Compare commits
21 Commits
Author | SHA1 | Date | |
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e235d5e7bb | |||
ed0b10c81f | |||
f92650fcff | |||
712361f6e1 | |||
2232e4ae87 | |||
14ce9e1567 | |||
952d013c67 | |||
46c8129bf5 | |||
8cfec5de4b | |||
37b6e081da | |||
3c3bcd82fe | |||
a00c59a46c | |||
1825bd87b4 | |||
62f8ceb60b | |||
1a888ae087 | |||
84d0ca5645 | |||
31b8d413d5 | |||
6e02cac952 | |||
3a3380fa25 | |||
2d252db0a7 | |||
7f8a3541eb |
@ -197,12 +197,29 @@ namespace ARMeilleure.Signal
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// Only call tracking if in range.
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context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
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context.Copy(inRegionLocal, Const(1));
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Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
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// Call the tracking action, with the pointer's relative offset to the base address.
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Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
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context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
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context.Copy(inRegionLocal, Const(0));
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Operand skipActionLabel = Label();
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// Tracking action should be non-null to call it, otherwise assume false return.
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context.BranchIfFalse(skipActionLabel, trackingActionPtr);
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Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
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context.Copy(inRegionLocal, result);
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context.MarkLabel(skipActionLabel);
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// If the tracking action returns false or does not exist, it might be an invalid access due to a partial overlap on Windows.
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if (OperatingSystem.IsWindows())
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{
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context.BranchIfTrue(endLabel, inRegionLocal);
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context.Copy(inRegionLocal, WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context));
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}
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context.Branch(endLabel);
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84
ARMeilleure/Signal/TestMethods.cs
Normal file
84
ARMeilleure/Signal/TestMethods.cs
Normal file
@ -0,0 +1,84 @@
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.Translation;
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using System;
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using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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namespace ARMeilleure.Signal
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{
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public struct NativeWriteLoopState
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{
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public int Running;
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public int Error;
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}
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public static class TestMethods
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{
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public delegate bool DebugPartialUnmap();
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public delegate int DebugThreadLocalMapGetOrReserve(int threadId, int initialState);
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public delegate void DebugNativeWriteLoop(IntPtr nativeWriteLoopPtr, IntPtr writePtr);
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public static DebugPartialUnmap GenerateDebugPartialUnmap()
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{
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EmitterContext context = new EmitterContext();
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var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
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context.Return(result);
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// Compile and return the function.
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ControlFlowGraph cfg = context.GetControlFlowGraph();
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OperandType[] argTypes = new OperandType[] { OperandType.I64 };
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return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugPartialUnmap>();
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}
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public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
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{
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EmitterContext context = new EmitterContext();
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var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
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context.Return(result);
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// Compile and return the function.
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ControlFlowGraph cfg = context.GetControlFlowGraph();
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OperandType[] argTypes = new OperandType[] { OperandType.I64 };
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return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugThreadLocalMapGetOrReserve>();
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}
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public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
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{
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EmitterContext context = new EmitterContext();
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// Loop a write to the target address until "running" is false.
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Operand structPtr = context.Copy(context.LoadArgument(OperandType.I64, 0));
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Operand writePtr = context.Copy(context.LoadArgument(OperandType.I64, 1));
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Operand loopLabel = Label();
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context.MarkLabel(loopLabel);
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context.Store(writePtr, Const(12345));
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Operand running = context.Load(OperandType.I32, structPtr);
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context.BranchIfTrue(loopLabel, running);
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context.Return();
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// Compile and return the function.
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ControlFlowGraph cfg = context.GetControlFlowGraph();
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OperandType[] argTypes = new OperandType[] { OperandType.I64 };
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return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<DebugNativeWriteLoop>();
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}
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}
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}
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186
ARMeilleure/Signal/WindowsPartialUnmapHandler.cs
Normal file
186
ARMeilleure/Signal/WindowsPartialUnmapHandler.cs
Normal file
@ -0,0 +1,186 @@
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using ARMeilleure.IntermediateRepresentation;
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using ARMeilleure.Translation;
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using Ryujinx.Common.Memory.PartialUnmaps;
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using System;
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using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
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namespace ARMeilleure.Signal
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{
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/// <summary>
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/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
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/// </summary>
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internal static class WindowsPartialUnmapHandler
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{
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public static Operand EmitRetryFromAccessViolation(EmitterContext context)
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{
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IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
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IntPtr localCountsPtr = IntPtr.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
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// Get the lock first.
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EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
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IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
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Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
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Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
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Operand endLabel = Label();
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Operand retry = context.AllocateLocal(OperandType.I32);
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Operand threadIndexValidLabel = Label();
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context.BranchIfFalse(threadIndexValidLabel, context.ICompareEqual(threadIndex, Const(-1)));
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context.Copy(retry, Const(1)); // Always retry when thread local cannot be allocated.
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context.Branch(endLabel);
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context.MarkLabel(threadIndexValidLabel);
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Operand threadLocalPartialUnmapsPtr = EmitThreadLocalMapIntGetValuePtr(context, localCountsPtr, threadIndex);
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Operand threadLocalPartialUnmaps = context.Load(OperandType.I32, threadLocalPartialUnmapsPtr);
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Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
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context.Copy(retry, context.ICompareNotEqual(threadLocalPartialUnmaps, partialUnmapsCount));
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Operand noRetryLabel = Label();
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context.BranchIfFalse(noRetryLabel, retry);
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// if (retry) {
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context.Store(threadLocalPartialUnmapsPtr, partialUnmapsCount);
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context.Branch(endLabel);
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context.MarkLabel(noRetryLabel);
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// }
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context.MarkLabel(endLabel);
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// Finally, release the lock and return the retry value.
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EmitNativeReaderLockRelease(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
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return retry;
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}
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public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand initialState)
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{
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Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
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Operand i = context.AllocateLocal(OperandType.I32);
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context.Copy(i, Const(0));
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// (Loop 1) Check all slots for a matching Thread ID (while also trying to allocate)
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Operand endLabel = Label();
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Operand loopLabel = Label();
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context.MarkLabel(loopLabel);
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Operand offset = context.Multiply(i, Const(sizeof(int)));
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Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
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// Check that this slot has the thread ID.
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Operand existingId = context.CompareAndSwap(idPtr, threadId, threadId);
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// If it was already the thread ID, then we just need to return i.
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context.BranchIfTrue(endLabel, context.ICompareEqual(existingId, threadId));
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context.Copy(i, context.Add(i, Const(1)));
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context.BranchIfTrue(loopLabel, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
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// (Loop 2) Try take a slot that is 0 with our Thread ID.
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context.Copy(i, Const(0)); // Reset i.
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Operand loop2Label = Label();
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context.MarkLabel(loop2Label);
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Operand offset2 = context.Multiply(i, Const(sizeof(int)));
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Operand idPtr2 = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset2));
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// Try and swap in the thread id on top of 0.
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Operand existingId2 = context.CompareAndSwap(idPtr2, Const(0), threadId);
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Operand idNot0Label = Label();
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// If it was 0, then we need to initialize the struct entry and return i.
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context.BranchIfFalse(idNot0Label, context.ICompareEqual(existingId2, Const(0)));
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Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
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Operand structPtr = context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset2));
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context.Store(structPtr, initialState);
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context.Branch(endLabel);
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context.MarkLabel(idNot0Label);
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context.Copy(i, context.Add(i, Const(1)));
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context.BranchIfTrue(loop2Label, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
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context.Copy(i, Const(-1)); // Could not place the thread in the list.
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context.MarkLabel(endLabel);
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return context.Copy(i);
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}
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private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, IntPtr threadLocalMapPtr, Operand index)
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{
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Operand offset = context.Multiply(index, Const(sizeof(int)));
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Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
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|
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return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
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}
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private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
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{
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Operand offset = context.Multiply(index, Const(sizeof(int)));
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Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
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Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
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context.CompareAndSwap(idPtr, threadId, Const(0));
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}
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private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
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{
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Operand loop = Label();
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context.MarkLabel(loop);
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|
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Operand initial = context.Load(OperandType.I32, ptr);
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Operand newValue = context.Add(initial, additive);
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|
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Operand replaced = context.CompareAndSwap(ptr, initial, newValue);
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|
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context.BranchIfFalse(loop, context.ICompareEqual(initial, replaced));
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}
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|
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private static void EmitNativeReaderLockAcquire(EmitterContext context, IntPtr nativeReaderLockPtr)
|
||||
{
|
||||
Operand writeLockPtr = Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
|
||||
|
||||
// Spin until we can acquire the write lock.
|
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Operand spinLabel = Label();
|
||||
context.MarkLabel(spinLabel);
|
||||
|
||||
// Old value must be 0 to continue (we gained the write lock)
|
||||
context.BranchIfTrue(spinLabel, context.CompareAndSwap(writeLockPtr, Const(0), Const(1)));
|
||||
|
||||
// Increment reader count.
|
||||
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
|
||||
|
||||
// Release write lock.
|
||||
context.CompareAndSwap(writeLockPtr, Const(1), Const(0));
|
||||
}
|
||||
|
||||
private static void EmitNativeReaderLockRelease(EmitterContext context, IntPtr nativeReaderLockPtr)
|
||||
{
|
||||
// Decrement reader count.
|
||||
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,10 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Signal
|
||||
{
|
||||
class WindowsSignalHandlerRegistration
|
||||
unsafe class WindowsSignalHandlerRegistration
|
||||
{
|
||||
[DllImport("kernel32.dll")]
|
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private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
|
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@ -11,6 +12,14 @@ namespace ARMeilleure.Signal
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
|
||||
static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
|
||||
private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
|
||||
|
||||
private static IntPtr _getCurrentThreadIdPtr;
|
||||
|
||||
public static IntPtr RegisterExceptionHandler(IntPtr action)
|
||||
{
|
||||
return AddVectoredExceptionHandler(1, action);
|
||||
@ -20,5 +29,17 @@ namespace ARMeilleure.Signal
|
||||
{
|
||||
return RemoveVectoredExceptionHandler(handle) != 0;
|
||||
}
|
||||
|
||||
public static IntPtr GetCurrentThreadIdFunc()
|
||||
{
|
||||
if (_getCurrentThreadIdPtr == IntPtr.Zero)
|
||||
{
|
||||
IntPtr handle = LoadLibrary("kernel32.dll");
|
||||
|
||||
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
|
||||
}
|
||||
|
||||
return _getCurrentThreadIdPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -129,4 +129,4 @@ namespace Ryujinx.Audio
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -23,4 +23,4 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
return bufferSize / GetSampleSize(format) / channelCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -163,4 +163,4 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -76,4 +76,4 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
|
||||
public virtual void UnregisterBuffer(AudioBuffer buffer) { }
|
||||
}
|
||||
}
|
||||
}
|
@ -133,4 +133,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
return direction == Direction.Input || direction == Direction.Output;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
{
|
||||
BufferTag = buffer.BufferTag,
|
||||
DataPointer = buffer.DataPointer,
|
||||
DataSize = (ulong)downmixedBuffer.Length
|
||||
DataSize = (ulong)downmixedBuffer.Length
|
||||
};
|
||||
|
||||
bool result = _realSession.RegisterBuffer(fakeBuffer, downmixedBuffer);
|
||||
@ -120,4 +120,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
return _realSession.WasBufferFullyConsumed(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -24,11 +24,11 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
public short Right;
|
||||
}
|
||||
|
||||
private const int Q15Bits = 16;
|
||||
private const int RawQ15One = 1 << Q15Bits;
|
||||
private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
|
||||
private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
|
||||
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
|
||||
private const int Q15Bits = 16;
|
||||
private const int RawQ15One = 1 << Q15Bits;
|
||||
private const int RawQ15HalfOne = (int)(0.5f * RawQ15One);
|
||||
private const int Minus3dBInQ15 = (int)(0.707f * RawQ15One);
|
||||
private const int Minus6dBInQ15 = (int)(0.501f * RawQ15One);
|
||||
private const int Minus12dBInQ15 = (int)(0.251f * RawQ15One);
|
||||
|
||||
private static readonly int[] DefaultSurroundToStereoCoefficients = new int[4]
|
||||
@ -46,8 +46,8 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
};
|
||||
|
||||
private const int SurroundChannelCount = 6;
|
||||
private const int StereoChannelCount = 2;
|
||||
private const int MonoChannelCount = 1;
|
||||
private const int StereoChannelCount = 2;
|
||||
private const int MonoChannelCount = 1;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static ReadOnlySpan<Channel51FormatPCM16> GetSurroundBuffer(ReadOnlySpan<short> data)
|
||||
@ -86,7 +86,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
{
|
||||
Channel51FormatPCM16 channel = channels[i];
|
||||
|
||||
downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
|
||||
downmixedBuffer[i * 2] = DownMixSurroundToStereo(coefficients, channel.BackLeft, channel.LowFrequency, channel.FrontCenter, channel.FrontLeft);
|
||||
downmixedBuffer[i * 2 + 1] = DownMixSurroundToStereo(coefficients, channel.BackRight, channel.LowFrequency, channel.FrontCenter, channel.FrontRight);
|
||||
}
|
||||
|
||||
@ -122,4 +122,4 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
return DownMixSurroundToStereo(DefaultSurroundToStereoCoefficients, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -84,4 +84,4 @@ namespace Ryujinx.Audio.Backends.Dummy
|
||||
return channelCount == 1 || channelCount == 2 || channelCount == 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Backends.Dummy
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Common
|
||||
/// </summary>
|
||||
public byte[] Data;
|
||||
}
|
||||
}
|
||||
}
|
@ -513,4 +513,4 @@ namespace Ryujinx.Audio.Common
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -15,4 +15,4 @@ namespace Ryujinx.Audio.Common
|
||||
/// </summary>
|
||||
Stopped
|
||||
}
|
||||
}
|
||||
}
|
@ -26,4 +26,4 @@ namespace Ryujinx.Audio.Common
|
||||
/// </summary>
|
||||
private ushort _reserved;
|
||||
}
|
||||
}
|
||||
}
|
@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Common
|
||||
/// </summary>
|
||||
public AudioDeviceState AudioOutState;
|
||||
}
|
||||
}
|
||||
}
|
@ -33,4 +33,4 @@ namespace Ryujinx.Audio.Common
|
||||
/// </summary>
|
||||
public ulong DataOffset;
|
||||
}
|
||||
}
|
||||
}
|
@ -40,4 +40,4 @@ namespace Ryujinx.Audio.Common
|
||||
/// </summary>
|
||||
Adpcm = 6
|
||||
}
|
||||
}
|
||||
}
|
@ -172,4 +172,4 @@ namespace Ryujinx.Audio
|
||||
0.707f,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -214,9 +214,9 @@ namespace Ryujinx.Audio.Input
|
||||
outputDeviceName = audioIn.DeviceName;
|
||||
outputConfiguration = new AudioOutputConfiguration
|
||||
{
|
||||
ChannelCount = audioIn.ChannelCount,
|
||||
SampleFormat = audioIn.SampleFormat,
|
||||
SampleRate = audioIn.SampleRate,
|
||||
ChannelCount = audioIn.ChannelCount,
|
||||
SampleFormat = audioIn.SampleFormat,
|
||||
SampleRate = audioIn.SampleRate,
|
||||
AudioOutState = audioIn.GetState(),
|
||||
};
|
||||
|
||||
@ -263,4 +263,4 @@ namespace Ryujinx.Audio.Input
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -389,4 +389,4 @@ namespace Ryujinx.Audio.Input
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -32,8 +32,8 @@ namespace Ryujinx.Audio.Integration
|
||||
_session.QueueBuffer(new AudioBuffer
|
||||
{
|
||||
DataPointer = _currentBufferTag++,
|
||||
Data = _buffer,
|
||||
DataSize = (ulong)_buffer.Length,
|
||||
Data = _buffer,
|
||||
DataSize = (ulong)_buffer.Length,
|
||||
});
|
||||
|
||||
_currentBufferTag = _currentBufferTag % 4;
|
||||
@ -72,4 +72,4 @@ namespace Ryujinx.Audio.Integration
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -52,4 +52,4 @@ namespace Ryujinx.Audio.Integration
|
||||
return channelCount != Constants.ChannelCountMax;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -31,4 +31,4 @@ namespace Ryujinx.Audio.Integration
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Integration
|
||||
|
||||
void PrepareToClose();
|
||||
}
|
||||
}
|
||||
}
|
@ -15,4 +15,4 @@ namespace Ryujinx.Audio.Integration
|
||||
/// </summary>
|
||||
void Clear();
|
||||
}
|
||||
}
|
||||
}
|
@ -209,9 +209,9 @@ namespace Ryujinx.Audio.Output
|
||||
outputDeviceName = audioOut.DeviceName;
|
||||
outputConfiguration = new AudioOutputConfiguration
|
||||
{
|
||||
ChannelCount = audioOut.ChannelCount,
|
||||
SampleFormat = audioOut.SampleFormat,
|
||||
SampleRate = audioOut.SampleRate,
|
||||
ChannelCount = audioOut.ChannelCount,
|
||||
SampleFormat = audioOut.SampleFormat,
|
||||
SampleRate = audioOut.SampleRate,
|
||||
AudioOutState = audioOut.GetState(),
|
||||
};
|
||||
|
||||
@ -293,4 +293,4 @@ namespace Ryujinx.Audio.Output
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -169,7 +169,7 @@ namespace Ryujinx.Audio.Output
|
||||
}
|
||||
|
||||
SampleFormat = sampleFormat;
|
||||
SampleRate = Constants.TargetSampleRate;
|
||||
SampleRate = Constants.TargetSampleRate;
|
||||
}
|
||||
|
||||
return result;
|
||||
@ -187,9 +187,9 @@ namespace Ryujinx.Audio.Output
|
||||
{
|
||||
AudioBuffer buffer = new AudioBuffer
|
||||
{
|
||||
BufferTag = bufferTag,
|
||||
BufferTag = bufferTag,
|
||||
DataPointer = userBuffer.Data,
|
||||
DataSize = userBuffer.DataSize
|
||||
DataSize = userBuffer.DataSize
|
||||
};
|
||||
|
||||
if (_session.AppendBuffer(buffer))
|
||||
@ -291,7 +291,7 @@ namespace Ryujinx.Audio.Output
|
||||
{
|
||||
lock (_parentLock)
|
||||
{
|
||||
_session.SetVolume(volume);
|
||||
_session.SetVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
@ -362,4 +362,4 @@ namespace Ryujinx.Audio.Output
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
public ulong ReturnBufferInfo;
|
||||
public ulong ReturnBufferInfoBase;
|
||||
}
|
||||
}
|
||||
}
|
@ -47,4 +47,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
public ulong ExtraErrorInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -147,4 +147,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
return _nodeCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -50,4 +50,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// </summary>
|
||||
CaptureBuffer
|
||||
}
|
||||
}
|
||||
}
|
@ -40,4 +40,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// </summary>
|
||||
Released = 6
|
||||
}
|
||||
}
|
||||
}
|
@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
return (nodeId >> 16) & 0xFFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// </summary>
|
||||
Performance = 15
|
||||
}
|
||||
}
|
||||
}
|
@ -226,4 +226,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -16,4 +16,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
Limiter,
|
||||
CaptureBuffer
|
||||
}
|
||||
}
|
||||
}
|
@ -8,4 +8,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
FinalMix,
|
||||
Sink
|
||||
}
|
||||
}
|
||||
}
|
@ -20,4 +20,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// </summary>
|
||||
Pause
|
||||
}
|
||||
}
|
||||
}
|
@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// </summary>
|
||||
Disabled
|
||||
}
|
||||
}
|
||||
}
|
@ -35,4 +35,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// </summary>
|
||||
Limit = NoDelay
|
||||
}
|
||||
}
|
||||
}
|
@ -20,4 +20,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// </summary>
|
||||
CircularBuffer
|
||||
}
|
||||
}
|
||||
}
|
@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -101,4 +101,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -79,4 +79,4 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// </summary>
|
||||
private ushort _padding;
|
||||
}
|
||||
}
|
||||
}
|
@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
return Memory<byte>.Empty;
|
||||
}
|
||||
|
||||
public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged
|
||||
public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
|
||||
{
|
||||
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
|
||||
|
||||
@ -53,9 +53,9 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
return SpanMemoryManager<T>.Cast(allocatedMemory);
|
||||
}
|
||||
|
||||
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged
|
||||
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
|
||||
{
|
||||
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -86,4 +86,4 @@ namespace Ryujinx.Audio.Renderer.Device
|
||||
return Name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -24,4 +24,4 @@ namespace Ryujinx.Audio.Renderer.Device
|
||||
Device = virtualDevice;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Device
|
||||
return virtualDeviceSession;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -199,4 +199,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
return decodedCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -268,4 +268,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -80,4 +80,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -72,4 +72,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -170,4 +170,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -74,4 +74,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -21,4 +21,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
context.ClearBuffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -153,4 +153,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
_buffersMemoryHandle.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -33,4 +33,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
GroupedBiquadFilter,
|
||||
CaptureBuffer
|
||||
}
|
||||
}
|
||||
}
|
@ -29,4 +29,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -105,4 +105,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
|
||||
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain,
|
||||
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
};
|
||||
|
||||
Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
|
||||
|
||||
|
||||
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
|
||||
|
||||
*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
|
||||
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain,
|
||||
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f ,
|
||||
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f ,
|
||||
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f ,
|
||||
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f ,
|
||||
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain);
|
||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
|
||||
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
|
||||
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
ProcessDelay(context, ref state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -90,4 +90,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -54,4 +54,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
context.ClearBuffer(OutputBufferIndices[5]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -60,4 +60,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -17,4 +17,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -143,4 +143,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -162,4 +162,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
ProcessMix(outputBuffer, inputBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -44,4 +44,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
ProcessReverb3d(context, ref state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -276,4 +276,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
ProcessReverb(context, ref state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -66,4 +66,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
ProcessVolume(outputBuffer, inputBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -463,4 +463,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||||
return _delayLine.Tap(sampleIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||||
return TapUnsafe(sampleIndex, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -73,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||||
return TapUnsafe(sampleIndex, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||||
return (uint)MathF.Round(sampleRate * delayTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
return ToInt(value + half, qBits);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
return MathF.Sin(DegreesToRadians(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
return (short)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -627,4 +627,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -9,4 +9,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
public short History0;
|
||||
public short History1;
|
||||
}
|
||||
}
|
||||
}
|
@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
public AuxiliaryBufferInfo CpuBufferInfo;
|
||||
public AuxiliaryBufferInfo DspBufferInfo;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
public float State2;
|
||||
public float State3;
|
||||
}
|
||||
}
|
||||
}
|
@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
UpdateParameter(ref parameter);
|
||||
}
|
||||
|
||||
public void UpdateParameter(ref LimiterParameter parameter) {}
|
||||
public void UpdateParameter(ref LimiterParameter parameter) { }
|
||||
}
|
||||
}
|
||||
}
|
@ -116,4 +116,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -201,4 +201,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user