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4 Commits

Author SHA1 Message Date
TSRBerry
a3dc295c5f Disable keyboard controller input while swkbd is open (foreground) (#6646)
* Block input updates while swkbd is open in foreground mode

* Flush internal driver state before unblocking input updates

* Rename Flush to Clear and remove unnecessary attribute
2024-05-14 17:14:39 +02:00
gdkchan
2ef4f92b07 Make TextureGroup.ClearModified thread safe (#6686) 2024-05-14 17:06:36 +02:00
yell0wsuit
2b6cc4b353 Add the "Auto" theme option in setting (#6611)
* Add "Follow OS theme" option

* Update App.axaml.cs

* Add "Follow OS theme" option

* Update App.axaml.cs

* Remove `this`

* Remove annotation for nullable reference

* Change into switch expression to make it concise

* Change comments to XML docs

* Update en_US.json

* Fix icons in About dialog do not response to "auto" theme

The theme icons seemingly use Dark variant event when the OS theme is light. In addition, I added ThemeManager common to make it accessible for both App and AboutWindow

* Newline at the end

* newline moment

* Update ThemeManager.cs

* bait to switch to lf

* change to lf

* temp. revert

* Add back ThemeManager.cs common, pls pass the format check

* I found the mistake: should have put `ThemeManager.OnThemeChanged();` in try block

Finally solve the formatting check

* test formatting

* Update App.axaml.cs

* Ok i seem to forget to add version lol

* Fix info CA1816
2024-05-14 17:00:03 +02:00
Gavin Zyonse
075575200d Update compatibility information in README.md (#6801) 2024-05-14 16:58:48 +02:00
18 changed files with 169 additions and 35 deletions

View File

@@ -36,8 +36,8 @@
## Compatibility ## Compatibility
As of October 2023, Ryujinx has been tested on approximately 4,200 titles; As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
over 4,150 boot past menus and into gameplay, with roughly 3,500 of those being considered playable. over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).

View File

@@ -390,7 +390,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
_views.Remove(texture); _views.Remove(texture);
Group.RemoveView(texture); Group.RemoveView(_views, texture);
texture._viewStorage = texture; texture._viewStorage = texture;

View File

@@ -88,9 +88,9 @@ namespace Ryujinx.Graphics.Gpu.Image
private MultiRange TextureRange => Storage.Range; private MultiRange TextureRange => Storage.Range;
/// <summary> /// <summary>
/// The views list from the storage texture. /// The views array from the storage texture.
/// </summary> /// </summary>
private List<Texture> _views; private Texture[] _views;
private TextureGroupHandle[] _handles; private TextureGroupHandle[] _handles;
private bool[] _loadNeeded; private bool[] _loadNeeded;
@@ -1074,7 +1074,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public void UpdateViews(List<Texture> views, Texture texture) public void UpdateViews(List<Texture> views, Texture texture)
{ {
// This is saved to calculate overlapping views for each handle. // This is saved to calculate overlapping views for each handle.
_views = views; _views = views.ToArray();
bool layerViews = _hasLayerViews; bool layerViews = _hasLayerViews;
bool mipViews = _hasMipViews; bool mipViews = _hasMipViews;
@@ -1136,9 +1136,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary> /// <summary>
/// Removes a view from the group, removing it from all overlap lists. /// Removes a view from the group, removing it from all overlap lists.
/// </summary> /// </summary>
/// <param name="views">The views list of the storage texture</param>
/// <param name="view">View to remove from the group</param> /// <param name="view">View to remove from the group</param>
public void RemoveView(Texture view) public void RemoveView(List<Texture> views, Texture view)
{ {
// This is saved to calculate overlapping views for each handle.
_views = views.ToArray();
int offset = FindOffset(view); int offset = FindOffset(view);
foreach (TextureGroupHandle handle in _handles) foreach (TextureGroupHandle handle in _handles)
@@ -1605,9 +1609,11 @@ namespace Ryujinx.Graphics.Gpu.Image
Storage.SignalModifiedDirty(); Storage.SignalModifiedDirty();
if (_views != null) Texture[] views = _views;
if (views != null)
{ {
foreach (Texture texture in _views) foreach (Texture texture in views)
{ {
texture.SignalModifiedDirty(); texture.SignalModifiedDirty();
} }

View File

@@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public TextureGroupHandle(TextureGroup group, public TextureGroupHandle(TextureGroup group,
int offset, int offset,
ulong size, ulong size,
List<Texture> views, IEnumerable<Texture> views,
int firstLayer, int firstLayer,
int firstLevel, int firstLevel,
int baseSlice, int baseSlice,
@@ -201,8 +201,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Calculate a list of which views overlap this handle. /// Calculate a list of which views overlap this handle.
/// </summary> /// </summary>
/// <param name="group">The parent texture group, used to find a view's base CPU VA offset</param> /// <param name="group">The parent texture group, used to find a view's base CPU VA offset</param>
/// <param name="views">The list of views to search for overlaps</param> /// <param name="views">The views to search for overlaps</param>
public void RecalculateOverlaps(TextureGroup group, List<Texture> views) public void RecalculateOverlaps(TextureGroup group, IEnumerable<Texture> views)
{ {
// Overlaps can be accessed from the memory tracking signal handler, so access must be atomic. // Overlaps can be accessed from the memory tracking signal handler, so access must be atomic.
lock (Overlaps) lock (Overlaps)

View File

@@ -81,6 +81,11 @@ namespace Ryujinx.Input.GTK3
return _pressedKeys.Contains(nativeKey); return _pressedKeys.Contains(nativeKey);
} }
public void Clear()
{
_pressedKeys.Clear();
}
public IGamepad GetGamepad(string id) public IGamepad GetGamepad(string id)
{ {
if (!_keyboardIdentifers[0].Equals(id)) if (!_keyboardIdentifers[0].Equals(id))

View File

@@ -107,6 +107,8 @@ namespace Ryujinx.UI.Applet
swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax); swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
swkbdDialog.SetInputValidation(args.KeyboardMode); swkbdDialog.SetInputValidation(args.KeyboardMode);
((MainWindow)_parent).RendererWidget.NpadManager.BlockInputUpdates();
if (swkbdDialog.Run() == (int)ResponseType.Ok) if (swkbdDialog.Run() == (int)ResponseType.Ok)
{ {
inputText = swkbdDialog.InputEntry.Text; inputText = swkbdDialog.InputEntry.Text;
@@ -128,6 +130,7 @@ namespace Ryujinx.UI.Applet
}); });
dialogCloseEvent.WaitOne(); dialogCloseEvent.WaitOne();
((MainWindow)_parent).RendererWidget.NpadManager.UnblockInputUpdates();
userText = error ? null : inputText; userText = error ? null : inputText;

View File

@@ -174,6 +174,11 @@ namespace Ryujinx.Input.HLE
{ {
lock (_lock) lock (_lock)
{ {
foreach (InputConfig inputConfig in _inputConfig)
{
_controllers[(int)inputConfig.PlayerIndex].GamepadDriver.Clear();
}
_blockInputUpdates = false; _blockInputUpdates = false;
} }
} }

View File

@@ -33,5 +33,11 @@ namespace Ryujinx.Input
/// <param name="id">The unique id of the gamepad</param> /// <param name="id">The unique id of the gamepad</param>
/// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns> /// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns>
IGamepad GetGamepad(string id); IGamepad GetGamepad(string id);
/// <summary>
/// Flush the internal state of the driver.
/// </summary>
/// <remarks>Does nothing by default.</remarks>
void Clear() { }
} }
} }

View File

@@ -1,8 +1,10 @@
using Avalonia; using Avalonia;
using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml; using Avalonia.Markup.Xaml;
using Avalonia.Platform;
using Avalonia.Styling; using Avalonia.Styling;
using Avalonia.Threading; using Avalonia.Threading;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
@@ -84,7 +86,7 @@ namespace Ryujinx.Ava
ApplyConfiguredTheme(); ApplyConfiguredTheme();
} }
private void ApplyConfiguredTheme() public void ApplyConfiguredTheme()
{ {
try try
{ {
@@ -92,13 +94,18 @@ namespace Ryujinx.Ava
if (string.IsNullOrWhiteSpace(baseStyle)) if (string.IsNullOrWhiteSpace(baseStyle))
{ {
ConfigurationState.Instance.UI.BaseStyle.Value = "Dark"; ConfigurationState.Instance.UI.BaseStyle.Value = "Auto";
baseStyle = ConfigurationState.Instance.UI.BaseStyle; baseStyle = ConfigurationState.Instance.UI.BaseStyle;
} }
ThemeVariant systemTheme = DetectSystemTheme();
ThemeManager.OnThemeChanged();
RequestedThemeVariant = baseStyle switch RequestedThemeVariant = baseStyle switch
{ {
"Auto" => systemTheme,
"Light" => ThemeVariant.Light, "Light" => ThemeVariant.Light,
"Dark" => ThemeVariant.Dark, "Dark" => ThemeVariant.Dark,
_ => ThemeVariant.Default, _ => ThemeVariant.Default,
@@ -111,5 +118,28 @@ namespace Ryujinx.Ava
ShowRestartDialog(); ShowRestartDialog();
} }
} }
/// <summary>
/// Converts a PlatformThemeVariant value to the corresponding ThemeVariant value.
/// </summary>
public static ThemeVariant ConvertThemeVariant(PlatformThemeVariant platformThemeVariant) =>
platformThemeVariant switch
{
PlatformThemeVariant.Dark => ThemeVariant.Dark,
PlatformThemeVariant.Light => ThemeVariant.Light,
_ => ThemeVariant.Default,
};
public static ThemeVariant DetectSystemTheme()
{
if (Application.Current is App app)
{
var colorValues = app.PlatformSettings.GetColorValues();
return ConvertThemeVariant(colorValues.ThemeVariant);
}
return ThemeVariant.Default;
}
} }
} }

View File

@@ -404,6 +404,7 @@
"GameListContextMenuToggleFavorite": "Toggle Favorite", "GameListContextMenuToggleFavorite": "Toggle Favorite",
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game", "GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
"SettingsTabGeneralTheme": "Theme:", "SettingsTabGeneralTheme": "Theme:",
"SettingsTabGeneralThemeAuto": "Auto",
"SettingsTabGeneralThemeDark": "Dark", "SettingsTabGeneralThemeDark": "Dark",
"SettingsTabGeneralThemeLight": "Light", "SettingsTabGeneralThemeLight": "Light",
"ControllerSettingsConfigureGeneral": "Configure", "ControllerSettingsConfigureGeneral": "Configure",

View File

@@ -0,0 +1,14 @@
using System;
namespace Ryujinx.Ava.Common
{
public static class ThemeManager
{
public static event EventHandler ThemeChanged;
public static void OnThemeChanged()
{
ThemeChanged?.Invoke(null, EventArgs.Empty);
}
}
}

View File

@@ -195,7 +195,7 @@ namespace Ryujinx.Ava.Input
public void Clear() public void Clear()
{ {
_driver?.ResetKeys(); _driver?.Clear();
} }
public void Dispose() { } public void Dispose() { }

View File

@@ -94,7 +94,7 @@ namespace Ryujinx.Ava.Input
return _pressedKeys.Contains(nativeKey); return _pressedKeys.Contains(nativeKey);
} }
public void ResetKeys() public void Clear()
{ {
_pressedKeys.Clear(); _pressedKeys.Clear();
} }

View File

@@ -122,6 +122,7 @@ namespace Ryujinx.Ava.UI.Applet
{ {
try try
{ {
_parent.ViewModel.AppHost.NpadManager.BlockInputUpdates();
var response = await SwkbdAppletDialog.ShowInputDialog(LocaleManager.Instance[LocaleKeys.SoftwareKeyboard], args); var response = await SwkbdAppletDialog.ShowInputDialog(LocaleManager.Instance[LocaleKeys.SoftwareKeyboard], args);
if (response.Result == UserResult.Ok) if (response.Result == UserResult.Ok)
@@ -143,6 +144,7 @@ namespace Ryujinx.Ava.UI.Applet
}); });
dialogCloseEvent.WaitOne(); dialogCloseEvent.WaitOne();
_parent.ViewModel.AppHost.NpadManager.UnblockInputUpdates();
userText = error ? null : inputText; userText = error ? null : inputText;

View File

@@ -1,6 +1,8 @@
using Avalonia.Media.Imaging; using Avalonia.Media.Imaging;
using Avalonia.Platform; using Avalonia.Platform;
using Avalonia.Styling;
using Avalonia.Threading; using Avalonia.Threading;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.UI.Common.Configuration; using Ryujinx.UI.Common.Configuration;
@@ -11,7 +13,7 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.ViewModels namespace Ryujinx.Ava.UI.ViewModels
{ {
public class AboutWindowViewModel : BaseModel public class AboutWindowViewModel : BaseModel, IDisposable
{ {
private Bitmap _githubLogo; private Bitmap _githubLogo;
private Bitmap _discordLogo; private Bitmap _discordLogo;
@@ -86,23 +88,39 @@ namespace Ryujinx.Ava.UI.ViewModels
public AboutWindowViewModel() public AboutWindowViewModel()
{ {
Version = Program.Version; Version = Program.Version;
UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value);
if (ConfigurationState.Instance.UI.BaseStyle.Value == "Light")
{
GithubLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_GitHub_Light.png?assembly=Ryujinx.UI.Common")));
DiscordLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Discord_Light.png?assembly=Ryujinx.UI.Common")));
PatreonLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Patreon_Light.png?assembly=Ryujinx.UI.Common")));
TwitterLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Twitter_Light.png?assembly=Ryujinx.UI.Common")));
}
else
{
GithubLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_GitHub_Dark.png?assembly=Ryujinx.UI.Common")));
DiscordLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Discord_Dark.png?assembly=Ryujinx.UI.Common")));
PatreonLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Patreon_Dark.png?assembly=Ryujinx.UI.Common")));
TwitterLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Twitter_Dark.png?assembly=Ryujinx.UI.Common")));
}
Dispatcher.UIThread.InvokeAsync(DownloadPatronsJson); Dispatcher.UIThread.InvokeAsync(DownloadPatronsJson);
ThemeManager.ThemeChanged += ThemeManager_ThemeChanged;
}
private void ThemeManager_ThemeChanged(object sender, EventArgs e)
{
Dispatcher.UIThread.Post(() => UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value));
}
private void UpdateLogoTheme(string theme)
{
bool isDarkTheme = theme == "Dark" || (theme == "Auto" && App.DetectSystemTheme() == ThemeVariant.Dark);
string basePath = "resm:Ryujinx.UI.Common.Resources.";
string themeSuffix = isDarkTheme ? "Dark.png" : "Light.png";
GithubLogo = LoadBitmap($"{basePath}Logo_GitHub_{themeSuffix}?assembly=Ryujinx.UI.Common");
DiscordLogo = LoadBitmap($"{basePath}Logo_Discord_{themeSuffix}?assembly=Ryujinx.UI.Common");
PatreonLogo = LoadBitmap($"{basePath}Logo_Patreon_{themeSuffix}?assembly=Ryujinx.UI.Common");
TwitterLogo = LoadBitmap($"{basePath}Logo_Twitter_{themeSuffix}?assembly=Ryujinx.UI.Common");
}
private Bitmap LoadBitmap(string uri)
{
return new Bitmap(Avalonia.Platform.AssetLoader.Open(new Uri(uri)));
}
public void Dispose()
{
ThemeManager.ThemeChanged -= ThemeManager_ThemeChanged;
GC.SuppressFinalize(this);
} }
private async Task DownloadPatronsJson() private async Task DownloadPatronsJson()

View File

@@ -397,7 +397,13 @@ namespace Ryujinx.Ava.UI.ViewModels
GameDirectories.Clear(); GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value); GameDirectories.AddRange(config.UI.GameDirs.Value);
BaseStyleIndex = config.UI.BaseStyle == "Light" ? 0 : 1; BaseStyleIndex = config.UI.BaseStyle.Value switch
{
"Auto" => 0,
"Light" => 1,
"Dark" => 2,
_ => 0
};
// Input // Input
EnableDockedMode = config.System.EnableDockedMode; EnableDockedMode = config.System.EnableDockedMode;
@@ -486,7 +492,13 @@ namespace Ryujinx.Ava.UI.ViewModels
config.UI.GameDirs.Value = gameDirs; config.UI.GameDirs.Value = gameDirs;
} }
config.UI.BaseStyle.Value = BaseStyleIndex == 0 ? "Light" : "Dark"; config.UI.BaseStyle.Value = BaseStyleIndex switch
{
0 => "Auto",
1 => "Light",
2 => "Dark",
_ => "Auto"
};
// Input // Input
config.System.EnableDockedMode.Value = EnableDockedMode; config.System.EnableDockedMode.Value = EnableDockedMode;

View File

@@ -65,6 +65,9 @@
<ComboBox SelectedIndex="{Binding BaseStyleIndex}" <ComboBox SelectedIndex="{Binding BaseStyleIndex}"
HorizontalContentAlignment="Left" HorizontalContentAlignment="Left"
MinWidth="100"> MinWidth="100">
<ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabGeneralThemeAuto}" />
</ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabGeneralThemeLight}" /> <TextBlock Text="{locale:Locale SettingsTabGeneralThemeLight}" />
</ComboBoxItem> </ComboBoxItem>

View File

@@ -2,6 +2,7 @@ using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Controls.Primitives; using Avalonia.Controls.Primitives;
using Avalonia.Interactivity; using Avalonia.Interactivity;
using Avalonia.Platform;
using Avalonia.Threading; using Avalonia.Threading;
using FluentAvalonia.UI.Controls; using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common; using Ryujinx.Ava.Common;
@@ -92,6 +93,29 @@ namespace Ryujinx.Ava.UI.Windows
} }
} }
/// <summary>
/// Event handler for detecting OS theme change when using "Follow OS theme" option
/// </summary>
private void OnPlatformColorValuesChanged(object sender, PlatformColorValues e)
{
if (Application.Current is App app)
{
app.ApplyConfiguredTheme();
}
}
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
if (PlatformSettings != null)
{
/// <summary>
/// Unsubscribe to the ColorValuesChanged event
/// </summary>
PlatformSettings.ColorValuesChanged -= OnPlatformColorValuesChanged;
}
}
protected override void OnApplyTemplate(TemplateAppliedEventArgs e) protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
{ {
base.OnApplyTemplate(e); base.OnApplyTemplate(e);
@@ -390,6 +414,11 @@ namespace Ryujinx.Ava.UI.Windows
Initialize(); Initialize();
/// <summary>
/// Subscribe to the ColorValuesChanged event
/// </summary>
PlatformSettings.ColorValuesChanged += OnPlatformColorValuesChanged;
ViewModel.Initialize( ViewModel.Initialize(
ContentManager, ContentManager,
StorageProvider, StorageProvider,