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1
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
1
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
@ -1,6 +1,7 @@
|
||||
name: Feature Request
|
||||
description: Suggest a new feature for Ryujinx.
|
||||
title: "[Feature Request]"
|
||||
labels: enhancement
|
||||
body:
|
||||
- type: textarea
|
||||
id: overview
|
||||
|
18
.github/workflows/build.yml
vendored
18
.github/workflows/build.yml
vendored
@ -20,7 +20,7 @@ jobs:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
- { name: osx-x64, os: macOS-latest, zip_os_name: osx_x64 }
|
||||
- { name: osx-x64, os: macos-13, zip_os_name: osx_x64 }
|
||||
|
||||
fail-fast: false
|
||||
steps:
|
||||
@ -41,12 +41,12 @@ jobs:
|
||||
- name: Change config filename
|
||||
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Change config filename for macOS
|
||||
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os == 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os == 'macos-13'
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
|
||||
@ -61,15 +61,15 @@ jobs:
|
||||
|
||||
- name: Publish Ryujinx
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Publish Ryujinx.Headless.SDL2
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Publish Ryujinx.Gtk3
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_gtk -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Gtk3 --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Set executable bit
|
||||
run: |
|
||||
@ -83,21 +83,21 @@ jobs:
|
||||
with:
|
||||
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
|
||||
path: publish
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Upload Ryujinx.Headless.SDL2 artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
|
||||
path: publish_sdl2_headless
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Upload Ryujinx.Gtk3 artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: gtk-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
|
||||
path: publish_gtk
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
build_macos:
|
||||
name: macOS Universal (${{ matrix.configuration }})
|
||||
|
@ -8,10 +8,10 @@
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.16" />
|
||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.16" />
|
||||
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
|
||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
|
||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||
<PackageVersion Include="Concentus" Version="1.1.7" />
|
||||
<PackageVersion Include="Concentus" Version="2.2.0" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageVersion Include="DynamicData" Version="8.4.1" />
|
||||
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
|
||||
@ -20,9 +20,9 @@
|
||||
<PackageVersion Include="LibHac" Version="0.19.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.4.0" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.6.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||
@ -42,11 +42,11 @@
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.7" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.8" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build32" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
|
||||
<PackageVersion Include="System.Management" Version="8.0.0" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
@ -36,8 +36,8 @@
|
||||
|
||||
## Compatibility
|
||||
|
||||
As of October 2023, Ryujinx has been tested on approximately 4,200 titles;
|
||||
over 4,150 boot past menus and into gameplay, with roughly 3,500 of those being considered playable.
|
||||
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
|
||||
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
|
||||
|
||||
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
|
||||
|
||||
|
@ -4,6 +4,8 @@
|
||||
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"><ExtraRule Prefix="I" Suffix="" Style="AaBb" /></Policy></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue"><Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"><ElementKinds><Kind Name="NAMESPACE" /><Kind Name="CLASS" /><Kind Name="STRUCT" /><Kind Name="ENUM" /><Kind Name="DELEGATE" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"><ExtraRule Prefix="I" Suffix="" Style="AaBb" /></Policy></Policy></s:String>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>
|
||||
|
@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
long originalPosition = _stream.Position;
|
||||
|
||||
_stream.Seek(0, SeekOrigin.Begin);
|
||||
_stream.Read(code, 0, code.Length);
|
||||
_stream.ReadExactly(code, 0, code.Length);
|
||||
_stream.Seek(originalPosition, SeekOrigin.Begin);
|
||||
|
||||
RelocInfo relocInfo;
|
||||
|
@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
|
||||
|
||||
_stream.Read(buffer);
|
||||
_stream.ReadExactly(buffer);
|
||||
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
|
||||
|
||||
codeStream.Write(buffer);
|
||||
|
@ -19,6 +19,12 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetAluN(context);
|
||||
Operand m = GetAluM(context, setCarry: false);
|
||||
|
||||
if (op.Rn == RegisterAlias.Aarch32Pc && op is OpCodeT32AluImm12)
|
||||
{
|
||||
// For ADR, PC is always 4 bytes aligned, even in Thumb mode.
|
||||
n = context.BitwiseAnd(n, Const(~3u));
|
||||
}
|
||||
|
||||
Operand res = context.Add(n, m);
|
||||
|
||||
if (ShouldSetFlags(context))
|
||||
@ -467,6 +473,12 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetAluN(context);
|
||||
Operand m = GetAluM(context, setCarry: false);
|
||||
|
||||
if (op.Rn == RegisterAlias.Aarch32Pc && op is OpCodeT32AluImm12)
|
||||
{
|
||||
// For ADR, PC is always 4 bytes aligned, even in Thumb mode.
|
||||
n = context.BitwiseAnd(n, Const(~3u));
|
||||
}
|
||||
|
||||
Operand res = context.Subtract(n, m);
|
||||
|
||||
if (ShouldSetFlags(context))
|
||||
|
@ -2426,7 +2426,11 @@ namespace ARMeilleure.Instructions
|
||||
}
|
||||
else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0)
|
||||
{
|
||||
Operand res = EmitSse41Round32Exp8OpF(context, context.AddIntrinsic(Intrinsic.X86Rsqrtss, GetVec(op.Rn)), scalar: true);
|
||||
// RSQRTSS handles subnormals as zero, which differs from Arm, so we can't use it here.
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Sqrtss, GetVec(op.Rn));
|
||||
res = context.AddIntrinsic(Intrinsic.X86Rcpss, res);
|
||||
res = EmitSse41Round32Exp8OpF(context, res, scalar: true);
|
||||
|
||||
context.Copy(GetVec(op.Rd), context.VectorZeroUpper96(res));
|
||||
}
|
||||
@ -2451,7 +2455,11 @@ namespace ARMeilleure.Instructions
|
||||
}
|
||||
else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0)
|
||||
{
|
||||
Operand res = EmitSse41Round32Exp8OpF(context, context.AddIntrinsic(Intrinsic.X86Rsqrtps, GetVec(op.Rn)), scalar: false);
|
||||
// RSQRTPS handles subnormals as zero, which differs from Arm, so we can't use it here.
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Sqrtps, GetVec(op.Rn));
|
||||
res = context.AddIntrinsic(Intrinsic.X86Rcpps, res);
|
||||
res = EmitSse41Round32Exp8OpF(context, res, scalar: false);
|
||||
|
||||
if (op.RegisterSize == RegisterSize.Simd64)
|
||||
{
|
||||
|
@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 5518; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
@ -857,8 +857,14 @@ namespace ARMeilleure.Translation.PTC
|
||||
|
||||
Stopwatch sw = Stopwatch.StartNew();
|
||||
|
||||
threads.ForEach((thread) => thread.Start());
|
||||
threads.ForEach((thread) => thread.Join());
|
||||
foreach (var thread in threads)
|
||||
{
|
||||
thread.Start();
|
||||
}
|
||||
foreach (var thread in threads)
|
||||
{
|
||||
thread.Join();
|
||||
}
|
||||
|
||||
threads.Clear();
|
||||
|
||||
|
@ -1,8 +1,10 @@
|
||||
using Ryujinx.Audio.Backends.Common;
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
@ -87,7 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
return;
|
||||
}
|
||||
|
||||
byte[] samples = new byte[frameCount * _bytesPerFrame];
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
@ -1,8 +1,10 @@
|
||||
using Ryujinx.Audio.Backends.Common;
|
||||
using Ryujinx.Audio.Backends.SoundIo.Native;
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
@ -37,7 +39,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
_outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount);
|
||||
_outputStream.WriteCallback += Update;
|
||||
_outputStream.Volume = requestedVolume;
|
||||
// TODO: Setup other callbacks (errors, ect).
|
||||
// TODO: Setup other callbacks (errors, etc.)
|
||||
|
||||
_outputStream.Open();
|
||||
}
|
||||
@ -120,7 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
|
||||
int channelCount = areas.Length;
|
||||
|
||||
byte[] samples = new byte[frameCount * bytesPerFrame];
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
@ -15,7 +15,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
{
|
||||
public const int Align = 0x10;
|
||||
public const int BiquadStateOffset = 0x0;
|
||||
public const int BiquadStateSize = 0x10;
|
||||
|
||||
/// <summary>
|
||||
/// The state of the biquad filters of this voice.
|
||||
|
@ -16,10 +16,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
/// <param name="parameter">The biquad filter parameter</param>
|
||||
/// <param name="state">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilter(ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
|
||||
public static void ProcessBiquadFilter(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
@ -40,6 +45,96 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply a single biquad filter and mix the result into the output buffer.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameter">The biquad filter parameter</param>
|
||||
/// <param name="state">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Mix volume</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilterAndMix(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
|
||||
|
||||
state.State1 = state.State0;
|
||||
state.State0 = input;
|
||||
state.State3 = state.State2;
|
||||
state.State2 = output;
|
||||
|
||||
outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply a single biquad filter and mix the result into the output buffer with volume ramp.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameter">The biquad filter parameter</param>
|
||||
/// <param name="state">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Initial mix volume</param>
|
||||
/// <param name="ramp">Volume increment step</param>
|
||||
/// <returns>Last filtered sample value</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float ProcessBiquadFilterAndMixRamp(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume,
|
||||
float ramp)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float mixState = 0f;
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
|
||||
|
||||
state.State1 = state.State0;
|
||||
state.State0 = input;
|
||||
state.State3 = state.State2;
|
||||
state.State2 = output;
|
||||
|
||||
mixState = FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
|
||||
outputBuffer[i] += mixState;
|
||||
volume += ramp;
|
||||
}
|
||||
|
||||
return mixState;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply multiple biquad filter.
|
||||
/// </summary>
|
||||
@ -47,10 +142,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
/// <param name="parameters">The biquad filter parameter</param>
|
||||
/// <param name="states">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilter(ReadOnlySpan<BiquadFilterParameter> parameters, Span<BiquadFilterState> states, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
|
||||
public static void ProcessBiquadFilter(
|
||||
ReadOnlySpan<BiquadFilterParameter> parameters,
|
||||
Span<BiquadFilterState> states,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount)
|
||||
{
|
||||
for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
|
||||
{
|
||||
@ -67,7 +167,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float input = stageIndex != 0 ? outputBuffer[i] : inputBuffer[i];
|
||||
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
|
||||
|
||||
state.State1 = state.State0;
|
||||
@ -79,5 +179,129 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply double biquad filter and mix the result into the output buffer.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameters">The biquad filter parameter</param>
|
||||
/// <param name="states">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Mix volume</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessDoubleBiquadFilterAndMix(
|
||||
ref BiquadFilterParameter parameter0,
|
||||
ref BiquadFilterParameter parameter1,
|
||||
ref BiquadFilterState state0,
|
||||
ref BiquadFilterState state1,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume)
|
||||
{
|
||||
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20;
|
||||
|
||||
state0.State1 = state0.State0;
|
||||
state0.State0 = input;
|
||||
state0.State3 = state0.State2;
|
||||
state0.State2 = output;
|
||||
|
||||
input = output;
|
||||
output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21;
|
||||
|
||||
state1.State1 = state1.State0;
|
||||
state1.State0 = input;
|
||||
state1.State3 = state1.State2;
|
||||
state1.State2 = output;
|
||||
|
||||
outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply double biquad filter and mix the result into the output buffer with volume ramp.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameters">The biquad filter parameter</param>
|
||||
/// <param name="states">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Initial mix volume</param>
|
||||
/// <param name="ramp">Volume increment step</param>
|
||||
/// <returns>Last filtered sample value</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float ProcessDoubleBiquadFilterAndMixRamp(
|
||||
ref BiquadFilterParameter parameter0,
|
||||
ref BiquadFilterParameter parameter1,
|
||||
ref BiquadFilterState state0,
|
||||
ref BiquadFilterState state1,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume,
|
||||
float ramp)
|
||||
{
|
||||
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float mixState = 0f;
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20;
|
||||
|
||||
state0.State1 = state0.State0;
|
||||
state0.State0 = input;
|
||||
state0.State3 = state0.State2;
|
||||
state0.State2 = output;
|
||||
|
||||
input = output;
|
||||
output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21;
|
||||
|
||||
state1.State1 = state1.State0;
|
||||
state1.State0 = input;
|
||||
state1.State3 = state1.State2;
|
||||
state1.State2 = output;
|
||||
|
||||
mixState = FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
|
||||
outputBuffer[i] += mixState;
|
||||
volume += ramp;
|
||||
}
|
||||
|
||||
return mixState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,123 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class BiquadFilterAndMixCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.BiquadFilterAndMix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
||||
private BiquadFilterParameter _parameter;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
|
||||
public bool NeedInitialization { get; }
|
||||
public bool HasVolumeRamp { get; }
|
||||
public bool IsFirstMixBuffer { get; }
|
||||
|
||||
public BiquadFilterAndMixCommand(
|
||||
float volume0,
|
||||
float volume1,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter,
|
||||
Memory<BiquadFilterState> biquadFilterState,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState,
|
||||
bool needInitialization,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
InputBufferIndex = (ushort)inputBufferIndex;
|
||||
OutputBufferIndex = (ushort)outputBufferIndex;
|
||||
|
||||
_parameter = filter;
|
||||
BiquadFilterState = biquadFilterState;
|
||||
PreviousBiquadFilterState = previousBiquadFilterState;
|
||||
|
||||
State = state;
|
||||
LastSampleIndex = lastSampleIndex;
|
||||
|
||||
Volume0 = volume0;
|
||||
Volume1 = volume1;
|
||||
|
||||
NeedInitialization = needInitialization;
|
||||
HasVolumeRamp = hasVolumeRamp;
|
||||
IsFirstMixBuffer = isFirstMixBuffer;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
if (NeedInitialization)
|
||||
{
|
||||
// If there is no previous state, initialize to zero.
|
||||
|
||||
BiquadFilterState.Span[0] = new BiquadFilterState();
|
||||
}
|
||||
else if (IsFirstMixBuffer)
|
||||
{
|
||||
// This is the first buffer, set previous state to current state.
|
||||
|
||||
PreviousBiquadFilterState.Span[0] = BiquadFilterState.Span[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Rewind the current state by copying back the previous state.
|
||||
|
||||
BiquadFilterState.Span[0] = PreviousBiquadFilterState.Span[0];
|
||||
}
|
||||
|
||||
if (HasVolumeRamp)
|
||||
{
|
||||
float volume = Volume0;
|
||||
float ramp = (Volume1 - Volume0) / (int)context.SampleCount;
|
||||
|
||||
State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessBiquadFilterAndMixRamp(
|
||||
ref _parameter,
|
||||
ref BiquadFilterState.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
volume,
|
||||
ramp);
|
||||
}
|
||||
else
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilterAndMix(
|
||||
ref _parameter,
|
||||
ref BiquadFilterState.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
Volume1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -30,8 +30,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
CopyMixBuffer,
|
||||
LimiterVersion1,
|
||||
LimiterVersion2,
|
||||
GroupedBiquadFilter,
|
||||
MultiTapBiquadFilter,
|
||||
CaptureBuffer,
|
||||
Compressor,
|
||||
BiquadFilterAndMix,
|
||||
MultiTapBiquadFilterAndMix,
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
|
||||
public MixRampGroupedCommand(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> volume0, Span<float> volume1, Memory<VoiceUpdateState> state, int nodeId)
|
||||
public MixRampGroupedCommand(
|
||||
uint mixBufferCount,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
ReadOnlySpan<float> volume0,
|
||||
ReadOnlySpan<float> volume1,
|
||||
Memory<VoiceUpdateState> state,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
MixBufferCount = mixBufferCount;
|
||||
@ -48,7 +55,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
|
||||
private static float ProcessMixRampGrouped(
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
float volume0,
|
||||
float volume1,
|
||||
int sampleCount)
|
||||
{
|
||||
float ramp = (volume1 - volume0) / sampleCount;
|
||||
float volume = volume0;
|
||||
|
@ -0,0 +1,145 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class MultiTapBiquadFilterAndMixCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilterAndMix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
||||
private BiquadFilterParameter _parameter0;
|
||||
private BiquadFilterParameter _parameter1;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
|
||||
public bool NeedInitialization0 { get; }
|
||||
public bool NeedInitialization1 { get; }
|
||||
public bool HasVolumeRamp { get; }
|
||||
public bool IsFirstMixBuffer { get; }
|
||||
|
||||
public MultiTapBiquadFilterAndMixCommand(
|
||||
float volume0,
|
||||
float volume1,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter0,
|
||||
ref BiquadFilterParameter filter1,
|
||||
Memory<BiquadFilterState> biquadFilterState0,
|
||||
Memory<BiquadFilterState> biquadFilterState1,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState0,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState1,
|
||||
bool needInitialization0,
|
||||
bool needInitialization1,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
InputBufferIndex = (ushort)inputBufferIndex;
|
||||
OutputBufferIndex = (ushort)outputBufferIndex;
|
||||
|
||||
_parameter0 = filter0;
|
||||
_parameter1 = filter1;
|
||||
BiquadFilterState0 = biquadFilterState0;
|
||||
BiquadFilterState1 = biquadFilterState1;
|
||||
PreviousBiquadFilterState0 = previousBiquadFilterState0;
|
||||
PreviousBiquadFilterState1 = previousBiquadFilterState1;
|
||||
|
||||
State = state;
|
||||
LastSampleIndex = lastSampleIndex;
|
||||
|
||||
Volume0 = volume0;
|
||||
Volume1 = volume1;
|
||||
|
||||
NeedInitialization0 = needInitialization0;
|
||||
NeedInitialization1 = needInitialization1;
|
||||
HasVolumeRamp = hasVolumeRamp;
|
||||
IsFirstMixBuffer = isFirstMixBuffer;
|
||||
}
|
||||
|
||||
private void UpdateState(Memory<BiquadFilterState> state, Memory<BiquadFilterState> previousState, bool needInitialization)
|
||||
{
|
||||
if (needInitialization)
|
||||
{
|
||||
// If there is no previous state, initialize to zero.
|
||||
|
||||
state.Span[0] = new BiquadFilterState();
|
||||
}
|
||||
else if (IsFirstMixBuffer)
|
||||
{
|
||||
// This is the first buffer, set previous state to current state.
|
||||
|
||||
previousState.Span[0] = state.Span[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Rewind the current state by copying back the previous state.
|
||||
|
||||
state.Span[0] = previousState.Span[0];
|
||||
}
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
UpdateState(BiquadFilterState0, PreviousBiquadFilterState0, NeedInitialization0);
|
||||
UpdateState(BiquadFilterState1, PreviousBiquadFilterState1, NeedInitialization1);
|
||||
|
||||
if (HasVolumeRamp)
|
||||
{
|
||||
float volume = Volume0;
|
||||
float ramp = (Volume1 - Volume0) / (int)context.SampleCount;
|
||||
|
||||
State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessDoubleBiquadFilterAndMixRamp(
|
||||
ref _parameter0,
|
||||
ref _parameter1,
|
||||
ref BiquadFilterState0.Span[0],
|
||||
ref BiquadFilterState1.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
volume,
|
||||
ramp);
|
||||
}
|
||||
else
|
||||
{
|
||||
BiquadFilterHelper.ProcessDoubleBiquadFilterAndMix(
|
||||
ref _parameter0,
|
||||
ref _parameter1,
|
||||
ref BiquadFilterState0.Span[0],
|
||||
ref BiquadFilterState1.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
Volume1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,13 +4,13 @@ using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class GroupedBiquadFilterCommand : ICommand
|
||||
public class MultiTapBiquadFilterCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.GroupedBiquadFilter;
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilter;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
@ -20,7 +20,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
private readonly int _outputBufferIndex;
|
||||
private readonly bool[] _isInitialized;
|
||||
|
||||
public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
_parameters = filters.ToArray();
|
||||
_biquadFilterStates = biquadFilterStateMemory;
|
@ -2,12 +2,16 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x20)]
|
||||
public struct BiquadFilterState
|
||||
{
|
||||
public float State0;
|
||||
public float State1;
|
||||
public float State2;
|
||||
public float State3;
|
||||
public float State4;
|
||||
public float State5;
|
||||
public float State6;
|
||||
public float State7;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,43 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Generic interface for the splitter destination parameters.
|
||||
/// </summary>
|
||||
public interface ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Target splitter destination data id.
|
||||
/// </summary>
|
||||
int Id { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
int DestinationId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
Array2<BiquadFilterParameter> BiquadFilters { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
bool IsUsed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
Span<float> MixBufferVolume { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Check if the magic is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the magic is valid.</returns>
|
||||
bool IsMagicValid();
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -5,10 +6,10 @@ using System.Runtime.InteropServices;
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Input header for a splitter destination update.
|
||||
/// Input header for a splitter destination version 1 update.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct SplitterDestinationInParameter
|
||||
public struct SplitterDestinationInParameterVersion1 : ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Magic of the input header.
|
||||
@ -41,7 +42,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[3];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
@ -50,6 +51,14 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
|
||||
|
||||
readonly int ISplitterDestinationInParameter.Id => Id;
|
||||
|
||||
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
|
||||
|
||||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
/// </summary>
|
@ -0,0 +1,81 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Input header for a splitter destination version 2 update.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct SplitterDestinationInParameterVersion2 : ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Magic of the input header.
|
||||
/// </summary>
|
||||
public uint Magic;
|
||||
|
||||
/// <summary>
|
||||
/// Target splitter destination data id.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mixBufferVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
public Array2<BiquadFilterParameter> BiquadFilters;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[11];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
|
||||
|
||||
readonly int ISplitterDestinationInParameter.Id => Id;
|
||||
|
||||
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
|
||||
|
||||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
/// </summary>
|
||||
private const uint ValidMagic = 0x44444E53;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the magic is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the magic is valid.</returns>
|
||||
public readonly bool IsMagicValid()
|
||||
{
|
||||
return Magic == ValidMagic;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Command;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
@ -173,6 +174,22 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return ResultCode.WorkBufferTooSmall;
|
||||
}
|
||||
|
||||
Memory<BiquadFilterState> splitterBqfStates = Memory<BiquadFilterState>.Empty;
|
||||
|
||||
if (_behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
|
||||
parameter.SplitterCount > 0 &&
|
||||
parameter.SplitterDestinationCount > 0)
|
||||
{
|
||||
splitterBqfStates = workBufferAllocator.Allocate<BiquadFilterState>(parameter.SplitterDestinationCount * SplitterContext.BqfStatesPerDestination, 0x10);
|
||||
|
||||
if (splitterBqfStates.IsEmpty)
|
||||
{
|
||||
return ResultCode.WorkBufferTooSmall;
|
||||
}
|
||||
|
||||
splitterBqfStates.Span.Clear();
|
||||
}
|
||||
|
||||
// Invalidate DSP cache on what was currently allocated with workBuffer.
|
||||
AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
|
||||
|
||||
@ -292,7 +309,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
|
||||
}
|
||||
|
||||
if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
|
||||
if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator, splitterBqfStates))
|
||||
{
|
||||
return ResultCode.WorkBufferTooSmall;
|
||||
}
|
||||
@ -775,6 +792,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
// Splitter
|
||||
size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
|
||||
|
||||
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
|
||||
parameter.SplitterCount > 0 &&
|
||||
parameter.SplitterDestinationCount > 0)
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<BiquadFilterState>(size, parameter.SplitterDestinationCount * SplitterContext.BqfStatesPerDestination, 0x10);
|
||||
}
|
||||
|
||||
// DSP Voice
|
||||
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
|
||||
|
||||
|
@ -45,7 +45,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
|
||||
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
|
||||
/// Additionally, the rendering limit percent was incremented to 80%.
|
||||
///
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 6.0.0</remarks>
|
||||
public const int Revision5 = 5 << 24;
|
||||
@ -101,10 +100,18 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
|
||||
public const int Revision11 = 11 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// REV12:
|
||||
/// Two new commands were added to for biquad filtering and mixing (with optinal volume ramp) on the same command.
|
||||
/// Splitter destinations can now specify up to two biquad filtering parameters, used for filtering the buffer before mixing.
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 17.0.0</remarks>
|
||||
public const int Revision12 = 12 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// Last revision supported by the implementation.
|
||||
/// </summary>
|
||||
public const int LastRevision = Revision11;
|
||||
public const int LastRevision = Revision12;
|
||||
|
||||
/// <summary>
|
||||
/// Target revision magic supported by the implementation.
|
||||
@ -212,7 +219,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
|
||||
/// </summary>
|
||||
/// <returns>True if if the audio renderer should fix it.</returns>
|
||||
/// <returns>True if the audio renderer should fix it.</returns>
|
||||
public bool IsAdpcmLoopContextBugFixed()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
|
||||
@ -354,7 +361,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer should use the optimization.</returns>
|
||||
public bool IsBiquadFilterGroupedOptimizationSupported()
|
||||
public bool UseMultiTapBiquadFilterProcessing()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
|
||||
}
|
||||
@ -368,6 +375,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should support biquad filter on splitter.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer support biquad filter on splitter</returns>
|
||||
public bool IsBiquadFilterParameterForSplitterEnabled()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
||||
/// </summary>
|
||||
|
@ -204,7 +204,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="GroupedBiquadFilterCommand"/>.
|
||||
/// Create a new <see cref="MultiTapBiquadFilterCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="baseIndex">The base index of the input and output buffer.</param>
|
||||
/// <param name="filters">The biquad filter parameters.</param>
|
||||
@ -213,9 +213,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <param name="outputBufferOffset">The output buffer offset.</param>
|
||||
/// <param name="isInitialized">Set to true if the biquad filter state is initialized.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateGroupedBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
public void GenerateMultiTapBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
GroupedBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
|
||||
MultiTapBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
@ -232,7 +232,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <param name="volume">The new volume.</param>
|
||||
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId)
|
||||
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, ReadOnlySpan<float> previousVolume, ReadOnlySpan<float> volume, Memory<VoiceUpdateState> state, int nodeId)
|
||||
{
|
||||
MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
|
||||
|
||||
@ -260,6 +260,120 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="BiquadFilterAndMixCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="previousVolume">The previous volume.</param>
|
||||
/// <param name="volume">The new volume.</param>
|
||||
/// <param name="inputBufferIndex">The input buffer index.</param>
|
||||
/// <param name="outputBufferIndex">The output buffer index.</param>
|
||||
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
|
||||
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
|
||||
/// <param name="filter">The biquad filter parameter.</param>
|
||||
/// <param name="biquadFilterState">The biquad state.</param>
|
||||
/// <param name="previousBiquadFilterState">The previous biquad state.</param>
|
||||
/// <param name="needInitialization">Set to true if the biquad filter state needs to be initialized.</param>
|
||||
/// <param name="hasVolumeRamp">Set to true if the mix has volume ramp, and <paramref name="previousVolume"/> should be taken into account.</param>
|
||||
/// <param name="isFirstMixBuffer">Set to true if the buffer is the first mix buffer.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateBiquadFilterAndMix(
|
||||
float previousVolume,
|
||||
float volume,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter,
|
||||
Memory<BiquadFilterState> biquadFilterState,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState,
|
||||
bool needInitialization,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
BiquadFilterAndMixCommand command = new(
|
||||
previousVolume,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
lastSampleIndex,
|
||||
state,
|
||||
ref filter,
|
||||
biquadFilterState,
|
||||
previousBiquadFilterState,
|
||||
needInitialization,
|
||||
hasVolumeRamp,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="MultiTapBiquadFilterAndMixCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="previousVolume">The previous volume.</param>
|
||||
/// <param name="volume">The new volume.</param>
|
||||
/// <param name="inputBufferIndex">The input buffer index.</param>
|
||||
/// <param name="outputBufferIndex">The output buffer index.</param>
|
||||
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
|
||||
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
|
||||
/// <param name="filter0">First biquad filter parameter.</param>
|
||||
/// <param name="filter1">Second biquad filter parameter.</param>
|
||||
/// <param name="biquadFilterState0">First biquad state.</param>
|
||||
/// <param name="biquadFilterState1">Second biquad state.</param>
|
||||
/// <param name="previousBiquadFilterState0">First previous biquad state.</param>
|
||||
/// <param name="previousBiquadFilterState1">Second previous biquad state.</param>
|
||||
/// <param name="needInitialization0">Set to true if the first biquad filter state needs to be initialized.</param>
|
||||
/// <param name="needInitialization1">Set to true if the second biquad filter state needs to be initialized.</param>
|
||||
/// <param name="hasVolumeRamp">Set to true if the mix has volume ramp, and <paramref name="previousVolume"/> should be taken into account.</param>
|
||||
/// <param name="isFirstMixBuffer">Set to true if the buffer is the first mix buffer.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateMultiTapBiquadFilterAndMix(
|
||||
float previousVolume,
|
||||
float volume,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter0,
|
||||
ref BiquadFilterParameter filter1,
|
||||
Memory<BiquadFilterState> biquadFilterState0,
|
||||
Memory<BiquadFilterState> biquadFilterState1,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState0,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState1,
|
||||
bool needInitialization0,
|
||||
bool needInitialization1,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
MultiTapBiquadFilterAndMixCommand command = new(
|
||||
previousVolume,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
lastSampleIndex,
|
||||
state,
|
||||
ref filter0,
|
||||
ref filter1,
|
||||
biquadFilterState0,
|
||||
biquadFilterState1,
|
||||
previousBiquadFilterState0,
|
||||
previousBiquadFilterState1,
|
||||
needInitialization0,
|
||||
needInitialization1,
|
||||
hasVolumeRamp,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="DepopForMixBuffersCommand"/>.
|
||||
/// </summary>
|
||||
@ -268,7 +382,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <param name="bufferCount">The buffer count.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
/// <param name="sampleRate">The target sample rate in use.</param>
|
||||
public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
|
||||
public void GenerateDepopForMixBuffers(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
|
||||
{
|
||||
DepopForMixBuffersCommand command = new(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
|
||||
|
||||
|
@ -12,6 +12,7 @@ using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using Ryujinx.Audio.Renderer.Utils;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
@ -46,12 +47,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
|
||||
|
||||
_commandBuffer.GenerateDepopPrepare(dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
_commandBuffer.GenerateDepopPrepare(
|
||||
dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
}
|
||||
else if (voiceState.SplitterId != Constants.UnusedSplitterId)
|
||||
{
|
||||
@ -59,15 +61,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
while (true)
|
||||
{
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
|
||||
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
if (destination.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
if (destination.IsConfigured())
|
||||
{
|
||||
int mixId = destination.DestinationId;
|
||||
@ -76,12 +76,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref MixState mix = ref _mixContext.GetState(mixId);
|
||||
|
||||
_commandBuffer.GenerateDepopPrepare(dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
_commandBuffer.GenerateDepopPrepare(
|
||||
dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
|
||||
destination.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
@ -95,35 +96,39 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
|
||||
{
|
||||
_commandBuffer.GenerateDataSourceVersion2(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GenerateDataSourceVersion2(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (voiceState.SampleFormat)
|
||||
{
|
||||
case SampleFormat.PcmInt16:
|
||||
_commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GeneratePcmInt16DataSourceVersion1(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
break;
|
||||
case SampleFormat.PcmFloat:
|
||||
_commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GeneratePcmFloatDataSourceVersion1(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
break;
|
||||
case SampleFormat.Adpcm:
|
||||
_commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GenerateAdpcmDataSourceVersion1(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
voiceState.NodeId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
|
||||
@ -134,14 +139,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
|
||||
{
|
||||
bool supportsOptimizedPath = _rendererContext.BehaviourContext.IsBiquadFilterGroupedOptimizationSupported();
|
||||
bool supportsOptimizedPath = _rendererContext.BehaviourContext.UseMultiTapBiquadFilterProcessing();
|
||||
|
||||
if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
|
||||
{
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
|
||||
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
|
||||
|
||||
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -151,33 +156,134 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (filter.Enable)
|
||||
{
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
|
||||
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
|
||||
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
|
||||
|
||||
_commandBuffer.GenerateBiquadFilter(baseIndex,
|
||||
ref filter,
|
||||
stateMemory.Slice(i, 1),
|
||||
bufferOffset,
|
||||
bufferOffset,
|
||||
!voiceState.BiquadFilterNeedInitialization[i],
|
||||
nodeId);
|
||||
_commandBuffer.GenerateBiquadFilter(
|
||||
baseIndex,
|
||||
ref filter,
|
||||
stateMemory.Slice(i, 1),
|
||||
bufferOffset,
|
||||
bufferOffset,
|
||||
!voiceState.BiquadFilterNeedInitialization[i],
|
||||
nodeId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
|
||||
private void GenerateVoiceMixWithSplitter(
|
||||
SplitterDestination destination,
|
||||
Memory<VoiceUpdateState> state,
|
||||
uint bufferOffset,
|
||||
uint bufferCount,
|
||||
uint bufferIndex,
|
||||
int nodeId)
|
||||
{
|
||||
ReadOnlySpan<float> mixVolumes = destination.MixBufferVolume;
|
||||
ReadOnlySpan<float> previousMixVolumes = destination.PreviousMixBufferVolume;
|
||||
|
||||
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
|
||||
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
|
||||
|
||||
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
|
||||
|
||||
bool isFirstMixBuffer = true;
|
||||
|
||||
for (int i = 0; i < bufferCount; i++)
|
||||
{
|
||||
float previousMixVolume = previousMixVolumes[i];
|
||||
float mixVolume = mixVolumes[i];
|
||||
|
||||
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
|
||||
{
|
||||
if (bqf0.Enable && bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
ref bqf0,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
bqfState.Slice(2, 1),
|
||||
bqfState.Slice(3, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
true,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
else if (bqf0.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
ref bqf0,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
true,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
}
|
||||
else if (bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
true,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
|
||||
isFirstMixBuffer = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateVoiceMix(
|
||||
ReadOnlySpan<float> mixVolumes,
|
||||
ReadOnlySpan<float> previousMixVolumes,
|
||||
Memory<VoiceUpdateState> state,
|
||||
uint bufferOffset,
|
||||
uint bufferCount,
|
||||
uint bufferIndex,
|
||||
int nodeId)
|
||||
{
|
||||
if (bufferCount > Constants.VoiceChannelCountMax)
|
||||
{
|
||||
_commandBuffer.GenerateMixRampGrouped(bufferCount,
|
||||
bufferIndex,
|
||||
bufferOffset,
|
||||
previousMixVolumes,
|
||||
mixVolumes,
|
||||
state,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateMixRampGrouped(
|
||||
bufferCount,
|
||||
bufferIndex,
|
||||
bufferOffset,
|
||||
previousMixVolumes,
|
||||
mixVolumes,
|
||||
state,
|
||||
nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -188,13 +294,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMixRamp(previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateMixRamp(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
nodeId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -271,10 +378,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
|
||||
voiceState.Volume,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateVolumeRamp(
|
||||
voiceState.PreviousVolume,
|
||||
voiceState.Volume,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
@ -291,15 +399,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
while (true)
|
||||
{
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
|
||||
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
if (destination.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
destinationId += (int)channelsCount;
|
||||
|
||||
if (destination.IsConfigured())
|
||||
@ -310,13 +416,27 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref MixState mix = ref _mixContext.GetState(mixId);
|
||||
|
||||
GenerateVoiceMix(destination.MixBufferVolume,
|
||||
destination.PreviousMixBufferVolume,
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
if (destination.IsBiquadFilterEnabled())
|
||||
{
|
||||
GenerateVoiceMixWithSplitter(
|
||||
destination,
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
GenerateVoiceMix(
|
||||
destination.MixBufferVolume,
|
||||
destination.PreviousMixBufferVolume,
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
}
|
||||
|
||||
destination.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
@ -337,13 +457,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
GenerateVoiceMix(channelResource.Mix.AsSpan(),
|
||||
channelResource.PreviousMix.AsSpan(),
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
GenerateVoiceMix(
|
||||
channelResource.Mix.AsSpan(),
|
||||
channelResource.PreviousMix.AsSpan(),
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
@ -409,10 +530,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
if (effect.Parameter.Volumes[i] != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
|
||||
(uint)bufferOffset + effect.Parameter.Output[i],
|
||||
nodeId,
|
||||
effect.Parameter.Volumes[i]);
|
||||
_commandBuffer.GenerateMix(
|
||||
(uint)bufferOffset + effect.Parameter.Input[i],
|
||||
(uint)bufferOffset + effect.Parameter.Output[i],
|
||||
nodeId,
|
||||
effect.Parameter.Volumes[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -447,17 +569,18 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
updateCount = newUpdateCount;
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateAuxEffect(bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
ref effect.State,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
effect.State.ReturnBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateAuxEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
ref effect.State,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
effect.State.ReturnBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
|
||||
writeOffset = newUpdateCount;
|
||||
|
||||
@ -500,7 +623,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
if (effect.IsEnabled)
|
||||
{
|
||||
bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
|
||||
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
|
||||
BiquadFilterParameter parameter = new()
|
||||
{
|
||||
@ -512,11 +635,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
needInitialization,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateBiquadFilter(
|
||||
(int)bufferOffset,
|
||||
ref parameter,
|
||||
effect.State.Slice(i, 1),
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
needInitialization,
|
||||
nodeId);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -591,15 +717,16 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
updateCount = newUpdateCount;
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateCaptureEffect(bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.State.SendBufferInfo,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateCaptureEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.State.SendBufferInfo,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
|
||||
writeOffset = newUpdateCount;
|
||||
|
||||
@ -612,11 +739,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.Compressor);
|
||||
|
||||
_commandBuffer.GenerateCompressorEffect(bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateCompressorEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
}
|
||||
|
||||
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
|
||||
@ -629,8 +757,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
|
||||
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(
|
||||
out performanceEntry,
|
||||
effect.GetPerformanceDetailType(),
|
||||
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix,
|
||||
nodeId))
|
||||
{
|
||||
performanceInitialized = true;
|
||||
|
||||
@ -706,6 +837,85 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateMixWithSplitter(
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
float volume,
|
||||
SplitterDestination destination,
|
||||
ref bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
|
||||
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
|
||||
|
||||
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
|
||||
|
||||
if (bqf0.Enable && bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf0,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
bqfState.Slice(2, 1),
|
||||
bqfState.Slice(3, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
else if (bqf0.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf0,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
}
|
||||
else if (bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
|
||||
isFirstMixBuffer = false;
|
||||
}
|
||||
|
||||
private void GenerateMix(ref MixState mix)
|
||||
{
|
||||
if (mix.HasAnyDestination())
|
||||
@ -722,15 +932,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
int destinationIndex = destinationId++;
|
||||
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
||||
SplitterDestination destination = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
if (destination.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
if (destination.IsConfigured())
|
||||
{
|
||||
int mixId = destination.DestinationId;
|
||||
@ -741,16 +949,32 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
|
||||
|
||||
bool isFirstMixBuffer = true;
|
||||
|
||||
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
||||
{
|
||||
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
|
||||
|
||||
if (volume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix(inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
if (destination.IsBiquadFilterEnabled())
|
||||
{
|
||||
GenerateMixWithSplitter(
|
||||
inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
volume,
|
||||
destination,
|
||||
ref isFirstMixBuffer,
|
||||
mix.NodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
_commandBuffer.GenerateMix(
|
||||
inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -770,10 +994,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (volume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
_commandBuffer.GenerateMix(
|
||||
mix.BufferOffset + bufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -783,11 +1008,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
private void GenerateSubMix(ref MixState subMix)
|
||||
{
|
||||
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
||||
subMix.BufferOffset,
|
||||
subMix.BufferCount,
|
||||
subMix.NodeId,
|
||||
subMix.SampleRate);
|
||||
_commandBuffer.GenerateDepopForMixBuffers(
|
||||
_rendererContext.DepopBuffer,
|
||||
subMix.BufferOffset,
|
||||
subMix.BufferCount,
|
||||
subMix.NodeId,
|
||||
subMix.SampleRate);
|
||||
|
||||
GenerateEffects(ref subMix);
|
||||
|
||||
@ -847,11 +1073,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref MixState finalMix = ref _mixContext.GetFinalState();
|
||||
|
||||
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
||||
finalMix.BufferOffset,
|
||||
finalMix.BufferCount,
|
||||
finalMix.NodeId,
|
||||
finalMix.SampleRate);
|
||||
_commandBuffer.GenerateDepopForMixBuffers(
|
||||
_rendererContext.DepopBuffer,
|
||||
finalMix.BufferOffset,
|
||||
finalMix.BufferCount,
|
||||
finalMix.NodeId,
|
||||
finalMix.SampleRate);
|
||||
|
||||
GenerateEffects(ref finalMix);
|
||||
|
||||
@ -882,9 +1109,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateVolume(finalMix.Volume,
|
||||
finalMix.BufferOffset + bufferIndex,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateVolume(
|
||||
finalMix.Volume,
|
||||
finalMix.BufferOffset + bufferIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceSubInitialized)
|
||||
{
|
||||
@ -938,41 +1166,45 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (useCustomDownMixingCommand)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(
|
||||
finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
// NOTE: We do the downmixing at the DSP level as it's easier that way.
|
||||
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(
|
||||
finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
CommandList commandList = _commandBuffer.CommandList;
|
||||
|
||||
if (sink.UpsamplerState != null)
|
||||
{
|
||||
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateUpsample(
|
||||
finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
|
||||
sink,
|
||||
_rendererContext.SessionId,
|
||||
commandList.Buffers,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDeviceSink(
|
||||
finalMix.BufferOffset,
|
||||
sink,
|
||||
_rendererContext.SessionId,
|
||||
commandList.Buffers,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
private void GenerateSink(BaseSink sink, ref MixState finalMix)
|
||||
|
@ -170,7 +170,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -184,5 +184,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -462,7 +462,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -476,5 +476,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -632,7 +632,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
};
|
||||
}
|
||||
|
||||
public virtual uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public virtual uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -646,5 +646,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
|
||||
|
||||
public override uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public override uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
|
||||
|
@ -210,5 +210,53 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
|
||||
public override uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
|
||||
if (command.HasVolumeRamp)
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 5204;
|
||||
}
|
||||
|
||||
return 6683;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 3427;
|
||||
}
|
||||
|
||||
return 4752;
|
||||
}
|
||||
}
|
||||
|
||||
public override uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
|
||||
if (command.HasVolumeRamp)
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 7939;
|
||||
}
|
||||
|
||||
return 10669;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 6256;
|
||||
}
|
||||
|
||||
return 8683;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,8 +33,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
uint Estimate(UpsampleCommand command);
|
||||
uint Estimate(LimiterCommandVersion1 command);
|
||||
uint Estimate(LimiterCommandVersion2 command);
|
||||
uint Estimate(GroupedBiquadFilterCommand command);
|
||||
uint Estimate(MultiTapBiquadFilterCommand command);
|
||||
uint Estimate(CaptureBufferCommand command);
|
||||
uint Estimate(CompressorCommand command);
|
||||
uint Estimate(BiquadFilterAndMixCommand command);
|
||||
uint Estimate(MultiTapBiquadFilterAndMixCommand command);
|
||||
}
|
||||
}
|
||||
|
@ -225,11 +225,11 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
|
||||
|
||||
for (int i = 0; i < splitter.DestinationCount; i++)
|
||||
{
|
||||
Span<SplitterDestination> destination = splitter.GetData(i);
|
||||
SplitterDestination destination = splitter.GetData(i);
|
||||
|
||||
if (!destination.IsEmpty)
|
||||
if (!destination.IsNull)
|
||||
{
|
||||
int destinationMixId = destination[0].DestinationId;
|
||||
int destinationMixId = destination.DestinationId;
|
||||
|
||||
if (destinationMixId != UnusedMixId)
|
||||
{
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Utils;
|
||||
using Ryujinx.Common;
|
||||
@ -15,15 +16,35 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public class SplitterContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Amount of biquad filter states per splitter destination.
|
||||
/// </summary>
|
||||
public const int BqfStatesPerDestination = 4;
|
||||
|
||||
/// <summary>
|
||||
/// Storage for <see cref="SplitterState"/>.
|
||||
/// </summary>
|
||||
private Memory<SplitterState> _splitters;
|
||||
|
||||
/// <summary>
|
||||
/// Storage for <see cref="SplitterDestination"/>.
|
||||
/// Storage for <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
private Memory<SplitterDestination> _splitterDestinations;
|
||||
private Memory<SplitterDestinationVersion1> _splitterDestinationsV1;
|
||||
|
||||
/// <summary>
|
||||
/// Storage for <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
private Memory<SplitterDestinationVersion2> _splitterDestinationsV2;
|
||||
|
||||
/// <summary>
|
||||
/// Splitter biquad filtering states.
|
||||
/// </summary>
|
||||
private Memory<BiquadFilterState> _splitterBqfStates;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the splitter context that is being used, currently can be 1 or 2.
|
||||
/// </summary>
|
||||
public int Version { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
|
||||
@ -36,12 +57,17 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// <param name="behaviourContext">The behaviour context.</param>
|
||||
/// <param name="parameter">The audio renderer configuration.</param>
|
||||
/// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
|
||||
/// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
|
||||
/// <returns>Return true if the initialization was successful.</returns>
|
||||
public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
|
||||
public bool Initialize(
|
||||
ref BehaviourContext behaviourContext,
|
||||
ref AudioRendererConfiguration parameter,
|
||||
WorkBufferAllocator workBufferAllocator,
|
||||
Memory<BiquadFilterState> splitterBqfStates)
|
||||
{
|
||||
if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
|
||||
{
|
||||
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
|
||||
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -60,23 +86,62 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
splitter = new SplitterState(splitterId++);
|
||||
}
|
||||
|
||||
Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
|
||||
SplitterDestination.Alignment);
|
||||
Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty;
|
||||
Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty;
|
||||
|
||||
if (splitterDestinations.IsEmpty)
|
||||
if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
|
||||
{
|
||||
return false;
|
||||
Version = 1;
|
||||
|
||||
splitterDestinationsV1 = workBufferAllocator.Allocate<SplitterDestinationVersion1>(parameter.SplitterDestinationCount,
|
||||
SplitterDestinationVersion1.Alignment);
|
||||
|
||||
if (splitterDestinationsV1.IsEmpty)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int splitterDestinationId = 0;
|
||||
foreach (ref SplitterDestinationVersion1 data in splitterDestinationsV1.Span)
|
||||
{
|
||||
data = new SplitterDestinationVersion1(splitterDestinationId++);
|
||||
}
|
||||
}
|
||||
|
||||
int splitterDestinationId = 0;
|
||||
foreach (ref SplitterDestination data in splitterDestinations.Span)
|
||||
else
|
||||
{
|
||||
data = new SplitterDestination(splitterDestinationId++);
|
||||
Version = 2;
|
||||
|
||||
splitterDestinationsV2 = workBufferAllocator.Allocate<SplitterDestinationVersion2>(parameter.SplitterDestinationCount,
|
||||
SplitterDestinationVersion2.Alignment);
|
||||
|
||||
if (splitterDestinationsV2.IsEmpty)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int splitterDestinationId = 0;
|
||||
foreach (ref SplitterDestinationVersion2 data in splitterDestinationsV2.Span)
|
||||
{
|
||||
data = new SplitterDestinationVersion2(splitterDestinationId++);
|
||||
}
|
||||
|
||||
if (parameter.SplitterDestinationCount > 0)
|
||||
{
|
||||
// Official code stores it in the SplitterDestinationVersion2 struct,
|
||||
// but we don't to avoid using unsafe code.
|
||||
|
||||
splitterBqfStates.Span.Clear();
|
||||
_splitterBqfStates = splitterBqfStates;
|
||||
}
|
||||
else
|
||||
{
|
||||
_splitterBqfStates = Memory<BiquadFilterState>.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
SplitterState.InitializeSplitters(splitters.Span);
|
||||
|
||||
Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
|
||||
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -93,7 +158,15 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
if (behaviourContext.IsSplitterSupported())
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
|
||||
|
||||
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
|
||||
}
|
||||
else
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
|
||||
}
|
||||
|
||||
if (behaviourContext.IsSplitterBugFixed())
|
||||
{
|
||||
@ -110,12 +183,18 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// Setup the <see cref="SplitterContext"/> instance.
|
||||
/// </summary>
|
||||
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
|
||||
/// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
|
||||
/// <param name="splitterDestinationsV1">The <see cref="SplitterDestinationVersion1"/> storage.</param>
|
||||
/// <param name="splitterDestinationsV2">The <see cref="SplitterDestinationVersion2"/> storage.</param>
|
||||
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
|
||||
private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
|
||||
private void Setup(
|
||||
Memory<SplitterState> splitters,
|
||||
Memory<SplitterDestinationVersion1> splitterDestinationsV1,
|
||||
Memory<SplitterDestinationVersion2> splitterDestinationsV2,
|
||||
bool isBugFixed)
|
||||
{
|
||||
_splitters = splitters;
|
||||
_splitterDestinations = splitterDestinations;
|
||||
_splitterDestinationsV1 = splitterDestinationsV1;
|
||||
_splitterDestinationsV2 = splitterDestinationsV2;
|
||||
IsBugFixed = isBugFixed;
|
||||
}
|
||||
|
||||
@ -141,7 +220,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
return 0;
|
||||
}
|
||||
|
||||
return _splitterDestinations.Length / _splitters.Length;
|
||||
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
|
||||
|
||||
return length / _splitters.Length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -178,7 +259,39 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
|
||||
/// Update one splitter destination data from user parameters.
|
||||
/// </summary>
|
||||
/// <param name="input">The raw data after the splitter header.</param>
|
||||
/// <returns>True if the update was successful, false otherwise</returns>
|
||||
private bool UpdateData<T>(ref SequenceReader<byte> input) where T : unmanaged, ISplitterDestinationInParameter
|
||||
{
|
||||
ref readonly T parameter = ref input.GetRefOrRefToCopy<T>(out _);
|
||||
|
||||
Debug.Assert(parameter.IsMagicValid());
|
||||
|
||||
if (parameter.IsMagicValid())
|
||||
{
|
||||
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
|
||||
|
||||
if (parameter.Id >= 0 && parameter.Id < length)
|
||||
{
|
||||
SplitterDestination destination = GetDestination(parameter.Id);
|
||||
|
||||
destination.Update(parameter);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
input.Rewind(Unsafe.SizeOf<T>());
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update one or multiple splitter destination data from user parameters.
|
||||
/// </summary>
|
||||
/// <param name="inputHeader">The splitter header.</param>
|
||||
/// <param name="input">The raw data after the splitter header.</param>
|
||||
@ -186,23 +299,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
|
||||
{
|
||||
ref readonly SplitterDestinationInParameter parameter = ref input.GetRefOrRefToCopy<SplitterDestinationInParameter>(out _);
|
||||
|
||||
Debug.Assert(parameter.IsMagicValid());
|
||||
|
||||
if (parameter.IsMagicValid())
|
||||
if (Version == 1)
|
||||
{
|
||||
if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
|
||||
if (!UpdateData<SplitterDestinationInParameterVersion1>(ref input))
|
||||
{
|
||||
ref SplitterDestination destination = ref GetDestination(parameter.Id);
|
||||
|
||||
destination.Update(parameter);
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (Version == 2)
|
||||
{
|
||||
if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
input.Rewind(Unsafe.SizeOf<SplitterDestinationInParameter>());
|
||||
break;
|
||||
Debug.Fail($"Invalid splitter context version {Version}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -214,7 +327,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// <returns>Return true if the update was successful.</returns>
|
||||
public bool Update(ref SequenceReader<byte> input)
|
||||
{
|
||||
if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
|
||||
if (!UsingSplitter())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -251,45 +364,52 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
|
||||
/// Get a reference to the splitter destination data at the given <paramref name="id"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The index to use.</param>
|
||||
/// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
|
||||
public ref SplitterDestination GetDestination(int id)
|
||||
/// <returns>A reference to the splitter destination data at the given <paramref name="id"/>.</returns>
|
||||
public SplitterDestination GetDestination(int id)
|
||||
{
|
||||
return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
|
||||
if (_splitterDestinationsV2.IsEmpty)
|
||||
{
|
||||
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The index to use.</param>
|
||||
/// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
|
||||
public Memory<SplitterDestination> GetDestinationMemory(int id)
|
||||
{
|
||||
return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
|
||||
/// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
|
||||
/// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
|
||||
/// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
|
||||
public Span<SplitterDestination> GetDestination(int id, int destinationId)
|
||||
/// <returns>A <see cref="SplitterDestination"/>.</returns>
|
||||
public SplitterDestination GetDestination(int id, int destinationId)
|
||||
{
|
||||
ref SplitterState splitter = ref GetState(id);
|
||||
|
||||
return splitter.GetData(destinationId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the biquad filter state for a given splitter destination.
|
||||
/// </summary>
|
||||
/// <param name="destination">The splitter destination.</param>
|
||||
/// <returns>Biquad filter state for the specified destination.</returns>
|
||||
public Memory<BiquadFilterState> GetBiquadFilterState(SplitterDestination destination)
|
||||
{
|
||||
return _splitterBqfStates.Slice(destination.Id * BqfStatesPerDestination, BqfStatesPerDestination);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the audio renderer has any splitters.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer has any splitters.</returns>
|
||||
public bool UsingSplitter()
|
||||
{
|
||||
return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
|
||||
return !_splitters.IsEmpty && (!_splitterDestinationsV1.IsEmpty || !_splitterDestinationsV2.IsEmpty);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,115 +1,198 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a splitter destination.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
|
||||
public struct SplitterDestination
|
||||
public ref struct SplitterDestination
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
private ref SplitterDestinationVersion1 _v1;
|
||||
private ref SplitterDestinationVersion2 _v2;
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterDestination"/>.
|
||||
/// Checks if the splitter destination data reference is null.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
public bool IsNull => Unsafe.IsNullRef(ref _v1) && Unsafe.IsNullRef(ref _v2);
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// The splitter unique id.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mix;
|
||||
private MixArray _previousMix;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the next linked element.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestination* _next;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the internal state need to be updated.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool NeedToUpdateInternalState;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
|
||||
|
||||
/// <summary>
|
||||
/// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
|
||||
/// </summary>
|
||||
public readonly Span<SplitterDestination> Next
|
||||
public int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.Id;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.Id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SplitterDestination"/>.
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
/// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
|
||||
public SplitterDestination(int id) : this()
|
||||
public int DestinationId
|
||||
{
|
||||
Id = id;
|
||||
DestinationId = Constants.UnusedMixId;
|
||||
|
||||
ClearVolumes();
|
||||
get
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.DestinationId;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.DestinationId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the <see cref="SplitterDestination"/> from user parameter.
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return Span<float>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.MixBufferVolume;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.MixBufferVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return Span<float>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.PreviousMixBufferVolume;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.PreviousMixBufferVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the <see cref="SplitterDestination"/> of the next element or null if not present.
|
||||
/// </summary>
|
||||
public readonly SplitterDestination Next
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return new SplitterDestination();
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SplitterDestination(ref _v1.Next);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SplitterDestination(ref _v2.Next);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new splitter destination wrapper for the version 1 splitter destination data.
|
||||
/// </summary>
|
||||
/// <param name="v1">Version 1 splitter destination data</param>
|
||||
public SplitterDestination(ref SplitterDestinationVersion1 v1)
|
||||
{
|
||||
_v1 = ref v1;
|
||||
_v2 = ref Unsafe.NullRef<SplitterDestinationVersion2>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new splitter destination wrapper for the version 2 splitter destination data.
|
||||
/// </summary>
|
||||
/// <param name="v2">Version 2 splitter destination data</param>
|
||||
public SplitterDestination(ref SplitterDestinationVersion2 v2)
|
||||
{
|
||||
|
||||
_v1 = ref Unsafe.NullRef<SplitterDestinationVersion1>();
|
||||
_v2 = ref v2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new splitter destination wrapper for the splitter destination data.
|
||||
/// </summary>
|
||||
/// <param name="v1">Version 1 splitter destination data</param>
|
||||
/// <param name="v2">Version 2 splitter destination data</param>
|
||||
public unsafe SplitterDestination(SplitterDestinationVersion1* v1, SplitterDestinationVersion2* v2)
|
||||
{
|
||||
_v1 = ref Unsafe.AsRef<SplitterDestinationVersion1>(v1);
|
||||
_v2 = ref Unsafe.AsRef<SplitterDestinationVersion2>(v2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the splitter destination data from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
public void Update(SplitterDestinationInParameter parameter)
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
if (parameter.IsMagicValid() && Id == parameter.Id)
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
DestinationId = parameter.DestinationId;
|
||||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
IsUsed = parameter.IsUsed;
|
||||
_v1.Update(parameter);
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.Update(parameter);
|
||||
}
|
||||
}
|
||||
|
||||
@ -118,12 +201,14 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public void UpdateInternalState()
|
||||
{
|
||||
if (IsUsed && NeedToUpdateInternalState)
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
_v1.UpdateInternalState();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.UpdateInternalState();
|
||||
}
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -131,16 +216,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public void MarkAsNeedToUpdateInternalState()
|
||||
{
|
||||
NeedToUpdateInternalState = true;
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v1.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
|
||||
/// Return true if the splitter destination is used and has a destination.
|
||||
/// </summary>
|
||||
/// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
|
||||
/// <returns>True if the splitter destination is used and has a destination.</returns>
|
||||
public readonly bool IsConfigured()
|
||||
{
|
||||
return IsUsed && DestinationId != Constants.UnusedMixId;
|
||||
return Unsafe.IsNullRef(ref _v2) ? _v1.IsConfigured() : _v2.IsConfigured();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -150,9 +242,17 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolume(destinationIndex) : _v2.GetMixVolume(destinationIndex);
|
||||
}
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
/// <summary>
|
||||
/// Get the previous volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolumePrev(destinationIndex) : _v2.GetMixVolumePrev(destinationIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -160,22 +260,33 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public void ClearVolumes()
|
||||
{
|
||||
MixBufferVolume.Clear();
|
||||
PreviousMixBufferVolume.Clear();
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v1.ClearVolumes();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.ClearVolumes();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the next element to the given <see cref="SplitterDestination"/>.
|
||||
/// Link the next element to the given splitter destination.
|
||||
/// </summary>
|
||||
/// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
|
||||
public void Link(ref SplitterDestination next)
|
||||
/// <param name="next">The given splitter destination to link.</param>
|
||||
public void Link(SplitterDestination next)
|
||||
{
|
||||
unsafe
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
fixed (SplitterDestination* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
Debug.Assert(!Unsafe.IsNullRef(ref next._v1));
|
||||
|
||||
_v1.Link(ref next._v1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Assert(!Unsafe.IsNullRef(ref next._v2));
|
||||
|
||||
_v2.Link(ref next._v2);
|
||||
}
|
||||
}
|
||||
|
||||
@ -184,10 +295,74 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public void Unlink()
|
||||
{
|
||||
unsafe
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_next = null;
|
||||
_v1.Unlink();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.Unlink();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter is enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter is enabled.</returns>
|
||||
public bool IsBiquadFilterEnabled()
|
||||
{
|
||||
return !Unsafe.IsNullRef(ref _v2) && _v2.IsBiquadFilterEnabled();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter was previously enabled.</returns>
|
||||
public bool IsBiquadFilterEnabledPrev()
|
||||
{
|
||||
return !Unsafe.IsNullRef(ref _v2) && _v2.IsBiquadFilterEnabledPrev();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the biquad filter parameters.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
/// <returns>Biquad filter parameters.</returns>
|
||||
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
|
||||
{
|
||||
Debug.Assert(!Unsafe.IsNullRef(ref _v2));
|
||||
|
||||
return ref _v2.GetBiquadFilterParameter(index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
public void UpdateBiquadFilterEnabledPrev(int index)
|
||||
{
|
||||
if (!Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v2.UpdateBiquadFilterEnabledPrev(index);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference for the version 1 splitter destination data, or null if version 2 is being used or the destination is null.
|
||||
/// </summary>
|
||||
/// <returns>Reference for the version 1 splitter destination data.</returns>
|
||||
public ref SplitterDestinationVersion1 GetV1RefOrNull()
|
||||
{
|
||||
return ref _v1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference for the version 2 splitter destination data, or null if version 1 is being used or the destination is null.
|
||||
/// </summary>
|
||||
/// <returns>Reference for the version 2 splitter destination data.</returns>
|
||||
public ref SplitterDestinationVersion2 GetV2RefOrNull()
|
||||
{
|
||||
return ref _v2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,206 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a splitter destination (version 1).
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
|
||||
public struct SplitterDestinationVersion1
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mix;
|
||||
private MixArray _previousMix;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the next linked element.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestinationVersion1* _next;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the internal state need to be updated.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool NeedToUpdateInternalState;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference of the next element or null if not present.
|
||||
/// </summary>
|
||||
public readonly ref SplitterDestinationVersion1 Next
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return ref Unsafe.AsRef<SplitterDestinationVersion1>(_next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion1"/>.</param>
|
||||
public SplitterDestinationVersion1(int id) : this()
|
||||
{
|
||||
Id = id;
|
||||
DestinationId = Constants.UnusedMixId;
|
||||
|
||||
ClearVolumes();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
if (parameter.IsMagicValid() && Id == parameter.Id)
|
||||
{
|
||||
DestinationId = parameter.DestinationId;
|
||||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
IsUsed = parameter.IsUsed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state of the instance.
|
||||
/// </summary>
|
||||
public void UpdateInternalState()
|
||||
{
|
||||
if (IsUsed && NeedToUpdateInternalState)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
}
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the update internal state marker.
|
||||
/// </summary>
|
||||
public void MarkAsNeedToUpdateInternalState()
|
||||
{
|
||||
NeedToUpdateInternalState = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.
|
||||
/// </summary>
|
||||
/// <returns>True if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.</returns>
|
||||
public readonly bool IsConfigured()
|
||||
{
|
||||
return IsUsed && DestinationId != Constants.UnusedMixId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the previous volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return PreviousMixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the volumes.
|
||||
/// </summary>
|
||||
public void ClearVolumes()
|
||||
{
|
||||
MixBufferVolume.Clear();
|
||||
PreviousMixBufferVolume.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the next element to the given <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
/// <param name="next">The given <see cref="SplitterDestinationVersion1"/> to link.</param>
|
||||
public void Link(ref SplitterDestinationVersion1 next)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestinationVersion1* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the link to the next element.
|
||||
/// </summary>
|
||||
public void Unlink()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
_next = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,250 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a splitter destination (version 2).
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x110, Pack = Alignment)]
|
||||
public struct SplitterDestinationVersion2
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mix;
|
||||
private MixArray _previousMix;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the next linked element.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestinationVersion2* _next;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the internal state need to be updated.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool NeedToUpdateInternalState;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference of the next element or null if not present.
|
||||
/// </summary>
|
||||
public readonly ref SplitterDestinationVersion2 Next
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return ref Unsafe.AsRef<SplitterDestinationVersion2>(_next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Array2<BiquadFilterParameter> _biquadFilters;
|
||||
|
||||
private Array2<bool> _isPreviousBiquadFilterEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion2"/>.</param>
|
||||
public SplitterDestinationVersion2(int id) : this()
|
||||
{
|
||||
Id = id;
|
||||
DestinationId = Constants.UnusedMixId;
|
||||
|
||||
ClearVolumes();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
if (parameter.IsMagicValid() && Id == parameter.Id)
|
||||
{
|
||||
DestinationId = parameter.DestinationId;
|
||||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
_biquadFilters = parameter.BiquadFilters;
|
||||
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
IsUsed = parameter.IsUsed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state of the instance.
|
||||
/// </summary>
|
||||
public void UpdateInternalState()
|
||||
{
|
||||
if (IsUsed && NeedToUpdateInternalState)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
}
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the update internal state marker.
|
||||
/// </summary>
|
||||
public void MarkAsNeedToUpdateInternalState()
|
||||
{
|
||||
NeedToUpdateInternalState = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.
|
||||
/// </summary>
|
||||
/// <returns>True if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.</returns>
|
||||
public readonly bool IsConfigured()
|
||||
{
|
||||
return IsUsed && DestinationId != Constants.UnusedMixId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the previous volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return PreviousMixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the volumes.
|
||||
/// </summary>
|
||||
public void ClearVolumes()
|
||||
{
|
||||
MixBufferVolume.Clear();
|
||||
PreviousMixBufferVolume.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the next element to the given <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
/// <param name="next">The given <see cref="SplitterDestinationVersion2"/> to link.</param>
|
||||
public void Link(ref SplitterDestinationVersion2 next)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestinationVersion2* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the link to the next element.
|
||||
/// </summary>
|
||||
public void Unlink()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
_next = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter is enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter is enabled.</returns>
|
||||
public bool IsBiquadFilterEnabled()
|
||||
{
|
||||
return _biquadFilters[0].Enable || _biquadFilters[1].Enable;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter was previously enabled.</returns>
|
||||
public bool IsBiquadFilterEnabledPrev()
|
||||
{
|
||||
return _isPreviousBiquadFilterEnabled[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the biquad filter parameters.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
/// <returns>Biquad filter parameters.</returns>
|
||||
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
|
||||
{
|
||||
return ref _biquadFilters[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
public void UpdateBiquadFilterEnabledPrev(int index)
|
||||
{
|
||||
_isPreviousBiquadFilterEnabled[index] = _biquadFilters[index].Enable;
|
||||
}
|
||||
}
|
||||
}
|
@ -15,6 +15,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
|
||||
private delegate void SplitterDestinationAction(SplitterDestination destination, int index);
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterState"/>.
|
||||
/// </summary>
|
||||
@ -26,7 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
public uint SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// Count of splitter destinations (<see cref="SplitterDestination"/>).
|
||||
/// Count of splitter destinations.
|
||||
/// </summary>
|
||||
public int DestinationCount;
|
||||
|
||||
@ -37,20 +39,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
public bool HasNewConnection;
|
||||
|
||||
/// <summary>
|
||||
/// Linked list of <see cref="SplitterDestination"/>.
|
||||
/// Linked list of <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestination* _destinationsData;
|
||||
private unsafe SplitterDestinationVersion1* _destinationDataV1;
|
||||
|
||||
/// <summary>
|
||||
/// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
|
||||
/// Linked list of <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
public readonly Span<SplitterDestination> Destinations
|
||||
private unsafe SplitterDestinationVersion2* _destinationDataV2;
|
||||
|
||||
/// <summary>
|
||||
/// First element of the linked list of splitter destinations data.
|
||||
/// </summary>
|
||||
public readonly SplitterDestination Destination
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
|
||||
return new SplitterDestination(_destinationDataV1, _destinationDataV2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -64,20 +71,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
Id = id;
|
||||
}
|
||||
|
||||
public readonly Span<SplitterDestination> GetData(int index)
|
||||
public readonly SplitterDestination GetData(int index)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
Span<SplitterDestination> result = Destinations;
|
||||
SplitterDestination result = Destination;
|
||||
|
||||
while (i < index)
|
||||
{
|
||||
if (result.IsEmpty)
|
||||
if (result.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
result = result[0].Next;
|
||||
result = result.Next;
|
||||
i++;
|
||||
}
|
||||
|
||||
@ -93,25 +100,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
|
||||
/// Utility function to apply an action to all <see cref="Destination"/>.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to execute on each elements.</param>
|
||||
private readonly void ForEachDestination(SpanAction<SplitterDestination, int> action)
|
||||
private readonly void ForEachDestination(SplitterDestinationAction action)
|
||||
{
|
||||
Span<SplitterDestination> temp = Destinations;
|
||||
SplitterDestination temp = Destination;
|
||||
|
||||
int i = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (temp.IsEmpty)
|
||||
if (temp.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Span<SplitterDestination> next = temp[0].Next;
|
||||
SplitterDestination next = temp.Next;
|
||||
|
||||
action.Invoke(temp, i++);
|
||||
action(temp, i++);
|
||||
|
||||
temp = next;
|
||||
}
|
||||
@ -142,9 +149,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
input.ReadLittleEndian(out int destinationId);
|
||||
|
||||
Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationId);
|
||||
SplitterDestination destination = context.GetDestination(destinationId);
|
||||
|
||||
SetDestination(ref destination.Span[0]);
|
||||
SetDestination(destination);
|
||||
|
||||
DestinationCount = destinationCount;
|
||||
|
||||
@ -152,13 +159,18 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
input.ReadLittleEndian(out destinationId);
|
||||
|
||||
Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationId);
|
||||
SplitterDestination nextDestination = context.GetDestination(destinationId);
|
||||
|
||||
destination.Span[0].Link(ref nextDestination.Span[0]);
|
||||
destination.Link(nextDestination);
|
||||
destination = nextDestination;
|
||||
}
|
||||
}
|
||||
|
||||
if (destinationCount < parameter.DestinationCount)
|
||||
{
|
||||
input.Advance((parameter.DestinationCount - destinationCount) * sizeof(int));
|
||||
}
|
||||
|
||||
Debug.Assert(parameter.Id == Id);
|
||||
|
||||
if (parameter.Id == Id)
|
||||
@ -169,16 +181,21 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the head of the linked list of <see cref="Destinations"/>.
|
||||
/// Set the head of the linked list of <see cref="Destination"/>.
|
||||
/// </summary>
|
||||
/// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
|
||||
public void SetDestination(ref SplitterDestination newValue)
|
||||
/// <param name="newValue">New destination value.</param>
|
||||
public void SetDestination(SplitterDestination newValue)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestination* newValuePtr = &newValue)
|
||||
fixed (SplitterDestinationVersion1* newValuePtr = &newValue.GetV1RefOrNull())
|
||||
{
|
||||
_destinationsData = newValuePtr;
|
||||
_destinationDataV1 = newValuePtr;
|
||||
}
|
||||
|
||||
fixed (SplitterDestinationVersion2* newValuePtr = &newValue.GetV2RefOrNull())
|
||||
{
|
||||
_destinationDataV2 = newValuePtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -188,19 +205,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public readonly void UpdateInternalState()
|
||||
{
|
||||
ForEachDestination((destination, _) => destination[0].UpdateInternalState());
|
||||
ForEachDestination((destination, _) => destination.UpdateInternalState());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all links from the <see cref="Destinations"/>.
|
||||
/// Clear all links from the <see cref="Destination"/>.
|
||||
/// </summary>
|
||||
public void ClearLinks()
|
||||
{
|
||||
ForEachDestination((destination, _) => destination[0].Unlink());
|
||||
ForEachDestination((destination, _) => destination.Unlink());
|
||||
|
||||
unsafe
|
||||
{
|
||||
_destinationsData = (SplitterDestination*)IntPtr.Zero;
|
||||
_destinationDataV1 = null;
|
||||
_destinationDataV2 = null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -214,7 +232,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
|
||||
splitter._destinationDataV1 = null;
|
||||
splitter._destinationDataV2 = null;
|
||||
}
|
||||
|
||||
splitter.DestinationCount = 0;
|
||||
|
@ -1,7 +1,5 @@
|
||||
namespace Ryujinx.Common.Configuration.Hid
|
||||
{
|
||||
// NOTE: Please don't change this to struct.
|
||||
// This breaks Avalonia's TwoWay binding, which makes us unable to save new KeyboardHotkeys.
|
||||
public class KeyboardHotkeys
|
||||
{
|
||||
public Key ToggleVsync { get; set; }
|
||||
|
@ -44,7 +44,7 @@ namespace Ryujinx.Common.Extensions
|
||||
/// <remarks>
|
||||
/// DO NOT use <paramref name="copyDestinationIfRequiredDoNotUse"/> after calling this method, as it will only
|
||||
/// contain a value if the value couldn't be referenced directly because it spans multiple <see cref="ReadOnlyMemory{Byte}"/> segments.
|
||||
/// To discourage use, it is recommended to to call this method like the following:
|
||||
/// To discourage use, it is recommended to call this method like the following:
|
||||
/// <c>
|
||||
/// ref readonly MyStruct value = ref sequenceReader.GetRefOrRefToCopy{MyStruct}(out _);
|
||||
/// </c>
|
||||
|
140
src/Ryujinx.Common/Memory/MemoryOwner.cs
Normal file
140
src/Ryujinx.Common/Memory/MemoryOwner.cs
Normal file
@ -0,0 +1,140 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// An <see cref="IMemoryOwner{T}"/> implementation with an embedded length and fast <see cref="Span{T}"/>
|
||||
/// accessor, with memory allocated from <seealso cref="ArrayPool{T}.Shared"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of item to store.</typeparam>
|
||||
public sealed class MemoryOwner<T> : IMemoryOwner<T>
|
||||
{
|
||||
private readonly int _length;
|
||||
private T[]? _array;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="MemoryOwner{T}"/> class with the specified parameters.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
private MemoryOwner(int length)
|
||||
{
|
||||
_length = length;
|
||||
_array = ArrayPool<T>.Shared.Rent(length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static MemoryOwner<T> Rent(int length) => new(length);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length and the content cleared.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length and the content cleared</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static MemoryOwner<T> RentCleared(int length)
|
||||
{
|
||||
MemoryOwner<T> result = new(length);
|
||||
|
||||
result._array.AsSpan(0, length).Clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the content copied from the specified buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy</param>
|
||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
|
||||
public static MemoryOwner<T> RentCopy(ReadOnlySpan<T> buffer)
|
||||
{
|
||||
MemoryOwner<T> result = new(buffer.Length);
|
||||
|
||||
buffer.CopyTo(result._array);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of items in the current instance.
|
||||
/// </summary>
|
||||
public int Length
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _length;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public Memory<T> Memory
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
T[]? array = _array;
|
||||
|
||||
if (array is null)
|
||||
{
|
||||
ThrowObjectDisposedException();
|
||||
}
|
||||
|
||||
return new(array, 0, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Uses a trick made possible by the .NET 6+ runtime array layout.
|
||||
/// </remarks>
|
||||
public Span<T> Span
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
T[]? array = _array;
|
||||
|
||||
if (array is null)
|
||||
{
|
||||
ThrowObjectDisposedException();
|
||||
}
|
||||
|
||||
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(array);
|
||||
|
||||
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Dispose()
|
||||
{
|
||||
T[]? array = Interlocked.Exchange(ref _array, null);
|
||||
|
||||
if (array is not null)
|
||||
{
|
||||
ArrayPool<T>.Shared.Return(array);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Throws an <see cref="ObjectDisposedException"/> when <see cref="_array"/> is <see langword="null"/>.
|
||||
/// </summary>
|
||||
[DoesNotReturn]
|
||||
private static void ThrowObjectDisposedException()
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(MemoryOwner<T>), "The buffer has already been disposed.");
|
||||
}
|
||||
}
|
||||
}
|
@ -1,89 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A struct that can represent both a Span and Array.
|
||||
/// This is useful to keep the Array representation when possible to avoid copies.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Element Type</typeparam>
|
||||
public readonly ref struct SpanOrArray<T> where T : unmanaged
|
||||
{
|
||||
public readonly T[] Array;
|
||||
public readonly ReadOnlySpan<T> Span;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new SpanOrArray from an array.
|
||||
/// </summary>
|
||||
/// <param name="array">Array to store</param>
|
||||
public SpanOrArray(T[] array)
|
||||
{
|
||||
Array = array;
|
||||
Span = ReadOnlySpan<T>.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new SpanOrArray from a readonly span.
|
||||
/// </summary>
|
||||
/// <param name="array">Span to store</param>
|
||||
public SpanOrArray(ReadOnlySpan<T> span)
|
||||
{
|
||||
Array = null;
|
||||
Span = span;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the contained array, or convert the span if necessary.
|
||||
/// </summary>
|
||||
/// <returns>An array containing the data</returns>
|
||||
public T[] ToArray()
|
||||
{
|
||||
return Array ?? Span.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a ReadOnlySpan from either the array or ReadOnlySpan.
|
||||
/// </summary>
|
||||
/// <returns>A ReadOnlySpan containing the data</returns>
|
||||
public ReadOnlySpan<T> AsSpan()
|
||||
{
|
||||
return Array ?? Span;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast an array to a SpanOrArray.
|
||||
/// </summary>
|
||||
/// <param name="array">Source array</param>
|
||||
public static implicit operator SpanOrArray<T>(T[] array)
|
||||
{
|
||||
return new SpanOrArray<T>(array);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast a ReadOnlySpan to a SpanOrArray.
|
||||
/// </summary>
|
||||
/// <param name="span">Source ReadOnlySpan</param>
|
||||
public static implicit operator SpanOrArray<T>(ReadOnlySpan<T> span)
|
||||
{
|
||||
return new SpanOrArray<T>(span);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast a Span to a SpanOrArray.
|
||||
/// </summary>
|
||||
/// <param name="span">Source Span</param>
|
||||
public static implicit operator SpanOrArray<T>(Span<T> span)
|
||||
{
|
||||
return new SpanOrArray<T>(span);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast a SpanOrArray to a ReadOnlySpan
|
||||
/// </summary>
|
||||
/// <param name="spanOrArray">Source SpanOrArray</param>
|
||||
public static implicit operator ReadOnlySpan<T>(SpanOrArray<T> spanOrArray)
|
||||
{
|
||||
return spanOrArray.AsSpan();
|
||||
}
|
||||
}
|
||||
}
|
114
src/Ryujinx.Common/Memory/SpanOwner.cs
Normal file
114
src/Ryujinx.Common/Memory/SpanOwner.cs
Normal file
@ -0,0 +1,114 @@
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A stack-only type that rents a buffer of a specified length from <seealso cref="ArrayPool{T}.Shared"/>.
|
||||
/// It does not implement <see cref="IDisposable"/> to avoid being boxed, but should still be disposed. This
|
||||
/// is easy since C# 8, which allows use of C# `using` constructs on any type that has a public Dispose() method.
|
||||
/// To keep this type simple, fast, and read-only, it does not check or guard against multiple disposals.
|
||||
/// For all these reasons, all usage should be with a `using` block or statement.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of item to store.</typeparam>
|
||||
public readonly ref struct SpanOwner<T>
|
||||
{
|
||||
private readonly int _length;
|
||||
private readonly T[] _array;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SpanOwner{T}"/> struct with the specified parameters.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
private SpanOwner(int length)
|
||||
{
|
||||
_length = length;
|
||||
_array = ArrayPool<T>.Shared.Rent(length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets an empty <see cref="SpanOwner{T}"/> instance.
|
||||
/// </summary>
|
||||
public static SpanOwner<T> Empty
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => new(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the specified length.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SpanOwner<T> Rent(int length) => new(length);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the length and the content cleared.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length and the content cleared</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SpanOwner<T> RentCleared(int length)
|
||||
{
|
||||
SpanOwner<T> result = new(length);
|
||||
|
||||
result._array.AsSpan(0, length).Clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the content copied from the specified buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
|
||||
public static SpanOwner<T> RentCopy(ReadOnlySpan<T> buffer)
|
||||
{
|
||||
SpanOwner<T> result = new(buffer.Length);
|
||||
|
||||
buffer.CopyTo(result._array);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of items in the current instance
|
||||
/// </summary>
|
||||
public int Length
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Uses a trick made possible by the .NET 6+ runtime array layout.
|
||||
/// </remarks>
|
||||
public Span<T> Span
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(_array);
|
||||
|
||||
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implements the duck-typed <see cref="IDisposable.Dispose"/> method.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Dispose()
|
||||
{
|
||||
ArrayPool<T>.Shared.Return(_array);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
@ -41,6 +42,22 @@ namespace Ryujinx.Common
|
||||
return StreamUtils.StreamToBytes(stream);
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
|
||||
{
|
||||
var (assembly, path) = ResolveManifestPath(filename);
|
||||
|
||||
return ReadFileToRentedMemory(assembly, path);
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
|
||||
{
|
||||
using var stream = GetStream(assembly, filename);
|
||||
|
||||
return stream is null
|
||||
? null
|
||||
: StreamUtils.StreamToRentedMemory(stream);
|
||||
}
|
||||
|
||||
public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
|
||||
{
|
||||
using var stream = GetStream(assembly, filename);
|
||||
|
@ -1,4 +1,6 @@
|
||||
using Microsoft.IO;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@ -9,12 +11,50 @@ namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
public static byte[] StreamToBytes(Stream input)
|
||||
{
|
||||
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||
using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
|
||||
|
||||
return output.ToArray();
|
||||
}
|
||||
|
||||
input.CopyTo(stream);
|
||||
public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
|
||||
{
|
||||
if (input is MemoryStream inputMemoryStream)
|
||||
{
|
||||
return MemoryStreamToRentedMemory(inputMemoryStream);
|
||||
}
|
||||
else if (input.CanSeek)
|
||||
{
|
||||
long bytesExpected = input.Length;
|
||||
|
||||
return stream.ToArray();
|
||||
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
|
||||
|
||||
var destSpan = ownedMemory.Memory.Span;
|
||||
|
||||
int totalBytesRead = 0;
|
||||
|
||||
while (totalBytesRead < bytesExpected)
|
||||
{
|
||||
int bytesRead = input.Read(destSpan[totalBytesRead..]);
|
||||
|
||||
if (bytesRead == 0)
|
||||
{
|
||||
ownedMemory.Dispose();
|
||||
|
||||
throw new IOException($"Tried reading {bytesExpected} but the stream closed after reading {totalBytesRead}.");
|
||||
}
|
||||
|
||||
totalBytesRead += bytesRead;
|
||||
}
|
||||
|
||||
return ownedMemory;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If input is (non-seekable) then copy twice: first into a RecyclableMemoryStream, then to a rented IMemoryOwner<byte>.
|
||||
using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
|
||||
|
||||
return MemoryStreamToRentedMemory(output);
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task<byte[]> StreamToBytesAsync(Stream input, CancellationToken cancellationToken = default)
|
||||
@ -25,5 +65,26 @@ namespace Ryujinx.Common.Utilities
|
||||
|
||||
return stream.ToArray();
|
||||
}
|
||||
|
||||
private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
|
||||
{
|
||||
input.Position = 0;
|
||||
|
||||
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
|
||||
|
||||
// Discard the return value because we assume reading a MemoryStream always succeeds completely.
|
||||
_ = input.Read(ownedMemory.Memory.Span);
|
||||
|
||||
return ownedMemory;
|
||||
}
|
||||
|
||||
private static RecyclableMemoryStream StreamToRecyclableMemoryStream(Stream input)
|
||||
{
|
||||
RecyclableMemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||
|
||||
input.CopyTo(stream);
|
||||
|
||||
return stream;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -85,6 +85,70 @@ namespace Ryujinx.Cpu.Jit
|
||||
_addressSpace = new(Tracking, backingMemory, _nativePageTable, useProtectionMirrors);
|
||||
}
|
||||
|
||||
public override ReadOnlySequence<byte> GetReadOnlySequence(ulong va, int size, bool tracked = false)
|
||||
{
|
||||
if (size == 0)
|
||||
{
|
||||
return ReadOnlySequence<byte>.Empty;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (tracked)
|
||||
{
|
||||
SignalMemoryTracking(va, (ulong)size, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
AssertValidAddressAndSize(va, (ulong)size);
|
||||
}
|
||||
|
||||
ulong endVa = va + (ulong)size;
|
||||
int offset = 0;
|
||||
|
||||
BytesReadOnlySequenceSegment first = null, last = null;
|
||||
|
||||
while (va < endVa)
|
||||
{
|
||||
(MemoryBlock memory, ulong rangeOffset, ulong copySize) = GetMemoryOffsetAndSize(va, (ulong)(size - offset));
|
||||
|
||||
Memory<byte> physicalMemory = memory.GetMemory(rangeOffset, (int)copySize);
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
first = last = new BytesReadOnlySequenceSegment(physicalMemory);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (last.IsContiguousWith(physicalMemory, out nuint contiguousStart, out int contiguousSize))
|
||||
{
|
||||
Memory<byte> contiguousPhysicalMemory = new NativeMemoryManager<byte>(contiguousStart, contiguousSize).Memory;
|
||||
|
||||
last.Replace(contiguousPhysicalMemory);
|
||||
}
|
||||
else
|
||||
{
|
||||
last = last.Append(physicalMemory);
|
||||
}
|
||||
}
|
||||
|
||||
va += copySize;
|
||||
offset += (int)copySize;
|
||||
}
|
||||
|
||||
return new ReadOnlySequence<byte>(first, 0, last, (int)(size - last.RunningIndex));
|
||||
}
|
||||
catch (InvalidMemoryRegionException)
|
||||
{
|
||||
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
return ReadOnlySequence<byte>.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Map(ulong va, ulong pa, ulong size, MemoryMapFlags flags)
|
||||
{
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@ -143,11 +145,11 @@ namespace Ryujinx.Graphics.Device
|
||||
}
|
||||
else
|
||||
{
|
||||
Memory<byte> memory = new byte[size];
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
||||
|
||||
GetSpan(va, size).CopyTo(memory.Span);
|
||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
||||
|
||||
return new WritableRegion(this, va, memory, tracked: true);
|
||||
return new WritableRegion(this, va, memoryOwner, tracked: true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,8 +6,13 @@ namespace Ryujinx.Graphics.GAL
|
||||
public enum BufferAccess
|
||||
{
|
||||
Default = 0,
|
||||
FlushPersistent = 1 << 0,
|
||||
Stream = 1 << 1,
|
||||
SparseCompatible = 1 << 2,
|
||||
HostMemory = 1,
|
||||
DeviceMemory = 2,
|
||||
DeviceMemoryMapped = 3,
|
||||
|
||||
MemoryTypeMask = 0xf,
|
||||
|
||||
Stream = 1 << 4,
|
||||
SparseCompatible = 1 << 5,
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public readonly TargetApi Api;
|
||||
public readonly string VendorName;
|
||||
public readonly SystemMemoryType MemoryType;
|
||||
|
||||
public readonly bool HasFrontFacingBug;
|
||||
public readonly bool HasVectorIndexingBug;
|
||||
@ -36,6 +37,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
public readonly bool SupportsMismatchingViewFormat;
|
||||
public readonly bool SupportsCubemapView;
|
||||
public readonly bool SupportsNonConstantTextureOffset;
|
||||
public readonly bool SupportsQuads;
|
||||
public readonly bool SupportsSeparateSampler;
|
||||
public readonly bool SupportsShaderBallot;
|
||||
public readonly bool SupportsShaderBarrierDivergence;
|
||||
public readonly bool SupportsShaderFloat64;
|
||||
@ -48,6 +51,13 @@ namespace Ryujinx.Graphics.GAL
|
||||
public readonly bool SupportsIndirectParameters;
|
||||
public readonly bool SupportsDepthClipControl;
|
||||
|
||||
public readonly int UniformBufferSetIndex;
|
||||
public readonly int StorageBufferSetIndex;
|
||||
public readonly int TextureSetIndex;
|
||||
public readonly int ImageSetIndex;
|
||||
public readonly int ExtraSetBaseIndex;
|
||||
public readonly int MaximumExtraSets;
|
||||
|
||||
public readonly uint MaximumUniformBuffersPerStage;
|
||||
public readonly uint MaximumStorageBuffersPerStage;
|
||||
public readonly uint MaximumTexturesPerStage;
|
||||
@ -64,6 +74,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
public Capabilities(
|
||||
TargetApi api,
|
||||
string vendorName,
|
||||
SystemMemoryType memoryType,
|
||||
bool hasFrontFacingBug,
|
||||
bool hasVectorIndexingBug,
|
||||
bool needsFragmentOutputSpecialization,
|
||||
@ -92,6 +103,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
bool supportsMismatchingViewFormat,
|
||||
bool supportsCubemapView,
|
||||
bool supportsNonConstantTextureOffset,
|
||||
bool supportsQuads,
|
||||
bool supportsSeparateSampler,
|
||||
bool supportsShaderBallot,
|
||||
bool supportsShaderBarrierDivergence,
|
||||
bool supportsShaderFloat64,
|
||||
@ -103,6 +116,12 @@ namespace Ryujinx.Graphics.GAL
|
||||
bool supportsViewportSwizzle,
|
||||
bool supportsIndirectParameters,
|
||||
bool supportsDepthClipControl,
|
||||
int uniformBufferSetIndex,
|
||||
int storageBufferSetIndex,
|
||||
int textureSetIndex,
|
||||
int imageSetIndex,
|
||||
int extraSetBaseIndex,
|
||||
int maximumExtraSets,
|
||||
uint maximumUniformBuffersPerStage,
|
||||
uint maximumStorageBuffersPerStage,
|
||||
uint maximumTexturesPerStage,
|
||||
@ -116,6 +135,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
Api = api;
|
||||
VendorName = vendorName;
|
||||
MemoryType = memoryType;
|
||||
HasFrontFacingBug = hasFrontFacingBug;
|
||||
HasVectorIndexingBug = hasVectorIndexingBug;
|
||||
NeedsFragmentOutputSpecialization = needsFragmentOutputSpecialization;
|
||||
@ -144,6 +164,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
||||
SupportsCubemapView = supportsCubemapView;
|
||||
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
||||
SupportsQuads = supportsQuads;
|
||||
SupportsSeparateSampler = supportsSeparateSampler;
|
||||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||
@ -155,6 +177,12 @@ namespace Ryujinx.Graphics.GAL
|
||||
SupportsViewportSwizzle = supportsViewportSwizzle;
|
||||
SupportsIndirectParameters = supportsIndirectParameters;
|
||||
SupportsDepthClipControl = supportsDepthClipControl;
|
||||
UniformBufferSetIndex = uniformBufferSetIndex;
|
||||
StorageBufferSetIndex = storageBufferSetIndex;
|
||||
TextureSetIndex = textureSetIndex;
|
||||
ImageSetIndex = imageSetIndex;
|
||||
ExtraSetBaseIndex = extraSetBaseIndex;
|
||||
MaximumExtraSets = maximumExtraSets;
|
||||
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
|
||||
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
|
||||
MaximumTexturesPerStage = maximumTexturesPerStage;
|
||||
|
@ -711,5 +711,36 @@ namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
return format.IsUint() || format.IsSint();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture format is a float or sRGB color format.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Does not include normalized, compressed or depth formats.
|
||||
/// Float and sRGB formats do not participate in logical operations.
|
||||
/// </remarks>
|
||||
/// <param name="format">Texture format</param>
|
||||
/// <returns>True if the format is a float or sRGB color format, false otherwise</returns>
|
||||
public static bool IsFloatOrSrgb(this Format format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case Format.R8G8B8A8Srgb:
|
||||
case Format.B8G8R8A8Srgb:
|
||||
case Format.R16Float:
|
||||
case Format.R16G16Float:
|
||||
case Format.R16G16B16Float:
|
||||
case Format.R16G16B16A16Float:
|
||||
case Format.R32Float:
|
||||
case Format.R32G32Float:
|
||||
case Format.R32G32B32Float:
|
||||
case Format.R32G32B32A32Float:
|
||||
case Format.R11G11B10Float:
|
||||
case Format.R9G9B9E5Float:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
10
src/Ryujinx.Graphics.GAL/IImageArray.cs
Normal file
10
src/Ryujinx.Graphics.GAL/IImageArray.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public interface IImageArray : IDisposable
|
||||
{
|
||||
void SetFormats(int index, Format[] imageFormats);
|
||||
void SetImages(int index, ITexture[] images);
|
||||
}
|
||||
}
|
@ -59,6 +59,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
void SetIndexBuffer(BufferRange buffer, IndexType type);
|
||||
|
||||
void SetImage(ShaderStage stage, int binding, ITexture texture, Format imageFormat);
|
||||
void SetImageArray(ShaderStage stage, int binding, IImageArray array);
|
||||
void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array);
|
||||
|
||||
void SetLineParameters(float width, bool smooth);
|
||||
|
||||
@ -89,6 +91,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
|
||||
|
||||
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
|
||||
void SetTextureArray(ShaderStage stage, int binding, ITextureArray array);
|
||||
void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array);
|
||||
|
||||
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
|
||||
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
|
||||
|
@ -17,14 +17,17 @@ namespace Ryujinx.Graphics.GAL
|
||||
void BackgroundContextAction(Action action, bool alwaysBackground = false);
|
||||
|
||||
BufferHandle CreateBuffer(int size, BufferAccess access = BufferAccess.Default);
|
||||
BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint);
|
||||
BufferHandle CreateBuffer(nint pointer, int size);
|
||||
BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers);
|
||||
|
||||
IImageArray CreateImageArray(int size, bool isBuffer);
|
||||
|
||||
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
|
||||
|
||||
ISampler CreateSampler(SamplerCreateInfo info);
|
||||
ITexture CreateTexture(TextureCreateInfo info);
|
||||
ITextureArray CreateTextureArray(int size, bool isBuffer);
|
||||
|
||||
bool PrepareHostMapping(nint address, ulong size);
|
||||
|
||||
void CreateSync(ulong id, bool strict);
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
@ -17,10 +17,34 @@ namespace Ryujinx.Graphics.GAL
|
||||
PinnedSpan<byte> GetData();
|
||||
PinnedSpan<byte> GetData(int layer, int level);
|
||||
|
||||
void SetData(SpanOrArray<byte> data);
|
||||
void SetData(SpanOrArray<byte> data, int layer, int level);
|
||||
void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
void SetData(IMemoryOwner<byte> data);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
void SetData(IMemoryOwner<byte> data, int layer, int level);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
|
||||
|
||||
void SetStorage(BufferRange buffer);
|
||||
|
||||
void Release();
|
||||
}
|
||||
}
|
||||
|
10
src/Ryujinx.Graphics.GAL/ITextureArray.cs
Normal file
10
src/Ryujinx.Graphics.GAL/ITextureArray.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public interface ITextureArray : IDisposable
|
||||
{
|
||||
void SetSamplers(int index, ISampler[] samplers);
|
||||
void SetTextures(int index, ITexture[] textures);
|
||||
}
|
||||
}
|
@ -1,10 +1,12 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
|
||||
using System;
|
||||
using System.Linq;
|
||||
@ -42,14 +44,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
}
|
||||
|
||||
Register<ActionCommand>(CommandType.Action);
|
||||
Register<CreateBufferCommand>(CommandType.CreateBuffer);
|
||||
Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
|
||||
Register<CreateBufferSparseCommand>(CommandType.CreateBufferSparse);
|
||||
Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
|
||||
Register<CreateImageArrayCommand>(CommandType.CreateImageArray);
|
||||
Register<CreateProgramCommand>(CommandType.CreateProgram);
|
||||
Register<CreateSamplerCommand>(CommandType.CreateSampler);
|
||||
Register<CreateSyncCommand>(CommandType.CreateSync);
|
||||
Register<CreateTextureCommand>(CommandType.CreateTexture);
|
||||
Register<CreateTextureArrayCommand>(CommandType.CreateTextureArray);
|
||||
Register<GetCapabilitiesCommand>(CommandType.GetCapabilities);
|
||||
Register<PreFrameCommand>(CommandType.PreFrame);
|
||||
Register<ReportCounterCommand>(CommandType.ReportCounter);
|
||||
@ -63,6 +66,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
|
||||
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
|
||||
|
||||
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
|
||||
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
|
||||
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
|
||||
|
||||
Register<ProgramDisposeCommand>(CommandType.ProgramDispose);
|
||||
Register<ProgramGetBinaryCommand>(CommandType.ProgramGetBinary);
|
||||
Register<ProgramCheckLinkCommand>(CommandType.ProgramCheckLink);
|
||||
@ -82,6 +89,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
|
||||
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
|
||||
|
||||
Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
|
||||
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
|
||||
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
|
||||
|
||||
Register<WindowPresentCommand>(CommandType.WindowPresent);
|
||||
|
||||
Register<BarrierCommand>(CommandType.Barrier);
|
||||
@ -114,6 +125,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
Register<SetTransformFeedbackBuffersCommand>(CommandType.SetTransformFeedbackBuffers);
|
||||
Register<SetUniformBuffersCommand>(CommandType.SetUniformBuffers);
|
||||
Register<SetImageCommand>(CommandType.SetImage);
|
||||
Register<SetImageArrayCommand>(CommandType.SetImageArray);
|
||||
Register<SetImageArraySeparateCommand>(CommandType.SetImageArraySeparate);
|
||||
Register<SetIndexBufferCommand>(CommandType.SetIndexBuffer);
|
||||
Register<SetLineParametersCommand>(CommandType.SetLineParameters);
|
||||
Register<SetLogicOpStateCommand>(CommandType.SetLogicOpState);
|
||||
@ -130,6 +143,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
Register<SetScissorsCommand>(CommandType.SetScissor);
|
||||
Register<SetStencilTestCommand>(CommandType.SetStencilTest);
|
||||
Register<SetTextureAndSamplerCommand>(CommandType.SetTextureAndSampler);
|
||||
Register<SetTextureArrayCommand>(CommandType.SetTextureArray);
|
||||
Register<SetTextureArraySeparateCommand>(CommandType.SetTextureArraySeparate);
|
||||
Register<SetUserClipDistanceCommand>(CommandType.SetUserClipDistance);
|
||||
Register<SetVertexAttribsCommand>(CommandType.SetVertexAttribs);
|
||||
Register<SetVertexBuffersCommand>(CommandType.SetVertexBuffers);
|
||||
|
@ -3,14 +3,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
enum CommandType : byte
|
||||
{
|
||||
Action,
|
||||
CreateBuffer,
|
||||
CreateBufferAccess,
|
||||
CreateBufferSparse,
|
||||
CreateHostBuffer,
|
||||
CreateImageArray,
|
||||
CreateProgram,
|
||||
CreateSampler,
|
||||
CreateSync,
|
||||
CreateTexture,
|
||||
CreateTextureArray,
|
||||
GetCapabilities,
|
||||
Unused,
|
||||
PreFrame,
|
||||
@ -25,6 +26,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
CounterEventDispose,
|
||||
CounterEventFlush,
|
||||
|
||||
ImageArrayDispose,
|
||||
ImageArraySetFormats,
|
||||
ImageArraySetImages,
|
||||
|
||||
ProgramDispose,
|
||||
ProgramGetBinary,
|
||||
ProgramCheckLink,
|
||||
@ -44,6 +49,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
TextureSetDataSliceRegion,
|
||||
TextureSetStorage,
|
||||
|
||||
TextureArrayDispose,
|
||||
TextureArraySetSamplers,
|
||||
TextureArraySetTextures,
|
||||
|
||||
WindowPresent,
|
||||
|
||||
Barrier,
|
||||
@ -76,6 +85,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
SetTransformFeedbackBuffers,
|
||||
SetUniformBuffers,
|
||||
SetImage,
|
||||
SetImageArray,
|
||||
SetImageArraySeparate,
|
||||
SetIndexBuffer,
|
||||
SetLineParameters,
|
||||
SetLogicOpState,
|
||||
@ -92,6 +103,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
SetScissor,
|
||||
SetStencilTest,
|
||||
SetTextureAndSampler,
|
||||
SetTextureArray,
|
||||
SetTextureArraySeparate,
|
||||
SetUserClipDistance,
|
||||
SetVertexAttribs,
|
||||
SetVertexBuffers,
|
||||
|
@ -0,0 +1,21 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
||||
{
|
||||
struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.ImageArrayDispose;
|
||||
private TableRef<ThreadedImageArray> _imageArray;
|
||||
|
||||
public void Set(TableRef<ThreadedImageArray> imageArray)
|
||||
{
|
||||
_imageArray = imageArray;
|
||||
}
|
||||
|
||||
public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._imageArray.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
||||
{
|
||||
struct ImageArraySetFormatsCommand : IGALCommand, IGALCommand<ImageArraySetFormatsCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.ImageArraySetFormats;
|
||||
private TableRef<ThreadedImageArray> _imageArray;
|
||||
private int _index;
|
||||
private TableRef<Format[]> _imageFormats;
|
||||
|
||||
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<Format[]> imageFormats)
|
||||
{
|
||||
_imageArray = imageArray;
|
||||
_index = index;
|
||||
_imageFormats = imageFormats;
|
||||
}
|
||||
|
||||
public static void Run(ref ImageArraySetFormatsCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
|
||||
imageArray.Base.SetFormats(command._index, command._imageFormats.Get(threaded));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
|
||||
{
|
||||
struct ImageArraySetImagesCommand : IGALCommand, IGALCommand<ImageArraySetImagesCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.ImageArraySetImages;
|
||||
private TableRef<ThreadedImageArray> _imageArray;
|
||||
private int _index;
|
||||
private TableRef<ITexture[]> _images;
|
||||
|
||||
public void Set(TableRef<ThreadedImageArray> imageArray, int index, TableRef<ITexture[]> images)
|
||||
{
|
||||
_imageArray = imageArray;
|
||||
_index = index;
|
||||
_images = images;
|
||||
}
|
||||
|
||||
public static void Run(ref ImageArraySetImagesCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedImageArray imageArray = command._imageArray.Get(threaded);
|
||||
imageArray.Base.SetImages(command._index, command._images.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,31 +0,0 @@
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateBufferCommand : IGALCommand, IGALCommand<CreateBufferCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.CreateBuffer;
|
||||
private BufferHandle _threadedHandle;
|
||||
private int _size;
|
||||
private BufferAccess _access;
|
||||
private BufferHandle _storageHint;
|
||||
|
||||
public void Set(BufferHandle threadedHandle, int size, BufferAccess access, BufferHandle storageHint)
|
||||
{
|
||||
_threadedHandle = threadedHandle;
|
||||
_size = size;
|
||||
_access = access;
|
||||
_storageHint = storageHint;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
BufferHandle hint = BufferHandle.Null;
|
||||
|
||||
if (command._storageHint != BufferHandle.Null)
|
||||
{
|
||||
hint = threaded.Buffers.MapBuffer(command._storageHint);
|
||||
}
|
||||
|
||||
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access, hint));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateImageArrayCommand : IGALCommand, IGALCommand<CreateImageArrayCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.CreateImageArray;
|
||||
private TableRef<ThreadedImageArray> _imageArray;
|
||||
private int _size;
|
||||
private bool _isBuffer;
|
||||
|
||||
public void Set(TableRef<ThreadedImageArray> imageArray, int size, bool isBuffer)
|
||||
{
|
||||
_imageArray = imageArray;
|
||||
_size = size;
|
||||
_isBuffer = isBuffer;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._imageArray.Get(threaded).Base = renderer.CreateImageArray(command._size, command._isBuffer);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateTextureArrayCommand : IGALCommand, IGALCommand<CreateTextureArrayCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.CreateTextureArray;
|
||||
private TableRef<ThreadedTextureArray> _textureArray;
|
||||
private int _size;
|
||||
private bool _isBuffer;
|
||||
|
||||
public void Set(TableRef<ThreadedTextureArray> textureArray, int size, bool isBuffer)
|
||||
{
|
||||
_textureArray = textureArray;
|
||||
_size = size;
|
||||
_isBuffer = isBuffer;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._textureArray.Get(threaded).Base = renderer.CreateTextureArray(command._size, command._isBuffer);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetImageArrayCommand : IGALCommand, IGALCommand<SetImageArrayCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.SetImageArray;
|
||||
private ShaderStage _stage;
|
||||
private int _binding;
|
||||
private TableRef<IImageArray> _array;
|
||||
|
||||
public void Set(ShaderStage stage, int binding, TableRef<IImageArray> array)
|
||||
{
|
||||
_stage = stage;
|
||||
_binding = binding;
|
||||
_array = array;
|
||||
}
|
||||
|
||||
public static void Run(ref SetImageArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetImageArray(command._stage, command._binding, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetImageArraySeparateCommand : IGALCommand, IGALCommand<SetImageArraySeparateCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.SetImageArraySeparate;
|
||||
private ShaderStage _stage;
|
||||
private int _setIndex;
|
||||
private TableRef<IImageArray> _array;
|
||||
|
||||
public void Set(ShaderStage stage, int setIndex, TableRef<IImageArray> array)
|
||||
{
|
||||
_stage = stage;
|
||||
_setIndex = setIndex;
|
||||
_array = array;
|
||||
}
|
||||
|
||||
public static void Run(ref SetImageArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetImageArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedImageArray>(threaded)?.Base);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetTextureArrayCommand : IGALCommand, IGALCommand<SetTextureArrayCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.SetTextureArray;
|
||||
private ShaderStage _stage;
|
||||
private int _binding;
|
||||
private TableRef<ITextureArray> _array;
|
||||
|
||||
public void Set(ShaderStage stage, int binding, TableRef<ITextureArray> array)
|
||||
{
|
||||
_stage = stage;
|
||||
_binding = binding;
|
||||
_array = array;
|
||||
}
|
||||
|
||||
public static void Run(ref SetTextureArrayCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetTextureArray(command._stage, command._binding, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
{
|
||||
struct SetTextureArraySeparateCommand : IGALCommand, IGALCommand<SetTextureArraySeparateCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.SetTextureArraySeparate;
|
||||
private ShaderStage _stage;
|
||||
private int _setIndex;
|
||||
private TableRef<ITextureArray> _array;
|
||||
|
||||
public void Set(ShaderStage stage, int setIndex, TableRef<ITextureArray> array)
|
||||
{
|
||||
_stage = stage;
|
||||
_setIndex = setIndex;
|
||||
_array = array;
|
||||
}
|
||||
|
||||
public static void Run(ref SetTextureArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
renderer.Pipeline.SetTextureArraySeparate(command._stage, command._setIndex, command._array.GetAs<ThreadedTextureArray>(threaded)?.Base);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetData;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
|
||||
texture.Base.SetData(command._data.Get(threaded));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
|
||||
texture.Base.SetData(command._data.Get(threaded), command._layer, command._level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
private Rectangle<int> _region;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
|
||||
texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,21 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
|
||||
{
|
||||
struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureArrayDispose;
|
||||
private TableRef<ThreadedTextureArray> _textureArray;
|
||||
|
||||
public void Set(TableRef<ThreadedTextureArray> textureArray)
|
||||
{
|
||||
_textureArray = textureArray;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._textureArray.Get(threaded).Base.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
|
||||
{
|
||||
struct TextureArraySetSamplersCommand : IGALCommand, IGALCommand<TextureArraySetSamplersCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureArraySetSamplers;
|
||||
private TableRef<ThreadedTextureArray> _textureArray;
|
||||
private int _index;
|
||||
private TableRef<ISampler[]> _samplers;
|
||||
|
||||
public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ISampler[]> samplers)
|
||||
{
|
||||
_textureArray = textureArray;
|
||||
_index = index;
|
||||
_samplers = samplers;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureArraySetSamplersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
|
||||
textureArray.Base.SetSamplers(command._index, command._samplers.Get(threaded).Select(sampler => ((ThreadedSampler)sampler)?.Base).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
|
||||
{
|
||||
struct TextureArraySetTexturesCommand : IGALCommand, IGALCommand<TextureArraySetTexturesCommand>
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureArraySetTextures;
|
||||
private TableRef<ThreadedTextureArray> _textureArray;
|
||||
private int _index;
|
||||
private TableRef<ITexture[]> _textures;
|
||||
|
||||
public void Set(TableRef<ThreadedTextureArray> textureArray, int index, TableRef<ITexture[]> textures)
|
||||
{
|
||||
_textureArray = textureArray;
|
||||
_index = index;
|
||||
_textures = textures;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureArraySetTexturesCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTextureArray textureArray = command._textureArray.Get(threaded);
|
||||
textureArray.Base.SetTextures(command._index, command._textures.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray());
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,42 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
{
|
||||
/// <summary>
|
||||
/// Threaded representation of a image array.
|
||||
/// </summary>
|
||||
class ThreadedImageArray : IImageArray
|
||||
{
|
||||
private readonly ThreadedRenderer _renderer;
|
||||
public IImageArray Base;
|
||||
|
||||
public ThreadedImageArray(ThreadedRenderer renderer)
|
||||
{
|
||||
_renderer = renderer;
|
||||
}
|
||||
|
||||
private TableRef<T> Ref<T>(T reference)
|
||||
{
|
||||
return new TableRef<T>(_renderer, reference);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetFormats(int index, Format[] imageFormats)
|
||||
{
|
||||
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetImages(int index, ITexture[] images)
|
||||
{
|
||||
_renderer.New<ImageArraySetImagesCommand>().Set(Ref(this), index, Ref(images));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
{
|
||||
@ -110,21 +110,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
|
||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
|
||||
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
|
||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,43 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
{
|
||||
/// <summary>
|
||||
/// Threaded representation of a texture and sampler array.
|
||||
/// </summary>
|
||||
class ThreadedTextureArray : ITextureArray
|
||||
{
|
||||
private readonly ThreadedRenderer _renderer;
|
||||
public ITextureArray Base;
|
||||
|
||||
public ThreadedTextureArray(ThreadedRenderer renderer)
|
||||
{
|
||||
_renderer = renderer;
|
||||
}
|
||||
|
||||
private TableRef<T> Ref<T>(T reference)
|
||||
{
|
||||
return new TableRef<T>(_renderer, reference);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetSamplers(int index, ISampler[] samplers)
|
||||
{
|
||||
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetTextures(int index, ITexture[] textures)
|
||||
{
|
||||
_renderer.New<TextureArraySetTexturesCommand>().Set(Ref(this), index, Ref(textures.ToArray()));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
}
|
||||
}
|
@ -183,6 +183,18 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetImageArray(ShaderStage stage, int binding, IImageArray array)
|
||||
{
|
||||
_renderer.New<SetImageArrayCommand>().Set(stage, binding, Ref(array));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array)
|
||||
{
|
||||
_renderer.New<SetImageArraySeparateCommand>().Set(stage, setIndex, Ref(array));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetIndexBuffer(BufferRange buffer, IndexType type)
|
||||
{
|
||||
_renderer.New<SetIndexBufferCommand>().Set(buffer, type);
|
||||
@ -285,6 +297,18 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetTextureArray(ShaderStage stage, int binding, ITextureArray array)
|
||||
{
|
||||
_renderer.New<SetTextureArrayCommand>().Set(stage, binding, Ref(array));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array)
|
||||
{
|
||||
_renderer.New<SetTextureArraySeparateCommand>().Set(stage, setIndex, Ref(array));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
|
||||
{
|
||||
_renderer.New<SetTransformFeedbackBuffersCommand>().Set(_renderer.CopySpan(buffers));
|
||||
|
@ -272,15 +272,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
return handle;
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
|
||||
{
|
||||
BufferHandle handle = Buffers.CreateBufferHandle();
|
||||
New<CreateBufferCommand>().Set(handle, size, access, storageHint);
|
||||
QueueCommand();
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(nint pointer, int size)
|
||||
{
|
||||
BufferHandle handle = Buffers.CreateBufferHandle();
|
||||
@ -299,6 +290,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
return handle;
|
||||
}
|
||||
|
||||
public IImageArray CreateImageArray(int size, bool isBuffer)
|
||||
{
|
||||
var imageArray = new ThreadedImageArray(this);
|
||||
New<CreateImageArrayCommand>().Set(Ref(imageArray), size, isBuffer);
|
||||
QueueCommand();
|
||||
|
||||
return imageArray;
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
|
||||
{
|
||||
var program = new ThreadedProgram(this);
|
||||
@ -349,6 +349,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
return texture;
|
||||
}
|
||||
}
|
||||
public ITextureArray CreateTextureArray(int size, bool isBuffer)
|
||||
{
|
||||
var textureArray = new ThreadedTextureArray(this);
|
||||
New<CreateTextureArrayCommand>().Set(Ref(textureArray), size, isBuffer);
|
||||
QueueCommand();
|
||||
|
||||
return textureArray;
|
||||
}
|
||||
|
||||
public void DeleteBuffer(BufferHandle buffer)
|
||||
{
|
||||
|
@ -71,19 +71,21 @@ namespace Ryujinx.Graphics.GAL
|
||||
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
|
||||
{
|
||||
public int Binding { get; }
|
||||
public int ArrayLength { get; }
|
||||
public ResourceType Type { get; }
|
||||
public ResourceStages Stages { get; }
|
||||
|
||||
public ResourceUsage(int binding, ResourceType type, ResourceStages stages)
|
||||
public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
|
||||
{
|
||||
Binding = binding;
|
||||
ArrayLength = arrayLength;
|
||||
Type = type;
|
||||
Stages = stages;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Binding, Type, Stages);
|
||||
return HashCode.Combine(Binding, ArrayLength, Type, Stages);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
public bool Equals(ResourceUsage other)
|
||||
{
|
||||
return Binding == other.Binding && Type == other.Type && Stages == other.Stages;
|
||||
return Binding == other.Binding && ArrayLength == other.ArrayLength && Type == other.Type && Stages == other.Stages;
|
||||
}
|
||||
|
||||
public static bool operator ==(ResourceUsage left, ResourceUsage right)
|
||||
|
29
src/Ryujinx.Graphics.GAL/SystemMemoryType.cs
Normal file
29
src/Ryujinx.Graphics.GAL/SystemMemoryType.cs
Normal file
@ -0,0 +1,29 @@
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public enum SystemMemoryType
|
||||
{
|
||||
/// <summary>
|
||||
/// The backend manages the ownership of memory. This mode never supports host imported memory.
|
||||
/// </summary>
|
||||
BackendManaged,
|
||||
|
||||
/// <summary>
|
||||
/// Device memory has similar performance to host memory, usually because it's shared between CPU/GPU.
|
||||
/// Use host memory whenever possible.
|
||||
/// </summary>
|
||||
UnifiedMemory,
|
||||
|
||||
/// <summary>
|
||||
/// GPU storage to host memory goes though a slow interconnect, but it would still be preferable to use it if the data is flushed back often.
|
||||
/// Assumes constant buffer access to host memory is rather fast.
|
||||
/// </summary>
|
||||
DedicatedMemory,
|
||||
|
||||
/// <summary>
|
||||
/// GPU storage to host memory goes though a slow interconnect, that is very slow when doing access from storage.
|
||||
/// When frequently accessed, copy buffers to host memory using DMA.
|
||||
/// Assumes constant buffer access to host memory is rather fast.
|
||||
/// </summary>
|
||||
DedicatedMemorySlowStorage
|
||||
}
|
||||
}
|
@ -89,5 +89,10 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
|
||||
/// </summary>
|
||||
public const ulong MaxUnknownStorageSize = 0x100000;
|
||||
|
||||
/// <summary>
|
||||
/// Size of a bindless texture handle as exposed by guest graphics APIs.
|
||||
/// </summary>
|
||||
public const int TextureHandleSizeInBytes = sizeof(ulong);
|
||||
}
|
||||
}
|
||||
|
@ -126,6 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB;
|
||||
ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB;
|
||||
|
||||
int samplerPoolMaximumId = _state.State.SetTexSamplerPoolCMaximumIndex;
|
||||
|
||||
GpuChannelPoolState poolState = new(
|
||||
texturePoolGpuVa,
|
||||
_state.State.SetTexHeaderPoolCMaximumIndex,
|
||||
@ -139,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
sharedMemorySize,
|
||||
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||
|
||||
CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
||||
CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
||||
|
||||
@ -184,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
sharedMemorySize,
|
||||
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||
|
||||
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
||||
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -308,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
byte[] data;
|
||||
IMemoryOwner<byte> data;
|
||||
if (srcLinear)
|
||||
{
|
||||
data = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
|
@ -157,6 +157,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
}
|
||||
else if (operation == SyncpointbOperation.Incr)
|
||||
{
|
||||
// "Unbind" render targets since a syncpoint increment might indicate future CPU access for the textures.
|
||||
_parent.TextureManager.RefreshModifiedTextures();
|
||||
|
||||
_context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
|
||||
_context.Synchronization.IncrementSyncpoint(syncpointId);
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Dma;
|
||||
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Twod;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
@ -28,6 +29,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
/// </summary>
|
||||
public MemoryManager MemoryManager => _channel.MemoryManager;
|
||||
|
||||
/// <summary>
|
||||
/// Channel texture manager.
|
||||
/// </summary>
|
||||
public TextureManager TextureManager => _channel.TextureManager;
|
||||
|
||||
/// <summary>
|
||||
/// 3D Engine.
|
||||
/// </summary>
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
@ -198,7 +199,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
if (target != null)
|
||||
{
|
||||
target.SynchronizeMemory();
|
||||
target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||
var dataCopy = ByteMemoryPool.RentCopy(data);
|
||||
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||
target.SignalModified();
|
||||
|
||||
return;
|
||||
|
@ -5,6 +5,7 @@ using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -495,8 +496,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
|
||||
|
||||
ulong indirectBufferSize = (ulong)maxDrawCount * (ulong)stride;
|
||||
|
||||
MultiRange indirectBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize);
|
||||
MultiRange parameterBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4);
|
||||
MultiRange indirectBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, indirectBufferGpuVa, indirectBufferSize, BufferStage.Indirect);
|
||||
MultiRange parameterBufferRange = bufferCache.TranslateAndCreateMultiBuffers(_processor.MemoryManager, parameterBufferGpuVa, 4, BufferStage.Indirect);
|
||||
|
||||
_processor.ThreedClass.DrawIndirect(
|
||||
topology,
|
||||
|
@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
|
||||
/// <returns>Texture target value</returns>
|
||||
public static Target GetTarget(SamplerType type)
|
||||
{
|
||||
type &= ~(SamplerType.Indexed | SamplerType.Shadow);
|
||||
type &= ~SamplerType.Shadow;
|
||||
|
||||
switch (type)
|
||||
{
|
||||
|
@ -438,7 +438,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
|
||||
ReadOnlySpan<byte> dataBytes = MemoryMarshal.Cast<int, byte>(data);
|
||||
|
||||
BufferHandle buffer = _context.Renderer.CreateBuffer(dataBytes.Length);
|
||||
BufferHandle buffer = _context.Renderer.CreateBuffer(dataBytes.Length, BufferAccess.DeviceMemory);
|
||||
_context.Renderer.SetBufferData(buffer, 0, dataBytes);
|
||||
|
||||
return new IndexBuffer(buffer, count, dataBytes.Length);
|
||||
@ -529,7 +529,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
{
|
||||
if (_dummyBuffer == BufferHandle.Null)
|
||||
{
|
||||
_dummyBuffer = _context.Renderer.CreateBuffer(DummyBufferSize);
|
||||
_dummyBuffer = _context.Renderer.CreateBuffer(DummyBufferSize, BufferAccess.DeviceMemory);
|
||||
_context.Renderer.Pipeline.ClearBuffer(_dummyBuffer, 0, DummyBufferSize, 0);
|
||||
}
|
||||
|
||||
@ -550,7 +550,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
_context.Renderer.DeleteBuffer(_sequentialIndexBuffer);
|
||||
}
|
||||
|
||||
_sequentialIndexBuffer = _context.Renderer.CreateBuffer(count * sizeof(uint));
|
||||
_sequentialIndexBuffer = _context.Renderer.CreateBuffer(count * sizeof(uint), BufferAccess.DeviceMemory);
|
||||
_sequentialIndexBufferCount = count;
|
||||
|
||||
Span<int> data = new int[count];
|
||||
@ -583,7 +583,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
_context.Renderer.DeleteBuffer(buffer.Handle);
|
||||
}
|
||||
|
||||
buffer.Handle = _context.Renderer.CreateBuffer(newSize);
|
||||
buffer.Handle = _context.Renderer.CreateBuffer(newSize, BufferAccess.DeviceMemory);
|
||||
buffer.Size = newSize;
|
||||
}
|
||||
|
||||
|
@ -3,6 +3,7 @@ using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Types;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Gpu.Shader;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
@ -370,7 +371,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
{
|
||||
var memoryManager = _channel.MemoryManager;
|
||||
|
||||
BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size));
|
||||
BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size), BufferStage.VertexBuffer);
|
||||
|
||||
ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format);
|
||||
bufferTexture.SetStorage(range);
|
||||
@ -412,7 +413,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
var memoryManager = _channel.MemoryManager;
|
||||
|
||||
ulong misalign = address & ((ulong)_context.Capabilities.TextureBufferOffsetAlignment - 1);
|
||||
BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address + indexOffset - misalign, size + misalign));
|
||||
BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(
|
||||
memoryManager.GetPhysicalRegions(address + indexOffset - misalign, size + misalign),
|
||||
BufferStage.IndexBuffer);
|
||||
misalignedOffset = (int)misalign >> shift;
|
||||
|
||||
SetIndexBufferTexture(reservations, range, format);
|
||||
|
@ -684,8 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
if (hasCount)
|
||||
{
|
||||
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange);
|
||||
var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange);
|
||||
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
|
||||
var parameterBuffer = memory.BufferCache.GetBufferRange(parameterBufferRange, BufferStage.Indirect);
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
@ -698,7 +698,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
}
|
||||
else
|
||||
{
|
||||
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange);
|
||||
var indirectBuffer = memory.BufferCache.GetBufferRange(indirectBufferRange, BufferStage.Indirect);
|
||||
|
||||
if (indexed)
|
||||
{
|
||||
|
@ -1429,7 +1429,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
addressesSpan[index] = baseAddress + shader.Offset;
|
||||
}
|
||||
|
||||
CachedShaderProgram gs = shaderCache.GetGraphicsShader(ref _state.State, ref _pipeline, _channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), addresses);
|
||||
int samplerPoolMaximumId = _state.State.SamplerIndex == SamplerIndex.ViaHeaderIndex
|
||||
? _state.State.TexturePoolState.MaximumId
|
||||
: _state.State.SamplerPoolState.MaximumId;
|
||||
|
||||
CachedShaderProgram gs = shaderCache.GetGraphicsShader(
|
||||
ref _state.State,
|
||||
ref _pipeline,
|
||||
_channel,
|
||||
samplerPoolMaximumId,
|
||||
ref _currentSpecState.GetPoolState(),
|
||||
ref _currentSpecState.GetGraphicsState(),
|
||||
addresses);
|
||||
|
||||
// Consume the modified flag for spec state so that it isn't checked again.
|
||||
_currentSpecState.SetShader(gs);
|
||||
|
@ -393,10 +393,17 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
if (force || _pendingSync || (syncpoint && SyncpointActions.Count > 0))
|
||||
{
|
||||
Renderer.CreateSync(SyncNumber, strict);
|
||||
foreach (var action in SyncActions)
|
||||
{
|
||||
action.SyncPreAction(syncpoint);
|
||||
}
|
||||
|
||||
SyncActions.ForEach(action => action.SyncPreAction(syncpoint));
|
||||
SyncpointActions.ForEach(action => action.SyncPreAction(syncpoint));
|
||||
foreach (var action in SyncpointActions)
|
||||
{
|
||||
action.SyncPreAction(syncpoint);
|
||||
}
|
||||
|
||||
Renderer.CreateSync(SyncNumber, strict);
|
||||
|
||||
SyncNumber++;
|
||||
|
||||
|
@ -107,8 +107,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (texture.CacheNode != _textures.Last)
|
||||
{
|
||||
_textures.Remove(texture.CacheNode);
|
||||
|
||||
texture.CacheNode = _textures.AddLast(texture);
|
||||
_textures.AddLast(texture.CacheNode);
|
||||
}
|
||||
|
||||
if (_totalSize > MaxTextureSizeCapacity && _textures.Count >= MinCountForDeletion)
|
||||
|
@ -111,6 +111,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <returns>The GPU resource with the given ID</returns>
|
||||
public abstract T1 Get(int id);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cached item with the given ID, or null if there is no cached item for the specified ID.
|
||||
/// </summary>
|
||||
/// <param name="id">ID of the item. This is effectively a zero-based index</param>
|
||||
/// <returns>The cached item with the given ID</returns>
|
||||
public T1 GetCachedItem(int id)
|
||||
{
|
||||
if (!IsValidId(id))
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
return Items[id];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given ID is valid and inside the range of the pool.
|
||||
/// </summary>
|
||||
@ -197,6 +212,23 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the pool was modified by comparing the current <seealso cref="ModifiedSequenceNumber"/> with a cached one.
|
||||
/// </summary>
|
||||
/// <param name="sequenceNumber">Cached modified sequence number</param>
|
||||
/// <returns>True if the pool was modified, false otherwise</returns>
|
||||
public bool WasModified(ref int sequenceNumber)
|
||||
{
|
||||
if (sequenceNumber != ModifiedSequenceNumber)
|
||||
{
|
||||
sequenceNumber = ModifiedSequenceNumber;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
protected abstract void InvalidateRangeImpl(ulong address, ulong size);
|
||||
|
||||
protected abstract void Delete(T1 item);
|
||||
|
@ -62,8 +62,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="channel">GPU channel that the texture pool cache belongs to</param>
|
||||
/// <param name="address">Start address of the texture pool</param>
|
||||
/// <param name="maximumId">Maximum ID of the texture pool</param>
|
||||
/// <param name="bindingsArrayCache">Cache of texture array bindings</param>
|
||||
/// <returns>The found or newly created texture pool</returns>
|
||||
public T FindOrCreate(GpuChannel channel, ulong address, int maximumId)
|
||||
public T FindOrCreate(GpuChannel channel, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
|
||||
{
|
||||
// Remove old entries from the cache, if possible.
|
||||
while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
|
||||
@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_pools.RemoveFirst();
|
||||
oldestPool.Dispose();
|
||||
oldestPool.CacheNode = null;
|
||||
bindingsArrayCache.RemoveAllWithPool(oldestPool);
|
||||
}
|
||||
|
||||
T pool;
|
||||
@ -87,8 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (pool.CacheNode != _pools.Last)
|
||||
{
|
||||
_pools.Remove(pool.CacheNode);
|
||||
|
||||
pool.CacheNode = _pools.AddLast(pool);
|
||||
_pools.AddLast(pool.CacheNode);
|
||||
}
|
||||
|
||||
pool.CacheTimestamp = _currentTimestamp;
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
@ -7,6 +6,7 @@ using Ryujinx.Graphics.Texture.Astc;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@ -390,7 +390,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
_views.Remove(texture);
|
||||
|
||||
Group.RemoveView(texture);
|
||||
Group.RemoveView(_views, texture);
|
||||
|
||||
texture._viewStorage = texture;
|
||||
|
||||
@ -661,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
}
|
||||
|
||||
SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
|
||||
if (ScaleFactor != 1f && AllowScaledSetData())
|
||||
{
|
||||
@ -684,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// Uploads new texture data to the host GPU.
|
||||
/// </summary>
|
||||
/// <param name="data">New data</param>
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
@ -703,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="data">New data</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
@ -739,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="level">Mip level to convert</param>
|
||||
/// <param name="single">True to convert a single slice</param>
|
||||
/// <returns>Converted data</returns>
|
||||
public SpanOrArray<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||
public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||
{
|
||||
int width = Info.Width;
|
||||
int height = Info.Height;
|
||||
@ -754,11 +754,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
int sliceDepth = single ? 1 : depth;
|
||||
|
||||
SpanOrArray<byte> result;
|
||||
IMemoryOwner<byte> linear;
|
||||
|
||||
if (Info.IsLinear)
|
||||
{
|
||||
result = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
linear = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
width,
|
||||
height,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
else
|
||||
{
|
||||
result = LayoutConverter.ConvertBlockLinearToLinear(
|
||||
linear = LayoutConverter.ConvertBlockLinearToLinear(
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
@ -787,33 +787,41 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
data);
|
||||
}
|
||||
|
||||
IMemoryOwner<byte> result = linear;
|
||||
|
||||
// Handle compressed cases not supported by the host:
|
||||
// - ASTC is usually not supported on desktop cards.
|
||||
// - BC4/BC5 is not supported on 3D textures.
|
||||
if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
|
||||
{
|
||||
if (!AstcDecoder.TryDecodeToRgba8P(
|
||||
result.ToArray(),
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
width,
|
||||
height,
|
||||
sliceDepth,
|
||||
levels,
|
||||
layers,
|
||||
out byte[] decoded))
|
||||
using (result)
|
||||
{
|
||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||
if (!AstcDecoder.TryDecodeToRgba8P(
|
||||
result.Memory,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
width,
|
||||
height,
|
||||
sliceDepth,
|
||||
levels,
|
||||
layers,
|
||||
out IMemoryOwner<byte> decoded))
|
||||
{
|
||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||
|
||||
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
|
||||
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
|
||||
}
|
||||
|
||||
if (GraphicsConfig.EnableTextureRecompression)
|
||||
{
|
||||
using (decoded)
|
||||
{
|
||||
return BCnEncoder.EncodeBC7(decoded.Memory, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
|
||||
return decoded;
|
||||
}
|
||||
|
||||
if (GraphicsConfig.EnableTextureRecompression)
|
||||
{
|
||||
decoded = BCnEncoder.EncodeBC7(decoded, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
|
||||
result = decoded;
|
||||
}
|
||||
else if (!_context.Capabilities.SupportsEtc2Compression && Format.IsEtc2())
|
||||
{
|
||||
@ -821,16 +829,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
case Format.Etc2RgbaSrgb:
|
||||
case Format.Etc2RgbaUnorm:
|
||||
result = ETC2Decoder.DecodeRgba(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Etc2RgbPtaSrgb:
|
||||
case Format.Etc2RgbPtaUnorm:
|
||||
result = ETC2Decoder.DecodePta(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Etc2RgbSrgb:
|
||||
case Format.Etc2RgbUnorm:
|
||||
result = ETC2Decoder.DecodeRgb(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!TextureCompatibility.HostSupportsBcFormat(Format, Target, _context.Capabilities))
|
||||
@ -839,48 +853,75 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
case Format.Bc1RgbaSrgb:
|
||||
case Format.Bc1RgbaUnorm:
|
||||
result = BCnDecoder.DecodeBC1(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc2Srgb:
|
||||
case Format.Bc2Unorm:
|
||||
result = BCnDecoder.DecodeBC2(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc3Srgb:
|
||||
case Format.Bc3Unorm:
|
||||
result = BCnDecoder.DecodeBC3(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc4Snorm:
|
||||
case Format.Bc4Unorm:
|
||||
result = BCnDecoder.DecodeBC4(result, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||
}
|
||||
case Format.Bc5Snorm:
|
||||
case Format.Bc5Unorm:
|
||||
result = BCnDecoder.DecodeBC5(result, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||
}
|
||||
case Format.Bc6HSfloat:
|
||||
case Format.Bc6HUfloat:
|
||||
result = BCnDecoder.DecodeBC6(result, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||
}
|
||||
case Format.Bc7Srgb:
|
||||
case Format.Bc7Unorm:
|
||||
result = BCnDecoder.DecodeBC7(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4ToR4G4B4A4(result, width);
|
||||
|
||||
if (!_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
using (result)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
|
||||
|
||||
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
{
|
||||
return converted;
|
||||
}
|
||||
else
|
||||
{
|
||||
using (converted)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (Format == Format.R4G4B4A4Unorm)
|
||||
{
|
||||
if (!_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!_context.Capabilities.Supports5BitComponentFormat && Format.Is16BitPacked())
|
||||
@ -889,19 +930,27 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
case Format.B5G6R5Unorm:
|
||||
case Format.R5G6B5Unorm:
|
||||
result = PixelConverter.ConvertR5G6B5ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
case Format.B5G5R5A1Unorm:
|
||||
case Format.R5G5B5X1Unorm:
|
||||
case Format.R5G5B5A1Unorm:
|
||||
result = PixelConverter.ConvertR5G5B5ToR8G8B8A8(result, width, Format == Format.R5G5B5X1Unorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
|
||||
}
|
||||
case Format.A1B5G5R5Unorm:
|
||||
result = PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
case Format.R4G4B4A4Unorm:
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -19,11 +19,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public Format Format { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Shader texture host set index.
|
||||
/// </summary>
|
||||
public int Set { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Shader texture host binding point.
|
||||
/// </summary>
|
||||
public int Binding { get; }
|
||||
|
||||
/// <summary>
|
||||
/// For array of textures, this indicates the length of the array. A value of one indicates it is not an array.
|
||||
/// </summary>
|
||||
public int ArrayLength { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constant buffer slot with the texture handle.
|
||||
/// </summary>
|
||||
@ -39,20 +49,29 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public TextureUsageFlags Flags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the binding is for a sampler.
|
||||
/// </summary>
|
||||
public bool IsSamplerOnly { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs the texture binding information structure.
|
||||
/// </summary>
|
||||
/// <param name="target">The shader sampler target type</param>
|
||||
/// <param name="format">Format of the image as declared on the shader</param>
|
||||
/// <param name="set">Shader texture host set index</param>
|
||||
/// <param name="binding">The shader texture binding point</param>
|
||||
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
|
||||
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
|
||||
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
||||
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
|
||||
public TextureBindingInfo(Target target, Format format, int binding, int cbufSlot, int handle, TextureUsageFlags flags)
|
||||
public TextureBindingInfo(Target target, Format format, int set, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags)
|
||||
{
|
||||
Target = target;
|
||||
Format = format;
|
||||
Set = set;
|
||||
Binding = binding;
|
||||
ArrayLength = arrayLength;
|
||||
CbufSlot = cbufSlot;
|
||||
Handle = handle;
|
||||
Flags = flags;
|
||||
@ -62,12 +81,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// Constructs the texture binding information structure.
|
||||
/// </summary>
|
||||
/// <param name="target">The shader sampler target type</param>
|
||||
/// <param name="set">Shader texture host set index</param>
|
||||
/// <param name="binding">The shader texture binding point</param>
|
||||
/// <param name="arrayLength">For array of textures, this indicates the length of the array. A value of one indicates it is not an array</param>
|
||||
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
|
||||
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
||||
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
|
||||
public TextureBindingInfo(Target target, int binding, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, cbufSlot, handle, flags)
|
||||
/// <param name="isSamplerOnly">Indicates that the binding is for a sampler</param>
|
||||
public TextureBindingInfo(
|
||||
Target target,
|
||||
int set,
|
||||
int binding,
|
||||
int arrayLength,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
TextureUsageFlags flags,
|
||||
bool isSamplerOnly) : this(target, 0, set, binding, arrayLength, cbufSlot, handle, flags)
|
||||
{
|
||||
IsSamplerOnly = isSamplerOnly;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
1174
src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
Normal file
1174
src/Ryujinx.Graphics.Gpu/Image/TextureBindingsArrayCache.cs
Normal file
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user