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3 Commits
Author | SHA1 | Date | |
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cd78adf07f | ||
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a3dc295c5f | ||
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2ef4f92b07 |
@@ -390,7 +390,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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_views.Remove(texture);
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Group.RemoveView(texture);
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Group.RemoveView(_views, texture);
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texture._viewStorage = texture;
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@@ -8,6 +8,7 @@ using Ryujinx.Graphics.Texture;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Image
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{
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@@ -39,6 +40,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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private readonly MultiRangeList<Texture> _textures;
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private readonly HashSet<Texture> _partiallyMappedTextures;
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private readonly ReaderWriterLockSlim _texturesLock;
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private Texture[] _textureOverlaps;
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private OverlapInfo[] _overlapInfo;
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@@ -57,6 +60,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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_textures = new MultiRangeList<Texture>();
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_partiallyMappedTextures = new HashSet<Texture>();
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_texturesLock = new ReaderWriterLockSlim();
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_textureOverlaps = new Texture[OverlapsBufferInitialCapacity];
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_overlapInfo = new OverlapInfo[OverlapsBufferInitialCapacity];
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@@ -75,10 +80,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
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lock (_textures)
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_texturesLock.EnterReadLock();
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try
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{
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overlapCount = _textures.FindOverlaps(unmapped, ref overlaps);
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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if (overlapCount > 0)
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{
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@@ -217,7 +228,18 @@ namespace Ryujinx.Graphics.Gpu.Image
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public bool UpdateMapping(Texture texture, MultiRange range)
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{
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// There cannot be an existing texture compatible with this mapping in the texture cache already.
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int overlapCount = _textures.FindOverlaps(range, ref _textureOverlaps);
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int overlapCount;
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_texturesLock.EnterReadLock();
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try
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{
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overlapCount = _textures.FindOverlaps(range, ref _textureOverlaps);
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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for (int i = 0; i < overlapCount; i++)
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{
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@@ -231,11 +253,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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_textures.Remove(texture);
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_texturesLock.EnterWriteLock();
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texture.ReplaceRange(range);
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try
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{
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_textures.Remove(texture);
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_textures.Add(texture);
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texture.ReplaceRange(range);
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_textures.Add(texture);
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}
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finally
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{
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_texturesLock.ExitWriteLock();
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}
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return true;
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}
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@@ -611,11 +642,17 @@ namespace Ryujinx.Graphics.Gpu.Image
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int sameAddressOverlapsCount;
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lock (_textures)
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_texturesLock.EnterReadLock();
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try
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{
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// Try to find a perfect texture match, with the same address and parameters.
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sameAddressOverlapsCount = _textures.FindOverlaps(address, ref _textureOverlaps);
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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Texture texture = null;
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@@ -698,10 +735,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (info.Target != Target.TextureBuffer)
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{
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lock (_textures)
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_texturesLock.EnterReadLock();
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try
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{
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overlapsCount = _textures.FindOverlaps(range.Value, ref _textureOverlaps);
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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}
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if (_overlapInfo.Length != _textureOverlaps.Length)
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@@ -1025,10 +1068,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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_cache.Add(texture);
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}
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lock (_textures)
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_texturesLock.EnterWriteLock();
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try
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{
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_textures.Add(texture);
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}
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finally
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{
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_texturesLock.ExitWriteLock();
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}
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if (partiallyMapped)
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{
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@@ -1091,7 +1140,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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return null;
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}
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int addressMatches = _textures.FindOverlaps(address, ref _textureOverlaps);
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int addressMatches;
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_texturesLock.EnterReadLock();
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try
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{
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addressMatches = _textures.FindOverlaps(address, ref _textureOverlaps);
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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Texture textureMatch = null;
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for (int i = 0; i < addressMatches; i++)
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@@ -1232,10 +1293,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="texture">The texture to be removed</param>
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public void RemoveTextureFromCache(Texture texture)
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{
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lock (_textures)
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_texturesLock.EnterWriteLock();
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try
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{
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_textures.Remove(texture);
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}
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finally
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{
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_texturesLock.ExitWriteLock();
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}
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lock (_partiallyMappedTextures)
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{
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@@ -1324,13 +1391,19 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public void Dispose()
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{
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lock (_textures)
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_texturesLock.EnterReadLock();
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try
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{
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foreach (Texture texture in _textures)
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{
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texture.Dispose();
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}
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}
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finally
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{
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_texturesLock.ExitReadLock();
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}
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}
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}
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}
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@@ -88,9 +88,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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private MultiRange TextureRange => Storage.Range;
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/// <summary>
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/// The views list from the storage texture.
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/// The views array from the storage texture.
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/// </summary>
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private List<Texture> _views;
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private Texture[] _views;
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private TextureGroupHandle[] _handles;
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private bool[] _loadNeeded;
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@@ -1074,7 +1074,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public void UpdateViews(List<Texture> views, Texture texture)
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{
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// This is saved to calculate overlapping views for each handle.
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_views = views;
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_views = views.ToArray();
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bool layerViews = _hasLayerViews;
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bool mipViews = _hasMipViews;
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@@ -1136,9 +1136,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <summary>
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/// Removes a view from the group, removing it from all overlap lists.
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/// </summary>
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/// <param name="views">The views list of the storage texture</param>
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/// <param name="view">View to remove from the group</param>
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public void RemoveView(Texture view)
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public void RemoveView(List<Texture> views, Texture view)
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{
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// This is saved to calculate overlapping views for each handle.
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_views = views.ToArray();
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int offset = FindOffset(view);
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foreach (TextureGroupHandle handle in _handles)
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@@ -1605,9 +1609,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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Storage.SignalModifiedDirty();
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if (_views != null)
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Texture[] views = _views;
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if (views != null)
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{
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foreach (Texture texture in _views)
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foreach (Texture texture in views)
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{
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texture.SignalModifiedDirty();
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}
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@@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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public TextureGroupHandle(TextureGroup group,
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int offset,
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ulong size,
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List<Texture> views,
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IEnumerable<Texture> views,
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int firstLayer,
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int firstLevel,
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int baseSlice,
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@@ -201,8 +201,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// Calculate a list of which views overlap this handle.
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/// </summary>
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/// <param name="group">The parent texture group, used to find a view's base CPU VA offset</param>
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/// <param name="views">The list of views to search for overlaps</param>
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public void RecalculateOverlaps(TextureGroup group, List<Texture> views)
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/// <param name="views">The views to search for overlaps</param>
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public void RecalculateOverlaps(TextureGroup group, IEnumerable<Texture> views)
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{
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// Overlaps can be accessed from the memory tracking signal handler, so access must be atomic.
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lock (Overlaps)
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@@ -81,6 +81,11 @@ namespace Ryujinx.Input.GTK3
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return _pressedKeys.Contains(nativeKey);
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}
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public void Clear()
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{
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_pressedKeys.Clear();
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}
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public IGamepad GetGamepad(string id)
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{
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if (!_keyboardIdentifers[0].Equals(id))
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@@ -107,6 +107,8 @@ namespace Ryujinx.UI.Applet
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swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
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swkbdDialog.SetInputValidation(args.KeyboardMode);
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((MainWindow)_parent).RendererWidget.NpadManager.BlockInputUpdates();
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if (swkbdDialog.Run() == (int)ResponseType.Ok)
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{
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inputText = swkbdDialog.InputEntry.Text;
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@@ -128,6 +130,7 @@ namespace Ryujinx.UI.Applet
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});
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dialogCloseEvent.WaitOne();
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((MainWindow)_parent).RendererWidget.NpadManager.UnblockInputUpdates();
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userText = error ? null : inputText;
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@@ -174,6 +174,11 @@ namespace Ryujinx.Input.HLE
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{
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lock (_lock)
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{
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foreach (InputConfig inputConfig in _inputConfig)
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{
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_controllers[(int)inputConfig.PlayerIndex].GamepadDriver.Clear();
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}
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_blockInputUpdates = false;
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}
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}
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@@ -33,5 +33,11 @@ namespace Ryujinx.Input
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/// <param name="id">The unique id of the gamepad</param>
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/// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns>
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IGamepad GetGamepad(string id);
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/// <summary>
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/// Flush the internal state of the driver.
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/// </summary>
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/// <remarks>Does nothing by default.</remarks>
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void Clear() { }
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}
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}
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@@ -195,7 +195,7 @@ namespace Ryujinx.Ava.Input
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public void Clear()
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{
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_driver?.ResetKeys();
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_driver?.Clear();
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}
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public void Dispose() { }
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@@ -94,7 +94,7 @@ namespace Ryujinx.Ava.Input
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return _pressedKeys.Contains(nativeKey);
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}
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public void ResetKeys()
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public void Clear()
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{
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_pressedKeys.Clear();
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}
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@@ -122,6 +122,7 @@ namespace Ryujinx.Ava.UI.Applet
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{
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try
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{
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_parent.ViewModel.AppHost.NpadManager.BlockInputUpdates();
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var response = await SwkbdAppletDialog.ShowInputDialog(LocaleManager.Instance[LocaleKeys.SoftwareKeyboard], args);
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if (response.Result == UserResult.Ok)
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@@ -143,6 +144,7 @@ namespace Ryujinx.Ava.UI.Applet
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});
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dialogCloseEvent.WaitOne();
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_parent.ViewModel.AppHost.NpadManager.UnblockInputUpdates();
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userText = error ? null : inputText;
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Reference in New Issue
Block a user