locales\de_DE.json" />
<None Remove="Assets\Locales\it_IT.json" />
<None Remove="Assets\Locales\ja_JP.json" />
<None Remove="Assets\Locales\ko_KR.json" />
<None Remove="Assets\Locales\pt_BR.json" />
<None Remove="Assets\Locales\ru_RU.json" />
@ -132,6 +137,7 @@
<EmbeddedResource Include="Assets\Locales\fr_FR.json" />
<EmbeddedResource Include="Assets\Locales\de_DE.json" />
<EmbeddedResource Include="Assets\Locales\it_IT.json" />
<EmbeddedResource Include="Assets\Locales\ja_JP.json" />
<EmbeddedResource Include="Assets\Locales\ko_KR.json" />
<EmbeddedResource Include="Assets\Locales\pt_BR.json" />
<EmbeddedResource Include="Assets\Locales\ru_RU.json" />

View File

@ -10,7 +10,6 @@ using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationPr
using Ryujinx.HLE.Ui;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Applet
{

View File

@ -135,7 +135,7 @@ namespace Ryujinx.Ava.Ui.Applet
Dispatcher.UIThread.Post(() =>
{
_hiddenTextBox.Clear();
_parent.GlRenderer.Focus();
_parent.RendererControl.Focus();
_parent = null;
});

View File

@ -1,7 +1,6 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Windows;

View File

@ -1,7 +1,6 @@
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;

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@ -0,0 +1,76 @@
using Avalonia;
using System;
using System.Runtime.InteropServices;
using static Ryujinx.Ava.Ui.Backend.Interop;
namespace Ryujinx.Ava.Ui.Backend
{
public abstract class BackendSurface : IDisposable
{
protected IntPtr Display => _display;
private IntPtr _display = IntPtr.Zero;
[DllImport("libX11.so.6")]
public static extern IntPtr XOpenDisplay(IntPtr display);
[DllImport("libX11.so.6")]
public static extern int XCloseDisplay(IntPtr display);
private PixelSize _currentSize;
public IntPtr Handle { get; protected set; }
public bool IsDisposed { get; private set; }
public BackendSurface(IntPtr handle)
{
Handle = handle;
if (OperatingSystem.IsLinux())
{
_display = XOpenDisplay(IntPtr.Zero);
}
}
public PixelSize Size
{
get
{
PixelSize size = new PixelSize();
if (OperatingSystem.IsWindows())
{
GetClientRect(Handle, out var rect);
size = new PixelSize(rect.right, rect.bottom);
}
else if (OperatingSystem.IsLinux())
{
XWindowAttributes attributes = new XWindowAttributes();
XGetWindowAttributes(Display, Handle, ref attributes);
size = new PixelSize(attributes.width, attributes.height);
}
_currentSize = size;
return size;
}
}
public PixelSize CurrentSize => _currentSize;
public virtual void Dispose()
{
if (IsDisposed)
{
throw new ObjectDisposedException(nameof(BackendSurface));
}
IsDisposed = true;
if (_display != IntPtr.Zero)
{
XCloseDisplay(_display);
}
}
}
}

View File

@ -0,0 +1,49 @@
using FluentAvalonia.Interop;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Ava.Ui.Backend
{
public static class Interop
{
[StructLayout(LayoutKind.Sequential)]
public struct XWindowAttributes
{
public int x;
public int y;
public int width;
public int height;
public int border_width;
public int depth;
public IntPtr visual;
public IntPtr root;
public int c_class;
public int bit_gravity;
public int win_gravity;
public int backing_store;
public IntPtr backing_planes;
public IntPtr backing_pixel;
public int save_under;
public IntPtr colormap;
public int map_installed;
public int map_state;
public IntPtr all_event_masks;
public IntPtr your_event_mask;
public IntPtr do_not_propagate_mask;
public int override_direct;
public IntPtr screen;
}
[DllImport("user32.dll")]
public static extern bool GetClientRect(IntPtr hwnd, out RECT lpRect);
[DllImport("libX11.so.6")]
public static extern int XCloseDisplay(IntPtr display);
[DllImport("libX11.so.6")]
public static extern int XGetWindowAttributes(IntPtr display, IntPtr window, ref XWindowAttributes attributes);
[DllImport("libX11.so.6")]
public static extern IntPtr XOpenDisplay(IntPtr display);
}
}

View File

@ -0,0 +1,26 @@
using Avalonia;
using Avalonia.Skia;
using Ryujinx.Ava.Ui.Vulkan;
using Ryujinx.Ava.Ui.Backend.Vulkan;
namespace Ryujinx.Ava.Ui.Backend
{
public static class SkiaGpuFactory
{
public static ISkiaGpu CreateVulkanGpu()
{
var skiaOptions = AvaloniaLocator.Current.GetService<SkiaOptions>() ?? new SkiaOptions();
var platformInterface = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
if (platformInterface == null)
{
VulkanPlatformInterface.TryInitialize();
}
var gpu = new VulkanSkiaGpu(skiaOptions.MaxGpuResourceSizeBytes);
AvaloniaLocator.CurrentMutable.Bind<VulkanSkiaGpu>().ToConstant(gpu);
return gpu;
}
}
}

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@ -0,0 +1,17 @@
using System;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
public static class ResultExtensions
{
public static void ThrowOnError(this Result result)
{
// Only negative result codes are errors.
if ((int)result < (int)Result.Success)
{
throw new Exception($"Unexpected API error \"{result}\".");
}
}
}
}

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@ -0,0 +1,201 @@
using System;
using Avalonia;
using Avalonia.Skia;
using Ryujinx.Ava.Ui.Vulkan;
using Ryujinx.Ava.Ui.Vulkan.Surfaces;
using Silk.NET.Vulkan;
using SkiaSharp;
namespace Ryujinx.Ava.Ui.Backend.Vulkan
{
internal class VulkanRenderTarget : ISkiaGpuRenderTarget
{
public GRContext GrContext { get; private set; }
private readonly VulkanSurfaceRenderTarget _surface;
private readonly VulkanPlatformInterface _vulkanPlatformInterface;
private readonly IVulkanPlatformSurface _vulkanPlatformSurface;
private GRVkBackendContext _grVkBackend;
public VulkanRenderTarget(VulkanPlatformInterface vulkanPlatformInterface, IVulkanPlatformSurface vulkanPlatformSurface)
{
_surface = vulkanPlatformInterface.CreateRenderTarget(vulkanPlatformSurface);
_vulkanPlatformInterface = vulkanPlatformInterface;
_vulkanPlatformSurface = vulkanPlatformSurface;
Initialize();
}
private void Initialize()
{
GRVkGetProcedureAddressDelegate getProc = GetVulkanProcAddress;
_grVkBackend = new GRVkBackendContext()
{
VkInstance = _surface.Device.Handle,
VkPhysicalDevice = _vulkanPlatformInterface.PhysicalDevice.Handle,
VkDevice = _surface.Device.Handle,
VkQueue = _surface.Device.Queue.Handle,
GraphicsQueueIndex = _vulkanPlatformInterface.PhysicalDevice.QueueFamilyIndex,
GetProcedureAddress = getProc
};
GrContext = GRContext.CreateVulkan(_grVkBackend);
var gpu = AvaloniaLocator.Current.GetService<VulkanSkiaGpu>();
if (gpu.MaxResourceBytes.HasValue)
{
GrContext.SetResourceCacheLimit(gpu.MaxResourceBytes.Value);
}
}
private IntPtr GetVulkanProcAddress(string name, IntPtr instanceHandle, IntPtr deviceHandle)
{
IntPtr addr;
if (deviceHandle != IntPtr.Zero)
{
addr = _vulkanPlatformInterface.Api.GetDeviceProcAddr(new Device(deviceHandle), name);
if (addr != IntPtr.Zero)
{
return addr;
}
addr = _vulkanPlatformInterface.Api.GetDeviceProcAddr(new Device(_surface.Device.Handle), name);
if (addr != IntPtr.Zero)
{
return addr;
}
}
addr = _vulkanPlatformInterface.Api.GetInstanceProcAddr(new Instance(_vulkanPlatformInterface.Instance.Handle), name);
if (addr == IntPtr.Zero)
{
addr = _vulkanPlatformInterface.Api.GetInstanceProcAddr(new Instance(instanceHandle), name);
}
return addr;
}
public void Dispose()
{
_grVkBackend.Dispose();
GrContext.Dispose();
_surface.Dispose();
}
public ISkiaGpuRenderSession BeginRenderingSession()
{
var session = _surface.BeginDraw(_vulkanPlatformSurface.Scaling);
bool success = false;
try
{
var disp = session.Display;
var api = session.Api;
var size = session.Size;
var scaling = session.Scaling;
if (size.Width <= 0 || size.Height <= 0 || scaling < 0)
{
size = new Avalonia.PixelSize(1, 1);
scaling = 1;
}
lock (GrContext)
{
GrContext.ResetContext();
var image = _surface.GetImage();
var imageInfo = new GRVkImageInfo()
{
CurrentQueueFamily = disp.QueueFamilyIndex,
Format = (uint)image.Format,
Image = image.Handle,
ImageLayout = (uint)image.CurrentLayout,
ImageTiling = (uint)image.Tiling,
ImageUsageFlags = _surface.UsageFlags,
LevelCount = _surface.MipLevels,
SampleCount = 1,
Protected = false,
Alloc = new GRVkAlloc()
{
Memory = image.MemoryHandle,
Flags = 0,
Offset = 0,
Size = _surface.MemorySize
}
};
var renderTarget =
new GRBackendRenderTarget((int)size.Width, (int)size.Height, 1,
imageInfo);
var surface = SKSurface.Create(GrContext, renderTarget,
GRSurfaceOrigin.TopLeft,
_surface.IsRgba ? SKColorType.Rgba8888 : SKColorType.Bgra8888, SKColorSpace.CreateSrgb());
if (surface == null)
{
throw new InvalidOperationException(
"Surface can't be created with the provided render target");
}
success = true;
return new VulkanGpuSession(GrContext, renderTarget, surface, session);
}
}
finally
{
if (!success)
{
session.Dispose();
}
}
}
public bool IsCorrupted { get; }
internal class VulkanGpuSession : ISkiaGpuRenderSession
{
private readonly GRBackendRenderTarget _backendRenderTarget;
private readonly VulkanSurfaceRenderingSession _vulkanSession;
public VulkanGpuSession(GRContext grContext,
GRBackendRenderTarget backendRenderTarget,
SKSurface surface,
VulkanSurfaceRenderingSession vulkanSession)
{
GrContext = grContext;
_backendRenderTarget = backendRenderTarget;
SkSurface = surface;
_vulkanSession = vulkanSession;
SurfaceOrigin = GRSurfaceOrigin.TopLeft;
}
public void Dispose()
{
lock (_vulkanSession.Display.Lock)
{
SkSurface.Canvas.Flush();
SkSurface.Dispose();
_backendRenderTarget.Dispose();
GrContext.Flush();
_vulkanSession.Dispose();
}
}
public GRContext GrContext { get; }
public SKSurface SkSurface { get; }
public double ScaleFactor => _vulkanSession.Scaling;
public GRSurfaceOrigin SurfaceOrigin { get; }
}
}
}

View File

@ -0,0 +1,61 @@
using System;
using System.Collections.Generic;
using Avalonia;
using Avalonia.Platform;
using Avalonia.Skia;
using Avalonia.X11;
using Ryujinx.Ava.Ui.Vulkan;
using Silk.NET.Vulkan;
using SkiaSharp;
namespace Ryujinx.Ava.Ui.Backend.Vulkan
{
public class VulkanSkiaGpu : ISkiaGpu
{
private readonly VulkanPlatformInterface _vulkan;
public long? MaxResourceBytes { get; }
public VulkanSkiaGpu(long? maxResourceBytes)
{
_vulkan = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
MaxResourceBytes = maxResourceBytes;
}
public ISkiaGpuRenderTarget TryCreateRenderTarget(IEnumerable<object> surfaces)
{
foreach (var surface in surfaces)
{
VulkanWindowSurface window;
if (surface is IPlatformHandle handle)
{
window = new VulkanWindowSurface(handle.Handle);
}
else if (surface is X11FramebufferSurface x11FramebufferSurface)
{
// As of Avalonia 0.10.13, an IPlatformHandle isn't passed for linux, so use reflection to otherwise get the window id
var xId = (IntPtr)x11FramebufferSurface.GetType().GetField(
"_xid",
System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(x11FramebufferSurface);
window = new VulkanWindowSurface(xId);
}
else
{
continue;
}
VulkanRenderTarget vulkanRenderTarget = new VulkanRenderTarget(_vulkan, window);
return vulkanRenderTarget;
}
return null;
}
public ISkiaSurface TryCreateSurface(PixelSize size, ISkiaGpuRenderSession session)
{
return null;
}
}
}

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using Avalonia;
using Ryujinx.Ava.Ui.Vulkan;
using Ryujinx.Ava.Ui.Vulkan.Surfaces;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR;
using System;
namespace Ryujinx.Ava.Ui.Backend.Vulkan
{
internal class VulkanWindowSurface : BackendSurface, IVulkanPlatformSurface
{
public float Scaling => (float)Program.ActualScaleFactor;
public PixelSize SurfaceSize => Size;
public VulkanWindowSurface(IntPtr handle) : base(handle)
{
}
public unsafe SurfaceKHR CreateSurface(VulkanInstance instance)
{
if (OperatingSystem.IsWindows())
{
if (instance.Api.TryGetInstanceExtension(new Instance(instance.Handle), out KhrWin32Surface surfaceExtension))
{
var createInfo = new Win32SurfaceCreateInfoKHR() { Hinstance = 0, Hwnd = Handle, SType = StructureType.Win32SurfaceCreateInfoKhr };
surfaceExtension.CreateWin32Surface(new Instance(instance.Handle), createInfo, null, out var surface).ThrowOnError();
return surface;
}
}
else if (OperatingSystem.IsLinux())
{
if (instance.Api.TryGetInstanceExtension(new Instance(instance.Handle), out KhrXlibSurface surfaceExtension))
{
var createInfo = new XlibSurfaceCreateInfoKHR()
{
SType = StructureType.XlibSurfaceCreateInfoKhr,
Dpy = (nint*)Display,
Window = Handle
};
surfaceExtension.CreateXlibSurface(new Instance(instance.Handle), createInfo, null, out var surface).ThrowOnError();
return surface;
}
}
throw new PlatformNotSupportedException("The current platform does not support surface creation.");
}
}
}

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using System;
using Avalonia;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan.Surfaces
{
public interface IVulkanPlatformSurface : IDisposable
{
float Scaling { get; }
PixelSize SurfaceSize { get; }
SurfaceKHR CreateSurface(VulkanInstance instance);
}
}

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using System;
using Avalonia;
using Ryujinx.Graphics.Vulkan;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan.Surfaces
{
internal class VulkanSurfaceRenderTarget : IDisposable
{
private readonly VulkanPlatformInterface _platformInterface;
private readonly Format _format;
private VulkanCommandBufferPool.VulkanCommandBuffer _commandBuffer;
private VulkanImage Image { get; set; }
private object _lock = new object();
public uint MipLevels => Image.MipLevels;
public VulkanDevice Device { get; }
public VulkanSurfaceRenderTarget(VulkanPlatformInterface platformInterface, VulkanSurface surface)
{
_platformInterface = platformInterface;
var device = VulkanInitialization.CreateDevice(platformInterface.Api,
platformInterface.PhysicalDevice.InternalHandle,
platformInterface.PhysicalDevice.QueueFamilyIndex,
VulkanInitialization.GetSupportedExtensions(platformInterface.Api, platformInterface.PhysicalDevice.InternalHandle),
platformInterface.PhysicalDevice.QueueCount);
Device = new VulkanDevice(device, platformInterface.PhysicalDevice, platformInterface.Api);
Display = VulkanDisplay.CreateDisplay(
platformInterface.Instance,
Device,
platformInterface.PhysicalDevice,
surface);
Surface = surface;
// Skia seems to only create surfaces from images with unorm format
IsRgba = Display.SurfaceFormat.Format >= Format.R8G8B8A8Unorm &&
Display.SurfaceFormat.Format <= Format.R8G8B8A8Srgb;
_format = IsRgba ? Format.R8G8B8A8Unorm : Format.B8G8R8A8Unorm;
}
public bool IsRgba { get; }
public uint ImageFormat => (uint)_format;
public ulong MemorySize => Image.MemorySize;
public VulkanDisplay Display { get; private set; }
public VulkanSurface Surface { get; private set; }
public uint UsageFlags => Image.UsageFlags;
public PixelSize Size { get; private set; }
public void Dispose()
{
lock (_lock)
{
DestroyImage();
Display?.Dispose();
Surface?.Dispose();
Device?.Dispose();
Display = null;
Surface = null;
}
}
public VulkanSurfaceRenderingSession BeginDraw(float scaling)
{
if (Image == null)
{
RecreateImage();
}
_commandBuffer?.WaitForFence();
_commandBuffer = null;
var session = new VulkanSurfaceRenderingSession(Display, Device, this, scaling);
Image.TransitionLayout(ImageLayout.ColorAttachmentOptimal, AccessFlags.AccessNoneKhr);
return session;
}
public void RecreateImage()
{
DestroyImage();
CreateImage();
}
private void CreateImage()
{
Size = Display.Size;
Image = new VulkanImage(Device, _platformInterface.PhysicalDevice, Display.CommandBufferPool, ImageFormat, Size);
}
private void DestroyImage()
{
_commandBuffer?.WaitForFence();
_commandBuffer = null;
Image?.Dispose();
Image = null;
}
public VulkanImage GetImage()
{
return Image;
}
public void EndDraw()
{
lock (_lock)
{
if (Display == null)
{
return;
}
_commandBuffer = Display.StartPresentation();
Display.BlitImageToCurrentImage(this, _commandBuffer.InternalHandle);
Display.EndPresentation(_commandBuffer);
}
}
}
}

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using System;
using System.Collections.Generic;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal class VulkanCommandBufferPool : IDisposable
{
private readonly VulkanDevice _device;
private readonly CommandPool _commandPool;
private readonly List<VulkanCommandBuffer> _usedCommandBuffers = new();
private readonly object _lock = new object();
public unsafe VulkanCommandBufferPool(VulkanDevice device, VulkanPhysicalDevice physicalDevice)
{
_device = device;
var commandPoolCreateInfo = new CommandPoolCreateInfo
{
SType = StructureType.CommandPoolCreateInfo,
Flags = CommandPoolCreateFlags.CommandPoolCreateResetCommandBufferBit,
QueueFamilyIndex = physicalDevice.QueueFamilyIndex
};
device.Api.CreateCommandPool(_device.InternalHandle, commandPoolCreateInfo, null, out _commandPool)
.ThrowOnError();
}
private CommandBuffer AllocateCommandBuffer()
{
var commandBufferAllocateInfo = new CommandBufferAllocateInfo
{
SType = StructureType.CommandBufferAllocateInfo,
CommandPool = _commandPool,
CommandBufferCount = 1,
Level = CommandBufferLevel.Primary
};
lock (_lock)
{
_device.Api.AllocateCommandBuffers(_device.InternalHandle, commandBufferAllocateInfo, out var commandBuffer);
return commandBuffer;
}
}
public VulkanCommandBuffer CreateCommandBuffer()
{
return new(_device, this);
}
public void FreeUsedCommandBuffers()
{
lock (_lock)
{
foreach (var usedCommandBuffer in _usedCommandBuffers)
{
usedCommandBuffer.Dispose();
}
_usedCommandBuffers.Clear();
}
}
private void DisposeCommandBuffer(VulkanCommandBuffer commandBuffer)
{
lock (_lock)
{
_usedCommandBuffers.Add(commandBuffer);
}
}
public void Dispose()
{
lock (_lock)
{
FreeUsedCommandBuffers();
_device.Api.DestroyCommandPool(_device.InternalHandle, _commandPool, Span<AllocationCallbacks>.Empty);
}
}
public class VulkanCommandBuffer : IDisposable
{
private readonly VulkanCommandBufferPool _commandBufferPool;
private readonly VulkanDevice _device;
private readonly Fence _fence;
private bool _hasEnded;
private bool _hasStarted;
private bool _isDisposed;
private object _lock = new object();
public IntPtr Handle => InternalHandle.Handle;
internal CommandBuffer InternalHandle { get; }
internal unsafe VulkanCommandBuffer(VulkanDevice device, VulkanCommandBufferPool commandBufferPool)
{
_device = device;
_commandBufferPool = commandBufferPool;
InternalHandle = _commandBufferPool.AllocateCommandBuffer();
var fenceCreateInfo = new FenceCreateInfo()
{
SType = StructureType.FenceCreateInfo,
Flags = FenceCreateFlags.FenceCreateSignaledBit
};
device.Api.CreateFence(device.InternalHandle, fenceCreateInfo, null, out _fence);
}
public void WaitForFence()
{
if (_isDisposed)
{
return;
}
lock (_lock)
{
if (!_isDisposed)
{
_device.Api.WaitForFences(_device.InternalHandle, 1, _fence, true, ulong.MaxValue);
}
}
}
public void BeginRecording()
{
if (!_hasStarted)
{
_hasStarted = true;
var beginInfo = new CommandBufferBeginInfo
{
SType = StructureType.CommandBufferBeginInfo,
Flags = CommandBufferUsageFlags.CommandBufferUsageOneTimeSubmitBit
};
_device.Api.BeginCommandBuffer(InternalHandle, beginInfo);
}
}
public void EndRecording()
{
if (_hasStarted && !_hasEnded)
{
_hasEnded = true;
_device.Api.EndCommandBuffer(InternalHandle);
}
}
public void Submit()
{
Submit(null, null, null, _fence);
}
public unsafe void Submit(
ReadOnlySpan<Semaphore> waitSemaphores,
ReadOnlySpan<PipelineStageFlags> waitDstStageMask,
ReadOnlySpan<Semaphore> signalSemaphores,
Fence? fence = null)
{
EndRecording();
if (!fence.HasValue)
{
fence = _fence;
}
fixed (Semaphore* pWaitSemaphores = waitSemaphores, pSignalSemaphores = signalSemaphores)
{
fixed (PipelineStageFlags* pWaitDstStageMask = waitDstStageMask)
{
var commandBuffer = InternalHandle;
var submitInfo = new SubmitInfo
{
SType = StructureType.SubmitInfo,
WaitSemaphoreCount = waitSemaphores != null ? (uint)waitSemaphores.Length : 0,
PWaitSemaphores = pWaitSemaphores,
PWaitDstStageMask = pWaitDstStageMask,
CommandBufferCount = 1,
PCommandBuffers = &commandBuffer,
SignalSemaphoreCount = signalSemaphores != null ? (uint)signalSemaphores.Length : 0,
PSignalSemaphores = pSignalSemaphores,
};
_device.Api.ResetFences(_device.InternalHandle, 1, fence.Value);
_device.Submit(submitInfo, fence.Value);
}
}
_commandBufferPool.DisposeCommandBuffer(this);
}
public void Dispose()
{
lock (_lock)
{
if (!_isDisposed)
{
_isDisposed = true;
_device.Api.WaitForFences(_device.InternalHandle, 1, _fence, true, ulong.MaxValue);
_device.Api.FreeCommandBuffers(_device.InternalHandle, _commandBufferPool._commandPool, 1, InternalHandle);
_device.Api.DestroyFence(_device.InternalHandle, _fence, Span<AllocationCallbacks>.Empty);
}
}
}
}
}
}

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using System;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal class VulkanDevice : IDisposable
{
private static object _lock = new object();
public VulkanDevice(Device apiHandle, VulkanPhysicalDevice physicalDevice, Vk api)
{
InternalHandle = apiHandle;
Api = api;
api.GetDeviceQueue(apiHandle, physicalDevice.QueueFamilyIndex, 0, out var queue);
Queue = new VulkanQueue(this, queue);
PresentQueue = Queue;
}
public IntPtr Handle => InternalHandle.Handle;
internal Device InternalHandle { get; }
public Vk Api { get; }
public VulkanQueue Queue { get; private set; }
public VulkanQueue PresentQueue { get; }
public void Dispose()
{
WaitIdle();
Queue = null;
Api.DestroyDevice(InternalHandle, Span<AllocationCallbacks>.Empty);
}
internal void Submit(SubmitInfo submitInfo, Fence fence = default)
{
lock (_lock)
{
Api.QueueSubmit(Queue.InternalHandle, 1, submitInfo, fence).ThrowOnError();
}
}
public void WaitIdle()
{
lock (_lock)
{
Api.DeviceWaitIdle(InternalHandle);
}
}
public void QueueWaitIdle()
{
lock (_lock)
{
Api.QueueWaitIdle(Queue.InternalHandle);
}
}
public object Lock => _lock;
}
}

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using System;
using System.Linq;
using System.Threading;
using Avalonia;
using Ryujinx.Ava.Ui.Vulkan.Surfaces;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal class VulkanDisplay : IDisposable
{
private static KhrSwapchain _swapchainExtension;
private readonly VulkanInstance _instance;
private readonly VulkanPhysicalDevice _physicalDevice;
private readonly VulkanSemaphorePair _semaphorePair;
private readonly VulkanDevice _device;
private uint _nextImage;
private readonly VulkanSurface _surface;
private SurfaceFormatKHR _surfaceFormat;
private SwapchainKHR _swapchain;
private Extent2D _swapchainExtent;
private Image[] _swapchainImages;
private ImageView[] _swapchainImageViews = Array.Empty<ImageView>();
private bool _vsyncStateChanged;
private bool _vsyncEnabled;
private bool _surfaceChanged;
public event EventHandler Presented;
public VulkanCommandBufferPool CommandBufferPool { get; set; }
public object Lock => _device.Lock;
private VulkanDisplay(VulkanInstance instance, VulkanDevice device,
VulkanPhysicalDevice physicalDevice, VulkanSurface surface, SwapchainKHR swapchain,
Extent2D swapchainExtent)
{
_instance = instance;
_device = device;
_physicalDevice = physicalDevice;
_swapchain = swapchain;
_swapchainExtent = swapchainExtent;
_surface = surface;
CreateSwapchainImages();
_semaphorePair = new VulkanSemaphorePair(_device);
CommandBufferPool = new VulkanCommandBufferPool(device, physicalDevice);
}
public PixelSize Size { get; private set; }
public uint QueueFamilyIndex => _physicalDevice.QueueFamilyIndex;
internal SurfaceFormatKHR SurfaceFormat
{
get
{
if (_surfaceFormat.Format == Format.Undefined)
{
_surfaceFormat = _surface.GetSurfaceFormat(_physicalDevice);
}
return _surfaceFormat;
}
}
public void Dispose()
{
_device.WaitIdle();
_semaphorePair?.Dispose();
DestroyCurrentImageViews();
_swapchainExtension.DestroySwapchain(_device.InternalHandle, _swapchain, Span<AllocationCallbacks>.Empty);
CommandBufferPool.Dispose();
}
public bool IsSurfaceChanged()
{
var changed = _surfaceChanged;
_surfaceChanged = false;
return changed;
}
private static unsafe SwapchainKHR CreateSwapchain(VulkanInstance instance, VulkanDevice device,
VulkanPhysicalDevice physicalDevice, VulkanSurface surface, out Extent2D swapchainExtent,
SwapchainKHR? oldswapchain = null, bool vsyncEnabled = true)
{
if (_swapchainExtension == null)
{
instance.Api.TryGetDeviceExtension(instance.InternalHandle, device.InternalHandle, out _swapchainExtension);
}
while (!surface.CanSurfacePresent(physicalDevice))
{
Thread.Sleep(16);
}
VulkanSurface.SurfaceExtension.GetPhysicalDeviceSurfaceCapabilities(physicalDevice.InternalHandle,
surface.ApiHandle, out var capabilities);
var imageCount = capabilities.MinImageCount + 1;
if (capabilities.MaxImageCount > 0 && imageCount > capabilities.MaxImageCount)
{
imageCount = capabilities.MaxImageCount;
}
var surfaceFormat = surface.GetSurfaceFormat(physicalDevice);
bool supportsIdentityTransform = capabilities.SupportedTransforms.HasFlag(SurfaceTransformFlagsKHR.SurfaceTransformIdentityBitKhr);
bool isRotated = capabilities.CurrentTransform.HasFlag(SurfaceTransformFlagsKHR.SurfaceTransformRotate90BitKhr) ||
capabilities.CurrentTransform.HasFlag(SurfaceTransformFlagsKHR.SurfaceTransformRotate270BitKhr);
swapchainExtent = GetSwapchainExtent(surface, capabilities);
CompositeAlphaFlagsKHR compositeAlphaFlags = GetSuitableCompositeAlphaFlags(capabilities);
PresentModeKHR presentMode = GetSuitablePresentMode(physicalDevice, surface, vsyncEnabled);
var swapchainCreateInfo = new SwapchainCreateInfoKHR
{
SType = StructureType.SwapchainCreateInfoKhr,
Surface = surface.ApiHandle,
MinImageCount = imageCount,
ImageFormat = surfaceFormat.Format,
ImageColorSpace = surfaceFormat.ColorSpace,
ImageExtent = swapchainExtent,
ImageUsage =
ImageUsageFlags.ImageUsageColorAttachmentBit | ImageUsageFlags.ImageUsageTransferDstBit,
ImageSharingMode = SharingMode.Exclusive,
ImageArrayLayers = 1,
PreTransform = supportsIdentityTransform && isRotated ?
SurfaceTransformFlagsKHR.SurfaceTransformIdentityBitKhr :
capabilities.CurrentTransform,
CompositeAlpha = compositeAlphaFlags,
PresentMode = presentMode,
Clipped = true,
OldSwapchain = oldswapchain ?? new SwapchainKHR()
};
_swapchainExtension.CreateSwapchain(device.InternalHandle, swapchainCreateInfo, null, out var swapchain)
.ThrowOnError();
if (oldswapchain != null)
{
_swapchainExtension.DestroySwapchain(device.InternalHandle, oldswapchain.Value, null);
}
return swapchain;
}
private static unsafe Extent2D GetSwapchainExtent(VulkanSurface surface, SurfaceCapabilitiesKHR capabilities)
{
Extent2D swapchainExtent;
if (capabilities.CurrentExtent.Width != uint.MaxValue)
{
swapchainExtent = capabilities.CurrentExtent;
}
else
{
var surfaceSize = surface.SurfaceSize;
var width = Math.Clamp((uint)surfaceSize.Width, capabilities.MinImageExtent.Width, capabilities.MaxImageExtent.Width);
var height = Math.Clamp((uint)surfaceSize.Height, capabilities.MinImageExtent.Height, capabilities.MaxImageExtent.Height);
swapchainExtent = new Extent2D(width, height);
}
return swapchainExtent;
}
private static unsafe CompositeAlphaFlagsKHR GetSuitableCompositeAlphaFlags(SurfaceCapabilitiesKHR capabilities)
{
var compositeAlphaFlags = CompositeAlphaFlagsKHR.CompositeAlphaOpaqueBitKhr;
if (capabilities.SupportedCompositeAlpha.HasFlag(CompositeAlphaFlagsKHR.CompositeAlphaPostMultipliedBitKhr))
{
compositeAlphaFlags = CompositeAlphaFlagsKHR.CompositeAlphaPostMultipliedBitKhr;
}
else if (capabilities.SupportedCompositeAlpha.HasFlag(CompositeAlphaFlagsKHR.CompositeAlphaPreMultipliedBitKhr))
{
compositeAlphaFlags = CompositeAlphaFlagsKHR.CompositeAlphaPreMultipliedBitKhr;
}
return compositeAlphaFlags;
}
private static unsafe PresentModeKHR GetSuitablePresentMode(VulkanPhysicalDevice physicalDevice, VulkanSurface surface, bool vsyncEnabled)
{
uint presentModesCount;
VulkanSurface.SurfaceExtension.GetPhysicalDeviceSurfacePresentModes(physicalDevice.InternalHandle,
surface.ApiHandle,
&presentModesCount, null);
var presentModes = new PresentModeKHR[presentModesCount];
fixed (PresentModeKHR* pPresentModes = presentModes)
{
VulkanSurface.SurfaceExtension.GetPhysicalDeviceSurfacePresentModes(physicalDevice.InternalHandle,
surface.ApiHandle, &presentModesCount, pPresentModes);
}
var modes = presentModes.ToList();
if (!vsyncEnabled && modes.Contains(PresentModeKHR.PresentModeImmediateKhr))
{
return PresentModeKHR.PresentModeImmediateKhr;
}
else if (modes.Contains(PresentModeKHR.PresentModeMailboxKhr))
{
return PresentModeKHR.PresentModeMailboxKhr;
}
else if (modes.Contains(PresentModeKHR.PresentModeFifoKhr))
{
return PresentModeKHR.PresentModeFifoKhr;
}
else
{
return PresentModeKHR.PresentModeImmediateKhr;
}
}
internal static VulkanDisplay CreateDisplay(VulkanInstance instance, VulkanDevice device,
VulkanPhysicalDevice physicalDevice, VulkanSurface surface)
{
var swapchain = CreateSwapchain(instance, device, physicalDevice, surface, out var extent, null, true);
return new VulkanDisplay(instance, device, physicalDevice, surface, swapchain, extent);
}
private unsafe void CreateSwapchainImages()
{
DestroyCurrentImageViews();
Size = new PixelSize((int)_swapchainExtent.Width, (int)_swapchainExtent.Height);
uint imageCount = 0;
_swapchainExtension.GetSwapchainImages(_device.InternalHandle, _swapchain, &imageCount, null);
_swapchainImages = new Image[imageCount];
fixed (Image* pSwapchainImages = _swapchainImages)
{
_swapchainExtension.GetSwapchainImages(_device.InternalHandle, _swapchain, &imageCount, pSwapchainImages);
}
_swapchainImageViews = new ImageView[imageCount];
var surfaceFormat = SurfaceFormat;
for (var i = 0; i < imageCount; i++)
{
_swapchainImageViews[i] = CreateSwapchainImageView(_swapchainImages[i], surfaceFormat.Format);
}
}
private void DestroyCurrentImageViews()
{
for (var i = 0; i < _swapchainImageViews.Length; i++)
{
_instance.Api.DestroyImageView(_device.InternalHandle, _swapchainImageViews[i], Span<AllocationCallbacks>.Empty);
}
}
internal void ChangeVSyncMode(bool vsyncEnabled)
{
_vsyncStateChanged = true;
_vsyncEnabled = vsyncEnabled;
}
private void Recreate()
{
_device.WaitIdle();
_swapchain = CreateSwapchain(_instance, _device, _physicalDevice, _surface, out _swapchainExtent, _swapchain, _vsyncEnabled);
CreateSwapchainImages();
_surfaceChanged = true;
}
private unsafe ImageView CreateSwapchainImageView(Image swapchainImage, Format format)
{
var componentMapping = new ComponentMapping(
ComponentSwizzle.Identity,
ComponentSwizzle.Identity,
ComponentSwizzle.Identity,
ComponentSwizzle.Identity);
var subresourceRange = new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1);
var imageCreateInfo = new ImageViewCreateInfo
{
SType = StructureType.ImageViewCreateInfo,
Image = swapchainImage,
ViewType = ImageViewType.ImageViewType2D,
Format = format,
Components = componentMapping,
SubresourceRange = subresourceRange
};
_instance.Api.CreateImageView(_device.InternalHandle, imageCreateInfo, null, out var imageView).ThrowOnError();
return imageView;
}
public bool EnsureSwapchainAvailable()
{
if (Size != _surface.SurfaceSize || _vsyncStateChanged)
{
_vsyncStateChanged = false;
Recreate();
return false;
}
return true;
}
internal VulkanCommandBufferPool.VulkanCommandBuffer StartPresentation()
{
_nextImage = 0;
while (true)
{
var acquireResult = _swapchainExtension.AcquireNextImage(
_device.InternalHandle,
_swapchain,
ulong.MaxValue,
_semaphorePair.ImageAvailableSemaphore,
new Fence(),
ref _nextImage);
if (acquireResult == Result.ErrorOutOfDateKhr ||
acquireResult == Result.SuboptimalKhr)
{
Recreate();
}
else
{
acquireResult.ThrowOnError();
break;
}
}
var commandBuffer = CommandBufferPool.CreateCommandBuffer();
commandBuffer.BeginRecording();
VulkanMemoryHelper.TransitionLayout(_device, commandBuffer.InternalHandle,
_swapchainImages[_nextImage], ImageLayout.Undefined,
AccessFlags.AccessNoneKhr,
ImageLayout.TransferDstOptimal,
AccessFlags.AccessTransferWriteBit,
1);
return commandBuffer;
}
internal void BlitImageToCurrentImage(VulkanSurfaceRenderTarget renderTarget, CommandBuffer commandBuffer)
{
var image = renderTarget.GetImage();
VulkanMemoryHelper.TransitionLayout(_device, commandBuffer,
image.InternalHandle.Value, (ImageLayout)image.CurrentLayout,
AccessFlags.AccessNoneKhr,
ImageLayout.TransferSrcOptimal,
AccessFlags.AccessTransferReadBit,
renderTarget.MipLevels);
var srcBlitRegion = new ImageBlit
{
SrcOffsets = new ImageBlit.SrcOffsetsBuffer
{
Element0 = new Offset3D(0, 0, 0),
Element1 = new Offset3D(renderTarget.Size.Width, renderTarget.Size.Height, 1),
},
DstOffsets = new ImageBlit.DstOffsetsBuffer
{
Element0 = new Offset3D(0, 0, 0),
Element1 = new Offset3D(Size.Width, Size.Height, 1),
},
SrcSubresource = new ImageSubresourceLayers
{
AspectMask = ImageAspectFlags.ImageAspectColorBit,
BaseArrayLayer = 0,
LayerCount = 1,
MipLevel = 0
},
DstSubresource = new ImageSubresourceLayers
{
AspectMask = ImageAspectFlags.ImageAspectColorBit,
BaseArrayLayer = 0,
LayerCount = 1,
MipLevel = 0
}
};
_device.Api.CmdBlitImage(commandBuffer, image.InternalHandle.Value,
ImageLayout.TransferSrcOptimal,
_swapchainImages[_nextImage],
ImageLayout.TransferDstOptimal,
1,
srcBlitRegion,
Filter.Linear);
VulkanMemoryHelper.TransitionLayout(_device, commandBuffer,
image.InternalHandle.Value, ImageLayout.TransferSrcOptimal,
AccessFlags.AccessTransferReadBit,
(ImageLayout)image.CurrentLayout,
AccessFlags.AccessNoneKhr,
renderTarget.MipLevels);
}
internal unsafe void EndPresentation(VulkanCommandBufferPool.VulkanCommandBuffer commandBuffer)
{
VulkanMemoryHelper.TransitionLayout(_device, commandBuffer.InternalHandle,
_swapchainImages[_nextImage], ImageLayout.TransferDstOptimal,
AccessFlags.AccessNoneKhr,
ImageLayout.PresentSrcKhr,
AccessFlags.AccessNoneKhr,
1);
commandBuffer.Submit(
stackalloc[] { _semaphorePair.ImageAvailableSemaphore },
stackalloc[] { PipelineStageFlags.PipelineStageColorAttachmentOutputBit },
stackalloc[] { _semaphorePair.RenderFinishedSemaphore });
var semaphore = _semaphorePair.RenderFinishedSemaphore;
var swapchain = _swapchain;
var nextImage = _nextImage;
Result result;
var presentInfo = new PresentInfoKHR
{
SType = StructureType.PresentInfoKhr,
WaitSemaphoreCount = 1,
PWaitSemaphores = &semaphore,
SwapchainCount = 1,
PSwapchains = &swapchain,
PImageIndices = &nextImage,
PResults = &result
};
lock (_device.Lock)
{
_swapchainExtension.QueuePresent(_device.PresentQueue.InternalHandle, presentInfo);
}
CommandBufferPool.FreeUsedCommandBuffers();
Presented?.Invoke(this, null);
}
}
}

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using System;
using Avalonia;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal class VulkanImage : IDisposable
{
private readonly VulkanDevice _device;
private readonly VulkanPhysicalDevice _physicalDevice;
private readonly VulkanCommandBufferPool _commandBufferPool;
private ImageLayout _currentLayout;
private AccessFlags _currentAccessFlags;
private ImageUsageFlags _imageUsageFlags { get; }
private ImageView? _imageView { get; set; }
private DeviceMemory _imageMemory { get; set; }
internal Image? InternalHandle { get; private set; }
internal Format Format { get; }
internal ImageAspectFlags AspectFlags { get; private set; }
public ulong Handle => InternalHandle?.Handle ?? 0;
public ulong ViewHandle => _imageView?.Handle ?? 0;
public uint UsageFlags => (uint)_imageUsageFlags;
public ulong MemoryHandle => _imageMemory.Handle;
public uint MipLevels { get; private set; }
public PixelSize Size { get; }
public ulong MemorySize { get; private set; }
public uint CurrentLayout => (uint)_currentLayout;
public VulkanImage(
VulkanDevice device,
VulkanPhysicalDevice physicalDevice,
VulkanCommandBufferPool commandBufferPool,
uint format,
PixelSize size,
uint mipLevels = 0)
{
_device = device;
_physicalDevice = physicalDevice;
_commandBufferPool = commandBufferPool;
Format = (Format)format;
Size = size;
MipLevels = mipLevels;
_imageUsageFlags =
ImageUsageFlags.ImageUsageColorAttachmentBit | ImageUsageFlags.ImageUsageTransferDstBit |
ImageUsageFlags.ImageUsageTransferSrcBit | ImageUsageFlags.ImageUsageSampledBit;
Initialize();
}
public unsafe void Initialize()
{
if (!InternalHandle.HasValue)
{
MipLevels = MipLevels != 0 ? MipLevels : (uint)Math.Floor(Math.Log(Math.Max(Size.Width, Size.Height), 2));
var imageCreateInfo = new ImageCreateInfo
{
SType = StructureType.ImageCreateInfo,
ImageType = ImageType.ImageType2D,
Format = Format,
Extent = new Extent3D((uint?)Size.Width, (uint?)Size.Height, 1),
MipLevels = MipLevels,
ArrayLayers = 1,
Samples = SampleCountFlags.SampleCount1Bit,
Tiling = Tiling,
Usage = _imageUsageFlags,
SharingMode = SharingMode.Exclusive,
InitialLayout = ImageLayout.Undefined,
Flags = ImageCreateFlags.ImageCreateMutableFormatBit
};
_device.Api.CreateImage(_device.InternalHandle, imageCreateInfo, null, out var image).ThrowOnError();
InternalHandle = image;
_device.Api.GetImageMemoryRequirements(_device.InternalHandle, InternalHandle.Value,
out var memoryRequirements);
var memoryAllocateInfo = new MemoryAllocateInfo
{
SType = StructureType.MemoryAllocateInfo,
AllocationSize = memoryRequirements.Size,
MemoryTypeIndex = (uint)VulkanMemoryHelper.FindSuitableMemoryTypeIndex(
_physicalDevice,
memoryRequirements.MemoryTypeBits, MemoryPropertyFlags.MemoryPropertyDeviceLocalBit)
};
_device.Api.AllocateMemory(_device.InternalHandle, memoryAllocateInfo, null,
out var imageMemory);
_imageMemory = imageMemory;
_device.Api.BindImageMemory(_device.InternalHandle, InternalHandle.Value, _imageMemory, 0);
MemorySize = memoryRequirements.Size;
var componentMapping = new ComponentMapping(
ComponentSwizzle.Identity,
ComponentSwizzle.Identity,
ComponentSwizzle.Identity,
ComponentSwizzle.Identity);
AspectFlags = ImageAspectFlags.ImageAspectColorBit;
var subresourceRange = new ImageSubresourceRange(AspectFlags, 0, MipLevels, 0, 1);
var imageViewCreateInfo = new ImageViewCreateInfo
{
SType = StructureType.ImageViewCreateInfo,
Image = InternalHandle.Value,
ViewType = ImageViewType.ImageViewType2D,
Format = Format,
Components = componentMapping,
SubresourceRange = subresourceRange
};
_device.Api
.CreateImageView(_device.InternalHandle, imageViewCreateInfo, null, out var imageView)
.ThrowOnError();
_imageView = imageView;
_currentLayout = ImageLayout.Undefined;
TransitionLayout(ImageLayout.ColorAttachmentOptimal, AccessFlags.AccessNoneKhr);
}
}
public ImageTiling Tiling => ImageTiling.Optimal;
internal void TransitionLayout(ImageLayout destinationLayout, AccessFlags destinationAccessFlags)
{
var commandBuffer = _commandBufferPool.CreateCommandBuffer();
commandBuffer.BeginRecording();
VulkanMemoryHelper.TransitionLayout(_device, commandBuffer.InternalHandle, InternalHandle.Value,
_currentLayout,
_currentAccessFlags,
destinationLayout, destinationAccessFlags,
MipLevels);
commandBuffer.EndRecording();
commandBuffer.Submit();
_currentLayout = destinationLayout;
_currentAccessFlags = destinationAccessFlags;
}
public void Dispose()
{
if (InternalHandle != null)
{
_device.Api.DestroyImageView(_device.InternalHandle, _imageView.Value, Span<AllocationCallbacks>.Empty);
_device.Api.DestroyImage(_device.InternalHandle, InternalHandle.Value, Span<AllocationCallbacks>.Empty);
_device.Api.FreeMemory(_device.InternalHandle, _imageMemory, Span<AllocationCallbacks>.Empty);
_imageView = default;
InternalHandle = null;
_imageMemory = default;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using Silk.NET.Core;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT;
namespace Ryujinx.Ava.Ui.Vulkan
{
public class VulkanInstance : IDisposable
{
private const string EngineName = "Avalonia Vulkan";
private VulkanInstance(Instance apiHandle, Vk api)
{
InternalHandle = apiHandle;
Api = api;
}
public IntPtr Handle => InternalHandle.Handle;
internal Instance InternalHandle { get; }
public Vk Api { get; }
internal static IEnumerable<string> RequiredInstanceExtensions
{
get
{
yield return "VK_KHR_surface";
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
yield return "VK_KHR_xlib_surface";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
yield return "VK_KHR_win32_surface";
}
}
}
public void Dispose()
{
Api?.DestroyInstance(InternalHandle, Span<AllocationCallbacks>.Empty);
Api?.Dispose();
}
internal static unsafe VulkanInstance Create(VulkanOptions options)
{
var api = Vk.GetApi();
var applicationName = Marshal.StringToHGlobalAnsi(options.ApplicationName);
var engineName = Marshal.StringToHGlobalAnsi(EngineName);
var enabledExtensions = new List<string>(options.InstanceExtensions);
enabledExtensions.AddRange(RequiredInstanceExtensions);
var applicationInfo = new ApplicationInfo
{
PApplicationName = (byte*)applicationName,
ApiVersion = Vk.Version12.Value,
PEngineName = (byte*)engineName,
EngineVersion = new Version32(1, 0, 0),
ApplicationVersion = new Version32(1, 0, 0)
};
var enabledLayers = new HashSet<string>();
if (options.UseDebug)
{
enabledExtensions.Add(ExtDebugUtils.ExtensionName);
enabledExtensions.Add(ExtDebugReport.ExtensionName);
if (IsLayerAvailable(api, "VK_LAYER_KHRONOS_validation"))
enabledLayers.Add("VK_LAYER_KHRONOS_validation");
}
foreach (var layer in options.EnabledLayers)
enabledLayers.Add(layer);
var ppEnabledExtensions = stackalloc IntPtr[enabledExtensions.Count];
var ppEnabledLayers = stackalloc IntPtr[enabledLayers.Count];
for (var i = 0; i < enabledExtensions.Count; i++)
ppEnabledExtensions[i] = Marshal.StringToHGlobalAnsi(enabledExtensions[i]);
var layers = enabledLayers.ToList();
for (var i = 0; i < enabledLayers.Count; i++)
ppEnabledLayers[i] = Marshal.StringToHGlobalAnsi(layers[i]);
var instanceCreateInfo = new InstanceCreateInfo
{
SType = StructureType.InstanceCreateInfo,
PApplicationInfo = &applicationInfo,
PpEnabledExtensionNames = (byte**)ppEnabledExtensions,
PpEnabledLayerNames = (byte**)ppEnabledLayers,
EnabledExtensionCount = (uint)enabledExtensions.Count,
EnabledLayerCount = (uint)enabledLayers.Count
};
api.CreateInstance(in instanceCreateInfo, null, out var instance).ThrowOnError();
Marshal.FreeHGlobal(applicationName);
Marshal.FreeHGlobal(engineName);
for (var i = 0; i < enabledExtensions.Count; i++) Marshal.FreeHGlobal(ppEnabledExtensions[i]);
for (var i = 0; i < enabledLayers.Count; i++) Marshal.FreeHGlobal(ppEnabledLayers[i]);
return new VulkanInstance(instance, api);
}
private static unsafe bool IsLayerAvailable(Vk api, string layerName)
{
uint layerPropertiesCount;
api.EnumerateInstanceLayerProperties(&layerPropertiesCount, null).ThrowOnError();
var layerProperties = new LayerProperties[layerPropertiesCount];
fixed (LayerProperties* pLayerProperties = layerProperties)
{
api.EnumerateInstanceLayerProperties(&layerPropertiesCount, layerProperties).ThrowOnError();
for (var i = 0; i < layerPropertiesCount; i++)
{
var currentLayerName = Marshal.PtrToStringAnsi((IntPtr)pLayerProperties[i].LayerName);
if (currentLayerName == layerName) return true;
}
}
return false;
}
}
}

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using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal static class VulkanMemoryHelper
{
internal static int FindSuitableMemoryTypeIndex(VulkanPhysicalDevice physicalDevice, uint memoryTypeBits,
MemoryPropertyFlags flags)
{
physicalDevice.Api.GetPhysicalDeviceMemoryProperties(physicalDevice.InternalHandle, out var properties);
for (var i = 0; i < properties.MemoryTypeCount; i++)
{
var type = properties.MemoryTypes[i];
if ((memoryTypeBits & (1 << i)) != 0 && type.PropertyFlags.HasFlag(flags)) return i;
}
return -1;
}
internal static unsafe void TransitionLayout(VulkanDevice device,
CommandBuffer commandBuffer,
Image image,
ImageLayout sourceLayout,
AccessFlags sourceAccessMask,
ImageLayout destinationLayout,
AccessFlags destinationAccessMask,
uint mipLevels)
{
var subresourceRange = new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, mipLevels, 0, 1);
var barrier = new ImageMemoryBarrier
{
SType = StructureType.ImageMemoryBarrier,
SrcAccessMask = sourceAccessMask,
DstAccessMask = destinationAccessMask,
OldLayout = sourceLayout,
NewLayout = destinationLayout,
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
Image = image,
SubresourceRange = subresourceRange
};
device.Api.CmdPipelineBarrier(
commandBuffer,
PipelineStageFlags.PipelineStageAllCommandsBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
0,
0,
null,
0,
null,
1,
barrier);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Ui.Vulkan
{
public class VulkanOptions
{
/// <summary>
/// Sets the application name of the Vulkan instance
/// </summary>
public string ApplicationName { get; set; }
/// <summary>
/// Specifies additional extensions to enable if available on the instance
/// </summary>
public IEnumerable<string> InstanceExtensions { get; set; } = Enumerable.Empty<string>();
/// <summary>
/// Specifies layers to enable if available on the instance
/// </summary>
public IEnumerable<string> EnabledLayers { get; set; } = Enumerable.Empty<string>();
/// <summary>
/// Enables the debug layer
/// </summary>
public bool UseDebug { get; set; }
/// <summary>
/// Selects the first suitable discrete GPU available
/// </summary>
public bool PreferDiscreteGpu { get; set; }
/// <summary>
/// Sets the device to use if available and suitable.
/// </summary>
public string PreferredDevice { get; set; }
/// <summary>
/// Max number of device queues to request
/// </summary>
public uint MaxQueueCount { get; set; }
}
}

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using Ryujinx.Graphics.Vulkan;
using Silk.NET.Core;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
namespace Ryujinx.Ava.Ui.Vulkan
{
public unsafe class VulkanPhysicalDevice
{
private VulkanPhysicalDevice(PhysicalDevice apiHandle, Vk api, uint queueCount, uint queueFamilyIndex)
{
InternalHandle = apiHandle;
Api = api;
QueueCount = queueCount;
QueueFamilyIndex = queueFamilyIndex;
api.GetPhysicalDeviceProperties(apiHandle, out var properties);
DeviceName = Marshal.PtrToStringAnsi((IntPtr)properties.DeviceName);
DeviceId = VulkanInitialization.StringFromIdPair(properties.VendorID, properties.DeviceID);
var version = (Version32)properties.ApiVersion;
ApiVersion = new Version((int)version.Major, (int)version.Minor, 0, (int)version.Patch);
}
internal PhysicalDevice InternalHandle { get; }
internal Vk Api { get; }
public uint QueueCount { get; }
public uint QueueFamilyIndex { get; }
public IntPtr Handle => InternalHandle.Handle;
public string DeviceName { get; }
public string DeviceId { get; }
public Version ApiVersion { get; }
public static Dictionary<PhysicalDevice, PhysicalDeviceProperties> PhysicalDevices { get; private set; }
public static IEnumerable<KeyValuePair<PhysicalDevice, PhysicalDeviceProperties>> SuitableDevices { get; private set; }
internal static void SelectAvailableDevices(VulkanInstance instance,
VulkanSurface surface, bool preferDiscreteGpu, string preferredDevice)
{
uint physicalDeviceCount;
instance.Api.EnumeratePhysicalDevices(instance.InternalHandle, &physicalDeviceCount, null).ThrowOnError();
var physicalDevices = new PhysicalDevice[physicalDeviceCount];
fixed (PhysicalDevice* pPhysicalDevices = physicalDevices)
{
instance.Api.EnumeratePhysicalDevices(instance.InternalHandle, &physicalDeviceCount, pPhysicalDevices)
.ThrowOnError();
}
PhysicalDevices = new Dictionary<PhysicalDevice, PhysicalDeviceProperties>();
foreach (var physicalDevice in physicalDevices)
{
instance.Api.GetPhysicalDeviceProperties(physicalDevice, out var properties);
PhysicalDevices.Add(physicalDevice, properties);
}
SuitableDevices = PhysicalDevices.Where(x => IsSuitableDevice(
instance.Api,
x.Key,
x.Value,
surface.ApiHandle,
out _,
out _));
}
internal static VulkanPhysicalDevice FindSuitablePhysicalDevice(VulkanInstance instance,
VulkanSurface surface, bool preferDiscreteGpu, string preferredDevice)
{
SelectAvailableDevices(instance, surface, preferDiscreteGpu, preferredDevice);
uint queueFamilyIndex = 0;
uint queueCount = 0;
if (!string.IsNullOrWhiteSpace(preferredDevice))
{
var physicalDevice = SuitableDevices.FirstOrDefault(x => VulkanInitialization.StringFromIdPair(x.Value.VendorID, x.Value.DeviceID) == preferredDevice);
queueFamilyIndex = FindSuitableQueueFamily(instance.Api, physicalDevice.Key,
surface.ApiHandle, out queueCount);
if (queueFamilyIndex != int.MaxValue)
{
return new VulkanPhysicalDevice(physicalDevice.Key, instance.Api, queueCount, queueFamilyIndex);
}
}
if (preferDiscreteGpu)
{
var discreteGpus = SuitableDevices.Where(p => p.Value.DeviceType == PhysicalDeviceType.DiscreteGpu);
foreach (var gpu in discreteGpus)
{
queueFamilyIndex = FindSuitableQueueFamily(instance.Api, gpu.Key,
surface.ApiHandle, out queueCount);
if (queueFamilyIndex != int.MaxValue)
{
return new VulkanPhysicalDevice(gpu.Key, instance.Api, queueCount, queueFamilyIndex);
}
}
}
foreach (var physicalDevice in SuitableDevices)
{
queueFamilyIndex = FindSuitableQueueFamily(instance.Api, physicalDevice.Key,
surface.ApiHandle, out queueCount);
if (queueFamilyIndex != int.MaxValue)
{
return new VulkanPhysicalDevice(physicalDevice.Key, instance.Api, queueCount, queueFamilyIndex);
}
}
throw new Exception("No suitable physical device found");
}
private static unsafe bool IsSuitableDevice(Vk api, PhysicalDevice physicalDevice, PhysicalDeviceProperties properties, SurfaceKHR surface,
out uint queueCount, out uint familyIndex)
{
queueCount = 0;
familyIndex = 0;
if (properties.DeviceType == PhysicalDeviceType.Cpu) return false;
var extensionMatches = 0;
uint propertiesCount;
api.EnumerateDeviceExtensionProperties(physicalDevice, (byte*)null, &propertiesCount, null).ThrowOnError();
var extensionProperties = new ExtensionProperties[propertiesCount];
fixed (ExtensionProperties* pExtensionProperties = extensionProperties)
{
api.EnumerateDeviceExtensionProperties(
physicalDevice,
(byte*)null,
&propertiesCount,
pExtensionProperties).ThrowOnError();
for (var i = 0; i < propertiesCount; i++)
{
var extensionName = Marshal.PtrToStringAnsi((IntPtr)pExtensionProperties[i].ExtensionName);
if (VulkanInitialization.RequiredExtensions.Contains(extensionName))
{
extensionMatches++;
}
}
}
if (extensionMatches == VulkanInitialization.RequiredExtensions.Length)
{
familyIndex = FindSuitableQueueFamily(api, physicalDevice, surface, out queueCount);
return familyIndex != uint.MaxValue;
}
return false;
}
internal unsafe string[] GetSupportedExtensions()
{
uint propertiesCount;
Api.EnumerateDeviceExtensionProperties(InternalHandle, (byte*)null, &propertiesCount, null).ThrowOnError();
var extensionProperties = new ExtensionProperties[propertiesCount];
fixed (ExtensionProperties* pExtensionProperties = extensionProperties)
{
Api.EnumerateDeviceExtensionProperties(InternalHandle, (byte*)null, &propertiesCount, pExtensionProperties)
.ThrowOnError();
}
return extensionProperties.Select(x => Marshal.PtrToStringAnsi((IntPtr)x.ExtensionName)).ToArray();
}
private static uint FindSuitableQueueFamily(Vk api, PhysicalDevice physicalDevice, SurfaceKHR surface,
out uint queueCount)
{
const QueueFlags RequiredFlags = QueueFlags.QueueGraphicsBit | QueueFlags.QueueComputeBit;
var khrSurface = new KhrSurface(api.Context);
uint propertiesCount;
api.GetPhysicalDeviceQueueFamilyProperties(physicalDevice, &propertiesCount, null);
var properties = new QueueFamilyProperties[propertiesCount];
fixed (QueueFamilyProperties* pProperties = properties)
{
api.GetPhysicalDeviceQueueFamilyProperties(physicalDevice, &propertiesCount, pProperties);
}
for (uint index = 0; index < propertiesCount; index++)
{
var queueFlags = properties[index].QueueFlags;
khrSurface.GetPhysicalDeviceSurfaceSupport(physicalDevice, index, surface, out var surfaceSupported)
.ThrowOnError();
if (queueFlags.HasFlag(RequiredFlags) && surfaceSupported)
{
queueCount = properties[index].QueueCount;
return index;
}
}
queueCount = 0;
return uint.MaxValue;
}
}
}

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using Avalonia;
using Ryujinx.Ava.Ui.Vulkan.Surfaces;
using Ryujinx.Graphics.Vulkan;
using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal class VulkanPlatformInterface : IDisposable
{
private static VulkanOptions _options;
private VulkanPlatformInterface(VulkanInstance instance)
{
Instance = instance;
Api = instance.Api;
}
public VulkanPhysicalDevice PhysicalDevice { get; private set; }
public VulkanInstance Instance { get; }
public Vk Api { get; private set; }
public VulkanSurfaceRenderTarget MainSurface { get; set; }
public void Dispose()
{
Instance?.Dispose();
Api?.Dispose();
}
private static VulkanPlatformInterface TryCreate()
{
_options = AvaloniaLocator.Current.GetService<VulkanOptions>() ?? new VulkanOptions();
var instance = VulkanInstance.Create(_options);
return new VulkanPlatformInterface(instance);
}
public static bool TryInitialize()
{
var feature = TryCreate();
if (feature != null)
{
AvaloniaLocator.CurrentMutable.Bind<VulkanPlatformInterface>().ToConstant(feature);
return true;
}
return false;
}
public VulkanSurfaceRenderTarget CreateRenderTarget(IVulkanPlatformSurface platformSurface)
{
var surface = VulkanSurface.CreateSurface(Instance, platformSurface);
if (PhysicalDevice == null)
{
PhysicalDevice = VulkanPhysicalDevice.FindSuitablePhysicalDevice(Instance, surface, _options.PreferDiscreteGpu, _options.PreferredDevice);
}
var renderTarget = new VulkanSurfaceRenderTarget(this, surface);
if (MainSurface == null && surface != null)
{
MainSurface = renderTarget;
}
return renderTarget;
}
}
}

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using System;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal class VulkanQueue
{
public VulkanQueue(VulkanDevice device, Queue apiHandle)
{
Device = device;
InternalHandle = apiHandle;
}
public VulkanDevice Device { get; }
public IntPtr Handle => InternalHandle.Handle;
internal Queue InternalHandle { get; }
}
}

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using System;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal class VulkanSemaphorePair : IDisposable
{
private readonly VulkanDevice _device;
public unsafe VulkanSemaphorePair(VulkanDevice device)
{
_device = device;
var semaphoreCreateInfo = new SemaphoreCreateInfo { SType = StructureType.SemaphoreCreateInfo };
_device.Api.CreateSemaphore(_device.InternalHandle, semaphoreCreateInfo, null, out var semaphore).ThrowOnError();
ImageAvailableSemaphore = semaphore;
_device.Api.CreateSemaphore(_device.InternalHandle, semaphoreCreateInfo, null, out semaphore).ThrowOnError();
RenderFinishedSemaphore = semaphore;
}
internal Semaphore ImageAvailableSemaphore { get; }
internal Semaphore RenderFinishedSemaphore { get; }
public unsafe void Dispose()
{
_device.Api.DestroySemaphore(_device.InternalHandle, ImageAvailableSemaphore, null);
_device.Api.DestroySemaphore(_device.InternalHandle, RenderFinishedSemaphore, null);
}
}
}

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using System;
using Avalonia;
using Ryujinx.Ava.Ui.Vulkan.Surfaces;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.KHR;
namespace Ryujinx.Ava.Ui.Vulkan
{
public class VulkanSurface : IDisposable
{
private readonly VulkanInstance _instance;
private readonly IVulkanPlatformSurface _vulkanPlatformSurface;
private VulkanSurface(IVulkanPlatformSurface vulkanPlatformSurface, VulkanInstance instance)
{
_vulkanPlatformSurface = vulkanPlatformSurface;
_instance = instance;
ApiHandle = vulkanPlatformSurface.CreateSurface(instance);
}
internal SurfaceKHR ApiHandle { get; }
internal static KhrSurface SurfaceExtension { get; private set; }
internal PixelSize SurfaceSize => _vulkanPlatformSurface.SurfaceSize;
public void Dispose()
{
SurfaceExtension.DestroySurface(_instance.InternalHandle, ApiHandle, Span<AllocationCallbacks>.Empty);
_vulkanPlatformSurface.Dispose();
}
internal static VulkanSurface CreateSurface(VulkanInstance instance, IVulkanPlatformSurface vulkanPlatformSurface)
{
if (SurfaceExtension == null)
{
instance.Api.TryGetInstanceExtension(instance.InternalHandle, out KhrSurface extension);
SurfaceExtension = extension;
}
return new VulkanSurface(vulkanPlatformSurface, instance);
}
internal bool CanSurfacePresent(VulkanPhysicalDevice physicalDevice)
{
SurfaceExtension.GetPhysicalDeviceSurfaceSupport(physicalDevice.InternalHandle, physicalDevice.QueueFamilyIndex, ApiHandle, out var isSupported);
return isSupported;
}
internal SurfaceFormatKHR GetSurfaceFormat(VulkanPhysicalDevice physicalDevice)
{
Span<uint> surfaceFormatsCount = stackalloc uint[1];
SurfaceExtension.GetPhysicalDeviceSurfaceFormats(physicalDevice.InternalHandle, ApiHandle, surfaceFormatsCount, Span<SurfaceFormatKHR>.Empty);
Span<SurfaceFormatKHR> surfaceFormats = stackalloc SurfaceFormatKHR[(int)surfaceFormatsCount[0]];
SurfaceExtension.GetPhysicalDeviceSurfaceFormats(physicalDevice.InternalHandle, ApiHandle, surfaceFormatsCount, surfaceFormats);
if (surfaceFormats.Length == 1 && surfaceFormats[0].Format == Format.Undefined)
{
return new SurfaceFormatKHR(Format.B8G8R8A8Unorm, ColorSpaceKHR.ColorspaceSrgbNonlinearKhr);
}
foreach (var format in surfaceFormats)
{
if (format.Format == Format.B8G8R8A8Unorm && format.ColorSpace == ColorSpaceKHR.ColorspaceSrgbNonlinearKhr)
{
return format;
}
}
return surfaceFormats[0];
}
}
}

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using System;
using Avalonia;
using Ryujinx.Ava.Ui.Vulkan.Surfaces;
using Silk.NET.Vulkan;
namespace Ryujinx.Ava.Ui.Vulkan
{
internal class VulkanSurfaceRenderingSession : IDisposable
{
private readonly VulkanDevice _device;
private readonly VulkanSurfaceRenderTarget _renderTarget;
public VulkanSurfaceRenderingSession(VulkanDisplay display, VulkanDevice device,
VulkanSurfaceRenderTarget renderTarget, float scaling)
{
Display = display;
_device = device;
_renderTarget = renderTarget;
Scaling = scaling;
Begin();
}
public VulkanDisplay Display { get; }
public PixelSize Size => _renderTarget.Size;
public Vk Api => _device.Api;
public float Scaling { get; }
private void Begin()
{
if (!Display.EnsureSwapchainAvailable())
{
_renderTarget.RecreateImage();
}
}
public void Dispose()
{
_renderTarget.EndDraw();
}
}
}

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@ -37,7 +37,7 @@
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDlcManager}"
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem

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@ -37,7 +37,7 @@
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDlcManager}"
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem

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@ -1,9 +1,7 @@
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.Windows;
using System.Threading.Tasks;
namespace Ryujinx.Ava.Ui.Controls

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using Avalonia;
using Avalonia.OpenGL;
using Avalonia.Platform;
using Avalonia.Rendering.SceneGraph;
using Avalonia.Skia;
using Avalonia.Threading;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using SkiaSharp;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.Ui.Controls
{
internal class OpenGLRendererControl : RendererControl
{
public int Major { get; }
public int Minor { get; }
public OpenGLContextBase GameContext { get; set; }
public static OpenGLContextBase PrimaryContext =>
AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>()
.PrimaryContext.AsOpenGLContextBase();
private SwappableNativeWindowBase _gameBackgroundWindow;
private IntPtr _fence;
public OpenGLRendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel) : base(graphicsDebugLevel)
{
Major = major;
Minor = minor;
}
public override void DestroyBackgroundContext()
{
Image = null;
if (_fence != IntPtr.Zero)
{
DrawOperation.Dispose();
GL.DeleteSync(_fence);
}
GlDrawOperation.DeleteFramebuffer();
GameContext?.Dispose();
_gameBackgroundWindow?.Dispose();
}
internal override void Present(object image)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
Image = (int)image;
InvalidateVisual();
}).Wait();
if (_fence != IntPtr.Zero)
{
GL.DeleteSync(_fence);
}
_fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
InvalidateVisual();
_gameBackgroundWindow.SwapBuffers();
}
internal override void MakeCurrent()
{
GameContext.MakeCurrent(_gameBackgroundWindow);
}
internal override void MakeCurrent(SwappableNativeWindowBase window)
{
GameContext.MakeCurrent(window);
}
protected override void CreateWindow()
{
var flags = OpenGLContextFlags.Compat;
if (DebugLevel != GraphicsDebugLevel.None)
{
flags |= OpenGLContextFlags.Debug;
}
_gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
_gameBackgroundWindow.Hide();
GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
GameContext.Initialize(_gameBackgroundWindow);
}
protected override ICustomDrawOperation CreateDrawOperation()
{
return new GlDrawOperation(this);
}
private class GlDrawOperation : ICustomDrawOperation
{
private static int _framebuffer;
public Rect Bounds { get; }
private readonly OpenGLRendererControl _control;
public GlDrawOperation(OpenGLRendererControl control)
{
_control = control;
Bounds = _control.Bounds;
}
public void Dispose() { }
public static void DeleteFramebuffer()
{
if (_framebuffer == 0)
{
GL.DeleteFramebuffer(_framebuffer);
}
_framebuffer = 0;
}
public bool Equals(ICustomDrawOperation other)
{
return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
}
public bool HitTest(Point p)
{
return Bounds.Contains(p);
}
private void CreateRenderTarget()
{
_framebuffer = GL.GenFramebuffer();
}
public void Render(IDrawingContextImpl context)
{
if (_control.Image == null)
{
return;
}
if (_framebuffer == 0)
{
CreateRenderTarget();
}
int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
var image = _control.Image;
var fence = _control._fence;
GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, (int)image, 0);
GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
{
return;
}
var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
if (surface == null)
{
return;
}
var rect = new Rect(new Point(), _control.RenderSize);
using var snapshot = surface.Snapshot();
skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());
}
}
}
}

View File

@ -2,65 +2,31 @@
using Avalonia.Controls;
using Avalonia.Data;
using Avalonia.Media;
using Avalonia.OpenGL;
using Avalonia.Platform;
using Avalonia.Rendering.SceneGraph;
using Avalonia.Skia;
using Avalonia.Threading;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using SkiaSharp;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.Ui.Controls
{
internal class RendererControl : Control
internal abstract class RendererControl : Control
{
private int _image;
protected object Image { get; set; }
static RendererControl()
{
AffectsRender<RendererControl>(ImageProperty);
}
public readonly static StyledProperty<int> ImageProperty =
AvaloniaProperty.Register<RendererControl, int>(nameof(Image), 0, inherits: true, defaultBindingMode: BindingMode.TwoWay);
protected int Image
{
get => _image;
set => SetAndRaise(ImageProperty, ref _image, value);
}
public event EventHandler<EventArgs> GlInitialized;
public event EventHandler<EventArgs> RendererInitialized;
public event EventHandler<Size> SizeChanged;
protected Size RenderSize { get; private set; }
public bool IsStarted { get; private set; }
public int Major { get; }
public int Minor { get; }
public GraphicsDebugLevel DebugLevel { get; }
public OpenGLContextBase GameContext { get; set; }
public static OpenGLContextBase PrimaryContext => AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>().PrimaryContext.AsOpenGLContextBase();
private SwappableNativeWindowBase _gameBackgroundWindow;
private bool _isInitialized;
private IntPtr _fence;
protected ICustomDrawOperation DrawOperation { get; private set; }
private GlDrawOperation _glDrawOperation;
public RendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel)
public RendererControl(GraphicsDebugLevel graphicsDebugLevel)
{
Major = major;
Minor = minor;
DebugLevel = graphicsDebugLevel;
IObservable<Rect> resizeObservable = this.GetObservable(BoundsProperty);
@ -69,75 +35,53 @@ namespace Ryujinx.Ava.Ui.Controls
Focusable = true;
}
private void Resized(Rect rect)
protected void Resized(Rect rect)
{
SizeChanged?.Invoke(this, rect.Size);
if (!rect.IsEmpty)
{
RenderSize = rect.Size * VisualRoot.RenderScaling;
_glDrawOperation?.Dispose();
_glDrawOperation = new GlDrawOperation(this);
DrawOperation = CreateDrawOperation();
}
}
protected abstract ICustomDrawOperation CreateDrawOperation();
protected abstract void CreateWindow();
public override void Render(DrawingContext context)
{
if (!_isInitialized)
{
CreateWindow();
OnGlInitialized();
OnRendererInitialized();
_isInitialized = true;
}
if (GameContext == null || !IsStarted || Image == 0)
if (!IsStarted || Image == null)
{
return;
}
if (_glDrawOperation != null)
if (DrawOperation != null)
{
context.Custom(_glDrawOperation);
context.Custom(DrawOperation);
}
base.Render(context);
}
protected void OnGlInitialized()
protected void OnRendererInitialized()
{
GlInitialized?.Invoke(this, EventArgs.Empty);
RendererInitialized?.Invoke(this, EventArgs.Empty);
}
public void QueueRender()
{
Program.RenderTimer.TickNow();
}
internal void Present(object image)
{
Dispatcher.UIThread.InvokeAsync(() =>
{
Image = (int)image;
}).Wait();
if (_fence != IntPtr.Zero)
{
GL.DeleteSync(_fence);
}
_fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
QueueRender();
_gameBackgroundWindow.SwapBuffers();
}
internal abstract void Present(object image);
internal void Start()
{
IsStarted = true;
QueueRender();
}
internal void Stop()
@ -145,132 +89,8 @@ namespace Ryujinx.Ava.Ui.Controls
IsStarted = false;
}
public void DestroyBackgroundContext()
{
_image = 0;
if (_fence != IntPtr.Zero)
{
_glDrawOperation.Dispose();
GL.DeleteSync(_fence);
}
GlDrawOperation.DeleteFramebuffer();
GameContext?.Dispose();
_gameBackgroundWindow?.Dispose();
}
internal void MakeCurrent()
{
GameContext.MakeCurrent(_gameBackgroundWindow);
}
internal void MakeCurrent(SwappableNativeWindowBase window)
{
GameContext.MakeCurrent(window);
}
protected void CreateWindow()
{
var flags = OpenGLContextFlags.Compat;
if (DebugLevel != GraphicsDebugLevel.None)
{
flags |= OpenGLContextFlags.Debug;
}
_gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
_gameBackgroundWindow.Hide();
GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
GameContext.Initialize(_gameBackgroundWindow);
}
private class GlDrawOperation : ICustomDrawOperation
{
private static int _framebuffer;
public Rect Bounds { get; }
private readonly RendererControl _control;
public GlDrawOperation(RendererControl control)
{
_control = control;
Bounds = _control.Bounds;
}
public void Dispose() { }
public static void DeleteFramebuffer()
{
if (_framebuffer == 0)
{
GL.DeleteFramebuffer(_framebuffer);
}
_framebuffer = 0;
}
public bool Equals(ICustomDrawOperation other)
{
return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
}
public bool HitTest(Point p)
{
return Bounds.Contains(p);
}
private void CreateRenderTarget()
{
_framebuffer = GL.GenFramebuffer();
}
public void Render(IDrawingContextImpl context)
{
if (_control.Image == 0)
{
return;
}
if (_framebuffer == 0)
{
CreateRenderTarget();
}
int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
var image = _control.Image;
var fence = _control._fence;
GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, image, 0);
GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
{
return;
}
var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
if (surface == null)
{
return;
}
var rect = new Rect(new Point(), _control.RenderSize);
using var snapshot = surface.Snapshot();
skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());
}
}
public abstract void DestroyBackgroundContext();
internal abstract void MakeCurrent();
internal abstract void MakeCurrent(SwappableNativeWindowBase window);
}
}
}

View File

@ -1,6 +1,4 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Ui.Windows;
namespace Ryujinx.Ava.Ui.Controls
@ -17,9 +15,6 @@ namespace Ryujinx.Ava.Ui.Controls
public UpdateWaitWindow()
{
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
}
}
}

View File

@ -1,55 +1,87 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Padding="0"
Margin="0"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
xmlns:models="clr-namespace:Ryujinx.Ava.Ui.Models"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
x:Class="Ryujinx.Ava.Ui.Controls.UserEditor">
<UserControl
x:Class="Ryujinx.Ava.Ui.Controls.UserEditor"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:models="clr-namespace:Ryujinx.Ava.Ui.Models"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
Margin="0"
Padding="0"
mc:Ignorable="d">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>
<Grid Margin="0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<StackPanel Orientation="Vertical" VerticalAlignment="Stretch" HorizontalAlignment="Left">
<StackPanel
HorizontalAlignment="Left"
VerticalAlignment="Stretch"
Orientation="Vertical">
<Image
Name="ProfileImage"
Width="96"
Height="96"
Margin="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Height="96" Width="96"
Name="ProfileImage"
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
<Button Margin="5" Content="{Locale:Locale UserProfilesChangeProfileImage}"
Name="ChangePictureButton"
Click="ChangePictureButton_Click"
HorizontalAlignment="Stretch"/>
<Button Margin="5" Content="{Locale:Locale UserProfilesSetProfileImage}"
Name="AddPictureButton"
Click="ChangePictureButton_Click"
HorizontalAlignment="Stretch"/>
<Button
Name="ChangePictureButton"
Margin="5"
HorizontalAlignment="Stretch"
Click="ChangePictureButton_Click"
Content="{Locale:Locale UserProfilesChangeProfileImage}" />
<Button
Name="AddPictureButton"
Margin="5"
HorizontalAlignment="Stretch"
Click="ChangePictureButton_Click"
Content="{Locale:Locale UserProfilesSetProfileImage}" />
</StackPanel>
<StackPanel Grid.Row="0" Orientation="Vertical" HorizontalAlignment="Stretch" Grid.Column="1" Spacing="10"
Margin="5, 10">
<TextBox Name="NameBox" Width="300" Text="{Binding Name}" MaxLength="{Binding MaxProfileNameLength}"
HorizontalAlignment="Stretch" />
<TextBlock Text="{Binding UserId}" Name="IdLabel" />
<StackPanel
Grid.Row="0"
Grid.Column="1"
Margin="5,10"
HorizontalAlignment="Stretch"
Orientation="Vertical"
Spacing="10">
<TextBlock Text="{Locale:Locale UserProfilesName}" />
<TextBox
Name="NameBox"
Width="300"
HorizontalAlignment="Stretch"
MaxLength="{Binding MaxProfileNameLength}"
Text="{Binding Name}" />
<TextBlock Text="{Locale:Locale UserProfilesUserId}" />
<TextBlock Name="IdLabel" Text="{Binding UserId}" />
</StackPanel>
<StackPanel Grid.Column="0" Grid.ColumnSpan="2" Grid.Row="1" Orientation="Horizontal" Spacing="10" HorizontalAlignment="Right">
<Button Content="{Locale:Locale Save}" Name="SaveButton" Click="SaveButton_Click"/>
<Button HorizontalAlignment="Right" Content="{Locale:Locale Discard}"
Name="CloseButton" Click="CloseButton_Click"/>
<StackPanel
Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="2"
HorizontalAlignment="Right"
Orientation="Horizontal"
Spacing="10">
<Button
Name="SaveButton"
Click="SaveButton_Click"
Content="{Locale:Locale Save}" />
<Button
Name="CloseButton"
HorizontalAlignment="Right"
Click="CloseButton_Click"
Content="{Locale:Locale Discard}" />
</StackPanel>
</Grid>
</UserControl>

View File

@ -63,7 +63,7 @@ namespace Ryujinx.Ava.Ui.Controls
_parent?.GoBack();
}
private void SaveButton_Click(object sender, RoutedEventArgs e)
private async void SaveButton_Click(object sender, RoutedEventArgs e)
{
DataValidationErrors.ClearErrors(NameBox);
bool isInvalid = false;
@ -77,7 +77,7 @@ namespace Ryujinx.Ava.Ui.Controls
if (TempProfile.Image == null)
{
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UserProfileNoImageError"], "");
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UserProfileNoImageError"], "");
isInvalid = true;
}

View File

@ -1,29 +1,35 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.Ui.Controls.UserSelector">
<UserControl
x:Class="Ryujinx.Ava.Ui.Controls.UserSelector"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
d:DesignHeight="450"
d:DesignWidth="800"
mc:Ignorable="d">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>
<Design.DataContext>
<viewModels:UserProfileViewModel />
</Design.DataContext>
<Grid HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<ListBox HorizontalAlignment="Stretch" VerticalAlignment="Center" Margin="5" Items="{Binding Profiles}"
DoubleTapped="ProfilesList_DoubleTapped"
SelectionChanged="SelectingItemsControl_SelectionChanged">
<ListBox
Margin="5"
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
DoubleTapped="ProfilesList_DoubleTapped"
Items="{Binding Profiles}"
SelectionChanged="SelectingItemsControl_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
@ -49,10 +55,11 @@
</Grid.RowDefinitions>
<Image
Grid.Row="0"
Width="96"
Height="96"
Margin="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Height="96" Width="96"
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
<StackPanel
Grid.Row="1"
@ -68,23 +75,34 @@
</StackPanel>
</Grid>
</Border>
<Border HorizontalAlignment="Left" VerticalAlignment="Top"
IsVisible="{Binding IsOpened}"
Background="LimeGreen"
Width="10"
Height="10"
Margin="5"
CornerRadius="5" />
<Border
Width="10"
Height="10"
Margin="5"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Background="LimeGreen"
CornerRadius="5"
IsVisible="{Binding IsOpened}" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<StackPanel Grid.Row="1" Orientation="Horizontal" Margin="10,0" Spacing="10" HorizontalAlignment="Center">
<Button Content="{Locale:Locale UserProfilesAddNewProfile}" Command="{Binding AddUser}" />
<Button IsEnabled="{Binding IsSelectedProfiledEditable}"
Content="{Locale:Locale UserProfilesEditProfile}" Command="{Binding EditUser}" />
<Button IsEnabled="{Binding IsSelectedProfileDeletable}"
Content="{Locale:Locale UserProfilesDeleteSelectedProfile}" Command="{Binding DeleteUser}" />
<StackPanel
Grid.Row="1"
Margin="10,0"
HorizontalAlignment="Center"
Orientation="Horizontal"
Spacing="10">
<Button Command="{Binding AddUser}" Content="{Locale:Locale UserProfilesAddNewProfile}" />
<Button
Command="{Binding EditUser}"
Content="{Locale:Locale UserProfilesEditProfile}"
IsEnabled="{Binding IsSelectedProfiledEditable}" />
<Button
Command="{Binding DeleteUser}"
Content="{Locale:Locale UserProfilesDeleteSelectedProfile}"
IsEnabled="{Binding IsSelectedProfileDeletable}" />
</StackPanel>
</Grid>
</UserControl>

View File

@ -21,7 +21,7 @@ namespace Ryujinx.Ava.Ui.Controls
AddHandler(Frame.NavigatedToEvent, (s, e) =>
{
NavigatedTo(e);
}, Avalonia.Interactivity.RoutingStrategies.Direct);
}, RoutingStrategies.Direct);
}
}
@ -29,12 +29,10 @@ namespace Ryujinx.Ava.Ui.Controls
{
if (Program.PreviewerDetached)
{
switch (arg.NavigationMode)
if (arg.NavigationMode == NavigationMode.New)
{
case NavigationMode.New:
_parent = (NavigationDialogHost)arg.Parameter;
ViewModel = _parent.ViewModel;
break;
_parent = (NavigationDialogHost)arg.Parameter;
ViewModel = _parent.ViewModel;
}
DataContext = ViewModel;

View File

@ -0,0 +1,220 @@
using Avalonia;
using Avalonia.Media;
using Avalonia.Platform;
using Avalonia.Rendering.SceneGraph;
using Avalonia.Skia;
using Avalonia.Threading;
using Ryujinx.Ava.Ui.Backend.Vulkan;
using Ryujinx.Ava.Ui.Vulkan;
using Ryujinx.Common.Configuration;
using Ryujinx.Graphics.Vulkan;
using Silk.NET.Vulkan;
using SkiaSharp;
using SPB.Windowing;
using System;
using System.Collections.Concurrent;
namespace Ryujinx.Ava.Ui.Controls
{
internal class VulkanRendererControl : RendererControl
{
private const int MaxImagesInFlight = 3;
private VulkanPlatformInterface _platformInterface;
private ConcurrentQueue<PresentImageInfo> _imagesInFlight;
private PresentImageInfo _currentImage;
public VulkanRendererControl(GraphicsDebugLevel graphicsDebugLevel) : base(graphicsDebugLevel)
{
_platformInterface = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
_imagesInFlight = new ConcurrentQueue<PresentImageInfo>();
}
public override void DestroyBackgroundContext()
{
}
protected override ICustomDrawOperation CreateDrawOperation()
{
return new VulkanDrawOperation(this);
}
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnDetachedFromVisualTree(e);
_imagesInFlight.Clear();
if (_platformInterface.MainSurface.Display != null)
{
_platformInterface.MainSurface.Display.Presented -= Window_Presented;
}
_currentImage?.Put();
_currentImage = null;
}
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnAttachedToVisualTree(e);
_platformInterface.MainSurface.Display.Presented += Window_Presented;
}
private void Window_Presented(object sender, EventArgs e)
{
_platformInterface.MainSurface.Device.QueueWaitIdle();
_currentImage?.Put();
_currentImage = null;
}
public override void Render(DrawingContext context)
{
base.Render(context);
}
protected override void CreateWindow()
{
}
internal override void MakeCurrent()
{
}
internal override void MakeCurrent(SwappableNativeWindowBase window)
{
}
internal override void Present(object image)
{
Image = image;
_imagesInFlight.Enqueue((PresentImageInfo)image);
if (_imagesInFlight.Count > MaxImagesInFlight)
{
_imagesInFlight.TryDequeue(out _);
}
Dispatcher.UIThread.Post(InvalidateVisual);
}
private PresentImageInfo GetImage()
{
lock (_imagesInFlight)
{
if (!_imagesInFlight.TryDequeue(out _currentImage))
{
_currentImage = (PresentImageInfo)Image;
}
return _currentImage;
}
}
private class VulkanDrawOperation : ICustomDrawOperation
{
public Rect Bounds { get; }
private readonly VulkanRendererControl _control;
private bool _isDestroyed;
public VulkanDrawOperation(VulkanRendererControl control)
{
_control = control;
Bounds = _control.Bounds;
}
public void Dispose()
{
if (_isDestroyed)
{
return;
}
_isDestroyed = true;
}
public bool Equals(ICustomDrawOperation other)
{
return other is VulkanDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
}
public bool HitTest(Point p)
{
return Bounds.Contains(p);
}
public unsafe void Render(IDrawingContextImpl context)
{
if (_isDestroyed || _control.Image == null || _control.RenderSize.Width == 0 || _control.RenderSize.Height == 0 ||
context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
{
return;
}
var image = _control.GetImage();
if (!image.State.IsValid)
{
_control._currentImage = null;
return;
}
var gpu = AvaloniaLocator.Current.GetService<VulkanSkiaGpu>();
image.Get();
var imageInfo = new GRVkImageInfo()
{
CurrentQueueFamily = _control._platformInterface.PhysicalDevice.QueueFamilyIndex,
Format = (uint)Format.R8G8B8A8Unorm,
Image = image.Image.Handle,
ImageLayout = (uint)ImageLayout.TransferSrcOptimal,
ImageTiling = (uint)ImageTiling.Optimal,
ImageUsageFlags = (uint)(ImageUsageFlags.ImageUsageColorAttachmentBit
| ImageUsageFlags.ImageUsageTransferSrcBit
| ImageUsageFlags.ImageUsageTransferDstBit),
LevelCount = 1,
SampleCount = 1,
Protected = false,
Alloc = new GRVkAlloc()
{
Memory = image.Memory.Handle,
Flags = 0,
Offset = image.MemoryOffset,
Size = image.MemorySize
}
};
using var backendTexture = new GRBackendRenderTarget(
(int)image.Extent.Width,
(int)image.Extent.Height,
1,
imageInfo);
var vulkan = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
using var surface = SKSurface.Create(
skiaDrawingContextImpl.GrContext,
backendTexture,
GRSurfaceOrigin.TopLeft,
SKColorType.Rgba8888);
if (surface == null)
{
return;
}
var rect = new Rect(new Point(), new Size(image.Extent.Width, image.Extent.Height));
using var snapshot = surface.Snapshot();
skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(),
new SKPaint());
}
}
}
}

View File

@ -11,8 +11,8 @@ namespace Ryujinx.Ava.Ui.Models
public CheatModel(string name, string buildId, bool isEnabled)
{
Name = name;
BuildId = buildId;
Name = name;
BuildId = buildId;
IsEnabled = isEnabled;
}
@ -22,7 +22,9 @@ namespace Ryujinx.Ava.Ui.Models
set
{
_isEnabled = value;
EnableToggled?.Invoke(this, _isEnabled);
OnPropertyChanged();
}
}
@ -30,6 +32,7 @@ namespace Ryujinx.Ava.Ui.Models
public string BuildId { get; }
public string BuildIdKey => $"{BuildId}-{Name}";
public string Name { get; }
public string CleanName => Name.Substring(1, Name.Length - 8);

View File

@ -10,26 +10,13 @@ namespace Ryujinx.Ava.Ui.Models
public CheatsList(string buildId, string path)
{
BuildId = buildId;
Path = path;
Path = path;
CollectionChanged += CheatsList_CollectionChanged;
}
private void CheatsList_CollectionChanged(object sender,
NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
}
}
private void Item_EnableToggled(object sender, bool e)
{
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
public string BuildId { get; }
public string Path { get; }
public string Path { get; }
public bool IsEnabled
{
@ -47,5 +34,18 @@ namespace Ryujinx.Ava.Ui.Models
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
}
}
private void Item_EnableToggled(object sender, bool e)
{
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
}

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