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8 Commits

Author SHA1 Message Date
f39e89ece7 Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
2024-09-17 15:30:50 -03:00
cf77c011e4 Change 6GB DRAM expansion to 8GB (#7313)
* Change 6GB DRAM expansion to 8GB

* Update texts and tooltips
2024-09-17 15:09:20 -03:00
cd74ae1bbd Implement fast DMA texture to texture copy (#7299)
* Implement fast DMA texture to texture copy

* PR feedback
2024-09-15 18:12:05 -03:00
62216782ca Make GetFunctionPointerForDelegate as explicit as possible (#7279)
Co-authored-by: gdk <gab.dark.100@gmail.com>
2024-09-15 17:39:10 -03:00
2f36a6665c Implement Arm32 VSHLL and QADD16 instructions (#7301) 2024-09-12 18:22:30 -03:00
ca59c3f499 Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements

This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways:

- Partial use of VK_EXT_attachment_feedback_loop_layout
  - All renderable textures have AttachmentFeedbackLoopBitExt
  - Compile pipelines with Color/DepthStencil feedback loop flags when present
- Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 )

TODO:
- AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops.
- Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project.
- How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...)
- Improve subpass dependencies to fix validation errors

* Mark field readonly

* Add feedback loop dynamic state

* fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround

* Formatting

* Fix more complaints

* RADV dcc workaround

* Use dynamic state properly, cleanup.

* Use aspects flags in more places
2024-09-01 21:28:16 -03:00
fdd7ee791c Fix incorrect depth texture 3D flag (#7262) 2024-09-01 17:58:01 -03:00
398fa1c238 Vulkan: Update Silk.NET to 2.21 (#7266)
* Update Silk.NET version

* fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround

* Cleanup

* Readonly ref warnings

* Remove driver id todo
2024-09-01 17:33:11 -03:00
67 changed files with 1751 additions and 342 deletions

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@ -39,9 +39,9 @@
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" />
<PackageVersion Include="SkiaSharp" Version="2.88.7" />
<PackageVersion Include="SkiaSharp.NativeAssets.Linux" Version="2.88.7" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
@ -49,4 +49,4 @@
<PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup>
</Project>
</Project>

View File

@ -746,6 +746,7 @@ namespace ARMeilleure.Decoders
SetA32("<<<<01101000xxxxxxxxxxxxxx01xxxx", InstName.Pkh, InstEmit32.Pkh, OpCode32AluRsImm.Create);
SetA32("11110101xx01xxxx1111xxxxxxxxxxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("11110111xx01xxxx1111xxxxxxx0xxxx", InstName.Pld, InstEmit32.Nop, OpCode32.Create);
SetA32("<<<<01100010xxxxxxxx11110001xxxx", InstName.Qadd16, InstEmit32.Qadd16, OpCode32AluReg.Create);
SetA32("<<<<011011111111xxxx11110011xxxx", InstName.Rbit, InstEmit32.Rbit, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11110011xxxx", InstName.Rev, InstEmit32.Rev, OpCode32AluReg.Create);
SetA32("<<<<011010111111xxxx11111011xxxx", InstName.Rev16, InstEmit32.Rev16, OpCode32AluReg.Create);
@ -1034,6 +1035,7 @@ namespace ARMeilleure.Decoders
SetAsimd("111100101x>>>xxxxxxx0101>xx1xxxx", InstName.Vshl, InstEmit32.Vshl, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x0xxxxxxxxxxx0100xxx0xxxx", InstName.Vshl, InstEmit32.Vshl_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding.
SetAsimd("111100111x11<<10xxxx001100x0xxxx", InstName.Vshll, InstEmit32.Vshll2, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32); // A2 encoding.
SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx0101>xx1xxxx", InstName.Vsli, InstEmit32.Vsli_I, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);

View File

@ -292,6 +292,16 @@ namespace ARMeilleure.Instructions
EmitAluStore(context, res);
}
public static void Qadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitSigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateRange(context, d, context.Add(n, m), 16, unsigned: false, setQ: false);
}));
}
public static void Rbit(ArmEmitterContext context)
{
Operand m = GetAluM(context);
@ -976,6 +986,94 @@ namespace ARMeilleure.Instructions
}
}
private static void EmitSaturateRange(ArmEmitterContext context, Operand result, Operand value, uint saturateTo, bool unsigned, bool setQ = true)
{
Debug.Assert(saturateTo <= 32);
Debug.Assert(!unsigned || saturateTo < 32);
if (!unsigned && saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
Operand satValue;
if (unsigned)
{
// Negative values always saturate (to zero).
// So we must always ignore the sign bit when masking, so that the truncated value will differ from the original one.
satValue = context.BitwiseAnd(value, Const((int)(uint.MaxValue >> (32 - (int)saturateTo))));
}
else
{
satValue = context.ShiftLeft(value, Const(32 - (int)saturateTo));
satValue = context.ShiftRightSI(satValue, Const(32 - (int)saturateTo));
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.Subtract(value, satValue));
// Saturate and set Q flag.
if (unsigned)
{
if (saturateTo == 31)
{
// Only saturation case possible when going from 32 bits signed to 32 or 31 bits unsigned
// is when the signed input is negative, as all positive values are representable on a 31 bits range.
satValue = Const(0);
}
else
{
satValue = context.ShiftRightSI(value, Const(31));
satValue = context.BitwiseNot(satValue);
satValue = context.ShiftRightUI(satValue, Const(32 - (int)saturateTo));
}
}
else
{
if (saturateTo == 1)
{
satValue = context.ShiftRightSI(value, Const(31));
}
else
{
satValue = Const(uint.MaxValue >> (33 - (int)saturateTo));
satValue = context.BitwiseExclusiveOr(satValue, context.ShiftRightSI(value, Const(31)));
}
}
if (setQ)
{
SetFlag(context, PState.QFlag, Const(1));
}
context.Copy(result, satValue);
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqadd(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
@ -1053,6 +1151,21 @@ namespace ARMeilleure.Instructions
context.MarkLabel(lblExit);
}
private static Operand EmitSigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.SignExtend16(OperandType.I32, rn);
Operand tempM = context.SignExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightSI(rn, Const(16));
tempM = context.ShiftRightSI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitUnsigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);

View File

@ -106,6 +106,38 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vshll2(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
Operand res = context.VectorZero();
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtract32(context, op.Qm, op.Im + index, op.Size, !op.U);
if (op.Size == 2)
{
if (op.U)
{
me = context.ZeroExtend32(OperandType.I64, me);
}
else
{
me = context.SignExtend32(OperandType.I64, me);
}
}
me = context.ShiftLeft(me, Const(8 << op.Size));
res = EmitVectorInsert(context, res, me, index, op.Size + 1);
}
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vshr(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;

View File

@ -527,6 +527,7 @@ namespace ARMeilleure.Instructions
Pld,
Pop,
Push,
Qadd16,
Rev,
Revsh,
Rsb,

View File

@ -1,5 +1,4 @@
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation
{
@ -11,11 +10,10 @@ namespace ARMeilleure.Translation
public IntPtr FuncPtr { get; }
public DelegateInfo(Delegate dlg)
public DelegateInfo(Delegate dlg, IntPtr funcPtr)
{
_dlg = dlg;
FuncPtr = Marshal.GetFunctionPointerForDelegate<Delegate>(dlg);
FuncPtr = funcPtr;
}
}
}

View File

@ -3,6 +3,7 @@ using ARMeilleure.State;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation
{
@ -64,11 +65,11 @@ namespace ARMeilleure.Translation
return index;
}
private static void SetDelegateInfo(Delegate dlg)
private static void SetDelegateInfo(Delegate dlg, IntPtr funcPtr)
{
string key = GetKey(dlg.Method);
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
_delegates.Add(key, new DelegateInfo(dlg, funcPtr)); // ArgumentException (key).
}
private static string GetKey(MethodInfo info)
@ -82,179 +83,353 @@ namespace ARMeilleure.Translation
{
_delegates = new SortedList<string, DelegateInfo>();
SetDelegateInfo(new MathAbs(Math.Abs));
SetDelegateInfo(new MathCeiling(Math.Ceiling));
SetDelegateInfo(new MathFloor(Math.Floor));
SetDelegateInfo(new MathRound(Math.Round));
SetDelegateInfo(new MathTruncate(Math.Truncate));
var dlgMathAbs = new MathAbs(Math.Abs);
var dlgMathCeiling = new MathCeiling(Math.Ceiling);
var dlgMathFloor = new MathFloor(Math.Floor);
var dlgMathRound = new MathRound(Math.Round);
var dlgMathTruncate = new MathTruncate(Math.Truncate);
SetDelegateInfo(new MathFAbs(MathF.Abs));
SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
SetDelegateInfo(new MathFFloor(MathF.Floor));
SetDelegateInfo(new MathFRound(MathF.Round));
SetDelegateInfo(new MathFTruncate(MathF.Truncate));
var dlgMathFAbs = new MathFAbs(MathF.Abs);
var dlgMathFCeiling = new MathFCeiling(MathF.Ceiling);
var dlgMathFFloor = new MathFFloor(MathF.Floor);
var dlgMathFRound = new MathFRound(MathF.Round);
var dlgMathFTruncate = new MathFTruncate(MathF.Truncate);
SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
var dlgNativeInterfaceBreak = new NativeInterfaceBreak(NativeInterface.Break);
var dlgNativeInterfaceCheckSynchronization = new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization);
var dlgNativeInterfaceEnqueueForRejit = new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit);
var dlgNativeInterfaceGetCntfrqEl0 = new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0);
var dlgNativeInterfaceGetCntpctEl0 = new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0);
var dlgNativeInterfaceGetCntvctEl0 = new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0);
var dlgNativeInterfaceGetCtrEl0 = new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0);
var dlgNativeInterfaceGetDczidEl0 = new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0);
var dlgNativeInterfaceGetFunctionAddress = new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress);
var dlgNativeInterfaceInvalidateCacheLine = new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine);
var dlgNativeInterfaceReadByte = new NativeInterfaceReadByte(NativeInterface.ReadByte);
var dlgNativeInterfaceReadUInt16 = new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16);
var dlgNativeInterfaceReadUInt32 = new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32);
var dlgNativeInterfaceReadUInt64 = new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64);
var dlgNativeInterfaceReadVector128 = new NativeInterfaceReadVector128(NativeInterface.ReadVector128);
var dlgNativeInterfaceSignalMemoryTracking = new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking);
var dlgNativeInterfaceSupervisorCall = new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall);
var dlgNativeInterfaceThrowInvalidMemoryAccess = new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess);
var dlgNativeInterfaceUndefined = new NativeInterfaceUndefined(NativeInterface.Undefined);
var dlgNativeInterfaceWriteByte = new NativeInterfaceWriteByte(NativeInterface.WriteByte);
var dlgNativeInterfaceWriteUInt16 = new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16);
var dlgNativeInterfaceWriteUInt32 = new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32);
var dlgNativeInterfaceWriteUInt64 = new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64);
var dlgNativeInterfaceWriteVector128 = new NativeInterfaceWriteVector128(NativeInterface.WriteVector128);
SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
var dlgSoftFallbackCountLeadingSigns = new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns);
var dlgSoftFallbackCountLeadingZeros = new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros);
var dlgSoftFallbackCrc32b = new SoftFallbackCrc32b(SoftFallback.Crc32b);
var dlgSoftFallbackCrc32cb = new SoftFallbackCrc32cb(SoftFallback.Crc32cb);
var dlgSoftFallbackCrc32ch = new SoftFallbackCrc32ch(SoftFallback.Crc32ch);
var dlgSoftFallbackCrc32cw = new SoftFallbackCrc32cw(SoftFallback.Crc32cw);
var dlgSoftFallbackCrc32cx = new SoftFallbackCrc32cx(SoftFallback.Crc32cx);
var dlgSoftFallbackCrc32h = new SoftFallbackCrc32h(SoftFallback.Crc32h);
var dlgSoftFallbackCrc32w = new SoftFallbackCrc32w(SoftFallback.Crc32w);
var dlgSoftFallbackCrc32x = new SoftFallbackCrc32x(SoftFallback.Crc32x);
var dlgSoftFallbackDecrypt = new SoftFallbackDecrypt(SoftFallback.Decrypt);
var dlgSoftFallbackEncrypt = new SoftFallbackEncrypt(SoftFallback.Encrypt);
var dlgSoftFallbackFixedRotate = new SoftFallbackFixedRotate(SoftFallback.FixedRotate);
var dlgSoftFallbackHashChoose = new SoftFallbackHashChoose(SoftFallback.HashChoose);
var dlgSoftFallbackHashLower = new SoftFallbackHashLower(SoftFallback.HashLower);
var dlgSoftFallbackHashMajority = new SoftFallbackHashMajority(SoftFallback.HashMajority);
var dlgSoftFallbackHashParity = new SoftFallbackHashParity(SoftFallback.HashParity);
var dlgSoftFallbackHashUpper = new SoftFallbackHashUpper(SoftFallback.HashUpper);
var dlgSoftFallbackInverseMixColumns = new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns);
var dlgSoftFallbackMixColumns = new SoftFallbackMixColumns(SoftFallback.MixColumns);
var dlgSoftFallbackPolynomialMult64_128 = new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128);
var dlgSoftFallbackSatF32ToS32 = new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32);
var dlgSoftFallbackSatF32ToS64 = new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64);
var dlgSoftFallbackSatF32ToU32 = new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32);
var dlgSoftFallbackSatF32ToU64 = new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64);
var dlgSoftFallbackSatF64ToS32 = new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32);
var dlgSoftFallbackSatF64ToS64 = new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64);
var dlgSoftFallbackSatF64ToU32 = new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32);
var dlgSoftFallbackSatF64ToU64 = new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64);
var dlgSoftFallbackSha1SchedulePart1 = new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1);
var dlgSoftFallbackSha1SchedulePart2 = new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2);
var dlgSoftFallbackSha256SchedulePart1 = new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1);
var dlgSoftFallbackSha256SchedulePart2 = new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2);
var dlgSoftFallbackSignedShrImm64 = new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64);
var dlgSoftFallbackTbl1 = new SoftFallbackTbl1(SoftFallback.Tbl1);
var dlgSoftFallbackTbl2 = new SoftFallbackTbl2(SoftFallback.Tbl2);
var dlgSoftFallbackTbl3 = new SoftFallbackTbl3(SoftFallback.Tbl3);
var dlgSoftFallbackTbl4 = new SoftFallbackTbl4(SoftFallback.Tbl4);
var dlgSoftFallbackTbx1 = new SoftFallbackTbx1(SoftFallback.Tbx1);
var dlgSoftFallbackTbx2 = new SoftFallbackTbx2(SoftFallback.Tbx2);
var dlgSoftFallbackTbx3 = new SoftFallbackTbx3(SoftFallback.Tbx3);
var dlgSoftFallbackTbx4 = new SoftFallbackTbx4(SoftFallback.Tbx4);
var dlgSoftFallbackUnsignedShrImm64 = new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64);
SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
var dlgSoftFloat16_32FPConvert = new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert);
var dlgSoftFloat16_64FPConvert = new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert);
SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
var dlgSoftFloat32FPAdd = new SoftFloat32FPAdd(SoftFloat32.FPAdd);
var dlgSoftFloat32FPAddFpscr = new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr); // A32 only.
var dlgSoftFloat32FPCompare = new SoftFloat32FPCompare(SoftFloat32.FPCompare);
var dlgSoftFloat32FPCompareEQ = new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ);
var dlgSoftFloat32FPCompareEQFpscr = new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr); // A32 only.
var dlgSoftFloat32FPCompareGE = new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE);
var dlgSoftFloat32FPCompareGEFpscr = new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr); // A32 only.
var dlgSoftFloat32FPCompareGT = new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT);
var dlgSoftFloat32FPCompareGTFpscr = new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr); // A32 only.
var dlgSoftFloat32FPCompareLE = new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE);
var dlgSoftFloat32FPCompareLEFpscr = new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr); // A32 only.
var dlgSoftFloat32FPCompareLT = new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT);
var dlgSoftFloat32FPCompareLTFpscr = new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr); // A32 only.
var dlgSoftFloat32FPDiv = new SoftFloat32FPDiv(SoftFloat32.FPDiv);
var dlgSoftFloat32FPMax = new SoftFloat32FPMax(SoftFloat32.FPMax);
var dlgSoftFloat32FPMaxFpscr = new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr); // A32 only.
var dlgSoftFloat32FPMaxNum = new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum);
var dlgSoftFloat32FPMaxNumFpscr = new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr); // A32 only.
var dlgSoftFloat32FPMin = new SoftFloat32FPMin(SoftFloat32.FPMin);
var dlgSoftFloat32FPMinFpscr = new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr); // A32 only.
var dlgSoftFloat32FPMinNum = new SoftFloat32FPMinNum(SoftFloat32.FPMinNum);
var dlgSoftFloat32FPMinNumFpscr = new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr); // A32 only.
var dlgSoftFloat32FPMul = new SoftFloat32FPMul(SoftFloat32.FPMul);
var dlgSoftFloat32FPMulFpscr = new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr); // A32 only.
var dlgSoftFloat32FPMulAdd = new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd);
var dlgSoftFloat32FPMulAddFpscr = new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr); // A32 only.
var dlgSoftFloat32FPMulSub = new SoftFloat32FPMulSub(SoftFloat32.FPMulSub);
var dlgSoftFloat32FPMulSubFpscr = new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr); // A32 only.
var dlgSoftFloat32FPMulX = new SoftFloat32FPMulX(SoftFloat32.FPMulX);
var dlgSoftFloat32FPNegMulAdd = new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd);
var dlgSoftFloat32FPNegMulSub = new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub);
var dlgSoftFloat32FPRecipEstimate = new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate);
var dlgSoftFloat32FPRecipEstimateFpscr = new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr); // A32 only.
var dlgSoftFloat32FPRecipStep = new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep); // A32 only.
var dlgSoftFloat32FPRecipStepFused = new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused);
var dlgSoftFloat32FPRecpX = new SoftFloat32FPRecpX(SoftFloat32.FPRecpX);
var dlgSoftFloat32FPRSqrtEstimate = new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate);
var dlgSoftFloat32FPRSqrtEstimateFpscr = new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr); // A32 only.
var dlgSoftFloat32FPRSqrtStep = new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep); // A32 only.
var dlgSoftFloat32FPRSqrtStepFused = new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused);
var dlgSoftFloat32FPSqrt = new SoftFloat32FPSqrt(SoftFloat32.FPSqrt);
var dlgSoftFloat32FPSub = new SoftFloat32FPSub(SoftFloat32.FPSub);
SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
var dlgSoftFloat32_16FPConvert = new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert);
SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
var dlgSoftFloat64FPAdd = new SoftFloat64FPAdd(SoftFloat64.FPAdd);
var dlgSoftFloat64FPAddFpscr = new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr); // A32 only.
var dlgSoftFloat64FPCompare = new SoftFloat64FPCompare(SoftFloat64.FPCompare);
var dlgSoftFloat64FPCompareEQ = new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ);
var dlgSoftFloat64FPCompareEQFpscr = new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr); // A32 only.
var dlgSoftFloat64FPCompareGE = new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE);
var dlgSoftFloat64FPCompareGEFpscr = new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr); // A32 only.
var dlgSoftFloat64FPCompareGT = new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT);
var dlgSoftFloat64FPCompareGTFpscr = new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr); // A32 only.
var dlgSoftFloat64FPCompareLE = new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE);
var dlgSoftFloat64FPCompareLEFpscr = new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr); // A32 only.
var dlgSoftFloat64FPCompareLT = new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT);
var dlgSoftFloat64FPCompareLTFpscr = new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr); // A32 only.
var dlgSoftFloat64FPDiv = new SoftFloat64FPDiv(SoftFloat64.FPDiv);
var dlgSoftFloat64FPMax = new SoftFloat64FPMax(SoftFloat64.FPMax);
var dlgSoftFloat64FPMaxFpscr = new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr); // A32 only.
var dlgSoftFloat64FPMaxNum = new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum);
var dlgSoftFloat64FPMaxNumFpscr = new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr); // A32 only.
var dlgSoftFloat64FPMin = new SoftFloat64FPMin(SoftFloat64.FPMin);
var dlgSoftFloat64FPMinFpscr = new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr); // A32 only.
var dlgSoftFloat64FPMinNum = new SoftFloat64FPMinNum(SoftFloat64.FPMinNum);
var dlgSoftFloat64FPMinNumFpscr = new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr); // A32 only.
var dlgSoftFloat64FPMul = new SoftFloat64FPMul(SoftFloat64.FPMul);
var dlgSoftFloat64FPMulFpscr = new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr); // A32 only.
var dlgSoftFloat64FPMulAdd = new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd);
var dlgSoftFloat64FPMulAddFpscr = new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr); // A32 only.
var dlgSoftFloat64FPMulSub = new SoftFloat64FPMulSub(SoftFloat64.FPMulSub);
var dlgSoftFloat64FPMulSubFpscr = new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr); // A32 only.
var dlgSoftFloat64FPMulX = new SoftFloat64FPMulX(SoftFloat64.FPMulX);
var dlgSoftFloat64FPNegMulAdd = new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd);
var dlgSoftFloat64FPNegMulSub = new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub);
var dlgSoftFloat64FPRecipEstimate = new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate);
var dlgSoftFloat64FPRecipEstimateFpscr = new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr); // A32 only.
var dlgSoftFloat64FPRecipStep = new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep); // A32 only.
var dlgSoftFloat64FPRecipStepFused = new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused);
var dlgSoftFloat64FPRecpX = new SoftFloat64FPRecpX(SoftFloat64.FPRecpX);
var dlgSoftFloat64FPRSqrtEstimate = new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate);
var dlgSoftFloat64FPRSqrtEstimateFpscr = new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr); // A32 only.
var dlgSoftFloat64FPRSqrtStep = new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep); // A32 only.
var dlgSoftFloat64FPRSqrtStepFused = new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused);
var dlgSoftFloat64FPSqrt = new SoftFloat64FPSqrt(SoftFloat64.FPSqrt);
var dlgSoftFloat64FPSub = new SoftFloat64FPSub(SoftFloat64.FPSub);
SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
var dlgSoftFloat64_16FPConvert = new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert);
SetDelegateInfo(dlgMathAbs, Marshal.GetFunctionPointerForDelegate<MathAbs>(dlgMathAbs));
SetDelegateInfo(dlgMathCeiling, Marshal.GetFunctionPointerForDelegate<MathCeiling>(dlgMathCeiling));
SetDelegateInfo(dlgMathFloor, Marshal.GetFunctionPointerForDelegate<MathFloor>(dlgMathFloor));
SetDelegateInfo(dlgMathRound, Marshal.GetFunctionPointerForDelegate<MathRound>(dlgMathRound));
SetDelegateInfo(dlgMathTruncate, Marshal.GetFunctionPointerForDelegate<MathTruncate>(dlgMathTruncate));
SetDelegateInfo(dlgMathFAbs, Marshal.GetFunctionPointerForDelegate<MathFAbs>(dlgMathFAbs));
SetDelegateInfo(dlgMathFCeiling, Marshal.GetFunctionPointerForDelegate<MathFCeiling>(dlgMathFCeiling));
SetDelegateInfo(dlgMathFFloor, Marshal.GetFunctionPointerForDelegate<MathFFloor>(dlgMathFFloor));
SetDelegateInfo(dlgMathFRound, Marshal.GetFunctionPointerForDelegate<MathFRound>(dlgMathFRound));
SetDelegateInfo(dlgMathFTruncate, Marshal.GetFunctionPointerForDelegate<MathFTruncate>(dlgMathFTruncate));
SetDelegateInfo(dlgNativeInterfaceBreak, Marshal.GetFunctionPointerForDelegate<NativeInterfaceBreak>(dlgNativeInterfaceBreak));
SetDelegateInfo(dlgNativeInterfaceCheckSynchronization, Marshal.GetFunctionPointerForDelegate<NativeInterfaceCheckSynchronization>(dlgNativeInterfaceCheckSynchronization));
SetDelegateInfo(dlgNativeInterfaceEnqueueForRejit, Marshal.GetFunctionPointerForDelegate<NativeInterfaceEnqueueForRejit>(dlgNativeInterfaceEnqueueForRejit));
SetDelegateInfo(dlgNativeInterfaceGetCntfrqEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntfrqEl0>(dlgNativeInterfaceGetCntfrqEl0));
SetDelegateInfo(dlgNativeInterfaceGetCntpctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntpctEl0>(dlgNativeInterfaceGetCntpctEl0));
SetDelegateInfo(dlgNativeInterfaceGetCntvctEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCntvctEl0>(dlgNativeInterfaceGetCntvctEl0));
SetDelegateInfo(dlgNativeInterfaceGetCtrEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetCtrEl0>(dlgNativeInterfaceGetCtrEl0));
SetDelegateInfo(dlgNativeInterfaceGetDczidEl0, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetDczidEl0>(dlgNativeInterfaceGetDczidEl0));
SetDelegateInfo(dlgNativeInterfaceGetFunctionAddress, Marshal.GetFunctionPointerForDelegate<NativeInterfaceGetFunctionAddress>(dlgNativeInterfaceGetFunctionAddress));
SetDelegateInfo(dlgNativeInterfaceInvalidateCacheLine, Marshal.GetFunctionPointerForDelegate<NativeInterfaceInvalidateCacheLine>(dlgNativeInterfaceInvalidateCacheLine));
SetDelegateInfo(dlgNativeInterfaceReadByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadByte>(dlgNativeInterfaceReadByte));
SetDelegateInfo(dlgNativeInterfaceReadUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt16>(dlgNativeInterfaceReadUInt16));
SetDelegateInfo(dlgNativeInterfaceReadUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt32>(dlgNativeInterfaceReadUInt32));
SetDelegateInfo(dlgNativeInterfaceReadUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadUInt64>(dlgNativeInterfaceReadUInt64));
SetDelegateInfo(dlgNativeInterfaceReadVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceReadVector128>(dlgNativeInterfaceReadVector128));
SetDelegateInfo(dlgNativeInterfaceSignalMemoryTracking, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSignalMemoryTracking>(dlgNativeInterfaceSignalMemoryTracking));
SetDelegateInfo(dlgNativeInterfaceSupervisorCall, Marshal.GetFunctionPointerForDelegate<NativeInterfaceSupervisorCall>(dlgNativeInterfaceSupervisorCall));
SetDelegateInfo(dlgNativeInterfaceThrowInvalidMemoryAccess, Marshal.GetFunctionPointerForDelegate<NativeInterfaceThrowInvalidMemoryAccess>(dlgNativeInterfaceThrowInvalidMemoryAccess));
SetDelegateInfo(dlgNativeInterfaceUndefined, Marshal.GetFunctionPointerForDelegate<NativeInterfaceUndefined>(dlgNativeInterfaceUndefined));
SetDelegateInfo(dlgNativeInterfaceWriteByte, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteByte>(dlgNativeInterfaceWriteByte));
SetDelegateInfo(dlgNativeInterfaceWriteUInt16, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt16>(dlgNativeInterfaceWriteUInt16));
SetDelegateInfo(dlgNativeInterfaceWriteUInt32, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt32>(dlgNativeInterfaceWriteUInt32));
SetDelegateInfo(dlgNativeInterfaceWriteUInt64, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteUInt64>(dlgNativeInterfaceWriteUInt64));
SetDelegateInfo(dlgNativeInterfaceWriteVector128, Marshal.GetFunctionPointerForDelegate<NativeInterfaceWriteVector128>(dlgNativeInterfaceWriteVector128));
SetDelegateInfo(dlgSoftFallbackCountLeadingSigns, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingSigns>(dlgSoftFallbackCountLeadingSigns));
SetDelegateInfo(dlgSoftFallbackCountLeadingZeros, Marshal.GetFunctionPointerForDelegate<SoftFallbackCountLeadingZeros>(dlgSoftFallbackCountLeadingZeros));
SetDelegateInfo(dlgSoftFallbackCrc32b, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32b>(dlgSoftFallbackCrc32b));
SetDelegateInfo(dlgSoftFallbackCrc32cb, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cb>(dlgSoftFallbackCrc32cb));
SetDelegateInfo(dlgSoftFallbackCrc32ch, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32ch>(dlgSoftFallbackCrc32ch));
SetDelegateInfo(dlgSoftFallbackCrc32cw, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cw>(dlgSoftFallbackCrc32cw));
SetDelegateInfo(dlgSoftFallbackCrc32cx, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32cx>(dlgSoftFallbackCrc32cx));
SetDelegateInfo(dlgSoftFallbackCrc32h, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32h>(dlgSoftFallbackCrc32h));
SetDelegateInfo(dlgSoftFallbackCrc32w, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32w>(dlgSoftFallbackCrc32w));
SetDelegateInfo(dlgSoftFallbackCrc32x, Marshal.GetFunctionPointerForDelegate<SoftFallbackCrc32x>(dlgSoftFallbackCrc32x));
SetDelegateInfo(dlgSoftFallbackDecrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackDecrypt>(dlgSoftFallbackDecrypt));
SetDelegateInfo(dlgSoftFallbackEncrypt, Marshal.GetFunctionPointerForDelegate<SoftFallbackEncrypt>(dlgSoftFallbackEncrypt));
SetDelegateInfo(dlgSoftFallbackFixedRotate, Marshal.GetFunctionPointerForDelegate<SoftFallbackFixedRotate>(dlgSoftFallbackFixedRotate));
SetDelegateInfo(dlgSoftFallbackHashChoose, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashChoose>(dlgSoftFallbackHashChoose));
SetDelegateInfo(dlgSoftFallbackHashLower, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashLower>(dlgSoftFallbackHashLower));
SetDelegateInfo(dlgSoftFallbackHashMajority, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashMajority>(dlgSoftFallbackHashMajority));
SetDelegateInfo(dlgSoftFallbackHashParity, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashParity>(dlgSoftFallbackHashParity));
SetDelegateInfo(dlgSoftFallbackHashUpper, Marshal.GetFunctionPointerForDelegate<SoftFallbackHashUpper>(dlgSoftFallbackHashUpper));
SetDelegateInfo(dlgSoftFallbackInverseMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackInverseMixColumns>(dlgSoftFallbackInverseMixColumns));
SetDelegateInfo(dlgSoftFallbackMixColumns, Marshal.GetFunctionPointerForDelegate<SoftFallbackMixColumns>(dlgSoftFallbackMixColumns));
SetDelegateInfo(dlgSoftFallbackPolynomialMult64_128, Marshal.GetFunctionPointerForDelegate<SoftFallbackPolynomialMult64_128>(dlgSoftFallbackPolynomialMult64_128));
SetDelegateInfo(dlgSoftFallbackSatF32ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS32>(dlgSoftFallbackSatF32ToS32));
SetDelegateInfo(dlgSoftFallbackSatF32ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToS64>(dlgSoftFallbackSatF32ToS64));
SetDelegateInfo(dlgSoftFallbackSatF32ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU32>(dlgSoftFallbackSatF32ToU32));
SetDelegateInfo(dlgSoftFallbackSatF32ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF32ToU64>(dlgSoftFallbackSatF32ToU64));
SetDelegateInfo(dlgSoftFallbackSatF64ToS32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS32>(dlgSoftFallbackSatF64ToS32));
SetDelegateInfo(dlgSoftFallbackSatF64ToS64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToS64>(dlgSoftFallbackSatF64ToS64));
SetDelegateInfo(dlgSoftFallbackSatF64ToU32, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU32>(dlgSoftFallbackSatF64ToU32));
SetDelegateInfo(dlgSoftFallbackSatF64ToU64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSatF64ToU64>(dlgSoftFallbackSatF64ToU64));
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart1>(dlgSoftFallbackSha1SchedulePart1));
SetDelegateInfo(dlgSoftFallbackSha1SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha1SchedulePart2>(dlgSoftFallbackSha1SchedulePart2));
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart1, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart1>(dlgSoftFallbackSha256SchedulePart1));
SetDelegateInfo(dlgSoftFallbackSha256SchedulePart2, Marshal.GetFunctionPointerForDelegate<SoftFallbackSha256SchedulePart2>(dlgSoftFallbackSha256SchedulePart2));
SetDelegateInfo(dlgSoftFallbackSignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackSignedShrImm64>(dlgSoftFallbackSignedShrImm64));
SetDelegateInfo(dlgSoftFallbackTbl1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl1>(dlgSoftFallbackTbl1));
SetDelegateInfo(dlgSoftFallbackTbl2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl2>(dlgSoftFallbackTbl2));
SetDelegateInfo(dlgSoftFallbackTbl3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl3>(dlgSoftFallbackTbl3));
SetDelegateInfo(dlgSoftFallbackTbl4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbl4>(dlgSoftFallbackTbl4));
SetDelegateInfo(dlgSoftFallbackTbx1, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx1>(dlgSoftFallbackTbx1));
SetDelegateInfo(dlgSoftFallbackTbx2, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx2>(dlgSoftFallbackTbx2));
SetDelegateInfo(dlgSoftFallbackTbx3, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx3>(dlgSoftFallbackTbx3));
SetDelegateInfo(dlgSoftFallbackTbx4, Marshal.GetFunctionPointerForDelegate<SoftFallbackTbx4>(dlgSoftFallbackTbx4));
SetDelegateInfo(dlgSoftFallbackUnsignedShrImm64, Marshal.GetFunctionPointerForDelegate<SoftFallbackUnsignedShrImm64>(dlgSoftFallbackUnsignedShrImm64));
SetDelegateInfo(dlgSoftFloat16_32FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_32FPConvert>(dlgSoftFloat16_32FPConvert));
SetDelegateInfo(dlgSoftFloat16_64FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat16_64FPConvert>(dlgSoftFloat16_64FPConvert));
SetDelegateInfo(dlgSoftFloat32FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAdd>(dlgSoftFloat32FPAdd));
SetDelegateInfo(dlgSoftFloat32FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPAddFpscr>(dlgSoftFloat32FPAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompare>(dlgSoftFloat32FPCompare));
SetDelegateInfo(dlgSoftFloat32FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQ>(dlgSoftFloat32FPCompareEQ));
SetDelegateInfo(dlgSoftFloat32FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareEQFpscr>(dlgSoftFloat32FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGE>(dlgSoftFloat32FPCompareGE));
SetDelegateInfo(dlgSoftFloat32FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGEFpscr>(dlgSoftFloat32FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGT>(dlgSoftFloat32FPCompareGT));
SetDelegateInfo(dlgSoftFloat32FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareGTFpscr>(dlgSoftFloat32FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLE>(dlgSoftFloat32FPCompareLE));
SetDelegateInfo(dlgSoftFloat32FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLEFpscr>(dlgSoftFloat32FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLT>(dlgSoftFloat32FPCompareLT));
SetDelegateInfo(dlgSoftFloat32FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPCompareLTFpscr>(dlgSoftFloat32FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPDiv>(dlgSoftFloat32FPDiv));
SetDelegateInfo(dlgSoftFloat32FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMax>(dlgSoftFloat32FPMax));
SetDelegateInfo(dlgSoftFloat32FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxFpscr>(dlgSoftFloat32FPMaxFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNum>(dlgSoftFloat32FPMaxNum));
SetDelegateInfo(dlgSoftFloat32FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMaxNumFpscr>(dlgSoftFloat32FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMin>(dlgSoftFloat32FPMin));
SetDelegateInfo(dlgSoftFloat32FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinFpscr>(dlgSoftFloat32FPMinFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNum>(dlgSoftFloat32FPMinNum));
SetDelegateInfo(dlgSoftFloat32FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMinNumFpscr>(dlgSoftFloat32FPMinNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMul>(dlgSoftFloat32FPMul));
SetDelegateInfo(dlgSoftFloat32FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulFpscr>(dlgSoftFloat32FPMulFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAdd>(dlgSoftFloat32FPMulAdd));
SetDelegateInfo(dlgSoftFloat32FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulAddFpscr>(dlgSoftFloat32FPMulAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSub>(dlgSoftFloat32FPMulSub));
SetDelegateInfo(dlgSoftFloat32FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulSubFpscr>(dlgSoftFloat32FPMulSubFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPMulX>(dlgSoftFloat32FPMulX));
SetDelegateInfo(dlgSoftFloat32FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulAdd>(dlgSoftFloat32FPNegMulAdd));
SetDelegateInfo(dlgSoftFloat32FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPNegMulSub>(dlgSoftFloat32FPNegMulSub));
SetDelegateInfo(dlgSoftFloat32FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimate>(dlgSoftFloat32FPRecipEstimate));
SetDelegateInfo(dlgSoftFloat32FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipEstimateFpscr>(dlgSoftFloat32FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStep>(dlgSoftFloat32FPRecipStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecipStepFused>(dlgSoftFloat32FPRecipStepFused));
SetDelegateInfo(dlgSoftFloat32FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRecpX>(dlgSoftFloat32FPRecpX));
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimate>(dlgSoftFloat32FPRSqrtEstimate));
SetDelegateInfo(dlgSoftFloat32FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtEstimateFpscr>(dlgSoftFloat32FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStep>(dlgSoftFloat32FPRSqrtStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat32FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPRSqrtStepFused>(dlgSoftFloat32FPRSqrtStepFused));
SetDelegateInfo(dlgSoftFloat32FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSqrt>(dlgSoftFloat32FPSqrt));
SetDelegateInfo(dlgSoftFloat32FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat32FPSub>(dlgSoftFloat32FPSub));
SetDelegateInfo(dlgSoftFloat32_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat32_16FPConvert>(dlgSoftFloat32_16FPConvert));
SetDelegateInfo(dlgSoftFloat64FPAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAdd>(dlgSoftFloat64FPAdd));
SetDelegateInfo(dlgSoftFloat64FPAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPAddFpscr>(dlgSoftFloat64FPAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompare, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompare>(dlgSoftFloat64FPCompare));
SetDelegateInfo(dlgSoftFloat64FPCompareEQ, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQ>(dlgSoftFloat64FPCompareEQ));
SetDelegateInfo(dlgSoftFloat64FPCompareEQFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareEQFpscr>(dlgSoftFloat64FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareGE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGE>(dlgSoftFloat64FPCompareGE));
SetDelegateInfo(dlgSoftFloat64FPCompareGEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGEFpscr>(dlgSoftFloat64FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareGT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGT>(dlgSoftFloat64FPCompareGT));
SetDelegateInfo(dlgSoftFloat64FPCompareGTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareGTFpscr>(dlgSoftFloat64FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareLE, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLE>(dlgSoftFloat64FPCompareLE));
SetDelegateInfo(dlgSoftFloat64FPCompareLEFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLEFpscr>(dlgSoftFloat64FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPCompareLT, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLT>(dlgSoftFloat64FPCompareLT));
SetDelegateInfo(dlgSoftFloat64FPCompareLTFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPCompareLTFpscr>(dlgSoftFloat64FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPDiv, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPDiv>(dlgSoftFloat64FPDiv));
SetDelegateInfo(dlgSoftFloat64FPMax, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMax>(dlgSoftFloat64FPMax));
SetDelegateInfo(dlgSoftFloat64FPMaxFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxFpscr>(dlgSoftFloat64FPMaxFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMaxNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNum>(dlgSoftFloat64FPMaxNum));
SetDelegateInfo(dlgSoftFloat64FPMaxNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMaxNumFpscr>(dlgSoftFloat64FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMin, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMin>(dlgSoftFloat64FPMin));
SetDelegateInfo(dlgSoftFloat64FPMinFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinFpscr>(dlgSoftFloat64FPMinFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMinNum, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNum>(dlgSoftFloat64FPMinNum));
SetDelegateInfo(dlgSoftFloat64FPMinNumFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMinNumFpscr>(dlgSoftFloat64FPMinNumFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMul, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMul>(dlgSoftFloat64FPMul));
SetDelegateInfo(dlgSoftFloat64FPMulFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulFpscr>(dlgSoftFloat64FPMulFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAdd>(dlgSoftFloat64FPMulAdd));
SetDelegateInfo(dlgSoftFloat64FPMulAddFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulAddFpscr>(dlgSoftFloat64FPMulAddFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSub>(dlgSoftFloat64FPMulSub));
SetDelegateInfo(dlgSoftFloat64FPMulSubFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulSubFpscr>(dlgSoftFloat64FPMulSubFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPMulX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPMulX>(dlgSoftFloat64FPMulX));
SetDelegateInfo(dlgSoftFloat64FPNegMulAdd, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulAdd>(dlgSoftFloat64FPNegMulAdd));
SetDelegateInfo(dlgSoftFloat64FPNegMulSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPNegMulSub>(dlgSoftFloat64FPNegMulSub));
SetDelegateInfo(dlgSoftFloat64FPRecipEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimate>(dlgSoftFloat64FPRecipEstimate));
SetDelegateInfo(dlgSoftFloat64FPRecipEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipEstimateFpscr>(dlgSoftFloat64FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRecipStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStep>(dlgSoftFloat64FPRecipStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRecipStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecipStepFused>(dlgSoftFloat64FPRecipStepFused));
SetDelegateInfo(dlgSoftFloat64FPRecpX, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRecpX>(dlgSoftFloat64FPRecpX));
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimate, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimate>(dlgSoftFloat64FPRSqrtEstimate));
SetDelegateInfo(dlgSoftFloat64FPRSqrtEstimateFpscr, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtEstimateFpscr>(dlgSoftFloat64FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRSqrtStep, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStep>(dlgSoftFloat64FPRSqrtStep)); // A32 only.
SetDelegateInfo(dlgSoftFloat64FPRSqrtStepFused, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPRSqrtStepFused>(dlgSoftFloat64FPRSqrtStepFused));
SetDelegateInfo(dlgSoftFloat64FPSqrt, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSqrt>(dlgSoftFloat64FPSqrt));
SetDelegateInfo(dlgSoftFloat64FPSub, Marshal.GetFunctionPointerForDelegate<SoftFloat64FPSub>(dlgSoftFloat64FPSub));
SetDelegateInfo(dlgSoftFloat64_16FPConvert, Marshal.GetFunctionPointerForDelegate<SoftFloat64_16FPConvert>(dlgSoftFloat64_16FPConvert));
}
private delegate double MathAbs(double value);

View File

@ -1,13 +1,33 @@
using Ryujinx.Common.Utilities;
using System;
namespace Ryujinx.Common.GraphicsDriver
{
public static class DriverUtilities
{
private static void AddMesaFlags(string envVar, string newFlags)
{
string existingFlags = Environment.GetEnvironmentVariable(envVar);
string flags = existingFlags == null ? newFlags : $"{existingFlags},{newFlags}";
OsUtils.SetEnvironmentVariableNoCaching(envVar, flags);
}
public static void InitDriverConfig(bool oglThreading)
{
if (OperatingSystem.IsLinux())
{
AddMesaFlags("RADV_DEBUG", "nodcc");
}
ToggleOGLThreading(oglThreading);
}
public static void ToggleOGLThreading(bool enabled)
{
Environment.SetEnvironmentVariable("mesa_glthread", enabled.ToString().ToLower());
Environment.SetEnvironmentVariable("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
OsUtils.SetEnvironmentVariableNoCaching("mesa_glthread", enabled.ToString().ToLower());
OsUtils.SetEnvironmentVariableNoCaching("__GL_THREADED_OPTIMIZATIONS", enabled ? "1" : "0");
try
{

View File

@ -0,0 +1,24 @@
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Utilities
{
public partial class OsUtils
{
[LibraryImport("libc", SetLastError = true)]
private static partial int setenv([MarshalAs(UnmanagedType.LPStr)] string name, [MarshalAs(UnmanagedType.LPStr)] string value, int overwrite);
public static void SetEnvironmentVariableNoCaching(string key, string value)
{
// Set the value in the cached environment variables, too.
Environment.SetEnvironmentVariable(key, value);
if (!OperatingSystem.IsWindows())
{
int res = setenv(key, value, 1);
Debug.Assert(res != -1);
}
}
}
}

View File

@ -5,5 +5,6 @@ namespace Ryujinx.Graphics.GAL
Bilinear,
Nearest,
Fsr,
Area,
}
}

View File

@ -276,8 +276,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
dstBaseOffset += dstStride * (yCount - 1);
}
ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
// If remapping is disabled, we always copy the components directly, in order.
// If it's enabled, but the mapping is just XYZW, we also copy them in order.
bool isIdentityRemap = !remap ||
@ -289,6 +287,52 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
// Check if the source texture exists on the GPU, if it does, do a GPU side copy.
// Otherwise, we would need to flush the source texture which is costly.
// We don't expect the source to be linear in such cases, as linear source usually indicates buffer or CPU written data.
if (completeSource && completeDest && !srcLinear && isIdentityRemap)
{
var source = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,
srcGpuVa,
srcBpp,
srcStride,
src.Height,
xCount,
yCount,
srcLinear,
src.MemoryLayout.UnpackGobBlocksInY(),
src.MemoryLayout.UnpackGobBlocksInZ());
if (source != null && source.Height == yCount)
{
source.SynchronizeMemory();
var target = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
source.Info.FormatInfo,
dstGpuVa,
xCount,
yCount,
dstStride,
dstLinear,
dst.MemoryLayout.UnpackGobBlocksInY(),
dst.MemoryLayout.UnpackGobBlocksInZ());
if (source.ScaleFactor != target.ScaleFactor)
{
target.PropagateScale(source);
}
source.HostTexture.CopyTo(target.HostTexture, 0, 0);
target.SignalModified();
return;
}
}
ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
// Try to set the texture data directly,
// but only if we are doing a complete copy,
// and not for block linear to linear copies, since those are typically accessed from the CPU.

View File

@ -415,7 +415,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
#pragma warning disable CS0649 // Field is never assigned to
public int Width;
public int Height;
public int Depth;
public ushort Depth;
public ushort Flags;
public readonly bool UnpackIsLayered()
{
return (Flags & 1) == 0;
}
#pragma warning restore CS0649
}

View File

@ -347,6 +347,53 @@ namespace Ryujinx.Graphics.Gpu.Image
return texture;
}
/// <summary>
/// Tries to find an existing texture, or create a new one if not found.
/// </summary>
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
/// <param name="formatInfo">Format of the texture</param>
/// <param name="gpuAddress">GPU virtual address of the texture</param>
/// <param name="xCount">Texture width in bytes</param>
/// <param name="yCount">Texture height</param>
/// <param name="stride">Texture stride if linear, otherwise ignored</param>
/// <param name="isLinear">Indicates if the texture is linear or block linear</param>
/// <param name="gobBlocksInY">GOB blocks in Y for block linear textures</param>
/// <param name="gobBlocksInZ">GOB blocks in Z for 3D block linear textures</param>
/// <returns>The texture</returns>
public Texture FindOrCreateTexture(
MemoryManager memoryManager,
FormatInfo formatInfo,
ulong gpuAddress,
int xCount,
int yCount,
int stride,
bool isLinear,
int gobBlocksInY,
int gobBlocksInZ)
{
TextureInfo info = new(
gpuAddress,
xCount / formatInfo.BytesPerPixel,
yCount,
1,
1,
1,
1,
stride,
isLinear,
gobBlocksInY,
gobBlocksInZ,
1,
Target.Texture2D,
formatInfo);
Texture texture = FindOrCreateTexture(memoryManager, TextureSearchFlags.ForCopy, info, 0, sizeHint: new Size(xCount, yCount, 1));
texture?.SynchronizeMemory();
return texture;
}
/// <summary>
/// Tries to find an existing texture, or create a new one if not found.
/// </summary>
@ -468,13 +515,11 @@ namespace Ryujinx.Graphics.Gpu.Image
int gobBlocksInY = dsState.MemoryLayout.UnpackGobBlocksInY();
int gobBlocksInZ = dsState.MemoryLayout.UnpackGobBlocksInZ();
layered &= size.UnpackIsLayered();
Target target;
if (dsState.MemoryLayout.UnpackIsTarget3D())
{
target = Target.Texture3D;
}
else if ((samplesInX | samplesInY) != 1)
if ((samplesInX | samplesInY) != 1)
{
target = size.Depth > 1 && layered
? Target.Texture2DMultisampleArray

View File

@ -0,0 +1,106 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using static Ryujinx.Graphics.OpenGL.Effects.ShaderHelper;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal class AreaScalingFilter : IScalingFilter
{
private readonly OpenGLRenderer _renderer;
private int _inputUniform;
private int _outputUniform;
private int _srcX0Uniform;
private int _srcX1Uniform;
private int _srcY0Uniform;
private int _scalingShaderProgram;
private int _srcY1Uniform;
private int _dstX0Uniform;
private int _dstX1Uniform;
private int _dstY0Uniform;
private int _dstY1Uniform;
public float Level { get; set; }
public AreaScalingFilter(OpenGLRenderer renderer)
{
Initialize();
_renderer = renderer;
}
public void Dispose()
{
if (_scalingShaderProgram != 0)
{
GL.DeleteProgram(_scalingShaderProgram);
}
}
private void Initialize()
{
var scalingShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/area_scaling.glsl");
_scalingShaderProgram = CompileProgram(scalingShader, ShaderType.ComputeShader);
_inputUniform = GL.GetUniformLocation(_scalingShaderProgram, "Source");
_outputUniform = GL.GetUniformLocation(_scalingShaderProgram, "imgOutput");
_srcX0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcX0");
_srcX1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcX1");
_srcY0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcY0");
_srcY1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcY1");
_dstX0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstX0");
_dstX1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstX1");
_dstY0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstY0");
_dstY1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstY1");
}
public void Run(
TextureView view,
TextureView destinationTexture,
int width,
int height,
Extents2D source,
Extents2D destination)
{
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
GL.ActiveTexture(TextureUnit.Texture0);
int previousTextureBinding = GL.GetInteger(GetPName.TextureBinding2D);
GL.BindImageTexture(0, destinationTexture.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
int threadGroupWorkRegionDim = 16;
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
// Scaling pass
GL.UseProgram(_scalingShaderProgram);
view.Bind(0);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
GL.Uniform1(_srcX0Uniform, (float)source.X1);
GL.Uniform1(_srcX1Uniform, (float)source.X2);
GL.Uniform1(_srcY0Uniform, (float)source.Y1);
GL.Uniform1(_srcY1Uniform, (float)source.Y2);
GL.Uniform1(_dstX0Uniform, (float)destination.X1);
GL.Uniform1(_dstX1Uniform, (float)destination.X2);
GL.Uniform1(_dstY0Uniform, (float)destination.Y1);
GL.Uniform1(_dstY1Uniform, (float)destination.Y2);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.UseProgram(previousProgram);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
GL.ActiveTexture(TextureUnit.Texture0);
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding);
GL.ActiveTexture((TextureUnit)previousUnit);
}
}
}

View File

@ -18,7 +18,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
private int _srcY0Uniform;
private int _scalingShaderProgram;
private int _sharpeningShaderProgram;
private float _scale = 1;
private float _sharpeningLevel = 1;
private int _srcY1Uniform;
private int _dstX0Uniform;
private int _dstX1Uniform;
@ -30,10 +30,10 @@ namespace Ryujinx.Graphics.OpenGL.Effects
public float Level
{
get => _scale;
get => _sharpeningLevel;
set
{
_scale = MathF.Max(0.01f, value);
_sharpeningLevel = MathF.Max(0.01f, value);
}
}

View File

@ -1,4 +1,5 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
namespace Ryujinx.Graphics.OpenGL.Effects
{
@ -6,18 +7,7 @@ namespace Ryujinx.Graphics.OpenGL.Effects
{
public static int CompileProgram(string shaderCode, ShaderType shaderType)
{
var shader = GL.CreateShader(shaderType);
GL.ShaderSource(shader, shaderCode);
GL.CompileShader(shader);
var program = GL.CreateProgram();
GL.AttachShader(program, shader);
GL.LinkProgram(program);
GL.DetachShader(program, shader);
GL.DeleteShader(shader);
return program;
return CompileProgram(new string[] { shaderCode }, shaderType);
}
public static int CompileProgram(string[] shaders, ShaderType shaderType)
@ -26,6 +16,15 @@ namespace Ryujinx.Graphics.OpenGL.Effects
GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
GL.CompileShader(shader);
GL.GetShader(shader, ShaderParameter.CompileStatus, out int isCompiled);
if (isCompiled == 0)
{
string log = GL.GetShaderInfoLog(shader);
Logger.Error?.Print(LogClass.Gpu, $"Failed to compile effect shader:\n\n{log}\n");
GL.DeleteShader(shader);
return 0;
}
var program = GL.CreateProgram();
GL.AttachShader(program, shader);
GL.LinkProgram(program);

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@ -0,0 +1,119 @@
#version 430 core
precision mediump float;
layout (local_size_x = 16, local_size_y = 16) in;
layout(rgba8, binding = 0, location=0) uniform image2D imgOutput;
layout( location=1 ) uniform sampler2D Source;
layout( location=2 ) uniform float srcX0;
layout( location=3 ) uniform float srcX1;
layout( location=4 ) uniform float srcY0;
layout( location=5 ) uniform float srcY1;
layout( location=6 ) uniform float dstX0;
layout( location=7 ) uniform float dstX1;
layout( location=8 ) uniform float dstY0;
layout( location=9 ) uniform float dstY1;
/***** Area Sampling *****/
// By Sam Belliveau and Filippo Tarpini. Public Domain license.
// Effectively a more accurate sharp bilinear filter when upscaling,
// that also works as a mathematically perfect downscale filter.
// https://entropymine.com/imageworsener/pixelmixing/
// https://github.com/obsproject/obs-studio/pull/1715
// https://legacy.imagemagick.org/Usage/filter/
vec4 AreaSampling(vec2 xy)
{
// Determine the sizes of the source and target images.
vec2 source_size = vec2(abs(srcX1 - srcX0), abs(srcY1 - srcY0));
vec2 target_size = vec2(abs(dstX1 - dstX0), abs(dstY1 - dstY0));
vec2 inverted_target_size = vec2(1.0) / target_size;
// Compute the top-left and bottom-right corners of the target pixel box.
vec2 t_beg = floor(xy - vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1));
vec2 t_end = t_beg + vec2(1.0, 1.0);
// Convert the target pixel box to source pixel box.
vec2 beg = t_beg * inverted_target_size * source_size;
vec2 end = t_end * inverted_target_size * source_size;
// Compute the top-left and bottom-right corners of the pixel box.
ivec2 f_beg = ivec2(beg);
ivec2 f_end = ivec2(end);
// Compute how much of the start and end pixels are covered horizontally & vertically.
float area_w = 1.0 - fract(beg.x);
float area_n = 1.0 - fract(beg.y);
float area_e = fract(end.x);
float area_s = fract(end.y);
// Compute the areas of the corner pixels in the pixel box.
float area_nw = area_n * area_w;
float area_ne = area_n * area_e;
float area_sw = area_s * area_w;
float area_se = area_s * area_e;
// Initialize the color accumulator.
vec4 avg_color = vec4(0.0, 0.0, 0.0, 0.0);
// Accumulate corner pixels.
avg_color += area_nw * texelFetch(Source, ivec2(f_beg.x, f_beg.y), 0);
avg_color += area_ne * texelFetch(Source, ivec2(f_end.x, f_beg.y), 0);
avg_color += area_sw * texelFetch(Source, ivec2(f_beg.x, f_end.y), 0);
avg_color += area_se * texelFetch(Source, ivec2(f_end.x, f_end.y), 0);
// Determine the size of the pixel box.
int x_range = int(f_end.x - f_beg.x - 0.5);
int y_range = int(f_end.y - f_beg.y - 0.5);
// Accumulate top and bottom edge pixels.
for (int x = f_beg.x + 1; x <= f_beg.x + x_range; ++x)
{
avg_color += area_n * texelFetch(Source, ivec2(x, f_beg.y), 0);
avg_color += area_s * texelFetch(Source, ivec2(x, f_end.y), 0);
}
// Accumulate left and right edge pixels and all the pixels in between.
for (int y = f_beg.y + 1; y <= f_beg.y + y_range; ++y)
{
avg_color += area_w * texelFetch(Source, ivec2(f_beg.x, y), 0);
avg_color += area_e * texelFetch(Source, ivec2(f_end.x, y), 0);
for (int x = f_beg.x + 1; x <= f_beg.x + x_range; ++x)
{
avg_color += texelFetch(Source, ivec2(x, y), 0);
}
}
// Compute the area of the pixel box that was sampled.
float area_corners = area_nw + area_ne + area_sw + area_se;
float area_edges = float(x_range) * (area_n + area_s) + float(y_range) * (area_w + area_e);
float area_center = float(x_range) * float(y_range);
// Return the normalized average color.
return avg_color / (area_corners + area_edges + area_center);
}
float insideBox(vec2 v, vec2 bLeft, vec2 tRight) {
vec2 s = step(bLeft, v) - step(tRight, v);
return s.x * s.y;
}
vec2 translateDest(vec2 pos) {
vec2 translatedPos = vec2(pos.x, pos.y);
translatedPos.x = dstX1 < dstX0 ? dstX1 - translatedPos.x : translatedPos.x;
translatedPos.y = dstY0 > dstY1 ? dstY0 + dstY1 - translatedPos.y - 1 : translatedPos.y;
return translatedPos;
}
void main()
{
vec2 bLeft = vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1);
vec2 tRight = vec2(dstX1 > dstX0 ? dstX1 : dstX0, dstY1 > dstY0 ? dstY1 : dstY0);
ivec2 loc = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y);
if (insideBox(loc, bLeft, tRight) == 0) {
imageStore(imgOutput, loc, vec4(0, 0, 0, 1));
return;
}
vec4 outColor = AreaSampling(loc);
imageStore(imgOutput, ivec2(translateDest(loc)), vec4(outColor.rgb, 1));
}

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@ -85,4 +85,4 @@ void main() {
CurrFilter(gxy);
gxy.x -= 8u;
CurrFilter(gxy);
}
}

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@ -21,6 +21,7 @@
<EmbeddedResource Include="Effects\Shaders\ffx_fsr1.h" />
<EmbeddedResource Include="Effects\Shaders\ffx_a.h" />
<EmbeddedResource Include="Effects\Shaders\fsr_scaling.glsl" />
<EmbeddedResource Include="Effects\Shaders\area_scaling.glsl" />
</ItemGroup>
<ItemGroup>

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@ -373,6 +373,16 @@ namespace Ryujinx.Graphics.OpenGL
_isLinear = false;
_scalingFilter.Level = _scalingFilterLevel;
RecreateUpscalingTexture();
break;
case ScalingFilter.Area:
if (_scalingFilter is not AreaScalingFilter)
{
_scalingFilter?.Dispose();
_scalingFilter = new AreaScalingFilter(_renderer);
}
_isLinear = false;
RecreateUpscalingTexture();
break;
}

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@ -32,10 +32,12 @@ namespace Ryujinx.Graphics.Vulkan
CommandBuffer
}
private bool _feedbackLoopActive;
private PipelineStageFlags _incoherentBufferWriteStages;
private PipelineStageFlags _incoherentTextureWriteStages;
private PipelineStageFlags _extraStages;
private IncoherentBarrierType _queuedIncoherentBarrier;
private bool _queuedFeedbackLoopBarrier;
public BarrierBatch(VulkanRenderer gd)
{
@ -53,17 +55,6 @@ namespace Ryujinx.Graphics.Vulkan
stages |= PipelineStageFlags.TransformFeedbackBitExt;
}
if (!gd.IsTBDR)
{
// Desktop GPUs can transform image barriers into memory barriers.
access |= AccessFlags.DepthStencilAttachmentWriteBit | AccessFlags.ColorAttachmentWriteBit;
access |= AccessFlags.DepthStencilAttachmentReadBit | AccessFlags.ColorAttachmentReadBit;
stages |= PipelineStageFlags.EarlyFragmentTestsBit | PipelineStageFlags.LateFragmentTestsBit;
stages |= PipelineStageFlags.ColorAttachmentOutputBit;
}
return (access, stages);
}
@ -178,16 +169,34 @@ namespace Ryujinx.Graphics.Vulkan
}
_queuedIncoherentBarrier = IncoherentBarrierType.None;
_queuedFeedbackLoopBarrier = false;
}
else if (_feedbackLoopActive && _queuedFeedbackLoopBarrier)
{
// Feedback loop barrier.
MemoryBarrier barrier = new MemoryBarrier()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = AccessFlags.ShaderWriteBit,
DstAccessMask = AccessFlags.ShaderReadBit
};
QueueBarrier(barrier, PipelineStageFlags.FragmentShaderBit, PipelineStageFlags.AllGraphicsBit);
_queuedFeedbackLoopBarrier = false;
}
_feedbackLoopActive = false;
}
}
public unsafe void Flush(CommandBufferScoped cbs, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
{
Flush(cbs, null, inRenderPass, rpHolder, endRenderPass);
Flush(cbs, null, false, inRenderPass, rpHolder, endRenderPass);
}
public unsafe void Flush(CommandBufferScoped cbs, ShaderCollection program, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
public unsafe void Flush(CommandBufferScoped cbs, ShaderCollection program, bool feedbackLoopActive, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
{
if (program != null)
{
@ -195,6 +204,8 @@ namespace Ryujinx.Graphics.Vulkan
_incoherentTextureWriteStages |= program.IncoherentTextureWriteStages;
}
_feedbackLoopActive |= feedbackLoopActive;
FlushMemoryBarrier(program, inRenderPass);
if (!inRenderPass && rpHolder != null)
@ -406,6 +417,8 @@ namespace Ryujinx.Graphics.Vulkan
{
_queuedIncoherentBarrier = type;
}
_queuedFeedbackLoopBarrier = true;
}
public void QueueTextureBarrier()

View File

@ -122,7 +122,7 @@ namespace Ryujinx.Graphics.Vulkan
Range = (uint)size,
};
_gd.Api.CreateBufferView(_device, bufferViewCreateInfo, null, out var bufferView).ThrowOnError();
_gd.Api.CreateBufferView(_device, in bufferViewCreateInfo, null, out var bufferView).ThrowOnError();
return new Auto<DisposableBufferView>(new DisposableBufferView(_gd.Api, _device, bufferView), this, _waitable, _buffer);
}
@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Vulkan
PipelineStageFlags.AllCommandsBit,
DependencyFlags.DeviceGroupBit,
1,
memoryBarrier,
in memoryBarrier,
0,
null,
0,
@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Vulkan
0,
null,
1,
memoryBarrier,
in memoryBarrier,
0,
null);
}

View File

@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.Vulkan
PBufferBinds = &bufferBind
};
gd.Api.QueueBindSparse(gd.Queue, 1, bindSparseInfo, default).ThrowOnError();
gd.Api.QueueBindSparse(gd.Queue, 1, in bindSparseInfo, default).ThrowOnError();
}
var holder = new BufferHolder(gd, _device, buffer, (int)size, storageAllocations);

View File

@ -25,7 +25,10 @@ namespace Ryujinx.Graphics.Vulkan
{
var buffer = _buffer.Get(cbs, _offset, _size, true).Value;
gd.TransformFeedbackApi.CmdBindTransformFeedbackBuffers(cbs.CommandBuffer, binding, 1, buffer, (ulong)_offset, (ulong)_size);
ulong offset = (ulong)_offset;
ulong size = (ulong)_size;
gd.TransformFeedbackApi.CmdBindTransformFeedbackBuffers(cbs.CommandBuffer, binding, 1, in buffer, in offset, in size);
}
}

View File

@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Vulkan
Level = CommandBufferLevel.Primary,
};
api.AllocateCommandBuffers(device, allocateInfo, out CommandBuffer);
api.AllocateCommandBuffers(device, in allocateInfo, out CommandBuffer);
Dependants = new List<IAuto>();
Waitables = new List<MultiFenceHolder>();
@ -83,7 +83,7 @@ namespace Ryujinx.Graphics.Vulkan
CommandPoolCreateFlags.ResetCommandBufferBit,
};
api.CreateCommandPool(device, commandPoolCreateInfo, null, out _pool).ThrowOnError();
api.CreateCommandPool(device, in commandPoolCreateInfo, null, out _pool).ThrowOnError();
// We need at least 2 command buffers to get texture data in some cases.
_totalCommandBuffers = isLight ? 2 : MaxCommandBuffers;
@ -253,7 +253,7 @@ namespace Ryujinx.Graphics.Vulkan
SType = StructureType.CommandBufferBeginInfo,
};
_api.BeginCommandBuffer(entry.CommandBuffer, commandBufferBeginInfo).ThrowOnError();
_api.BeginCommandBuffer(entry.CommandBuffer, in commandBufferBeginInfo).ThrowOnError();
return new CommandBufferScoped(this, entry.CommandBuffer, cursor);
}
@ -311,7 +311,7 @@ namespace Ryujinx.Graphics.Vulkan
lock (_queueLock)
{
_api.QueueSubmit(_queue, 1, sInfo, entry.Fence.GetUnsafe()).ThrowOnError();
_api.QueueSubmit(_queue, 1, in sInfo, entry.Fence.GetUnsafe()).ThrowOnError();
}
}
}

View File

@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.Vulkan
PBufferInfo = &bufferInfo,
};
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null);
}
}
@ -66,7 +66,7 @@ namespace Ryujinx.Graphics.Vulkan
PBufferInfo = pBufferInfo,
};
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null);
}
}
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Vulkan
PImageInfo = &imageInfo,
};
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null);
}
}
@ -107,7 +107,7 @@ namespace Ryujinx.Graphics.Vulkan
PImageInfo = pImageInfo,
};
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null);
}
}
@ -144,7 +144,7 @@ namespace Ryujinx.Graphics.Vulkan
PImageInfo = pImageInfo,
};
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null);
i += count - 1;
}
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Vulkan
PTexelBufferView = &texelBufferView,
};
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null);
}
}
@ -200,7 +200,7 @@ namespace Ryujinx.Graphics.Vulkan
PTexelBufferView = pTexelBufferView + i,
};
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
_holder.Api.UpdateDescriptorSets(_holder.Device, 1, in writeDescriptorSet, 0, null);
}
i += count;

View File

@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Vulkan
PPoolSizes = pPoolsSize,
};
Api.CreateDescriptorPool(device, descriptorPoolCreateInfo, null, out _pool).ThrowOnError();
Api.CreateDescriptorPool(device, in descriptorPoolCreateInfo, null, out _pool).ThrowOnError();
}
}

View File

@ -4,6 +4,7 @@ using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
@ -42,15 +43,15 @@ namespace Ryujinx.Graphics.Vulkan
private record struct TextureRef
{
public ShaderStage Stage;
public TextureStorage Storage;
public Auto<DisposableImageView> View;
public TextureView View;
public Auto<DisposableImageView> ImageView;
public Auto<DisposableSampler> Sampler;
public TextureRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view, Auto<DisposableSampler> sampler)
public TextureRef(ShaderStage stage, TextureView view, Auto<DisposableImageView> imageView, Auto<DisposableSampler> sampler)
{
Stage = stage;
Storage = storage;
View = view;
ImageView = imageView;
Sampler = sampler;
}
}
@ -58,14 +59,14 @@ namespace Ryujinx.Graphics.Vulkan
private record struct ImageRef
{
public ShaderStage Stage;
public TextureStorage Storage;
public Auto<DisposableImageView> View;
public TextureView View;
public Auto<DisposableImageView> ImageView;
public ImageRef(ShaderStage stage, TextureStorage storage, Auto<DisposableImageView> view)
public ImageRef(ShaderStage stage, TextureView view, Auto<DisposableImageView> imageView)
{
Stage = stage;
Storage = storage;
View = view;
ImageView = imageView;
}
}
@ -124,6 +125,8 @@ namespace Ryujinx.Graphics.Vulkan
private readonly TextureView _dummyTexture;
private readonly SamplerHolder _dummySampler;
public List<TextureView> FeedbackLoopHazards { get; private set; }
public DescriptorSetUpdater(VulkanRenderer gd, Device device)
{
_gd = gd;
@ -209,10 +212,15 @@ namespace Ryujinx.Graphics.Vulkan
_templateUpdater = new();
}
public void Initialize()
public void Initialize(bool isMainPipeline)
{
MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4);
_dummyTexture.SetData(dummyTextureData);
if (isMainPipeline)
{
FeedbackLoopHazards = new();
}
}
private static bool BindingOverlaps(ref DescriptorBufferInfo info, int bindingOffset, int offset, int size)
@ -275,6 +283,18 @@ namespace Ryujinx.Graphics.Vulkan
public void InsertBindingBarriers(CommandBufferScoped cbs)
{
if ((FeedbackLoopHazards?.Count ?? 0) > 0)
{
// Clear existing hazards - they will be rebuilt.
foreach (TextureView hazard in FeedbackLoopHazards)
{
hazard.DecrementHazardUses();
}
FeedbackLoopHazards.Clear();
}
foreach (ResourceBindingSegment segment in _program.BindingSegments[PipelineBase.TextureSetIndex])
{
if (segment.Type == ResourceType.TextureAndSampler)
@ -284,7 +304,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < segment.Count; i++)
{
ref var texture = ref _textureRefs[segment.Binding + i];
texture.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, texture.Stage.ConvertToPipelineStageFlags());
texture.View?.PrepareForUsage(cbs, texture.Stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
}
}
else
@ -305,7 +325,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < segment.Count; i++)
{
ref var image = ref _imageRefs[segment.Binding + i];
image.Storage?.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, image.Stage.ConvertToPipelineStageFlags());
image.View?.PrepareForUsage(cbs, image.Stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
}
}
else
@ -385,9 +405,12 @@ namespace Ryujinx.Graphics.Vulkan
}
else if (image is TextureView view)
{
view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
ref ImageRef iRef = ref _imageRefs[binding];
_imageRefs[binding] = new(stage, view.Storage, view.GetView(imageFormat).GetIdentityImageView());
iRef.View?.ClearUsage(FeedbackLoopHazards);
view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
iRef = new(stage, view, view.GetView(imageFormat).GetIdentityImageView());
}
else
{
@ -486,9 +509,12 @@ namespace Ryujinx.Graphics.Vulkan
}
else if (texture is TextureView view)
{
view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
ref TextureRef iRef = ref _textureRefs[binding];
_textureRefs[binding] = new(stage, view.Storage, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
iRef.View?.ClearUsage(FeedbackLoopHazards);
view?.PrepareForUsage(cbs, stage.ConvertToPipelineStageFlags(), FeedbackLoopHazards);
iRef = new(stage, view, view.GetImageView(), ((SamplerHolder)sampler)?.GetSampler());
}
else
{
@ -510,7 +536,7 @@ namespace Ryujinx.Graphics.Vulkan
{
view.Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
_textureRefs[binding] = new(stage, view.Storage, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
_textureRefs[binding] = new(stage, view, view.GetIdentityImageView(), ((SamplerHolder)sampler)?.GetSampler());
SignalDirty(DirtyFlags.Texture);
}
@ -836,7 +862,7 @@ namespace Ryujinx.Graphics.Vulkan
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.ImageView = refs.ImageView?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
@ -886,7 +912,7 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < count; i++)
{
images[i].ImageView = _imageRefs[binding + i].View?.Get(cbs).Value ?? default;
images[i].ImageView = _imageRefs[binding + i].ImageView?.Get(cbs).Value ?? default;
}
tu.Push<DescriptorImageInfo>(images[..count]);
@ -957,7 +983,7 @@ namespace Ryujinx.Graphics.Vulkan
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.ImageView = refs.ImageView?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)

View File

@ -0,0 +1,101 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using Silk.NET.Vulkan;
using System;
using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
using Format = Silk.NET.Vulkan.Format;
using SamplerCreateInfo = Ryujinx.Graphics.GAL.SamplerCreateInfo;
namespace Ryujinx.Graphics.Vulkan.Effects
{
internal class AreaScalingFilter : IScalingFilter
{
private readonly VulkanRenderer _renderer;
private PipelineHelperShader _pipeline;
private ISampler _sampler;
private ShaderCollection _scalingProgram;
private Device _device;
public float Level { get; set; }
public AreaScalingFilter(VulkanRenderer renderer, Device device)
{
_device = device;
_renderer = renderer;
Initialize();
}
public void Dispose()
{
_pipeline.Dispose();
_scalingProgram.Dispose();
_sampler.Dispose();
}
public void Initialize()
{
_pipeline = new PipelineHelperShader(_renderer, _device);
_pipeline.Initialize();
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/AreaScaling.spv");
var scalingResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
_sampler = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
_scalingProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(scalingShader, ShaderStage.Compute, TargetLanguage.Spirv),
}, scalingResourceLayout);
}
public void Run(
TextureView view,
CommandBufferScoped cbs,
Auto<DisposableImageView> destinationTexture,
Format format,
int width,
int height,
Extent2D source,
Extent2D destination)
{
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_scalingProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _sampler);
ReadOnlySpan<float> dimensionsBuffer = stackalloc float[]
{
source.X1,
source.X2,
source.Y1,
source.Y2,
destination.X1,
destination.X2,
destination.Y1,
destination.Y2,
};
int rangeSize = dimensionsBuffer.Length * sizeof(float);
using var buffer = _renderer.BufferManager.ReserveOrCreate(_renderer, cbs, rangeSize);
buffer.Holder.SetDataUnchecked(buffer.Offset, dimensionsBuffer);
int threadGroupWorkRegionDim = 16;
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, buffer.Range) });
_pipeline.SetImage(0, destinationTexture);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();
_pipeline.Finish();
}
}
}

View File

@ -0,0 +1,122 @@
// Scaling
#version 430 core
layout (local_size_x = 16, local_size_y = 16) in;
layout( rgba8, binding = 0, set = 3) uniform image2D imgOutput;
layout( binding = 1, set = 2) uniform sampler2D Source;
layout( binding = 2 ) uniform dimensions{
float srcX0;
float srcX1;
float srcY0;
float srcY1;
float dstX0;
float dstX1;
float dstY0;
float dstY1;
};
/***** Area Sampling *****/
// By Sam Belliveau and Filippo Tarpini. Public Domain license.
// Effectively a more accurate sharp bilinear filter when upscaling,
// that also works as a mathematically perfect downscale filter.
// https://entropymine.com/imageworsener/pixelmixing/
// https://github.com/obsproject/obs-studio/pull/1715
// https://legacy.imagemagick.org/Usage/filter/
vec4 AreaSampling(vec2 xy)
{
// Determine the sizes of the source and target images.
vec2 source_size = vec2(abs(srcX1 - srcX0), abs(srcY1 - srcY0));
vec2 target_size = vec2(abs(dstX1 - dstX0), abs(dstY1 - dstY0));
vec2 inverted_target_size = vec2(1.0) / target_size;
// Compute the top-left and bottom-right corners of the target pixel box.
vec2 t_beg = floor(xy - vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1));
vec2 t_end = t_beg + vec2(1.0, 1.0);
// Convert the target pixel box to source pixel box.
vec2 beg = t_beg * inverted_target_size * source_size;
vec2 end = t_end * inverted_target_size * source_size;
// Compute the top-left and bottom-right corners of the pixel box.
ivec2 f_beg = ivec2(beg);
ivec2 f_end = ivec2(end);
// Compute how much of the start and end pixels are covered horizontally & vertically.
float area_w = 1.0 - fract(beg.x);
float area_n = 1.0 - fract(beg.y);
float area_e = fract(end.x);
float area_s = fract(end.y);
// Compute the areas of the corner pixels in the pixel box.
float area_nw = area_n * area_w;
float area_ne = area_n * area_e;
float area_sw = area_s * area_w;
float area_se = area_s * area_e;
// Initialize the color accumulator.
vec4 avg_color = vec4(0.0, 0.0, 0.0, 0.0);
// Accumulate corner pixels.
avg_color += area_nw * texelFetch(Source, ivec2(f_beg.x, f_beg.y), 0);
avg_color += area_ne * texelFetch(Source, ivec2(f_end.x, f_beg.y), 0);
avg_color += area_sw * texelFetch(Source, ivec2(f_beg.x, f_end.y), 0);
avg_color += area_se * texelFetch(Source, ivec2(f_end.x, f_end.y), 0);
// Determine the size of the pixel box.
int x_range = int(f_end.x - f_beg.x - 0.5);
int y_range = int(f_end.y - f_beg.y - 0.5);
// Accumulate top and bottom edge pixels.
for (int x = f_beg.x + 1; x <= f_beg.x + x_range; ++x)
{
avg_color += area_n * texelFetch(Source, ivec2(x, f_beg.y), 0);
avg_color += area_s * texelFetch(Source, ivec2(x, f_end.y), 0);
}
// Accumulate left and right edge pixels and all the pixels in between.
for (int y = f_beg.y + 1; y <= f_beg.y + y_range; ++y)
{
avg_color += area_w * texelFetch(Source, ivec2(f_beg.x, y), 0);
avg_color += area_e * texelFetch(Source, ivec2(f_end.x, y), 0);
for (int x = f_beg.x + 1; x <= f_beg.x + x_range; ++x)
{
avg_color += texelFetch(Source, ivec2(x, y), 0);
}
}
// Compute the area of the pixel box that was sampled.
float area_corners = area_nw + area_ne + area_sw + area_se;
float area_edges = float(x_range) * (area_n + area_s) + float(y_range) * (area_w + area_e);
float area_center = float(x_range) * float(y_range);
// Return the normalized average color.
return avg_color / (area_corners + area_edges + area_center);
}
float insideBox(vec2 v, vec2 bLeft, vec2 tRight) {
vec2 s = step(bLeft, v) - step(tRight, v);
return s.x * s.y;
}
vec2 translateDest(vec2 pos) {
vec2 translatedPos = vec2(pos.x, pos.y);
translatedPos.x = dstX1 < dstX0 ? dstX1 - translatedPos.x : translatedPos.x;
translatedPos.y = dstY0 < dstY1 ? dstY1 + dstY0 - translatedPos.y - 1 : translatedPos.y;
return translatedPos;
}
void main()
{
vec2 bLeft = vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1);
vec2 tRight = vec2(dstX1 > dstX0 ? dstX1 : dstX0, dstY1 > dstY0 ? dstY1 : dstY0);
ivec2 loc = ivec2(gl_GlobalInvocationID.x, gl_GlobalInvocationID.y);
if (insideBox(loc, bLeft, tRight) == 0) {
imageStore(imgOutput, loc, vec4(0, 0, 0, 1));
return;
}
vec4 outColor = AreaSampling(loc);
imageStore(imgOutput, ivec2(translateDest(loc)), vec4(outColor.rgb, 1));
}

View File

@ -0,0 +1,12 @@
using System;
namespace Ryujinx.Graphics.Vulkan
{
[Flags]
internal enum FeedbackLoopAspects
{
None = 0,
Color = 1 << 0,
Depth = 1 << 1,
}
}

View File

@ -250,7 +250,7 @@ namespace Ryujinx.Graphics.Vulkan
Layers = Layers,
};
api.CreateFramebuffer(_device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
api.CreateFramebuffer(_device, in framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
return new Auto<DisposableFramebuffer>(new DisposableFramebuffer(api, _device, framebuffer), null, _attachments);
}
@ -302,6 +302,27 @@ namespace Ryujinx.Graphics.Vulkan
_depthStencil?.Storage?.AddStoreOpUsage(true);
}
public void ClearBindings()
{
_depthStencil?.Storage.ClearBindings();
for (int i = 0; i < _colorsCanonical.Length; i++)
{
_colorsCanonical[i]?.Storage.ClearBindings();
}
}
public void AddBindings()
{
_depthStencil?.Storage.AddBinding(_depthStencil);
for (int i = 0; i < _colorsCanonical.Length; i++)
{
TextureView color = _colorsCanonical[i];
color?.Storage.AddBinding(color);
}
}
public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
VulkanRenderer gd,
Device device,

View File

@ -46,6 +46,8 @@ namespace Ryujinx.Graphics.Vulkan
public readonly bool SupportsViewportArray2;
public readonly bool SupportsHostImportedMemory;
public readonly bool SupportsDepthClipControl;
public readonly bool SupportsAttachmentFeedbackLoop;
public readonly bool SupportsDynamicAttachmentFeedbackLoop;
public readonly uint SubgroupSize;
public readonly SampleCountFlags SupportedSampleCounts;
public readonly PortabilitySubsetFlags PortabilitySubset;
@ -84,6 +86,8 @@ namespace Ryujinx.Graphics.Vulkan
bool supportsViewportArray2,
bool supportsHostImportedMemory,
bool supportsDepthClipControl,
bool supportsAttachmentFeedbackLoop,
bool supportsDynamicAttachmentFeedbackLoop,
uint subgroupSize,
SampleCountFlags supportedSampleCounts,
PortabilitySubsetFlags portabilitySubset,
@ -121,6 +125,8 @@ namespace Ryujinx.Graphics.Vulkan
SupportsViewportArray2 = supportsViewportArray2;
SupportsHostImportedMemory = supportsHostImportedMemory;
SupportsDepthClipControl = supportsDepthClipControl;
SupportsAttachmentFeedbackLoop = supportsAttachmentFeedbackLoop;
SupportsDynamicAttachmentFeedbackLoop = supportsDynamicAttachmentFeedbackLoop;
SubgroupSize = subgroupSize;
SupportedSampleCounts = supportedSampleCounts;
PortabilitySubset = portabilitySubset;

View File

@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Vulkan
PNext = &importInfo,
};
Result result = _api.AllocateMemory(_device, memoryAllocateInfo, null, out var deviceMemory);
Result result = _api.AllocateMemory(_device, in memoryAllocateInfo, null, out var deviceMemory);
if (result < Result.Success)
{

View File

@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Vulkan
MemoryTypeIndex = (uint)MemoryTypeIndex,
};
_api.AllocateMemory(_device, memoryAllocateInfo, null, out var deviceMemory).ThrowOnError();
_api.AllocateMemory(_device, in memoryAllocateInfo, null, out var deviceMemory).ThrowOnError();
IntPtr hostPointer = IntPtr.Zero;

View File

@ -1,3 +1,4 @@
using Silk.NET.Core.Loader;
using Silk.NET.Vulkan;
using System;
using System.Runtime.InteropServices;
@ -8,6 +9,8 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
[SupportedOSPlatform("macos")]
public static partial class MVKInitialization
{
private const string VulkanLib = "libvulkan.dylib";
[LibraryImport("libMoltenVK.dylib")]
private static partial Result vkGetMoltenVKConfigurationMVK(IntPtr unusedInstance, out MVKConfiguration config, in IntPtr configSize);
@ -29,5 +32,20 @@ namespace Ryujinx.Graphics.Vulkan.MoltenVK
vkSetMoltenVKConfigurationMVK(IntPtr.Zero, config, configSize);
}
private static string[] Resolver(string path)
{
if (path.EndsWith(VulkanLib))
{
path = path[..^VulkanLib.Length] + "libMoltenVK.dylib";
return [path];
}
return Array.Empty<string>();
}
public static void InitializeResolver()
{
((DefaultPathResolver)PathResolver.Default).Resolvers.Insert(0, Resolver);
}
}
}

View File

@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
@ -33,6 +34,7 @@ namespace Ryujinx.Graphics.Vulkan
public readonly Action EndRenderPassDelegate;
protected PipelineDynamicState DynamicState;
protected bool IsMainPipeline;
private PipelineState _newState;
private bool _graphicsStateDirty;
private bool _computeStateDirty;
@ -85,6 +87,9 @@ namespace Ryujinx.Graphics.Vulkan
private bool _tfEnabled;
private bool _tfActive;
private FeedbackLoopAspects _feedbackLoop;
private bool _passWritesDepthStencil;
private readonly PipelineColorBlendAttachmentState[] _storedBlend;
public ulong DrawCount { get; private set; }
public bool RenderPassActive { get; private set; }
@ -102,7 +107,7 @@ namespace Ryujinx.Graphics.Vulkan
SType = StructureType.PipelineCacheCreateInfo,
};
gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
gd.Api.CreatePipelineCache(device, in pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device);
_vertexBufferUpdater = new VertexBufferUpdater(gd);
@ -126,7 +131,7 @@ namespace Ryujinx.Graphics.Vulkan
public void Initialize()
{
_descriptorSetUpdater.Initialize();
_descriptorSetUpdater.Initialize(IsMainPipeline);
QuadsToTrisPattern = new IndexBufferPattern(Gd, 4, 6, 0, new[] { 0, 1, 2, 0, 2, 3 }, 4, false);
TriFanToTrisPattern = new IndexBufferPattern(Gd, 3, 3, 2, new[] { int.MinValue, -1, 0 }, 1, true);
@ -814,6 +819,8 @@ namespace Ryujinx.Graphics.Vulkan
_newState.DepthTestEnable = depthTest.TestEnable;
_newState.DepthWriteEnable = depthTest.WriteEnable;
_newState.DepthCompareOp = depthTest.Func.Convert();
UpdatePassDepthStencil();
SignalStateChange();
}
@ -1079,6 +1086,8 @@ namespace Ryujinx.Graphics.Vulkan
_newState.StencilFrontPassOp = stencilTest.FrontDpPass.Convert();
_newState.StencilFrontDepthFailOp = stencilTest.FrontDpFail.Convert();
_newState.StencilFrontCompareOp = stencilTest.FrontFunc.Convert();
UpdatePassDepthStencil();
SignalStateChange();
}
@ -1426,7 +1435,23 @@ namespace Ryujinx.Graphics.Vulkan
}
}
if (IsMainPipeline)
{
FramebufferParams?.ClearBindings();
}
FramebufferParams = new FramebufferParams(Device, colors, depthStencil);
if (IsMainPipeline)
{
FramebufferParams.AddBindings();
_newState.FeedbackLoopAspects = FeedbackLoopAspects.None;
_bindingBarriersDirty = true;
}
_passWritesDepthStencil = false;
UpdatePassDepthStencil();
UpdatePipelineAttachmentFormats();
}
@ -1493,11 +1518,82 @@ namespace Ryujinx.Graphics.Vulkan
}
}
Gd.Barriers.Flush(Cbs, _program, RenderPassActive, _rpHolder, EndRenderPassDelegate);
Gd.Barriers.Flush(Cbs, _program, _feedbackLoop != 0, RenderPassActive, _rpHolder, EndRenderPassDelegate);
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Compute);
}
private bool ChangeFeedbackLoop(FeedbackLoopAspects aspects)
{
if (_feedbackLoop != aspects)
{
if (Gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop)
{
DynamicState.SetFeedbackLoop(aspects);
}
else
{
_newState.FeedbackLoopAspects = aspects;
}
_feedbackLoop = aspects;
return true;
}
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool UpdateFeedbackLoop()
{
List<TextureView> hazards = _descriptorSetUpdater.FeedbackLoopHazards;
if ((hazards?.Count ?? 0) > 0)
{
FeedbackLoopAspects aspects = 0;
foreach (TextureView view in hazards)
{
// May need to enforce feedback loop layout here in the future.
// Though technically, it should always work with the general layout.
if (view.Info.Format.IsDepthOrStencil())
{
if (_passWritesDepthStencil)
{
// If depth/stencil isn't written in the pass, it doesn't count as a feedback loop.
aspects |= FeedbackLoopAspects.Depth;
}
}
else
{
aspects |= FeedbackLoopAspects.Color;
}
}
return ChangeFeedbackLoop(aspects);
}
else if (_feedbackLoop != 0)
{
return ChangeFeedbackLoop(FeedbackLoopAspects.None);
}
return false;
}
private void UpdatePassDepthStencil()
{
if (!RenderPassActive)
{
_passWritesDepthStencil = false;
}
// Stencil test being enabled doesn't necessarily mean a write, but it's not critical to check.
_passWritesDepthStencil |= (_newState.DepthTestEnable && _newState.DepthWriteEnable) || _newState.StencilTestEnable;
}
private bool RecreateGraphicsPipelineIfNeeded()
{
if (AutoFlush.ShouldFlushDraw(DrawCount))
@ -1505,7 +1601,7 @@ namespace Ryujinx.Graphics.Vulkan
Gd.FlushAllCommands();
}
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
DynamicState.ReplayIfDirty(Gd, CommandBuffer);
if (_needsIndexBufferRebind && _indexBufferPattern == null)
{
@ -1539,7 +1635,15 @@ namespace Ryujinx.Graphics.Vulkan
_vertexBufferUpdater.Commit(Cbs);
}
if (_graphicsStateDirty || Pbp != PipelineBindPoint.Graphics)
if (_bindingBarriersDirty)
{
// Stale barriers may have been activated by switching program. Emit any that are relevant.
_descriptorSetUpdater.InsertBindingBarriers(Cbs);
_bindingBarriersDirty = false;
}
if (UpdateFeedbackLoop() || _graphicsStateDirty || Pbp != PipelineBindPoint.Graphics)
{
if (!CreatePipeline(PipelineBindPoint.Graphics))
{
@ -1548,17 +1652,9 @@ namespace Ryujinx.Graphics.Vulkan
_graphicsStateDirty = false;
Pbp = PipelineBindPoint.Graphics;
if (_bindingBarriersDirty)
{
// Stale barriers may have been activated by switching program. Emit any that are relevant.
_descriptorSetUpdater.InsertBindingBarriers(Cbs);
_bindingBarriersDirty = false;
}
}
Gd.Barriers.Flush(Cbs, _program, RenderPassActive, _rpHolder, EndRenderPassDelegate);
Gd.Barriers.Flush(Cbs, _program, _feedbackLoop != 0, RenderPassActive, _rpHolder, EndRenderPassDelegate);
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Graphics);
@ -1628,7 +1724,7 @@ namespace Ryujinx.Graphics.Vulkan
ClearValueCount = 1,
};
Gd.Api.CmdBeginRenderPass(CommandBuffer, renderPassBeginInfo, SubpassContents.Inline);
Gd.Api.CmdBeginRenderPass(CommandBuffer, in renderPassBeginInfo, SubpassContents.Inline);
RenderPassActive = true;
}
}

View File

@ -116,7 +116,7 @@ namespace Ryujinx.Graphics.Vulkan
DependencyCount = 1,
};
gd.Api.CreateRenderPass(device, renderPassCreateInfo, null, out var renderPass).ThrowOnError();
gd.Api.CreateRenderPass(device, in renderPassCreateInfo, null, out var renderPass).ThrowOnError();
return new DisposableRenderPass(gd.Api, device, renderPass);
}

View File

@ -1,5 +1,6 @@
using Ryujinx.Common.Memory;
using Silk.NET.Vulkan;
using Silk.NET.Vulkan.Extensions.EXT;
namespace Ryujinx.Graphics.Vulkan
{
@ -21,6 +22,8 @@ namespace Ryujinx.Graphics.Vulkan
private Array4<float> _blendConstants;
private FeedbackLoopAspects _feedbackLoopAspects;
public uint ViewportsCount;
public Array16<Viewport> Viewports;
@ -32,7 +35,8 @@ namespace Ryujinx.Graphics.Vulkan
Scissor = 1 << 2,
Stencil = 1 << 3,
Viewport = 1 << 4,
All = Blend | DepthBias | Scissor | Stencil | Viewport,
FeedbackLoop = 1 << 5,
All = Blend | DepthBias | Scissor | Stencil | Viewport | FeedbackLoop,
}
private DirtyFlags _dirty;
@ -99,13 +103,22 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void SetFeedbackLoop(FeedbackLoopAspects aspects)
{
_feedbackLoopAspects = aspects;
_dirty |= DirtyFlags.FeedbackLoop;
}
public void ForceAllDirty()
{
_dirty = DirtyFlags.All;
}
public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer)
public void ReplayIfDirty(VulkanRenderer gd, CommandBuffer commandBuffer)
{
Vk api = gd.Api;
if (_dirty.HasFlag(DirtyFlags.Blend))
{
RecordBlend(api, commandBuffer);
@ -131,6 +144,11 @@ namespace Ryujinx.Graphics.Vulkan
RecordViewport(api, commandBuffer);
}
if (_dirty.HasFlag(DirtyFlags.FeedbackLoop) && gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop)
{
RecordFeedbackLoop(gd.DynamicFeedbackLoopApi, commandBuffer);
}
_dirty = DirtyFlags.None;
}
@ -169,5 +187,17 @@ namespace Ryujinx.Graphics.Vulkan
api.CmdSetViewport(commandBuffer, 0, ViewportsCount, Viewports.AsSpan());
}
}
private readonly void RecordFeedbackLoop(ExtAttachmentFeedbackLoopDynamicState api, CommandBuffer commandBuffer)
{
ImageAspectFlags aspects = (_feedbackLoopAspects & FeedbackLoopAspects.Color) != 0 ? ImageAspectFlags.ColorBit : 0;
if ((_feedbackLoopAspects & FeedbackLoopAspects.Depth) != 0)
{
aspects |= ImageAspectFlags.DepthBit | ImageAspectFlags.StencilBit;
}
api.CmdSetAttachmentFeedbackLoopEnable(commandBuffer, aspects);
}
}
}

View File

@ -28,6 +28,8 @@ namespace Ryujinx.Graphics.Vulkan
_activeBufferMirrors = new();
CommandBuffer = (Cbs = gd.CommandBufferPool.Rent()).CommandBuffer;
IsMainPipeline = true;
}
private void CopyPendingQuery()
@ -235,7 +237,7 @@ namespace Ryujinx.Graphics.Vulkan
if (Pipeline != null && Pbp == PipelineBindPoint.Graphics)
{
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
DynamicState.ReplayIfDirty(Gd, CommandBuffer);
}
}

View File

@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
Flags = flags,
};
gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
gd.Api.CreateDescriptorSetLayout(device, in descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
}
}

View File

@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Vulkan
struct PipelineState : IDisposable
{
private const int RequiredSubgroupSize = 32;
private const int MaxDynamicStatesCount = 9;
public PipelineUid Internal;
@ -299,6 +300,12 @@ namespace Ryujinx.Graphics.Vulkan
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
}
public FeedbackLoopAspects FeedbackLoopAspects
{
readonly get => (FeedbackLoopAspects)((Internal.Id8 >> 7) & 0x3);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFE7F) | (((ulong)value) << 7);
}
public bool HasTessellationControlShader;
public NativeArray<PipelineShaderStageCreateInfo> Stages;
public PipelineLayout PipelineLayout;
@ -564,9 +571,11 @@ namespace Ryujinx.Graphics.Vulkan
}
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
bool supportsFeedbackLoopDynamicState = gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop;
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
DynamicState* dynamicStates = stackalloc DynamicState[MaxDynamicStatesCount];
int dynamicStatesCount = 7;
dynamicStates[0] = DynamicState.Viewport;
dynamicStates[1] = DynamicState.Scissor;
@ -578,7 +587,12 @@ namespace Ryujinx.Graphics.Vulkan
if (supportsExtDynamicState)
{
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
dynamicStates[dynamicStatesCount++] = DynamicState.VertexInputBindingStrideExt;
}
if (supportsFeedbackLoopDynamicState)
{
dynamicStates[dynamicStatesCount++] = DynamicState.AttachmentFeedbackLoopEnableExt;
}
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
@ -588,9 +602,27 @@ namespace Ryujinx.Graphics.Vulkan
PDynamicStates = dynamicStates,
};
PipelineCreateFlags flags = 0;
if (gd.Capabilities.SupportsAttachmentFeedbackLoop)
{
FeedbackLoopAspects aspects = FeedbackLoopAspects;
if ((aspects & FeedbackLoopAspects.Color) != 0)
{
flags |= PipelineCreateFlags.CreateColorAttachmentFeedbackLoopBitExt;
}
if ((aspects & FeedbackLoopAspects.Depth) != 0)
{
flags |= PipelineCreateFlags.CreateDepthStencilAttachmentFeedbackLoopBitExt;
}
}
var pipelineCreateInfo = new GraphicsPipelineCreateInfo
{
SType = StructureType.GraphicsPipelineCreateInfo,
Flags = flags,
StageCount = StagesCount,
PStages = Stages.Pointer,
PVertexInputState = &vertexInputState,

View File

@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Vulkan.Queries
PipelineStatistics = flags,
};
gd.Api.CreateQueryPool(device, queryPoolCreateInfo, null, out _queryPool).ThrowOnError();
gd.Api.CreateQueryPool(device, in queryPoolCreateInfo, null, out _queryPool).ThrowOnError();
}
var buffer = gd.BufferManager.Create(gd, sizeof(long), forConditionalRendering: true);

View File

@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.Vulkan
DependencyCount = 1,
};
gd.Api.CreateRenderPass(device, renderPassCreateInfo, null, out var renderPass).ThrowOnError();
gd.Api.CreateRenderPass(device, in renderPassCreateInfo, null, out var renderPass).ThrowOnError();
_renderPass = new Auto<DisposableRenderPass>(new DisposableRenderPass(gd.Api, device, renderPass));
}

View File

@ -15,6 +15,7 @@
<ItemGroup>
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
<EmbeddedResource Include="Effects\Shaders\AreaScaling.spv" />
<EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
<EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
<EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />

View File

@ -68,7 +68,7 @@ namespace Ryujinx.Graphics.Vulkan
samplerCreateInfo.BorderColor = BorderColor.FloatCustomExt;
}
gd.Api.CreateSampler(device, samplerCreateInfo, null, out var sampler).ThrowOnError();
gd.Api.CreateSampler(device, in samplerCreateInfo, null, out var sampler).ThrowOnError();
_sampler = new Auto<DisposableSampler>(new DisposableSampler(gd.Api, device, sampler));
}

View File

@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Vulkan
PCode = (uint*)pCode,
};
api.CreateShaderModule(device, shaderModuleCreateInfo, null, out _module).ThrowOnError();
api.CreateShaderModule(device, in shaderModuleCreateInfo, null, out _module).ThrowOnError();
}
CompileStatus = ProgramLinkStatus.Success;

View File

@ -88,7 +88,7 @@ namespace Ryujinx.Graphics.Vulkan
DstOffsets = dstOffsets,
};
api.CmdBlitImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region, filter);
api.CmdBlitImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, in region, filter);
copySrcLevel++;
copyDstLevel++;
@ -320,13 +320,13 @@ namespace Ryujinx.Graphics.Vulkan
{
var region = new ImageResolve(srcSl, new Offset3D(0, 0, srcZ), dstSl, new Offset3D(0, 0, dstZ), extent);
api.CmdResolveImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region);
api.CmdResolveImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, in region);
}
else
{
var region = new ImageCopy(srcSl, new Offset3D(0, 0, srcZ), dstSl, new Offset3D(0, 0, dstZ), extent);
api.CmdCopyImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, region);
api.CmdCopyImage(commandBuffer, srcImage, ImageLayout.General, dstImage, ImageLayout.General, 1, in region);
}
width = Math.Max(1, width >> 1);
@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Vulkan
DependencyCount = 1,
};
gd.Api.CreateRenderPass2(device, renderPassCreateInfo, null, out var renderPass).ThrowOnError();
gd.Api.CreateRenderPass2(device, in renderPassCreateInfo, null, out var renderPass).ThrowOnError();
using var rp = new Auto<DisposableRenderPass>(new DisposableRenderPass(gd.Api, device, renderPass));
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Vulkan
Layers = (uint)src.Layers,
};
gd.Api.CreateFramebuffer(device, framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
gd.Api.CreateFramebuffer(device, in framebufferCreateInfo, null, out var framebuffer).ThrowOnError();
using var fb = new Auto<DisposableFramebuffer>(new DisposableFramebuffer(gd.Api, device, framebuffer), null, srcView, dstView);
var renderArea = new Rect2D(null, new Extent2D((uint)src.Info.Width, (uint)src.Info.Height));
@ -465,7 +465,7 @@ namespace Ryujinx.Graphics.Vulkan
// to resolve the depth-stencil texture.
// TODO: Do speculative resolve and part of the same render pass as the draw to avoid
// ending the current render pass?
gd.Api.CmdBeginRenderPass(cbs.CommandBuffer, renderPassBeginInfo, SubpassContents.Inline);
gd.Api.CmdBeginRenderPass(cbs.CommandBuffer, in renderPassBeginInfo, SubpassContents.Inline);
gd.Api.CmdEndRenderPass(cbs.CommandBuffer);
}
}

View File

@ -4,6 +4,7 @@ using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
using Format = Ryujinx.Graphics.GAL.Format;
using VkBuffer = Silk.NET.Vulkan.Buffer;
using VkFormat = Silk.NET.Vulkan.Format;
@ -12,6 +13,11 @@ namespace Ryujinx.Graphics.Vulkan
{
class TextureStorage : IDisposable
{
private struct TextureSliceInfo
{
public int BindCount;
}
private const MemoryPropertyFlags DefaultImageMemoryFlags =
MemoryPropertyFlags.DeviceLocalBit;
@ -43,6 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Image _image;
private readonly Auto<DisposableImage> _imageAuto;
private readonly Auto<MemoryAllocation> _allocationAuto;
private readonly int _depthOrLayers;
private Auto<MemoryAllocation> _foreignAllocationAuto;
private Dictionary<Format, TextureStorage> _aliasedStorages;
@ -55,6 +62,9 @@ namespace Ryujinx.Graphics.Vulkan
private int _viewsCount;
private readonly ulong _size;
private int _bindCount;
private readonly TextureSliceInfo[] _slices;
public VkFormat VkFormat { get; }
public unsafe TextureStorage(
@ -73,6 +83,7 @@ namespace Ryujinx.Graphics.Vulkan
var depth = (uint)(info.Target == Target.Texture3D ? info.Depth : 1);
VkFormat = format;
_depthOrLayers = info.GetDepthOrLayers();
var type = info.Target.Convert();
@ -80,7 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
var sampleCountFlags = ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)info.Samples);
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities);
var flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
@ -114,7 +125,7 @@ namespace Ryujinx.Graphics.Vulkan
Flags = flags,
};
gd.Api.CreateImage(device, imageCreateInfo, null, out _image).ThrowOnError();
gd.Api.CreateImage(device, in imageCreateInfo, null, out _image).ThrowOnError();
if (foreignAllocation == null)
{
@ -148,6 +159,8 @@ namespace Ryujinx.Graphics.Vulkan
InitialTransition(ImageLayout.Preinitialized, ImageLayout.General);
}
_slices = new TextureSliceInfo[levels * _depthOrLayers];
}
public TextureStorage CreateAliasedColorForDepthStorageUnsafe(Format format)
@ -284,7 +297,7 @@ namespace Ryujinx.Graphics.Vulkan
0,
null,
1,
barrier);
in barrier);
if (useTempCbs)
{
@ -292,7 +305,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public static ImageUsageFlags GetImageUsage(Format format, Target target, bool supportsMsStorage)
public static ImageUsageFlags GetImageUsage(Format format, Target target, in HardwareCapabilities capabilities)
{
var usage = DefaultUsageFlags;
@ -305,11 +318,19 @@ namespace Ryujinx.Graphics.Vulkan
usage |= ImageUsageFlags.ColorAttachmentBit;
}
bool supportsMsStorage = capabilities.SupportsShaderStorageImageMultisample;
if (format.IsImageCompatible() && (supportsMsStorage || !target.IsMultisample()))
{
usage |= ImageUsageFlags.StorageBit;
}
if (capabilities.SupportsAttachmentFeedbackLoop &&
(usage & (ImageUsageFlags.DepthStencilAttachmentBit | ImageUsageFlags.ColorAttachmentBit)) != 0)
{
usage |= ImageUsageFlags.AttachmentFeedbackLoopBitExt;
}
return usage;
}
@ -401,11 +422,11 @@ namespace Ryujinx.Graphics.Vulkan
if (to)
{
_gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region);
_gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, in region);
}
else
{
_gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region);
_gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, in region);
}
offset += mipSize;
@ -510,6 +531,55 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void AddBinding(TextureView view)
{
// Assumes a view only has a first level.
int index = view.FirstLevel * _depthOrLayers + view.FirstLayer;
int layers = view.Layers;
for (int i = 0; i < layers; i++)
{
ref TextureSliceInfo info = ref _slices[index++];
info.BindCount++;
}
_bindCount++;
}
public void ClearBindings()
{
if (_bindCount != 0)
{
Array.Clear(_slices, 0, _slices.Length);
_bindCount = 0;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool IsBound(TextureView view)
{
if (_bindCount != 0)
{
int index = view.FirstLevel * _depthOrLayers + view.FirstLayer;
int layers = view.Layers;
for (int i = 0; i < layers; i++)
{
ref TextureSliceInfo info = ref _slices[index++];
if (info.BindCount != 0)
{
return true;
}
}
}
return false;
}
public void IncrementViewsCount()
{
_viewsCount++;

View File

@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Auto<DisposableImageView> _imageView2dArray;
private Dictionary<Format, TextureView> _selfManagedViews;
private int _hazardUses;
private readonly TextureCreateInfo _info;
private HashTableSlim<RenderPassCacheKey, RenderPassHolder> _renderPasses;
@ -60,7 +62,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Textures.Add(this);
var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities);
var levels = (uint)info.Levels;
var layers = (uint)info.GetLayers();
@ -117,7 +119,7 @@ namespace Ryujinx.Graphics.Vulkan
PNext = &imageViewUsage,
};
gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError();
gd.Api.CreateImageView(device, in imageCreateInfo, null, out var imageView).ThrowOnError();
return new Auto<DisposableImageView>(new DisposableImageView(gd.Api, device, imageView), null, storage.GetImage());
}
@ -492,7 +494,7 @@ namespace Ryujinx.Graphics.Vulkan
dstStageMask,
DependencyFlags.None,
1,
memoryBarrier,
in memoryBarrier,
0,
null,
0,
@ -557,7 +559,7 @@ namespace Ryujinx.Graphics.Vulkan
0,
null,
1,
memoryBarrier);
in memoryBarrier);
}
public TextureView GetView(Format format)
@ -949,11 +951,11 @@ namespace Ryujinx.Graphics.Vulkan
if (to)
{
_gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region);
_gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, in region);
}
else
{
_gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region);
_gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, in region);
}
offset += mipSize;
@ -1010,11 +1012,11 @@ namespace Ryujinx.Graphics.Vulkan
if (to)
{
_gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, region);
_gd.Api.CmdCopyImageToBuffer(commandBuffer, image, ImageLayout.General, buffer, 1, in region);
}
else
{
_gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, region);
_gd.Api.CmdCopyBufferToImage(commandBuffer, buffer, image, ImageLayout.General, 1, in region);
}
}
@ -1034,6 +1036,34 @@ namespace Ryujinx.Graphics.Vulkan
throw new NotImplementedException();
}
public void PrepareForUsage(CommandBufferScoped cbs, PipelineStageFlags flags, List<TextureView> feedbackLoopHazards)
{
Storage.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, flags);
if (feedbackLoopHazards != null && Storage.IsBound(this))
{
feedbackLoopHazards.Add(this);
_hazardUses++;
}
}
public void ClearUsage(List<TextureView> feedbackLoopHazards)
{
if (_hazardUses != 0 && feedbackLoopHazards != null)
{
feedbackLoopHazards.Remove(this);
_hazardUses--;
}
}
public void DecrementHazardUses()
{
if (_hazardUses != 0)
{
_hazardUses--;
}
}
public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
VulkanRenderer gd,
Device device,

View File

@ -90,11 +90,9 @@ namespace Ryujinx.Graphics.Vulkan
DriverId.SamsungProprietary => "Samsung",
DriverId.MesaVenus => "Venus",
DriverId.MesaDozen => "Dozen",
// TODO: Use real enum when we have an up to date Silk.NET.
(DriverId)24 => "NVK",
(DriverId)25 => "Imagination (Open)",
(DriverId)26 => "Honeykrisp",
DriverId.MesaNvk => "NVK",
DriverId.ImaginationOpenSourceMesa => "Imagination (Open)",
DriverId.MesaAgxv => "Honeykrisp",
_ => id.ToString(),
};
}

View File

@ -44,6 +44,8 @@ namespace Ryujinx.Graphics.Vulkan
"VK_EXT_4444_formats",
"VK_KHR_8bit_storage",
"VK_KHR_maintenance2",
"VK_EXT_attachment_feedback_loop_layout",
"VK_EXT_attachment_feedback_loop_dynamic_state",
};
private static readonly string[] _requiredExtensions = {
@ -357,6 +359,28 @@ namespace Ryujinx.Graphics.Vulkan
features2.PNext = &supportedFeaturesDepthClipControl;
}
PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT supportedFeaturesAttachmentFeedbackLoopLayout = new()
{
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesExt,
PNext = features2.PNext,
};
if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_layout"))
{
features2.PNext = &supportedFeaturesAttachmentFeedbackLoopLayout;
}
PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT supportedFeaturesDynamicAttachmentFeedbackLoopLayout = new()
{
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesExt,
PNext = features2.PNext,
};
if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_dynamic_state"))
{
features2.PNext = &supportedFeaturesDynamicAttachmentFeedbackLoopLayout;
}
PhysicalDeviceVulkan12Features supportedPhysicalDeviceVulkan12Features = new()
{
SType = StructureType.PhysicalDeviceVulkan12Features,
@ -531,6 +555,36 @@ namespace Ryujinx.Graphics.Vulkan
pExtendedFeatures = &featuresDepthClipControl;
}
PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT featuresAttachmentFeedbackLoopLayout;
if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_layout") &&
supportedFeaturesAttachmentFeedbackLoopLayout.AttachmentFeedbackLoopLayout)
{
featuresAttachmentFeedbackLoopLayout = new()
{
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesExt,
PNext = pExtendedFeatures,
AttachmentFeedbackLoopLayout = true,
};
pExtendedFeatures = &featuresAttachmentFeedbackLoopLayout;
}
PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT featuresDynamicAttachmentFeedbackLoopLayout;
if (physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_dynamic_state") &&
supportedFeaturesDynamicAttachmentFeedbackLoopLayout.AttachmentFeedbackLoopDynamicState)
{
featuresDynamicAttachmentFeedbackLoopLayout = new()
{
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesExt,
PNext = pExtendedFeatures,
AttachmentFeedbackLoopDynamicState = true,
};
pExtendedFeatures = &featuresDynamicAttachmentFeedbackLoopLayout;
}
var enabledExtensions = _requiredExtensions.Union(_desirableExtensions.Intersect(physicalDevice.DeviceExtensions)).ToArray();
IntPtr* ppEnabledExtensions = stackalloc IntPtr[enabledExtensions.Length];

View File

@ -38,6 +38,7 @@ namespace Ryujinx.Graphics.Vulkan
internal KhrPushDescriptor PushDescriptorApi { get; private set; }
internal ExtTransformFeedback TransformFeedbackApi { get; private set; }
internal KhrDrawIndirectCount DrawIndirectCountApi { get; private set; }
internal ExtAttachmentFeedbackLoopDynamicState DynamicFeedbackLoopApi { get; private set; }
internal uint QueueFamilyIndex { get; private set; }
internal Queue Queue { get; private set; }
@ -149,6 +150,11 @@ namespace Ryujinx.Graphics.Vulkan
DrawIndirectCountApi = drawIndirectCountApi;
}
if (Api.TryGetDeviceExtension(_instance.Instance, _device, out ExtAttachmentFeedbackLoopDynamicState dynamicFeedbackLoopApi))
{
DynamicFeedbackLoopApi = dynamicFeedbackLoopApi;
}
if (maxQueueCount >= 2)
{
Api.GetDeviceQueue(_device, queueFamilyIndex, 1, out var backgroundQueue);
@ -243,6 +249,16 @@ namespace Ryujinx.Graphics.Vulkan
SType = StructureType.PhysicalDeviceDepthClipControlFeaturesExt,
};
PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesEXT featuresAttachmentFeedbackLoop = new()
{
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopLayoutFeaturesExt,
};
PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesEXT featuresDynamicAttachmentFeedbackLoop = new()
{
SType = StructureType.PhysicalDeviceAttachmentFeedbackLoopDynamicStateFeaturesExt,
};
PhysicalDevicePortabilitySubsetFeaturesKHR featuresPortabilitySubset = new()
{
SType = StructureType.PhysicalDevicePortabilitySubsetFeaturesKhr,
@ -279,6 +295,22 @@ namespace Ryujinx.Graphics.Vulkan
features2.PNext = &featuresDepthClipControl;
}
bool supportsAttachmentFeedbackLoop = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_layout");
if (supportsAttachmentFeedbackLoop)
{
featuresAttachmentFeedbackLoop.PNext = features2.PNext;
features2.PNext = &featuresAttachmentFeedbackLoop;
}
bool supportsDynamicAttachmentFeedbackLoop = _physicalDevice.IsDeviceExtensionPresent("VK_EXT_attachment_feedback_loop_dynamic_state");
if (supportsDynamicAttachmentFeedbackLoop)
{
featuresDynamicAttachmentFeedbackLoop.PNext = features2.PNext;
features2.PNext = &featuresDynamicAttachmentFeedbackLoop;
}
bool usePortability = _physicalDevice.IsDeviceExtensionPresent("VK_KHR_portability_subset");
if (usePortability)
@ -401,6 +433,8 @@ namespace Ryujinx.Graphics.Vulkan
_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
_physicalDevice.IsDeviceExtensionPresent(ExtExternalMemoryHost.ExtensionName),
supportsDepthClipControl && featuresDepthClipControl.DepthClipControl,
supportsAttachmentFeedbackLoop && featuresAttachmentFeedbackLoop.AttachmentFeedbackLoopLayout,
supportsDynamicAttachmentFeedbackLoop && featuresDynamicAttachmentFeedbackLoop.AttachmentFeedbackLoopDynamicState,
propertiesSubgroup.SubgroupSize,
supportedSampleCounts,
portabilityFlags,

View File

@ -160,7 +160,7 @@ namespace Ryujinx.Graphics.Vulkan
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
_gd.SwapchainApi.CreateSwapchain(_device, swapchainCreateInfo, null, out _swapchain).ThrowOnError();
_gd.SwapchainApi.CreateSwapchain(_device, in swapchainCreateInfo, null, out _swapchain).ThrowOnError();
_gd.SwapchainApi.GetSwapchainImages(_device, _swapchain, &imageCount, null);
@ -187,14 +187,14 @@ namespace Ryujinx.Graphics.Vulkan
for (int i = 0; i < _imageAvailableSemaphores.Length; i++)
{
_gd.Api.CreateSemaphore(_device, semaphoreCreateInfo, null, out _imageAvailableSemaphores[i]).ThrowOnError();
_gd.Api.CreateSemaphore(_device, in semaphoreCreateInfo, null, out _imageAvailableSemaphores[i]).ThrowOnError();
}
_renderFinishedSemaphores = new Semaphore[imageCount];
for (int i = 0; i < _renderFinishedSemaphores.Length; i++)
{
_gd.Api.CreateSemaphore(_device, semaphoreCreateInfo, null, out _renderFinishedSemaphores[i]).ThrowOnError();
_gd.Api.CreateSemaphore(_device, in semaphoreCreateInfo, null, out _renderFinishedSemaphores[i]).ThrowOnError();
}
}
@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Vulkan
SubresourceRange = subresourceRange,
};
_gd.Api.CreateImageView(_device, imageCreateInfo, null, out var imageView).ThrowOnError();
_gd.Api.CreateImageView(_device, in imageCreateInfo, null, out var imageView).ThrowOnError();
return new TextureView(_gd, _device, new DisposableImageView(_gd.Api, _device, imageView), info, format);
}
@ -479,7 +479,7 @@ namespace Ryujinx.Graphics.Vulkan
lock (_gd.QueueLock)
{
_gd.SwapchainApi.QueuePresent(_gd.Queue, presentInfo);
_gd.SwapchainApi.QueuePresent(_gd.Queue, in presentInfo);
}
}
@ -568,6 +568,13 @@ namespace Ryujinx.Graphics.Vulkan
_scalingFilter.Level = _scalingFilterLevel;
break;
case ScalingFilter.Area:
if (_scalingFilter is not AreaScalingFilter)
{
_scalingFilter?.Dispose();
_scalingFilter = new AreaScalingFilter(_gd, _device);
}
break;
}
}
}
@ -611,7 +618,7 @@ namespace Ryujinx.Graphics.Vulkan
0,
null,
1,
barrier);
in barrier);
}
private void CaptureFrame(TextureView texture, int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)

View File

@ -4,6 +4,8 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Common.Utilities;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Modules;
using Ryujinx.SDL2.Common;
using Ryujinx.UI;
@ -40,9 +42,6 @@ namespace Ryujinx
[LibraryImport("user32.dll", SetLastError = true)]
public static partial int MessageBoxA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
[LibraryImport("libc", SetLastError = true)]
private static partial int setenv([MarshalAs(UnmanagedType.LPStr)] string name, [MarshalAs(UnmanagedType.LPStr)] string value, int overwrite);
private const uint MbIconWarning = 0x30;
static Program()
@ -104,12 +103,13 @@ namespace Ryujinx
throw new NotSupportedException("Failed to initialize multi-threading support.");
}
Environment.SetEnvironmentVariable("GDK_BACKEND", "x11");
setenv("GDK_BACKEND", "x11", 1);
OsUtils.SetEnvironmentVariableNoCaching("GDK_BACKEND", "x11");
}
if (OperatingSystem.IsMacOS())
{
MVKInitialization.InitializeResolver();
string baseDirectory = Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string resourcesDataDir;
@ -122,19 +122,13 @@ namespace Ryujinx
resourcesDataDir = baseDirectory;
}
static void SetEnvironmentVariableNoCaching(string key, string value)
{
int res = setenv(key, value, 1);
Debug.Assert(res != -1);
}
// On macOS, GTK3 needs XDG_DATA_DIRS to be set, otherwise it will try searching for "gschemas.compiled" in system directories.
SetEnvironmentVariableNoCaching("XDG_DATA_DIRS", Path.Combine(resourcesDataDir, "share"));
OsUtils.SetEnvironmentVariableNoCaching("XDG_DATA_DIRS", Path.Combine(resourcesDataDir, "share"));
// On macOS, GTK3 needs GDK_PIXBUF_MODULE_FILE to be set, otherwise it will try searching for "loaders.cache" in system directories.
SetEnvironmentVariableNoCaching("GDK_PIXBUF_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gdk-pixbuf-2.0", "2.10.0", "loaders.cache"));
OsUtils.SetEnvironmentVariableNoCaching("GDK_PIXBUF_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gdk-pixbuf-2.0", "2.10.0", "loaders.cache"));
SetEnvironmentVariableNoCaching("GTK_IM_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gtk-3.0", "3.0.0", "immodules.cache"));
OsUtils.SetEnvironmentVariableNoCaching("GTK_IM_MODULE_FILE", Path.Combine(resourcesDataDir, "lib", "gtk-3.0", "3.0.0", "immodules.cache"));
}
string systemPath = Environment.GetEnvironmentVariable("Path", EnvironmentVariableTarget.Machine);
@ -230,9 +224,9 @@ namespace Ryujinx
// Logging system information.
PrintSystemInfo();
// Enable OGL multithreading on the driver, when available.
// Enable OGL multithreading on the driver, and some other flags.
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);
DriverUtilities.InitDriverConfig(threadingMode == BackendThreading.Off);
// Initialize Gtk.
Application.Init();

View File

@ -647,7 +647,7 @@ namespace Ryujinx.UI
}
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value
? HLE.MemoryConfiguration.MemoryConfiguration6GiB
? HLE.MemoryConfiguration.MemoryConfiguration8GiB
: HLE.MemoryConfiguration.MemoryConfiguration4GiB;
IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;

View File

@ -28,8 +28,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
MemoryArrange.MemoryArrange4GiBSystemDev or
MemoryArrange.MemoryArrange6GiBAppletDev => 3285 * MiB,
MemoryArrange.MemoryArrange4GiBAppletDev => 2048 * MiB,
MemoryArrange.MemoryArrange6GiB or
MemoryArrange.MemoryArrange8GiB => 4916 * MiB,
MemoryArrange.MemoryArrange6GiB => 4916 * MiB,
MemoryArrange.MemoryArrange8GiB => 6964 * MiB,
_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."),
};
}
@ -42,8 +42,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
MemoryArrange.MemoryArrange4GiBAppletDev => 1554 * MiB,
MemoryArrange.MemoryArrange4GiBSystemDev => 448 * MiB,
MemoryArrange.MemoryArrange6GiB => 562 * MiB,
MemoryArrange.MemoryArrange6GiBAppletDev or
MemoryArrange.MemoryArrange8GiB => 2193 * MiB,
MemoryArrange.MemoryArrange6GiBAppletDev => 2193 * MiB,
MemoryArrange.MemoryArrange8GiB => 562 * MiB,
_ => throw new ArgumentException($"Invalid memory arrange \"{arrange}\"."),
};
}

View File

@ -219,7 +219,7 @@ namespace Ryujinx.Headless.SDL2
// Hacks
[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 6GiB.")]
[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GiB to 8GiB.")]
public bool ExpandRAM { get; set; }
[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]

View File

@ -7,6 +7,7 @@ using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using Ryujinx.Common.SystemInterop;
@ -18,6 +19,7 @@ using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.Gpu.Shader;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Headless.SDL2.OpenGL;
using Ryujinx.Headless.SDL2.Vulkan;
using Ryujinx.HLE;
@ -88,6 +90,11 @@ namespace Ryujinx.Headless.SDL2
};
}
if (OperatingSystem.IsMacOS())
{
MVKInitialization.InitializeResolver();
}
Parser.Default.ParseArguments<Options>(args)
.WithParsed(Load)
.WithNotParsed(errors => errors.Output());
@ -457,6 +464,8 @@ namespace Ryujinx.Headless.SDL2
GraphicsConfig.ShadersDumpPath = option.GraphicsShadersDumpPath;
GraphicsConfig.EnableMacroHLE = !option.DisableMacroHLE;
DriverUtilities.InitDriverConfig(option.BackendThreading == BackendThreading.Off);
while (true)
{
LoadApplication(option);
@ -553,7 +562,7 @@ namespace Ryujinx.Headless.SDL2
_userChannelPersistence,
renderer,
new SDL2HardwareDeviceDriver(),
options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB,
options.ExpandRAM ? MemoryConfiguration.MemoryConfiguration8GiB : MemoryConfiguration.MemoryConfiguration4GiB,
window,
options.SystemLanguage,
options.SystemRegion,

View File

@ -29,6 +29,7 @@ namespace Ryujinx.Tests.Cpu
{
return new[]
{
0xe6200f10u, // QADD16 R0, R0, R0
0xe6600f10u, // UQADD16 R0, R0, R0
0xe6600f70u, // UQSUB16 R0, R0, R0
};

View File

@ -328,6 +328,29 @@ namespace Ryujinx.Tests.Cpu
CompareAgainstUnicorn();
}
[Test, Pairwise, Description("VSHLL.<size> {<Vd>}, <Vm>, #<imm>")]
public void Vshll([Values(0u, 2u)] uint rd,
[Values(1u, 0u)] uint rm,
[Values(0u, 1u, 2u)] uint size,
[Random(RndCnt)] ulong z,
[Random(RndCnt)] ulong a,
[Random(RndCnt)] ulong b)
{
uint opcode = 0xf3b20300u; // VSHLL.I8 Q0, D0, #8
opcode |= ((rm & 0xf) << 0) | ((rm & 0x10) << 1);
opcode |= ((rd & 0xf) << 12) | ((rd & 0x10) << 18);
opcode |= size << 18;
V128 v0 = MakeVectorE0E1(z, z);
V128 v1 = MakeVectorE0E1(a, z);
V128 v2 = MakeVectorE0E1(b, z);
SingleOpcode(opcode, v0: v0, v1: v1, v2: v2);
CompareAgainstUnicorn();
}
[Test, Pairwise, Description("VSWP D0, D0")]
public void Vswp([Values(0u, 1u)] uint rd,
[Values(0u, 1u)] uint rm,

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@ -238,7 +238,7 @@ namespace Ryujinx.UI.Common.Configuration
public MemoryManagerMode MemoryManagerMode { get; set; }
/// <summary>
/// Expands the RAM amount on the emulated system from 4GiB to 6GiB
/// Expands the RAM amount on the emulated system from 4GiB to 8GiB
/// </summary>
public bool ExpandRam { get; set; }

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@ -845,7 +845,7 @@ namespace Ryujinx.Ava
Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({threadingMode}): {isGALThreaded}");
// Initialize Configuration.
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB;
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? MemoryConfiguration.MemoryConfiguration8GiB : MemoryConfiguration.MemoryConfiguration4GiB;
HLEConfiguration configuration = new(VirtualFileSystem,
_viewModel.LibHacHorizonManager,

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@ -145,7 +145,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": "May cause instability",
"SettingsTabSystemExpandDramSize": "Use alternative memory layout (Developers)",
"SettingsTabSystemExpandDramSize": "Expand DRAM to 8GiB",
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
"SettingsTabGraphics": "Graphics",
"SettingsTabGraphicsAPI": "Graphics API",
@ -575,7 +575,7 @@
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
"UseHypervisorTooltip": "Use Hypervisor instead of JIT. Greatly improves performance when available, but can be unstable in its current state.",
"DRamTooltip": "Utilizes an alternative MemoryMode layout to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"DRamTooltip": "Utilizes an alternative memory mode with 8GiB of DRAM to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
@ -758,10 +758,11 @@
"GraphicsAATooltip": "Applies anti-aliasing to the game render.\n\nFXAA will blur most of the image, while SMAA will attempt to find jagged edges and smooth them out.\n\nNot recommended to use in conjunction with the FSR scaling filter.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on NONE if unsure.",
"GraphicsAALabel": "Anti-Aliasing:",
"GraphicsScalingFilterLabel": "Scaling Filter:",
"GraphicsScalingFilterTooltip": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
"GraphicsScalingFilterTooltip": "Choose the scaling filter that will be applied when using resolution scale.\n\nBilinear works well for 3D games and is a safe default option.\n\nNearest is recommended for pixel art games.\n\nFSR 1.0 is merely a sharpening filter, not recommended for use with FXAA or SMAA.\n\nArea scaling is recommended when downscaling resolutions that are larger than the output window. It can be used to achieve a supersampled anti-aliasing effect when downscaling by more than 2x.\n\nThis option can be changed while a game is running by clicking \"Apply\" below; you can simply move the settings window aside and experiment until you find your preferred look for a game.\n\nLeave on BILINEAR if unsure.",
"GraphicsScalingFilterBilinear": "Bilinear",
"GraphicsScalingFilterNearest": "Nearest",
"GraphicsScalingFilterFsr": "FSR",
"GraphicsScalingFilterArea": "Area",
"GraphicsScalingFilterLevelLabel": "Level",
"GraphicsScalingFilterLevelTooltip": "Set FSR 1.0 sharpening level. Higher is sharper.",
"SmaaLow": "SMAA Low",

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@ -7,6 +7,7 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.GraphicsDriver;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.Vulkan.MoltenVK;
using Ryujinx.Modules;
using Ryujinx.SDL2.Common;
using Ryujinx.UI.Common;
@ -80,6 +81,11 @@ namespace Ryujinx.Ava
// Parse arguments
CommandLineState.ParseArguments(args);
if (OperatingSystem.IsMacOS())
{
MVKInitialization.InitializeResolver();
}
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
@ -111,8 +117,8 @@ namespace Ryujinx.Ava
// Logging system information.
PrintSystemInfo();
// Enable OGL multithreading on the driver, when available.
DriverUtilities.ToggleOGLThreading(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
// Enable OGL multithreading on the driver, and some other flags.
DriverUtilities.InitDriverConfig(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
// Check if keys exists.
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))

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@ -1,4 +1,4 @@
<UserControl
<UserControl
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsGraphicsView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
@ -173,6 +173,9 @@
<ComboBoxItem>
<TextBlock Text="{locale:Locale GraphicsScalingFilterFsr}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{locale:Locale GraphicsScalingFilterArea}" />
</ComboBoxItem>
</ComboBox>
<controls:SliderScroll Value="{Binding ScalingFilterLevel}"
ToolTip.Tip="{locale:Locale GraphicsScalingFilterLevelTooltip}"