Compare commits
62 Commits
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b34de74f81 | |||
5811d121df | |||
6eb85e846f | |||
c5bddfeab8 | |||
70ec5def9c | |||
7853faa334 | |||
b7fb474bfe | |||
2fa6413ed8 | |||
4523a73f75 | |||
f4c47f3c9a |
@ -58,7 +58,6 @@ namespace ARMeilleure.CodeGen.Linking
|
||||
/// <param name="a">First instance</param>
|
||||
/// <param name="b">Second instance</param>
|
||||
/// <returns><see langword="true"/> if not equal; otherwise <see langword="false"/></returns>
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||||
/// <inheritdoc/>
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||||
public static bool operator !=(Symbol a, Symbol b)
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||||
{
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return !(a == b);
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|
@ -1,6 +1,4 @@
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using ARMeilleure.Common;
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using ARMeilleure.IntermediateRepresentation;
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using System;
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namespace ARMeilleure.CodeGen.RegisterAllocators
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{
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||||
|
@ -4,6 +4,11 @@ namespace ARMeilleure.CodeGen.X86
|
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{
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partial class Assembler
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{
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public static bool SupportsVexPrefix(X86Instruction inst)
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{
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return _instTable[(int)inst].Flags.HasFlag(InstructionFlags.Vex);
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}
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private const int BadOp = 0;
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[Flags]
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@ -152,6 +157,7 @@ namespace ARMeilleure.CodeGen.X86
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Add(X86Instruction.Paddd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffe, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Paddq, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fd4, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Paddw, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000ffd, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Palignr, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a0f, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Pand, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdb, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Pandn, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fdf, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Pavgb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fe0, InstructionFlags.Vex | InstructionFlags.Prefix66));
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@ -234,6 +240,9 @@ namespace ARMeilleure.CodeGen.X86
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Add(X86Instruction.Rsqrtss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f52, InstructionFlags.Vex | InstructionFlags.PrefixF3));
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Add(X86Instruction.Sar, new InstructionInfo(0x070000d3, 0x070000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
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Add(X86Instruction.Setcc, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f90, InstructionFlags.Reg8Dest));
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Add(X86Instruction.Sha256Msg1, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cc, InstructionFlags.None));
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Add(X86Instruction.Sha256Msg2, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cd, InstructionFlags.None));
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Add(X86Instruction.Sha256Rnds2, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38cb, InstructionFlags.None));
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Add(X86Instruction.Shl, new InstructionInfo(0x040000d3, 0x040000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
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Add(X86Instruction.Shr, new InstructionInfo(0x050000d3, 0x050000c1, BadOp, BadOp, BadOp, InstructionFlags.None));
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Add(X86Instruction.Shufpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000fc6, InstructionFlags.Vex | InstructionFlags.Prefix66));
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|
@ -1,5 +1,4 @@
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using System;
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using System.Runtime.InteropServices;
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|
||||
namespace ARMeilleure.CodeGen.X86
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||||
{
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||||
|
@ -12,21 +12,28 @@ namespace ARMeilleure.CodeGen.X86
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return;
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||||
}
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||||
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||||
(_, _, int ecx, int edx) = X86Base.CpuId(0x00000001, 0x00000000);
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(int maxNum, _, _, _) = X86Base.CpuId(0x00000000, 0x00000000);
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|
||||
FeatureInfoEdx = (FeatureFlagsEdx)edx;
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||||
FeatureInfoEcx = (FeatureFlagsEcx)ecx;
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(_, _, int ecx1, int edx1) = X86Base.CpuId(0x00000001, 0x00000000);
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FeatureInfo1Edx = (FeatureFlags1Edx)edx1;
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||||
FeatureInfo1Ecx = (FeatureFlags1Ecx)ecx1;
|
||||
|
||||
if (maxNum >= 7)
|
||||
{
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||||
(_, int ebx7, _, _) = X86Base.CpuId(0x00000007, 0x00000000);
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FeatureInfo7Ebx = (FeatureFlags7Ebx)ebx7;
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}
|
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}
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||||
|
||||
[Flags]
|
||||
public enum FeatureFlagsEdx
|
||||
public enum FeatureFlags1Edx
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||||
{
|
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Sse = 1 << 25,
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Sse2 = 1 << 26
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum FeatureFlagsEcx
|
||||
public enum FeatureFlags1Ecx
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||||
{
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Sse3 = 1 << 0,
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Pclmulqdq = 1 << 1,
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||||
@ -40,21 +47,31 @@ namespace ARMeilleure.CodeGen.X86
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F16c = 1 << 29
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||||
}
|
||||
|
||||
public static FeatureFlagsEdx FeatureInfoEdx { get; }
|
||||
public static FeatureFlagsEcx FeatureInfoEcx { get; }
|
||||
[Flags]
|
||||
public enum FeatureFlags7Ebx
|
||||
{
|
||||
Avx2 = 1 << 5,
|
||||
Sha = 1 << 29
|
||||
}
|
||||
|
||||
public static bool SupportsSse => FeatureInfoEdx.HasFlag(FeatureFlagsEdx.Sse);
|
||||
public static bool SupportsSse2 => FeatureInfoEdx.HasFlag(FeatureFlagsEdx.Sse2);
|
||||
public static bool SupportsSse3 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse3);
|
||||
public static bool SupportsPclmulqdq => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Pclmulqdq);
|
||||
public static bool SupportsSsse3 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Ssse3);
|
||||
public static bool SupportsFma => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Fma);
|
||||
public static bool SupportsSse41 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse41);
|
||||
public static bool SupportsSse42 => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Sse42);
|
||||
public static bool SupportsPopcnt => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Popcnt);
|
||||
public static bool SupportsAesni => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Aes);
|
||||
public static bool SupportsAvx => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.Avx);
|
||||
public static bool SupportsF16c => FeatureInfoEcx.HasFlag(FeatureFlagsEcx.F16c);
|
||||
public static FeatureFlags1Edx FeatureInfo1Edx { get; }
|
||||
public static FeatureFlags1Ecx FeatureInfo1Ecx { get; }
|
||||
public static FeatureFlags7Ebx FeatureInfo7Ebx { get; } = 0;
|
||||
|
||||
public static bool SupportsSse => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse);
|
||||
public static bool SupportsSse2 => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse2);
|
||||
public static bool SupportsSse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse3);
|
||||
public static bool SupportsPclmulqdq => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Pclmulqdq);
|
||||
public static bool SupportsSsse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Ssse3);
|
||||
public static bool SupportsFma => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Fma);
|
||||
public static bool SupportsSse41 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse41);
|
||||
public static bool SupportsSse42 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse42);
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||||
public static bool SupportsPopcnt => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Popcnt);
|
||||
public static bool SupportsAesni => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Aes);
|
||||
public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx);
|
||||
public static bool SupportsAvx2 => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx2) && SupportsAvx;
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||||
public static bool SupportsF16c => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.F16c);
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||||
public static bool SupportsSha => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Sha);
|
||||
|
||||
public static bool ForceLegacySse { get; set; }
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||||
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||||
|
@ -82,6 +82,7 @@ namespace ARMeilleure.CodeGen.X86
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||||
Add(Intrinsic.X86Paddd, new IntrinsicInfo(X86Instruction.Paddd, IntrinsicType.Binary));
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||||
Add(Intrinsic.X86Paddq, new IntrinsicInfo(X86Instruction.Paddq, IntrinsicType.Binary));
|
||||
Add(Intrinsic.X86Paddw, new IntrinsicInfo(X86Instruction.Paddw, IntrinsicType.Binary));
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||||
Add(Intrinsic.X86Palignr, new IntrinsicInfo(X86Instruction.Palignr, IntrinsicType.TernaryImm));
|
||||
Add(Intrinsic.X86Pand, new IntrinsicInfo(X86Instruction.Pand, IntrinsicType.Binary));
|
||||
Add(Intrinsic.X86Pandn, new IntrinsicInfo(X86Instruction.Pandn, IntrinsicType.Binary));
|
||||
Add(Intrinsic.X86Pavgb, new IntrinsicInfo(X86Instruction.Pavgb, IntrinsicType.Binary));
|
||||
@ -151,6 +152,9 @@ namespace ARMeilleure.CodeGen.X86
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||||
Add(Intrinsic.X86Roundss, new IntrinsicInfo(X86Instruction.Roundss, IntrinsicType.BinaryImm));
|
||||
Add(Intrinsic.X86Rsqrtps, new IntrinsicInfo(X86Instruction.Rsqrtps, IntrinsicType.Unary));
|
||||
Add(Intrinsic.X86Rsqrtss, new IntrinsicInfo(X86Instruction.Rsqrtss, IntrinsicType.Unary));
|
||||
Add(Intrinsic.X86Sha256Msg1, new IntrinsicInfo(X86Instruction.Sha256Msg1, IntrinsicType.Binary));
|
||||
Add(Intrinsic.X86Sha256Msg2, new IntrinsicInfo(X86Instruction.Sha256Msg2, IntrinsicType.Binary));
|
||||
Add(Intrinsic.X86Sha256Rnds2, new IntrinsicInfo(X86Instruction.Sha256Rnds2, IntrinsicType.Ternary));
|
||||
Add(Intrinsic.X86Shufpd, new IntrinsicInfo(X86Instruction.Shufpd, IntrinsicType.TernaryImm));
|
||||
Add(Intrinsic.X86Shufps, new IntrinsicInfo(X86Instruction.Shufps, IntrinsicType.TernaryImm));
|
||||
Add(Intrinsic.X86Sqrtpd, new IntrinsicInfo(X86Instruction.Sqrtpd, IntrinsicType.Unary));
|
||||
|
@ -308,11 +308,13 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
case Instruction.Extended:
|
||||
{
|
||||
// BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported.
|
||||
if ((node.Intrinsic == Intrinsic.X86Blendvpd ||
|
||||
bool isBlend = node.Intrinsic == Intrinsic.X86Blendvpd ||
|
||||
node.Intrinsic == Intrinsic.X86Blendvps ||
|
||||
node.Intrinsic == Intrinsic.X86Pblendvb) &&
|
||||
!HardwareCapabilities.SupportsVexEncoding)
|
||||
node.Intrinsic == Intrinsic.X86Pblendvb;
|
||||
|
||||
// BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported.
|
||||
// SHA256RNDS2 always has an implied XMM0 as a last operand.
|
||||
if ((isBlend && !HardwareCapabilities.SupportsVexEncoding) || node.Intrinsic == Intrinsic.X86Sha256Rnds2)
|
||||
{
|
||||
Operand xmm0 = Xmm(X86Register.Xmm0, OperandType.V128);
|
||||
|
||||
@ -1297,11 +1299,15 @@ namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
if (IsIntrinsic(operation.Instruction))
|
||||
{
|
||||
IntrinsicInfo info = IntrinsicTable.GetInfo(operation.Intrinsic);
|
||||
|
||||
bool hasVex = HardwareCapabilities.SupportsVexEncoding && Assembler.SupportsVexPrefix(info.Inst);
|
||||
|
||||
bool isUnary = operation.SourcesCount < 2;
|
||||
|
||||
bool hasVecDest = operation.Destination != default && operation.Destination.Type == OperandType.V128;
|
||||
|
||||
return !HardwareCapabilities.SupportsVexEncoding && !isUnary && hasVecDest;
|
||||
return !hasVex && !isUnary && hasVecDest;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -98,6 +98,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Paddd,
|
||||
Paddq,
|
||||
Paddw,
|
||||
Palignr,
|
||||
Pand,
|
||||
Pandn,
|
||||
Pavgb,
|
||||
@ -180,6 +181,9 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Rsqrtss,
|
||||
Sar,
|
||||
Setcc,
|
||||
Sha256Msg1,
|
||||
Sha256Msg2,
|
||||
Sha256Rnds2,
|
||||
Shl,
|
||||
Shr,
|
||||
Shufpd,
|
||||
|
@ -206,7 +206,7 @@ namespace ARMeilleure.Common
|
||||
/// <typeparam name="T">Type of elements</typeparam>
|
||||
/// <param name="length">Number of elements</param>
|
||||
/// <param name="fill">Fill value</param>
|
||||
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword=""="false"/></param>
|
||||
/// <param name="leaf"><see langword="true"/> if leaf; otherwise <see langword="false"/></param>
|
||||
/// <returns>Allocated block</returns>
|
||||
private IntPtr Allocate<T>(int length, T fill, bool leaf) where T : unmanaged
|
||||
{
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace ARMeilleure.Common
|
||||
{
|
||||
|
@ -9,6 +9,9 @@ namespace ARMeilleure.Common
|
||||
class Counter<T> : IDisposable where T : unmanaged
|
||||
{
|
||||
private bool _disposed;
|
||||
/// <summary>
|
||||
/// Index in the <see cref="EntryTable{T}"/>
|
||||
/// </summary>
|
||||
private readonly int _index;
|
||||
private readonly EntryTable<T> _countTable;
|
||||
|
||||
@ -17,7 +20,6 @@ namespace ARMeilleure.Common
|
||||
/// <see cref="EntryTable{T}"/> instance and index.
|
||||
/// </summary>
|
||||
/// <param name="countTable"><see cref="EntryTable{T}"/> instance</param>
|
||||
/// <param name="index">Index in the <see cref="EntryTable{T}"/></param>
|
||||
/// <exception cref="ArgumentNullException"><paramref name="countTable"/> is <see langword="null"/></exception>
|
||||
/// <exception cref="ArgumentException"><typeparamref name="T"/> is unsupported</exception>
|
||||
public Counter(EntryTable<T> countTable)
|
||||
@ -68,7 +70,7 @@ namespace ARMeilleure.Common
|
||||
/// <summary>
|
||||
/// Releases all unmanaged and optionally managed resources used by the <see cref="Counter{T}"/> instance.
|
||||
/// </summary>
|
||||
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resouces</param>
|
||||
/// <param name="disposing"><see langword="true"/> to dispose managed resources also; otherwise just unmanaged resources</param>
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!_disposed)
|
||||
|
8
ARMeilleure/Decoders/IOpCode32MemRsImm.cs
Normal file
8
ARMeilleure/Decoders/IOpCode32MemRsImm.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
interface IOpCode32MemRsImm : IOpCode32Mem
|
||||
{
|
||||
int Rm { get; }
|
||||
ShiftType ShiftType { get; }
|
||||
}
|
||||
}
|
@ -1,3 +1,5 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCode32MemMult : OpCode32, IOpCode32MemMult
|
||||
@ -23,14 +25,7 @@ namespace ARMeilleure.Decoders
|
||||
|
||||
RegisterMask = opCode & 0xffff;
|
||||
|
||||
int regsSize = 0;
|
||||
|
||||
for (int index = 0; index < 16; index++)
|
||||
{
|
||||
regsSize += (RegisterMask >> index) & 1;
|
||||
}
|
||||
|
||||
regsSize *= 4;
|
||||
int regsSize = BitOperations.PopCount((uint)RegisterMask) * 4;
|
||||
|
||||
if (!u)
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCode32MemRsImm : OpCode32Mem
|
||||
class OpCode32MemRsImm : OpCode32Mem, IOpCode32MemRsImm
|
||||
{
|
||||
public int Rm { get; }
|
||||
public ShiftType ShiftType { get; }
|
||||
|
16
ARMeilleure/Decoders/OpCode32Mrs.cs
Normal file
16
ARMeilleure/Decoders/OpCode32Mrs.cs
Normal file
@ -0,0 +1,16 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCode32Mrs : OpCode32
|
||||
{
|
||||
public bool R { get; }
|
||||
public int Rd { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Mrs(inst, address, opCode);
|
||||
|
||||
public OpCode32Mrs(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
R = ((opCode >> 22) & 1) != 0;
|
||||
Rd = (opCode >> 12) & 0xf;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT16BImmCmp : OpCodeT16
|
||||
class OpCodeT16BImmCmp : OpCodeT16, IOpCode32BImm
|
||||
{
|
||||
public int Rn { get; }
|
||||
|
||||
public int Immediate { get; }
|
||||
public long Immediate { get; }
|
||||
|
||||
public static new OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT16BImmCmp(inst, address, opCode);
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection.Emit;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
|
@ -1,6 +1,4 @@
|
||||
using ARMeilleure.Instructions;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32BImm20 : OpCodeT32, IOpCode32BImm
|
||||
{
|
||||
|
31
ARMeilleure/Decoders/OpCodeT32MemImm8D.cs
Normal file
31
ARMeilleure/Decoders/OpCodeT32MemImm8D.cs
Normal file
@ -0,0 +1,31 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemImm8D : OpCodeT32, IOpCode32Mem
|
||||
{
|
||||
public int Rt { get; }
|
||||
public int Rt2 { get; }
|
||||
public int Rn { get; }
|
||||
public bool WBack { get; }
|
||||
public bool IsLoad { get; }
|
||||
public bool Index { get; }
|
||||
public bool Add { get; }
|
||||
public int Immediate { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemImm8D(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemImm8D(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rt2 = (opCode >> 8) & 0xf;
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
|
||||
Index = ((opCode >> 24) & 1) != 0;
|
||||
Add = ((opCode >> 23) & 1) != 0;
|
||||
WBack = ((opCode >> 21) & 1) != 0;
|
||||
|
||||
Immediate = opCode & 0xff;
|
||||
|
||||
IsLoad = ((opCode >> 20) & 1) != 0;
|
||||
}
|
||||
}
|
||||
}
|
24
ARMeilleure/Decoders/OpCodeT32MemLdEx.cs
Normal file
24
ARMeilleure/Decoders/OpCodeT32MemLdEx.cs
Normal file
@ -0,0 +1,24 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemLdEx : OpCodeT32, IOpCode32MemEx
|
||||
{
|
||||
public int Rd => 0;
|
||||
public int Rt { get; }
|
||||
public int Rn { get; }
|
||||
|
||||
public bool WBack => false;
|
||||
public bool IsLoad => true;
|
||||
public bool Index => false;
|
||||
public bool Add => false;
|
||||
|
||||
public int Immediate => 0;
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemLdEx(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemLdEx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
}
|
||||
}
|
||||
}
|
52
ARMeilleure/Decoders/OpCodeT32MemMult.cs
Normal file
52
ARMeilleure/Decoders/OpCodeT32MemMult.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System.Numerics;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemMult : OpCodeT32, IOpCode32MemMult
|
||||
{
|
||||
public int Rn { get; }
|
||||
|
||||
public int RegisterMask { get; }
|
||||
public int Offset { get; }
|
||||
public int PostOffset { get; }
|
||||
|
||||
public bool IsLoad { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemMult(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemMult(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
|
||||
bool isLoad = (opCode & (1 << 20)) != 0;
|
||||
bool w = (opCode & (1 << 21)) != 0;
|
||||
bool u = (opCode & (1 << 23)) != 0;
|
||||
bool p = (opCode & (1 << 24)) != 0;
|
||||
|
||||
RegisterMask = opCode & 0xffff;
|
||||
|
||||
int regsSize = BitOperations.PopCount((uint)RegisterMask) * 4;
|
||||
|
||||
if (!u)
|
||||
{
|
||||
Offset -= regsSize;
|
||||
}
|
||||
|
||||
if (u == p)
|
||||
{
|
||||
Offset += 4;
|
||||
}
|
||||
|
||||
if (w)
|
||||
{
|
||||
PostOffset = u ? regsSize : -regsSize;
|
||||
}
|
||||
else
|
||||
{
|
||||
PostOffset = 0;
|
||||
}
|
||||
|
||||
IsLoad = isLoad;
|
||||
}
|
||||
}
|
||||
}
|
30
ARMeilleure/Decoders/OpCodeT32MemRsImm.cs
Normal file
30
ARMeilleure/Decoders/OpCodeT32MemRsImm.cs
Normal file
@ -0,0 +1,30 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemRsImm : OpCodeT32, IOpCode32MemRsImm
|
||||
{
|
||||
public int Rt { get; }
|
||||
public int Rn { get; }
|
||||
public int Rm { get; }
|
||||
public ShiftType ShiftType => ShiftType.Lsl;
|
||||
|
||||
public bool WBack => false;
|
||||
public bool IsLoad { get; }
|
||||
public bool Index => true;
|
||||
public bool Add => true;
|
||||
|
||||
public int Immediate { get; }
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemRsImm(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemRsImm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rm = (opCode >> 0) & 0xf;
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
|
||||
IsLoad = (opCode & (1 << 20)) != 0;
|
||||
|
||||
Immediate = (opCode >> 4) & 3;
|
||||
}
|
||||
}
|
||||
}
|
25
ARMeilleure/Decoders/OpCodeT32MemStEx.cs
Normal file
25
ARMeilleure/Decoders/OpCodeT32MemStEx.cs
Normal file
@ -0,0 +1,25 @@
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
class OpCodeT32MemStEx : OpCodeT32, IOpCode32MemEx
|
||||
{
|
||||
public int Rd { get; }
|
||||
public int Rt { get; }
|
||||
public int Rn { get; }
|
||||
|
||||
public bool WBack => false;
|
||||
public bool IsLoad => false;
|
||||
public bool Index => false;
|
||||
public bool Add => false;
|
||||
|
||||
public int Immediate => 0;
|
||||
|
||||
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT32MemStEx(inst, address, opCode);
|
||||
|
||||
public OpCodeT32MemStEx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
|
||||
{
|
||||
Rd = (opCode >> 0) & 0xf;
|
||||
Rt = (opCode >> 12) & 0xf;
|
||||
Rn = (opCode >> 16) & 0xf;
|
||||
}
|
||||
}
|
||||
}
|
@ -704,6 +704,7 @@ namespace ARMeilleure.Decoders
|
||||
SetA32("<<<<00110100xxxxxxxxxxxxxxxxxxxx", InstName.Movt, InstEmit32.Movt, OpCode32AluImm16.Create);
|
||||
SetA32("<<<<1110xxx1xxxxxxxx111xxxx1xxxx", InstName.Mrc, InstEmit32.Mrc, OpCode32System.Create);
|
||||
SetA32("<<<<11000101xxxxxxxx111xxxxxxxxx", InstName.Mrrc, InstEmit32.Mrrc, OpCode32System.Create);
|
||||
SetA32("<<<<00010x001111xxxx000000000000", InstName.Mrs, InstEmit32.Mrs, OpCode32Mrs.Create);
|
||||
SetA32("<<<<00010x10xxxx111100000000xxxx", InstName.Msr, InstEmit32.Msr, OpCode32MsrReg.Create);
|
||||
SetA32("<<<<0000000xxxxx0000xxxx1001xxxx", InstName.Mul, InstEmit32.Mul, OpCode32AluMla.Create);
|
||||
SetA32("<<<<0011111x0000xxxxxxxxxxxxxxxx", InstName.Mvn, InstEmit32.Mvn, OpCode32AluImm.Create);
|
||||
@ -796,6 +797,10 @@ namespace ARMeilleure.Decoders
|
||||
SetA32("111100111x110000xxx0001100x0xxx0", InstName.Aese_V, InstEmit32.Aese_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001111x0xxx0", InstName.Aesimc_V, InstEmit32.Aesimc_V, OpCode32Simd.Create);
|
||||
SetA32("111100111x110000xxx0001110x0xxx0", InstName.Aesmc_V, InstEmit32.Aesmc_V, OpCode32Simd.Create);
|
||||
SetA32("111100110x00xxx0xxx01100x1x0xxx0", InstName.Sha256h_V, InstEmit32.Sha256h_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100110x01xxx0xxx01100x1x0xxx0", InstName.Sha256h2_V, InstEmit32.Sha256h2_V, OpCode32SimdReg.Create);
|
||||
SetA32("111100111x111010xxx0001111x0xxx0", InstName.Sha256su0_V, InstEmit32.Sha256su0_V, OpCode32Simd.Create);
|
||||
SetA32("111100110x10xxx0xxx01100x1x0xxx0", InstName.Sha256su1_V, InstEmit32.Sha256su1_V, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x0x<<xxxxxxxx0111xxx0xxxx", InstName.Vabd, InstEmit32.Vabd_I, OpCode32SimdReg.Create);
|
||||
SetA32("1111001x1x<<xxxxxxxx0111x0x0xxxx", InstName.Vabdl, InstEmit32.Vabdl_I, OpCode32SimdRegLong.Create);
|
||||
SetA32("<<<<11101x110000xxxx101x11x0xxxx", InstName.Vabs, InstEmit32.Vabs_S, OpCode32SimdS.Create);
|
||||
@ -1065,14 +1070,19 @@ namespace ARMeilleure.Decoders
|
||||
SetT32("11110x011011xxxx0xxx1111xxxxxxxx", InstName.Cmp, InstEmit32.Cmp, OpCodeT32AluImm.Create);
|
||||
SetT32("11101010100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluRsImm.Create);
|
||||
SetT32("11110x00100<xxxx0xxx<<<<xxxxxxxx", InstName.Eor, InstEmit32.Eor, OpCodeT32AluImm.Create);
|
||||
SetT32("111010001101xxxxxxxx111111101111", InstName.Ldaex, InstEmit32.Ldaex, OpCodeT32MemLdEx.Create);
|
||||
SetT32("1110100010x1xxxxxxxxxxxxxxxxxxxx", InstName.Ldm, InstEmit32.Ldm, OpCodeT32MemMult.Create);
|
||||
SetT32("1110100100x1xxxxxxxxxxxxxxxxxxxx", InstName.Ldm, InstEmit32.Ldm, OpCodeT32MemMult.Create);
|
||||
SetT32("111110000101xxxx<<<<10x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000101xxxx<<<<1100xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000101xxxx<<<<11x1xxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001101xxxxxxxxxxxxxxxxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemImm12.Create);
|
||||
SetT32("111110000101<<<<xxxx000000xxxxxx", InstName.Ldr, InstEmit32.Ldr, OpCodeT32MemRsImm.Create);
|
||||
SetT32("111110000001xxxx<<<<10x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000001xxxx<<<<1100xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000001xxxx<<<<11x1xxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001001xxxxxxxxxxxxxxxxxxxx", InstName.Ldrb, InstEmit32.Ldrb, OpCodeT32MemImm12.Create);
|
||||
SetT32("1110100>x1>1<<<<xxxxxxxxxxxxxxxx", InstName.Ldrd, InstEmit32.Ldrd, OpCodeT32MemImm8D.Create);
|
||||
SetT32("111110000011xxxx<<<<10x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000011xxxx<<<<1100xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110000011xxxx<<<<11x1xxxxxxxx", InstName.Ldrh, InstEmit32.Ldrh, OpCodeT32MemImm8.Create);
|
||||
@ -1097,10 +1107,15 @@ namespace ARMeilleure.Decoders
|
||||
SetT32("11110x01110xxxxx0xxxxxxxxxxxxxxx", InstName.Rsb, InstEmit32.Rsb, OpCodeT32AluImm.Create);
|
||||
SetT32("11101011011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluRsImm.Create);
|
||||
SetT32("11110x01011xxxxx0xxxxxxxxxxxxxxx", InstName.Sbc, InstEmit32.Sbc, OpCodeT32AluImm.Create);
|
||||
SetT32("111010001100xxxxxxxx11111110xxxx", InstName.Stlex, InstEmit32.Stlex, OpCodeT32MemStEx.Create);
|
||||
SetT32("1110100010x0xxxx0xxxxxxxxxxxxxxx", InstName.Stm, InstEmit32.Stm, OpCodeT32MemMult.Create);
|
||||
SetT32("1110100100x0xxxx0xxxxxxxxxxxxxxx", InstName.Stm, InstEmit32.Stm, OpCodeT32MemMult.Create);
|
||||
SetT32("111110000100xxxxxxxx1<<>xxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001100xxxxxxxxxxxxxxxxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemImm12.Create);
|
||||
SetT32("111110000100<<<<xxxx000000xxxxxx", InstName.Str, InstEmit32.Str, OpCodeT32MemRsImm.Create);
|
||||
SetT32("111110000000xxxxxxxx1<<>xxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001000xxxxxxxxxxxxxxxxxxxx", InstName.Strb, InstEmit32.Strb, OpCodeT32MemImm12.Create);
|
||||
SetT32("1110100>x1>0<<<<xxxxxxxxxxxxxxxx", InstName.Strd, InstEmit32.Strd, OpCodeT32MemImm8D.Create);
|
||||
SetT32("111110000010xxxxxxxx1<<>xxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm8.Create);
|
||||
SetT32("111110001010xxxxxxxxxxxxxxxxxxxx", InstName.Strh, InstEmit32.Strh, OpCodeT32MemImm12.Create);
|
||||
SetT32("11101011101<xxxx0xxx<<<<xxxxxxxx", InstName.Sub, InstEmit32.Sub, OpCodeT32AluRsImm.Create);
|
||||
|
@ -1,7 +1,5 @@
|
||||
using ARMeilleure.Decoders;
|
||||
using ARMeilleure.Translation;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitFlowHelper;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
|
@ -88,7 +88,7 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
OpCodeT16BImmCmp op = (OpCodeT16BImmCmp)context.CurrOp;
|
||||
|
||||
Operand value = GetIntOrZR(context, op.Rn);
|
||||
Operand value = GetIntA32(context, op.Rn);
|
||||
Operand lblTarget = context.GetLabel((ulong)op.Immediate);
|
||||
|
||||
if (onNotZero)
|
||||
|
@ -547,7 +547,7 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
switch (context.CurrOp)
|
||||
{
|
||||
case OpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
|
||||
case IOpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
|
||||
|
||||
case IOpCode32MemReg op: return GetIntA32(context, op.Rm);
|
||||
|
||||
@ -564,7 +564,7 @@ namespace ARMeilleure.Instructions
|
||||
return new InvalidOperationException($"Invalid OpCode type \"{opCode?.GetType().Name ?? "null"}\".");
|
||||
}
|
||||
|
||||
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, OpCode32MemRsImm op, bool setCarry)
|
||||
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, IOpCode32MemRsImm op, bool setCarry)
|
||||
{
|
||||
Operand m = GetIntA32(context, op.Rm);
|
||||
|
||||
|
@ -2,8 +2,6 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitFlowHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
|
@ -100,7 +100,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVec(op.Rn);
|
||||
Operand m = GetVec(op.Rm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, d, n, m, part2: false);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
@ -113,7 +113,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVec(op.Rn);
|
||||
Operand m = GetVec(op.Rm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, n, d, m, part2: true);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
@ -125,7 +125,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand d = GetVec(op.Rd);
|
||||
Operand n = GetVec(op.Rn);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), d, n);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su0(context, d, n);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
@ -138,7 +138,7 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetVec(op.Rn);
|
||||
Operand m = GetVec(op.Rm);
|
||||
|
||||
Operand res = context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), d, n, m);
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su1(context, d, n, m);
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
|
64
ARMeilleure/Instructions/InstEmitSimdHash32.cs
Normal file
64
ARMeilleure/Instructions/InstEmitSimdHash32.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using ARMeilleure.Decoders;
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static partial class InstEmit32
|
||||
{
|
||||
#region "Sha256"
|
||||
public static void Sha256h_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, d, n, m, part2: false);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Sha256h2_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256h(context, n, d, m, part2: true);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Sha256su0_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su0(context, d, m);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void Sha256su1_V(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
|
||||
|
||||
Operand d = GetVecA32(op.Qd);
|
||||
Operand n = GetVecA32(op.Qn);
|
||||
Operand m = GetVecA32(op.Qm);
|
||||
|
||||
Operand res = InstEmitSimdHashHelper.EmitSha256su1(context, d, n, m);
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
56
ARMeilleure/Instructions/InstEmitSimdHashHelper.cs
Normal file
56
ARMeilleure/Instructions/InstEmitSimdHashHelper.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
static class InstEmitSimdHashHelper
|
||||
{
|
||||
public static Operand EmitSha256h(ArmEmitterContext context, Operand x, Operand y, Operand w, bool part2)
|
||||
{
|
||||
if (Optimizations.UseSha)
|
||||
{
|
||||
Operand src1 = context.AddIntrinsic(Intrinsic.X86Shufps, y, x, Const(0xbb));
|
||||
Operand src2 = context.AddIntrinsic(Intrinsic.X86Shufps, y, x, Const(0x11));
|
||||
Operand w2 = context.AddIntrinsic(Intrinsic.X86Punpckhqdq, w, w);
|
||||
|
||||
Operand round2 = context.AddIntrinsic(Intrinsic.X86Sha256Rnds2, src1, src2, w);
|
||||
Operand round4 = context.AddIntrinsic(Intrinsic.X86Sha256Rnds2, src2, round2, w2);
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Shufps, round4, round2, Const(part2 ? 0x11 : 0xbb));
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
String method = part2 ? nameof(SoftFallback.HashUpper) : nameof(SoftFallback.HashLower);
|
||||
return context.Call(typeof(SoftFallback).GetMethod(method), x, y, w);
|
||||
}
|
||||
|
||||
public static Operand EmitSha256su0(ArmEmitterContext context, Operand x, Operand y)
|
||||
{
|
||||
if (Optimizations.UseSha)
|
||||
{
|
||||
return context.AddIntrinsic(Intrinsic.X86Sha256Msg1, x, y);
|
||||
}
|
||||
|
||||
return context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)), x, y);
|
||||
}
|
||||
|
||||
public static Operand EmitSha256su1(ArmEmitterContext context, Operand x, Operand y, Operand z)
|
||||
{
|
||||
if (Optimizations.UseSha && Optimizations.UseSsse3)
|
||||
{
|
||||
Operand extr = context.AddIntrinsic(Intrinsic.X86Palignr, z, y, Const(4));
|
||||
Operand tmp = context.AddIntrinsic(Intrinsic.X86Paddd, extr, x);
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Sha256Msg2, tmp, z);
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
return context.Call(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)), x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
@ -169,6 +169,31 @@ namespace ARMeilleure.Instructions
|
||||
SetIntA32(context, op.CRn, context.ConvertI64ToI32(context.ShiftRightUI(result, Const(32))));
|
||||
}
|
||||
|
||||
public static void Mrs(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Mrs op = (OpCode32Mrs)context.CurrOp;
|
||||
|
||||
if (op.R)
|
||||
{
|
||||
throw new NotImplementedException("SPSR");
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand vSh = context.ShiftLeft(GetFlag(PState.VFlag), Const((int)PState.VFlag));
|
||||
Operand cSh = context.ShiftLeft(GetFlag(PState.CFlag), Const((int)PState.CFlag));
|
||||
Operand zSh = context.ShiftLeft(GetFlag(PState.ZFlag), Const((int)PState.ZFlag));
|
||||
Operand nSh = context.ShiftLeft(GetFlag(PState.NFlag), Const((int)PState.NFlag));
|
||||
Operand qSh = context.ShiftLeft(GetFlag(PState.QFlag), Const((int)PState.QFlag));
|
||||
|
||||
Operand spsr = context.BitwiseOr(context.BitwiseOr(nSh, zSh), context.BitwiseOr(cSh, vSh));
|
||||
spsr = context.BitwiseOr(spsr, qSh);
|
||||
|
||||
// TODO: Remaining flags.
|
||||
|
||||
SetIntA32(context, op.Rd, spsr);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Msr(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32MsrReg op = (OpCode32MsrReg)context.CurrOp;
|
||||
|
@ -2,8 +2,6 @@ using ARMeilleure.Memory;
|
||||
using ARMeilleure.State;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
|
@ -1129,7 +1129,7 @@ namespace ARMeilleure.Instructions
|
||||
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: true);
|
||||
}
|
||||
|
||||
public static V128 HashUpper(V128 hash_efgh, V128 hash_abcd, V128 wk)
|
||||
public static V128 HashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk)
|
||||
{
|
||||
return Sha256Hash(hash_abcd, hash_efgh, wk, part1: false);
|
||||
}
|
||||
|
@ -71,6 +71,7 @@ namespace ARMeilleure.IntermediateRepresentation
|
||||
X86Paddd,
|
||||
X86Paddq,
|
||||
X86Paddw,
|
||||
X86Palignr,
|
||||
X86Pand,
|
||||
X86Pandn,
|
||||
X86Pavgb,
|
||||
@ -140,6 +141,9 @@ namespace ARMeilleure.IntermediateRepresentation
|
||||
X86Roundss,
|
||||
X86Rsqrtps,
|
||||
X86Rsqrtss,
|
||||
X86Sha256Msg1,
|
||||
X86Sha256Msg2,
|
||||
X86Sha256Rnds2,
|
||||
X86Shufpd,
|
||||
X86Shufps,
|
||||
X86Sqrtpd,
|
||||
|
@ -21,6 +21,7 @@ namespace ARMeilleure
|
||||
public static bool UseFmaIfAvailable { get; set; } = true;
|
||||
public static bool UseAesniIfAvailable { get; set; } = true;
|
||||
public static bool UsePclmulqdqIfAvailable { get; set; } = true;
|
||||
public static bool UseShaIfAvailable { get; set; } = true;
|
||||
|
||||
public static bool ForceLegacySse
|
||||
{
|
||||
@ -40,5 +41,6 @@ namespace ARMeilleure
|
||||
internal static bool UseFma => UseFmaIfAvailable && HardwareCapabilities.SupportsFma;
|
||||
internal static bool UseAesni => UseAesniIfAvailable && HardwareCapabilities.SupportsAesni;
|
||||
internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && HardwareCapabilities.SupportsPclmulqdq;
|
||||
internal static bool UseSha => UseShaIfAvailable && HardwareCapabilities.SupportsSha;
|
||||
}
|
||||
}
|
@ -197,12 +197,29 @@ namespace ARMeilleure.Signal
|
||||
// Only call tracking if in range.
|
||||
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
|
||||
|
||||
context.Copy(inRegionLocal, Const(1));
|
||||
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
|
||||
|
||||
// Call the tracking action, with the pointer's relative offset to the base address.
|
||||
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
|
||||
context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
|
||||
|
||||
context.Copy(inRegionLocal, Const(0));
|
||||
|
||||
Operand skipActionLabel = Label();
|
||||
|
||||
// Tracking action should be non-null to call it, otherwise assume false return.
|
||||
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
|
||||
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
|
||||
context.Copy(inRegionLocal, result);
|
||||
|
||||
context.MarkLabel(skipActionLabel);
|
||||
|
||||
// If the tracking action returns false or does not exist, it might be an invalid access due to a partial overlap on Windows.
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
context.BranchIfTrue(endLabel, inRegionLocal);
|
||||
|
||||
context.Copy(inRegionLocal, WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context));
|
||||
}
|
||||
|
||||
context.Branch(endLabel);
|
||||
|
||||
|
84
ARMeilleure/Signal/TestMethods.cs
Normal file
84
ARMeilleure/Signal/TestMethods.cs
Normal file
@ -0,0 +1,84 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Signal
|
||||
{
|
||||
public struct NativeWriteLoopState
|
||||
{
|
||||
public int Running;
|
||||
public int Error;
|
||||
}
|
||||
|
||||
public static class TestMethods
|
||||
{
|
||||
public delegate bool DebugPartialUnmap();
|
||||
public delegate int DebugThreadLocalMapGetOrReserve(int threadId, int initialState);
|
||||
public delegate void DebugNativeWriteLoop(IntPtr nativeWriteLoopPtr, IntPtr writePtr);
|
||||
|
||||
public static DebugPartialUnmap GenerateDebugPartialUnmap()
|
||||
{
|
||||
EmitterContext context = new EmitterContext();
|
||||
|
||||
var result = WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context);
|
||||
|
||||
context.Return(result);
|
||||
|
||||
// Compile and return the function.
|
||||
|
||||
ControlFlowGraph cfg = context.GetControlFlowGraph();
|
||||
|
||||
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
|
||||
|
||||
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugPartialUnmap>();
|
||||
}
|
||||
|
||||
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
|
||||
{
|
||||
EmitterContext context = new EmitterContext();
|
||||
|
||||
var result = WindowsPartialUnmapHandler.EmitThreadLocalMapIntGetOrReserve(context, structPtr, context.LoadArgument(OperandType.I32, 0), context.LoadArgument(OperandType.I32, 1));
|
||||
|
||||
context.Return(result);
|
||||
|
||||
// Compile and return the function.
|
||||
|
||||
ControlFlowGraph cfg = context.GetControlFlowGraph();
|
||||
|
||||
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
|
||||
|
||||
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugThreadLocalMapGetOrReserve>();
|
||||
}
|
||||
|
||||
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
|
||||
{
|
||||
EmitterContext context = new EmitterContext();
|
||||
|
||||
// Loop a write to the target address until "running" is false.
|
||||
|
||||
Operand structPtr = context.Copy(context.LoadArgument(OperandType.I64, 0));
|
||||
Operand writePtr = context.Copy(context.LoadArgument(OperandType.I64, 1));
|
||||
|
||||
Operand loopLabel = Label();
|
||||
context.MarkLabel(loopLabel);
|
||||
|
||||
context.Store(writePtr, Const(12345));
|
||||
|
||||
Operand running = context.Load(OperandType.I32, structPtr);
|
||||
|
||||
context.BranchIfTrue(loopLabel, running);
|
||||
|
||||
context.Return();
|
||||
|
||||
// Compile and return the function.
|
||||
|
||||
ControlFlowGraph cfg = context.GetControlFlowGraph();
|
||||
|
||||
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
|
||||
|
||||
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<DebugNativeWriteLoop>();
|
||||
}
|
||||
}
|
||||
}
|
186
ARMeilleure/Signal/WindowsPartialUnmapHandler.cs
Normal file
186
ARMeilleure/Signal/WindowsPartialUnmapHandler.cs
Normal file
@ -0,0 +1,186 @@
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using Ryujinx.Common.Memory.PartialUnmaps;
|
||||
using System;
|
||||
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Signal
|
||||
{
|
||||
/// <summary>
|
||||
/// Methods to handle signals caused by partial unmaps. See the structs for C# implementations of the methods.
|
||||
/// </summary>
|
||||
internal static class WindowsPartialUnmapHandler
|
||||
{
|
||||
public static Operand EmitRetryFromAccessViolation(EmitterContext context)
|
||||
{
|
||||
IntPtr partialRemapStatePtr = PartialUnmapState.GlobalState;
|
||||
IntPtr localCountsPtr = IntPtr.Add(partialRemapStatePtr, PartialUnmapState.LocalCountsOffset);
|
||||
|
||||
// Get the lock first.
|
||||
EmitNativeReaderLockAcquire(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
|
||||
|
||||
IntPtr getCurrentThreadId = WindowsSignalHandlerRegistration.GetCurrentThreadIdFunc();
|
||||
Operand threadId = context.Call(Const((ulong)getCurrentThreadId), OperandType.I32);
|
||||
Operand threadIndex = EmitThreadLocalMapIntGetOrReserve(context, localCountsPtr, threadId, Const(0));
|
||||
|
||||
Operand endLabel = Label();
|
||||
Operand retry = context.AllocateLocal(OperandType.I32);
|
||||
Operand threadIndexValidLabel = Label();
|
||||
|
||||
context.BranchIfFalse(threadIndexValidLabel, context.ICompareEqual(threadIndex, Const(-1)));
|
||||
|
||||
context.Copy(retry, Const(1)); // Always retry when thread local cannot be allocated.
|
||||
|
||||
context.Branch(endLabel);
|
||||
|
||||
context.MarkLabel(threadIndexValidLabel);
|
||||
|
||||
Operand threadLocalPartialUnmapsPtr = EmitThreadLocalMapIntGetValuePtr(context, localCountsPtr, threadIndex);
|
||||
Operand threadLocalPartialUnmaps = context.Load(OperandType.I32, threadLocalPartialUnmapsPtr);
|
||||
Operand partialUnmapsCount = context.Load(OperandType.I32, Const((ulong)IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapsCountOffset)));
|
||||
|
||||
context.Copy(retry, context.ICompareNotEqual(threadLocalPartialUnmaps, partialUnmapsCount));
|
||||
|
||||
Operand noRetryLabel = Label();
|
||||
|
||||
context.BranchIfFalse(noRetryLabel, retry);
|
||||
|
||||
// if (retry) {
|
||||
|
||||
context.Store(threadLocalPartialUnmapsPtr, partialUnmapsCount);
|
||||
|
||||
context.Branch(endLabel);
|
||||
|
||||
context.MarkLabel(noRetryLabel);
|
||||
|
||||
// }
|
||||
|
||||
context.MarkLabel(endLabel);
|
||||
|
||||
// Finally, release the lock and return the retry value.
|
||||
EmitNativeReaderLockRelease(context, IntPtr.Add(partialRemapStatePtr, PartialUnmapState.PartialUnmapLockOffset));
|
||||
|
||||
return retry;
|
||||
}
|
||||
|
||||
public static Operand EmitThreadLocalMapIntGetOrReserve(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand initialState)
|
||||
{
|
||||
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
|
||||
|
||||
Operand i = context.AllocateLocal(OperandType.I32);
|
||||
|
||||
context.Copy(i, Const(0));
|
||||
|
||||
// (Loop 1) Check all slots for a matching Thread ID (while also trying to allocate)
|
||||
|
||||
Operand endLabel = Label();
|
||||
|
||||
Operand loopLabel = Label();
|
||||
context.MarkLabel(loopLabel);
|
||||
|
||||
Operand offset = context.Multiply(i, Const(sizeof(int)));
|
||||
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
|
||||
|
||||
// Check that this slot has the thread ID.
|
||||
Operand existingId = context.CompareAndSwap(idPtr, threadId, threadId);
|
||||
|
||||
// If it was already the thread ID, then we just need to return i.
|
||||
context.BranchIfTrue(endLabel, context.ICompareEqual(existingId, threadId));
|
||||
|
||||
context.Copy(i, context.Add(i, Const(1)));
|
||||
|
||||
context.BranchIfTrue(loopLabel, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
|
||||
|
||||
// (Loop 2) Try take a slot that is 0 with our Thread ID.
|
||||
|
||||
context.Copy(i, Const(0)); // Reset i.
|
||||
|
||||
Operand loop2Label = Label();
|
||||
context.MarkLabel(loop2Label);
|
||||
|
||||
Operand offset2 = context.Multiply(i, Const(sizeof(int)));
|
||||
Operand idPtr2 = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset2));
|
||||
|
||||
// Try and swap in the thread id on top of 0.
|
||||
Operand existingId2 = context.CompareAndSwap(idPtr2, Const(0), threadId);
|
||||
|
||||
Operand idNot0Label = Label();
|
||||
|
||||
// If it was 0, then we need to initialize the struct entry and return i.
|
||||
context.BranchIfFalse(idNot0Label, context.ICompareEqual(existingId2, Const(0)));
|
||||
|
||||
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
|
||||
Operand structPtr = context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset2));
|
||||
context.Store(structPtr, initialState);
|
||||
|
||||
context.Branch(endLabel);
|
||||
|
||||
context.MarkLabel(idNot0Label);
|
||||
|
||||
context.Copy(i, context.Add(i, Const(1)));
|
||||
|
||||
context.BranchIfTrue(loop2Label, context.ICompareLess(i, Const(ThreadLocalMap<int>.MapSize)));
|
||||
|
||||
context.Copy(i, Const(-1)); // Could not place the thread in the list.
|
||||
|
||||
context.MarkLabel(endLabel);
|
||||
|
||||
return context.Copy(i);
|
||||
}
|
||||
|
||||
private static Operand EmitThreadLocalMapIntGetValuePtr(EmitterContext context, IntPtr threadLocalMapPtr, Operand index)
|
||||
{
|
||||
Operand offset = context.Multiply(index, Const(sizeof(int)));
|
||||
Operand structsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.StructsOffset));
|
||||
|
||||
return context.Add(structsPtr, context.SignExtend32(OperandType.I64, offset));
|
||||
}
|
||||
|
||||
private static void EmitThreadLocalMapIntRelease(EmitterContext context, IntPtr threadLocalMapPtr, Operand threadId, Operand index)
|
||||
{
|
||||
Operand offset = context.Multiply(index, Const(sizeof(int)));
|
||||
Operand idsPtr = Const((ulong)IntPtr.Add(threadLocalMapPtr, ThreadLocalMap<int>.ThreadIdsOffset));
|
||||
Operand idPtr = context.Add(idsPtr, context.SignExtend32(OperandType.I64, offset));
|
||||
|
||||
context.CompareAndSwap(idPtr, threadId, Const(0));
|
||||
}
|
||||
|
||||
private static void EmitAtomicAddI32(EmitterContext context, Operand ptr, Operand additive)
|
||||
{
|
||||
Operand loop = Label();
|
||||
context.MarkLabel(loop);
|
||||
|
||||
Operand initial = context.Load(OperandType.I32, ptr);
|
||||
Operand newValue = context.Add(initial, additive);
|
||||
|
||||
Operand replaced = context.CompareAndSwap(ptr, initial, newValue);
|
||||
|
||||
context.BranchIfFalse(loop, context.ICompareEqual(initial, replaced));
|
||||
}
|
||||
|
||||
private static void EmitNativeReaderLockAcquire(EmitterContext context, IntPtr nativeReaderLockPtr)
|
||||
{
|
||||
Operand writeLockPtr = Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.WriteLockOffset));
|
||||
|
||||
// Spin until we can acquire the write lock.
|
||||
Operand spinLabel = Label();
|
||||
context.MarkLabel(spinLabel);
|
||||
|
||||
// Old value must be 0 to continue (we gained the write lock)
|
||||
context.BranchIfTrue(spinLabel, context.CompareAndSwap(writeLockPtr, Const(0), Const(1)));
|
||||
|
||||
// Increment reader count.
|
||||
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(1));
|
||||
|
||||
// Release write lock.
|
||||
context.CompareAndSwap(writeLockPtr, Const(1), Const(0));
|
||||
}
|
||||
|
||||
private static void EmitNativeReaderLockRelease(EmitterContext context, IntPtr nativeReaderLockPtr)
|
||||
{
|
||||
// Decrement reader count.
|
||||
EmitAtomicAddI32(context, Const((ulong)IntPtr.Add(nativeReaderLockPtr, NativeReaderWriterLock.ReaderCountOffset)), Const(-1));
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace ARMeilleure.Signal
|
||||
{
|
||||
class WindowsSignalHandlerRegistration
|
||||
unsafe class WindowsSignalHandlerRegistration
|
||||
{
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern IntPtr AddVectoredExceptionHandler(uint first, IntPtr handler);
|
||||
@ -11,6 +11,14 @@ namespace ARMeilleure.Signal
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern ulong RemoveVectoredExceptionHandler(IntPtr handle);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true, CharSet = CharSet.Ansi)]
|
||||
static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string lpFileName);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
|
||||
private static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
|
||||
|
||||
private static IntPtr _getCurrentThreadIdPtr;
|
||||
|
||||
public static IntPtr RegisterExceptionHandler(IntPtr action)
|
||||
{
|
||||
return AddVectoredExceptionHandler(1, action);
|
||||
@ -20,5 +28,17 @@ namespace ARMeilleure.Signal
|
||||
{
|
||||
return RemoveVectoredExceptionHandler(handle) != 0;
|
||||
}
|
||||
|
||||
public static IntPtr GetCurrentThreadIdFunc()
|
||||
{
|
||||
if (_getCurrentThreadIdPtr == IntPtr.Zero)
|
||||
{
|
||||
IntPtr handle = LoadLibrary("kernel32.dll");
|
||||
|
||||
_getCurrentThreadIdPtr = GetProcAddress(handle, "GetCurrentThreadId");
|
||||
}
|
||||
|
||||
return _getCurrentThreadIdPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -344,7 +344,7 @@ namespace ARMeilleure.Translation
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the value from the dictionary after searching for it with <paramref name="key">.
|
||||
/// Removes the value from the dictionary after searching for it with <paramref name="key"/>.
|
||||
/// </summary>
|
||||
/// <param name="key">Key to search for</param>
|
||||
/// <returns>Number of deleted values</returns>
|
||||
|
@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 3439; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 3585; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
@ -946,9 +946,12 @@ namespace ARMeilleure.Translation.PTC
|
||||
return BitConverter.IsLittleEndian;
|
||||
}
|
||||
|
||||
private static ulong GetFeatureInfo()
|
||||
private static FeatureInfo GetFeatureInfo()
|
||||
{
|
||||
return (ulong)HardwareCapabilities.FeatureInfoEdx << 32 | (uint)HardwareCapabilities.FeatureInfoEcx;
|
||||
return new FeatureInfo(
|
||||
(uint)HardwareCapabilities.FeatureInfo1Ecx,
|
||||
(uint)HardwareCapabilities.FeatureInfo1Edx,
|
||||
(uint)HardwareCapabilities.FeatureInfo7Ebx);
|
||||
}
|
||||
|
||||
private static byte GetMemoryManagerMode()
|
||||
@ -968,7 +971,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
return osPlatform;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 50*/)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 54*/)]
|
||||
private struct OuterHeader
|
||||
{
|
||||
public ulong Magic;
|
||||
@ -976,7 +979,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
public uint CacheFileVersion;
|
||||
|
||||
public bool Endianness;
|
||||
public ulong FeatureInfo;
|
||||
public FeatureInfo FeatureInfo;
|
||||
public byte MemoryManagerMode;
|
||||
public uint OSPlatform;
|
||||
|
||||
@ -999,6 +1002,9 @@ namespace ARMeilleure.Translation.PTC
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 12*/)]
|
||||
private record struct FeatureInfo(uint FeatureInfo0, uint FeatureInfo1, uint FeatureInfo2);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 128*/)]
|
||||
private struct InnerHeader
|
||||
{
|
||||
|
@ -4,7 +4,6 @@ using Ryujinx.Memory;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
@ -4,7 +4,6 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
using static SDL2.SDL;
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
namespace SoundIOSharp
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public struct SoundIOSampleRateRange
|
||||
{
|
||||
|
@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
return Memory<byte>.Empty;
|
||||
}
|
||||
|
||||
public Memory<T> Allocate<T>(ulong count, int align) where T: unmanaged
|
||||
public Memory<T> Allocate<T>(ulong count, int align) where T : unmanaged
|
||||
{
|
||||
Memory<byte> allocatedMemory = Allocate((ulong)Unsafe.SizeOf<T>() * count, align);
|
||||
|
||||
@ -53,7 +53,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
return SpanMemoryManager<T>.Cast(allocatedMemory);
|
||||
}
|
||||
|
||||
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T: unmanaged
|
||||
public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
|
||||
{
|
||||
return BitUtils.AlignUp(currentSize, align) + (ulong)Unsafe.SizeOf<T>() * count;
|
||||
}
|
||||
|
@ -1,7 +1,6 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter.Sink;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -6,7 +6,6 @@ using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -1,5 +1,3 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class CopyMixBufferCommand : ICommand
|
||||
|
@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
|
||||
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain,
|
||||
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain,
|
||||
0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f ,
|
||||
delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f ,
|
||||
0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f ,
|
||||
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f ,
|
||||
0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain);
|
||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
|
||||
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
|
||||
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -2,7 +2,6 @@ using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -3,7 +3,6 @@ using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
|
||||
{
|
||||
voiceState.Pitch.ToSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
|
||||
voiceState.Pitch.AsSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
|
||||
tempBufferIndex += pitchMaxLength;
|
||||
}
|
||||
|
||||
@ -239,7 +239,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
ResamplerHelper.Resample(outputBuffer, tempBuffer, sampleRateRatio, ref fraction, sampleCountToProcess, info.SrcQuality, y != sourceSampleCountToProcess || info.Pitch != 1.0f);
|
||||
|
||||
tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.ToSpan());
|
||||
tempBuffer.Slice(sampleCountToDecode, pitchMaxLength).CopyTo(voiceState.Pitch.AsSpan());
|
||||
}
|
||||
|
||||
i += sampleCountToProcess;
|
||||
|
@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
UpdateParameter(ref parameter);
|
||||
}
|
||||
|
||||
public void UpdateParameter(ref LimiterParameter parameter) {}
|
||||
public void UpdateParameter(ref LimiterParameter parameter) { }
|
||||
}
|
||||
}
|
@ -24,8 +24,8 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
InputMax.ToSpan().Fill(0.0f);
|
||||
CompressionGainMin.ToSpan().Fill(1.0f);
|
||||
InputMax.AsSpan().Fill(0.0f);
|
||||
CompressionGainMin.AsSpan().Fill(1.0f);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,7 +7,6 @@ using Ryujinx.Audio.Renderer.Server.Performance;
|
||||
using Ryujinx.Audio.Renderer.Server.Sink;
|
||||
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using CpuAddress = System.UInt64;
|
||||
|
||||
|
@ -141,7 +141,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state).Slice(VoiceUpdateState.BiquadStateOffset, VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount);
|
||||
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
|
||||
|
||||
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.ToSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -337,8 +337,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
GenerateVoiceMix(channelResource.Mix.ToSpan(),
|
||||
channelResource.PreviousMix.ToSpan(),
|
||||
GenerateVoiceMix(channelResource.Mix.AsSpan(),
|
||||
channelResource.PreviousMix.AsSpan(),
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
@ -505,8 +505,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
BiquadFilterParameter parameter = new BiquadFilterParameter();
|
||||
|
||||
parameter.Enable = true;
|
||||
effect.Parameter.Denominator.ToSpan().CopyTo(parameter.Denominator.ToSpan());
|
||||
effect.Parameter.Numerator.ToSpan().CopyTo(parameter.Numerator.ToSpan());
|
||||
effect.Parameter.Denominator.AsSpan().CopyTo(parameter.Denominator.AsSpan());
|
||||
effect.Parameter.Numerator.AsSpan().CopyTo(parameter.Numerator.AsSpan());
|
||||
|
||||
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
||||
{
|
||||
@ -923,8 +923,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
if (useCustomDownMixingCommand)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
@ -932,8 +932,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
@ -945,7 +945,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.ToSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
|
@ -1,9 +1,5 @@
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Command;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
|
@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
|
||||
public bool IsTypeValid<T>(ref T parameter) where T: unmanaged, IEffectInParameter
|
||||
public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
return parameter.Type == TargetEffectType;
|
||||
}
|
||||
@ -140,14 +140,14 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// Initialize the given <paramref name="state"/> result state.
|
||||
/// </summary>
|
||||
/// <param name="state">The state to initalize</param>
|
||||
public virtual void InitializeResultState(ref EffectResultState state) {}
|
||||
public virtual void InitializeResultState(ref EffectResultState state) { }
|
||||
|
||||
/// <summary>
|
||||
/// Update the <paramref name="destState"/> result state with <paramref name="srcState"/>.
|
||||
/// </summary>
|
||||
/// <param name="destState">The destination result state</param>
|
||||
/// <param name="srcState">The source result state</param>
|
||||
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) {}
|
||||
public virtual void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState) { }
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state from a user version 1 parameter.
|
||||
@ -215,7 +215,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// </summary>
|
||||
/// <param name="outStatus">The given user output.</param>
|
||||
/// <param name="isAudioRendererActive">If set to true, the <see cref="AudioRenderSystem"/> is active.</param>
|
||||
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T: unmanaged, IEffectOutStatus
|
||||
public void StoreStatus<T>(ref T outStatus, bool isAudioRendererActive) where T : unmanaged, IEffectOutStatus
|
||||
{
|
||||
if (isAudioRendererActive)
|
||||
{
|
||||
|
@ -46,7 +46,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
|
@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using DspAddress = System.UInt64;
|
||||
using CpuAddress = System.UInt64;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
{
|
||||
|
@ -1,8 +1,7 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using DspAddress = System.UInt64;
|
||||
using CpuAddress = System.UInt64;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
{
|
||||
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
|
||||
/// <typeparam name="THeader">The header implementation of the performance frame.</typeparam>
|
||||
/// <typeparam name="TEntry">The entry implementation of the performance frame.</typeparam>
|
||||
/// <typeparam name="TEntryDetail">A detailed implementation of the performance frame.</typeparam>
|
||||
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader: unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail: unmanaged, IPerformanceDetailEntry
|
||||
public class PerformanceManagerGeneric<THeader, TEntry, TEntryDetail> : PerformanceManager where THeader : unmanaged, IPerformanceHeader where TEntry : unmanaged, IPerformanceEntry where TEntryDetail : unmanaged, IPerformanceDetailEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// The magic used for the <see cref="THeader"/>.
|
||||
|
@ -63,10 +63,10 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
|
||||
else
|
||||
{
|
||||
Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
|
||||
inputDeviceParameter.DownMixParameter.ToSpan().CopyTo(Parameter.DownMixParameter.ToSpan());
|
||||
inputDeviceParameter.DownMixParameter.AsSpan().CopyTo(Parameter.DownMixParameter.AsSpan());
|
||||
}
|
||||
|
||||
Parameter.DownMixParameter.ToSpan().CopyTo(DownMixCoefficients.AsSpan());
|
||||
Parameter.DownMixParameter.AsSpan().CopyTo(DownMixCoefficients.AsSpan());
|
||||
|
||||
errorInfo = new BehaviourParameter.ErrorInfo();
|
||||
outStatus = new SinkOutStatus();
|
||||
|
@ -172,7 +172,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestination *nextPtr = &next)
|
||||
fixed (SplitterDestination* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
public class StateUpdater
|
||||
{
|
||||
private readonly ReadOnlyMemory<byte> _inputOrigin;
|
||||
private ReadOnlyMemory <byte> _outputOrigin;
|
||||
private ReadOnlyMemory<byte> _outputOrigin;
|
||||
private ReadOnlyMemory<byte> _input;
|
||||
|
||||
private Memory<byte> _output;
|
||||
@ -119,7 +119,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
ref VoiceChannelResource resource = ref context.GetChannelResource(i);
|
||||
|
||||
resource.Id = parameter.Id;
|
||||
parameter.Mix.ToSpan().CopyTo(resource.Mix.ToSpan());
|
||||
parameter.Mix.AsSpan().CopyTo(resource.Mix.AsSpan());
|
||||
resource.IsUsed = parameter.IsUsed;
|
||||
}
|
||||
|
||||
@ -207,7 +207,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T: unmanaged, IEffectInParameter
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
effect.ForceUnmapBuffers(mapper);
|
||||
|
||||
@ -587,7 +587,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref BehaviourErrorInfoOutStatus outStatus = ref SpanIOHelper.GetWriteRef<BehaviourErrorInfoOutStatus>(ref _output)[0];
|
||||
|
||||
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.ToSpan(), out outStatus.ErrorInfosCount);
|
||||
_behaviourContext.CopyErrorInfo(outStatus.ErrorInfos.AsSpan(), out outStatus.ErrorInfosCount);
|
||||
|
||||
OutputHeader.BehaviourSize = (uint)Unsafe.SizeOf<BehaviourErrorInfoOutStatus>();
|
||||
OutputHeader.TotalSize += OutputHeader.BehaviourSize;
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
public void UpdateState()
|
||||
{
|
||||
Mix.ToSpan().CopyTo(PreviousMix.ToSpan());
|
||||
Mix.AsSpan().CopyTo(PreviousMix.AsSpan());
|
||||
}
|
||||
}
|
||||
}
|
@ -200,9 +200,9 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
SampleFormat = SampleFormat.Invalid;
|
||||
ChannelsCount = 0;
|
||||
Pitch = 0.0f;
|
||||
Volume= 0.0f;
|
||||
Volume = 0.0f;
|
||||
PreviousVolume = 0.0f;
|
||||
BiquadFilters.ToSpan().Fill(new BiquadFilterParameter());
|
||||
BiquadFilters.AsSpan().Fill(new BiquadFilterParameter());
|
||||
WaveBuffersCount = 0;
|
||||
WaveBuffersIndex = 0;
|
||||
MixId = Constants.UnusedMixId;
|
||||
@ -288,7 +288,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
ChannelsCount = parameter.ChannelCount;
|
||||
Pitch = parameter.Pitch;
|
||||
Volume = parameter.Volume;
|
||||
parameter.BiquadFilters.ToSpan().CopyTo(BiquadFilters.ToSpan());
|
||||
parameter.BiquadFilters.AsSpan().CopyTo(BiquadFilters.AsSpan());
|
||||
WaveBuffersCount = parameter.WaveBuffersCount;
|
||||
WaveBuffersIndex = parameter.WaveBuffersIndex;
|
||||
|
||||
@ -308,7 +308,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
SplitterId = Constants.UnusedSplitterId;
|
||||
}
|
||||
|
||||
parameter.ChannelResourceIds.ToSpan().CopyTo(ChannelResourceIds.ToSpan());
|
||||
parameter.ChannelResourceIds.AsSpan().CopyTo(ChannelResourceIds.AsSpan());
|
||||
|
||||
DecodingBehaviour behaviour = DecodingBehaviour.Default;
|
||||
|
||||
@ -638,7 +638,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
voiceUpdateState.Offset = 0;
|
||||
voiceUpdateState.PlayedSampleCount = 0;
|
||||
voiceUpdateState.Pitch.ToSpan().Fill(0);
|
||||
voiceUpdateState.Pitch.AsSpan().Fill(0);
|
||||
voiceUpdateState.Fraction = 0;
|
||||
voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext();
|
||||
}
|
||||
@ -650,7 +650,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
case Types.PlayState.Stopped:
|
||||
case Types.PlayState.Paused:
|
||||
foreach (ref WaveBuffer wavebuffer in WaveBuffers.ToSpan())
|
||||
foreach (ref WaveBuffer wavebuffer in WaveBuffers.AsSpan())
|
||||
{
|
||||
wavebuffer.BufferAddressInfo.GetReference(true);
|
||||
wavebuffer.ContextAddressInfo.GetReference(true);
|
||||
|
@ -1,7 +1,6 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
using DspAddress = System.UInt64;
|
||||
using CpuAddress = System.UInt64;
|
||||
using DspAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Utils
|
||||
{
|
||||
|
@ -55,7 +55,6 @@ namespace Ryujinx.Ava
|
||||
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
|
||||
{
|
||||
var result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||
(desktop.MainWindow as MainWindow).SettingsWindow,
|
||||
LocaleManager.Instance["DialogThemeRestartMessage"],
|
||||
LocaleManager.Instance["DialogThemeRestartSubMessage"],
|
||||
LocaleManager.Instance["InputDialogYes"],
|
||||
|
@ -1,5 +1,6 @@
|
||||
using ARMeilleure.Translation;
|
||||
using ARMeilleure.Translation.PTC;
|
||||
using Avalonia;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Threading;
|
||||
using LibHac.Tools.FsSystem;
|
||||
@ -11,8 +12,10 @@ using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Ava.Common;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Input;
|
||||
using Ryujinx.Ava.Ui.Backend.Vulkan;
|
||||
using Ryujinx.Ava.Ui.Controls;
|
||||
using Ryujinx.Ava.Ui.Models;
|
||||
using Ryujinx.Ava.Ui.Vulkan;
|
||||
using Ryujinx.Ava.Ui.Windows;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
@ -22,6 +25,7 @@ using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.GAL.Multithreading;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Vulkan;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
@ -53,6 +57,7 @@ namespace Ryujinx.Ava
|
||||
internal class AppHost
|
||||
{
|
||||
private const int CursorHideIdleTime = 8; // Hide Cursor seconds
|
||||
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
|
||||
|
||||
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
|
||||
|
||||
@ -330,6 +335,8 @@ namespace Ryujinx.Ava
|
||||
return;
|
||||
}
|
||||
|
||||
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface.Display.ChangeVSyncMode(true);
|
||||
|
||||
_isStopped = true;
|
||||
_isActive = false;
|
||||
}
|
||||
@ -365,6 +372,7 @@ namespace Ryujinx.Ava
|
||||
ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState;
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
|
||||
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
|
||||
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
|
||||
|
||||
_gpuCancellationTokenSource.Cancel();
|
||||
_gpuCancellationTokenSource.Dispose();
|
||||
@ -417,10 +425,12 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
if (userError == UserError.NoFirmware)
|
||||
{
|
||||
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"], firmwareVersion.VersionString);
|
||||
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"],
|
||||
firmwareVersion.VersionString);
|
||||
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(_parent,
|
||||
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message, LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message,
|
||||
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
|
||||
|
||||
if (result != UserResult.Yes)
|
||||
{
|
||||
@ -450,7 +460,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString);
|
||||
|
||||
await ContentDialogHelper.CreateInfoDialog(_parent,
|
||||
await ContentDialogHelper.CreateInfoDialog(
|
||||
string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString),
|
||||
message,
|
||||
LocaleManager.Instance["InputDialogOk"],
|
||||
@ -584,7 +594,24 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
VirtualFileSystem.ReloadKeySet();
|
||||
|
||||
IRenderer renderer = new Renderer();
|
||||
IRenderer renderer;
|
||||
|
||||
if (Program.UseVulkan)
|
||||
{
|
||||
var vulkan = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
|
||||
|
||||
renderer = new VulkanRenderer(vulkan.Instance.InternalHandle,
|
||||
vulkan.MainSurface.Device.InternalHandle,
|
||||
vulkan.PhysicalDevice.InternalHandle,
|
||||
vulkan.MainSurface.Device.Queue.InternalHandle,
|
||||
vulkan.PhysicalDevice.QueueFamilyIndex,
|
||||
vulkan.MainSurface.Device.Lock);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer = new OpenGLRenderer();
|
||||
}
|
||||
|
||||
IHardwareDeviceDriver deviceDriver = new DummyHardwareDeviceDriver();
|
||||
|
||||
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
|
||||
@ -752,8 +779,11 @@ namespace Ryujinx.Ava
|
||||
Width = (int)e.Width;
|
||||
Height = (int)e.Height;
|
||||
|
||||
if (!Program.UseVulkan)
|
||||
{
|
||||
SetRendererWindowSize(e);
|
||||
}
|
||||
}
|
||||
|
||||
private void MainLoop()
|
||||
{
|
||||
@ -792,10 +822,12 @@ namespace Ryujinx.Ava
|
||||
|
||||
_renderer.ScreenCaptured += Renderer_ScreenCaptured;
|
||||
|
||||
(_renderer as Renderer).InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext(Renderer.GameContext));
|
||||
(_renderer as OpenGLRenderer)?.InitializeBackgroundContext(SPBOpenGLContext.CreateBackgroundContext((Renderer as OpenGLRendererControl).GameContext));
|
||||
|
||||
Renderer.MakeCurrent();
|
||||
|
||||
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface?.Display?.ChangeVSyncMode(Device.EnableDeviceVsync);
|
||||
|
||||
Device.Gpu.Renderer.Initialize(_glLogLevel);
|
||||
|
||||
Width = (int)Renderer.Bounds.Width;
|
||||
@ -811,8 +843,6 @@ namespace Ryujinx.Ava
|
||||
|
||||
Renderer.Start();
|
||||
|
||||
Renderer.QueueRender();
|
||||
|
||||
while (_isActive)
|
||||
{
|
||||
if (Device.WaitFifo())
|
||||
@ -853,16 +883,25 @@ namespace Ryujinx.Ava
|
||||
dockedMode += $" ({scale}x)";
|
||||
}
|
||||
|
||||
string vendor = _renderer is Renderer renderer ? renderer.GpuVendor : "";
|
||||
|
||||
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
|
||||
Device.EnableDeviceVsync,
|
||||
Device.GetVolume(),
|
||||
Program.UseVulkan ? "Vulkan" : "OpenGL",
|
||||
dockedMode,
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
|
||||
LocaleManager.Instance["Game"] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
|
||||
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
|
||||
$"GPU: {vendor}"));
|
||||
$"GPU: {_renderer.GetHardwareInfo().GpuVendor}"));
|
||||
|
||||
if (Program.UseVulkan)
|
||||
{
|
||||
var platformInterface = AvaloniaLocator.Current.GetService<VulkanPlatformInterface>();
|
||||
if (platformInterface.MainSurface.Display.IsSurfaceChanged())
|
||||
{
|
||||
SetRendererWindowSize(new Size(Width, Height));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Renderer.Present(image);
|
||||
}
|
||||
@ -879,7 +918,7 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
|
||||
_dialogShown = true;
|
||||
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog(_parent);
|
||||
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
|
||||
|
||||
_dialogShown = false;
|
||||
}
|
||||
@ -945,6 +984,9 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
case KeyboardHotkeyState.ToggleVSync:
|
||||
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
|
||||
|
||||
AvaloniaLocator.Current.GetService<VulkanPlatformInterface>()?.MainSurface?.Display?.ChangeVSyncMode(Device.EnableDeviceVsync);
|
||||
|
||||
break;
|
||||
case KeyboardHotkeyState.Screenshot:
|
||||
ScreenshotRequested = true;
|
||||
@ -974,6 +1016,13 @@ namespace Ryujinx.Ava
|
||||
|
||||
_parent.ViewModel.Volume = Device.GetVolume();
|
||||
break;
|
||||
case KeyboardHotkeyState.ResScaleUp:
|
||||
GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1;
|
||||
break;
|
||||
case KeyboardHotkeyState.ResScaleDown:
|
||||
GraphicsConfig.ResScale =
|
||||
(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
|
||||
break;
|
||||
case KeyboardHotkeyState.None:
|
||||
(_keyboardInterface as AvaloniaKeyboard).Clear();
|
||||
break;
|
||||
@ -1031,6 +1080,14 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
state = KeyboardHotkeyState.ToggleMute;
|
||||
}
|
||||
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp))
|
||||
{
|
||||
state = KeyboardHotkeyState.ResScaleUp;
|
||||
}
|
||||
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown))
|
||||
{
|
||||
state = KeyboardHotkeyState.ResScaleDown;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - Können Fehler verursachen",
|
||||
"SettingsTabSystemHacksNote": " (Können Fehler verursachen)",
|
||||
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
|
||||
"SettingsTabGraphics": "Grafik",
|
||||
"SettingsTabGraphicsEnhancements": "Verbesserungen",
|
||||
"SettingsTabGraphicsAPI": "Grafik-API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Aktiviere den Shader Cache",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Anisotrope Filterung:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Favoriten",
|
||||
"OrderAscending": "Aufsteigend",
|
||||
"OrderDescending": "Absteigend",
|
||||
"SettingsTabGraphicsFeatures": "Erweiterungen",
|
||||
"SettingsTabGraphicsFeatures": "Erweiterungen & Verbesserungen",
|
||||
"ErrorWindowTitle": "Fehler-Fenster",
|
||||
"ToggleDiscordTooltip": "Aktiviert/Deaktiviert Discord Rich Presence",
|
||||
"AddGameDirBoxTooltip": "Gibt das Spielverzeichnis an, das der Liste hinzuzufügt wird",
|
||||
@ -556,5 +556,7 @@
|
||||
"SettingsSelectThemeFileDialogTitle" : "Wähle ein benutzerdefiniertes Thema",
|
||||
"SettingsXamlThemeFile" : "Xaml Thema-Datei",
|
||||
"SettingsTabGraphicsBackend" : "Grafik-Backend",
|
||||
"GraphicsBackendTooltip" : "Ändert das Grafik-Backend"
|
||||
"GraphicsBackendTooltip" : "Ändert das Grafik-Backend",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Auflösung erhöhen:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Auflösung vermindern:"
|
||||
}
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Μικροδιορθώσεις",
|
||||
"SettingsTabSystemHacksNote": " - Μπορεί να προκαλέσουν αστάθεια",
|
||||
"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
|
||||
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
|
||||
"SettingsTabGraphics": "Γραφικά",
|
||||
"SettingsTabGraphicsEnhancements": "Βελτιώσεις",
|
||||
"SettingsTabGraphicsAPI": "API Γραφικά",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Ενεργοποίηση Προσωρινής Μνήμης Shader",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Ανισότροπο Φιλτράρισμα:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Αυτόματο",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Αγαπημένα",
|
||||
"OrderAscending": "Αύξουσα",
|
||||
"OrderDescending": "Φθίνουσα",
|
||||
"SettingsTabGraphicsFeatures": "Χαρακτηριστικά",
|
||||
"SettingsTabGraphicsFeatures": "Χαρακτηριστικά & Βελτιώσεις",
|
||||
"ErrorWindowTitle": "Παράθυρο σφάλματος",
|
||||
"ToggleDiscordTooltip": "Ενεργοποιεί ή απενεργοποιεί την Εμπλουτισμένη Παρουσία σας στο Discord",
|
||||
"AddGameDirBoxTooltip": "Εισαγάγετε μία τοποθεσία παιχνιδιών για προσθήκη στη λίστα",
|
||||
|
@ -52,8 +52,8 @@
|
||||
"GameListContextMenuOpenModsDirectory": "Open Mods Directory",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "Opens the directory which contains Application's Mods",
|
||||
"GameListContextMenuCacheManagement": "Cache Management",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "Purge PPTC Cache",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "Deletes Application's PPTC cache",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "Queue PPTC Rebuild",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "Trigger PPTC to rebuild at boot time on the next game launch",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "Purge Shader Cache",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Deletes Application's shader cache",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectory": "Open PPTC Directory",
|
||||
@ -109,20 +109,20 @@
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "Traditional Chinese",
|
||||
"SettingsTabSystemSystemTimeZone": "System TimeZone:",
|
||||
"SettingsTabSystemSystemTime": "System Time:",
|
||||
"SettingsTabSystemEnableVsync": "Enable VSync",
|
||||
"SettingsTabSystemEnablePptc": "Enable PPTC (Profiled Persistent Translation Cache)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "Enable FS Integrity Checks",
|
||||
"SettingsTabSystemEnableVsync": "VSync",
|
||||
"SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "FS Integrity Checks",
|
||||
"SettingsTabSystemAudioBackend": "Audio Backend:",
|
||||
"SettingsTabSystemAudioBackendDummy": "Dummy",
|
||||
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - These many cause instabilities",
|
||||
"SettingsTabSystemExpandDramSize": "Expand DRAM size to 6GB",
|
||||
"SettingsTabSystemHacksNote": " (may cause instability)",
|
||||
"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
|
||||
"SettingsTabGraphics": "Graphics",
|
||||
"SettingsTabGraphicsEnhancements": "Enhancements",
|
||||
"SettingsTabGraphicsAPI": "Graphics API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Enable Shader Cache",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
@ -164,7 +164,7 @@
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "All",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Enable Debug Logs",
|
||||
"SettingsTabInput": "Input",
|
||||
"SettingsTabInputEnableDockedMode": "Enable Docked Mode",
|
||||
"SettingsTabInputEnableDockedMode": "Docked Mode",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Direct Keyboard Access",
|
||||
"SettingsButtonSave": "Save",
|
||||
"SettingsButtonClose": "Close",
|
||||
@ -256,8 +256,8 @@
|
||||
"UserProfilesSaveProfileName": "Save Profile Name",
|
||||
"UserProfilesChangeProfileImage": "Change Profile Image",
|
||||
"UserProfilesAvailableUserProfiles": "Available User Profiles:",
|
||||
"UserProfilesAddNewProfile": "Add New Profile",
|
||||
"UserProfilesDeleteSelectedProfile": "Delete Selected Profile",
|
||||
"UserProfilesAddNewProfile": "Create Profile",
|
||||
"UserProfilesDeleteSelectedProfile": "Delete Selected",
|
||||
"UserProfilesClose": "Close",
|
||||
"ProfileImageSelectionTitle": "Profile Image Selection",
|
||||
"ProfileImageSelectionHeader": "Choose a profile Image",
|
||||
@ -350,7 +350,7 @@
|
||||
"DialogProfileDeleteProfileTitle": "Deleting Profile",
|
||||
"DialogProfileDeleteProfileMessage": "This action is irreversible, are you sure you want to continue?",
|
||||
"DialogWarning": "Warning",
|
||||
"DialogPPTCDeletionMessage": "You are about to delete the PPTC cache for :\n\n{0}\n\nAre you sure you want to proceed?",
|
||||
"DialogPPTCDeletionMessage": "You are about to queue a PPTC rebuild on the next boot of:\n\n{0}\n\nAre you sure you want to proceed?",
|
||||
"DialogPPTCDeletionErrorMessage": "Error purging PPTC cache at {0}: {1}",
|
||||
"DialogShaderDeletionMessage": "You are about to delete the Shader cache for :\n\n{0}\n\nAre you sure you want to proceed?",
|
||||
"DialogShaderDeletionErrorMessage": "Error purging Shader cache at {0}: {1}",
|
||||
@ -416,54 +416,54 @@
|
||||
"CommonFavorite": "Favorite",
|
||||
"OrderAscending": "Ascending",
|
||||
"OrderDescending": "Descending",
|
||||
"SettingsTabGraphicsFeatures": "Features",
|
||||
"SettingsTabGraphicsFeatures": "Features & Enhancements",
|
||||
"ErrorWindowTitle": "Error Window",
|
||||
"ToggleDiscordTooltip": "Enables or disables Discord Rich Presence",
|
||||
"ToggleDiscordTooltip": "Choose whether or not to display Ryujinx on your \"currently playing\" Discord activity",
|
||||
"AddGameDirBoxTooltip": "Enter a game directory to add to the list",
|
||||
"AddGameDirTooltip": "Add a game directory to the list",
|
||||
"RemoveGameDirTooltip": "Remove selected game directory",
|
||||
"CustomThemeCheckTooltip": "Enable or disable custom themes in the GUI",
|
||||
"CustomThemeCheckTooltip": "Use a custom Avalonia theme for the GUI to change the appearance of the emulator menus",
|
||||
"CustomThemePathTooltip": "Path to custom GUI theme",
|
||||
"CustomThemeBrowseTooltip": "Browse for a custom GUI theme",
|
||||
"DockModeToggleTooltip": "Enable or disable Docked Mode",
|
||||
"DirectKeyboardTooltip": "Enable or disable \"direct keyboard access (HID) support\" (Provides games access to your keyboard as a text entry device)",
|
||||
"DirectMouseTooltip": "Enable or disable \"direct mouse access (HID) support\" (Provides games access to your mouse as a pointing device)",
|
||||
"DockModeToggleTooltip": "Docked mode makes the emulated system behave as a docked Nintendo Switch. This improves graphical fidelity in most games. Conversely, disabling this will make the emulated system behave as a handheld Nintendo Switch, reducing graphics quality.\n\nConfigure player 1 controls if planning to use docked mode; configure handheld controls if planning to use handheld mode.\n\nLeave ON if unsure.",
|
||||
"DirectKeyboardTooltip": "Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.",
|
||||
"DirectMouseTooltip": "Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.",
|
||||
"RegionTooltip": "Change System Region",
|
||||
"LanguageTooltip": "Change System Language",
|
||||
"TimezoneTooltip": "Change System TimeZone",
|
||||
"TimeTooltip": "Change System Time",
|
||||
"VSyncToggleTooltip": "Enables or disables Vertical Sync",
|
||||
"PptcToggleTooltip": "Enables or disables PPTC",
|
||||
"FsIntegrityToggleTooltip": "Enables integrity checks on Game content files",
|
||||
"AudioBackendTooltip": "Change Audio Backend",
|
||||
"MemoryManagerTooltip": "Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.",
|
||||
"VSyncToggleTooltip": "Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.\n\nCan be toggled in-game with a hotkey of your preference. We recommend doing this if you plan on disabling it.\n\nLeave ON if unsure.",
|
||||
"PptcToggleTooltip": "Saves translated JIT functions so that they do not need to be translated every time the game loads.\n\nReduces stuttering and significantly speeds up boot times after the first boot of a game.\n\nLeave ON if unsure.",
|
||||
"FsIntegrityToggleTooltip": "Checks for corrupt files when booting a game, and if corrupt files are detected, displays a hash error in the log.\n\nHas no impact on performance and is meant to help troubleshooting.\n\nLeave ON if unsure.",
|
||||
"AudioBackendTooltip": "Changes the backend used to render audio.\n\nSDL2 is the preferred one, while OpenAL and SoundIO are used as fallbacks. Dummy will have no sound.\n\nSet to SDL2 if unsure.",
|
||||
"MemoryManagerTooltip": "Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.\n\nSet to HOST UNCHECKED if unsure.",
|
||||
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
|
||||
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
|
||||
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
|
||||
"DRamTooltip": "Expands the amount of memory on the emulated system from 4GB to 6GB",
|
||||
"IgnoreMissingServicesTooltip": "Enable or disable ignoring missing services option",
|
||||
"GraphicsBackendThreadingTooltip": "Enable Graphics Backend Multithreading",
|
||||
"GalThreadingTooltip": "Executes graphics backend commands on a second thread. Allows runtime multithreading of shader compilation, reduces stuttering, and improves performance on drivers without multithreading support of their own. Slightly varying peak performance on drivers with multithreading. Ryujinx may need to be restarted to correctly disable driver built-in multithreading, or you may need to do it manually to get the best performance.",
|
||||
"ShaderCacheToggleTooltip": "Enables or disables Shader Cache",
|
||||
"DRamTooltip": "Increases the amount of memory on the emulated system from 4GB to 6GB.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
|
||||
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
|
||||
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
||||
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
||||
"ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.",
|
||||
"ResolutionScaleTooltip": "Resolution Scale applied to applicable render targets",
|
||||
"ResolutionScaleEntryTooltip": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.",
|
||||
"AnisotropyTooltip": "Level of Anisotropic Filtering (set to Auto to use the value requested by the game)",
|
||||
"AspectRatioTooltip": "Aspect Ratio applied to the renderer window.",
|
||||
"ShaderDumpPathTooltip": "Graphics Shaders Dump Path",
|
||||
"FileLogTooltip": "Enables or disables logging to a file on disk",
|
||||
"StubLogTooltip": "Enables printing stub log messages",
|
||||
"InfoLogTooltip": "Enables printing info log messages",
|
||||
"WarnLogTooltip": "Enables printing warning log messages",
|
||||
"ErrorLogTooltip": "Enables printing error log messages",
|
||||
"TraceLogTooltip": "Enables printing trace log messages",
|
||||
"GuestLogTooltip": "Enables printing guest log messages",
|
||||
"FileAccessLogTooltip": "Enables printing file access log messages",
|
||||
"FileLogTooltip": "Saves console logging to a log file on disk. Does not affect performance.",
|
||||
"StubLogTooltip": "Prints stub log messages in the console. Does not affect performance.",
|
||||
"InfoLogTooltip": "Prints info log messages in the console. Does not affect performance.",
|
||||
"WarnLogTooltip": "Prints warning log messages in the console. Does not affect performance.",
|
||||
"ErrorLogTooltip": "Prints error log messages in the console. Does not affect performance.",
|
||||
"TraceLogTooltip": "Prints trace log messages in the console. Does not affect performance.",
|
||||
"GuestLogTooltip": "Prints guest log messages in the console. Does not affect performance.",
|
||||
"FileAccessLogTooltip": "Prints file access log messages in the console.",
|
||||
"FSAccessLogModeTooltip": "Enables FS access log output to the console. Possible modes are 0-3",
|
||||
"DeveloperOptionTooltip": "Use with care",
|
||||
"OpenGlLogLevel": "Requires appropriate log levels enabled",
|
||||
"DebugLogTooltip": "Enables printing debug log messages",
|
||||
"LoadApplicationFileTooltip": "Open a file chooser to choose a Switch compatible file to load",
|
||||
"LoadApplicationFolderTooltip": "Open a file chooser to choose a Switch compatible, unpacked application to load",
|
||||
"DebugLogTooltip": "Prints debug log messages in the console.\n\nOnly use this if specifically instructed by a staff member, as it will make logs difficult to read and worsen emulator performance.",
|
||||
"LoadApplicationFileTooltip": "Open a file explorer to choose a Switch compatible file to load",
|
||||
"LoadApplicationFolderTooltip": "Open a file explorer to choose a Switch compatible, unpacked application to load",
|
||||
"OpenRyujinxFolderTooltip": "Open Ryujinx filesystem folder",
|
||||
"OpenRyujinxLogsTooltip": "Opens the folder where logs are written to",
|
||||
"ExitTooltip": "Exit Ryujinx",
|
||||
@ -478,8 +478,8 @@
|
||||
"AboutRyujinxContributorsButtonHeader": "See All Contributors",
|
||||
"SettingsTabSystemAudioVolume": "Volume: ",
|
||||
"AudioVolumeTooltip": "Change Audio Volume",
|
||||
"SettingsTabSystemEnableInternetAccess": "Enable Guest Internet Access",
|
||||
"EnableInternetAccessTooltip": "Enables guest Internet access. If enabled, the application will behave as if the emulated Switch console was connected to the Internet. Note that in some cases, applications may still access the Internet even with this option disabled",
|
||||
"SettingsTabSystemEnableInternetAccess": "Guest Internet Access/LAN Mode",
|
||||
"EnableInternetAccessTooltip": "Allows the emulated application to connect to the Internet.\n\nGames with a LAN mode can connect to each other when this is enabled and the systems are connected to the same access point. This includes real consoles as well.\n\nDoes NOT allow connecting to Nintendo servers. May cause crashing in certain games that try to connect to the Internet.\n\nLeave OFF if unsure.",
|
||||
"GameListContextMenuManageCheatToolTip": "Manage Cheats",
|
||||
"GameListContextMenuManageCheat": "Manage Cheats",
|
||||
"ControllerSettingsStickRange": "Range:",
|
||||
@ -494,10 +494,10 @@
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "Please update Ryujinx via FlatHub.",
|
||||
"UpdaterDisabledWarningTitle": "Updater Disabled!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "Open Atmosphere Mods Directory",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.",
|
||||
"ControllerSettingsRotate90": "Rotate 90° Clockwise",
|
||||
"IconSize": "Icon Size",
|
||||
"IconSizeTooltip": "Change the size of game icon",
|
||||
"IconSizeTooltip": "Change the size of game icons",
|
||||
"MenuBarOptionsShowConsole": "Show Console",
|
||||
"ShaderCachePurgeError": "Error purging shader cache at {0}: {1}",
|
||||
"UserErrorNoKeys": "Keys not found",
|
||||
@ -568,5 +568,25 @@
|
||||
"UpdateWindowTitle": "Manage Game Updates",
|
||||
"CheatWindowHeading": "Cheats Available for {0} [{1}]",
|
||||
"DlcWindowHeading": "DLC Available for {0} [{1}]",
|
||||
"GameUpdateWindowHeading": "DLC Available for {0} [{1}]"
|
||||
"UserProfilesEditProfile": "Edit Selected",
|
||||
"Cancel": "Cancel",
|
||||
"Save": "Save",
|
||||
"Discard": "Discard",
|
||||
"UserProfilesSetProfileImage": "Set Profile Image",
|
||||
"UserProfileEmptyNameError": "Name is required",
|
||||
"UserProfileNoImageError": "Profile image must be set",
|
||||
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
|
||||
"UserProfilesName": "Name:",
|
||||
"UserProfilesUserId" : "User Id:",
|
||||
"SettingsTabGraphicsBackend": "Graphics Backend",
|
||||
"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
|
||||
"SettingsEnableTextureRecompression": "Enable Texture Recompression",
|
||||
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GB VRAM.\n\nLeave OFF if unsure.",
|
||||
"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
|
||||
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
|
||||
"SettingsGpuBackendRestartMessage": "Graphics Backend or Gpu settings have been modified. This will require a restart to be applied",
|
||||
"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?"
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
{
|
||||
{
|
||||
"MenuBarFileOpenApplet": "Abrir applet",
|
||||
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Abre el editor de Mii en modo autónomo",
|
||||
"SettingsTabInputDirectMouseAccess": "Acceso directo al ratón",
|
||||
@ -109,20 +109,20 @@
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "Chino tradicional",
|
||||
"SettingsTabSystemSystemTimeZone": "Zona horaria del sistema:",
|
||||
"SettingsTabSystemSystemTime": "Hora del sistema:",
|
||||
"SettingsTabSystemEnableVsync": "Habilitar sincronización vertical",
|
||||
"SettingsTabSystemEnablePptc": "Habilitar PPTC (Profiled Persistent Translation Cache)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "Habilitar comprobaciones de integridad FS",
|
||||
"SettingsTabSystemEnableVsync": "Sincronización vertical",
|
||||
"SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "Comprobar integridad de los archivos",
|
||||
"SettingsTabSystemAudioBackend": "Motor de audio:",
|
||||
"SettingsTabSystemAudioBackendDummy": "Dummy",
|
||||
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - Pueden causar inestabilidad",
|
||||
"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
|
||||
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignorar falta de servicios",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
|
||||
"SettingsTabGraphics": "Gráficos",
|
||||
"SettingsTabGraphicsEnhancements": "Mejoras",
|
||||
"SettingsTabGraphicsAPI": "API de gráficos",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Habilitar caché de sombreadores",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotrópico:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
@ -152,6 +152,7 @@
|
||||
"SettingsTabLoggingEnableInfoLogs": "Habilitar registros de Info",
|
||||
"SettingsTabLoggingEnableWarningLogs": "Habilitar registros de Advertencia",
|
||||
"SettingsTabLoggingEnableErrorLogs": "Habilitar registros de Error",
|
||||
"SettingsTabLoggingEnableTraceLogs": "Habilitar registros de Rastro",
|
||||
"SettingsTabLoggingEnableGuestLogs": "Habilitar registros de Guest",
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar registros de Fs Access",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo de registros Fs Global Access:",
|
||||
@ -163,7 +164,7 @@
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Todo",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Habilitar registros de debug",
|
||||
"SettingsTabInput": "Entrada",
|
||||
"SettingsTabInputEnableDockedMode": "Habilitar modo acoplado (dock/TV)",
|
||||
"SettingsTabInputEnableDockedMode": "Modo dock/TV",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Acceso directo al teclado",
|
||||
"SettingsButtonSave": "Guardar",
|
||||
"SettingsButtonClose": "Cerrar",
|
||||
@ -312,8 +313,8 @@
|
||||
"DialogUpdaterConvertFailedMessage": "No se pudo convertir la versión actual de Ryujinx.",
|
||||
"DialogUpdaterCancelUpdateMessage": "¡Cancelando actualización!",
|
||||
"DialogUpdaterAlreadyOnLatestVersionMessage": "¡Ya tienes la versión más reciente de Ryujinx!",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "Ha ocurrido un error al intentar obtener información de versión desde AppVeyor.",
|
||||
"DialogUpdaterConvertFailedAppveyorMessage": "No se pudo convertir la versión de Ryujinx recibida de AppVeyor.",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "Ha ocurrido un error al intentar obtener información de versión desde GitHub Release. Esto puede ocurrir cuando una nueva versión está siendo compilada por GitHub Actions. Inténtalo de nuevo en unos minutos.",
|
||||
"DialogUpdaterConvertFailedGithubMessage": "No se pudo convertir la versión de Ryujinx recibida de GitHub Release.",
|
||||
"DialogUpdaterDownloadingMessage": "Descargando actualización...",
|
||||
"DialogUpdaterExtractionMessage": "Extrayendo actualización...",
|
||||
"DialogUpdaterRenamingMessage": "Renombrando actualización...",
|
||||
@ -415,51 +416,52 @@
|
||||
"CommonFavorite": "Favorito",
|
||||
"OrderAscending": "Ascendente",
|
||||
"OrderDescending": "Descendente",
|
||||
"SettingsTabGraphicsFeatures": "Funcionalidades",
|
||||
"SettingsTabGraphicsFeatures": "Funcionalidades & Mejoras",
|
||||
"ErrorWindowTitle": "Ventana de error",
|
||||
"ToggleDiscordTooltip": "Activa o desactiva la presencia enriquecida de Discord",
|
||||
"ToggleDiscordTooltip": "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando",
|
||||
"AddGameDirBoxTooltip": "Elige un directorio de juegos para mostrar en la ventana principal",
|
||||
"AddGameDirTooltip": "Agrega un directorio de juegos a la lista",
|
||||
"RemoveGameDirTooltip": "Quita el directorio seleccionado de la lista",
|
||||
"CustomThemeCheckTooltip": "Activa o desactiva los temas personalizados para la interfaz",
|
||||
"CustomThemePathTooltip": "Carpeta que contiene los temas personalizados para la interfaz",
|
||||
"CustomThemeBrowseTooltip": "Busca un tema personalizado para la interfaz",
|
||||
"DockModeToggleTooltip": "Activa o desactiva el modo TV de la Nintendo Switch",
|
||||
"DockModeToggleTooltip": "El modo dock o modo TV hace que la consola emulada se comporte como una Nintendo Switch en su dock. Esto mejora la calidad gráfica en la mayoría de los juegos. Del mismo modo, si lo desactivas, el sistema emulado se comportará como una Nintendo Switch en modo portátil, reduciendo la cálidad de los gráficos.\n\nConfigura los controles de \"Jugador\" 1 si planeas jugar en modo dock/TV; configura los controles de \"Portátil\" si planeas jugar en modo portátil.\n\nActívalo si no sabes qué hacer.",
|
||||
"DirectKeyboardTooltip": "Activa o desactiva \"soporte para acceso directo al teclado (HID)\" (Permite a los juegos utilizar tu teclado como entrada de texto)",
|
||||
"DirectMouseTooltip": "Activa o desactiva \"soporte para acceso directo al ratón (HID)\" (Permite a los juegos utilizar tu ratón como cursor)",
|
||||
"RegionTooltip": "Cambia la región del sistema",
|
||||
"LanguageTooltip": "Cambia el idioma del sistema",
|
||||
"TimezoneTooltip": "Cambia la zona horaria del sistema",
|
||||
"TimeTooltip": "Cambia la hora del sistema",
|
||||
"VSyncToggleTooltip": "Activa o desactiva la sincronización vertical",
|
||||
"PptcToggleTooltip": "Activa o desactiva la caché de PPTC",
|
||||
"FsIntegrityToggleTooltip": "Activa comprobaciones de integridad de los archivos de un juego",
|
||||
"AudioBackendTooltip": "Cambia el motor de audio",
|
||||
"MemoryManagerTooltip": "Cambia la forma de mapear y acceder a la memoria del guest. Afecta en gran medida al rendimiento de la CPU emulada.",
|
||||
"VSyncToggleTooltip": "Sincronización vertical del sistema emulado. A efectos prácticos es un límite de fotogramas para la mayoría de juegos; deshabilitarlo puede hacer que los juegos se aceleren o que las pantallas de carga tarden más o se atasquen.\n\nPuedes activar y desactivar esto mientras el emulador está funcionando con un atajo de teclado a tu elección. Recomendamos hacer esto en vez de deshabilitarlo.\n\nActívalo si no sabes qué hacer.",
|
||||
"PptcToggleTooltip": "Guarda funciones de JIT traducidas para que no sea necesario traducirlas cada vez que el juego carga.\n\nReduce los tirones y acelera significativamente el tiempo de inicio de los juegos después de haberlos ejecutado al menos una vez.\n\nActívalo si no sabes qué hacer.",
|
||||
"FsIntegrityToggleTooltip": "Comprueba si hay archivos corruptos en los juegos que ejecutes al abrirlos, y si detecta archivos corruptos, muestra un error de Hash en los registros.\n\nEsto no tiene impacto alguno en el rendimiento y está pensado para ayudar a resolver problemas.\n\nActívalo si no sabes qué hacer.",
|
||||
"AudioBackendTooltip": "Cambia el motor usado para renderizar audio.\n\nSDL2 es el preferido, mientras que OpenAL y SoundIO se usan si hay problemas con este. Dummy no produce audio.\n\nSelecciona SDL2 si no sabes qué hacer.",
|
||||
"MemoryManagerTooltip": "Cambia la forma de mapear y acceder a la memoria del guest. Afecta en gran medida al rendimiento de la CPU emulada.\n\nSelecciona \"Host sin verificación\" si no sabes qué hacer.",
|
||||
"MemoryManagerSoftwareTooltip": "Usa una tabla de paginación de software para traducir direcciones. Ofrece la precisión más exacta pero el rendimiento más lento.",
|
||||
"MemoryManagerHostTooltip": "Mapea la memoria directamente en la dirección de espacio del host. Compilación y ejecución JIT mucho más rápida.",
|
||||
"MemoryManagerUnsafeTooltip": "Mapea la memoria directamente, pero no enmascara la dirección dentro del espacio de dirección del guest antes del acceso. El modo más rápido, pero a costa de seguridad. La aplicación guest puede acceder a la memoria desde cualquier parte en Ryujinx, así que ejecuta solo programas en los que confíes cuando uses este modo.",
|
||||
"DRamTooltip": "Expande la memoria DRAM del sistema emulado de 4GB a 6GB. Utilizar solo con mods 4K.",
|
||||
"IgnoreMissingServicesTooltip": "Activa o desactiva un hack para ignorar servicios no implementados",
|
||||
"GraphicsBackendThreadingTooltip": "Activa el multihilado del motor gráfico",
|
||||
"GalThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Permite multihilar la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos sin necesidad de que utilicen su propio multihilado. Rendimiento máximo ligeramente variable en controladores gráficos que soporten multihilado. Ryujinx puede necesitar reiniciarse para desactivar correctamente el multihilado de tu controlador de gráficos, o puede que tengas que desactivarlo manualmente para lograr el mejor rendimiento posible.",
|
||||
"ShaderCacheToggleTooltip": "Activa o desactiva la caché de sombreadores",
|
||||
"DRamTooltip": "Expande la memoria DRAM del sistema emulado de 4GB a 6GB.\n\nUtilizar solo con packs de texturas HD o mods de resolución 4K. NO mejora el rendimiento.\n\nDesactívalo si no sabes qué hacer.",
|
||||
"IgnoreMissingServicesTooltip": "Hack para ignorar servicios no implementados del Horizon OS. Esto puede ayudar a sobrepasar crasheos cuando inicies ciertos juegos.\n\nDesactívalo si no sabes qué hacer.",
|
||||
"GraphicsBackendThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
||||
"GalThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
||||
"ShaderCacheToggleTooltip": "Guarda una caché de sombreadores en disco, la cual reduce los tirones a medida que vas jugando.\n\nActívalo si no sabes qué hacer.",
|
||||
"ResolutionScaleTooltip": "Escala de resolución aplicada a objetivos aplicables en el renderizado",
|
||||
"ResolutionScaleEntryTooltip": "Escalado de resolución de coma flotante, como por ejemplo 1,5. Los valores no íntegros pueden causar errores gráficos o crashes.",
|
||||
"AnisotropyTooltip": "Nivel de filtrado anisotrópico (selecciona Auto para utilizar el valor solicitado por el juego)",
|
||||
"AspectRatioTooltip": "Relación de aspecto aplicada a la ventana de renderizado.",
|
||||
"ShaderDumpPathTooltip": "Directorio en el cual se volcarán los sombreadores de los gráficos",
|
||||
"FileLogTooltip": "Activa o desactiva el guardado de registros en archivos en disco",
|
||||
"StubLogTooltip": "Activa mensajes de Stub en la consola",
|
||||
"InfoLogTooltip": "Activa mensajes de Info en la consola",
|
||||
"WarnLogTooltip": "Activa mensajes de Advertencia en la consola",
|
||||
"ErrorLogTooltip": "Activa mensajes de Error en la consola",
|
||||
"GuestLogTooltip": "Activa mensajes de Guest en la consola",
|
||||
"FileLogTooltip": "Guarda los registros de la consola en archivos en disco. No afectan al rendimiento.",
|
||||
"StubLogTooltip": "Escribe mensajes de Stub en la consola. No afectan al rendimiento.",
|
||||
"InfoLogTooltip": "Escribe mensajes de Info en la consola. No afectan al rendimiento.",
|
||||
"WarnLogTooltip": "Escribe mensajes de Advertencia en la consola. No afectan al rendimiento.",
|
||||
"ErrorLogTooltip": "Escribe mensajes de Error en la consola. No afectan al rendimiento.",
|
||||
"TraceLogTooltip": "Escribe mensajes de Rastro en la consola. No afectan al rendimiento.",
|
||||
"GuestLogTooltip": "Escribe mensajes de Guest en la consola. No afectan al rendimiento.",
|
||||
"FileAccessLogTooltip": "Activa mensajes de acceso a archivo en la consola",
|
||||
"FSAccessLogModeTooltip": "Activa registros FS Access en la consola. Los modos posibles son entre 0 y 3",
|
||||
"DeveloperOptionTooltip": "Usar con cuidado",
|
||||
"OpenGlLogLevel": "Requiere activar los niveles de registro apropiados",
|
||||
"DebugLogTooltip": "Activa mensajes de debug en la consola",
|
||||
"DebugLogTooltip": "Escribe mensajes de debug en la consola\n\nActiva esto solo si un miembro del equipo te lo pide expresamente, pues hará que el registro sea difícil de leer y empeorará el rendimiento del emulador.",
|
||||
"LoadApplicationFileTooltip": "Abre el explorador de archivos para elegir un archivo compatible con Switch para cargar",
|
||||
"LoadApplicationFolderTooltip": "Abre el explorador de archivos para elegir un archivo desempaquetado y compatible con Switch para cargar",
|
||||
"OpenRyujinxFolderTooltip": "Abre la carpeta de sistema de Ryujinx",
|
||||
@ -473,22 +475,100 @@
|
||||
"GridSize": "Tamaño de cuadrícula",
|
||||
"GridSizeTooltip": "Cambia el tamaño de los objetos en la cuadrícula",
|
||||
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "Portugués brasileño",
|
||||
"AboutRyujinxContributorsButtonHeader" : "Ver todos los contribuidores",
|
||||
"AboutRyujinxContributorsButtonHeader": "Ver todos los contribuidores",
|
||||
"SettingsTabSystemAudioVolume": "Volumen: ",
|
||||
"AudioVolumeTooltip": "Ajusta el nivel de volumen",
|
||||
"SettingsTabSystemEnableInternetAccess": "Habilitar acceso a Internet del guest",
|
||||
"EnableInternetAccessTooltip": "Activa el acceso a Internet del guest. Cuando esté activo, la aplicación actuará como si la Nintendo Switch emulada estuviese conectada a Internet. Ten en cuenta que algunas aplicaciones pueden intentar acceder a Internet incluso con esta opción desactivada.",
|
||||
"GameListContextMenuManageCheatToolTip" : "Activa o desactiva los cheats",
|
||||
"GameListContextMenuManageCheat" : "Administrar cheats",
|
||||
"ControllerSettingsStickRange" : "Alcance:",
|
||||
"DialogStopEmulationTitle" : "Ryujinx - Detener emulación",
|
||||
"SettingsTabSystemEnableInternetAccess": "Conectar guest a Internet/Modo LAN",
|
||||
"EnableInternetAccessTooltip": "Permite a la aplicación emulada conectarse a Internet.\n\nLos juegos que tengan modo LAN podrán conectarse entre sí habilitando esta opción y estando conectados al mismo módem. Asimismo, esto permite conexiones con consolas reales.\n\nNO permite conectar con los servidores de Nintendo Online. Puede causar que ciertos juegos crasheen al intentar conectarse a sus servidores.\n\nDesactívalo si no estás seguro.",
|
||||
"GameListContextMenuManageCheatToolTip": "Activa o desactiva los cheats",
|
||||
"GameListContextMenuManageCheat": "Administrar cheats",
|
||||
"ControllerSettingsStickRange": "Alcance:",
|
||||
"DialogStopEmulationTitle": "Ryujinx - Detener emulación",
|
||||
"DialogStopEmulationMessage": "¿Seguro que quieres detener la emulación actual?",
|
||||
"SettingsTabCpu": "CPU",
|
||||
"SettingsTabAudio": "Audio",
|
||||
"SettingsTabNetwork": "Red",
|
||||
"SettingsTabNetworkConnection" : "Conexión de red",
|
||||
"SettingsTabCpuCache" : "Caché de CPU",
|
||||
"SettingsTabCpuMemory" : "Memoria de CPU",
|
||||
"ControllerMotionTitle": "Motion Control Settings",
|
||||
"ControllerRumbleTitle": "Rumble Settings"
|
||||
"SettingsTabNetworkConnection": "Conexión de red",
|
||||
"SettingsTabCpuCache": "Caché de CPU",
|
||||
"SettingsTabCpuMemory": "Memoria de CPU",
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "Por favor, actualiza Ryujinx a través de FlatHub.",
|
||||
"UpdaterDisabledWarningTitle": "¡Actualizador deshabilitado!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "Abrir carpeta de mods Atmosphere",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "Abre la carpeta alternativa de mods en la que puedes insertar mods de Atmosphere. Útil para mods que vengan organizados para uso en consola.",
|
||||
"ControllerSettingsRotate90": "Rotar 90° en el sentido de las agujas del reloj",
|
||||
"IconSize": "Tamaño de iconos",
|
||||
"IconSizeTooltip": "Cambia el tamaño de los iconos de juegos",
|
||||
"MenuBarOptionsShowConsole": "Mostrar consola",
|
||||
"ShaderCachePurgeError": "Error al eliminar la caché en {0}: {1}",
|
||||
"UserErrorNoKeys": "No se encontraron keys",
|
||||
"UserErrorNoFirmware": "No se encontró firmware",
|
||||
"UserErrorFirmwareParsingFailed": "Error al analizar el firmware",
|
||||
"UserErrorApplicationNotFound": "No se encontró la aplicación",
|
||||
"UserErrorUnknown": "Error desconocido",
|
||||
"UserErrorUndefined": "Error indefinido",
|
||||
"UserErrorNoKeysDescription": "Ryujinx no pudo encontrar tus 'prod.keys'.",
|
||||
"UserErrorNoFirmwareDescription": "Ryujinx no pudo encontrar un firmware instalado.",
|
||||
"UserErrorFirmwareParsingFailedDescription": "Ryujinx no pudo analizar el firmware. Normalmente esto ocurre debido a keys desfasadas.",
|
||||
"UserErrorApplicationNotFoundDescription": "Ryujinx no pudo encontrar una aplicación válida en ese camino.",
|
||||
"UserErrorUnknownDescription": "¡Ocurrió un error desconocido!",
|
||||
"UserErrorUndefinedDescription": "¡Ocurrió un error indefinido! Esto no debería pasar, por favor, ¡contacta con un desarrollador!",
|
||||
"OpenSetupGuideMessage": "Abrir la guía de instalación",
|
||||
"NoUpdate": "No actualizado",
|
||||
"TitleUpdateVersionLabel": "Versión {0} - {1}",
|
||||
"RyujinxInfo": "Ryujinx - Info",
|
||||
"RyujinxConfirm": "Ryujinx - Confirmación",
|
||||
"FileDialogAllTypes": "Todos los tipos",
|
||||
"Never": "Nunca",
|
||||
"SwkbdMinCharacters": "Debe tener al menos {0} caracteres",
|
||||
"SwkbdMinRangeCharacters": "Debe tener {0}-{1} caracteres",
|
||||
"SoftwareKeyboard": "Teclado de software",
|
||||
"DialogControllerAppletMessagePlayerRange": "La aplicación require {0} jugador(es) con:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Por favor abre las opciones y reconfigura los dispositivos de entrada o presiona 'Cerrar'.",
|
||||
"DialogControllerAppletMessage": "La aplicación require exactamente {0} jugador(es) con:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Por favor abre las opciones y reconfigura los dispositivos de entrada o presiona 'Cerrar'.",
|
||||
"DialogControllerAppletDockModeSet": "Modo dock/TV activo. El control portátil también es inválido.\n\n",
|
||||
"UpdaterRenaming": "Renombrando archivos viejos...",
|
||||
"UpdaterRenameFailed": "El actualizador no pudo renombrar el archivo: {0}",
|
||||
"UpdaterAddingFiles": "Añadiendo nuevos archivos...",
|
||||
"UpdaterExtracting": "Extrayendo actualización...",
|
||||
"UpdaterDownloading": "Descargando actualización...",
|
||||
"Game": "Juego",
|
||||
"Docked": "Dock/TV",
|
||||
"Handheld": "Portátil",
|
||||
"ConnectionError": "Error de conexión.",
|
||||
"AboutPageDeveloperListMore": "{0} y más...",
|
||||
"ApiError": "Error de API.",
|
||||
"LoadingHeading": "Cargando {0}",
|
||||
"CompilingPPTC": "Compilando PTC",
|
||||
"CompilingShaders": "Compilando sombreadores",
|
||||
"AllKeyboards": "Todos los teclados",
|
||||
"OpenFileDialogTitle": "Selecciona un archivo soportado para cargar",
|
||||
"OpenFolderDialogTitle": "Selecciona una carpeta con un juego desempaquetado",
|
||||
"AllSupportedFormats": "Todos los formatos soportados",
|
||||
"RyujinxUpdater": "Actualizador de Ryujinx",
|
||||
"SettingsTabHotkeys": "Atajos de teclado",
|
||||
"SettingsTabHotkeysHotkeys": "Atajos de teclado",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "Alternar la sincronización vertical:",
|
||||
"SettingsTabHotkeysScreenshotHotkey": "Captura de pantalla:",
|
||||
"SettingsTabHotkeysShowUiHotkey": "Mostrar interfaz:",
|
||||
"SettingsTabHotkeysPauseHotkey": "Pausar:",
|
||||
"SettingsTabHotkeysToggleMuteHotkey": "Silenciar:",
|
||||
"ControllerMotionTitle": "Opciones de controles de movimiento",
|
||||
"ControllerRumbleTitle": "Opciones de vibración",
|
||||
"SettingsSelectThemeFileDialogTitle": "Selecciona un archivo de tema",
|
||||
"SettingsXamlThemeFile": "Archivo de tema Xaml",
|
||||
"AvatarWindowTitle": "Administrar cuentas - Avatar",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "Desconocido",
|
||||
"Usage": "Usage",
|
||||
"Writable": "Escribible",
|
||||
"SelectDlcDialogTitle": "Selecciona archivo(s) de DLC",
|
||||
"SelectUpdateDialogTitle": "Selecciona archivo(s) de actualización",
|
||||
"UserProfileWindowTitle": "Administrar perfiles de usuario",
|
||||
"CheatWindowTitle": "Administrar cheats",
|
||||
"DlcWindowTitle": "Administrar contenido descargable",
|
||||
"UpdateWindowTitle": "Administrar actualizaciones",
|
||||
"CheatWindowHeading": "Cheats disponibles para {0} [{1}]",
|
||||
"DlcWindowHeading": "Contenido descargable disponible para {0} [{1}]",
|
||||
"GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar la resolución:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Disminuir la resolución:"
|
||||
}
|
||||
|
@ -111,11 +111,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - Cela peut causer des instabilitées",
|
||||
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
|
||||
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
|
||||
"SettingsTabGraphics": "Graphique",
|
||||
"SettingsTabGraphicsEnhancements": "Améliorations",
|
||||
"SettingsTabGraphicsAPI": "API Graphique",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Activer le cache des shaders",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Filtrage anisotrope:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
@ -138,6 +138,7 @@
|
||||
"SettingsTabGraphicsAspectRatioStretch": "Écran étiré",
|
||||
"SettingsTabGraphicsDeveloperOptions": "Options développeur",
|
||||
"SettingsTabGraphicsShaderDumpPath": "Chemin du dossier de dump des shaders:",
|
||||
"SettingsTabGraphicsFeatures": "Fonctionnalités & Améliorations",
|
||||
"SettingsTabLogging": "Journaux",
|
||||
"SettingsTabLoggingLogging": "Journaux",
|
||||
"SettingsTabLoggingEnableLoggingToFile": "Activer la sauvegarde des journaux vers un fichier",
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - Possono causare instabilità",
|
||||
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
|
||||
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
|
||||
"SettingsTabGraphics": "Grafica",
|
||||
"SettingsTabGraphicsEnhancements": "Miglioramenti",
|
||||
"SettingsTabGraphicsAPI": "API Grafiche",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Attiva Shader Cache",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotropico:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Preferito",
|
||||
"OrderAscending": "Crescente",
|
||||
"OrderDescending": "Decrescente",
|
||||
"SettingsTabGraphicsFeatures": "Funzionalità",
|
||||
"SettingsTabGraphicsFeatures": "Funzionalità & Miglioramenti",
|
||||
"ErrorWindowTitle": "Finestra errore",
|
||||
"ToggleDiscordTooltip": "Attiva o disattiva Discord Rich Presence",
|
||||
"AddGameDirBoxTooltip": "Inserisci la directory di un gioco per aggiungerlo alla lista",
|
||||
@ -554,5 +554,7 @@
|
||||
"ControllerMotionTitle": "Impostazioni dei sensori di movimento",
|
||||
"ControllerRumbleTitle": "Impostazioni di vibrazione",
|
||||
"SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema",
|
||||
"SettingsXamlThemeFile" : "File del tema xaml"
|
||||
"SettingsXamlThemeFile" : "File del tema xaml",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Aumentare la risoluzione:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:"
|
||||
}
|
||||
|
581
Ryujinx.Ava/Assets/Locales/ja_JP.json
Normal file
581
Ryujinx.Ava/Assets/Locales/ja_JP.json
Normal file
@ -0,0 +1,581 @@
|
||||
{
|
||||
"MenuBarFileOpenApplet": "アプレットを開く",
|
||||
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "スタンドアロンモードで Mii エディタアプレットを開きます",
|
||||
"SettingsTabInputDirectMouseAccess": "マウス直接アクセス",
|
||||
"SettingsTabSystemMemoryManagerMode": "メモリ管理モード:",
|
||||
"SettingsTabSystemMemoryManagerModeSoftware": "ソフトウェア",
|
||||
"SettingsTabSystemMemoryManagerModeHost": "ホスト (高速)",
|
||||
"SettingsTabSystemMemoryManagerModeHostUnchecked": "ホスト, チェックなし (最高速, 安全でない)",
|
||||
"MenuBarFile": "ファイル(_F)",
|
||||
"MenuBarFileOpenFromFile": "ファイルからアプリケーションをロード(_L)",
|
||||
"MenuBarFileOpenUnpacked": "展開されたゲームをロード",
|
||||
"MenuBarFileOpenEmuFolder": "Ryujinx フォルダを開く",
|
||||
"MenuBarFileOpenLogsFolder": "ログフォルダを開く",
|
||||
"MenuBarFileExit": "終了(_E)",
|
||||
"MenuBarOptions": "オプション",
|
||||
"MenuBarOptionsToggleFullscreen": "全画面切り替え",
|
||||
"MenuBarOptionsStartGamesInFullscreen": "全画面モードでゲームを開始",
|
||||
"MenuBarOptionsStopEmulation": "エミュレーションを停止",
|
||||
"MenuBarOptionsSettings": "設定(_S)",
|
||||
"MenuBarOptionsManageUserProfiles": "ユーザプロファイルを管理(_M)",
|
||||
"MenuBarActions": "アクション(_A)",
|
||||
"MenuBarOptionsSimulateWakeUpMessage": "スリープ復帰メッセージをシミュレート",
|
||||
"MenuBarActionsScanAmiibo": "Amiibo をスキャン",
|
||||
"MenuBarTools": "ツール(_T)",
|
||||
"MenuBarToolsInstallFirmware": "ファームウェアをインストール",
|
||||
"MenuBarFileToolsInstallFirmwareFromFile": "XCI または ZIP からファームウェアをインストール",
|
||||
"MenuBarFileToolsInstallFirmwareFromDirectory": "ディレクトリからファームウェアをインストール",
|
||||
"MenuBarHelp": "ヘルプ",
|
||||
"MenuBarHelpCheckForUpdates": "アップデートを確認",
|
||||
"MenuBarHelpAbout": "Ryujinx について",
|
||||
"MenuSearch": "検索...",
|
||||
"GameListHeaderFavorite": "お気に入り",
|
||||
"GameListHeaderIcon": "アイコン",
|
||||
"GameListHeaderApplication": "名称",
|
||||
"GameListHeaderDeveloper": "開発元",
|
||||
"GameListHeaderVersion": "バージョン",
|
||||
"GameListHeaderTimePlayed": "プレイ時間",
|
||||
"GameListHeaderLastPlayed": "最終プレイ日時",
|
||||
"GameListHeaderFileExtension": "ファイル拡張子",
|
||||
"GameListHeaderFileSize": "ファイルサイズ",
|
||||
"GameListHeaderPath": "パス",
|
||||
"GameListContextMenuOpenUserSaveDirectory": "セーブディレクトリを開く",
|
||||
"GameListContextMenuOpenUserSaveDirectoryToolTip": "アプリケーションのユーザセーブデータを格納するディレクトリを開きます",
|
||||
"GameListContextMenuOpenUserDeviceDirectory": "デバイスディレクトリを開く",
|
||||
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "アプリケーションのデバイスセーブデータを格納するディレクトリを開きます",
|
||||
"GameListContextMenuOpenUserBcatDirectory": "BCATディレクトリを開く",
|
||||
"GameListContextMenuOpenUserBcatDirectoryToolTip": "アプリケーションの BCAT セーブデータを格納するディレクトリを開きます",
|
||||
"GameListContextMenuManageTitleUpdates": "アップデートを管理",
|
||||
"GameListContextMenuManageTitleUpdatesToolTip": "タイトルのアップデート管理ウインドウを開きます",
|
||||
"GameListContextMenuManageDlc": "DLCを管理",
|
||||
"GameListContextMenuManageDlcToolTip": "DLC管理ウインドウを開きます",
|
||||
"GameListContextMenuOpenModsDirectory": "Modディレクトリを開く",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "アプリケーションの Mod データを格納するディレクトリを開きます",
|
||||
"GameListContextMenuCacheManagement": "キャッシュ管理",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "PPTC キャッシュを破棄",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "アプリケーションの PPTC キャッシュを破棄します",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "シェーダキャッシュを破棄",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "アプリケーションのシェーダキャッシュを破棄します",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectory": "PPTC ディレクトリを開く",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "アプリケーションの PPTC キャッシュを格納するディレクトリを開きます",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "シェーダキャッシュディレクトリを開く",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "アプリケーションのシェーダキャッシュを格納するディレクトリを開きます",
|
||||
"GameListContextMenuExtractData": "データを展開",
|
||||
"GameListContextMenuExtractDataExeFS": "ExeFS",
|
||||
"GameListContextMenuExtractDataExeFSToolTip": "現在のアプリケーション設定(アップデート含む)から ExeFS セクションを展開します",
|
||||
"GameListContextMenuExtractDataRomFS": "RomFS",
|
||||
"GameListContextMenuExtractDataRomFSToolTip": "現在のアプリケーション設定(アップデート含む)から RomFS セクションを展開します",
|
||||
"GameListContextMenuExtractDataLogo": "ロゴ",
|
||||
"GameListContextMenuExtractDataLogoToolTip": "現在のアプリケーション設定(アップデート含む)からロゴセクションを展開します",
|
||||
"StatusBarGamesLoaded": "{0}/{1} ゲーム",
|
||||
"StatusBarSystemVersion": "システムバージョン: {0}",
|
||||
"Settings": "設定",
|
||||
"SettingsTabGeneral": "ユーザインタフェース",
|
||||
"SettingsTabGeneralGeneral": "一般",
|
||||
"SettingsTabGeneralEnableDiscordRichPresence": "Discord リッチプレゼンスを有効",
|
||||
"SettingsTabGeneralCheckUpdatesOnLaunch": "起動時にアップデートを確認",
|
||||
"SettingsTabGeneralShowConfirmExitDialog": "\"終了を確認\" ダイアログを表示",
|
||||
"SettingsTabGeneralHideCursorOnIdle": "アイドル時にカーソルを隠す",
|
||||
"SettingsTabGeneralGameDirectories": "ゲームディレクトリ",
|
||||
"SettingsTabGeneralAdd": "追加",
|
||||
"SettingsTabGeneralRemove": "削除",
|
||||
"SettingsTabSystem": "システム",
|
||||
"SettingsTabSystemCore": "コア",
|
||||
"SettingsTabSystemSystemRegion": "地域:",
|
||||
"SettingsTabSystemSystemRegionJapan": "日本",
|
||||
"SettingsTabSystemSystemRegionUSA": "アメリカ",
|
||||
"SettingsTabSystemSystemRegionEurope": "ヨーロッパ",
|
||||
"SettingsTabSystemSystemRegionAustralia": "オーストラリア",
|
||||
"SettingsTabSystemSystemRegionChina": "中国",
|
||||
"SettingsTabSystemSystemRegionKorea": "韓国",
|
||||
"SettingsTabSystemSystemRegionTaiwan": "台湾",
|
||||
"SettingsTabSystemSystemLanguage": "言語:",
|
||||
"SettingsTabSystemSystemLanguageJapanese": "日本語",
|
||||
"SettingsTabSystemSystemLanguageAmericanEnglish": "英語(アメリカ)",
|
||||
"SettingsTabSystemSystemLanguageFrench": "フランス語",
|
||||
"SettingsTabSystemSystemLanguageGerman": "ドイツ語",
|
||||
"SettingsTabSystemSystemLanguageItalian": "イタリア語",
|
||||
"SettingsTabSystemSystemLanguageSpanish": "スペイン語",
|
||||
"SettingsTabSystemSystemLanguageChinese": "中国語",
|
||||
"SettingsTabSystemSystemLanguageKorean": "韓国語",
|
||||
"SettingsTabSystemSystemLanguageDutch": "オランダ語",
|
||||
"SettingsTabSystemSystemLanguagePortuguese": "ポルトガル語",
|
||||
"SettingsTabSystemSystemLanguageRussian": "ロシア語",
|
||||
"SettingsTabSystemSystemLanguageTaiwanese": "台湾語",
|
||||
"SettingsTabSystemSystemLanguageBritishEnglish": "英語(イギリス)",
|
||||
"SettingsTabSystemSystemLanguageCanadianFrench": "フランス語(カナダ)",
|
||||
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "スペイン語(ラテンアメリカ)",
|
||||
"SettingsTabSystemSystemLanguageSimplifiedChinese": "中国語",
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "台湾語",
|
||||
"SettingsTabSystemSystemTimeZone": "タイムゾーン:",
|
||||
"SettingsTabSystemSystemTime": "時刻:",
|
||||
"SettingsTabSystemEnableVsync": "VSync",
|
||||
"SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "ファイルシステム整合性チェック",
|
||||
"SettingsTabSystemAudioBackend": "音声バックエンド:",
|
||||
"SettingsTabSystemAudioBackendDummy": "ダミー",
|
||||
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "ハック",
|
||||
"SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)",
|
||||
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GBに拡大",
|
||||
"SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視",
|
||||
"SettingsTabGraphics": "グラフィクス",
|
||||
"SettingsTabGraphicsEnhancements": "拡張",
|
||||
"SettingsTabGraphicsEnableShaderCache": "シェーダキャッシュ",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "異方性フィルタリング:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "自動",
|
||||
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
|
||||
"SettingsTabGraphicsResolutionScale": "解像度:",
|
||||
"SettingsTabGraphicsResolutionScaleCustom": "カスタム (非推奨)",
|
||||
"SettingsTabGraphicsResolutionScaleNative": "ネイティブ (720p/1080p)",
|
||||
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
|
||||
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
|
||||
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
|
||||
"SettingsTabGraphicsAspectRatio": "アスペクト比:",
|
||||
"SettingsTabGraphicsAspectRatio4x3": "4:3",
|
||||
"SettingsTabGraphicsAspectRatio16x9": "16:9",
|
||||
"SettingsTabGraphicsAspectRatio16x10": "16:10",
|
||||
"SettingsTabGraphicsAspectRatio21x9": "21:9",
|
||||
"SettingsTabGraphicsAspectRatio32x9": "32:9",
|
||||
"SettingsTabGraphicsAspectRatioStretch": "ウインドウサイズに合わせる",
|
||||
"SettingsTabGraphicsDeveloperOptions": "開発者向けオプション",
|
||||
"SettingsTabGraphicsShaderDumpPath": "グラフィクス シェーダダンプパス:",
|
||||
"SettingsTabLogging": "ロギング",
|
||||
"SettingsTabLoggingLogging": "ロギング",
|
||||
"SettingsTabLoggingEnableLoggingToFile": "ファイルへのロギングを有効",
|
||||
"SettingsTabLoggingEnableStubLogs": "Stub ログを有効",
|
||||
"SettingsTabLoggingEnableInfoLogs": "Info ログを有効",
|
||||
"SettingsTabLoggingEnableWarningLogs": "Warning ログを有効",
|
||||
"SettingsTabLoggingEnableErrorLogs": "Error ログを有効",
|
||||
"SettingsTabLoggingEnableTraceLogs": "Trace ログを有効",
|
||||
"SettingsTabLoggingEnableGuestLogs": "Guest ログを有効",
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
|
||||
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL ログレベル:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "なし",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "エラー",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "パフォーマンス低下",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "すべて",
|
||||
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
|
||||
"SettingsTabInput": "入力",
|
||||
"SettingsTabInputEnableDockedMode": "ドッキングモード",
|
||||
"SettingsTabInputDirectKeyboardAccess": "キーボード直接アクセス",
|
||||
"SettingsButtonSave": "セーブ",
|
||||
"SettingsButtonClose": "閉じる",
|
||||
"SettingsButtonApply": "適用",
|
||||
"ControllerSettingsPlayer": "プレイヤー",
|
||||
"ControllerSettingsPlayer1": "プレイヤー 1",
|
||||
"ControllerSettingsPlayer2": "プレイヤー 2",
|
||||
"ControllerSettingsPlayer3": "プレイヤー 3",
|
||||
"ControllerSettingsPlayer4": "プレイヤー 4",
|
||||
"ControllerSettingsPlayer5": "プレイヤー 5",
|
||||
"ControllerSettingsPlayer6": "プレイヤー 6",
|
||||
"ControllerSettingsPlayer7": "プレイヤー 7",
|
||||
"ControllerSettingsPlayer8": "プレイヤー 8",
|
||||
"ControllerSettingsHandheld": "携帯",
|
||||
"ControllerSettingsInputDevice": "入力デバイス",
|
||||
"ControllerSettingsRefresh": "更新",
|
||||
"ControllerSettingsDeviceDisabled": "無効",
|
||||
"ControllerSettingsControllerType": "コントローラ種別",
|
||||
"ControllerSettingsControllerTypeHandheld": "携帯",
|
||||
"ControllerSettingsControllerTypeProController": "Pro コントローラ",
|
||||
"ControllerSettingsControllerTypeJoyConPair": "JoyCon ペア",
|
||||
"ControllerSettingsControllerTypeJoyConLeft": "JoyCon 左",
|
||||
"ControllerSettingsControllerTypeJoyConRight": "JoyCon 右",
|
||||
"ControllerSettingsProfile": "プロファイル",
|
||||
"ControllerSettingsProfileDefault": "デフォルト",
|
||||
"ControllerSettingsLoad": "ロード",
|
||||
"ControllerSettingsAdd": "追加",
|
||||
"ControllerSettingsRemove": "削除",
|
||||
"ControllerSettingsButtons": "ボタン",
|
||||
"ControllerSettingsButtonA": "A",
|
||||
"ControllerSettingsButtonB": "B",
|
||||
"ControllerSettingsButtonX": "X",
|
||||
"ControllerSettingsButtonY": "Y",
|
||||
"ControllerSettingsButtonPlus": "+",
|
||||
"ControllerSettingsButtonMinus": "-",
|
||||
"ControllerSettingsDPad": "十字キー",
|
||||
"ControllerSettingsDPadUp": "上",
|
||||
"ControllerSettingsDPadDown": "下",
|
||||
"ControllerSettingsDPadLeft": "左",
|
||||
"ControllerSettingsDPadRight": "右",
|
||||
"ControllerSettingsLStick": "左スティック",
|
||||
"ControllerSettingsLStickButton": "ボタン",
|
||||
"ControllerSettingsLStickUp": "上",
|
||||
"ControllerSettingsLStickDown": "下",
|
||||
"ControllerSettingsLStickLeft": "左",
|
||||
"ControllerSettingsLStickRight": "右",
|
||||
"ControllerSettingsLStickStick": "スティック",
|
||||
"ControllerSettingsLStickInvertXAxis": "X軸を反転",
|
||||
"ControllerSettingsLStickInvertYAxis": "Y軸を反転",
|
||||
"ControllerSettingsLStickDeadzone": "遊び:",
|
||||
"ControllerSettingsRStick": "右スティック",
|
||||
"ControllerSettingsRStickButton": "ボタン",
|
||||
"ControllerSettingsRStickUp": "上",
|
||||
"ControllerSettingsRStickDown": "下",
|
||||
"ControllerSettingsRStickLeft": "左",
|
||||
"ControllerSettingsRStickRight": "右",
|
||||
"ControllerSettingsRStickStick": "スティック",
|
||||
"ControllerSettingsRStickInvertXAxis": "X軸を反転",
|
||||
"ControllerSettingsRStickInvertYAxis": "Y軸を反転",
|
||||
"ControllerSettingsRStickDeadzone": "遊び:",
|
||||
"ControllerSettingsTriggersLeft": "左トリガー",
|
||||
"ControllerSettingsTriggersRight": "右トリガー",
|
||||
"ControllerSettingsTriggersButtonsLeft": "左トリガーボタン",
|
||||
"ControllerSettingsTriggersButtonsRight": "右トリガーボタン",
|
||||
"ControllerSettingsTriggers": "トリガー",
|
||||
"ControllerSettingsTriggerL": "L",
|
||||
"ControllerSettingsTriggerR": "R",
|
||||
"ControllerSettingsTriggerZL": "ZL",
|
||||
"ControllerSettingsTriggerZR": "ZR",
|
||||
"ControllerSettingsLeftSL": "SL",
|
||||
"ControllerSettingsLeftSR": "SR",
|
||||
"ControllerSettingsRightSL": "SL",
|
||||
"ControllerSettingsRightSR": "SR",
|
||||
"ControllerSettingsExtraButtonsLeft": "左ボタン",
|
||||
"ControllerSettingsExtraButtonsRight": "右ボタン",
|
||||
"ControllerSettingsMisc": "その他",
|
||||
"ControllerSettingsTriggerThreshold": "トリガーしきい値:",
|
||||
"ControllerSettingsMotion": "モーション",
|
||||
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook 互換モーションを使用",
|
||||
"ControllerSettingsMotionControllerSlot": "コントローラ スロット:",
|
||||
"ControllerSettingsMotionMirrorInput": "入力反転",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "JoyCon 右 スロット:",
|
||||
"ControllerSettingsMotionServerHost": "サーバ:",
|
||||
"ControllerSettingsMotionGyroSensitivity": "ジャイロ感度:",
|
||||
"ControllerSettingsMotionGyroDeadzone": "ジャイロ遊び:",
|
||||
"ControllerSettingsSave": "セーブ",
|
||||
"ControllerSettingsClose": "閉じる",
|
||||
"UserProfilesSelectedUserProfile": "選択されたユーザプロファイル:",
|
||||
"UserProfilesSaveProfileName": "プロファイル名をセーブ",
|
||||
"UserProfilesChangeProfileImage": "プロファイル画像を変更",
|
||||
"UserProfilesAvailableUserProfiles": "利用可能なユーザプロファイル:",
|
||||
"UserProfilesAddNewProfile": "プロファイルを作成",
|
||||
"UserProfilesDeleteSelectedProfile": "削除",
|
||||
"UserProfilesClose": "閉じる",
|
||||
"ProfileImageSelectionTitle": "プロファイル画像選択",
|
||||
"ProfileImageSelectionHeader": "プロファイル画像を選択",
|
||||
"ProfileImageSelectionNote": "カスタム画像をインポート, またはファームウェア内のアバターを選択できます",
|
||||
"ProfileImageSelectionImportImage": "画像ファイルをインポート",
|
||||
"ProfileImageSelectionSelectAvatar": "ファームウェア内のアバターを選択",
|
||||
"InputDialogTitle": "入力ダイアログ",
|
||||
"InputDialogOk": "OK",
|
||||
"InputDialogCancel": "キャンセル",
|
||||
"InputDialogAddNewProfileTitle": "プロファイル名を選択",
|
||||
"InputDialogAddNewProfileHeader": "プロファイル名を入力してください",
|
||||
"InputDialogAddNewProfileSubtext": "(最大長: {0})",
|
||||
"AvatarChoose": "選択",
|
||||
"AvatarSetBackgroundColor": "背景色を指定",
|
||||
"AvatarClose": "閉じる",
|
||||
"ControllerSettingsLoadProfileToolTip": "プロファイルをロード",
|
||||
"ControllerSettingsAddProfileToolTip": "プロファイルを追加",
|
||||
"ControllerSettingsRemoveProfileToolTip": "プロファイルを削除",
|
||||
"ControllerSettingsSaveProfileToolTip": "プロファイルをセーブ",
|
||||
"MenuBarFileToolsTakeScreenshot": "スクリーンショットを撮影",
|
||||
"MenuBarFileToolsHideUi": "UIを隠す",
|
||||
"GameListContextMenuToggleFavorite": "お気に入りを切り替え",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "ゲームをお気に入りに含めるかどうかを切り替えます",
|
||||
"SettingsTabGeneralTheme": "テーマ",
|
||||
"SettingsTabGeneralThemeCustomTheme": "カスタムテーマパス",
|
||||
"SettingsTabGeneralThemeBaseStyle": "基本スタイル",
|
||||
"SettingsTabGeneralThemeBaseStyleDark": "ダーク",
|
||||
"SettingsTabGeneralThemeBaseStyleLight": "ライト",
|
||||
"SettingsTabGeneralThemeEnableCustomTheme": "カスタムテーマを有効",
|
||||
"ButtonBrowse": "参照",
|
||||
"ControllerSettingsConfigureGeneral": "設定",
|
||||
"ControllerSettingsRumble": "振動",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "強振動の補正値",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "弱振動の補正値",
|
||||
"DialogMessageSaveNotAvailableMessage": "{0} [{1:x16}] のセーブデータはありません",
|
||||
"DialogMessageSaveNotAvailableCreateSaveMessage": "このゲームのセーブデータを作成してよろしいですか?",
|
||||
"DialogConfirmationTitle": "Ryujinx - 確認",
|
||||
"DialogUpdaterTitle": "Ryujinx - アップデータ",
|
||||
"DialogErrorTitle": "Ryujinx - エラー",
|
||||
"DialogWarningTitle": "Ryujinx - 警告",
|
||||
"DialogExitTitle": "Ryujinx - 終了",
|
||||
"DialogErrorMessage": "エラーが発生しました",
|
||||
"DialogExitMessage": "Ryujinx を閉じてよろしいですか?",
|
||||
"DialogExitSubMessage": "セーブされていないのデータはすべて失われます!",
|
||||
"DialogMessageCreateSaveErrorMessage": "セーブデータ: {0} の作成中にエラーが発生しました",
|
||||
"DialogMessageFindSaveErrorMessage": "セーブデータ: {0} の検索中にエラーが発生しました",
|
||||
"FolderDialogExtractTitle": "展開フォルダを選択",
|
||||
"DialogNcaExtractionMessage": "{1} から {0} セクションを展開中...",
|
||||
"DialogNcaExtractionTitle": "Ryujinx - NCA セクション展開",
|
||||
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "展開に失敗しました. 選択されたファイルにはメイン NCA が存在しません.",
|
||||
"DialogNcaExtractionCheckLogErrorMessage": "展開に失敗しました. 詳細はログを確認してください.",
|
||||
"DialogNcaExtractionSuccessMessage": "展開が正常終了しました",
|
||||
"DialogUpdaterConvertFailedMessage": "現在の Ryujinx バージョンの変換に失敗しました.",
|
||||
"DialogUpdaterCancelUpdateMessage": "アップデータをキャンセル中!",
|
||||
"DialogUpdaterAlreadyOnLatestVersionMessage": "最新バージョンの Ryujinx を使用中です!",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "Github からのリリース情報取得時にエラーが発生しました. Github Actions でリリースファイルを作成中かもしれません. 後ほどもう一度試してみてください.",
|
||||
"DialogUpdaterConvertFailedGithubMessage": "Github から取得した Ryujinx バージョンの変換に失敗しました.",
|
||||
"DialogUpdaterDownloadingMessage": "アップデートをダウンロード中...",
|
||||
"DialogUpdaterExtractionMessage": "アップデートを展開中...",
|
||||
"DialogUpdaterRenamingMessage": "アップデートをリネーム中...",
|
||||
"DialogUpdaterAddingFilesMessage": "新規アップデートを追加中...",
|
||||
"DialogUpdaterCompleteMessage": "アップデート完了!",
|
||||
"DialogUpdaterRestartMessage": "すぐに Ryujinx を再起動しますか?",
|
||||
"DialogUpdaterArchNotSupportedMessage": "サポート外のアーキテクチャです!",
|
||||
"DialogUpdaterArchNotSupportedSubMessage": "(x64 システムのみサポートしています!)",
|
||||
"DialogUpdaterNoInternetMessage": "インターネットに接続されていません!",
|
||||
"DialogUpdaterNoInternetSubMessage": "インターネット接続が正常動作しているか確認してください!",
|
||||
"DialogUpdaterDirtyBuildMessage": "Dirty ビルドの Ryujinx はアップデートできません!",
|
||||
"DialogUpdaterDirtyBuildSubMessage": "サポートされているバージョンをお探しなら, https://ryujinx.org/ で Ryujinx をダウンロードしてください.",
|
||||
"DialogRestartRequiredMessage": "再起動が必要",
|
||||
"DialogThemeRestartMessage": "テーマがセーブされました. テーマを適用するには再起動が必要です.",
|
||||
"DialogThemeRestartSubMessage": "再起動しますか",
|
||||
"DialogFirmwareInstallEmbeddedMessage": "このゲームに含まれるファームウェアをインストールしてよろしいですか? (ファームウェア {0})",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "ファームウェアがインストールされていませんが, ゲームに含まれるファームウェア {0} をインストールできます.\\nエミュレータが開始します.",
|
||||
"DialogFirmwareNoFirmwareInstalledMessage": "ファームウェアがインストールされていません",
|
||||
"DialogFirmwareInstalledMessage": "ファームウェア {0} がインストールされました",
|
||||
"DialogOpenSettingsWindowLabel": "設定ウインドウを開く",
|
||||
"DialogControllerAppletTitle": "コントローラアプレット",
|
||||
"DialogMessageDialogErrorExceptionMessage": "メッセージダイアログ表示エラー: {0}",
|
||||
"DialogSoftwareKeyboardErrorExceptionMessage": "ソフトウェアキーボード表示エラー: {0}",
|
||||
"DialogErrorAppletErrorExceptionMessage": "エラーアプレットダイアログ表示エラー: {0}",
|
||||
"DialogUserErrorDialogMessage": "{0}: {1}",
|
||||
"DialogUserErrorDialogInfoMessage": "\nこのエラーへの対処方法については, セットアップガイドを参照してください.",
|
||||
"DialogUserErrorDialogTitle": "Ryujinx エラー ({0})",
|
||||
"DialogAmiiboApiTitle": "Amiibo API",
|
||||
"DialogAmiiboApiFailFetchMessage": "API からの情報取得中にエラーが発生しました.",
|
||||
"DialogAmiiboApiConnectErrorMessage": "Amiibo API サーバに接続できませんでした. サーバがダウンしているか, インターネット接続に問題があるかもしれません.",
|
||||
"DialogProfileInvalidProfileErrorMessage": "プロファイル {0} は現在の入力設定システムと互換性がありません.",
|
||||
"DialogProfileDefaultProfileOverwriteErrorMessage": "デフォルトのプロファイルは上書きできません",
|
||||
"DialogProfileDeleteProfileTitle": "プロファイルを削除中",
|
||||
"DialogProfileDeleteProfileMessage": "このアクションは元に戻せません. 本当に続けてよろしいですか?",
|
||||
"DialogWarning": "警告",
|
||||
"DialogPPTCDeletionMessage": "PPTC キャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
|
||||
"DialogPPTCDeletionErrorMessage": "PPTC キャッシュ破棄エラー {0}: {1}",
|
||||
"DialogShaderDeletionMessage": "シェーダキャッシュを破棄しようとしています:\n\n{0}\n\n実行してよろしいですか?",
|
||||
"DialogShaderDeletionErrorMessage": "シェーダキャッシュ破棄エラー {0}: {1}",
|
||||
"DialogRyujinxErrorMessage": "エラーが発生しました",
|
||||
"DialogInvalidTitleIdErrorMessage": "UI エラー: 選択されたゲームは有効なタイトル ID を保持していません",
|
||||
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "{0} には有効なシステムファームウェアがありません.",
|
||||
"DialogFirmwareInstallerFirmwareInstallTitle": "ファームウェア {0} をインストール",
|
||||
"DialogFirmwareInstallerFirmwareInstallMessage": "システムバージョン {0} がインストールされます.",
|
||||
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n現在のシステムバージョン {0} を置き換えます.",
|
||||
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n続けてよろしいですか?",
|
||||
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "ファームウェアをインストール中...",
|
||||
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "システムバージョン {0} が正常にインストールされました.",
|
||||
"DialogUserProfileDeletionWarningMessage": "選択されたプロファイルを削除すると,プロファイルがひとつも存在しなくなります",
|
||||
"DialogUserProfileDeletionConfirmMessage": "選択されたプロファイルを削除しますか",
|
||||
"DialogControllerSettingsModifiedConfirmMessage": "現在のコントローラ設定が更新されました.",
|
||||
"DialogControllerSettingsModifiedConfirmSubMessage": "セーブしますか?",
|
||||
"DialogDlcLoadNcaErrorMessage": "{0}. エラー発生ファイル: {1}",
|
||||
"DialogDlcNoDlcErrorMessage": "選択されたファイルはこのタイトル用の DLC ではありません!",
|
||||
"DialogPerformanceCheckLoggingEnabledMessage": "トレースロギングを有効にします. これは開発者のみに有用な機能です.",
|
||||
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "パフォーマンス最適化のためには,トレースロギングを無効にすることを推奨します. トレースロギングを無効にしてよろしいですか?",
|
||||
"DialogPerformanceCheckShaderDumpEnabledMessage": "シェーダダンプを有効にします. これは開発者のみに有用な機能です.",
|
||||
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "パフォーマンス最適化のためには, シェーダダンプを無効にすることを推奨します. シェーダダンプを無効にしてよろしいですか?",
|
||||
"DialogLoadAppGameAlreadyLoadedMessage": "ゲームはすでにロード済みです",
|
||||
"DialogLoadAppGameAlreadyLoadedSubMessage": "別のゲームを起動する前に, エミュレーションを停止またはエミュレータを閉じてください.",
|
||||
"DialogUpdateAddUpdateErrorMessage": "選択されたファイルはこのタイトル用のアップデートではありません!",
|
||||
"DialogSettingsBackendThreadingWarningTitle": "警告 - バックエンドスレッディング",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "このオプションの変更を完全に適用するには Ryujinx の再起動が必要です. プラットフォームによっては, Ryujinx のものを使用する前に手動でドライバ自身のマルチスレッディングを無効にする必要があるかもしれません.",
|
||||
"SettingsTabGraphicsFeaturesOptions": "機能",
|
||||
"SettingsTabGraphicsBackendMultithreading": "グラフィクスバックエンドのマルチスレッド実行:",
|
||||
"CommonAuto": "自動",
|
||||
"CommonOff": "オフ",
|
||||
"CommonOn": "オン",
|
||||
"InputDialogYes": "はい",
|
||||
"InputDialogNo": "いいえ",
|
||||
"DialogProfileInvalidProfileNameErrorMessage": "プロファイル名に無効な文字が含まれています. 再度試してみてください.",
|
||||
"MenuBarOptionsPauseEmulation": "中断",
|
||||
"MenuBarOptionsResumeEmulation": "再開",
|
||||
"AboutUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx のウェブサイトを開きます.",
|
||||
"AboutDisclaimerMessage": "Ryujinx は Nintendo™ および\nそのパートナー企業とは一切関係ありません.",
|
||||
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) は\nAmiibo エミュレーションに使用されています.",
|
||||
"AboutPatreonUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Patreon ページを開きます.",
|
||||
"AboutGithubUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Github ページを開きます.",
|
||||
"AboutDiscordUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Discord サーバを開きます.",
|
||||
"AboutTwitterUrlTooltipMessage": "クリックするとデフォルトのブラウザで Ryujinx の Twitter ページを開きます.",
|
||||
"AboutRyujinxAboutTitle": "Ryujinx について:",
|
||||
"AboutRyujinxAboutContent": "Ryujinx は Nintendo Switch™ のエミュレータです.\nPatreon で私達の活動を支援してください.\n最新の情報は Twitter または Discord から取得できます.\n貢献したい開発者の方は GitHub または Discord で詳細をご確認ください.",
|
||||
"AboutRyujinxMaintainersTitle": "開発者:",
|
||||
"AboutRyujinxMaintainersContentTooltipMessage": "クリックするとデフォルトのブラウザで 貢献者のページを開きます.",
|
||||
"AboutRyujinxSupprtersTitle": "Patreon での支援者:",
|
||||
"AmiiboSeriesLabel": "Amiibo シリーズ",
|
||||
"AmiiboCharacterLabel": "キャラクタ",
|
||||
"AmiiboScanButtonLabel": "スキャン",
|
||||
"AmiiboOptionsShowAllLabel": "すべての Amiibo を表示",
|
||||
"AmiiboOptionsUsRandomTagLabel": "ハック: ランダムな Uuid を使用",
|
||||
"DlcManagerTableHeadingEnabledLabel": "有効",
|
||||
"DlcManagerTableHeadingTitleIdLabel": "タイトルID",
|
||||
"DlcManagerTableHeadingContainerPathLabel": "コンテナパス",
|
||||
"DlcManagerTableHeadingFullPathLabel": "フルパス",
|
||||
"DlcManagerRemoveAllButton": "すべて削除",
|
||||
"MenuBarOptionsChangeLanguage": "言語を変更",
|
||||
"CommonSort": "並べ替え",
|
||||
"CommonShowNames": "名称を表示",
|
||||
"CommonFavorite": "お気に入り",
|
||||
"OrderAscending": "昇順",
|
||||
"OrderDescending": "降順",
|
||||
"SettingsTabGraphicsFeatures": "機能",
|
||||
"ErrorWindowTitle": "エラーウインドウ",
|
||||
"ToggleDiscordTooltip": "Discord の \"現在プレイ中\" アクティビティに Ryujinx を表示するかどうかを選択します",
|
||||
"AddGameDirBoxTooltip": "リストに追加するゲームディレクトリを入力します",
|
||||
"AddGameDirTooltip": "リストにゲームディレクトリを追加します",
|
||||
"RemoveGameDirTooltip": "選択したゲームディレクトリを削除します",
|
||||
"CustomThemeCheckTooltip": "エミュレータのメニュー外観を変更するためカスタム Avalonia テーマを使用します",
|
||||
"CustomThemePathTooltip": "カスタム GUI テーマのパスです",
|
||||
"CustomThemeBrowseTooltip": "カスタム GUI テーマを参照します",
|
||||
"DockModeToggleTooltip": "有効にすると,ドッキングされた Nintendo Switch をエミュレートします.多くのゲームではグラフィクス品質が向上します.\n無効にすると,携帯モードの Nintendo Switch をエミュレートします.グラフィクスの品質は低下します.\n\nドッキングモード有効ならプレイヤー1の,無効なら携帯の入力を設定してください.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"DirectKeyboardTooltip": "キーボード直接アクセス (HID) に対応します. キーボードをテキスト入力デバイスとして使用できます.",
|
||||
"DirectMouseTooltip": "マウス直接アクセス (HID) に対応します. マウスをポインティングデバイスとして使用できます.",
|
||||
"RegionTooltip": "システムの地域を変更します",
|
||||
"LanguageTooltip": "システムの言語を変更します",
|
||||
"TimezoneTooltip": "システムのタイムゾーンを変更します",
|
||||
"TimeTooltip": "システムの時刻を変更します",
|
||||
"VSyncToggleTooltip": "エミュレートされたゲーム機の垂直同期です. 多くのゲームにおいて, フレームリミッタとして機能します. 無効にすると, ゲームが高速で実行されたり, ロード中に時間がかかったり, 止まったりすることがあります.\n\n設定したホットキーで, ゲーム内で切り替え可能です. 無効にする場合は, この操作を行うことをおすすめします.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"PptcToggleTooltip": "翻訳されたJIT関数をセーブすることで, ゲームをロードするたびに毎回翻訳する処理を不要とします.\n\n一度ゲームを起動すれば,二度目以降の起動時遅延を大きく軽減できます.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"FsIntegrityToggleTooltip": "ゲーム起動時にファイル破損をチェックし,破損が検出されたらログにハッシュエラーを表示します..\n\nパフォーマンスには影響なく, トラブルシューティングに役立ちます.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"AudioBackendTooltip": "音声レンダリングに使用するバックエンドを変更します.\n\nSDL2 が優先され, OpenAL と SoundIO はフォールバックとして使用されます. ダミーは音声出力しません.\n\nよくわからない場合は SDL2 を設定してください.",
|
||||
"MemoryManagerTooltip": "ゲストメモリのマップ/アクセス方式を変更します. エミュレートされるCPUのパフォーマンスに大きな影響を与えます.\n\nよくわからない場合は「ホスト,チェックなし」を設定してください.",
|
||||
"MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.",
|
||||
"MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.",
|
||||
"MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.",
|
||||
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GB から 6GB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"GraphicsBackendThreadingTooltip": "グラフィクスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
"GalThreadingTooltip": "グラフィクスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
"ShaderCacheToggleTooltip": "ディスクシェーダキャッシュをセーブし,次回以降の実行時遅延を軽減します.\n\nよくわからない場合はオンのままにしてください.",
|
||||
"ResolutionScaleTooltip": "レンダリングに適用される解像度の倍率です",
|
||||
"ResolutionScaleEntryTooltip": "1.5 のような整数でない倍率を指定すると,問題が発生したりクラッシュしたりする場合があります.",
|
||||
"AnisotropyTooltip": "異方性フィルタリングのレベルです (ゲームが要求する値を使用する場合は「自動」を設定してください)",
|
||||
"AspectRatioTooltip": "レンダリングに適用されるアスペクト比です.",
|
||||
"ShaderDumpPathTooltip": "グラフィクス シェーダダンプのパスです",
|
||||
"FileLogTooltip": "コンソール出力されるログをディスク上のログファイルにセーブします. パフォーマンスには影響を与えません.",
|
||||
"StubLogTooltip": "stub ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"InfoLogTooltip": "info ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"WarnLogTooltip": "warning ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"ErrorLogTooltip": "error ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"TraceLogTooltip": "trace ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"GuestLogTooltip": "guest ログメッセージをコンソールに出力します. パフォーマンスには影響を与えません.",
|
||||
"FileAccessLogTooltip": "ファイルアクセスログメッセージをコンソールに出力します.",
|
||||
"FSAccessLogModeTooltip": "コンソールへのファイルシステムアクセスログ出力を有効にします.0-3 のモードが有効です",
|
||||
"DeveloperOptionTooltip": "使用上の注意",
|
||||
"OpenGlLogLevel": "適切なログレベルを有効にする必要があります",
|
||||
"DebugLogTooltip": "デバッグログメッセージをコンソールに出力します.\n\nログが読みづらくなり,エミュレータのパフォーマンスが低下するため,開発者から特別な指示がある場合のみ使用してください.",
|
||||
"LoadApplicationFileTooltip": "ロードする Switch 互換のファイルを選択するためファイルエクスプローラを開きます",
|
||||
"LoadApplicationFolderTooltip": "ロードする Switch 互換の展開済みアプリケーションを選択するためファイルエクスプローラを開きます",
|
||||
"OpenRyujinxFolderTooltip": "Ryujinx ファイルシステムフォルダを開きます",
|
||||
"OpenRyujinxLogsTooltip": "ログが格納されるフォルダを開きます",
|
||||
"ExitTooltip": "Ryujinx を終了します",
|
||||
"OpenSettingsTooltip": "設定ウインドウを開きます",
|
||||
"OpenProfileManagerTooltip": "ユーザプロファイル管理ウインドウを開きます",
|
||||
"StopEmulationTooltip": "ゲームのエミュレーションを停止してゲーム選択画面に戻ります",
|
||||
"CheckUpdatesTooltip": "Ryujinx のアップデートを確認します",
|
||||
"OpenAboutTooltip": "Ryujinx についてのウインドウを開きます",
|
||||
"GridSize": "グリッドサイズ",
|
||||
"GridSizeTooltip": "グリッドサイズを変更します",
|
||||
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "ポルトガル語(ブラジル)",
|
||||
"AboutRyujinxContributorsButtonHeader": "すべての貢献者を確認",
|
||||
"SettingsTabSystemAudioVolume": "音量: ",
|
||||
"AudioVolumeTooltip": "音量を変更します",
|
||||
"SettingsTabSystemEnableInternetAccess": "ゲストインターネットアクセス / LAN モード",
|
||||
"EnableInternetAccessTooltip": "エミュレートしたアプリケーションをインターネットに接続できるようにします.\n\nLAN モードを持つゲーム同士は,この機能を有効にして同じアクセスポイントに接続すると接続できます. 実機も含まれます.\n\n任天堂のサーバーには接続できません. インターネットに接続しようとすると,特定のゲームでクラッシュすることがあります.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"GameListContextMenuManageCheatToolTip": "チートを管理します",
|
||||
"GameListContextMenuManageCheat": "チートを管理",
|
||||
"ControllerSettingsStickRange": "範囲:",
|
||||
"DialogStopEmulationTitle": "Ryujinx - エミュレーションを停止",
|
||||
"DialogStopEmulationMessage": "エミュレーションを停止してよろしいですか?",
|
||||
"SettingsTabCpu": "CPU",
|
||||
"SettingsTabAudio": "音声",
|
||||
"SettingsTabNetwork": "ネットワーク",
|
||||
"SettingsTabNetworkConnection": "ネットワーク接続",
|
||||
"SettingsTabCpuCache": "CPU キャッシュ",
|
||||
"SettingsTabCpuMemory": "CPU メモリ",
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "FlatHub を使用して Ryujinx をアップデートしてください.",
|
||||
"UpdaterDisabledWarningTitle": "アップデータは無効です!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "Atmosphere Mods ディレクトリを開く",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "アプリケーションの Mod データを格納する SD カードの Atmosphere ディレクトリを開きます. 実際のハードウェア用にパッケージされた Mod データに有用です.",
|
||||
"ControllerSettingsRotate90": "時計回りに 90° 回転",
|
||||
"IconSize": "アイコンサイズ",
|
||||
"IconSizeTooltip": "ゲームアイコンのサイズを変更します",
|
||||
"MenuBarOptionsShowConsole": "コンソールを表示",
|
||||
"ShaderCachePurgeError": "シェーダキャッシュの破棄エラー {0}: {1}",
|
||||
"UserErrorNoKeys": "Keys がありません",
|
||||
"UserErrorNoFirmware": "ファームウェアがありません",
|
||||
"UserErrorFirmwareParsingFailed": "ファームウェアのパーズエラー",
|
||||
"UserErrorApplicationNotFound": "アプリケーションがありません",
|
||||
"UserErrorUnknown": "不明なエラー",
|
||||
"UserErrorUndefined": "未定義エラー",
|
||||
"UserErrorNoKeysDescription": "'prod.keys' が見つかりませんでした",
|
||||
"UserErrorNoFirmwareDescription": "インストールされたファームウェアが見つかりませんでした",
|
||||
"UserErrorFirmwareParsingFailedDescription": "ファームウェアをパーズできませんでした.通常,古いキーが原因です.",
|
||||
"UserErrorApplicationNotFoundDescription": "指定されたパスに有効なアプリケーションがありませんでした.",
|
||||
"UserErrorUnknownDescription": "不明なエラーが発生しました!",
|
||||
"UserErrorUndefinedDescription": "未定義のエラーが発生しました! 発生すべきものではないので,開発者にご連絡ください!",
|
||||
"OpenSetupGuideMessage": "セットアップガイドを開く",
|
||||
"NoUpdate": "アップデートなし",
|
||||
"TitleUpdateVersionLabel": "バージョン {0} - {1}",
|
||||
"RyujinxInfo": "Ryujinx - 情報",
|
||||
"RyujinxConfirm": "Ryujinx - 確認",
|
||||
"FileDialogAllTypes": "すべての種別",
|
||||
"Never": "Never",
|
||||
"SwkbdMinCharacters": "最低 {0} 文字必要です",
|
||||
"SwkbdMinRangeCharacters": "{0}-{1} 文字にしてください",
|
||||
"SoftwareKeyboard": "ソフトウェアキーボード",
|
||||
"DialogControllerAppletMessagePlayerRange": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
|
||||
"DialogControllerAppletMessage": "アプリケーションは {0} 名のプレイヤーを要求しています:\n\n種別: {1}\n\nプレイヤー: {2}\n\n{3}設定を開き各プレイヤーの入力設定を行ってから閉じるを押してください.",
|
||||
"DialogControllerAppletDockModeSet": "ドッキングモードに設定されました. 携帯モードは無効になります.\n\n",
|
||||
"UpdaterRenaming": "古いファイルをリネーム中...",
|
||||
"UpdaterRenameFailed": "ファイルをリネームできませんでした: {0}",
|
||||
"UpdaterAddingFiles": "新規ファイルを追加中...",
|
||||
"UpdaterExtracting": "アップデートを展開中...",
|
||||
"UpdaterDownloading": "アップデートをダウンロード中...",
|
||||
"Game": "ゲーム",
|
||||
"Docked": "ドッキング",
|
||||
"Handheld": "携帯",
|
||||
"ConnectionError": "接続エラー.",
|
||||
"AboutPageDeveloperListMore": "{0}, その他大勢...",
|
||||
"ApiError": "API エラー.",
|
||||
"LoadingHeading": "ロード中: {0}",
|
||||
"CompilingPPTC": "PTC をコンパイル中",
|
||||
"CompilingShaders": "シェーダをコンパイル中",
|
||||
"AllKeyboards": "すべてキーボード",
|
||||
"OpenFileDialogTitle": "開くファイルを選択",
|
||||
"OpenFolderDialogTitle": "展開されたゲームフォルダを選択",
|
||||
"AllSupportedFormats": "すべての対応フォーマット",
|
||||
"RyujinxUpdater": "Ryujinx アップデータ",
|
||||
"SettingsTabHotkeys": "キーボード ホットキー",
|
||||
"SettingsTabHotkeysHotkeys": "キーボード ホットキー",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "VSync 切り替え:",
|
||||
"SettingsTabHotkeysScreenshotHotkey": "スクリーンショット:",
|
||||
"SettingsTabHotkeysShowUiHotkey": "UI表示:",
|
||||
"SettingsTabHotkeysPauseHotkey": "中断:",
|
||||
"SettingsTabHotkeysToggleMuteHotkey": "ミュート:",
|
||||
"ControllerMotionTitle": "モーションコントロール設定",
|
||||
"ControllerRumbleTitle": "振動設定",
|
||||
"SettingsSelectThemeFileDialogTitle": "テーマファイルを選択",
|
||||
"SettingsXamlThemeFile": "Xaml テーマファイル",
|
||||
"AvatarWindowTitle": "アカウント - アバター管理",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "不明",
|
||||
"Usage": "使用法",
|
||||
"Writable": "書き込み可能",
|
||||
"SelectDlcDialogTitle": "DLC ファイルを選択",
|
||||
"SelectUpdateDialogTitle": "アップデートファイルを選択",
|
||||
"UserProfileWindowTitle": "ユーザプロファイルを管理",
|
||||
"CheatWindowTitle": "チート管理",
|
||||
"DlcWindowTitle": "DLC 管理",
|
||||
"UpdateWindowTitle": "アップデート管理",
|
||||
"CheatWindowHeading": "利用可能なチート {0} [{1}]",
|
||||
"DlcWindowHeading": "利用可能な DLC {0} [{1}]",
|
||||
"UserProfilesEditProfile": "編集",
|
||||
"Cancel": "キャンセル",
|
||||
"Save": "セーブ",
|
||||
"Discard": "破棄",
|
||||
"UserProfilesSetProfileImage": "プロファイル画像を設定",
|
||||
"UserProfileEmptyNameError": "名前が必要です",
|
||||
"UserProfileNoImageError": "プロファイル画像が必要です",
|
||||
"GameUpdateWindowHeading": "利用可能なアップデート {0} [{1}]",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "解像度を上げる:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "解像度を下げる:"
|
||||
}
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "해킹",
|
||||
"SettingsTabSystemHacksNote": " - 불안정을 일으킬 수 있음",
|
||||
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
|
||||
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
|
||||
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
|
||||
"SettingsTabGraphics": "제도법",
|
||||
"SettingsTabGraphicsEnhancements": "개선 사항",
|
||||
"SettingsTabGraphicsAPI": "그래픽 API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "셰이더 캐시 활성화",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "이방성 필터링 :",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "자동적 인",
|
||||
@ -415,7 +415,7 @@
|
||||
"CommonFavorite": "가장 좋아하는",
|
||||
"OrderAscending": "오름차순",
|
||||
"OrderDescending": "내림차순",
|
||||
"SettingsTabGraphicsFeatures": "특징",
|
||||
"SettingsTabGraphicsFeatures": "특징ㆍ개선 사항",
|
||||
"ErrorWindowTitle": "오류 창",
|
||||
"ToggleDiscordTooltip": "Discord Rich Presence 활성화 또는 비활성화",
|
||||
"AddGameDirBoxTooltip": "게임 디렉토리를 입력하여 목록에 추가하세요",
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " - Pode causar instabilidade",
|
||||
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
|
||||
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
|
||||
"SettingsTabGraphics": "Gráficos",
|
||||
"SettingsTabGraphicsEnhancements": "Melhorias",
|
||||
"SettingsTabGraphicsAPI": "API gráfica",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Habilitar cache de shader",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Filtragem anisotrópica:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Favorito",
|
||||
"OrderAscending": "Ascendente",
|
||||
"OrderDescending": "Descendente",
|
||||
"SettingsTabGraphicsFeatures": "Recursos",
|
||||
"SettingsTabGraphicsFeatures": "Recursos & Melhorias",
|
||||
"ErrorWindowTitle": "Janela de erro",
|
||||
"ToggleDiscordTooltip": "Habilita ou desabilita Discord Rich Presence",
|
||||
"AddGameDirBoxTooltip": "Escreva um diretório de jogo para adicionar à lista",
|
||||
@ -554,5 +554,7 @@
|
||||
"ControllerMotionTitle": "Configurações do controle de movimento",
|
||||
"ControllerRumbleTitle": "Configurações de vibração",
|
||||
"SettingsSelectThemeFileDialogTitle" : "Selecionar arquivo do tema",
|
||||
"SettingsXamlThemeFile" : "Arquivo de tema Xaml"
|
||||
"SettingsXamlThemeFile" : "Arquivo de tema Xaml",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar a resolução:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:"
|
||||
}
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Хаки",
|
||||
"SettingsTabSystemHacksNote": " - Эти многие настройки вызывают нестабильность",
|
||||
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
|
||||
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
|
||||
"SettingsTabGraphics": "Графика",
|
||||
"SettingsTabGraphicsEnhancements": "Улучшения",
|
||||
"SettingsTabGraphicsAPI": "Графические API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Включить кэш шейдеров",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Анизотропная фильтрация:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Автоматически",
|
||||
@ -377,7 +377,7 @@
|
||||
"DialogUpdateAddUpdateErrorMessage": "Указанный файл не содержит обновления для выбранного заголовка!",
|
||||
"DialogSettingsBackendThreadingWarningTitle": "Предупреждение: многопоточность в бэкенде",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx необходимо перезапустить после изменения этой опции, чтобы она полностью применилась. В зависимости от вашей платформы вам может потребоваться вручную отключить собственную многопоточность вашего драйвера при использовании Ryujinx.",
|
||||
"SettingsTabGraphicsFeaturesOptions": "Функции",
|
||||
"SettingsTabGraphicsFeaturesOptions": "Функции & Улучшения",
|
||||
"SettingsTabGraphicsBackendMultithreading": "Многопоточность графического бэкенда:",
|
||||
"CommonAuto": "Автоматически",
|
||||
"CommonOff": "Выключен",
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacklar",
|
||||
"SettingsTabSystemHacksNote": " - Bunlar birçok dengesizlik oluşturabilir",
|
||||
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
|
||||
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
|
||||
"SettingsTabGraphics": "Grafikler",
|
||||
"SettingsTabGraphicsEnhancements": "İyileştirmeler",
|
||||
"SettingsTabGraphicsAPI": "Grafikler API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "Shader Cache'i Etkinleştir",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "Anisotropic Filtering:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "Otomatik",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "Favori",
|
||||
"OrderAscending": "Artan",
|
||||
"OrderDescending": "Azalan",
|
||||
"SettingsTabGraphicsFeatures": "Özellikler",
|
||||
"SettingsTabGraphicsFeatures": "Özellikler & İyileştirmeler",
|
||||
"ErrorWindowTitle": "Hata Penceresi",
|
||||
"ToggleDiscordTooltip": "Discord Rich Presence'i Aç/Kapat",
|
||||
"AddGameDirBoxTooltip": "Listeye eklemek için bir oyun dizini ekleyin",
|
||||
@ -554,5 +554,7 @@
|
||||
"ControllerMotionTitle": "Hareket Kontrol Seçenekleri",
|
||||
"ControllerRumbleTitle": "Titreşim Seçenekleri",
|
||||
"SettingsSelectThemeFileDialogTitle" : "Tema Dosyası Seçin",
|
||||
"SettingsXamlThemeFile" : "Xaml Tema Dosyası"
|
||||
"SettingsXamlThemeFile" : "Xaml Tema Dosyası",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Çözünürlüğü artırın:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Çözünürlüğü azaltın:"
|
||||
}
|
||||
|
@ -118,11 +118,11 @@
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "修正",
|
||||
"SettingsTabSystemHacksNote": " - 会引起模拟器不稳定",
|
||||
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
|
||||
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
|
||||
"SettingsTabGraphics": "图像",
|
||||
"SettingsTabGraphicsEnhancements": "增强",
|
||||
"SettingsTabGraphicsAPI": "的图形 API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "启用着色器缓存",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "自动",
|
||||
@ -416,7 +416,7 @@
|
||||
"CommonFavorite": "收藏",
|
||||
"OrderAscending": "从小到大",
|
||||
"OrderDescending": "从大到小",
|
||||
"SettingsTabGraphicsFeatures": "额外功能",
|
||||
"SettingsTabGraphicsFeatures": "额外功能和增强",
|
||||
"ErrorWindowTitle": "错误窗口",
|
||||
"ToggleDiscordTooltip": "启用或关闭 Discord 详细在线状态展示",
|
||||
"AddGameDirBoxTooltip": "输入要添加的游戏目录",
|
||||
@ -568,5 +568,7 @@
|
||||
"UpdateWindowTitle": "管理游戏更新",
|
||||
"CheatWindowHeading": "适用于 {0} [{1}] 的金手指",
|
||||
"DlcWindowHeading": "适用于 {0} [{1}] 的 DLC",
|
||||
"GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新"
|
||||
"GameUpdateWindowHeading": "适用于 {0} [{1}] 的更新",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "分辨率提高",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "降低分辨率"
|
||||
}
|
||||
|
572
Ryujinx.Ava/Assets/Locales/zh_TW.json
Normal file
572
Ryujinx.Ava/Assets/Locales/zh_TW.json
Normal file
@ -0,0 +1,572 @@
|
||||
{
|
||||
"MenuBarFileOpenApplet": "打開小程式",
|
||||
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "打開獨立的 Mii 小程式",
|
||||
"SettingsTabInputDirectMouseAccess": "直通滑鼠操作",
|
||||
"SettingsTabSystemMemoryManagerMode": "記憶體管理模式:",
|
||||
"SettingsTabSystemMemoryManagerModeSoftware": "軟體",
|
||||
"SettingsTabSystemMemoryManagerModeHost": "Host (快速)",
|
||||
"SettingsTabSystemMemoryManagerModeHostUnchecked": "Host 略過檢查 (最快,但較不安全)",
|
||||
"MenuBarFile": "_檔案",
|
||||
"MenuBarFileOpenFromFile": "_載入檔案",
|
||||
"MenuBarFileOpenUnpacked": "載入_解包後的遊戲",
|
||||
"MenuBarFileOpenEmuFolder": "開啟 Ryujinx 資料夾",
|
||||
"MenuBarFileOpenLogsFolder": "開啟日誌資料夾",
|
||||
"MenuBarFileExit": "_退出",
|
||||
"MenuBarOptions": "選項",
|
||||
"MenuBarOptionsToggleFullscreen": "切換全螢幕模式",
|
||||
"MenuBarOptionsStartGamesInFullscreen": "使用全螢幕模式啟動遊戲",
|
||||
"MenuBarOptionsStopEmulation": "停止模擬",
|
||||
"MenuBarOptionsSettings": "_設定",
|
||||
"MenuBarOptionsManageUserProfiles": "_管理使用者帳號",
|
||||
"MenuBarActions": "_動作",
|
||||
"MenuBarOptionsSimulateWakeUpMessage": "模擬喚醒訊息",
|
||||
"MenuBarActionsScanAmiibo": "掃描 Amiibo",
|
||||
"MenuBarTools": "_工具",
|
||||
"MenuBarToolsInstallFirmware": "安裝韌體",
|
||||
"MenuBarFileToolsInstallFirmwareFromFile": "從 XCI 或 ZIP 安裝韌體",
|
||||
"MenuBarFileToolsInstallFirmwareFromDirectory": "從資料夾安裝韌體",
|
||||
"MenuBarHelp": "幫助",
|
||||
"MenuBarHelpCheckForUpdates": "檢查更新",
|
||||
"MenuBarHelpAbout": "關於",
|
||||
"MenuSearch": "搜尋...",
|
||||
"GameListHeaderFavorite": "收藏",
|
||||
"GameListHeaderIcon": "圖示",
|
||||
"GameListHeaderApplication": "名稱",
|
||||
"GameListHeaderDeveloper": "開發商",
|
||||
"GameListHeaderVersion": "版本",
|
||||
"GameListHeaderTimePlayed": "遊玩時間",
|
||||
"GameListHeaderLastPlayed": "上次遊玩",
|
||||
"GameListHeaderFileExtension": "副檔名",
|
||||
"GameListHeaderFileSize": "大小",
|
||||
"GameListHeaderPath": "路徑",
|
||||
"GameListContextMenuOpenUserSaveDirectory": "開啟使用者存檔資料夾",
|
||||
"GameListContextMenuOpenUserSaveDirectoryToolTip": "開啟儲存遊戲存檔的資料夾",
|
||||
"GameListContextMenuOpenUserDeviceDirectory": "開啟系統資料夾",
|
||||
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "開啟包含遊戲系統設定的資料夾",
|
||||
"GameListContextMenuOpenUserBcatDirectory": "開啟 BCAT 資料夾",
|
||||
"GameListContextMenuOpenUserBcatDirectoryToolTip": "開啟包含遊戲 BCAT 資料的資料夾",
|
||||
"GameListContextMenuManageTitleUpdates": "管理遊戲更新",
|
||||
"GameListContextMenuManageTitleUpdatesToolTip": "開啟更新管理視窗",
|
||||
"GameListContextMenuManageDlc": "管理 DLC",
|
||||
"GameListContextMenuManageDlcToolTip": "開啟 DLC 管理視窗",
|
||||
"GameListContextMenuOpenModsDirectory": "開啟模組資料夾",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "開啟存放遊戲模組的資料夾",
|
||||
"GameListContextMenuCacheManagement": "快取管理",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "清除 PPTC 快取",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "刪除遊戲的 PPTC 快取",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "清除渲染器快取",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "刪除遊戲的渲染器快取",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectory": "開啟 PPTC 資料夾",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "開啟包含遊戲 PPTC 快取的資料夾",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "開啟渲染器快取資料夾",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "開啟包含應用程式渲染器快取的資料夾",
|
||||
"GameListContextMenuExtractData": "提取資料",
|
||||
"GameListContextMenuExtractDataExeFS": "ExeFS",
|
||||
"GameListContextMenuExtractDataExeFSToolTip": "從遊戲的目前狀態中提取 ExeFS 分區(包含更新)",
|
||||
"GameListContextMenuExtractDataRomFS": "RomFS",
|
||||
"GameListContextMenuExtractDataRomFSToolTip": "從遊戲的目前狀態中提取 RomFS 分區(包含更新)",
|
||||
"GameListContextMenuExtractDataLogo": "圖示",
|
||||
"GameListContextMenuExtractDataLogoToolTip": "從遊戲的目前狀態中提取圖示(包含更新)",
|
||||
"StatusBarGamesLoaded": "{0}/{1} 遊戲載入完成",
|
||||
"StatusBarSystemVersion": "系統版本: {0}",
|
||||
"Settings": "設定",
|
||||
"SettingsTabGeneral": "使用者介面",
|
||||
"SettingsTabGeneralGeneral": "一般",
|
||||
"SettingsTabGeneralEnableDiscordRichPresence": "啟用 Discord 動態狀態展示",
|
||||
"SettingsTabGeneralCheckUpdatesOnLaunch": "自動檢查更新",
|
||||
"SettingsTabGeneralShowConfirmExitDialog": "顯示 \"確認離開\" 對話框",
|
||||
"SettingsTabGeneralHideCursorOnIdle": "自動隱藏滑鼠",
|
||||
"SettingsTabGeneralGameDirectories": "遊戲資料夾",
|
||||
"SettingsTabGeneralAdd": "新增",
|
||||
"SettingsTabGeneralRemove": "刪除",
|
||||
"SettingsTabSystem": "系統",
|
||||
"SettingsTabSystemCore": "核心",
|
||||
"SettingsTabSystemSystemRegion": "系統區域:",
|
||||
"SettingsTabSystemSystemRegionJapan": "日本",
|
||||
"SettingsTabSystemSystemRegionUSA": "美國",
|
||||
"SettingsTabSystemSystemRegionEurope": "歐洲",
|
||||
"SettingsTabSystemSystemRegionAustralia": "澳洲",
|
||||
"SettingsTabSystemSystemRegionChina": "中國",
|
||||
"SettingsTabSystemSystemRegionKorea": "韓國",
|
||||
"SettingsTabSystemSystemRegionTaiwan": "台灣",
|
||||
"SettingsTabSystemSystemLanguage": "系統語言:",
|
||||
"SettingsTabSystemSystemLanguageJapanese": "日語",
|
||||
"SettingsTabSystemSystemLanguageAmericanEnglish": "美式英語",
|
||||
"SettingsTabSystemSystemLanguageFrench": "法語",
|
||||
"SettingsTabSystemSystemLanguageGerman": "德語",
|
||||
"SettingsTabSystemSystemLanguageItalian": "義大利語",
|
||||
"SettingsTabSystemSystemLanguageSpanish": "西班牙語",
|
||||
"SettingsTabSystemSystemLanguageChinese": "中文 (中國)",
|
||||
"SettingsTabSystemSystemLanguageKorean": "韓語",
|
||||
"SettingsTabSystemSystemLanguageDutch": "荷蘭語",
|
||||
"SettingsTabSystemSystemLanguagePortuguese": "葡萄牙語",
|
||||
"SettingsTabSystemSystemLanguageRussian": "俄語",
|
||||
"SettingsTabSystemSystemLanguageTaiwanese": "中文 (台灣)",
|
||||
"SettingsTabSystemSystemLanguageBritishEnglish": "英式英語",
|
||||
"SettingsTabSystemSystemLanguageCanadianFrench": "加拿大法語",
|
||||
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "拉美西班牙語",
|
||||
"SettingsTabSystemSystemLanguageSimplifiedChinese": "簡體中文 (推薦)",
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "繁體中文 (推薦)",
|
||||
"SettingsTabSystemSystemTimeZone": "系統時區:",
|
||||
"SettingsTabSystemSystemTime": "系統時鐘:",
|
||||
"SettingsTabSystemEnableVsync": "開啟 VSync",
|
||||
"SettingsTabSystemEnablePptc": "開啟 PPTC 快取",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "開啟檔案系統完整性檢查",
|
||||
"SettingsTabSystemAudioBackend": "音訊後端:",
|
||||
"SettingsTabSystemAudioBackendDummy": "無",
|
||||
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
|
||||
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "修正",
|
||||
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
|
||||
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
|
||||
"SettingsTabGraphics": "圖形",
|
||||
"SettingsTabGraphicsEnhancements": "增強",
|
||||
"SettingsTabGraphicsEnableShaderCache": "啟用渲染器快取",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "各向異性過濾:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "自動",
|
||||
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
|
||||
"SettingsTabGraphicsResolutionScale": "解析度縮放:",
|
||||
"SettingsTabGraphicsResolutionScaleCustom": "自訂 (不推薦)",
|
||||
"SettingsTabGraphicsResolutionScaleNative": "原生 (720p/1080p)",
|
||||
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
|
||||
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
|
||||
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
|
||||
"SettingsTabGraphicsAspectRatio": "寬高比:",
|
||||
"SettingsTabGraphicsAspectRatio4x3": "4:3",
|
||||
"SettingsTabGraphicsAspectRatio16x9": "16:9",
|
||||
"SettingsTabGraphicsAspectRatio16x10": "16:10",
|
||||
"SettingsTabGraphicsAspectRatio21x9": "21:9",
|
||||
"SettingsTabGraphicsAspectRatio32x9": "32:9",
|
||||
"SettingsTabGraphicsAspectRatioStretch": "拉伸至螢幕大小",
|
||||
"SettingsTabGraphicsDeveloperOptions": "開發者選項",
|
||||
"SettingsTabGraphicsShaderDumpPath": "圖形渲染器轉儲路徑:",
|
||||
"SettingsTabLogging": "日誌",
|
||||
"SettingsTabLoggingLogging": "日誌",
|
||||
"SettingsTabLoggingEnableLoggingToFile": "儲存日誌為檔案",
|
||||
"SettingsTabLoggingEnableStubLogs": "記錄 Stub",
|
||||
"SettingsTabLoggingEnableInfoLogs": "記錄資訊",
|
||||
"SettingsTabLoggingEnableWarningLogs": "記錄警告",
|
||||
"SettingsTabLoggingEnableErrorLogs": "記錄錯誤",
|
||||
"SettingsTabLoggingEnableTraceLogs": "記錄 Trace",
|
||||
"SettingsTabLoggingEnableGuestLogs": "記錄 Guest",
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "記錄檔案存取",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "記錄全域檔案存取模式:",
|
||||
"SettingsTabLoggingDeveloperOptions": "開發者選項 (警告: 會降低效能)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL 日誌級別:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "無",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "錯誤",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "減速",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "全部",
|
||||
"SettingsTabLoggingEnableDebugLogs": "啟用除錯日誌",
|
||||
"SettingsTabInput": "輸入",
|
||||
"SettingsTabInputEnableDockedMode": "Docked 模式",
|
||||
"SettingsTabInputDirectKeyboardAccess": "直通鍵盤控制",
|
||||
"SettingsButtonSave": "儲存",
|
||||
"SettingsButtonClose": "關閉",
|
||||
"SettingsButtonApply": "套用",
|
||||
"ControllerSettingsPlayer": "玩家",
|
||||
"ControllerSettingsPlayer1": "玩家 1",
|
||||
"ControllerSettingsPlayer2": "玩家 2",
|
||||
"ControllerSettingsPlayer3": "玩家 3",
|
||||
"ControllerSettingsPlayer4": "玩家 4",
|
||||
"ControllerSettingsPlayer5": "玩家 5",
|
||||
"ControllerSettingsPlayer6": "玩家 6",
|
||||
"ControllerSettingsPlayer7": "玩家 7",
|
||||
"ControllerSettingsPlayer8": "玩家 8",
|
||||
"ControllerSettingsHandheld": "掌機模式",
|
||||
"ControllerSettingsInputDevice": "輸入設備",
|
||||
"ControllerSettingsRefresh": "更新",
|
||||
"ControllerSettingsDeviceDisabled": "關閉",
|
||||
"ControllerSettingsControllerType": "手把類型",
|
||||
"ControllerSettingsControllerTypeHandheld": "掌機",
|
||||
"ControllerSettingsControllerTypeProController": "Pro 手把",
|
||||
"ControllerSettingsControllerTypeJoyConPair": "JoyCon",
|
||||
"ControllerSettingsControllerTypeJoyConLeft": "左 JoyCon",
|
||||
"ControllerSettingsControllerTypeJoyConRight": "右 JoyCon",
|
||||
"ControllerSettingsProfile": "預設",
|
||||
"ControllerSettingsProfileDefault": "預設",
|
||||
"ControllerSettingsLoad": "載入",
|
||||
"ControllerSettingsAdd": "建立",
|
||||
"ControllerSettingsRemove": "刪除",
|
||||
"ControllerSettingsButtons": "按鈕",
|
||||
"ControllerSettingsButtonA": "A",
|
||||
"ControllerSettingsButtonB": "B",
|
||||
"ControllerSettingsButtonX": "X",
|
||||
"ControllerSettingsButtonY": "Y",
|
||||
"ControllerSettingsButtonPlus": "+",
|
||||
"ControllerSettingsButtonMinus": "-",
|
||||
"ControllerSettingsDPad": "方向鍵",
|
||||
"ControllerSettingsDPadUp": "上",
|
||||
"ControllerSettingsDPadDown": "下",
|
||||
"ControllerSettingsDPadLeft": "左",
|
||||
"ControllerSettingsDPadRight": "右",
|
||||
"ControllerSettingsLStick": "左搖桿",
|
||||
"ControllerSettingsLStickButton": "按下",
|
||||
"ControllerSettingsLStickUp": "上",
|
||||
"ControllerSettingsLStickDown": "下",
|
||||
"ControllerSettingsLStickLeft": "左",
|
||||
"ControllerSettingsLStickRight": "右",
|
||||
"ControllerSettingsLStickStick": "桿",
|
||||
"ControllerSettingsLStickInvertXAxis": "反轉 X 方向",
|
||||
"ControllerSettingsLStickInvertYAxis": "反轉 Y 方向",
|
||||
"ControllerSettingsLStickDeadzone": "死區:",
|
||||
"ControllerSettingsRStick": "右搖桿",
|
||||
"ControllerSettingsRStickButton": "按下",
|
||||
"ControllerSettingsRStickUp": "上",
|
||||
"ControllerSettingsRStickDown": "下",
|
||||
"ControllerSettingsRStickLeft": "左",
|
||||
"ControllerSettingsRStickRight": "右",
|
||||
"ControllerSettingsRStickStick": "桿",
|
||||
"ControllerSettingsRStickInvertXAxis": "反轉 X 方向",
|
||||
"ControllerSettingsRStickInvertYAxis": "反轉 Y 方向",
|
||||
"ControllerSettingsRStickDeadzone": "死區:",
|
||||
"ControllerSettingsTriggersLeft": "左 Triggers",
|
||||
"ControllerSettingsTriggersRight": "右 Triggers",
|
||||
"ControllerSettingsTriggersButtonsLeft": "左 Triggers 鍵",
|
||||
"ControllerSettingsTriggersButtonsRight": "右 Triggers 鍵",
|
||||
"ControllerSettingsTriggers": "Triggers",
|
||||
"ControllerSettingsTriggerL": "L",
|
||||
"ControllerSettingsTriggerR": "R",
|
||||
"ControllerSettingsTriggerZL": "ZL",
|
||||
"ControllerSettingsTriggerZR": "ZR",
|
||||
"ControllerSettingsLeftSL": "SL",
|
||||
"ControllerSettingsLeftSR": "SR",
|
||||
"ControllerSettingsRightSL": "SL",
|
||||
"ControllerSettingsRightSR": "SR",
|
||||
"ControllerSettingsExtraButtonsLeft": "左按鍵",
|
||||
"ControllerSettingsExtraButtonsRight": "右按鍵",
|
||||
"ControllerSettingsMisc": "其他",
|
||||
"ControllerSettingsTriggerThreshold": "Triggers 閾值:",
|
||||
"ControllerSettingsMotion": "體感",
|
||||
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用 CemuHook 體感協議",
|
||||
"ControllerSettingsMotionControllerSlot": "手把:",
|
||||
"ControllerSettingsMotionMirrorInput": "鏡像操作",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "右 JoyCon:",
|
||||
"ControllerSettingsMotionServerHost": "伺服器 Host:",
|
||||
"ControllerSettingsMotionGyroSensitivity": "陀螺儀敏感度:",
|
||||
"ControllerSettingsMotionGyroDeadzone": "陀螺儀死區:",
|
||||
"ControllerSettingsSave": "儲存",
|
||||
"ControllerSettingsClose": "關閉",
|
||||
"UserProfilesSelectedUserProfile": "選擇使用者帳號:",
|
||||
"UserProfilesSaveProfileName": "儲存帳號名稱",
|
||||
"UserProfilesChangeProfileImage": "更換頭像",
|
||||
"UserProfilesAvailableUserProfiles": "現有的帳號:",
|
||||
"UserProfilesAddNewProfile": "建立帳號",
|
||||
"UserProfilesDeleteSelectedProfile": "刪除選擇的帳號",
|
||||
"UserProfilesClose": "關閉",
|
||||
"ProfileImageSelectionTitle": "頭像選擇",
|
||||
"ProfileImageSelectionHeader": "選擇合適的頭像圖片",
|
||||
"ProfileImageSelectionNote": "您可以導入自訂頭像,或從系統中選擇頭像",
|
||||
"ProfileImageSelectionImportImage": "導入圖片檔案",
|
||||
"ProfileImageSelectionSelectAvatar": "選擇系統頭像",
|
||||
"InputDialogTitle": "輸入對話框",
|
||||
"InputDialogOk": "完成",
|
||||
"InputDialogCancel": "取消",
|
||||
"InputDialogAddNewProfileTitle": "選擇使用者名稱",
|
||||
"InputDialogAddNewProfileHeader": "請輸入帳號名稱",
|
||||
"InputDialogAddNewProfileSubtext": "(最大長度: {0})",
|
||||
"AvatarChoose": "選擇",
|
||||
"AvatarSetBackgroundColor": "設定背景顏色",
|
||||
"AvatarClose": "關閉",
|
||||
"ControllerSettingsLoadProfileToolTip": "載入預設",
|
||||
"ControllerSettingsAddProfileToolTip": "新增預設",
|
||||
"ControllerSettingsRemoveProfileToolTip": "刪除預設",
|
||||
"ControllerSettingsSaveProfileToolTip": "儲存預設",
|
||||
"MenuBarFileToolsTakeScreenshot": "儲存截圖",
|
||||
"MenuBarFileToolsHideUi": "隱藏 UI",
|
||||
"GameListContextMenuToggleFavorite": "標記為收藏",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "啟用或取消收藏標記",
|
||||
"SettingsTabGeneralTheme": "主題",
|
||||
"SettingsTabGeneralThemeCustomTheme": "自定主題路徑",
|
||||
"SettingsTabGeneralThemeBaseStyle": "主題樣式",
|
||||
"SettingsTabGeneralThemeBaseStyleDark": "深色模式",
|
||||
"SettingsTabGeneralThemeBaseStyleLight": "淺色模式",
|
||||
"SettingsTabGeneralThemeEnableCustomTheme": "使用自訂主題介面",
|
||||
"ButtonBrowse": "瀏覽",
|
||||
"ControllerSettingsConfigureGeneral": "配置",
|
||||
"ControllerSettingsRumble": "震動",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "強震動調節",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "弱震動調節",
|
||||
"DialogMessageSaveNotAvailableMessage": "沒有{0} [{1:x16}]的遊戲存檔",
|
||||
"DialogMessageSaveNotAvailableCreateSaveMessage": "是否建立該遊戲的存檔資料夾?",
|
||||
"DialogConfirmationTitle": "Ryujinx - 設定",
|
||||
"DialogUpdaterTitle": "Ryujinx - 更新",
|
||||
"DialogErrorTitle": "Ryujinx - 錯誤",
|
||||
"DialogWarningTitle": "Ryujinx - 警告",
|
||||
"DialogExitTitle": "Ryujinx - 關閉",
|
||||
"DialogErrorMessage": "Ryujinx 遇到了錯誤",
|
||||
"DialogExitMessage": "是否關閉 Ryujinx?",
|
||||
"DialogExitSubMessage": "所有未儲存的進度會遺失!",
|
||||
"DialogMessageCreateSaveErrorMessage": "建立特定的存檔時出錯: {0}",
|
||||
"DialogMessageFindSaveErrorMessage": "查找特定的存檔時出錯: {0}",
|
||||
"FolderDialogExtractTitle": "選擇要解壓到的資料夾",
|
||||
"DialogNcaExtractionMessage": "提取{1}的{0}分區...",
|
||||
"DialogNcaExtractionTitle": "Ryujinx - NCA分區提取",
|
||||
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "提取失敗。所選檔案中不含主NCA檔案",
|
||||
"DialogNcaExtractionCheckLogErrorMessage": "提取失敗。請查看日誌檔案取得詳情。",
|
||||
"DialogNcaExtractionSuccessMessage": "提取成功。",
|
||||
"DialogUpdaterConvertFailedMessage": "無法轉換目前 Ryujinx 版本。",
|
||||
"DialogUpdaterCancelUpdateMessage": "更新取消!",
|
||||
"DialogUpdaterAlreadyOnLatestVersionMessage": "您使用的 Ryujinx 是最新版本。",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "嘗試從 Github 取得版本訊息時無效。可能是因為 GitHub Actions 正在編譯新版本。請過幾分鐘重試。",
|
||||
"DialogUpdaterConvertFailedGithubMessage": "無法轉換從 Github 接收到的 Ryujinx 版本。",
|
||||
"DialogUpdaterDownloadingMessage": "下載新版本中...",
|
||||
"DialogUpdaterExtractionMessage": "正在提取更新...",
|
||||
"DialogUpdaterRenamingMessage": "正在刪除舊檔案...",
|
||||
"DialogUpdaterAddingFilesMessage": "安裝更新中...",
|
||||
"DialogUpdaterCompleteMessage": "更新成功!",
|
||||
"DialogUpdaterRestartMessage": "立即重啟 Ryujinx 完成更新?",
|
||||
"DialogUpdaterArchNotSupportedMessage": "您執行的系統架構不受支援!",
|
||||
"DialogUpdaterArchNotSupportedSubMessage": "(僅支援 x64 系統)",
|
||||
"DialogUpdaterNoInternetMessage": "沒有連接到網路",
|
||||
"DialogUpdaterNoInternetSubMessage": "請確保網路連接正常。",
|
||||
"DialogUpdaterDirtyBuildMessage": "不能更新非官方版本的 Ryujinx!",
|
||||
"DialogUpdaterDirtyBuildSubMessage": "如果希望使用受支援的版本,請您在 https://ryujinx.org/ 下載。",
|
||||
"DialogRestartRequiredMessage": "需要重啟模擬器",
|
||||
"DialogThemeRestartMessage": "主題設定已儲存。需要重新啟動才能生效。",
|
||||
"DialogThemeRestartSubMessage": "您是否要重啟?",
|
||||
"DialogFirmwareInstallEmbeddedMessage": "要安裝遊戲內建的韌體嗎?(韌體 {0})",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "未找到已安裝的韌體,但 Ryujinx 可以從現有的遊戲安裝韌體{0}.\\n模擬器現在可以執行。",
|
||||
"DialogFirmwareNoFirmwareInstalledMessage": "未安裝韌體",
|
||||
"DialogFirmwareInstalledMessage": "已安裝韌體{0}",
|
||||
"DialogOpenSettingsWindowLabel": "打開設定視窗",
|
||||
"DialogControllerAppletTitle": "控制器小視窗",
|
||||
"DialogMessageDialogErrorExceptionMessage": "顯示訊息對話框時出錯: {0}",
|
||||
"DialogSoftwareKeyboardErrorExceptionMessage": "顯示軟體鍵盤時出錯: {0}",
|
||||
"DialogErrorAppletErrorExceptionMessage": "顯示錯誤對話框時出錯: {0}",
|
||||
"DialogUserErrorDialogMessage": "{0}: {1}",
|
||||
"DialogUserErrorDialogInfoMessage": "\n有關修復此錯誤的更多訊息,可以遵循我們的設定指南。",
|
||||
"DialogUserErrorDialogTitle": "Ryujinx 錯誤 ({0})",
|
||||
"DialogAmiiboApiTitle": "Amiibo API",
|
||||
"DialogAmiiboApiFailFetchMessage": "從 API 取得訊息時出錯。",
|
||||
"DialogAmiiboApiConnectErrorMessage": "無法連接到 Amiibo API 伺服器。伺服器可能已關閉,或者您沒有網路連接。",
|
||||
"DialogProfileInvalidProfileErrorMessage": "預設{0} 與目前輸入配置系統不相容。",
|
||||
"DialogProfileDefaultProfileOverwriteErrorMessage": "默認預設無法被覆蓋",
|
||||
"DialogProfileDeleteProfileTitle": "刪除預設",
|
||||
"DialogProfileDeleteProfileMessage": "刪除後不可恢復,確定嗎?",
|
||||
"DialogWarning": "警告",
|
||||
"DialogPPTCDeletionMessage": "您即將刪除:\n\n{0}的 PPTC 快取\n\n確定嗎?",
|
||||
"DialogPPTCDeletionErrorMessage": "清除位於{0}的 PPTC 快取時出錯: {1}",
|
||||
"DialogShaderDeletionMessage": "您即將刪除:\n\n{0}的渲染器快取\n\n確定嗎?",
|
||||
"DialogShaderDeletionErrorMessage": "清除位於{0}的渲染器快取時出錯: {1}",
|
||||
"DialogRyujinxErrorMessage": "Ryujinx 遇到錯誤",
|
||||
"DialogInvalidTitleIdErrorMessage": "UI 錯誤:所選遊戲沒有有效的標題ID",
|
||||
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "路徑{0}找不到有效的系統韌體。",
|
||||
"DialogFirmwareInstallerFirmwareInstallTitle": "安裝韌體{0}",
|
||||
"DialogFirmwareInstallerFirmwareInstallMessage": "將安裝{0}版本的系統。",
|
||||
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n這將替換目前系統版本{0}。",
|
||||
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n確認進行?",
|
||||
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "安裝韌體中...",
|
||||
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安裝系統版本{0}。",
|
||||
"DialogUserProfileDeletionWarningMessage": "刪除後將沒有可選擇的使用者帳號",
|
||||
"DialogUserProfileDeletionConfirmMessage": "是否刪除選擇的帳號",
|
||||
"DialogControllerSettingsModifiedConfirmMessage": "目前的輸入預設已更新",
|
||||
"DialogControllerSettingsModifiedConfirmSubMessage": "要儲存嗎?",
|
||||
"DialogDlcLoadNcaErrorMessage": "{0}. 錯誤的檔案: {1}",
|
||||
"DialogDlcNoDlcErrorMessage": "選擇的檔案不包含所選遊戲的 DLC!",
|
||||
"DialogPerformanceCheckLoggingEnabledMessage": "您啟用了跟蹤日誌,僅供開發人員使用。",
|
||||
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "為了獲得最佳效能,建議停用跟蹤日誌記錄。您是否要立即停用?",
|
||||
"DialogPerformanceCheckShaderDumpEnabledMessage": "您啟用了渲染器轉儲,僅供開發人員使用。",
|
||||
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "為了獲得最佳效能,建議停用渲染器轉儲。您是否要立即停用?",
|
||||
"DialogLoadAppGameAlreadyLoadedMessage": "目前已載入有遊戲",
|
||||
"DialogLoadAppGameAlreadyLoadedSubMessage": "請停止模擬或關閉程式,再啟動另一個遊戲。",
|
||||
"DialogUpdateAddUpdateErrorMessage": "選擇的檔案不包含所選遊戲的更新!",
|
||||
"DialogSettingsBackendThreadingWarningTitle": "警告 - 後端多執行緒",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "改變此選項後必須重啟 Ryujinx 才能生效。根據您的硬體,您開啟該選項時,可能需要手動停用驅動程式本身的GL多執行緒。",
|
||||
"SettingsTabGraphicsFeaturesOptions": "功能",
|
||||
"SettingsTabGraphicsBackendMultithreading": "後端多執行緒:",
|
||||
"CommonAuto": "自動(推薦)",
|
||||
"CommonOff": "關閉",
|
||||
"CommonOn": "打開",
|
||||
"InputDialogYes": "是",
|
||||
"InputDialogNo": "否",
|
||||
"DialogProfileInvalidProfileNameErrorMessage": "檔案名包含無效字元,請重試。",
|
||||
"MenuBarOptionsPauseEmulation": "暫停",
|
||||
"MenuBarOptionsResumeEmulation": "繼續",
|
||||
"AboutUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的官網。",
|
||||
"AboutDisclaimerMessage": "Ryujinx 以任何方式與 Nintendo™ 及其合作伙伴都沒有任何關聯。",
|
||||
"AboutAmiiboDisclaimerMessage": "我們的 Amiibo 模擬使用了\nAmiiboAPI (www.amiiboapi.com) ",
|
||||
"AboutPatreonUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Patreon 贊助頁。",
|
||||
"AboutGithubUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 GitHub 儲存庫。",
|
||||
"AboutDiscordUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Discord 伺服器邀請連結。",
|
||||
"AboutTwitterUrlTooltipMessage": "在瀏覽器中打開 Ryujinx 的 Twitter 首頁。",
|
||||
"AboutRyujinxAboutTitle": "關於:",
|
||||
"AboutRyujinxAboutContent": "Ryujinx 是一款 Nintendo Switch™ 模擬器。\n您可以在 Patreon 上贊助 Ryujinx。\n關注 Twitter 或 Discord 可以取得模擬器最新動態。\n如果您對開發本軟體感興趣,歡迎來 GitHub 和 Discord 加入我們!",
|
||||
"AboutRyujinxMaintainersTitle": "由以下作者維護:",
|
||||
"AboutRyujinxMaintainersContentTooltipMessage": "在瀏覽器中打開貢獻者的網頁",
|
||||
"AboutRyujinxSupprtersTitle": "感謝 Patreon 的贊助者:",
|
||||
"AmiiboSeriesLabel": "Amiibo 系列",
|
||||
"AmiiboCharacterLabel": "角色",
|
||||
"AmiiboScanButtonLabel": "掃描",
|
||||
"AmiiboOptionsShowAllLabel": "顯示所有 Amiibo",
|
||||
"AmiiboOptionsUsRandomTagLabel": "修正: 使用隨機標記的 Uuid",
|
||||
"DlcManagerTableHeadingEnabledLabel": "啟用",
|
||||
"DlcManagerTableHeadingTitleIdLabel": "遊戲ID",
|
||||
"DlcManagerTableHeadingContainerPathLabel": "資料夾路徑",
|
||||
"DlcManagerTableHeadingFullPathLabel": "完整路徑",
|
||||
"DlcManagerRemoveAllButton": "全部刪除",
|
||||
"MenuBarOptionsChangeLanguage": "變更語言",
|
||||
"CommonSort": "排序",
|
||||
"CommonShowNames": "顯示名稱",
|
||||
"CommonFavorite": "收藏",
|
||||
"OrderAscending": "從小到大",
|
||||
"OrderDescending": "從大到小",
|
||||
"SettingsTabGraphicsFeatures": "額外功能",
|
||||
"ErrorWindowTitle": "錯誤視窗",
|
||||
"ToggleDiscordTooltip": "啟用或關閉 Discord 動態狀態展示",
|
||||
"AddGameDirBoxTooltip": "輸入要添加的遊戲資料夾",
|
||||
"AddGameDirTooltip": "添加遊戲資料夾到列表中",
|
||||
"RemoveGameDirTooltip": "移除選中的資料夾",
|
||||
"CustomThemeCheckTooltip": "啟用或關閉自訂主題",
|
||||
"CustomThemePathTooltip": "自訂主題的資料夾",
|
||||
"CustomThemeBrowseTooltip": "查找自訂主題",
|
||||
"DockModeToggleTooltip": "是否開啟 Switch 的 Docked 模式",
|
||||
"DirectKeyboardTooltip": "是否開啟\"直連鍵盤存取(HID) 支援\"\n(部分遊戲可以使用您的鍵盤輸入文字)",
|
||||
"DirectMouseTooltip": "是否開啟\"直連滑鼠存取(HID) 支援\"\n(部分遊戲可以使用您的滑鼠導航)",
|
||||
"RegionTooltip": "變更系統區域",
|
||||
"LanguageTooltip": "變更系統語言",
|
||||
"TimezoneTooltip": "變更系統時區",
|
||||
"TimeTooltip": "變更系統時鐘",
|
||||
"VSyncToggleTooltip": "關閉後,部分使用動態幀率的遊戲可以超過 60Hz 更新率",
|
||||
"PptcToggleTooltip": "開啟以後減少遊戲啟動時間和卡頓",
|
||||
"FsIntegrityToggleTooltip": "是否檢查遊戲檔案內容的完整性",
|
||||
"AudioBackendTooltip": "默認推薦SDL,但每種音訊後端對各類遊戲相容性不同,遇到音訊問題可以切換後端",
|
||||
"MemoryManagerTooltip": "改變 Switch 記憶體映射到電腦記憶體的方式,會影響CPU效能消耗",
|
||||
"MemoryManagerSoftwareTooltip": "使用軟體記憶體頁管理,最精確但是速度最慢",
|
||||
"MemoryManagerHostTooltip": "直接映射記憶體頁到電腦記憶體,JIT效率高",
|
||||
"MemoryManagerUnsafeTooltip": "直接映射記憶體頁,但是不檢查記憶體溢出,JIT效率最高。\nRyujinx可以存取任何位置的記憶體,因而相對不安全。此模式下只應執行您信任的遊戲或軟體(即官方遊戲)",
|
||||
"DRamTooltip": "擴展模擬的 Switch 記憶體為6GB,某些高畫質材質模組或 4K 模組需要此選項",
|
||||
"IgnoreMissingServicesTooltip": "忽略某些未實現的系統服務,少部分遊戲需要此選項才能啟動",
|
||||
"GraphicsBackendThreadingTooltip": "啟用後端多執行緒",
|
||||
"GalThreadingTooltip": "使用模擬器自帶的多執行緒調度,減少渲染器編譯的卡頓,並提高驅動程式的效能(尤其是缺失多執行緒的AMD)。\nNVIDIA使用者需要重啟模擬器才能停用驅動本身的多執行緒,否則您需手動執行停用獲得最佳效能",
|
||||
"ShaderCacheToggleTooltip": "開啟後快取渲染器到硬碟,減少遊戲卡頓",
|
||||
"ResolutionScaleTooltip": "縮放渲染的解析度",
|
||||
"ResolutionScaleEntryTooltip": "盡量使用如1.5的浮點倍數。非整數的倍率易引起錯誤",
|
||||
"AnisotropyTooltip": "各向異性過濾等級。提高傾斜視角材質的清晰度\n('自動'使用遊戲默認指定的等級)",
|
||||
"AspectRatioTooltip": "模擬器渲染視窗的寬高比",
|
||||
"ShaderDumpPathTooltip": "轉儲圖形渲染器的路徑",
|
||||
"FileLogTooltip": "是否儲存日誌檔案到硬碟",
|
||||
"StubLogTooltip": "記錄 Stub 訊息",
|
||||
"InfoLogTooltip": "記錄資訊訊息",
|
||||
"WarnLogTooltip": "記錄警告訊息",
|
||||
"ErrorLogTooltip": "記錄錯誤訊息",
|
||||
"TraceLogTooltip": "記錄 Trace 訊息",
|
||||
"GuestLogTooltip": "記錄 Guest 訊息",
|
||||
"FileAccessLogTooltip": "記錄檔案存取訊息",
|
||||
"FSAccessLogModeTooltip": "記錄 FS 存取訊息,輸出到控制台。可選的模式是0-3",
|
||||
"DeveloperOptionTooltip": "使用請謹慎",
|
||||
"OpenGlLogLevel": "需要打開適當的日誌等級",
|
||||
"DebugLogTooltip": "記錄Debug訊息",
|
||||
"LoadApplicationFileTooltip": "選擇 Switch 支援的遊戲格式並載入",
|
||||
"LoadApplicationFolderTooltip": "選擇解包後的 Switch 遊戲並載入",
|
||||
"OpenRyujinxFolderTooltip": "打開 Ryujinx 系統資料夾",
|
||||
"OpenRyujinxLogsTooltip": "打開日誌存放的資料夾",
|
||||
"ExitTooltip": "關閉 Ryujinx",
|
||||
"OpenSettingsTooltip": "打開設定視窗",
|
||||
"OpenProfileManagerTooltip": "打開使用者帳號管理器",
|
||||
"StopEmulationTooltip": "停止執行目前遊戲並回到選擇界面",
|
||||
"CheckUpdatesTooltip": "檢查 Ryujinx 新版本",
|
||||
"OpenAboutTooltip": "開啟關於視窗",
|
||||
"GridSize": "網格尺寸",
|
||||
"GridSizeTooltip": "調整網格模式的大小",
|
||||
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "巴西葡萄牙語",
|
||||
"AboutRyujinxContributorsButtonHeader": "查看所有參與者",
|
||||
"SettingsTabSystemAudioVolume": "音量: ",
|
||||
"AudioVolumeTooltip": "調節音量",
|
||||
"SettingsTabSystemEnableInternetAccess": "啟用網路連接",
|
||||
"EnableInternetAccessTooltip": "開啟網路存取。此選項打開後,效果類似於 Switch 連接到網路的狀態。注意即使此選項關閉,應用程式偶爾也有可能連接到網路",
|
||||
"GameListContextMenuManageCheatToolTip": "管理金手指",
|
||||
"GameListContextMenuManageCheat": "管理金手指",
|
||||
"ControllerSettingsStickRange": "範圍",
|
||||
"DialogStopEmulationTitle": "Ryujinx - 停止模擬",
|
||||
"DialogStopEmulationMessage": "是否確定停止模擬?",
|
||||
"SettingsTabCpu": "CPU",
|
||||
"SettingsTabAudio": "音訊",
|
||||
"SettingsTabNetwork": "網路",
|
||||
"SettingsTabNetworkConnection": "網路連接",
|
||||
"SettingsTabCpuCache": "CPU 快取",
|
||||
"SettingsTabCpuMemory": "CPU 記憶體",
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "請透過 Flathub 更新 Ryujinx。",
|
||||
"UpdaterDisabledWarningTitle": "更新已停用!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "打開 Atmosphere 模組資料夾",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "打開包含應用程式模組的額外 Atmosphere SD卡資料夾",
|
||||
"ControllerSettingsRotate90": "順時針旋轉 90°",
|
||||
"IconSize": "圖示尺寸",
|
||||
"IconSizeTooltip": "變更遊戲圖示大小",
|
||||
"MenuBarOptionsShowConsole": "顯示控制台",
|
||||
"ShaderCachePurgeError": "清除渲染器快取時出錯: {0}: {1}",
|
||||
"UserErrorNoKeys": "找不到金鑰",
|
||||
"UserErrorNoFirmware": "找不到韌體",
|
||||
"UserErrorFirmwareParsingFailed": "韌體解析錯誤",
|
||||
"UserErrorApplicationNotFound": "找不到應用程式",
|
||||
"UserErrorUnknown": "未知錯誤",
|
||||
"UserErrorUndefined": "未定義錯誤",
|
||||
"UserErrorNoKeysDescription": "Ryujinx 找不到 『prod.keys』 檔案",
|
||||
"UserErrorNoFirmwareDescription": "Ryujinx 找不到任何已安裝的韌體",
|
||||
"UserErrorFirmwareParsingFailedDescription": "Ryujinx 無法解密選擇的韌體。這通常是由於金鑰過舊。",
|
||||
"UserErrorApplicationNotFoundDescription": "Ryujinx 在選中路徑找不到有效的應用程式。",
|
||||
"UserErrorUnknownDescription": "發生未知錯誤!",
|
||||
"UserErrorUndefinedDescription": "發生了未定義錯誤!此類錯誤不應出現,請聯絡開發人員!",
|
||||
"OpenSetupGuideMessage": "打開設定教學",
|
||||
"NoUpdate": "沒有新版本",
|
||||
"TitleUpdateVersionLabel": "版本 {0} - {1}",
|
||||
"RyujinxInfo": "Ryujinx - 訊息",
|
||||
"RyujinxConfirm": "Ryujinx - 確認",
|
||||
"FileDialogAllTypes": "全部類型",
|
||||
"Never": "從不",
|
||||
"SwkbdMinCharacters": "至少應為 {0} 個字長",
|
||||
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
|
||||
"SoftwareKeyboard": "軟體鍵盤",
|
||||
"DialogControllerAppletMessagePlayerRange": "遊戲需要 {0} 個玩家()持有:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}請打開設定界面,配置手把;或者關閉視窗。",
|
||||
"DialogControllerAppletMessage": "遊戲需要剛好 {0} 個玩家()持有 with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}請打開設定界面,配置手把;或者關閉視窗。",
|
||||
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",
|
||||
"UpdaterRenaming": "正在刪除舊檔案...",
|
||||
"UpdaterRenameFailed": "更新過程中無法重命名檔案: {0}",
|
||||
"UpdaterAddingFiles": "安裝更新中...",
|
||||
"UpdaterExtracting": "正在提取更新...",
|
||||
"UpdaterDownloading": "下載新版本中...",
|
||||
"Game": "遊戲",
|
||||
"Docked": "主機模式",
|
||||
"Handheld": "掌機模式",
|
||||
"ConnectionError": "連接錯誤。",
|
||||
"AboutPageDeveloperListMore": "{0} 等開發者...",
|
||||
"ApiError": "API 錯誤",
|
||||
"LoadingHeading": "正在啟動 {0}",
|
||||
"CompilingPPTC": "編譯 PPTC 快取中",
|
||||
"CompilingShaders": "編譯渲染器中",
|
||||
"AllKeyboards": "所有鍵盤",
|
||||
"OpenFileDialogTitle": "選擇支援的檔案格式",
|
||||
"OpenFolderDialogTitle": "選擇一個包含解包遊戲的資料夾",
|
||||
"AllSupportedFormats": "全部支援的格式",
|
||||
"RyujinxUpdater": "Ryujinx 更新程式",
|
||||
"SettingsTabHotkeys": "快捷鍵",
|
||||
"SettingsTabHotkeysHotkeys": "鍵盤快捷鍵",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "切換垂直同步",
|
||||
"SettingsTabHotkeysScreenshotHotkey": "截圖",
|
||||
"SettingsTabHotkeysShowUiHotkey": "隱藏 UI",
|
||||
"SettingsTabHotkeysPauseHotkey": "暫停",
|
||||
"SettingsTabHotkeysToggleMuteHotkey": "靜音",
|
||||
"ControllerMotionTitle": "體感操作設定",
|
||||
"ControllerRumbleTitle": "震動設定",
|
||||
"SettingsSelectThemeFileDialogTitle": "選擇主題檔案",
|
||||
"SettingsXamlThemeFile": "Xaml 主題檔案",
|
||||
"AvatarWindowTitle": "管理帳號 - 頭像",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "未知",
|
||||
"Usage": "用途",
|
||||
"Writable": "可寫入",
|
||||
"SelectDlcDialogTitle": "選擇 DLC 檔案",
|
||||
"SelectUpdateDialogTitle": "選擇更新檔",
|
||||
"UserProfileWindowTitle": "管理使用者設定檔",
|
||||
"CheatWindowTitle": "管理遊戲金手指",
|
||||
"DlcWindowTitle": "管理遊戲 DLC",
|
||||
"UpdateWindowTitle": "管理遊戲更新",
|
||||
"CheatWindowHeading": "金手指可用於 {0} [{1}]",
|
||||
"DlcWindowHeading": "DLC 可用於 {0} [{1}]",
|
||||
"GameUpdateWindowHeading": "更新可用於 {0} [{1}]"
|
||||
}
|
@ -54,5 +54,6 @@
|
||||
<Color x:Key="TextOnAccentFillColorPrimary">#FFFFFFFF</Color>
|
||||
<Color x:Key="SystemChromeWhiteColor">#FFFFFFFF</Color>
|
||||
<Color x:Key="ThemeForegroundColor">#FFFFFFFF</Color>
|
||||
<Color x:Key="MenuFlyoutPresenterBorderColor">#3D3D3D</Color>
|
||||
</Styles.Resources>
|
||||
</Styles>
|
@ -49,5 +49,6 @@
|
||||
<Color x:Key="TextOnAccentFillColorPrimary">#FFFFFFFF</Color>
|
||||
<Color x:Key="SystemChromeWhiteColor">#FFFFFFFF</Color>
|
||||
<Color x:Key="ThemeForegroundColor">#FF000000</Color>
|
||||
<Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color>
|
||||
</Styles.Resources>
|
||||
</Styles>
|
@ -221,6 +221,7 @@
|
||||
<Setter Property="Foreground" Value="{DynamicResource ThemeForegroundColor}" />
|
||||
</Style>
|
||||
<Styles.Resources>
|
||||
<SolidColorBrush x:Key="ThemeAccentColorBrush" Color="{DynamicResource SystemAccentColor}" />
|
||||
<StaticResource x:Key="ListViewItemBackgroundSelected" ResourceKey="ThemeAccentColorBrush" />
|
||||
<StaticResource x:Key="ListViewItemBackgroundPressed" ResourceKey="SystemAccentColorDark1" />
|
||||
<StaticResource x:Key="ListViewItemBackgroundPointerOver" ResourceKey="SystemAccentColorDark2" />
|
||||
@ -232,7 +233,7 @@
|
||||
Color="{DynamicResource SystemBaseMediumLowColor}" />
|
||||
<SolidColorBrush x:Key="DataGridSelectionBackgroundBrush" Color="{DynamicResource DataGridSelectionColor}" />
|
||||
<SolidColorBrush x:Key="MenuFlyoutPresenterBorderBrush" Color="{DynamicResource MenuFlyoutPresenterBorderColor}" />
|
||||
<SolidColorBrush x:Key="ThemeAccentColorBrush" Color="{DynamicResource SystemAccentColor}" />
|
||||
<SolidColorBrush x:Key="FlyoutBorderThemeBrush" Color="{DynamicResource MenuFlyoutPresenterBorderColor}" />
|
||||
<SolidColorBrush x:Key="ListBoxBackground" Color="{DynamicResource ThemeContentBackgroundColor}" />
|
||||
<SolidColorBrush x:Key="ThemeForegroundBrush" Color="{DynamicResource ThemeForegroundColor}" />
|
||||
<SolidColorBrush x:Key="ThemeAccentBrush4" Color="{DynamicResource ThemeAccentColor4}" />
|
||||
|
@ -24,7 +24,6 @@ using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using static LibHac.Fs.ApplicationSaveDataManagement;
|
||||
using Path = System.IO.Path;
|
||||
|
||||
namespace Ryujinx.Ava.Common
|
||||
@ -81,7 +80,6 @@ namespace Ryujinx.Ava.Common
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(
|
||||
_owner,
|
||||
string.Format(LocaleManager.Instance["DialogMessageCreateSaveErrorMessage"], result.ToStringWithName()));
|
||||
});
|
||||
|
||||
@ -101,8 +99,7 @@ namespace Ryujinx.Ava.Common
|
||||
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(_owner,
|
||||
string.Format(LocaleManager.Instance["DialogMessageFindSaveErrorMessage"], result.ToStringWithName()));
|
||||
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogMessageFindSaveErrorMessage"], result.ToStringWithName()));
|
||||
});
|
||||
|
||||
return false;
|
||||
@ -161,7 +158,6 @@ namespace Ryujinx.Ava.Common
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||
_owner,
|
||||
string.Format(LocaleManager.Instance["DialogNcaExtractionMessage"], ncaSectionType, Path.GetFileName(titleFilePath)),
|
||||
"",
|
||||
"",
|
||||
@ -232,7 +228,7 @@ namespace Ryujinx.Ava.Common
|
||||
"Extraction failure. The main NCA was not present in the selected file");
|
||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(_owner, LocaleManager.Instance["DialogNcaExtractionMainNcaNotFoundErrorMessage"]);
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogNcaExtractionMainNcaNotFoundErrorMessage"]);
|
||||
});
|
||||
return;
|
||||
}
|
||||
@ -273,7 +269,7 @@ namespace Ryujinx.Ava.Common
|
||||
$"LibHac returned error code: {resultCode.Value.ErrorCode}");
|
||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(_owner, LocaleManager.Instance["DialogNcaExtractionCheckLogErrorMessage"]);
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogNcaExtractionCheckLogErrorMessage"]);
|
||||
});
|
||||
}
|
||||
else if (resultCode.Value.IsSuccess())
|
||||
@ -281,7 +277,6 @@ namespace Ryujinx.Ava.Common
|
||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateInfoDialog(
|
||||
_owner,
|
||||
LocaleManager.Instance["DialogNcaExtractionSuccessMessage"],
|
||||
"",
|
||||
LocaleManager.Instance["InputDialogOk"],
|
||||
@ -298,7 +293,7 @@ namespace Ryujinx.Ava.Common
|
||||
{
|
||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(_owner, ex.Message);
|
||||
await ContentDialogHelper.CreateErrorDialog(ex.Message);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,8 @@
|
||||
Screenshot,
|
||||
ShowUi,
|
||||
Pause,
|
||||
ToggleMute
|
||||
ToggleMute,
|
||||
ResScaleUp,
|
||||
ResScaleDown
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
@ -76,7 +76,7 @@ namespace Ryujinx.Modules
|
||||
Logger.Error?.Print(LogClass.Application, "Failed to convert the current Ryujinx version!");
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateWarningDialog(mainWindow, LocaleManager.Instance["DialogUpdaterConvertFailedMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
|
||||
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterConvertFailedMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
|
||||
});
|
||||
|
||||
return;
|
||||
@ -111,7 +111,7 @@ namespace Ryujinx.Modules
|
||||
{
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateUpdaterInfoDialog(mainWindow, LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
|
||||
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
|
||||
});
|
||||
}
|
||||
|
||||
@ -129,7 +129,7 @@ namespace Ryujinx.Modules
|
||||
{
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateUpdaterInfoDialog(mainWindow, LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
|
||||
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
|
||||
});
|
||||
}
|
||||
|
||||
@ -142,7 +142,7 @@ namespace Ryujinx.Modules
|
||||
Logger.Error?.Print(LogClass.Application, exception.Message);
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(mainWindow, LocaleManager.Instance["DialogUpdaterFailedToGetVersionMessage"]);
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogUpdaterFailedToGetVersionMessage"]);
|
||||
});
|
||||
|
||||
return;
|
||||
@ -157,7 +157,7 @@ namespace Ryujinx.Modules
|
||||
Logger.Error?.Print(LogClass.Application, "Failed to convert the received Ryujinx version from Github!");
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateWarningDialog(mainWindow, LocaleManager.Instance["DialogUpdaterConvertFailedGithubMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
|
||||
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterConvertFailedGithubMessage"], LocaleManager.Instance["DialogUpdaterCancelUpdateMessage"]);
|
||||
});
|
||||
|
||||
return;
|
||||
@ -169,7 +169,7 @@ namespace Ryujinx.Modules
|
||||
{
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateUpdaterInfoDialog(mainWindow, LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
|
||||
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance["DialogUpdaterAlreadyOnLatestVersionMessage"], "");
|
||||
});
|
||||
}
|
||||
|
||||
@ -550,7 +550,7 @@ namespace Ryujinx.Modules
|
||||
{
|
||||
if (showWarnings)
|
||||
{
|
||||
ContentDialogHelper.CreateWarningDialog(parent, LocaleManager.Instance["DialogUpdaterArchNotSupportedMessage"],
|
||||
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterArchNotSupportedMessage"],
|
||||
LocaleManager.Instance["DialogUpdaterArchNotSupportedSubMessage"]);
|
||||
}
|
||||
|
||||
@ -561,7 +561,7 @@ namespace Ryujinx.Modules
|
||||
{
|
||||
if (showWarnings)
|
||||
{
|
||||
ContentDialogHelper.CreateWarningDialog(parent, LocaleManager.Instance["DialogUpdaterNoInternetMessage"],
|
||||
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterNoInternetMessage"],
|
||||
LocaleManager.Instance["DialogUpdaterNoInternetSubMessage"]);
|
||||
}
|
||||
|
||||
@ -572,7 +572,7 @@ namespace Ryujinx.Modules
|
||||
{
|
||||
if (showWarnings)
|
||||
{
|
||||
ContentDialogHelper.CreateWarningDialog(parent, LocaleManager.Instance["DialogUpdaterDirtyBuildMessage"],
|
||||
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["DialogUpdaterDirtyBuildMessage"],
|
||||
LocaleManager.Instance["DialogUpdaterDirtyBuildSubMessage"]);
|
||||
}
|
||||
|
||||
@ -585,13 +585,11 @@ namespace Ryujinx.Modules
|
||||
{
|
||||
if (ReleaseInformations.IsFlatHubBuild())
|
||||
{
|
||||
ContentDialogHelper.CreateWarningDialog(parent,
|
||||
LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterFlatpakNotSupportedMessage"]);
|
||||
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterFlatpakNotSupportedMessage"]);
|
||||
}
|
||||
else
|
||||
{
|
||||
ContentDialogHelper.CreateWarningDialog(parent,
|
||||
LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterDirtyBuildSubMessage"]);
|
||||
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance["UpdaterDisabledWarningTitle"], LocaleManager.Instance["DialogUpdaterDirtyBuildSubMessage"]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@ using Avalonia;
|
||||
using Avalonia.OpenGL;
|
||||
using Avalonia.Rendering;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Ui.Backend;
|
||||
using Ryujinx.Ava.Ui.Controls;
|
||||
using Ryujinx.Ava.Ui.Windows;
|
||||
using Ryujinx.Common;
|
||||
@ -11,6 +12,7 @@ using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.System;
|
||||
using Ryujinx.Common.SystemInfo;
|
||||
using Ryujinx.Graphics.Vulkan;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
@ -25,17 +27,20 @@ namespace Ryujinx.Ava
|
||||
internal class Program
|
||||
{
|
||||
public static double WindowScaleFactor { get; set; }
|
||||
public static double ActualScaleFactor { get; set; }
|
||||
public static string Version { get; private set; }
|
||||
public static string ConfigurationPath { get; private set; }
|
||||
public static string CommandLineProfile { get; set; }
|
||||
public static bool PreviewerDetached { get; private set; }
|
||||
|
||||
public static RenderTimer RenderTimer { get; private set; }
|
||||
public static bool UseVulkan { get; private set; }
|
||||
|
||||
[DllImport("user32.dll", SetLastError = true)]
|
||||
public static extern int MessageBoxA(IntPtr hWnd, string text, string caption, uint type);
|
||||
|
||||
private const uint MB_ICONWARNING = 0x30;
|
||||
private const int BaseDpi = 96;
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
@ -66,7 +71,7 @@ namespace Ryujinx.Ava
|
||||
EnableMultiTouch = true,
|
||||
EnableIme = true,
|
||||
UseEGL = false,
|
||||
UseGpu = true,
|
||||
UseGpu = !UseVulkan,
|
||||
GlProfiles = new List<GlVersion>()
|
||||
{
|
||||
new GlVersion(GlProfileType.OpenGL, 4, 3)
|
||||
@ -75,7 +80,7 @@ namespace Ryujinx.Ava
|
||||
.With(new Win32PlatformOptions
|
||||
{
|
||||
EnableMultitouch = true,
|
||||
UseWgl = true,
|
||||
UseWgl = !UseVulkan,
|
||||
WglProfiles = new List<GlVersion>()
|
||||
{
|
||||
new GlVersion(GlProfileType.OpenGL, 4, 3)
|
||||
@ -84,6 +89,18 @@ namespace Ryujinx.Ava
|
||||
CompositionBackdropCornerRadius = 8f,
|
||||
})
|
||||
.UseSkia()
|
||||
.With(new Ui.Vulkan.VulkanOptions()
|
||||
{
|
||||
ApplicationName = "Ryujinx.Graphics.Vulkan",
|
||||
MaxQueueCount = 2,
|
||||
PreferDiscreteGpu = true,
|
||||
PreferredDevice = !PreviewerDetached ? "" : ConfigurationState.Instance.Graphics.PreferredGpu.Value,
|
||||
UseDebug = !PreviewerDetached ? false : ConfigurationState.Instance.Logger.GraphicsDebugLevel.Value != GraphicsDebugLevel.None,
|
||||
})
|
||||
.With(new SkiaOptions()
|
||||
{
|
||||
CustomGpuFactory = UseVulkan ? SkiaGpuFactory.CreateVulkanGpu : null
|
||||
})
|
||||
.AfterSetup(_ =>
|
||||
{
|
||||
AvaloniaLocator.CurrentMutable
|
||||
@ -136,9 +153,6 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
// Make process DPI aware for proper window sizing on high-res screens.
|
||||
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
|
||||
|
||||
// Delete backup files after updating.
|
||||
Task.Run(Updater.CleanupUpdate);
|
||||
|
||||
@ -162,6 +176,30 @@ namespace Ryujinx.Ava
|
||||
|
||||
ReloadConfig();
|
||||
|
||||
UseVulkan = PreviewerDetached ? ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan : false;
|
||||
|
||||
if (UseVulkan)
|
||||
{
|
||||
if (VulkanRenderer.GetPhysicalDevices().Length == 0)
|
||||
{
|
||||
UseVulkan = false;
|
||||
|
||||
ConfigurationState.Instance.Graphics.GraphicsBackend.Value = GraphicsBackend.OpenGl;
|
||||
|
||||
Logger.Warning?.PrintMsg(LogClass.Application, "A suitable Vulkan physical device is not available. Falling back to OpenGL");
|
||||
}
|
||||
}
|
||||
|
||||
if (UseVulkan)
|
||||
{
|
||||
// With a custom gpu backend, avalonia doesn't enable dpi awareness, so the backend must handle it. This isn't so for the opengl backed,
|
||||
// as that uses avalonia's gpu backend and it's enabled there.
|
||||
ForceDpiAware.Windows();
|
||||
}
|
||||
|
||||
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
|
||||
ActualScaleFactor = ForceDpiAware.GetActualScaleFactor() / BaseDpi;
|
||||
|
||||
// Logging system information.
|
||||
PrintSystemInfo();
|
||||
|
||||
|
@ -26,17 +26,22 @@
|
||||
<PackageReference Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
|
||||
<PackageReference Include="DynamicData" Version="7.9.4" />
|
||||
<PackageReference Include="FluentAvaloniaUI" Version="1.4.1" />
|
||||
<PackageReference Include="XamlNameReferenceGenerator" Version="1.3.4" />
|
||||
|
||||
<PackageReference Include="OpenTK.Core" Version="4.7.2" />
|
||||
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="4.4.0-build9" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
|
||||
<PackageReference Include="OpenTK.Graphics" Version="4.7.2" />
|
||||
<PackageReference Include="SPB" Version="0.0.4-build17" />
|
||||
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build10" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
|
||||
<PackageReference Include="Silk.NET.Vulkan" Version="2.10.1" />
|
||||
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.10.1" />
|
||||
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.10.1" />
|
||||
<PackageReference Include="SPB" Version="0.0.4-build24" />
|
||||
<PackageReference Include="SharpZipLib" Version="1.3.3" />
|
||||
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj" />
|
||||
@ -113,11 +118,13 @@
|
||||
<None Remove="Assets\Locales\fr_FR.json" />
|
||||
<None Remove="Assets\Locales\de_DE.json" />
|
||||
<None Remove="Assets\Locales\it_IT.json" />
|
||||
<None Remove="Assets\Locales\ja_JP.json" />
|
||||
<None Remove="Assets\Locales\ko_KR.json" />
|
||||
<None Remove="Assets\Locales\pt_BR.json" />
|
||||
<None Remove="Assets\Locales\ru_RU.json" />
|
||||
<None Remove="Assets\Locales\tr_TR.json" />
|
||||
<None Remove="Assets\Locales\zh_CN.json" />
|
||||
<None Remove="Assets\Locales\zh_TW.json" />
|
||||
<None Remove="Assets\Styles\Styles.xaml" />
|
||||
<None Remove="Assets\Styles\BaseDark.xaml" />
|
||||
<None Remove="Assets\Styles\BaseLight.xaml" />
|
||||
@ -130,11 +137,13 @@
|
||||
<EmbeddedResource Include="Assets\Locales\fr_FR.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\de_DE.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\it_IT.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\ja_JP.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\ko_KR.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\pt_BR.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\ru_RU.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\tr_TR.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\zh_CN.json" />
|
||||
<EmbeddedResource Include="Assets\Locales\zh_TW.json" />
|
||||
<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -10,7 +10,6 @@ using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationPr
|
||||
using Ryujinx.HLE.Ui;
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.Ui.Applet
|
||||
{
|
||||
@ -92,7 +91,7 @@ namespace Ryujinx.Ava.Ui.Applet
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(_parent, string.Format(LocaleManager.Instance["DialogMessageDialogErrorExceptionMessage"], ex));
|
||||
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogMessageDialogErrorExceptionMessage"], ex));
|
||||
|
||||
dialogCloseEvent.Set();
|
||||
}
|
||||
@ -126,7 +125,7 @@ namespace Ryujinx.Ava.Ui.Applet
|
||||
catch (Exception ex)
|
||||
{
|
||||
error = true;
|
||||
await ContentDialogHelper.CreateErrorDialog(_parent, string.Format(LocaleManager.Instance["DialogSoftwareKeyboardErrorExceptionMessage"], ex));
|
||||
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogSoftwareKeyboardErrorExceptionMessage"], ex));
|
||||
}
|
||||
finally
|
||||
{
|
||||
@ -181,7 +180,7 @@ namespace Ryujinx.Ava.Ui.Applet
|
||||
catch (Exception ex)
|
||||
{
|
||||
dialogCloseEvent.Set();
|
||||
await ContentDialogHelper.CreateErrorDialog(_parent, string.Format(LocaleManager.Instance["DialogErrorAppletErrorExceptionMessage"], ex));
|
||||
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogErrorAppletErrorExceptionMessage"], ex));
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -135,7 +135,7 @@ namespace Ryujinx.Ava.Ui.Applet
|
||||
Dispatcher.UIThread.Post(() =>
|
||||
{
|
||||
_hiddenTextBox.Clear();
|
||||
_parent.GlRenderer.Focus();
|
||||
_parent.RendererControl.Focus();
|
||||
|
||||
_parent = null;
|
||||
});
|
||||
|
@ -1,7 +1,6 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Ui.Windows;
|
||||
@ -9,7 +8,7 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.Ui.Applet
|
||||
{
|
||||
internal class ErrorAppletWindow : StyleableWindow
|
||||
internal partial class ErrorAppletWindow : StyleableWindow
|
||||
{
|
||||
private readonly Window _owner;
|
||||
private object _buttonResponse;
|
||||
@ -50,8 +49,6 @@ namespace Ryujinx.Ava.Ui.Applet
|
||||
|
||||
public string Message { get; set; }
|
||||
|
||||
public StackPanel ButtonStack { get; set; }
|
||||
|
||||
private void AddButton(string label, object tag)
|
||||
{
|
||||
Dispatcher.UIThread.InvokeAsync(() =>
|
||||
@ -79,11 +76,5 @@ namespace Ryujinx.Ava.Ui.Applet
|
||||
|
||||
return _buttonResponse;
|
||||
}
|
||||
|
||||
private void InitializeComponent()
|
||||
{
|
||||
AvaloniaXamlLoader.Load(this);
|
||||
ButtonStack = this.FindControl<StackPanel>("ButtonStack");
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user