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Author SHA1 Message Date
952d013c67 Avalonia changes (#3497)
Co-authored-by: RNA <wQSZSQS2UQf5zun>
2022-07-29 01:14:37 +00:00
46c8129bf5 Avalonia: Another Cleanup (#3494)
* Avalonia: Another Cleanup

This PR is a cleanup to the avalonia code recently added:

- Some XAML file are autoformatted like a previous PR.
- Dlc is renamed to DownloadableContent (Locale exclude).
- DownloadableContentManagerWindow is a bit improved (Fixes #3491).
- Some nits here and there.

* Fix GTK

* Remove AttachDebugDevTools

* Fix last warning

* Fix JSON fields
2022-07-29 00:41:34 +02:00
8cfec5de4b Avalonia: Cleanup UserEditor a bit (#3492)
This PR cleanup the UserEditor code a bit, 2 texts are added for "Name" and "User Id", because when you create a new profile, the textbox is empty without any hints. `axaml` files are autoformated too.
2022-07-28 14:16:23 -03:00
37b6e081da Fix DMA linear texture copy fast path (#3496)
* Fix DMA linear texture copy fast path

* Formatting
2022-07-28 13:46:12 -03:00
3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487)
* Add a sampler pool cache and improve texture pool cache

* Increase disposal timestamp delta more to be on the safe side

* Nits

* Use abstract class for PoolCache, remove factory callback
2022-07-27 21:07:48 -03:00
58 changed files with 931 additions and 731 deletions

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@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Können Fehler verursachen",
"SettingsTabSystemHacksNote": " (Können Fehler verursachen)",
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
"SettingsTabGraphics": "Grafik",

View File

@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Μικροδιορθώσεις",
"SettingsTabSystemHacksNote": " - Μπορεί να προκαλέσουν αστάθεια",
"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
"SettingsTabGraphics": "Γραφικά",

View File

@ -577,5 +577,7 @@
"UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:"
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
"UserProfilesName": "Name:",
"UserProfilesUserId" : "User Id:"
}

View File

@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pueden causar inestabilidad",
"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
"SettingsTabGraphics": "Gráficos",

View File

@ -111,7 +111,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Cela peut causer des instabilitées",
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
"SettingsTabGraphics": "Graphique",

View File

@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Possono causare instabilità",
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
"SettingsTabGraphics": "Grafica",

View File

@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "해킹",
"SettingsTabSystemHacksNote": " - 불안정을 일으킬 수 있음",
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
"SettingsTabGraphics": "제도법",

View File

@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " - Pode causar instabilidade",
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
"SettingsTabGraphics": "Gráficos",

View File

@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Хаки",
"SettingsTabSystemHacksNote": " - Эти многие настройки вызывают нестабильность",
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
"SettingsTabGraphics": "Графика",

View File

@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacklar",
"SettingsTabSystemHacksNote": " - Bunlar birçok dengesizlik oluşturabilir",
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
"SettingsTabGraphics": "Grafikler",

View File

@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " - 会引起模拟器不稳定",
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
"SettingsTabGraphics": "图像",

View File

@ -118,7 +118,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " - 會引起模擬器不穩定",
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
"SettingsTabGraphics": "圖形",

View File

@ -37,7 +37,7 @@
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDlcManager}"
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem

View File

@ -37,7 +37,7 @@
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDlcManager}"
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem

View File

@ -17,9 +17,6 @@ namespace Ryujinx.Ava.Ui.Controls
public UpdateWaitWindow()
{
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
}
}
}

View File

@ -1,55 +1,87 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Padding="0"
Margin="0"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
xmlns:models="clr-namespace:Ryujinx.Ava.Ui.Models"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
x:Class="Ryujinx.Ava.Ui.Controls.UserEditor">
<UserControl
x:Class="Ryujinx.Ava.Ui.Controls.UserEditor"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:models="clr-namespace:Ryujinx.Ava.Ui.Models"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
Margin="0"
Padding="0"
mc:Ignorable="d">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>
<Grid Margin="0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<StackPanel Orientation="Vertical" VerticalAlignment="Stretch" HorizontalAlignment="Left">
<StackPanel
HorizontalAlignment="Left"
VerticalAlignment="Stretch"
Orientation="Vertical">
<Image
Name="ProfileImage"
Width="96"
Height="96"
Margin="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Height="96" Width="96"
Name="ProfileImage"
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
<Button Margin="5" Content="{Locale:Locale UserProfilesChangeProfileImage}"
Name="ChangePictureButton"
Click="ChangePictureButton_Click"
HorizontalAlignment="Stretch"/>
<Button Margin="5" Content="{Locale:Locale UserProfilesSetProfileImage}"
Name="AddPictureButton"
Click="ChangePictureButton_Click"
HorizontalAlignment="Stretch"/>
<Button
Name="ChangePictureButton"
Margin="5"
HorizontalAlignment="Stretch"
Click="ChangePictureButton_Click"
Content="{Locale:Locale UserProfilesChangeProfileImage}" />
<Button
Name="AddPictureButton"
Margin="5"
HorizontalAlignment="Stretch"
Click="ChangePictureButton_Click"
Content="{Locale:Locale UserProfilesSetProfileImage}" />
</StackPanel>
<StackPanel Grid.Row="0" Orientation="Vertical" HorizontalAlignment="Stretch" Grid.Column="1" Spacing="10"
Margin="5, 10">
<TextBox Name="NameBox" Width="300" Text="{Binding Name}" MaxLength="{Binding MaxProfileNameLength}"
HorizontalAlignment="Stretch" />
<TextBlock Text="{Binding UserId}" Name="IdLabel" />
<StackPanel
Grid.Row="0"
Grid.Column="1"
Margin="5,10"
HorizontalAlignment="Stretch"
Orientation="Vertical"
Spacing="10">
<TextBlock Text="{Locale:Locale UserProfilesName}" />
<TextBox
Name="NameBox"
Width="300"
HorizontalAlignment="Stretch"
MaxLength="{Binding MaxProfileNameLength}"
Text="{Binding Name}" />
<TextBlock Text="{Locale:Locale UserProfilesUserId}" />
<TextBlock Name="IdLabel" Text="{Binding UserId}" />
</StackPanel>
<StackPanel Grid.Column="0" Grid.ColumnSpan="2" Grid.Row="1" Orientation="Horizontal" Spacing="10" HorizontalAlignment="Right">
<Button Content="{Locale:Locale Save}" Name="SaveButton" Click="SaveButton_Click"/>
<Button HorizontalAlignment="Right" Content="{Locale:Locale Discard}"
Name="CloseButton" Click="CloseButton_Click"/>
<StackPanel
Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="2"
HorizontalAlignment="Right"
Orientation="Horizontal"
Spacing="10">
<Button
Name="SaveButton"
Click="SaveButton_Click"
Content="{Locale:Locale Save}" />
<Button
Name="CloseButton"
HorizontalAlignment="Right"
Click="CloseButton_Click"
Content="{Locale:Locale Discard}" />
</StackPanel>
</Grid>
</UserControl>

View File

@ -63,7 +63,7 @@ namespace Ryujinx.Ava.Ui.Controls
_parent?.GoBack();
}
private void SaveButton_Click(object sender, RoutedEventArgs e)
private async void SaveButton_Click(object sender, RoutedEventArgs e)
{
DataValidationErrors.ClearErrors(NameBox);
bool isInvalid = false;
@ -77,7 +77,7 @@ namespace Ryujinx.Ava.Ui.Controls
if (TempProfile.Image == null)
{
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UserProfileNoImageError"], "");
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UserProfileNoImageError"], "");
isInvalid = true;
}

View File

@ -1,29 +1,35 @@
<UserControl xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.Ui.Controls.UserSelector">
<UserControl
x:Class="Ryujinx.Ava.Ui.Controls.UserSelector"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
d:DesignHeight="450"
d:DesignWidth="800"
mc:Ignorable="d">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>
<Design.DataContext>
<viewModels:UserProfileViewModel />
</Design.DataContext>
<Grid HorizontalAlignment="Stretch"
VerticalAlignment="Stretch">
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<ListBox HorizontalAlignment="Stretch" VerticalAlignment="Center" Margin="5" Items="{Binding Profiles}"
DoubleTapped="ProfilesList_DoubleTapped"
SelectionChanged="SelectingItemsControl_SelectionChanged">
<ListBox
Margin="5"
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
DoubleTapped="ProfilesList_DoubleTapped"
Items="{Binding Profiles}"
SelectionChanged="SelectingItemsControl_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
@ -49,10 +55,11 @@
</Grid.RowDefinitions>
<Image
Grid.Row="0"
Width="96"
Height="96"
Margin="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Height="96" Width="96"
Source="{Binding Image, Converter={StaticResource ByteImage}}" />
<StackPanel
Grid.Row="1"
@ -68,23 +75,34 @@
</StackPanel>
</Grid>
</Border>
<Border HorizontalAlignment="Left" VerticalAlignment="Top"
IsVisible="{Binding IsOpened}"
Background="LimeGreen"
Width="10"
Height="10"
Margin="5"
CornerRadius="5" />
<Border
Width="10"
Height="10"
Margin="5"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Background="LimeGreen"
CornerRadius="5"
IsVisible="{Binding IsOpened}" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<StackPanel Grid.Row="1" Orientation="Horizontal" Margin="10,0" Spacing="10" HorizontalAlignment="Center">
<Button Content="{Locale:Locale UserProfilesAddNewProfile}" Command="{Binding AddUser}" />
<Button IsEnabled="{Binding IsSelectedProfiledEditable}"
Content="{Locale:Locale UserProfilesEditProfile}" Command="{Binding EditUser}" />
<Button IsEnabled="{Binding IsSelectedProfileDeletable}"
Content="{Locale:Locale UserProfilesDeleteSelectedProfile}" Command="{Binding DeleteUser}" />
<StackPanel
Grid.Row="1"
Margin="10,0"
HorizontalAlignment="Center"
Orientation="Horizontal"
Spacing="10">
<Button Command="{Binding AddUser}" Content="{Locale:Locale UserProfilesAddNewProfile}" />
<Button
Command="{Binding EditUser}"
Content="{Locale:Locale UserProfilesEditProfile}"
IsEnabled="{Binding IsSelectedProfiledEditable}" />
<Button
Command="{Binding DeleteUser}"
Content="{Locale:Locale UserProfilesDeleteSelectedProfile}"
IsEnabled="{Binding IsSelectedProfileDeletable}" />
</StackPanel>
</Grid>
</UserControl>

View File

@ -21,7 +21,7 @@ namespace Ryujinx.Ava.Ui.Controls
AddHandler(Frame.NavigatedToEvent, (s, e) =>
{
NavigatedTo(e);
}, Avalonia.Interactivity.RoutingStrategies.Direct);
}, RoutingStrategies.Direct);
}
}
@ -29,12 +29,10 @@ namespace Ryujinx.Ava.Ui.Controls
{
if (Program.PreviewerDetached)
{
switch (arg.NavigationMode)
if (arg.NavigationMode == NavigationMode.New)
{
case NavigationMode.New:
_parent = (NavigationDialogHost)arg.Parameter;
ViewModel = _parent.ViewModel;
break;
_parent = (NavigationDialogHost)arg.Parameter;
ViewModel = _parent.ViewModel;
}
DataContext = ViewModel;

View File

@ -11,8 +11,8 @@ namespace Ryujinx.Ava.Ui.Models
public CheatModel(string name, string buildId, bool isEnabled)
{
Name = name;
BuildId = buildId;
Name = name;
BuildId = buildId;
IsEnabled = isEnabled;
}
@ -22,7 +22,9 @@ namespace Ryujinx.Ava.Ui.Models
set
{
_isEnabled = value;
EnableToggled?.Invoke(this, _isEnabled);
OnPropertyChanged();
}
}
@ -30,6 +32,7 @@ namespace Ryujinx.Ava.Ui.Models
public string BuildId { get; }
public string BuildIdKey => $"{BuildId}-{Name}";
public string Name { get; }
public string CleanName => Name.Substring(1, Name.Length - 8);

View File

@ -10,26 +10,13 @@ namespace Ryujinx.Ava.Ui.Models
public CheatsList(string buildId, string path)
{
BuildId = buildId;
Path = path;
Path = path;
CollectionChanged += CheatsList_CollectionChanged;
}
private void CheatsList_CollectionChanged(object sender,
NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
}
}
private void Item_EnableToggled(object sender, bool e)
{
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
public string BuildId { get; }
public string Path { get; }
public string Path { get; }
public bool IsEnabled
{
@ -47,5 +34,18 @@ namespace Ryujinx.Ava.Ui.Models
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
private void CheatsList_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
}
}
private void Item_EnableToggled(object sender, bool e)
{
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
}

View File

@ -1,18 +0,0 @@
namespace Ryujinx.Ava.Ui.Models
{
public class DlcModel
{
public bool IsEnabled { get; set; }
public string TitleId { get; }
public string ContainerPath { get; }
public string FullPath { get; }
public DlcModel(string titleId, string containerPath, string fullPath, bool isEnabled)
{
TitleId = titleId;
ContainerPath = containerPath;
FullPath = fullPath;
IsEnabled = isEnabled;
}
}
}

View File

@ -0,0 +1,18 @@
namespace Ryujinx.Ava.Ui.Models
{
public class DownloadableContentModel
{
public bool Enabled { get; set; }
public string TitleId { get; }
public string ContainerPath { get; }
public string FullPath { get; }
public DownloadableContentModel(string titleId, string containerPath, string fullPath, bool enabled)
{
TitleId = titleId;
ContainerPath = containerPath;
FullPath = fullPath;
Enabled = enabled;
}
}
}

View File

@ -382,9 +382,9 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
string amiiboJsonString = await response.Content.ReadAsStringAsync();
using (FileStream dlcJsonStream = File.Create(_amiiboJsonPath, 4096, FileOptions.WriteThrough))
using (FileStream amiiboJsonStream = File.Create(_amiiboJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(amiiboJsonString));
amiiboJsonStream.Write(Encoding.UTF8.GetBytes(amiiboJsonString));
}
return amiiboJsonString;

View File

@ -1261,15 +1261,15 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
public async void OpenDlcManager()
public async void OpenDownloadableContentManager()
{
var selection = SelectedApplication;
if (selection != null)
{
DlcManagerWindow dlcManager = new(_owner.VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName);
DownloadableContentManagerWindow downloadableContentManager = new(_owner.VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName);
await dlcManager.ShowDialog(_owner);
await downloadableContentManager.ShowDialog(_owner);
}
}

View File

@ -43,11 +43,9 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
public bool IsHighlightedProfileEditable =>
_highlightedProfile != null;
public bool IsHighlightedProfileEditable => _highlightedProfile != null;
public bool IsHighlightedProfileDeletable =>
_highlightedProfile != null && _highlightedProfile.UserId != AccountManager.DefaultUserId;
public bool IsHighlightedProfileDeletable => _highlightedProfile != null && _highlightedProfile.UserId != AccountManager.DefaultUserId;
public UserProfile HighlightedProfile
{
@ -62,16 +60,13 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
public void Dispose()
{
}
public void Dispose() { }
public void LoadProfiles()
{
Profiles.Clear();
var profiles = _owner.AccountManager.GetAllUsers()
.OrderByDescending(x => x.AccountState == AccountState.Open);
var profiles = _owner.AccountManager.GetAllUsers().OrderByDescending(x => x.AccountState == AccountState.Open);
foreach (var profile in profiles)
{
@ -94,6 +89,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void AddUser()
{
UserProfile userProfile = null;
_owner.Navigate(typeof(UserEditor), (this._owner, userProfile, true));
}

View File

@ -2,7 +2,6 @@
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common.Utilities;
@ -27,9 +26,6 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
_ = DownloadPatronsJson();
}

View File

@ -1,6 +1,5 @@
using Avalonia;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
@ -18,9 +17,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = ViewModel;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["Amiibo"];
}
@ -31,9 +28,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = ViewModel;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
if (Program.PreviewerDetached)
{
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["Amiibo"];

View File

@ -1,21 +1,24 @@
<window:StyleableWindow x:Class="Ryujinx.Ava.Ui.Windows.CheatWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:model="clr-namespace:Ryujinx.Ava.Ui.Models"
xmlns:window="clr-namespace:Ryujinx.Ava.Ui.Windows"
mc:Ignorable="d"
Width="500" MinHeight="500" Height="500"
WindowStartupLocation="CenterOwner"
MinWidth="500">
<window:StyleableWindow
x:Class="Ryujinx.Ava.Ui.Windows.CheatWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:model="clr-namespace:Ryujinx.Ava.Ui.Models"
xmlns:window="clr-namespace:Ryujinx.Ava.Ui.Windows"
Width="500"
Height="500"
MinWidth="500"
MinHeight="500"
WindowStartupLocation="CenterOwner"
mc:Ignorable="d">
<Window.Styles>
<Style Selector="TreeViewItem">
<Setter Property="IsExpanded" Value="True" />
</Style>
</Window.Styles>
<Grid Name="DlcGrid" Margin="15">
<Grid Name="CheatGrid" Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
@ -24,14 +27,14 @@
</Grid.RowDefinitions>
<TextBlock
Grid.Row="1"
MaxWidth="500"
Margin="20,15,20,20"
HorizontalAlignment="Center"
VerticalAlignment="Center"
MaxWidth="500"
LineHeight="18"
TextWrapping="Wrap"
Text="{Binding Heading}"
TextAlignment="Center" />
TextAlignment="Center"
TextWrapping="Wrap" />
<Border
Grid.Row="2"
Margin="5"
@ -39,32 +42,38 @@
VerticalAlignment="Stretch"
BorderBrush="Gray"
BorderThickness="1">
<TreeView Items="{Binding LoadedCheats}"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Name="CheatsView"
MinHeight="300">
<TreeView
Name="CheatsView"
MinHeight="300"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Items="{Binding LoadedCheats}">
<TreeView.Styles>
<Styles>
<Style Selector="TreeViewItem:empty /template/ ItemsPresenter">
<Setter Property="IsVisible" Value="False"/>
<Setter Property="IsVisible" Value="False" />
</Style>
</Styles>
</TreeView.Styles>
<TreeView.DataTemplates>
<TreeDataTemplate DataType="model:CheatsList" ItemsSource="{Binding}">
<StackPanel HorizontalAlignment="Left" Orientation="Horizontal">
<CheckBox IsChecked="{Binding IsEnabled}" MinWidth="20" />
<TextBlock Width="150"
Text="{Binding BuildId}" />
<TextBlock
Text="{Binding Path}" />
<CheckBox MinWidth="20" IsChecked="{Binding IsEnabled}" />
<TextBlock Width="150" Text="{Binding BuildId}" />
<TextBlock Text="{Binding Path}" />
</StackPanel>
</TreeDataTemplate>
<DataTemplate x:DataType="model:CheatModel">
<StackPanel Orientation="Horizontal" Margin="0" HorizontalAlignment="Left">
<CheckBox IsChecked="{Binding IsEnabled}" Padding="0" Margin="5,0" MinWidth="20" />
<TextBlock Text="{Binding CleanName}" VerticalAlignment="Center" />
<StackPanel
Margin="0"
HorizontalAlignment="Left"
Orientation="Horizontal">
<CheckBox
MinWidth="20"
Margin="5,0"
Padding="0"
IsChecked="{Binding IsEnabled}" />
<TextBlock VerticalAlignment="Center" Text="{Binding CleanName}" />
</StackPanel>
</DataTemplate>
</TreeView.DataTemplates>
@ -79,8 +88,8 @@
Name="SaveButton"
MinWidth="90"
Margin="5"
IsVisible="{Binding !NoCheatsFound}"
Command="{Binding Save}">
Command="{Binding Save}"
IsVisible="{Binding !NoCheatsFound}">
<TextBlock Text="{locale:Locale SettingsButtonSave}" />
</Button>
<Button

View File

@ -1,6 +1,5 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.HLE.FileSystem;
@ -26,8 +25,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
}
@ -38,9 +36,6 @@ namespace Ryujinx.Ava.Ui.Windows
Heading = string.Format(LocaleManager.Instance["CheatWindowHeading"], titleName, titleId.ToUpper());
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
@ -96,12 +91,6 @@ namespace Ryujinx.Ava.Ui.Windows
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["CheatWindowTitle"];
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
public void Save()
{
if (NoCheatsFound)

View File

@ -3,24 +3,14 @@ using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using Avalonia.VisualTree;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Key = Ryujinx.Input.Key;
namespace Ryujinx.Ava.Ui.Windows
{

View File

@ -1,254 +0,0 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Path = System.IO.Path;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class DlcManagerWindow : StyleableWindow
{
private readonly List<DlcContainer> _dlcContainerList;
private readonly string _dlcJsonPath;
public VirtualFileSystem VirtualFileSystem { get; }
public AvaloniaList<DlcModel> Dlcs { get; set; }
public ulong TitleId { get; }
public string TitleName { get; }
public string Heading => string.Format(LocaleManager.Instance["DlcWindowHeading"], TitleName, TitleId.ToString("X16"));
public DlcManagerWindow()
{
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
}
public DlcManagerWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
VirtualFileSystem = virtualFileSystem;
TitleId = titleId;
TitleName = titleName;
_dlcJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "dlc.json");
try
{
_dlcContainerList = JsonHelper.DeserializeFromFile<List<DlcContainer>>(_dlcJsonPath);
}
catch
{
_dlcContainerList = new List<DlcContainer>();
}
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
LoadDlcs();
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
private void LoadDlcs()
{
foreach (DlcContainer dlcContainer in _dlcContainerList)
{
using FileStream containerFile = File.OpenRead(dlcContainer.Path);
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
VirtualFileSystem.ImportTickets(pfs);
foreach (DlcNca dlcNca in dlcContainer.DlcNcaList)
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), dlcNca.Path.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), dlcContainer.Path);
if (nca != null)
{
Dlcs.Add(new DlcModel(nca.Header.TitleId.ToString("X16"), dlcContainer.Path, dlcNca.Path,
dlcNca.Enabled));
}
}
}
}
private Nca TryCreateNca(IStorage ncaStorage, string containerPath)
{
try
{
return new Nca(VirtualFileSystem.KeySet, ncaStorage);
}
catch (Exception ex)
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance[
"DialogDlcLoadNcaErrorMessage"], ex.Message, containerPath));
});
}
return null;
}
private async Task AddDlc(string path)
{
if (!File.Exists(path) || Dlcs.FirstOrDefault(x => x.ContainerPath == path) != null)
{
return;
}
using (FileStream containerFile = File.OpenRead(path))
{
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
bool containsDlc = false;
VirtualFileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), path);
if (nca == null)
{
continue;
}
if (nca.Header.ContentType == NcaContentType.PublicData)
{
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000) != TitleId)
{
break;
}
Dlcs.Add(new DlcModel(nca.Header.TitleId.ToString("X16"), path, fileEntry.FullPath, true));
containsDlc = true;
}
}
if (!containsDlc)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogDlcNoDlcErrorMessage"]);
}
}
}
private void RemoveDlcs(bool removeSelectedOnly = false)
{
if (removeSelectedOnly)
{
Dlcs.RemoveAll(Dlcs.Where(x => x.IsEnabled).ToList());
}
else
{
Dlcs.Clear();
}
}
public void RemoveSelected()
{
RemoveDlcs(true);
}
public void RemoveAll()
{
RemoveDlcs();
}
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog() { Title = LocaleManager.Instance["SelectDlcDialogTitle"], AllowMultiple = true };
dialog.Filters.Add(new FileDialogFilter { Name = "NSP", Extensions = { "nsp" } });
string[] files = await dialog.ShowAsync(this);
if (files != null)
{
foreach (string file in files)
{
await AddDlc(file);
}
}
}
public void Save()
{
_dlcContainerList.Clear();
DlcContainer container = default;
foreach (DlcModel dlc in Dlcs)
{
if (container.Path != dlc.ContainerPath)
{
if (!string.IsNullOrWhiteSpace(container.Path))
{
_dlcContainerList.Add(container);
}
container = new DlcContainer { Path = dlc.ContainerPath, DlcNcaList = new List<DlcNca>() };
}
container.DlcNcaList.Add(new DlcNca
{
Enabled = dlc.IsEnabled,
TitleId = Convert.ToUInt64(dlc.TitleId, 16),
Path = dlc.FullPath
});
}
if (!string.IsNullOrWhiteSpace(container.Path))
{
_dlcContainerList.Add(container);
}
using (FileStream dlcJsonStream = File.Create(_dlcJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_dlcContainerList, true)));
}
Close();
}
}
}

View File

@ -1,5 +1,5 @@
<window:StyleableWindow
x:Class="Ryujinx.Ava.Ui.Windows.DlcManagerWindow"
x:Class="Ryujinx.Ava.Ui.Windows.DownloadableContentManagerWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
@ -11,7 +11,7 @@
WindowStartupLocation="CenterOwner"
MinWidth="600"
mc:Ignorable="d">
<Grid Name="DlcGrid" Margin="15">
<Grid Name="DownloadableContentGrid" Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
@ -40,7 +40,7 @@
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Auto"
Items="{Binding Dlcs}"
Items="{Binding DownloadableContents}"
VerticalScrollBarVisibility="Auto">
<DataGrid.Columns>
<DataGridTemplateColumn Width="90">
@ -50,7 +50,7 @@
Width="50"
MinWidth="40"
HorizontalAlignment="Right"
IsChecked="{Binding IsEnabled}" />
IsChecked="{Binding Enabled}" />
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
<DataGridTemplateColumn.Header>
@ -116,7 +116,7 @@
Name="SaveButton"
MinWidth="90"
Margin="5"
Command="{Binding Save}">
Command="{Binding SaveAndClose}">
<TextBlock Text="{locale:Locale SettingsButtonSave}" />
</Button>
<Button

View File

@ -0,0 +1,266 @@
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Path = System.IO.Path;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class DownloadableContentManagerWindow : StyleableWindow
{
private readonly List<DownloadableContentContainer> _downloadableContentContainerList;
private readonly string _downloadableContentJsonPath;
public VirtualFileSystem VirtualFileSystem { get; }
public AvaloniaList<DownloadableContentModel> DownloadableContents { get; set; } = new AvaloniaList<DownloadableContentModel>();
public ulong TitleId { get; }
public string TitleName { get; }
public string Heading => string.Format(LocaleManager.Instance["DlcWindowHeading"], TitleName, TitleId.ToString("X16"));
public DownloadableContentManagerWindow()
{
DataContext = this;
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
}
public DownloadableContentManagerWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
VirtualFileSystem = virtualFileSystem;
TitleId = titleId;
TitleName = titleName;
_downloadableContentJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "dlc.json");
try
{
_downloadableContentContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(_downloadableContentJsonPath);
}
catch
{
_downloadableContentContainerList = new List<DownloadableContentContainer>();
}
DataContext = this;
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
LoadDownloadableContents();
}
private void LoadDownloadableContents()
{
foreach (DownloadableContentContainer downloadableContentContainer in _downloadableContentContainerList)
{
if (File.Exists(downloadableContentContainer.ContainerPath))
{
using FileStream containerFile = File.OpenRead(downloadableContentContainer.ContainerPath);
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
VirtualFileSystem.ImportTickets(pfs);
foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), downloadableContentNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), downloadableContentContainer.ContainerPath);
if (nca != null)
{
DownloadableContents.Add(new DownloadableContentModel(nca.Header.TitleId.ToString("X16"),
downloadableContentContainer.ContainerPath,
downloadableContentNca.FullPath,
downloadableContentNca.Enabled));
}
}
}
}
// NOTE: Save the list again to remove leftovers.
Save();
}
private Nca TryCreateNca(IStorage ncaStorage, string containerPath)
{
try
{
return new Nca(VirtualFileSystem.KeySet, ncaStorage);
}
catch (Exception ex)
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogDlcLoadNcaErrorMessage"], ex.Message, containerPath));
});
}
return null;
}
private async Task AddDownloadableContent(string path)
{
if (!File.Exists(path) || DownloadableContents.FirstOrDefault(x => x.ContainerPath == path) != null)
{
return;
}
using (FileStream containerFile = File.OpenRead(path))
{
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
bool containsDownloadableContent = false;
VirtualFileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), path);
if (nca == null)
{
continue;
}
if (nca.Header.ContentType == NcaContentType.PublicData)
{
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000) != TitleId)
{
break;
}
DownloadableContents.Add(new DownloadableContentModel(nca.Header.TitleId.ToString("X16"), path, fileEntry.FullPath, true));
containsDownloadableContent = true;
}
}
if (!containsDownloadableContent)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogDlcNoDlcErrorMessage"]);
}
}
}
private void RemoveDownloadableContents(bool removeSelectedOnly = false)
{
if (removeSelectedOnly)
{
DownloadableContents.RemoveAll(DownloadableContents.Where(x => x.Enabled).ToList());
}
else
{
DownloadableContents.Clear();
}
}
public void RemoveSelected()
{
RemoveDownloadableContents(true);
}
public void RemoveAll()
{
RemoveDownloadableContents();
}
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog()
{
Title = LocaleManager.Instance["SelectDlcDialogTitle"],
AllowMultiple = true
};
dialog.Filters.Add(new FileDialogFilter
{
Name = "NSP",
Extensions = { "nsp" }
});
string[] files = await dialog.ShowAsync(this);
if (files != null)
{
foreach (string file in files)
{
await AddDownloadableContent(file);
}
}
}
public void Save()
{
_downloadableContentContainerList.Clear();
DownloadableContentContainer container = default;
foreach (DownloadableContentModel downloadableContent in DownloadableContents)
{
if (container.ContainerPath != downloadableContent.ContainerPath)
{
if (!string.IsNullOrWhiteSpace(container.ContainerPath))
{
_downloadableContentContainerList.Add(container);
}
container = new DownloadableContentContainer
{
ContainerPath = downloadableContent.ContainerPath,
DownloadableContentNcaList = new List<DownloadableContentNca>()
};
}
container.DownloadableContentNcaList.Add(new DownloadableContentNca
{
Enabled = downloadableContent.Enabled,
TitleId = Convert.ToUInt64(downloadableContent.TitleId, 16),
FullPath = downloadableContent.FullPath
});
}
if (!string.IsNullOrWhiteSpace(container.ContainerPath))
{
_downloadableContentContainerList.Add(container);
}
using (FileStream downloadableContentJsonStream = File.Create(_downloadableContentJsonPath, 4096, FileOptions.WriteThrough))
{
downloadableContentJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_downloadableContentContainerList, true)));
}
}
public void SaveAndClose()
{
Save();
Close();
}
}
}

View File

@ -257,7 +257,7 @@
</DockPanel>
</StackPanel>
<ContentControl
Name="Content"
Name="MainContent"
Grid.Row="1"
Padding="0"
HorizontalAlignment="Stretch"

View File

@ -2,10 +2,8 @@ using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Media;
using Avalonia.Threading;
using Avalonia.Win32;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
@ -33,7 +31,7 @@ using System.IO;
using System.Threading;
using System.Threading.Tasks;
using InputManager = Ryujinx.Input.HLE.InputManager;
using ProgressBar = Avalonia.Controls.ProgressBar;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class MainWindow : StyleableWindow
@ -87,7 +85,6 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Load();
AttachDebugDevTools();
UiHandler = new AvaHostUiHandler(this);
@ -110,12 +107,6 @@ namespace Ryujinx.Ava.Ui.Windows
_rendererWaitEvent = new AutoResetEvent(false);
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
public void LoadGameList()
{
if (_isLoading)
@ -244,7 +235,7 @@ namespace Ryujinx.Ava.Ui.Windows
PrepareLoadScreen();
_mainViewContent = Content.Content as Control;
_mainViewContent = MainContent.Content as Control;
GlRenderer = new RendererControl(3, 3, ConfigurationState.Instance.Logger.GraphicsDebugLevel);
AppHost = new AppHost(GlRenderer, InputManager, path, VirtualFileSystem, ContentManager, AccountManager, _userChannelPersistence, this);
@ -311,7 +302,7 @@ namespace Ryujinx.Ava.Ui.Windows
Dispatcher.UIThread.InvokeAsync(() =>
{
Content.Content = GlRenderer;
MainContent.Content = GlRenderer;
if (startFullscreen && WindowState != WindowState.FullScreen)
{
@ -355,9 +346,9 @@ namespace Ryujinx.Ava.Ui.Windows
Dispatcher.UIThread.InvokeAsync(() =>
{
if (Content.Content != _mainViewContent)
if (MainContent.Content != _mainViewContent)
{
Content.Content = _mainViewContent;
MainContent.Content = _mainViewContent;
}
ViewModel.ShowMenuAndStatusBar = true;

View File

@ -1,5 +1,4 @@
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;

View File

@ -1,5 +1,4 @@
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Models;

View File

@ -1,19 +1,14 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Presenters;
using Avalonia.Controls.Primitives;
using Avalonia.Data;
using Avalonia.Data.Converters;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Input;
@ -23,8 +18,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using TimeZone = Ryujinx.Ava.Ui.Models.TimeZone;
namespace Ryujinx.Ava.Ui.Windows
@ -44,7 +37,6 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Load();
AttachDebugDevTools();
FuncMultiValueConverter<string, string> converter = new(parts => string.Format("{0} {1} {2}", parts.ToArray()));
MultiBinding tzMultiBinding = new() { Converter = converter };
@ -62,13 +54,6 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Load();
AttachDebugDevTools();
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
private void Load()

View File

@ -2,7 +2,6 @@
using Avalonia.Controls.Primitives;
using Avalonia.Media.Imaging;
using Avalonia.Platform;
using FluentAvalonia.UI.Controls;
using System;
using System.IO;
using System.Reflection;

View File

@ -1,13 +1,14 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using LibHac.Ns;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Models;
@ -23,14 +24,12 @@ using System.Linq;
using System.Text;
using Path = System.IO.Path;
using SpanHelpers = LibHac.Common.SpanHelpers;
using LibHac.Tools.FsSystem;
using Avalonia.Threading;
namespace Ryujinx.Ava.Ui.Windows
{
public partial class TitleUpdateWindow : StyleableWindow
{
private readonly string _updateJsonPath;
private readonly string _titleUpdateJsonPath;
private TitleUpdateMetadata _titleUpdateWindowData;
public VirtualFileSystem VirtualFileSystem { get; }
@ -46,7 +45,6 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["UpdateWindowTitle"];
}
@ -54,36 +52,33 @@ namespace Ryujinx.Ava.Ui.Windows
public TitleUpdateWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName)
{
VirtualFileSystem = virtualFileSystem;
TitleId = titleId;
TitleName = titleName;
TitleId = titleId;
TitleName = titleName;
_updateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
_titleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
try
{
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_updateJsonPath);
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_titleUpdateJsonPath);
}
catch
{
_titleUpdateWindowData = new TitleUpdateMetadata {Selected = "", Paths = new List<string>()};
_titleUpdateWindowData = new TitleUpdateMetadata
{
Selected = "",
Paths = new List<string>()
};
}
DataContext = this;
InitializeComponent();
AttachDebugDevTools();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["UpdateWindowTitle"];
LoadUpdates();
}
[Conditional("DEBUG")]
private void AttachDebugDevTools()
{
this.AttachDevTools();
}
private void LoadUpdates()
{
TitleUpdates.Add(new TitleUpdateModel(default, string.Empty, true));
@ -99,8 +94,8 @@ namespace Ryujinx.Ava.Ui.Windows
}
else
{
TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected);
List<TitleUpdateModel> enabled = TitleUpdates.Where(x => x.IsEnabled).ToList();
TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected);
List<TitleUpdateModel> enabled = TitleUpdates.Where(x => x.IsEnabled).ToList();
foreach (TitleUpdateModel update in enabled)
{
@ -126,8 +121,7 @@ namespace Ryujinx.Ava.Ui.Windows
try
{
(Nca patchNca, Nca controlNca) =
ApplicationLoader.GetGameUpdateDataFromPartition(VirtualFileSystem, nsp, TitleId, 0);
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(VirtualFileSystem, nsp, TitleId, 0);
if (controlNca != null && patchNca != null)
{
@ -135,11 +129,8 @@ namespace Ryujinx.Ava.Ui.Windows
using var nacpFile = new UniqueRef<IFile>();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None)
.OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read)
.ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None)
.ThrowIfFailure();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
TitleUpdates.Add(new TitleUpdateModel(controlData, path));
}
@ -190,9 +181,17 @@ namespace Ryujinx.Ava.Ui.Windows
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog() { Title = LocaleManager.Instance["SelectUpdateDialogTitle"], AllowMultiple = true };
OpenFileDialog dialog = new OpenFileDialog()
{
Title = LocaleManager.Instance["SelectUpdateDialogTitle"],
AllowMultiple = true
};
dialog.Filters.Add(new FileDialogFilter { Name = "NSP", Extensions = { "nsp" } });
dialog.Filters.Add(new FileDialogFilter
{
Name = "NSP",
Extensions = { "nsp" }
});
string[] files = await dialog.ShowAsync(this);
@ -222,12 +221,10 @@ namespace Ryujinx.Ava.Ui.Windows
return 1;
}
return Version.Parse(first.Control.DisplayVersionString.ToString())
.CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
return Version.Parse(first.Control.DisplayVersionString.ToString()).CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
});
TitleUpdates.Clear();
TitleUpdates.AddRange(list);
}
@ -247,9 +244,9 @@ namespace Ryujinx.Ava.Ui.Windows
}
}
using (FileStream dlcJsonStream = File.Create(_updateJsonPath, 4096, FileOptions.WriteThrough))
using (FileStream titleUpdateJsonStream = File.Create(_titleUpdateJsonPath, 4096, FileOptions.WriteThrough))
{
dlcJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
titleUpdateJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
}
if (Owner is MainWindow window)

View File

@ -1,6 +1,5 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Modules;
using System;
@ -23,9 +22,7 @@ namespace Ryujinx.Ava.Ui.Windows
DataContext = this;
InitializeComponent();
#if DEBUG
this.AttachDevTools();
#endif
Title = LocaleManager.Instance["RyujinxUpdater"];
}

View File

@ -1,10 +0,0 @@
using System.Collections.Generic;
namespace Ryujinx.Common.Configuration
{
public struct DlcContainer
{
public string Path { get; set; }
public List<DlcNca> DlcNcaList { get; set; }
}
}

View File

@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration
{
public struct DlcNca
{
public string Path { get; set; }
public ulong TitleId { get; set; }
public bool Enabled { get; set; }
}
}

View File

@ -0,0 +1,13 @@
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
public struct DownloadableContentContainer
{
[JsonPropertyName("path")]
public string ContainerPath { get; set; }
[JsonPropertyName("dlc_nca_list")]
public List<DownloadableContentNca> DownloadableContentNcaList { get; set; }
}
}

View File

@ -0,0 +1,14 @@
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration
{
public struct DownloadableContentNca
{
[JsonPropertyName("path")]
public string FullPath { get; set; }
[JsonPropertyName("title_id")]
public ulong TitleId { get; set; }
[JsonPropertyName("is_enabled")]
public bool Enabled { get; set; }
}
}

View File

@ -216,13 +216,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
var target = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
dst,
dstGpuVa,
dstBpp,
dstStride,
dst.Height,
xCount,
yCount,
dstLinear);
dstLinear,
dst.MemoryLayout);
if (target != null)
{

View File

@ -59,9 +59,24 @@ namespace Ryujinx.Graphics.Gpu
{
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
oldMemoryManager.Physical.DecrementReferenceCount();
oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
}
memoryManager.Physical.BufferCache.NotifyBuffersModified += BufferManager.Rebind;
memoryManager.MemoryUnmapped += MemoryUnmappedHandler;
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
TextureManager.ReloadPools();
}
/// <summary>
/// Memory mappings change event handler.
/// </summary>
/// <param name="sender">Memory manager where the mappings changed</param>
/// <param name="e">Information about the region that is being changed</param>
private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
{
TextureManager.ReloadPools();
}
/// <summary>

View File

@ -0,0 +1,129 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Resource pool interface.
/// </summary>
/// <typeparam name="T">Resource pool type</typeparam>
interface IPool<T>
{
/// <summary>
/// Start address of the pool in memory.
/// </summary>
ulong Address { get; }
/// <summary>
/// Linked list node used on the texture pool cache.
/// </summary>
LinkedListNode<T> CacheNode { get; set; }
/// <summary>
/// Timestamp set on the last use of the pool by the cache.
/// </summary>
ulong CacheTimestamp { get; set; }
}
/// <summary>
/// Pool cache.
/// This can keep multiple pools, and return the current one as needed.
/// </summary>
abstract class PoolCache<T> : IDisposable where T : IPool<T>, IDisposable
{
private const int MaxCapacity = 2;
private const ulong MinDeltaForRemoval = 20000;
private readonly GpuContext _context;
private readonly LinkedList<T> _pools;
private ulong _currentTimestamp;
/// <summary>
/// Constructs a new instance of the pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
public PoolCache(GpuContext context)
{
_context = context;
_pools = new LinkedList<T>();
}
/// <summary>
/// Increments the internal timestamp of the cache that is used to decide when old resources will be deleted.
/// </summary>
public void Tick()
{
_currentTimestamp++;
}
/// <summary>
/// Finds a cache texture pool, or creates a new one if not found.
/// </summary>
/// <param name="channel">GPU channel that the texture pool cache belongs to</param>
/// <param name="address">Start address of the texture pool</param>
/// <param name="maximumId">Maximum ID of the texture pool</param>
/// <returns>The found or newly created texture pool</returns>
public T FindOrCreate(GpuChannel channel, ulong address, int maximumId)
{
// Remove old entries from the cache, if possible.
while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
{
T oldestPool = _pools.First.Value;
_pools.RemoveFirst();
oldestPool.Dispose();
oldestPool.CacheNode = null;
}
T pool;
// Try to find the pool on the cache.
for (LinkedListNode<T> node = _pools.First; node != null; node = node.Next)
{
pool = node.Value;
if (pool.Address == address)
{
if (pool.CacheNode != _pools.Last)
{
_pools.Remove(pool.CacheNode);
pool.CacheNode = _pools.AddLast(pool);
}
pool.CacheTimestamp = _currentTimestamp;
return pool;
}
}
// If not found, create a new one.
pool = CreatePool(_context, channel, address, maximumId);
pool.CacheNode = _pools.AddLast(pool);
pool.CacheTimestamp = _currentTimestamp;
return pool;
}
/// <summary>
/// Creates a new instance of the pool.
/// </summary>
/// <param name="context">GPU context that the pool belongs to</param>
/// <param name="channel">GPU channel that the pool belongs to</param>
/// <param name="address">Address of the pool in guest memory</param>
/// <param name="maximumId">Maximum ID of the pool (equal to maximum minus one)</param>
protected abstract T CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId);
public void Dispose()
{
foreach (T pool in _pools)
{
pool.Dispose();
pool.CacheNode = null;
}
_pools.Clear();
}
}
}

View File

@ -1,16 +1,27 @@
using Ryujinx.Graphics.Gpu.Memory;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Sampler pool.
/// </summary>
class SamplerPool : Pool<Sampler, SamplerDescriptor>
class SamplerPool : Pool<Sampler, SamplerDescriptor>, IPool<SamplerPool>
{
private float _forcedAnisotropy;
/// <summary>
/// Constructs a new instance of the sampler pool.
/// Linked list node used on the sampler pool cache.
/// </summary>
public LinkedListNode<SamplerPool> CacheNode { get; set; }
/// <summary>
/// Timestamp used by the sampler pool cache, updated on every use of this sampler pool.
/// </summary>
public ulong CacheTimestamp { get; set; }
/// <summary>
/// Creates a new instance of the sampler pool.
/// </summary>
/// <param name="context">GPU context that the sampler pool belongs to</param>
/// <param name="physicalMemory">Physical memory where the sampler descriptors are mapped</param>

View File

@ -0,0 +1,30 @@
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// Sampler pool cache.
/// This can keep multiple sampler pools, and return the current one as needed.
/// It is useful for applications that uses multiple sampler pools.
/// </summary>
class SamplerPoolCache : PoolCache<SamplerPool>
{
/// <summary>
/// Constructs a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
public SamplerPoolCache(GpuContext context) : base(context)
{
}
/// <summary>
/// Creates a new instance of the sampler pool.
/// </summary>
/// <param name="context">GPU context that the sampler pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>
/// <param name="address">Address of the sampler pool in guest memory</param>
/// <param name="maximumId">Maximum sampler ID of the sampler pool (equal to maximum samplers minus one)</param>
protected override SamplerPool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
{
return new SamplerPool(context, channel.MemoryManager.Physical, address, maximumId);
}
}
}

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Texture bindings manager.
/// </summary>
class TextureBindingsManager : IDisposable
class TextureBindingsManager
{
private const int InitialTextureStateSize = 32;
private const int InitialImageStateSize = 8;
@ -22,15 +22,17 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly bool _isCompute;
private SamplerPool _samplerPool;
private ulong _texturePoolGpuVa;
private int _texturePoolMaximumId;
private TexturePool _texturePool;
private ulong _samplerPoolGpuVa;
private int _samplerPoolMaximumId;
private SamplerIndex _samplerIndex;
private ulong _texturePoolAddress;
private int _texturePoolMaximumId;
private SamplerPool _samplerPool;
private readonly GpuChannel _channel;
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
private TexturePool _cachedTexturePool;
private SamplerPool _cachedSamplerPool;
@ -72,16 +74,25 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="context">The GPU context that the texture bindings manager belongs to</param>
/// <param name="channel">The GPU channel that the texture bindings manager belongs to</param>
/// <param name="poolCache">Texture pools cache used to get texture pools from</param>
/// <param name="texturePoolCache">Texture pools cache used to get texture pools from</param>
/// <param name="samplerPoolCache">Sampler pools cache used to get sampler pools from</param>
/// <param name="scales">Array where the scales for the currently bound textures are stored</param>
/// <param name="isCompute">True if the bindings manager is used for the compute engine</param>
public TextureBindingsManager(GpuContext context, GpuChannel channel, TexturePoolCache poolCache, float[] scales, bool isCompute)
public TextureBindingsManager(
GpuContext context,
GpuChannel channel,
TexturePoolCache texturePoolCache,
SamplerPoolCache samplerPoolCache,
float[] scales,
bool isCompute)
{
_context = context;
_channel = channel;
_texturePoolCache = poolCache;
_scales = scales;
_isCompute = isCompute;
_context = context;
_channel = channel;
_texturePoolCache = texturePoolCache;
_samplerPoolCache = samplerPoolCache;
_scales = scales;
_isCompute = isCompute;
int stages = isCompute ? 1 : Constants.ShaderStages;
@ -173,25 +184,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="samplerIndex">Type of the sampler pool indexing used for bound samplers</param>
public void SetSamplerPool(ulong gpuVa, int maximumId, SamplerIndex samplerIndex)
{
if (gpuVa != 0)
{
ulong address = _channel.MemoryManager.Translate(gpuVa);
if (_samplerPool != null && _samplerPool.Address == address && _samplerPool.MaximumId >= maximumId)
{
return;
}
_samplerPool?.Dispose();
_samplerPool = new SamplerPool(_context, _channel.MemoryManager.Physical, address, maximumId);
}
else
{
_samplerPool?.Dispose();
_samplerPool = null;
}
_samplerPoolGpuVa = gpuVa;
_samplerPoolMaximumId = maximumId;
_samplerIndex = samplerIndex;
_samplerPool = null;
}
/// <summary>
@ -201,18 +197,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="maximumId">Maximum ID of the pool (total count minus one)</param>
public void SetTexturePool(ulong gpuVa, int maximumId)
{
if (gpuVa != 0)
{
ulong address = _channel.MemoryManager.Translate(gpuVa);
_texturePoolAddress = address;
_texturePoolMaximumId = maximumId;
}
else
{
_texturePoolAddress = 0;
_texturePoolMaximumId = 0;
}
_texturePoolGpuVa = gpuVa;
_texturePoolMaximumId = maximumId;
_texturePool = null;
}
/// <summary>
@ -222,13 +209,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="samplerId">ID of the sampler</param>
public (Texture, Sampler) GetTextureAndSampler(int textureId, int samplerId)
{
ulong texturePoolAddress = _texturePoolAddress;
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
TexturePool texturePool = texturePoolAddress != 0
? _texturePoolCache.FindOrCreate(_channel, texturePoolAddress, _texturePoolMaximumId)
: null;
return (texturePool.Get(textureId), _samplerPool.Get(samplerId));
return (texturePool.Get(textureId), samplerPool.Get(samplerId));
}
/// <summary>
@ -340,13 +323,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
public bool CommitBindings(ShaderSpecializationState specState)
{
ulong texturePoolAddress = _texturePoolAddress;
TexturePool texturePool = texturePoolAddress != 0
? _texturePoolCache.FindOrCreate(_channel, texturePoolAddress, _texturePoolMaximumId)
: null;
SamplerPool samplerPool = _samplerPool;
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
// Check if the texture pool has been modified since bindings were last committed.
// If it wasn't, then it's possible to avoid looking up textures again when the handle remains the same.
@ -381,7 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_isCompute)
{
specStateMatches &= CommitTextureBindings(texturePool, ShaderStage.Compute, 0, poolModified, specState);
specStateMatches &= CommitTextureBindings(texturePool, samplerPool, ShaderStage.Compute, 0, poolModified, specState);
specStateMatches &= CommitImageBindings(texturePool, ShaderStage.Compute, 0, poolModified, specState);
}
else
@ -390,7 +367,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
int stageIndex = (int)stage - 1;
specStateMatches &= CommitTextureBindings(texturePool, stage, stageIndex, poolModified, specState);
specStateMatches &= CommitTextureBindings(texturePool, samplerPool, stage, stageIndex, poolModified, specState);
specStateMatches &= CommitImageBindings(texturePool, stage, stageIndex, poolModified, specState);
}
}
@ -447,13 +424,20 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Ensures that the texture bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
/// </summary>
/// <param name="pool">The current texture pool</param>
/// <param name="texturePool">The current texture pool</param>
/// <param name="samplerPool">The current sampler pool</param>
/// <param name="stage">The shader stage using the textures to be bound</param>
/// <param name="stageIndex">The stage number of the specified shader stage</param
/// <param name="poolModified">True if either the texture or sampler pool was modified, false otherwise</param>
/// <param name="specState">Specialization state for the bound shader</param>
/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
private bool CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex, bool poolModified, ShaderSpecializationState specState)
private bool CommitTextureBindings(
TexturePool texturePool,
SamplerPool samplerPool,
ShaderStage stage,
int stageIndex,
bool poolModified,
ShaderSpecializationState specState)
{
int textureCount = _textureBindingsCount[stageIndex];
if (textureCount == 0)
@ -461,9 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
return true;
}
var samplerPool = _samplerPool;
if (pool == null)
if (texturePool == null)
{
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses textures, but texture pool was not set.");
return true;
@ -528,7 +510,7 @@ namespace Ryujinx.Graphics.Gpu.Image
state.TextureHandle = textureId;
state.SamplerHandle = samplerId;
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
@ -819,6 +801,54 @@ namespace Ryujinx.Graphics.Gpu.Image
return handle;
}
/// <summary>
/// Gets the texture and sampler pool for the GPU virtual address that are currently set.
/// </summary>
/// <returns>The texture and sampler pools</returns>
private (TexturePool, SamplerPool) GetPools()
{
MemoryManager memoryManager = _channel.MemoryManager;
TexturePool texturePool = _texturePool;
SamplerPool samplerPool = _samplerPool;
if (texturePool == null)
{
ulong poolAddress = memoryManager.Translate(_texturePoolGpuVa);
if (poolAddress != MemoryManager.PteUnmapped)
{
texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId);
_texturePool = texturePool;
}
}
if (samplerPool == null)
{
ulong poolAddress = memoryManager.Translate(_samplerPoolGpuVa);
if (poolAddress != MemoryManager.PteUnmapped)
{
samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId);
_samplerPool = samplerPool;
}
}
return (texturePool, samplerPool);
}
/// <summary>
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
/// </summary>
/// <remarks>
/// This should be called if the memory mappings change, to ensure the correct pools are being used.
/// </remarks>
public void ReloadPools()
{
_samplerPool = null;
_texturePool = null;
}
/// <summary>
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
/// </summary>
@ -827,13 +857,5 @@ namespace Ryujinx.Graphics.Gpu.Image
Array.Clear(_textureState);
Array.Clear(_imageState);
}
/// <summary>
/// Disposes all textures and samplers in the cache.
/// </summary>
public void Dispose()
{
_samplerPool?.Dispose();
}
}
}

View File

@ -900,23 +900,25 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Tries to find an existing texture matching the given buffer copy destination. If none is found, returns null.
/// </summary>
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
/// <param name="tex">The texture information</param>
/// <param name="gpuVa">GPU virtual address of the texture</param>
/// <param name="bpp">Bytes per pixel</param>
/// <param name="stride">If <paramref name="linear"/> is true, should have the texture stride, otherwise ignored</param>
/// <param name="height">If <paramref name="linear"/> is false, should have the texture height, otherwise ignored</param>
/// <param name="xCount">Number of pixels to be copied per line</param>
/// <param name="yCount">Number of lines to be copied</param>
/// <param name="linear">True if the texture has a linear layout, false otherwise</param>
/// <param name="memoryLayout">If <paramref name="linear"/> is false, should have the memory layout, otherwise ignored</param>
/// <returns>A matching texture, or null if there is no match</returns>
public Texture FindTexture(
MemoryManager memoryManager,
DmaTexture tex,
ulong gpuVa,
int bpp,
int stride,
int height,
int xCount,
int yCount,
bool linear)
bool linear,
MemoryLayout memoryLayout)
{
ulong address = memoryManager.Translate(gpuVa);
@ -945,7 +947,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
// Size is not available for linear textures. Use the stride and end of the copy region instead.
match = texture.Info.IsLinear && texture.Info.Stride == stride && tex.RegionY + yCount <= texture.Info.Height;
match = texture.Info.IsLinear && texture.Info.Stride == stride && yCount == texture.Info.Height;
}
else
{
@ -953,10 +955,10 @@ namespace Ryujinx.Graphics.Gpu.Image
// Due to the way linear strided and block layouts work, widths can be multiplied by Bpp for comparison.
// Note: tex.Width is the aligned texture size. Prefer param.XCount, as the destination should be a texture with that exact size.
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && tex.Height == texture.Info.Height;
bool sizeMatch = xCount * bpp == texture.Info.Width * format.BytesPerPixel && height == texture.Info.Height;
bool formatMatch = !texture.Info.IsLinear &&
texture.Info.GobBlocksInY == tex.MemoryLayout.UnpackGobBlocksInY() &&
texture.Info.GobBlocksInZ == tex.MemoryLayout.UnpackGobBlocksInZ();
texture.Info.GobBlocksInY == memoryLayout.UnpackGobBlocksInY() &&
texture.Info.GobBlocksInZ == memoryLayout.UnpackGobBlocksInZ();
match = sizeMatch && formatMatch;
}

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@ -16,6 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TextureBindingsManager _cpBindingsManager;
private readonly TextureBindingsManager _gpBindingsManager;
private readonly TexturePoolCache _texturePoolCache;
private readonly SamplerPoolCache _samplerPoolCache;
private readonly Texture[] _rtColors;
private readonly ITexture[] _rtHostColors;
@ -41,13 +42,15 @@ namespace Ryujinx.Graphics.Gpu.Image
_channel = channel;
TexturePoolCache texturePoolCache = new TexturePoolCache(context);
SamplerPoolCache samplerPoolCache = new SamplerPoolCache(context);
float[] scales = new float[64];
new Span<float>(scales).Fill(1f);
_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, scales, isCompute: true);
_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, scales, isCompute: false);
_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, scales, isCompute: true);
_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, scales, isCompute: false);
_texturePoolCache = texturePoolCache;
_samplerPoolCache = samplerPoolCache;
_rtColors = new Texture[Constants.TotalRenderTargets];
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
@ -368,6 +371,10 @@ namespace Ryujinx.Graphics.Gpu.Image
// we must rebind everything.
// Since compute work happens less often, we always do that
// before and after the compute dispatch.
_texturePoolCache.Tick();
_samplerPoolCache.Tick();
_cpBindingsManager.Rebind();
bool result = _cpBindingsManager.CommitBindings(specState);
_gpBindingsManager.Rebind();
@ -382,6 +389,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>True if all bound textures match the current shader specialization state, false otherwise</returns>
public bool CommitGraphicsBindings(ShaderSpecializationState specState)
{
_texturePoolCache.Tick();
_samplerPoolCache.Tick();
bool result = _gpBindingsManager.CommitBindings(specState);
UpdateRenderTargets();
@ -501,6 +511,15 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
}
/// <summary>
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
/// </summary>
public void ReloadPools()
{
_cpBindingsManager.ReloadPools();
_gpBindingsManager.ReloadPools();
}
/// <summary>
/// Forces all textures, samplers, images and render targets to be rebound the next time
/// CommitGraphicsBindings is called.
@ -523,8 +542,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void Dispose()
{
_cpBindingsManager.Dispose();
_gpBindingsManager.Dispose();
// Textures are owned by the texture cache, so we shouldn't dispose the texture pool cache.
_samplerPoolCache.Dispose();
for (int i = 0; i < _rtColors.Length; i++)
{

View File

@ -10,19 +10,24 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Texture pool.
/// </summary>
class TexturePool : Pool<Texture, TextureDescriptor>
class TexturePool : Pool<Texture, TextureDescriptor>, IPool<TexturePool>
{
private readonly GpuChannel _channel;
private readonly ConcurrentQueue<Texture> _dereferenceQueue = new ConcurrentQueue<Texture>();
private TextureDescriptor _defaultDescriptor;
/// <summary>
/// Intrusive linked list node used on the texture pool cache.
/// Linked list node used on the texture pool cache.
/// </summary>
public LinkedListNode<TexturePool> CacheNode { get; set; }
/// <summary>
/// Constructs a new instance of the texture pool.
/// Timestamp used by the texture pool cache, updated on every use of this texture pool.
/// </summary>
public ulong CacheTimestamp { get; set; }
/// <summary>
/// Creates a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>

View File

@ -1,6 +1,3 @@
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
@ -8,69 +5,26 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This can keep multiple texture pools, and return the current one as needed.
/// It is useful for applications that uses multiple texture pools.
/// </summary>
class TexturePoolCache
class TexturePoolCache : PoolCache<TexturePool>
{
private const int MaxCapacity = 4;
private readonly GpuContext _context;
private readonly LinkedList<TexturePool> _pools;
/// <summary>
/// Constructs a new instance of the texture pool.
/// </summary>
/// <param name="context">GPU context that the texture pool belongs to</param>
public TexturePoolCache(GpuContext context)
public TexturePoolCache(GpuContext context) : base(context)
{
_context = context;
_pools = new LinkedList<TexturePool>();
}
/// <summary>
/// Finds a cache texture pool, or creates a new one if not found.
/// Creates a new instance of the texture pool.
/// </summary>
/// <param name="channel">GPU channel that the texture pool cache belongs to</param>
/// <param name="address">Start address of the texture pool</param>
/// <param name="maximumId">Maximum ID of the texture pool</param>
/// <returns>The found or newly created texture pool</returns>
public TexturePool FindOrCreate(GpuChannel channel, ulong address, int maximumId)
/// <param name="context">GPU context that the texture pool belongs to</param>
/// <param name="channel">GPU channel that the texture pool belongs to</param>
/// <param name="address">Address of the texture pool in guest memory</param>
/// <param name="maximumId">Maximum texture ID of the texture pool (equal to maximum textures minus one)</param>
protected override TexturePool CreatePool(GpuContext context, GpuChannel channel, ulong address, int maximumId)
{
TexturePool pool;
// First we try to find the pool.
for (LinkedListNode<TexturePool> node = _pools.First; node != null; node = node.Next)
{
pool = node.Value;
if (pool.Address == address)
{
if (pool.CacheNode != _pools.Last)
{
_pools.Remove(pool.CacheNode);
pool.CacheNode = _pools.AddLast(pool);
}
return pool;
}
}
// If not found, create a new one.
pool = new TexturePool(_context, channel, address, maximumId);
pool.CacheNode = _pools.AddLast(pool);
if (_pools.Count > MaxCapacity)
{
TexturePool oldestPool = _pools.First.Value;
_pools.RemoveFirst();
oldestPool.Dispose();
oldestPool.CacheNode = null;
}
return pool;
return new TexturePool(context, channel, address, maximumId);
}
}
}

View File

@ -422,19 +422,19 @@ namespace Ryujinx.HLE.HOS
if (File.Exists(titleAocMetadataPath))
{
List<DlcContainer> dlcContainerList = JsonHelper.DeserializeFromFile<List<DlcContainer>>(titleAocMetadataPath);
List<DownloadableContentContainer> dlcContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(titleAocMetadataPath);
foreach (DlcContainer dlcContainer in dlcContainerList)
foreach (DownloadableContentContainer downloadableContentContainer in dlcContainerList)
{
foreach (DlcNca dlcNca in dlcContainer.DlcNcaList)
foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
{
if (File.Exists(dlcContainer.Path))
if (File.Exists(downloadableContentContainer.ContainerPath))
{
_device.Configuration.ContentManager.AddAocItem(dlcNca.TitleId, dlcContainer.Path, dlcNca.Path, dlcNca.Enabled);
_device.Configuration.ContentManager.AddAocItem(downloadableContentNca.TitleId, downloadableContentContainer.ContainerPath, downloadableContentNca.FullPath, downloadableContentNca.Enabled);
}
else
{
Logger.Warning?.Print(LogClass.Application, $"Cannot find AddOnContent file {dlcContainer.Path}. It may have been moved or renamed.");
Logger.Warning?.Print(LogClass.Application, $"Cannot find AddOnContent file {downloadableContentContainer.ContainerPath}. It may have been moved or renamed.");
}
}
}

View File

@ -21,10 +21,10 @@ namespace Ryujinx.Ui.Windows
{
public class DlcWindow : Window
{
private readonly VirtualFileSystem _virtualFileSystem;
private readonly string _titleId;
private readonly string _dlcJsonPath;
private readonly List<DlcContainer> _dlcContainerList;
private readonly VirtualFileSystem _virtualFileSystem;
private readonly string _titleId;
private readonly string _dlcJsonPath;
private readonly List<DownloadableContentContainer> _dlcContainerList;
#pragma warning disable CS0649, IDE0044
[GUI] Label _baseTitleInfoLabel;
@ -45,11 +45,11 @@ namespace Ryujinx.Ui.Windows
try
{
_dlcContainerList = JsonHelper.DeserializeFromFile<List<DlcContainer>>(_dlcJsonPath);
_dlcContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(_dlcJsonPath);
}
catch
{
_dlcContainerList = new List<DlcContainer>();
_dlcContainerList = new List<DownloadableContentContainer>();
}
_dlcTreeView.Model = new TreeStore(typeof(bool), typeof(string), typeof(string));
@ -75,37 +75,37 @@ namespace Ryujinx.Ui.Windows
_dlcTreeView.AppendColumn("TitleId", new CellRendererText(), "text", 1);
_dlcTreeView.AppendColumn("Path", new CellRendererText(), "text", 2);
foreach (DlcContainer dlcContainer in _dlcContainerList)
foreach (DownloadableContentContainer dlcContainer in _dlcContainerList)
{
if (File.Exists(dlcContainer.Path))
if (File.Exists(dlcContainer.ContainerPath))
{
// The parent tree item has its own "enabled" check box, but it's the actual
// nca entries that store the enabled / disabled state. A bit of a UI inconsistency.
// Maybe a tri-state check box would be better, but for now we check the parent
// "enabled" box if all child NCAs are enabled. Usually fine since each nsp has only one nca.
bool areAllContentPacksEnabled = dlcContainer.DlcNcaList.TrueForAll((nca) => nca.Enabled);
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(areAllContentPacksEnabled, "", dlcContainer.Path);
using FileStream containerFile = File.OpenRead(dlcContainer.Path);
bool areAllContentPacksEnabled = dlcContainer.DownloadableContentNcaList.TrueForAll((nca) => nca.Enabled);
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(areAllContentPacksEnabled, "", dlcContainer.ContainerPath);
using FileStream containerFile = File.OpenRead(dlcContainer.ContainerPath);
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
_virtualFileSystem.ImportTickets(pfs);
foreach (DlcNca dlcNca in dlcContainer.DlcNcaList)
foreach (DownloadableContentNca dlcNca in dlcContainer.DownloadableContentNcaList)
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), dlcNca.Path.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), dlcContainer.Path);
pfs.OpenFile(ref ncaFile.Ref(), dlcNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), dlcContainer.ContainerPath);
if (nca != null)
{
((TreeStore)_dlcTreeView.Model).AppendValues(parentIter, dlcNca.Enabled, nca.Header.TitleId.ToString("X16"), dlcNca.Path);
((TreeStore)_dlcTreeView.Model).AppendValues(parentIter, dlcNca.Enabled, nca.Header.TitleId.ToString("X16"), dlcNca.FullPath);
}
}
}
else
{
// DLC file moved or renamed. Allow the user to remove it without crashing the whole dialog.
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(false, "", $"(MISSING) {dlcContainer.Path}");
TreeIter parentIter = ((TreeStore)_dlcTreeView.Model).AppendValues(false, "", $"(MISSING) {dlcContainer.ContainerPath}");
}
}
}
@ -237,19 +237,19 @@ namespace Ryujinx.Ui.Windows
{
if (_dlcTreeView.Model.IterChildren(out TreeIter childIter, parentIter))
{
DlcContainer dlcContainer = new DlcContainer
DownloadableContentContainer dlcContainer = new DownloadableContentContainer
{
Path = (string)_dlcTreeView.Model.GetValue(parentIter, 2),
DlcNcaList = new List<DlcNca>()
ContainerPath = (string)_dlcTreeView.Model.GetValue(parentIter, 2),
DownloadableContentNcaList = new List<DownloadableContentNca>()
};
do
{
dlcContainer.DlcNcaList.Add(new DlcNca
dlcContainer.DownloadableContentNcaList.Add(new DownloadableContentNca
{
Enabled = (bool)_dlcTreeView.Model.GetValue(childIter, 0),
TitleId = Convert.ToUInt64(_dlcTreeView.Model.GetValue(childIter, 1).ToString(), 16),
Path = (string)_dlcTreeView.Model.GetValue(childIter, 2)
Enabled = (bool)_dlcTreeView.Model.GetValue(childIter, 0),
TitleId = Convert.ToUInt64(_dlcTreeView.Model.GetValue(childIter, 1).ToString(), 16),
FullPath = (string)_dlcTreeView.Model.GetValue(childIter, 2)
});
}
while (_dlcTreeView.Model.IterNext(ref childIter));