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25 Commits

Author SHA1 Message Date
f2a41b7a1c Rewrite kernel memory allocator (#3316)
* Rewrite kernel memory allocator

* Remove unused using

* Adjust private static field naming

* Change UlongBitSize to UInt64BitSize

* Fix unused argument, change argument order to be inline with official code and disable random allocation
2022-06-22 12:28:14 -03:00
c881cd2d14 Fix doubling of detected gamepads on program start (#3398)
* Fix doubling of detected gamepads (sometimes the connected event is fired when the app starts even though the pad was connected for some time now).

The fix rejects the gamepad if one with the same ID is already present.

* Fixed review findings
2022-06-20 19:01:55 +02:00
68f9091870 Account for res scale changes when updating bindings (#3403)
Fixes a regression introduced by the texture bindings PR.

Also renames TextureStatePerStage, as it's no longer per stage.
2022-06-17 17:41:38 -03:00
99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399)
* Changes 1

* Changes 2

* Better ModifiedSequence handling

This should handle PreciseEvents properly, and simplifies a few things.

* Minor changes, remove debug log

* Handle stage.Info being null

Hopefully fixes Catherine crash

* Fix shader specialization fast texture lookup

* Fix some things.

* Address Feedback Part 1

* Make method static.
2022-06-17 13:09:14 -03:00
d987cacfb7 Fix VIC out of bounds copy (#3386)
* Fix VIC out of bounds copy

* Update the assert
2022-06-17 12:01:52 -03:00
851f56b08a Support Array/3D depth-stencil render target, and single layer clears (#3400)
* Support Array/3D depth-stencil render target, and single layer clears

* Alignment
2022-06-14 13:30:39 -03:00
b1bd6a50b5 Less invasive fix for EventFd blocking operations (#3394) 2022-06-12 09:29:12 +02:00
70895bdb04 Allow concurrent BSD EventFd read/write (#3385) 2022-06-11 14:58:30 -03:00
830cbf91bb Ignore ClipControl on draw texture fallback (#3388) 2022-06-11 14:31:17 -03:00
9a9349f0f4 Fix instanced indexed inline draw index count (#3389) 2022-06-10 23:44:49 -03:00
46cc7b55f0 Fix instanced indexed inline draws (#3383) 2022-06-05 21:24:28 -03:00
dd8f97ab9e Remove freed memory range from tree on memory block disposal (#3347)
* Remove freed memory range from tree on memory block disposal

* PR feedback
2022-06-05 15:12:42 -03:00
633c5ec330 Extend uses count from ushort to uint on Operand Data structure (#3374) 2022-06-05 14:15:27 -03:00
a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382)
* Use copy dependency for textures that differs in multisample but are otherwise compatible

* Remove allowMs flag as it's no longer required for correctness, it's just an optimization now

* Dispose intermmediate pool
2022-06-05 14:06:47 -03:00
2073ba2919 Fix a potential GPFIFO submission race (#3378)
The syncpoint maximum value represents the maximum possible syncpt value at a given time, however due to PBs being submitted before max was incremented, for a brief moment of time this is not the case which could lead to invalid behaviour if a game waits on the fence at that specific time.
2022-06-04 21:36:36 +02:00
d03124a992 Fix 3D semaphore counter type 0 handling (#3380)
Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 19:51:36 -03:00
59490d54b5 infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename (#3375)
* infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename

* Address gdkchan's comments
2022-06-01 02:01:16 +02:00
e546e5933f Rewrite SVC handler using source generators rather than IL emit (#3371)
* Implement syscall handlers using a source generator

* Copy FlushProcessDataCache implementation to Syscall since it was only implemented on Syscall32

* Fix wrong argument order in some syscalls

* Delete old Reflection.Emit based syscall handling code

* Improvements to the code generation

* ControlCodeMemory address and size is always 64-bit
2022-05-31 17:12:46 -03:00
0c87bf9ea4 Refactor CPU interface to allow the implementation of other CPU emulators (#3362)
* Refactor CPU interface

* Use IExecutionContext interface on SVC handler, change how CPU interrupts invokes the handlers

* Make CpuEngine take a ITickSource rather than returning one

The previous implementation had the scenario where the CPU engine had to implement the tick source in mind, like for example, when we have a hypervisor and the game can read CNTPCT on the host directly. However given that we need to do conversion due to different frequencies anyway, it's not worth it. It's better to just let the user pass the tick source and redirect any reads to CNTPCT to the user tick source

* XML docs for the public interfaces

* PPTC invalidation due to NativeInterface function name changes

* Fix build of the CPU tests

* PR feedback
2022-05-31 16:29:35 -03:00
9827dc35e1 Allow loading NSPs without a NCA inside (#3364)
* Allow loading NSPs without a NCA inside

* Set isHomebrew as true
2022-05-31 16:16:59 -03:00
448723d3b3 Don't force DPI aware on Avalonia - it already has it covered. (#3354) 2022-05-21 23:32:50 +02:00
89294b7772 Fix audio renderer error message result code base (#3348) 2022-05-19 00:59:27 +02:00
7b9c4757dd UI - Scale end framebuffer blit (#3342)
* Scale end framebuffer blit

* fix

* fix

* apply changes to avalonia
2022-05-16 18:10:29 -03:00
b8fc97adf2 Fix Avalonia updater 2022-05-15 21:01:12 +02:00
c1a7b5bcdb fix amiibo image path (#3345) 2022-05-15 20:47:00 +02:00
145 changed files with 3864 additions and 2681 deletions

View File

@ -39,7 +39,7 @@ jobs:
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false

View File

@ -36,19 +36,24 @@ jobs:
return core.error(`No artifacts found`);
}
let body = `Download the artifacts for this pull request:\n`;
let hidden_avalonia_artifacts = `\n\n <details><summary>Experimental GUI (Avalonia)</summary>\n`;
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
for (const art of artifacts) {
if(art.name.includes('Debug')) {
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('headless-sdl2')) {
} else if(art.name.includes('ava-ryujinx')) {
hidden_avalonia_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else if(art.name.includes('sdl2-ryujinx-headless')) {
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
} else {
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
}
}
hidden_avalonia_artifacts += `\n</details>`;
hidden_headless_artifacts += `\n</details>`;
hidden_debug_artifacts += `\n</details>`;
body += hidden_avalonia_artifacts;
body += hidden_headless_artifacts;
body += hidden_debug_artifacts;

View File

@ -51,9 +51,9 @@ jobs:
run: "mkdir release_output"
- name: Publish Windows
run: |
dotnet publish -c Release -r win-x64 -o ./publish_windows/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
dotnet publish -c Release -r win-x64 -o ./publish_windows_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
dotnet publish -c Release -r win-x64 -o ./publish_windows_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
- name: Packing Windows builds
run: |
pushd publish_windows

View File

@ -33,13 +33,13 @@ namespace ARMeilleure.Instructions
switch (GetPackedId(op))
{
case 0b11_011_0000_0000_001: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0)); break;
case 0b11_011_0000_0000_111: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0)); break;
case 0b11_011_0100_0010_000: EmitGetNzcv(context); return;
case 0b11_011_0100_0100_000: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFpcr)); break;
case 0b11_011_0100_0100_001: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFpsr)); break;
case 0b11_011_1101_0000_010: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl0)); break;
case 0b11_011_1101_0000_011: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidr)); break;
case 0b11_011_0000_0000_001: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0)); break;
case 0b11_011_0000_0000_111: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0)); break;
case 0b11_011_0100_0010_000: EmitGetNzcv(context); return;
case 0b11_011_0100_0100_000: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFpcr)); break;
case 0b11_011_0100_0100_001: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFpsr)); break;
case 0b11_011_1101_0000_010: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl0)); break;
case 0b11_011_1101_0000_011: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrroEl0)); break;
case 0b11_011_1110_0000_000: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntfrqEl0)); break;
case 0b11_011_1110_0000_001: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntpctEl0)); break;
case 0b11_011_1110_0000_010: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntvctEl0)); break;

View File

@ -107,14 +107,14 @@ namespace ARMeilleure.Instructions
return (uint)GetContext().TpidrEl0;
}
public static ulong GetTpidr()
public static ulong GetTpidrroEl0()
{
return (ulong)GetContext().Tpidr;
return (ulong)GetContext().TpidrroEl0;
}
public static uint GetTpidr32()
{
return (uint)GetContext().Tpidr;
return (uint)GetContext().TpidrroEl0;
}
public static ulong GetCntfrqEl0()

View File

@ -14,10 +14,11 @@ namespace ARMeilleure.IntermediateRepresentation
public byte Kind;
public byte Type;
public byte SymbolType;
public byte Padding; // Unused space.
public ushort AssignmentsCount;
public ushort AssignmentsCapacity;
public ushort UsesCount;
public ushort UsesCapacity;
public uint UsesCount;
public uint UsesCapacity;
public Operation* Assignments;
public Operation* Uses;
public ulong Value;
@ -84,11 +85,11 @@ namespace ARMeilleure.IntermediateRepresentation
{
Debug.Assert(Kind != OperandKind.Memory);
return new ReadOnlySpan<Operation>(_data->Uses, _data->UsesCount);
return new ReadOnlySpan<Operation>(_data->Uses, (int)_data->UsesCount);
}
}
public int UsesCount => _data->UsesCount;
public int UsesCount => (int)_data->UsesCount;
public int AssignmentsCount => _data->AssignmentsCount;
public bool Relocatable => Symbol.Type != SymbolType.None;
@ -178,7 +179,7 @@ namespace ARMeilleure.IntermediateRepresentation
{
Add(operation, ref addr._data->Assignments, ref addr._data->AssignmentsCount, ref addr._data->AssignmentsCapacity);
}
if (index != default)
{
Add(operation, ref index._data->Assignments, ref index._data->AssignmentsCount, ref index._data->AssignmentsCapacity);
@ -265,6 +266,13 @@ namespace ARMeilleure.IntermediateRepresentation
data = Allocators.References.Allocate<T>(initialCapacity);
}
private static void New<T>(ref T* data, ref uint count, ref uint capacity, uint initialCapacity) where T : unmanaged
{
count = 0;
capacity = initialCapacity;
data = Allocators.References.Allocate<T>(initialCapacity);
}
private static void Add<T>(T item, ref T* data, ref ushort count, ref ushort capacity) where T : unmanaged
{
if (count < capacity)
@ -294,6 +302,40 @@ namespace ARMeilleure.IntermediateRepresentation
}
}
private static void Add<T>(T item, ref T* data, ref uint count, ref uint capacity) where T : unmanaged
{
if (count < capacity)
{
data[count++] = item;
return;
}
// Could not add item in the fast path, fallback onto the slow path.
ExpandAdd(item, ref data, ref count, ref capacity);
static void ExpandAdd(T item, ref T* data, ref uint count, ref uint capacity)
{
uint newCount = checked(count + 1);
uint newCapacity = (uint)Math.Min(capacity * 2, int.MaxValue);
if (newCapacity <= capacity)
{
throw new OverflowException();
}
var oldSpan = new Span<T>(data, (int)count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
oldSpan.CopyTo(new Span<T>(data, (int)count));
data[count] = item;
count = newCount;
}
}
private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged
{
var span = new Span<T>(data, count);
@ -314,6 +356,26 @@ namespace ARMeilleure.IntermediateRepresentation
}
}
private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged
{
var span = new Span<T>(data, (int)count);
for (int i = 0; i < span.Length; i++)
{
if (EqualityComparer<T>.Default.Equals(span[i], item))
{
if (i + 1 < count)
{
span.Slice(i + 1).CopyTo(span.Slice(i));
}
count--;
return;
}
}
}
public override int GetHashCode()
{
if (Kind == OperandKind.LocalVariable)

View File

@ -0,0 +1,5 @@
namespace ARMeilleure.State
{
public delegate void ExceptionCallbackNoArgs(ExecutionContext context);
public delegate void ExceptionCallback(ExecutionContext context, ulong address, int id);
}

View File

@ -1,6 +1,5 @@
using ARMeilleure.Memory;
using System;
using System.Diagnostics;
namespace ARMeilleure.State
{
@ -14,34 +13,22 @@ namespace ARMeilleure.State
private bool _interrupted;
private static Stopwatch _tickCounter;
private readonly ICounter _counter;
private static double _hostTickFreq;
public ulong Pc => _nativeContext.GetPc();
public uint CtrEl0 => 0x8444c004;
public uint CtrEl0 => 0x8444c004;
public uint DczidEl0 => 0x00000004;
public ulong CntfrqEl0 { get; set; }
public ulong CntpctEl0
{
get
{
double ticks = _tickCounter.ElapsedTicks * _hostTickFreq;
return (ulong)(ticks * CntfrqEl0);
}
}
public ulong CntfrqEl0 => _counter.Frequency;
public ulong CntpctEl0 => _counter.Counter;
// CNTVCT_EL0 = CNTPCT_EL0 - CNTVOFF_EL2
// Since EL2 isn't implemented, CNTVOFF_EL2 = 0
public ulong CntvctEl0 => CntpctEl0;
public static TimeSpan ElapsedTime => _tickCounter.Elapsed;
public static long ElapsedTicks => _tickCounter.ElapsedTicks;
public static double TickFrequency => _hostTickFreq;
public long TpidrEl0 { get; set; }
public long Tpidr { get; set; }
public long TpidrroEl0 { get; set; }
public uint Pstate
{
@ -78,35 +65,38 @@ namespace ARMeilleure.State
private set => _nativeContext.SetRunning(value);
}
public event EventHandler<EventArgs> Interrupt;
public event EventHandler<InstExceptionEventArgs> Break;
public event EventHandler<InstExceptionEventArgs> SupervisorCall;
public event EventHandler<InstUndefinedEventArgs> Undefined;
private readonly ExceptionCallbackNoArgs _interruptCallback;
private readonly ExceptionCallback _breakCallback;
private readonly ExceptionCallback _supervisorCallback;
private readonly ExceptionCallback _undefinedCallback;
static ExecutionContext()
{
_hostTickFreq = 1.0 / Stopwatch.Frequency;
_tickCounter = new Stopwatch();
_tickCounter.Start();
}
public ExecutionContext(IJitMemoryAllocator allocator)
public ExecutionContext(
IJitMemoryAllocator allocator,
ICounter counter,
ExceptionCallbackNoArgs interruptCallback = null,
ExceptionCallback breakCallback = null,
ExceptionCallback supervisorCallback = null,
ExceptionCallback undefinedCallback = null)
{
_nativeContext = new NativeContext(allocator);
_counter = counter;
_interruptCallback = interruptCallback;
_breakCallback = breakCallback;
_supervisorCallback = supervisorCallback;
_undefinedCallback = undefinedCallback;
Running = true;
_nativeContext.SetCounter(MinCountForCheck);
}
public ulong GetX(int index) => _nativeContext.GetX(index);
public void SetX(int index, ulong value) => _nativeContext.SetX(index, value);
public ulong GetX(int index) => _nativeContext.GetX(index);
public void SetX(int index, ulong value) => _nativeContext.SetX(index, value);
public V128 GetV(int index) => _nativeContext.GetV(index);
public V128 GetV(int index) => _nativeContext.GetV(index);
public void SetV(int index, V128 value) => _nativeContext.SetV(index, value);
public bool GetPstateFlag(PState flag) => _nativeContext.GetPstateFlag(flag);
public bool GetPstateFlag(PState flag) => _nativeContext.GetPstateFlag(flag);
public void SetPstateFlag(PState flag, bool value) => _nativeContext.SetPstateFlag(flag, value);
public bool GetFPstateFlag(FPState flag) => _nativeContext.GetFPStateFlag(flag);
@ -118,7 +108,7 @@ namespace ARMeilleure.State
{
_interrupted = false;
Interrupt?.Invoke(this, EventArgs.Empty);
_interruptCallback?.Invoke(this);
}
_nativeContext.SetCounter(MinCountForCheck);
@ -131,17 +121,17 @@ namespace ARMeilleure.State
internal void OnBreak(ulong address, int imm)
{
Break?.Invoke(this, new InstExceptionEventArgs(address, imm));
_breakCallback?.Invoke(this, address, imm);
}
internal void OnSupervisorCall(ulong address, int imm)
{
SupervisorCall?.Invoke(this, new InstExceptionEventArgs(address, imm));
_supervisorCallback?.Invoke(this, address, imm);
}
internal void OnUndefined(ulong address, int opCode)
{
Undefined?.Invoke(this, new InstUndefinedEventArgs(address, opCode));
_undefinedCallback?.Invoke(this, address, opCode);
}
public void StopRunning()
@ -151,16 +141,6 @@ namespace ARMeilleure.State
_nativeContext.SetCounter(0);
}
public static void SuspendCounter()
{
_tickCounter.Stop();
}
public static void ResumeCounter()
{
_tickCounter.Start();
}
public void Dispose()
{
_nativeContext.Dispose();

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@ -0,0 +1,18 @@
namespace ARMeilleure.State
{
/// <summary>
/// CPU Counter interface.
/// </summary>
public interface ICounter
{
/// <summary>
/// Counter frequency in Hertz.
/// </summary>
ulong Frequency { get; }
/// <summary>
/// Current counter value.
/// </summary>
ulong Counter { get; }
}
}

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@ -1,16 +0,0 @@
using System;
namespace ARMeilleure.State
{
public class InstExceptionEventArgs : EventArgs
{
public ulong Address { get; }
public int Id { get; }
public InstExceptionEventArgs(ulong address, int id)
{
Address = address;
Id = id;
}
}
}

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@ -1,16 +0,0 @@
using System;
namespace ARMeilleure.State
{
public class InstUndefinedEventArgs : EventArgs
{
public ulong Address { get; }
public int OpCode { get; }
public InstUndefinedEventArgs(ulong address, int opCode)
{
Address = address;
OpCode = opCode;
}
}
}

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@ -34,6 +34,12 @@ namespace ARMeilleure.State
GetStorage().ExclusiveAddress = ulong.MaxValue;
}
public ulong GetPc()
{
// TODO: More precise tracking of PC value.
return GetStorage().DispatchAddress;
}
public unsafe ulong GetX(int index)
{
if ((uint)index >= RegisterConsts.IntRegsCount)

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@ -115,7 +115,7 @@ namespace ARMeilleure.Translation
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFpsr)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidr)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrroEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidr32))); // A32 only.
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl032))); // A32 only.

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@ -27,7 +27,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 3267; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 3362; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";

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@ -3,7 +3,7 @@
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RuntimeIdentifiers>win-x64;linux-x64;osx-x64</RuntimeIdentifiers>
<RuntimeIdentifiers>win10-x64;linux-x64;osx-x64</RuntimeIdentifiers>
</PropertyGroup>
<ItemGroup>
@ -15,11 +15,11 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libsoundio.dll</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'">
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libsoundio.dylib</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win10-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libsoundio.so</TargetPath>
</ContentWithTargetPath>

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@ -523,9 +523,7 @@ namespace Ryujinx.Audio.Renderer.Server
private ulong GetSystemTicks()
{
double ticks = ARMeilleure.State.ExecutionContext.ElapsedTicks * ARMeilleure.State.ExecutionContext.TickFrequency;
return (ulong)(ticks * Constants.TargetTimerFrequency);
return (ulong)(_manager.TickSource.ElapsedSeconds * Constants.TargetTimerFrequency);
}
private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)

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@ -19,6 +19,7 @@ using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Renderer.Dsp;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
using Ryujinx.Memory;
using System;
using System.Diagnostics;
@ -77,6 +78,11 @@ namespace Ryujinx.Audio.Renderer.Server
/// </summary>
private IHardwareDeviceDriver _deviceDriver;
/// <summary>
/// Tick source used to measure elapsed time.
/// </summary>
public ITickSource TickSource { get; }
/// <summary>
/// The <see cref="AudioProcessor"/> instance associated to this manager.
/// </summary>
@ -90,9 +96,11 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// Create a new <see cref="AudioRendererManager"/>.
/// </summary>
public AudioRendererManager()
/// <param name="tickSource">Tick source used to measure elapsed time.</param>
public AudioRendererManager(ITickSource tickSource)
{
Processor = new AudioProcessor();
TickSource = tickSource;
_sessionIds = new int[Constants.AudioRendererSessionCountMax];
_sessions = new AudioRenderSystem[Constants.AudioRendererSessionCountMax];
_activeSessionCount = 0;

View File

@ -177,7 +177,7 @@ namespace Ryujinx.Ava
{
if (_renderer != null)
{
double scale = Program.WindowScaleFactor;
double scale = _parent.PlatformImpl.RenderScaling;
_renderer.Window.SetSize((int)(size.Width * scale), (int)(size.Height * scale));
}
}
@ -809,7 +809,7 @@ namespace Ryujinx.Ava
Width = (int)Renderer.Bounds.Width;
Height = (int)Renderer.Bounds.Height;
_renderer.Window.SetSize((int)(Width * Program.WindowScaleFactor), (int)(Height * Program.WindowScaleFactor));
_renderer.Window.SetSize((int)(Width * _parent.PlatformImpl.RenderScaling), (int)(Height * _parent.PlatformImpl.RenderScaling));
Device.Gpu.Renderer.RunLoop(() =>
{

View File

@ -98,7 +98,7 @@ namespace Ryujinx.Modules
string assetState = (string)asset["state"];
string downloadURL = (string)asset["browser_download_url"];
if (assetName.StartsWith("ava-ryujinx") && assetName.EndsWith(_platformExt))
if (assetName.StartsWith("test-ava-ryujinx") && assetName.EndsWith(_platformExt))
{
_buildUrl = downloadURL;

View File

@ -137,7 +137,6 @@ namespace Ryujinx.Ava
}
// Make process DPI aware for proper window sizing on high-res screens.
ForceDpiAware.Windows();
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
// Delete backup files after updating.

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>

View File

@ -73,10 +73,13 @@ namespace Ryujinx.Ava.Ui.Controls
{
SizeChanged?.Invoke(this, rect.Size);
RenderSize = rect.Size * Program.WindowScaleFactor;
if (!rect.IsEmpty)
{
RenderSize = rect.Size * VisualRoot.RenderScaling;
_glDrawOperation?.Dispose();
_glDrawOperation = new GlDrawOperation(this);
_glDrawOperation?.Dispose();
_glDrawOperation = new GlDrawOperation(this);
}
}
public override void Render(DrawingContext context)

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@ -123,10 +123,6 @@ namespace Ryujinx.Ava.Ui.Windows
CheckLaunchState();
}
if (OperatingSystem.IsLinux())
{
Program.WindowScaleFactor = this.PlatformImpl.RenderScaling;
}
_rendererWaitEvent = new AutoResetEvent(false);
}

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@ -22,7 +22,17 @@ namespace Ryujinx.Common
public static long AlignUp(long value, int size)
{
return (value + (size - 1)) & -(long)size;
return AlignUp(value, (long)size);
}
public static ulong AlignUp(ulong value, ulong size)
{
return (ulong)AlignUp((long)value, (long)size);
}
public static long AlignUp(long value, long size)
{
return (value + (size - 1)) & -size;
}
public static uint AlignDown(uint value, int size)
@ -42,7 +52,17 @@ namespace Ryujinx.Common
public static long AlignDown(long value, int size)
{
return value & -(long)size;
return AlignDown(value, (long)size);
}
public static ulong AlignDown(ulong value, ulong size)
{
return (ulong)AlignDown((long)value, (long)size);
}
public static long AlignDown(long value, long size)
{
return value & -size;
}
public static int DivRoundUp(int value, int dividend)

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@ -0,0 +1,64 @@
namespace Ryujinx.Cpu
{
/// <summary>
/// Exception callback without any additional arguments.
/// </summary>
/// <param name="context">Context for the thread where the exception was triggered</param>
public delegate void ExceptionCallbackNoArgs(IExecutionContext context);
/// <summary>
/// Exception callback.
/// </summary>
/// <param name="context">Context for the thread where the exception was triggered</param>
/// <param name="address">Address of the instruction that caused the exception</param>
/// <param name="imm">Immediate value of the instruction that caused the exception, or for undefined instruction, the instruction itself</param>
public delegate void ExceptionCallback(IExecutionContext context, ulong address, int imm);
/// <summary>
/// Stores handlers for the various CPU exceptions.
/// </summary>
public struct ExceptionCallbacks
{
/// <summary>
/// Handler for CPU interrupts triggered using <see cref="IExecutionContext.RequestInterrupt"/>.
/// </summary>
public readonly ExceptionCallbackNoArgs InterruptCallback;
/// <summary>
/// Handler for CPU software interrupts caused by the Arm BRK instruction.
/// </summary>
public readonly ExceptionCallback BreakCallback;
/// <summary>
/// Handler for CPU software interrupts caused by the Arm SVC instruction.
/// </summary>
public readonly ExceptionCallback SupervisorCallback;
/// <summary>
/// Handler for CPU software interrupts caused by any undefined Arm instruction.
/// </summary>
public readonly ExceptionCallback UndefinedCallback;
/// <summary>
/// Creates a new exception callbacks structure.
/// </summary>
/// <remarks>
/// All handlers are optional, and if null, the CPU will just continue executing as if nothing happened.
/// </remarks>
/// <param name="interruptCallback">Handler for CPU interrupts triggered using <see cref="IExecutionContext.RequestInterrupt"/></param>
/// <param name="breakCallback">Handler for CPU software interrupts caused by the Arm BRK instruction</param>
/// <param name="supervisorCallback">Handler for CPU software interrupts caused by the Arm SVC instruction</param>
/// <param name="undefinedCallback">Handler for CPU software interrupts caused by any undefined Arm instruction</param>
public ExceptionCallbacks(
ExceptionCallbackNoArgs interruptCallback = null,
ExceptionCallback breakCallback = null,
ExceptionCallback supervisorCallback = null,
ExceptionCallback undefinedCallback = null)
{
InterruptCallback = interruptCallback;
BreakCallback = breakCallback;
SupervisorCallback = supervisorCallback;
UndefinedCallback = undefinedCallback;
}
}
}

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@ -0,0 +1,39 @@
namespace Ryujinx.Cpu
{
/// <summary>
/// CPU context interface.
/// </summary>
public interface ICpuContext
{
/// <summary>
/// Creates a new execution context that will store thread CPU register state when executing guest code.
/// </summary>
/// <param name="exceptionCallbacks">Optional functions to be called when the CPU receives an interrupt</param>
/// <returns>Execution context</returns>
IExecutionContext CreateExecutionContext(ExceptionCallbacks exceptionCallbacks);
/// <summary>
/// Starts executing code at a specified entry point address.
/// </summary>
/// <remarks>
/// This function only returns when the execution is stopped, by calling <see cref="IExecutionContext.StopRunning"/>.
/// </remarks>
/// <param name="context">Execution context to be used for this run</param>
/// <param name="address">Entry point address</param>
void Execute(IExecutionContext context, ulong address);
/// <summary>
/// Invalidates the instruction cache for a given memory region.
/// </summary>
/// <remarks>
/// This should be called if code is modified to make the CPU emulator aware of the modifications,
/// otherwise it might run stale code which will lead to errors and crashes.
/// Calling this function is not necessary if the code memory was modified by guest code,
/// as the expectation is that it will do it on its own using the appropriate cache invalidation instructions,
/// except on Arm32 where those instructions can't be used in unprivileged mode.
/// </remarks>
/// <param name="address">Address of the region to be invalidated</param>
/// <param name="size">Size of the region to be invalidated</param>
void InvalidateCacheRegion(ulong address, ulong size);
}
}

18
Ryujinx.Cpu/ICpuEngine.cs Normal file
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@ -0,0 +1,18 @@
using ARMeilleure.Memory;
namespace Ryujinx.Cpu
{
/// <summary>
/// CPU execution engine interface.
/// </summary>
public interface ICpuEngine
{
/// <summary>
/// Creates a new CPU context that can be used to run code for multiple threads sharing an address space.
/// </summary>
/// <param name="memoryManager">Memory manager for the address space of the context</param>
/// <param name="for64Bit">Indicates if the context will be used to run 64-bit or 32-bit Arm code</param>
/// <returns>CPU context</returns>
ICpuContext CreateCpuContext(IMemoryManager memoryManager, bool for64Bit);
}
}

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@ -0,0 +1,112 @@
using ARMeilleure.State;
using System;
namespace Ryujinx.Cpu
{
/// <summary>
/// CPU register state interface.
/// </summary>
public interface IExecutionContext : IDisposable
{
/// <summary>
/// Current Program Counter.
/// </summary>
/// <remarks>
/// In some implementations, this value might not be accurate and might not point to the last instruction executed.
/// </remarks>
ulong Pc { get; }
/// <summary>
/// Thread ID Register (EL0).
/// </summary>
long TpidrEl0 { get; set; }
/// <summary>
/// Thread ID Register (read-only) (EL0).
/// </summary>
long TpidrroEl0 { get; set; }
/// <summary>
/// Processor State register.
/// </summary>
uint Pstate { get; set; }
/// <summary>
/// Floating-point Control Register.
/// </summary>
uint Fpcr { get; set; }
/// <summary>
/// Floating-point Status Register.
/// </summary>
uint Fpsr { get; set; }
/// <summary>
/// Indicates whenever the CPU is running 64-bit (AArch64 mode) or 32-bit (AArch32 mode) code.
/// </summary>
bool IsAarch32 { get; set; }
/// <summary>
/// Indicates whenever the CPU is still running code.
/// </summary>
/// <remarks>
/// Even if this is false, the guest code might be still exiting.
/// One must not assume that the code is no longer running from this property alone.
/// </remarks>
bool Running { get; }
/// <summary>
/// Gets the value of a general purpose register.
/// </summary>
/// <remarks>
/// The special <paramref name="index"/> of 31 can be used to access the SP (Stack Pointer) register.
/// </remarks>
/// <param name="index">Index of the register, in the range 0-31 (inclusive)</param>
/// <returns>The register value</returns>
ulong GetX(int index);
/// <summary>
/// Sets the value of a general purpose register.
/// </summary>
/// <remarks>
/// The special <paramref name="index"/> of 31 can be used to access the SP (Stack Pointer) register.
/// </remarks>
/// <param name="index">Index of the register, in the range 0-31 (inclusive)</param>
/// <param name="value">Value to be set</param>
void SetX(int index, ulong value);
/// <summary>
/// Gets the value of a FP/SIMD register.
/// </summary>
/// <param name="index">Index of the register, in the range 0-31 (inclusive)</param>
/// <returns>The register value</returns>
V128 GetV(int index);
/// <summary>
/// Sets the value of a FP/SIMD register.
/// </summary>
/// <param name="index">Index of the register, in the range 0-31 (inclusive)</param>
/// <param name="value">Value to be set</param>
void SetV(int index, V128 value);
/// <summary>
/// Requests the thread to stop running temporarily and call <see cref="ExceptionCallbacks.InterruptCallback"/>.
/// </summary>
/// <remarks>
/// The thread might not pause immediately.
/// One must not assume that guest code is no longer being executed by the thread after calling this function.
/// </remarks>
void RequestInterrupt();
/// <summary>
/// Requests the thread to stop running guest code and return as soon as possible.
/// </summary>
/// <remarks>
/// The thread might not stop immediately.
/// One must not assume that guest code is no longer being executed by the thread after calling this function.
/// After a thread has been stopped, it can't be restarted with the same <see cref="IExecutionContext"/>.
/// If you only need to pause the thread temporarily, use <see cref="RequestInterrupt"/> instead.
/// </remarks>
void StopRunning();
}
}

View File

@ -0,0 +1,31 @@
using ARMeilleure.State;
using System;
namespace Ryujinx.Cpu
{
/// <summary>
/// Tick source interface.
/// </summary>
public interface ITickSource : ICounter
{
/// <summary>
/// Time elapsed since the counter was created.
/// </summary>
TimeSpan ElapsedTime { get; }
/// <summary>
/// Time elapsed since the counter was created, in seconds.
/// </summary>
double ElapsedSeconds { get; }
/// <summary>
/// Stops counting.
/// </summary>
void Suspend();
/// <summary>
/// Resumes counting after a call to <see cref="Suspend"/>.
/// </summary>
void Resume();
}
}

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@ -0,0 +1,41 @@
using ARMeilleure.Memory;
using ARMeilleure.Translation;
namespace Ryujinx.Cpu.Jit
{
class JitCpuContext : ICpuContext
{
private readonly ITickSource _tickSource;
private readonly Translator _translator;
public JitCpuContext(ITickSource tickSource, IMemoryManager memory, bool for64Bit)
{
_tickSource = tickSource;
_translator = new Translator(new JitMemoryAllocator(), memory, for64Bit);
memory.UnmapEvent += UnmapHandler;
}
private void UnmapHandler(ulong address, ulong size)
{
_translator.InvalidateJitCacheRegion(address, size);
}
/// <inheritdoc/>
public IExecutionContext CreateExecutionContext(ExceptionCallbacks exceptionCallbacks)
{
return new JitExecutionContext(new JitMemoryAllocator(), _tickSource, exceptionCallbacks);
}
/// <inheritdoc/>
public void Execute(IExecutionContext context, ulong address)
{
_translator.Execute(((JitExecutionContext)context).Impl, address);
}
/// <inheritdoc/>
public void InvalidateCacheRegion(ulong address, ulong size)
{
_translator.InvalidateJitCacheRegion(address, size);
}
}
}

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@ -0,0 +1,20 @@
using ARMeilleure.Memory;
namespace Ryujinx.Cpu.Jit
{
public class JitEngine : ICpuEngine
{
private readonly ITickSource _tickSource;
public JitEngine(ITickSource tickSource)
{
_tickSource = tickSource;
}
/// <inheritdoc/>
public ICpuContext CreateCpuContext(IMemoryManager memoryManager, bool for64Bit)
{
return new JitCpuContext(_tickSource, memoryManager, for64Bit);
}
}
}

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@ -0,0 +1,123 @@
using ARMeilleure.Memory;
using ARMeilleure.State;
namespace Ryujinx.Cpu.Jit
{
class JitExecutionContext : IExecutionContext
{
private readonly ExecutionContext _impl;
internal ExecutionContext Impl => _impl;
/// <inheritdoc/>
public ulong Pc => _impl.Pc;
/// <inheritdoc/>
public long TpidrEl0
{
get => _impl.TpidrEl0;
set => _impl.TpidrEl0 = value;
}
/// <inheritdoc/>
public long TpidrroEl0
{
get => _impl.TpidrroEl0;
set => _impl.TpidrroEl0 = value;
}
/// <inheritdoc/>
public uint Pstate
{
get => _impl.Pstate;
set => _impl.Pstate = value;
}
/// <inheritdoc/>
public uint Fpcr
{
get => (uint)_impl.Fpcr;
set => _impl.Fpcr = (FPCR)value;
}
/// <inheritdoc/>
public uint Fpsr
{
get => (uint)_impl.Fpsr;
set => _impl.Fpsr = (FPSR)value;
}
/// <inheritdoc/>
public bool IsAarch32
{
get => _impl.IsAarch32;
set => _impl.IsAarch32 = value;
}
/// <inheritdoc/>
public bool Running => _impl.Running;
private readonly ExceptionCallbacks _exceptionCallbacks;
public JitExecutionContext(IJitMemoryAllocator allocator, ICounter counter, ExceptionCallbacks exceptionCallbacks)
{
_impl = new ExecutionContext(
allocator,
counter,
InterruptHandler,
BreakHandler,
SupervisorCallHandler,
UndefinedHandler);
_exceptionCallbacks = exceptionCallbacks;
}
/// <inheritdoc/>
public ulong GetX(int index) => _impl.GetX(index);
/// <inheritdoc/>
public void SetX(int index, ulong value) => _impl.SetX(index, value);
/// <inheritdoc/>
public V128 GetV(int index) => _impl.GetV(index);
/// <inheritdoc/>
public void SetV(int index, V128 value) => _impl.SetV(index, value);
private void InterruptHandler(ExecutionContext context)
{
_exceptionCallbacks.InterruptCallback?.Invoke(this);
}
private void BreakHandler(ExecutionContext context, ulong address, int imm)
{
_exceptionCallbacks.BreakCallback?.Invoke(this, address, imm);
}
private void SupervisorCallHandler(ExecutionContext context, ulong address, int imm)
{
_exceptionCallbacks.SupervisorCallback?.Invoke(this, address, imm);
}
private void UndefinedHandler(ExecutionContext context, ulong address, int opCode)
{
_exceptionCallbacks.UndefinedCallback?.Invoke(this, address, opCode);
}
/// <inheritdoc/>
public void RequestInterrupt()
{
_impl.RequestInterrupt();
}
/// <inheritdoc/>
public void StopRunning()
{
_impl.StopRunning();
}
public void Dispose()
{
_impl.Dispose();
}
}
}

View File

@ -1,9 +1,9 @@
using ARMeilleure.Memory;
using Ryujinx.Memory;
namespace Ryujinx.Cpu
namespace Ryujinx.Cpu.Jit
{
class JitMemoryAllocator : IJitMemoryAllocator
public class JitMemoryAllocator : IJitMemoryAllocator
{
public IJitMemoryBlock Allocate(ulong size) => new JitMemoryBlock(size, MemoryAllocationFlags.None);
public IJitMemoryBlock Reserve(ulong size) => new JitMemoryBlock(size, MemoryAllocationFlags.Reserve);

View File

@ -2,9 +2,9 @@
using Ryujinx.Memory;
using System;
namespace Ryujinx.Cpu
namespace Ryujinx.Cpu.Jit
{
class JitMemoryBlock : IJitMemoryBlock
public class JitMemoryBlock : IJitMemoryBlock
{
private readonly MemoryBlock _impl;

View File

@ -10,7 +10,7 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Cpu
namespace Ryujinx.Cpu.Jit
{
/// <summary>
/// Represents a CPU memory manager.

View File

@ -8,12 +8,12 @@ using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Ryujinx.Cpu
namespace Ryujinx.Cpu.Jit
{
/// <summary>
/// Represents a CPU memory manager which maps guest virtual memory directly onto a host virtual region.
/// </summary>
public class MemoryManagerHostMapped : MemoryManagerBase, IMemoryManager, IVirtualMemoryManagerTracked, IWritableBlock
public sealed class MemoryManagerHostMapped : MemoryManagerBase, IMemoryManager, IVirtualMemoryManagerTracked, IWritableBlock
{
public const int PageBits = 12;
public const int PageSize = 1 << PageBits;

45
Ryujinx.Cpu/TickSource.cs Normal file
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@ -0,0 +1,45 @@
using System;
using System.Diagnostics;
namespace Ryujinx.Cpu
{
public class TickSource : ITickSource
{
private static Stopwatch _tickCounter;
private static double _hostTickFreq;
/// <inheritdoc/>
public ulong Frequency { get; }
/// <inheritdoc/>
public ulong Counter => (ulong)(ElapsedSeconds * Frequency);
/// <inheritdoc/>
public TimeSpan ElapsedTime => _tickCounter.Elapsed;
/// <inheritdoc/>
public double ElapsedSeconds => _tickCounter.ElapsedTicks * _hostTickFreq;
public TickSource(ulong frequency)
{
Frequency = frequency;
_hostTickFreq = 1.0 / Stopwatch.Frequency;
_tickCounter = new Stopwatch();
_tickCounter.Start();
}
/// <inheritdoc/>
public void Suspend()
{
_tickCounter.Stop();
}
/// <inheritdoc/>
public void Resume()
{
_tickCounter.Start();
}
}
}

View File

@ -10,9 +10,10 @@ namespace Ryujinx.Graphics.GAL
void ClearBuffer(BufferHandle destination, int offset, int size, uint value);
void ClearRenderTargetColor(int index, uint componentMask, ColorF color);
void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color);
void ClearRenderTargetDepthStencil(
int layer,
float depthValue,
bool depthMask,
int stencilValue,

View File

@ -4,19 +4,21 @@
{
public CommandType CommandType => CommandType.ClearRenderTargetColor;
private int _index;
private int _layer;
private uint _componentMask;
private ColorF _color;
public void Set(int index, uint componentMask, ColorF color)
public void Set(int index, int layer, uint componentMask, ColorF color)
{
_index = index;
_layer = layer;
_componentMask = componentMask;
_color = color;
}
public static void Run(ref ClearRenderTargetColorCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.ClearRenderTargetColor(command._index, command._componentMask, command._color);
renderer.Pipeline.ClearRenderTargetColor(command._index, command._layer, command._componentMask, command._color);
}
}
}

View File

@ -3,13 +3,15 @@
struct ClearRenderTargetDepthStencilCommand : IGALCommand
{
public CommandType CommandType => CommandType.ClearRenderTargetDepthStencil;
private int _layer;
private float _depthValue;
private bool _depthMask;
private int _stencilValue;
private int _stencilMask;
public void Set(float depthValue, bool depthMask, int stencilValue, int stencilMask)
public void Set(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
_layer = layer;
_depthValue = depthValue;
_depthMask = depthMask;
_stencilValue = stencilValue;
@ -18,7 +20,7 @@
public static void Run(ref ClearRenderTargetDepthStencilCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.ClearRenderTargetDepthStencil(command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
renderer.Pipeline.ClearRenderTargetDepthStencil(command._layer, command._depthValue, command._depthMask, command._stencilValue, command._stencilMask);
}
}
}

View File

@ -40,15 +40,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
{
_renderer.New<ClearRenderTargetColorCommand>().Set(index, componentMask, color);
_renderer.New<ClearRenderTargetColorCommand>().Set(index, layer, componentMask, color);
_renderer.QueueCommand();
}
public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
_renderer.New<ClearRenderTargetDepthStencilCommand>().Set(depthValue, depthMask, stencilValue, stencilMask);
_renderer.New<ClearRenderTargetDepthStencilCommand>().Set(layer, depthValue, depthMask, stencilValue, stencilMask);
_renderer.QueueCommand();
}

View File

@ -13,4 +13,12 @@ namespace Ryujinx.Graphics.GAL
CubemapArray,
TextureBuffer
}
public static class TargetExtensions
{
public static bool IsMultisample(this Target target)
{
return target == Target.Texture2DMultisample || target == Target.Texture2DMultisampleArray;
}
}
}

View File

@ -188,6 +188,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
_channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
_channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);
int maxTextureBinding = -1;
int maxImageBinding = -1;
TextureBindingInfo[] textureBindings = _channel.TextureManager.RentComputeTextureBindings(info.Textures.Count);
for (int index = 0; index < info.Textures.Count; index++)
@ -202,6 +205,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Flags);
if (descriptor.Binding > maxTextureBinding)
{
maxTextureBinding = descriptor.Binding;
}
}
TextureBindingInfo[] imageBindings = _channel.TextureManager.RentComputeImageBindings(info.Images.Count);
@ -220,9 +228,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Flags);
if (descriptor.Binding > maxImageBinding)
{
maxImageBinding = descriptor.Binding;
}
}
_channel.TextureManager.CommitComputeBindings();
_channel.TextureManager.SetComputeMaxBindings(maxTextureBinding, maxImageBinding);
// Should never return false for mismatching spec state, since the shader was fetched above.
_channel.TextureManager.CommitComputeBindings(cs.SpecializationState);
_channel.BufferManager.CommitComputeBindings();
_context.Renderer.Pipeline.DispatchCompute(qmd.CtaRasterWidth, qmd.CtaRasterHeight, qmd.CtaRasterDepth);

View File

@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private bool _instancedDrawPending;
private bool _instancedIndexed;
private bool _instancedIndexedInline;
private int _instancedFirstIndex;
private int _instancedFirstVertex;
@ -134,13 +135,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
_instancedDrawPending = true;
int ibCount = _drawState.IbStreamer.InlineIndexCount;
_instancedIndexed = _drawState.DrawIndexed;
_instancedIndexedInline = ibCount != 0;
_instancedFirstIndex = firstIndex;
_instancedFirstVertex = (int)_state.State.FirstVertex;
_instancedFirstInstance = (int)_state.State.FirstInstance;
_instancedIndexCount = indexCount;
_instancedIndexCount = ibCount != 0 ? ibCount : indexCount;
var drawState = _state.State.VertexBufferDrawState;
@ -451,8 +455,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
_instancedDrawPending = false;
if (_instancedIndexed)
bool indexedInline = _instancedIndexedInline;
if (_instancedIndexed || indexedInline)
{
if (indexedInline)
{
int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount();
BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
}
_context.Renderer.Pipeline.DrawIndexed(
_instancedIndexCount,
_instanceIndex + 1,
@ -491,8 +505,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
int index = (argument >> 6) & 0xf;
int layer = (argument >> 10) & 0x3ff;
engine.UpdateRenderTargetState(useControl: false, singleUse: index);
engine.UpdateRenderTargetState(useControl: false, layered: layer != 0, singleUse: index);
// If there is a mismatch on the host clip region and the one explicitly defined by the guest
// on the screen scissor state, then we need to force only one texture to be bound to avoid
@ -567,7 +582,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
ColorF color = new ColorF(clearColor.Red, clearColor.Green, clearColor.Blue, clearColor.Alpha);
_context.Renderer.Pipeline.ClearRenderTargetColor(index, componentMask, color);
_context.Renderer.Pipeline.ClearRenderTargetColor(index, layer, componentMask, color);
}
if (clearDepth || clearStencil)
@ -588,6 +603,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
_context.Renderer.Pipeline.ClearRenderTargetDepthStencil(
layer,
depthValue,
clearDepth,
stencilValue,

View File

@ -20,6 +20,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
public bool HasInlineIndexData => _inlineIndexCount != 0;
/// <summary>
/// Total numbers of indices that have been pushed.
/// </summary>
public int InlineIndexCount => _inlineIndexCount;
/// <summary>
/// Gets the handle for the host buffer currently holding the inline index buffer data.
/// </summary>

View File

@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private enum ReportCounterType
{
Zero = 0,
Payload = 0,
InputVertices = 1,
InputPrimitives = 3,
VertexShaderInvocations = 5,
@ -169,8 +169,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
switch (type)
{
case ReportCounterType.Zero:
resultHandler(null, 0);
case ReportCounterType.Payload:
resultHandler(null, (ulong)_state.State.SemaphorePayload);
break;
case ReportCounterType.SamplesPassed:
counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, false);

View File

@ -201,7 +201,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
// of the shader for the new state.
if (_shaderSpecState != null)
{
if (!_shaderSpecState.MatchesGraphics(_channel, GetPoolState(), GetGraphicsState()))
if (!_shaderSpecState.MatchesGraphics(_channel, GetPoolState(), GetGraphicsState(), false))
{
ForceShaderUpdate();
}
@ -275,7 +275,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
UpdateStorageBuffers();
_channel.TextureManager.CommitGraphicsBindings();
if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState))
{
// Shader must be reloaded.
UpdateShaderState();
}
_channel.BufferManager.CommitGraphicsBindings();
}
@ -362,8 +367,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Updates render targets (color and depth-stencil buffers) based on current render target state.
/// </summary>
/// <param name="useControl">Use draw buffers information from render target control register</param>
/// <param name="layered">Indicates if the texture is layered</param>
/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
public void UpdateRenderTargetState(bool useControl, int singleUse = -1)
public void UpdateRenderTargetState(bool useControl, bool layered = false, int singleUse = -1)
{
var memoryManager = _channel.MemoryManager;
var rtControl = _state.State.RtControl;
@ -399,7 +405,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Image.Texture color = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
colorState,
_vtgWritesRtLayer,
_vtgWritesRtLayer || layered,
samplesInX,
samplesInY,
sizeHint);
@ -433,6 +439,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
memoryManager,
dsState,
dsSize,
_vtgWritesRtLayer || layered,
samplesInX,
samplesInY,
sizeHint);
@ -1148,6 +1155,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
return;
}
int maxTextureBinding = -1;
int maxImageBinding = -1;
Span<TextureBindingInfo> textureBindings = _channel.TextureManager.RentGraphicsTextureBindings(stage, info.Textures.Count);
if (info.UsesRtLayer)
@ -1167,6 +1177,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Flags);
if (descriptor.Binding > maxTextureBinding)
{
maxTextureBinding = descriptor.Binding;
}
}
TextureBindingInfo[] imageBindings = _channel.TextureManager.RentGraphicsImageBindings(stage, info.Images.Count);
@ -1185,8 +1200,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
descriptor.CbufSlot,
descriptor.HandleIndex,
descriptor.Flags);
if (descriptor.Binding > maxImageBinding)
{
maxImageBinding = descriptor.Binding;
}
}
_channel.TextureManager.SetGraphicsMaxBindings(maxTextureBinding, maxImageBinding);
_channel.BufferManager.SetGraphicsStorageBufferBindings(stage, info.SBuffers);
_channel.BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
}

View File

@ -131,10 +131,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// Updates render targets (color and depth-stencil buffers) based on current render target state.
/// </summary>
/// <param name="useControl">Use draw buffers information from render target control register</param>
/// <param name="layered">Indicates if the texture is layered</param>
/// <param name="singleUse">If this is not -1, it indicates that only the given indexed target will be used.</param>
public void UpdateRenderTargetState(bool useControl, int singleUse = -1)
public void UpdateRenderTargetState(bool useControl, bool layered = false, int singleUse = -1)
{
_stateUpdater.UpdateRenderTargetState(useControl, singleUse);
_stateUpdater.UpdateRenderTargetState(useControl, layered, singleUse);
}
/// <summary>

View File

@ -1,6 +1,7 @@
using Ryujinx.Cpu.Tracking;
using Ryujinx.Graphics.Gpu.Memory;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Image
{
@ -16,6 +17,7 @@ namespace Ryujinx.Graphics.Gpu.Image
protected GpuContext Context;
protected PhysicalMemory PhysicalMemory;
protected int SequenceNumber;
protected int ModifiedSequenceNumber;
protected T1[] Items;
protected T2[] DescriptorCache;
@ -41,6 +43,9 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly CpuMultiRegionHandle _memoryTracking;
private readonly Action<ulong, ulong> _modifiedDelegate;
private int _modifiedSequenceOffset;
private bool _modified;
/// <summary>
/// Creates a new instance of the GPU resource pool.
/// </summary>
@ -79,6 +84,16 @@ namespace Ryujinx.Graphics.Gpu.Image
return PhysicalMemory.Read<T2>(Address + (ulong)id * DescriptorSize);
}
/// <summary>
/// Gets a reference to the descriptor for a given ID.
/// </summary>
/// <param name="id">ID of the descriptor. This is effectively a zero-based index</param>
/// <returns>A reference to the descriptor</returns>
public ref readonly T2 GetDescriptorRef(int id)
{
return ref MemoryMarshal.Cast<byte, T2>(PhysicalMemory.GetSpan(Address + (ulong)id * DescriptorSize, DescriptorSize))[0];
}
/// <summary>
/// Gets the GPU resource with the given ID.
/// </summary>
@ -93,7 +108,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SynchronizeMemory()
{
_modified = false;
_memoryTracking.QueryModified(_modifiedDelegate);
if (_modified)
{
UpdateModifiedSequence();
}
}
/// <summary>
@ -103,6 +124,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="mSize">Size of the modified region</param>
private void RegionModified(ulong mAddress, ulong mSize)
{
_modified = true;
if (mAddress < Address)
{
mAddress = Address;
@ -118,6 +141,15 @@ namespace Ryujinx.Graphics.Gpu.Image
InvalidateRangeImpl(mAddress, mSize);
}
/// <summary>
/// Updates the modified sequence number using the current sequence number and offset,
/// indicating that it has been modified.
/// </summary>
protected void UpdateModifiedSequence()
{
ModifiedSequenceNumber = SequenceNumber + _modifiedSequenceOffset;
}
/// <summary>
/// An action to be performed when a precise memory access occurs to this resource.
/// Makes sure that the dirty flags are checked.
@ -129,6 +161,16 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (write && Context.SequenceNumber == SequenceNumber)
{
if (ModifiedSequenceNumber == SequenceNumber + _modifiedSequenceOffset)
{
// The modified sequence number is offset when PreciseActions occur so that
// users checking it will see an increment and know the pool has changed since
// their last look, even though the main SequenceNumber has not been changed.
_modifiedSequenceOffset++;
}
// Force the pool to be checked again the next time it is used.
SequenceNumber--;
}

View File

@ -8,6 +8,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
class Sampler : IDisposable
{
/// <summary>
/// True if the sampler is disposed, false otherwise.
/// </summary>
public bool IsDisposed { get; private set; }
/// <summary>
/// Host sampler object.
/// </summary>
@ -101,6 +106,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void Dispose()
{
IsDisposed = true;
_hostSampler.Dispose();
_anisoSampler?.Dispose();
}

View File

@ -48,6 +48,8 @@ namespace Ryujinx.Graphics.Gpu.Image
Items[i] = null;
}
}
UpdateModifiedSequence();
}
SequenceNumber = Context.SequenceNumber;
@ -71,6 +73,39 @@ namespace Ryujinx.Graphics.Gpu.Image
return sampler;
}
/// <summary>
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
/// </summary>
/// <returns>A number that increments each time a modification is detected</returns>
public int CheckModified()
{
if (SequenceNumber != Context.SequenceNumber)
{
SequenceNumber = Context.SequenceNumber;
if (_forcedAnisotropy != GraphicsConfig.MaxAnisotropy)
{
_forcedAnisotropy = GraphicsConfig.MaxAnisotropy;
for (int i = 0; i < Items.Length; i++)
{
if (Items[i] != null)
{
Items[i].Dispose();
Items[i] = null;
}
}
UpdateModifiedSequence();
}
SynchronizeMemory();
}
return ModifiedSequenceNumber;
}
/// <summary>
/// Implementation of the sampler pool range invalidation.
/// </summary>

View File

@ -100,6 +100,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool AlwaysFlushOnOverlap { get; private set; }
/// <summary>
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
/// </summary>
public int InvalidatedSequence { get; private set; }
private int _depth;
private int _layers;
public int FirstLayer { get; private set; }
@ -1136,32 +1141,22 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="range">Texture view physical memory ranges</param>
/// <param name="layerSize">Layer size on the given texture</param>
/// <param name="caps">Host GPU capabilities</param>
/// <param name="allowMs">Indicates that multisample textures are allowed to match non-multisample requested textures</param>
/// <param name="firstLayer">Texture view initial layer on this texture</param>
/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, bool allowMs, out int firstLayer, out int firstLevel)
public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, out int firstLayer, out int firstLevel)
{
TextureViewCompatibility result = TextureViewCompatibility.Full;
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
if (result != TextureViewCompatibility.Incompatible)
{
bool msTargetCompatible = false;
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
if (allowMs)
bool bothMs = Info.Target.IsMultisample() && info.Target.IsMultisample();
if (bothMs && (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY))
{
msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
}
if (!msTargetCompatible)
{
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
{
result = TextureViewCompatibility.Incompatible;
}
result = TextureViewCompatibility.Incompatible;
}
if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
@ -1417,6 +1412,7 @@ namespace Ryujinx.Graphics.Gpu.Image
DisposeTextures();
HostTexture = hostTexture;
InvalidatedSequence++;
}
/// <summary>
@ -1545,6 +1541,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_poolOwners.Clear();
}
InvalidatedSequence++;
}
/// <summary>

View File

@ -1,8 +1,12 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.Shader;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Image
{
@ -31,21 +35,30 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly TextureBindingInfo[][] _textureBindings;
private readonly TextureBindingInfo[][] _imageBindings;
private struct TextureStatePerStage
private struct TextureState
{
public ITexture Texture;
public ISampler Sampler;
public int TextureHandle;
public int SamplerHandle;
public int InvalidatedSequence;
public Texture CachedTexture;
public Sampler CachedSampler;
public int ScaleIndex;
public TextureUsageFlags UsageFlags;
}
private readonly TextureStatePerStage[][] _textureState;
private readonly TextureStatePerStage[][] _imageState;
private TextureState[] _textureState;
private TextureState[] _imageState;
private int[] _textureBindingsCount;
private int[] _imageBindingsCount;
private int _textureBufferIndex;
private int _texturePoolSequence;
private int _samplerPoolSequence;
private bool _rebind;
private int _textureBufferIndex;
private readonly float[] _scales;
private bool _scaleChanged;
@ -72,8 +85,8 @@ namespace Ryujinx.Graphics.Gpu.Image
_textureBindings = new TextureBindingInfo[stages][];
_imageBindings = new TextureBindingInfo[stages][];
_textureState = new TextureStatePerStage[stages][];
_imageState = new TextureStatePerStage[stages][];
_textureState = new TextureState[InitialTextureStateSize];
_imageState = new TextureState[InitialImageStateSize];
_textureBindingsCount = new int[stages];
_imageBindingsCount = new int[stages];
@ -82,9 +95,6 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_textureBindings[stage] = new TextureBindingInfo[InitialTextureStateSize];
_imageBindings[stage] = new TextureBindingInfo[InitialImageStateSize];
_textureState[stage] = new TextureStatePerStage[InitialTextureStateSize];
_imageState[stage] = new TextureStatePerStage[InitialImageStateSize];
}
}
@ -99,15 +109,6 @@ namespace Ryujinx.Graphics.Gpu.Image
if (count > _textureBindings[stage].Length)
{
Array.Resize(ref _textureBindings[stage], count);
Array.Resize(ref _textureState[stage], count);
}
int toClear = Math.Max(_textureBindingsCount[stage], count);
TextureStatePerStage[] state = _textureState[stage];
for (int i = 0; i < toClear; i++)
{
state[i] = new TextureStatePerStage();
}
_textureBindingsCount[stage] = count;
@ -126,15 +127,6 @@ namespace Ryujinx.Graphics.Gpu.Image
if (count > _imageBindings[stage].Length)
{
Array.Resize(ref _imageBindings[stage], count);
Array.Resize(ref _imageState[stage], count);
}
int toClear = Math.Max(_imageBindingsCount[stage], count);
TextureStatePerStage[] state = _imageState[stage];
for (int i = 0; i < toClear; i++)
{
state[i] = new TextureStatePerStage();
}
_imageBindingsCount[stage] = count;
@ -142,6 +134,24 @@ namespace Ryujinx.Graphics.Gpu.Image
return _imageBindings[stage];
}
/// <summary>
/// Sets the max binding indexes for textures and images.
/// </summary>
/// <param name="maxTextureBinding">The maximum texture binding</param>
/// <param name="maxImageBinding">The maximum image binding</param>
public void SetMaxBindings(int maxTextureBinding, int maxImageBinding)
{
if (maxTextureBinding >= _textureState.Length)
{
Array.Resize(ref _textureState, maxTextureBinding + 1);
}
if (maxImageBinding >= _imageState.Length)
{
Array.Resize(ref _imageState, maxImageBinding + 1);
}
}
/// <summary>
/// Sets the textures constant buffer index.
/// The constant buffer specified holds the texture handles.
@ -222,18 +232,18 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Updates the texture scale for a given texture or image.
/// </summary>
/// <param name="texture">Start GPU virtual address of the pool</param>
/// <param name="binding">The related texture binding</param>
/// <param name="usageFlags">The related texture usage flags</param>
/// <param name="index">The texture/image binding index</param>
/// <param name="stage">The active shader stage</param>
/// <returns>True if the given texture has become blacklisted, indicating that its host texture may have changed.</returns>
private bool UpdateScale(Texture texture, TextureBindingInfo binding, int index, ShaderStage stage)
private bool UpdateScale(Texture texture, TextureUsageFlags usageFlags, int index, ShaderStage stage)
{
float result = 1f;
bool changed = false;
if ((binding.Flags & TextureUsageFlags.NeedsScaleValue) != 0 && texture != null)
if ((usageFlags & TextureUsageFlags.NeedsScaleValue) != 0 && texture != null)
{
if ((binding.Flags & TextureUsageFlags.ResScaleUnsupported) != 0)
if ((usageFlags & TextureUsageFlags.ResScaleUnsupported) != 0)
{
changed = texture.ScaleMode != TextureScaleMode.Blacklisted;
texture.BlacklistScale();
@ -323,7 +333,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Ensures that the bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.
/// </summary>
public void CommitBindings()
/// <param name="specState">Specialization state for the bound shader</param>
/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
public bool CommitBindings(ShaderSpecializationState specState)
{
ulong texturePoolAddress = _texturePoolAddress;
@ -331,10 +343,38 @@ namespace Ryujinx.Graphics.Gpu.Image
? _texturePoolCache.FindOrCreate(_channel, texturePoolAddress, _texturePoolMaximumId)
: null;
// Check if the texture pool has been modified since bindings were last committed.
// If it wasn't, then it's possible to avoid looking up textures again when the handle remains the same.
bool poolModified = false;
if (texturePool != null)
{
int texturePoolSequence = texturePool.CheckModified();
if (_texturePoolSequence != texturePoolSequence)
{
poolModified = true;
_texturePoolSequence = texturePoolSequence;
}
}
if (_samplerPool != null)
{
int samplerPoolSequence = _samplerPool.CheckModified();
if (_samplerPoolSequence != samplerPoolSequence)
{
poolModified = true;
_samplerPoolSequence = samplerPoolSequence;
}
}
bool specStateMatches = true;
if (_isCompute)
{
CommitTextureBindings(texturePool, ShaderStage.Compute, 0);
CommitImageBindings (texturePool, ShaderStage.Compute, 0);
specStateMatches &= CommitTextureBindings(texturePool, ShaderStage.Compute, 0, poolModified, specState);
specStateMatches &= CommitImageBindings(texturePool, ShaderStage.Compute, 0, poolModified, specState);
}
else
{
@ -342,14 +382,57 @@ namespace Ryujinx.Graphics.Gpu.Image
{
int stageIndex = (int)stage - 1;
CommitTextureBindings(texturePool, stage, stageIndex);
CommitImageBindings (texturePool, stage, stageIndex);
specStateMatches &= CommitTextureBindings(texturePool, stage, stageIndex, poolModified, specState);
specStateMatches &= CommitImageBindings(texturePool, stage, stageIndex, poolModified, specState);
}
}
CommitRenderScale();
_rebind = false;
return specStateMatches;
}
/// <summary>
/// Fetch the constant buffers used for a texture to cache.
/// </summary>
/// <param name="stageIndex">Stage index of the constant buffer</param>
/// <param name="cachedTextureBufferIndex">The currently cached texture buffer index</param>
/// <param name="cachedSamplerBufferIndex">The currently cached sampler buffer index</param>
/// <param name="cachedTextureBuffer">The currently cached texture buffer data</param>
/// <param name="cachedSamplerBuffer">The currently cached sampler buffer data</param>
/// <param name="textureBufferIndex">The new texture buffer index</param>
/// <param name="samplerBufferIndex">The new sampler buffer index</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void UpdateCachedBuffer(
int stageIndex,
ref int cachedTextureBufferIndex,
ref int cachedSamplerBufferIndex,
ref ReadOnlySpan<int> cachedTextureBuffer,
ref ReadOnlySpan<int> cachedSamplerBuffer,
int textureBufferIndex,
int samplerBufferIndex)
{
if (textureBufferIndex != cachedTextureBufferIndex)
{
ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
cachedTextureBufferIndex = textureBufferIndex;
if (samplerBufferIndex == textureBufferIndex)
{
cachedSamplerBuffer = cachedTextureBuffer;
cachedSamplerBufferIndex = samplerBufferIndex;
}
}
if (samplerBufferIndex != cachedSamplerBufferIndex)
{
ref BufferBounds bounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(_channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
cachedSamplerBufferIndex = samplerBufferIndex;
}
}
/// <summary>
@ -358,13 +441,16 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="pool">The current texture pool</param>
/// <param name="stage">The shader stage using the textures to be bound</param>
/// <param name="stageIndex">The stage number of the specified shader stage</param>
private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex)
/// <param name="stageIndex">The stage number of the specified shader stage</param
/// <param name="poolModified">True if either the texture or sampler pool was modified, false otherwise</param>
/// <param name="specState">Specialization state for the bound shader</param>
/// <returns>True if all bound textures match the current shader specialiation state, false otherwise</returns>
private bool CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex, bool poolModified, ShaderSpecializationState specState)
{
int textureCount = _textureBindingsCount[stageIndex];
if (textureCount == 0)
{
return;
return true;
}
var samplerPool = _samplerPool;
@ -372,17 +458,27 @@ namespace Ryujinx.Graphics.Gpu.Image
if (pool == null)
{
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses textures, but texture pool was not set.");
return;
return true;
}
bool specStateMatches = true;
int cachedTextureBufferIndex = -1;
int cachedSamplerBufferIndex = -1;
ReadOnlySpan<int> cachedTextureBuffer = Span<int>.Empty;
ReadOnlySpan<int> cachedSamplerBuffer = Span<int>.Empty;
for (int index = 0; index < textureCount; index++)
{
TextureBindingInfo bindingInfo = _textureBindings[stageIndex][index];
TextureUsageFlags usageFlags = bindingInfo.Flags;
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
int textureId = UnpackTextureId(packedId);
UpdateCachedBuffer(stageIndex, ref cachedTextureBufferIndex, ref cachedSamplerBufferIndex, ref cachedTextureBuffer, ref cachedSamplerBuffer, textureBufferIndex, samplerBufferIndex);
int packedId = TextureHandle.ReadPackedId(bindingInfo.Handle, cachedTextureBuffer, cachedSamplerBuffer);
int textureId = TextureHandle.UnpackTextureId(packedId);
int samplerId;
if (_samplerIndex == SamplerIndex.ViaHeaderIndex)
@ -391,10 +487,42 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
samplerId = UnpackSamplerId(packedId);
samplerId = TextureHandle.UnpackSamplerId(packedId);
}
Texture texture = pool.Get(textureId);
ref TextureState state = ref _textureState[bindingInfo.Binding];
if (!poolModified &&
state.TextureHandle == textureId &&
state.SamplerHandle == samplerId &&
state.CachedTexture != null &&
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence &&
state.CachedSampler?.IsDisposed != true)
{
// The texture is already bound.
state.CachedTexture.SynchronizeMemory();
if ((state.ScaleIndex != index || state.UsageFlags != usageFlags) &&
UpdateScale(state.CachedTexture, usageFlags, index, stage))
{
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
state.Texture = hostTextureRebind;
state.ScaleIndex = index;
state.UsageFlags = usageFlags;
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTextureRebind);
}
continue;
}
state.TextureHandle = textureId;
state.SamplerHandle = samplerId;
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
@ -407,30 +535,38 @@ namespace Ryujinx.Graphics.Gpu.Image
}
else
{
if (_textureState[stageIndex][index].Texture != hostTexture || _rebind)
if (state.Texture != hostTexture)
{
if (UpdateScale(texture, bindingInfo, index, stage))
if (UpdateScale(texture, usageFlags, index, stage))
{
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
}
_textureState[stageIndex][index].Texture = hostTexture;
state.Texture = hostTexture;
state.ScaleIndex = index;
state.UsageFlags = usageFlags;
_context.Renderer.Pipeline.SetTexture(bindingInfo.Binding, hostTexture);
}
Sampler sampler = samplerPool?.Get(samplerId);
state.CachedSampler = sampler;
ISampler hostSampler = sampler?.GetHostSampler(texture);
if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind)
if (state.Sampler != hostSampler)
{
_textureState[stageIndex][index].Sampler = hostSampler;
state.Sampler = hostSampler;
_context.Renderer.Pipeline.SetSampler(bindingInfo.Binding, hostSampler);
}
state.CachedTexture = texture;
state.InvalidatedSequence = texture?.InvalidatedSequence ?? 0;
}
}
return specStateMatches;
}
/// <summary>
@ -440,38 +576,90 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="pool">The current texture pool</param>
/// <param name="stage">The shader stage using the textures to be bound</param>
/// <param name="stageIndex">The stage number of the specified shader stage</param>
private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex)
/// <param name="poolModified">True if either the texture or sampler pool was modified, false otherwise</param>
/// <param name="specState">Specialization state for the bound shader</param>
/// <returns>True if all bound images match the current shader specialiation state, false otherwise</returns>
private bool CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex, bool poolModified, ShaderSpecializationState specState)
{
int imageCount = _imageBindingsCount[stageIndex];
if (imageCount == 0)
{
return;
return true;
}
if (pool == null)
{
Logger.Error?.Print(LogClass.Gpu, $"Shader stage \"{stage}\" uses images, but texture pool was not set.");
return;
return true;
}
// Scales for images appear after the texture ones.
int baseScaleIndex = _textureBindingsCount[stageIndex];
int cachedTextureBufferIndex = -1;
int cachedSamplerBufferIndex = -1;
ReadOnlySpan<int> cachedTextureBuffer = Span<int>.Empty;
ReadOnlySpan<int> cachedSamplerBuffer = Span<int>.Empty;
bool specStateMatches = true;
for (int index = 0; index < imageCount; index++)
{
TextureBindingInfo bindingInfo = _imageBindings[stageIndex][index];
TextureUsageFlags usageFlags = bindingInfo.Flags;
int scaleIndex = baseScaleIndex + index;
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, _textureBufferIndex);
int packedId = ReadPackedId(stageIndex, bindingInfo.Handle, textureBufferIndex, samplerBufferIndex);
int textureId = UnpackTextureId(packedId);
UpdateCachedBuffer(stageIndex, ref cachedTextureBufferIndex, ref cachedSamplerBufferIndex, ref cachedTextureBuffer, ref cachedSamplerBuffer, textureBufferIndex, samplerBufferIndex);
Texture texture = pool.Get(textureId);
int packedId = TextureHandle.ReadPackedId(bindingInfo.Handle, cachedTextureBuffer, cachedSamplerBuffer);
int textureId = TextureHandle.UnpackTextureId(packedId);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ref TextureState state = ref _imageState[bindingInfo.Binding];
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
if (!poolModified &&
state.TextureHandle == textureId &&
state.CachedTexture != null &&
state.CachedTexture.InvalidatedSequence == state.InvalidatedSequence)
{
Texture cachedTexture = state.CachedTexture;
// The texture is already bound.
cachedTexture.SynchronizeMemory();
if (isStore)
{
cachedTexture?.SignalModified();
}
if ((state.ScaleIndex != index || state.UsageFlags != usageFlags) &&
UpdateScale(state.CachedTexture, usageFlags, scaleIndex, stage))
{
ITexture hostTextureRebind = state.CachedTexture.GetTargetTexture(bindingInfo.Target);
Format format = bindingInfo.Format == 0 ? cachedTexture.Format : bindingInfo.Format;
state.Texture = hostTextureRebind;
state.ScaleIndex = scaleIndex;
state.UsageFlags = usageFlags;
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTextureRebind, format);
}
continue;
}
state.TextureHandle = textureId;
ref readonly TextureDescriptor descriptor = ref pool.GetForBinding(textureId, out Texture texture);
specStateMatches &= specState.MatchesImage(stage, index, descriptor);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
if (hostTexture != null && texture.Target == Target.TextureBuffer)
{
// Ensure that the buffer texture is using the correct buffer as storage.
@ -494,14 +682,16 @@ namespace Ryujinx.Graphics.Gpu.Image
texture?.SignalModified();
}
if (_imageState[stageIndex][index].Texture != hostTexture || _rebind)
if (state.Texture != hostTexture)
{
if (UpdateScale(texture, bindingInfo, baseScaleIndex + index, stage))
if (UpdateScale(texture, usageFlags, scaleIndex, stage))
{
hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
}
_imageState[stageIndex][index].Texture = hostTexture;
state.Texture = hostTexture;
state.ScaleIndex = scaleIndex;
state.UsageFlags = usageFlags;
Format format = bindingInfo.Format;
@ -512,8 +702,13 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetImage(bindingInfo.Binding, hostTexture, format);
}
state.CachedTexture = texture;
state.InvalidatedSequence = texture?.InvalidatedSequence ?? 0;
}
}
return specStateMatches;
}
/// <summary>
@ -537,7 +732,7 @@ namespace Ryujinx.Graphics.Gpu.Image
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(cbufSlot, bufferIndex);
int packedId = ReadPackedId(stageIndex, handle, textureBufferIndex, samplerBufferIndex);
int textureId = UnpackTextureId(packedId);
int textureId = TextureHandle.UnpackTextureId(packedId);
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
@ -555,6 +750,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="textureBufferIndex">Index of the constant buffer holding the texture handles</param>
/// <param name="samplerBufferIndex">Index of the constant buffer holding the sampler handles</param>
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private int ReadPackedId(int stageIndex, int wordOffset, int textureBufferIndex, int samplerBufferIndex)
{
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = TextureHandle.UnpackOffsets(wordOffset);
@ -590,32 +786,13 @@ namespace Ryujinx.Graphics.Gpu.Image
return handle;
}
/// <summary>
/// Unpacks the texture ID from the real texture handle.
/// </summary>
/// <param name="packedId">The real texture handle</param>
/// <returns>The texture ID</returns>
private static int UnpackTextureId(int packedId)
{
return (packedId >> 0) & 0xfffff;
}
/// <summary>
/// Unpacks the sampler ID from the real texture handle.
/// </summary>
/// <param name="packedId">The real texture handle</param>
/// <returns>The sampler ID</returns>
private static int UnpackSamplerId(int packedId)
{
return (packedId >> 20) & 0xfff;
}
/// <summary>
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
/// </summary>
public void Rebind()
{
_rebind = true;
Array.Clear(_textureState);
Array.Clear(_imageState);
}
/// <summary>

View File

@ -349,6 +349,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
/// <param name="dsState">Depth-stencil buffer texture to find or create</param>
/// <param name="size">Size of the depth-stencil texture</param>
/// <param name="layered">Indicates if the texture might be accessed with a non-zero layer index</param>
/// <param name="samplesInX">Number of samples in the X direction, for MSAA</param>
/// <param name="samplesInY">Number of samples in the Y direction, for MSAA</param>
/// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
@ -357,6 +358,7 @@ namespace Ryujinx.Graphics.Gpu.Image
MemoryManager memoryManager,
RtDepthStencilState dsState,
Size3D size,
bool layered,
int samplesInX,
int samplesInY,
Size sizeHint)
@ -364,9 +366,24 @@ namespace Ryujinx.Graphics.Gpu.Image
int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
Target target = (samplesInX | samplesInY) != 1
? Target.Texture2DMultisample
: Target.Texture2D;
Target target;
if (dsState.MemoryLayout.UnpackIsTarget3D())
{
target = Target.Texture3D;
}
else if ((samplesInX | samplesInY) != 1)
{
target = size.Depth > 1 && layered
? Target.Texture2DMultisampleArray
: Target.Texture2DMultisample;
}
else
{
target = size.Depth > 1 && layered
? Target.Texture2DArray
: Target.Texture2D;
}
FormatInfo formatInfo = dsState.Format.Convert();
@ -547,7 +564,6 @@ namespace Ryujinx.Graphics.Gpu.Image
range.Value,
sizeInfo.LayerSize,
_context.Capabilities,
flags.HasFlag(TextureSearchFlags.ForCopy),
out int firstLayer,
out int firstLevel);
@ -662,7 +678,6 @@ namespace Ryujinx.Graphics.Gpu.Image
overlap.Range,
overlap.LayerSize,
_context.Capabilities,
false,
out int firstLayer,
out int firstLevel);

View File

@ -2,7 +2,6 @@ using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Texture;
using System;
using System.Numerics;
namespace Ryujinx.Graphics.Gpu.Image
{
@ -657,6 +656,11 @@ namespace Ryujinx.Graphics.Gpu.Image
case Target.Texture2DMultisample:
case Target.Texture2DMultisampleArray:
if (rhs.Target == Target.Texture2D || rhs.Target == Target.Texture2DArray)
{
return TextureViewCompatibility.CopyOnly;
}
result = rhs.Target == Target.Texture2DMultisample ||
rhs.Target == Target.Texture2DMultisampleArray;
break;

View File

@ -1,5 +1,6 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Shader;
using System;
namespace Ryujinx.Graphics.Gpu.Image
@ -10,9 +11,11 @@ namespace Ryujinx.Graphics.Gpu.Image
class TextureManager : IDisposable
{
private readonly GpuContext _context;
private readonly GpuChannel _channel;
private readonly TextureBindingsManager _cpBindingsManager;
private readonly TextureBindingsManager _gpBindingsManager;
private readonly TexturePoolCache _texturePoolCache;
private readonly Texture[] _rtColors;
private readonly ITexture[] _rtHostColors;
@ -35,6 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public TextureManager(GpuContext context, GpuChannel channel)
{
_context = context;
_channel = channel;
TexturePoolCache texturePoolCache = new TexturePoolCache(context);
@ -43,6 +47,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, scales, isCompute: true);
_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, scales, isCompute: false);
_texturePoolCache = texturePoolCache;
_rtColors = new Texture[Constants.TotalRenderTargets];
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
@ -99,6 +104,16 @@ namespace Ryujinx.Graphics.Gpu.Image
_cpBindingsManager.SetTextureBufferIndex(index);
}
/// <summary>
/// Sets the max binding indexes on the compute pipeline.
/// </summary>
/// <param name="maxTextureBinding">The maximum texture binding</param>
/// <param name="maxImageBinding">The maximum image binding</param>
public void SetComputeMaxBindings(int maxTextureBinding, int maxImageBinding)
{
_cpBindingsManager.SetMaxBindings(maxTextureBinding, maxImageBinding);
}
/// <summary>
/// Sets the texture constant buffer index on the graphics pipeline.
/// </summary>
@ -108,6 +123,16 @@ namespace Ryujinx.Graphics.Gpu.Image
_gpBindingsManager.SetTextureBufferIndex(index);
}
/// <summary>
/// Sets the max binding indexes on the graphics pipeline.
/// </summary>
/// <param name="maxTextureBinding">The maximum texture binding</param>
/// <param name="maxImageBinding">The maximum image binding</param>
public void SetGraphicsMaxBindings(int maxTextureBinding, int maxImageBinding)
{
_gpBindingsManager.SetMaxBindings(maxTextureBinding, maxImageBinding);
}
/// <summary>
/// Sets the current sampler pool on the compute pipeline.
/// </summary>
@ -335,25 +360,48 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Commits bindings on the compute pipeline.
/// </summary>
public void CommitComputeBindings()
/// <param name="specState">Specialization state for the bound shader</param>
/// <returns>True if all bound textures match the current shader specialization state, false otherwise</returns>
public bool CommitComputeBindings(ShaderSpecializationState specState)
{
// Every time we switch between graphics and compute work,
// we must rebind everything.
// Since compute work happens less often, we always do that
// before and after the compute dispatch.
_cpBindingsManager.Rebind();
_cpBindingsManager.CommitBindings();
bool result = _cpBindingsManager.CommitBindings(specState);
_gpBindingsManager.Rebind();
return result;
}
/// <summary>
/// Commits bindings on the graphics pipeline.
/// </summary>
public void CommitGraphicsBindings()
/// <param name="specState">Specialization state for the bound shader</param>
/// <returns>True if all bound textures match the current shader specialization state, false otherwise</returns>
public bool CommitGraphicsBindings(ShaderSpecializationState specState)
{
_gpBindingsManager.CommitBindings();
bool result = _gpBindingsManager.CommitBindings(specState);
UpdateRenderTargets();
return result;
}
/// <summary>
/// Returns a texture pool from the cache, with the given address and maximum id.
/// </summary>
/// <param name="poolGpuVa">GPU virtual address of the texture pool</param>
/// <param name="maximumId">Maximum ID of the texture pool</param>
/// <returns>The texture pool</returns>
public TexturePool GetTexturePool(ulong poolGpuVa, int maximumId)
{
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
return texturePool;
}
/// <summary>

View File

@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
private readonly GpuChannel _channel;
private readonly ConcurrentQueue<Texture> _dereferenceQueue = new ConcurrentQueue<Texture>();
private TextureDescriptor _defaultDescriptor;
/// <summary>
/// Intrusive linked list node used on the texture pool cache.
@ -32,6 +33,62 @@ namespace Ryujinx.Graphics.Gpu.Image
_channel = channel;
}
/// <summary>
/// Gets the texture descripor and texture with the given ID with no bounds check or synchronization.
/// </summary>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <param name="texture">The texture with the given ID</param>
/// <returns>The texture descriptor with the given ID</returns>
private ref readonly TextureDescriptor GetInternal(int id, out Texture texture)
{
texture = Items[id];
ref readonly TextureDescriptor descriptor = ref GetDescriptorRef(id);
if (texture == null)
{
TextureInfo info = GetInfo(descriptor, out int layerSize);
ProcessDereferenceQueue();
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
// If this happens, then the texture address is invalid, we can't add it to the cache.
if (texture == null)
{
return ref descriptor;
}
texture.IncrementReferenceCount(this, id);
Items[id] = texture;
DescriptorCache[id] = descriptor;
}
else
{
if (texture.ChangedSize)
{
// Texture changed size at one point - it may be a different size than the sampler expects.
// This can be triggered when the size is changed by a size hint on copy or draw, but the texture has been sampled before.
int baseLevel = descriptor.UnpackBaseLevel();
int width = Math.Max(1, descriptor.UnpackWidth() >> baseLevel);
int height = Math.Max(1, descriptor.UnpackHeight() >> baseLevel);
if (texture.Info.Width != width || texture.Info.Height != height)
{
texture.ChangeSize(width, height, texture.Info.DepthOrLayers);
}
}
// Memory is automatically synchronized on texture creation.
texture.SynchronizeMemory();
}
return ref descriptor;
}
/// <summary>
/// Gets the texture with the given ID.
/// </summary>
@ -51,56 +108,49 @@ namespace Ryujinx.Graphics.Gpu.Image
SynchronizeMemory();
}
Texture texture = Items[id];
if (texture == null)
{
TextureDescriptor descriptor = GetDescriptor(id);
TextureInfo info = GetInfo(descriptor, out int layerSize);
ProcessDereferenceQueue();
texture = PhysicalMemory.TextureCache.FindOrCreateTexture(_channel.MemoryManager, TextureSearchFlags.ForSampler, info, layerSize);
// If this happens, then the texture address is invalid, we can't add it to the cache.
if (texture == null)
{
return null;
}
texture.IncrementReferenceCount(this, id);
Items[id] = texture;
DescriptorCache[id] = descriptor;
}
else
{
if (texture.ChangedSize)
{
// Texture changed size at one point - it may be a different size than the sampler expects.
// This can be triggered when the size is changed by a size hint on copy or draw, but the texture has been sampled before.
TextureDescriptor descriptor = GetDescriptor(id);
int baseLevel = descriptor.UnpackBaseLevel();
int width = Math.Max(1, descriptor.UnpackWidth() >> baseLevel);
int height = Math.Max(1, descriptor.UnpackHeight() >> baseLevel);
if (texture.Info.Width != width || texture.Info.Height != height)
{
texture.ChangeSize(width, height, texture.Info.DepthOrLayers);
}
}
// Memory is automatically synchronized on texture creation.
texture.SynchronizeMemory();
}
GetInternal(id, out Texture texture);
return texture;
}
/// <summary>
/// Gets the texture descriptor and texture with the given ID.
/// </summary>
/// <remarks>
/// This method assumes that the pool has been manually synchronized before doing binding.
/// </remarks>
/// <param name="id">ID of the texture. This is effectively a zero-based index</param>
/// <param name="texture">The texture with the given ID</param>
/// <returns>The texture descriptor with the given ID</returns>
public ref readonly TextureDescriptor GetForBinding(int id, out Texture texture)
{
if ((uint)id >= Items.Length)
{
texture = null;
return ref _defaultDescriptor;
}
// When getting for binding, assume the pool has already been synchronized.
return ref GetInternal(id, out texture);
}
/// <summary>
/// Checks if the pool was modified, and returns the last sequence number where a modification was detected.
/// </summary>
/// <returns>A number that increments each time a modification is detected</returns>
public int CheckModified()
{
if (SequenceNumber != Context.SequenceNumber)
{
SequenceNumber = Context.SequenceNumber;
SynchronizeMemory();
}
return ModifiedSequenceNumber;
}
/// <summary>
/// Forcibly remove a texture from this pool's items.
/// If deferred, the dereference will be queued to occur on the render thread.
@ -175,7 +225,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="descriptor">The texture descriptor</param>
/// <param name="layerSize">Layer size for textures using a sub-range of mipmap levels, otherwise 0</param>
/// <returns>The texture information</returns>
private TextureInfo GetInfo(TextureDescriptor descriptor, out int layerSize)
private TextureInfo GetInfo(in TextureDescriptor descriptor, out int layerSize)
{
int depthOrLayers = descriptor.UnpackDepth();
int levels = descriptor.UnpackLevels();

View File

@ -378,6 +378,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
return _gpUniformBuffers[stage].Buffers[index].Address;
}
/// <summary>
/// Gets the bounds of the uniform buffer currently bound at the given index.
/// </summary>
/// <param name="isCompute">Indicates whenever the uniform is requested by the 3D or compute engine</param>
/// <param name="stage">Index of the shader stage, if the uniform is for the 3D engine</param>
/// <param name="index">Index of the uniform buffer binding</param>
/// <returns>The uniform buffer bounds, or an undefined value if the buffer is not currently bound</returns>
public ref BufferBounds GetUniformBufferBounds(bool isCompute, int stage, int index)
{
if (isCompute)
{
return ref _cpUniformBuffers.Buffers[index];
}
else
{
return ref _gpUniformBuffers[stage].Buffers[index];
}
}
/// <summary>
/// Ensures that the compute engine bindings are visible to the host GPU.
/// Note: this actually performs the binding using the host graphics API.

View File

@ -35,6 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
HostProgram = hostProgram;
SpecializationState = specializationState;
Shaders = shaders;
SpecializationState.Prepare(shaders);
}
/// <summary>

View File

@ -418,7 +418,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
if (IsShaderEqual(channel.MemoryManager, cpShader.Shaders[0], gpuVa))
{
return cpShader.SpecializationState.MatchesCompute(channel, poolState);
return cpShader.SpecializationState.MatchesCompute(channel, poolState, true);
}
return false;
@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState);
return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true);
}
/// <summary>

View File

@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
foreach (var entry in _entries)
{
if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState))
if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true))
{
program = entry;
return true;
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
foreach (var entry in _entries)
{
if (entry.SpecializationState.MatchesCompute(channel, poolState))
if (entry.SpecializationState.MatchesCompute(channel, poolState, true))
{
program = entry;
return true;

View File

@ -1,9 +1,14 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader.DiskCache;
using Ryujinx.Graphics.Shader;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Shader
{
@ -158,6 +163,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
private Box<TextureSpecializationState>[][] _textureByBinding;
private Box<TextureSpecializationState>[][] _imageByBinding;
/// <summary>
/// Creates a new instance of the shader specialization state.
@ -194,6 +202,48 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
/// <summary>
/// Prepare the shader specialization state for quick binding lookups.
/// </summary>
/// <param name="stages">The shader stages</param>
public void Prepare(CachedShaderStage[] stages)
{
_allTextures = _textureSpecialization.ToArray();
_textureByBinding = new Box<TextureSpecializationState>[stages.Length][];
_imageByBinding = new Box<TextureSpecializationState>[stages.Length][];
for (int i = 0; i < stages.Length; i++)
{
CachedShaderStage stage = stages[i];
if (stage?.Info != null)
{
var textures = stage.Info.Textures;
var images = stage.Info.Images;
var texBindings = new Box<TextureSpecializationState>[textures.Count];
var imageBindings = new Box<TextureSpecializationState>[images.Count];
int stageIndex = Math.Max(i - 1, 0); // Don't count VertexA for looking up spec state. No-Op for compute.
for (int j = 0; j < textures.Count; j++)
{
var texture = textures[j];
texBindings[j] = GetTextureSpecState(stageIndex, texture.HandleIndex, texture.CbufSlot);
}
for (int j = 0; j < images.Count; j++)
{
var image = images[j];
imageBindings[j] = GetTextureSpecState(stageIndex, image.HandleIndex, image.CbufSlot);
}
_textureByBinding[i] = texBindings;
_imageByBinding[i] = imageBindings;
}
}
}
/// <summary>
/// Indicates that the shader accesses the early Z force state.
/// </summary>
@ -396,15 +446,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="graphicsState">Graphics state</param>
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
/// <returns>True if the state matches, false otherwise</returns>
public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState)
public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState, bool checkTextures)
{
if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable)
{
return false;
}
return Matches(channel, poolState, isCompute: false);
return Matches(channel, poolState, checkTextures, isCompute: false);
}
/// <summary>
@ -412,10 +463,64 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
/// <returns>True if the state matches, false otherwise</returns>
public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState)
public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState, bool checkTextures)
{
return Matches(channel, poolState, isCompute: true);
return Matches(channel, poolState, checkTextures, isCompute: true);
}
/// <summary>
/// Fetch the constant buffers used for a texture to cache.
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="isCompute">Indicates whenever the check is requested by the 3D or compute engine</param>
/// <param name="cachedTextureBufferIndex">The currently cached texture buffer index</param>
/// <param name="cachedSamplerBufferIndex">The currently cached sampler buffer index</param>
/// <param name="cachedTextureBuffer">The currently cached texture buffer data</param>
/// <param name="cachedSamplerBuffer">The currently cached sampler buffer data</param>
/// <param name="cachedStageIndex">The currently cached stage</param>
/// <param name="textureBufferIndex">The new texture buffer index</param>
/// <param name="samplerBufferIndex">The new sampler buffer index</param>
/// <param name="stageIndex">Stage index of the constant buffer</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void UpdateCachedBuffer(
GpuChannel channel,
bool isCompute,
ref int cachedTextureBufferIndex,
ref int cachedSamplerBufferIndex,
ref ReadOnlySpan<int> cachedTextureBuffer,
ref ReadOnlySpan<int> cachedSamplerBuffer,
ref int cachedStageIndex,
int textureBufferIndex,
int samplerBufferIndex,
int stageIndex)
{
bool stageChange = stageIndex != cachedStageIndex;
if (stageChange || textureBufferIndex != cachedTextureBufferIndex)
{
ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
cachedTextureBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
cachedTextureBufferIndex = textureBufferIndex;
if (samplerBufferIndex == textureBufferIndex)
{
cachedSamplerBuffer = cachedTextureBuffer;
cachedSamplerBufferIndex = samplerBufferIndex;
}
}
if (stageChange || samplerBufferIndex != cachedSamplerBufferIndex)
{
ref BufferBounds bounds = ref channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
cachedSamplerBuffer = MemoryMarshal.Cast<byte, int>(channel.MemoryManager.Physical.GetSpan(bounds.Address, (int)bounds.Size));
cachedSamplerBufferIndex = samplerBufferIndex;
}
cachedStageIndex = stageIndex;
}
/// <summary>
@ -423,9 +528,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
/// <param name="isCompute">Indicates whenever the check is requested by the 3D or compute engine</param>
/// <returns>True if the state matches, false otherwise</returns>
private bool Matches(GpuChannel channel, GpuChannelPoolState poolState, bool isCompute)
private bool Matches(GpuChannel channel, GpuChannelPoolState poolState, bool checkTextures, bool isCompute)
{
int constantBufferUsePerStageMask = _constantBufferUsePerStage;
@ -445,55 +551,60 @@ namespace Ryujinx.Graphics.Gpu.Shader
constantBufferUsePerStageMask &= ~(1 << index);
}
foreach (var kv in _textureSpecialization)
if (checkTextures)
{
TextureKey textureKey = kv.Key;
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(textureKey.CbufSlot, poolState.TextureBufferIndex);
int cachedTextureBufferIndex = -1;
int cachedSamplerBufferIndex = -1;
int cachedStageIndex = -1;
ReadOnlySpan<int> cachedTextureBuffer = Span<int>.Empty;
ReadOnlySpan<int> cachedSamplerBuffer = Span<int>.Empty;
ulong textureCbAddress;
ulong samplerCbAddress;
if (isCompute)
foreach (var kv in _allTextures)
{
textureCbAddress = channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex);
samplerCbAddress = channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex);
}
else
{
textureCbAddress = channel.BufferManager.GetGraphicsUniformBufferAddress(textureKey.StageIndex, textureBufferIndex);
samplerCbAddress = channel.BufferManager.GetGraphicsUniformBufferAddress(textureKey.StageIndex, samplerBufferIndex);
}
TextureKey textureKey = kv.Key;
if (!channel.MemoryManager.Physical.IsMapped(textureCbAddress) || !channel.MemoryManager.Physical.IsMapped(samplerCbAddress))
{
continue;
(int textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(textureKey.CbufSlot, poolState.TextureBufferIndex);
UpdateCachedBuffer(channel,
isCompute,
ref cachedTextureBufferIndex,
ref cachedSamplerBufferIndex,
ref cachedTextureBuffer,
ref cachedSamplerBuffer,
ref cachedStageIndex,
textureBufferIndex,
samplerBufferIndex,
textureKey.StageIndex);
int packedId = TextureHandle.ReadPackedId(textureKey.Handle, cachedTextureBuffer, cachedSamplerBuffer);
int textureId = TextureHandle.UnpackTextureId(packedId);
ref readonly Image.TextureDescriptor descriptor = ref pool.GetDescriptorRef(textureId);
if (!MatchesTexture(kv.Value, descriptor))
{
return false;
}
}
}
Image.TextureDescriptor descriptor;
if (isCompute)
{
descriptor = channel.TextureManager.GetComputeTextureDescriptor(
poolState.TexturePoolGpuVa,
poolState.TextureBufferIndex,
poolState.TexturePoolMaximumId,
textureKey.Handle,
textureKey.CbufSlot);
}
else
{
descriptor = channel.TextureManager.GetGraphicsTextureDescriptor(
poolState.TexturePoolGpuVa,
poolState.TextureBufferIndex,
poolState.TexturePoolMaximumId,
textureKey.StageIndex,
textureKey.Handle,
textureKey.CbufSlot);
}
Box<TextureSpecializationState> specializationState = kv.Value;
return true;
}
/// <summary>
/// Checks if the recorded texture state matches the given texture descriptor.
/// </summary>
/// <param name="specializationState">Texture specialization state</param>
/// <param name="descriptor">Texture descriptor</param>
/// <returns>True if the state matches, false otherwise</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool MatchesTexture(Box<TextureSpecializationState> specializationState, in Image.TextureDescriptor descriptor)
{
if (specializationState != null)
{
if (specializationState.Value.QueriedFlags.HasFlag(QueriedTextureStateFlags.CoordNormalized) &&
specializationState.Value.CoordNormalized != descriptor.UnpackTextureCoordNormalized())
{
@ -504,6 +615,34 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true;
}
/// <summary>
/// Checks if the recorded texture state for a given texture binding matches a texture descriptor.
/// </summary>
/// <param name="stage">The shader stage</param>
/// <param name="index">The texture index</param>
/// <param name="descriptor">Texture descriptor</param>
/// <returns>True if the state matches, false otherwise</returns>
public bool MatchesTexture(ShaderStage stage, int index, in Image.TextureDescriptor descriptor)
{
Box<TextureSpecializationState> specializationState = _textureByBinding[(int)stage][index];
return MatchesTexture(specializationState, descriptor);
}
/// <summary>
/// Checks if the recorded texture state for a given image binding matches a texture descriptor.
/// </summary>
/// <param name="stage">The shader stage</param>
/// <param name="index">The texture index</param>
/// <param name="descriptor">Texture descriptor</param>
/// <returns>True if the state matches, false otherwise</returns>
public bool MatchesImage(ShaderStage stage, int index, in Image.TextureDescriptor descriptor)
{
Box<TextureSpecializationState> specializationState = _imageByBinding[(int)stage][index];
return MatchesTexture(specializationState, descriptor);
}
/// <summary>
/// Reads shader specialization state that has been serialized.
/// </summary>

View File

@ -9,10 +9,13 @@ namespace Ryujinx.Graphics.OpenGL
class Framebuffer : IDisposable
{
public int Handle { get; private set; }
private int _clearFbHandle;
private bool _clearFbInitialized;
private FramebufferAttachment _lastDsAttachment;
private readonly TextureView[] _colors;
private TextureView _depthStencil;
private int _colorsCount;
private bool _dualSourceBlend;
@ -20,6 +23,7 @@ namespace Ryujinx.Graphics.OpenGL
public Framebuffer()
{
Handle = GL.GenFramebuffer();
_clearFbHandle = GL.GenFramebuffer();
_colors = new TextureView[8];
}
@ -55,20 +59,7 @@ namespace Ryujinx.Graphics.OpenGL
if (depthStencil != null)
{
FramebufferAttachment attachment;
if (IsPackedDepthStencilFormat(depthStencil.Format))
{
attachment = FramebufferAttachment.DepthStencilAttachment;
}
else if (IsDepthOnlyFormat(depthStencil.Format))
{
attachment = FramebufferAttachment.DepthAttachment;
}
else
{
attachment = FramebufferAttachment.StencilAttachment;
}
FramebufferAttachment attachment = GetAttachment(depthStencil.Format);
GL.FramebufferTexture(
FramebufferTarget.Framebuffer,
@ -82,6 +73,8 @@ namespace Ryujinx.Graphics.OpenGL
{
_lastDsAttachment = 0;
}
_depthStencil = depthStencil;
}
public void SetDualSourceBlend(bool enable)
@ -124,6 +117,22 @@ namespace Ryujinx.Graphics.OpenGL
GL.DrawBuffers(colorsCount, drawBuffers);
}
private static FramebufferAttachment GetAttachment(Format format)
{
if (IsPackedDepthStencilFormat(format))
{
return FramebufferAttachment.DepthStencilAttachment;
}
else if (IsDepthOnlyFormat(format))
{
return FramebufferAttachment.DepthAttachment;
}
else
{
return FramebufferAttachment.StencilAttachment;
}
}
private static bool IsPackedDepthStencilFormat(Format format)
{
return format == Format.D24UnormS8Uint ||
@ -136,6 +145,78 @@ namespace Ryujinx.Graphics.OpenGL
return format == Format.D16Unorm || format == Format.D32Float;
}
public void AttachColorLayerForClear(int index, int layer)
{
TextureView color = _colors[index];
if (!IsLayered(color))
{
return;
}
BindClearFb();
GL.FramebufferTextureLayer(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0 + index, color.Handle, 0, layer);
}
public void DetachColorLayerForClear(int index)
{
TextureView color = _colors[index];
if (!IsLayered(color))
{
return;
}
GL.FramebufferTexture(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0 + index, 0, 0);
Bind();
}
public void AttachDepthStencilLayerForClear(int layer)
{
TextureView depthStencil = _depthStencil;
if (!IsLayered(depthStencil))
{
return;
}
BindClearFb();
GL.FramebufferTextureLayer(FramebufferTarget.Framebuffer, GetAttachment(depthStencil.Format), depthStencil.Handle, 0, layer);
}
public void DetachDepthStencilLayerForClear()
{
TextureView depthStencil = _depthStencil;
if (!IsLayered(depthStencil))
{
return;
}
GL.FramebufferTexture(FramebufferTarget.Framebuffer, GetAttachment(depthStencil.Format), 0, 0);
Bind();
}
private void BindClearFb()
{
GL.BindFramebuffer(FramebufferTarget.Framebuffer, _clearFbHandle);
if (!_clearFbInitialized)
{
SetDrawBuffersImpl(Constants.MaxRenderTargets);
_clearFbInitialized = true;
}
}
private static bool IsLayered(TextureView view)
{
return view != null &&
view.Target != Target.Texture1D &&
view.Target != Target.Texture2D &&
view.Target != Target.Texture2DMultisample &&
view.Target != Target.TextureBuffer;
}
public void Dispose()
{
if (Handle != 0)
@ -144,6 +225,13 @@ namespace Ryujinx.Graphics.OpenGL
Handle = 0;
}
if (_clearFbHandle != 0)
{
GL.DeleteFramebuffer(_clearFbHandle);
_clearFbHandle = 0;
}
}
}
}

View File

@ -0,0 +1,98 @@
using Ryujinx.Graphics.GAL;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.OpenGL.Image
{
class IntermmediatePool : IDisposable
{
private readonly Renderer _renderer;
private readonly List<TextureView> _entries;
public IntermmediatePool(Renderer renderer)
{
_renderer = renderer;
_entries = new List<TextureView>();
}
public TextureView GetOrCreateWithAtLeast(
Target target,
int blockWidth,
int blockHeight,
int bytesPerPixel,
Format format,
int width,
int height,
int depth,
int levels)
{
TextureView entry;
for (int i = 0; i < _entries.Count; i++)
{
entry = _entries[i];
if (entry.Target == target && entry.Format == format)
{
if (entry.Width < width || entry.Height < height || entry.Info.Depth < depth || entry.Info.Levels < levels)
{
width = Math.Max(width, entry.Width);
height = Math.Max(height, entry.Height);
depth = Math.Max(depth, entry.Info.Depth);
levels = Math.Max(levels, entry.Info.Levels);
entry.Dispose();
entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels);
_entries[i] = entry;
}
return entry;
}
}
entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels);
_entries.Add(entry);
return entry;
}
private TextureView CreateNew(
Target target,
int blockWidth,
int blockHeight,
int bytesPerPixel,
Format format,
int width,
int height,
int depth,
int levels)
{
return (TextureView)_renderer.CreateTexture(new TextureCreateInfo(
width,
height,
depth,
levels,
1,
blockWidth,
blockHeight,
bytesPerPixel,
format,
DepthStencilMode.Depth,
target,
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha), 1f);
}
public void Dispose()
{
foreach (TextureView entry in _entries)
{
entry.Dispose();
}
_entries.Clear();
}
}
}

View File

@ -9,6 +9,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
private readonly Renderer _renderer;
public IntermmediatePool IntermmediatePool { get; }
private int _srcFramebuffer;
private int _dstFramebuffer;
@ -18,6 +20,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
public TextureCopy(Renderer renderer)
{
_renderer = renderer;
IntermmediatePool = new IntermmediatePool(renderer);
}
public void Copy(
@ -25,7 +28,30 @@ namespace Ryujinx.Graphics.OpenGL.Image
TextureView dst,
Extents2D srcRegion,
Extents2D dstRegion,
bool linearFilter)
bool linearFilter,
int srcLayer = 0,
int dstLayer = 0,
int srcLevel = 0,
int dstLevel = 0)
{
int levels = Math.Min(src.Info.Levels - srcLevel, dst.Info.Levels - dstLevel);
int layers = Math.Min(src.Info.GetLayers() - srcLayer, dst.Info.GetLayers() - dstLayer);
Copy(src, dst, srcRegion, dstRegion, linearFilter, srcLayer, dstLayer, srcLevel, dstLevel, layers, levels);
}
public void Copy(
TextureView src,
TextureView dst,
Extents2D srcRegion,
Extents2D dstRegion,
bool linearFilter,
int srcLayer,
int dstLayer,
int srcLevel,
int dstLevel,
int layers,
int levels)
{
TextureView srcConverted = src.Format.IsBgr() != dst.Format.IsBgr() ? BgraSwap(src) : src;
@ -34,22 +60,29 @@ namespace Ryujinx.Graphics.OpenGL.Image
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, GetSrcFramebufferLazy());
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, GetDstFramebufferLazy());
int levels = Math.Min(src.Info.Levels, dst.Info.Levels);
int layers = Math.Min(src.Info.GetLayers(), dst.Info.GetLayers());
if (srcLevel != 0)
{
srcRegion = srcRegion.Reduce(srcLevel);
}
if (dstLevel != 0)
{
dstRegion = dstRegion.Reduce(dstLevel);
}
for (int level = 0; level < levels; level++)
{
for (int layer = 0; layer < layers; layer++)
{
if (layers > 1)
if ((srcLayer | dstLayer) != 0 || layers > 1)
{
Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, level, layer);
Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, level, layer);
Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level, srcLayer + layer);
Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level, dstLayer + layer);
}
else
{
Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, level);
Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, level);
Attach(FramebufferTarget.ReadFramebuffer, src.Format, srcConverted.Handle, srcLevel + level);
Attach(FramebufferTarget.DrawFramebuffer, dst.Format, dst.Handle, dstLevel + level);
}
ClearBufferMask mask = GetMask(src.Format);
@ -484,6 +517,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
_copyPboHandle = 0;
}
IntermmediatePool.Dispose();
}
}
}

View File

@ -115,14 +115,77 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
TextureView destinationView = (TextureView)destination;
_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
if (destinationView.Target.IsMultisample() || Target.IsMultisample())
{
Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
GetIntermmediateTarget(Target),
Info.BlockWidth,
Info.BlockHeight,
Info.BytesPerPixel,
Format,
Width,
Height,
Info.Depth,
Info.Levels);
GL.Disable(EnableCap.FramebufferSrgb);
_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true);
_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, firstLayer, 0, firstLevel);
GL.Enable(EnableCap.FramebufferSrgb);
}
else
{
_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
}
}
public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
{
TextureView destinationView = (TextureView)destination;
TextureView destinationView = (TextureView)destination;
_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
if (destinationView.Target.IsMultisample() || Target.IsMultisample())
{
Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
GetIntermmediateTarget(Target),
Info.BlockWidth,
Info.BlockHeight,
Info.BytesPerPixel,
Format,
Math.Max(1, Width >> srcLevel),
Math.Max(1, Height >> srcLevel),
1,
1);
GL.Disable(EnableCap.FramebufferSrgb);
_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true, srcLayer, 0, srcLevel, 0, 1, 1);
_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, dstLayer, 0, dstLevel, 1, 1);
GL.Enable(EnableCap.FramebufferSrgb);
}
else
{
_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
}
}
private static Target GetIntermmediateTarget(Target srcTarget)
{
return srcTarget switch
{
Target.Texture2D => Target.Texture2DMultisample,
Target.Texture2DArray => Target.Texture2DMultisampleArray,
Target.Texture2DMultisampleArray => Target.Texture2DArray,
_ => Target.Texture2D
};
}
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)

View File

@ -110,7 +110,7 @@ namespace Ryujinx.Graphics.OpenGL
Buffer.Clear(destination, offset, size, value);
}
public void ClearRenderTargetColor(int index, uint componentMask, ColorF color)
public void ClearRenderTargetColor(int index, int layer, uint componentMask, ColorF color)
{
GL.ColorMask(
index,
@ -119,14 +119,18 @@ namespace Ryujinx.Graphics.OpenGL
(componentMask & 4) != 0,
(componentMask & 8) != 0);
_framebuffer.AttachColorLayerForClear(index, layer);
float[] colors = new float[] { color.Red, color.Green, color.Blue, color.Alpha };
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Color, index, colors);
_framebuffer.DetachColorLayerForClear(index);
RestoreComponentMask(index);
}
public void ClearRenderTargetDepthStencil(float depthValue, bool depthMask, int stencilValue, int stencilMask)
public void ClearRenderTargetDepthStencil(int layer, float depthValue, bool depthMask, int stencilValue, int stencilMask)
{
bool stencilMaskChanged =
stencilMask != 0 &&
@ -144,6 +148,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.DepthMask(depthMask);
}
_framebuffer.AttachDepthStencilLayerForClear(layer);
if (depthMask && stencilMask != 0)
{
GL.ClearBuffer(ClearBufferCombined.DepthStencil, 0, depthValue, stencilValue);
@ -157,6 +163,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.ClearBuffer(OpenTK.Graphics.OpenGL.ClearBuffer.Stencil, 0, ref stencilValue);
}
_framebuffer.DetachDepthStencilLayerForClear();
if (stencilMaskChanged)
{
GL.StencilMaskSeparate(StencilFace.Front, _stencilFrontMask);
@ -597,6 +605,8 @@ namespace Ryujinx.Graphics.OpenGL
GL.EndTransformFeedback();
}
GL.ClipControl(ClipOrigin.UpperLeft, ClipDepthMode.NegativeOneToOne);
_drawTexture.Draw(
view,
samp,
@ -627,6 +637,8 @@ namespace Ryujinx.Graphics.OpenGL
{
GL.BeginTransformFeedback(_tfTopology);
}
RestoreClipControl();
}
}
}

View File

@ -1,3 +1,4 @@
using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Shader
@ -50,5 +51,63 @@ namespace Ryujinx.Graphics.Shader
{
return (handle & 0x3fff, (handle >> 14) & 0x3fff, (TextureHandleType)((uint)handle >> 28));
}
/// <summary>
/// Unpacks the texture ID from the real texture handle.
/// </summary>
/// <param name="packedId">The real texture handle</param>
/// <returns>The texture ID</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int UnpackTextureId(int packedId)
{
return (packedId >> 0) & 0xfffff;
}
/// <summary>
/// Unpacks the sampler ID from the real texture handle.
/// </summary>
/// <param name="packedId">The real texture handle</param>
/// <returns>The sampler ID</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int UnpackSamplerId(int packedId)
{
return (packedId >> 20) & 0xfff;
}
/// <summary>
/// Reads a packed texture and sampler ID (basically, the real texture handle)
/// from a given texture/sampler constant buffer.
/// </summary>
/// <param name="wordOffset">A word offset of the handle on the buffer (the "fake" shader handle)</param>
/// <param name="cachedTextureBuffer">The constant buffer to fetch texture IDs from</param>
/// <param name="cachedSamplerBuffer">The constant buffer to fetch sampler IDs from</param>
/// <returns>The packed texture and sampler ID (the real texture handle)</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ReadPackedId(int wordOffset, ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer)
{
(int textureWordOffset, int samplerWordOffset, TextureHandleType handleType) = UnpackOffsets(wordOffset);
int handle = cachedTextureBuffer[textureWordOffset];
// The "wordOffset" (which is really the immediate value used on texture instructions on the shader)
// is a 13-bit value. However, in order to also support separate samplers and textures (which uses
// bindless textures on the shader), we extend it with another value on the higher 16 bits with
// another offset for the sampler.
// The shader translator has code to detect separate texture and sampler uses with a bindless texture,
// turn that into a regular texture access and produce those special handles with values on the higher 16 bits.
if (handleType != TextureHandleType.CombinedSampler)
{
int samplerHandle = cachedSamplerBuffer[samplerWordOffset];
if (handleType == TextureHandleType.SeparateSamplerId)
{
samplerHandle <<= 20;
}
handle |= samplerHandle;
}
return handle;
}
}
}

View File

@ -10,17 +10,22 @@ namespace Ryujinx.Graphics.Vic
{
static class Blender
{
public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot)
public static void BlendOne(Surface dst, Surface src, ref SlotStruct slot, Rectangle targetRect)
{
if (Sse41.IsSupported && (dst.Width & 3) == 0)
int x1 = targetRect.X;
int y1 = targetRect.Y;
int x2 = Math.Min(src.Width, x1 + targetRect.Width);
int y2 = Math.Min(src.Height, y1 + targetRect.Height);
if (Sse41.IsSupported && ((x1 | x2) & 3) == 0)
{
BlendOneSse41(dst, src, ref slot);
BlendOneSse41(dst, src, ref slot, x1, y1, x2, y2);
return;
}
for (int y = 0; y < dst.Height; y++)
for (int y = y1; y < y2; y++)
{
for (int x = 0; x < dst.Width; x++)
for (int x = x1; x < x2; x++)
{
int inR = src.GetR(x, y);
int inG = src.GetG(x, y);
@ -40,9 +45,9 @@ namespace Ryujinx.Graphics.Vic
}
}
private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot)
private unsafe static void BlendOneSse41(Surface dst, Surface src, ref SlotStruct slot, int x1, int y1, int x2, int y2)
{
Debug.Assert((dst.Width & 3) == 0);
Debug.Assert(((x1 | x2) & 3) == 0);
ref MatrixStruct mtx = ref slot.ColorMatrixStruct;
@ -62,9 +67,9 @@ namespace Ryujinx.Graphics.Vic
Pixel* ip = srcPtr;
Pixel* op = dstPtr;
for (int y = 0; y < dst.Height; y++, ip += src.Width, op += dst.Width)
for (int y = y1; y < y2; y++, ip += src.Width, op += dst.Width)
{
for (int x = 0; x < dst.Width; x += 4)
for (int x = x1; x < x2; x += 4)
{
Vector128<int> pixel1 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x));
Vector128<int> pixel2 = Sse41.ConvertToVector128Int32((ushort*)(ip + (uint)x + 1));

View File

@ -0,0 +1,18 @@
namespace Ryujinx.Graphics.Vic
{
struct Rectangle
{
public readonly int X;
public readonly int Y;
public readonly int Width;
public readonly int Height;
public Rectangle(int x, int y, int width, int height)
{
X = x;
Y = y;
Width = width;
Height = height;
}
}
}

View File

@ -2,6 +2,7 @@
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Vic.Image;
using Ryujinx.Graphics.Vic.Types;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Vic
@ -47,7 +48,19 @@ namespace Ryujinx.Graphics.Vic
using Surface src = SurfaceReader.Read(_rm, ref slot.SlotConfig, ref slot.SlotSurfaceConfig, ref offsets);
Blender.BlendOne(output, src, ref slot);
int x1 = config.OutputConfig.TargetRectLeft;
int y1 = config.OutputConfig.TargetRectTop;
int x2 = config.OutputConfig.TargetRectRight + 1;
int y2 = config.OutputConfig.TargetRectBottom + 1;
int targetX = Math.Min(x1, x2);
int targetY = Math.Min(y1, y2);
int targetW = Math.Min(output.Width - targetX, Math.Abs(x2 - x1));
int targetH = Math.Min(output.Height - targetY, Math.Abs(y2 - y1));
Rectangle targetRect = new Rectangle(targetX, targetY, targetW, targetH);
Blender.BlendOne(output, src, ref slot, targetRect);
}
SurfaceWriter.Write(_rm, output, ref config.OutputSurfaceConfig, ref _state.State.SetOutputSurface);

View File

@ -280,13 +280,6 @@ namespace Ryujinx.HLE.HOS
return;
}
if (mainNca == null)
{
Logger.Error?.Print(LogClass.Loader, "Unable to load NSP: Could not find Main NCA");
return;
}
if (mainNca != null)
{
_device.Configuration.ContentManager.ClearAocData();
@ -298,7 +291,7 @@ namespace Ryujinx.HLE.HOS
}
// This is not a normal NSP, it's actually a ExeFS as a NSP
LoadExeFs(nsp);
LoadExeFs(nsp, null, isHomebrew: true);
}
public void LoadNca(string ncaFile)
@ -593,7 +586,7 @@ namespace Ryujinx.HLE.HOS
}
}
private void LoadExeFs(IFileSystem codeFs, MetaLoader metaData = null)
private void LoadExeFs(IFileSystem codeFs, MetaLoader metaData = null, bool isHomebrew = false)
{
if (_device.Configuration.VirtualFileSystem.ModLoader.ReplaceExefsPartition(TitleId, ref codeFs))
{
@ -661,7 +654,7 @@ namespace Ryujinx.HLE.HOS
Ptc.Initialize(TitleIdText, DisplayVersion, usePtc, memoryManagerMode);
// We allow it for nx-hbloader because it can be used to launch homebrew.
bool allowCodeMemoryForJit = TitleId == 0x010000000000100DUL;
bool allowCodeMemoryForJit = TitleId == 0x010000000000100DUL || isHomebrew;
metaData.GetNpdm(out Npdm npdm).ThrowIfFailure();
ProgramInfo programInfo = new ProgramInfo(in npdm, allowCodeMemoryForJit);

View File

@ -1,5 +1,4 @@
using ARMeilleure.Memory;
using ARMeilleure.State;
using Ryujinx.Cpu;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Kernel.Process;
@ -11,12 +10,12 @@ namespace Ryujinx.HLE.HOS
{
private readonly ulong _pid;
private readonly GpuContext _gpuContext;
private readonly CpuContext _cpuContext;
private readonly ICpuContext _cpuContext;
private T _memoryManager;
public IVirtualMemoryManager AddressSpace => _memoryManager;
public ArmProcessContext(ulong pid, GpuContext gpuContext, T memoryManager, bool for64Bit)
public ArmProcessContext(ulong pid, ICpuEngine cpuEngine, GpuContext gpuContext, T memoryManager, bool for64Bit)
{
if (memoryManager is IRefCounted rc)
{
@ -27,11 +26,16 @@ namespace Ryujinx.HLE.HOS
_pid = pid;
_gpuContext = gpuContext;
_cpuContext = new CpuContext(memoryManager, for64Bit);
_cpuContext = cpuEngine.CreateCpuContext(memoryManager, for64Bit);
_memoryManager = memoryManager;
}
public void Execute(ExecutionContext context, ulong codeAddress)
public IExecutionContext CreateExecutionContext(ExceptionCallbacks exceptionCallbacks)
{
return _cpuContext.CreateExecutionContext(exceptionCallbacks);
}
public void Execute(IExecutionContext context, ulong codeAddress)
{
_cpuContext.Execute(context, codeAddress);
}

View File

@ -1,5 +1,6 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Cpu;
using Ryujinx.Cpu.Jit;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Process;
@ -10,10 +11,12 @@ namespace Ryujinx.HLE.HOS
{
class ArmProcessContextFactory : IProcessContextFactory
{
private readonly ICpuEngine _cpuEngine;
private readonly GpuContext _gpu;
public ArmProcessContextFactory(GpuContext gpu)
public ArmProcessContextFactory(ICpuEngine cpuEngine, GpuContext gpu)
{
_cpuEngine = cpuEngine;
_gpu = gpu;
}
@ -29,12 +32,14 @@ namespace Ryujinx.HLE.HOS
switch (mode)
{
case MemoryManagerMode.SoftwarePageTable:
return new ArmProcessContext<MemoryManager>(pid, _gpu, new MemoryManager(context.Memory, addressSpaceSize, invalidAccessHandler), for64Bit);
var memoryManager = new MemoryManager(context.Memory, addressSpaceSize, invalidAccessHandler);
return new ArmProcessContext<MemoryManager>(pid, _cpuEngine, _gpu, memoryManager, for64Bit);
case MemoryManagerMode.HostMapped:
case MemoryManagerMode.HostMappedUnsafe:
bool unsafeMode = mode == MemoryManagerMode.HostMappedUnsafe;
return new ArmProcessContext<MemoryManagerHostMapped>(pid, _gpu, new MemoryManagerHostMapped(context.Memory, addressSpaceSize, unsafeMode, invalidAccessHandler), for64Bit);
var memoryManagerHostMapped = new MemoryManagerHostMapped(context.Memory, addressSpaceSize, unsafeMode, invalidAccessHandler);
return new ArmProcessContext<MemoryManagerHostMapped>(pid, _cpuEngine, _gpu, memoryManagerHostMapped, for64Bit);
default:
throw new ArgumentOutOfRangeException();

View File

@ -10,6 +10,8 @@ using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Output;
using Ryujinx.Audio.Renderer.Device;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Cpu;
using Ryujinx.Cpu.Jit;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Kernel;
using Ryujinx.HLE.HOS.Kernel.Memory;
@ -57,6 +59,9 @@ namespace Ryujinx.HLE.HOS
internal Switch Device { get; private set; }
internal ITickSource TickSource { get; }
internal ICpuEngine CpuEngine { get; }
internal SurfaceFlinger SurfaceFlinger { get; private set; }
internal AudioManager AudioManager { get; private set; }
internal AudioOutputManager AudioOutputManager { get; private set; }
@ -121,7 +126,11 @@ namespace Ryujinx.HLE.HOS
public Horizon(Switch device)
{
TickSource = new TickSource(KernelConstants.CounterFrequency);
CpuEngine = new JitEngine(TickSource);
KernelContext = new KernelContext(
TickSource,
device,
device.Memory,
device.Configuration.MemoryConfiguration.ToKernelMemorySize(),
@ -215,40 +224,40 @@ namespace Ryujinx.HLE.HOS
internalOffset = new TimeSpanType(-internalOffset.NanoSeconds);
// First init the standard steady clock
TimeServiceManager.Instance.SetupStandardSteadyClock(null, clockSourceId, systemTime, internalOffset, TimeSpanType.Zero, false);
TimeServiceManager.Instance.SetupStandardLocalSystemClock(null, new SystemClockContext(), systemTime.ToSeconds());
TimeServiceManager.Instance.SetupStandardSteadyClock(TickSource, clockSourceId, systemTime, internalOffset, TimeSpanType.Zero, false);
TimeServiceManager.Instance.SetupStandardLocalSystemClock(TickSource, new SystemClockContext(), systemTime.ToSeconds());
if (NxSettings.Settings.TryGetValue("time!standard_network_clock_sufficient_accuracy_minutes", out object standardNetworkClockSufficientAccuracyMinutes))
{
TimeSpanType standardNetworkClockSufficientAccuracy = new TimeSpanType((int)standardNetworkClockSufficientAccuracyMinutes * 60000000000);
// The network system clock needs a valid system clock, as such we setup this system clock using the local system clock.
TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(null, out SystemClockContext localSytemClockContext);
TimeServiceManager.Instance.StandardLocalSystemClock.GetClockContext(TickSource, out SystemClockContext localSytemClockContext);
TimeServiceManager.Instance.SetupStandardNetworkSystemClock(localSytemClockContext, standardNetworkClockSufficientAccuracy);
}
TimeServiceManager.Instance.SetupStandardUserSystemClock(null, false, SteadyClockTimePoint.GetRandom());
TimeServiceManager.Instance.SetupStandardUserSystemClock(TickSource, false, SteadyClockTimePoint.GetRandom());
// FIXME: TimeZone should be init here but it's actually done in ContentManager
TimeServiceManager.Instance.SetupEphemeralNetworkSystemClock();
DatabaseImpl.Instance.InitializeDatabase(LibHacHorizonManager.SdbClient);
DatabaseImpl.Instance.InitializeDatabase(TickSource, LibHacHorizonManager.SdbClient);
HostSyncpoint = new NvHostSyncpt(device);
SurfaceFlinger = new SurfaceFlinger(device);
InitializeAudioRenderer();
InitializeAudioRenderer(TickSource);
InitializeServices();
}
private void InitializeAudioRenderer()
private void InitializeAudioRenderer(ITickSource tickSource)
{
AudioManager = new AudioManager();
AudioOutputManager = new AudioOutputManager();
AudioInputManager = new AudioInputManager();
AudioRendererManager = new AudioRendererManager();
AudioRendererManager = new AudioRendererManager(tickSource);
AudioRendererManager.SetVolume(Device.Configuration.AudioVolume);
AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry();
@ -492,12 +501,12 @@ namespace Ryujinx.HLE.HOS
if (pause && !IsPaused)
{
Device.AudioDeviceDriver.GetPauseEvent().Reset();
ARMeilleure.State.ExecutionContext.SuspendCounter();
TickSource.Suspend();
}
else if (!pause && IsPaused)
{
Device.AudioDeviceDriver.GetPauseEvent().Set();
ARMeilleure.State.ExecutionContext.ResumeCounter();
TickSource.Resume();
}
}
IsPaused = pause;

View File

@ -12,5 +12,7 @@ namespace Ryujinx.HLE.HOS.Kernel
public const ulong UserSlabHeapBase = DramMemoryMap.SlabHeapBase;
public const ulong UserSlabHeapItemSize = KPageTableBase.PageSize;
public const ulong UserSlabHeapSize = 0x3de000;
public const ulong CounterFrequency = 19200000;
}
}

View File

@ -1,4 +1,5 @@
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Kernel.Process;
using Ryujinx.HLE.HOS.Kernel.SupervisorCall;
@ -23,6 +24,7 @@ namespace Ryujinx.HLE.HOS.Kernel
public Switch Device { get; }
public MemoryBlock Memory { get; }
public ITickSource TickSource { get; }
public Syscall Syscall { get; }
public SyscallHandler SyscallHandler { get; }
@ -52,11 +54,13 @@ namespace Ryujinx.HLE.HOS.Kernel
private ulong _threadUid;
public KernelContext(
ITickSource tickSource,
Switch device,
MemoryBlock memory,
MemorySize memorySize,
MemoryArrange memoryArrange)
{
TickSource = tickSource;
Device = device;
Memory = memory;

View File

@ -1,87 +0,0 @@
namespace Ryujinx.HLE.HOS.Kernel.Memory
{
class KMemoryRegionBlock
{
public long[][] Masks;
public ulong FreeCount;
public int MaxLevel;
public ulong StartAligned;
public ulong SizeInBlocksTruncated;
public ulong SizeInBlocksRounded;
public int Order;
public int NextOrder;
public bool TryCoalesce(int index, int count)
{
long mask = ((1L << count) - 1) << (index & 63);
index /= 64;
if (count >= 64)
{
int remaining = count;
int tempIdx = index;
do
{
if (Masks[MaxLevel - 1][tempIdx++] != -1L)
{
return false;
}
remaining -= 64;
}
while (remaining != 0);
remaining = count;
tempIdx = index;
do
{
Masks[MaxLevel - 1][tempIdx] = 0;
ClearMaskBit(MaxLevel - 2, tempIdx++);
remaining -= 64;
}
while (remaining != 0);
}
else
{
long value = Masks[MaxLevel - 1][index];
if ((mask & ~value) != 0)
{
return false;
}
value &= ~mask;
Masks[MaxLevel - 1][index] = value;
if (value == 0)
{
ClearMaskBit(MaxLevel - 2, index);
}
}
FreeCount -= (ulong)count;
return true;
}
public void ClearMaskBit(int startLevel, int index)
{
for (int level = startLevel; level >= 0; level--, index /= 64)
{
Masks[level][index / 64] &= ~(1L << (index & 63));
if (Masks[level][index / 64] != 0)
{
break;
}
}
}
}
}

View File

@ -1,102 +1,42 @@
using Ryujinx.Common;
using Ryujinx.HLE.HOS.Kernel.Common;
using System.Diagnostics;
using System.Numerics;
namespace Ryujinx.HLE.HOS.Kernel.Memory
{
class KMemoryRegionManager
{
private static readonly int[] BlockOrders = new int[] { 12, 16, 21, 22, 25, 29, 30 };
private readonly KPageHeap _pageHeap;
public ulong Address { get; private set; }
public ulong EndAddr { get; private set; }
public ulong Size { get; private set; }
private int _blockOrdersCount;
private readonly KMemoryRegionBlock[] _blocks;
public ulong Address { get; }
public ulong Size { get; }
public ulong EndAddr => Address + Size;
private readonly ushort[] _pageReferenceCounts;
public KMemoryRegionManager(ulong address, ulong size, ulong endAddr)
{
_blocks = new KMemoryRegionBlock[BlockOrders.Length];
Address = address;
Size = size;
EndAddr = endAddr;
_blockOrdersCount = BlockOrders.Length;
for (int blockIndex = 0; blockIndex < _blockOrdersCount; blockIndex++)
{
_blocks[blockIndex] = new KMemoryRegionBlock();
_blocks[blockIndex].Order = BlockOrders[blockIndex];
int nextOrder = blockIndex == _blockOrdersCount - 1 ? 0 : BlockOrders[blockIndex + 1];
_blocks[blockIndex].NextOrder = nextOrder;
int currBlockSize = 1 << BlockOrders[blockIndex];
int nextBlockSize = currBlockSize;
if (nextOrder != 0)
{
nextBlockSize = 1 << nextOrder;
}
ulong startAligned = BitUtils.AlignDown(address, nextBlockSize);
ulong endAddrAligned = BitUtils.AlignDown(endAddr, currBlockSize);
ulong sizeInBlocksTruncated = (endAddrAligned - startAligned) >> BlockOrders[blockIndex];
ulong endAddrRounded = BitUtils.AlignUp(address + size, nextBlockSize);
ulong sizeInBlocksRounded = (endAddrRounded - startAligned) >> BlockOrders[blockIndex];
_blocks[blockIndex].StartAligned = startAligned;
_blocks[blockIndex].SizeInBlocksTruncated = sizeInBlocksTruncated;
_blocks[blockIndex].SizeInBlocksRounded = sizeInBlocksRounded;
ulong currSizeInBlocks = sizeInBlocksRounded;
int maxLevel = 0;
do
{
maxLevel++;
}
while ((currSizeInBlocks /= 64) != 0);
_blocks[blockIndex].MaxLevel = maxLevel;
_blocks[blockIndex].Masks = new long[maxLevel][];
currSizeInBlocks = sizeInBlocksRounded;
for (int level = maxLevel - 1; level >= 0; level--)
{
currSizeInBlocks = (currSizeInBlocks + 63) / 64;
_blocks[blockIndex].Masks[level] = new long[currSizeInBlocks];
}
}
Size = size;
_pageReferenceCounts = new ushort[size / KPageTableBase.PageSize];
if (size != 0)
{
FreePages(address, size / KPageTableBase.PageSize);
}
_pageHeap = new KPageHeap(address, size);
_pageHeap.Free(address, size / KPageTableBase.PageSize);
_pageHeap.UpdateUsedSize();
}
public KernelResult AllocatePages(ulong pagesCount, bool backwards, out KPageList pageList)
public KernelResult AllocatePages(out KPageList pageList, ulong pagesCount)
{
lock (_blocks)
if (pagesCount == 0)
{
KernelResult result = AllocatePagesImpl(pagesCount, backwards, out pageList);
pageList = new KPageList();
return KernelResult.Success;
}
lock (_pageHeap)
{
KernelResult result = AllocatePagesImpl(out pageList, pagesCount, false);
if (result == KernelResult.Success)
{
@ -112,9 +52,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
public ulong AllocatePagesContiguous(KernelContext context, ulong pagesCount, bool backwards)
{
lock (_blocks)
if (pagesCount == 0)
{
ulong address = AllocatePagesContiguousImpl(pagesCount, backwards);
return 0;
}
lock (_pageHeap)
{
ulong address = AllocatePagesContiguousImpl(pagesCount, 1, backwards);
if (address != 0)
{
@ -126,373 +71,110 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
}
}
private KernelResult AllocatePagesImpl(ulong pagesCount, bool backwards, out KPageList pageList)
private KernelResult AllocatePagesImpl(out KPageList pageList, ulong pagesCount, bool random)
{
pageList = new KPageList();
if (_blockOrdersCount > 0)
{
if (GetFreePagesImpl() < pagesCount)
{
return KernelResult.OutOfMemory;
}
}
else if (pagesCount != 0)
int heapIndex = KPageHeap.GetBlockIndex(pagesCount);
if (heapIndex < 0)
{
return KernelResult.OutOfMemory;
}
for (int blockIndex = _blockOrdersCount - 1; blockIndex >= 0; blockIndex--)
for (int index = heapIndex; index >= 0; index--)
{
KMemoryRegionBlock block = _blocks[blockIndex];
ulong pagesPerAlloc = KPageHeap.GetBlockPagesCount(index);
ulong bestFitBlockSize = 1UL << block.Order;
ulong blockPagesCount = bestFitBlockSize / KPageTableBase.PageSize;
// Check if this is the best fit for this page size.
// If so, try allocating as much requested pages as possible.
while (blockPagesCount <= pagesCount)
while (pagesCount >= pagesPerAlloc)
{
ulong address = AllocatePagesForOrder(blockIndex, backwards, bestFitBlockSize);
ulong allocatedBlock = _pageHeap.AllocateBlock(index, random);
// The address being zero means that no free space was found on that order,
// just give up and try with the next one.
if (address == 0)
if (allocatedBlock == 0)
{
break;
}
// Add new allocated page(s) to the pages list.
// If an error occurs, then free all allocated pages and fail.
KernelResult result = pageList.AddRange(address, blockPagesCount);
KernelResult result = pageList.AddRange(allocatedBlock, pagesPerAlloc);
if (result != KernelResult.Success)
{
FreePages(address, blockPagesCount);
foreach (KPageNode pageNode in pageList)
{
FreePages(pageNode.Address, pageNode.PagesCount);
}
FreePages(pageList);
_pageHeap.Free(allocatedBlock, pagesPerAlloc);
return result;
}
pagesCount -= blockPagesCount;
pagesCount -= pagesPerAlloc;
}
}
// Success case, all requested pages were allocated successfully.
if (pagesCount == 0)
if (pagesCount != 0)
{
return KernelResult.Success;
FreePages(pageList);
return KernelResult.OutOfMemory;
}
// Error case, free allocated pages and return out of memory.
foreach (KPageNode pageNode in pageList)
{
FreePages(pageNode.Address, pageNode.PagesCount);
}
pageList = null;
return KernelResult.OutOfMemory;
return KernelResult.Success;
}
private ulong AllocatePagesContiguousImpl(ulong pagesCount, bool backwards)
private ulong AllocatePagesContiguousImpl(ulong pagesCount, ulong alignPages, bool random)
{
if (pagesCount == 0 || _blocks.Length < 1)
int heapIndex = KPageHeap.GetAlignedBlockIndex(pagesCount, alignPages);
ulong allocatedBlock = _pageHeap.AllocateBlock(heapIndex, random);
if (allocatedBlock == 0)
{
return 0;
}
int blockIndex = 0;
ulong allocatedPages = KPageHeap.GetBlockPagesCount(heapIndex);
while ((1UL << _blocks[blockIndex].Order) / KPageTableBase.PageSize < pagesCount)
if (allocatedPages > pagesCount)
{
if (++blockIndex >= _blocks.Length)
{
return 0;
}
_pageHeap.Free(allocatedBlock + pagesCount * KPageTableBase.PageSize, allocatedPages - pagesCount);
}
ulong tightestFitBlockSize = 1UL << _blocks[blockIndex].Order;
ulong address = AllocatePagesForOrder(blockIndex, backwards, tightestFitBlockSize);
ulong requiredSize = pagesCount * KPageTableBase.PageSize;
if (address != 0 && tightestFitBlockSize > requiredSize)
{
FreePages(address + requiredSize, (tightestFitBlockSize - requiredSize) / KPageTableBase.PageSize);
}
return address;
return allocatedBlock;
}
private ulong AllocatePagesForOrder(int blockIndex, bool backwards, ulong bestFitBlockSize)
public void FreePage(ulong address)
{
ulong address = 0;
KMemoryRegionBlock block = null;
for (int currBlockIndex = blockIndex;
currBlockIndex < _blockOrdersCount && address == 0;
currBlockIndex++)
lock (_pageHeap)
{
block = _blocks[currBlockIndex];
int index = 0;
bool zeroMask = false;
for (int level = 0; level < block.MaxLevel; level++)
{
long mask = block.Masks[level][index];
if (mask == 0)
{
zeroMask = true;
break;
}
if (backwards)
{
index = (index * 64 + 63) - BitOperations.LeadingZeroCount((ulong)mask);
}
else
{
index = index * 64 + BitOperations.LeadingZeroCount((ulong)BitUtils.ReverseBits64(mask));
}
}
if (block.SizeInBlocksTruncated <= (ulong)index || zeroMask)
{
continue;
}
block.FreeCount--;
int tempIdx = index;
for (int level = block.MaxLevel - 1; level >= 0; level--, tempIdx /= 64)
{
block.Masks[level][tempIdx / 64] &= ~(1L << (tempIdx & 63));
if (block.Masks[level][tempIdx / 64] != 0)
{
break;
}
}
address = block.StartAligned + ((ulong)index << block.Order);
_pageHeap.Free(address, 1);
}
for (int currBlockIndex = blockIndex;
currBlockIndex < _blockOrdersCount && address == 0;
currBlockIndex++)
{
block = _blocks[currBlockIndex];
int index = 0;
bool zeroMask = false;
for (int level = 0; level < block.MaxLevel; level++)
{
long mask = block.Masks[level][index];
if (mask == 0)
{
zeroMask = true;
break;
}
if (backwards)
{
index = index * 64 + BitOperations.LeadingZeroCount((ulong)BitUtils.ReverseBits64(mask));
}
else
{
index = (index * 64 + 63) - BitOperations.LeadingZeroCount((ulong)mask);
}
}
if (block.SizeInBlocksTruncated <= (ulong)index || zeroMask)
{
continue;
}
block.FreeCount--;
int tempIdx = index;
for (int level = block.MaxLevel - 1; level >= 0; level--, tempIdx /= 64)
{
block.Masks[level][tempIdx / 64] &= ~(1L << (tempIdx & 63));
if (block.Masks[level][tempIdx / 64] != 0)
{
break;
}
}
address = block.StartAligned + ((ulong)index << block.Order);
}
if (address != 0)
{
// If we are using a larger order than best fit, then we should
// split it into smaller blocks.
ulong firstFreeBlockSize = 1UL << block.Order;
if (firstFreeBlockSize > bestFitBlockSize)
{
FreePages(address + bestFitBlockSize, (firstFreeBlockSize - bestFitBlockSize) / KPageTableBase.PageSize);
}
}
return address;
}
private void FreePages(ulong address, ulong pagesCount)
public void FreePages(KPageList pageList)
{
lock (_blocks)
lock (_pageHeap)
{
ulong endAddr = address + pagesCount * KPageTableBase.PageSize;
int blockIndex = _blockOrdersCount - 1;
ulong addressRounded = 0;
ulong endAddrTruncated = 0;
for (; blockIndex >= 0; blockIndex--)
foreach (KPageNode pageNode in pageList)
{
KMemoryRegionBlock allocInfo = _blocks[blockIndex];
int blockSize = 1 << allocInfo.Order;
addressRounded = BitUtils.AlignUp (address, blockSize);
endAddrTruncated = BitUtils.AlignDown(endAddr, blockSize);
if (addressRounded < endAddrTruncated)
{
break;
}
_pageHeap.Free(pageNode.Address, pageNode.PagesCount);
}
}
}
void FreeRegion(ulong currAddress)
{
for (int currBlockIndex = blockIndex;
currBlockIndex < _blockOrdersCount && currAddress != 0;
currBlockIndex++)
{
KMemoryRegionBlock block = _blocks[currBlockIndex];
block.FreeCount++;
ulong freedBlocks = (currAddress - block.StartAligned) >> block.Order;
int index = (int)freedBlocks;
for (int level = block.MaxLevel - 1; level >= 0; level--, index /= 64)
{
long mask = block.Masks[level][index / 64];
block.Masks[level][index / 64] = mask | (1L << (index & 63));
if (mask != 0)
{
break;
}
}
int blockSizeDelta = 1 << (block.NextOrder - block.Order);
int freedBlocksTruncated = BitUtils.AlignDown((int)freedBlocks, blockSizeDelta);
if (!block.TryCoalesce(freedBlocksTruncated, blockSizeDelta))
{
break;
}
currAddress = block.StartAligned + ((ulong)freedBlocksTruncated << block.Order);
}
}
// Free inside aligned region.
ulong baseAddress = addressRounded;
while (baseAddress < endAddrTruncated)
{
ulong blockSize = 1UL << _blocks[blockIndex].Order;
FreeRegion(baseAddress);
baseAddress += blockSize;
}
int nextBlockIndex = blockIndex - 1;
// Free region between Address and aligned region start.
baseAddress = addressRounded;
for (blockIndex = nextBlockIndex; blockIndex >= 0; blockIndex--)
{
ulong blockSize = 1UL << _blocks[blockIndex].Order;
while (baseAddress - blockSize >= address)
{
baseAddress -= blockSize;
FreeRegion(baseAddress);
}
}
// Free region between aligned region end and End Address.
baseAddress = endAddrTruncated;
for (blockIndex = nextBlockIndex; blockIndex >= 0; blockIndex--)
{
ulong blockSize = 1UL << _blocks[blockIndex].Order;
while (baseAddress + blockSize <= endAddr)
{
FreeRegion(baseAddress);
baseAddress += blockSize;
}
}
public void FreePages(ulong address, ulong pagesCount)
{
lock (_pageHeap)
{
_pageHeap.Free(address, pagesCount);
}
}
public ulong GetFreePages()
{
lock (_blocks)
lock (_pageHeap)
{
return GetFreePagesImpl();
return _pageHeap.GetFreePagesCount();
}
}
private ulong GetFreePagesImpl()
{
ulong availablePages = 0;
for (int blockIndex = 0; blockIndex < _blockOrdersCount; blockIndex++)
{
KMemoryRegionBlock block = _blocks[blockIndex];
ulong blockPagesCount = (1UL << block.Order) / KPageTableBase.PageSize;
availablePages += blockPagesCount * block.FreeCount;
}
return availablePages;
}
public void IncrementPagesReferenceCount(ulong address, ulong pagesCount)
{
ulong index = GetPageOffset(address);

View File

@ -0,0 +1,298 @@
using Ryujinx.Common;
using System;
using System.Numerics;
namespace Ryujinx.HLE.HOS.Kernel.Memory
{
class KPageBitmap
{
private struct RandomNumberGenerator
{
private uint _entropy;
private uint _bitsAvailable;
private void RefreshEntropy()
{
_entropy = 0;
_bitsAvailable = sizeof(uint) * 8;
}
private bool GenerateRandomBit()
{
if (_bitsAvailable == 0)
{
RefreshEntropy();
}
bool bit = (_entropy & 1) != 0;
_entropy >>= 1;
_bitsAvailable--;
return bit;
}
public int SelectRandomBit(ulong bitmap)
{
int selected = 0;
int bitsCount = UInt64BitSize / 2;
ulong mask = (1UL << bitsCount) - 1;
while (bitsCount != 0)
{
ulong low = bitmap & mask;
ulong high = (bitmap >> bitsCount) & mask;
bool chooseLow;
if (high == 0)
{
chooseLow = true;
}
else if (low == 0)
{
chooseLow = false;
}
else
{
chooseLow = GenerateRandomBit();
}
if (chooseLow)
{
bitmap = low;
}
else
{
bitmap = high;
selected += bitsCount;
}
bitsCount /= 2;
mask >>= bitsCount;
}
return selected;
}
}
private const int UInt64BitSize = sizeof(ulong) * 8;
private const int MaxDepth = 4;
private readonly RandomNumberGenerator _rng;
private readonly ArraySegment<ulong>[] _bitStorages;
private int _usedDepths;
public int BitsCount { get; private set; }
public int HighestDepthIndex => _usedDepths - 1;
public KPageBitmap()
{
_rng = new RandomNumberGenerator();
_bitStorages = new ArraySegment<ulong>[MaxDepth];
}
public ArraySegment<ulong> Initialize(ArraySegment<ulong> storage, ulong size)
{
_usedDepths = GetRequiredDepth(size);
for (int depth = HighestDepthIndex; depth >= 0; depth--)
{
_bitStorages[depth] = storage;
size = BitUtils.DivRoundUp(size, UInt64BitSize);
storage = storage.Slice((int)size);
}
return storage;
}
public ulong FindFreeBlock(bool random)
{
ulong offset = 0;
int depth = 0;
if (random)
{
do
{
ulong v = _bitStorages[depth][(int)offset];
if (v == 0)
{
return ulong.MaxValue;
}
offset = offset * UInt64BitSize + (ulong)_rng.SelectRandomBit(v);
}
while (++depth < _usedDepths);
}
else
{
do
{
ulong v = _bitStorages[depth][(int)offset];
if (v == 0)
{
return ulong.MaxValue;
}
offset = offset * UInt64BitSize + (ulong)BitOperations.TrailingZeroCount(v);
}
while (++depth < _usedDepths);
}
return offset;
}
public void SetBit(ulong offset)
{
SetBit(HighestDepthIndex, offset);
BitsCount++;
}
public void ClearBit(ulong offset)
{
ClearBit(HighestDepthIndex, offset);
BitsCount--;
}
public bool ClearRange(ulong offset, int count)
{
int depth = HighestDepthIndex;
var bits = _bitStorages[depth];
int bitInd = (int)(offset / UInt64BitSize);
if (count < UInt64BitSize)
{
int shift = (int)(offset % UInt64BitSize);
ulong mask = ((1UL << count) - 1) << shift;
ulong v = bits[bitInd];
if ((v & mask) != mask)
{
return false;
}
v &= ~mask;
bits[bitInd] = v;
if (v == 0)
{
ClearBit(depth - 1, (ulong)bitInd);
}
}
else
{
int remaining = count;
int i = 0;
do
{
if (bits[bitInd + i++] != ulong.MaxValue)
{
return false;
}
remaining -= UInt64BitSize;
}
while (remaining > 0);
remaining = count;
i = 0;
do
{
bits[bitInd + i] = 0;
ClearBit(depth - 1, (ulong)(bitInd + i));
i++;
remaining -= UInt64BitSize;
}
while (remaining > 0);
}
BitsCount -= count;
return true;
}
private void SetBit(int depth, ulong offset)
{
while (depth >= 0)
{
int ind = (int)(offset / UInt64BitSize);
int which = (int)(offset % UInt64BitSize);
ulong mask = 1UL << which;
ulong v = _bitStorages[depth][ind];
_bitStorages[depth][ind] = v | mask;
if (v != 0)
{
break;
}
offset = (ulong)ind;
depth--;
}
}
private void ClearBit(int depth, ulong offset)
{
while (depth >= 0)
{
int ind = (int)(offset / UInt64BitSize);
int which = (int)(offset % UInt64BitSize);
ulong mask = 1UL << which;
ulong v = _bitStorages[depth][ind];
v &= ~mask;
_bitStorages[depth][ind] = v;
if (v != 0)
{
break;
}
offset = (ulong)ind;
depth--;
}
}
private static int GetRequiredDepth(ulong regionSize)
{
int depth = 0;
do
{
regionSize /= UInt64BitSize;
depth++;
}
while (regionSize != 0);
return depth;
}
public static int CalculateManagementOverheadSize(ulong regionSize)
{
int overheadBits = 0;
for (int depth = GetRequiredDepth(regionSize) - 1; depth >= 0; depth--)
{
regionSize = BitUtils.DivRoundUp(regionSize, UInt64BitSize);
overheadBits += (int)regionSize;
}
return overheadBits * sizeof(ulong);
}
}
}

View File

@ -0,0 +1,283 @@
using Ryujinx.Common;
using System;
namespace Ryujinx.HLE.HOS.Kernel.Memory
{
class KPageHeap
{
private class Block
{
private KPageBitmap _bitmap = new KPageBitmap();
private ulong _heapAddress;
private ulong _endOffset;
public int Shift { get; private set; }
public int NextShift { get; private set; }
public ulong Size => 1UL << Shift;
public int PagesCount => (int)(Size / KPageTableBase.PageSize);
public int FreeBlocksCount => _bitmap.BitsCount;
public int FreePagesCount => FreeBlocksCount * PagesCount;
public ArraySegment<ulong> Initialize(ulong address, ulong size, int blockShift, int nextBlockShift, ArraySegment<ulong> bitStorage)
{
Shift = blockShift;
NextShift = nextBlockShift;
ulong endAddress = address + size;
ulong align = nextBlockShift != 0
? 1UL << nextBlockShift
: 1UL << blockShift;
address = BitUtils.AlignDown(address, align);
endAddress = BitUtils.AlignUp (endAddress, align);
_heapAddress = address;
_endOffset = (endAddress - address) / (1UL << blockShift);
return _bitmap.Initialize(bitStorage, _endOffset);
}
public ulong PushBlock(ulong address)
{
ulong offset = (address - _heapAddress) >> Shift;
_bitmap.SetBit(offset);
if (NextShift != 0)
{
int diff = 1 << (NextShift - Shift);
offset = BitUtils.AlignDown(offset, diff);
if (_bitmap.ClearRange(offset, diff))
{
return _heapAddress + (offset << Shift);
}
}
return 0;
}
public ulong PopBlock(bool random)
{
long sOffset = (long)_bitmap.FindFreeBlock(random);
if (sOffset < 0L)
{
return 0;
}
ulong offset = (ulong)sOffset;
_bitmap.ClearBit(offset);
return _heapAddress + (offset << Shift);
}
public static int CalculateManagementOverheadSize(ulong regionSize, int currBlockShift, int nextBlockShift)
{
ulong currBlockSize = 1UL << currBlockShift;
ulong nextBlockSize = 1UL << nextBlockShift;
ulong align = nextBlockShift != 0 ? nextBlockSize : currBlockSize;
return KPageBitmap.CalculateManagementOverheadSize((align * 2 + BitUtils.AlignUp(regionSize, align)) / currBlockSize);
}
}
private static readonly int[] _memoryBlockPageShifts = new int[] { 12, 16, 21, 22, 25, 29, 30 };
private readonly ulong _heapAddress;
private readonly ulong _heapSize;
private ulong _usedSize;
private readonly int _blocksCount;
private readonly Block[] _blocks;
public KPageHeap(ulong address, ulong size) : this(address, size, _memoryBlockPageShifts)
{
}
public KPageHeap(ulong address, ulong size, int[] blockShifts)
{
_heapAddress = address;
_heapSize = size;
_blocksCount = blockShifts.Length;
_blocks = new Block[_memoryBlockPageShifts.Length];
var currBitmapStorage = new ArraySegment<ulong>(new ulong[CalculateManagementOverheadSize(size, blockShifts)]);
for (int i = 0; i < blockShifts.Length; i++)
{
int currBlockShift = blockShifts[i];
int nextBlockShift = i != blockShifts.Length - 1 ? blockShifts[i + 1] : 0;
_blocks[i] = new Block();
currBitmapStorage = _blocks[i].Initialize(address, size, currBlockShift, nextBlockShift, currBitmapStorage);
}
}
public void UpdateUsedSize()
{
_usedSize = _heapSize - (GetFreePagesCount() * KPageTableBase.PageSize);
}
public ulong GetFreePagesCount()
{
ulong freeCount = 0;
for (int i = 0; i < _blocksCount; i++)
{
freeCount += (ulong)_blocks[i].FreePagesCount;
}
return freeCount;
}
public ulong AllocateBlock(int index, bool random)
{
ulong neededSize = _blocks[index].Size;
for (int i = index; i < _blocksCount; i++)
{
ulong address = _blocks[i].PopBlock(random);
if (address != 0)
{
ulong allocatedSize = _blocks[i].Size;
if (allocatedSize > neededSize)
{
Free(address + neededSize, (allocatedSize - neededSize) / KPageTableBase.PageSize);
}
return address;
}
}
return 0;
}
private void FreeBlock(ulong block, int index)
{
do
{
block = _blocks[index++].PushBlock(block);
}
while (block != 0);
}
public void Free(ulong address, ulong pagesCount)
{
if (pagesCount == 0)
{
return;
}
int bigIndex = _blocksCount - 1;
ulong start = address;
ulong end = address + pagesCount * KPageTableBase.PageSize;
ulong beforeStart = start;
ulong beforeEnd = start;
ulong afterStart = end;
ulong afterEnd = end;
while (bigIndex >= 0)
{
ulong blockSize = _blocks[bigIndex].Size;
ulong bigStart = BitUtils.AlignUp (start, blockSize);
ulong bigEnd = BitUtils.AlignDown(end, blockSize);
if (bigStart < bigEnd)
{
for (ulong block = bigStart; block < bigEnd; block += blockSize)
{
FreeBlock(block, bigIndex);
}
beforeEnd = bigStart;
afterStart = bigEnd;
break;
}
bigIndex--;
}
for (int i = bigIndex - 1; i >= 0; i--)
{
ulong blockSize = _blocks[i].Size;
while (beforeStart + blockSize <= beforeEnd)
{
beforeEnd -= blockSize;
FreeBlock(beforeEnd, i);
}
}
for (int i = bigIndex - 1; i >= 0; i--)
{
ulong blockSize = _blocks[i].Size;
while (afterStart + blockSize <= afterEnd)
{
FreeBlock(afterStart, i);
afterStart += blockSize;
}
}
}
public static int GetAlignedBlockIndex(ulong pagesCount, ulong alignPages)
{
ulong targetPages = Math.Max(pagesCount, alignPages);
for (int i = 0; i < _memoryBlockPageShifts.Length; i++)
{
if (targetPages <= GetBlockPagesCount(i))
{
return i;
}
}
return -1;
}
public static int GetBlockIndex(ulong pagesCount)
{
for (int i = _memoryBlockPageShifts.Length - 1; i >= 0; i--)
{
if (pagesCount >= GetBlockPagesCount(i))
{
return i;
}
}
return -1;
}
public static ulong GetBlockSize(int index)
{
return 1UL << _memoryBlockPageShifts[index];
}
public static ulong GetBlockPagesCount(int index)
{
return GetBlockSize(index) / KPageTableBase.PageSize;
}
private static int CalculateManagementOverheadSize(ulong regionSize, int[] blockShifts)
{
int overheadSize = 0;
for (int i = 0; i < blockShifts.Length; i++)
{
int currBlockShift = blockShifts[i];
int nextBlockShift = i != blockShifts.Length - 1 ? blockShifts[i + 1] : 0;
overheadSize += Block.CalculateManagementOverheadSize(regionSize, currBlockShift, nextBlockShift);
}
return BitUtils.AlignUp(overheadSize, KPageTableBase.PageSize);
}
}
}

View File

@ -555,7 +555,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
{
KMemoryRegionManager region = GetMemoryRegionManager();
KernelResult result = region.AllocatePages(pagesCount, _aslrDisabled, out KPageList pageList);
KernelResult result = region.AllocatePages(out KPageList pageList, pagesCount);
if (result != KernelResult.Success)
{
@ -712,7 +712,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
KMemoryRegionManager region = GetMemoryRegionManager();
KernelResult result = region.AllocatePages(pagesCount, _aslrDisabled, out KPageList pageList);
KernelResult result = region.AllocatePages(out KPageList pageList, pagesCount);
using var _ = new OnScopeExit(() => pageList.DecrementPagesReferenceCount(Context.MemoryManager));
@ -1276,7 +1276,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
KMemoryRegionManager region = GetMemoryRegionManager();
KernelResult result = region.AllocatePages(remainingPages, _aslrDisabled, out KPageList pageList);
KernelResult result = region.AllocatePages(out KPageList pageList, remainingPages);
using var _ = new OnScopeExit(() => pageList.DecrementPagesReferenceCount(Context.MemoryManager));

View File

@ -115,7 +115,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
string GetReg(int x)
{
var v = x == 32 ? (ulong)thread.LastPc : context.GetX(x);
var v = x == 32 ? context.Pc : context.GetX(x);
if (!AnalyzePointer(out PointerInfo info, v, thread))
{
return $"0x{v:x16}";

View File

@ -1,4 +1,4 @@
using ARMeilleure.State;
using Ryujinx.Cpu;
using Ryujinx.Memory;
using System;
@ -8,7 +8,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
{
IVirtualMemoryManager AddressSpace { get; }
void Execute(ExecutionContext context, ulong codeAddress);
IExecutionContext CreateExecutionContext(ExceptionCallbacks exceptionCallbacks);
void Execute(IExecutionContext context, ulong codeAddress);
void InvalidateCacheRegion(ulong address, ulong size);
}
}

View File

@ -1,4 +1,3 @@
using ARMeilleure.State;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
@ -736,22 +735,25 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
ulong argsPtr,
ulong stackTop,
int priority,
int cpuCore)
int cpuCore,
ThreadStart customThreadStart = null)
{
lock (_processLock)
{
return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, null);
return thread.Initialize(entrypoint, argsPtr, stackTop, priority, cpuCore, this, ThreadType.User, customThreadStart);
}
}
public void SubscribeThreadEventHandlers(ARMeilleure.State.ExecutionContext context)
public IExecutionContext CreateExecutionContext()
{
context.Interrupt += InterruptHandler;
context.SupervisorCall += KernelContext.SyscallHandler.SvcCall;
context.Undefined += UndefinedInstructionHandler;
return Context?.CreateExecutionContext(new ExceptionCallbacks(
InterruptHandler,
null,
KernelContext.SyscallHandler.SvcCall,
UndefinedInstructionHandler));
}
private void InterruptHandler(object sender, EventArgs e)
private void InterruptHandler(IExecutionContext context)
{
KThread currentThread = KernelStatic.GetCurrentThread();
@ -1093,12 +1095,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
return false;
}
private void UndefinedInstructionHandler(object sender, InstUndefinedEventArgs e)
private void UndefinedInstructionHandler(IExecutionContext context, ulong address, int opCode)
{
KernelStatic.GetCurrentThread().PrintGuestStackTrace();
KernelStatic.GetCurrentThread()?.PrintGuestRegisterPrintout();
throw new UndefinedInstructionException(e.Address, e.OpCode);
throw new UndefinedInstructionException(address, opCode);
}
protected override void Destroy() => Context.Dispose();

View File

@ -1,4 +1,4 @@
using ARMeilleure.State;
using Ryujinx.Cpu;
using Ryujinx.Memory;
using System;
@ -13,7 +13,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Process
AddressSpace = asManager;
}
public void Execute(ExecutionContext context, ulong codeAddress)
public IExecutionContext CreateExecutionContext(ExceptionCallbacks exceptionCallbacks)
{
return new ProcessExecutionContext();
}
public void Execute(IExecutionContext context, ulong codeAddress)
{
throw new NotSupportedException();
}

View File

@ -0,0 +1,44 @@
using ARMeilleure.State;
using Ryujinx.Cpu;
namespace Ryujinx.HLE.HOS.Kernel.Process
{
class ProcessExecutionContext : IExecutionContext
{
public ulong Pc => 0UL;
public ulong CntfrqEl0 { get => 0; set { } }
public ulong CntpctEl0 => 0UL;
public long TpidrEl0 { get => 0; set { } }
public long TpidrroEl0 { get => 0; set { } }
public uint Pstate { get => 0; set { } }
public uint Fpcr { get => 0; set { } }
public uint Fpsr { get => 0; set { } }
public bool IsAarch32 { get => false; set { } }
public bool Running { get; private set; } = true;
public ulong GetX(int index) => 0UL;
public void SetX(int index, ulong value) { }
public V128 GetV(int index) => default;
public void SetV(int index, V128 value) { }
public void RequestInterrupt()
{
}
public void StopRunning()
{
Running = false;
}
public void Dispose()
{
}
}
}

View File

@ -1,9 +0,0 @@
using System;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
class InvalidSvcException : Exception
{
public InvalidSvcException(string message) : base(message) { }
}
}

View File

@ -0,0 +1,9 @@
using System;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false, Inherited = true)]
class PointerSizedAttribute : Attribute
{
}
}

View File

@ -1,15 +0,0 @@
using System;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
[AttributeUsage(AttributeTargets.Parameter, AllowMultiple = false)]
public class RAttribute : Attribute
{
public readonly int Index;
public RAttribute(int index)
{
Index = index;
}
}
}

View File

@ -0,0 +1,15 @@
using System;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
[AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = true)]
class SvcAttribute : Attribute
{
public int Id { get; }
public SvcAttribute(int id)
{
Id = id;
}
}
}

View File

@ -0,0 +1,9 @@
using System;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
class SvcImplAttribute : Attribute
{
}
}

View File

@ -12,6 +12,7 @@ using System.Threading;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
[SvcImpl]
class Syscall
{
private readonly KernelContext _context;
@ -23,6 +24,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
// Process
[Svc(0x24)]
public KernelResult GetProcessId(out ulong pid, int handle)
{
KProcess currentProcess = KernelStatic.GetCurrentProcess();
@ -167,9 +169,18 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
[Svc(0x5f)]
public KernelResult FlushProcessDataCache(int processHandle, ulong address, ulong size)
{
// FIXME: This needs to be implemented as ARMv7 doesn't have any way to do cache maintenance operations on EL0.
// As we don't support (and don't actually need) to flush the cache, this is stubbed.
return KernelResult.Success;
}
// IPC
public KernelResult ConnectToNamedPort(out int handle, ulong namePtr)
[Svc(0x1f)]
public KernelResult ConnectToNamedPort(out int handle, [PointerSized] ulong namePtr)
{
handle = 0;
@ -222,6 +233,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x21)]
public KernelResult SendSyncRequest(int handle)
{
KProcess currentProcess = KernelStatic.GetCurrentProcess();
@ -236,7 +248,11 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return session.SendSyncRequest();
}
public KernelResult SendSyncRequestWithUserBuffer(ulong messagePtr, ulong messageSize, int handle)
[Svc(0x22)]
public KernelResult SendSyncRequestWithUserBuffer(
[PointerSized] ulong messagePtr,
[PointerSized] ulong messageSize,
int handle)
{
if (!PageAligned(messagePtr))
{
@ -283,7 +299,12 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
public KernelResult SendAsyncRequestWithUserBuffer(out int doneEventHandle, ulong messagePtr, ulong messageSize, int handle)
[Svc(0x23)]
public KernelResult SendAsyncRequestWithUserBuffer(
out int doneEventHandle,
[PointerSized] ulong messagePtr,
[PointerSized] ulong messageSize,
int handle)
{
doneEventHandle = 0;
@ -353,11 +374,12 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x40)]
public KernelResult CreateSession(
out int serverSessionHandle,
out int clientSessionHandle,
bool isLight,
ulong namePtr)
[PointerSized] ulong namePtr)
{
serverSessionHandle = 0;
clientSessionHandle = 0;
@ -419,6 +441,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x41)]
public KernelResult AcceptSession(out int sessionHandle, int portHandle)
{
sessionHandle = 0;
@ -470,9 +493,10 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x43)]
public KernelResult ReplyAndReceive(
out int handleIndex,
ulong handlesPtr,
[PointerSized] ulong handlesPtr,
int handlesCount,
int replyTargetHandle,
long timeout)
@ -575,11 +599,12 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x44)]
public KernelResult ReplyAndReceiveWithUserBuffer(
out int handleIndex,
ulong handlesPtr,
ulong messagePtr,
ulong messageSize,
[PointerSized] ulong messagePtr,
[PointerSized] ulong messageSize,
[PointerSized] ulong handlesPtr,
int handlesCount,
int replyTargetHandle,
long timeout)
@ -679,12 +704,13 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x70)]
public KernelResult CreatePort(
out int serverPortHandle,
out int clientPortHandle,
int maxSessions,
bool isLight,
ulong namePtr)
[PointerSized] ulong namePtr)
{
serverPortHandle = clientPortHandle = 0;
@ -714,7 +740,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
public KernelResult ManageNamedPort(out int handle, ulong namePtr, int maxSessions)
[Svc(0x71)]
public KernelResult ManageNamedPort(out int handle, [PointerSized] ulong namePtr, int maxSessions)
{
handle = 0;
@ -766,6 +793,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x72)]
public KernelResult ConnectToPort(out int clientSessionHandle, int clientPortHandle)
{
clientSessionHandle = 0;
@ -819,7 +847,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
// Memory
public KernelResult SetHeapSize(out ulong address, ulong size)
[Svc(1)]
public KernelResult SetHeapSize([PointerSized] out ulong address, [PointerSized] ulong size)
{
if ((size & 0xfffffffe001fffff) != 0)
{
@ -833,7 +862,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return process.MemoryManager.SetHeapSize(size, out address);
}
public KernelResult SetMemoryPermission(ulong address, ulong size, KMemoryPermission permission)
[Svc(2)]
public KernelResult SetMemoryPermission([PointerSized] ulong address, [PointerSized] ulong size, KMemoryPermission permission)
{
if (!PageAligned(address))
{
@ -865,9 +895,10 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return currentProcess.MemoryManager.SetMemoryPermission(address, size, permission);
}
[Svc(3)]
public KernelResult SetMemoryAttribute(
ulong address,
ulong size,
[PointerSized] ulong address,
[PointerSized] ulong size,
MemoryAttribute attributeMask,
MemoryAttribute attributeValue)
{
@ -905,7 +936,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
public KernelResult MapMemory(ulong dst, ulong src, ulong size)
[Svc(4)]
public KernelResult MapMemory([PointerSized] ulong dst, [PointerSized] ulong src, [PointerSized] ulong size)
{
if (!PageAligned(src | dst))
{
@ -941,7 +973,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return process.MemoryManager.Map(dst, src, size);
}
public KernelResult UnmapMemory(ulong dst, ulong src, ulong size)
[Svc(5)]
public KernelResult UnmapMemory([PointerSized] ulong dst, [PointerSized] ulong src, [PointerSized] ulong size)
{
if (!PageAligned(src | dst))
{
@ -977,7 +1010,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return process.MemoryManager.Unmap(dst, src, size);
}
public KernelResult QueryMemory(ulong infoPtr, out ulong pageInfo, ulong address)
[Svc(6)]
public KernelResult QueryMemory([PointerSized] ulong infoPtr, [PointerSized] out ulong pageInfo, [PointerSized] ulong address)
{
KernelResult result = QueryMemory(out MemoryInfo info, out pageInfo, address);
@ -1011,7 +1045,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
public KernelResult MapSharedMemory(int handle, ulong address, ulong size, KMemoryPermission permission)
[Svc(0x13)]
public KernelResult MapSharedMemory(int handle, [PointerSized] ulong address, [PointerSized] ulong size, KMemoryPermission permission)
{
if (!PageAligned(address))
{
@ -1057,7 +1092,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
permission);
}
public KernelResult UnmapSharedMemory(int handle, ulong address, ulong size)
[Svc(0x14)]
public KernelResult UnmapSharedMemory(int handle, [PointerSized] ulong address, [PointerSized] ulong size)
{
if (!PageAligned(address))
{
@ -1097,7 +1133,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
currentProcess);
}
public KernelResult CreateTransferMemory(out int handle, ulong address, ulong size, KMemoryPermission permission)
[Svc(0x15)]
public KernelResult CreateTransferMemory(out int handle, [PointerSized] ulong address, [PointerSized] ulong size, KMemoryPermission permission)
{
handle = 0;
@ -1160,7 +1197,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
public KernelResult MapTransferMemory(int handle, ulong address, ulong size, KMemoryPermission permission)
[Svc(0x51)]
public KernelResult MapTransferMemory(int handle, [PointerSized] ulong address, [PointerSized] ulong size, KMemoryPermission permission)
{
if (!PageAligned(address))
{
@ -1206,7 +1244,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
permission);
}
public KernelResult UnmapTransferMemory(int handle, ulong address, ulong size)
[Svc(0x52)]
public KernelResult UnmapTransferMemory(int handle, [PointerSized] ulong address, [PointerSized] ulong size)
{
if (!PageAligned(address))
{
@ -1246,7 +1285,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
currentProcess);
}
public KernelResult MapPhysicalMemory(ulong address, ulong size)
[Svc(0x2c)]
public KernelResult MapPhysicalMemory([PointerSized] ulong address, [PointerSized] ulong size)
{
if (!PageAligned(address))
{
@ -1281,7 +1321,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return process.MemoryManager.MapPhysicalMemory(address, size);
}
public KernelResult UnmapPhysicalMemory(ulong address, ulong size)
[Svc(0x2d)]
public KernelResult UnmapPhysicalMemory([PointerSized] ulong address, [PointerSized] ulong size)
{
if (!PageAligned(address))
{
@ -1316,7 +1357,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return process.MemoryManager.UnmapPhysicalMemory(address, size);
}
public KernelResult CreateCodeMemory(ulong address, ulong size, out int handle)
[Svc(0x4b)]
public KernelResult CreateCodeMemory(out int handle, [PointerSized] ulong address, [PointerSized] ulong size)
{
handle = 0;
@ -1356,7 +1398,13 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return currentProcess.HandleTable.GenerateHandle(codeMemory, out handle);
}
public KernelResult ControlCodeMemory(int handle, CodeMemoryOperation op, ulong address, ulong size, KMemoryPermission permission)
[Svc(0x4c)]
public KernelResult ControlCodeMemory(
int handle,
CodeMemoryOperation op,
ulong address,
ulong size,
KMemoryPermission permission)
{
KProcess currentProcess = KernelStatic.GetCurrentProcess();
@ -1428,7 +1476,12 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
}
}
public KernelResult SetProcessMemoryPermission(int handle, ulong src, ulong size, KMemoryPermission permission)
[Svc(0x73)]
public KernelResult SetProcessMemoryPermission(
int handle,
[PointerSized] ulong src,
[PointerSized] ulong size,
KMemoryPermission permission)
{
if (!PageAligned(src))
{
@ -1465,7 +1518,12 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return targetProcess.MemoryManager.SetProcessMemoryPermission(src, size, permission);
}
public KernelResult MapProcessMemory(ulong dst, int handle, ulong src, ulong size)
[Svc(0x74)]
public KernelResult MapProcessMemory(
[PointerSized] ulong dst,
int handle,
ulong src,
[PointerSized] ulong size)
{
if (!PageAligned(src) || !PageAligned(dst))
{
@ -1517,7 +1575,12 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return dstProcess.MemoryManager.MapPages(dst, pageList, MemoryState.ProcessMemory, KMemoryPermission.ReadAndWrite);
}
public KernelResult UnmapProcessMemory(ulong dst, int handle, ulong src, ulong size)
[Svc(0x75)]
public KernelResult UnmapProcessMemory(
[PointerSized] ulong dst,
int handle,
ulong src,
[PointerSized] ulong size)
{
if (!PageAligned(src) || !PageAligned(dst))
{
@ -1558,6 +1621,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
[Svc(0x77)]
public KernelResult MapProcessCodeMemory(int handle, ulong dst, ulong src, ulong size)
{
if (!PageAligned(dst) || !PageAligned(src))
@ -1595,6 +1659,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return targetProcess.MemoryManager.MapProcessCodeMemory(dst, src, size);
}
[Svc(0x78)]
public KernelResult UnmapProcessCodeMemory(int handle, ulong dst, ulong src, ulong size)
{
if (!PageAligned(dst) || !PageAligned(src))
@ -1639,6 +1704,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
// System
[Svc(0x7b)]
public KernelResult TerminateProcess(int handle)
{
KProcess process = KernelStatic.GetCurrentProcess();
@ -1668,11 +1734,13 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(7)]
public void ExitProcess()
{
KernelStatic.GetCurrentProcess().TerminateCurrentProcess();
}
[Svc(0x11)]
public KernelResult SignalEvent(int handle)
{
KProcess process = KernelStatic.GetCurrentProcess();
@ -1695,6 +1763,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x12)]
public KernelResult ClearEvent(int handle)
{
KernelResult result;
@ -1717,6 +1786,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x16)]
public KernelResult CloseHandle(int handle)
{
KProcess currentProcess = KernelStatic.GetCurrentProcess();
@ -1724,6 +1794,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return currentProcess.HandleTable.CloseHandle(handle) ? KernelResult.Success : KernelResult.InvalidHandle;
}
[Svc(0x17)]
public KernelResult ResetSignal(int handle)
{
KProcess currentProcess = KernelStatic.GetCurrentProcess();
@ -1753,11 +1824,13 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x1e)]
public ulong GetSystemTick()
{
return KernelStatic.GetCurrentThread().Context.CntpctEl0;
return _context.TickSource.Counter;
}
[Svc(0x26)]
public void Break(ulong reason)
{
KThread currentThread = KernelStatic.GetCurrentThread();
@ -1784,7 +1857,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
}
}
public void OutputDebugString(ulong strPtr, ulong size)
[Svc(0x27)]
public void OutputDebugString([PointerSized] ulong strPtr, [PointerSized] ulong size)
{
KProcess process = KernelStatic.GetCurrentProcess();
@ -1793,6 +1867,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
Logger.Warning?.Print(LogClass.KernelSvc, str);
}
[Svc(0x29)]
public KernelResult GetInfo(out ulong value, InfoType id, int handle, long subId)
{
value = 0;
@ -2038,6 +2113,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
[Svc(0x45)]
public KernelResult CreateEvent(out int wEventHandle, out int rEventHandle)
{
KEvent Event = new KEvent(_context);
@ -2063,7 +2139,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
public KernelResult GetProcessList(out int count, ulong address, int maxCount)
[Svc(0x65)]
public KernelResult GetProcessList(out int count, [PointerSized] ulong address, int maxCount)
{
count = 0;
@ -2112,6 +2189,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
[Svc(0x6f)]
public KernelResult GetSystemInfo(out long value, uint id, int handle, long subId)
{
value = 0;
@ -2168,6 +2246,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
[Svc(0x30)]
public KernelResult GetResourceLimitLimitValue(out long limitValue, int handle, LimitableResource resource)
{
limitValue = 0;
@ -2189,6 +2268,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
[Svc(0x31)]
public KernelResult GetResourceLimitCurrentValue(out long limitValue, int handle, LimitableResource resource)
{
limitValue = 0;
@ -2210,6 +2290,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
[Svc(0x37)]
public KernelResult GetResourceLimitPeakValue(out long peak, int handle, LimitableResource resource)
{
peak = 0;
@ -2231,6 +2312,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
[Svc(0x7d)]
public KernelResult CreateResourceLimit(out int handle)
{
KResourceLimit limit = new KResourceLimit(_context);
@ -2240,6 +2322,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return process.HandleTable.GenerateHandle(limit, out handle);
}
[Svc(0x7e)]
public KernelResult SetResourceLimitLimitValue(int handle, LimitableResource resource, long limitValue)
{
if (resource >= LimitableResource.Count)
@ -2259,13 +2342,26 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
// Thread
[Svc(8)]
public KernelResult CreateThread(
out int handle,
[PointerSized] ulong entrypoint,
[PointerSized] ulong argsPtr,
[PointerSized] ulong stackTop,
int priority,
int cpuCore)
{
return CreateThread(out handle, entrypoint, argsPtr, stackTop, priority, cpuCore, null);
}
public KernelResult CreateThread(
out int handle,
ulong entrypoint,
ulong argsPtr,
ulong stackTop,
int priority,
int cpuCore)
int cpuCore,
ThreadStart customThreadStart)
{
handle = 0;
@ -2302,7 +2398,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
argsPtr,
stackTop,
priority,
cpuCore);
cpuCore,
customThreadStart);
if (result == KernelResult.Success)
{
@ -2320,6 +2417,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(9)]
public KernelResult StartThread(int handle)
{
KProcess process = KernelStatic.GetCurrentProcess();
@ -2347,6 +2445,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
}
}
[Svc(0xa)]
public void ExitThread()
{
KThread currentThread = KernelStatic.GetCurrentThread();
@ -2354,6 +2453,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
currentThread.Exit();
}
[Svc(0xb)]
public void SleepThread(long timeout)
{
if (timeout < 1)
@ -2371,6 +2471,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
}
}
[Svc(0xc)]
public KernelResult GetThreadPriority(out int priority, int handle)
{
KProcess process = KernelStatic.GetCurrentProcess();
@ -2391,6 +2492,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
}
}
[Svc(0xd)]
public KernelResult SetThreadPriority(int handle, int priority)
{
// TODO: NPDM check.
@ -2409,6 +2511,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
[Svc(0xe)]
public KernelResult GetThreadCoreMask(out int preferredCore, out ulong affinityMask, int handle)
{
KProcess process = KernelStatic.GetCurrentProcess();
@ -2431,6 +2534,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
}
}
[Svc(0xf)]
public KernelResult SetThreadCoreMask(int handle, int preferredCore, ulong affinityMask)
{
KProcess currentProcess = KernelStatic.GetCurrentProcess();
@ -2479,11 +2583,13 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return thread.SetCoreAndAffinityMask(preferredCore, affinityMask);
}
[Svc(0x10)]
public int GetCurrentProcessorNumber()
{
return KernelStatic.GetCurrentThread().CurrentCore;
}
[Svc(0x25)]
public KernelResult GetThreadId(out ulong threadUid, int handle)
{
KProcess process = KernelStatic.GetCurrentProcess();
@ -2504,6 +2610,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
}
}
[Svc(0x32)]
public KernelResult SetThreadActivity(int handle, bool pause)
{
KProcess process = KernelStatic.GetCurrentProcess();
@ -2528,7 +2635,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return thread.SetActivity(pause);
}
public KernelResult GetThreadContext3(ulong address, int handle)
[Svc(0x33)]
public KernelResult GetThreadContext3([PointerSized] ulong address, int handle)
{
KProcess currentProcess = KernelStatic.GetCurrentProcess();
KThread currentThread = KernelStatic.GetCurrentThread();
@ -2564,7 +2672,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
// Thread synchronization
public KernelResult WaitSynchronization(out int handleIndex, ulong handlesPtr, int handlesCount, long timeout)
[Svc(0x18)]
public KernelResult WaitSynchronization(out int handleIndex, [PointerSized] ulong handlesPtr, int handlesCount, long timeout)
{
handleIndex = 0;
@ -2653,6 +2762,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return result;
}
[Svc(0x19)]
public KernelResult CancelSynchronization(int handle)
{
KProcess process = KernelStatic.GetCurrentProcess();
@ -2669,7 +2779,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
public KernelResult ArbitrateLock(int ownerHandle, ulong mutexAddress, int requesterHandle)
[Svc(0x1a)]
public KernelResult ArbitrateLock(int ownerHandle, [PointerSized] ulong mutexAddress, int requesterHandle)
{
if (IsPointingInsideKernel(mutexAddress))
{
@ -2686,7 +2797,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return currentProcess.AddressArbiter.ArbitrateLock(ownerHandle, mutexAddress, requesterHandle);
}
public KernelResult ArbitrateUnlock(ulong mutexAddress)
[Svc(0x1b)]
public KernelResult ArbitrateUnlock([PointerSized] ulong mutexAddress)
{
if (IsPointingInsideKernel(mutexAddress))
{
@ -2703,9 +2815,10 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return currentProcess.AddressArbiter.ArbitrateUnlock(mutexAddress);
}
[Svc(0x1c)]
public KernelResult WaitProcessWideKeyAtomic(
ulong mutexAddress,
ulong condVarAddress,
[PointerSized] ulong mutexAddress,
[PointerSized] ulong condVarAddress,
int handle,
long timeout)
{
@ -2733,7 +2846,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
timeout);
}
public KernelResult SignalProcessWideKey(ulong address, int count)
[Svc(0x1d)]
public KernelResult SignalProcessWideKey([PointerSized] ulong address, int count)
{
KProcess currentProcess = KernelStatic.GetCurrentProcess();
@ -2742,7 +2856,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
public KernelResult WaitForAddress(ulong address, ArbitrationType type, int value, long timeout)
[Svc(0x34)]
public KernelResult WaitForAddress([PointerSized] ulong address, ArbitrationType type, int value, long timeout)
{
if (IsPointingInsideKernel(address))
{
@ -2773,7 +2888,8 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
};
}
public KernelResult SignalToAddress(ulong address, SignalType type, int value, int count)
[Svc(0x35)]
public KernelResult SignalToAddress([PointerSized] ulong address, SignalType type, int value, int count)
{
if (IsPointingInsideKernel(address))
{
@ -2799,6 +2915,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
};
}
[Svc(0x36)]
public KernelResult SynchronizePreemptionState()
{
KernelStatic.GetCurrentThread().SynchronizePreemptionState();
@ -2806,12 +2923,12 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
return KernelResult.Success;
}
private bool IsPointingInsideKernel(ulong address)
private static bool IsPointingInsideKernel(ulong address)
{
return (address + 0x1000000000) < 0xffffff000;
}
private bool IsAddressNotWordAligned(ulong address)
private static bool IsAddressNotWordAligned(ulong address)
{
return (address & 3) != 0;
}

View File

@ -1,534 +0,0 @@
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
class Syscall32
{
private readonly Syscall _syscall;
public Syscall32(Syscall syscall)
{
_syscall = syscall;
}
// IPC
public KernelResult ConnectToNamedPort32([R(1)] uint namePtr, [R(1)] out int handle)
{
return _syscall.ConnectToNamedPort(out handle, namePtr);
}
public KernelResult SendSyncRequest32([R(0)] int handle)
{
return _syscall.SendSyncRequest(handle);
}
public KernelResult SendSyncRequestWithUserBuffer32([R(0)] uint messagePtr, [R(1)] uint messageSize, [R(2)] int handle)
{
return _syscall.SendSyncRequestWithUserBuffer(messagePtr, messageSize, handle);
}
public KernelResult CreateSession32(
[R(2)] bool isLight,
[R(3)] uint namePtr,
[R(1)] out int serverSessionHandle,
[R(2)] out int clientSessionHandle)
{
return _syscall.CreateSession(out serverSessionHandle, out clientSessionHandle, isLight, namePtr);
}
public KernelResult AcceptSession32([R(1)] int portHandle, [R(1)] out int sessionHandle)
{
return _syscall.AcceptSession(out sessionHandle, portHandle);
}
public KernelResult ReplyAndReceive32(
[R(0)] uint timeoutLow,
[R(1)] uint handlesPtr,
[R(2)] int handlesCount,
[R(3)] int replyTargetHandle,
[R(4)] uint timeoutHigh,
[R(1)] out int handleIndex)
{
long timeout = (long)(timeoutLow | ((ulong)timeoutHigh << 32));
return _syscall.ReplyAndReceive(out handleIndex, handlesPtr, handlesCount, replyTargetHandle, timeout);
}
public KernelResult CreatePort32(
[R(0)] uint namePtr,
[R(2)] int maxSessions,
[R(3)] bool isLight,
[R(1)] out int serverPortHandle,
[R(2)] out int clientPortHandle)
{
return _syscall.CreatePort(out serverPortHandle, out clientPortHandle, maxSessions, isLight, namePtr);
}
public KernelResult ManageNamedPort32([R(1)] uint namePtr, [R(2)] int maxSessions, [R(1)] out int handle)
{
return _syscall.ManageNamedPort(out handle, namePtr, maxSessions);
}
public KernelResult ConnectToPort32([R(1)] int clientPortHandle, [R(1)] out int clientSessionHandle)
{
return _syscall.ConnectToPort(out clientSessionHandle, clientPortHandle);
}
// Memory
public KernelResult SetHeapSize32([R(1)] uint size, [R(1)] out uint address)
{
KernelResult result = _syscall.SetHeapSize(out ulong address64, size);
address = (uint)address64;
return result;
}
public KernelResult SetMemoryPermission32(
[R(0)] uint address,
[R(1)] uint size,
[R(2)] KMemoryPermission permission)
{
return _syscall.SetMemoryPermission(address, size, permission);
}
public KernelResult SetMemoryAttribute32(
[R(0)] uint address,
[R(1)] uint size,
[R(2)] MemoryAttribute attributeMask,
[R(3)] MemoryAttribute attributeValue)
{
return _syscall.SetMemoryAttribute(address, size, attributeMask, attributeValue);
}
public KernelResult MapMemory32([R(0)] uint dst, [R(1)] uint src, [R(2)] uint size)
{
return _syscall.MapMemory(dst, src, size);
}
public KernelResult UnmapMemory32([R(0)] uint dst, [R(1)] uint src, [R(2)] uint size)
{
return _syscall.UnmapMemory(dst, src, size);
}
public KernelResult QueryMemory32([R(0)] uint infoPtr, [R(1)] uint r1, [R(2)] uint address, [R(1)] out uint pageInfo)
{
KernelResult result = _syscall.QueryMemory(infoPtr, out ulong pageInfo64, address);
pageInfo = (uint)pageInfo64;
return result;
}
public KernelResult MapSharedMemory32([R(0)] int handle, [R(1)] uint address, [R(2)] uint size, [R(3)] KMemoryPermission permission)
{
return _syscall.MapSharedMemory(handle, address, size, permission);
}
public KernelResult UnmapSharedMemory32([R(0)] int handle, [R(1)] uint address, [R(2)] uint size)
{
return _syscall.UnmapSharedMemory(handle, address, size);
}
public KernelResult CreateTransferMemory32(
[R(1)] uint address,
[R(2)] uint size,
[R(3)] KMemoryPermission permission,
[R(1)] out int handle)
{
return _syscall.CreateTransferMemory(out handle, address, size, permission);
}
public KernelResult CreateCodeMemory32([R(1)] uint address, [R(2)] uint size, [R(1)] out int handle)
{
return _syscall.CreateCodeMemory(address, size, out handle);
}
public KernelResult ControlCodeMemory32(
[R(0)] int handle,
[R(1)] CodeMemoryOperation op,
[R(2)] uint addressLow,
[R(3)] uint addressHigh,
[R(4)] uint sizeLow,
[R(5)] uint sizeHigh,
[R(6)] KMemoryPermission permission)
{
ulong address = addressLow | ((ulong)addressHigh << 32);
ulong size = sizeLow | ((ulong)sizeHigh << 32);
return _syscall.ControlCodeMemory(handle, op, address, size, permission);
}
public KernelResult MapTransferMemory32([R(0)] int handle, [R(1)] uint address, [R(2)] uint size, [R(3)] KMemoryPermission permission)
{
return _syscall.MapTransferMemory(handle, address, size, permission);
}
public KernelResult UnmapTransferMemory32([R(0)] int handle, [R(1)] uint address, [R(2)] uint size)
{
return _syscall.UnmapTransferMemory(handle, address, size);
}
public KernelResult MapPhysicalMemory32([R(0)] uint address, [R(1)] uint size)
{
return _syscall.MapPhysicalMemory(address, size);
}
public KernelResult UnmapPhysicalMemory32([R(0)] uint address, [R(1)] uint size)
{
return _syscall.UnmapPhysicalMemory(address, size);
}
public KernelResult SetProcessMemoryPermission32(
[R(0)] int handle,
[R(1)] uint sizeLow,
[R(2)] uint srcLow,
[R(3)] uint srcHigh,
[R(4)] uint sizeHigh,
[R(5)] KMemoryPermission permission)
{
ulong src = srcLow | ((ulong)srcHigh << 32);
ulong size = sizeLow | ((ulong)sizeHigh << 32);
return _syscall.SetProcessMemoryPermission(handle, src, size, permission);
}
public KernelResult MapProcessMemory32([R(0)] uint dst, [R(1)] int handle, [R(2)] uint srcLow, [R(3)] uint srcHigh, [R(4)] uint size)
{
ulong src = srcLow | ((ulong)srcHigh << 32);
return _syscall.MapProcessMemory(dst, handle, src, size);
}
public KernelResult UnmapProcessMemory32([R(0)] uint dst, [R(1)] int handle, [R(2)] uint srcLow, [R(3)] uint srcHigh, [R(4)] uint size)
{
ulong src = srcLow | ((ulong)srcHigh << 32);
return _syscall.UnmapProcessMemory(dst, handle, src, size);
}
public KernelResult MapProcessCodeMemory32([R(0)] int handle, [R(1)] uint srcLow, [R(2)] uint dstLow, [R(3)] uint dstHigh, [R(4)] uint srcHigh, [R(5)] uint sizeLow, [R(6)] uint sizeHigh)
{
ulong src = srcLow | ((ulong)srcHigh << 32);
ulong dst = dstLow | ((ulong)dstHigh << 32);
ulong size = sizeLow | ((ulong)sizeHigh << 32);
return _syscall.MapProcessCodeMemory(handle, dst, src, size);
}
public KernelResult UnmapProcessCodeMemory32([R(0)] int handle, [R(1)] uint srcLow, [R(2)] uint dstLow, [R(3)] uint dstHigh, [R(4)] uint srcHigh, [R(5)] uint sizeLow, [R(6)] uint sizeHigh)
{
ulong src = srcLow | ((ulong)srcHigh << 32);
ulong dst = dstLow | ((ulong)dstHigh << 32);
ulong size = sizeLow | ((ulong)sizeHigh << 32);
return _syscall.UnmapProcessCodeMemory(handle, dst, src, size);
}
// System
public void ExitProcess32()
{
_syscall.ExitProcess();
}
public KernelResult TerminateProcess32([R(0)] int handle)
{
return _syscall.TerminateProcess(handle);
}
public KernelResult SignalEvent32([R(0)] int handle)
{
return _syscall.SignalEvent(handle);
}
public KernelResult ClearEvent32([R(0)] int handle)
{
return _syscall.ClearEvent(handle);
}
public KernelResult CloseHandle32([R(0)] int handle)
{
return _syscall.CloseHandle(handle);
}
public KernelResult ResetSignal32([R(0)] int handle)
{
return _syscall.ResetSignal(handle);
}
public void GetSystemTick32([R(0)] out uint resultLow, [R(1)] out uint resultHigh)
{
ulong result = _syscall.GetSystemTick();
resultLow = (uint)(result & uint.MaxValue);
resultHigh = (uint)(result >> 32);
}
public KernelResult GetProcessId32([R(1)] int handle, [R(1)] out uint pidLow, [R(2)] out uint pidHigh)
{
KernelResult result = _syscall.GetProcessId(out ulong pid, handle);
pidLow = (uint)(pid & uint.MaxValue);
pidHigh = (uint)(pid >> 32);
return result;
}
public void Break32([R(0)] uint reason, [R(1)] uint r1, [R(2)] uint info)
{
_syscall.Break(reason);
}
public void OutputDebugString32([R(0)] uint strPtr, [R(1)] uint size)
{
_syscall.OutputDebugString(strPtr, size);
}
public KernelResult GetInfo32(
[R(0)] uint subIdLow,
[R(1)] InfoType id,
[R(2)] int handle,
[R(3)] uint subIdHigh,
[R(1)] out uint valueLow,
[R(2)] out uint valueHigh)
{
long subId = (long)(subIdLow | ((ulong)subIdHigh << 32));
KernelResult result = _syscall.GetInfo(out ulong value, id, handle, subId);
valueHigh = (uint)(value >> 32);
valueLow = (uint)(value & uint.MaxValue);
return result;
}
public KernelResult CreateEvent32([R(1)] out int wEventHandle, [R(2)] out int rEventHandle)
{
return _syscall.CreateEvent(out wEventHandle, out rEventHandle);
}
public KernelResult GetProcessList32([R(1)] ulong address, [R(2)] int maxCount, [R(1)] out int count)
{
return _syscall.GetProcessList(out count, address, maxCount);
}
public KernelResult GetSystemInfo32([R(1)] uint subIdLow, [R(2)] uint id, [R(3)] int handle, [R(3)] uint subIdHigh, [R(1)] out int valueLow, [R(2)] out int valueHigh)
{
long subId = (long)(subIdLow | ((ulong)subIdHigh << 32));
KernelResult result = _syscall.GetSystemInfo(out long value, id, handle, subId);
valueHigh = (int)(value >> 32);
valueLow = (int)(value & uint.MaxValue);
return result;
}
public KernelResult GetResourceLimitLimitValue32([R(1)] int handle, [R(2)] LimitableResource resource, [R(1)] out int limitValueLow, [R(2)] out int limitValueHigh)
{
KernelResult result = _syscall.GetResourceLimitLimitValue(out long limitValue, handle, resource);
limitValueHigh = (int)(limitValue >> 32);
limitValueLow = (int)(limitValue & uint.MaxValue);
return result;
}
public KernelResult GetResourceLimitCurrentValue32([R(1)] int handle, [R(2)] LimitableResource resource, [R(1)] out int limitValueLow, [R(2)] out int limitValueHigh)
{
KernelResult result = _syscall.GetResourceLimitCurrentValue(out long limitValue, handle, resource);
limitValueHigh = (int)(limitValue >> 32);
limitValueLow = (int)(limitValue & uint.MaxValue);
return result;
}
public KernelResult GetResourceLimitPeakValue32([R(1)] int handle, [R(2)] LimitableResource resource, [R(1)] out int peakLow, [R(2)] out int peakHigh)
{
KernelResult result = _syscall.GetResourceLimitPeakValue(out long peak, handle, resource);
peakHigh = (int)(peak >> 32);
peakLow = (int)(peak & uint.MaxValue);
return result;
}
public KernelResult CreateResourceLimit32([R(1)] out int handle)
{
return _syscall.CreateResourceLimit(out handle);
}
public KernelResult SetResourceLimitLimitValue32([R(0)] int handle, [R(1)] LimitableResource resource, [R(2)] uint limitValueLow, [R(3)] uint limitValueHigh)
{
long limitValue = (long)(limitValueLow | ((ulong)limitValueHigh << 32));
return _syscall.SetResourceLimitLimitValue(handle, resource, limitValue);
}
public KernelResult FlushProcessDataCache32(
[R(0)] uint processHandle,
[R(2)] uint addressLow,
[R(3)] uint addressHigh,
[R(1)] uint sizeLow,
[R(4)] uint sizeHigh)
{
// FIXME: This needs to be implemented as ARMv7 doesn't have any way to do cache maintenance operations on EL0.
// As we don't support (and don't actually need) to flush the cache, this is stubbed.
return KernelResult.Success;
}
// Thread
public KernelResult CreateThread32(
[R(1)] uint entrypoint,
[R(2)] uint argsPtr,
[R(3)] uint stackTop,
[R(0)] int priority,
[R(4)] int cpuCore,
[R(1)] out int handle)
{
return _syscall.CreateThread(out handle, entrypoint, argsPtr, stackTop, priority, cpuCore);
}
public KernelResult StartThread32([R(0)] int handle)
{
return _syscall.StartThread(handle);
}
public void ExitThread32()
{
_syscall.ExitThread();
}
public void SleepThread32([R(0)] uint timeoutLow, [R(1)] uint timeoutHigh)
{
long timeout = (long)(timeoutLow | ((ulong)timeoutHigh << 32));
_syscall.SleepThread(timeout);
}
public KernelResult GetThreadPriority32([R(1)] int handle, [R(1)] out int priority)
{
return _syscall.GetThreadPriority(out priority, handle);
}
public KernelResult SetThreadPriority32([R(0)] int handle, [R(1)] int priority)
{
return _syscall.SetThreadPriority(handle, priority);
}
public KernelResult GetThreadCoreMask32([R(2)] int handle, [R(1)] out int preferredCore, [R(2)] out uint affinityMaskLow, [R(3)] out uint affinityMaskHigh)
{
KernelResult result = _syscall.GetThreadCoreMask(out preferredCore, out ulong affinityMask, handle);
affinityMaskLow = (uint)(affinityMask & uint.MaxValue);
affinityMaskHigh = (uint)(affinityMask >> 32);
return result;
}
public KernelResult SetThreadCoreMask32([R(0)] int handle, [R(1)] int preferredCore, [R(2)] uint affinityMaskLow, [R(3)] uint affinityMaskHigh)
{
ulong affinityMask = affinityMaskLow | ((ulong)affinityMaskHigh << 32);
return _syscall.SetThreadCoreMask(handle, preferredCore, affinityMask);
}
public int GetCurrentProcessorNumber32()
{
return _syscall.GetCurrentProcessorNumber();
}
public KernelResult GetThreadId32([R(1)] int handle, [R(1)] out uint threadUidLow, [R(2)] out uint threadUidHigh)
{
ulong threadUid;
KernelResult result = _syscall.GetThreadId(out threadUid, handle);
threadUidLow = (uint)(threadUid >> 32);
threadUidHigh = (uint)(threadUid & uint.MaxValue);
return result;
}
public KernelResult SetThreadActivity32([R(0)] int handle, [R(1)] bool pause)
{
return _syscall.SetThreadActivity(handle, pause);
}
public KernelResult GetThreadContext332([R(0)] uint address, [R(1)] int handle)
{
return _syscall.GetThreadContext3(address, handle);
}
// Thread synchronization
public KernelResult WaitSynchronization32(
[R(0)] uint timeoutLow,
[R(1)] uint handlesPtr,
[R(2)] int handlesCount,
[R(3)] uint timeoutHigh,
[R(1)] out int handleIndex)
{
long timeout = (long)(timeoutLow | ((ulong)timeoutHigh << 32));
return _syscall.WaitSynchronization(out handleIndex, handlesPtr, handlesCount, timeout);
}
public KernelResult CancelSynchronization32([R(0)] int handle)
{
return _syscall.CancelSynchronization(handle);
}
public KernelResult ArbitrateLock32([R(0)] int ownerHandle, [R(1)] uint mutexAddress, [R(2)] int requesterHandle)
{
return _syscall.ArbitrateLock(ownerHandle, mutexAddress, requesterHandle);
}
public KernelResult ArbitrateUnlock32([R(0)] uint mutexAddress)
{
return _syscall.ArbitrateUnlock(mutexAddress);
}
public KernelResult WaitProcessWideKeyAtomic32(
[R(0)] uint mutexAddress,
[R(1)] uint condVarAddress,
[R(2)] int handle,
[R(3)] uint timeoutLow,
[R(4)] uint timeoutHigh)
{
long timeout = (long)(timeoutLow | ((ulong)timeoutHigh << 32));
return _syscall.WaitProcessWideKeyAtomic(mutexAddress, condVarAddress, handle, timeout);
}
public KernelResult SignalProcessWideKey32([R(0)] uint address, [R(1)] int count)
{
return _syscall.SignalProcessWideKey(address, count);
}
public KernelResult WaitForAddress32([R(0)] uint address, [R(1)] ArbitrationType type, [R(2)] int value, [R(3)] uint timeoutLow, [R(4)] uint timeoutHigh)
{
long timeout = (long)(timeoutLow | ((ulong)timeoutHigh << 32));
return _syscall.WaitForAddress(address, type, value, timeout);
}
public KernelResult SignalToAddress32([R(0)] uint address, [R(1)] SignalType type, [R(2)] int value, [R(3)] int count)
{
return _syscall.SignalToAddress(address, type, value, count);
}
public KernelResult SynchronizePreemptionState32()
{
return _syscall.SynchronizePreemptionState();
}
}
}

View File

@ -1,434 +0,0 @@
using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Memory;
using Ryujinx.HLE.HOS.Kernel.Threading;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
class Syscall64
{
private readonly Syscall _syscall;
public Syscall64(Syscall syscall)
{
_syscall = syscall;
}
// IPC
public KernelResult ConnectToNamedPort64([R(1)] ulong namePtr, [R(1)] out int handle)
{
return _syscall.ConnectToNamedPort(out handle, namePtr);
}
public KernelResult SendSyncRequest64([R(0)] int handle)
{
return _syscall.SendSyncRequest(handle);
}
public KernelResult SendSyncRequestWithUserBuffer64([R(0)] ulong messagePtr, [R(1)] ulong messageSize, [R(2)] int handle)
{
return _syscall.SendSyncRequestWithUserBuffer(messagePtr, messageSize, handle);
}
public KernelResult SendAsyncRequestWithUserBuffer64(
[R(1)] ulong messagePtr,
[R(2)] ulong messageSize,
[R(3)] int handle,
[R(1)] out int doneEventHandle)
{
return _syscall.SendAsyncRequestWithUserBuffer(out doneEventHandle, messagePtr, messageSize, handle);
}
public KernelResult CreateSession64(
[R(2)] bool isLight,
[R(3)] ulong namePtr,
[R(1)] out int serverSessionHandle,
[R(2)] out int clientSessionHandle)
{
return _syscall.CreateSession(out serverSessionHandle, out clientSessionHandle, isLight, namePtr);
}
public KernelResult AcceptSession64([R(1)] int portHandle, [R(1)] out int sessionHandle)
{
return _syscall.AcceptSession(out sessionHandle, portHandle);
}
public KernelResult ReplyAndReceive64(
[R(1)] ulong handlesPtr,
[R(2)] int handlesCount,
[R(3)] int replyTargetHandle,
[R(4)] long timeout,
[R(1)] out int handleIndex)
{
return _syscall.ReplyAndReceive(out handleIndex, handlesPtr, handlesCount, replyTargetHandle, timeout);
}
public KernelResult ReplyAndReceiveWithUserBuffer64(
[R(1)] ulong messagePtr,
[R(2)] ulong messageSize,
[R(3)] ulong handlesPtr,
[R(4)] int handlesCount,
[R(5)] int replyTargetHandle,
[R(6)] long timeout,
[R(1)] out int handleIndex)
{
return _syscall.ReplyAndReceiveWithUserBuffer(
out handleIndex,
handlesPtr,
messagePtr,
messageSize,
handlesCount,
replyTargetHandle,
timeout);
}
public KernelResult CreatePort64(
[R(2)] int maxSessions,
[R(3)] bool isLight,
[R(4)] ulong namePtr,
[R(1)] out int serverPortHandle,
[R(2)] out int clientPortHandle)
{
return _syscall.CreatePort(out serverPortHandle, out clientPortHandle, maxSessions, isLight, namePtr);
}
public KernelResult ManageNamedPort64([R(1)] ulong namePtr, [R(2)] int maxSessions, [R(1)] out int handle)
{
return _syscall.ManageNamedPort(out handle, namePtr, maxSessions);
}
public KernelResult ConnectToPort64([R(1)] int clientPortHandle, [R(1)] out int clientSessionHandle)
{
return _syscall.ConnectToPort(out clientSessionHandle, clientPortHandle);
}
// Memory
public KernelResult SetHeapSize64([R(1)] ulong size, [R(1)] out ulong address)
{
return _syscall.SetHeapSize(out address, size);
}
public KernelResult SetMemoryPermission64(
[R(0)] ulong address,
[R(1)] ulong size,
[R(2)] KMemoryPermission permission)
{
return _syscall.SetMemoryPermission(address, size, permission);
}
public KernelResult SetMemoryAttribute64(
[R(0)] ulong address,
[R(1)] ulong size,
[R(2)] MemoryAttribute attributeMask,
[R(3)] MemoryAttribute attributeValue)
{
return _syscall.SetMemoryAttribute(address, size, attributeMask, attributeValue);
}
public KernelResult MapMemory64([R(0)] ulong dst, [R(1)] ulong src, [R(2)] ulong size)
{
return _syscall.MapMemory(dst, src, size);
}
public KernelResult UnmapMemory64([R(0)] ulong dst, [R(1)] ulong src, [R(2)] ulong size)
{
return _syscall.UnmapMemory(dst, src, size);
}
public KernelResult QueryMemory64([R(0)] ulong infoPtr, [R(2)] ulong address, [R(1)] out ulong pageInfo)
{
return _syscall.QueryMemory(infoPtr, out pageInfo, address);
}
public KernelResult MapSharedMemory64([R(0)] int handle, [R(1)] ulong address, [R(2)] ulong size, [R(3)] KMemoryPermission permission)
{
return _syscall.MapSharedMemory(handle, address, size, permission);
}
public KernelResult UnmapSharedMemory64([R(0)] int handle, [R(1)] ulong address, [R(2)] ulong size)
{
return _syscall.UnmapSharedMemory(handle, address, size);
}
public KernelResult CreateTransferMemory64(
[R(1)] ulong address,
[R(2)] ulong size,
[R(3)] KMemoryPermission permission,
[R(1)] out int handle)
{
return _syscall.CreateTransferMemory(out handle, address, size, permission);
}
public KernelResult CreateCodeMemory64([R(1)] ulong address, [R(2)] ulong size, [R(1)] out int handle)
{
return _syscall.CreateCodeMemory(address, size, out handle);
}
public KernelResult ControlCodeMemory64([R(0)] int handle, [R(1)] CodeMemoryOperation op, [R(2)] ulong address, [R(3)] ulong size, [R(4)] KMemoryPermission permission)
{
return _syscall.ControlCodeMemory(handle, op, address, size, permission);
}
public KernelResult MapTransferMemory64([R(0)] int handle, [R(1)] ulong address, [R(2)] ulong size, [R(3)] KMemoryPermission permission)
{
return _syscall.MapTransferMemory(handle, address, size, permission);
}
public KernelResult UnmapTransferMemory64([R(0)] int handle, [R(1)] ulong address, [R(2)] ulong size)
{
return _syscall.UnmapTransferMemory(handle, address, size);
}
public KernelResult MapPhysicalMemory64([R(0)] ulong address, [R(1)] ulong size)
{
return _syscall.MapPhysicalMemory(address, size);
}
public KernelResult UnmapPhysicalMemory64([R(0)] ulong address, [R(1)] ulong size)
{
return _syscall.UnmapPhysicalMemory(address, size);
}
public KernelResult SetProcessMemoryPermission64([R(0)] int handle, [R(1)] ulong src, [R(2)] ulong size, [R(3)] KMemoryPermission permission)
{
return _syscall.SetProcessMemoryPermission(handle, src, size, permission);
}
public KernelResult MapProcessMemory64([R(0)] ulong dst, [R(1)] int handle, [R(2)] ulong src, [R(3)] ulong size)
{
return _syscall.MapProcessMemory(dst, handle, src, size);
}
public KernelResult UnmapProcessMemory64([R(0)] ulong dst, [R(1)] int handle, [R(2)] ulong src, [R(3)] ulong size)
{
return _syscall.UnmapProcessMemory(dst, handle, src, size);
}
public KernelResult MapProcessCodeMemory64([R(0)] int handle, [R(1)] ulong dst, [R(2)] ulong src, [R(3)] ulong size)
{
return _syscall.MapProcessCodeMemory(handle, dst, src, size);
}
public KernelResult UnmapProcessCodeMemory64([R(0)] int handle, [R(1)] ulong dst, [R(2)] ulong src, [R(3)] ulong size)
{
return _syscall.UnmapProcessCodeMemory(handle, dst, src, size);
}
// System
public void ExitProcess64()
{
_syscall.ExitProcess();
}
public KernelResult TerminateProcess64([R(0)] int handle)
{
return _syscall.TerminateProcess(handle);
}
public KernelResult SignalEvent64([R(0)] int handle)
{
return _syscall.SignalEvent(handle);
}
public KernelResult ClearEvent64([R(0)] int handle)
{
return _syscall.ClearEvent(handle);
}
public KernelResult CloseHandle64([R(0)] int handle)
{
return _syscall.CloseHandle(handle);
}
public KernelResult ResetSignal64([R(0)] int handle)
{
return _syscall.ResetSignal(handle);
}
public ulong GetSystemTick64()
{
return _syscall.GetSystemTick();
}
public KernelResult GetProcessId64([R(1)] int handle, [R(1)] out ulong pid)
{
return _syscall.GetProcessId(out pid, handle);
}
public void Break64([R(0)] ulong reason, [R(1)] ulong x1, [R(2)] ulong info)
{
_syscall.Break(reason);
}
public void OutputDebugString64([R(0)] ulong strPtr, [R(1)] ulong size)
{
_syscall.OutputDebugString(strPtr, size);
}
public KernelResult GetInfo64([R(1)] InfoType id, [R(2)] int handle, [R(3)] long subId, [R(1)] out ulong value)
{
return _syscall.GetInfo(out value, id, handle, subId);
}
public KernelResult CreateEvent64([R(1)] out int wEventHandle, [R(2)] out int rEventHandle)
{
return _syscall.CreateEvent(out wEventHandle, out rEventHandle);
}
public KernelResult GetProcessList64([R(1)] ulong address, [R(2)] int maxCount, [R(1)] out int count)
{
return _syscall.GetProcessList(out count, address, maxCount);
}
public KernelResult GetSystemInfo64([R(1)] uint id, [R(2)] int handle, [R(3)] long subId, [R(1)] out long value)
{
return _syscall.GetSystemInfo(out value, id, handle, subId);
}
public KernelResult GetResourceLimitLimitValue64([R(1)] int handle, [R(2)] LimitableResource resource, [R(1)] out long limitValue)
{
return _syscall.GetResourceLimitLimitValue(out limitValue, handle, resource);
}
public KernelResult GetResourceLimitCurrentValue64([R(1)] int handle, [R(2)] LimitableResource resource, [R(1)] out long limitValue)
{
return _syscall.GetResourceLimitCurrentValue(out limitValue, handle, resource);
}
public KernelResult GetResourceLimitPeakValue64([R(1)] int handle, [R(2)] LimitableResource resource, [R(1)] out long peak)
{
return _syscall.GetResourceLimitPeakValue(out peak, handle, resource);
}
public KernelResult CreateResourceLimit64([R(1)] out int handle)
{
return _syscall.CreateResourceLimit(out handle);
}
public KernelResult SetResourceLimitLimitValue64([R(0)] int handle, [R(1)] LimitableResource resource, [R(2)] long limitValue)
{
return _syscall.SetResourceLimitLimitValue(handle, resource, limitValue);
}
// Thread
public KernelResult CreateThread64(
[R(1)] ulong entrypoint,
[R(2)] ulong argsPtr,
[R(3)] ulong stackTop,
[R(4)] int priority,
[R(5)] int cpuCore,
[R(1)] out int handle)
{
return _syscall.CreateThread(out handle, entrypoint, argsPtr, stackTop, priority, cpuCore);
}
public KernelResult StartThread64([R(0)] int handle)
{
return _syscall.StartThread(handle);
}
public void ExitThread64()
{
_syscall.ExitThread();
}
public void SleepThread64([R(0)] long timeout)
{
_syscall.SleepThread(timeout);
}
public KernelResult GetThreadPriority64([R(1)] int handle, [R(1)] out int priority)
{
return _syscall.GetThreadPriority(out priority, handle);
}
public KernelResult SetThreadPriority64([R(0)] int handle, [R(1)] int priority)
{
return _syscall.SetThreadPriority(handle, priority);
}
public KernelResult GetThreadCoreMask64([R(2)] int handle, [R(1)] out int preferredCore, [R(2)] out ulong affinityMask)
{
return _syscall.GetThreadCoreMask(out preferredCore, out affinityMask, handle);
}
public KernelResult SetThreadCoreMask64([R(0)] int handle, [R(1)] int preferredCore, [R(2)] ulong affinityMask)
{
return _syscall.SetThreadCoreMask(handle, preferredCore, affinityMask);
}
public int GetCurrentProcessorNumber64()
{
return _syscall.GetCurrentProcessorNumber();
}
public KernelResult GetThreadId64([R(1)] int handle, [R(1)] out ulong threadUid)
{
return _syscall.GetThreadId(out threadUid, handle);
}
public KernelResult SetThreadActivity64([R(0)] int handle, [R(1)] bool pause)
{
return _syscall.SetThreadActivity(handle, pause);
}
public KernelResult GetThreadContext364([R(0)] ulong address, [R(1)] int handle)
{
return _syscall.GetThreadContext3(address, handle);
}
// Thread synchronization
public KernelResult WaitSynchronization64([R(1)] ulong handlesPtr, [R(2)] int handlesCount, [R(3)] long timeout, [R(1)] out int handleIndex)
{
return _syscall.WaitSynchronization(out handleIndex, handlesPtr, handlesCount, timeout);
}
public KernelResult CancelSynchronization64([R(0)] int handle)
{
return _syscall.CancelSynchronization(handle);
}
public KernelResult ArbitrateLock64([R(0)] int ownerHandle, [R(1)] ulong mutexAddress, [R(2)] int requesterHandle)
{
return _syscall.ArbitrateLock(ownerHandle, mutexAddress, requesterHandle);
}
public KernelResult ArbitrateUnlock64([R(0)] ulong mutexAddress)
{
return _syscall.ArbitrateUnlock(mutexAddress);
}
public KernelResult WaitProcessWideKeyAtomic64(
[R(0)] ulong mutexAddress,
[R(1)] ulong condVarAddress,
[R(2)] int handle,
[R(3)] long timeout)
{
return _syscall.WaitProcessWideKeyAtomic(mutexAddress, condVarAddress, handle, timeout);
}
public KernelResult SignalProcessWideKey64([R(0)] ulong address, [R(1)] int count)
{
return _syscall.SignalProcessWideKey(address, count);
}
public KernelResult WaitForAddress64([R(0)] ulong address, [R(1)] ArbitrationType type, [R(2)] int value, [R(3)] long timeout)
{
return _syscall.WaitForAddress(address, type, value, timeout);
}
public KernelResult SignalToAddress64([R(0)] ulong address, [R(1)] SignalType type, [R(2)] int value, [R(3)] int count)
{
return _syscall.SignalToAddress(address, type, value, count);
}
public KernelResult SynchronizePreemptionState64()
{
return _syscall.SynchronizePreemptionState();
}
}
}

View File

@ -1,23 +1,18 @@
using ARMeilleure.State;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
partial class SyscallHandler
{
private readonly KernelContext _context;
private readonly Syscall32 _syscall32;
private readonly Syscall64 _syscall64;
public SyscallHandler(KernelContext context)
{
_context = context;
_syscall32 = new Syscall32(context.Syscall);
_syscall64 = new Syscall64(context.Syscall);
}
public void SvcCall(object sender, InstExceptionEventArgs e)
public void SvcCall(IExecutionContext context, ulong address, int id)
{
KThread currentThread = KernelStatic.GetCurrentThread();
@ -34,29 +29,13 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
_context.CriticalSection.Leave();
}
ExecutionContext context = (ExecutionContext)sender;
if (context.IsAarch32)
{
var svcFunc = SyscallTable.SvcTable32[e.Id];
if (svcFunc == null)
{
throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
}
svcFunc(_syscall32, context);
SyscallDispatch.Dispatch32(_context.Syscall, context, id);
}
else
{
var svcFunc = SyscallTable.SvcTable64[e.Id];
if (svcFunc == null)
{
throw new NotImplementedException($"SVC 0x{e.Id:X4} is not implemented.");
}
svcFunc(_syscall64, context);
SyscallDispatch.Dispatch64(_context.Syscall, context, id);
}
currentThread.HandlePostSyscall();

View File

@ -1,494 +0,0 @@
using ARMeilleure.State;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Common;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
{
static class SyscallTable
{
private const int SvcFuncMaxArguments64 = 8;
private const int SvcFuncMaxArguments32 = 4;
private const int SvcMax = 0x80;
public static Action<Syscall32, ExecutionContext>[] SvcTable32 { get; }
public static Action<Syscall64, ExecutionContext>[] SvcTable64 { get; }
static SyscallTable()
{
SvcTable32 = new Action<Syscall32, ExecutionContext>[SvcMax];
SvcTable64 = new Action<Syscall64, ExecutionContext>[SvcMax];
Dictionary<int, string> svcFuncs64 = new Dictionary<int, string>
{
{ 0x01, nameof(Syscall64.SetHeapSize64) },
{ 0x02, nameof(Syscall64.SetMemoryPermission64) },
{ 0x03, nameof(Syscall64.SetMemoryAttribute64) },
{ 0x04, nameof(Syscall64.MapMemory64) },
{ 0x05, nameof(Syscall64.UnmapMemory64) },
{ 0x06, nameof(Syscall64.QueryMemory64) },
{ 0x07, nameof(Syscall64.ExitProcess64) },
{ 0x08, nameof(Syscall64.CreateThread64) },
{ 0x09, nameof(Syscall64.StartThread64) },
{ 0x0a, nameof(Syscall64.ExitThread64) },
{ 0x0b, nameof(Syscall64.SleepThread64) },
{ 0x0c, nameof(Syscall64.GetThreadPriority64) },
{ 0x0d, nameof(Syscall64.SetThreadPriority64) },
{ 0x0e, nameof(Syscall64.GetThreadCoreMask64) },
{ 0x0f, nameof(Syscall64.SetThreadCoreMask64) },
{ 0x10, nameof(Syscall64.GetCurrentProcessorNumber64) },
{ 0x11, nameof(Syscall64.SignalEvent64) },
{ 0x12, nameof(Syscall64.ClearEvent64) },
{ 0x13, nameof(Syscall64.MapSharedMemory64) },
{ 0x14, nameof(Syscall64.UnmapSharedMemory64) },
{ 0x15, nameof(Syscall64.CreateTransferMemory64) },
{ 0x16, nameof(Syscall64.CloseHandle64) },
{ 0x17, nameof(Syscall64.ResetSignal64) },
{ 0x18, nameof(Syscall64.WaitSynchronization64) },
{ 0x19, nameof(Syscall64.CancelSynchronization64) },
{ 0x1a, nameof(Syscall64.ArbitrateLock64) },
{ 0x1b, nameof(Syscall64.ArbitrateUnlock64) },
{ 0x1c, nameof(Syscall64.WaitProcessWideKeyAtomic64) },
{ 0x1d, nameof(Syscall64.SignalProcessWideKey64) },
{ 0x1e, nameof(Syscall64.GetSystemTick64) },
{ 0x1f, nameof(Syscall64.ConnectToNamedPort64) },
{ 0x21, nameof(Syscall64.SendSyncRequest64) },
{ 0x22, nameof(Syscall64.SendSyncRequestWithUserBuffer64) },
{ 0x23, nameof(Syscall64.SendAsyncRequestWithUserBuffer64) },
{ 0x24, nameof(Syscall64.GetProcessId64) },
{ 0x25, nameof(Syscall64.GetThreadId64) },
{ 0x26, nameof(Syscall64.Break64) },
{ 0x27, nameof(Syscall64.OutputDebugString64) },
{ 0x29, nameof(Syscall64.GetInfo64) },
{ 0x2c, nameof(Syscall64.MapPhysicalMemory64) },
{ 0x2d, nameof(Syscall64.UnmapPhysicalMemory64) },
{ 0x30, nameof(Syscall64.GetResourceLimitLimitValue64) },
{ 0x31, nameof(Syscall64.GetResourceLimitCurrentValue64) },
{ 0x32, nameof(Syscall64.SetThreadActivity64) },
{ 0x33, nameof(Syscall64.GetThreadContext364) },
{ 0x34, nameof(Syscall64.WaitForAddress64) },
{ 0x35, nameof(Syscall64.SignalToAddress64) },
{ 0x36, nameof(Syscall64.SynchronizePreemptionState64) },
{ 0x37, nameof(Syscall64.GetResourceLimitPeakValue64) },
{ 0x40, nameof(Syscall64.CreateSession64) },
{ 0x41, nameof(Syscall64.AcceptSession64) },
{ 0x43, nameof(Syscall64.ReplyAndReceive64) },
{ 0x44, nameof(Syscall64.ReplyAndReceiveWithUserBuffer64) },
{ 0x45, nameof(Syscall64.CreateEvent64) },
{ 0x4b, nameof(Syscall64.CreateCodeMemory64) },
{ 0x4c, nameof(Syscall64.ControlCodeMemory64) },
{ 0x51, nameof(Syscall64.MapTransferMemory64) },
{ 0x52, nameof(Syscall64.UnmapTransferMemory64) },
{ 0x65, nameof(Syscall64.GetProcessList64) },
{ 0x6f, nameof(Syscall64.GetSystemInfo64) },
{ 0x70, nameof(Syscall64.CreatePort64) },
{ 0x71, nameof(Syscall64.ManageNamedPort64) },
{ 0x72, nameof(Syscall64.ConnectToPort64) },
{ 0x73, nameof(Syscall64.SetProcessMemoryPermission64) },
{ 0x74, nameof(Syscall64.MapProcessMemory64) },
{ 0x75, nameof(Syscall64.UnmapProcessMemory64) },
{ 0x77, nameof(Syscall64.MapProcessCodeMemory64) },
{ 0x78, nameof(Syscall64.UnmapProcessCodeMemory64) },
{ 0x7B, nameof(Syscall64.TerminateProcess64) },
{ 0x7D, nameof(Syscall64.CreateResourceLimit64) },
{ 0x7E, nameof(Syscall64.SetResourceLimitLimitValue64) }
};
foreach (KeyValuePair<int, string> value in svcFuncs64)
{
SvcTable64[value.Key] = GenerateMethod<Syscall64>(value.Value, SvcFuncMaxArguments64);
}
Dictionary<int, string> svcFuncs32 = new Dictionary<int, string>
{
{ 0x01, nameof(Syscall32.SetHeapSize32) },
{ 0x02, nameof(Syscall32.SetMemoryPermission32) },
{ 0x03, nameof(Syscall32.SetMemoryAttribute32) },
{ 0x04, nameof(Syscall32.MapMemory32) },
{ 0x05, nameof(Syscall32.UnmapMemory32) },
{ 0x06, nameof(Syscall32.QueryMemory32) },
{ 0x07, nameof(Syscall32.ExitProcess32) },
{ 0x08, nameof(Syscall32.CreateThread32) },
{ 0x09, nameof(Syscall32.StartThread32) },
{ 0x0a, nameof(Syscall32.ExitThread32) },
{ 0x0b, nameof(Syscall32.SleepThread32) },
{ 0x0c, nameof(Syscall32.GetThreadPriority32) },
{ 0x0d, nameof(Syscall32.SetThreadPriority32) },
{ 0x0e, nameof(Syscall32.GetThreadCoreMask32) },
{ 0x0f, nameof(Syscall32.SetThreadCoreMask32) },
{ 0x10, nameof(Syscall32.GetCurrentProcessorNumber32) },
{ 0x11, nameof(Syscall32.SignalEvent32) },
{ 0x12, nameof(Syscall32.ClearEvent32) },
{ 0x13, nameof(Syscall32.MapSharedMemory32) },
{ 0x14, nameof(Syscall32.UnmapSharedMemory32) },
{ 0x15, nameof(Syscall32.CreateTransferMemory32) },
{ 0x16, nameof(Syscall32.CloseHandle32) },
{ 0x17, nameof(Syscall32.ResetSignal32) },
{ 0x18, nameof(Syscall32.WaitSynchronization32) },
{ 0x19, nameof(Syscall32.CancelSynchronization32) },
{ 0x1a, nameof(Syscall32.ArbitrateLock32) },
{ 0x1b, nameof(Syscall32.ArbitrateUnlock32) },
{ 0x1c, nameof(Syscall32.WaitProcessWideKeyAtomic32) },
{ 0x1d, nameof(Syscall32.SignalProcessWideKey32) },
{ 0x1e, nameof(Syscall32.GetSystemTick32) },
{ 0x1f, nameof(Syscall32.ConnectToNamedPort32) },
{ 0x21, nameof(Syscall32.SendSyncRequest32) },
{ 0x22, nameof(Syscall32.SendSyncRequestWithUserBuffer32) },
{ 0x24, nameof(Syscall32.GetProcessId32) },
{ 0x25, nameof(Syscall32.GetThreadId32) },
{ 0x26, nameof(Syscall32.Break32) },
{ 0x27, nameof(Syscall32.OutputDebugString32) },
{ 0x29, nameof(Syscall32.GetInfo32) },
{ 0x2c, nameof(Syscall32.MapPhysicalMemory32) },
{ 0x2d, nameof(Syscall32.UnmapPhysicalMemory32) },
{ 0x30, nameof(Syscall32.GetResourceLimitLimitValue32) },
{ 0x31, nameof(Syscall32.GetResourceLimitCurrentValue32) },
{ 0x32, nameof(Syscall32.SetThreadActivity32) },
{ 0x33, nameof(Syscall32.GetThreadContext332) },
{ 0x34, nameof(Syscall32.WaitForAddress32) },
{ 0x35, nameof(Syscall32.SignalToAddress32) },
{ 0x36, nameof(Syscall32.SynchronizePreemptionState32) },
{ 0x37, nameof(Syscall32.GetResourceLimitPeakValue32) },
{ 0x40, nameof(Syscall32.CreateSession32) },
{ 0x41, nameof(Syscall32.AcceptSession32) },
{ 0x43, nameof(Syscall32.ReplyAndReceive32) },
{ 0x45, nameof(Syscall32.CreateEvent32) },
{ 0x4b, nameof(Syscall32.CreateCodeMemory32) },
{ 0x4c, nameof(Syscall32.ControlCodeMemory32) },
{ 0x51, nameof(Syscall32.MapTransferMemory32) },
{ 0x52, nameof(Syscall32.UnmapTransferMemory32) },
{ 0x5F, nameof(Syscall32.FlushProcessDataCache32) },
{ 0x65, nameof(Syscall32.GetProcessList32) },
{ 0x6f, nameof(Syscall32.GetSystemInfo32) },
{ 0x70, nameof(Syscall32.CreatePort32) },
{ 0x71, nameof(Syscall32.ManageNamedPort32) },
{ 0x72, nameof(Syscall32.ConnectToPort32) },
{ 0x73, nameof(Syscall32.SetProcessMemoryPermission32) },
{ 0x74, nameof(Syscall32.MapProcessMemory32) },
{ 0x75, nameof(Syscall32.UnmapProcessMemory32) },
{ 0x77, nameof(Syscall32.MapProcessCodeMemory32) },
{ 0x78, nameof(Syscall32.UnmapProcessCodeMemory32) },
{ 0x7B, nameof(Syscall32.TerminateProcess32) },
{ 0x7D, nameof(Syscall32.CreateResourceLimit32) },
{ 0x7E, nameof(Syscall32.SetResourceLimitLimitValue32) }
};
foreach (KeyValuePair<int, string> value in svcFuncs32)
{
SvcTable32[value.Key] = GenerateMethod<Syscall32>(value.Value, SvcFuncMaxArguments32);
}
}
private static Action<T, ExecutionContext> GenerateMethod<T>(string svcName, int registerCleanCount)
{
Type[] argTypes = new Type[] { typeof(T), typeof(ExecutionContext) };
DynamicMethod method = new DynamicMethod(svcName, null, argTypes);
MethodInfo methodInfo = typeof(T).GetMethod(svcName);
ParameterInfo[] methodArgs = methodInfo.GetParameters();
ILGenerator generator = method.GetILGenerator();
void ConvertToArgType(Type sourceType)
{
CheckIfTypeIsSupported(sourceType, svcName);
switch (Type.GetTypeCode(sourceType))
{
case TypeCode.UInt32: generator.Emit(OpCodes.Conv_U4); break;
case TypeCode.Int32: generator.Emit(OpCodes.Conv_I4); break;
case TypeCode.UInt16: generator.Emit(OpCodes.Conv_U2); break;
case TypeCode.Int16: generator.Emit(OpCodes.Conv_I2); break;
case TypeCode.Byte: generator.Emit(OpCodes.Conv_U1); break;
case TypeCode.SByte: generator.Emit(OpCodes.Conv_I1); break;
case TypeCode.Boolean:
generator.Emit(OpCodes.Conv_I4);
generator.Emit(OpCodes.Ldc_I4_1);
generator.Emit(OpCodes.And);
break;
}
}
void ConvertToFieldType(Type sourceType)
{
CheckIfTypeIsSupported(sourceType, svcName);
switch (Type.GetTypeCode(sourceType))
{
case TypeCode.UInt32:
case TypeCode.Int32:
case TypeCode.UInt16:
case TypeCode.Int16:
case TypeCode.Byte:
case TypeCode.SByte:
case TypeCode.Boolean:
generator.Emit(OpCodes.Conv_U8);
break;
}
}
RAttribute GetRegisterAttribute(ParameterInfo parameterInfo)
{
RAttribute argumentAttribute = (RAttribute)parameterInfo.GetCustomAttribute(typeof(RAttribute));
if (argumentAttribute == null)
{
throw new InvalidOperationException($"Method \"{svcName}\" is missing a {typeof(RAttribute).Name} attribute on parameter \"{parameterInfo.Name}\"");
}
return argumentAttribute;
}
// For functions returning output values, the first registers
// are used to hold pointers where the value will be stored,
// so they can't be used to pass argument and we must
// skip them.
int byRefArgsCount = 0;
for (int index = 0; index < methodArgs.Length; index++)
{
if (methodArgs[index].ParameterType.IsByRef)
{
byRefArgsCount++;
}
}
BindingFlags staticNonPublic = BindingFlags.NonPublic | BindingFlags.Static;
// Print all the arguments for debugging purposes.
int inputArgsCount = methodArgs.Length - byRefArgsCount;
if (inputArgsCount != 0)
{
generator.Emit(OpCodes.Ldc_I4, inputArgsCount);
generator.Emit(OpCodes.Newarr, typeof(object));
string argsFormat = svcName;
for (int index = 0; index < methodArgs.Length; index++)
{
Type argType = methodArgs[index].ParameterType;
// Ignore out argument for printing
if (argType.IsByRef)
{
continue;
}
RAttribute registerAttribute = GetRegisterAttribute(methodArgs[index]);
argsFormat += $" {methodArgs[index].Name}: 0x{{{index}:X8}},";
generator.Emit(OpCodes.Dup);
generator.Emit(OpCodes.Ldc_I4, index);
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Ldc_I4, registerAttribute.Index);
MethodInfo info = typeof(ExecutionContext).GetMethod(nameof(ExecutionContext.GetX));
generator.Emit(OpCodes.Call, info);
generator.Emit(OpCodes.Box, typeof(ulong));
generator.Emit(OpCodes.Stelem_Ref);
}
argsFormat = argsFormat.Substring(0, argsFormat.Length - 1);
generator.Emit(OpCodes.Ldstr, argsFormat);
}
else
{
generator.Emit(OpCodes.Ldnull);
generator.Emit(OpCodes.Ldstr, svcName);
}
MethodInfo printArgsMethod = typeof(SyscallTable).GetMethod(nameof(PrintArguments), staticNonPublic);
generator.Emit(OpCodes.Call, printArgsMethod);
// Call the SVC function handler.
generator.Emit(OpCodes.Ldarg_0);
List<(LocalBuilder, RAttribute)> locals = new List<(LocalBuilder, RAttribute)>();
for (int index = 0; index < methodArgs.Length; index++)
{
Type argType = methodArgs[index].ParameterType;
RAttribute registerAttribute = GetRegisterAttribute(methodArgs[index]);
if (argType.IsByRef)
{
argType = argType.GetElementType();
LocalBuilder local = generator.DeclareLocal(argType);
locals.Add((local, registerAttribute));
if (!methodArgs[index].IsOut)
{
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Ldc_I4, registerAttribute.Index);
MethodInfo info = typeof(ExecutionContext).GetMethod(nameof(ExecutionContext.GetX));
generator.Emit(OpCodes.Call, info);
ConvertToArgType(argType);
generator.Emit(OpCodes.Stloc, local);
}
generator.Emit(OpCodes.Ldloca, local);
}
else
{
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Ldc_I4, registerAttribute.Index);
MethodInfo info = typeof(ExecutionContext).GetMethod(nameof(ExecutionContext.GetX));
generator.Emit(OpCodes.Call, info);
ConvertToArgType(argType);
}
}
generator.Emit(OpCodes.Call, methodInfo);
Type retType = methodInfo.ReturnType;
// Print result code.
if (retType == typeof(KernelResult))
{
MethodInfo printResultMethod = typeof(SyscallTable).GetMethod(nameof(PrintResult), staticNonPublic);
generator.Emit(OpCodes.Dup);
generator.Emit(OpCodes.Ldstr, svcName);
generator.Emit(OpCodes.Call, printResultMethod);
}
uint registerInUse = 0;
// Save return value into register X0 (when the method has a return value).
if (retType != typeof(void))
{
CheckIfTypeIsSupported(retType, svcName);
LocalBuilder tempLocal = generator.DeclareLocal(retType);
generator.Emit(OpCodes.Stloc, tempLocal);
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Ldc_I4, 0);
generator.Emit(OpCodes.Ldloc, tempLocal);
ConvertToFieldType(retType);
MethodInfo info = typeof(ExecutionContext).GetMethod(nameof(ExecutionContext.SetX));
generator.Emit(OpCodes.Call, info);
registerInUse |= 1u << 0;
}
for (int index = 0; index < locals.Count; index++)
{
(LocalBuilder local, RAttribute attribute) = locals[index];
if ((registerInUse & (1u << attribute.Index)) != 0)
{
throw new InvalidSvcException($"Method \"{svcName}\" has conflicting output values at register index \"{attribute.Index}\".");
}
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Ldc_I4, attribute.Index);
generator.Emit(OpCodes.Ldloc, local);
ConvertToFieldType(local.LocalType);
MethodInfo info = typeof(ExecutionContext).GetMethod(nameof(ExecutionContext.SetX));
generator.Emit(OpCodes.Call, info);
registerInUse |= 1u << attribute.Index;
}
// Zero out the remaining unused registers.
for (int i = 0; i < registerCleanCount; i++)
{
if ((registerInUse & (1u << i)) != 0)
{
continue;
}
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Ldc_I4, i);
generator.Emit(OpCodes.Ldc_I8, 0L);
MethodInfo info = typeof(ExecutionContext).GetMethod(nameof(ExecutionContext.SetX));
generator.Emit(OpCodes.Call, info);
}
generator.Emit(OpCodes.Ret);
return method.CreateDelegate<Action<T, ExecutionContext>>();
}
private static void CheckIfTypeIsSupported(Type type, string svcName)
{
switch (Type.GetTypeCode(type))
{
case TypeCode.UInt64:
case TypeCode.Int64:
case TypeCode.UInt32:
case TypeCode.Int32:
case TypeCode.UInt16:
case TypeCode.Int16:
case TypeCode.Byte:
case TypeCode.SByte:
case TypeCode.Boolean:
return;
}
throw new InvalidSvcException($"Method \"{svcName}\" has a invalid ref type \"{type.Name}\".");
}
private static void PrintArguments(object[] argValues, string formatOrSvcName)
{
if (argValues != null)
{
Logger.Trace?.Print(LogClass.KernelSvc, string.Format(formatOrSvcName, argValues));
}
else
{
Logger.Trace?.Print(LogClass.KernelSvc, formatOrSvcName);
}
}
private static void PrintResult(KernelResult result, string svcName)
{
if (result != KernelResult.Success &&
result != KernelResult.TimedOut &&
result != KernelResult.Cancelled &&
result != KernelResult.PortRemoteClosed &&
result != KernelResult.InvalidState)
{
Logger.Warning?.Print(LogClass.KernelSvc, $"{svcName} returned error {result}.");
}
else
{
Logger.Trace?.Print(LogClass.KernelSvc, $"{svcName} returned result {result}.");
}
}
}
}

View File

@ -23,7 +23,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public Thread HostThread { get; private set; }
public ARMeilleure.State.ExecutionContext Context { get; private set; }
public IExecutionContext Context { get; private set; }
public KThreadContext ThreadContext { get; private set; }
@ -115,9 +115,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public bool WaitingInArbitration { get; set; }
public long LastPc { get; set; }
private object ActivityOperationLock = new object();
private object _activityOperationLock;
public KThread(KernelContext context) : base(context)
{
@ -128,6 +126,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_mutexWaiters = new LinkedList<KThread>();
_pinnedWaiters = new LinkedList<KThread>();
_activityOperationLock = new object();
}
public KernelResult Initialize(
@ -192,7 +192,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
HostThread = new Thread(ThreadStart);
Context = CpuContext.CreateExecutionContext();
Context = owner?.CreateExecutionContext() ?? new ProcessExecutionContext();
Context.IsAarch32 = !is64Bits;
@ -208,8 +208,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
Context.SetX(13, (uint)stackTop);
}
Context.CntfrqEl0 = 19200000;
Context.Tpidr = (long)_tlsAddress;
Context.TpidrroEl0 = (long)_tlsAddress;
ThreadUid = KernelContext.NewThreadUid();
@ -221,7 +220,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
if (owner != null)
{
owner.SubscribeThreadEventHandlers(Context);
owner.AddThread(this);
if (owner.IsPaused)
@ -538,7 +536,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KernelResult SetActivity(bool pause)
{
lock (ActivityOperationLock)
lock (_activityOperationLock)
{
KernelResult result = KernelResult.Success;
@ -634,7 +632,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
context = default;
lock (ActivityOperationLock)
lock (_activityOperationLock)
{
KernelContext.CriticalSection.Enter();
@ -656,7 +654,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return KernelResult.Success;
}
private static uint GetPsr(ARMeilleure.State.ExecutionContext context)
private static uint GetPsr(IExecutionContext context)
{
return context.Pstate & 0xFF0FFE20;
}
@ -683,9 +681,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
context.Fp = Context.GetX(29);
context.Lr = Context.GetX(30);
context.Sp = Context.GetX(31);
context.Pc = (ulong)LastPc;
context.Pc = Context.Pc;
context.Pstate = GetPsr(Context);
context.Tpidr = (ulong)Context.Tpidr;
context.Tpidr = (ulong)Context.TpidrroEl0;
}
else
{
@ -699,9 +697,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
context.FpuRegisters[i] = Context.GetV(i);
}
context.Pc = (uint)LastPc;
context.Pc = (uint)Context.Pc;
context.Pstate = GetPsr(Context);
context.Tpidr = (uint)Context.Tpidr;
context.Tpidr = (uint)Context.TpidrroEl0;
}
context.Fpcr = (uint)Context.Fpcr;
@ -743,7 +741,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
public KernelResult SetCoreAndAffinityMask(int newCore, ulong newAffinityMask)
{
lock (ActivityOperationLock)
lock (_activityOperationLock)
{
KernelContext.CriticalSection.Enter();

View File

@ -90,7 +90,7 @@ namespace Ryujinx.HLE.HOS
KMemoryRegionManager region = context.MemoryManager.MemoryRegions[(int)memoryRegion];
KernelResult result = region.AllocatePages((ulong)codePagesCount, false, out KPageList pageList);
KernelResult result = region.AllocatePages(out KPageList pageList, (ulong)codePagesCount);
if (result != KernelResult.Success)
{
@ -101,7 +101,7 @@ namespace Ryujinx.HLE.HOS
KProcess process = new KProcess(context);
var processContextFactory = new ArmProcessContextFactory(context.Device.Gpu);
var processContextFactory = new ArmProcessContextFactory(context.Device.System.CpuEngine, context.Device.Gpu);
result = process.InitializeKip(
creationInfo,
@ -264,7 +264,7 @@ namespace Ryujinx.HLE.HOS
return false;
}
var processContextFactory = new ArmProcessContextFactory(context.Device.Gpu);
var processContextFactory = new ArmProcessContextFactory(context.Device.System.CpuEngine, context.Device.Gpu);
result = process.Initialize(
creationInfo,

View File

@ -83,7 +83,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
}
else
{
Logger.Error?.Print(LogClass.ServiceAudio, $"Error while processing renderer update: 0x{result}");
Logger.Error?.Print(LogClass.ServiceAudio, $"Error while processing renderer update: 0x{(int)result:X}");
}
return result;

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