Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
2b6cc4b353 | |||
075575200d | |||
3a3b51893e | |||
44dbab3848 | |||
cada4d04ef |
@ -36,8 +36,8 @@
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## Compatibility
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As of October 2023, Ryujinx has been tested on approximately 4,200 titles;
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over 4,150 boot past menus and into gameplay, with roughly 3,500 of those being considered playable.
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As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
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over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
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You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
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@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsMismatchingViewFormat;
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public readonly bool SupportsCubemapView;
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public readonly bool SupportsNonConstantTextureOffset;
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public readonly bool SupportsQuads;
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public readonly bool SupportsSeparateSampler;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsShaderBarrierDivergence;
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@ -93,6 +94,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsMismatchingViewFormat,
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bool supportsCubemapView,
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bool supportsNonConstantTextureOffset,
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bool supportsQuads,
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bool supportsSeparateSampler,
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bool supportsShaderBallot,
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bool supportsShaderBarrierDivergence,
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@ -146,6 +148,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
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SupportsCubemapView = supportsCubemapView;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsQuads = supportsQuads;
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SupportsSeparateSampler = supportsSeparateSampler;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
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@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private readonly ShaderSpecializationState _newSpecState;
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private readonly int _stageIndex;
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private readonly bool _isVulkan;
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private readonly bool _hasGeometryShader;
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private readonly bool _supportsQuads;
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/// <summary>
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/// Creates a new instance of the cached GPU state accessor for shader translation.
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@ -29,6 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
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/// <param name="counts">Resource counts shared across all shader stages</param>
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/// <param name="stageIndex">Shader stage index</param>
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/// <param name="hasGeometryShader">Indicates if a geometry shader is present</param>
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public DiskCacheGpuAccessor(
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GpuContext context,
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ReadOnlyMemory<byte> data,
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@ -36,7 +39,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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ShaderSpecializationState oldSpecState,
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ShaderSpecializationState newSpecState,
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ResourceCounts counts,
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int stageIndex) : base(context, counts, stageIndex)
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int stageIndex,
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bool hasGeometryShader) : base(context, counts, stageIndex)
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{
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_data = data;
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_cb1Data = cb1Data;
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@ -44,6 +48,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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_newSpecState = newSpecState;
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_stageIndex = stageIndex;
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_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
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_hasGeometryShader = hasGeometryShader;
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_supportsQuads = context.Capabilities.SupportsQuads;
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if (stageIndex == (int)ShaderStage.Geometry - 1)
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{
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@ -100,7 +106,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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/// <inheritdoc/>
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public GpuGraphicsState QueryGraphicsState()
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{
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return _oldSpecState.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _oldSpecState.GraphicsState.YNegateEnabled);
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return _oldSpecState.GraphicsState.CreateShaderGraphicsState(
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!_isVulkan,
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_supportsQuads,
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_hasGeometryShader,
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_isVulkan || _oldSpecState.GraphicsState.YNegateEnabled);
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}
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/// <inheritdoc/>
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 6577;
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private const uint CodeGenVersion = 5936;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -601,6 +601,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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TargetApi api = _context.Capabilities.Api;
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bool hasCachedGs = guestShaders[4].HasValue;
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for (int stageIndex = Constants.ShaderStages - 1; stageIndex >= 0; stageIndex--)
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{
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if (guestShaders[stageIndex + 1].HasValue)
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@ -610,7 +612,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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byte[] guestCode = shader.Code;
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byte[] cb1Data = shader.Cb1Data;
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DiskCacheGpuAccessor gpuAccessor = new(_context, guestCode, cb1Data, specState, newSpecState, counts, stageIndex);
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DiskCacheGpuAccessor gpuAccessor = new(_context, guestCode, cb1Data, specState, newSpecState, counts, stageIndex, hasCachedGs);
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TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, 0);
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if (nextStage != null)
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@ -623,7 +625,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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byte[] guestCodeA = guestShaders[0].Value.Code;
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byte[] cb1DataA = guestShaders[0].Value.Cb1Data;
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DiskCacheGpuAccessor gpuAccessorA = new(_context, guestCodeA, cb1DataA, specState, newSpecState, counts, 0);
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DiskCacheGpuAccessor gpuAccessorA = new(_context, guestCodeA, cb1DataA, specState, newSpecState, counts, 0, hasCachedGs);
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translatorContexts[0] = DecodeGraphicsShader(gpuAccessorA, api, DefaultFlags | TranslationFlags.VertexA, 0);
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}
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@ -711,7 +713,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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GuestCodeAndCbData shader = guestShaders[0].Value;
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ResourceCounts counts = new();
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ShaderSpecializationState newSpecState = new(ref specState.ComputeState);
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DiskCacheGpuAccessor gpuAccessor = new(_context, shader.Code, shader.Cb1Data, specState, newSpecState, counts, 0);
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DiskCacheGpuAccessor gpuAccessor = new(_context, shader.Code, shader.Cb1Data, specState, newSpecState, counts, 0, false);
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gpuAccessor.InitializeReservedCounts(tfEnabled: false, vertexAsCompute: false);
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TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, 0);
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@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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private readonly int _stageIndex;
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private readonly bool _compute;
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private readonly bool _isVulkan;
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private readonly bool _hasGeometryShader;
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private readonly bool _supportsQuads;
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/// <summary>
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/// Creates a new instance of the GPU state accessor for graphics shader translation.
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@ -25,12 +27,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="channel">GPU channel</param>
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/// <param name="state">Current GPU state</param>
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/// <param name="stageIndex">Graphics shader stage index (0 = Vertex, 4 = Fragment)</param>
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public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state, int stageIndex) : base(context, state.ResourceCounts, stageIndex)
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/// <param name="hasGeometryShader">Indicates if a geometry shader is present</param>
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public GpuAccessor(
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GpuContext context,
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GpuChannel channel,
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GpuAccessorState state,
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int stageIndex,
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bool hasGeometryShader) : base(context, state.ResourceCounts, stageIndex)
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{
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_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
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_channel = channel;
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_state = state;
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_stageIndex = stageIndex;
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_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
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_hasGeometryShader = hasGeometryShader;
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_supportsQuads = context.Capabilities.SupportsQuads;
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if (stageIndex == (int)ShaderStage.Geometry - 1)
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{
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@ -105,7 +115,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <inheritdoc/>
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public GpuGraphicsState QueryGraphicsState()
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{
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return _state.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _state.GraphicsState.YNegateEnabled);
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return _state.GraphicsState.CreateShaderGraphicsState(
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!_isVulkan,
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_supportsQuads,
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_hasGeometryShader,
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_isVulkan || _state.GraphicsState.YNegateEnabled);
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}
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/// <inheritdoc/>
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@ -106,8 +106,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// Creates a new graphics state from this state that can be used for shader generation.
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/// </summary>
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/// <param name="hostSupportsAlphaTest">Indicates if the host API supports alpha test operations</param>
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/// <param name="hostSupportsQuads">Indicates if the host API supports quad primitives</param>
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/// <param name="hasGeometryShader">Indicates if a geometry shader is used</param>
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/// <param name="originUpperLeft">If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner</param>
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/// <returns>GPU graphics state that can be used for shader translation</returns>
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public readonly GpuGraphicsState CreateShaderGraphicsState(bool hostSupportsAlphaTest, bool originUpperLeft)
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public readonly GpuGraphicsState CreateShaderGraphicsState(bool hostSupportsAlphaTest, bool hostSupportsQuads, bool hasGeometryShader, bool originUpperLeft)
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{
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AlphaTestOp alphaTestOp;
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@ -130,6 +133,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
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};
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}
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bool isQuad = Topology == PrimitiveTopology.Quads || Topology == PrimitiveTopology.QuadStrip;
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bool halvePrimitiveId = !hostSupportsQuads && !hasGeometryShader && isQuad;
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return new GpuGraphicsState(
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EarlyZForce,
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ConvertToInputTopology(Topology, TessellationMode),
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@ -149,7 +155,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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in FragmentOutputTypes,
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DualSourceBlendEnable,
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YNegateEnabled,
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originUpperLeft);
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originUpperLeft,
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halvePrimitiveId);
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}
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/// <summary>
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|
@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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if (gpuVa != 0)
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{
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GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState, stageIndex);
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GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState, stageIndex, addresses.Geometry != 0);
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TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, gpuVa);
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if (nextStage != null)
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|
@ -161,6 +161,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsBgraFormat: false,
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supportsR4G4Format: false,
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supportsR4G4B4A4Format: true,
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supportsScaledVertexFormats: true,
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supportsSnormBufferTextureFormat: false,
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supports5BitComponentFormat: true,
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supportsSparseBuffer: false,
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@ -175,7 +176,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
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supportsCubemapView: true,
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsScaledVertexFormats: true,
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supportsQuads: HwCapabilities.SupportsQuads,
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supportsSeparateSampler: false,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
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|
@ -102,6 +102,11 @@ namespace Ryujinx.Graphics.Shader
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/// </summary>
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public readonly bool OriginUpperLeft;
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/// <summary>
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/// Indicates that the primitive ID values on the shader should be halved due to quad to triangles conversion.
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/// </summary>
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public readonly bool HalvePrimitiveId;
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/// <summary>
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/// Creates a new GPU graphics state.
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/// </summary>
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@ -124,6 +129,7 @@ namespace Ryujinx.Graphics.Shader
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/// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param>
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/// <param name="yNegateEnabled">Indicates if negation of the viewport Y axis is enabled</param>
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/// <param name="originUpperLeft">If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner</param>
|
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/// <param name="halvePrimitiveId">Indicates that the primitive ID values on the shader should be halved due to quad to triangles conversion</param>
|
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public GpuGraphicsState(
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bool earlyZForce,
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InputTopology topology,
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@ -143,7 +149,8 @@ namespace Ryujinx.Graphics.Shader
|
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in Array8<AttributeType> fragmentOutputTypes,
|
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bool dualSourceBlendEnable,
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bool yNegateEnabled,
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bool originUpperLeft)
|
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bool originUpperLeft,
|
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bool halvePrimitiveId)
|
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{
|
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EarlyZForce = earlyZForce;
|
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Topology = topology;
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@ -164,6 +171,7 @@ namespace Ryujinx.Graphics.Shader
|
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DualSourceBlendEnable = dualSourceBlendEnable;
|
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YNegateEnabled = yNegateEnabled;
|
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OriginUpperLeft = originUpperLeft;
|
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HalvePrimitiveId = halvePrimitiveId;
|
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}
|
||||
}
|
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}
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|
@ -135,6 +135,7 @@ namespace Ryujinx.Graphics.Shader
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default,
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false,
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false,
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false,
|
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false);
|
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}
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|
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|
@ -84,6 +84,10 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
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value = context.IConvertU32ToFP32(value);
|
||||
}
|
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}
|
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else if (offset == AttributeConsts.PrimitiveId && context.TranslatorContext.Definitions.HalvePrimitiveId)
|
||||
{
|
||||
value = context.ShiftRightS32(value, Const(1));
|
||||
}
|
||||
|
||||
context.Copy(Register(rd), value);
|
||||
}
|
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@ -187,6 +191,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (op.Imm10 == AttributeConsts.PrimitiveId && context.TranslatorContext.Definitions.HalvePrimitiveId)
|
||||
{
|
||||
// If quads are used, but the host does not support them, they need to be converted to triangles.
|
||||
// Since each quad becomes 2 triangles, we need to compensate here and divide primitive ID by 2.
|
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res = context.ShiftRightS32(res, Const(1));
|
||||
}
|
||||
else if (op.Imm10 == AttributeConsts.FrontFacing && context.TranslatorContext.GpuAccessor.QueryHostHasFrontFacingBug())
|
||||
{
|
||||
// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
|
||||
|
@ -66,9 +66,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
if (nvHandle.AsgOp is not Operation handleOp ||
|
||||
handleOp.Inst != Instruction.Load ||
|
||||
handleOp.StorageKind != StorageKind.Input)
|
||||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
|
||||
{
|
||||
// Right now, we only allow bindless access when the handle comes from a shader input.
|
||||
// Right now, we only allow bindless access when the handle comes from a shader input or storage buffer.
|
||||
// This is an artificial limitation to prevent it from being used in cases where it
|
||||
// would have a large performance impact of loading all textures in the pool.
|
||||
// It might be removed in the future, if we can mitigate the performance impact.
|
||||
|
@ -45,6 +45,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public bool YNegateEnabled => _graphicsState.YNegateEnabled;
|
||||
public bool OriginUpperLeft => _graphicsState.OriginUpperLeft;
|
||||
|
||||
public bool HalvePrimitiveId => _graphicsState.HalvePrimitiveId;
|
||||
|
||||
public ImapPixelType[] ImapTypes { get; }
|
||||
public bool IaIndexing { get; private set; }
|
||||
public bool OaIndexing { get; private set; }
|
||||
|
@ -691,6 +691,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
supportsBgraFormat: true,
|
||||
supportsR4G4Format: false,
|
||||
supportsR4G4B4A4Format: supportsR4G4B4A4Format,
|
||||
supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(),
|
||||
supportsSnormBufferTextureFormat: true,
|
||||
supports5BitComponentFormat: supports5BitComponentFormat,
|
||||
supportsSparseBuffer: features2.Features.SparseBinding && mainQueueProperties.QueueFlags.HasFlag(QueueFlags.SparseBindingBit),
|
||||
@ -705,7 +706,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
supportsMismatchingViewFormat: true,
|
||||
supportsCubemapView: !IsAmdGcn,
|
||||
supportsNonConstantTextureOffset: false,
|
||||
supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(),
|
||||
supportsQuads: false,
|
||||
supportsSeparateSampler: true,
|
||||
supportsShaderBallot: false,
|
||||
supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
|
||||
|
@ -22,6 +22,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
|
||||
private bool _sixAxisSensorFusionEnabled;
|
||||
private bool _unintendedHomeButtonInputProtectionEnabled;
|
||||
private bool _npadAnalogStickCenterClampEnabled;
|
||||
private bool _vibrationPermitted;
|
||||
private bool _usbFullKeyControllerEnabled;
|
||||
private readonly bool _isFirmwareUpdateAvailableForSixAxisSensor;
|
||||
@ -1107,6 +1108,19 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
// If not, it returns nothing.
|
||||
}
|
||||
|
||||
[CommandCmif(134)] // 6.1.0+
|
||||
// SetNpadUseAnalogStickUseCenterClamp(bool Enable, nn::applet::AppletResourceUserId)
|
||||
public ResultCode SetNpadUseAnalogStickUseCenterClamp(ServiceCtx context)
|
||||
{
|
||||
ulong pid = context.RequestData.ReadUInt64();
|
||||
_npadAnalogStickCenterClampEnabled = context.RequestData.ReadUInt32() != 0;
|
||||
long appletResourceUserId = context.RequestData.ReadInt64();
|
||||
|
||||
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { pid, appletResourceUserId, _npadAnalogStickCenterClampEnabled });
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
[CommandCmif(200)]
|
||||
// GetVibrationDeviceInfo(nn::hid::VibrationDeviceHandle) -> nn::hid::VibrationDeviceInfo
|
||||
public ResultCode GetVibrationDeviceInfo(ServiceCtx context)
|
||||
|
@ -1,6 +1,7 @@
|
||||
using DiscordRPC;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.UI.Common
|
||||
{
|
||||
@ -9,6 +10,9 @@ namespace Ryujinx.UI.Common
|
||||
private const string Description = "A simple, experimental Nintendo Switch emulator.";
|
||||
private const string ApplicationId = "1216775165866807456";
|
||||
|
||||
private const int ApplicationByteLimit = 128;
|
||||
private const string Ellipsis = "…";
|
||||
|
||||
private static DiscordRpcClient _discordClient;
|
||||
private static RichPresence _discordPresenceMain;
|
||||
|
||||
@ -60,18 +64,18 @@ namespace Ryujinx.UI.Common
|
||||
}
|
||||
}
|
||||
|
||||
public static void SwitchToPlayingState(string titleId, string titleName)
|
||||
public static void SwitchToPlayingState(string titleId, string applicationName)
|
||||
{
|
||||
_discordClient?.SetPresence(new RichPresence
|
||||
{
|
||||
Assets = new Assets
|
||||
{
|
||||
LargeImageKey = "game",
|
||||
LargeImageText = titleName,
|
||||
LargeImageText = TruncateToByteLength(applicationName, ApplicationByteLimit),
|
||||
SmallImageKey = "ryujinx",
|
||||
SmallImageText = Description,
|
||||
},
|
||||
Details = $"Playing {titleName}",
|
||||
Details = TruncateToByteLength($"Playing {applicationName}", ApplicationByteLimit),
|
||||
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
|
||||
Timestamps = Timestamps.Now,
|
||||
Buttons =
|
||||
@ -90,6 +94,28 @@ namespace Ryujinx.UI.Common
|
||||
_discordClient?.SetPresence(_discordPresenceMain);
|
||||
}
|
||||
|
||||
private static string TruncateToByteLength(string input, int byteLimit)
|
||||
{
|
||||
if (Encoding.UTF8.GetByteCount(input) <= byteLimit)
|
||||
{
|
||||
return input;
|
||||
}
|
||||
|
||||
// Find the length to trim the string to guarantee we have space for the trailing ellipsis.
|
||||
int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
|
||||
|
||||
// Basic trim to best case scenario of 1 byte characters.
|
||||
input = input[..trimLimit];
|
||||
|
||||
while (Encoding.UTF8.GetByteCount(input) > trimLimit)
|
||||
{
|
||||
// Remove one character from the end of the string at a time.
|
||||
input = input[..^1];
|
||||
}
|
||||
|
||||
return input.TrimEnd() + Ellipsis;
|
||||
}
|
||||
|
||||
public static void Exit()
|
||||
{
|
||||
_discordClient?.Dispose();
|
||||
|
@ -1,8 +1,10 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls.ApplicationLifetimes;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using Avalonia.Platform;
|
||||
using Avalonia.Styling;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
@ -84,7 +86,7 @@ namespace Ryujinx.Ava
|
||||
ApplyConfiguredTheme();
|
||||
}
|
||||
|
||||
private void ApplyConfiguredTheme()
|
||||
public void ApplyConfiguredTheme()
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -92,13 +94,18 @@ namespace Ryujinx.Ava
|
||||
|
||||
if (string.IsNullOrWhiteSpace(baseStyle))
|
||||
{
|
||||
ConfigurationState.Instance.UI.BaseStyle.Value = "Dark";
|
||||
ConfigurationState.Instance.UI.BaseStyle.Value = "Auto";
|
||||
|
||||
baseStyle = ConfigurationState.Instance.UI.BaseStyle;
|
||||
}
|
||||
|
||||
ThemeVariant systemTheme = DetectSystemTheme();
|
||||
|
||||
ThemeManager.OnThemeChanged();
|
||||
|
||||
RequestedThemeVariant = baseStyle switch
|
||||
{
|
||||
"Auto" => systemTheme,
|
||||
"Light" => ThemeVariant.Light,
|
||||
"Dark" => ThemeVariant.Dark,
|
||||
_ => ThemeVariant.Default,
|
||||
@ -111,5 +118,28 @@ namespace Ryujinx.Ava
|
||||
ShowRestartDialog();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts a PlatformThemeVariant value to the corresponding ThemeVariant value.
|
||||
/// </summary>
|
||||
public static ThemeVariant ConvertThemeVariant(PlatformThemeVariant platformThemeVariant) =>
|
||||
platformThemeVariant switch
|
||||
{
|
||||
PlatformThemeVariant.Dark => ThemeVariant.Dark,
|
||||
PlatformThemeVariant.Light => ThemeVariant.Light,
|
||||
_ => ThemeVariant.Default,
|
||||
};
|
||||
|
||||
public static ThemeVariant DetectSystemTheme()
|
||||
{
|
||||
if (Application.Current is App app)
|
||||
{
|
||||
var colorValues = app.PlatformSettings.GetColorValues();
|
||||
|
||||
return ConvertThemeVariant(colorValues.ThemeVariant);
|
||||
}
|
||||
|
||||
return ThemeVariant.Default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -404,6 +404,7 @@
|
||||
"GameListContextMenuToggleFavorite": "Toggle Favorite",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
|
||||
"SettingsTabGeneralTheme": "Theme:",
|
||||
"SettingsTabGeneralThemeAuto": "Auto",
|
||||
"SettingsTabGeneralThemeDark": "Dark",
|
||||
"SettingsTabGeneralThemeLight": "Light",
|
||||
"ControllerSettingsConfigureGeneral": "Configure",
|
||||
|
14
src/Ryujinx/Common/ThemeManager.cs
Normal file
14
src/Ryujinx/Common/ThemeManager.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Ava.Common
|
||||
{
|
||||
public static class ThemeManager
|
||||
{
|
||||
public static event EventHandler ThemeChanged;
|
||||
|
||||
public static void OnThemeChanged()
|
||||
{
|
||||
ThemeChanged?.Invoke(null, EventArgs.Empty);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,8 @@
|
||||
using Avalonia.Media.Imaging;
|
||||
using Avalonia.Platform;
|
||||
using Avalonia.Styling;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
@ -11,7 +13,7 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
public class AboutWindowViewModel : BaseModel
|
||||
public class AboutWindowViewModel : BaseModel, IDisposable
|
||||
{
|
||||
private Bitmap _githubLogo;
|
||||
private Bitmap _discordLogo;
|
||||
@ -86,23 +88,39 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public AboutWindowViewModel()
|
||||
{
|
||||
Version = Program.Version;
|
||||
|
||||
if (ConfigurationState.Instance.UI.BaseStyle.Value == "Light")
|
||||
{
|
||||
GithubLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_GitHub_Light.png?assembly=Ryujinx.UI.Common")));
|
||||
DiscordLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Discord_Light.png?assembly=Ryujinx.UI.Common")));
|
||||
PatreonLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Patreon_Light.png?assembly=Ryujinx.UI.Common")));
|
||||
TwitterLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Twitter_Light.png?assembly=Ryujinx.UI.Common")));
|
||||
}
|
||||
else
|
||||
{
|
||||
GithubLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_GitHub_Dark.png?assembly=Ryujinx.UI.Common")));
|
||||
DiscordLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Discord_Dark.png?assembly=Ryujinx.UI.Common")));
|
||||
PatreonLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Patreon_Dark.png?assembly=Ryujinx.UI.Common")));
|
||||
TwitterLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Twitter_Dark.png?assembly=Ryujinx.UI.Common")));
|
||||
}
|
||||
|
||||
UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value);
|
||||
Dispatcher.UIThread.InvokeAsync(DownloadPatronsJson);
|
||||
|
||||
ThemeManager.ThemeChanged += ThemeManager_ThemeChanged;
|
||||
}
|
||||
|
||||
private void ThemeManager_ThemeChanged(object sender, EventArgs e)
|
||||
{
|
||||
Dispatcher.UIThread.Post(() => UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value));
|
||||
}
|
||||
|
||||
private void UpdateLogoTheme(string theme)
|
||||
{
|
||||
bool isDarkTheme = theme == "Dark" || (theme == "Auto" && App.DetectSystemTheme() == ThemeVariant.Dark);
|
||||
|
||||
string basePath = "resm:Ryujinx.UI.Common.Resources.";
|
||||
string themeSuffix = isDarkTheme ? "Dark.png" : "Light.png";
|
||||
|
||||
GithubLogo = LoadBitmap($"{basePath}Logo_GitHub_{themeSuffix}?assembly=Ryujinx.UI.Common");
|
||||
DiscordLogo = LoadBitmap($"{basePath}Logo_Discord_{themeSuffix}?assembly=Ryujinx.UI.Common");
|
||||
PatreonLogo = LoadBitmap($"{basePath}Logo_Patreon_{themeSuffix}?assembly=Ryujinx.UI.Common");
|
||||
TwitterLogo = LoadBitmap($"{basePath}Logo_Twitter_{themeSuffix}?assembly=Ryujinx.UI.Common");
|
||||
}
|
||||
|
||||
private Bitmap LoadBitmap(string uri)
|
||||
{
|
||||
return new Bitmap(Avalonia.Platform.AssetLoader.Open(new Uri(uri)));
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ThemeManager.ThemeChanged -= ThemeManager_ThemeChanged;
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private async Task DownloadPatronsJson()
|
||||
|
@ -397,7 +397,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
GameDirectories.Clear();
|
||||
GameDirectories.AddRange(config.UI.GameDirs.Value);
|
||||
|
||||
BaseStyleIndex = config.UI.BaseStyle == "Light" ? 0 : 1;
|
||||
BaseStyleIndex = config.UI.BaseStyle.Value switch
|
||||
{
|
||||
"Auto" => 0,
|
||||
"Light" => 1,
|
||||
"Dark" => 2,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
// Input
|
||||
EnableDockedMode = config.System.EnableDockedMode;
|
||||
@ -486,7 +492,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.UI.GameDirs.Value = gameDirs;
|
||||
}
|
||||
|
||||
config.UI.BaseStyle.Value = BaseStyleIndex == 0 ? "Light" : "Dark";
|
||||
config.UI.BaseStyle.Value = BaseStyleIndex switch
|
||||
{
|
||||
0 => "Auto",
|
||||
1 => "Light",
|
||||
2 => "Dark",
|
||||
_ => "Auto"
|
||||
};
|
||||
|
||||
// Input
|
||||
config.System.EnableDockedMode.Value = EnableDockedMode;
|
||||
|
@ -65,6 +65,9 @@
|
||||
<ComboBox SelectedIndex="{Binding BaseStyleIndex}"
|
||||
HorizontalContentAlignment="Left"
|
||||
MinWidth="100">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabGeneralThemeAuto}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabGeneralThemeLight}" />
|
||||
</ComboBoxItem>
|
||||
|
@ -2,6 +2,7 @@ using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Primitives;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Platform;
|
||||
using Avalonia.Threading;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.Common;
|
||||
@ -92,6 +93,29 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event handler for detecting OS theme change when using "Follow OS theme" option
|
||||
/// </summary>
|
||||
private void OnPlatformColorValuesChanged(object sender, PlatformColorValues e)
|
||||
{
|
||||
if (Application.Current is App app)
|
||||
{
|
||||
app.ApplyConfiguredTheme();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnClosed(EventArgs e)
|
||||
{
|
||||
base.OnClosed(e);
|
||||
if (PlatformSettings != null)
|
||||
{
|
||||
/// <summary>
|
||||
/// Unsubscribe to the ColorValuesChanged event
|
||||
/// </summary>
|
||||
PlatformSettings.ColorValuesChanged -= OnPlatformColorValuesChanged;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
|
||||
{
|
||||
base.OnApplyTemplate(e);
|
||||
@ -390,6 +414,11 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
|
||||
Initialize();
|
||||
|
||||
/// <summary>
|
||||
/// Subscribe to the ColorValuesChanged event
|
||||
/// </summary>
|
||||
PlatformSettings.ColorValuesChanged += OnPlatformColorValuesChanged;
|
||||
|
||||
ViewModel.Initialize(
|
||||
ContentManager,
|
||||
StorageProvider,
|
||||
|
Reference in New Issue
Block a user