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4 Commits

Author SHA1 Message Date
gdkchan
cfc75d7e78 Disable descriptor set template updates for buffer textures on Adreno (#7002)
* Do not use template updates for buffer textures and buffer images

* No need to do it for images

* Simply buffer texture existence check

* Pipeline is now unused on DescriptorSetUpdater
2024-07-07 19:19:55 -03:00
gdkchan
c525d7d9a9 Force Vulkan swapchain re-creation when window size changes (#7003) 2024-07-07 19:02:11 -03:00
sunshineinabox
1a0a351a15 Resolve some Vulkan validation errors (#6915)
* Fix some validation errors

* Whitespace correction

* Resolve some runtime validation errors.

* Whitespace

* Properly fix usage realted validation error by setting Extended Usage image creation flag.

* Only if supported

* Remove checking extension for features that are core functionality of Vulkan 1.2
2024-06-26 09:21:44 -03:00
TSRBerry
bd3335c143 Make sure the string is long enough before performing basic trim (#6982) 2024-06-26 11:27:23 +02:00
9 changed files with 132 additions and 36 deletions

View File

@@ -103,12 +103,19 @@ namespace Ryujinx.Graphics.Vulkan
usage |= BufferUsageFlags.IndirectBufferBit;
}
var externalMemoryBuffer = new ExternalMemoryBufferCreateInfo
{
SType = StructureType.ExternalMemoryBufferCreateInfo,
HandleTypes = ExternalMemoryHandleTypeFlags.HostAllocationBitExt,
};
var bufferCreateInfo = new BufferCreateInfo
{
SType = StructureType.BufferCreateInfo,
Size = (ulong)size,
Usage = usage,
SharingMode = SharingMode.Exclusive,
PNext = &externalMemoryBuffer,
};
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();

View File

@@ -73,7 +73,6 @@ namespace Ryujinx.Graphics.Vulkan
private readonly VulkanRenderer _gd;
private readonly Device _device;
private readonly PipelineBase _pipeline;
private ShaderCollection _program;
private readonly BufferRef[] _uniformBufferRefs;
@@ -125,11 +124,10 @@ namespace Ryujinx.Graphics.Vulkan
private readonly TextureView _dummyTexture;
private readonly SamplerHolder _dummySampler;
public DescriptorSetUpdater(VulkanRenderer gd, Device device, PipelineBase pipeline)
public DescriptorSetUpdater(VulkanRenderer gd, Device device)
{
_gd = gd;
_device = device;
_pipeline = pipeline;
// Some of the bindings counts needs to be multiplied by 2 because we have buffer and
// regular textures/images interleaved on the same descriptor set.
@@ -684,7 +682,14 @@ namespace Ryujinx.Graphics.Vulkan
if (_dirty.HasFlag(DirtyFlags.Texture))
{
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
if (program.UpdateTexturesWithoutTemplate)
{
UpdateAndBindTexturesWithoutTemplate(cbs, program, pbp);
}
else
{
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
}
}
if (_dirty.HasFlag(DirtyFlags.Image))
@@ -918,31 +923,84 @@ namespace Ryujinx.Graphics.Vulkan
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
}
private unsafe void UpdateBuffers(
CommandBufferScoped cbs,
PipelineBindPoint pbp,
int baseBinding,
ReadOnlySpan<DescriptorBufferInfo> bufferInfo,
DescriptorType type)
private void UpdateAndBindTexturesWithoutTemplate(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
{
if (bufferInfo.Length == 0)
int setIndex = PipelineBase.TextureSetIndex;
var bindingSegments = program.BindingSegments[setIndex];
if (bindingSegments.Length == 0)
{
return;
}
fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo)
if (_updateDescriptorCacheCbIndex)
{
var writeDescriptorSet = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstBinding = (uint)baseBinding,
DescriptorType = type,
DescriptorCount = (uint)bufferInfo.Length,
PBufferInfo = pBufferInfo,
};
_gd.PushDescriptorApi.CmdPushDescriptorSet(cbs.CommandBuffer, pbp, _program.PipelineLayout, 0, 1, &writeDescriptorSet);
_updateDescriptorCacheCbIndex = false;
program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
}
var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
foreach (ResourceBindingSegment segment in bindingSegments)
{
int binding = segment.Binding;
int count = segment.Count;
if (!segment.IsArray)
{
if (segment.Type != ResourceType.BufferTexture)
{
Span<DescriptorImageInfo> textures = _textures;
for (int i = 0; i < count; i++)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
}
}
dsc.UpdateImages(0, binding, textures[..count], DescriptorType.CombinedImageSampler);
}
else
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < count; i++)
{
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
}
dsc.UpdateBufferImages(0, binding, bufferTextures[..count], DescriptorType.UniformTexelBuffer);
}
}
else
{
if (segment.Type != ResourceType.BufferTexture)
{
dsc.UpdateImages(0, binding, _textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler), DescriptorType.CombinedImageSampler);
}
else
{
dsc.UpdateBufferImages(0, binding, _textureArrayRefs[binding].Array.GetBufferViews(cbs), DescriptorType.UniformTexelBuffer);
}
}
}
var sets = dsc.GetSets();
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View File

@@ -105,7 +105,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device, this);
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device);
_vertexBufferUpdater = new VertexBufferUpdater(gd);
_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];

View File

@@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Vulkan
public bool IsCompute { get; }
public bool HasTessellationControlShader => (Stages & (1u << 3)) != 0;
public bool UpdateTexturesWithoutTemplate { get; }
public uint Stages { get; }
public ResourceBindingSegment[][] ClearSegments { get; }
@@ -127,9 +129,12 @@ namespace Ryujinx.Graphics.Vulkan
Stages = stages;
ClearSegments = BuildClearSegments(sets);
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages, out bool usesBufferTextures);
Templates = BuildTemplates(usePushDescriptors);
// Updating buffer texture bindings using template updates crashes the Adreno driver on Windows.
UpdateTexturesWithoutTemplate = gd.Vendor == Vendor.Qualcomm && usesBufferTextures;
_compileTask = Task.CompletedTask;
_firstBackgroundUse = false;
}
@@ -280,8 +285,10 @@ namespace Ryujinx.Graphics.Vulkan
return segments;
}
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages, out bool usesBufferTextures)
{
usesBufferTextures = false;
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
@@ -295,6 +302,11 @@ namespace Ryujinx.Graphics.Vulkan
{
ResourceUsage usage = setUsages[setIndex].Usages[index];
if (usage.Type == ResourceType.BufferTexture)
{
usesBufferTextures = true;
}
if (currentUsage.Binding + currentCount != usage.Binding ||
currentUsage.Type != usage.Type ||
currentUsage.Stages != usage.Stages ||

View File

@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.Vulkan
var usage = GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample);
var flags = ImageCreateFlags.CreateMutableFormatBit;
var flags = ImageCreateFlags.CreateMutableFormatBit | ImageCreateFlags.CreateExtendedUsageBit;
// This flag causes mipmapped texture arrays to break on AMD GCN, so for that copy dependencies are forced for aliasing as cube.
bool isCube = info.Target == Target.Cubemap || info.Target == Target.CubemapArray;

View File

@@ -100,7 +100,7 @@ namespace Ryujinx.Graphics.Vulkan
unsafe Auto<DisposableImageView> CreateImageView(ComponentMapping cm, ImageSubresourceRange sr, ImageViewType viewType, ImageUsageFlags usageFlags)
{
var usage = new ImageViewUsageCreateInfo
var imageViewUsage = new ImageViewUsageCreateInfo
{
SType = StructureType.ImageViewUsageCreateInfo,
Usage = usageFlags,
@@ -114,7 +114,7 @@ namespace Ryujinx.Graphics.Vulkan
Format = format,
Components = cm,
SubresourceRange = sr,
PNext = &usage,
PNext = &imageViewUsage,
};
gd.Api.CreateImageView(device, imageCreateInfo, null, out var imageView).ThrowOnError();
@@ -123,7 +123,7 @@ namespace Ryujinx.Graphics.Vulkan
ImageUsageFlags shaderUsage = ImageUsageFlags.SampledBit;
if (info.Format.IsImageCompatible())
if (info.Format.IsImageCompatible() && (_gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample()))
{
shaderUsage |= ImageUsageFlags.StorageBit;
}
@@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, levels, (uint)firstLayer, (uint)info.Depth);
subresourceRange = new ImageSubresourceRange(aspectFlags, (uint)firstLevel, 1, (uint)firstLayer, (uint)info.Depth);
_imageView2dArray = CreateImageView(identityComponentMapping, subresourceRange, ImageViewType.Type2DArray, usage);
}

View File

@@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.Vulkan
"VK_EXT_depth_clip_control",
"VK_KHR_portability_subset", // As per spec, we should enable this if present.
"VK_EXT_4444_formats",
"VK_KHR_8bit_storage",
"VK_KHR_maintenance2",
};
private static readonly string[] _requiredExtensions = {
@@ -355,6 +357,14 @@ namespace Ryujinx.Graphics.Vulkan
features2.PNext = &supportedFeaturesDepthClipControl;
}
PhysicalDeviceVulkan12Features supportedPhysicalDeviceVulkan12Features = new()
{
SType = StructureType.PhysicalDeviceVulkan12Features,
PNext = features2.PNext,
};
features2.PNext = &supportedPhysicalDeviceVulkan12Features;
api.GetPhysicalDeviceFeatures2(physicalDevice.PhysicalDevice, &features2);
var supportedFeatures = features2.Features;
@@ -382,6 +392,7 @@ namespace Ryujinx.Graphics.Vulkan
TessellationShader = supportedFeatures.TessellationShader,
VertexPipelineStoresAndAtomics = supportedFeatures.VertexPipelineStoresAndAtomics,
RobustBufferAccess = useRobustBufferAccess,
SampleRateShading = supportedFeatures.SampleRateShading,
};
void* pExtendedFeatures = null;
@@ -451,9 +462,11 @@ namespace Ryujinx.Graphics.Vulkan
{
SType = StructureType.PhysicalDeviceVulkan12Features,
PNext = pExtendedFeatures,
DescriptorIndexing = physicalDevice.IsDeviceExtensionPresent("VK_EXT_descriptor_indexing"),
DrawIndirectCount = physicalDevice.IsDeviceExtensionPresent(KhrDrawIndirectCount.ExtensionName),
UniformBufferStandardLayout = physicalDevice.IsDeviceExtensionPresent("VK_KHR_uniform_buffer_standard_layout"),
DescriptorIndexing = supportedPhysicalDeviceVulkan12Features.DescriptorIndexing,
DrawIndirectCount = supportedPhysicalDeviceVulkan12Features.DrawIndirectCount,
UniformBufferStandardLayout = supportedPhysicalDeviceVulkan12Features.UniformBufferStandardLayout,
UniformAndStorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.UniformAndStorageBuffer8BitAccess,
StorageBuffer8BitAccess = supportedPhysicalDeviceVulkan12Features.StorageBuffer8BitAccess,
};
pExtendedFeatures = &featuresVk12;

View File

@@ -623,7 +623,8 @@ namespace Ryujinx.Graphics.Vulkan
public override void SetSize(int width, int height)
{
// Not needed as we can get the size from the surface.
// We don't need to use width and height as we can get the size from the surface.
_swapchainIsDirty = true;
}
public override void ChangeVSyncMode(bool vsyncEnabled)

View File

@@ -104,8 +104,13 @@ namespace Ryujinx.UI.Common
// Find the length to trim the string to guarantee we have space for the trailing ellipsis.
int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
// Basic trim to best case scenario of 1 byte characters.
input = input[..trimLimit];
// Make sure the string is long enough to perform the basic trim.
// Amount of bytes != Length of the string
if (input.Length > trimLimit)
{
// Basic trim to best case scenario of 1 byte characters.
input = input[..trimLimit];
}
while (Encoding.UTF8.GetByteCount(input) > trimLimit)
{