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Author SHA1 Message Date
319507f2a1 Fix quads draws after DrawTexture on Vulkan (#7336) 2024-09-22 19:36:53 -03:00
d717aef2be Shader: Assume the only remaining source is the right one when all others are undefined (#7331)
* Shader: Assume the only remaining source is the right one when all other are undefined

* Shader cache version bump

* Improve comment
2024-09-19 21:23:09 -03:00
24ee8c39f1 Add support for sampler sRGB disable (#7312) 2024-09-19 14:38:30 -03:00
7 changed files with 73 additions and 9 deletions

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@ -13,6 +13,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool IsDisposed { get; private set; }
/// <summary>
/// True if the sampler has sRGB conversion enabled, false otherwise.
/// </summary>
public bool IsSrgb { get; }
/// <summary>
/// Host sampler object.
/// </summary>
@ -30,6 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">The Maxwell sampler descriptor</param>
public Sampler(GpuContext context, SamplerDescriptor descriptor)
{
IsSrgb = descriptor.UnpackSrgb();
MinFilter minFilter = descriptor.UnpackMinFilter();
MagFilter magFilter = descriptor.UnpackMagFilter();

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@ -113,6 +113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
return (CompareOp)(((Word0 >> 10) & 7) + 1);
}
/// <summary>
/// Unpacks the sampler sRGB format flag.
/// </summary>
/// <returns>True if the has sampler is sRGB conversion enabled, false otherwise</returns>
public readonly bool UnpackSrgb()
{
return (Word0 & (1 << 13)) != 0;
}
/// <summary>
/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
/// </summary>

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@ -187,7 +187,9 @@ namespace Ryujinx.Graphics.Gpu.Image
{
(TexturePool texturePool, SamplerPool samplerPool) = GetPools();
return (texturePool.Get(textureId), samplerPool.Get(samplerId));
Sampler sampler = samplerPool?.Get(samplerId);
return (texturePool.Get(textureId, sampler?.IsSrgb ?? true), sampler);
}
/// <summary>
@ -508,12 +510,12 @@ namespace Ryujinx.Graphics.Gpu.Image
state.TextureHandle = textureId;
state.SamplerHandle = samplerId;
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, out Texture texture);
Sampler sampler = samplerPool?.Get(samplerId);
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(textureId, sampler?.IsSrgb ?? true, out Texture texture);
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
Sampler sampler = samplerPool?.Get(samplerId);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture);

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@ -227,6 +227,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <returns>The texture with the given ID</returns>
public override Texture Get(int id)
{
return Get(id, srgbSampler: true);
}
/// <summary>
/// Gets the texture with the given ID.
/// </summary>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
/// <returns>The texture with the given ID</returns>
public Texture Get(int id, bool srgbSampler)
{
if ((uint)id >= Items.Length)
{
@ -240,7 +251,7 @@ namespace Ryujinx.Graphics.Gpu.Image
SynchronizeMemory();
}
GetInternal(id, out Texture texture);
GetForBinding(id, srgbSampler, out Texture texture);
return texture;
}
@ -252,9 +263,10 @@ namespace Ryujinx.Graphics.Gpu.Image
/// This method assumes that the pool has been manually synchronized before doing binding.
/// </remarks>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <param name="srgbSampler">Whether the texture is being accessed with a sampler that has sRGB conversion enabled</param>
/// <param name="texture">The texture with the given ID</param>
/// <returns>The texture descriptor with the given ID</returns>
public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
public ref readonly TextureDescriptor GetForBinding(int id, bool srgbSampler, out Texture texture)
{
if ((uint)id >= Items.Length)
{
@ -264,6 +276,18 @@ namespace Ryujinx.Graphics.Gpu.Image
// When getting for binding, assume the pool has already been synchronized.
if (!srgbSampler)
{
// If the sampler does not have the sRGB bit enabled, then the texture can't use a sRGB format.
ref readonly TextureDescriptor tempDescriptor = ref GetDescriptorRef(id);
if (tempDescriptor.UnpackSrgb() && FormatTable.TryGetTextureFormat(tempDescriptor.UnpackFormat(), isSrgb: false, out FormatInfo formatInfo))
{
// Get a view of the texture with the right format.
return ref GetForBinding(id, formatInfo, out texture);
}
}
return ref GetInternal(id, out texture);
}

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 7320;
private const uint CodeGenVersion = 7331;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

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@ -138,6 +138,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// Ensure that conditions met for that branch are also met for the current one.
// Prefer the latest sources for the phi node.
int undefCount = 0;
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
{
BasicBlock phiBlock = phiNode.GetBlock(i);
@ -159,6 +161,26 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return match;
}
}
else if (phiSource.Type == OperandType.Undefined)
{
undefCount++;
}
}
// If all sources but one are undefined, we can assume that the one
// that is not undefined is the right one.
if (undefCount == phiNode.SourcesCount - 1)
{
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
{
Operand phiSource = phiNode.GetSource(i);
if (phiSource.Type != OperandType.Undefined)
{
return phiSource;
}
}
}
}

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@ -636,9 +636,9 @@ namespace Ryujinx.Graphics.Vulkan
var oldStencilTestEnable = _newState.StencilTestEnable;
var oldDepthTestEnable = _newState.DepthTestEnable;
var oldDepthWriteEnable = _newState.DepthWriteEnable;
var oldTopology = _newState.Topology;
var oldViewports = DynamicState.Viewports;
var oldViewportsCount = _newState.ViewportsCount;
var oldTopology = _topology;
_newState.CullMode = CullModeFlags.None;
_newState.StencilTestEnable = false;
@ -658,7 +658,7 @@ namespace Ryujinx.Graphics.Vulkan
_newState.StencilTestEnable = oldStencilTestEnable;
_newState.DepthTestEnable = oldDepthTestEnable;
_newState.DepthWriteEnable = oldDepthWriteEnable;
_newState.Topology = oldTopology;
SetPrimitiveTopology(oldTopology);
DynamicState.SetViewports(ref oldViewports, oldViewportsCount);