Compare commits
13 Commits
Author | SHA1 | Date | |
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f2a41b7a1c | |||
c881cd2d14 | |||
68f9091870 | |||
99ffc061d3 | |||
d987cacfb7 | |||
851f56b08a | |||
b1bd6a50b5 | |||
70895bdb04 | |||
830cbf91bb | |||
9a9349f0f4 | |||
46cc7b55f0 | |||
dd8f97ab9e | |||
633c5ec330 |
@ -14,10 +14,11 @@ namespace ARMeilleure.IntermediateRepresentation
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public byte Kind;
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public byte Type;
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public byte SymbolType;
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public byte Padding; // Unused space.
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public ushort AssignmentsCount;
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public ushort AssignmentsCapacity;
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public ushort UsesCount;
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public ushort UsesCapacity;
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public uint UsesCount;
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public uint UsesCapacity;
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public Operation* Assignments;
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public Operation* Uses;
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public ulong Value;
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@ -84,11 +85,11 @@ namespace ARMeilleure.IntermediateRepresentation
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{
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Debug.Assert(Kind != OperandKind.Memory);
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return new ReadOnlySpan<Operation>(_data->Uses, _data->UsesCount);
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return new ReadOnlySpan<Operation>(_data->Uses, (int)_data->UsesCount);
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}
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}
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public int UsesCount => _data->UsesCount;
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public int UsesCount => (int)_data->UsesCount;
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public int AssignmentsCount => _data->AssignmentsCount;
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public bool Relocatable => Symbol.Type != SymbolType.None;
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@ -265,6 +266,13 @@ namespace ARMeilleure.IntermediateRepresentation
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data = Allocators.References.Allocate<T>(initialCapacity);
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}
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private static void New<T>(ref T* data, ref uint count, ref uint capacity, uint initialCapacity) where T : unmanaged
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{
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count = 0;
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capacity = initialCapacity;
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data = Allocators.References.Allocate<T>(initialCapacity);
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}
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private static void Add<T>(T item, ref T* data, ref ushort count, ref ushort capacity) where T : unmanaged
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{
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if (count < capacity)
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@ -294,6 +302,40 @@ namespace ARMeilleure.IntermediateRepresentation
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}
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}
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private static void Add<T>(T item, ref T* data, ref uint count, ref uint capacity) where T : unmanaged
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{
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if (count < capacity)
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{
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data[count++] = item;
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return;
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}
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// Could not add item in the fast path, fallback onto the slow path.
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ExpandAdd(item, ref data, ref count, ref capacity);
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static void ExpandAdd(T item, ref T* data, ref uint count, ref uint capacity)
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{
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uint newCount = checked(count + 1);
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uint newCapacity = (uint)Math.Min(capacity * 2, int.MaxValue);
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if (newCapacity <= capacity)
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{
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throw new OverflowException();
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}
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var oldSpan = new Span<T>(data, (int)count);
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capacity = newCapacity;
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data = Allocators.References.Allocate<T>(capacity);
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oldSpan.CopyTo(new Span<T>(data, (int)count));
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data[count] = item;
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count = newCount;
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}
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}
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private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged
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{
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var span = new Span<T>(data, count);
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@ -314,6 +356,26 @@ namespace ARMeilleure.IntermediateRepresentation
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}
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}
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private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged
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{
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var span = new Span<T>(data, (int)count);
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for (int i = 0; i < span.Length; i++)
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{
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if (EqualityComparer<T>.Default.Equals(span[i], item))
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{
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if (i + 1 < count)
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{
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span.Slice(i + 1).CopyTo(span.Slice(i));
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}
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count--;
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return;
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}
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}
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}
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public override int GetHashCode()
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{
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if (Kind == OperandKind.LocalVariable)
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|
@ -22,7 +22,17 @@ namespace Ryujinx.Common
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public static long AlignUp(long value, int size)
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{
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return (value + (size - 1)) & -(long)size;
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return AlignUp(value, (long)size);
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}
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public static ulong AlignUp(ulong value, ulong size)
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{
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return (ulong)AlignUp((long)value, (long)size);
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}
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public static long AlignUp(long value, long size)
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{
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return (value + (size - 1)) & -size;
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}
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public static uint AlignDown(uint value, int size)
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@ -42,7 +52,17 @@ namespace Ryujinx.Common
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public static long AlignDown(long value, int size)
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{
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return value & -(long)size;
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return AlignDown(value, (long)size);
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}
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public static ulong AlignDown(ulong value, ulong size)
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{
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return (ulong)AlignDown((long)value, (long)size);
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}
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public static long AlignDown(long value, long size)
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{
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return value & -size;
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}
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public static int DivRoundUp(int value, int dividend)
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|
@ -10,9 +10,10 @@ namespace Ryujinx.Graphics.GAL
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void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
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void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
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void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color);
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void ClearRenderTargetDepthStencil(
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int layer,
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float depthValue,
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bool depthMask,
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int stencilValue,
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|
@ -4,19 +4,21 @@
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{
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public CommandType CommandType => CommandType.ClearRenderTargetColor;
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private int _index;
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private int _layer;
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private uint _componentMask;
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private ColorF _color;
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public void Set(int index, uint componentMask, ColorF color)
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public void Set(int index, int layer, uint componentMask, ColorF color)
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{
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_index = index;
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_layer = layer;
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_componentMask = componentMask;
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_color = color;
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}
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public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearRenderTargetColor(command._index, command._componentMask, command._color);
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renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._componentMask, command._color);
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}
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}
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}
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|
@ -3,13 +3,15 @@
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struct ClearRenderTargetDepthStencilCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
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private int _layer;
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private float _depthValue;
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private bool _depthMask;
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private int _stencilValue;
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private int _stencilMask;
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public void Set(float depthValue, bool depthMask, int stencilValue, int stencilMask)
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public void Set(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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{
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_layer = layer;
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_depthValue = depthValue;
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_depthMask = depthMask;
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_stencilValue = stencilValue;
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@ -18,7 +20,7 @@
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public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.ClearRenderTargetDepthStencil(command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
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renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
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}
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}
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}
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@ -40,15 +40,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
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public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
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{
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_renderer.New<ClearRenderTargetColorCommand>().Set(index, componentMask, color);
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_renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, componentMask, color);
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_renderer.QueueCommand();
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}
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public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
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public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
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{
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_renderer.New<ClearRenderTargetDepthStencilCommand>().Set(depthValue, depthMask, stencilValue, stencilMask);
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_renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, depthValue, depthMask, stencilValue, stencilMask);
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_renderer.QueueCommand();
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}
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|
@ -188,6 +188,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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_channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
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_channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
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int maxTextureBinding = -1;
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int maxImageBinding = -1;
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TextureBindingInfo[] textureBindings = _channel.TextureManager.RentComputeTextureBindings(info.Textures.Count);
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for (int index = 0; index < info.Textures.Count; index++)
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@ -202,6 +205,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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descriptor.CbufSlot,
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descriptor.HandleIndex,
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descriptor.Flags);
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if (descriptor.Binding > maxTextureBinding)
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{
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maxTextureBinding = descriptor.Binding;
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}
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}
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TextureBindingInfo[] imageBindings = _channel.TextureManager.RentComputeImageBindings(info.Images.Count);
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@ -220,9 +228,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
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descriptor.CbufSlot,
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descriptor.HandleIndex,
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descriptor.Flags);
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if (descriptor.Binding > maxImageBinding)
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{
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maxImageBinding = descriptor.Binding;
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}
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}
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_channel.TextureManager.CommitComputeBindings();
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_channel.TextureManager.SetComputeMaxBindings(maxTextureBinding, maxImageBinding);
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// Should never return false for mismatching spec state, since the shader was fetched above.
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_channel.TextureManager.CommitComputeBindings(cs.SpecializationState);
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_channel.BufferManager.CommitComputeBindings();
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_context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth);
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|
@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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private bool _instancedDrawPending;
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private bool _instancedIndexed;
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private bool _instancedIndexedInline;
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private int _instancedFirstIndex;
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private int _instancedFirstVertex;
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@ -134,13 +135,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
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{
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_instancedDrawPending = true;
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int ibCount = _drawState.IbStreamer.InlineIndexCount;
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_instancedIndexed = _drawState.DrawIndexed;
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_instancedIndexedInline = ibCount != 0;
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|
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_instancedFirstIndex = firstIndex;
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_instancedFirstVertex = (int)_state.State.FirstVertex;
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_instancedFirstInstance = (int)_state.State.FirstInstance;
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|
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_instancedIndexCount = indexCount;
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_instancedIndexCount = ibCount != 0 ? ibCount : indexCount;
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|
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var drawState = _state.State.VertexBufferDrawState;
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|
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@ -451,8 +455,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
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{
|
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_instancedDrawPending = false;
|
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|
||||
if (_instancedIndexed)
|
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bool indexedInline = _instancedIndexedInline;
|
||||
|
||||
if (_instancedIndexed || indexedInline)
|
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{
|
||||
if (indexedInline)
|
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{
|
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int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount();
|
||||
BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
|
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|
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_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
|
||||
}
|
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|
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_context.Renderer.Pipeline.DrawIndexed(
|
||||
_instancedIndexCount,
|
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_instanceIndex + 1,
|
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@ -491,8 +505,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
}
|
||||
|
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int index = (argument >> 6) & 0xf;
|
||||
int layer = (argument >> 10) & 0x3ff;
|
||||
|
||||
engine.UpdateRenderTargetState(useControl: false, singleUse: index);
|
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engine.UpdateRenderTargetState(useControl: false, layered: layer != 0, singleUse: index);
|
||||
|
||||
// If there is a mismatch on the host clip region and the one explicitly defined by the guest
|
||||
// on the screen scissor state, then we need to force only one texture to be bound to avoid
|
||||
@ -567,7 +582,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
ColorF color = new ColorF(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
|
||||
|
||||
_context.Renderer.Pipeline.ClearRenderTargetColor(index, componentMask, color);
|
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_context.Renderer.Pipeline.ClearRenderTargetColor(index, layer, componentMask, color);
|
||||
}
|
||||
|
||||
if (clearDepth || clearStencil)
|
||||
@ -588,6 +603,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.ClearRenderTargetDepthStencil(
|
||||
layer,
|
||||
depthValue,
|
||||
clearDepth,
|
||||
stencilValue,
|
||||
|
@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
/// </summary>
|
||||
public bool HasInlineIndexData => _inlineIndexCount != 0;
|
||||
|
||||
/// <summary>
|
||||
/// Total numbers of indices that have been pushed.
|
||||
/// </summary>
|
||||
public int InlineIndexCount => _inlineIndexCount;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the handle for the host buffer currently holding the inline index buffer data.
|
||||
/// </summary>
|
||||
|
@ -201,7 +201,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
// of the shader for the new state.
|
||||
if (_shaderSpecState != null)
|
||||
{
|
||||
if (!_shaderSpecState.MatchesGraphics(_channel, GetPoolState(), GetGraphicsState()))
|
||||
if (!_shaderSpecState.MatchesGraphics(_channel, GetPoolState(), GetGraphicsState(), false))
|
||||
{
|
||||
ForceShaderUpdate();
|
||||
}
|
||||
@ -275,7 +275,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
{
|
||||
UpdateStorageBuffers();
|
||||
|
||||
_channel.TextureManager.CommitGraphicsBindings();
|
||||
if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState))
|
||||
{
|
||||
// Shader must be reloaded.
|
||||
UpdateShaderState();
|
||||
}
|
||||
|
||||
_channel.BufferManager.CommitGraphicsBindings();
|
||||
}
|
||||
|
||||
@ -362,8 +367,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
/// Updates render targets (color and depth-stencil buffers) based on current render target state.
|
||||
/// </summary>
|
||||
/// <param name="useControl">Use draw buffers information from render target control register</param>
|
||||
/// <param name="layered">Indicates if the texture is layered</param>
|
||||
/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
|
||||
public void UpdateRenderTargetState(bool useControl, int singleUse = -1)
|
||||
public void UpdateRenderTargetState(bool useControl, bool layered = false, int singleUse = -1)
|
||||
{
|
||||
var memoryManager = _channel.MemoryManager;
|
||||
var rtControl = _state.State.RtControl;
|
||||
@ -399,7 +405,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
Image.Texture color = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
colorState,
|
||||
_vtgWritesRtLayer,
|
||||
_vtgWritesRtLayer || layered,
|
||||
samplesInX,
|
||||
samplesInY,
|
||||
sizeHint);
|
||||
@ -433,6 +439,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
memoryManager,
|
||||
dsState,
|
||||
dsSize,
|
||||
_vtgWritesRtLayer || layered,
|
||||
samplesInX,
|
||||
samplesInY,
|
||||
sizeHint);
|
||||
@ -1148,6 +1155,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
return;
|
||||
}
|
||||
|
||||
int maxTextureBinding = -1;
|
||||
int maxImageBinding = -1;
|
||||
|
||||
Span<TextureBindingInfo> textureBindings = _channel.TextureManager.RentGraphicsTextureBindings(stage, info.Textures.Count);
|
||||
|
||||
if (info.UsesRtLayer)
|
||||
@ -1167,6 +1177,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
descriptor.CbufSlot,
|
||||
descriptor.HandleIndex,
|
||||
descriptor.Flags);
|
||||
|
||||
if (descriptor.Binding > maxTextureBinding)
|
||||
{
|
||||
maxTextureBinding = descriptor.Binding;
|
||||
}
|
||||
}
|
||||
|
||||
TextureBindingInfo[] imageBindings = _channel.TextureManager.RentGraphicsImageBindings(stage, info.Images.Count);
|
||||
@ -1185,7 +1200,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
descriptor.CbufSlot,
|
||||
descriptor.HandleIndex,
|
||||
descriptor.Flags);
|
||||
|
||||
if (descriptor.Binding > maxImageBinding)
|
||||
{
|
||||
maxImageBinding = descriptor.Binding;
|
||||
}
|
||||
}
|
||||
|
||||
_channel.TextureManager.SetGraphicsMaxBindings(maxTextureBinding, maxImageBinding);
|
||||
|
||||
_channel.BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers);
|
||||
_channel.BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
|
||||
|
@ -131,10 +131,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
/// Updates render targets (color and depth-stencil buffers) based on current render target state.
|
||||
/// </summary>
|
||||
/// <param name="useControl">Use draw buffers information from render target control register</param>
|
||||
/// <param name="layered">Indicates if the texture is layered</param>
|
||||
/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
|
||||
public void UpdateRenderTargetState(bool useControl, int singleUse = -1)
|
||||
public void UpdateRenderTargetState(bool useControl, bool layered = false, int singleUse = -1)
|
||||
{
|
||||
_stateUpdater.UpdateRenderTargetState(useControl, singleUse);
|
||||
_stateUpdater.UpdateRenderTargetState(useControl, layered, singleUse);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,6 +1,7 @@
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
@ -16,6 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
protected GpuContext Context;
|
||||
protected PhysicalMemory PhysicalMemory;
|
||||
protected int SequenceNumber;
|
||||
protected int ModifiedSequenceNumber;
|
||||
|
||||
protected T1[] Items;
|
||||
protected T2[] DescriptorCache;
|
||||
@ -41,6 +43,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
private readonly CpuMultiRegionHandle _memoryTracking;
|
||||
private readonly Action<ulong, ulong> _modifiedDelegate;
|
||||
|
||||
private int _modifiedSequenceOffset;
|
||||
private bool _modified;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU resource pool.
|
||||
/// </summary>
|
||||
@ -79,6 +84,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return PhysicalMemory.Read<T2>(Address + (ulong)id * DescriptorSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a reference to the descriptor for a given ID.
|
||||
/// </summary>
|
||||
/// <param name="id">ID of the descriptor. This is effectively a zero-based index</param>
|
||||
/// <returns>A reference to the descriptor</returns>
|
||||
public ref readonly T2 GetDescriptorRef(int id)
|
||||
{
|
||||
return ref MemoryMarshal.Cast<byte, T2>(PhysicalMemory.GetSpan(Address + (ulong)id * DescriptorSize, DescriptorSize))[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the GPU resource with the given ID.
|
||||
/// </summary>
|
||||
@ -93,7 +108,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public void SynchronizeMemory()
|
||||
{
|
||||
_modified = false;
|
||||
_memoryTracking.QueryModified(_modifiedDelegate);
|
||||
|
||||
if (_modified)
|
||||
{
|
||||
UpdateModifiedSequence();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -103,6 +124,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="mSize">Size of the modified region</param>
|
||||
private void RegionModified(ulong mAddress, ulong mSize)
|
||||
{
|
||||
_modified = true;
|
||||
|
||||
if (mAddress < Address)
|
||||
{
|
||||
mAddress = Address;
|
||||
@ -118,6 +141,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
InvalidateRangeImpl(mAddress, mSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the modified sequence number using the current sequence number and offset,
|
||||
/// indicating that it has been modified.
|
||||
/// </summary>
|
||||
protected void UpdateModifiedSequence()
|
||||
{
|
||||
ModifiedSequenceNumber = SequenceNumber + _modifiedSequenceOffset;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// An action to be performed when a precise memory access occurs to this resource.
|
||||
/// Makes sure that the dirty flags are checked.
|
||||
@ -129,6 +161,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
if (write && Context.SequenceNumber == SequenceNumber)
|
||||
{
|
||||
if (ModifiedSequenceNumber == SequenceNumber + _modifiedSequenceOffset)
|
||||
{
|
||||
// The modified sequence number is offset when PreciseActions occur so that
|
||||
// users checking it will see an increment and know the pool has changed since
|
||||
// their last look, even though the main SequenceNumber has not been changed.
|
||||
|
||||
_modifiedSequenceOffset++;
|
||||
}
|
||||
|
||||
// Force the pool to be checked again the next time it is used.
|
||||
SequenceNumber--;
|
||||
}
|
||||
|
||||
|
@ -8,6 +8,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
class Sampler : IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// True if the sampler is disposed, false otherwise.
|
||||
/// </summary>
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Host sampler object.
|
||||
/// </summary>
|
||||
@ -101,6 +106,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
IsDisposed = true;
|
||||
|
||||
_hostSampler.Dispose();
|
||||
_anisoSampler?.Dispose();
|
||||
}
|
||||
|
@ -48,6 +48,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
Items[i] = null;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateModifiedSequence();
|
||||
}
|
||||
|
||||
SequenceNumber = Context.SequenceNumber;
|
||||
@ -71,6 +73,39 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return sampler;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
|
||||
/// </summary>
|
||||
/// <returns>A number that increments each time a modification is detected</returns>
|
||||
public int CheckModified()
|
||||
{
|
||||
if (SequenceNumber != Context.SequenceNumber)
|
||||
{
|
||||
SequenceNumber = Context.SequenceNumber;
|
||||
|
||||
if (_forcedAnisotropy != GraphicsConfig.MaxAnisotropy)
|
||||
{
|
||||
_forcedAnisotropy = GraphicsConfig.MaxAnisotropy;
|
||||
|
||||
for (int i = 0; i < Items.Length; i++)
|
||||
{
|
||||
if (Items[i] != null)
|
||||
{
|
||||
Items[i].Dispose();
|
||||
|
||||
Items[i] = null;
|
||||
}
|
||||
}
|
||||
|
||||
UpdateModifiedSequence();
|
||||
}
|
||||
|
||||
SynchronizeMemory();
|
||||
}
|
||||
|
||||
return ModifiedSequenceNumber;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of the sampler pool range invalidation.
|
||||
/// </summary>
|
||||
|
@ -100,6 +100,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public bool AlwaysFlushOnOverlap { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
|
||||
/// </summary>
|
||||
public int InvalidatedSequence { get; private set; }
|
||||
|
||||
private int _depth;
|
||||
private int _layers;
|
||||
public int FirstLayer { get; private set; }
|
||||
@ -1407,6 +1412,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
DisposeTextures();
|
||||
|
||||
HostTexture = hostTexture;
|
||||
InvalidatedSequence++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -1535,6 +1541,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
_poolOwners.Clear();
|
||||
}
|
||||
|
||||
InvalidatedSequence++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,8 +1,12 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Shader;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
@ -31,21 +35,30 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
private readonly TextureBindingInfo[][] _textureBindings;
|
||||
private readonly TextureBindingInfo[][] _imageBindings;
|
||||
|
||||
private struct TextureStatePerStage
|
||||
private struct TextureState
|
||||
{
|
||||
public ITexture Texture;
|
||||
public ISampler Sampler;
|
||||
|
||||
public int TextureHandle;
|
||||
public int SamplerHandle;
|
||||
public int InvalidatedSequence;
|
||||
public Texture CachedTexture;
|
||||
public Sampler CachedSampler;
|
||||
public int ScaleIndex;
|
||||
public TextureUsageFlags UsageFlags;
|
||||
}
|
||||
|
||||
private readonly TextureStatePerStage[][] _textureState;
|
||||
private readonly TextureStatePerStage[][] _imageState;
|
||||
private TextureState[] _textureState;
|
||||
private TextureState[] _imageState;
|
||||
|
||||
private int[] _textureBindingsCount;
|
||||
private int[] _imageBindingsCount;
|
||||
|
||||
private int _textureBufferIndex;
|
||||
private int _texturePoolSequence;
|
||||
private int _samplerPoolSequence;
|
||||
|
||||
private bool _rebind;
|
||||
private int _textureBufferIndex;
|
||||
|
||||
private readonly float[] _scales;
|
||||
private bool _scaleChanged;
|
||||
@ -72,8 +85,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_textureBindings = new TextureBindingInfo[stages][];
|
||||
_imageBindings = new TextureBindingInfo[stages][];
|
||||
|
||||
_textureState = new TextureStatePerStage[stages][];
|
||||
_imageState = new TextureStatePerStage[stages][];
|
||||
_textureState = new TextureState[InitialTextureStateSize];
|
||||
_imageState = new TextureState[InitialImageStateSize];
|
||||
|
||||
_textureBindingsCount = new int[stages];
|
||||
_imageBindingsCount = new int[stages];
|
||||
@ -82,9 +95,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
_textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
|
||||
_imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
|
||||
|
||||
_textureState[stage] = new TextureStatePerStage[InitialTextureStateSize];
|
||||
_imageState[stage] = new TextureStatePerStage[InitialImageStateSize];
|
||||
}
|
||||
}
|
||||
|
||||
@ -99,15 +109,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (count > _textureBindings[stage].Length)
|
||||
{
|
||||
Array.Resize(ref _textureBindings[stage], count);
|
||||
Array.Resize(ref _textureState[stage], count);
|
||||
}
|
||||
|
||||
int toClear = Math.Max(_textureBindingsCount[stage], count);
|
||||
TextureStatePerStage[] state = _textureState[stage];
|
||||
|
||||
for (int i = 0; i < toClear; i++)
|
||||
{
|
||||
state[i] = new TextureStatePerStage();
|
||||
}
|
||||
|
||||
_textureBindingsCount[stage] = count;
|
||||
@ -126,15 +127,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (count > _imageBindings[stage].Length)
|
||||
{
|
||||
Array.Resize(ref _imageBindings[stage], count);
|
||||
Array.Resize(ref _imageState[stage], count);
|
||||
}
|
||||
|
||||
int toClear = Math.Max(_imageBindingsCount[stage], count);
|
||||
TextureStatePerStage[] state = _imageState[stage];
|
||||
|
||||
for (int i = 0; i < toClear; i++)
|
||||
{
|
||||
state[i] = new TextureStatePerStage();
|
||||
}
|
||||
|
||||
_imageBindingsCount[stage] = count;
|
||||
@ -142,6 +134,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return _imageBindings[stage];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the max binding indexes for textures and images.
|
||||
/// </summary>
|
||||
/// <param name="maxTextureBinding">The maximum texture binding</param>
|
||||
/// <param name="maxImageBinding">The maximum image binding</param>
|
||||
public void SetMaxBindings(int maxTextureBinding, int maxImageBinding)
|
||||
{
|
||||
if (maxTextureBinding >= _textureState.Length)
|
||||
{
|
||||
Array.Resize(ref _textureState, maxTextureBinding + 1);
|
||||
}
|
||||
|
||||
if (maxImageBinding >= _imageState.Length)
|
||||
{
|
||||
Array.Resize(ref _imageState, maxImageBinding + 1);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the textures constant buffer index.
|
||||
/// The constant buffer specified holds the texture handles.
|
||||
@ -222,18 +232,18 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// Updates the texture scale for a given texture or image.
|
||||
/// </summary>
|
||||
/// <param name="texture">Start GPU virtual address of the pool</param>
|
||||
/// <param name="binding">The related texture binding</param>
|
||||
/// <param name="usageFlags">The related texture usage flags</param>
|
||||
/// <param name="index">The texture/image binding index</param>
|
||||
/// <param name="stage">The active shader stage</param>
|
||||
/// <returns>True if the given texture has become blacklisted, indicating that its host texture may have changed.</returns>
|
||||
private bool UpdateScale(Texture texture, TextureBindingInfo binding, int index, ShaderStage stage)
|
||||
private bool UpdateScale(Texture texture, TextureUsageFlags usageFlags, int index, ShaderStage stage)
|
||||
{
|
||||
float result = 1f;
|
||||
bool changed = false;
|
||||
|
||||
if ((binding.Flags & TextureUsageFlags.NeedsScaleValue) != 0 && texture != null)
|
||||
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && texture != null)
|
||||
{
|
||||
if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
|
||||
if ((usageFlags & TextureUsageFlags.ResScaleUnsupported) != 0)
|
||||
{
|
||||
changed = texture.ScaleMode != TextureScaleMode.Blacklisted;
|
||||
texture.BlacklistScale();
|
||||
@ -323,7 +333,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// Ensures that the bindings are visible to the host GPU.
|
||||
/// Note: this actually performs the binding using the host graphics API.
|
||||
/// </summary>
|
||||
public void CommitBindings()
|
||||
/// <param name="specState">Specialization state for the bound shader</param>
|
||||
/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
|
||||
public bool CommitBindings(ShaderSpecializationState specState)
|
||||
{
|
||||
ulong texturePoolAddress = _texturePoolAddress;
|
||||
|
||||
@ -331,10 +343,38 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
? _texturePoolCache.FindOrCreate(_channel, texturePoolAddress, _texturePoolMaximumId)
|
||||
: null;
|
||||
|
||||
// Check if the texture pool has been modified since bindings were last committed.
|
||||
// If it wasn't, then it's possible to avoid looking up textures again when the handle remains the same.
|
||||
bool poolModified = false;
|
||||
|
||||
if (texturePool != null)
|
||||
{
|
||||
int texturePoolSequence = texturePool.CheckModified();
|
||||
|
||||
if (_texturePoolSequence != texturePoolSequence)
|
||||
{
|
||||
poolModified = true;
|
||||
_texturePoolSequence = texturePoolSequence;
|
||||
}
|
||||
}
|
||||
|
||||
if (_samplerPool != null)
|
||||
{
|
||||
int samplerPoolSequence = _samplerPool.CheckModified();
|
||||
|
||||
if (_samplerPoolSequence != samplerPoolSequence)
|
||||
{
|
||||
poolModified = true;
|
||||
_samplerPoolSequence = samplerPoolSequence;
|
||||
}
|
||||
}
|
||||
|
||||
bool specStateMatches = true;
|
||||
|
||||
if (_isCompute)
|
||||
{
|
||||
CommitTextureBindings(texturePool, ShaderStage.Compute, 0);
|
||||
CommitImageBindings (texturePool, ShaderStage.Compute, 0);
|
||||
specStateMatches &= CommitTextureBindings(texturePool, ShaderStage.Compute, 0, poolModified, specState);
|
||||
specStateMatches &= CommitImageBindings(texturePool, ShaderStage.Compute, 0, poolModified, specState);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -342,14 +382,57 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
int stageIndex = (int)stage - 1;
|
||||
|
||||
CommitTextureBindings(texturePool, stage, stageIndex);
|
||||
CommitImageBindings (texturePool, stage, stageIndex);
|
||||
specStateMatches &= CommitTextureBindings(texturePool, stage, stageIndex, poolModified, specState);
|
||||
specStateMatches &= CommitImageBindings(texturePool, stage, stageIndex, poolModified, specState);
|
||||
}
|
||||
}
|
||||
|
||||
CommitRenderScale();
|
||||
|
||||
_rebind = false;
|
||||
return specStateMatches;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fetch the constant buffers used for a texture to cache.
|
||||
/// </summary>
|
||||
/// <param name="stageIndex">Stage index of the constant buffer</param>
|
||||
/// <param name="cachedTextureBufferIndex">The currently cached texture buffer index</param>
|
||||
/// <param name="cachedSamplerBufferIndex">The currently cached sampler buffer index</param>
|
||||
/// <param name="cachedTextureBuffer">The currently cached texture buffer data</param>
|
||||
/// <param name="cachedSamplerBuffer">The currently cached sampler buffer data</param>
|
||||
/// <param name="textureBufferIndex">The new texture buffer index</param>
|
||||
/// <param name="samplerBufferIndex">The new sampler buffer index</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void UpdateCachedBuffer(
|
||||
int stageIndex,
|
||||
ref int cachedTextureBufferIndex,
|
||||
ref int cachedSamplerBufferIndex,
|
||||
ref ReadOnlySpan<int> cachedTextureBuffer,
|
||||
ref ReadOnlySpan<int> cachedSamplerBuffer,
|
||||
int textureBufferIndex,
|
||||
int samplerBufferIndex)
|
||||
{
|
||||
if (textureBufferIndex != cachedTextureBufferIndex)
|
||||
{
|
||||
ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
|
||||
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
|
||||
cachedTextureBufferIndex = textureBufferIndex;
|
||||
|
||||
if (samplerBufferIndex == textureBufferIndex)
|
||||
{
|
||||
cachedSamplerBuffer = cachedTextureBuffer;
|
||||
cachedSamplerBufferIndex = samplerBufferIndex;
|
||||
}
|
||||
}
|
||||
|
||||
if (samplerBufferIndex != cachedSamplerBufferIndex)
|
||||
{
|
||||
ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
|
||||
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
|
||||
cachedSamplerBufferIndex = samplerBufferIndex;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -358,13 +441,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
/// <param name="pool">The current texture pool</param>
|
||||
/// <param name="stage">The shader stage using the textures to be bound</param>
|
||||
/// <param name="stageIndex">The stage number of the specified shader stage</param>
|
||||
private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
|
||||
/// <param name="stageIndex">The stage number of the specified shader stage</param
|
||||
/// <param name="poolModified">True if either the texture or sampler pool was modified, false otherwise</param>
|
||||
/// <param name="specState">Specialization state for the bound shader</param>
|
||||
/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
|
||||
private bool CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex, bool poolModified, ShaderSpecializationState specState)
|
||||
{
|
||||
int textureCount = _textureBindingsCount[stageIndex];
|
||||
if (textureCount == 0)
|
||||
{
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
var samplerPool = _samplerPool;
|
||||
@ -372,17 +458,27 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (pool == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses textures, but texture pool was not set.");
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool specStateMatches = true;
|
||||
|
||||
int cachedTextureBufferIndex = -1;
|
||||
int cachedSamplerBufferIndex = -1;
|
||||
ReadOnlySpan<int> cachedTextureBuffer = Span<int>.Empty;
|
||||
ReadOnlySpan<int> cachedSamplerBuffer = Span<int>.Empty;
|
||||
|
||||
for (int index = 0; index < textureCount; index++)
|
||||
{
|
||||
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
|
||||
TextureUsageFlags usageFlags = bindingInfo.Flags;
|
||||
|
||||
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
UpdateCachedBuffer(stageIndex, ref cachedTextureBufferIndex, ref cachedSamplerBufferIndex, ref cachedTextureBuffer, ref cachedSamplerBuffer, textureBufferIndex, samplerBufferIndex);
|
||||
|
||||
int packedId = TextureHandle.ReadPackedId(bindingInfo.Handle, cachedTextureBuffer, cachedSamplerBuffer);
|
||||
int textureId = TextureHandle.UnpackTextureId(packedId);
|
||||
int samplerId;
|
||||
|
||||
if (_samplerIndex == SamplerIndex.ViaHeaderIndex)
|
||||
@ -391,10 +487,42 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
else
|
||||
{
|
||||
samplerId = UnpackSamplerId(packedId);
|
||||
samplerId = TextureHandle.UnpackSamplerId(packedId);
|
||||
}
|
||||
|
||||
Texture texture = pool.Get(textureId);
|
||||
ref TextureState state = ref _textureState[bindingInfo.Binding];
|
||||
|
||||
if (!poolModified &&
|
||||
state.TextureHandle == textureId &&
|
||||
state.SamplerHandle == samplerId &&
|
||||
state.CachedTexture != null &&
|
||||
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence &&
|
||||
state.CachedSampler?.IsDisposed != true)
|
||||
{
|
||||
// The texture is already bound.
|
||||
state.CachedTexture.SynchronizeMemory();
|
||||
|
||||
if ((state.ScaleIndex != index || state.UsageFlags != usageFlags) &&
|
||||
UpdateScale(state.CachedTexture, usageFlags, index, stage))
|
||||
{
|
||||
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
|
||||
|
||||
state.Texture = hostTextureRebind;
|
||||
state.ScaleIndex = index;
|
||||
state.UsageFlags = usageFlags;
|
||||
|
||||
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTextureRebind);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
state.TextureHandle = textureId;
|
||||
state.SamplerHandle = samplerId;
|
||||
|
||||
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
|
||||
|
||||
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
|
||||
@ -407,30 +535,38 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
|
||||
if (state.Texture != hostTexture)
|
||||
{
|
||||
if (UpdateScale(texture, bindingInfo, index, stage))
|
||||
if (UpdateScale(texture, usageFlags, index, stage))
|
||||
{
|
||||
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
}
|
||||
|
||||
_textureState[stageIndex][index].Texture = hostTexture;
|
||||
state.Texture = hostTexture;
|
||||
state.ScaleIndex = index;
|
||||
state.UsageFlags = usageFlags;
|
||||
|
||||
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
|
||||
}
|
||||
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
state.CachedSampler = sampler;
|
||||
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
|
||||
if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
|
||||
if (state.Sampler != hostSampler)
|
||||
{
|
||||
_textureState[stageIndex][index].Sampler = hostSampler;
|
||||
state.Sampler = hostSampler;
|
||||
|
||||
_context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler);
|
||||
}
|
||||
|
||||
state.CachedTexture = texture;
|
||||
state.InvalidatedSequence = texture?.InvalidatedSequence ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
return specStateMatches;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -440,38 +576,90 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="pool">The current texture pool</param>
|
||||
/// <param name="stage">The shader stage using the textures to be bound</param>
|
||||
/// <param name="stageIndex">The stage number of the specified shader stage</param>
|
||||
private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
|
||||
/// <param name="poolModified">True if either the texture or sampler pool was modified, false otherwise</param>
|
||||
/// <param name="specState">Specialization state for the bound shader</param>
|
||||
/// <returns>True if all bound images match the current shader specialiation state, false otherwise</returns>
|
||||
private bool CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex, bool poolModified, ShaderSpecializationState specState)
|
||||
{
|
||||
int imageCount = _imageBindingsCount[stageIndex];
|
||||
if (imageCount == 0)
|
||||
{
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (pool == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses images, but texture pool was not set.");
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Scales for images appear after the texture ones.
|
||||
int baseScaleIndex = _textureBindingsCount[stageIndex];
|
||||
|
||||
int cachedTextureBufferIndex = -1;
|
||||
int cachedSamplerBufferIndex = -1;
|
||||
ReadOnlySpan<int> cachedTextureBuffer = Span<int>.Empty;
|
||||
ReadOnlySpan<int> cachedSamplerBuffer = Span<int>.Empty;
|
||||
|
||||
bool specStateMatches = true;
|
||||
|
||||
for (int index = 0; index < imageCount; index++)
|
||||
{
|
||||
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
|
||||
TextureUsageFlags usageFlags = bindingInfo.Flags;
|
||||
int scaleIndex = baseScaleIndex + index;
|
||||
|
||||
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
UpdateCachedBuffer(stageIndex, ref cachedTextureBufferIndex, ref cachedSamplerBufferIndex, ref cachedTextureBuffer, ref cachedSamplerBuffer, textureBufferIndex, samplerBufferIndex);
|
||||
|
||||
Texture texture = pool.Get(textureId);
|
||||
int packedId = TextureHandle.ReadPackedId(bindingInfo.Handle, cachedTextureBuffer, cachedSamplerBuffer);
|
||||
int textureId = TextureHandle.UnpackTextureId(packedId);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ref TextureState state = ref _imageState[bindingInfo.Binding];
|
||||
|
||||
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
||||
|
||||
if (!poolModified &&
|
||||
state.TextureHandle == textureId &&
|
||||
state.CachedTexture != null &&
|
||||
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
|
||||
{
|
||||
Texture cachedTexture = state.CachedTexture;
|
||||
|
||||
// The texture is already bound.
|
||||
cachedTexture.SynchronizeMemory();
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
cachedTexture?.SignalModified();
|
||||
}
|
||||
|
||||
if ((state.ScaleIndex != index || state.UsageFlags != usageFlags) &&
|
||||
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
|
||||
{
|
||||
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
|
||||
|
||||
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
|
||||
|
||||
state.Texture = hostTextureRebind;
|
||||
state.ScaleIndex = scaleIndex;
|
||||
state.UsageFlags = usageFlags;
|
||||
|
||||
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format);
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
state.TextureHandle = textureId;
|
||||
|
||||
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
|
||||
|
||||
specStateMatches &= specState.MatchesImage(stage, index, descriptor);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
|
||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
@ -494,14 +682,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
texture?.SignalModified();
|
||||
}
|
||||
|
||||
if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
|
||||
if (state.Texture != hostTexture)
|
||||
{
|
||||
if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
|
||||
if (UpdateScale(texture, usageFlags, scaleIndex, stage))
|
||||
{
|
||||
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
}
|
||||
|
||||
_imageState[stageIndex][index].Texture = hostTexture;
|
||||
state.Texture = hostTexture;
|
||||
state.ScaleIndex = scaleIndex;
|
||||
state.UsageFlags = usageFlags;
|
||||
|
||||
Format format = bindingInfo.Format;
|
||||
|
||||
@ -512,8 +702,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
|
||||
}
|
||||
|
||||
state.CachedTexture = texture;
|
||||
state.InvalidatedSequence = texture?.InvalidatedSequence ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
return specStateMatches;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -537,7 +732,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(cbufSlot, bufferIndex);
|
||||
|
||||
int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, samplerBufferIndex);
|
||||
int textureId = UnpackTextureId(packedId);
|
||||
int textureId = TextureHandle.UnpackTextureId(packedId);
|
||||
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
|
||||
|
||||
@ -555,6 +750,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="textureBufferIndex">Index of the constant buffer holding the texture handles</param>
|
||||
/// <param name="samplerBufferIndex">Index of the constant buffer holding the sampler handles</param>
|
||||
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex, int samplerBufferIndex)
|
||||
{
|
||||
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = TextureHandle.UnpackOffsets(wordOffset);
|
||||
@ -590,32 +786,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return handle;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the texture ID from the real texture handle.
|
||||
/// </summary>
|
||||
/// <param name="packedId">The real texture handle</param>
|
||||
/// <returns>The texture ID</returns>
|
||||
private static int UnpackTextureId(int packedId)
|
||||
{
|
||||
return (packedId >> 0) & 0xfffff;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the sampler ID from the real texture handle.
|
||||
/// </summary>
|
||||
/// <param name="packedId">The real texture handle</param>
|
||||
/// <returns>The sampler ID</returns>
|
||||
private static int UnpackSamplerId(int packedId)
|
||||
{
|
||||
return (packedId >> 20) & 0xfff;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
|
||||
/// </summary>
|
||||
public void Rebind()
|
||||
{
|
||||
_rebind = true;
|
||||
Array.Clear(_textureState);
|
||||
Array.Clear(_imageState);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -349,6 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
|
||||
/// <param name="dsState">Depth-stencil buffer texture to find or create</param>
|
||||
/// <param name="size">Size of the depth-stencil texture</param>
|
||||
/// <param name="layered">Indicates if the texture might be accessed with a non-zero layer index</param>
|
||||
/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
|
||||
/// <param name="samplesInY">Number of samples in the Y direction, for MSAA</param>
|
||||
/// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
|
||||
@ -357,6 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
MemoryManager memoryManager,
|
||||
RtDepthStencilState dsState,
|
||||
Size3D size,
|
||||
bool layered,
|
||||
int samplesInX,
|
||||
int samplesInY,
|
||||
Size sizeHint)
|
||||
@ -364,9 +366,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
|
||||
int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
|
||||
|
||||
Target target = (samplesInX | samplesInY) != 1
|
||||
? Target.Texture2DMultisample
|
||||
Target target;
|
||||
|
||||
if (dsState.MemoryLayout.UnpackIsTarget3D())
|
||||
{
|
||||
target = Target.Texture3D;
|
||||
}
|
||||
else if ((samplesInX | samplesInY) != 1)
|
||||
{
|
||||
target = size.Depth > 1 && layered
|
||||
? Target.Texture2DMultisampleArray
|
||||
: Target.Texture2DMultisample;
|
||||
}
|
||||
else
|
||||
{
|
||||
target = size.Depth > 1 && layered
|
||||
? Target.Texture2DArray
|
||||
: Target.Texture2D;
|
||||
}
|
||||
|
||||
FormatInfo formatInfo = dsState.Format.Convert();
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using Ryujinx.Graphics.Gpu.Shader;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
@ -10,9 +11,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
class TextureManager : IDisposable
|
||||
{
|
||||
private readonly GpuContext _context;
|
||||
private readonly GpuChannel _channel;
|
||||
|
||||
private readonly TextureBindingsManager _cpBindingsManager;
|
||||
private readonly TextureBindingsManager _gpBindingsManager;
|
||||
private readonly TexturePoolCache _texturePoolCache;
|
||||
|
||||
private readonly Texture[] _rtColors;
|
||||
private readonly ITexture[] _rtHostColors;
|
||||
@ -35,6 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
public TextureManager(GpuContext context, GpuChannel channel)
|
||||
{
|
||||
_context = context;
|
||||
_channel = channel;
|
||||
|
||||
TexturePoolCache texturePoolCache = new TexturePoolCache(context);
|
||||
|
||||
@ -43,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, scales, isCompute: true);
|
||||
_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, scales, isCompute: false);
|
||||
_texturePoolCache = texturePoolCache;
|
||||
|
||||
_rtColors = new Texture[Constants.TotalRenderTargets];
|
||||
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
|
||||
@ -99,6 +104,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_cpBindingsManager.SetTextureBufferIndex(index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the max binding indexes on the compute pipeline.
|
||||
/// </summary>
|
||||
/// <param name="maxTextureBinding">The maximum texture binding</param>
|
||||
/// <param name="maxImageBinding">The maximum image binding</param>
|
||||
public void SetComputeMaxBindings(int maxTextureBinding, int maxImageBinding)
|
||||
{
|
||||
_cpBindingsManager.SetMaxBindings(maxTextureBinding, maxImageBinding);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture constant buffer index on the graphics pipeline.
|
||||
/// </summary>
|
||||
@ -108,6 +123,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_gpBindingsManager.SetTextureBufferIndex(index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the max binding indexes on the graphics pipeline.
|
||||
/// </summary>
|
||||
/// <param name="maxTextureBinding">The maximum texture binding</param>
|
||||
/// <param name="maxImageBinding">The maximum image binding</param>
|
||||
public void SetGraphicsMaxBindings(int maxTextureBinding, int maxImageBinding)
|
||||
{
|
||||
_gpBindingsManager.SetMaxBindings(maxTextureBinding, maxImageBinding);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the current sampler pool on the compute pipeline.
|
||||
/// </summary>
|
||||
@ -335,25 +360,48 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <summary>
|
||||
/// Commits bindings on the compute pipeline.
|
||||
/// </summary>
|
||||
public void CommitComputeBindings()
|
||||
/// <param name="specState">Specialization state for the bound shader</param>
|
||||
/// <returns>True if all bound textures match the current shader specialization state, false otherwise</returns>
|
||||
public bool CommitComputeBindings(ShaderSpecializationState specState)
|
||||
{
|
||||
// Every time we switch between graphics and compute work,
|
||||
// we must rebind everything.
|
||||
// Since compute work happens less often, we always do that
|
||||
// before and after the compute dispatch.
|
||||
_cpBindingsManager.Rebind();
|
||||
_cpBindingsManager.CommitBindings();
|
||||
bool result = _cpBindingsManager.CommitBindings(specState);
|
||||
_gpBindingsManager.Rebind();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Commits bindings on the graphics pipeline.
|
||||
/// </summary>
|
||||
public void CommitGraphicsBindings()
|
||||
/// <param name="specState">Specialization state for the bound shader</param>
|
||||
/// <returns>True if all bound textures match the current shader specialization state, false otherwise</returns>
|
||||
public bool CommitGraphicsBindings(ShaderSpecializationState specState)
|
||||
{
|
||||
_gpBindingsManager.CommitBindings();
|
||||
bool result = _gpBindingsManager.CommitBindings(specState);
|
||||
|
||||
UpdateRenderTargets();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a texture pool from the cache, with the given address and maximum id.
|
||||
/// </summary>
|
||||
/// <param name="poolGpuVa">GPU virtual address of the texture pool</param>
|
||||
/// <param name="maximumId">Maximum ID of the texture pool</param>
|
||||
/// <returns>The texture pool</returns>
|
||||
public TexturePool GetTexturePool(ulong poolGpuVa, int maximumId)
|
||||
{
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
|
||||
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
|
||||
|
||||
return texturePool;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
private readonly GpuChannel _channel;
|
||||
private readonly ConcurrentQueue<Texture> _dereferenceQueue = new ConcurrentQueue<Texture>();
|
||||
private TextureDescriptor _defaultDescriptor;
|
||||
|
||||
/// <summary>
|
||||
/// Intrusive linked list node used on the texture pool cache.
|
||||
@ -32,6 +33,62 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_channel = channel;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture descripor and texture with the given ID with no bounds check or synchronization.
|
||||
/// </summary>
|
||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||
/// <param name="texture">The texture with the given ID</param>
|
||||
/// <returns>The texture descriptor with the given ID</returns>
|
||||
private ref readonly TextureDescriptor GetInternal(int id, out Texture texture)
|
||||
{
|
||||
texture = Items[id];
|
||||
|
||||
ref readonly TextureDescriptor descriptor = ref GetDescriptorRef(id);
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
||||
|
||||
ProcessDereferenceQueue();
|
||||
|
||||
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
||||
|
||||
// If this happens, then the texture address is invalid, we can't add it to the cache.
|
||||
if (texture == null)
|
||||
{
|
||||
return ref descriptor;
|
||||
}
|
||||
|
||||
texture.IncrementReferenceCount(this, id);
|
||||
|
||||
Items[id] = texture;
|
||||
|
||||
DescriptorCache[id] = descriptor;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (texture.ChangedSize)
|
||||
{
|
||||
// Texture changed size at one point - it may be a different size than the sampler expects.
|
||||
// This can be triggered when the size is changed by a size hint on copy or draw, but the texture has been sampled before.
|
||||
|
||||
int baseLevel = descriptor.UnpackBaseLevel();
|
||||
int width = Math.Max(1, descriptor.UnpackWidth() >> baseLevel);
|
||||
int height = Math.Max(1, descriptor.UnpackHeight() >> baseLevel);
|
||||
|
||||
if (texture.Info.Width != width || texture.Info.Height != height)
|
||||
{
|
||||
texture.ChangeSize(width, height, texture.Info.DepthOrLayers);
|
||||
}
|
||||
}
|
||||
|
||||
// Memory is automatically synchronized on texture creation.
|
||||
texture.SynchronizeMemory();
|
||||
}
|
||||
|
||||
return ref descriptor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture with the given ID.
|
||||
/// </summary>
|
||||
@ -51,56 +108,49 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
SynchronizeMemory();
|
||||
}
|
||||
|
||||
Texture texture = Items[id];
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
TextureDescriptor descriptor = GetDescriptor(id);
|
||||
|
||||
TextureInfo info = GetInfo(descriptor, out int layerSize);
|
||||
|
||||
ProcessDereferenceQueue();
|
||||
|
||||
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
|
||||
|
||||
// If this happens, then the texture address is invalid, we can't add it to the cache.
|
||||
if (texture == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
texture.IncrementReferenceCount(this, id);
|
||||
|
||||
Items[id] = texture;
|
||||
|
||||
DescriptorCache[id] = descriptor;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (texture.ChangedSize)
|
||||
{
|
||||
// Texture changed size at one point - it may be a different size than the sampler expects.
|
||||
// This can be triggered when the size is changed by a size hint on copy or draw, but the texture has been sampled before.
|
||||
|
||||
TextureDescriptor descriptor = GetDescriptor(id);
|
||||
|
||||
int baseLevel = descriptor.UnpackBaseLevel();
|
||||
int width = Math.Max(1, descriptor.UnpackWidth() >> baseLevel);
|
||||
int height = Math.Max(1, descriptor.UnpackHeight() >> baseLevel);
|
||||
|
||||
if (texture.Info.Width != width || texture.Info.Height != height)
|
||||
{
|
||||
texture.ChangeSize(width, height, texture.Info.DepthOrLayers);
|
||||
}
|
||||
}
|
||||
|
||||
// Memory is automatically synchronized on texture creation.
|
||||
texture.SynchronizeMemory();
|
||||
}
|
||||
GetInternal(id, out Texture texture);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the texture descriptor and texture with the given ID.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method assumes that the pool has been manually synchronized before doing binding.
|
||||
/// </remarks>
|
||||
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
|
||||
/// <param name="texture">The texture with the given ID</param>
|
||||
/// <returns>The texture descriptor with the given ID</returns>
|
||||
public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
|
||||
{
|
||||
if ((uint)id >= Items.Length)
|
||||
{
|
||||
texture = null;
|
||||
return ref _defaultDescriptor;
|
||||
}
|
||||
|
||||
// When getting for binding, assume the pool has already been synchronized.
|
||||
|
||||
return ref GetInternal(id, out texture);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
|
||||
/// </summary>
|
||||
/// <returns>A number that increments each time a modification is detected</returns>
|
||||
public int CheckModified()
|
||||
{
|
||||
if (SequenceNumber != Context.SequenceNumber)
|
||||
{
|
||||
SequenceNumber = Context.SequenceNumber;
|
||||
|
||||
SynchronizeMemory();
|
||||
}
|
||||
|
||||
return ModifiedSequenceNumber;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Forcibly remove a texture from this pool's items.
|
||||
/// If deferred, the dereference will be queued to occur on the render thread.
|
||||
@ -175,7 +225,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="descriptor">The texture descriptor</param>
|
||||
/// <param name="layerSize">Layer size for textures using a sub-range of mipmap levels, otherwise 0</param>
|
||||
/// <returns>The texture information</returns>
|
||||
private TextureInfo GetInfo(TextureDescriptor descriptor, out int layerSize)
|
||||
private TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize)
|
||||
{
|
||||
int depthOrLayers = descriptor.UnpackDepth();
|
||||
int levels = descriptor.UnpackLevels();
|
||||
|
@ -378,6 +378,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
return _gpUniformBuffers[stage].Buffers[index].Address;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the bounds of the uniform buffer currently bound at the given index.
|
||||
/// </summary>
|
||||
/// <param name="isCompute">Indicates whenever the uniform is requested by the 3D or compute engine</param>
|
||||
/// <param name="stage">Index of the shader stage, if the uniform is for the 3D engine</param>
|
||||
/// <param name="index">Index of the uniform buffer binding</param>
|
||||
/// <returns>The uniform buffer bounds, or an undefined value if the buffer is not currently bound</returns>
|
||||
public ref BufferBounds GetUniformBufferBounds(bool isCompute, int stage, int index)
|
||||
{
|
||||
if (isCompute)
|
||||
{
|
||||
return ref _cpUniformBuffers.Buffers[index];
|
||||
}
|
||||
else
|
||||
{
|
||||
return ref _gpUniformBuffers[stage].Buffers[index];
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensures that the compute engine bindings are visible to the host GPU.
|
||||
/// Note: this actually performs the binding using the host graphics API.
|
||||
|
@ -35,6 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
HostProgram = hostProgram;
|
||||
SpecializationState = specializationState;
|
||||
Shaders = shaders;
|
||||
|
||||
SpecializationState.Prepare(shaders);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -418,7 +418,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
if (IsShaderEqual(channel.MemoryManager, cpShader.Shaders[0], gpuVa))
|
||||
{
|
||||
return cpShader.SpecializationState.MatchesCompute(channel, poolState);
|
||||
return cpShader.SpecializationState.MatchesCompute(channel, poolState, true);
|
||||
}
|
||||
|
||||
return false;
|
||||
@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
}
|
||||
|
||||
return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState);
|
||||
return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
foreach (var entry in _entries)
|
||||
{
|
||||
if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState))
|
||||
if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true))
|
||||
{
|
||||
program = entry;
|
||||
return true;
|
||||
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
foreach (var entry in _entries)
|
||||
{
|
||||
if (entry.SpecializationState.MatchesCompute(channel, poolState))
|
||||
if (entry.SpecializationState.MatchesCompute(channel, poolState, true))
|
||||
{
|
||||
program = entry;
|
||||
return true;
|
||||
|
@ -1,9 +1,14 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Shader.DiskCache;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
@ -158,6 +163,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
|
||||
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
|
||||
private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
|
||||
private Box<TextureSpecializationState>[][] _textureByBinding;
|
||||
private Box<TextureSpecializationState>[][] _imageByBinding;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the shader specialization state.
|
||||
@ -194,6 +202,48 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prepare the shader specialization state for quick binding lookups.
|
||||
/// </summary>
|
||||
/// <param name="stages">The shader stages</param>
|
||||
public void Prepare(CachedShaderStage[] stages)
|
||||
{
|
||||
_allTextures = _textureSpecialization.ToArray();
|
||||
|
||||
_textureByBinding = new Box<TextureSpecializationState>[stages.Length][];
|
||||
_imageByBinding = new Box<TextureSpecializationState>[stages.Length][];
|
||||
|
||||
for (int i = 0; i < stages.Length; i++)
|
||||
{
|
||||
CachedShaderStage stage = stages[i];
|
||||
if (stage?.Info != null)
|
||||
{
|
||||
var textures = stage.Info.Textures;
|
||||
var images = stage.Info.Images;
|
||||
|
||||
var texBindings = new Box<TextureSpecializationState>[textures.Count];
|
||||
var imageBindings = new Box<TextureSpecializationState>[images.Count];
|
||||
|
||||
int stageIndex = Math.Max(i - 1, 0); // Don't count VertexA for looking up spec state. No-Op for compute.
|
||||
|
||||
for (int j = 0; j < textures.Count; j++)
|
||||
{
|
||||
var texture = textures[j];
|
||||
texBindings[j] = GetTextureSpecState(stageIndex, texture.HandleIndex, texture.CbufSlot);
|
||||
}
|
||||
|
||||
for (int j = 0; j < images.Count; j++)
|
||||
{
|
||||
var image = images[j];
|
||||
imageBindings[j] = GetTextureSpecState(stageIndex, image.HandleIndex, image.CbufSlot);
|
||||
}
|
||||
|
||||
_textureByBinding[i] = texBindings;
|
||||
_imageByBinding[i] = imageBindings;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the shader accesses the early Z force state.
|
||||
/// </summary>
|
||||
@ -396,15 +446,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="poolState">Texture pool state</param>
|
||||
/// <param name="graphicsState">Graphics state</param>
|
||||
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
|
||||
/// <returns>True if the state matches, false otherwise</returns>
|
||||
public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState)
|
||||
public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState, bool checkTextures)
|
||||
{
|
||||
if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Matches(channel, poolState, isCompute: false);
|
||||
return Matches(channel, poolState, checkTextures, isCompute: false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -412,10 +463,64 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// </summary>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="poolState">Texture pool state</param>
|
||||
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
|
||||
/// <returns>True if the state matches, false otherwise</returns>
|
||||
public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState)
|
||||
public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState, bool checkTextures)
|
||||
{
|
||||
return Matches(channel, poolState, isCompute: true);
|
||||
return Matches(channel, poolState, checkTextures, isCompute: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fetch the constant buffers used for a texture to cache.
|
||||
/// </summary>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="isCompute">Indicates whenever the check is requested by the 3D or compute engine</param>
|
||||
/// <param name="cachedTextureBufferIndex">The currently cached texture buffer index</param>
|
||||
/// <param name="cachedSamplerBufferIndex">The currently cached sampler buffer index</param>
|
||||
/// <param name="cachedTextureBuffer">The currently cached texture buffer data</param>
|
||||
/// <param name="cachedSamplerBuffer">The currently cached sampler buffer data</param>
|
||||
/// <param name="cachedStageIndex">The currently cached stage</param>
|
||||
/// <param name="textureBufferIndex">The new texture buffer index</param>
|
||||
/// <param name="samplerBufferIndex">The new sampler buffer index</param>
|
||||
/// <param name="stageIndex">Stage index of the constant buffer</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static void UpdateCachedBuffer(
|
||||
GpuChannel channel,
|
||||
bool isCompute,
|
||||
ref int cachedTextureBufferIndex,
|
||||
ref int cachedSamplerBufferIndex,
|
||||
ref ReadOnlySpan<int> cachedTextureBuffer,
|
||||
ref ReadOnlySpan<int> cachedSamplerBuffer,
|
||||
ref int cachedStageIndex,
|
||||
int textureBufferIndex,
|
||||
int samplerBufferIndex,
|
||||
int stageIndex)
|
||||
{
|
||||
bool stageChange = stageIndex != cachedStageIndex;
|
||||
|
||||
if (stageChange || textureBufferIndex != cachedTextureBufferIndex)
|
||||
{
|
||||
ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
|
||||
|
||||
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
|
||||
cachedTextureBufferIndex = textureBufferIndex;
|
||||
|
||||
if (samplerBufferIndex == textureBufferIndex)
|
||||
{
|
||||
cachedSamplerBuffer = cachedTextureBuffer;
|
||||
cachedSamplerBufferIndex = samplerBufferIndex;
|
||||
}
|
||||
}
|
||||
|
||||
if (stageChange || samplerBufferIndex != cachedSamplerBufferIndex)
|
||||
{
|
||||
ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
|
||||
|
||||
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
|
||||
cachedSamplerBufferIndex = samplerBufferIndex;
|
||||
}
|
||||
|
||||
cachedStageIndex = stageIndex;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -423,9 +528,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// </summary>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="poolState">Texture pool state</param>
|
||||
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
|
||||
/// <param name="isCompute">Indicates whenever the check is requested by the 3D or compute engine</param>
|
||||
/// <returns>True if the state matches, false otherwise</returns>
|
||||
private bool Matches(GpuChannel channel, GpuChannelPoolState poolState, bool isCompute)
|
||||
private bool Matches(GpuChannel channel, GpuChannelPoolState poolState, bool checkTextures, bool isCompute)
|
||||
{
|
||||
int constantBufferUsePerStageMask = _constantBufferUsePerStage;
|
||||
|
||||
@ -445,55 +551,60 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
constantBufferUsePerStageMask &= ~(1 << index);
|
||||
}
|
||||
|
||||
foreach (var kv in _textureSpecialization)
|
||||
if (checkTextures)
|
||||
{
|
||||
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
|
||||
|
||||
int cachedTextureBufferIndex = -1;
|
||||
int cachedSamplerBufferIndex = -1;
|
||||
int cachedStageIndex = -1;
|
||||
ReadOnlySpan<int> cachedTextureBuffer = Span<int>.Empty;
|
||||
ReadOnlySpan<int> cachedSamplerBuffer = Span<int>.Empty;
|
||||
|
||||
foreach (var kv in _allTextures)
|
||||
{
|
||||
TextureKey textureKey = kv.Key;
|
||||
|
||||
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(textureKey.CbufSlot, poolState.TextureBufferIndex);
|
||||
|
||||
ulong textureCbAddress;
|
||||
ulong samplerCbAddress;
|
||||
UpdateCachedBuffer(channel,
|
||||
isCompute,
|
||||
ref cachedTextureBufferIndex,
|
||||
ref cachedSamplerBufferIndex,
|
||||
ref cachedTextureBuffer,
|
||||
ref cachedSamplerBuffer,
|
||||
ref cachedStageIndex,
|
||||
textureBufferIndex,
|
||||
samplerBufferIndex,
|
||||
textureKey.StageIndex);
|
||||
|
||||
if (isCompute)
|
||||
int packedId = TextureHandle.ReadPackedId(textureKey.Handle, cachedTextureBuffer, cachedSamplerBuffer);
|
||||
|
||||
int textureId = TextureHandle.UnpackTextureId(packedId);
|
||||
|
||||
ref readonly Image.TextureDescriptor descriptor = ref pool.GetDescriptorRef(textureId);
|
||||
|
||||
if (!MatchesTexture(kv.Value, descriptor))
|
||||
{
|
||||
textureCbAddress = channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex);
|
||||
samplerCbAddress = channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
textureCbAddress = channel.BufferManager.GetGraphicsUniformBufferAddress(textureKey.StageIndex, textureBufferIndex);
|
||||
samplerCbAddress = channel.BufferManager.GetGraphicsUniformBufferAddress(textureKey.StageIndex, samplerBufferIndex);
|
||||
}
|
||||
|
||||
if (!channel.MemoryManager.Physical.IsMapped(textureCbAddress) || !channel.MemoryManager.Physical.IsMapped(samplerCbAddress))
|
||||
{
|
||||
continue;
|
||||
return true;
|
||||
}
|
||||
|
||||
Image.TextureDescriptor descriptor;
|
||||
|
||||
if (isCompute)
|
||||
/// <summary>
|
||||
/// Checks if the recorded texture state matches the given texture descriptor.
|
||||
/// </summary>
|
||||
/// <param name="specializationState">Texture specialization state</param>
|
||||
/// <param name="descriptor">Texture descriptor</param>
|
||||
/// <returns>True if the state matches, false otherwise</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private bool MatchesTexture(Box<TextureSpecializationState> specializationState, in Image.TextureDescriptor descriptor)
|
||||
{
|
||||
descriptor = channel.TextureManager.GetComputeTextureDescriptor(
|
||||
poolState.TexturePoolGpuVa,
|
||||
poolState.TextureBufferIndex,
|
||||
poolState.TexturePoolMaximumId,
|
||||
textureKey.Handle,
|
||||
textureKey.CbufSlot);
|
||||
}
|
||||
else
|
||||
if (specializationState != null)
|
||||
{
|
||||
descriptor = channel.TextureManager.GetGraphicsTextureDescriptor(
|
||||
poolState.TexturePoolGpuVa,
|
||||
poolState.TextureBufferIndex,
|
||||
poolState.TexturePoolMaximumId,
|
||||
textureKey.StageIndex,
|
||||
textureKey.Handle,
|
||||
textureKey.CbufSlot);
|
||||
}
|
||||
|
||||
Box<TextureSpecializationState> specializationState = kv.Value;
|
||||
|
||||
if (specializationState.Value.QueriedFlags.HasFlag(QueriedTextureStateFlags.CoordNormalized) &&
|
||||
specializationState.Value.CoordNormalized != descriptor.UnpackTextureCoordNormalized())
|
||||
{
|
||||
@ -504,6 +615,34 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the recorded texture state for a given texture binding matches a texture descriptor.
|
||||
/// </summary>
|
||||
/// <param name="stage">The shader stage</param>
|
||||
/// <param name="index">The texture index</param>
|
||||
/// <param name="descriptor">Texture descriptor</param>
|
||||
/// <returns>True if the state matches, false otherwise</returns>
|
||||
public bool MatchesTexture(ShaderStage stage, int index, in Image.TextureDescriptor descriptor)
|
||||
{
|
||||
Box<TextureSpecializationState> specializationState = _textureByBinding[(int)stage][index];
|
||||
|
||||
return MatchesTexture(specializationState, descriptor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the recorded texture state for a given image binding matches a texture descriptor.
|
||||
/// </summary>
|
||||
/// <param name="stage">The shader stage</param>
|
||||
/// <param name="index">The texture index</param>
|
||||
/// <param name="descriptor">Texture descriptor</param>
|
||||
/// <returns>True if the state matches, false otherwise</returns>
|
||||
public bool MatchesImage(ShaderStage stage, int index, in Image.TextureDescriptor descriptor)
|
||||
{
|
||||
Box<TextureSpecializationState> specializationState = _imageByBinding[(int)stage][index];
|
||||
|
||||
return MatchesTexture(specializationState, descriptor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads shader specialization state that has been serialized.
|
||||
/// </summary>
|
||||
|
@ -9,10 +9,13 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
class Framebuffer : IDisposable
|
||||
{
|
||||
public int Handle { get; private set; }
|
||||
private int _clearFbHandle;
|
||||
private bool _clearFbInitialized;
|
||||
|
||||
private FramebufferAttachment _lastDsAttachment;
|
||||
|
||||
private readonly TextureView[] _colors;
|
||||
private TextureView _depthStencil;
|
||||
|
||||
private int _colorsCount;
|
||||
private bool _dualSourceBlend;
|
||||
@ -20,6 +23,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
public Framebuffer()
|
||||
{
|
||||
Handle = GL.GenFramebuffer();
|
||||
_clearFbHandle = GL.GenFramebuffer();
|
||||
|
||||
_colors = new TextureView[8];
|
||||
}
|
||||
@ -55,20 +59,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
if (depthStencil != null)
|
||||
{
|
||||
FramebufferAttachment attachment;
|
||||
|
||||
if (IsPackedDepthStencilFormat(depthStencil.Format))
|
||||
{
|
||||
attachment = FramebufferAttachment.DepthStencilAttachment;
|
||||
}
|
||||
else if (IsDepthOnlyFormat(depthStencil.Format))
|
||||
{
|
||||
attachment = FramebufferAttachment.DepthAttachment;
|
||||
}
|
||||
else
|
||||
{
|
||||
attachment = FramebufferAttachment.StencilAttachment;
|
||||
}
|
||||
FramebufferAttachment attachment = GetAttachment(depthStencil.Format);
|
||||
|
||||
GL.FramebufferTexture(
|
||||
FramebufferTarget.Framebuffer,
|
||||
@ -82,6 +73,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
_lastDsAttachment = 0;
|
||||
}
|
||||
|
||||
_depthStencil = depthStencil;
|
||||
}
|
||||
|
||||
public void SetDualSourceBlend(bool enable)
|
||||
@ -124,6 +117,22 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.DrawBuffers(colorsCount, drawBuffers);
|
||||
}
|
||||
|
||||
private static FramebufferAttachment GetAttachment(Format format)
|
||||
{
|
||||
if (IsPackedDepthStencilFormat(format))
|
||||
{
|
||||
return FramebufferAttachment.DepthStencilAttachment;
|
||||
}
|
||||
else if (IsDepthOnlyFormat(format))
|
||||
{
|
||||
return FramebufferAttachment.DepthAttachment;
|
||||
}
|
||||
else
|
||||
{
|
||||
return FramebufferAttachment.StencilAttachment;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsPackedDepthStencilFormat(Format format)
|
||||
{
|
||||
return format == Format.D24UnormS8Uint ||
|
||||
@ -136,6 +145,78 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
return format == Format.D16Unorm || format == Format.D32Float;
|
||||
}
|
||||
|
||||
public void AttachColorLayerForClear(int index, int layer)
|
||||
{
|
||||
TextureView color = _colors[index];
|
||||
|
||||
if (!IsLayered(color))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BindClearFb();
|
||||
GL.FramebufferTextureLayer(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0 + index, color.Handle, 0, layer);
|
||||
}
|
||||
|
||||
public void DetachColorLayerForClear(int index)
|
||||
{
|
||||
TextureView color = _colors[index];
|
||||
|
||||
if (!IsLayered(color))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GL.FramebufferTexture(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0 + index, 0, 0);
|
||||
Bind();
|
||||
}
|
||||
|
||||
public void AttachDepthStencilLayerForClear(int layer)
|
||||
{
|
||||
TextureView depthStencil = _depthStencil;
|
||||
|
||||
if (!IsLayered(depthStencil))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BindClearFb();
|
||||
GL.FramebufferTextureLayer(FramebufferTarget.Framebuffer, GetAttachment(depthStencil.Format), depthStencil.Handle, 0, layer);
|
||||
}
|
||||
|
||||
public void DetachDepthStencilLayerForClear()
|
||||
{
|
||||
TextureView depthStencil = _depthStencil;
|
||||
|
||||
if (!IsLayered(depthStencil))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
GL.FramebufferTexture(FramebufferTarget.Framebuffer, GetAttachment(depthStencil.Format), 0, 0);
|
||||
Bind();
|
||||
}
|
||||
|
||||
private void BindClearFb()
|
||||
{
|
||||
GL.BindFramebuffer(FramebufferTarget.Framebuffer, _clearFbHandle);
|
||||
|
||||
if (!_clearFbInitialized)
|
||||
{
|
||||
SetDrawBuffersImpl(Constants.MaxRenderTargets);
|
||||
_clearFbInitialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsLayered(TextureView view)
|
||||
{
|
||||
return view != null &&
|
||||
view.Target != Target.Texture1D &&
|
||||
view.Target != Target.Texture2D &&
|
||||
view.Target != Target.Texture2DMultisample &&
|
||||
view.Target != Target.TextureBuffer;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (Handle != 0)
|
||||
@ -144,6 +225,13 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
Handle = 0;
|
||||
}
|
||||
|
||||
if (_clearFbHandle != 0)
|
||||
{
|
||||
GL.DeleteFramebuffer(_clearFbHandle);
|
||||
|
||||
_clearFbHandle = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
Buffer.Clear(destination, offset, size, value);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
|
||||
public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
|
||||
{
|
||||
GL.ColorMask(
|
||||
index,
|
||||
@ -119,14 +119,18 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
(componentMask & 4) != 0,
|
||||
(componentMask & 8) != 0);
|
||||
|
||||
_framebuffer.AttachColorLayerForClear(index, layer);
|
||||
|
||||
float[] colors = new float[] { color.Red, color.Green, color.Blue, color.Alpha };
|
||||
|
||||
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
|
||||
|
||||
_framebuffer.DetachColorLayerForClear(index);
|
||||
|
||||
RestoreComponentMask(index);
|
||||
}
|
||||
|
||||
public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
|
||||
{
|
||||
bool stencilMaskChanged =
|
||||
stencilMask != 0 &&
|
||||
@ -144,6 +148,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.DepthMask(depthMask);
|
||||
}
|
||||
|
||||
_framebuffer.AttachDepthStencilLayerForClear(layer);
|
||||
|
||||
if (depthMask && stencilMask != 0)
|
||||
{
|
||||
GL.ClearBuffer(ClearBufferCombined.DepthStencil, 0, depthValue, stencilValue);
|
||||
@ -157,6 +163,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Stencil, 0, ref stencilValue);
|
||||
}
|
||||
|
||||
_framebuffer.DetachDepthStencilLayerForClear();
|
||||
|
||||
if (stencilMaskChanged)
|
||||
{
|
||||
GL.StencilMaskSeparate(StencilFace.Front, _stencilFrontMask);
|
||||
@ -597,6 +605,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.EndTransformFeedback();
|
||||
}
|
||||
|
||||
GL.ClipControl(ClipOrigin.UpperLeft, ClipDepthMode.NegativeOneToOne);
|
||||
|
||||
_drawTexture.Draw(
|
||||
view,
|
||||
samp,
|
||||
@ -627,6 +637,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
GL.BeginTransformFeedback(_tfTopology);
|
||||
}
|
||||
|
||||
RestoreClipControl();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
@ -50,5 +51,63 @@ namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
return (handle & 0x3fff, (handle >> 14) & 0x3fff, (TextureHandleType)((uint)handle >> 28));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the texture ID from the real texture handle.
|
||||
/// </summary>
|
||||
/// <param name="packedId">The real texture handle</param>
|
||||
/// <returns>The texture ID</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int UnpackTextureId(int packedId)
|
||||
{
|
||||
return (packedId >> 0) & 0xfffff;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unpacks the sampler ID from the real texture handle.
|
||||
/// </summary>
|
||||
/// <param name="packedId">The real texture handle</param>
|
||||
/// <returns>The sampler ID</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int UnpackSamplerId(int packedId)
|
||||
{
|
||||
return (packedId >> 20) & 0xfff;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads a packed texture and sampler ID (basically, the real texture handle)
|
||||
/// from a given texture/sampler constant buffer.
|
||||
/// </summary>
|
||||
/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
|
||||
/// <param name="cachedTextureBuffer">The constant buffer to fetch texture IDs from</param>
|
||||
/// <param name="cachedSamplerBuffer">The constant buffer to fetch sampler IDs from</param>
|
||||
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int ReadPackedId(int wordOffset, ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer)
|
||||
{
|
||||
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset);
|
||||
|
||||
int handle = cachedTextureBuffer[textureWordOffset];
|
||||
|
||||
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
|
||||
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
|
||||
// bindless textures on the shader), we extend it with another value on the higher 16 bits with
|
||||
// another offset for the sampler.
|
||||
// The shader translator has code to detect separate texture and sampler uses with a bindless texture,
|
||||
// turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
|
||||
if (handleType != TextureHandleType.CombinedSampler)
|
||||
{
|
||||
int samplerHandle = cachedSamplerBuffer[samplerWordOffset];
|
||||
|
||||
if (handleType == TextureHandleType.SeparateSamplerId)
|
||||
{
|
||||
samplerHandle <<= 20;
|
||||
}
|
||||
|
||||
handle |= samplerHandle;
|
||||
}
|
||||
|
||||
return handle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,17 +10,22 @@ namespace Ryujinx.Graphics.Vic
|
||||
{
|
||||
static class Blender
|
||||
{
|
||||
public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot)
|
||||
public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot, Rectangle targetRect)
|
||||
{
|
||||
if (Sse41.IsSupported && (dst.Width & 3) == 0)
|
||||
int x1 = targetRect.X;
|
||||
int y1 = targetRect.Y;
|
||||
int x2 = Math.Min(src.Width, x1 + targetRect.Width);
|
||||
int y2 = Math.Min(src.Height, y1 + targetRect.Height);
|
||||
|
||||
if (Sse41.IsSupported && ((x1 | x2) & 3) == 0)
|
||||
{
|
||||
BlendOneSse41(dst, src, ref slot);
|
||||
BlendOneSse41(dst, src, ref slot, x1, y1, x2, y2);
|
||||
return;
|
||||
}
|
||||
|
||||
for (int y = 0; y < dst.Height; y++)
|
||||
for (int y = y1; y < y2; y++)
|
||||
{
|
||||
for (int x = 0; x < dst.Width; x++)
|
||||
for (int x = x1; x < x2; x++)
|
||||
{
|
||||
int inR = src.GetR(x, y);
|
||||
int inG = src.GetG(x, y);
|
||||
@ -40,9 +45,9 @@ namespace Ryujinx.Graphics.Vic
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot)
|
||||
private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot, int x1, int y1, int x2, int y2)
|
||||
{
|
||||
Debug.Assert((dst.Width & 3) == 0);
|
||||
Debug.Assert(((x1 | x2) & 3) == 0);
|
||||
|
||||
ref MatrixStruct mtx = ref slot.ColorMatrixStruct;
|
||||
|
||||
@ -62,9 +67,9 @@ namespace Ryujinx.Graphics.Vic
|
||||
Pixel* ip = srcPtr;
|
||||
Pixel* op = dstPtr;
|
||||
|
||||
for (int y = 0; y < dst.Height; y++, ip += src.Width, op += dst.Width)
|
||||
for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width)
|
||||
{
|
||||
for (int x = 0; x < dst.Width; x += 4)
|
||||
for (int x = x1; x < x2; x += 4)
|
||||
{
|
||||
Vector128<int> pixel1 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x));
|
||||
Vector128<int> pixel2 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 1));
|
||||
|
18
Ryujinx.Graphics.Vic/Rectangle.cs
Normal file
18
Ryujinx.Graphics.Vic/Rectangle.cs
Normal file
@ -0,0 +1,18 @@
|
||||
namespace Ryujinx.Graphics.Vic
|
||||
{
|
||||
struct Rectangle
|
||||
{
|
||||
public readonly int X;
|
||||
public readonly int Y;
|
||||
public readonly int Width;
|
||||
public readonly int Height;
|
||||
|
||||
public Rectangle(int x, int y, int width, int height)
|
||||
{
|
||||
X = x;
|
||||
Y = y;
|
||||
Width = width;
|
||||
Height = height;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Vic.Image;
|
||||
using Ryujinx.Graphics.Vic.Types;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Vic
|
||||
@ -47,7 +48,19 @@ namespace Ryujinx.Graphics.Vic
|
||||
|
||||
using Surface src = SurfaceReader.Read(_rm, ref slot.SlotConfig, ref slot.SlotSurfaceConfig, ref offsets);
|
||||
|
||||
Blender.BlendOne(output, src, ref slot);
|
||||
int x1 = config.OutputConfig.TargetRectLeft;
|
||||
int y1 = config.OutputConfig.TargetRectTop;
|
||||
int x2 = config.OutputConfig.TargetRectRight + 1;
|
||||
int y2 = config.OutputConfig.TargetRectBottom + 1;
|
||||
|
||||
int targetX = Math.Min(x1, x2);
|
||||
int targetY = Math.Min(y1, y2);
|
||||
int targetW = Math.Min(output.Width - targetX, Math.Abs(x2 - x1));
|
||||
int targetH = Math.Min(output.Height - targetY, Math.Abs(y2 - y1));
|
||||
|
||||
Rectangle targetRect = new Rectangle(targetX, targetY, targetW, targetH);
|
||||
|
||||
Blender.BlendOne(output, src, ref slot, targetRect);
|
||||
}
|
||||
|
||||
SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);
|
||||
|
@ -1,87 +0,0 @@
|
||||
namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
{
|
||||
class KMemoryRegionBlock
|
||||
{
|
||||
public long[][] Masks;
|
||||
|
||||
public ulong FreeCount;
|
||||
public int MaxLevel;
|
||||
public ulong StartAligned;
|
||||
public ulong SizeInBlocksTruncated;
|
||||
public ulong SizeInBlocksRounded;
|
||||
public int Order;
|
||||
public int NextOrder;
|
||||
|
||||
public bool TryCoalesce(int index, int count)
|
||||
{
|
||||
long mask = ((1L << count) - 1) << (index & 63);
|
||||
|
||||
index /= 64;
|
||||
|
||||
if (count >= 64)
|
||||
{
|
||||
int remaining = count;
|
||||
int tempIdx = index;
|
||||
|
||||
do
|
||||
{
|
||||
if (Masks[MaxLevel - 1][tempIdx++] != -1L)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
remaining -= 64;
|
||||
}
|
||||
while (remaining != 0);
|
||||
|
||||
remaining = count;
|
||||
tempIdx = index;
|
||||
|
||||
do
|
||||
{
|
||||
Masks[MaxLevel - 1][tempIdx] = 0;
|
||||
|
||||
ClearMaskBit(MaxLevel - 2, tempIdx++);
|
||||
|
||||
remaining -= 64;
|
||||
}
|
||||
while (remaining != 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
long value = Masks[MaxLevel - 1][index];
|
||||
|
||||
if ((mask & ~value) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
value &= ~mask;
|
||||
|
||||
Masks[MaxLevel - 1][index] = value;
|
||||
|
||||
if (value == 0)
|
||||
{
|
||||
ClearMaskBit(MaxLevel - 2, index);
|
||||
}
|
||||
}
|
||||
|
||||
FreeCount -= (ulong)count;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void ClearMaskBit(int startLevel, int index)
|
||||
{
|
||||
for (int level = startLevel; level >= 0; level--, index /= 64)
|
||||
{
|
||||
Masks[level][index / 64] &= ~(1L << (index & 63));
|
||||
|
||||
if (Masks[level][index / 64] != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,102 +1,42 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
{
|
||||
class KMemoryRegionManager
|
||||
{
|
||||
private static readonly int[] BlockOrders = new int[] { 12, 16, 21, 22, 25, 29, 30 };
|
||||
private readonly KPageHeap _pageHeap;
|
||||
|
||||
public ulong Address { get; private set; }
|
||||
public ulong EndAddr { get; private set; }
|
||||
public ulong Size { get; private set; }
|
||||
|
||||
private int _blockOrdersCount;
|
||||
|
||||
private readonly KMemoryRegionBlock[] _blocks;
|
||||
public ulong Address { get; }
|
||||
public ulong Size { get; }
|
||||
public ulong EndAddr => Address + Size;
|
||||
|
||||
private readonly ushort[] _pageReferenceCounts;
|
||||
|
||||
public KMemoryRegionManager(ulong address, ulong size, ulong endAddr)
|
||||
{
|
||||
_blocks = new KMemoryRegionBlock[BlockOrders.Length];
|
||||
|
||||
Address = address;
|
||||
Size = size;
|
||||
EndAddr = endAddr;
|
||||
|
||||
_blockOrdersCount = BlockOrders.Length;
|
||||
|
||||
for (int blockIndex = 0; blockIndex < _blockOrdersCount; blockIndex++)
|
||||
{
|
||||
_blocks[blockIndex] = new KMemoryRegionBlock();
|
||||
|
||||
_blocks[blockIndex].Order = BlockOrders[blockIndex];
|
||||
|
||||
int nextOrder = blockIndex == _blockOrdersCount - 1 ? 0 : BlockOrders[blockIndex + 1];
|
||||
|
||||
_blocks[blockIndex].NextOrder = nextOrder;
|
||||
|
||||
int currBlockSize = 1 << BlockOrders[blockIndex];
|
||||
int nextBlockSize = currBlockSize;
|
||||
|
||||
if (nextOrder != 0)
|
||||
{
|
||||
nextBlockSize = 1 << nextOrder;
|
||||
}
|
||||
|
||||
ulong startAligned = BitUtils.AlignDown(address, nextBlockSize);
|
||||
ulong endAddrAligned = BitUtils.AlignDown(endAddr, currBlockSize);
|
||||
|
||||
ulong sizeInBlocksTruncated = (endAddrAligned - startAligned) >> BlockOrders[blockIndex];
|
||||
|
||||
ulong endAddrRounded = BitUtils.AlignUp(address + size, nextBlockSize);
|
||||
|
||||
ulong sizeInBlocksRounded = (endAddrRounded - startAligned) >> BlockOrders[blockIndex];
|
||||
|
||||
_blocks[blockIndex].StartAligned = startAligned;
|
||||
_blocks[blockIndex].SizeInBlocksTruncated = sizeInBlocksTruncated;
|
||||
_blocks[blockIndex].SizeInBlocksRounded = sizeInBlocksRounded;
|
||||
|
||||
ulong currSizeInBlocks = sizeInBlocksRounded;
|
||||
|
||||
int maxLevel = 0;
|
||||
|
||||
do
|
||||
{
|
||||
maxLevel++;
|
||||
}
|
||||
while ((currSizeInBlocks /= 64) != 0);
|
||||
|
||||
_blocks[blockIndex].MaxLevel = maxLevel;
|
||||
|
||||
_blocks[blockIndex].Masks = new long[maxLevel][];
|
||||
|
||||
currSizeInBlocks = sizeInBlocksRounded;
|
||||
|
||||
for (int level = maxLevel - 1; level >= 0; level--)
|
||||
{
|
||||
currSizeInBlocks = (currSizeInBlocks + 63) / 64;
|
||||
|
||||
_blocks[blockIndex].Masks[level] = new long[currSizeInBlocks];
|
||||
}
|
||||
}
|
||||
|
||||
_pageReferenceCounts = new ushort[size / KPageTableBase.PageSize];
|
||||
|
||||
if (size != 0)
|
||||
{
|
||||
FreePages(address, size / KPageTableBase.PageSize);
|
||||
}
|
||||
_pageHeap = new KPageHeap(address, size);
|
||||
_pageHeap.Free(address, size / KPageTableBase.PageSize);
|
||||
_pageHeap.UpdateUsedSize();
|
||||
}
|
||||
|
||||
public KernelResult AllocatePages(ulong pagesCount, bool backwards, out KPageList pageList)
|
||||
public KernelResult AllocatePages(out KPageList pageList, ulong pagesCount)
|
||||
{
|
||||
lock (_blocks)
|
||||
if (pagesCount == 0)
|
||||
{
|
||||
KernelResult result = AllocatePagesImpl(pagesCount, backwards, out pageList);
|
||||
pageList = new KPageList();
|
||||
|
||||
return KernelResult.Success;
|
||||
}
|
||||
|
||||
lock (_pageHeap)
|
||||
{
|
||||
KernelResult result = AllocatePagesImpl(out pageList, pagesCount, false);
|
||||
|
||||
if (result == KernelResult.Success)
|
||||
{
|
||||
@ -112,9 +52,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
|
||||
public ulong AllocatePagesContiguous(KernelContext context, ulong pagesCount, bool backwards)
|
||||
{
|
||||
lock (_blocks)
|
||||
if (pagesCount == 0)
|
||||
{
|
||||
ulong address = AllocatePagesContiguousImpl(pagesCount, backwards);
|
||||
return 0;
|
||||
}
|
||||
|
||||
lock (_pageHeap)
|
||||
{
|
||||
ulong address = AllocatePagesContiguousImpl(pagesCount, 1, backwards);
|
||||
|
||||
if (address != 0)
|
||||
{
|
||||
@ -126,373 +71,110 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
}
|
||||
}
|
||||
|
||||
private KernelResult AllocatePagesImpl(ulong pagesCount, bool backwards, out KPageList pageList)
|
||||
private KernelResult AllocatePagesImpl(out KPageList pageList, ulong pagesCount, bool random)
|
||||
{
|
||||
pageList = new KPageList();
|
||||
|
||||
if (_blockOrdersCount > 0)
|
||||
{
|
||||
if (GetFreePagesImpl() < pagesCount)
|
||||
{
|
||||
return KernelResult.OutOfMemory;
|
||||
}
|
||||
}
|
||||
else if (pagesCount != 0)
|
||||
int heapIndex = KPageHeap.GetBlockIndex(pagesCount);
|
||||
|
||||
if (heapIndex < 0)
|
||||
{
|
||||
return KernelResult.OutOfMemory;
|
||||
}
|
||||
|
||||
for (int blockIndex = _blockOrdersCount - 1; blockIndex >= 0; blockIndex--)
|
||||
for (int index = heapIndex; index >= 0; index--)
|
||||
{
|
||||
KMemoryRegionBlock block = _blocks[blockIndex];
|
||||
ulong pagesPerAlloc = KPageHeap.GetBlockPagesCount(index);
|
||||
|
||||
ulong bestFitBlockSize = 1UL << block.Order;
|
||||
|
||||
ulong blockPagesCount = bestFitBlockSize / KPageTableBase.PageSize;
|
||||
|
||||
// Check if this is the best fit for this page size.
|
||||
// If so, try allocating as much requested pages as possible.
|
||||
while (blockPagesCount <= pagesCount)
|
||||
while (pagesCount >= pagesPerAlloc)
|
||||
{
|
||||
ulong address = AllocatePagesForOrder(blockIndex, backwards, bestFitBlockSize);
|
||||
ulong allocatedBlock = _pageHeap.AllocateBlock(index, random);
|
||||
|
||||
// The address being zero means that no free space was found on that order,
|
||||
// just give up and try with the next one.
|
||||
if (address == 0)
|
||||
if (allocatedBlock == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
// Add new allocated page(s) to the pages list.
|
||||
// If an error occurs, then free all allocated pages and fail.
|
||||
KernelResult result = pageList.AddRange(address, blockPagesCount);
|
||||
KernelResult result = pageList.AddRange(allocatedBlock, pagesPerAlloc);
|
||||
|
||||
if (result != KernelResult.Success)
|
||||
{
|
||||
FreePages(address, blockPagesCount);
|
||||
|
||||
foreach (KPageNode pageNode in pageList)
|
||||
{
|
||||
FreePages(pageNode.Address, pageNode.PagesCount);
|
||||
}
|
||||
FreePages(pageList);
|
||||
_pageHeap.Free(allocatedBlock, pagesPerAlloc);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
pagesCount -= blockPagesCount;
|
||||
pagesCount -= pagesPerAlloc;
|
||||
}
|
||||
}
|
||||
|
||||
// Success case, all requested pages were allocated successfully.
|
||||
if (pagesCount == 0)
|
||||
if (pagesCount != 0)
|
||||
{
|
||||
return KernelResult.Success;
|
||||
}
|
||||
|
||||
// Error case, free allocated pages and return out of memory.
|
||||
foreach (KPageNode pageNode in pageList)
|
||||
{
|
||||
FreePages(pageNode.Address, pageNode.PagesCount);
|
||||
}
|
||||
|
||||
pageList = null;
|
||||
FreePages(pageList);
|
||||
|
||||
return KernelResult.OutOfMemory;
|
||||
}
|
||||
|
||||
private ulong AllocatePagesContiguousImpl(ulong pagesCount, bool backwards)
|
||||
return KernelResult.Success;
|
||||
}
|
||||
|
||||
private ulong AllocatePagesContiguousImpl(ulong pagesCount, ulong alignPages, bool random)
|
||||
{
|
||||
if (pagesCount == 0 || _blocks.Length < 1)
|
||||
int heapIndex = KPageHeap.GetAlignedBlockIndex(pagesCount, alignPages);
|
||||
|
||||
ulong allocatedBlock = _pageHeap.AllocateBlock(heapIndex, random);
|
||||
|
||||
if (allocatedBlock == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int blockIndex = 0;
|
||||
ulong allocatedPages = KPageHeap.GetBlockPagesCount(heapIndex);
|
||||
|
||||
while ((1UL << _blocks[blockIndex].Order) / KPageTableBase.PageSize < pagesCount)
|
||||
if (allocatedPages > pagesCount)
|
||||
{
|
||||
if (++blockIndex >= _blocks.Length)
|
||||
_pageHeap.Free(allocatedBlock + pagesCount * KPageTableBase.PageSize, allocatedPages - pagesCount);
|
||||
}
|
||||
|
||||
return allocatedBlock;
|
||||
}
|
||||
|
||||
public void FreePage(ulong address)
|
||||
{
|
||||
return 0;
|
||||
lock (_pageHeap)
|
||||
{
|
||||
_pageHeap.Free(address, 1);
|
||||
}
|
||||
}
|
||||
|
||||
ulong tightestFitBlockSize = 1UL << _blocks[blockIndex].Order;
|
||||
|
||||
ulong address = AllocatePagesForOrder(blockIndex, backwards, tightestFitBlockSize);
|
||||
|
||||
ulong requiredSize = pagesCount * KPageTableBase.PageSize;
|
||||
|
||||
if (address != 0 && tightestFitBlockSize > requiredSize)
|
||||
public void FreePages(KPageList pageList)
|
||||
{
|
||||
FreePages(address + requiredSize, (tightestFitBlockSize - requiredSize) / KPageTableBase.PageSize);
|
||||
lock (_pageHeap)
|
||||
{
|
||||
foreach (KPageNode pageNode in pageList)
|
||||
{
|
||||
_pageHeap.Free(pageNode.Address, pageNode.PagesCount);
|
||||
}
|
||||
|
||||
return address;
|
||||
}
|
||||
|
||||
private ulong AllocatePagesForOrder(int blockIndex, bool backwards, ulong bestFitBlockSize)
|
||||
{
|
||||
ulong address = 0;
|
||||
|
||||
KMemoryRegionBlock block = null;
|
||||
|
||||
for (int currBlockIndex = blockIndex;
|
||||
currBlockIndex < _blockOrdersCount && address == 0;
|
||||
currBlockIndex++)
|
||||
{
|
||||
block = _blocks[currBlockIndex];
|
||||
|
||||
int index = 0;
|
||||
|
||||
bool zeroMask = false;
|
||||
|
||||
for (int level = 0; level < block.MaxLevel; level++)
|
||||
{
|
||||
long mask = block.Masks[level][index];
|
||||
|
||||
if (mask == 0)
|
||||
{
|
||||
zeroMask = true;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (backwards)
|
||||
{
|
||||
index = (index * 64 + 63) - BitOperations.LeadingZeroCount((ulong)mask);
|
||||
}
|
||||
else
|
||||
{
|
||||
index = index * 64 + BitOperations.LeadingZeroCount((ulong)BitUtils.ReverseBits64(mask));
|
||||
}
|
||||
}
|
||||
|
||||
if (block.SizeInBlocksTruncated <= (ulong)index || zeroMask)
|
||||
public void FreePages(ulong address, ulong pagesCount)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
block.FreeCount--;
|
||||
|
||||
int tempIdx = index;
|
||||
|
||||
for (int level = block.MaxLevel - 1; level >= 0; level--, tempIdx /= 64)
|
||||
lock (_pageHeap)
|
||||
{
|
||||
block.Masks[level][tempIdx / 64] &= ~(1L << (tempIdx & 63));
|
||||
|
||||
if (block.Masks[level][tempIdx / 64] != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
address = block.StartAligned + ((ulong)index << block.Order);
|
||||
}
|
||||
|
||||
for (int currBlockIndex = blockIndex;
|
||||
currBlockIndex < _blockOrdersCount && address == 0;
|
||||
currBlockIndex++)
|
||||
{
|
||||
block = _blocks[currBlockIndex];
|
||||
|
||||
int index = 0;
|
||||
|
||||
bool zeroMask = false;
|
||||
|
||||
for (int level = 0; level < block.MaxLevel; level++)
|
||||
{
|
||||
long mask = block.Masks[level][index];
|
||||
|
||||
if (mask == 0)
|
||||
{
|
||||
zeroMask = true;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (backwards)
|
||||
{
|
||||
index = index * 64 + BitOperations.LeadingZeroCount((ulong)BitUtils.ReverseBits64(mask));
|
||||
}
|
||||
else
|
||||
{
|
||||
index = (index * 64 + 63) - BitOperations.LeadingZeroCount((ulong)mask);
|
||||
}
|
||||
}
|
||||
|
||||
if (block.SizeInBlocksTruncated <= (ulong)index || zeroMask)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
block.FreeCount--;
|
||||
|
||||
int tempIdx = index;
|
||||
|
||||
for (int level = block.MaxLevel - 1; level >= 0; level--, tempIdx /= 64)
|
||||
{
|
||||
block.Masks[level][tempIdx / 64] &= ~(1L << (tempIdx & 63));
|
||||
|
||||
if (block.Masks[level][tempIdx / 64] != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
address = block.StartAligned + ((ulong)index << block.Order);
|
||||
}
|
||||
|
||||
if (address != 0)
|
||||
{
|
||||
// If we are using a larger order than best fit, then we should
|
||||
// split it into smaller blocks.
|
||||
ulong firstFreeBlockSize = 1UL << block.Order;
|
||||
|
||||
if (firstFreeBlockSize > bestFitBlockSize)
|
||||
{
|
||||
FreePages(address + bestFitBlockSize, (firstFreeBlockSize - bestFitBlockSize) / KPageTableBase.PageSize);
|
||||
}
|
||||
}
|
||||
|
||||
return address;
|
||||
}
|
||||
|
||||
private void FreePages(ulong address, ulong pagesCount)
|
||||
{
|
||||
lock (_blocks)
|
||||
{
|
||||
ulong endAddr = address + pagesCount * KPageTableBase.PageSize;
|
||||
|
||||
int blockIndex = _blockOrdersCount - 1;
|
||||
|
||||
ulong addressRounded = 0;
|
||||
ulong endAddrTruncated = 0;
|
||||
|
||||
for (; blockIndex >= 0; blockIndex--)
|
||||
{
|
||||
KMemoryRegionBlock allocInfo = _blocks[blockIndex];
|
||||
|
||||
int blockSize = 1 << allocInfo.Order;
|
||||
|
||||
addressRounded = BitUtils.AlignUp (address, blockSize);
|
||||
endAddrTruncated = BitUtils.AlignDown(endAddr, blockSize);
|
||||
|
||||
if (addressRounded < endAddrTruncated)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void FreeRegion(ulong currAddress)
|
||||
{
|
||||
for (int currBlockIndex = blockIndex;
|
||||
currBlockIndex < _blockOrdersCount && currAddress != 0;
|
||||
currBlockIndex++)
|
||||
{
|
||||
KMemoryRegionBlock block = _blocks[currBlockIndex];
|
||||
|
||||
block.FreeCount++;
|
||||
|
||||
ulong freedBlocks = (currAddress - block.StartAligned) >> block.Order;
|
||||
|
||||
int index = (int)freedBlocks;
|
||||
|
||||
for (int level = block.MaxLevel - 1; level >= 0; level--, index /= 64)
|
||||
{
|
||||
long mask = block.Masks[level][index / 64];
|
||||
|
||||
block.Masks[level][index / 64] = mask | (1L << (index & 63));
|
||||
|
||||
if (mask != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int blockSizeDelta = 1 << (block.NextOrder - block.Order);
|
||||
|
||||
int freedBlocksTruncated = BitUtils.AlignDown((int)freedBlocks, blockSizeDelta);
|
||||
|
||||
if (!block.TryCoalesce(freedBlocksTruncated, blockSizeDelta))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
currAddress = block.StartAligned + ((ulong)freedBlocksTruncated << block.Order);
|
||||
}
|
||||
}
|
||||
|
||||
// Free inside aligned region.
|
||||
ulong baseAddress = addressRounded;
|
||||
|
||||
while (baseAddress < endAddrTruncated)
|
||||
{
|
||||
ulong blockSize = 1UL << _blocks[blockIndex].Order;
|
||||
|
||||
FreeRegion(baseAddress);
|
||||
|
||||
baseAddress += blockSize;
|
||||
}
|
||||
|
||||
int nextBlockIndex = blockIndex - 1;
|
||||
|
||||
// Free region between Address and aligned region start.
|
||||
baseAddress = addressRounded;
|
||||
|
||||
for (blockIndex = nextBlockIndex; blockIndex >= 0; blockIndex--)
|
||||
{
|
||||
ulong blockSize = 1UL << _blocks[blockIndex].Order;
|
||||
|
||||
while (baseAddress - blockSize >= address)
|
||||
{
|
||||
baseAddress -= blockSize;
|
||||
|
||||
FreeRegion(baseAddress);
|
||||
}
|
||||
}
|
||||
|
||||
// Free region between aligned region end and End Address.
|
||||
baseAddress = endAddrTruncated;
|
||||
|
||||
for (blockIndex = nextBlockIndex; blockIndex >= 0; blockIndex--)
|
||||
{
|
||||
ulong blockSize = 1UL << _blocks[blockIndex].Order;
|
||||
|
||||
while (baseAddress + blockSize <= endAddr)
|
||||
{
|
||||
FreeRegion(baseAddress);
|
||||
|
||||
baseAddress += blockSize;
|
||||
}
|
||||
}
|
||||
_pageHeap.Free(address, pagesCount);
|
||||
}
|
||||
}
|
||||
|
||||
public ulong GetFreePages()
|
||||
{
|
||||
lock (_blocks)
|
||||
lock (_pageHeap)
|
||||
{
|
||||
return GetFreePagesImpl();
|
||||
return _pageHeap.GetFreePagesCount();
|
||||
}
|
||||
}
|
||||
|
||||
private ulong GetFreePagesImpl()
|
||||
{
|
||||
ulong availablePages = 0;
|
||||
|
||||
for (int blockIndex = 0; blockIndex < _blockOrdersCount; blockIndex++)
|
||||
{
|
||||
KMemoryRegionBlock block = _blocks[blockIndex];
|
||||
|
||||
ulong blockPagesCount = (1UL << block.Order) / KPageTableBase.PageSize;
|
||||
|
||||
availablePages += blockPagesCount * block.FreeCount;
|
||||
}
|
||||
|
||||
return availablePages;
|
||||
}
|
||||
|
||||
public void IncrementPagesReferenceCount(ulong address, ulong pagesCount)
|
||||
{
|
||||
ulong index = GetPageOffset(address);
|
||||
|
298
Ryujinx.HLE/HOS/Kernel/Memory/KPageBitmap.cs
Normal file
298
Ryujinx.HLE/HOS/Kernel/Memory/KPageBitmap.cs
Normal file
@ -0,0 +1,298 @@
|
||||
using Ryujinx.Common;
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
{
|
||||
class KPageBitmap
|
||||
{
|
||||
private struct RandomNumberGenerator
|
||||
{
|
||||
private uint _entropy;
|
||||
private uint _bitsAvailable;
|
||||
|
||||
private void RefreshEntropy()
|
||||
{
|
||||
_entropy = 0;
|
||||
_bitsAvailable = sizeof(uint) * 8;
|
||||
}
|
||||
|
||||
private bool GenerateRandomBit()
|
||||
{
|
||||
if (_bitsAvailable == 0)
|
||||
{
|
||||
RefreshEntropy();
|
||||
}
|
||||
|
||||
bool bit = (_entropy & 1) != 0;
|
||||
|
||||
_entropy >>= 1;
|
||||
_bitsAvailable--;
|
||||
|
||||
return bit;
|
||||
}
|
||||
|
||||
public int SelectRandomBit(ulong bitmap)
|
||||
{
|
||||
int selected = 0;
|
||||
|
||||
int bitsCount = UInt64BitSize / 2;
|
||||
ulong mask = (1UL << bitsCount) - 1;
|
||||
|
||||
while (bitsCount != 0)
|
||||
{
|
||||
ulong low = bitmap & mask;
|
||||
ulong high = (bitmap >> bitsCount) & mask;
|
||||
|
||||
bool chooseLow;
|
||||
|
||||
if (high == 0)
|
||||
{
|
||||
chooseLow = true;
|
||||
}
|
||||
else if (low == 0)
|
||||
{
|
||||
chooseLow = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
chooseLow = GenerateRandomBit();
|
||||
}
|
||||
|
||||
if (chooseLow)
|
||||
{
|
||||
bitmap = low;
|
||||
}
|
||||
else
|
||||
{
|
||||
bitmap = high;
|
||||
selected += bitsCount;
|
||||
}
|
||||
|
||||
bitsCount /= 2;
|
||||
mask >>= bitsCount;
|
||||
}
|
||||
|
||||
return selected;
|
||||
}
|
||||
}
|
||||
|
||||
private const int UInt64BitSize = sizeof(ulong) * 8;
|
||||
private const int MaxDepth = 4;
|
||||
|
||||
private readonly RandomNumberGenerator _rng;
|
||||
private readonly ArraySegment<ulong>[] _bitStorages;
|
||||
private int _usedDepths;
|
||||
|
||||
public int BitsCount { get; private set; }
|
||||
|
||||
public int HighestDepthIndex => _usedDepths - 1;
|
||||
|
||||
public KPageBitmap()
|
||||
{
|
||||
_rng = new RandomNumberGenerator();
|
||||
_bitStorages = new ArraySegment<ulong>[MaxDepth];
|
||||
}
|
||||
|
||||
public ArraySegment<ulong> Initialize(ArraySegment<ulong> storage, ulong size)
|
||||
{
|
||||
_usedDepths = GetRequiredDepth(size);
|
||||
|
||||
for (int depth = HighestDepthIndex; depth >= 0; depth--)
|
||||
{
|
||||
_bitStorages[depth] = storage;
|
||||
size = BitUtils.DivRoundUp(size, UInt64BitSize);
|
||||
storage = storage.Slice((int)size);
|
||||
}
|
||||
|
||||
return storage;
|
||||
}
|
||||
|
||||
public ulong FindFreeBlock(bool random)
|
||||
{
|
||||
ulong offset = 0;
|
||||
int depth = 0;
|
||||
|
||||
if (random)
|
||||
{
|
||||
do
|
||||
{
|
||||
ulong v = _bitStorages[depth][(int)offset];
|
||||
|
||||
if (v == 0)
|
||||
{
|
||||
return ulong.MaxValue;
|
||||
}
|
||||
|
||||
offset = offset * UInt64BitSize + (ulong)_rng.SelectRandomBit(v);
|
||||
}
|
||||
while (++depth < _usedDepths);
|
||||
}
|
||||
else
|
||||
{
|
||||
do
|
||||
{
|
||||
ulong v = _bitStorages[depth][(int)offset];
|
||||
|
||||
if (v == 0)
|
||||
{
|
||||
return ulong.MaxValue;
|
||||
}
|
||||
|
||||
offset = offset * UInt64BitSize + (ulong)BitOperations.TrailingZeroCount(v);
|
||||
}
|
||||
while (++depth < _usedDepths);
|
||||
}
|
||||
|
||||
return offset;
|
||||
}
|
||||
|
||||
public void SetBit(ulong offset)
|
||||
{
|
||||
SetBit(HighestDepthIndex, offset);
|
||||
BitsCount++;
|
||||
}
|
||||
|
||||
public void ClearBit(ulong offset)
|
||||
{
|
||||
ClearBit(HighestDepthIndex, offset);
|
||||
BitsCount--;
|
||||
}
|
||||
|
||||
public bool ClearRange(ulong offset, int count)
|
||||
{
|
||||
int depth = HighestDepthIndex;
|
||||
var bits = _bitStorages[depth];
|
||||
|
||||
int bitInd = (int)(offset / UInt64BitSize);
|
||||
|
||||
if (count < UInt64BitSize)
|
||||
{
|
||||
int shift = (int)(offset % UInt64BitSize);
|
||||
|
||||
ulong mask = ((1UL << count) - 1) << shift;
|
||||
|
||||
ulong v = bits[bitInd];
|
||||
|
||||
if ((v & mask) != mask)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
v &= ~mask;
|
||||
bits[bitInd] = v;
|
||||
|
||||
if (v == 0)
|
||||
{
|
||||
ClearBit(depth - 1, (ulong)bitInd);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
int remaining = count;
|
||||
int i = 0;
|
||||
|
||||
do
|
||||
{
|
||||
if (bits[bitInd + i++] != ulong.MaxValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
remaining -= UInt64BitSize;
|
||||
}
|
||||
while (remaining > 0);
|
||||
|
||||
remaining = count;
|
||||
i = 0;
|
||||
|
||||
do
|
||||
{
|
||||
bits[bitInd + i] = 0;
|
||||
ClearBit(depth - 1, (ulong)(bitInd + i));
|
||||
i++;
|
||||
remaining -= UInt64BitSize;
|
||||
}
|
||||
while (remaining > 0);
|
||||
}
|
||||
|
||||
BitsCount -= count;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SetBit(int depth, ulong offset)
|
||||
{
|
||||
while (depth >= 0)
|
||||
{
|
||||
int ind = (int)(offset / UInt64BitSize);
|
||||
int which = (int)(offset % UInt64BitSize);
|
||||
|
||||
ulong mask = 1UL << which;
|
||||
|
||||
ulong v = _bitStorages[depth][ind];
|
||||
|
||||
_bitStorages[depth][ind] = v | mask;
|
||||
|
||||
if (v != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
offset = (ulong)ind;
|
||||
depth--;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearBit(int depth, ulong offset)
|
||||
{
|
||||
while (depth >= 0)
|
||||
{
|
||||
int ind = (int)(offset / UInt64BitSize);
|
||||
int which = (int)(offset % UInt64BitSize);
|
||||
|
||||
ulong mask = 1UL << which;
|
||||
|
||||
ulong v = _bitStorages[depth][ind];
|
||||
|
||||
v &= ~mask;
|
||||
|
||||
_bitStorages[depth][ind] = v;
|
||||
|
||||
if (v != 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
offset = (ulong)ind;
|
||||
depth--;
|
||||
}
|
||||
}
|
||||
|
||||
private static int GetRequiredDepth(ulong regionSize)
|
||||
{
|
||||
int depth = 0;
|
||||
|
||||
do
|
||||
{
|
||||
regionSize /= UInt64BitSize;
|
||||
depth++;
|
||||
}
|
||||
while (regionSize != 0);
|
||||
|
||||
return depth;
|
||||
}
|
||||
|
||||
public static int CalculateManagementOverheadSize(ulong regionSize)
|
||||
{
|
||||
int overheadBits = 0;
|
||||
|
||||
for (int depth = GetRequiredDepth(regionSize) - 1; depth >= 0; depth--)
|
||||
{
|
||||
regionSize = BitUtils.DivRoundUp(regionSize, UInt64BitSize);
|
||||
overheadBits += (int)regionSize;
|
||||
}
|
||||
|
||||
return overheadBits * sizeof(ulong);
|
||||
}
|
||||
}
|
||||
}
|
283
Ryujinx.HLE/HOS/Kernel/Memory/KPageHeap.cs
Normal file
283
Ryujinx.HLE/HOS/Kernel/Memory/KPageHeap.cs
Normal file
@ -0,0 +1,283 @@
|
||||
using Ryujinx.Common;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
{
|
||||
class KPageHeap
|
||||
{
|
||||
private class Block
|
||||
{
|
||||
private KPageBitmap _bitmap = new KPageBitmap();
|
||||
private ulong _heapAddress;
|
||||
private ulong _endOffset;
|
||||
|
||||
public int Shift { get; private set; }
|
||||
public int NextShift { get; private set; }
|
||||
public ulong Size => 1UL << Shift;
|
||||
public int PagesCount => (int)(Size / KPageTableBase.PageSize);
|
||||
public int FreeBlocksCount => _bitmap.BitsCount;
|
||||
public int FreePagesCount => FreeBlocksCount * PagesCount;
|
||||
|
||||
public ArraySegment<ulong> Initialize(ulong address, ulong size, int blockShift, int nextBlockShift, ArraySegment<ulong> bitStorage)
|
||||
{
|
||||
Shift = blockShift;
|
||||
NextShift = nextBlockShift;
|
||||
|
||||
ulong endAddress = address + size;
|
||||
|
||||
ulong align = nextBlockShift != 0
|
||||
? 1UL << nextBlockShift
|
||||
: 1UL << blockShift;
|
||||
|
||||
address = BitUtils.AlignDown(address, align);
|
||||
endAddress = BitUtils.AlignUp (endAddress, align);
|
||||
|
||||
_heapAddress = address;
|
||||
_endOffset = (endAddress - address) / (1UL << blockShift);
|
||||
|
||||
return _bitmap.Initialize(bitStorage, _endOffset);
|
||||
}
|
||||
|
||||
public ulong PushBlock(ulong address)
|
||||
{
|
||||
ulong offset = (address - _heapAddress) >> Shift;
|
||||
|
||||
_bitmap.SetBit(offset);
|
||||
|
||||
if (NextShift != 0)
|
||||
{
|
||||
int diff = 1 << (NextShift - Shift);
|
||||
|
||||
offset = BitUtils.AlignDown(offset, diff);
|
||||
|
||||
if (_bitmap.ClearRange(offset, diff))
|
||||
{
|
||||
return _heapAddress + (offset << Shift);
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public ulong PopBlock(bool random)
|
||||
{
|
||||
long sOffset = (long)_bitmap.FindFreeBlock(random);
|
||||
|
||||
if (sOffset < 0L)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
ulong offset = (ulong)sOffset;
|
||||
|
||||
_bitmap.ClearBit(offset);
|
||||
|
||||
return _heapAddress + (offset << Shift);
|
||||
}
|
||||
|
||||
public static int CalculateManagementOverheadSize(ulong regionSize, int currBlockShift, int nextBlockShift)
|
||||
{
|
||||
ulong currBlockSize = 1UL << currBlockShift;
|
||||
ulong nextBlockSize = 1UL << nextBlockShift;
|
||||
ulong align = nextBlockShift != 0 ? nextBlockSize : currBlockSize;
|
||||
return KPageBitmap.CalculateManagementOverheadSize((align * 2 + BitUtils.AlignUp(regionSize, align)) / currBlockSize);
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly int[] _memoryBlockPageShifts = new int[] { 12, 16, 21, 22, 25, 29, 30 };
|
||||
|
||||
private readonly ulong _heapAddress;
|
||||
private readonly ulong _heapSize;
|
||||
private ulong _usedSize;
|
||||
private readonly int _blocksCount;
|
||||
private readonly Block[] _blocks;
|
||||
|
||||
public KPageHeap(ulong address, ulong size) : this(address, size, _memoryBlockPageShifts)
|
||||
{
|
||||
}
|
||||
|
||||
public KPageHeap(ulong address, ulong size, int[] blockShifts)
|
||||
{
|
||||
_heapAddress = address;
|
||||
_heapSize = size;
|
||||
_blocksCount = blockShifts.Length;
|
||||
_blocks = new Block[_memoryBlockPageShifts.Length];
|
||||
|
||||
var currBitmapStorage = new ArraySegment<ulong>(new ulong[CalculateManagementOverheadSize(size, blockShifts)]);
|
||||
|
||||
for (int i = 0; i < blockShifts.Length; i++)
|
||||
{
|
||||
int currBlockShift = blockShifts[i];
|
||||
int nextBlockShift = i != blockShifts.Length - 1 ? blockShifts[i + 1] : 0;
|
||||
|
||||
_blocks[i] = new Block();
|
||||
|
||||
currBitmapStorage = _blocks[i].Initialize(address, size, currBlockShift, nextBlockShift, currBitmapStorage);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateUsedSize()
|
||||
{
|
||||
_usedSize = _heapSize - (GetFreePagesCount() * KPageTableBase.PageSize);
|
||||
}
|
||||
|
||||
public ulong GetFreePagesCount()
|
||||
{
|
||||
ulong freeCount = 0;
|
||||
|
||||
for (int i = 0; i < _blocksCount; i++)
|
||||
{
|
||||
freeCount += (ulong)_blocks[i].FreePagesCount;
|
||||
}
|
||||
|
||||
return freeCount;
|
||||
}
|
||||
|
||||
public ulong AllocateBlock(int index, bool random)
|
||||
{
|
||||
ulong neededSize = _blocks[index].Size;
|
||||
|
||||
for (int i = index; i < _blocksCount; i++)
|
||||
{
|
||||
ulong address = _blocks[i].PopBlock(random);
|
||||
|
||||
if (address != 0)
|
||||
{
|
||||
ulong allocatedSize = _blocks[i].Size;
|
||||
|
||||
if (allocatedSize > neededSize)
|
||||
{
|
||||
Free(address + neededSize, (allocatedSize - neededSize) / KPageTableBase.PageSize);
|
||||
}
|
||||
|
||||
return address;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private void FreeBlock(ulong block, int index)
|
||||
{
|
||||
do
|
||||
{
|
||||
block = _blocks[index++].PushBlock(block);
|
||||
}
|
||||
while (block != 0);
|
||||
}
|
||||
|
||||
public void Free(ulong address, ulong pagesCount)
|
||||
{
|
||||
if (pagesCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int bigIndex = _blocksCount - 1;
|
||||
|
||||
ulong start = address;
|
||||
ulong end = address + pagesCount * KPageTableBase.PageSize;
|
||||
ulong beforeStart = start;
|
||||
ulong beforeEnd = start;
|
||||
ulong afterStart = end;
|
||||
ulong afterEnd = end;
|
||||
|
||||
while (bigIndex >= 0)
|
||||
{
|
||||
ulong blockSize = _blocks[bigIndex].Size;
|
||||
|
||||
ulong bigStart = BitUtils.AlignUp (start, blockSize);
|
||||
ulong bigEnd = BitUtils.AlignDown(end, blockSize);
|
||||
|
||||
if (bigStart < bigEnd)
|
||||
{
|
||||
for (ulong block = bigStart; block < bigEnd; block += blockSize)
|
||||
{
|
||||
FreeBlock(block, bigIndex);
|
||||
}
|
||||
|
||||
beforeEnd = bigStart;
|
||||
afterStart = bigEnd;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
bigIndex--;
|
||||
}
|
||||
|
||||
for (int i = bigIndex - 1; i >= 0; i--)
|
||||
{
|
||||
ulong blockSize = _blocks[i].Size;
|
||||
|
||||
while (beforeStart + blockSize <= beforeEnd)
|
||||
{
|
||||
beforeEnd -= blockSize;
|
||||
FreeBlock(beforeEnd, i);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = bigIndex - 1; i >= 0; i--)
|
||||
{
|
||||
ulong blockSize = _blocks[i].Size;
|
||||
|
||||
while (afterStart + blockSize <= afterEnd)
|
||||
{
|
||||
FreeBlock(afterStart, i);
|
||||
afterStart += blockSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static int GetAlignedBlockIndex(ulong pagesCount, ulong alignPages)
|
||||
{
|
||||
ulong targetPages = Math.Max(pagesCount, alignPages);
|
||||
|
||||
for (int i = 0; i < _memoryBlockPageShifts.Length; i++)
|
||||
{
|
||||
if (targetPages <= GetBlockPagesCount(i))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static int GetBlockIndex(ulong pagesCount)
|
||||
{
|
||||
for (int i = _memoryBlockPageShifts.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (pagesCount >= GetBlockPagesCount(i))
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static ulong GetBlockSize(int index)
|
||||
{
|
||||
return 1UL << _memoryBlockPageShifts[index];
|
||||
}
|
||||
|
||||
public static ulong GetBlockPagesCount(int index)
|
||||
{
|
||||
return GetBlockSize(index) / KPageTableBase.PageSize;
|
||||
}
|
||||
|
||||
private static int CalculateManagementOverheadSize(ulong regionSize, int[] blockShifts)
|
||||
{
|
||||
int overheadSize = 0;
|
||||
|
||||
for (int i = 0; i < blockShifts.Length; i++)
|
||||
{
|
||||
int currBlockShift = blockShifts[i];
|
||||
int nextBlockShift = i != blockShifts.Length - 1 ? blockShifts[i + 1] : 0;
|
||||
overheadSize += Block.CalculateManagementOverheadSize(regionSize, currBlockShift, nextBlockShift);
|
||||
}
|
||||
|
||||
return BitUtils.AlignUp(overheadSize, KPageTableBase.PageSize);
|
||||
}
|
||||
}
|
||||
}
|
@ -555,7 +555,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
{
|
||||
KMemoryRegionManager region = GetMemoryRegionManager();
|
||||
|
||||
KernelResult result = region.AllocatePages(pagesCount, _aslrDisabled, out KPageList pageList);
|
||||
KernelResult result = region.AllocatePages(out KPageList pageList, pagesCount);
|
||||
|
||||
if (result != KernelResult.Success)
|
||||
{
|
||||
@ -712,7 +712,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
|
||||
KMemoryRegionManager region = GetMemoryRegionManager();
|
||||
|
||||
KernelResult result = region.AllocatePages(pagesCount, _aslrDisabled, out KPageList pageList);
|
||||
KernelResult result = region.AllocatePages(out KPageList pageList, pagesCount);
|
||||
|
||||
using var _ = new OnScopeExit(() => pageList.DecrementPagesReferenceCount(Context.MemoryManager));
|
||||
|
||||
@ -1276,7 +1276,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
|
||||
KMemoryRegionManager region = GetMemoryRegionManager();
|
||||
|
||||
KernelResult result = region.AllocatePages(remainingPages, _aslrDisabled, out KPageList pageList);
|
||||
KernelResult result = region.AllocatePages(out KPageList pageList, remainingPages);
|
||||
|
||||
using var _ = new OnScopeExit(() => pageList.DecrementPagesReferenceCount(Context.MemoryManager));
|
||||
|
||||
|
@ -735,11 +735,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
|
||||
ulong argsPtr,
|
||||
ulong stackTop,
|
||||
int priority,
|
||||
int cpuCore)
|
||||
int cpuCore,
|
||||
ThreadStart customThreadStart = null)
|
||||
{
|
||||
lock (_processLock)
|
||||
{
|
||||
return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, null);
|
||||
return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, customThreadStart);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2350,6 +2350,18 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
||||
[PointerSized] ulong stackTop,
|
||||
int priority,
|
||||
int cpuCore)
|
||||
{
|
||||
return CreateThread(out handle, entrypoint, argsPtr, stackTop, priority, cpuCore, null);
|
||||
}
|
||||
|
||||
public KernelResult CreateThread(
|
||||
out int handle,
|
||||
ulong entrypoint,
|
||||
ulong argsPtr,
|
||||
ulong stackTop,
|
||||
int priority,
|
||||
int cpuCore,
|
||||
ThreadStart customThreadStart)
|
||||
{
|
||||
handle = 0;
|
||||
|
||||
@ -2386,7 +2398,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
||||
argsPtr,
|
||||
stackTop,
|
||||
priority,
|
||||
cpuCore);
|
||||
cpuCore,
|
||||
customThreadStart);
|
||||
|
||||
if (result == KernelResult.Success)
|
||||
{
|
||||
|
@ -90,7 +90,7 @@ namespace Ryujinx.HLE.HOS
|
||||
|
||||
KMemoryRegionManager region = context.MemoryManager.MemoryRegions[(int)memoryRegion];
|
||||
|
||||
KernelResult result = region.AllocatePages((ulong)codePagesCount, false, out KPageList pageList);
|
||||
KernelResult result = region.AllocatePages(out KPageList pageList, (ulong)codePagesCount);
|
||||
|
||||
if (result != KernelResult.Success)
|
||||
{
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
using Ryujinx.HLE.HOS.Kernel.Common;
|
||||
@ -38,15 +39,15 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
private readonly Dictionary<int, Func<IpcService>> _ports = new Dictionary<int, Func<IpcService>>();
|
||||
|
||||
public ManualResetEvent InitDone { get; }
|
||||
public Func<IpcService> SmObjectFactory { get; }
|
||||
public string Name { get; }
|
||||
public Func<IpcService> SmObjectFactory { get; }
|
||||
|
||||
public ServerBase(KernelContext context, string name, Func<IpcService> smObjectFactory = null)
|
||||
{
|
||||
InitDone = new ManualResetEvent(false);
|
||||
_context = context;
|
||||
Name = name;
|
||||
SmObjectFactory = smObjectFactory;
|
||||
_context = context;
|
||||
|
||||
const ProcessCreationFlags flags =
|
||||
ProcessCreationFlags.EnableAslr |
|
||||
@ -56,7 +57,7 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
ProcessCreationInfo creationInfo = new ProcessCreationInfo("Service", 1, 0, 0x8000000, 1, flags, 0, 0);
|
||||
|
||||
KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, ServerLoop);
|
||||
KernelStatic.StartInitialProcess(context, creationInfo, DefaultCapabilities, 44, Main);
|
||||
}
|
||||
|
||||
private void AddPort(int serverPortHandle, Func<IpcService> objectFactory)
|
||||
@ -80,6 +81,11 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
_sessions.Add(serverSessionHandle, obj);
|
||||
}
|
||||
|
||||
private void Main()
|
||||
{
|
||||
ServerLoop();
|
||||
}
|
||||
|
||||
private void ServerLoop()
|
||||
{
|
||||
_selfProcess = KernelStatic.GetCurrentProcess();
|
||||
|
@ -8,7 +8,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
private ulong _value;
|
||||
private readonly EventFdFlags _flags;
|
||||
private AutoResetEvent _event;
|
||||
|
||||
private object _lock = new object();
|
||||
|
||||
@ -19,9 +18,13 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
|
||||
public EventFileDescriptor(ulong value, EventFdFlags flags)
|
||||
{
|
||||
// FIXME: We should support blocking operations.
|
||||
// Right now they can't be supported because it would cause the
|
||||
// service to lock up as we only have one thread processing requests.
|
||||
flags |= EventFdFlags.NonBlocking;
|
||||
|
||||
_value = value;
|
||||
_flags = flags;
|
||||
_event = new AutoResetEvent(false);
|
||||
|
||||
WriteEvent = new ManualResetEvent(true);
|
||||
ReadEvent = new ManualResetEvent(true);
|
||||
@ -31,7 +34,6 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_event.Dispose();
|
||||
WriteEvent.Dispose();
|
||||
ReadEvent.Dispose();
|
||||
}
|
||||
@ -57,7 +59,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
while (_value == 0)
|
||||
{
|
||||
_event.WaitOne();
|
||||
Monitor.Wait(_lock);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -106,7 +108,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
if (Blocking)
|
||||
{
|
||||
_event.WaitOne();
|
||||
Monitor.Wait(_lock);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -119,7 +121,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
writeSize = sizeof(ulong);
|
||||
|
||||
_value += count;
|
||||
_event.Set();
|
||||
Monitor.Pulse(_lock);
|
||||
|
||||
WriteEvent.Set();
|
||||
|
||||
|
@ -79,6 +79,13 @@ namespace Ryujinx.Input.SDL2
|
||||
return;
|
||||
}
|
||||
|
||||
// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
|
||||
// so it is rejected to avoid doubling the entries.
|
||||
if (_gamepadsIds.Contains(id))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
|
||||
{
|
||||
_gamepadsIds.Add(id);
|
||||
|
@ -19,6 +19,8 @@ namespace Ryujinx.Memory
|
||||
private ConcurrentDictionary<MemoryBlock, byte> _viewStorages;
|
||||
private int _viewCount;
|
||||
|
||||
internal bool ForceWindows4KBView => _forceWindows4KBView;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the memory block data.
|
||||
/// </summary>
|
||||
@ -145,7 +147,7 @@ namespace Ryujinx.Memory
|
||||
srcBlock.IncrementViewCount();
|
||||
}
|
||||
|
||||
MemoryManagement.MapView(srcBlock._sharedMemory, srcOffset, GetPointerInternal(dstOffset, size), size, _forceWindows4KBView);
|
||||
MemoryManagement.MapView(srcBlock._sharedMemory, srcOffset, GetPointerInternal(dstOffset, size), size, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -156,7 +158,7 @@ namespace Ryujinx.Memory
|
||||
/// <param name="size">Size of the range to be unmapped</param>
|
||||
public void UnmapView(MemoryBlock srcBlock, ulong offset, ulong size)
|
||||
{
|
||||
MemoryManagement.UnmapView(srcBlock._sharedMemory, GetPointerInternal(offset, size), size, _forceWindows4KBView);
|
||||
MemoryManagement.UnmapView(srcBlock._sharedMemory, GetPointerInternal(offset, size), size, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -68,17 +68,17 @@ namespace Ryujinx.Memory
|
||||
}
|
||||
}
|
||||
|
||||
public static void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr address, ulong size, bool force4KBMap)
|
||||
public static void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr address, ulong size, MemoryBlock owner)
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
if (force4KBMap)
|
||||
if (owner.ForceWindows4KBView)
|
||||
{
|
||||
MemoryManagementWindows.MapView4KB(sharedMemory, srcOffset, address, (IntPtr)size);
|
||||
}
|
||||
else
|
||||
{
|
||||
MemoryManagementWindows.MapView(sharedMemory, srcOffset, address, (IntPtr)size);
|
||||
MemoryManagementWindows.MapView(sharedMemory, srcOffset, address, (IntPtr)size, owner);
|
||||
}
|
||||
}
|
||||
else if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
|
||||
@ -91,17 +91,17 @@ namespace Ryujinx.Memory
|
||||
}
|
||||
}
|
||||
|
||||
public static void UnmapView(IntPtr sharedMemory, IntPtr address, ulong size, bool force4KBMap)
|
||||
public static void UnmapView(IntPtr sharedMemory, IntPtr address, ulong size, MemoryBlock owner)
|
||||
{
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
if (force4KBMap)
|
||||
if (owner.ForceWindows4KBView)
|
||||
{
|
||||
MemoryManagementWindows.UnmapView4KB(address, (IntPtr)size);
|
||||
}
|
||||
else
|
||||
{
|
||||
MemoryManagementWindows.UnmapView(sharedMemory, address, (IntPtr)size);
|
||||
MemoryManagementWindows.UnmapView(sharedMemory, address, (IntPtr)size, owner);
|
||||
}
|
||||
}
|
||||
else if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
|
||||
|
@ -68,9 +68,9 @@ namespace Ryujinx.Memory
|
||||
return WindowsApi.VirtualFree(location, size, AllocationType.Decommit);
|
||||
}
|
||||
|
||||
public static void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size)
|
||||
public static void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size, MemoryBlock owner)
|
||||
{
|
||||
_placeholders.MapView(sharedMemory, srcOffset, location, size);
|
||||
_placeholders.MapView(sharedMemory, srcOffset, location, size, owner);
|
||||
}
|
||||
|
||||
public static void MapView4KB(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size)
|
||||
@ -106,9 +106,9 @@ namespace Ryujinx.Memory
|
||||
}
|
||||
}
|
||||
|
||||
public static void UnmapView(IntPtr sharedMemory, IntPtr location, IntPtr size)
|
||||
public static void UnmapView(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner)
|
||||
{
|
||||
_placeholders.UnmapView(sharedMemory, location, size);
|
||||
_placeholders.UnmapView(sharedMemory, location, size, owner);
|
||||
}
|
||||
|
||||
public static void UnmapView4KB(IntPtr location, IntPtr size)
|
||||
@ -154,7 +154,7 @@ namespace Ryujinx.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
_placeholders.UnmapView(IntPtr.Zero, address, size);
|
||||
_placeholders.UnreserveRange((ulong)address, (ulong)size);
|
||||
}
|
||||
|
||||
return WindowsApi.VirtualFree(address, IntPtr.Zero, AllocationType.Release);
|
||||
|
@ -44,6 +44,50 @@ namespace Ryujinx.Memory.WindowsShared
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unreserves a range of memory that has been previously reserved with <see cref="ReserveRange"/>.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the region to unreserve</param>
|
||||
/// <param name="size">Size in bytes of the region to unreserve</param>
|
||||
/// <exception cref="WindowsApiException">Thrown when the Windows API returns an error unreserving the memory</exception>
|
||||
public void UnreserveRange(ulong address, ulong size)
|
||||
{
|
||||
ulong endAddress = address + size;
|
||||
|
||||
var overlaps = Array.Empty<IntervalTreeNode<ulong, ulong>>();
|
||||
int count;
|
||||
|
||||
lock (_mappings)
|
||||
{
|
||||
count = _mappings.Get(address, endAddress, ref overlaps);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
var overlap = overlaps[index];
|
||||
|
||||
if (IsMapped(overlap.Value))
|
||||
{
|
||||
if (!WindowsApi.UnmapViewOfFile2(WindowsApi.CurrentProcessHandle, (IntPtr)overlap.Start, 2))
|
||||
{
|
||||
throw new WindowsApiException("UnmapViewOfFile2");
|
||||
}
|
||||
}
|
||||
|
||||
_mappings.Remove(overlap);
|
||||
}
|
||||
}
|
||||
|
||||
if (count > 1)
|
||||
{
|
||||
CheckFreeResult(WindowsApi.VirtualFree(
|
||||
(IntPtr)address,
|
||||
(IntPtr)size,
|
||||
AllocationType.Release | AllocationType.CoalescePlaceholders));
|
||||
}
|
||||
|
||||
RemoveProtection(address, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps a shared memory view on a previously reserved memory region.
|
||||
/// </summary>
|
||||
@ -51,13 +95,14 @@ namespace Ryujinx.Memory.WindowsShared
|
||||
/// <param name="srcOffset">Offset in the shared memory to map</param>
|
||||
/// <param name="location">Address to map the view into</param>
|
||||
/// <param name="size">Size of the view in bytes</param>
|
||||
public void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size)
|
||||
/// <param name="owner">Memory block that owns the mapping</param>
|
||||
public void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size, MemoryBlock owner)
|
||||
{
|
||||
_partialUnmapLock.AcquireReaderLock(Timeout.Infinite);
|
||||
|
||||
try
|
||||
{
|
||||
UnmapViewInternal(sharedMemory, location, size);
|
||||
UnmapViewInternal(sharedMemory, location, size, owner);
|
||||
MapViewInternal(sharedMemory, srcOffset, location, size);
|
||||
}
|
||||
finally
|
||||
@ -173,13 +218,14 @@ namespace Ryujinx.Memory.WindowsShared
|
||||
/// <param name="sharedMemory">Shared memory that the view being unmapped belongs to</param>
|
||||
/// <param name="location">Address to unmap</param>
|
||||
/// <param name="size">Size of the region to unmap in bytes</param>
|
||||
public void UnmapView(IntPtr sharedMemory, IntPtr location, IntPtr size)
|
||||
/// <param name="owner">Memory block that owns the mapping</param>
|
||||
public void UnmapView(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner)
|
||||
{
|
||||
_partialUnmapLock.AcquireReaderLock(Timeout.Infinite);
|
||||
|
||||
try
|
||||
{
|
||||
UnmapViewInternal(sharedMemory, location, size);
|
||||
UnmapViewInternal(sharedMemory, location, size, owner);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@ -197,8 +243,9 @@ namespace Ryujinx.Memory.WindowsShared
|
||||
/// <param name="sharedMemory">Shared memory that the view being unmapped belongs to</param>
|
||||
/// <param name="location">Address to unmap</param>
|
||||
/// <param name="size">Size of the region to unmap in bytes</param>
|
||||
/// <param name="owner">Memory block that owns the mapping</param>
|
||||
/// <exception cref="WindowsApiException">Thrown when the Windows API returns an error unmapping or remapping the memory</exception>
|
||||
private void UnmapViewInternal(IntPtr sharedMemory, IntPtr location, IntPtr size)
|
||||
private void UnmapViewInternal(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner)
|
||||
{
|
||||
ulong startAddress = (ulong)location;
|
||||
ulong unmapSize = (ulong)size;
|
||||
@ -272,7 +319,7 @@ namespace Ryujinx.Memory.WindowsShared
|
||||
}
|
||||
}
|
||||
|
||||
CoalesceForUnmap(startAddress, unmapSize);
|
||||
CoalesceForUnmap(startAddress, unmapSize, owner);
|
||||
RemoveProtection(startAddress, unmapSize);
|
||||
}
|
||||
|
||||
@ -281,15 +328,21 @@ namespace Ryujinx.Memory.WindowsShared
|
||||
/// </summary>
|
||||
/// <param name="address">Address of the region that was unmapped</param>
|
||||
/// <param name="size">Size of the region that was unmapped in bytes</param>
|
||||
private void CoalesceForUnmap(ulong address, ulong size)
|
||||
/// <param name="owner">Memory block that owns the mapping</param>
|
||||
private void CoalesceForUnmap(ulong address, ulong size, MemoryBlock owner)
|
||||
{
|
||||
ulong endAddress = address + size;
|
||||
ulong blockAddress = (ulong)owner.Pointer;
|
||||
ulong blockEnd = blockAddress + owner.Size;
|
||||
var overlaps = Array.Empty<IntervalTreeNode<ulong, ulong>>();
|
||||
int unmappedCount = 0;
|
||||
|
||||
lock (_mappings)
|
||||
{
|
||||
int count = _mappings.Get(address - MinimumPageSize, endAddress + MinimumPageSize, ref overlaps);
|
||||
int count = _mappings.Get(
|
||||
Math.Max(address - MinimumPageSize, blockAddress),
|
||||
Math.Min(endAddress + MinimumPageSize, blockEnd), ref overlaps);
|
||||
|
||||
if (count < 2)
|
||||
{
|
||||
// Nothing to coalesce if we only have 1 or no overlaps.
|
||||
|
Reference in New Issue
Block a user