Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
bc5bb4459e | ||
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55e97959b9 | ||
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f7ef6364b7 | ||
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b46b63e06a |
@@ -105,11 +105,48 @@ namespace ARMeilleure.Instructions
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}
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else if (op.Size == 1 && op.Opc == 3) // Double -> Half.
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{
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throw new NotImplementedException("Double-precision to half-precision.");
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if (Optimizations.UseF16c)
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{
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Debug.Assert(!Optimizations.ForceLegacySse);
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Operand n = GetVec(op.Rn);
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Operand res = context.AddIntrinsic(Intrinsic.X86Cvtsd2ss, context.VectorZero(), n);
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res = context.AddIntrinsic(Intrinsic.X86Vcvtps2ph, res, Const(X86GetRoundControl(FPRoundingMode.ToNearest)));
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context.Copy(GetVec(op.Rd), res);
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}
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else
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{
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Operand ne = context.VectorExtract(OperandType.FP64, GetVec(op.Rn), 0);
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Operand res = context.Call(typeof(SoftFloat64_16).GetMethod(nameof(SoftFloat64_16.FPConvert)), ne);
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res = context.ZeroExtend16(OperandType.I64, res);
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context.Copy(GetVec(op.Rd), EmitVectorInsert(context, context.VectorZero(), res, 0, 1));
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}
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}
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else if (op.Size == 3 && op.Opc == 1) // Double -> Half.
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else if (op.Size == 3 && op.Opc == 1) // Half -> Double.
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{
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throw new NotImplementedException("Half-precision to double-precision.");
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if (Optimizations.UseF16c)
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{
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Operand n = GetVec(op.Rn);
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Operand res = context.AddIntrinsic(Intrinsic.X86Vcvtph2ps, GetVec(op.Rn));
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res = context.AddIntrinsic(Intrinsic.X86Cvtss2sd, context.VectorZero(), res);
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res = context.VectorZeroUpper64(res);
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context.Copy(GetVec(op.Rd), res);
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}
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else
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{
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Operand ne = EmitVectorExtractZx(context, op.Rn, 0, 1);
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Operand res = context.Call(typeof(SoftFloat16_64).GetMethod(nameof(SoftFloat16_64.FPConvert)), ne);
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context.Copy(GetVec(op.Rd), context.VectorInsert(context.VectorZero(), res, 0));
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}
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}
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else // Invalid encoding.
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{
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|
File diff suppressed because it is too large
Load Diff
@@ -206,6 +206,7 @@ namespace ARMeilleure.Translation
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SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.UnsignedSrcUnsignedDstSatQ)));
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SetDelegateInfo(typeof(SoftFloat16_32).GetMethod(nameof(SoftFloat16_32.FPConvert)));
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SetDelegateInfo(typeof(SoftFloat16_64).GetMethod(nameof(SoftFloat16_64.FPConvert)));
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SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAdd)));
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SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAddFpscr))); // A32 only.
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@@ -294,6 +295,8 @@ namespace ARMeilleure.Translation
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SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStepFused)));
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SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSqrt)));
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SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSub)));
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SetDelegateInfo(typeof(SoftFloat64_16).GetMethod(nameof(SoftFloat64_16.FPConvert)));
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}
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}
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}
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@@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
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private const string OuterHeaderMagicString = "PTCohd\0\0";
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private const string InnerHeaderMagicString = "PTCihd\0\0";
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private const uint InternalVersion = 3362; //! To be incremented manually for each change to the ARMeilleure project.
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private const uint InternalVersion = 3439; //! To be incremented manually for each change to the ARMeilleure project.
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private const string ActualDir = "0";
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private const string BackupDir = "1";
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@@ -1,3 +1,4 @@
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Input;
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using Avalonia.Threading;
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@@ -13,6 +14,7 @@ namespace Ryujinx.Ava.Input
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{
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private Control _widget;
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private bool _isDisposed;
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private Size _size;
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public bool[] PressedButtons { get; }
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@@ -29,6 +31,14 @@ namespace Ryujinx.Ava.Input
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_widget.PointerWheelChanged += Parent_ScrollEvent;
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PressedButtons = new bool[(int)MouseButton.Count];
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_size = new Size((int)parent.Bounds.Width, (int)parent.Bounds.Height);
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parent.GetObservable(Control.BoundsProperty).Subscribe(Resized);
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}
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private void Resized(Rect rect)
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{
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_size = new Size((int)rect.Width, (int)rect.Height);
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}
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private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
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@@ -78,14 +88,7 @@ namespace Ryujinx.Ava.Input
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public Size GetClientSize()
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{
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Size size = new();
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Dispatcher.UIThread.InvokeAsync(() =>
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{
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size = new Size((int)_widget.Bounds.Width, (int)_widget.Bounds.Height);
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}).Wait();
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return size;
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return _size;
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}
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public string DriverName => "Avalonia";
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@@ -60,6 +60,8 @@ namespace Ryujinx.Graphics.GAL
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void SetLogicOpState(bool enable, LogicalOp op);
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void SetMultisampleState(MultisampleDescriptor multisample);
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void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel);
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void SetPointParameters(float size, bool isProgramPointSize, bool enablePointSprite, Origin origin);
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19
Ryujinx.Graphics.GAL/MultisampleDescriptor.cs
Normal file
19
Ryujinx.Graphics.GAL/MultisampleDescriptor.cs
Normal file
@@ -0,0 +1,19 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct MultisampleDescriptor
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{
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public bool AlphaToCoverageEnable { get; }
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public bool AlphaToCoverageDitherEnable { get; }
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public bool AlphaToOneEnable { get; }
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public MultisampleDescriptor(
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bool alphaToCoverageEnable,
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bool alphaToCoverageDitherEnable,
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bool alphaToOneEnable)
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{
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AlphaToCoverageEnable = alphaToCoverageEnable;
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AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
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AlphaToOneEnable = alphaToOneEnable;
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}
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}
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}
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@@ -179,6 +179,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetLogicOpState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetMultisampleState] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPatchParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
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_lookup[(int)CommandType.SetPointParameters] = (Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer) =>
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@@ -71,6 +71,7 @@
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SetIndexBuffer,
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SetLineParameters,
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SetLogicOpState,
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SetMultisampleState,
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SetPatchParameters,
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SetPointParameters,
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SetPolygonMode,
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@@ -0,0 +1,18 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetMultisampleStateCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetMultisampleState;
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private MultisampleDescriptor _multisample;
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public void Set(MultisampleDescriptor multisample)
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{
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_multisample = multisample;
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}
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public static void Run(ref SetMultisampleStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetMultisampleState(command._multisample);
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}
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}
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}
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@@ -184,6 +184,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetMultisampleState(MultisampleDescriptor multisample)
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{
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_renderer.New<SetMultisampleStateCommand>().Set(multisample);
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_renderer.QueueCommand();
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}
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public void SetPatchParameters(int vertices, ReadOnlySpan<float> defaultOuterLevel, ReadOnlySpan<float> defaultInnerLevel)
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{
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_renderer.New<SetPatchParametersCommand>().Set(vertices, defaultOuterLevel, defaultInnerLevel);
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@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.GAL
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{
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_renderer = renderer;
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Handle = renderer.CreateBuffer(SupportBuffer.RequiredSize);
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renderer.Pipeline.ClearBuffer(Handle, 0, SupportBuffer.RequiredSize, 0);
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}
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private void MarkDirty(int startOffset, int byteSize)
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@@ -166,7 +166,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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nameof(ThreedClassState.BlendEnable),
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nameof(ThreedClassState.BlendState)),
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new StateUpdateCallbackEntry(UpdateLogicOpState, nameof(ThreedClassState.LogicOpState))
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new StateUpdateCallbackEntry(UpdateLogicOpState, nameof(ThreedClassState.LogicOpState)),
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new StateUpdateCallbackEntry(UpdateMultisampleState,
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nameof(ThreedClassState.AlphaToCoverageDitherEnable),
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nameof(ThreedClassState.MultisampleControl))
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});
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}
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@@ -1092,6 +1096,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_context.Renderer.Pipeline.SetLogicOpState(logicOpState.Enable, logicOpState.LogicalOp);
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}
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/// <summary>
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/// Updates multisample state, based on guest state.
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/// </summary>
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private void UpdateMultisampleState()
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{
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bool alphaToCoverageEnable = (_state.State.MultisampleControl & 1) != 0;
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bool alphaToOneEnable = (_state.State.MultisampleControl & 0x10) != 0;
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_context.Renderer.Pipeline.SetMultisampleState(new MultisampleDescriptor(
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alphaToCoverageEnable,
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_state.State.AlphaToCoverageDitherEnable,
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alphaToOneEnable));
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}
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/// <summary>
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/// Updates host shaders based on the guest GPU state.
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/// </summary>
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@@ -1231,7 +1249,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_state.State.EarlyZForce,
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_drawState.Topology,
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_state.State.TessMode,
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_state.State.ViewportTransformEnable == 0);
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_state.State.ViewportTransformEnable == 0,
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(_state.State.MultisampleControl & 1) != 0,
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_state.State.AlphaToCoverageDitherEnable);
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}
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/// <summary>
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|
@@ -767,7 +767,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public SamplerIndex SamplerIndex;
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public fixed uint Reserved1238[37];
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public Boolean32 DepthTestEnable;
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public fixed uint Reserved12D0[5];
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public fixed uint Reserved12D0[4];
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public Boolean32 AlphaToCoverageDitherEnable;
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public Boolean32 BlendIndependent;
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public Boolean32 DepthWriteEnable;
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public Boolean32 AlphaTestEnable;
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@@ -802,9 +803,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public Boolean32 PointSpriteEnable;
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public fixed uint Reserved1524[3];
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public uint ResetCounter;
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public uint Reserved1534;
|
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public Boolean32 MultisampleEnable;
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public Boolean32 RtDepthStencilEnable;
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public fixed uint Reserved153C[5];
|
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public uint MultisampleControl;
|
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public fixed uint Reserved1540[4];
|
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public GpuVa RenderEnableAddress;
|
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public Condition RenderEnableCondition;
|
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public PoolState SamplerPoolState;
|
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|
@@ -167,6 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
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accessorHeader.StateFlags.HasFlag(GuestGpuStateFlags.EarlyZForce),
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topology,
|
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tessMode,
|
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false,
|
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false,
|
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false);
|
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|
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TransformFeedbackDescriptor[] tfdNew = null;
|
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|
@@ -67,6 +67,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return MemoryMarshal.Cast<byte, ulong>(_data.Span.Slice((int)address));
|
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}
|
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|
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/// <inheritdoc/>
|
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public bool QueryAlphaToCoverageDitherEnable()
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{
|
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return _oldSpecState.GraphicsState.AlphaToCoverageEnable && _oldSpecState.GraphicsState.AlphaToCoverageDitherEnable;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int QueryBindingConstantBuffer(int index)
|
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{
|
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|
@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 1;
|
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 3424;
|
||||
private const uint CodeGenVersion = 3069;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
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private const string SharedDataFileName = "shared.data";
|
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|
@@ -66,6 +66,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
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return MemoryMarshal.Cast<byte, ulong>(_channel.MemoryManager.GetSpan(address, size));
|
||||
}
|
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|
||||
/// <inheritdoc/>
|
||||
public bool QueryAlphaToCoverageDitherEnable()
|
||||
{
|
||||
return _state.GraphicsState.AlphaToCoverageEnable && _state.GraphicsState.AlphaToCoverageDitherEnable;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int QueryBindingConstantBuffer(int index)
|
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{
|
||||
|
@@ -30,6 +30,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// </summary>
|
||||
public readonly bool ViewportTransformDisable;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whenever alpha-to-coverage is enabled.
|
||||
/// </summary>
|
||||
public readonly bool AlphaToCoverageEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whenever alpha-to-coverage dithering is enabled.
|
||||
/// </summary>
|
||||
public readonly bool AlphaToCoverageDitherEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU graphics state.
|
||||
/// </summary>
|
||||
@@ -37,12 +47,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <param name="topology">Primitive topology</param>
|
||||
/// <param name="tessellationMode">Tessellation mode</param>
|
||||
/// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param>
|
||||
public GpuChannelGraphicsState(bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode, bool viewportTransformDisable)
|
||||
/// <param name="alphaToCoverageEnable">Indicates whenever alpha-to-coverage is enabled</param>
|
||||
/// <param name="alphaToCoverageDitherEnable">Indicates whenever alpha-to-coverage dithering is enabled</param>
|
||||
public GpuChannelGraphicsState(
|
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bool earlyZForce,
|
||||
PrimitiveTopology topology,
|
||||
TessMode tessellationMode,
|
||||
bool viewportTransformDisable,
|
||||
bool alphaToCoverageEnable,
|
||||
bool alphaToCoverageDitherEnable)
|
||||
{
|
||||
EarlyZForce = earlyZForce;
|
||||
Topology = topology;
|
||||
TessellationMode = tessellationMode;
|
||||
ViewportTransformDisable = viewportTransformDisable;
|
||||
AlphaToCoverageEnable = alphaToCoverageEnable;
|
||||
AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
|
||||
}
|
||||
}
|
||||
}
|
@@ -455,6 +455,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return false;
|
||||
}
|
||||
|
||||
bool thisA2cDitherEnable = GraphicsState.AlphaToCoverageEnable && GraphicsState.AlphaToCoverageDitherEnable;
|
||||
bool otherA2cDitherEnable = graphicsState.AlphaToCoverageEnable && graphicsState.AlphaToCoverageDitherEnable;
|
||||
|
||||
if (otherA2cDitherEnable != thisA2cDitherEnable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Matches(channel, poolState, checkTextures, isCompute: false);
|
||||
}
|
||||
|
||||
|
@@ -5,19 +5,20 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
static class HwCapabilities
|
||||
{
|
||||
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
|
||||
private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
|
||||
private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
|
||||
private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
|
||||
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
|
||||
private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
|
||||
private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
|
||||
private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
|
||||
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
|
||||
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
||||
private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
|
||||
private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
|
||||
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
||||
private static readonly Lazy<bool> _supportsAlphaToCoverageDitherControl = new Lazy<bool>(() => HasExtension("GL_NV_alpha_to_coverage_dither_control"));
|
||||
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
|
||||
private static readonly Lazy<bool> _supportsDrawTexture = new Lazy<bool>(() => HasExtension("GL_NV_draw_texture"));
|
||||
private static readonly Lazy<bool> _supportsFragmentShaderInterlock = new Lazy<bool>(() => HasExtension("GL_ARB_fragment_shader_interlock"));
|
||||
private static readonly Lazy<bool> _supportsFragmentShaderOrdering = new Lazy<bool>(() => HasExtension("GL_INTEL_fragment_shader_ordering"));
|
||||
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
|
||||
private static readonly Lazy<bool> _supportsIndirectParameters = new Lazy<bool>(() => HasExtension("GL_ARB_indirect_parameters"));
|
||||
private static readonly Lazy<bool> _supportsParallelShaderCompile = new Lazy<bool>(() => HasExtension("GL_ARB_parallel_shader_compile"));
|
||||
private static readonly Lazy<bool> _supportsPolygonOffsetClamp = new Lazy<bool>(() => HasExtension("GL_EXT_polygon_offset_clamp"));
|
||||
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
|
||||
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
|
||||
private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
|
||||
private static readonly Lazy<bool> _supportsTextureShadowLod = new Lazy<bool>(() => HasExtension("GL_EXT_texture_shadow_lod"));
|
||||
private static readonly Lazy<bool> _supportsViewportSwizzle = new Lazy<bool>(() => HasExtension("GL_NV_viewport_swizzle"));
|
||||
|
||||
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
|
||||
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
|
||||
@@ -43,19 +44,20 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
public static bool UsePersistentBufferForFlush => _gpuVendor.Value == GpuVendor.AmdWindows || _gpuVendor.Value == GpuVendor.Nvidia;
|
||||
|
||||
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
||||
public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
|
||||
public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
|
||||
public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
|
||||
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
|
||||
public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
|
||||
public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
|
||||
public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
|
||||
public static bool SupportsQuads => _supportsQuads.Value;
|
||||
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
||||
public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
|
||||
public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
|
||||
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
||||
public static bool SupportsAlphaToCoverageDitherControl => _supportsAlphaToCoverageDitherControl.Value;
|
||||
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
|
||||
public static bool SupportsDrawTexture => _supportsDrawTexture.Value;
|
||||
public static bool SupportsFragmentShaderInterlock => _supportsFragmentShaderInterlock.Value;
|
||||
public static bool SupportsFragmentShaderOrdering => _supportsFragmentShaderOrdering.Value;
|
||||
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
|
||||
public static bool SupportsIndirectParameters => _supportsIndirectParameters.Value;
|
||||
public static bool SupportsParallelShaderCompile => _supportsParallelShaderCompile.Value;
|
||||
public static bool SupportsPolygonOffsetClamp => _supportsPolygonOffsetClamp.Value;
|
||||
public static bool SupportsQuads => _supportsQuads.Value;
|
||||
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
|
||||
public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
|
||||
public static bool SupportsTextureShadowLod => _supportsTextureShadowLod.Value;
|
||||
public static bool SupportsViewportSwizzle => _supportsViewportSwizzle.Value;
|
||||
|
||||
public static bool SupportsMismatchingViewFormat => _gpuVendor.Value != GpuVendor.AmdWindows && _gpuVendor.Value != GpuVendor.IntelWindows;
|
||||
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
|
||||
|
@@ -918,6 +918,34 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
}
|
||||
|
||||
public void SetMultisampleState(MultisampleDescriptor multisample)
|
||||
{
|
||||
if (multisample.AlphaToCoverageEnable)
|
||||
{
|
||||
GL.Enable(EnableCap.SampleAlphaToCoverage);
|
||||
|
||||
if (multisample.AlphaToOneEnable)
|
||||
{
|
||||
GL.Enable(EnableCap.SampleAlphaToOne);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.Disable(EnableCap.SampleAlphaToOne);
|
||||
}
|
||||
|
||||
if (HwCapabilities.SupportsAlphaToCoverageDitherControl)
|
||||
{
|
||||
GL.NV.AlphaToCoverageDitherControl(multisample.AlphaToCoverageDitherEnable
|
||||
? NvAlphaToCoverageDitherControl.AlphaToCoverageDitherEnableNv
|
||||
: NvAlphaToCoverageDitherControl.AlphaToCoverageDitherDisableNv);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GL.Disable(EnableCap.SampleAlphaToCoverage);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLineParameters(float width, bool smooth)
|
||||
{
|
||||
if (smooth)
|
||||
|
@@ -615,7 +615,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
|
||||
{
|
||||
bool needsSupportBlock = stage == ShaderStage.Fragment ||
|
||||
bool needsSupportBlock = stage == ShaderStage.Fragment ||
|
||||
(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
|
||||
|
||||
if (!needsSupportBlock && scaleElements == 0)
|
||||
|
@@ -34,6 +34,15 @@ namespace Ryujinx.Graphics.Shader
|
||||
/// <returns>Span of the memory location</returns>
|
||||
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
|
||||
|
||||
/// <summary>
|
||||
/// Queries whenever the alpha-to-coverage dithering feature is enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if the feature is enabled, false otherwise</returns>
|
||||
bool QueryAlphaToCoverageDitherEnable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries the binding number of a constant buffer.
|
||||
/// </summary>
|
||||
|
@@ -205,6 +205,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
else if (Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
GenerateAlphaToCoverageDitherDiscard();
|
||||
|
||||
if (Config.OmapDepth)
|
||||
{
|
||||
Operand dest = Attribute(AttributeConsts.FragmentOutputDepth);
|
||||
@@ -266,6 +268,35 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateAlphaToCoverageDitherDiscard()
|
||||
{
|
||||
// If the feature is disabled, or alpha is not written, then we're done.
|
||||
if (!Config.GpuAccessor.QueryAlphaToCoverageDitherEnable() || (Config.OmapTargets & 8) == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 11 11 11 10 10 10 10 00
|
||||
// 11 01 01 01 01 00 00 00
|
||||
Operand ditherMask = Const(unchecked((int)0xfbb99110u));
|
||||
|
||||
Operand x = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionX)), Const(1));
|
||||
Operand y = this.BitwiseAnd(this.FP32ConvertToU32(Attribute(AttributeConsts.PositionY)), Const(1));
|
||||
Operand xy = this.BitwiseOr(x, this.ShiftLeft(y, Const(1)));
|
||||
|
||||
Operand alpha = Register(3, RegisterType.Gpr);
|
||||
Operand scaledAlpha = this.FPMultiply(this.FPSaturate(alpha), ConstF(8));
|
||||
Operand quantizedAlpha = this.IMinimumU32(this.FP32ConvertToU32(scaledAlpha), Const(7));
|
||||
Operand shift = this.BitwiseOr(this.ShiftLeft(quantizedAlpha, Const(2)), xy);
|
||||
Operand opaque = this.BitwiseAnd(this.ShiftRightU32(ditherMask, shift), Const(1));
|
||||
|
||||
Operand a2cDitherEndLabel = Label();
|
||||
|
||||
this.BranchIfTrue(a2cDitherEndLabel, opaque);
|
||||
this.Discard();
|
||||
this.MarkLabel(a2cDitherEndLabel);
|
||||
}
|
||||
|
||||
public Operation[] GetOperations()
|
||||
{
|
||||
return _operations.ToArray();
|
||||
|
@@ -217,7 +217,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
||||
// CreateManagedDisplayLayer() -> u64
|
||||
public ResultCode CreateManagedDisplayLayer(ServiceCtx context)
|
||||
{
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(_pid, out long layerId);
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, _pid);
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
||||
|
||||
context.ResponseData.Write(layerId);
|
||||
@@ -238,8 +238,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.Sys
|
||||
// CreateManagedDisplaySeparableLayer() -> (u64, u64)
|
||||
public ResultCode CreateManagedDisplaySeparableLayer(ServiceCtx context)
|
||||
{
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(_pid, out long displayLayerId);
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(_pid, out long recordingLayerId);
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(out long displayLayerId, _pid);
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(out long recordingLayerId, _pid);
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(displayLayerId);
|
||||
|
||||
context.ResponseData.Write(displayLayerId);
|
||||
|
10
Ryujinx.HLE/HOS/Services/SurfaceFlinger/LayerState.cs
Normal file
10
Ryujinx.HLE/HOS/Services/SurfaceFlinger/LayerState.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
enum LayerState
|
||||
{
|
||||
NotInitialized,
|
||||
ManagedClosed,
|
||||
ManagedOpened,
|
||||
Stray
|
||||
}
|
||||
}
|
@@ -11,6 +11,8 @@ using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
using ResultCode = Ryujinx.HLE.HOS.Services.Vi.ResultCode;
|
||||
|
||||
class SurfaceFlinger : IConsumerListener, IDisposable
|
||||
{
|
||||
private const int TargetFps = 60;
|
||||
@@ -45,6 +47,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
public BufferItemConsumer Consumer;
|
||||
public BufferQueueCore Core;
|
||||
public ulong Owner;
|
||||
public LayerState State;
|
||||
}
|
||||
|
||||
private class TextureCallbackInformation
|
||||
@@ -92,24 +95,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
}
|
||||
}
|
||||
|
||||
public IGraphicBufferProducer OpenLayer(ulong pid, long layerId)
|
||||
{
|
||||
bool needCreate;
|
||||
|
||||
lock (Lock)
|
||||
{
|
||||
needCreate = GetLayerByIdLocked(layerId) == null;
|
||||
}
|
||||
|
||||
if (needCreate)
|
||||
{
|
||||
CreateLayerFromId(pid, layerId);
|
||||
}
|
||||
|
||||
return GetProducerByLayerId(layerId);
|
||||
}
|
||||
|
||||
public IGraphicBufferProducer CreateLayer(ulong pid, out long layerId)
|
||||
public IGraphicBufferProducer CreateLayer(out long layerId, ulong pid, LayerState initialState = LayerState.ManagedClosed)
|
||||
{
|
||||
layerId = 1;
|
||||
|
||||
@@ -124,12 +110,12 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
}
|
||||
}
|
||||
|
||||
CreateLayerFromId(pid, layerId);
|
||||
CreateLayerFromId(pid, layerId, initialState);
|
||||
|
||||
return GetProducerByLayerId(layerId);
|
||||
}
|
||||
|
||||
private void CreateLayerFromId(ulong pid, long layerId)
|
||||
private void CreateLayerFromId(ulong pid, long layerId, LayerState initialState)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
@@ -148,39 +134,129 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
Producer = producer,
|
||||
Consumer = new BufferItemConsumer(_device, consumer, 0, -1, false, this),
|
||||
Core = core,
|
||||
Owner = pid
|
||||
Owner = pid,
|
||||
State = initialState
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public bool CloseLayer(long layerId)
|
||||
public ResultCode OpenLayer(ulong pid, long layerId, out IBinder producer)
|
||||
{
|
||||
Layer layer = GetLayerByIdLocked(layerId);
|
||||
|
||||
if (layer == null || layer.State != LayerState.ManagedClosed)
|
||||
{
|
||||
producer = null;
|
||||
|
||||
return ResultCode.InvalidArguments;
|
||||
}
|
||||
|
||||
layer.State = LayerState.ManagedOpened;
|
||||
producer = layer.Producer;
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public ResultCode CloseLayer(long layerId)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
Layer layer = GetLayerByIdLocked(layerId);
|
||||
|
||||
if (layer != null)
|
||||
if (layer == null)
|
||||
{
|
||||
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
|
||||
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to close layer {layerId}");
|
||||
|
||||
return ResultCode.InvalidValue;
|
||||
}
|
||||
|
||||
bool removed = _layers.Remove(layerId);
|
||||
CloseLayer(layerId, layer);
|
||||
|
||||
// If the layer was removed and the current in use, we need to change the current layer in use.
|
||||
if (removed && RenderLayerId == layerId)
|
||||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
|
||||
public ResultCode DestroyManagedLayer(long layerId)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
Layer layer = GetLayerByIdLocked(layerId);
|
||||
|
||||
if (layer == null)
|
||||
{
|
||||
// If no layer is availaible, reset to default value.
|
||||
if (_layers.Count == 0)
|
||||
{
|
||||
SetRenderLayer(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRenderLayer(_layers.Last().Key);
|
||||
}
|
||||
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy managed layer {layerId} (not found)");
|
||||
|
||||
return ResultCode.InvalidValue;
|
||||
}
|
||||
|
||||
return removed;
|
||||
if (layer.State != LayerState.ManagedClosed && layer.State != LayerState.ManagedOpened)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy managed layer {layerId} (permission denied)");
|
||||
|
||||
return ResultCode.PermissionDenied;
|
||||
}
|
||||
|
||||
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
|
||||
|
||||
if (_layers.Remove(layerId) && layer.State == LayerState.ManagedOpened)
|
||||
{
|
||||
CloseLayer(layerId, layer);
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
|
||||
public ResultCode DestroyStrayLayer(long layerId)
|
||||
{
|
||||
lock (Lock)
|
||||
{
|
||||
Layer layer = GetLayerByIdLocked(layerId);
|
||||
|
||||
if (layer == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy stray layer {layerId} (not found)");
|
||||
|
||||
return ResultCode.InvalidValue;
|
||||
}
|
||||
|
||||
if (layer.State != LayerState.Stray)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.SurfaceFlinger, $"Failed to destroy stray layer {layerId} (permission denied)");
|
||||
|
||||
return ResultCode.PermissionDenied;
|
||||
}
|
||||
|
||||
HOSBinderDriverServer.UnregisterBinderObject(layer.ProducerBinderId);
|
||||
|
||||
if (_layers.Remove(layerId))
|
||||
{
|
||||
CloseLayer(layerId, layer);
|
||||
}
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
}
|
||||
|
||||
private void CloseLayer(long layerId, Layer layer)
|
||||
{
|
||||
// If the layer was removed and the current in use, we need to change the current layer in use.
|
||||
if (RenderLayerId == layerId)
|
||||
{
|
||||
// If no layer is availaible, reset to default value.
|
||||
if (_layers.Count == 0)
|
||||
{
|
||||
SetRenderLayer(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRenderLayer(_layers.Last().Key);
|
||||
}
|
||||
}
|
||||
|
||||
if (layer.State == LayerState.ManagedOpened)
|
||||
{
|
||||
layer.State = LayerState.ManagedClosed;
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -35,7 +35,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
||||
|
||||
ulong pid = context.Device.System.AppletState.AppletResourceUserIds.GetData<ulong>((int)appletResourceUserId);
|
||||
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(pid, out long layerId);
|
||||
context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, pid);
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
||||
|
||||
context.ResponseData.Write(layerId);
|
||||
@@ -49,9 +49,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService
|
||||
{
|
||||
long layerId = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
|
||||
|
||||
return ResultCode.Success;
|
||||
return context.Device.System.SurfaceFlinger.DestroyManagedLayer(layerId);
|
||||
}
|
||||
|
||||
[CommandHipc(2012)] // 7.0.0+
|
||||
|
@@ -237,7 +237,12 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
||||
long userId = context.RequestData.ReadInt64();
|
||||
ulong parcelPtr = context.Request.ReceiveBuff[0].Position;
|
||||
|
||||
IBinder producer = context.Device.System.SurfaceFlinger.OpenLayer(context.Request.HandleDesc.PId, layerId);
|
||||
ResultCode result = context.Device.System.SurfaceFlinger.OpenLayer(context.Request.HandleDesc.PId, layerId, out IBinder producer);
|
||||
|
||||
if (result != ResultCode.Success)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
||||
|
||||
@@ -260,9 +265,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
||||
{
|
||||
long layerId = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
|
||||
|
||||
return ResultCode.Success;
|
||||
return context.Device.System.SurfaceFlinger.CloseLayer(layerId);
|
||||
}
|
||||
|
||||
[CommandHipc(2030)]
|
||||
@@ -275,7 +278,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
||||
ulong parcelPtr = context.Request.ReceiveBuff[0].Position;
|
||||
|
||||
// TODO: support multi display.
|
||||
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(0, out long layerId);
|
||||
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, 0, LayerState.Stray);
|
||||
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
||||
|
||||
@@ -299,9 +302,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
||||
{
|
||||
long layerId = context.RequestData.ReadInt64();
|
||||
|
||||
context.Device.System.SurfaceFlinger.CloseLayer(layerId);
|
||||
|
||||
return ResultCode.Success;
|
||||
return context.Device.System.SurfaceFlinger.DestroyStrayLayer(layerId);
|
||||
}
|
||||
|
||||
[CommandHipc(2101)]
|
||||
|
@@ -825,6 +825,14 @@ namespace Ryujinx.Tests.Cpu
|
||||
};
|
||||
}
|
||||
|
||||
private static uint[] _F_Cvt_S_DH_()
|
||||
{
|
||||
return new uint[]
|
||||
{
|
||||
0x1E63C020u // FCVT H0, D1
|
||||
};
|
||||
}
|
||||
|
||||
private static uint[] _F_Cvt_S_HS_()
|
||||
{
|
||||
return new uint[]
|
||||
@@ -833,6 +841,14 @@ namespace Ryujinx.Tests.Cpu
|
||||
};
|
||||
}
|
||||
|
||||
private static uint[] _F_Cvt_S_HD_()
|
||||
{
|
||||
return new uint[]
|
||||
{
|
||||
0x1EE2C020u // FCVT D0, H1
|
||||
};
|
||||
}
|
||||
|
||||
private static uint[] _F_Cvt_ANZ_SU_S_S_()
|
||||
{
|
||||
return new uint[]
|
||||
@@ -1998,6 +2014,22 @@ namespace Ryujinx.Tests.Cpu
|
||||
CompareAgainstUnicorn();
|
||||
}
|
||||
|
||||
[Test, Pairwise] [Explicit]
|
||||
public void F_Cvt_S_DH([ValueSource("_F_Cvt_S_DH_")] uint opcodes,
|
||||
[ValueSource("_1D_F_")] ulong a,
|
||||
[Values(RMode.Rn)] RMode rMode)
|
||||
{
|
||||
ulong z = TestContext.CurrentContext.Random.NextULong();
|
||||
V128 v0 = MakeVectorE0E1(z, z);
|
||||
V128 v1 = MakeVectorE0(a);
|
||||
|
||||
int fpcr = (int)rMode << (int)Fpcr.RMode;
|
||||
|
||||
SingleOpcode(opcodes, v0: v0, v1: v1, fpcr: fpcr);
|
||||
|
||||
CompareAgainstUnicorn();
|
||||
}
|
||||
|
||||
[Test, Pairwise] [Explicit]
|
||||
public void F_Cvt_S_HS([ValueSource("_F_Cvt_S_HS_")] uint opcodes,
|
||||
[ValueSource("_1H_F_")] ulong a)
|
||||
@@ -2011,6 +2043,19 @@ namespace Ryujinx.Tests.Cpu
|
||||
CompareAgainstUnicorn();
|
||||
}
|
||||
|
||||
[Test, Pairwise] [Explicit]
|
||||
public void F_Cvt_S_HD([ValueSource("_F_Cvt_S_HD_")] uint opcodes,
|
||||
[ValueSource("_1H_F_")] ulong a)
|
||||
{
|
||||
ulong z = TestContext.CurrentContext.Random.NextULong();
|
||||
V128 v0 = MakeVectorE0E1(z, z);
|
||||
V128 v1 = MakeVectorE0(a);
|
||||
|
||||
SingleOpcode(opcodes, v0: v0, v1: v1);
|
||||
|
||||
CompareAgainstUnicorn();
|
||||
}
|
||||
|
||||
[Test, Pairwise] [Explicit]
|
||||
public void F_Cvt_ANZ_SU_S_S([ValueSource("_F_Cvt_ANZ_SU_S_S_")] uint opcodes,
|
||||
[ValueSource("_1S_F_W_")] ulong a)
|
||||
|
Reference in New Issue
Block a user