Compare commits
8 Commits
Author | SHA1 | Date | |
---|---|---|---|
311ca3c3f1 | |||
3193ef1083 | |||
5a878ae9af | |||
1828bc949e | |||
c0f2491eae | |||
d7c6474729 | |||
1ecc8fbc3b | |||
888402ecaf |
@ -22,7 +22,7 @@
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.6.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
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||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
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||||
|
@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
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||||
long originalPosition = _stream.Position;
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||||
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||||
_stream.Seek(0, SeekOrigin.Begin);
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_stream.Read(code, 0, code.Length);
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_stream.ReadExactly(code, 0, code.Length);
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||||
_stream.Seek(originalPosition, SeekOrigin.Begin);
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||||
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RelocInfo relocInfo;
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|
@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
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||||
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Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
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_stream.Read(buffer);
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_stream.ReadExactly(buffer);
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_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
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||||
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codeStream.Write(buffer);
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||||
|
@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
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return;
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||||
}
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||||
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||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
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using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
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Span<byte> samples = samplesOwner.Memory.Span;
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Span<byte> samples = samplesOwner.Span;
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_ringBuffer.Read(samples, 0, samples.Length);
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||||
|
@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
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int channelCount = areas.Length;
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using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
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using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
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Span<byte> samples = samplesOwner.Memory.Span;
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Span<byte> samples = samplesOwner.Span;
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_ringBuffer.Read(samples, 0, samples.Length);
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|
@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
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private readonly object _lock = new();
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private IMemoryOwner<byte> _bufferOwner;
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private MemoryOwner<byte> _bufferOwner;
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private Memory<byte> _buffer;
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private int _size;
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private int _headOffset;
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@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
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public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
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{
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_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
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_bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
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_buffer = _bufferOwner.Memory;
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}
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@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
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private void SetCapacityLocked(int capacity)
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{
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IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
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MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
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Memory<byte> newBuffer = newBufferOwner.Memory;
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if (_size > 0)
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|
140
src/Ryujinx.Common/Memory/MemoryOwner.cs
Normal file
140
src/Ryujinx.Common/Memory/MemoryOwner.cs
Normal file
@ -0,0 +1,140 @@
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#nullable enable
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using System;
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using System.Buffers;
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||||
using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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||||
namespace Ryujinx.Common.Memory
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{
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/// <summary>
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/// An <see cref="IMemoryOwner{T}"/> implementation with an embedded length and fast <see cref="Span{T}"/>
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/// accessor, with memory allocated from <seealso cref="ArrayPool{T}.Shared"/>.
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/// </summary>
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/// <typeparam name="T">The type of item to store.</typeparam>
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public sealed class MemoryOwner<T> : IMemoryOwner<T>
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||||
{
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private readonly int _length;
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||||
private T[]? _array;
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||||
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||||
/// <summary>
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||||
/// Initializes a new instance of the <see cref="MemoryOwner{T}"/> class with the specified parameters.
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||||
/// </summary>
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||||
/// <param name="length">The length of the new memory buffer to use</param>
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private MemoryOwner(int length)
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{
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_length = length;
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||||
_array = ArrayPool<T>.Shared.Rent(length);
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||||
}
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||||
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||||
/// <summary>
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||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length.
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||||
/// </summary>
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/// <param name="length">The length of the new memory buffer to use</param>
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||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length</returns>
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||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static MemoryOwner<T> Rent(int length) => new(length);
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||||
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||||
/// <summary>
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||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length and the content cleared.
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/// </summary>
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/// <param name="length">The length of the new memory buffer to use</param>
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/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length and the content cleared</returns>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static MemoryOwner<T> RentCleared(int length)
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{
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MemoryOwner<T> result = new(length);
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result._array.AsSpan(0, length).Clear();
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||||
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return result;
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||||
}
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||||
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/// <summary>
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/// Creates a new <see cref="MemoryOwner{T}"/> instance with the content copied from the specified buffer.
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/// </summary>
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/// <param name="buffer">The buffer to copy</param>
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/// <returns>A <see cref="MemoryOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
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public static MemoryOwner<T> RentCopy(ReadOnlySpan<T> buffer)
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{
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MemoryOwner<T> result = new(buffer.Length);
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||||
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buffer.CopyTo(result._array);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of items in the current instance.
|
||||
/// </summary>
|
||||
public int Length
|
||||
{
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
get => _length;
|
||||
}
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||||
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||||
/// <inheritdoc/>
|
||||
public Memory<T> Memory
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
get
|
||||
{
|
||||
T[]? array = _array;
|
||||
|
||||
if (array is null)
|
||||
{
|
||||
ThrowObjectDisposedException();
|
||||
}
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||||
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||||
return new(array, 0, _length);
|
||||
}
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||||
}
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||||
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||||
/// <summary>
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||||
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
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||||
/// </summary>
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||||
/// <remarks>
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||||
/// Uses a trick made possible by the .NET 6+ runtime array layout.
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||||
/// </remarks>
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||||
public Span<T> Span
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||||
{
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
get
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||||
{
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||||
T[]? array = _array;
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||||
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||||
if (array is null)
|
||||
{
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||||
ThrowObjectDisposedException();
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||||
}
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||||
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||||
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(array);
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||||
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return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
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||||
}
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||||
}
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||||
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||||
/// <inheritdoc/>
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public void Dispose()
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||||
{
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||||
T[]? array = Interlocked.Exchange(ref _array, null);
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||||
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||||
if (array is not null)
|
||||
{
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||||
ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
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||||
}
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||||
}
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||||
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||||
/// <summary>
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||||
/// Throws an <see cref="ObjectDisposedException"/> when <see cref="_array"/> is <see langword="null"/>.
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||||
/// </summary>
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||||
[DoesNotReturn]
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private static void ThrowObjectDisposedException()
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||||
{
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||||
throw new ObjectDisposedException(nameof(MemoryOwner<T>), "The buffer has already been disposed.");
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||||
}
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||||
}
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||||
}
|
114
src/Ryujinx.Common/Memory/SpanOwner.cs
Normal file
114
src/Ryujinx.Common/Memory/SpanOwner.cs
Normal file
@ -0,0 +1,114 @@
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using System;
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||||
using System.Buffers;
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||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A stack-only type that rents a buffer of a specified length from <seealso cref="ArrayPool{T}.Shared"/>.
|
||||
/// It does not implement <see cref="IDisposable"/> to avoid being boxed, but should still be disposed. This
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||||
/// is easy since C# 8, which allows use of C# `using` constructs on any type that has a public Dispose() method.
|
||||
/// To keep this type simple, fast, and read-only, it does not check or guard against multiple disposals.
|
||||
/// For all these reasons, all usage should be with a `using` block or statement.
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||||
/// </summary>
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||||
/// <typeparam name="T">The type of item to store.</typeparam>
|
||||
public readonly ref struct SpanOwner<T>
|
||||
{
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||||
private readonly int _length;
|
||||
private readonly T[] _array;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SpanOwner{T}"/> struct with the specified parameters.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
private SpanOwner(int length)
|
||||
{
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||||
_length = length;
|
||||
_array = ArrayPool<T>.Shared.Rent(length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an empty <see cref="SpanOwner{T}"/> instance.
|
||||
/// </summary>
|
||||
public static SpanOwner<T> Empty
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||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => new(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the specified length.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SpanOwner<T> Rent(int length) => new(length);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the length and the content cleared.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length and the content cleared</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SpanOwner<T> RentCleared(int length)
|
||||
{
|
||||
SpanOwner<T> result = new(length);
|
||||
|
||||
result._array.AsSpan(0, length).Clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the content copied from the specified buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
|
||||
public static SpanOwner<T> RentCopy(ReadOnlySpan<T> buffer)
|
||||
{
|
||||
SpanOwner<T> result = new(buffer.Length);
|
||||
|
||||
buffer.CopyTo(result._array);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of items in the current instance
|
||||
/// </summary>
|
||||
public int Length
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Uses a trick made possible by the .NET 6+ runtime array layout.
|
||||
/// </remarks>
|
||||
public Span<T> Span
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(_array);
|
||||
|
||||
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implements the duck-typed <see cref="IDisposable.Dispose"/> method.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Dispose()
|
||||
{
|
||||
ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public interface IImageArray
|
||||
public interface IImageArray : IDisposable
|
||||
{
|
||||
void SetFormats(int index, Format[] imageFormats);
|
||||
void SetImages(int index, ITexture[] images);
|
||||
|
@ -1,6 +1,8 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public interface ITextureArray
|
||||
public interface ITextureArray : IDisposable
|
||||
{
|
||||
void SetSamplers(int index, ISampler[] samplers);
|
||||
void SetTextures(int index, ITexture[] textures);
|
||||
|
@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
|
||||
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
|
||||
|
||||
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
|
||||
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
|
||||
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
|
||||
|
||||
@ -88,6 +89,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
|
||||
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
|
||||
|
||||
Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
|
||||
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
|
||||
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
|
||||
|
||||
|
@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
CounterEventDispose,
|
||||
CounterEventFlush,
|
||||
|
||||
ImageArrayDispose,
|
||||
ImageArraySetFormats,
|
||||
ImageArraySetImages,
|
||||
|
||||
@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
TextureSetDataSliceRegion,
|
||||
TextureSetStorage,
|
||||
|
||||
TextureArrayDispose,
|
||||
TextureArraySetSamplers,
|
||||
TextureArraySetTextures,
|
||||
|
||||
|
@ -0,0 +1,21 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
||||
{
|
||||
struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.ImageArrayDispose;
|
||||
private TableRef<ThreadedImageArray> _imageArray;
|
||||
|
||||
public void Set(TableRef<ThreadedImageArray> imageArray)
|
||||
{
|
||||
_imageArray = imageArray;
|
||||
}
|
||||
|
||||
public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._imageArray.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
|
||||
{
|
||||
struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureArrayDispose;
|
||||
private TableRef<ThreadedTextureArray> _textureArray;
|
||||
|
||||
public void Set(TableRef<ThreadedTextureArray> textureArray)
|
||||
{
|
||||
_textureArray = textureArray;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._textureArray.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -21,6 +21,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
return new TableRef<T>(_renderer, reference);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetFormats(int index, Format[] imageFormats)
|
||||
{
|
||||
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
|
||||
|
@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
return new TableRef<T>(_renderer, reference);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetSamplers(int index, ISampler[] samplers)
|
||||
{
|
||||
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
|
||||
|
@ -1113,6 +1113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
nextNode = nextNode.Next;
|
||||
_cacheFromBuffer.Remove(toRemove.Value.Key);
|
||||
_lruCache.Remove(toRemove);
|
||||
|
||||
if (toRemove.Value.Key.IsImage)
|
||||
{
|
||||
toRemove.Value.ImageArray.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
toRemove.Value.TextureArray.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1124,11 +1133,20 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
List<CacheEntryFromPoolKey> keysToRemove = null;
|
||||
|
||||
foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
|
||||
foreach ((CacheEntryFromPoolKey key, CacheEntry entry) in _cacheFromPool)
|
||||
{
|
||||
if (key.MatchesPool(pool))
|
||||
{
|
||||
(keysToRemove ??= new()).Add(key);
|
||||
|
||||
if (key.IsImage)
|
||||
{
|
||||
entry.ImageArray.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.TextureArray.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
switch (algorithm)
|
||||
{
|
||||
case CompressionAlgorithm.None:
|
||||
stream.Read(data);
|
||||
stream.ReadExactly(data);
|
||||
break;
|
||||
case CompressionAlgorithm.Deflate:
|
||||
stream = new DeflateStream(stream, CompressionMode.Decompress, true);
|
||||
|
@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
}
|
||||
|
||||
dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
|
||||
dataFileStream.Read(cb1Data);
|
||||
dataFileStream.ReadExactly(cb1Data);
|
||||
BinarySerializer.ReadCompressed(dataFileStream, guestCode);
|
||||
|
||||
_cache[index] = (guestCode, cb1Data);
|
||||
@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
|
||||
byte[] cachedCode = new byte[entry.CodeSize];
|
||||
byte[] cachedCb1Data = new byte[entry.Cb1DataSize];
|
||||
dataFileStream.Read(cachedCb1Data);
|
||||
dataFileStream.ReadExactly(cachedCb1Data);
|
||||
BinarySerializer.ReadCompressed(dataFileStream, cachedCode);
|
||||
|
||||
if (data.SequenceEqual(cachedCode) && cb1Data.SequenceEqual(cachedCb1Data))
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 6852;
|
||||
private const uint CodeGenVersion = 6921;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -63,5 +63,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,5 +48,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -98,11 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
Logger = parameters.Logger;
|
||||
TargetApi = parameters.TargetApi;
|
||||
|
||||
AddCapability(Capability.Shader);
|
||||
AddCapability(Capability.Float64);
|
||||
|
||||
SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
|
||||
|
||||
Delegates = new SpirvDelegates(this);
|
||||
}
|
||||
|
||||
|
@ -43,6 +43,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
CodeGenContext context = new(info, parameters, instPool, integerPool);
|
||||
|
||||
context.AddCapability(Capability.Shader);
|
||||
|
||||
context.SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
|
||||
|
||||
context.AddCapability(Capability.GroupNonUniformBallot);
|
||||
context.AddCapability(Capability.GroupNonUniformShuffle);
|
||||
context.AddCapability(Capability.GroupNonUniformVote);
|
||||
@ -51,6 +55,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
context.AddCapability(Capability.ImageQuery);
|
||||
context.AddCapability(Capability.SampledBuffer);
|
||||
|
||||
if (parameters.HostCapabilities.SupportsShaderFloat64)
|
||||
{
|
||||
context.AddCapability(Capability.Float64);
|
||||
}
|
||||
|
||||
if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
|
||||
{
|
||||
context.AddCapability(Capability.TransformFeedback);
|
||||
@ -58,7 +67,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
if (parameters.Definitions.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
|
||||
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)) ||
|
||||
context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.PrimitiveId)))
|
||||
{
|
||||
context.AddCapability(Capability.Geometry);
|
||||
}
|
||||
|
@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
if (op.BVal)
|
||||
{
|
||||
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0)));
|
||||
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), ConstF(0)));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -156,6 +156,26 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsComparison(this Instruction inst)
|
||||
{
|
||||
switch (inst & Instruction.Mask)
|
||||
{
|
||||
case Instruction.CompareEqual:
|
||||
case Instruction.CompareGreater:
|
||||
case Instruction.CompareGreaterOrEqual:
|
||||
case Instruction.CompareGreaterOrEqualU32:
|
||||
case Instruction.CompareGreaterU32:
|
||||
case Instruction.CompareLess:
|
||||
case Instruction.CompareLessOrEqual:
|
||||
case Instruction.CompareLessOrEqualU32:
|
||||
case Instruction.CompareLessU32:
|
||||
case Instruction.CompareNotEqual:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static bool IsTextureQuery(this Instruction inst)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
|
@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public readonly bool SupportsGeometryShaderPassthrough;
|
||||
public readonly bool SupportsShaderBallot;
|
||||
public readonly bool SupportsShaderBarrierDivergence;
|
||||
public readonly bool SupportsShaderFloat64;
|
||||
public readonly bool SupportsTextureShadowLod;
|
||||
public readonly bool SupportsViewportMask;
|
||||
|
||||
@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
bool supportsGeometryShaderPassthrough,
|
||||
bool supportsShaderBallot,
|
||||
bool supportsShaderBarrierDivergence,
|
||||
bool supportsShaderFloat64,
|
||||
bool supportsTextureShadowLod,
|
||||
bool supportsViewportMask)
|
||||
{
|
||||
@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||
SupportsViewportMask = supportsViewportMask;
|
||||
}
|
||||
|
@ -141,16 +141,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsBindlessAccessAllowed(Operand nvHandle)
|
||||
private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
|
||||
{
|
||||
if (nvHandle.Type == OperandType.ConstantBuffer)
|
||||
if (bindlessHandle.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
// Bindless access with handles from constant buffer is allowed.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nvHandle.AsgOp is not Operation handleOp ||
|
||||
if (bindlessHandle.AsgOp is not Operation handleOp ||
|
||||
handleOp.Inst != Instruction.Load ||
|
||||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
|
||||
{
|
||||
@ -300,7 +300,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
resourceManager,
|
||||
gpuAccessor,
|
||||
texOp,
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
|
||||
TextureHandle.PackOffsets(src0.GetCbufOffset(), (src1.Value >> 20) & 0xfff, handleType),
|
||||
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
|
||||
rewriteSamplerType,
|
||||
isImage: false);
|
||||
|
@ -126,7 +126,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
continue;
|
||||
}
|
||||
|
||||
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
|
||||
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
|
||||
|
||||
if (bindlessHandle.AsgOp is not Operation handleAsgOp)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -137,8 +139,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
if (handleAsgOp.Inst == Instruction.BitwiseOr)
|
||||
{
|
||||
Operand src0 = handleAsgOp.GetSource(0);
|
||||
Operand src1 = handleAsgOp.GetSource(1);
|
||||
Operand src0 = Utils.FindLastOperation(handleAsgOp.GetSource(0), block);
|
||||
Operand src1 = Utils.FindLastOperation(handleAsgOp.GetSource(1), block);
|
||||
|
||||
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
|
||||
{
|
||||
|
@ -152,18 +152,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
// If all phi sources are the same, we can propagate it and remove the phi.
|
||||
|
||||
Operand firstSrc = phi.GetSource(0);
|
||||
|
||||
for (int index = 1; index < phi.SourcesCount; index++)
|
||||
if (!Utils.AreAllSourcesTheSameOperand(phi))
|
||||
{
|
||||
if (!IsSameOperand(firstSrc, phi.GetSource(index)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// All sources are equal, we can propagate the value.
|
||||
|
||||
Operand firstSrc = phi.GetSource(0);
|
||||
Operand dest = phi.Dest;
|
||||
|
||||
INode[] uses = dest.UseOps.ToArray();
|
||||
@ -182,17 +178,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsSameOperand(Operand x, Operand y)
|
||||
{
|
||||
if (x.Type != y.Type || x.Value != y.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Handle Load operations with the same storage and the same constant parameters.
|
||||
return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
|
||||
}
|
||||
|
||||
private static bool PropagatePack(Operation packOp)
|
||||
{
|
||||
// Propagate pack source operands to uses by unpack
|
||||
|
@ -31,6 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
TryEliminateBitwiseOr(operation);
|
||||
break;
|
||||
|
||||
case Instruction.CompareNotEqual:
|
||||
TryEliminateCompareNotEqual(operation);
|
||||
break;
|
||||
|
||||
case Instruction.ConditionalSelect:
|
||||
TryEliminateConditionalSelect(operation);
|
||||
break;
|
||||
@ -174,6 +178,32 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
}
|
||||
}
|
||||
|
||||
private static void TryEliminateCompareNotEqual(Operation operation)
|
||||
{
|
||||
// Comparison instruction returns 0 if the result is false, and -1 if true.
|
||||
// Doing a not equal zero comparison on the result is redundant, so we can just copy the first result in this case.
|
||||
|
||||
Operand lhs = operation.GetSource(0);
|
||||
Operand rhs = operation.GetSource(1);
|
||||
|
||||
if (lhs.Type == OperandType.Constant)
|
||||
{
|
||||
(lhs, rhs) = (rhs, lhs);
|
||||
}
|
||||
|
||||
if (rhs.Type != OperandType.Constant || rhs.Value != 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (lhs.AsgOp is not Operation compareOp || !compareOp.Inst.IsComparison())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
operation.TurnIntoCopy(lhs);
|
||||
}
|
||||
|
||||
private static void TryEliminateConditionalSelect(Operation operation)
|
||||
{
|
||||
Operand cond = operation.GetSource(0);
|
||||
|
@ -34,6 +34,50 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
|
||||
}
|
||||
|
||||
private static bool IsSameOperand(Operand x, Operand y)
|
||||
{
|
||||
if (x.Type != y.Type || x.Value != y.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Handle Load operations with the same storage and the same constant parameters.
|
||||
return x == y || x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
|
||||
}
|
||||
|
||||
private static bool AreAllSourcesEqual(INode node, INode otherNode)
|
||||
{
|
||||
if (node.SourcesCount != otherNode.SourcesCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int index = 0; index < node.SourcesCount; index++)
|
||||
{
|
||||
if (!IsSameOperand(node.GetSource(index), otherNode.GetSource(index)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool AreAllSourcesTheSameOperand(INode node)
|
||||
{
|
||||
Operand firstSrc = node.GetSource(0);
|
||||
|
||||
for (int index = 1; index < node.SourcesCount; index++)
|
||||
{
|
||||
if (!IsSameOperand(firstSrc, node.GetSource(index)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static Operation FindBranchSource(BasicBlock block)
|
||||
{
|
||||
foreach (BasicBlock sourceBlock in block.Predecessors)
|
||||
@ -55,6 +99,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
|
||||
}
|
||||
|
||||
private static bool IsSameCondition(Operand currentCondition, Operand queryCondition)
|
||||
{
|
||||
if (currentCondition == queryCondition)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return currentCondition.AsgOp is Operation currentOperation &&
|
||||
queryCondition.AsgOp is Operation queryOperation &&
|
||||
currentOperation.Inst == queryOperation.Inst &&
|
||||
AreAllSourcesEqual(currentOperation, queryOperation);
|
||||
}
|
||||
|
||||
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
|
||||
{
|
||||
// Check if all the conditions for the query block are satisfied by the current block.
|
||||
@ -70,10 +127,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
return currentBranch != null && queryBranch != null &&
|
||||
currentBranch.Inst == queryBranch.Inst &&
|
||||
currentCondition == queryCondition;
|
||||
IsSameCondition(currentCondition, queryCondition);
|
||||
}
|
||||
|
||||
public static Operand FindLastOperation(Operand source, BasicBlock block)
|
||||
public static Operand FindLastOperation(Operand source, BasicBlock block, bool recurse = true)
|
||||
{
|
||||
if (source.AsgOp is PhiNode phiNode)
|
||||
{
|
||||
@ -84,10 +141,23 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
|
||||
{
|
||||
BasicBlock phiBlock = phiNode.GetBlock(i);
|
||||
Operand phiSource = phiNode.GetSource(i);
|
||||
|
||||
if (BlockConditionsMatch(block, phiBlock))
|
||||
{
|
||||
return phiNode.GetSource(i);
|
||||
return phiSource;
|
||||
}
|
||||
else if (recurse && phiSource.AsgOp is PhiNode)
|
||||
{
|
||||
// Phi source is another phi.
|
||||
// Let's check if that phi has a block that matches our condition.
|
||||
|
||||
Operand match = FindLastOperation(phiSource, block, false);
|
||||
|
||||
if (match != phiSource)
|
||||
{
|
||||
return match;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
|
||||
GpuAccessor.QueryHostSupportsShaderBallot(),
|
||||
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
|
||||
GpuAccessor.QueryHostSupportsShaderFloat64(),
|
||||
GpuAccessor.QueryHostSupportsTextureShadowLod(),
|
||||
GpuAccessor.QueryHostSupportsViewportMask());
|
||||
|
||||
|
@ -291,8 +291,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
else
|
||||
{
|
||||
PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
|
||||
_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
ref var arrayRef = ref _textureArrayRefs[segment.Binding];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -311,8 +312,40 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
else
|
||||
{
|
||||
PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
|
||||
_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
ref var arrayRef = ref _imageArrayRefs[segment.Binding];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int setIndex = PipelineBase.DescriptorSetLayouts; setIndex < _program.BindingSegments.Length; setIndex++)
|
||||
{
|
||||
var bindingSegments = _program.BindingSegments[setIndex];
|
||||
|
||||
if (bindingSegments.Length == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ResourceBindingSegment segment = bindingSegments[0];
|
||||
|
||||
if (segment.IsArray)
|
||||
{
|
||||
if (segment.Type == ResourceType.Texture ||
|
||||
segment.Type == ResourceType.Sampler ||
|
||||
segment.Type == ResourceType.TextureAndSampler ||
|
||||
segment.Type == ResourceType.BufferTexture)
|
||||
{
|
||||
ref var arrayRef = ref _textureArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
else if (segment.Type == ResourceType.Image || segment.Type == ResourceType.BufferImage)
|
||||
{
|
||||
ref var arrayRef = ref _imageArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
|
||||
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
|
||||
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class ImageArray : IImageArray
|
||||
class ImageArray : ResourceArray, IImageArray
|
||||
{
|
||||
private readonly VulkanRenderer _gd;
|
||||
|
||||
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private HashSet<TextureStorage> _storages;
|
||||
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private int _cachedCommandBufferIndex;
|
||||
private int _cachedSubmissionCount;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private readonly bool _isBuffer;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||
{
|
||||
_gd = gd;
|
||||
@ -104,12 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
_cachedDescriptorSets = null;
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
_gd.PipelineInternal.ForceImageDirty();
|
||||
}
|
||||
SetDirty(_gd);
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
@ -195,7 +181,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
int setIndex,
|
||||
TextureView dummyTexture)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
|
||||
{
|
||||
// We still need to ensure the current command buffer holds a reference to all used textures.
|
||||
|
||||
@ -208,12 +194,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
GetBufferViews(cbs);
|
||||
}
|
||||
|
||||
return _cachedDescriptorSets;
|
||||
return sets;
|
||||
}
|
||||
|
||||
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
DescriptorSetTemplate template = program.Templates[setIndex];
|
||||
|
||||
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
||||
@ -227,24 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
tu.Push(GetBufferViews(cbs));
|
||||
}
|
||||
|
||||
var sets = dsc.GetSets();
|
||||
templateUpdater.Commit(_gd, device, sets[0]);
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return sets;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
|
||||
@ -165,14 +166,15 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
/// <returns>True if all fences were signaled before the timeout expired, false otherwise</returns>
|
||||
private bool WaitForFencesImpl(Vk api, Device device, int offset, int size, bool hasTimeout, ulong timeout)
|
||||
{
|
||||
Span<FenceHolder> fenceHolders = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
|
||||
using SpanOwner<FenceHolder> fenceHoldersOwner = SpanOwner<FenceHolder>.Rent(CommandBufferPool.MaxCommandBuffers);
|
||||
Span<FenceHolder> fenceHolders = fenceHoldersOwner.Span;
|
||||
|
||||
int count = size != 0 ? GetOverlappingFences(fenceHolders, offset, size) : GetFences(fenceHolders);
|
||||
Span<Fence> fences = stackalloc Fence[count];
|
||||
|
||||
int fenceCount = 0;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
for (int i = 0; i < fences.Length; i++)
|
||||
{
|
||||
if (fenceHolders[i].TryGet(out Fence fence))
|
||||
{
|
||||
|
@ -180,9 +180,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
pipeline.LogicOpEnable = state.LogicOpEnable;
|
||||
pipeline.LogicOp = state.LogicOp.Convert();
|
||||
|
||||
pipeline.MinDepthBounds = 0f; // Not implemented.
|
||||
pipeline.MaxDepthBounds = 0f; // Not implemented.
|
||||
|
||||
pipeline.PatchControlPoints = state.PatchControlPoints;
|
||||
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
|
||||
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
|
||||
@ -208,17 +205,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
|
||||
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
|
||||
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
|
||||
pipeline.StencilFrontCompareMask = 0;
|
||||
pipeline.StencilFrontWriteMask = 0;
|
||||
pipeline.StencilFrontReference = 0;
|
||||
|
||||
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
|
||||
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
|
||||
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
|
||||
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
|
||||
pipeline.StencilBackCompareMask = 0;
|
||||
pipeline.StencilBackWriteMask = 0;
|
||||
pipeline.StencilBackReference = 0;
|
||||
|
||||
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
|
||||
|
||||
|
@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private readonly Device _device;
|
||||
|
||||
public DescriptorSetLayout[] DescriptorSetLayouts { get; }
|
||||
public bool[] DescriptorSetLayoutsUpdateAfterBind { get; }
|
||||
public PipelineLayout PipelineLayout { get; }
|
||||
|
||||
private readonly int[] _consumedDescriptorsPerSet;
|
||||
@ -31,20 +33,37 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private struct ManualDescriptorSetEntry
|
||||
{
|
||||
public Auto<DescriptorSetCollection> DescriptorSet;
|
||||
public int CbIndex;
|
||||
public int CbSubmissionCount;
|
||||
public uint CbRefMask;
|
||||
public bool InUse;
|
||||
|
||||
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse)
|
||||
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex)
|
||||
{
|
||||
DescriptorSet = descriptorSet;
|
||||
CbIndex = cbIndex;
|
||||
CbSubmissionCount = cbSubmissionCount;
|
||||
InUse = inUse;
|
||||
CbRefMask = 1u << cbIndex;
|
||||
InUse = true;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly struct PendingManualDsConsumption
|
||||
{
|
||||
public FenceHolder Fence { get; }
|
||||
public int CommandBufferIndex { get; }
|
||||
public int SetIndex { get; }
|
||||
public int CacheIndex { get; }
|
||||
|
||||
public PendingManualDsConsumption(FenceHolder fence, int commandBufferIndex, int setIndex, int cacheIndex)
|
||||
{
|
||||
Fence = fence;
|
||||
CommandBufferIndex = commandBufferIndex;
|
||||
SetIndex = setIndex;
|
||||
CacheIndex = cacheIndex;
|
||||
fence.Get();
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
|
||||
private readonly Queue<PendingManualDsConsumption> _pendingManualDsConsumptions;
|
||||
private readonly Queue<int>[] _freeManualDsCacheEntries;
|
||||
|
||||
private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
|
||||
private readonly ResourceDescriptorCollection _pdDescriptors;
|
||||
@ -70,6 +89,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
_dsCacheCursor = new int[setsCount];
|
||||
_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
|
||||
_pendingManualDsConsumptions = new Queue<PendingManualDsConsumption>();
|
||||
_freeManualDsCacheEntries = new Queue<int>[setsCount];
|
||||
}
|
||||
|
||||
public PipelineLayoutCacheEntry(
|
||||
@ -78,7 +99,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
|
||||
{
|
||||
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||
ResourceLayouts layouts = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||
|
||||
DescriptorSetLayouts = layouts.DescriptorSetLayouts;
|
||||
DescriptorSetLayoutsUpdateAfterBind = layouts.DescriptorSetLayoutsUpdateAfterBind;
|
||||
PipelineLayout = layouts.PipelineLayout;
|
||||
|
||||
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
|
||||
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
|
||||
@ -133,7 +158,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_poolSizes[setIndex],
|
||||
setIndex,
|
||||
_consumedDescriptorsPerSet[setIndex],
|
||||
false);
|
||||
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
|
||||
|
||||
list.Add(dsc);
|
||||
isNew = true;
|
||||
@ -144,49 +169,99 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return list[index];
|
||||
}
|
||||
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||
{
|
||||
int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
|
||||
FreeCompletedManualDescriptorSets();
|
||||
|
||||
var list = _manualDsCache[setIndex] ??= new();
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
|
||||
for (int index = 0; index < span.Length; index++)
|
||||
Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];
|
||||
|
||||
// Do we have at least one freed descriptor set? If so, just use that.
|
||||
if (freeQueue != null && freeQueue.TryDequeue(out int freeIndex))
|
||||
{
|
||||
ref ManualDescriptorSetEntry entry = ref span[index];
|
||||
ref ManualDescriptorSetEntry entry = ref span[freeIndex];
|
||||
|
||||
if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount))
|
||||
{
|
||||
entry.InUse = true;
|
||||
entry.CbIndex = commandBufferIndex;
|
||||
entry.CbSubmissionCount = submissionCount;
|
||||
Debug.Assert(!entry.InUse && entry.CbRefMask == 0);
|
||||
|
||||
cacheIndex = index;
|
||||
entry.InUse = true;
|
||||
entry.CbRefMask = 1u << cbs.CommandBufferIndex;
|
||||
cacheIndex = freeIndex;
|
||||
|
||||
return entry.DescriptorSet;
|
||||
}
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, freeIndex));
|
||||
|
||||
return entry.DescriptorSet;
|
||||
}
|
||||
|
||||
// Otherwise create a new descriptor set, and add to our pending queue for command buffer consumption tracking.
|
||||
var dsc = _descriptorSetManager.AllocateDescriptorSet(
|
||||
_gd.Api,
|
||||
DescriptorSetLayouts[setIndex],
|
||||
_poolSizes[setIndex],
|
||||
setIndex,
|
||||
_consumedDescriptorsPerSet[setIndex],
|
||||
false);
|
||||
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
|
||||
|
||||
cacheIndex = list.Count;
|
||||
list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true));
|
||||
list.Add(new ManualDescriptorSetEntry(dsc, cbs.CommandBufferIndex));
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
|
||||
|
||||
return dsc;
|
||||
}
|
||||
|
||||
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||
{
|
||||
FreeCompletedManualDescriptorSets();
|
||||
|
||||
var list = _manualDsCache[setIndex];
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
ref var entry = ref span[cacheIndex];
|
||||
|
||||
uint cbMask = 1u << cbs.CommandBufferIndex;
|
||||
|
||||
if ((entry.CbRefMask & cbMask) == 0)
|
||||
{
|
||||
entry.CbRefMask |= cbMask;
|
||||
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
|
||||
}
|
||||
}
|
||||
|
||||
private void FreeCompletedManualDescriptorSets()
|
||||
{
|
||||
FenceHolder signalledFence = null;
|
||||
while (_pendingManualDsConsumptions.TryPeek(out var pds) && (pds.Fence == signalledFence || pds.Fence.IsSignaled()))
|
||||
{
|
||||
signalledFence = pds.Fence; // Already checked - don't need to do it again.
|
||||
var dequeued = _pendingManualDsConsumptions.Dequeue();
|
||||
Debug.Assert(dequeued.Fence == pds.Fence);
|
||||
pds.Fence.Put();
|
||||
|
||||
var span = CollectionsMarshal.AsSpan(_manualDsCache[dequeued.SetIndex]);
|
||||
ref var entry = ref span[dequeued.CacheIndex];
|
||||
entry.CbRefMask &= ~(1u << dequeued.CommandBufferIndex);
|
||||
|
||||
if (!entry.InUse && entry.CbRefMask == 0)
|
||||
{
|
||||
// If not in use by any array, and not bound to any command buffer, the descriptor set can be re-used immediately.
|
||||
(_freeManualDsCacheEntries[dequeued.SetIndex] ??= new()).Enqueue(dequeued.CacheIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||
{
|
||||
var list = _manualDsCache[setIndex];
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
|
||||
span[cacheIndex].InUse = false;
|
||||
|
||||
if (span[cacheIndex].CbRefMask == 0)
|
||||
{
|
||||
// This is no longer in use by any array, so if not bound to any command buffer, the descriptor set can be re-used immediately.
|
||||
(_freeManualDsCacheEntries[setIndex] ??= new()).Enqueue(cacheIndex);
|
||||
}
|
||||
}
|
||||
|
||||
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
|
||||
@ -291,6 +366,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
|
||||
}
|
||||
|
||||
while (_pendingManualDsConsumptions.TryDequeue(out var pds))
|
||||
{
|
||||
pds.Fence.Put();
|
||||
}
|
||||
|
||||
_descriptorSetManager.Dispose();
|
||||
}
|
||||
}
|
||||
|
@ -1,18 +1,23 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
record struct ResourceLayouts(DescriptorSetLayout[] DescriptorSetLayouts, bool[] DescriptorSetLayoutsUpdateAfterBind, PipelineLayout PipelineLayout);
|
||||
|
||||
static class PipelineLayoutFactory
|
||||
{
|
||||
public static unsafe (DescriptorSetLayout[], PipelineLayout) Create(
|
||||
public static unsafe ResourceLayouts Create(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors)
|
||||
{
|
||||
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
|
||||
bool[] updateAfterBindFlags = new bool[setDescriptors.Count];
|
||||
|
||||
bool isMoltenVk = gd.IsMoltenVk;
|
||||
|
||||
@ -32,10 +37,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count];
|
||||
|
||||
bool hasArray = false;
|
||||
|
||||
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
|
||||
{
|
||||
ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
|
||||
|
||||
ResourceStages stages = descriptor.Stages;
|
||||
|
||||
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
|
||||
@ -52,16 +58,37 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
DescriptorCount = (uint)descriptor.Count,
|
||||
StageFlags = stages.Convert(),
|
||||
};
|
||||
|
||||
if (descriptor.Count > 1)
|
||||
{
|
||||
hasArray = true;
|
||||
}
|
||||
}
|
||||
|
||||
fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings)
|
||||
{
|
||||
DescriptorSetLayoutCreateFlags flags = DescriptorSetLayoutCreateFlags.None;
|
||||
|
||||
if (usePushDescriptors && setIndex == 0)
|
||||
{
|
||||
flags = DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr;
|
||||
}
|
||||
|
||||
if (gd.Vendor == Vendor.Intel && hasArray)
|
||||
{
|
||||
// Some vendors (like Intel) have low per-stage limits.
|
||||
// We must set the flag if we exceed those limits.
|
||||
flags |= DescriptorSetLayoutCreateFlags.UpdateAfterBindPoolBit;
|
||||
|
||||
updateAfterBindFlags[setIndex] = true;
|
||||
}
|
||||
|
||||
var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = pLayoutBindings,
|
||||
BindingCount = (uint)layoutBindings.Length,
|
||||
Flags = usePushDescriptors && setIndex == 0 ? DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr : DescriptorSetLayoutCreateFlags.None,
|
||||
Flags = flags,
|
||||
};
|
||||
|
||||
gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
|
||||
@ -82,7 +109,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
|
||||
}
|
||||
|
||||
return (layouts, layout);
|
||||
return new ResourceLayouts(layouts, updateAfterBindFlags, layout);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -71,244 +71,232 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public float MinDepthBounds
|
||||
{
|
||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
|
||||
}
|
||||
|
||||
public float MaxDepthBounds
|
||||
{
|
||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
|
||||
}
|
||||
|
||||
public PolygonMode PolygonMode
|
||||
{
|
||||
readonly get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
||||
readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint StagesCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 30) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
||||
readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
||||
}
|
||||
|
||||
public uint VertexAttributeDescriptionsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 38) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
||||
readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
||||
}
|
||||
|
||||
public uint VertexBindingDescriptionsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 46) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
||||
readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
||||
}
|
||||
|
||||
public uint ViewportsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 54) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
||||
readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
||||
}
|
||||
|
||||
public uint ScissorsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id7 >> 0) & 0xFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
||||
readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint ColorBlendAttachmentStateCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id7 >> 8) & 0xFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
||||
readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
||||
}
|
||||
|
||||
public PrimitiveTopology Topology
|
||||
{
|
||||
readonly get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
||||
readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
||||
}
|
||||
|
||||
public LogicOp LogicOp
|
||||
{
|
||||
readonly get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
||||
readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
||||
}
|
||||
|
||||
public CompareOp DepthCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontPassOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontDepthFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
||||
}
|
||||
|
||||
public CompareOp StencilFrontCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackPassOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackDepthFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
||||
}
|
||||
|
||||
public CompareOp StencilBackCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
||||
}
|
||||
|
||||
public CullModeFlags CullMode
|
||||
{
|
||||
readonly get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
||||
readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
||||
}
|
||||
|
||||
public bool PrimitiveRestartEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
||||
readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
||||
}
|
||||
|
||||
public bool DepthClampEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
||||
readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
||||
}
|
||||
|
||||
public bool RasterizerDiscardEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
||||
readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
||||
}
|
||||
|
||||
public FrontFace FrontFace
|
||||
{
|
||||
readonly get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
||||
readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
||||
}
|
||||
|
||||
public bool DepthBiasEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
||||
readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
||||
}
|
||||
|
||||
public bool DepthTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
||||
readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
||||
}
|
||||
|
||||
public bool DepthWriteEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
||||
readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
||||
}
|
||||
|
||||
public bool DepthBoundsTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
||||
readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
||||
}
|
||||
|
||||
public bool StencilTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
||||
readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
||||
}
|
||||
|
||||
public bool LogicOpEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
||||
readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
||||
}
|
||||
|
||||
public bool HasDepthStencil
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
||||
readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
||||
}
|
||||
|
||||
public uint PatchControlPoints
|
||||
{
|
||||
readonly get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||
readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint SamplesCount
|
||||
{
|
||||
readonly get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public bool AlphaToCoverageEnable
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
}
|
||||
|
||||
public bool AlphaToOneEnable
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendSrcPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendDstPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
}
|
||||
|
||||
public BlendOverlapEXT AdvancedBlendOverlap
|
||||
{
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3);
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
}
|
||||
|
||||
public bool DepthMode
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
}
|
||||
|
||||
public bool HasTessellationControlShader;
|
||||
@ -408,8 +396,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
|
||||
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
|
||||
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
|
||||
fixed (Viewport* pViewports = &Internal.Viewports[0])
|
||||
fixed (Rect2D* pScissors = &Internal.Scissors[0])
|
||||
fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
|
||||
{
|
||||
var vertexInputState = new PipelineVertexInputStateCreateInfo
|
||||
@ -472,18 +458,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
CullMode = CullMode,
|
||||
FrontFace = FrontFace,
|
||||
DepthBiasEnable = DepthBiasEnable,
|
||||
DepthBiasClamp = DepthBiasClamp,
|
||||
DepthBiasConstantFactor = DepthBiasConstantFactor,
|
||||
DepthBiasSlopeFactor = DepthBiasSlopeFactor,
|
||||
};
|
||||
|
||||
var viewportState = new PipelineViewportStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineViewportStateCreateInfo,
|
||||
ViewportCount = ViewportsCount,
|
||||
PViewports = pViewports,
|
||||
ScissorCount = ScissorsCount,
|
||||
PScissors = pScissors,
|
||||
};
|
||||
|
||||
if (gd.Capabilities.SupportsDepthClipControl)
|
||||
@ -511,19 +492,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
StencilFrontFailOp,
|
||||
StencilFrontPassOp,
|
||||
StencilFrontDepthFailOp,
|
||||
StencilFrontCompareOp,
|
||||
StencilFrontCompareMask,
|
||||
StencilFrontWriteMask,
|
||||
StencilFrontReference);
|
||||
StencilFrontCompareOp);
|
||||
|
||||
var stencilBack = new StencilOpState(
|
||||
StencilBackFailOp,
|
||||
StencilBackPassOp,
|
||||
StencilBackDepthFailOp,
|
||||
StencilBackCompareOp,
|
||||
StencilBackCompareMask,
|
||||
StencilBackWriteMask,
|
||||
StencilBackReference);
|
||||
StencilBackCompareOp);
|
||||
|
||||
var depthStencilState = new PipelineDepthStencilStateCreateInfo
|
||||
{
|
||||
@ -531,12 +506,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
DepthTestEnable = DepthTestEnable,
|
||||
DepthWriteEnable = DepthWriteEnable,
|
||||
DepthCompareOp = DepthCompareOp,
|
||||
DepthBoundsTestEnable = DepthBoundsTestEnable,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = StencilTestEnable,
|
||||
Front = stencilFront,
|
||||
Back = stencilBack,
|
||||
MinDepthBounds = MinDepthBounds,
|
||||
MaxDepthBounds = MaxDepthBounds,
|
||||
};
|
||||
|
||||
uint blendEnables = 0;
|
||||
@ -591,22 +564,21 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
|
||||
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
|
||||
|
||||
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
||||
|
||||
dynamicStates[0] = DynamicState.Viewport;
|
||||
dynamicStates[1] = DynamicState.Scissor;
|
||||
dynamicStates[2] = DynamicState.DepthBias;
|
||||
dynamicStates[3] = DynamicState.DepthBounds;
|
||||
dynamicStates[4] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[5] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[6] = DynamicState.StencilReference;
|
||||
dynamicStates[7] = DynamicState.BlendConstants;
|
||||
dynamicStates[3] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[4] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[5] = DynamicState.StencilReference;
|
||||
dynamicStates[6] = DynamicState.BlendConstants;
|
||||
|
||||
if (supportsExtDynamicState)
|
||||
{
|
||||
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
|
||||
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
|
||||
}
|
||||
|
||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
|
||||
@ -632,7 +604,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
PDynamicState = &pipelineDynamicStateCreateInfo,
|
||||
Layout = PipelineLayout,
|
||||
RenderPass = renderPass,
|
||||
BasePipelineIndex = -1,
|
||||
};
|
||||
|
||||
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);
|
||||
|
@ -17,20 +17,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public ulong Id4;
|
||||
public ulong Id5;
|
||||
public ulong Id6;
|
||||
|
||||
public ulong Id7;
|
||||
|
||||
public ulong Id8;
|
||||
public ulong Id9;
|
||||
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
|
||||
|
||||
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
|
||||
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
|
||||
public Array16<Viewport> Viewports;
|
||||
public Array16<Rect2D> Scissors;
|
||||
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
|
||||
public Array9<Format> AttachmentFormats;
|
||||
public uint AttachmentIntegerFormatMask;
|
||||
@ -45,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
|
||||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -88,8 +85,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Id5 * 23 ^
|
||||
Id6 * 23 ^
|
||||
Id7 * 23 ^
|
||||
Id8 * 23 ^
|
||||
Id9 * 23;
|
||||
Id8 * 23;
|
||||
|
||||
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
|
||||
{
|
||||
|
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class ResourceArray : IDisposable
|
||||
{
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
protected void SetDirty(VulkanRenderer gd)
|
||||
{
|
||||
ReleaseDescriptorSet();
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetCachedDescriptorSets(CommandBufferScoped cbs, ShaderCollection program, int setIndex, out DescriptorSet[] sets)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
{
|
||||
_cachedDscProgram.UpdateManualDescriptorSetCollectionOwnership(cbs, _cachedDscSetIndex, _cachedDscIndex);
|
||||
|
||||
sets = _cachedDescriptorSets;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
sets = dsc.GetSets();
|
||||
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
|
||||
private void ReleaseDescriptorSet()
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
{
|
||||
_cachedDscProgram.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
_cachedDescriptorSets = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseDescriptorSet();
|
||||
}
|
||||
}
|
||||
}
|
@ -604,9 +604,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
|
||||
}
|
||||
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||
{
|
||||
return _plce.GetNewManualDescriptorSetCollection(commandBufferIndex, setIndex, out cacheIndex);
|
||||
return _plce.GetNewManualDescriptorSetCollection(cbs, setIndex, out cacheIndex);
|
||||
}
|
||||
|
||||
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||
{
|
||||
_plce.UpdateManualDescriptorSetCollectionOwnership(cbs, setIndex, cacheIndex);
|
||||
}
|
||||
|
||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||
|
@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class TextureArray : ITextureArray
|
||||
class TextureArray : ResourceArray, ITextureArray
|
||||
{
|
||||
private readonly VulkanRenderer _gd;
|
||||
|
||||
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private HashSet<TextureStorage> _storages;
|
||||
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private int _cachedCommandBufferIndex;
|
||||
private int _cachedSubmissionCount;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private readonly bool _isBuffer;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||
{
|
||||
_gd = gd;
|
||||
@ -113,12 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
_cachedDescriptorSets = null;
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
_gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
SetDirty(_gd);
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
@ -211,7 +197,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
TextureView dummyTexture,
|
||||
SamplerHolder dummySampler)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
|
||||
{
|
||||
// We still need to ensure the current command buffer holds a reference to all used textures.
|
||||
|
||||
@ -224,12 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
GetBufferViews(cbs);
|
||||
}
|
||||
|
||||
return _cachedDescriptorSets;
|
||||
return sets;
|
||||
}
|
||||
|
||||
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
DescriptorSetTemplate template = program.Templates[setIndex];
|
||||
|
||||
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
||||
@ -243,24 +226,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
tu.Push(GetBufferViews(cbs));
|
||||
}
|
||||
|
||||
var sets = dsc.GetSets();
|
||||
templateUpdater.Commit(_gd, device, sets[0]);
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return sets;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -233,7 +233,7 @@ namespace Ryujinx.UI.Windows
|
||||
reader.ReadInt64(); // Padding
|
||||
|
||||
byte[] input = new byte[stream.Length - stream.Position];
|
||||
stream.Read(input, 0, input.Length);
|
||||
stream.ReadExactly(input, 0, input.Length);
|
||||
|
||||
long inputOffset = 0;
|
||||
|
||||
|
@ -616,7 +616,7 @@ namespace Ryujinx.HLE.HOS.Kernel.SupervisorCall
|
||||
}
|
||||
}
|
||||
|
||||
ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray);
|
||||
ArrayPool<KSynchronizationObject>.Shared.Return(syncObjsArray, true);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
|
||||
}
|
||||
}
|
||||
|
||||
ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray);
|
||||
ArrayPool<LinkedListNode<KThread>>.Shared.Return(syncNodesArray, true);
|
||||
}
|
||||
|
||||
_context.CriticalSection.Leave();
|
||||
|
@ -65,7 +65,7 @@ namespace Ryujinx.UI.App.Common
|
||||
Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
|
||||
byte[] resourceByteArray = new byte[resourceStream.Length];
|
||||
|
||||
resourceStream.Read(resourceByteArray);
|
||||
resourceStream.ReadExactly(resourceByteArray);
|
||||
|
||||
return resourceByteArray;
|
||||
}
|
||||
|
@ -151,7 +151,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
reader.ReadInt64(); // Padding
|
||||
|
||||
byte[] input = new byte[stream.Length - stream.Position];
|
||||
stream.Read(input, 0, input.Length);
|
||||
stream.ReadExactly(input, 0, input.Length);
|
||||
|
||||
uint inputOffset = 0;
|
||||
|
||||
|
Reference in New Issue
Block a user