Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
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d987cacfb7 | ||
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851f56b08a | ||
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b1bd6a50b5 | ||
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70895bdb04 | ||
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830cbf91bb | ||
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9a9349f0f4 | ||
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46cc7b55f0 |
@@ -10,9 +10,10 @@ namespace Ryujinx.Graphics.GAL
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void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
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void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
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void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color);
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void ClearRenderTargetDepthStencil(
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int layer,
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float depthValue,
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bool depthMask,
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int stencilValue,
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@@ -4,19 +4,21 @@
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{
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public CommandType CommandType => CommandType.ClearRenderTargetColor;
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private int _index;
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private int _layer;
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private uint _componentMask;
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private ColorF _color;
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public void Set(int index, uint componentMask, ColorF color)
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public void Set(int index, int layer, uint componentMask, ColorF color)
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{
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_index = index;
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_layer = layer;
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_componentMask = componentMask;
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_color = color;
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}
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public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearRenderTargetColor(command._index, command._componentMask, command._color);
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renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._componentMask, command._color);
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}
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}
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}
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@@ -3,13 +3,15 @@
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struct ClearRenderTargetDepthStencilCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
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private int _layer;
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private float _depthValue;
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private bool _depthMask;
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private int _stencilValue;
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private int _stencilMask;
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public void Set(float depthValue, bool depthMask, int stencilValue, int stencilMask)
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public void Set(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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{
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_layer = layer;
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_depthValue = depthValue;
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_depthMask = depthMask;
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_stencilValue = stencilValue;
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@@ -18,7 +20,7 @@
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public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearRenderTargetDepthStencil(command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
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renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
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}
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}
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}
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@@ -40,15 +40,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
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public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
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{
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_renderer.New<ClearRenderTargetColorCommand>().Set(index, componentMask, color);
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_renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, componentMask, color);
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_renderer.QueueCommand();
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}
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public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
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public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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{
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_renderer.New<ClearRenderTargetDepthStencilCommand>().Set(depthValue, depthMask, stencilValue, stencilMask);
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_renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, depthValue, depthMask, stencilValue, stencilMask);
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_renderer.QueueCommand();
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}
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@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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private bool _instancedDrawPending;
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private bool _instancedIndexed;
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private bool _instancedIndexedInline;
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private int _instancedFirstIndex;
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private int _instancedFirstVertex;
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@@ -134,13 +135,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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_instancedDrawPending = true;
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int ibCount = _drawState.IbStreamer.InlineIndexCount;
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_instancedIndexed = _drawState.DrawIndexed;
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_instancedIndexedInline = ibCount != 0;
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_instancedFirstIndex = firstIndex;
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_instancedFirstVertex = (int)_state.State.FirstVertex;
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_instancedFirstInstance = (int)_state.State.FirstInstance;
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_instancedIndexCount = indexCount;
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_instancedIndexCount = ibCount != 0 ? ibCount : indexCount;
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var drawState = _state.State.VertexBufferDrawState;
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@@ -451,8 +455,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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_instancedDrawPending = false;
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if (_instancedIndexed)
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bool indexedInline = _instancedIndexedInline;
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if (_instancedIndexed || indexedInline)
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{
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if (indexedInline)
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{
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int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount();
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BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
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_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
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}
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_context.Renderer.Pipeline.DrawIndexed(
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_instancedIndexCount,
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_instanceIndex + 1,
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@@ -491,8 +505,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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}
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int index = (argument >> 6) & 0xf;
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int layer = (argument >> 10) & 0x3ff;
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engine.UpdateRenderTargetState(useControl: false, singleUse: index);
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engine.UpdateRenderTargetState(useControl: false, layered: layer != 0, singleUse: index);
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// If there is a mismatch on the host clip region and the one explicitly defined by the guest
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// on the screen scissor state, then we need to force only one texture to be bound to avoid
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@@ -567,7 +582,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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ColorF color = new ColorF(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
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_context.Renderer.Pipeline.ClearRenderTargetColor(index, componentMask, color);
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_context.Renderer.Pipeline.ClearRenderTargetColor(index, layer, componentMask, color);
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}
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if (clearDepth || clearStencil)
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@@ -588,6 +603,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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}
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_context.Renderer.Pipeline.ClearRenderTargetDepthStencil(
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layer,
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depthValue,
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clearDepth,
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stencilValue,
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@@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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public bool HasInlineIndexData => _inlineIndexCount != 0;
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/// <summary>
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/// Total numbers of indices that have been pushed.
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/// </summary>
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public int InlineIndexCount => _inlineIndexCount;
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/// <summary>
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/// Gets the handle for the host buffer currently holding the inline index buffer data.
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/// </summary>
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@@ -362,8 +362,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// Updates render targets (color and depth-stencil buffers) based on current render target state.
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/// </summary>
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/// <param name="useControl">Use draw buffers information from render target control register</param>
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/// <param name="layered">Indicates if the texture is layered</param>
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/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
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public void UpdateRenderTargetState(bool useControl, int singleUse = -1)
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public void UpdateRenderTargetState(bool useControl, bool layered = false, int singleUse = -1)
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{
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var memoryManager = _channel.MemoryManager;
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var rtControl = _state.State.RtControl;
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@@ -399,7 +400,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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Image.Texture color = memoryManager.Physical.TextureCache.FindOrCreateTexture(
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memoryManager,
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colorState,
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_vtgWritesRtLayer,
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_vtgWritesRtLayer || layered,
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samplesInX,
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samplesInY,
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sizeHint);
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@@ -433,6 +434,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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memoryManager,
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dsState,
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dsSize,
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_vtgWritesRtLayer || layered,
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samplesInX,
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samplesInY,
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sizeHint);
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@@ -131,10 +131,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// Updates render targets (color and depth-stencil buffers) based on current render target state.
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/// </summary>
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/// <param name="useControl">Use draw buffers information from render target control register</param>
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/// <param name="layered">Indicates if the texture is layered</param>
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/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
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public void UpdateRenderTargetState(bool useControl, int singleUse = -1)
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public void UpdateRenderTargetState(bool useControl, bool layered = false, int singleUse = -1)
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{
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_stateUpdater.UpdateRenderTargetState(useControl, singleUse);
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_stateUpdater.UpdateRenderTargetState(useControl, layered, singleUse);
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}
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/// <summary>
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@@ -349,6 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
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/// <param name="dsState">Depth-stencil buffer texture to find or create</param>
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/// <param name="size">Size of the depth-stencil texture</param>
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/// <param name="layered">Indicates if the texture might be accessed with a non-zero layer index</param>
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/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
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/// <param name="samplesInY">Number of samples in the Y direction, for MSAA</param>
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/// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
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@@ -357,6 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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MemoryManager memoryManager,
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RtDepthStencilState dsState,
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Size3D size,
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bool layered,
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int samplesInX,
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int samplesInY,
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Size sizeHint)
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@@ -364,9 +366,24 @@ namespace Ryujinx.Graphics.Gpu.Image
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int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
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int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
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Target target = (samplesInX | samplesInY) != 1
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? Target.Texture2DMultisample
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: Target.Texture2D;
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Target target;
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if (dsState.MemoryLayout.UnpackIsTarget3D())
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{
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target = Target.Texture3D;
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}
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else if ((samplesInX | samplesInY) != 1)
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{
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target = size.Depth > 1 && layered
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? Target.Texture2DMultisampleArray
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: Target.Texture2DMultisample;
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}
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else
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{
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target = size.Depth > 1 && layered
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? Target.Texture2DArray
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: Target.Texture2D;
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}
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FormatInfo formatInfo = dsState.Format.Convert();
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@@ -9,10 +9,13 @@ namespace Ryujinx.Graphics.OpenGL
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class Framebuffer : IDisposable
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{
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public int Handle { get; private set; }
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private int _clearFbHandle;
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private bool _clearFbInitialized;
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private FramebufferAttachment _lastDsAttachment;
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private readonly TextureView[] _colors;
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private TextureView _depthStencil;
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private int _colorsCount;
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private bool _dualSourceBlend;
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@@ -20,6 +23,7 @@ namespace Ryujinx.Graphics.OpenGL
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public Framebuffer()
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{
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Handle = GL.GenFramebuffer();
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_clearFbHandle = GL.GenFramebuffer();
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_colors = new TextureView[8];
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}
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@@ -55,20 +59,7 @@ namespace Ryujinx.Graphics.OpenGL
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if (depthStencil != null)
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{
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FramebufferAttachment attachment;
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if (IsPackedDepthStencilFormat(depthStencil.Format))
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{
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attachment = FramebufferAttachment.DepthStencilAttachment;
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}
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else if (IsDepthOnlyFormat(depthStencil.Format))
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{
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attachment = FramebufferAttachment.DepthAttachment;
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}
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else
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{
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attachment = FramebufferAttachment.StencilAttachment;
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}
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FramebufferAttachment attachment = GetAttachment(depthStencil.Format);
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GL.FramebufferTexture(
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FramebufferTarget.Framebuffer,
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@@ -82,6 +73,8 @@ namespace Ryujinx.Graphics.OpenGL
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{
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_lastDsAttachment = 0;
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}
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_depthStencil = depthStencil;
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}
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public void SetDualSourceBlend(bool enable)
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@@ -124,6 +117,22 @@ namespace Ryujinx.Graphics.OpenGL
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GL.DrawBuffers(colorsCount, drawBuffers);
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}
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private static FramebufferAttachment GetAttachment(Format format)
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{
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if (IsPackedDepthStencilFormat(format))
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{
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return FramebufferAttachment.DepthStencilAttachment;
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}
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else if (IsDepthOnlyFormat(format))
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{
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return FramebufferAttachment.DepthAttachment;
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}
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else
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{
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return FramebufferAttachment.StencilAttachment;
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}
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}
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private static bool IsPackedDepthStencilFormat(Format format)
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{
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return format == Format.D24UnormS8Uint ||
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@@ -136,6 +145,78 @@ namespace Ryujinx.Graphics.OpenGL
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return format == Format.D16Unorm || format == Format.D32Float;
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}
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public void AttachColorLayerForClear(int index, int layer)
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{
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TextureView color = _colors[index];
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if (!IsLayered(color))
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{
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return;
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}
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BindClearFb();
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GL.FramebufferTextureLayer(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0 + index, color.Handle, 0, layer);
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}
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public void DetachColorLayerForClear(int index)
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{
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TextureView color = _colors[index];
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if (!IsLayered(color))
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{
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return;
|
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}
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GL.FramebufferTexture(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0 + index, 0, 0);
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Bind();
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}
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public void AttachDepthStencilLayerForClear(int layer)
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{
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TextureView depthStencil = _depthStencil;
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if (!IsLayered(depthStencil))
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{
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return;
|
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}
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|
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BindClearFb();
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GL.FramebufferTextureLayer(FramebufferTarget.Framebuffer, GetAttachment(depthStencil.Format), depthStencil.Handle, 0, layer);
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}
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public void DetachDepthStencilLayerForClear()
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{
|
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TextureView depthStencil = _depthStencil;
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|
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if (!IsLayered(depthStencil))
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{
|
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return;
|
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}
|
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GL.FramebufferTexture(FramebufferTarget.Framebuffer, GetAttachment(depthStencil.Format), 0, 0);
|
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Bind();
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}
|
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|
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private void BindClearFb()
|
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{
|
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GL.BindFramebuffer(FramebufferTarget.Framebuffer, _clearFbHandle);
|
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|
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if (!_clearFbInitialized)
|
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{
|
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SetDrawBuffersImpl(Constants.MaxRenderTargets);
|
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_clearFbInitialized = true;
|
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}
|
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}
|
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|
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private static bool IsLayered(TextureView view)
|
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{
|
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return view != null &&
|
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view.Target != Target.Texture1D &&
|
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view.Target != Target.Texture2D &&
|
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view.Target != Target.Texture2DMultisample &&
|
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view.Target != Target.TextureBuffer;
|
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}
|
||||
|
||||
public void Dispose()
|
||||
{
|
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if (Handle != 0)
|
||||
@@ -144,6 +225,13 @@ namespace Ryujinx.Graphics.OpenGL
|
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|
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Handle = 0;
|
||||
}
|
||||
|
||||
if (_clearFbHandle != 0)
|
||||
{
|
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GL.DeleteFramebuffer(_clearFbHandle);
|
||||
|
||||
_clearFbHandle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.OpenGL
|
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Buffer.Clear(destination, offset, size, value);
|
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}
|
||||
|
||||
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
|
||||
public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
|
||||
{
|
||||
GL.ColorMask(
|
||||
index,
|
||||
@@ -119,14 +119,18 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
(componentMask & 4) != 0,
|
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(componentMask & 8) != 0);
|
||||
|
||||
_framebuffer.AttachColorLayerForClear(index, layer);
|
||||
|
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float[] colors = new float[] { color.Red, color.Green, color.Blue, color.Alpha };
|
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|
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GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
|
||||
|
||||
_framebuffer.DetachColorLayerForClear(index);
|
||||
|
||||
RestoreComponentMask(index);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
{
|
||||
bool stencilMaskChanged =
|
||||
stencilMask != 0 &&
|
||||
@@ -144,6 +148,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.DepthMask(depthMask);
|
||||
}
|
||||
|
||||
_framebuffer.AttachDepthStencilLayerForClear(layer);
|
||||
|
||||
if (depthMask && stencilMask != 0)
|
||||
{
|
||||
GL.ClearBuffer(ClearBufferCombined.DepthStencil, 0, depthValue, stencilValue);
|
||||
@@ -157,6 +163,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Stencil, 0, ref stencilValue);
|
||||
}
|
||||
|
||||
_framebuffer.DetachDepthStencilLayerForClear();
|
||||
|
||||
if (stencilMaskChanged)
|
||||
{
|
||||
GL.StencilMaskSeparate(StencilFace.Front, _stencilFrontMask);
|
||||
@@ -597,6 +605,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.EndTransformFeedback();
|
||||
}
|
||||
|
||||
GL.ClipControl(ClipOrigin.UpperLeft, ClipDepthMode.NegativeOneToOne);
|
||||
|
||||
_drawTexture.Draw(
|
||||
view,
|
||||
samp,
|
||||
@@ -627,6 +637,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
GL.BeginTransformFeedback(_tfTopology);
|
||||
}
|
||||
|
||||
RestoreClipControl();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -10,17 +10,22 @@ namespace Ryujinx.Graphics.Vic
|
||||
{
|
||||
static class Blender
|
||||
{
|
||||
public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot)
|
||||
public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot, Rectangle targetRect)
|
||||
{
|
||||
if (Sse41.IsSupported && (dst.Width & 3) == 0)
|
||||
int x1 = targetRect.X;
|
||||
int y1 = targetRect.Y;
|
||||
int x2 = Math.Min(src.Width, x1 + targetRect.Width);
|
||||
int y2 = Math.Min(src.Height, y1 + targetRect.Height);
|
||||
|
||||
if (Sse41.IsSupported && ((x1 | x2) & 3) == 0)
|
||||
{
|
||||
BlendOneSse41(dst, src, ref slot);
|
||||
BlendOneSse41(dst, src, ref slot, x1, y1, x2, y2);
|
||||
return;
|
||||
}
|
||||
|
||||
for (int y = 0; y < dst.Height; y++)
|
||||
for (int y = y1; y < y2; y++)
|
||||
{
|
||||
for (int x = 0; x < dst.Width; x++)
|
||||
for (int x = x1; x < x2; x++)
|
||||
{
|
||||
int inR = src.GetR(x, y);
|
||||
int inG = src.GetG(x, y);
|
||||
@@ -40,9 +45,9 @@ namespace Ryujinx.Graphics.Vic
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot)
|
||||
private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot, int x1, int y1, int x2, int y2)
|
||||
{
|
||||
Debug.Assert((dst.Width & 3) == 0);
|
||||
Debug.Assert(((x1 | x2) & 3) == 0);
|
||||
|
||||
ref MatrixStruct mtx = ref slot.ColorMatrixStruct;
|
||||
|
||||
@@ -62,9 +67,9 @@ namespace Ryujinx.Graphics.Vic
|
||||
Pixel* ip = srcPtr;
|
||||
Pixel* op = dstPtr;
|
||||
|
||||
for (int y = 0; y < dst.Height; y++, ip += src.Width, op += dst.Width)
|
||||
for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width)
|
||||
{
|
||||
for (int x = 0; x < dst.Width; x += 4)
|
||||
for (int x = x1; x < x2; x += 4)
|
||||
{
|
||||
Vector128<int> pixel1 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x));
|
||||
Vector128<int> pixel2 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 1));
|
||||
|
18
Ryujinx.Graphics.Vic/Rectangle.cs
Normal file
18
Ryujinx.Graphics.Vic/Rectangle.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
namespace Ryujinx.Graphics.Vic
|
||||
{
|
||||
struct Rectangle
|
||||
{
|
||||
public readonly int X;
|
||||
public readonly int Y;
|
||||
public readonly int Width;
|
||||
public readonly int Height;
|
||||
|
||||
public Rectangle(int x, int y, int width, int height)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
}
|
||||
}
|
@@ -2,6 +2,7 @@
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Vic.Image;
|
||||
using Ryujinx.Graphics.Vic.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic
|
||||
@@ -47,7 +48,19 @@ namespace Ryujinx.Graphics.Vic
|
||||
|
||||
using Surface src = SurfaceReader.Read(_rm, ref slot.SlotConfig, ref slot.SlotSurfaceConfig, ref offsets);
|
||||
|
||||
Blender.BlendOne(output, src, ref slot);
|
||||
int x1 = config.OutputConfig.TargetRectLeft;
|
||||
int y1 = config.OutputConfig.TargetRectTop;
|
||||
int x2 = config.OutputConfig.TargetRectRight + 1;
|
||||
int y2 = config.OutputConfig.TargetRectBottom + 1;
|
||||
|
||||
int targetX = Math.Min(x1, x2);
|
||||
int targetY = Math.Min(y1, y2);
|
||||
int targetW = Math.Min(output.Width - targetX, Math.Abs(x2 - x1));
|
||||
int targetH = Math.Min(output.Height - targetY, Math.Abs(y2 - y1));
|
||||
|
||||
Rectangle targetRect = new Rectangle(targetX, targetY, targetW, targetH);
|
||||
|
||||
Blender.BlendOne(output, src, ref slot, targetRect);
|
||||
}
|
||||
|
||||
SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
|
||||
|
@@ -735,11 +735,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
||||
ulong argsPtr,
|
||||
ulong stackTop,
|
||||
int priority,
|
||||
int cpuCore)
|
||||
int cpuCore,
|
||||
ThreadStart customThreadStart = null)
|
||||
{
|
||||
lock (_processLock)
|
||||
{
|
||||
return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, null);
|
||||
return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, customThreadStart);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -2350,6 +2350,18 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
||||
[PointerSized] ulong stackTop,
|
||||
int priority,
|
||||
int cpuCore)
|
||||
{
|
||||
return CreateThread(out handle, entrypoint, argsPtr, stackTop, priority, cpuCore, null);
|
||||
}
|
||||
|
||||
public KernelResult CreateThread(
|
||||
out int handle,
|
||||
ulong entrypoint,
|
||||
ulong argsPtr,
|
||||
ulong stackTop,
|
||||
int priority,
|
||||
int cpuCore,
|
||||
ThreadStart customThreadStart)
|
||||
{
|
||||
handle = 0;
|
||||
|
||||
@@ -2386,7 +2398,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
||||
argsPtr,
|
||||
stackTop,
|
||||
priority,
|
||||
cpuCore);
|
||||
cpuCore,
|
||||
customThreadStart);
|
||||
|
||||
if (result == KernelResult.Success)
|
||||
{
|
||||
|
@@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
@@ -38,15 +39,15 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
private readonly Dictionary<int, Func<IpcService>> _ports = new Dictionary<int, Func<IpcService>>();
|
||||
|
||||
public ManualResetEvent InitDone { get; }
|
||||
public Func<IpcService> SmObjectFactory { get; }
|
||||
public string Name { get; }
|
||||
public Func<IpcService> SmObjectFactory { get; }
|
||||
|
||||
public ServerBase(KernelContext context, string name, Func<IpcService> smObjectFactory = null)
|
||||
{
|
||||
InitDone = new ManualResetEvent(false);
|
||||
_context = context;
|
||||
Name = name;
|
||||
SmObjectFactory = smObjectFactory;
|
||||
_context = context;
|
||||
|
||||
const ProcessCreationFlags flags =
|
||||
ProcessCreationFlags.EnableAslr |
|
||||
@@ -56,7 +57,7 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
ProcessCreationInfo creationInfo = new ProcessCreationInfo("Service", 1, 0, 0x8000000, 1, flags, 0, 0);
|
||||
|
||||
KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, ServerLoop);
|
||||
KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, Main);
|
||||
}
|
||||
|
||||
private void AddPort(int serverPortHandle, Func<IpcService> objectFactory)
|
||||
@@ -80,6 +81,11 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
_sessions.Add(serverSessionHandle, obj);
|
||||
}
|
||||
|
||||
private void Main()
|
||||
{
|
||||
ServerLoop();
|
||||
}
|
||||
|
||||
private void ServerLoop()
|
||||
{
|
||||
_selfProcess = KernelStatic.GetCurrentProcess();
|
||||
|
@@ -8,7 +8,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
private ulong _value;
|
||||
private readonly EventFdFlags _flags;
|
||||
private AutoResetEvent _event;
|
||||
|
||||
private object _lock = new object();
|
||||
|
||||
@@ -19,9 +18,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
|
||||
public EventFileDescriptor(ulong value, EventFdFlags flags)
|
||||
{
|
||||
// FIXME: We should support blocking operations.
|
||||
// Right now they can't be supported because it would cause the
|
||||
// service to lock up as we only have one thread processing requests.
|
||||
flags |= EventFdFlags.NonBlocking;
|
||||
|
||||
_value = value;
|
||||
_flags = flags;
|
||||
_event = new AutoResetEvent(false);
|
||||
|
||||
WriteEvent = new ManualResetEvent(true);
|
||||
ReadEvent = new ManualResetEvent(true);
|
||||
@@ -31,7 +34,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_event.Dispose();
|
||||
WriteEvent.Dispose();
|
||||
ReadEvent.Dispose();
|
||||
}
|
||||
@@ -57,7 +59,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
while (_value == 0)
|
||||
{
|
||||
_event.WaitOne();
|
||||
Monitor.Wait(_lock);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -106,7 +108,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
if (Blocking)
|
||||
{
|
||||
_event.WaitOne();
|
||||
Monitor.Wait(_lock);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -119,7 +121,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
writeSize = sizeof(ulong);
|
||||
|
||||
_value += count;
|
||||
_event.Set();
|
||||
Monitor.Pulse(_lock);
|
||||
|
||||
WriteEvent.Set();
|
||||
|
||||
|
Reference in New Issue
Block a user