Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
22fb8c9d4f | |||
2f93ae9a19 | |||
3224ddeeb4 | |||
446f2854a5 | |||
8884d1fd73 | |||
268c9aecf8 |
@ -42,7 +42,7 @@
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.7" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.8" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build32" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
|
||||
|
@ -1,7 +1,5 @@
|
||||
namespace Ryujinx.Common.Configuration.Hid
|
||||
{
|
||||
// NOTE: Please don't change this to struct.
|
||||
// This breaks Avalonia's TwoWay binding, which makes us unable to save new KeyboardHotkeys.
|
||||
public class KeyboardHotkeys
|
||||
{
|
||||
public Key ToggleVsync { get; set; }
|
||||
|
@ -1,89 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A struct that can represent both a Span and Array.
|
||||
/// This is useful to keep the Array representation when possible to avoid copies.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Element Type</typeparam>
|
||||
public readonly ref struct SpanOrArray<T> where T : unmanaged
|
||||
{
|
||||
public readonly T[] Array;
|
||||
public readonly ReadOnlySpan<T> Span;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new SpanOrArray from an array.
|
||||
/// </summary>
|
||||
/// <param name="array">Array to store</param>
|
||||
public SpanOrArray(T[] array)
|
||||
{
|
||||
Array = array;
|
||||
Span = ReadOnlySpan<T>.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new SpanOrArray from a readonly span.
|
||||
/// </summary>
|
||||
/// <param name="array">Span to store</param>
|
||||
public SpanOrArray(ReadOnlySpan<T> span)
|
||||
{
|
||||
Array = null;
|
||||
Span = span;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the contained array, or convert the span if necessary.
|
||||
/// </summary>
|
||||
/// <returns>An array containing the data</returns>
|
||||
public T[] ToArray()
|
||||
{
|
||||
return Array ?? Span.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a ReadOnlySpan from either the array or ReadOnlySpan.
|
||||
/// </summary>
|
||||
/// <returns>A ReadOnlySpan containing the data</returns>
|
||||
public ReadOnlySpan<T> AsSpan()
|
||||
{
|
||||
return Array ?? Span;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast an array to a SpanOrArray.
|
||||
/// </summary>
|
||||
/// <param name="array">Source array</param>
|
||||
public static implicit operator SpanOrArray<T>(T[] array)
|
||||
{
|
||||
return new SpanOrArray<T>(array);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast a ReadOnlySpan to a SpanOrArray.
|
||||
/// </summary>
|
||||
/// <param name="span">Source ReadOnlySpan</param>
|
||||
public static implicit operator SpanOrArray<T>(ReadOnlySpan<T> span)
|
||||
{
|
||||
return new SpanOrArray<T>(span);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast a Span to a SpanOrArray.
|
||||
/// </summary>
|
||||
/// <param name="span">Source Span</param>
|
||||
public static implicit operator SpanOrArray<T>(Span<T> span)
|
||||
{
|
||||
return new SpanOrArray<T>(span);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast a SpanOrArray to a ReadOnlySpan
|
||||
/// </summary>
|
||||
/// <param name="spanOrArray">Source SpanOrArray</param>
|
||||
public static implicit operator ReadOnlySpan<T>(SpanOrArray<T> spanOrArray)
|
||||
{
|
||||
return spanOrArray.AsSpan();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
@ -41,6 +42,22 @@ namespace Ryujinx.Common
|
||||
return StreamUtils.StreamToBytes(stream);
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
|
||||
{
|
||||
var (assembly, path) = ResolveManifestPath(filename);
|
||||
|
||||
return ReadFileToRentedMemory(assembly, path);
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
|
||||
{
|
||||
using var stream = GetStream(assembly, filename);
|
||||
|
||||
return stream is null
|
||||
? null
|
||||
: StreamUtils.StreamToRentedMemory(stream);
|
||||
}
|
||||
|
||||
public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
|
||||
{
|
||||
using var stream = GetStream(assembly, filename);
|
||||
|
@ -1,4 +1,6 @@
|
||||
using Microsoft.IO;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@ -9,12 +11,50 @@ namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
public static byte[] StreamToBytes(Stream input)
|
||||
{
|
||||
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||
using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
|
||||
|
||||
return output.ToArray();
|
||||
}
|
||||
|
||||
input.CopyTo(stream);
|
||||
public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
|
||||
{
|
||||
if (input is MemoryStream inputMemoryStream)
|
||||
{
|
||||
return MemoryStreamToRentedMemory(inputMemoryStream);
|
||||
}
|
||||
else if (input.CanSeek)
|
||||
{
|
||||
long bytesExpected = input.Length;
|
||||
|
||||
return stream.ToArray();
|
||||
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
|
||||
|
||||
var destSpan = ownedMemory.Memory.Span;
|
||||
|
||||
int totalBytesRead = 0;
|
||||
|
||||
while (totalBytesRead < bytesExpected)
|
||||
{
|
||||
int bytesRead = input.Read(destSpan[totalBytesRead..]);
|
||||
|
||||
if (bytesRead == 0)
|
||||
{
|
||||
ownedMemory.Dispose();
|
||||
|
||||
throw new IOException($"Tried reading {bytesExpected} but the stream closed after reading {totalBytesRead}.");
|
||||
}
|
||||
|
||||
totalBytesRead += bytesRead;
|
||||
}
|
||||
|
||||
return ownedMemory;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If input is (non-seekable) then copy twice: first into a RecyclableMemoryStream, then to a rented IMemoryOwner<byte>.
|
||||
using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
|
||||
|
||||
return MemoryStreamToRentedMemory(output);
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task<byte[]> StreamToBytesAsync(Stream input, CancellationToken cancellationToken = default)
|
||||
@ -25,5 +65,26 @@ namespace Ryujinx.Common.Utilities
|
||||
|
||||
return stream.ToArray();
|
||||
}
|
||||
|
||||
private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
|
||||
{
|
||||
input.Position = 0;
|
||||
|
||||
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
|
||||
|
||||
// Discard the return value because we assume reading a MemoryStream always succeeds completely.
|
||||
_ = input.Read(ownedMemory.Memory.Span);
|
||||
|
||||
return ownedMemory;
|
||||
}
|
||||
|
||||
private static RecyclableMemoryStream StreamToRecyclableMemoryStream(Stream input)
|
||||
{
|
||||
RecyclableMemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||
|
||||
input.CopyTo(stream);
|
||||
|
||||
return stream;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@ -143,11 +145,11 @@ namespace Ryujinx.Graphics.Device
|
||||
}
|
||||
else
|
||||
{
|
||||
Memory<byte> memory = new byte[size];
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
||||
|
||||
GetSpan(va, size).CopyTo(memory.Span);
|
||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
||||
|
||||
return new WritableRegion(this, va, memory, tracked: true);
|
||||
return new WritableRegion(this, va, memoryOwner, tracked: true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
@ -17,10 +17,34 @@ namespace Ryujinx.Graphics.GAL
|
||||
PinnedSpan<byte> GetData();
|
||||
PinnedSpan<byte> GetData(int layer, int level);
|
||||
|
||||
void SetData(SpanOrArray<byte> data);
|
||||
void SetData(SpanOrArray<byte> data, int layer, int level);
|
||||
void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
void SetData(IMemoryOwner<byte> data);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
void SetData(IMemoryOwner<byte> data, int layer, int level);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
|
||||
|
||||
void SetStorage(BufferRange buffer);
|
||||
|
||||
void Release();
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetData;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
|
||||
texture.Base.SetData(command._data.Get(threaded));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
|
||||
texture.Base.SetData(command._data.Get(threaded), command._layer, command._level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
private Rectangle<int> _region;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
|
||||
texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
{
|
||||
@ -110,21 +110,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
|
||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
|
||||
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
|
||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -308,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
byte[] data;
|
||||
IMemoryOwner<byte> data;
|
||||
if (srcLinear)
|
||||
{
|
||||
data = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
@ -198,7 +199,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
if (target != null)
|
||||
{
|
||||
target.SynchronizeMemory();
|
||||
target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||
var dataCopy = ByteMemoryPool.RentCopy(data);
|
||||
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||
target.SignalModified();
|
||||
|
||||
return;
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
@ -7,6 +6,7 @@ using Ryujinx.Graphics.Texture.Astc;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@ -661,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
}
|
||||
|
||||
SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
|
||||
if (ScaleFactor != 1f && AllowScaledSetData())
|
||||
{
|
||||
@ -684,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// Uploads new texture data to the host GPU.
|
||||
/// </summary>
|
||||
/// <param name="data">New data</param>
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
@ -703,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="data">New data</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
@ -739,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="level">Mip level to convert</param>
|
||||
/// <param name="single">True to convert a single slice</param>
|
||||
/// <returns>Converted data</returns>
|
||||
public SpanOrArray<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||
public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||
{
|
||||
int width = Info.Width;
|
||||
int height = Info.Height;
|
||||
@ -754,11 +754,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
int sliceDepth = single ? 1 : depth;
|
||||
|
||||
SpanOrArray<byte> result;
|
||||
IMemoryOwner<byte> linear;
|
||||
|
||||
if (Info.IsLinear)
|
||||
{
|
||||
result = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
linear = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
width,
|
||||
height,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
else
|
||||
{
|
||||
result = LayoutConverter.ConvertBlockLinearToLinear(
|
||||
linear = LayoutConverter.ConvertBlockLinearToLinear(
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
@ -787,33 +787,41 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
data);
|
||||
}
|
||||
|
||||
IMemoryOwner<byte> result = linear;
|
||||
|
||||
// Handle compressed cases not supported by the host:
|
||||
// - ASTC is usually not supported on desktop cards.
|
||||
// - BC4/BC5 is not supported on 3D textures.
|
||||
if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
|
||||
{
|
||||
if (!AstcDecoder.TryDecodeToRgba8P(
|
||||
result.ToArray(),
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
width,
|
||||
height,
|
||||
sliceDepth,
|
||||
levels,
|
||||
layers,
|
||||
out byte[] decoded))
|
||||
using (result)
|
||||
{
|
||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||
if (!AstcDecoder.TryDecodeToRgba8P(
|
||||
result.Memory,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
width,
|
||||
height,
|
||||
sliceDepth,
|
||||
levels,
|
||||
layers,
|
||||
out IMemoryOwner<byte> decoded))
|
||||
{
|
||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||
|
||||
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
|
||||
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
|
||||
}
|
||||
|
||||
if (GraphicsConfig.EnableTextureRecompression)
|
||||
{
|
||||
using (decoded)
|
||||
{
|
||||
return BCnEncoder.EncodeBC7(decoded.Memory, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
|
||||
return decoded;
|
||||
}
|
||||
|
||||
if (GraphicsConfig.EnableTextureRecompression)
|
||||
{
|
||||
decoded = BCnEncoder.EncodeBC7(decoded, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
|
||||
result = decoded;
|
||||
}
|
||||
else if (!_context.Capabilities.SupportsEtc2Compression && Format.IsEtc2())
|
||||
{
|
||||
@ -821,16 +829,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
case Format.Etc2RgbaSrgb:
|
||||
case Format.Etc2RgbaUnorm:
|
||||
result = ETC2Decoder.DecodeRgba(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Etc2RgbPtaSrgb:
|
||||
case Format.Etc2RgbPtaUnorm:
|
||||
result = ETC2Decoder.DecodePta(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Etc2RgbSrgb:
|
||||
case Format.Etc2RgbUnorm:
|
||||
result = ETC2Decoder.DecodeRgb(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!TextureCompatibility.HostSupportsBcFormat(Format, Target, _context.Capabilities))
|
||||
@ -839,48 +853,75 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
case Format.Bc1RgbaSrgb:
|
||||
case Format.Bc1RgbaUnorm:
|
||||
result = BCnDecoder.DecodeBC1(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc2Srgb:
|
||||
case Format.Bc2Unorm:
|
||||
result = BCnDecoder.DecodeBC2(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc3Srgb:
|
||||
case Format.Bc3Unorm:
|
||||
result = BCnDecoder.DecodeBC3(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc4Snorm:
|
||||
case Format.Bc4Unorm:
|
||||
result = BCnDecoder.DecodeBC4(result, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||
}
|
||||
case Format.Bc5Snorm:
|
||||
case Format.Bc5Unorm:
|
||||
result = BCnDecoder.DecodeBC5(result, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||
}
|
||||
case Format.Bc6HSfloat:
|
||||
case Format.Bc6HUfloat:
|
||||
result = BCnDecoder.DecodeBC6(result, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||
}
|
||||
case Format.Bc7Srgb:
|
||||
case Format.Bc7Unorm:
|
||||
result = BCnDecoder.DecodeBC7(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4ToR4G4B4A4(result, width);
|
||||
|
||||
if (!_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
using (result)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
|
||||
|
||||
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
{
|
||||
return converted;
|
||||
}
|
||||
else
|
||||
{
|
||||
using (converted)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (Format == Format.R4G4B4A4Unorm)
|
||||
{
|
||||
if (!_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!_context.Capabilities.Supports5BitComponentFormat && Format.Is16BitPacked())
|
||||
@ -889,19 +930,27 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
case Format.B5G6R5Unorm:
|
||||
case Format.R5G6B5Unorm:
|
||||
result = PixelConverter.ConvertR5G6B5ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
case Format.B5G5R5A1Unorm:
|
||||
case Format.R5G5B5X1Unorm:
|
||||
case Format.R5G5B5A1Unorm:
|
||||
result = PixelConverter.ConvertR5G5B5ToR8G8B8A8(result, width, Format == Format.R5G5B5X1Unorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
|
||||
}
|
||||
case Format.A1B5G5R5Unorm:
|
||||
result = PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
case Format.R4G4B4A4Unorm:
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
|
||||
|
||||
int handle = textureBufferAddress != 0
|
||||
int handle = textureBufferAddress != MemoryManager.PteUnmapped
|
||||
? _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
|
||||
: 0;
|
||||
|
||||
@ -790,7 +790,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
|
||||
|
||||
samplerHandle = samplerBufferAddress != 0
|
||||
samplerHandle = samplerBufferAddress != MemoryManager.PteUnmapped
|
||||
? _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
|
||||
: 0;
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
@ -6,6 +5,7 @@ using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
||||
|
||||
SpanOrArray<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||
IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||
|
||||
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -240,11 +242,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
Memory<byte> memory = new byte[size];
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
||||
|
||||
GetSpan(va, size).CopyTo(memory.Span);
|
||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
||||
|
||||
return new WritableRegion(this, va, memory, tracked);
|
||||
return new WritableRegion(this, va, memoryOwner, tracked);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
@ -6,6 +7,7 @@ using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -190,7 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
Memory<byte> memory = new byte[range.GetSize()];
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
|
||||
|
||||
Memory<byte> memory = memoryOwner.Memory;
|
||||
|
||||
int offset = 0;
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
@ -204,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
offset += size;
|
||||
}
|
||||
|
||||
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
|
||||
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memoryOwner, tracked);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
||||
|
||||
public int Quality
|
||||
{
|
||||
get => _quality; set
|
||||
get => _quality;
|
||||
set
|
||||
{
|
||||
_quality = Math.Clamp(value, 0, _qualities.Length - 1);
|
||||
}
|
||||
@ -150,8 +151,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
||||
_areaTexture = new TextureStorage(_renderer, areaInfo);
|
||||
_searchTexture = new TextureStorage(_renderer, searchInfo);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
|
||||
var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
||||
var areaView = _areaTexture.CreateDefaultView();
|
||||
var searchView = _searchTexture.CreateDefaultView();
|
||||
|
@ -1,4 +1,6 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
@ -8,9 +10,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
static class FormatConverter
|
||||
{
|
||||
public unsafe static byte[] ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
||||
public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
||||
{
|
||||
byte[] output = new byte[data.Length];
|
||||
IMemoryOwner<byte> outputMemory = ByteMemoryPool.Rent(data.Length);
|
||||
|
||||
Span<byte> output = outputMemory.Memory.Span;
|
||||
|
||||
int start = 0;
|
||||
|
||||
@ -74,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
|
||||
}
|
||||
|
||||
return output;
|
||||
return outputMemory;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertD24S8ToS8D24(ReadOnlySpan<byte> data)
|
||||
|
@ -1,7 +1,7 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
@ -54,19 +54,24 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
var dataSpan = data.Memory.Span;
|
||||
|
||||
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
||||
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
@ -448,70 +448,59 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = dataSpan)
|
||||
unsafe
|
||||
{
|
||||
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
||||
var dataSpan = data.Memory.Span;
|
||||
fixed (byte* ptr = dataSpan)
|
||||
{
|
||||
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = dataSpan)
|
||||
unsafe
|
||||
{
|
||||
int width = Math.Max(Info.Width >> level, 1);
|
||||
int height = Math.Max(Info.Height >> level, 1);
|
||||
fixed (byte* ptr = data.Memory.Span)
|
||||
{
|
||||
int width = Math.Max(Info.Width >> level, 1);
|
||||
int height = Math.Max(Info.Height >> level, 1);
|
||||
|
||||
ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
|
||||
ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
|
||||
}
|
||||
int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
|
||||
int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
|
||||
|
||||
int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
|
||||
int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = dataSpan)
|
||||
unsafe
|
||||
{
|
||||
ReadFrom2D(
|
||||
(IntPtr)ptr,
|
||||
layer,
|
||||
level,
|
||||
region.X,
|
||||
region.Y,
|
||||
region.Width,
|
||||
region.Height,
|
||||
BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
|
||||
fixed (byte* ptr = data.Memory.Span)
|
||||
{
|
||||
ReadFrom2D(
|
||||
(IntPtr)ptr,
|
||||
layer,
|
||||
level,
|
||||
region.X,
|
||||
region.Y,
|
||||
region.Width,
|
||||
region.Height,
|
||||
BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -533,6 +522,19 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
||||
}
|
||||
|
||||
private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
|
||||
{
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
{
|
||||
using (data)
|
||||
{
|
||||
return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
private void ReadFrom2D(IntPtr data, int layer, int level, int x, int y, int width, int height, int mipSize)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
@ -291,16 +293,14 @@ namespace Ryujinx.Graphics.Texture.Astc
|
||||
int depth,
|
||||
int levels,
|
||||
int layers,
|
||||
out byte[] decoded)
|
||||
out IMemoryOwner<byte> decoded)
|
||||
{
|
||||
byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
|
||||
decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
|
||||
|
||||
AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
|
||||
AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
|
||||
|
||||
Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
|
||||
|
||||
decoded = output;
|
||||
|
||||
return decoder.Success;
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
@ -12,7 +14,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
private const int BlockWidth = 4;
|
||||
private const int BlockHeight = 4;
|
||||
|
||||
public static byte[] DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -21,12 +23,12 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
@ -100,7 +102,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -109,12 +111,12 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
@ -195,7 +197,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -204,13 +206,13 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
@ -292,7 +294,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -304,8 +306,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||
int alignedWidth = BitUtils.AlignUp(width, 4);
|
||||
|
||||
byte[] output = new byte[size];
|
||||
Span<byte> outputSpan = new(output);
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
@ -400,7 +402,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -412,7 +414,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||
int alignedWidth = BitUtils.AlignUp(width, 2);
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
@ -421,7 +423,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
Span<byte> gPal = stackalloc byte[8];
|
||||
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output);
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
|
||||
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
|
||||
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
|
||||
@ -525,7 +527,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -534,7 +536,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
|
||||
int inputOffset = 0;
|
||||
int outputOffset = 0;
|
||||
@ -548,7 +551,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC6Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height, signed);
|
||||
BC6Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height, signed);
|
||||
|
||||
inputOffset += w * h * 16;
|
||||
outputOffset += width * height * 8;
|
||||
@ -563,7 +566,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -572,7 +575,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
|
||||
int inputOffset = 0;
|
||||
int outputOffset = 0;
|
||||
@ -586,7 +590,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC7Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height);
|
||||
BC7Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height);
|
||||
|
||||
inputOffset += w * h * 16;
|
||||
outputOffset += width * height * 4;
|
||||
|
@ -1,6 +1,8 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Texture.Encoders;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
@ -9,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
private const int BlockWidth = 4;
|
||||
private const int BlockHeight = 4;
|
||||
|
||||
public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -21,7 +23,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += w * h * 16 * Math.Max(1, depth >> l) * layers;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Memory<byte> outputMemory = output.Memory;
|
||||
|
||||
int imageBaseIOffs = 0;
|
||||
int imageBaseOOffs = 0;
|
||||
@ -36,8 +39,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC7Encoder.Encode(
|
||||
output.AsMemory()[imageBaseOOffs..],
|
||||
data.AsMemory()[imageBaseIOffs..],
|
||||
outputMemory[imageBaseOOffs..],
|
||||
data[imageBaseIOffs..],
|
||||
width,
|
||||
height,
|
||||
EncodeMode.Fast | EncodeMode.Multithreaded);
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@ -49,15 +51,15 @@ namespace Ryujinx.Graphics.Texture
|
||||
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
|
||||
};
|
||||
|
||||
public static byte[] DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
@ -111,15 +113,15 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
@ -168,15 +170,15 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.Intrinsics;
|
||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||
|
||||
@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
};
|
||||
}
|
||||
|
||||
public static byte[] ConvertBlockLinearToLinear(
|
||||
public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
@ -119,7 +121,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
blockHeight,
|
||||
bytesPerPixel);
|
||||
|
||||
byte[] output = new byte[outSize];
|
||||
IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
|
||||
Span<byte> output = outputOwner.Memory.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
|
||||
@ -243,10 +246,10 @@ namespace Ryujinx.Graphics.Texture
|
||||
_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format."),
|
||||
};
|
||||
}
|
||||
return output;
|
||||
return outputOwner;
|
||||
}
|
||||
|
||||
public static byte[] ConvertLinearStridedToLinear(
|
||||
public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int blockWidth,
|
||||
@ -262,8 +265,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
lineSize = Math.Min(lineSize, outStride);
|
||||
|
||||
byte[] output = new byte[h * outStride];
|
||||
Span<byte> outSpan = output;
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
|
||||
Span<byte> outSpan = output.Memory.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
int inOffs = 0;
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
@ -19,13 +21,13 @@ namespace Ryujinx.Graphics.Texture
|
||||
return (remainder, outRemainder, length / stride);
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
|
||||
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output);
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
|
||||
if (remainder == 0)
|
||||
{
|
||||
@ -36,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
int sizeTrunc = data.Length & ~7;
|
||||
start = sizeTrunc;
|
||||
|
||||
fixed (byte* inputPtr = data, outputPtr = output)
|
||||
fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
|
||||
{
|
||||
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
|
||||
{
|
||||
@ -47,7 +49,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
|
||||
for (int i = start; i < data.Length; i++)
|
||||
{
|
||||
outputSpan[i] = (ushort)data[i];
|
||||
outputSpan[i] = data[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -70,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
@ -107,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
@ -144,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
@ -181,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
|
||||
@ -216,7 +217,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
Span<byte> dummyTextureData = stackalloc byte[4];
|
||||
IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4);
|
||||
_dummyTexture.SetData(dummyTextureData);
|
||||
}
|
||||
|
||||
|
@ -174,8 +174,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
|
||||
var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
||||
_areaTexture = _renderer.CreateTexture(areaInfo) as TextureView;
|
||||
_searchTexture = _renderer.CreateTexture(searchInfo) as TextureView;
|
||||
|
@ -1,7 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using Format = Ryujinx.Graphics.GAL.Format;
|
||||
using VkFormat = Silk.NET.Vulkan.Format;
|
||||
@ -94,17 +94,21 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_bufferView = null;
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_gd.SetBufferData(_bufferHandle, _offset, data);
|
||||
_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
@ -702,19 +702,25 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return GetDataFromBuffer(result, size, result);
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
SetData(data, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||
SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
SetData(data, layer, level, 1, 1, singleSlice: true);
|
||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
SetData(data, layer, level, 1, 1, singleSlice: true, region);
|
||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice, Rectangle<int>? region = null)
|
||||
|
158
src/Ryujinx.Gtk3/UI/Helper/ButtonHelper.cs
Normal file
158
src/Ryujinx.Gtk3/UI/Helper/ButtonHelper.cs
Normal file
@ -0,0 +1,158 @@
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
||||
using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
|
||||
namespace Ryujinx.UI.Helper
|
||||
{
|
||||
public static class ButtonHelper
|
||||
{
|
||||
private static readonly Dictionary<Key, string> _keysMap = new()
|
||||
{
|
||||
{ Key.Unknown, "Unknown" },
|
||||
{ Key.ShiftLeft, "ShiftLeft" },
|
||||
{ Key.ShiftRight, "ShiftRight" },
|
||||
{ Key.ControlLeft, "CtrlLeft" },
|
||||
{ Key.ControlRight, "CtrlRight" },
|
||||
{ Key.AltLeft, OperatingSystem.IsMacOS() ? "OptLeft" : "AltLeft" },
|
||||
{ Key.AltRight, OperatingSystem.IsMacOS() ? "OptRight" : "AltRight" },
|
||||
{ Key.WinLeft, OperatingSystem.IsMacOS() ? "CmdLeft" : "WinLeft" },
|
||||
{ Key.WinRight, OperatingSystem.IsMacOS() ? "CmdRight" : "WinRight" },
|
||||
{ Key.Up, "Up" },
|
||||
{ Key.Down, "Down" },
|
||||
{ Key.Left, "Left" },
|
||||
{ Key.Right, "Right" },
|
||||
{ Key.Enter, "Enter" },
|
||||
{ Key.Escape, "Escape" },
|
||||
{ Key.Space, "Space" },
|
||||
{ Key.Tab, "Tab" },
|
||||
{ Key.BackSpace, "Backspace" },
|
||||
{ Key.Insert, "Insert" },
|
||||
{ Key.Delete, "Delete" },
|
||||
{ Key.PageUp, "PageUp" },
|
||||
{ Key.PageDown, "PageDown" },
|
||||
{ Key.Home, "Home" },
|
||||
{ Key.End, "End" },
|
||||
{ Key.CapsLock, "CapsLock" },
|
||||
{ Key.ScrollLock, "ScrollLock" },
|
||||
{ Key.PrintScreen, "PrintScreen" },
|
||||
{ Key.Pause, "Pause" },
|
||||
{ Key.NumLock, "NumLock" },
|
||||
{ Key.Clear, "Clear" },
|
||||
{ Key.Keypad0, "Keypad0" },
|
||||
{ Key.Keypad1, "Keypad1" },
|
||||
{ Key.Keypad2, "Keypad2" },
|
||||
{ Key.Keypad3, "Keypad3" },
|
||||
{ Key.Keypad4, "Keypad4" },
|
||||
{ Key.Keypad5, "Keypad5" },
|
||||
{ Key.Keypad6, "Keypad6" },
|
||||
{ Key.Keypad7, "Keypad7" },
|
||||
{ Key.Keypad8, "Keypad8" },
|
||||
{ Key.Keypad9, "Keypad9" },
|
||||
{ Key.KeypadDivide, "KeypadDivide" },
|
||||
{ Key.KeypadMultiply, "KeypadMultiply" },
|
||||
{ Key.KeypadSubtract, "KeypadSubtract" },
|
||||
{ Key.KeypadAdd, "KeypadAdd" },
|
||||
{ Key.KeypadDecimal, "KeypadDecimal" },
|
||||
{ Key.KeypadEnter, "KeypadEnter" },
|
||||
{ Key.Number0, "0" },
|
||||
{ Key.Number1, "1" },
|
||||
{ Key.Number2, "2" },
|
||||
{ Key.Number3, "3" },
|
||||
{ Key.Number4, "4" },
|
||||
{ Key.Number5, "5" },
|
||||
{ Key.Number6, "6" },
|
||||
{ Key.Number7, "7" },
|
||||
{ Key.Number8, "8" },
|
||||
{ Key.Number9, "9" },
|
||||
{ Key.Tilde, "~" },
|
||||
{ Key.Grave, "`" },
|
||||
{ Key.Minus, "-" },
|
||||
{ Key.Plus, "+" },
|
||||
{ Key.BracketLeft, "[" },
|
||||
{ Key.BracketRight, "]" },
|
||||
{ Key.Semicolon, ";" },
|
||||
{ Key.Quote, "'" },
|
||||
{ Key.Comma, "," },
|
||||
{ Key.Period, "." },
|
||||
{ Key.Slash, "/" },
|
||||
{ Key.BackSlash, "\\" },
|
||||
{ Key.Unbound, "Unbound" },
|
||||
};
|
||||
|
||||
private static readonly Dictionary<GamepadInputId, string> _gamepadInputIdMap = new()
|
||||
{
|
||||
{ GamepadInputId.LeftStick, "LeftStick" },
|
||||
{ GamepadInputId.RightStick, "RightStick" },
|
||||
{ GamepadInputId.LeftShoulder, "LeftShoulder" },
|
||||
{ GamepadInputId.RightShoulder, "RightShoulder" },
|
||||
{ GamepadInputId.LeftTrigger, "LeftTrigger" },
|
||||
{ GamepadInputId.RightTrigger, "RightTrigger" },
|
||||
{ GamepadInputId.DpadUp, "DpadUp" },
|
||||
{ GamepadInputId.DpadDown, "DpadDown" },
|
||||
{ GamepadInputId.DpadLeft, "DpadLeft" },
|
||||
{ GamepadInputId.DpadRight, "DpadRight" },
|
||||
{ GamepadInputId.Minus, "Minus" },
|
||||
{ GamepadInputId.Plus, "Plus" },
|
||||
{ GamepadInputId.Guide, "Guide" },
|
||||
{ GamepadInputId.Misc1, "Misc1" },
|
||||
{ GamepadInputId.Paddle1, "Paddle1" },
|
||||
{ GamepadInputId.Paddle2, "Paddle2" },
|
||||
{ GamepadInputId.Paddle3, "Paddle3" },
|
||||
{ GamepadInputId.Paddle4, "Paddle4" },
|
||||
{ GamepadInputId.Touchpad, "Touchpad" },
|
||||
{ GamepadInputId.SingleLeftTrigger0, "SingleLeftTrigger0" },
|
||||
{ GamepadInputId.SingleRightTrigger0, "SingleRightTrigger0" },
|
||||
{ GamepadInputId.SingleLeftTrigger1, "SingleLeftTrigger1" },
|
||||
{ GamepadInputId.SingleRightTrigger1, "SingleRightTrigger1" },
|
||||
{ GamepadInputId.Unbound, "Unbound" },
|
||||
};
|
||||
|
||||
private static readonly Dictionary<StickInputId, string> _stickInputIdMap = new()
|
||||
{
|
||||
{ StickInputId.Left, "StickLeft" },
|
||||
{ StickInputId.Right, "StickRight" },
|
||||
{ StickInputId.Unbound, "Unbound" },
|
||||
};
|
||||
|
||||
public static string ToString(Button button)
|
||||
{
|
||||
string keyString = "";
|
||||
|
||||
switch (button.Type)
|
||||
{
|
||||
case ButtonType.Key:
|
||||
var key = button.AsHidType<Key>();
|
||||
|
||||
if (!_keysMap.TryGetValue(button.AsHidType<Key>(), out keyString))
|
||||
{
|
||||
keyString = key.ToString();
|
||||
}
|
||||
|
||||
break;
|
||||
case ButtonType.GamepadButtonInputId:
|
||||
var gamepadButton = button.AsHidType<GamepadInputId>();
|
||||
|
||||
if (!_gamepadInputIdMap.TryGetValue(button.AsHidType<GamepadInputId>(), out keyString))
|
||||
{
|
||||
keyString = gamepadButton.ToString();
|
||||
}
|
||||
|
||||
break;
|
||||
case ButtonType.StickId:
|
||||
var stickInput = button.AsHidType<StickInputId>();
|
||||
|
||||
if (!_stickInputIdMap.TryGetValue(button.AsHidType<StickInputId>(), out keyString))
|
||||
{
|
||||
keyString = stickInput.ToString();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return keyString;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ using Ryujinx.Input;
|
||||
using Ryujinx.Input.Assigner;
|
||||
using Ryujinx.Input.GTK3;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
using Ryujinx.UI.Helper;
|
||||
using Ryujinx.UI.Widgets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -17,6 +18,7 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text.Json;
|
||||
using System.Threading;
|
||||
using Button = Ryujinx.Input.Button;
|
||||
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
|
||||
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
using GUI = Gtk.Builder.ObjectAttribute;
|
||||
@ -887,13 +889,13 @@ namespace Ryujinx.UI.Windows
|
||||
Thread.Sleep(10);
|
||||
assigner.ReadInput();
|
||||
|
||||
if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.HasAnyButtonPressed() || assigner.ShouldCancel())
|
||||
if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.IsAnyButtonPressed() || assigner.ShouldCancel())
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string pressedButton = assigner.GetPressedButton();
|
||||
string pressedButton = ButtonHelper.ToString(assigner.GetPressedButton() ?? new Button(Input.Key.Unknown));
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
|
@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS
|
||||
|
||||
try
|
||||
{
|
||||
ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys);
|
||||
ControllerKeys pressedKeys = (ControllerKeys)Volatile.Read(ref _pressedKeys);
|
||||
program.Process.TamperedCodeMemory = false;
|
||||
program.Execute(pressedKeys);
|
||||
|
||||
@ -175,14 +175,14 @@ namespace Ryujinx.HLE.HOS
|
||||
{
|
||||
if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld)
|
||||
{
|
||||
Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons);
|
||||
Volatile.Write(ref _pressedKeys, (long)input.Buttons);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the input because player one is not conected.
|
||||
Thread.VolatileWrite(ref _pressedKeys, 0);
|
||||
Volatile.Write(ref _pressedKeys, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -49,9 +49,9 @@ namespace Ryujinx.Input.Assigner
|
||||
CollectButtonStats();
|
||||
}
|
||||
|
||||
public bool HasAnyButtonPressed()
|
||||
public bool IsAnyButtonPressed()
|
||||
{
|
||||
return _detector.HasAnyButtonPressed();
|
||||
return _detector.IsAnyButtonPressed();
|
||||
}
|
||||
|
||||
public bool ShouldCancel()
|
||||
@ -59,16 +59,11 @@ namespace Ryujinx.Input.Assigner
|
||||
return _gamepad == null || !_gamepad.IsConnected;
|
||||
}
|
||||
|
||||
public string GetPressedButton()
|
||||
public Button? GetPressedButton()
|
||||
{
|
||||
IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons();
|
||||
|
||||
if (pressedButtons.Any())
|
||||
{
|
||||
return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString();
|
||||
}
|
||||
|
||||
return "";
|
||||
return !_forStick ? new(pressedButtons.FirstOrDefault()) : new((StickInputId)pressedButtons.FirstOrDefault());
|
||||
}
|
||||
|
||||
private void CollectButtonStats()
|
||||
@ -123,7 +118,7 @@ namespace Ryujinx.Input.Assigner
|
||||
_stats = new Dictionary<GamepadButtonInputId, InputSummary>();
|
||||
}
|
||||
|
||||
public bool HasAnyButtonPressed()
|
||||
public bool IsAnyButtonPressed()
|
||||
{
|
||||
return _stats.Values.Any(CheckButtonPressed);
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace Ryujinx.Input.Assigner
|
||||
/// Check if a button was pressed.
|
||||
/// </summary>
|
||||
/// <returns>True if a button was pressed</returns>
|
||||
bool HasAnyButtonPressed();
|
||||
bool IsAnyButtonPressed();
|
||||
|
||||
/// <summary>
|
||||
/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
|
||||
@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner
|
||||
/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
|
||||
/// </summary>
|
||||
/// <returns>The pressed button that was read</returns>
|
||||
string GetPressedButton();
|
||||
Button? GetPressedButton();
|
||||
}
|
||||
}
|
||||
|
@ -21,9 +21,9 @@ namespace Ryujinx.Input.Assigner
|
||||
_keyboardState = _keyboard.GetKeyboardStateSnapshot();
|
||||
}
|
||||
|
||||
public bool HasAnyButtonPressed()
|
||||
public bool IsAnyButtonPressed()
|
||||
{
|
||||
return GetPressedButton().Length != 0;
|
||||
return GetPressedButton() is not null;
|
||||
}
|
||||
|
||||
public bool ShouldCancel()
|
||||
@ -31,20 +31,20 @@ namespace Ryujinx.Input.Assigner
|
||||
return _keyboardState.IsPressed(Key.Escape);
|
||||
}
|
||||
|
||||
public string GetPressedButton()
|
||||
public Button? GetPressedButton()
|
||||
{
|
||||
string keyPressed = "";
|
||||
Button? keyPressed = null;
|
||||
|
||||
for (Key key = Key.Unknown; key < Key.Count; key++)
|
||||
{
|
||||
if (_keyboardState.IsPressed(key))
|
||||
{
|
||||
keyPressed = key.ToString();
|
||||
keyPressed = new(key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return !ShouldCancel() ? keyPressed : "";
|
||||
return !ShouldCancel() ? keyPressed : null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
33
src/Ryujinx.Input/Button.cs
Normal file
33
src/Ryujinx.Input/Button.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Input
|
||||
{
|
||||
public readonly struct Button
|
||||
{
|
||||
public readonly ButtonType Type;
|
||||
private readonly uint _rawValue;
|
||||
|
||||
public Button(Key key)
|
||||
{
|
||||
Type = ButtonType.Key;
|
||||
_rawValue = (uint)key;
|
||||
}
|
||||
|
||||
public Button(GamepadButtonInputId gamepad)
|
||||
{
|
||||
Type = ButtonType.GamepadButtonInputId;
|
||||
_rawValue = (uint)gamepad;
|
||||
}
|
||||
|
||||
public Button(StickInputId stick)
|
||||
{
|
||||
Type = ButtonType.StickId;
|
||||
_rawValue = (uint)stick;
|
||||
}
|
||||
|
||||
public T AsHidType<T>() where T : Enum
|
||||
{
|
||||
return (T)Enum.ToObject(typeof(T), _rawValue);
|
||||
}
|
||||
}
|
||||
}
|
9
src/Ryujinx.Input/ButtonType.cs
Normal file
9
src/Ryujinx.Input/ButtonType.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace Ryujinx.Input
|
||||
{
|
||||
public enum ButtonType
|
||||
{
|
||||
Key,
|
||||
GamepadButtonInputId,
|
||||
StickId,
|
||||
}
|
||||
}
|
@ -203,8 +203,6 @@ namespace Ryujinx.Input.HLE
|
||||
new(Key.NumLock, 10),
|
||||
};
|
||||
|
||||
private bool _isValid;
|
||||
|
||||
private MotionInput _leftMotionInput;
|
||||
private MotionInput _rightMotionInput;
|
||||
|
||||
@ -222,7 +220,6 @@ namespace Ryujinx.Input.HLE
|
||||
{
|
||||
State = default;
|
||||
Id = null;
|
||||
_isValid = false;
|
||||
_cemuHookClient = cemuHookClient;
|
||||
}
|
||||
|
||||
@ -234,20 +231,19 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
Id = config.Id;
|
||||
_gamepad = GamepadDriver.GetGamepad(Id);
|
||||
_isValid = _gamepad != null;
|
||||
|
||||
UpdateUserConfiguration(config);
|
||||
|
||||
return _isValid;
|
||||
return _gamepad != null;
|
||||
}
|
||||
|
||||
public void UpdateUserConfiguration(InputConfig config)
|
||||
{
|
||||
if (config is StandardControllerInputConfig controllerConfig)
|
||||
{
|
||||
bool needsMotionInputUpdate = _config == null || (_config is StandardControllerInputConfig oldControllerConfig &&
|
||||
(oldControllerConfig.Motion.EnableMotion != controllerConfig.Motion.EnableMotion) &&
|
||||
(oldControllerConfig.Motion.MotionBackend != controllerConfig.Motion.MotionBackend));
|
||||
bool needsMotionInputUpdate = _config is not StandardControllerInputConfig oldControllerConfig ||
|
||||
((oldControllerConfig.Motion.EnableMotion != controllerConfig.Motion.EnableMotion) &&
|
||||
(oldControllerConfig.Motion.MotionBackend != controllerConfig.Motion.MotionBackend));
|
||||
|
||||
if (needsMotionInputUpdate)
|
||||
{
|
||||
@ -262,10 +258,7 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
_config = config;
|
||||
|
||||
if (_isValid)
|
||||
{
|
||||
_gamepad.SetConfiguration(config);
|
||||
}
|
||||
_gamepad?.SetConfiguration(config);
|
||||
}
|
||||
|
||||
private void UpdateMotionInput(MotionConfigController motionConfig)
|
||||
@ -282,18 +275,21 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (_isValid && GamepadDriver != null)
|
||||
// _gamepad may be altered by other threads
|
||||
var gamepad = _gamepad;
|
||||
|
||||
if (gamepad != null && GamepadDriver != null)
|
||||
{
|
||||
State = _gamepad.GetMappedStateSnapshot();
|
||||
State = gamepad.GetMappedStateSnapshot();
|
||||
|
||||
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Motion.EnableMotion)
|
||||
{
|
||||
if (controllerConfig.Motion.MotionBackend == MotionInputBackendType.GamepadDriver)
|
||||
{
|
||||
if (_gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||
if (gamepad.Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||
{
|
||||
Vector3 accelerometer = _gamepad.GetMotionData(MotionInputId.Accelerometer);
|
||||
Vector3 gyroscope = _gamepad.GetMotionData(MotionInputId.Gyroscope);
|
||||
Vector3 accelerometer = gamepad.GetMotionData(MotionInputId.Accelerometer);
|
||||
Vector3 gyroscope = gamepad.GetMotionData(MotionInputId.Gyroscope);
|
||||
|
||||
accelerometer = new Vector3(accelerometer.X, -accelerometer.Z, accelerometer.Y);
|
||||
gyroscope = new Vector3(gyroscope.X, -gyroscope.Z, gyroscope.Y);
|
||||
|
@ -388,14 +388,14 @@ namespace Ryujinx.Tests.Memory
|
||||
{
|
||||
rwLock.AcquireReaderLock();
|
||||
|
||||
int originalValue = Thread.VolatileRead(ref value);
|
||||
int originalValue = Volatile.Read(ref value);
|
||||
|
||||
count++;
|
||||
|
||||
// Spin a bit.
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
if (Thread.VolatileRead(ref readersAllowed) == 0)
|
||||
if (Volatile.Read(ref readersAllowed) == 0)
|
||||
{
|
||||
error = true;
|
||||
running = false;
|
||||
@ -403,7 +403,7 @@ namespace Ryujinx.Tests.Memory
|
||||
}
|
||||
|
||||
// Should not change while the lock is held.
|
||||
if (Thread.VolatileRead(ref value) != originalValue)
|
||||
if (Volatile.Read(ref value) != originalValue)
|
||||
{
|
||||
error = true;
|
||||
running = false;
|
||||
|
@ -266,6 +266,107 @@
|
||||
"ControllerSettingsMotionGyroDeadzone": "Gyro Deadzone:",
|
||||
"ControllerSettingsSave": "Save",
|
||||
"ControllerSettingsClose": "Close",
|
||||
"KeyUnknown": "Unknown",
|
||||
"KeyShiftLeft": "Shift Left",
|
||||
"KeyShiftRight": "Shift Right",
|
||||
"KeyControlLeft": "Ctrl Left",
|
||||
"KeyMacControlLeft": "⌃ Left",
|
||||
"KeyControlRight": "Ctrl Right",
|
||||
"KeyMacControlRight": "⌃ Right",
|
||||
"KeyAltLeft": "Alt Left",
|
||||
"KeyMacAltLeft": "⌥ Left",
|
||||
"KeyAltRight": "Alt Right",
|
||||
"KeyMacAltRight": "⌥ Right",
|
||||
"KeyWinLeft": "⊞ Left",
|
||||
"KeyMacWinLeft": "⌘ Left",
|
||||
"KeyWinRight": "⊞ Right",
|
||||
"KeyMacWinRight": "⌘ Right",
|
||||
"KeyMenu": "Menu",
|
||||
"KeyUp": "Up",
|
||||
"KeyDown": "Down",
|
||||
"KeyLeft": "Left",
|
||||
"KeyRight": "Right",
|
||||
"KeyEnter": "Enter",
|
||||
"KeyEscape": "Escape",
|
||||
"KeySpace": "Space",
|
||||
"KeyTab": "Tab",
|
||||
"KeyBackSpace": "Backspace",
|
||||
"KeyInsert": "Insert",
|
||||
"KeyDelete": "Delete",
|
||||
"KeyPageUp": "Page Up",
|
||||
"KeyPageDown": "Page Down",
|
||||
"KeyHome": "Home",
|
||||
"KeyEnd": "End",
|
||||
"KeyCapsLock": "Caps Lock",
|
||||
"KeyScrollLock": "Scroll Lock",
|
||||
"KeyPrintScreen": "Print Screen",
|
||||
"KeyPause": "Pause",
|
||||
"KeyNumLock": "Num Lock",
|
||||
"KeyClear": "Clear",
|
||||
"KeyKeypad0": "Keypad 0",
|
||||
"KeyKeypad1": "Keypad 1",
|
||||
"KeyKeypad2": "Keypad 2",
|
||||
"KeyKeypad3": "Keypad 3",
|
||||
"KeyKeypad4": "Keypad 4",
|
||||
"KeyKeypad5": "Keypad 5",
|
||||
"KeyKeypad6": "Keypad 6",
|
||||
"KeyKeypad7": "Keypad 7",
|
||||
"KeyKeypad8": "Keypad 8",
|
||||
"KeyKeypad9": "Keypad 9",
|
||||
"KeyKeypadDivide": "Keypad Divide",
|
||||
"KeyKeypadMultiply": "Keypad Multiply",
|
||||
"KeyKeypadSubtract": "Keypad Subtract",
|
||||
"KeyKeypadAdd": "Keypad Add",
|
||||
"KeyKeypadDecimal": "Keypad Decimal",
|
||||
"KeyKeypadEnter": "Keypad Enter",
|
||||
"KeyNumber0": "0",
|
||||
"KeyNumber1": "1",
|
||||
"KeyNumber2": "2",
|
||||
"KeyNumber3": "3",
|
||||
"KeyNumber4": "4",
|
||||
"KeyNumber5": "5",
|
||||
"KeyNumber6": "6",
|
||||
"KeyNumber7": "7",
|
||||
"KeyNumber8": "8",
|
||||
"KeyNumber9": "9",
|
||||
"KeyTilde": "~",
|
||||
"KeyGrave": "`",
|
||||
"KeyMinus": "-",
|
||||
"KeyPlus": "+",
|
||||
"KeyBracketLeft": "[",
|
||||
"KeyBracketRight": "]",
|
||||
"KeySemicolon": ";",
|
||||
"KeyQuote": "\"",
|
||||
"KeyComma": ",",
|
||||
"KeyPeriod": ".",
|
||||
"KeySlash": "/",
|
||||
"KeyBackSlash": "\\",
|
||||
"KeyUnbound": "Unbound",
|
||||
"GamepadLeftStick": "L Stick Button",
|
||||
"GamepadRightStick": "R Stick Button",
|
||||
"GamepadLeftShoulder": "Left Shoulder",
|
||||
"GamepadRightShoulder": "Right Shoulder",
|
||||
"GamepadLeftTrigger": "Left Trigger",
|
||||
"GamepadRightTrigger": "Right Trigger",
|
||||
"GamepadDpadUp": "Up",
|
||||
"GamepadDpadDown": "Down",
|
||||
"GamepadDpadLeft": "Left",
|
||||
"GamepadDpadRight": "Right",
|
||||
"GamepadMinus": "-",
|
||||
"GamepadPlus": "+",
|
||||
"GamepadGuide": "Guide",
|
||||
"GamepadMisc1": "Misc",
|
||||
"GamepadPaddle1": "Paddle 1",
|
||||
"GamepadPaddle2": "Paddle 2",
|
||||
"GamepadPaddle3": "Paddle 3",
|
||||
"GamepadPaddle4": "Paddle 4",
|
||||
"GamepadTouchpad": "Touchpad",
|
||||
"GamepadSingleLeftTrigger0": "Left Trigger 0",
|
||||
"GamepadSingleRightTrigger0": "Right Trigger 0",
|
||||
"GamepadSingleLeftTrigger1": "Left Trigger 1",
|
||||
"GamepadSingleRightTrigger1": "Right Trigger 1",
|
||||
"StickLeft": "Left Stick",
|
||||
"StickRight": "Right Stick",
|
||||
"UserProfilesSelectedUserProfile": "Selected User Profile:",
|
||||
"UserProfilesSaveProfileName": "Save Profile Name",
|
||||
"UserProfilesChangeProfileImage": "Change Profile Image",
|
||||
|
@ -15,8 +15,7 @@
|
||||
<MenuItem Header="Test 2" />
|
||||
<MenuItem Header="Test 3">
|
||||
<MenuItem.Icon>
|
||||
<CheckBox Margin="0"
|
||||
IsChecked="{ReflectionBinding Checkbox, Mode=TwoWay}" />
|
||||
<CheckBox Margin="0" />
|
||||
</MenuItem.Icon>
|
||||
</MenuItem>
|
||||
</MenuItem>
|
||||
@ -393,4 +392,4 @@
|
||||
<x:Double x:Key="ContentDialogMaxWidth">600</x:Double>
|
||||
<x:Double x:Key="ContentDialogMaxHeight">756</x:Double>
|
||||
</Styles.Resources>
|
||||
</Styles>
|
||||
</Styles>
|
||||
|
@ -1,11 +1,8 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Primitives;
|
||||
using Avalonia.LogicalTree;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.Assigner;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
@ -15,12 +12,12 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
internal class ButtonAssignedEventArgs : EventArgs
|
||||
{
|
||||
public ToggleButton Button { get; }
|
||||
public bool IsAssigned { get; }
|
||||
public Button? ButtonValue { get; }
|
||||
|
||||
public ButtonAssignedEventArgs(ToggleButton button, bool isAssigned)
|
||||
public ButtonAssignedEventArgs(ToggleButton button, Button? buttonValue)
|
||||
{
|
||||
Button = button;
|
||||
IsAssigned = isAssigned;
|
||||
ButtonValue = buttonValue;
|
||||
}
|
||||
}
|
||||
|
||||
@ -69,7 +66,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
|
||||
assigner.ReadInput();
|
||||
|
||||
if (assigner.HasAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape)))
|
||||
if (assigner.IsAnyButtonPressed() || assigner.ShouldCancel() || (keyboard != null && keyboard.IsPressed(Key.Escape)))
|
||||
{
|
||||
break;
|
||||
}
|
||||
@ -78,15 +75,11 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
|
||||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||||
{
|
||||
string pressedButton = assigner.GetPressedButton();
|
||||
Button? pressedButton = assigner.GetPressedButton();
|
||||
|
||||
if (_shouldUnbind)
|
||||
{
|
||||
SetButtonText(ToggledButton, "Unbound");
|
||||
}
|
||||
else if (pressedButton != "")
|
||||
{
|
||||
SetButtonText(ToggledButton, pressedButton);
|
||||
pressedButton = null;
|
||||
}
|
||||
|
||||
_shouldUnbind = false;
|
||||
@ -94,17 +87,8 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
|
||||
ToggledButton.IsChecked = false;
|
||||
|
||||
ButtonAssigned?.Invoke(this, new ButtonAssignedEventArgs(ToggledButton, pressedButton != null));
|
||||
ButtonAssigned?.Invoke(this, new ButtonAssignedEventArgs(ToggledButton, pressedButton));
|
||||
|
||||
static void SetButtonText(ToggleButton button, string text)
|
||||
{
|
||||
ILogical textBlock = button.GetLogicalDescendants().First(x => x is TextBlock);
|
||||
|
||||
if (textBlock != null && textBlock is TextBlock block)
|
||||
{
|
||||
block.Text = text;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,9 @@
|
||||
using Avalonia.Data.Converters;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
@ -10,37 +12,173 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
public static KeyValueConverter Instance = new();
|
||||
|
||||
private static readonly Dictionary<Key, LocaleKeys> _keysMap = new()
|
||||
{
|
||||
{ Key.Unknown, LocaleKeys.KeyUnknown },
|
||||
{ Key.ShiftLeft, LocaleKeys.KeyShiftLeft },
|
||||
{ Key.ShiftRight, LocaleKeys.KeyShiftRight },
|
||||
{ Key.ControlLeft, LocaleKeys.KeyControlLeft },
|
||||
{ Key.ControlRight, LocaleKeys.KeyControlRight },
|
||||
{ Key.AltLeft, LocaleKeys.KeyControlLeft },
|
||||
{ Key.AltRight, LocaleKeys.KeyControlRight },
|
||||
{ Key.WinLeft, LocaleKeys.KeyWinLeft },
|
||||
{ Key.WinRight, LocaleKeys.KeyWinRight },
|
||||
{ Key.Up, LocaleKeys.KeyUp },
|
||||
{ Key.Down, LocaleKeys.KeyDown },
|
||||
{ Key.Left, LocaleKeys.KeyLeft },
|
||||
{ Key.Right, LocaleKeys.KeyRight },
|
||||
{ Key.Enter, LocaleKeys.KeyEnter },
|
||||
{ Key.Escape, LocaleKeys.KeyEscape },
|
||||
{ Key.Space, LocaleKeys.KeySpace },
|
||||
{ Key.Tab, LocaleKeys.KeyTab },
|
||||
{ Key.BackSpace, LocaleKeys.KeyBackSpace },
|
||||
{ Key.Insert, LocaleKeys.KeyInsert },
|
||||
{ Key.Delete, LocaleKeys.KeyDelete },
|
||||
{ Key.PageUp, LocaleKeys.KeyPageUp },
|
||||
{ Key.PageDown, LocaleKeys.KeyPageDown },
|
||||
{ Key.Home, LocaleKeys.KeyHome },
|
||||
{ Key.End, LocaleKeys.KeyEnd },
|
||||
{ Key.CapsLock, LocaleKeys.KeyCapsLock },
|
||||
{ Key.ScrollLock, LocaleKeys.KeyScrollLock },
|
||||
{ Key.PrintScreen, LocaleKeys.KeyPrintScreen },
|
||||
{ Key.Pause, LocaleKeys.KeyPause },
|
||||
{ Key.NumLock, LocaleKeys.KeyNumLock },
|
||||
{ Key.Clear, LocaleKeys.KeyClear },
|
||||
{ Key.Keypad0, LocaleKeys.KeyKeypad0 },
|
||||
{ Key.Keypad1, LocaleKeys.KeyKeypad1 },
|
||||
{ Key.Keypad2, LocaleKeys.KeyKeypad2 },
|
||||
{ Key.Keypad3, LocaleKeys.KeyKeypad3 },
|
||||
{ Key.Keypad4, LocaleKeys.KeyKeypad4 },
|
||||
{ Key.Keypad5, LocaleKeys.KeyKeypad5 },
|
||||
{ Key.Keypad6, LocaleKeys.KeyKeypad6 },
|
||||
{ Key.Keypad7, LocaleKeys.KeyKeypad7 },
|
||||
{ Key.Keypad8, LocaleKeys.KeyKeypad8 },
|
||||
{ Key.Keypad9, LocaleKeys.KeyKeypad9 },
|
||||
{ Key.KeypadDivide, LocaleKeys.KeyKeypadDivide },
|
||||
{ Key.KeypadMultiply, LocaleKeys.KeyKeypadMultiply },
|
||||
{ Key.KeypadSubtract, LocaleKeys.KeyKeypadSubtract },
|
||||
{ Key.KeypadAdd, LocaleKeys.KeyKeypadAdd },
|
||||
{ Key.KeypadDecimal, LocaleKeys.KeyKeypadDecimal },
|
||||
{ Key.KeypadEnter, LocaleKeys.KeyKeypadEnter },
|
||||
{ Key.Number0, LocaleKeys.KeyNumber0 },
|
||||
{ Key.Number1, LocaleKeys.KeyNumber1 },
|
||||
{ Key.Number2, LocaleKeys.KeyNumber2 },
|
||||
{ Key.Number3, LocaleKeys.KeyNumber3 },
|
||||
{ Key.Number4, LocaleKeys.KeyNumber4 },
|
||||
{ Key.Number5, LocaleKeys.KeyNumber5 },
|
||||
{ Key.Number6, LocaleKeys.KeyNumber6 },
|
||||
{ Key.Number7, LocaleKeys.KeyNumber7 },
|
||||
{ Key.Number8, LocaleKeys.KeyNumber8 },
|
||||
{ Key.Number9, LocaleKeys.KeyNumber9 },
|
||||
{ Key.Tilde, LocaleKeys.KeyTilde },
|
||||
{ Key.Grave, LocaleKeys.KeyGrave },
|
||||
{ Key.Minus, LocaleKeys.KeyMinus },
|
||||
{ Key.Plus, LocaleKeys.KeyPlus },
|
||||
{ Key.BracketLeft, LocaleKeys.KeyBracketLeft },
|
||||
{ Key.BracketRight, LocaleKeys.KeyBracketRight },
|
||||
{ Key.Semicolon, LocaleKeys.KeySemicolon },
|
||||
{ Key.Quote, LocaleKeys.KeyQuote },
|
||||
{ Key.Comma, LocaleKeys.KeyComma },
|
||||
{ Key.Period, LocaleKeys.KeyPeriod },
|
||||
{ Key.Slash, LocaleKeys.KeySlash },
|
||||
{ Key.BackSlash, LocaleKeys.KeyBackSlash },
|
||||
{ Key.Unbound, LocaleKeys.KeyUnbound },
|
||||
};
|
||||
|
||||
private static readonly Dictionary<GamepadInputId, LocaleKeys> _gamepadInputIdMap = new()
|
||||
{
|
||||
{ GamepadInputId.LeftStick, LocaleKeys.GamepadLeftStick },
|
||||
{ GamepadInputId.RightStick, LocaleKeys.GamepadRightStick },
|
||||
{ GamepadInputId.LeftShoulder, LocaleKeys.GamepadLeftShoulder },
|
||||
{ GamepadInputId.RightShoulder, LocaleKeys.GamepadRightShoulder },
|
||||
{ GamepadInputId.LeftTrigger, LocaleKeys.GamepadLeftTrigger },
|
||||
{ GamepadInputId.RightTrigger, LocaleKeys.GamepadRightTrigger },
|
||||
{ GamepadInputId.DpadUp, LocaleKeys.GamepadDpadUp},
|
||||
{ GamepadInputId.DpadDown, LocaleKeys.GamepadDpadDown},
|
||||
{ GamepadInputId.DpadLeft, LocaleKeys.GamepadDpadLeft},
|
||||
{ GamepadInputId.DpadRight, LocaleKeys.GamepadDpadRight},
|
||||
{ GamepadInputId.Minus, LocaleKeys.GamepadMinus},
|
||||
{ GamepadInputId.Plus, LocaleKeys.GamepadPlus},
|
||||
{ GamepadInputId.Guide, LocaleKeys.GamepadGuide},
|
||||
{ GamepadInputId.Misc1, LocaleKeys.GamepadMisc1},
|
||||
{ GamepadInputId.Paddle1, LocaleKeys.GamepadPaddle1},
|
||||
{ GamepadInputId.Paddle2, LocaleKeys.GamepadPaddle2},
|
||||
{ GamepadInputId.Paddle3, LocaleKeys.GamepadPaddle3},
|
||||
{ GamepadInputId.Paddle4, LocaleKeys.GamepadPaddle4},
|
||||
{ GamepadInputId.Touchpad, LocaleKeys.GamepadTouchpad},
|
||||
{ GamepadInputId.SingleLeftTrigger0, LocaleKeys.GamepadSingleLeftTrigger0},
|
||||
{ GamepadInputId.SingleRightTrigger0, LocaleKeys.GamepadSingleRightTrigger0},
|
||||
{ GamepadInputId.SingleLeftTrigger1, LocaleKeys.GamepadSingleLeftTrigger1},
|
||||
{ GamepadInputId.SingleRightTrigger1, LocaleKeys.GamepadSingleRightTrigger1},
|
||||
{ GamepadInputId.Unbound, LocaleKeys.KeyUnbound},
|
||||
};
|
||||
|
||||
private static readonly Dictionary<StickInputId, LocaleKeys> _stickInputIdMap = new()
|
||||
{
|
||||
{ StickInputId.Left, LocaleKeys.StickLeft},
|
||||
{ StickInputId.Right, LocaleKeys.StickRight},
|
||||
{ StickInputId.Unbound, LocaleKeys.KeyUnbound},
|
||||
};
|
||||
|
||||
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
if (value == null)
|
||||
string keyString = "";
|
||||
LocaleKeys localeKey;
|
||||
|
||||
switch (value)
|
||||
{
|
||||
return null;
|
||||
case Key key:
|
||||
if (_keysMap.TryGetValue(key, out localeKey))
|
||||
{
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
localeKey = localeKey switch
|
||||
{
|
||||
LocaleKeys.KeyControlLeft => LocaleKeys.KeyMacControlLeft,
|
||||
LocaleKeys.KeyControlRight => LocaleKeys.KeyMacControlRight,
|
||||
LocaleKeys.KeyAltLeft => LocaleKeys.KeyMacAltLeft,
|
||||
LocaleKeys.KeyAltRight => LocaleKeys.KeyMacAltRight,
|
||||
LocaleKeys.KeyWinLeft => LocaleKeys.KeyMacWinLeft,
|
||||
LocaleKeys.KeyWinRight => LocaleKeys.KeyMacWinRight,
|
||||
_ => localeKey
|
||||
};
|
||||
}
|
||||
|
||||
keyString = LocaleManager.Instance[localeKey];
|
||||
}
|
||||
else
|
||||
{
|
||||
keyString = key.ToString();
|
||||
}
|
||||
break;
|
||||
case GamepadInputId gamepadInputId:
|
||||
if (_gamepadInputIdMap.TryGetValue(gamepadInputId, out localeKey))
|
||||
{
|
||||
keyString = LocaleManager.Instance[localeKey];
|
||||
}
|
||||
else
|
||||
{
|
||||
keyString = gamepadInputId.ToString();
|
||||
}
|
||||
break;
|
||||
case StickInputId stickInputId:
|
||||
if (_stickInputIdMap.TryGetValue(stickInputId, out localeKey))
|
||||
{
|
||||
keyString = LocaleManager.Instance[localeKey];
|
||||
}
|
||||
else
|
||||
{
|
||||
keyString = stickInputId.ToString();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return value.ToString();
|
||||
return keyString;
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
object key = null;
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
if (targetType == typeof(Key))
|
||||
{
|
||||
key = Enum.Parse<Key>(value.ToString());
|
||||
}
|
||||
else if (targetType == typeof(GamepadInputId))
|
||||
{
|
||||
key = Enum.Parse<GamepadInputId>(value.ToString());
|
||||
}
|
||||
else if (targetType == typeof(StickInputId))
|
||||
{
|
||||
key = Enum.Parse<StickInputId>(value.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
return key;
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
580
src/Ryujinx/UI/Models/Input/GamepadInputConfig.cs
Normal file
580
src/Ryujinx/UI/Models/Input/GamepadInputConfig.cs
Normal file
@ -0,0 +1,580 @@
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models.Input
|
||||
{
|
||||
public class GamepadInputConfig : BaseModel
|
||||
{
|
||||
public bool EnableCemuHookMotion { get; set; }
|
||||
public string DsuServerHost { get; set; }
|
||||
public int DsuServerPort { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public int AltSlot { get; set; }
|
||||
public bool MirrorInput { get; set; }
|
||||
public int Sensitivity { get; set; }
|
||||
public double GyroDeadzone { get; set; }
|
||||
|
||||
public float WeakRumble { get; set; }
|
||||
public float StrongRumble { get; set; }
|
||||
|
||||
public string Id { get; set; }
|
||||
public ControllerType ControllerType { get; set; }
|
||||
public PlayerIndex PlayerIndex { get; set; }
|
||||
|
||||
private StickInputId _leftJoystick;
|
||||
public StickInputId LeftJoystick
|
||||
{
|
||||
get => _leftJoystick;
|
||||
set
|
||||
{
|
||||
_leftJoystick = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _leftInvertStickX;
|
||||
public bool LeftInvertStickX
|
||||
{
|
||||
get => _leftInvertStickX;
|
||||
set
|
||||
{
|
||||
_leftInvertStickX = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _leftInvertStickY;
|
||||
public bool LeftInvertStickY
|
||||
{
|
||||
get => _leftInvertStickY;
|
||||
set
|
||||
{
|
||||
_leftInvertStickY = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _leftRotate90;
|
||||
public bool LeftRotate90
|
||||
{
|
||||
get => _leftRotate90;
|
||||
set
|
||||
{
|
||||
_leftRotate90 = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _leftStickButton;
|
||||
public GamepadInputId LeftStickButton
|
||||
{
|
||||
get => _leftStickButton;
|
||||
set
|
||||
{
|
||||
_leftStickButton = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private StickInputId _rightJoystick;
|
||||
public StickInputId RightJoystick
|
||||
{
|
||||
get => _rightJoystick;
|
||||
set
|
||||
{
|
||||
_rightJoystick = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _rightInvertStickX;
|
||||
public bool RightInvertStickX
|
||||
{
|
||||
get => _rightInvertStickX;
|
||||
set
|
||||
{
|
||||
_rightInvertStickX = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _rightInvertStickY;
|
||||
public bool RightInvertStickY
|
||||
{
|
||||
get => _rightInvertStickY;
|
||||
set
|
||||
{
|
||||
_rightInvertStickY = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _rightRotate90;
|
||||
public bool RightRotate90
|
||||
{
|
||||
get => _rightRotate90;
|
||||
set
|
||||
{
|
||||
_rightRotate90 = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _rightStickButton;
|
||||
public GamepadInputId RightStickButton
|
||||
{
|
||||
get => _rightStickButton;
|
||||
set
|
||||
{
|
||||
_rightStickButton = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _dpadUp;
|
||||
public GamepadInputId DpadUp
|
||||
{
|
||||
get => _dpadUp;
|
||||
set
|
||||
{
|
||||
_dpadUp = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _dpadDown;
|
||||
public GamepadInputId DpadDown
|
||||
{
|
||||
get => _dpadDown;
|
||||
set
|
||||
{
|
||||
_dpadDown = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _dpadLeft;
|
||||
public GamepadInputId DpadLeft
|
||||
{
|
||||
get => _dpadLeft;
|
||||
set
|
||||
{
|
||||
_dpadLeft = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _dpadRight;
|
||||
public GamepadInputId DpadRight
|
||||
{
|
||||
get => _dpadRight;
|
||||
set
|
||||
{
|
||||
_dpadRight = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _buttonL;
|
||||
public GamepadInputId ButtonL
|
||||
{
|
||||
get => _buttonL;
|
||||
set
|
||||
{
|
||||
_buttonL = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _buttonMinus;
|
||||
public GamepadInputId ButtonMinus
|
||||
{
|
||||
get => _buttonMinus;
|
||||
set
|
||||
{
|
||||
_buttonMinus = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _leftButtonSl;
|
||||
public GamepadInputId LeftButtonSl
|
||||
{
|
||||
get => _leftButtonSl;
|
||||
set
|
||||
{
|
||||
_leftButtonSl = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _leftButtonSr;
|
||||
public GamepadInputId LeftButtonSr
|
||||
{
|
||||
get => _leftButtonSr;
|
||||
set
|
||||
{
|
||||
_leftButtonSr = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _buttonZl;
|
||||
public GamepadInputId ButtonZl
|
||||
{
|
||||
get => _buttonZl;
|
||||
set
|
||||
{
|
||||
_buttonZl = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _buttonA;
|
||||
public GamepadInputId ButtonA
|
||||
{
|
||||
get => _buttonA;
|
||||
set
|
||||
{
|
||||
_buttonA = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _buttonB;
|
||||
public GamepadInputId ButtonB
|
||||
{
|
||||
get => _buttonB;
|
||||
set
|
||||
{
|
||||
_buttonB = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _buttonX;
|
||||
public GamepadInputId ButtonX
|
||||
{
|
||||
get => _buttonX;
|
||||
set
|
||||
{
|
||||
_buttonX = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _buttonY;
|
||||
public GamepadInputId ButtonY
|
||||
{
|
||||
get => _buttonY;
|
||||
set
|
||||
{
|
||||
_buttonY = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _buttonR;
|
||||
public GamepadInputId ButtonR
|
||||
{
|
||||
get => _buttonR;
|
||||
set
|
||||
{
|
||||
_buttonR = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _buttonPlus;
|
||||
public GamepadInputId ButtonPlus
|
||||
{
|
||||
get => _buttonPlus;
|
||||
set
|
||||
{
|
||||
_buttonPlus = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _rightButtonSl;
|
||||
public GamepadInputId RightButtonSl
|
||||
{
|
||||
get => _rightButtonSl;
|
||||
set
|
||||
{
|
||||
_rightButtonSl = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _rightButtonSr;
|
||||
public GamepadInputId RightButtonSr
|
||||
{
|
||||
get => _rightButtonSr;
|
||||
set
|
||||
{
|
||||
_rightButtonSr = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadInputId _buttonZr;
|
||||
public GamepadInputId ButtonZr
|
||||
{
|
||||
get => _buttonZr;
|
||||
set
|
||||
{
|
||||
_buttonZr = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private float _deadzoneLeft;
|
||||
public float DeadzoneLeft
|
||||
{
|
||||
get => _deadzoneLeft;
|
||||
set
|
||||
{
|
||||
_deadzoneLeft = MathF.Round(value, 3);
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private float _deadzoneRight;
|
||||
public float DeadzoneRight
|
||||
{
|
||||
get => _deadzoneRight;
|
||||
set
|
||||
{
|
||||
_deadzoneRight = MathF.Round(value, 3);
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private float _rangeLeft;
|
||||
public float RangeLeft
|
||||
{
|
||||
get => _rangeLeft;
|
||||
set
|
||||
{
|
||||
_rangeLeft = MathF.Round(value, 3);
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private float _rangeRight;
|
||||
public float RangeRight
|
||||
{
|
||||
get => _rangeRight;
|
||||
set
|
||||
{
|
||||
_rangeRight = MathF.Round(value, 3);
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private float _triggerThreshold;
|
||||
public float TriggerThreshold
|
||||
{
|
||||
get => _triggerThreshold;
|
||||
set
|
||||
{
|
||||
_triggerThreshold = MathF.Round(value, 3);
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enableMotion;
|
||||
public bool EnableMotion
|
||||
{
|
||||
get => _enableMotion;
|
||||
set
|
||||
{
|
||||
_enableMotion = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _enableRumble;
|
||||
public bool EnableRumble
|
||||
{
|
||||
get => _enableRumble;
|
||||
set
|
||||
{
|
||||
_enableRumble = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public GamepadInputConfig(InputConfig config)
|
||||
{
|
||||
if (config != null)
|
||||
{
|
||||
Id = config.Id;
|
||||
ControllerType = config.ControllerType;
|
||||
PlayerIndex = config.PlayerIndex;
|
||||
|
||||
if (config is not StandardControllerInputConfig controllerInput)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LeftJoystick = controllerInput.LeftJoyconStick.Joystick;
|
||||
LeftInvertStickX = controllerInput.LeftJoyconStick.InvertStickX;
|
||||
LeftInvertStickY = controllerInput.LeftJoyconStick.InvertStickY;
|
||||
LeftRotate90 = controllerInput.LeftJoyconStick.Rotate90CW;
|
||||
LeftStickButton = controllerInput.LeftJoyconStick.StickButton;
|
||||
|
||||
RightJoystick = controllerInput.RightJoyconStick.Joystick;
|
||||
RightInvertStickX = controllerInput.RightJoyconStick.InvertStickX;
|
||||
RightInvertStickY = controllerInput.RightJoyconStick.InvertStickY;
|
||||
RightRotate90 = controllerInput.RightJoyconStick.Rotate90CW;
|
||||
RightStickButton = controllerInput.RightJoyconStick.StickButton;
|
||||
|
||||
DpadUp = controllerInput.LeftJoycon.DpadUp;
|
||||
DpadDown = controllerInput.LeftJoycon.DpadDown;
|
||||
DpadLeft = controllerInput.LeftJoycon.DpadLeft;
|
||||
DpadRight = controllerInput.LeftJoycon.DpadRight;
|
||||
ButtonL = controllerInput.LeftJoycon.ButtonL;
|
||||
ButtonMinus = controllerInput.LeftJoycon.ButtonMinus;
|
||||
LeftButtonSl = controllerInput.LeftJoycon.ButtonSl;
|
||||
LeftButtonSr = controllerInput.LeftJoycon.ButtonSr;
|
||||
ButtonZl = controllerInput.LeftJoycon.ButtonZl;
|
||||
|
||||
ButtonA = controllerInput.RightJoycon.ButtonA;
|
||||
ButtonB = controllerInput.RightJoycon.ButtonB;
|
||||
ButtonX = controllerInput.RightJoycon.ButtonX;
|
||||
ButtonY = controllerInput.RightJoycon.ButtonY;
|
||||
ButtonR = controllerInput.RightJoycon.ButtonR;
|
||||
ButtonPlus = controllerInput.RightJoycon.ButtonPlus;
|
||||
RightButtonSl = controllerInput.RightJoycon.ButtonSl;
|
||||
RightButtonSr = controllerInput.RightJoycon.ButtonSr;
|
||||
ButtonZr = controllerInput.RightJoycon.ButtonZr;
|
||||
|
||||
DeadzoneLeft = controllerInput.DeadzoneLeft;
|
||||
DeadzoneRight = controllerInput.DeadzoneRight;
|
||||
RangeLeft = controllerInput.RangeLeft;
|
||||
RangeRight = controllerInput.RangeRight;
|
||||
TriggerThreshold = controllerInput.TriggerThreshold;
|
||||
|
||||
if (controllerInput.Motion != null)
|
||||
{
|
||||
EnableMotion = controllerInput.Motion.EnableMotion;
|
||||
GyroDeadzone = controllerInput.Motion.GyroDeadzone;
|
||||
Sensitivity = controllerInput.Motion.Sensitivity;
|
||||
|
||||
if (controllerInput.Motion is CemuHookMotionConfigController cemuHook)
|
||||
{
|
||||
EnableCemuHookMotion = true;
|
||||
DsuServerHost = cemuHook.DsuServerHost;
|
||||
DsuServerPort = cemuHook.DsuServerPort;
|
||||
Slot = cemuHook.Slot;
|
||||
AltSlot = cemuHook.AltSlot;
|
||||
MirrorInput = cemuHook.MirrorInput;
|
||||
}
|
||||
}
|
||||
|
||||
if (controllerInput.Rumble != null)
|
||||
{
|
||||
EnableRumble = controllerInput.Rumble.EnableRumble;
|
||||
WeakRumble = controllerInput.Rumble.WeakRumble;
|
||||
StrongRumble = controllerInput.Rumble.StrongRumble;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public InputConfig GetConfig()
|
||||
{
|
||||
var config = new StandardControllerInputConfig
|
||||
{
|
||||
Id = Id,
|
||||
Backend = InputBackendType.GamepadSDL2,
|
||||
PlayerIndex = PlayerIndex,
|
||||
ControllerType = ControllerType,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<GamepadInputId>
|
||||
{
|
||||
DpadUp = DpadUp,
|
||||
DpadDown = DpadDown,
|
||||
DpadLeft = DpadLeft,
|
||||
DpadRight = DpadRight,
|
||||
ButtonL = ButtonL,
|
||||
ButtonMinus = ButtonMinus,
|
||||
ButtonSl = LeftButtonSl,
|
||||
ButtonSr = LeftButtonSr,
|
||||
ButtonZl = ButtonZl,
|
||||
},
|
||||
RightJoycon = new RightJoyconCommonConfig<GamepadInputId>
|
||||
{
|
||||
ButtonA = ButtonA,
|
||||
ButtonB = ButtonB,
|
||||
ButtonX = ButtonX,
|
||||
ButtonY = ButtonY,
|
||||
ButtonPlus = ButtonPlus,
|
||||
ButtonSl = RightButtonSl,
|
||||
ButtonSr = RightButtonSr,
|
||||
ButtonR = ButtonR,
|
||||
ButtonZr = ButtonZr,
|
||||
},
|
||||
LeftJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
|
||||
{
|
||||
Joystick = LeftJoystick,
|
||||
InvertStickX = LeftInvertStickX,
|
||||
InvertStickY = LeftInvertStickY,
|
||||
Rotate90CW = LeftRotate90,
|
||||
StickButton = LeftStickButton,
|
||||
},
|
||||
RightJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
|
||||
{
|
||||
Joystick = RightJoystick,
|
||||
InvertStickX = RightInvertStickX,
|
||||
InvertStickY = RightInvertStickY,
|
||||
Rotate90CW = RightRotate90,
|
||||
StickButton = RightStickButton,
|
||||
},
|
||||
Rumble = new RumbleConfigController
|
||||
{
|
||||
EnableRumble = EnableRumble,
|
||||
WeakRumble = WeakRumble,
|
||||
StrongRumble = StrongRumble,
|
||||
},
|
||||
Version = InputConfig.CurrentVersion,
|
||||
DeadzoneLeft = DeadzoneLeft,
|
||||
DeadzoneRight = DeadzoneRight,
|
||||
RangeLeft = RangeLeft,
|
||||
RangeRight = RangeRight,
|
||||
TriggerThreshold = TriggerThreshold,
|
||||
};
|
||||
|
||||
if (EnableCemuHookMotion)
|
||||
{
|
||||
config.Motion = new CemuHookMotionConfigController
|
||||
{
|
||||
EnableMotion = EnableMotion,
|
||||
MotionBackend = MotionInputBackendType.CemuHook,
|
||||
GyroDeadzone = GyroDeadzone,
|
||||
Sensitivity = Sensitivity,
|
||||
DsuServerHost = DsuServerHost,
|
||||
DsuServerPort = DsuServerPort,
|
||||
Slot = Slot,
|
||||
AltSlot = AltSlot,
|
||||
MirrorInput = MirrorInput,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
config.Motion = new StandardMotionConfigController
|
||||
{
|
||||
EnableMotion = EnableMotion,
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
GyroDeadzone = GyroDeadzone,
|
||||
Sensitivity = Sensitivity,
|
||||
};
|
||||
}
|
||||
|
||||
return config;
|
||||
}
|
||||
}
|
||||
}
|
141
src/Ryujinx/UI/Models/Input/HotkeyConfig.cs
Normal file
141
src/Ryujinx/UI/Models/Input/HotkeyConfig.cs
Normal file
@ -0,0 +1,141 @@
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models.Input
|
||||
{
|
||||
public class HotkeyConfig : BaseModel
|
||||
{
|
||||
private Key _toggleVsync;
|
||||
public Key ToggleVsync
|
||||
{
|
||||
get => _toggleVsync;
|
||||
set
|
||||
{
|
||||
_toggleVsync = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _screenshot;
|
||||
public Key Screenshot
|
||||
{
|
||||
get => _screenshot;
|
||||
set
|
||||
{
|
||||
_screenshot = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _showUI;
|
||||
public Key ShowUI
|
||||
{
|
||||
get => _showUI;
|
||||
set
|
||||
{
|
||||
_showUI = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _pause;
|
||||
public Key Pause
|
||||
{
|
||||
get => _pause;
|
||||
set
|
||||
{
|
||||
_pause = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _toggleMute;
|
||||
public Key ToggleMute
|
||||
{
|
||||
get => _toggleMute;
|
||||
set
|
||||
{
|
||||
_toggleMute = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _resScaleUp;
|
||||
public Key ResScaleUp
|
||||
{
|
||||
get => _resScaleUp;
|
||||
set
|
||||
{
|
||||
_resScaleUp = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _resScaleDown;
|
||||
public Key ResScaleDown
|
||||
{
|
||||
get => _resScaleDown;
|
||||
set
|
||||
{
|
||||
_resScaleDown = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _volumeUp;
|
||||
public Key VolumeUp
|
||||
{
|
||||
get => _volumeUp;
|
||||
set
|
||||
{
|
||||
_volumeUp = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _volumeDown;
|
||||
public Key VolumeDown
|
||||
{
|
||||
get => _volumeDown;
|
||||
set
|
||||
{
|
||||
_volumeDown = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public HotkeyConfig(KeyboardHotkeys config)
|
||||
{
|
||||
if (config != null)
|
||||
{
|
||||
ToggleVsync = config.ToggleVsync;
|
||||
Screenshot = config.Screenshot;
|
||||
ShowUI = config.ShowUI;
|
||||
Pause = config.Pause;
|
||||
ToggleMute = config.ToggleMute;
|
||||
ResScaleUp = config.ResScaleUp;
|
||||
ResScaleDown = config.ResScaleDown;
|
||||
VolumeUp = config.VolumeUp;
|
||||
VolumeDown = config.VolumeDown;
|
||||
}
|
||||
}
|
||||
|
||||
public KeyboardHotkeys GetConfig()
|
||||
{
|
||||
var config = new KeyboardHotkeys
|
||||
{
|
||||
ToggleVsync = ToggleVsync,
|
||||
Screenshot = Screenshot,
|
||||
ShowUI = ShowUI,
|
||||
Pause = Pause,
|
||||
ToggleMute = ToggleMute,
|
||||
ResScaleUp = ResScaleUp,
|
||||
ResScaleDown = ResScaleDown,
|
||||
VolumeUp = VolumeUp,
|
||||
VolumeDown = VolumeDown,
|
||||
};
|
||||
|
||||
return config;
|
||||
}
|
||||
}
|
||||
}
|
422
src/Ryujinx/UI/Models/Input/KeyboardInputConfig.cs
Normal file
422
src/Ryujinx/UI/Models/Input/KeyboardInputConfig.cs
Normal file
@ -0,0 +1,422 @@
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models.Input
|
||||
{
|
||||
public class KeyboardInputConfig : BaseModel
|
||||
{
|
||||
public string Id { get; set; }
|
||||
public ControllerType ControllerType { get; set; }
|
||||
public PlayerIndex PlayerIndex { get; set; }
|
||||
|
||||
private Key _leftStickUp;
|
||||
public Key LeftStickUp
|
||||
{
|
||||
get => _leftStickUp;
|
||||
set
|
||||
{
|
||||
_leftStickUp = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _leftStickDown;
|
||||
public Key LeftStickDown
|
||||
{
|
||||
get => _leftStickDown;
|
||||
set
|
||||
{
|
||||
_leftStickDown = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _leftStickLeft;
|
||||
public Key LeftStickLeft
|
||||
{
|
||||
get => _leftStickLeft;
|
||||
set
|
||||
{
|
||||
_leftStickLeft = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _leftStickRight;
|
||||
public Key LeftStickRight
|
||||
{
|
||||
get => _leftStickRight;
|
||||
set
|
||||
{
|
||||
_leftStickRight = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _leftStickButton;
|
||||
public Key LeftStickButton
|
||||
{
|
||||
get => _leftStickButton;
|
||||
set
|
||||
{
|
||||
_leftStickButton = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _rightStickUp;
|
||||
public Key RightStickUp
|
||||
{
|
||||
get => _rightStickUp;
|
||||
set
|
||||
{
|
||||
_rightStickUp = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _rightStickDown;
|
||||
public Key RightStickDown
|
||||
{
|
||||
get => _rightStickDown;
|
||||
set
|
||||
{
|
||||
_rightStickDown = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _rightStickLeft;
|
||||
public Key RightStickLeft
|
||||
{
|
||||
get => _rightStickLeft;
|
||||
set
|
||||
{
|
||||
_rightStickLeft = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _rightStickRight;
|
||||
public Key RightStickRight
|
||||
{
|
||||
get => _rightStickRight;
|
||||
set
|
||||
{
|
||||
_rightStickRight = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _rightStickButton;
|
||||
public Key RightStickButton
|
||||
{
|
||||
get => _rightStickButton;
|
||||
set
|
||||
{
|
||||
_rightStickButton = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _dpadUp;
|
||||
public Key DpadUp
|
||||
{
|
||||
get => _dpadUp;
|
||||
set
|
||||
{
|
||||
_dpadUp = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _dpadDown;
|
||||
public Key DpadDown
|
||||
{
|
||||
get => _dpadDown;
|
||||
set
|
||||
{
|
||||
_dpadDown = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _dpadLeft;
|
||||
public Key DpadLeft
|
||||
{
|
||||
get => _dpadLeft;
|
||||
set
|
||||
{
|
||||
_dpadLeft = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _dpadRight;
|
||||
public Key DpadRight
|
||||
{
|
||||
get => _dpadRight;
|
||||
set
|
||||
{
|
||||
_dpadRight = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _buttonL;
|
||||
public Key ButtonL
|
||||
{
|
||||
get => _buttonL;
|
||||
set
|
||||
{
|
||||
_buttonL = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _buttonMinus;
|
||||
public Key ButtonMinus
|
||||
{
|
||||
get => _buttonMinus;
|
||||
set
|
||||
{
|
||||
_buttonMinus = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _leftButtonSl;
|
||||
public Key LeftButtonSl
|
||||
{
|
||||
get => _leftButtonSl;
|
||||
set
|
||||
{
|
||||
_leftButtonSl = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _leftButtonSr;
|
||||
public Key LeftButtonSr
|
||||
{
|
||||
get => _leftButtonSr;
|
||||
set
|
||||
{
|
||||
_leftButtonSr = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _buttonZl;
|
||||
public Key ButtonZl
|
||||
{
|
||||
get => _buttonZl;
|
||||
set
|
||||
{
|
||||
_buttonZl = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _buttonA;
|
||||
public Key ButtonA
|
||||
{
|
||||
get => _buttonA;
|
||||
set
|
||||
{
|
||||
_buttonA = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _buttonB;
|
||||
public Key ButtonB
|
||||
{
|
||||
get => _buttonB;
|
||||
set
|
||||
{
|
||||
_buttonB = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _buttonX;
|
||||
public Key ButtonX
|
||||
{
|
||||
get => _buttonX;
|
||||
set
|
||||
{
|
||||
_buttonX = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _buttonY;
|
||||
public Key ButtonY
|
||||
{
|
||||
get => _buttonY;
|
||||
set
|
||||
{
|
||||
_buttonY = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _buttonR;
|
||||
public Key ButtonR
|
||||
{
|
||||
get => _buttonR;
|
||||
set
|
||||
{
|
||||
_buttonR = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _buttonPlus;
|
||||
public Key ButtonPlus
|
||||
{
|
||||
get => _buttonPlus;
|
||||
set
|
||||
{
|
||||
_buttonPlus = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _rightButtonSl;
|
||||
public Key RightButtonSl
|
||||
{
|
||||
get => _rightButtonSl;
|
||||
set
|
||||
{
|
||||
_rightButtonSl = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _rightButtonSr;
|
||||
public Key RightButtonSr
|
||||
{
|
||||
get => _rightButtonSr;
|
||||
set
|
||||
{
|
||||
_rightButtonSr = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private Key _buttonZr;
|
||||
public Key ButtonZr
|
||||
{
|
||||
get => _buttonZr;
|
||||
set
|
||||
{
|
||||
_buttonZr = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public KeyboardInputConfig(InputConfig config)
|
||||
{
|
||||
if (config != null)
|
||||
{
|
||||
Id = config.Id;
|
||||
ControllerType = config.ControllerType;
|
||||
PlayerIndex = config.PlayerIndex;
|
||||
|
||||
if (config is not StandardKeyboardInputConfig keyboardConfig)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
LeftStickUp = keyboardConfig.LeftJoyconStick.StickUp;
|
||||
LeftStickDown = keyboardConfig.LeftJoyconStick.StickDown;
|
||||
LeftStickLeft = keyboardConfig.LeftJoyconStick.StickLeft;
|
||||
LeftStickRight = keyboardConfig.LeftJoyconStick.StickRight;
|
||||
LeftStickButton = keyboardConfig.LeftJoyconStick.StickButton;
|
||||
|
||||
RightStickUp = keyboardConfig.RightJoyconStick.StickUp;
|
||||
RightStickDown = keyboardConfig.RightJoyconStick.StickDown;
|
||||
RightStickLeft = keyboardConfig.RightJoyconStick.StickLeft;
|
||||
RightStickRight = keyboardConfig.RightJoyconStick.StickRight;
|
||||
RightStickButton = keyboardConfig.RightJoyconStick.StickButton;
|
||||
|
||||
DpadUp = keyboardConfig.LeftJoycon.DpadUp;
|
||||
DpadDown = keyboardConfig.LeftJoycon.DpadDown;
|
||||
DpadLeft = keyboardConfig.LeftJoycon.DpadLeft;
|
||||
DpadRight = keyboardConfig.LeftJoycon.DpadRight;
|
||||
ButtonL = keyboardConfig.LeftJoycon.ButtonL;
|
||||
ButtonMinus = keyboardConfig.LeftJoycon.ButtonMinus;
|
||||
LeftButtonSl = keyboardConfig.LeftJoycon.ButtonSl;
|
||||
LeftButtonSr = keyboardConfig.LeftJoycon.ButtonSr;
|
||||
ButtonZl = keyboardConfig.LeftJoycon.ButtonZl;
|
||||
|
||||
ButtonA = keyboardConfig.RightJoycon.ButtonA;
|
||||
ButtonB = keyboardConfig.RightJoycon.ButtonB;
|
||||
ButtonX = keyboardConfig.RightJoycon.ButtonX;
|
||||
ButtonY = keyboardConfig.RightJoycon.ButtonY;
|
||||
ButtonR = keyboardConfig.RightJoycon.ButtonR;
|
||||
ButtonPlus = keyboardConfig.RightJoycon.ButtonPlus;
|
||||
RightButtonSl = keyboardConfig.RightJoycon.ButtonSl;
|
||||
RightButtonSr = keyboardConfig.RightJoycon.ButtonSr;
|
||||
ButtonZr = keyboardConfig.RightJoycon.ButtonZr;
|
||||
}
|
||||
}
|
||||
|
||||
public InputConfig GetConfig()
|
||||
{
|
||||
var config = new StandardKeyboardInputConfig
|
||||
{
|
||||
Id = Id,
|
||||
Backend = InputBackendType.WindowKeyboard,
|
||||
PlayerIndex = PlayerIndex,
|
||||
ControllerType = ControllerType,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
||||
{
|
||||
DpadUp = DpadUp,
|
||||
DpadDown = DpadDown,
|
||||
DpadLeft = DpadLeft,
|
||||
DpadRight = DpadRight,
|
||||
ButtonL = ButtonL,
|
||||
ButtonMinus = ButtonMinus,
|
||||
ButtonZl = ButtonZl,
|
||||
ButtonSl = LeftButtonSl,
|
||||
ButtonSr = LeftButtonSr,
|
||||
},
|
||||
RightJoycon = new RightJoyconCommonConfig<Key>
|
||||
{
|
||||
ButtonA = ButtonA,
|
||||
ButtonB = ButtonB,
|
||||
ButtonX = ButtonX,
|
||||
ButtonY = ButtonY,
|
||||
ButtonPlus = ButtonPlus,
|
||||
ButtonSl = RightButtonSl,
|
||||
ButtonSr = RightButtonSr,
|
||||
ButtonR = ButtonR,
|
||||
ButtonZr = ButtonZr,
|
||||
},
|
||||
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = LeftStickUp,
|
||||
StickDown = LeftStickDown,
|
||||
StickRight = LeftStickRight,
|
||||
StickLeft = LeftStickLeft,
|
||||
StickButton = LeftStickButton,
|
||||
},
|
||||
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = RightStickUp,
|
||||
StickDown = RightStickDown,
|
||||
StickLeft = RightStickLeft,
|
||||
StickRight = RightStickRight,
|
||||
StickButton = RightStickButton,
|
||||
},
|
||||
Version = InputConfig.CurrentVersion,
|
||||
};
|
||||
|
||||
return config;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,456 +0,0 @@
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
internal class InputConfiguration<TKey, TStick> : BaseModel
|
||||
{
|
||||
private float _deadzoneRight;
|
||||
private float _triggerThreshold;
|
||||
private float _deadzoneLeft;
|
||||
private double _gyroDeadzone;
|
||||
private int _sensitivity;
|
||||
private bool _enableMotion;
|
||||
private float _weakRumble;
|
||||
private float _strongRumble;
|
||||
private float _rangeLeft;
|
||||
private float _rangeRight;
|
||||
|
||||
public InputBackendType Backend { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Controller id
|
||||
/// </summary>
|
||||
public string Id { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Controller's Type
|
||||
/// </summary>
|
||||
public ControllerType ControllerType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Player's Index for the controller
|
||||
/// </summary>
|
||||
public PlayerIndex PlayerIndex { get; set; }
|
||||
|
||||
public TStick LeftJoystick { get; set; }
|
||||
public bool LeftInvertStickX { get; set; }
|
||||
public bool LeftInvertStickY { get; set; }
|
||||
public bool RightRotate90 { get; set; }
|
||||
public TKey LeftControllerStickButton { get; set; }
|
||||
|
||||
public TStick RightJoystick { get; set; }
|
||||
public bool RightInvertStickX { get; set; }
|
||||
public bool RightInvertStickY { get; set; }
|
||||
public bool LeftRotate90 { get; set; }
|
||||
public TKey RightControllerStickButton { get; set; }
|
||||
|
||||
public float DeadzoneLeft
|
||||
{
|
||||
get => _deadzoneLeft;
|
||||
set
|
||||
{
|
||||
_deadzoneLeft = MathF.Round(value, 3);
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public float RangeLeft
|
||||
{
|
||||
get => _rangeLeft;
|
||||
set
|
||||
{
|
||||
_rangeLeft = MathF.Round(value, 3);
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public float DeadzoneRight
|
||||
{
|
||||
get => _deadzoneRight;
|
||||
set
|
||||
{
|
||||
_deadzoneRight = MathF.Round(value, 3);
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public float RangeRight
|
||||
{
|
||||
get => _rangeRight;
|
||||
set
|
||||
{
|
||||
_rangeRight = MathF.Round(value, 3);
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public float TriggerThreshold
|
||||
{
|
||||
get => _triggerThreshold;
|
||||
set
|
||||
{
|
||||
_triggerThreshold = MathF.Round(value, 3);
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public MotionInputBackendType MotionBackend { get; set; }
|
||||
|
||||
public TKey ButtonMinus { get; set; }
|
||||
public TKey ButtonL { get; set; }
|
||||
public TKey ButtonZl { get; set; }
|
||||
public TKey LeftButtonSl { get; set; }
|
||||
public TKey LeftButtonSr { get; set; }
|
||||
public TKey DpadUp { get; set; }
|
||||
public TKey DpadDown { get; set; }
|
||||
public TKey DpadLeft { get; set; }
|
||||
public TKey DpadRight { get; set; }
|
||||
|
||||
public TKey ButtonPlus { get; set; }
|
||||
public TKey ButtonR { get; set; }
|
||||
public TKey ButtonZr { get; set; }
|
||||
public TKey RightButtonSl { get; set; }
|
||||
public TKey RightButtonSr { get; set; }
|
||||
public TKey ButtonX { get; set; }
|
||||
public TKey ButtonB { get; set; }
|
||||
public TKey ButtonY { get; set; }
|
||||
public TKey ButtonA { get; set; }
|
||||
|
||||
public TKey LeftStickUp { get; set; }
|
||||
public TKey LeftStickDown { get; set; }
|
||||
public TKey LeftStickLeft { get; set; }
|
||||
public TKey LeftStickRight { get; set; }
|
||||
public TKey LeftKeyboardStickButton { get; set; }
|
||||
|
||||
public TKey RightStickUp { get; set; }
|
||||
public TKey RightStickDown { get; set; }
|
||||
public TKey RightStickLeft { get; set; }
|
||||
public TKey RightStickRight { get; set; }
|
||||
public TKey RightKeyboardStickButton { get; set; }
|
||||
|
||||
public int Sensitivity
|
||||
{
|
||||
get => _sensitivity;
|
||||
set
|
||||
{
|
||||
_sensitivity = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public double GyroDeadzone
|
||||
{
|
||||
get => _gyroDeadzone;
|
||||
set
|
||||
{
|
||||
_gyroDeadzone = Math.Round(value, 3);
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool EnableMotion
|
||||
{
|
||||
get => _enableMotion; set
|
||||
{
|
||||
_enableMotion = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool EnableCemuHookMotion { get; set; }
|
||||
public int Slot { get; set; }
|
||||
public int AltSlot { get; set; }
|
||||
public bool MirrorInput { get; set; }
|
||||
public string DsuServerHost { get; set; }
|
||||
public int DsuServerPort { get; set; }
|
||||
|
||||
public bool EnableRumble { get; set; }
|
||||
public float WeakRumble
|
||||
{
|
||||
get => _weakRumble; set
|
||||
{
|
||||
_weakRumble = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
public float StrongRumble
|
||||
{
|
||||
get => _strongRumble; set
|
||||
{
|
||||
_strongRumble = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public InputConfiguration(InputConfig config)
|
||||
{
|
||||
if (config != null)
|
||||
{
|
||||
Backend = config.Backend;
|
||||
Id = config.Id;
|
||||
ControllerType = config.ControllerType;
|
||||
PlayerIndex = config.PlayerIndex;
|
||||
|
||||
if (config is StandardKeyboardInputConfig keyboardConfig)
|
||||
{
|
||||
LeftStickUp = (TKey)(object)keyboardConfig.LeftJoyconStick.StickUp;
|
||||
LeftStickDown = (TKey)(object)keyboardConfig.LeftJoyconStick.StickDown;
|
||||
LeftStickLeft = (TKey)(object)keyboardConfig.LeftJoyconStick.StickLeft;
|
||||
LeftStickRight = (TKey)(object)keyboardConfig.LeftJoyconStick.StickRight;
|
||||
LeftKeyboardStickButton = (TKey)(object)keyboardConfig.LeftJoyconStick.StickButton;
|
||||
|
||||
RightStickUp = (TKey)(object)keyboardConfig.RightJoyconStick.StickUp;
|
||||
RightStickDown = (TKey)(object)keyboardConfig.RightJoyconStick.StickDown;
|
||||
RightStickLeft = (TKey)(object)keyboardConfig.RightJoyconStick.StickLeft;
|
||||
RightStickRight = (TKey)(object)keyboardConfig.RightJoyconStick.StickRight;
|
||||
RightKeyboardStickButton = (TKey)(object)keyboardConfig.RightJoyconStick.StickButton;
|
||||
|
||||
ButtonA = (TKey)(object)keyboardConfig.RightJoycon.ButtonA;
|
||||
ButtonB = (TKey)(object)keyboardConfig.RightJoycon.ButtonB;
|
||||
ButtonX = (TKey)(object)keyboardConfig.RightJoycon.ButtonX;
|
||||
ButtonY = (TKey)(object)keyboardConfig.RightJoycon.ButtonY;
|
||||
ButtonR = (TKey)(object)keyboardConfig.RightJoycon.ButtonR;
|
||||
RightButtonSl = (TKey)(object)keyboardConfig.RightJoycon.ButtonSl;
|
||||
RightButtonSr = (TKey)(object)keyboardConfig.RightJoycon.ButtonSr;
|
||||
ButtonZr = (TKey)(object)keyboardConfig.RightJoycon.ButtonZr;
|
||||
ButtonPlus = (TKey)(object)keyboardConfig.RightJoycon.ButtonPlus;
|
||||
|
||||
DpadUp = (TKey)(object)keyboardConfig.LeftJoycon.DpadUp;
|
||||
DpadDown = (TKey)(object)keyboardConfig.LeftJoycon.DpadDown;
|
||||
DpadLeft = (TKey)(object)keyboardConfig.LeftJoycon.DpadLeft;
|
||||
DpadRight = (TKey)(object)keyboardConfig.LeftJoycon.DpadRight;
|
||||
ButtonMinus = (TKey)(object)keyboardConfig.LeftJoycon.ButtonMinus;
|
||||
LeftButtonSl = (TKey)(object)keyboardConfig.LeftJoycon.ButtonSl;
|
||||
LeftButtonSr = (TKey)(object)keyboardConfig.LeftJoycon.ButtonSr;
|
||||
ButtonZl = (TKey)(object)keyboardConfig.LeftJoycon.ButtonZl;
|
||||
ButtonL = (TKey)(object)keyboardConfig.LeftJoycon.ButtonL;
|
||||
}
|
||||
else if (config is StandardControllerInputConfig controllerConfig)
|
||||
{
|
||||
LeftJoystick = (TStick)(object)controllerConfig.LeftJoyconStick.Joystick;
|
||||
LeftInvertStickX = controllerConfig.LeftJoyconStick.InvertStickX;
|
||||
LeftInvertStickY = controllerConfig.LeftJoyconStick.InvertStickY;
|
||||
LeftRotate90 = controllerConfig.LeftJoyconStick.Rotate90CW;
|
||||
LeftControllerStickButton = (TKey)(object)controllerConfig.LeftJoyconStick.StickButton;
|
||||
|
||||
RightJoystick = (TStick)(object)controllerConfig.RightJoyconStick.Joystick;
|
||||
RightInvertStickX = controllerConfig.RightJoyconStick.InvertStickX;
|
||||
RightInvertStickY = controllerConfig.RightJoyconStick.InvertStickY;
|
||||
RightRotate90 = controllerConfig.RightJoyconStick.Rotate90CW;
|
||||
RightControllerStickButton = (TKey)(object)controllerConfig.RightJoyconStick.StickButton;
|
||||
|
||||
ButtonA = (TKey)(object)controllerConfig.RightJoycon.ButtonA;
|
||||
ButtonB = (TKey)(object)controllerConfig.RightJoycon.ButtonB;
|
||||
ButtonX = (TKey)(object)controllerConfig.RightJoycon.ButtonX;
|
||||
ButtonY = (TKey)(object)controllerConfig.RightJoycon.ButtonY;
|
||||
ButtonR = (TKey)(object)controllerConfig.RightJoycon.ButtonR;
|
||||
RightButtonSl = (TKey)(object)controllerConfig.RightJoycon.ButtonSl;
|
||||
RightButtonSr = (TKey)(object)controllerConfig.RightJoycon.ButtonSr;
|
||||
ButtonZr = (TKey)(object)controllerConfig.RightJoycon.ButtonZr;
|
||||
ButtonPlus = (TKey)(object)controllerConfig.RightJoycon.ButtonPlus;
|
||||
|
||||
DpadUp = (TKey)(object)controllerConfig.LeftJoycon.DpadUp;
|
||||
DpadDown = (TKey)(object)controllerConfig.LeftJoycon.DpadDown;
|
||||
DpadLeft = (TKey)(object)controllerConfig.LeftJoycon.DpadLeft;
|
||||
DpadRight = (TKey)(object)controllerConfig.LeftJoycon.DpadRight;
|
||||
ButtonMinus = (TKey)(object)controllerConfig.LeftJoycon.ButtonMinus;
|
||||
LeftButtonSl = (TKey)(object)controllerConfig.LeftJoycon.ButtonSl;
|
||||
LeftButtonSr = (TKey)(object)controllerConfig.LeftJoycon.ButtonSr;
|
||||
ButtonZl = (TKey)(object)controllerConfig.LeftJoycon.ButtonZl;
|
||||
ButtonL = (TKey)(object)controllerConfig.LeftJoycon.ButtonL;
|
||||
|
||||
DeadzoneLeft = controllerConfig.DeadzoneLeft;
|
||||
DeadzoneRight = controllerConfig.DeadzoneRight;
|
||||
RangeLeft = controllerConfig.RangeLeft;
|
||||
RangeRight = controllerConfig.RangeRight;
|
||||
TriggerThreshold = controllerConfig.TriggerThreshold;
|
||||
|
||||
if (controllerConfig.Motion != null)
|
||||
{
|
||||
EnableMotion = controllerConfig.Motion.EnableMotion;
|
||||
MotionBackend = controllerConfig.Motion.MotionBackend;
|
||||
GyroDeadzone = controllerConfig.Motion.GyroDeadzone;
|
||||
Sensitivity = controllerConfig.Motion.Sensitivity;
|
||||
|
||||
if (controllerConfig.Motion is CemuHookMotionConfigController cemuHook)
|
||||
{
|
||||
EnableCemuHookMotion = true;
|
||||
DsuServerHost = cemuHook.DsuServerHost;
|
||||
DsuServerPort = cemuHook.DsuServerPort;
|
||||
Slot = cemuHook.Slot;
|
||||
AltSlot = cemuHook.AltSlot;
|
||||
MirrorInput = cemuHook.MirrorInput;
|
||||
}
|
||||
|
||||
if (controllerConfig.Rumble != null)
|
||||
{
|
||||
EnableRumble = controllerConfig.Rumble.EnableRumble;
|
||||
WeakRumble = controllerConfig.Rumble.WeakRumble;
|
||||
StrongRumble = controllerConfig.Rumble.StrongRumble;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public InputConfiguration()
|
||||
{
|
||||
}
|
||||
|
||||
public InputConfig GetConfig()
|
||||
{
|
||||
if (Backend == InputBackendType.WindowKeyboard)
|
||||
{
|
||||
return new StandardKeyboardInputConfig
|
||||
{
|
||||
Id = Id,
|
||||
Backend = Backend,
|
||||
PlayerIndex = PlayerIndex,
|
||||
ControllerType = ControllerType,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<Key>
|
||||
{
|
||||
DpadUp = (Key)(object)DpadUp,
|
||||
DpadDown = (Key)(object)DpadDown,
|
||||
DpadLeft = (Key)(object)DpadLeft,
|
||||
DpadRight = (Key)(object)DpadRight,
|
||||
ButtonL = (Key)(object)ButtonL,
|
||||
ButtonZl = (Key)(object)ButtonZl,
|
||||
ButtonSl = (Key)(object)LeftButtonSl,
|
||||
ButtonSr = (Key)(object)LeftButtonSr,
|
||||
ButtonMinus = (Key)(object)ButtonMinus,
|
||||
},
|
||||
RightJoycon = new RightJoyconCommonConfig<Key>
|
||||
{
|
||||
ButtonA = (Key)(object)ButtonA,
|
||||
ButtonB = (Key)(object)ButtonB,
|
||||
ButtonX = (Key)(object)ButtonX,
|
||||
ButtonY = (Key)(object)ButtonY,
|
||||
ButtonPlus = (Key)(object)ButtonPlus,
|
||||
ButtonSl = (Key)(object)RightButtonSl,
|
||||
ButtonSr = (Key)(object)RightButtonSr,
|
||||
ButtonR = (Key)(object)ButtonR,
|
||||
ButtonZr = (Key)(object)ButtonZr,
|
||||
},
|
||||
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = (Key)(object)LeftStickUp,
|
||||
StickDown = (Key)(object)LeftStickDown,
|
||||
StickRight = (Key)(object)LeftStickRight,
|
||||
StickLeft = (Key)(object)LeftStickLeft,
|
||||
StickButton = (Key)(object)LeftKeyboardStickButton,
|
||||
},
|
||||
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
|
||||
{
|
||||
StickUp = (Key)(object)RightStickUp,
|
||||
StickDown = (Key)(object)RightStickDown,
|
||||
StickLeft = (Key)(object)RightStickLeft,
|
||||
StickRight = (Key)(object)RightStickRight,
|
||||
StickButton = (Key)(object)RightKeyboardStickButton,
|
||||
},
|
||||
Version = InputConfig.CurrentVersion,
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
if (Backend == InputBackendType.GamepadSDL2)
|
||||
{
|
||||
var config = new StandardControllerInputConfig
|
||||
{
|
||||
Id = Id,
|
||||
Backend = Backend,
|
||||
PlayerIndex = PlayerIndex,
|
||||
ControllerType = ControllerType,
|
||||
LeftJoycon = new LeftJoyconCommonConfig<GamepadInputId>
|
||||
{
|
||||
DpadUp = (GamepadInputId)(object)DpadUp,
|
||||
DpadDown = (GamepadInputId)(object)DpadDown,
|
||||
DpadLeft = (GamepadInputId)(object)DpadLeft,
|
||||
DpadRight = (GamepadInputId)(object)DpadRight,
|
||||
ButtonL = (GamepadInputId)(object)ButtonL,
|
||||
ButtonZl = (GamepadInputId)(object)ButtonZl,
|
||||
ButtonSl = (GamepadInputId)(object)LeftButtonSl,
|
||||
ButtonSr = (GamepadInputId)(object)LeftButtonSr,
|
||||
ButtonMinus = (GamepadInputId)(object)ButtonMinus,
|
||||
},
|
||||
RightJoycon = new RightJoyconCommonConfig<GamepadInputId>
|
||||
{
|
||||
ButtonA = (GamepadInputId)(object)ButtonA,
|
||||
ButtonB = (GamepadInputId)(object)ButtonB,
|
||||
ButtonX = (GamepadInputId)(object)ButtonX,
|
||||
ButtonY = (GamepadInputId)(object)ButtonY,
|
||||
ButtonPlus = (GamepadInputId)(object)ButtonPlus,
|
||||
ButtonSl = (GamepadInputId)(object)RightButtonSl,
|
||||
ButtonSr = (GamepadInputId)(object)RightButtonSr,
|
||||
ButtonR = (GamepadInputId)(object)ButtonR,
|
||||
ButtonZr = (GamepadInputId)(object)ButtonZr,
|
||||
},
|
||||
LeftJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
|
||||
{
|
||||
Joystick = (StickInputId)(object)LeftJoystick,
|
||||
InvertStickX = LeftInvertStickX,
|
||||
InvertStickY = LeftInvertStickY,
|
||||
Rotate90CW = LeftRotate90,
|
||||
StickButton = (GamepadInputId)(object)LeftControllerStickButton,
|
||||
},
|
||||
RightJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
|
||||
{
|
||||
Joystick = (StickInputId)(object)RightJoystick,
|
||||
InvertStickX = RightInvertStickX,
|
||||
InvertStickY = RightInvertStickY,
|
||||
Rotate90CW = RightRotate90,
|
||||
StickButton = (GamepadInputId)(object)RightControllerStickButton,
|
||||
},
|
||||
Rumble = new RumbleConfigController
|
||||
{
|
||||
EnableRumble = EnableRumble,
|
||||
WeakRumble = WeakRumble,
|
||||
StrongRumble = StrongRumble,
|
||||
},
|
||||
Version = InputConfig.CurrentVersion,
|
||||
DeadzoneLeft = DeadzoneLeft,
|
||||
DeadzoneRight = DeadzoneRight,
|
||||
RangeLeft = RangeLeft,
|
||||
RangeRight = RangeRight,
|
||||
TriggerThreshold = TriggerThreshold,
|
||||
Motion = EnableCemuHookMotion
|
||||
? new CemuHookMotionConfigController
|
||||
{
|
||||
DsuServerHost = DsuServerHost,
|
||||
DsuServerPort = DsuServerPort,
|
||||
Slot = Slot,
|
||||
AltSlot = AltSlot,
|
||||
MirrorInput = MirrorInput,
|
||||
MotionBackend = MotionInputBackendType.CemuHook,
|
||||
}
|
||||
: new StandardMotionConfigController
|
||||
{
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
},
|
||||
};
|
||||
|
||||
config.Motion.Sensitivity = Sensitivity;
|
||||
config.Motion.EnableMotion = EnableMotion;
|
||||
config.Motion.GyroDeadzone = GyroDeadzone;
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
84
src/Ryujinx/UI/ViewModels/Input/ControllerInputViewModel.cs
Normal file
84
src/Ryujinx/UI/ViewModels/Input/ControllerInputViewModel.cs
Normal file
@ -0,0 +1,84 @@
|
||||
using Avalonia.Svg.Skia;
|
||||
using Ryujinx.Ava.UI.Models.Input;
|
||||
using Ryujinx.Ava.UI.Views.Input;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
{
|
||||
public class ControllerInputViewModel : BaseModel
|
||||
{
|
||||
private GamepadInputConfig _config;
|
||||
public GamepadInputConfig Config
|
||||
{
|
||||
get => _config;
|
||||
set
|
||||
{
|
||||
_config = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _isLeft;
|
||||
public bool IsLeft
|
||||
{
|
||||
get => _isLeft;
|
||||
set
|
||||
{
|
||||
_isLeft = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(HasSides));
|
||||
}
|
||||
}
|
||||
|
||||
private bool _isRight;
|
||||
public bool IsRight
|
||||
{
|
||||
get => _isRight;
|
||||
set
|
||||
{
|
||||
_isRight = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(HasSides));
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasSides => IsLeft ^ IsRight;
|
||||
|
||||
private SvgImage _image;
|
||||
public SvgImage Image
|
||||
{
|
||||
get => _image;
|
||||
set
|
||||
{
|
||||
_image = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public readonly InputViewModel ParentModel;
|
||||
|
||||
public ControllerInputViewModel(InputViewModel model, GamepadInputConfig config)
|
||||
{
|
||||
ParentModel = model;
|
||||
model.NotifyChangesEvent += OnParentModelChanged;
|
||||
OnParentModelChanged();
|
||||
Config = config;
|
||||
}
|
||||
|
||||
public async void ShowMotionConfig()
|
||||
{
|
||||
await MotionInputView.Show(this);
|
||||
}
|
||||
|
||||
public async void ShowRumbleConfig()
|
||||
{
|
||||
await RumbleInputView.Show(this);
|
||||
}
|
||||
|
||||
public void OnParentModelChanged()
|
||||
{
|
||||
IsLeft = ParentModel.IsLeft;
|
||||
IsRight = ParentModel.IsRight;
|
||||
Image = ParentModel.Image;
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Input;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.Views.Input;
|
||||
using Ryujinx.Ava.UI.Models.Input;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
@ -30,9 +30,9 @@ using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.Gamepad
|
||||
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
{
|
||||
public class ControllerInputViewModel : BaseModel, IDisposable
|
||||
public class InputViewModel : BaseModel, IDisposable
|
||||
{
|
||||
private const string Disabled = "disabled";
|
||||
private const string ProControllerResource = "Ryujinx.UI.Common/Resources/Controller_ProCon.svg";
|
||||
@ -48,7 +48,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private int _controllerNumber;
|
||||
private string _controllerImage;
|
||||
private int _device;
|
||||
private object _configuration;
|
||||
private object _configViewModel;
|
||||
private string _profileName;
|
||||
private bool _isLoaded;
|
||||
|
||||
@ -71,13 +71,14 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool IsLeft { get; set; }
|
||||
|
||||
public bool IsModified { get; set; }
|
||||
public event Action NotifyChangesEvent;
|
||||
|
||||
public object Configuration
|
||||
public object ConfigViewModel
|
||||
{
|
||||
get => _configuration;
|
||||
get => _configViewModel;
|
||||
set
|
||||
{
|
||||
_configuration = value;
|
||||
_configViewModel = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
@ -232,7 +233,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public InputConfig Config { get; set; }
|
||||
|
||||
public ControllerInputViewModel(UserControl owner) : this()
|
||||
public InputViewModel(UserControl owner) : this()
|
||||
{
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
@ -255,7 +256,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public ControllerInputViewModel()
|
||||
public InputViewModel()
|
||||
{
|
||||
PlayerIndexes = new ObservableCollection<PlayerModel>();
|
||||
Controllers = new ObservableCollection<ControllerModel>();
|
||||
@ -282,12 +283,12 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
if (Config is StandardKeyboardInputConfig keyboardInputConfig)
|
||||
{
|
||||
Configuration = new InputConfiguration<Key, ConfigStickInputId>(keyboardInputConfig);
|
||||
ConfigViewModel = new KeyboardInputViewModel(this, new KeyboardInputConfig(keyboardInputConfig));
|
||||
}
|
||||
|
||||
if (Config is StandardControllerInputConfig controllerInputConfig)
|
||||
{
|
||||
Configuration = new InputConfiguration<ConfigGamepadInputId, ConfigStickInputId>(controllerInputConfig);
|
||||
ConfigViewModel = new ControllerInputViewModel(this, new GamepadInputConfig(controllerInputConfig));
|
||||
}
|
||||
}
|
||||
|
||||
@ -323,16 +324,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public async void ShowMotionConfig()
|
||||
{
|
||||
await MotionInputView.Show(this);
|
||||
}
|
||||
|
||||
public async void ShowRumbleConfig()
|
||||
{
|
||||
await RumbleInputView.Show(this);
|
||||
}
|
||||
|
||||
private void LoadInputDriver()
|
||||
{
|
||||
if (_device < 0)
|
||||
@ -740,7 +731,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
return;
|
||||
}
|
||||
|
||||
if (Configuration == null)
|
||||
if (ConfigViewModel == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -751,35 +742,37 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
bool validFileName = ProfileName.IndexOfAny(Path.GetInvalidFileNameChars()) == -1;
|
||||
|
||||
if (validFileName)
|
||||
{
|
||||
string path = Path.Combine(GetProfileBasePath(), ProfileName + ".json");
|
||||
|
||||
InputConfig config = null;
|
||||
|
||||
if (IsKeyboard)
|
||||
{
|
||||
config = (Configuration as InputConfiguration<Key, ConfigStickInputId>).GetConfig();
|
||||
}
|
||||
else if (IsController)
|
||||
{
|
||||
config = (Configuration as InputConfiguration<GamepadInputId, ConfigStickInputId>).GetConfig();
|
||||
}
|
||||
|
||||
config.ControllerType = Controllers[_controller].Type;
|
||||
|
||||
string jsonString = JsonHelper.Serialize(config, _serializerContext.InputConfig);
|
||||
|
||||
await File.WriteAllTextAsync(path, jsonString);
|
||||
|
||||
LoadProfiles();
|
||||
}
|
||||
else
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogProfileInvalidProfileNameErrorMessage]);
|
||||
bool validFileName = ProfileName.IndexOfAny(Path.GetInvalidFileNameChars()) == -1;
|
||||
|
||||
if (validFileName)
|
||||
{
|
||||
string path = Path.Combine(GetProfileBasePath(), ProfileName + ".json");
|
||||
|
||||
InputConfig config = null;
|
||||
|
||||
if (IsKeyboard)
|
||||
{
|
||||
config = (ConfigViewModel as KeyboardInputViewModel).Config.GetConfig();
|
||||
}
|
||||
else if (IsController)
|
||||
{
|
||||
config = (ConfigViewModel as ControllerInputViewModel).Config.GetConfig();
|
||||
}
|
||||
|
||||
config.ControllerType = Controllers[_controller].Type;
|
||||
|
||||
string jsonString = JsonHelper.Serialize(config, _serializerContext.InputConfig);
|
||||
|
||||
await File.WriteAllTextAsync(path, jsonString);
|
||||
|
||||
LoadProfiles();
|
||||
}
|
||||
else
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogProfileInvalidProfileNameErrorMessage]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -830,18 +823,18 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
if (device.Type == DeviceType.Keyboard)
|
||||
{
|
||||
var inputConfig = Configuration as InputConfiguration<Key, ConfigStickInputId>;
|
||||
var inputConfig = (ConfigViewModel as KeyboardInputViewModel).Config;
|
||||
inputConfig.Id = device.Id;
|
||||
}
|
||||
else
|
||||
{
|
||||
var inputConfig = Configuration as InputConfiguration<GamepadInputId, ConfigStickInputId>;
|
||||
var inputConfig = (ConfigViewModel as ControllerInputViewModel).Config;
|
||||
inputConfig.Id = device.Id.Split(" ")[0];
|
||||
}
|
||||
|
||||
var config = !IsController
|
||||
? (Configuration as InputConfiguration<Key, ConfigStickInputId>).GetConfig()
|
||||
: (Configuration as InputConfiguration<GamepadInputId, ConfigStickInputId>).GetConfig();
|
||||
? (ConfigViewModel as KeyboardInputViewModel).Config.GetConfig()
|
||||
: (ConfigViewModel as ControllerInputViewModel).Config.GetConfig();
|
||||
config.ControllerType = Controllers[_controller].Type;
|
||||
config.PlayerIndex = _playerId;
|
||||
|
||||
@ -872,12 +865,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public void NotifyChanges()
|
||||
{
|
||||
OnPropertyChanged(nameof(Configuration));
|
||||
OnPropertyChanged(nameof(ConfigViewModel));
|
||||
OnPropertyChanged(nameof(IsController));
|
||||
OnPropertyChanged(nameof(ShowSettings));
|
||||
OnPropertyChanged(nameof(IsKeyboard));
|
||||
OnPropertyChanged(nameof(IsRight));
|
||||
OnPropertyChanged(nameof(IsLeft));
|
||||
NotifyChangesEvent?.Invoke();
|
||||
}
|
||||
|
||||
public void Dispose()
|
73
src/Ryujinx/UI/ViewModels/Input/KeyboardInputViewModel.cs
Normal file
73
src/Ryujinx/UI/ViewModels/Input/KeyboardInputViewModel.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using Avalonia.Svg.Skia;
|
||||
using Ryujinx.Ava.UI.Models.Input;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
{
|
||||
public class KeyboardInputViewModel : BaseModel
|
||||
{
|
||||
private KeyboardInputConfig _config;
|
||||
public KeyboardInputConfig Config
|
||||
{
|
||||
get => _config;
|
||||
set
|
||||
{
|
||||
_config = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private bool _isLeft;
|
||||
public bool IsLeft
|
||||
{
|
||||
get => _isLeft;
|
||||
set
|
||||
{
|
||||
_isLeft = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(HasSides));
|
||||
}
|
||||
}
|
||||
|
||||
private bool _isRight;
|
||||
public bool IsRight
|
||||
{
|
||||
get => _isRight;
|
||||
set
|
||||
{
|
||||
_isRight = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(HasSides));
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasSides => IsLeft ^ IsRight;
|
||||
|
||||
private SvgImage _image;
|
||||
public SvgImage Image
|
||||
{
|
||||
get => _image;
|
||||
set
|
||||
{
|
||||
_image = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public readonly InputViewModel ParentModel;
|
||||
|
||||
public KeyboardInputViewModel(InputViewModel model, KeyboardInputConfig config)
|
||||
{
|
||||
ParentModel = model;
|
||||
model.NotifyChangesEvent += OnParentModelChanged;
|
||||
OnParentModelChanged();
|
||||
Config = config;
|
||||
}
|
||||
|
||||
public void OnParentModelChanged()
|
||||
{
|
||||
IsLeft = ParentModel.IsLeft;
|
||||
IsRight = ParentModel.IsRight;
|
||||
Image = ParentModel.Image;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
{
|
||||
public class MotionInputViewModel : BaseModel
|
||||
{
|
@ -1,4 +1,4 @@
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
namespace Ryujinx.Ava.UI.ViewModels.Input
|
||||
{
|
||||
public class RumbleInputViewModel : BaseModel
|
||||
{
|
@ -7,9 +7,9 @@ using Ryujinx.Audio.Backends.SDL2;
|
||||
using Ryujinx.Audio.Backends.SoundIo;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models.Input;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Multiplayer;
|
||||
using Ryujinx.Common.GraphicsDriver;
|
||||
using Ryujinx.Common.Logging;
|
||||
@ -46,7 +46,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private bool _isVulkanAvailable = true;
|
||||
private bool _directoryChanged;
|
||||
private readonly List<string> _gpuIds = new();
|
||||
private KeyboardHotkeys _keyboardHotkeys;
|
||||
private int _graphicsBackendIndex;
|
||||
private int _scalingFilter;
|
||||
private int _scalingFilterLevel;
|
||||
@ -237,16 +236,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
get => new(_networkInterfaces.Keys);
|
||||
}
|
||||
|
||||
public KeyboardHotkeys KeyboardHotkeys
|
||||
{
|
||||
get => _keyboardHotkeys;
|
||||
set
|
||||
{
|
||||
_keyboardHotkeys = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
public HotkeyConfig KeyboardHotkey { get; set; }
|
||||
|
||||
public int NetworkInterfaceIndex
|
||||
{
|
||||
@ -413,7 +403,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
EnableMouse = config.Hid.EnableMouse;
|
||||
|
||||
// Keyboard Hotkeys
|
||||
KeyboardHotkeys = config.Hid.Hotkeys.Value;
|
||||
KeyboardHotkey = new HotkeyConfig(config.Hid.Hotkeys.Value);
|
||||
|
||||
// System
|
||||
Region = (int)config.System.Region.Value;
|
||||
@ -500,7 +490,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.Hid.EnableMouse.Value = EnableMouse;
|
||||
|
||||
// Keyboard Hotkeys
|
||||
config.Hid.Hotkeys.Value = KeyboardHotkeys;
|
||||
config.Hid.Hotkeys.Value = KeyboardHotkey.GetConfig();
|
||||
|
||||
// System
|
||||
config.System.Region.Value = (Region)Region;
|
||||
|
@ -1,13 +1,11 @@
|
||||
<UserControl
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:models="clr-namespace:Ryujinx.Ava.UI.Models"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels.Input"
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
@ -15,6 +13,7 @@
|
||||
d:DesignWidth="800"
|
||||
x:Class="Ryujinx.Ava.UI.Views.Input.ControllerInputView"
|
||||
x:DataType="viewModels:ControllerInputViewModel"
|
||||
x:CompileBindings="True"
|
||||
mc:Ignorable="d"
|
||||
Focusable="True">
|
||||
<Design.DataContext>
|
||||
@ -34,192 +33,10 @@
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Orientation="Vertical">
|
||||
<StackPanel
|
||||
Margin="0 0 0 5"
|
||||
Orientation="Vertical"
|
||||
Spacing="5">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="10" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<!-- Player Selection -->
|
||||
<Grid
|
||||
Grid.Column="0"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsPlayer}" />
|
||||
<ComboBox
|
||||
Grid.Column="1"
|
||||
Name="PlayerIndexBox"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center"
|
||||
SelectionChanged="PlayerIndexBox_OnSelectionChanged"
|
||||
ItemsSource="{Binding PlayerIndexes}"
|
||||
SelectedIndex="{Binding PlayerId}">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<TextBlock Text="{Binding Name}" />
|
||||
</DataTemplate>
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
</Grid>
|
||||
<!-- Profile Selection -->
|
||||
<Grid
|
||||
Grid.Column="2"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsProfile}" />
|
||||
<ui:FAComboBox
|
||||
Grid.Column="1"
|
||||
IsEditable="True"
|
||||
Name="ProfileBox"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center"
|
||||
SelectedIndex="0"
|
||||
ItemsSource="{Binding ProfilesList}"
|
||||
Text="{Binding ProfileName, Mode=TwoWay}" />
|
||||
<Button
|
||||
Grid.Column="2"
|
||||
MinWidth="0"
|
||||
Margin="5,0,0,0"
|
||||
VerticalAlignment="Center"
|
||||
ToolTip.Tip="{locale:Locale ControllerSettingsLoadProfileToolTip}"
|
||||
Command="{ReflectionBinding LoadProfile}">
|
||||
<ui:SymbolIcon
|
||||
Symbol="Upload"
|
||||
FontSize="15"
|
||||
Height="20" />
|
||||
</Button>
|
||||
<Button
|
||||
Grid.Column="3"
|
||||
MinWidth="0"
|
||||
Margin="5,0,0,0"
|
||||
VerticalAlignment="Center"
|
||||
ToolTip.Tip="{locale:Locale ControllerSettingsSaveProfileToolTip}"
|
||||
Command="{ReflectionBinding SaveProfile}">
|
||||
<ui:SymbolIcon
|
||||
Symbol="Save"
|
||||
FontSize="15"
|
||||
Height="20" />
|
||||
</Button>
|
||||
<Button
|
||||
Grid.Column="4"
|
||||
MinWidth="0"
|
||||
Margin="5,0,0,0"
|
||||
VerticalAlignment="Center"
|
||||
ToolTip.Tip="{locale:Locale ControllerSettingsRemoveProfileToolTip}"
|
||||
Command="{ReflectionBinding RemoveProfile}">
|
||||
<ui:SymbolIcon
|
||||
Symbol="Delete"
|
||||
FontSize="15"
|
||||
Height="20" />
|
||||
</Button>
|
||||
</Grid>
|
||||
</Grid>
|
||||
<Separator />
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="10" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<!-- Input Device -->
|
||||
<Grid
|
||||
Grid.Column="0"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock
|
||||
Grid.Column="0"
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsInputDevice}" />
|
||||
<ComboBox
|
||||
Grid.Column="1"
|
||||
Name="DeviceBox"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center"
|
||||
ItemsSource="{Binding DeviceList}"
|
||||
SelectedIndex="{Binding Device}" />
|
||||
<Button
|
||||
Grid.Column="2"
|
||||
MinWidth="0"
|
||||
Margin="5,0,0,0"
|
||||
VerticalAlignment="Center"
|
||||
Command="{ReflectionBinding LoadDevices}">
|
||||
<ui:SymbolIcon
|
||||
Symbol="Refresh"
|
||||
FontSize="15"
|
||||
Height="20"/>
|
||||
</Button>
|
||||
</Grid>
|
||||
<!-- Controller Type -->
|
||||
<Grid
|
||||
Grid.Column="2"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsControllerType}" />
|
||||
<ComboBox
|
||||
Grid.Column="1"
|
||||
HorizontalAlignment="Stretch"
|
||||
ItemsSource="{Binding Controllers}"
|
||||
SelectedIndex="{Binding Controller}">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate DataType="models:ControllerModel">
|
||||
<TextBlock Text="{Binding Name}" />
|
||||
</DataTemplate>
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
<!-- Button / JoyStick Settings -->
|
||||
<Grid
|
||||
Name="SettingButtons"
|
||||
MinHeight="450"
|
||||
FlowDirection="LeftToRight"
|
||||
IsVisible="{Binding ShowSettings}">
|
||||
MinHeight="450">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="*" />
|
||||
@ -258,9 +75,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsTriggerZL}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="ButtonZl">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.ButtonZl, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.ButtonZl, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -274,9 +91,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsTriggerL}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="ButtonL">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.ButtonL, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.ButtonL, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -290,9 +107,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonMinus}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="ButtonMinus">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.ButtonMinus, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.ButtonMinus, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -312,100 +129,8 @@
|
||||
Margin="0,0,0,10"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsLStick}" />
|
||||
<!-- Left Joystick Keyboard -->
|
||||
<StackPanel
|
||||
IsVisible="{Binding !IsController}"
|
||||
Orientation="Vertical">
|
||||
<!-- Left Joystick Button -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickButton}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.LeftKeyboardStickButton, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left Joystick Up -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickUp}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.LeftStickUp, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left Joystick Down -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickDown}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.LeftStickDown, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left Joystick Left -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickLeft}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.LeftStickLeft, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left Joystick Right -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickRight}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.LeftStickRight, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<!-- Left Joystick Controller -->
|
||||
<StackPanel
|
||||
IsVisible="{Binding IsController}"
|
||||
Orientation="Vertical">
|
||||
<StackPanel Orientation="Vertical">
|
||||
<!-- Left Joystick Button -->
|
||||
<StackPanel
|
||||
Orientation="Horizontal">
|
||||
@ -416,9 +141,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickButton}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="LeftStickButton">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.LeftControllerStickButton, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.LeftStickButton, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -433,22 +158,22 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickStick}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Tag="stick">
|
||||
<ToggleButton Name="LeftJoystick" Tag="stick">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.LeftJoystick, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.LeftJoystick, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<Separator
|
||||
Margin="0,8,0,8"
|
||||
Height="1" />
|
||||
<CheckBox IsChecked="{ReflectionBinding Configuration.LeftInvertStickX}">
|
||||
<CheckBox IsChecked="{Binding Config.LeftInvertStickX}">
|
||||
<TextBlock Text="{locale:Locale ControllerSettingsStickInvertXAxis}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{ReflectionBinding Configuration.LeftInvertStickY}">
|
||||
<CheckBox IsChecked="{Binding Config.LeftInvertStickY}">
|
||||
<TextBlock Text="{locale:Locale ControllerSettingsStickInvertYAxis}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{ReflectionBinding Configuration.LeftRotate90}">
|
||||
<CheckBox IsChecked="{Binding Config.LeftRotate90}">
|
||||
<TextBlock Text="{locale:Locale ControllerSettingsRotate90}" />
|
||||
</CheckBox>
|
||||
<Separator
|
||||
@ -469,11 +194,11 @@
|
||||
IsSnapToTickEnabled="True"
|
||||
SmallChange="0.01"
|
||||
Minimum="0"
|
||||
Value="{ReflectionBinding Configuration.DeadzoneLeft, Mode=TwoWay}" />
|
||||
Value="{Binding Config.DeadzoneLeft, Mode=TwoWay}" />
|
||||
<TextBlock
|
||||
VerticalAlignment="Center"
|
||||
Width="25"
|
||||
Text="{ReflectionBinding Configuration.DeadzoneLeft, StringFormat=\{0:0.00\}}" />
|
||||
Text="{Binding Config.DeadzoneLeft, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
<TextBlock
|
||||
HorizontalAlignment="Center"
|
||||
@ -489,11 +214,11 @@
|
||||
IsSnapToTickEnabled="True"
|
||||
SmallChange="0.01"
|
||||
Minimum="0"
|
||||
Value="{ReflectionBinding Configuration.RangeLeft, Mode=TwoWay}" />
|
||||
Value="{Binding Config.RangeLeft, Mode=TwoWay}" />
|
||||
<TextBlock
|
||||
VerticalAlignment="Center"
|
||||
Width="25"
|
||||
Text="{ReflectionBinding Configuration.RangeLeft, StringFormat=\{0:0.00\}}" />
|
||||
Text="{Binding Config.RangeLeft, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
@ -526,9 +251,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsDPadUp}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="DpadUp">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.DpadUp, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.DpadUp, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -543,9 +268,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsDPadDown}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="DpadDown">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.DpadDown, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.DpadDown, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -560,9 +285,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsDPadLeft}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="DpadLeft">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.DpadLeft, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.DpadLeft, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -577,9 +302,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsDPadRight}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="DpadRight">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.DpadRight, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.DpadRight, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -592,6 +317,13 @@
|
||||
Grid.Column="1"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch">
|
||||
<!-- Controller Picture -->
|
||||
<Image
|
||||
Margin="0,10"
|
||||
MaxHeight="300"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Source="{Binding Image}" />
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
@ -613,92 +345,89 @@
|
||||
IsSnapToTickEnabled="True"
|
||||
SmallChange="0.01"
|
||||
Minimum="0"
|
||||
Value="{ReflectionBinding Configuration.TriggerThreshold, Mode=TwoWay}" />
|
||||
Value="{Binding Config.TriggerThreshold, Mode=TwoWay}" />
|
||||
<TextBlock
|
||||
Width="25"
|
||||
Text="{ReflectionBinding Configuration.TriggerThreshold, StringFormat=\{0:0.00\}}" />
|
||||
Text="{Binding Config.TriggerThreshold, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding !IsRight}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
Orientation="Vertical"
|
||||
IsVisible="{Binding HasSides}">
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsLeftSR}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
IsVisible="{Binding IsLeft}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.LeftButtonSr, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsLeftSR}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding !IsRight}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
<ToggleButton Name="LeftButtonSr">
|
||||
<TextBlock
|
||||
Text="{Binding Config.LeftButtonSr, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsLeftSL}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
IsVisible="{Binding IsLeft}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.LeftButtonSl, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsLeftSL}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding !IsLeft}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
<ToggleButton Name="LeftButtonSl">
|
||||
<TextBlock
|
||||
Text="{Binding Config.LeftButtonSl, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsRightSR}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
IsVisible="{Binding IsRight}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.RightButtonSr, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsRightSR}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding !IsLeft}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
<ToggleButton Name="RightButtonSr">
|
||||
<TextBlock
|
||||
Text="{Binding Config.RightButtonSr, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsRightSL}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
IsVisible="{Binding IsRight}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.RightButtonSl, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsRightSL}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
<ToggleButton Name="RightButtonSl">
|
||||
<TextBlock
|
||||
Text="{Binding Config.RightButtonSl, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
<!-- Controller Picture -->
|
||||
<Image
|
||||
Margin="0,10,0,0"
|
||||
MaxHeight="300"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Source="{Binding Image}" />
|
||||
<!-- Motion + Rumble -->
|
||||
<StackPanel
|
||||
Margin="0,10,0,0"
|
||||
@ -710,8 +439,7 @@
|
||||
BorderThickness="1"
|
||||
CornerRadius="5"
|
||||
VerticalAlignment="Bottom"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding IsController}">
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
@ -721,7 +449,7 @@
|
||||
Margin="10"
|
||||
MinWidth="0"
|
||||
Grid.Column="0"
|
||||
IsChecked="{ReflectionBinding Configuration.EnableMotion, Mode=TwoWay}">
|
||||
IsChecked="{Binding Config.EnableMotion, Mode=TwoWay}">
|
||||
<TextBlock Text="{locale:Locale ControllerSettingsMotion}" />
|
||||
</CheckBox>
|
||||
<Button
|
||||
@ -737,7 +465,6 @@
|
||||
BorderThickness="1"
|
||||
CornerRadius="5"
|
||||
HorizontalAlignment="Stretch"
|
||||
IsVisible="{Binding IsController}"
|
||||
Margin="0,-1,0,0">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
@ -748,7 +475,7 @@
|
||||
Margin="10"
|
||||
MinWidth="0"
|
||||
Grid.Column="0"
|
||||
IsChecked="{ReflectionBinding Configuration.EnableRumble, Mode=TwoWay}">
|
||||
IsChecked="{Binding Config.EnableRumble, Mode=TwoWay}">
|
||||
<TextBlock Text="{locale:Locale ControllerSettingsRumble}" />
|
||||
</CheckBox>
|
||||
<Button
|
||||
@ -794,9 +521,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsTriggerZR}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="ButtonZr">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.ButtonZr, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.ButtonZr, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -812,9 +539,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsTriggerR}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="ButtonR">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.ButtonR, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.ButtonR, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -830,15 +557,15 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonPlus}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="ButtonPlus">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.ButtonPlus, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.ButtonPlus, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Border>
|
||||
<!-- Right Joystick -->
|
||||
<!-- Right Buttons -->
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
@ -865,9 +592,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonA}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="ButtonA">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.ButtonA, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.ButtonA, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -882,9 +609,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonB}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="ButtonB">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.ButtonB, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.ButtonB, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -899,9 +626,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonX}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="ButtonX">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.ButtonX, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.ButtonX, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -916,9 +643,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonY}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="ButtonY">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.ButtonY, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.ButtonY, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -938,100 +665,8 @@
|
||||
Margin="0,0,0,10"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsRStick}" />
|
||||
<!-- Right Joystick Keyboard -->
|
||||
<StackPanel
|
||||
IsVisible="{Binding !IsController}"
|
||||
Orientation="Vertical">
|
||||
<!-- Right Joystick Button -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickButton}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.RightKeyboardStickButton, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Joystick Up -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickUp}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.RightStickUp, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Joystick Down -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickDown}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.RightStickDown, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Joystick Left -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickLeft}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.RightStickLeft, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Joystick Right -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickRight}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.RightStickRight, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<!-- Right Joystick Controller -->
|
||||
<StackPanel
|
||||
IsVisible="{Binding IsController}"
|
||||
Orientation="Vertical">
|
||||
<StackPanel Orientation="Vertical">
|
||||
<!-- Right Joystick Button -->
|
||||
<StackPanel
|
||||
Orientation="Horizontal">
|
||||
@ -1042,9 +677,9 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickButton}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton>
|
||||
<ToggleButton Name="RightStickButton">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.RightControllerStickButton, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.RightStickButton, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
@ -1060,20 +695,20 @@
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickStick}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Tag="stick">
|
||||
<ToggleButton Name="RightJoystick" Tag="stick">
|
||||
<TextBlock
|
||||
Text="{ReflectionBinding Configuration.RightJoystick, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
Text="{Binding Config.RightJoystick, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<Separator Margin="0,8,0,8" Height="1" />
|
||||
<CheckBox IsChecked="{ReflectionBinding Configuration.RightInvertStickX}">
|
||||
<CheckBox IsChecked="{Binding Config.RightInvertStickX}">
|
||||
<TextBlock Text="{locale:Locale ControllerSettingsStickInvertXAxis}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{ReflectionBinding Configuration.RightInvertStickY}">
|
||||
<CheckBox IsChecked="{Binding Config.RightInvertStickY}">
|
||||
<TextBlock Text="{locale:Locale ControllerSettingsStickInvertYAxis}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{ReflectionBinding Configuration.RightRotate90}">
|
||||
<CheckBox IsChecked="{Binding Config.RightRotate90}">
|
||||
<TextBlock Text="{locale:Locale ControllerSettingsRotate90}" />
|
||||
</CheckBox>
|
||||
<Separator Margin="0,8,0,8" Height="1" />
|
||||
@ -1094,11 +729,11 @@
|
||||
Padding="0"
|
||||
VerticalAlignment="Center"
|
||||
Minimum="0"
|
||||
Value="{ReflectionBinding Configuration.DeadzoneRight, Mode=TwoWay}" />
|
||||
Value="{Binding Config.DeadzoneRight, Mode=TwoWay}" />
|
||||
<TextBlock
|
||||
VerticalAlignment="Center"
|
||||
Width="25"
|
||||
Text="{ReflectionBinding Configuration.DeadzoneRight, StringFormat=\{0:0.00\}}" />
|
||||
Text="{Binding Config.DeadzoneRight, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
<TextBlock
|
||||
HorizontalAlignment="Center"
|
||||
@ -1114,11 +749,11 @@
|
||||
IsSnapToTickEnabled="True"
|
||||
SmallChange="0.01"
|
||||
Minimum="0"
|
||||
Value="{ReflectionBinding Configuration.RangeRight, Mode=TwoWay}" />
|
||||
Value="{Binding Config.RangeRight, Mode=TwoWay}" />
|
||||
<TextBlock
|
||||
VerticalAlignment="Center"
|
||||
Width="25"
|
||||
Text="{ReflectionBinding Configuration.RangeRight, StringFormat=\{0:0.00\}}" />
|
||||
Text="{Binding Config.RangeRight, StringFormat=\{0:0.00\}}" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
|
@ -1,35 +1,29 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Primitives;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.LogicalTree;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.Assigner;
|
||||
using System;
|
||||
using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Input
|
||||
{
|
||||
public partial class ControllerInputView : UserControl
|
||||
{
|
||||
private bool _dialogOpen;
|
||||
|
||||
private ButtonKeyAssigner _currentAssigner;
|
||||
internal ControllerInputViewModel ViewModel { get; set; }
|
||||
|
||||
public ControllerInputView()
|
||||
{
|
||||
DataContext = ViewModel = new ControllerInputViewModel(this);
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
foreach (ILogical visual in SettingButtons.GetLogicalDescendants())
|
||||
{
|
||||
if (visual is ToggleButton button && visual is not CheckBox)
|
||||
if (visual is ToggleButton button and not CheckBox)
|
||||
{
|
||||
button.IsCheckedChanged += Button_IsCheckedChanged;
|
||||
}
|
||||
@ -67,14 +61,87 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
|
||||
PointerPressed += MouseClick;
|
||||
|
||||
IKeyboard keyboard = (IKeyboard)ViewModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
|
||||
var viewModel = (DataContext as ControllerInputViewModel);
|
||||
|
||||
IKeyboard keyboard = (IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
|
||||
IButtonAssigner assigner = CreateButtonAssigner(isStick);
|
||||
|
||||
_currentAssigner.ButtonAssigned += (sender, e) =>
|
||||
{
|
||||
if (e.IsAssigned)
|
||||
if (e.ButtonValue.HasValue)
|
||||
{
|
||||
ViewModel.IsModified = true;
|
||||
var buttonValue = e.ButtonValue.Value;
|
||||
viewModel.ParentModel.IsModified = true;
|
||||
|
||||
switch (button.Name)
|
||||
{
|
||||
case "ButtonZl":
|
||||
viewModel.Config.ButtonZl = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "ButtonL":
|
||||
viewModel.Config.ButtonL = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "ButtonMinus":
|
||||
viewModel.Config.ButtonMinus = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "LeftStickButton":
|
||||
viewModel.Config.LeftStickButton = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "LeftJoystick":
|
||||
viewModel.Config.LeftJoystick = buttonValue.AsHidType<StickInputId>();
|
||||
break;
|
||||
case "DpadUp":
|
||||
viewModel.Config.DpadUp = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "DpadDown":
|
||||
viewModel.Config.DpadDown = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "DpadLeft":
|
||||
viewModel.Config.DpadLeft = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "DpadRight":
|
||||
viewModel.Config.DpadRight = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "LeftButtonSr":
|
||||
viewModel.Config.LeftButtonSr = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "LeftButtonSl":
|
||||
viewModel.Config.LeftButtonSl = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "RightButtonSr":
|
||||
viewModel.Config.RightButtonSr = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "RightButtonSl":
|
||||
viewModel.Config.RightButtonSl = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "ButtonZr":
|
||||
viewModel.Config.ButtonZr = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "ButtonR":
|
||||
viewModel.Config.ButtonR = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "ButtonPlus":
|
||||
viewModel.Config.ButtonPlus = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "ButtonA":
|
||||
viewModel.Config.ButtonA = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "ButtonB":
|
||||
viewModel.Config.ButtonB = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "ButtonX":
|
||||
viewModel.Config.ButtonX = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "ButtonY":
|
||||
viewModel.Config.ButtonY = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "RightStickButton":
|
||||
viewModel.Config.RightStickButton = buttonValue.AsHidType<GamepadInputId>();
|
||||
break;
|
||||
case "RightJoystick":
|
||||
viewModel.Config.RightJoystick = buttonValue.AsHidType<StickInputId>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -84,8 +151,6 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
{
|
||||
if (_currentAssigner != null)
|
||||
{
|
||||
ToggleButton oldButton = _currentAssigner.ToggledButton;
|
||||
|
||||
_currentAssigner.Cancel();
|
||||
_currentAssigner = null;
|
||||
button.IsChecked = false;
|
||||
@ -100,82 +165,34 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveCurrentProfile()
|
||||
{
|
||||
ViewModel.Save();
|
||||
}
|
||||
|
||||
private IButtonAssigner CreateButtonAssigner(bool forStick)
|
||||
{
|
||||
IButtonAssigner assigner;
|
||||
|
||||
var device = ViewModel.Devices[ViewModel.Device];
|
||||
|
||||
if (device.Type == DeviceType.Keyboard)
|
||||
{
|
||||
assigner = new KeyboardKeyAssigner((IKeyboard)ViewModel.SelectedGamepad);
|
||||
}
|
||||
else if (device.Type == DeviceType.Controller)
|
||||
{
|
||||
assigner = new GamepadButtonAssigner(ViewModel.SelectedGamepad, (ViewModel.Config as StandardControllerInputConfig).TriggerThreshold, forStick);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Controller not supported");
|
||||
}
|
||||
|
||||
return assigner;
|
||||
}
|
||||
|
||||
private void MouseClick(object sender, PointerPressedEventArgs e)
|
||||
{
|
||||
bool shouldUnbind = false;
|
||||
|
||||
if (e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed)
|
||||
{
|
||||
shouldUnbind = true;
|
||||
}
|
||||
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
|
||||
|
||||
_currentAssigner?.Cancel(shouldUnbind);
|
||||
|
||||
PointerPressed -= MouseClick;
|
||||
}
|
||||
|
||||
private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
private IButtonAssigner CreateButtonAssigner(bool forStick)
|
||||
{
|
||||
if (ViewModel.IsModified && !_dialogOpen)
|
||||
{
|
||||
_dialogOpen = true;
|
||||
IButtonAssigner assigner;
|
||||
|
||||
var result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmMessage],
|
||||
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmSubMessage],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
||||
var controllerInputViewModel = DataContext as ControllerInputViewModel;
|
||||
|
||||
if (result == UserResult.Yes)
|
||||
{
|
||||
ViewModel.Save();
|
||||
}
|
||||
assigner = new GamepadButtonAssigner(
|
||||
controllerInputViewModel.ParentModel.SelectedGamepad,
|
||||
(controllerInputViewModel.ParentModel.Config as StandardControllerInputConfig).TriggerThreshold,
|
||||
forStick);
|
||||
|
||||
_dialogOpen = false;
|
||||
|
||||
ViewModel.IsModified = false;
|
||||
|
||||
if (e.AddedItems.Count > 0)
|
||||
{
|
||||
var player = (PlayerModel)e.AddedItems[0];
|
||||
ViewModel.PlayerId = player.Id;
|
||||
}
|
||||
}
|
||||
return assigner;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
|
||||
{
|
||||
base.OnDetachedFromVisualTree(e);
|
||||
_currentAssigner?.Cancel();
|
||||
_currentAssigner = null;
|
||||
ViewModel.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
225
src/Ryujinx/UI/Views/Input/InputView.axaml
Normal file
225
src/Ryujinx/UI/Views/Input/InputView.axaml
Normal file
@ -0,0 +1,225 @@
|
||||
<UserControl
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:models="clr-namespace:Ryujinx.Ava.UI.Models"
|
||||
xmlns:views="clr-namespace:Ryujinx.Ava.UI.Views.Input"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels.Input"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
d:DesignHeight="800"
|
||||
d:DesignWidth="800"
|
||||
x:Class="Ryujinx.Ava.UI.Views.Input.InputView"
|
||||
x:DataType="viewModels:InputViewModel"
|
||||
x:CompileBindings="True"
|
||||
mc:Ignorable="d"
|
||||
Focusable="True">
|
||||
<Design.DataContext>
|
||||
<viewModels:InputViewModel />
|
||||
</Design.DataContext>
|
||||
<UserControl.Styles>
|
||||
<Style Selector="ToggleButton">
|
||||
<Setter Property="Width" Value="90" />
|
||||
<Setter Property="Height" Value="27" />
|
||||
<Setter Property="HorizontalAlignment" Value="Stretch" />
|
||||
</Style>
|
||||
</UserControl.Styles>
|
||||
<StackPanel
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Orientation="Vertical">
|
||||
<StackPanel
|
||||
Margin="0 0 0 5"
|
||||
Orientation="Vertical"
|
||||
Spacing="5">
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="10" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<!-- Player Selection -->
|
||||
<Grid
|
||||
Grid.Column="0"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsPlayer}" />
|
||||
<ComboBox
|
||||
Grid.Column="1"
|
||||
Name="PlayerIndexBox"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center"
|
||||
SelectionChanged="PlayerIndexBox_OnSelectionChanged"
|
||||
ItemsSource="{Binding PlayerIndexes}"
|
||||
SelectedIndex="{Binding PlayerId}">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<TextBlock Text="{Binding Name}" />
|
||||
</DataTemplate>
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
</Grid>
|
||||
<!-- Profile Selection -->
|
||||
<Grid
|
||||
Grid.Column="2"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsProfile}" />
|
||||
<ui:FAComboBox
|
||||
Grid.Column="1"
|
||||
IsEditable="True"
|
||||
Name="ProfileBox"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center"
|
||||
SelectedIndex="0"
|
||||
ItemsSource="{Binding ProfilesList}"
|
||||
Text="{Binding ProfileName, Mode=TwoWay}" />
|
||||
<Button
|
||||
Grid.Column="2"
|
||||
MinWidth="0"
|
||||
Margin="5,0,0,0"
|
||||
VerticalAlignment="Center"
|
||||
ToolTip.Tip="{locale:Locale ControllerSettingsLoadProfileToolTip}"
|
||||
Command="{Binding LoadProfile}">
|
||||
<ui:SymbolIcon
|
||||
Symbol="Upload"
|
||||
FontSize="15"
|
||||
Height="20" />
|
||||
</Button>
|
||||
<Button
|
||||
Grid.Column="3"
|
||||
MinWidth="0"
|
||||
Margin="5,0,0,0"
|
||||
VerticalAlignment="Center"
|
||||
ToolTip.Tip="{locale:Locale ControllerSettingsSaveProfileToolTip}"
|
||||
Command="{Binding SaveProfile}">
|
||||
<ui:SymbolIcon
|
||||
Symbol="Save"
|
||||
FontSize="15"
|
||||
Height="20" />
|
||||
</Button>
|
||||
<Button
|
||||
Grid.Column="4"
|
||||
MinWidth="0"
|
||||
Margin="5,0,0,0"
|
||||
VerticalAlignment="Center"
|
||||
ToolTip.Tip="{locale:Locale ControllerSettingsRemoveProfileToolTip}"
|
||||
Command="{Binding RemoveProfile}">
|
||||
<ui:SymbolIcon
|
||||
Symbol="Delete"
|
||||
FontSize="15"
|
||||
Height="20" />
|
||||
</Button>
|
||||
</Grid>
|
||||
</Grid>
|
||||
<Separator />
|
||||
<Grid>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="10" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<!-- Input Device -->
|
||||
<Grid
|
||||
Grid.Column="0"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*"/>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock
|
||||
Grid.Column="0"
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsInputDevice}" />
|
||||
<ComboBox
|
||||
Grid.Column="1"
|
||||
Name="DeviceBox"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center"
|
||||
ItemsSource="{Binding DeviceList}"
|
||||
SelectedIndex="{Binding Device}" />
|
||||
<Button
|
||||
Grid.Column="2"
|
||||
MinWidth="0"
|
||||
Margin="5,0,0,0"
|
||||
VerticalAlignment="Center"
|
||||
Command="{Binding LoadDevices}">
|
||||
<ui:SymbolIcon
|
||||
Symbol="Refresh"
|
||||
FontSize="15"
|
||||
Height="20"/>
|
||||
</Button>
|
||||
</Grid>
|
||||
<!-- Controller Type -->
|
||||
<Grid
|
||||
Grid.Column="2"
|
||||
Margin="2"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto"/>
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock
|
||||
Margin="5,0,10,0"
|
||||
Width="90"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsControllerType}" />
|
||||
<ComboBox
|
||||
Grid.Column="1"
|
||||
HorizontalAlignment="Stretch"
|
||||
ItemsSource="{Binding Controllers}"
|
||||
SelectedIndex="{Binding Controller}">
|
||||
<ComboBox.ItemTemplate>
|
||||
<DataTemplate DataType="models:ControllerModel">
|
||||
<TextBlock Text="{Binding Name}" />
|
||||
</DataTemplate>
|
||||
</ComboBox.ItemTemplate>
|
||||
</ComboBox>
|
||||
</Grid>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
<ContentControl Content="{Binding ConfigViewModel}" IsVisible="{Binding ShowSettings}">
|
||||
<ContentControl.DataTemplates>
|
||||
<DataTemplate DataType="viewModels:ControllerInputViewModel">
|
||||
<views:ControllerInputView />
|
||||
</DataTemplate>
|
||||
<DataTemplate DataType="viewModels:KeyboardInputViewModel">
|
||||
<views:KeyboardInputView />
|
||||
</DataTemplate>
|
||||
</ContentControl.DataTemplates>
|
||||
</ContentControl>
|
||||
</StackPanel>
|
||||
</UserControl>
|
61
src/Ryujinx/UI/Views/Input/InputView.axaml.cs
Normal file
61
src/Ryujinx/UI/Views/Input/InputView.axaml.cs
Normal file
@ -0,0 +1,61 @@
|
||||
using Avalonia.Controls;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Input
|
||||
{
|
||||
public partial class InputView : UserControl
|
||||
{
|
||||
private bool _dialogOpen;
|
||||
private InputViewModel ViewModel { get; set; }
|
||||
|
||||
public InputView()
|
||||
{
|
||||
DataContext = ViewModel = new InputViewModel(this);
|
||||
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
public void SaveCurrentProfile()
|
||||
{
|
||||
ViewModel.Save();
|
||||
}
|
||||
|
||||
private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
{
|
||||
if (ViewModel.IsModified && !_dialogOpen)
|
||||
{
|
||||
_dialogOpen = true;
|
||||
|
||||
var result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmMessage],
|
||||
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmSubMessage],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
||||
|
||||
if (result == UserResult.Yes)
|
||||
{
|
||||
ViewModel.Save();
|
||||
}
|
||||
|
||||
_dialogOpen = false;
|
||||
|
||||
ViewModel.IsModified = false;
|
||||
|
||||
if (e.AddedItems.Count > 0)
|
||||
{
|
||||
var player = (PlayerModel)e.AddedItems[0];
|
||||
ViewModel.PlayerId = player.Id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ViewModel.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
675
src/Ryujinx/UI/Views/Input/KeyboardInputView.axaml
Normal file
675
src/Ryujinx/UI/Views/Input/KeyboardInputView.axaml
Normal file
@ -0,0 +1,675 @@
|
||||
<UserControl
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels.Input"
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
d:DesignHeight="800"
|
||||
d:DesignWidth="800"
|
||||
x:Class="Ryujinx.Ava.UI.Views.Input.KeyboardInputView"
|
||||
x:DataType="viewModels:KeyboardInputViewModel"
|
||||
x:CompileBindings="True"
|
||||
mc:Ignorable="d"
|
||||
Focusable="True">
|
||||
<Design.DataContext>
|
||||
<viewModels:KeyboardInputViewModel />
|
||||
</Design.DataContext>
|
||||
<UserControl.Resources>
|
||||
<helpers:KeyValueConverter x:Key="Key" />
|
||||
</UserControl.Resources>
|
||||
<UserControl.Styles>
|
||||
<Style Selector="ToggleButton">
|
||||
<Setter Property="Width" Value="90" />
|
||||
<Setter Property="Height" Value="27" />
|
||||
<Setter Property="HorizontalAlignment" Value="Stretch" />
|
||||
</Style>
|
||||
</UserControl.Styles>
|
||||
<StackPanel
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Orientation="Vertical">
|
||||
<!-- Button / JoyStick Settings -->
|
||||
<Grid
|
||||
Name="SettingButtons"
|
||||
MinHeight="450">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="Auto" />
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="Auto" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<!-- Left Controls -->
|
||||
<StackPanel
|
||||
Orientation="Vertical"
|
||||
Margin="0,0,5,0"
|
||||
Grid.Column="0">
|
||||
<!-- Left Triggers -->
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding IsLeft}"
|
||||
MinHeight="90"
|
||||
CornerRadius="5">
|
||||
<Grid
|
||||
Margin="10"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
<StackPanel
|
||||
Grid.Column="0"
|
||||
Grid.Row="0"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsTriggerZL}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="ButtonZl">
|
||||
<TextBlock
|
||||
Text="{Binding Config.ButtonZl, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Grid.Column="0"
|
||||
Grid.Row="1"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsTriggerL}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="ButtonL">
|
||||
<TextBlock
|
||||
Text="{Binding Config.ButtonL, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Grid.Column="1"
|
||||
Grid.Row="1"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonMinus}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="ButtonMinus">
|
||||
<TextBlock
|
||||
Text="{Binding Config.ButtonMinus, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Border>
|
||||
<!-- Left Joystick -->
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding IsLeft}"
|
||||
Margin="0,5,0,0"
|
||||
CornerRadius="5">
|
||||
<StackPanel
|
||||
Margin="10"
|
||||
Orientation="Vertical">
|
||||
<TextBlock
|
||||
Margin="0,0,0,10"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsLStick}" />
|
||||
<!-- Left Joystick Keyboard -->
|
||||
<StackPanel Orientation="Vertical">
|
||||
<!-- Left Joystick Button -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickButton}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="LeftStickButton">
|
||||
<TextBlock
|
||||
Text="{Binding Config.LeftStickButton, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left Joystick Up -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickUp}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="LeftStickUp">
|
||||
<TextBlock
|
||||
Text="{Binding Config.LeftStickUp, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left Joystick Down -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickDown}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="LeftStickDown">
|
||||
<TextBlock
|
||||
Text="{Binding Config.LeftStickDown, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left Joystick Left -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickLeft}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="LeftStickLeft">
|
||||
<TextBlock
|
||||
Text="{Binding Config.LeftStickLeft, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left Joystick Right -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickRight}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="LeftStickRight">
|
||||
<TextBlock
|
||||
Text="{Binding Config.LeftStickRight, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
<!-- Left DPad -->
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
VerticalAlignment="Top"
|
||||
IsVisible="{Binding IsLeft}"
|
||||
Margin="0,5,0,0"
|
||||
CornerRadius="5">
|
||||
<StackPanel
|
||||
Margin="10"
|
||||
Orientation="Vertical">
|
||||
<TextBlock
|
||||
Margin="0,0,0,10"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsDPad}" />
|
||||
<StackPanel Orientation="Vertical">
|
||||
<!-- Left DPad Up -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsDPadUp}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="DpadUp">
|
||||
<TextBlock
|
||||
Text="{Binding Config.DpadUp, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left DPad Down -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsDPadDown}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="DpadDown">
|
||||
<TextBlock
|
||||
Text="{Binding Config.DpadDown, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left DPad Left -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsDPadLeft}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="DpadLeft">
|
||||
<TextBlock
|
||||
Text="{Binding Config.DpadLeft, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Left DPad Right -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsDPadRight}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="DpadRight">
|
||||
<TextBlock
|
||||
Text="{Binding Config.DpadRight, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</StackPanel>
|
||||
<!-- Triggers & Side Buttons -->
|
||||
<StackPanel
|
||||
Grid.Column="1"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch">
|
||||
<!-- Controller Picture -->
|
||||
<Image
|
||||
Margin="0,10"
|
||||
MaxHeight="300"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Source="{Binding Image}" />
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
CornerRadius="5"
|
||||
MinHeight="90"
|
||||
IsVisible="{Binding HasSides}">
|
||||
<StackPanel
|
||||
Margin="8"
|
||||
Orientation="Vertical">
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding IsLeft}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsLeftSR}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="LeftButtonSr">
|
||||
<TextBlock
|
||||
Text="{Binding Config.LeftButtonSr, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding IsLeft}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsLeftSL}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="LeftButtonSl">
|
||||
<TextBlock
|
||||
Text="{Binding Config.LeftButtonSl, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding IsRight}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsRightSR}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="RightButtonSr">
|
||||
<TextBlock
|
||||
Text="{Binding Config.RightButtonSr, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="0,4,0,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
IsVisible="{Binding IsRight}"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsRightSL}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="RightButtonSl">
|
||||
<TextBlock
|
||||
Text="{Binding Config.RightButtonSl, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</StackPanel>
|
||||
<!-- Right Controls -->
|
||||
<StackPanel
|
||||
Orientation="Vertical"
|
||||
Margin="5,0,0,0"
|
||||
Grid.Column="2">
|
||||
<!-- Right Triggers -->
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding IsRight}"
|
||||
MinHeight="90"
|
||||
CornerRadius="5">
|
||||
<Grid
|
||||
Margin="10"
|
||||
HorizontalAlignment="Stretch">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition />
|
||||
<ColumnDefinition />
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
<StackPanel
|
||||
Grid.Column="1"
|
||||
Grid.Row="0"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsTriggerZR}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="ButtonZr">
|
||||
<TextBlock
|
||||
Text="{Binding Config.ButtonZr, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Grid.Column="1"
|
||||
Grid.Row="1"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsTriggerR}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="ButtonR">
|
||||
<TextBlock
|
||||
Text="{Binding Config.ButtonR, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Grid.Column="0"
|
||||
Grid.Row="1"
|
||||
HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="20"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonPlus}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="ButtonPlus">
|
||||
<TextBlock
|
||||
Text="{Binding Config.ButtonPlus, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Border>
|
||||
<!-- Right Buttons -->
|
||||
<Border
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
IsVisible="{Binding IsRight}"
|
||||
Margin="0,5,0,0"
|
||||
CornerRadius="5">
|
||||
<StackPanel
|
||||
Margin="10"
|
||||
Orientation="Vertical">
|
||||
<TextBlock
|
||||
Margin="0,0,0,10"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtons}" />
|
||||
<StackPanel
|
||||
Orientation="Vertical">
|
||||
<!-- Right Buttons A -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="120"
|
||||
Margin="0,0,10,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonA}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="ButtonA">
|
||||
<TextBlock
|
||||
Text="{Binding Config.ButtonA, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Buttons B -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="120"
|
||||
Margin="0,0,10,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonB}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="ButtonB">
|
||||
<TextBlock
|
||||
Text="{Binding Config.ButtonB, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Buttons X -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="120"
|
||||
Margin="0,0,10,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonX}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="ButtonX">
|
||||
<TextBlock
|
||||
Text="{Binding Config.ButtonX, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Buttons Y -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Width="120"
|
||||
Margin="0,0,10,0"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsButtonY}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="ButtonY">
|
||||
<TextBlock
|
||||
Text="{Binding Config.ButtonY, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
<!-- Right DPad -->
|
||||
<Border
|
||||
Padding="10"
|
||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||
BorderThickness="1"
|
||||
CornerRadius="5"
|
||||
IsVisible="{Binding IsRight}"
|
||||
Margin="0,5,0,0">
|
||||
<StackPanel Orientation="Vertical">
|
||||
<TextBlock
|
||||
Margin="0,0,0,10"
|
||||
HorizontalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsRStick}" />
|
||||
<!-- Right Joystick Keyboard -->
|
||||
<StackPanel Orientation="Vertical">
|
||||
<!-- Right Joystick Button -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickButton}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="RightStickButton">
|
||||
<TextBlock
|
||||
Text="{Binding Config.RightStickButton, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Joystick Up -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickUp}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="RightStickUp">
|
||||
<TextBlock
|
||||
Text="{Binding Config.RightStickUp, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Joystick Down -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickDown}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="RightStickDown">
|
||||
<TextBlock
|
||||
Text="{Binding Config.RightStickDown, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Joystick Left -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickLeft}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="RightStickLeft">
|
||||
<TextBlock
|
||||
Text="{Binding Config.RightStickLeft, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<!-- Right Joystick Right -->
|
||||
<StackPanel
|
||||
Margin="0,0,0,4"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
Margin="0,0,10,0"
|
||||
Width="120"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale ControllerSettingsStickRight}"
|
||||
TextAlignment="Center" />
|
||||
<ToggleButton Name="RightStickRight">
|
||||
<TextBlock
|
||||
Text="{Binding Config.RightStickRight, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</StackPanel>
|
||||
</UserControl>
|
208
src/Ryujinx/UI/Views/Input/KeyboardInputView.axaml.cs
Normal file
208
src/Ryujinx/UI/Views/Input/KeyboardInputView.axaml.cs
Normal file
@ -0,0 +1,208 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Primitives;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.LogicalTree;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.Assigner;
|
||||
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Input
|
||||
{
|
||||
public partial class KeyboardInputView : UserControl
|
||||
{
|
||||
private ButtonKeyAssigner _currentAssigner;
|
||||
|
||||
public KeyboardInputView()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
foreach (ILogical visual in SettingButtons.GetLogicalDescendants())
|
||||
{
|
||||
if (visual is ToggleButton button and not CheckBox)
|
||||
{
|
||||
button.IsCheckedChanged += Button_IsCheckedChanged;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnPointerReleased(PointerReleasedEventArgs e)
|
||||
{
|
||||
base.OnPointerReleased(e);
|
||||
|
||||
if (_currentAssigner != null && _currentAssigner.ToggledButton != null && !_currentAssigner.ToggledButton.IsPointerOver)
|
||||
{
|
||||
_currentAssigner.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
private void Button_IsCheckedChanged(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (sender is ToggleButton button)
|
||||
{
|
||||
if ((bool)button.IsChecked)
|
||||
{
|
||||
if (_currentAssigner != null && button == _currentAssigner.ToggledButton)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentAssigner == null)
|
||||
{
|
||||
_currentAssigner = new ButtonKeyAssigner(button);
|
||||
|
||||
Focus(NavigationMethod.Pointer);
|
||||
|
||||
PointerPressed += MouseClick;
|
||||
|
||||
var viewModel = (DataContext as KeyboardInputViewModel);
|
||||
|
||||
IKeyboard keyboard = (IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
|
||||
IButtonAssigner assigner = CreateButtonAssigner();
|
||||
|
||||
_currentAssigner.ButtonAssigned += (sender, e) =>
|
||||
{
|
||||
if (e.ButtonValue.HasValue)
|
||||
{
|
||||
var buttonValue = e.ButtonValue.Value;
|
||||
viewModel.ParentModel.IsModified = true;
|
||||
|
||||
switch (button.Name)
|
||||
{
|
||||
case "ButtonZl":
|
||||
viewModel.Config.ButtonZl = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ButtonL":
|
||||
viewModel.Config.ButtonL = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ButtonMinus":
|
||||
viewModel.Config.ButtonMinus = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "LeftStickButton":
|
||||
viewModel.Config.LeftStickButton = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "LeftStickUp":
|
||||
viewModel.Config.LeftStickUp = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "LeftStickDown":
|
||||
viewModel.Config.LeftStickDown = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "LeftStickRight":
|
||||
viewModel.Config.LeftStickRight = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "LeftStickLeft":
|
||||
viewModel.Config.LeftStickLeft = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "DpadUp":
|
||||
viewModel.Config.DpadUp = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "DpadDown":
|
||||
viewModel.Config.DpadDown = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "DpadLeft":
|
||||
viewModel.Config.DpadLeft = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "DpadRight":
|
||||
viewModel.Config.DpadRight = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "LeftButtonSr":
|
||||
viewModel.Config.LeftButtonSr = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "LeftButtonSl":
|
||||
viewModel.Config.LeftButtonSl = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "RightButtonSr":
|
||||
viewModel.Config.RightButtonSr = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "RightButtonSl":
|
||||
viewModel.Config.RightButtonSl = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ButtonZr":
|
||||
viewModel.Config.ButtonZr = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ButtonR":
|
||||
viewModel.Config.ButtonR = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ButtonPlus":
|
||||
viewModel.Config.ButtonPlus = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ButtonA":
|
||||
viewModel.Config.ButtonA = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ButtonB":
|
||||
viewModel.Config.ButtonB = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ButtonX":
|
||||
viewModel.Config.ButtonX = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ButtonY":
|
||||
viewModel.Config.ButtonY = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "RightStickButton":
|
||||
viewModel.Config.RightStickButton = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "RightStickUp":
|
||||
viewModel.Config.RightStickUp = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "RightStickDown":
|
||||
viewModel.Config.RightStickDown = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "RightStickRight":
|
||||
viewModel.Config.RightStickRight = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "RightStickLeft":
|
||||
viewModel.Config.RightStickLeft = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
_currentAssigner.GetInputAndAssign(assigner, keyboard);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_currentAssigner != null)
|
||||
{
|
||||
_currentAssigner.Cancel();
|
||||
_currentAssigner = null;
|
||||
button.IsChecked = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentAssigner?.Cancel();
|
||||
_currentAssigner = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void MouseClick(object sender, PointerPressedEventArgs e)
|
||||
{
|
||||
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
|
||||
|
||||
_currentAssigner?.Cancel(shouldUnbind);
|
||||
|
||||
PointerPressed -= MouseClick;
|
||||
}
|
||||
|
||||
private IButtonAssigner CreateButtonAssigner()
|
||||
{
|
||||
IButtonAssigner assigner;
|
||||
|
||||
assigner = new KeyboardKeyAssigner((IKeyboard)(DataContext as KeyboardInputViewModel).ParentModel.SelectedGamepad);
|
||||
|
||||
return assigner;
|
||||
}
|
||||
|
||||
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
|
||||
{
|
||||
base.OnDetachedFromVisualTree(e);
|
||||
_currentAssigner?.Cancel();
|
||||
_currentAssigner = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels.Input"
|
||||
mc:Ignorable="d"
|
||||
x:Class="Ryujinx.Ava.UI.Views.Input.MotionInputView"
|
||||
x:DataType="viewModels:MotionInputViewModel"
|
||||
|
@ -1,9 +1,7 @@
|
||||
using Avalonia.Controls;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Input
|
||||
@ -19,7 +17,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
|
||||
public MotionInputView(ControllerInputViewModel viewModel)
|
||||
{
|
||||
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||
var config = viewModel.Config;
|
||||
|
||||
_viewModel = new MotionInputViewModel
|
||||
{
|
||||
@ -51,7 +49,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
};
|
||||
contentDialog.PrimaryButtonClick += (sender, args) =>
|
||||
{
|
||||
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||
var config = viewModel.Config;
|
||||
config.Slot = content._viewModel.Slot;
|
||||
config.Sensitivity = content._viewModel.Sensitivity;
|
||||
config.GyroDeadzone = content._viewModel.GyroDeadzone;
|
||||
|
@ -5,7 +5,7 @@
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels.Input"
|
||||
mc:Ignorable="d"
|
||||
x:Class="Ryujinx.Ava.UI.Views.Input.RumbleInputView"
|
||||
x:DataType="viewModels:RumbleInputViewModel"
|
||||
|
@ -1,9 +1,7 @@
|
||||
using Avalonia.Controls;
|
||||
using FluentAvalonia.UI.Controls;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Input
|
||||
@ -19,7 +17,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
|
||||
public RumbleInputView(ControllerInputViewModel viewModel)
|
||||
{
|
||||
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||
var config = viewModel.Config;
|
||||
|
||||
_viewModel = new RumbleInputViewModel
|
||||
{
|
||||
@ -47,7 +45,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
||||
|
||||
contentDialog.PrimaryButtonClick += (sender, args) =>
|
||||
{
|
||||
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||
var config = viewModel.Config;
|
||||
config.StrongRumble = content._viewModel.StrongRumble;
|
||||
config.WeakRumble = content._viewModel.WeakRumble;
|
||||
};
|
||||
|
@ -9,6 +9,7 @@
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel"
|
||||
x:CompileBindings="True"
|
||||
Focusable="True">
|
||||
<Design.DataContext>
|
||||
<viewModels:SettingsViewModel />
|
||||
@ -16,6 +17,23 @@
|
||||
<UserControl.Resources>
|
||||
<helpers:KeyValueConverter x:Key="Key" />
|
||||
</UserControl.Resources>
|
||||
<UserControl.Styles>
|
||||
<Style Selector="StackPanel > StackPanel">
|
||||
<Setter Property="Margin" Value="10, 0, 0, 0" />
|
||||
<Setter Property="Orientation" Value="Horizontal" />
|
||||
</Style>
|
||||
<Style Selector="StackPanel > StackPanel > TextBlock">
|
||||
<Setter Property="VerticalAlignment" Value="Center" />
|
||||
<Setter Property="Width" Value="230" />
|
||||
</Style>
|
||||
<Style Selector="ToggleButton">
|
||||
<Setter Property="Width" Value="90" />
|
||||
<Setter Property="Height" Value="27" />
|
||||
</Style>
|
||||
<Style Selector="ToggleButton > TextBlock">
|
||||
<Setter Property="TextAlignment" Value="Center" />
|
||||
</Style>
|
||||
</UserControl.Styles>
|
||||
<ScrollViewer
|
||||
Name="HotkeysPage"
|
||||
HorizontalAlignment="Stretch"
|
||||
@ -23,81 +41,69 @@
|
||||
HorizontalScrollBarVisibility="Disabled"
|
||||
VerticalScrollBarVisibility="Auto">
|
||||
<Border Classes="settings">
|
||||
<StackPanel Margin="10" Orientation="Vertical" Spacing="10">
|
||||
<TextBlock Classes="h1" Text="{locale:Locale SettingsTabHotkeysHotkeys}" />
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysToggleVsyncHotkey}" Width="230" />
|
||||
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
|
||||
<TextBlock
|
||||
Text="{Binding KeyboardHotkeys.ToggleVsync, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
<StackPanel
|
||||
Name="SettingButtons"
|
||||
Margin="10"
|
||||
Orientation="Vertical"
|
||||
Spacing="10">
|
||||
<TextBlock
|
||||
Classes="h1"
|
||||
Text="{locale:Locale SettingsTabHotkeysHotkeys}" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{locale:Locale SettingsTabHotkeysToggleVsyncHotkey}" />
|
||||
<ToggleButton Name="ToggleVsync">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ToggleVsync, Converter={StaticResource Key}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysScreenshotHotkey}" Width="230" />
|
||||
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
|
||||
<TextBlock
|
||||
Text="{Binding KeyboardHotkeys.Screenshot, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{locale:Locale SettingsTabHotkeysScreenshotHotkey}" />
|
||||
<ToggleButton Name="Screenshot">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.Screenshot, Converter={StaticResource Key}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysShowUiHotkey}" Width="230" />
|
||||
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
|
||||
<TextBlock
|
||||
Text="{Binding KeyboardHotkeys.ShowUI, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{locale:Locale SettingsTabHotkeysShowUiHotkey}" />
|
||||
<ToggleButton Name="ShowUI">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ShowUI, Converter={StaticResource Key}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysPauseHotkey}" Width="230" />
|
||||
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
|
||||
<TextBlock
|
||||
Text="{Binding KeyboardHotkeys.Pause, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{locale:Locale SettingsTabHotkeysPauseHotkey}" />
|
||||
<ToggleButton Name="Pause">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.Pause, Converter={StaticResource Key}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysToggleMuteHotkey}" Width="230" />
|
||||
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
|
||||
<TextBlock
|
||||
Text="{Binding KeyboardHotkeys.ToggleMute, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{locale:Locale SettingsTabHotkeysToggleMuteHotkey}" />
|
||||
<ToggleButton Name="ToggleMute">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ToggleMute, Converter={StaticResource Key}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysResScaleUpHotkey}" Width="230" />
|
||||
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
|
||||
<TextBlock
|
||||
Text="{Binding KeyboardHotkeys.ResScaleUp, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{locale:Locale SettingsTabHotkeysResScaleUpHotkey}" />
|
||||
<ToggleButton Name="ResScaleUp">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ResScaleUp, Converter={StaticResource Key}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysResScaleDownHotkey}" Width="230" />
|
||||
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
|
||||
<TextBlock
|
||||
Text="{Binding KeyboardHotkeys.ResScaleDown, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{locale:Locale SettingsTabHotkeysResScaleDownHotkey}" />
|
||||
<ToggleButton Name="ResScaleDown">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ResScaleDown, Converter={StaticResource Key}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysVolumeUpHotkey}" Width="230" />
|
||||
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
|
||||
<TextBlock
|
||||
Text="{Binding KeyboardHotkeys.VolumeUp, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{locale:Locale SettingsTabHotkeysVolumeUpHotkey}" />
|
||||
<ToggleButton Name="VolumeUp">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.VolumeUp, Converter={StaticResource Key}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center" Text="{locale:Locale SettingsTabHotkeysVolumeDownHotkey}" Width="230" />
|
||||
<ToggleButton Width="90" Height="27" Checked="Button_Checked" Unchecked="Button_Unchecked">
|
||||
<TextBlock
|
||||
Text="{Binding KeyboardHotkeys.VolumeDown, Mode=TwoWay, Converter={StaticResource Key}}"
|
||||
TextAlignment="Center" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{locale:Locale SettingsTabHotkeysVolumeDownHotkey}" />
|
||||
<ToggleButton Name="VolumeDown">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.VolumeDown, Converter={StaticResource Key}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</ScrollViewer>
|
||||
</UserControl>
|
||||
</UserControl>
|
||||
|
@ -2,10 +2,13 @@ using Avalonia.Controls;
|
||||
using Avalonia.Controls.Primitives;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.LogicalTree;
|
||||
using Ryujinx.Ava.Input;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.Assigner;
|
||||
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Settings
|
||||
{
|
||||
@ -17,9 +20,28 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
public SettingsHotkeysView()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
foreach (ILogical visual in SettingButtons.GetLogicalDescendants())
|
||||
{
|
||||
if (visual is ToggleButton button and not CheckBox)
|
||||
{
|
||||
button.IsCheckedChanged += Button_IsCheckedChanged;
|
||||
}
|
||||
}
|
||||
|
||||
_avaloniaKeyboardDriver = new AvaloniaKeyboardDriver(this);
|
||||
}
|
||||
|
||||
protected override void OnPointerReleased(PointerReleasedEventArgs e)
|
||||
{
|
||||
base.OnPointerReleased(e);
|
||||
|
||||
if (!_currentAssigner?.ToggledButton?.IsPointerOver ?? false)
|
||||
{
|
||||
_currentAssigner.Cancel();
|
||||
}
|
||||
}
|
||||
|
||||
private void MouseClick(object sender, PointerPressedEventArgs e)
|
||||
{
|
||||
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
|
||||
@ -29,53 +51,94 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
PointerPressed -= MouseClick;
|
||||
}
|
||||
|
||||
private void Button_Checked(object sender, RoutedEventArgs e)
|
||||
private void Button_IsCheckedChanged(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (sender is ToggleButton button)
|
||||
{
|
||||
if (_currentAssigner != null && button == _currentAssigner.ToggledButton)
|
||||
if ((bool)button.IsChecked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (_currentAssigner != null && button == _currentAssigner.ToggledButton)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_currentAssigner == null && button.IsChecked != null && (bool)button.IsChecked)
|
||||
{
|
||||
_currentAssigner = new ButtonKeyAssigner(button);
|
||||
if (_currentAssigner == null)
|
||||
{
|
||||
_currentAssigner = new ButtonKeyAssigner(button);
|
||||
|
||||
this.Focus(NavigationMethod.Pointer);
|
||||
this.Focus(NavigationMethod.Pointer);
|
||||
|
||||
PointerPressed += MouseClick;
|
||||
PointerPressed += MouseClick;
|
||||
|
||||
var keyboard = (IKeyboard)_avaloniaKeyboardDriver.GetGamepad(_avaloniaKeyboardDriver.GamepadsIds[0]);
|
||||
IButtonAssigner assigner = new KeyboardKeyAssigner(keyboard);
|
||||
var keyboard = (IKeyboard)_avaloniaKeyboardDriver.GetGamepad("0");
|
||||
IButtonAssigner assigner = new KeyboardKeyAssigner(keyboard);
|
||||
|
||||
_currentAssigner.GetInputAndAssign(assigner);
|
||||
_currentAssigner.ButtonAssigned += (sender, e) =>
|
||||
{
|
||||
if (e.ButtonValue.HasValue)
|
||||
{
|
||||
var viewModel = (DataContext) as SettingsViewModel;
|
||||
var buttonValue = e.ButtonValue.Value;
|
||||
|
||||
switch (button.Name)
|
||||
{
|
||||
case "ToggleVsync":
|
||||
viewModel.KeyboardHotkey.ToggleVsync = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "Screenshot":
|
||||
viewModel.KeyboardHotkey.Screenshot = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ShowUI":
|
||||
viewModel.KeyboardHotkey.ShowUI = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "Pause":
|
||||
viewModel.KeyboardHotkey.Pause = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ToggleMute":
|
||||
viewModel.KeyboardHotkey.ToggleMute = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ResScaleUp":
|
||||
viewModel.KeyboardHotkey.ResScaleUp = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "ResScaleDown":
|
||||
viewModel.KeyboardHotkey.ResScaleDown = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "VolumeUp":
|
||||
viewModel.KeyboardHotkey.VolumeUp = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "VolumeDown":
|
||||
viewModel.KeyboardHotkey.VolumeDown = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
_currentAssigner.GetInputAndAssign(assigner, keyboard);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_currentAssigner != null)
|
||||
{
|
||||
_currentAssigner.Cancel();
|
||||
_currentAssigner = null;
|
||||
button.IsChecked = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_currentAssigner != null)
|
||||
{
|
||||
ToggleButton oldButton = _currentAssigner.ToggledButton;
|
||||
|
||||
_currentAssigner.Cancel();
|
||||
_currentAssigner = null;
|
||||
|
||||
button.IsChecked = false;
|
||||
}
|
||||
_currentAssigner?.Cancel();
|
||||
_currentAssigner = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void Button_Unchecked(object sender, RoutedEventArgs e)
|
||||
{
|
||||
_currentAssigner?.Cancel();
|
||||
_currentAssigner = null;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_currentAssigner?.Cancel();
|
||||
_currentAssigner = null;
|
||||
|
||||
_avaloniaKeyboardDriver.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -27,9 +27,9 @@
|
||||
<RowDefinition Height="*" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<views:ControllerInputView
|
||||
<views:InputView
|
||||
Grid.Row="0"
|
||||
Name="ControllerSettings" />
|
||||
Name="InputView" />
|
||||
<StackPanel
|
||||
Orientation="Vertical"
|
||||
Grid.Row="2">
|
||||
|
@ -11,7 +11,7 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ControllerSettings.Dispose();
|
||||
InputView.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
|
||||
public void SaveSettings()
|
||||
{
|
||||
InputPage.ControllerSettings?.SaveCurrentProfile();
|
||||
InputPage.InputView?.SaveCurrentProfile();
|
||||
|
||||
if (Owner is MainWindow window && ViewModel.DirectoryChanged)
|
||||
{
|
||||
|
Reference in New Issue
Block a user