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2 Commits

Author SHA1 Message Date
riperiperi
43b4b34376 Implement Viewport Transform Disable (#3328)
* Initial implementation (no specialization)

* Use specialization

* Fix render scale, increase code gen version

* Revert accidental change

* Address Feedback
2022-05-12 10:47:13 -03:00
Ac_K
92ca1cb0cb hid: Various fixes and cleanup (#3326)
* hid: Various fix and cleanup

* Add IsValidNpadIdType

* remove ()
2022-05-08 00:28:54 +02:00
41 changed files with 347 additions and 149 deletions

View File

@@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.GAL
void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs);
void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers);
void SetViewports(int first, ReadOnlySpan<Viewport> viewports);
void SetViewports(int first, ReadOnlySpan<Viewport> viewports, bool disableTransform);
void TextureBarrier();
void TextureBarrierTiled();

View File

@@ -9,17 +9,19 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
public CommandType CommandType => CommandType.SetViewports;
private int _first;
private SpanRef<Viewport> _viewports;
private bool _disableTransform;
public void Set(int first, SpanRef<Viewport> viewports)
public void Set(int first, SpanRef<Viewport> viewports, bool disableTransform)
{
_first = first;
_viewports = viewports;
_disableTransform = disableTransform;
}
public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
renderer.Pipeline.SetViewports(command._first, viewports);
renderer.Pipeline.SetViewports(command._first, viewports, command._disableTransform);
command._viewports.Dispose(threaded);
}
}

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@@ -304,9 +304,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetViewports(int first, ReadOnlySpan<Viewport> viewports)
public void SetViewports(int first, ReadOnlySpan<Viewport> viewports, bool disableTransform)
{
_renderer.New<SetViewportsCommand>().Set(first, _renderer.CopySpan(viewports));
_renderer.New<SetViewportsCommand>().Set(first, _renderer.CopySpan(viewports), disableTransform);
_renderer.QueueCommand();
}

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@@ -72,6 +72,13 @@ namespace Ryujinx.Graphics.GAL
UpdateGenericField(SupportBuffer.FragmentIsBgraOffset, data, Data.FragmentIsBgra.ToSpan(), offset, count);
}
public void UpdateViewportInverse(Vector4<float> data)
{
Data.ViewportInverse = data;
MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
}
public void Commit()
{
if (_startOffset != -1)

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@@ -113,7 +113,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
nameof(ThreedClassState.DepthMode),
nameof(ThreedClassState.ViewportTransform),
nameof(ThreedClassState.ViewportExtents),
nameof(ThreedClassState.YControl)),
nameof(ThreedClassState.YControl),
nameof(ThreedClassState.ViewportTransformEnable)),
new StateUpdateCallbackEntry(UpdatePolygonMode,
nameof(ThreedClassState.PolygonModeFront),
@@ -200,7 +201,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
// of the shader for the new state.
if (_shaderSpecState != null)
{
if (!_shaderSpecState.MatchesGraphics(_channel, GetPoolState()))
if (!_shaderSpecState.MatchesGraphics(_channel, GetPoolState(), GetGraphicsState()))
{
ForceShaderUpdate();
}
@@ -568,6 +569,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
var yControl = _state.State.YControl;
var face = _state.State.FaceState;
bool disableTransform = _state.State.ViewportTransformEnable == 0;
UpdateFrontFace(yControl, face.FrontFace);
UpdateDepthMode();
@@ -577,6 +580,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
for (int index = 0; index < Constants.TotalViewports; index++)
{
if (disableTransform)
{
ref var scissor = ref _state.State.ScreenScissorState;
float rScale = _channel.TextureManager.RenderTargetScale;
var scissorRect = new RectangleF(0, 0, (scissor.X + scissor.Width) * rScale, (scissor.Y + scissor.Height) * rScale);
viewports[index] = new Viewport(scissorRect, ViewportSwizzle.PositiveX, ViewportSwizzle.PositiveY, ViewportSwizzle.PositiveZ, ViewportSwizzle.PositiveW, 0, 1);
continue;
}
ref var transform = ref _state.State.ViewportTransform[index];
ref var extents = ref _state.State.ViewportExtents[index];
@@ -628,7 +642,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
viewports[index] = new Viewport(region, swizzleX, swizzleY, swizzleZ, swizzleW, depthNear, depthFar);
}
_context.Renderer.Pipeline.SetViewports(0, viewports);
_context.Renderer.Pipeline.SetViewports(0, viewports, disableTransform);
}
/// <summary>
@@ -1194,7 +1208,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
return new GpuChannelGraphicsState(
_state.State.EarlyZForce,
_drawState.Topology,
_state.State.TessMode);
_state.State.TessMode,
_state.State.ViewportTransformEnable == 0);
}
/// <summary>

View File

@@ -166,7 +166,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache
GpuChannelGraphicsState graphicsState = new GpuChannelGraphicsState(
accessorHeader.StateFlags.HasFlag(GuestGpuStateFlags.EarlyZForce),
topology,
tessMode);
tessMode,
false);
TransformFeedbackDescriptor[] tfdNew = null;

View File

@@ -185,6 +185,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return _oldSpecState.GraphicsState.EarlyZForce;
}
/// <inheritdoc/>
public bool QueryViewportTransformDisable()
{
return _oldSpecState.GraphicsState.ViewportTransformDisable;
}
/// <inheritdoc/>
public void RegisterTexture(int handle, int cbufSlot)
{

View File

@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 1;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 0;
private const uint CodeGenVersion = 1;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@@ -217,6 +217,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.GraphicsState.EarlyZForce;
}
/// <inheritdoc/>
public bool QueryViewportTransformDisable()
{
return _state.GraphicsState.ViewportTransformDisable;
}
/// <inheritdoc/>
public void RegisterTexture(int handle, int cbufSlot)
{

View File

@@ -25,17 +25,24 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
public readonly TessMode TessellationMode;
/// <summary>
/// Indicates whenever the viewport transform is disabled.
/// </summary>
public readonly bool ViewportTransformDisable;
/// <summary>
/// Creates a new GPU graphics state.
/// </summary>
/// <param name="earlyZForce">Early Z force enable</param>
/// <param name="topology">Primitive topology</param>
/// <param name="tessellationMode">Tessellation mode</param>
public GpuChannelGraphicsState(bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode)
/// <param name="viewportTransformDisable">Indicates whenever the viewport transform is disabled</param>
public GpuChannelGraphicsState(bool earlyZForce, PrimitiveTopology topology, TessMode tessellationMode, bool viewportTransformDisable)
{
EarlyZForce = earlyZForce;
Topology = topology;
TessellationMode = tessellationMode;
ViewportTransformDisable = viewportTransformDisable;
}
}
}

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@@ -249,12 +249,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
GpuChannelGraphicsState graphicsState,
ShaderAddresses addresses)
{
if (_gpPrograms.TryGetValue(addresses, out var gpShaders) && IsShaderEqual(channel, poolState, gpShaders, addresses))
if (_gpPrograms.TryGetValue(addresses, out var gpShaders) && IsShaderEqual(channel, poolState, graphicsState, gpShaders, addresses))
{
return gpShaders;
}
if (_graphicsShaderCache.TryFind(channel, poolState, addresses, out gpShaders, out var cachedGuestCode))
if (_graphicsShaderCache.TryFind(channel, poolState, graphicsState, addresses, out gpShaders, out var cachedGuestCode))
{
_gpPrograms[addresses] = gpShaders;
return gpShaders;
@@ -429,12 +429,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel using the shader</param>
/// <param name="poolState">GPU channel state to verify shader compatibility</param>
/// <param name="graphicsState">GPU channel graphics state to verify shader compatibility</param>
/// <param name="gpShaders">Cached graphics shaders</param>
/// <param name="addresses">GPU virtual addresses of all enabled shader stages</param>
/// <returns>True if the code is different, false otherwise</returns>
private static bool IsShaderEqual(
GpuChannel channel,
GpuChannelPoolState poolState,
GpuChannelGraphicsState graphicsState,
CachedShaderProgram gpShaders,
ShaderAddresses addresses)
{
@@ -452,7 +454,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
return gpShaders.SpecializationState.MatchesGraphics(channel, poolState);
return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState);
}
/// <summary>

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@@ -208,6 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </remarks>
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="graphicsState">Graphics state</param>
/// <param name="addresses">Guest addresses of the shaders to find</param>
/// <param name="program">Cached host program for the given state, if found</param>
/// <param name="guestCode">Cached guest code, if any found</param>
@@ -215,6 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool TryFind(
GpuChannel channel,
GpuChannelPoolState poolState,
GpuChannelGraphicsState graphicsState,
ShaderAddresses addresses,
out CachedShaderProgram program,
out CachedGraphicsGuestCode guestCode)
@@ -234,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (found && _shaderPrograms.TryGetValue(idTable, out ShaderSpecializationList specList))
{
return specList.TryFindForGraphics(channel, poolState, out program);
return specList.TryFindForGraphics(channel, poolState, graphicsState, out program);
}
return false;

View File

@@ -24,13 +24,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="graphicsState">Graphics state</param>
/// <param name="program">Cached program, if found</param>
/// <returns>True if a compatible program is found, false otherwise</returns>
public bool TryFindForGraphics(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program)
public bool TryFindForGraphics(
GpuChannel channel,
GpuChannelPoolState poolState,
GpuChannelGraphicsState graphicsState,
out CachedShaderProgram program)
{
foreach (var entry in _entries)
{
if (entry.SpecializationState.MatchesGraphics(channel, poolState))
if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState))
{
program = entry;
return true;

View File

@@ -395,9 +395,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="graphicsState">Graphics state</param>
/// <returns>True if the state matches, false otherwise</returns>
public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState)
public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState)
{
if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable)
{
return false;
}
return Matches(channel, poolState, isCompute: false);
}

View File

@@ -1266,7 +1266,7 @@ namespace Ryujinx.Graphics.OpenGL
_vertexArray.SetVertexBuffers(vertexBuffers);
}
public void SetViewports(int first, ReadOnlySpan<Viewport> viewports)
public void SetViewports(int first, ReadOnlySpan<Viewport> viewports, bool disableTransform)
{
Array.Resize(ref _viewportArray, viewports.Length * 4);
Array.Resize(ref _depthRangeArray, viewports.Length * 2);
@@ -1305,6 +1305,19 @@ namespace Ryujinx.Graphics.OpenGL
GL.ViewportArray(first, viewports.Length, viewportArray);
GL.DepthRangeArray(first, viewports.Length, depthRangeArray);
float disableTransformF = disableTransform ? 1.0f : 0.0f;
if (_supportBuffer.Data.ViewportInverse.W != disableTransformF || disableTransform)
{
float scale = _renderScale[0].X;
_supportBuffer.UpdateViewportInverse(new Vector4<float>
{
X = scale * 2f / viewports[first].Region.Width,
Y = scale * 2f / viewports[first].Region.Height,
Z = 1,
W = disableTransformF
});
}
}
public void TextureBarrier()

View File

@@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
}
else if (isFragment)
else if (isFragment || context.Config.Stage == ShaderStage.Vertex)
{
DeclareSupportUniformBlock(context, context.Config.Stage, 0);
}
@@ -615,8 +615,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
{
bool isFragment = stage == ShaderStage.Fragment;
if (!isFragment && scaleElements == 0)
bool needsSupportBlock = stage == ShaderStage.Fragment ||
(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
if (!needsSupportBlock && scaleElements == 0)
{
return;
}
@@ -630,6 +632,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
case ShaderStage.Vertex:
context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};");
context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
break;
case ShaderStage.Compute:

View File

@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public const string SupportBlockName = "support_block";
public const string SupportBlockAlphaTestName = "s_alpha_test";
public const string SupportBlockIsBgraName = "s_is_bgra";
public const string SupportBlockViewportInverse = "s_viewport_inverse";
public const string SupportBlockFragmentScaleCount = "s_frag_scale_count";
public const string SupportBlockRenderScaleName = "s_render_scale";

View File

@@ -84,7 +84,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", VariableType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) }
{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", VariableType.Bool) },
{ AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", VariableType.F32) },
{ AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", VariableType.F32) }
};
private Dictionary<AstOperand, string> _locals;

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@@ -329,6 +329,15 @@ namespace Ryujinx.Graphics.Shader
return false;
}
/// <summary>
/// Queries if host state disables the viewport transform.
/// </summary>
/// <returns>True if the viewport transform is disabled</returns>
bool QueryViewportTransformDisable()
{
return false;
}
/// <summary>
/// Registers a texture used by the shader.
/// </summary>

View File

@@ -206,7 +206,33 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (emit)
{
context.EmitVertex();
if (context.Config.LastInVertexPipeline)
{
context.PrepareForVertexReturn(out var tempXLocal, out var tempYLocal, out var tempZLocal);
context.EmitVertex();
// Restore output position value before transformation.
if (tempXLocal != null)
{
context.Copy(Attribute(AttributeConsts.PositionX), tempXLocal);
}
if (tempYLocal != null)
{
context.Copy(Attribute(AttributeConsts.PositionY), tempYLocal);
}
if (tempZLocal != null)
{
context.Copy(Attribute(AttributeConsts.PositionZ), tempZLocal);
}
}
else
{
context.EmitVertex();
}
}
if (cut)

View File

@@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Shader
public static int FragmentAlphaTestOffset;
public static int FragmentIsBgraOffset;
public static int ViewportInverseOffset;
public static int FragmentRenderScaleCountOffset;
public static int GraphicsRenderScaleOffset;
public static int ComputeRenderScaleOffset;
@@ -40,6 +41,7 @@ namespace Ryujinx.Graphics.Shader
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
@@ -47,6 +49,7 @@ namespace Ryujinx.Graphics.Shader
public Vector4<int> FragmentAlphaTest;
public Array8<Vector4<int>> FragmentIsBgra;
public Vector4<float> ViewportInverse;
public Vector4<int> FragmentRenderScaleCount;
// Render scale max count: 1 + 32 + 8. First scale is fragment output scale, others are textures/image inputs.

View File

@@ -67,6 +67,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int FragmentOutputIsBgraBase = 0x1000100;
public const int FragmentOutputIsBgraEnd = FragmentOutputIsBgraBase + 8 * 4;
public const int SupportBlockViewInverseX = 0x1000200;
public const int SupportBlockViewInverseY = 0x1000204;
public const int ThreadIdX = 0x2000000;
public const int ThreadIdY = 0x2000004;
public const int ThreadIdZ = 0x2000008;

View File

@@ -154,9 +154,56 @@ namespace Ryujinx.Graphics.Shader.Translation
return label;
}
public void PrepareForVertexReturn()
{
if (Config.GpuAccessor.QueryViewportTransformDisable())
{
Operand x = Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask);
Operand y = Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask);
Operand xScale = Attribute(AttributeConsts.SupportBlockViewInverseX);
Operand yScale = Attribute(AttributeConsts.SupportBlockViewInverseY);
Operand negativeOne = ConstF(-1.0f);
this.Copy(Attribute(AttributeConsts.PositionX), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
this.Copy(Attribute(AttributeConsts.PositionY), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
}
}
public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
{
if (Config.GpuAccessor.QueryViewportTransformDisable())
{
oldXLocal = Local();
this.Copy(oldXLocal, Attribute(AttributeConsts.PositionX | AttributeConsts.LoadOutputMask));
oldYLocal = Local();
this.Copy(oldYLocal, Attribute(AttributeConsts.PositionY | AttributeConsts.LoadOutputMask));
}
else
{
oldXLocal = null;
oldYLocal = null;
}
// Will be used by Vulkan backend for depth mode emulation.
oldZLocal = null;
PrepareForVertexReturn();
}
public void PrepareForReturn()
{
if (!IsNonMain && Config.Stage == ShaderStage.Fragment)
if (IsNonMain)
{
return;
}
if (Config.LastInVertexPipeline &&
(Config.Stage == ShaderStage.Vertex || Config.Stage == ShaderStage.TessellationEvaluation) &&
(Config.Options.Flags & TranslationFlags.VertexA) == 0)
{
PrepareForVertexReturn();
}
else if (Config.Stage == ShaderStage.Fragment)
{
if (Config.OmapDepth)
{

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@@ -14,6 +14,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderStage Stage { get; }
public bool GpPassthrough { get; }
public bool LastInVertexPipeline { get; private set; }
public int ThreadsPerInputPrimitive { get; }
@@ -135,6 +136,7 @@ namespace Ryujinx.Graphics.Shader.Translation
OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth;
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
}
public int GetDepthRegister()
@@ -274,6 +276,11 @@ namespace Ryujinx.Graphics.Shader.Translation
NextInputAttributesPerPatchComponents = config.ThisInputAttributesPerPatchComponents;
NextUsesFixedFuncAttributes = config.UsedFeatures.HasFlag(FeatureFlags.FixedFuncAttr);
MergeOutputUserAttributes(config.UsedInputAttributes, config.UsedInputAttributesPerPatch);
if (config.Stage != ShaderStage.Fragment)
{
LastInVertexPipeline = false;
}
}
public void MergeOutputUserAttributes(int mask, int maskPerPatch)

View File

@@ -15,7 +15,6 @@ using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Am.AppletAE.Storage;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.HOS.Services.Sdb.Pdm.QueryService;
using Ryujinx.HLE.HOS.Services.Sm;
using Ryujinx.HLE.HOS.SystemState;
using System;
using System.Numerics;
@@ -42,6 +41,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
private int _notificationStorageChannelEventHandle;
private int _healthWarningDisappearedSystemEventHandle;
private bool _gamePlayRecordingState;
private int _jitLoaded;
private HorizonClient _horizon;
@@ -349,6 +350,15 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
return ResultCode.Success;
}
[CommandHipc(65)] // 3.0.0+
// IsGamePlayRecordingSupported() -> u8
public ResultCode IsGamePlayRecordingSupported(ServiceCtx context)
{
context.ResponseData.Write(_gamePlayRecordingState);
return ResultCode.Success;
}
[CommandHipc(66)] // 3.0.0+
// InitializeGamePlayRecording(u64, handle<copy>)
public ResultCode InitializeGamePlayRecording(ServiceCtx context)
@@ -362,9 +372,9 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
// SetGamePlayRecordingState(u32)
public ResultCode SetGamePlayRecordingState(ServiceCtx context)
{
int state = context.RequestData.ReadInt32();
_gamePlayRecordingState = context.RequestData.ReadInt32() != 0;
Logger.Stub?.PrintStub(LogClass.ServiceAm, new { state });
Logger.Stub?.PrintStub(LogClass.ServiceAm, new { _gamePlayRecordingState });
return ResultCode.Success;
}

View File

@@ -21,7 +21,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
private ControllerType[] _configuredTypes;
private KEvent[] _styleSetUpdateEvents;
private bool[] _supportedPlayers;
private static HidVibrationValue _neutralVibrationValue = new HidVibrationValue
private static VibrationValue _neutralVibrationValue = new VibrationValue
{
AmplitudeLow = 0f,
FrequencyLow = 160f,
@@ -33,8 +33,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
internal bool SixAxisActive = false; // TODO: link to hidserver when implemented
internal ControllerType SupportedStyleSets { get; set; }
public Dictionary<PlayerIndex, ConcurrentQueue<(HidVibrationValue, HidVibrationValue)>> RumbleQueues = new Dictionary<PlayerIndex, ConcurrentQueue<(HidVibrationValue, HidVibrationValue)>>();
public Dictionary<PlayerIndex, (HidVibrationValue, HidVibrationValue)> LastVibrationValues = new Dictionary<PlayerIndex, (HidVibrationValue, HidVibrationValue)>();
public Dictionary<PlayerIndex, ConcurrentQueue<(VibrationValue, VibrationValue)>> RumbleQueues = new Dictionary<PlayerIndex, ConcurrentQueue<(VibrationValue, VibrationValue)>>();
public Dictionary<PlayerIndex, (VibrationValue, VibrationValue)> LastVibrationValues = new Dictionary<PlayerIndex, (VibrationValue, VibrationValue)>();
public NpadDevices(Switch device, bool active = true) : base(device, active)
{
@@ -588,21 +588,21 @@ namespace Ryujinx.HLE.HOS.Services.Hid
WriteNewSixInputEntry(ref currentNpad.JoyRightSixAxisSensor, ref newState);
}
public void UpdateRumbleQueue(PlayerIndex index, Dictionary<byte, HidVibrationValue> dualVibrationValues)
public void UpdateRumbleQueue(PlayerIndex index, Dictionary<byte, VibrationValue> dualVibrationValues)
{
if (RumbleQueues.TryGetValue(index, out ConcurrentQueue<(HidVibrationValue, HidVibrationValue)> currentQueue))
if (RumbleQueues.TryGetValue(index, out ConcurrentQueue<(VibrationValue, VibrationValue)> currentQueue))
{
if (!dualVibrationValues.TryGetValue(0, out HidVibrationValue leftVibrationValue))
if (!dualVibrationValues.TryGetValue(0, out VibrationValue leftVibrationValue))
{
leftVibrationValue = _neutralVibrationValue;
}
if (!dualVibrationValues.TryGetValue(1, out HidVibrationValue rightVibrationValue))
if (!dualVibrationValues.TryGetValue(1, out VibrationValue rightVibrationValue))
{
rightVibrationValue = _neutralVibrationValue;
}
if (!LastVibrationValues.TryGetValue(index, out (HidVibrationValue, HidVibrationValue) dualVibrationValue) || !leftVibrationValue.Equals(dualVibrationValue.Item1) || !rightVibrationValue.Equals(dualVibrationValue.Item2))
if (!LastVibrationValues.TryGetValue(index, out (VibrationValue, VibrationValue) dualVibrationValue) || !leftVibrationValue.Equals(dualVibrationValue.Item1) || !rightVibrationValue.Equals(dualVibrationValue.Item2))
{
currentQueue.Enqueue((leftVibrationValue, rightVibrationValue));
@@ -611,9 +611,9 @@ namespace Ryujinx.HLE.HOS.Services.Hid
}
}
public HidVibrationValue GetLastVibrationValue(PlayerIndex index, byte position)
public VibrationValue GetLastVibrationValue(PlayerIndex index, byte position)
{
if (!LastVibrationValues.TryGetValue(index, out (HidVibrationValue, HidVibrationValue) dualVibrationValue))
if (!LastVibrationValues.TryGetValue(index, out (VibrationValue, VibrationValue) dualVibrationValue))
{
return _neutralVibrationValue;
}
@@ -621,11 +621,11 @@ namespace Ryujinx.HLE.HOS.Services.Hid
return (position == 0) ? dualVibrationValue.Item1 : dualVibrationValue.Item2;
}
public ConcurrentQueue<(HidVibrationValue, HidVibrationValue)> GetRumbleQueue(PlayerIndex index)
public ConcurrentQueue<(VibrationValue, VibrationValue)> GetRumbleQueue(PlayerIndex index)
{
if (!RumbleQueues.TryGetValue(index, out ConcurrentQueue<(HidVibrationValue, HidVibrationValue)> rumbleQueue))
if (!RumbleQueues.TryGetValue(index, out ConcurrentQueue<(VibrationValue, VibrationValue)> rumbleQueue))
{
rumbleQueue = new ConcurrentQueue<(HidVibrationValue, HidVibrationValue)>();
rumbleQueue = new ConcurrentQueue<(VibrationValue, VibrationValue)>();
_device.Hid.Npads.RumbleQueues[index] = rumbleQueue;
}

View File

@@ -35,5 +35,10 @@ namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
PlayerIndex.Unknown => NpadIdType.Unknown,
_ => throw new ArgumentOutOfRangeException(nameof(index))
};
public static bool IsValidNpadIdType(NpadIdType npadIdType)
{
return npadIdType <= NpadIdType.Player8 || npadIdType == NpadIdType.Handheld || npadIdType == NpadIdType.Unknown;
}
}
}

View File

@@ -1,8 +0,0 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum HidNpadJoyAssignmentMode
{
Dual,
Single
}
}

View File

@@ -1,6 +1,6 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum HidNpadHandheldActivationMode
public enum NpadHandheldActivationMode
{
Dual,
Single,

View File

@@ -1,6 +1,6 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum HidNpadJoyDeviceType
public enum NpadJoyDeviceType
{
Left,
Right

View File

@@ -1,6 +1,6 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct HidAccelerometerParameters
public struct AccelerometerParameters
{
public float X;
public float Y;

View File

@@ -1,6 +1,6 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum HidGyroscopeZeroDriftMode
public enum GyroscopeZeroDriftMode
{
Loose,
Standard,

View File

@@ -1,6 +1,6 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct HidSensorFusionParameters
public struct SensorFusionParameters
{
public float RevisePower;
public float ReviseRange;

View File

@@ -1,8 +0,0 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct HidVibrationDeviceValue
{
public HidVibrationDeviceType DeviceType;
public HidVibrationDevicePosition Position;
}
}

View File

@@ -1,6 +1,6 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct HidVibrationDeviceHandle
public struct VibrationDeviceHandle
{
public byte DeviceType;
public byte PlayerId;

View File

@@ -1,6 +1,6 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum HidVibrationDevicePosition
public enum VibrationDevicePosition
{
None,
Left,

View File

@@ -1,6 +1,6 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum HidVibrationDeviceType
public enum VibrationDeviceType
{
None,
LinearResonantActuator,

View File

@@ -0,0 +1,8 @@
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct VibrationDeviceValue
{
public VibrationDeviceType DeviceType;
public VibrationDevicePosition Position;
}
}

View File

@@ -1,9 +1,8 @@
using Ryujinx.HLE.HOS.Tamper;
using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct HidVibrationValue
public struct VibrationValue
{
public float AmplitudeLow;
public float FrequencyLow;
@@ -12,7 +11,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
public override bool Equals(object obj)
{
return obj is HidVibrationValue value &&
return obj is VibrationValue value &&
AmplitudeLow == value.AmplitudeLow &&
AmplitudeHigh == value.AmplitudeHigh;
}

View File

@@ -5,6 +5,7 @@ using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Hid.HidServer;
using Ryujinx.HLE.HOS.Services.Hid.Types;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
@@ -26,9 +27,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
private bool _isFirmwareUpdateAvailableForSixAxisSensor;
private bool _isSixAxisSensorUnalteredPassthroughEnabled;
private HidNpadJoyAssignmentMode _npadJoyAssignmentMode;
private HidNpadHandheldActivationMode _npadHandheldActivationMode;
private HidGyroscopeZeroDriftMode _gyroscopeZeroDriftMode;
private NpadHandheldActivationMode _npadHandheldActivationMode;
private GyroscopeZeroDriftMode _gyroscopeZeroDriftMode;
private long _npadCommunicationMode;
private uint _accelerometerPlayMode;
@@ -37,22 +37,21 @@ namespace Ryujinx.HLE.HOS.Services.Hid
#pragma warning restore CS0649
private float _sevenSixAxisSensorFusionStrength;
private HidSensorFusionParameters _sensorFusionParams;
private HidAccelerometerParameters _accelerometerParams;
private SensorFusionParameters _sensorFusionParams;
private AccelerometerParameters _accelerometerParams;
public IHidServer(ServiceCtx context) : base(context.Device.System.HidServer)
{
_xpadIdEvent = new KEvent(context.Device.System.KernelContext);
_palmaOperationCompleteEvent = new KEvent(context.Device.System.KernelContext);
_npadJoyAssignmentMode = HidNpadJoyAssignmentMode.Dual;
_npadHandheldActivationMode = HidNpadHandheldActivationMode.Dual;
_gyroscopeZeroDriftMode = HidGyroscopeZeroDriftMode.Standard;
_npadHandheldActivationMode = NpadHandheldActivationMode.Dual;
_gyroscopeZeroDriftMode = GyroscopeZeroDriftMode.Standard;
_isFirmwareUpdateAvailableForSixAxisSensor = false;
_sensorFusionParams = new HidSensorFusionParameters();
_accelerometerParams = new HidAccelerometerParameters();
_sensorFusionParams = new SensorFusionParameters();
_accelerometerParams = new AccelerometerParameters();
// TODO: signal event at right place
_xpadIdEvent.ReadableEvent.Signal();
@@ -393,7 +392,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
int sixAxisSensorHandle = context.RequestData.ReadInt32();
context.RequestData.BaseStream.Position += 4; // Padding
_sensorFusionParams = new HidSensorFusionParameters
_sensorFusionParams = new SensorFusionParameters
{
RevisePower = context.RequestData.ReadInt32(),
ReviseRange = context.RequestData.ReadInt32()
@@ -445,7 +444,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
int sixAxisSensorHandle = context.RequestData.ReadInt32();
context.RequestData.BaseStream.Position += 4; // Padding
_accelerometerParams = new HidAccelerometerParameters
_accelerometerParams = new AccelerometerParameters
{
X = context.RequestData.ReadInt32(),
Y = context.RequestData.ReadInt32()
@@ -539,7 +538,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
public ResultCode SetGyroscopeZeroDriftMode(ServiceCtx context)
{
int sixAxisSensorHandle = context.RequestData.ReadInt32();
_gyroscopeZeroDriftMode = (HidGyroscopeZeroDriftMode)context.RequestData.ReadInt32();
_gyroscopeZeroDriftMode = (GyroscopeZeroDriftMode)context.RequestData.ReadInt32();
long appletResourceUserId = context.RequestData.ReadInt64();
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, sixAxisSensorHandle, _gyroscopeZeroDriftMode });
@@ -570,7 +569,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
context.RequestData.BaseStream.Position += 4; // Padding
long appletResourceUserId = context.RequestData.ReadInt64();
_gyroscopeZeroDriftMode = HidGyroscopeZeroDriftMode.Standard;
_gyroscopeZeroDriftMode = GyroscopeZeroDriftMode.Standard;
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, sixAxisSensorHandle, _gyroscopeZeroDriftMode });
@@ -909,54 +908,63 @@ namespace Ryujinx.HLE.HOS.Services.Hid
// SetNpadJoyAssignmentModeSingleByDefault(uint HidControllerId, nn::applet::AppletResourceUserId)
public ResultCode SetNpadJoyAssignmentModeSingleByDefault(ServiceCtx context)
{
PlayerIndex hidControllerId = (PlayerIndex)context.RequestData.ReadInt32();
long appletResourceUserId = context.RequestData.ReadInt64();
NpadIdType npadIdType = (NpadIdType)context.RequestData.ReadUInt32();
context.RequestData.BaseStream.Position += 4; // Padding
long appletResourceUserId = context.RequestData.ReadInt64();
_npadJoyAssignmentMode = HidNpadJoyAssignmentMode.Single;
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, hidControllerId, _npadJoyAssignmentMode });
if (HidUtils.IsValidNpadIdType(npadIdType))
{
context.Device.Hid.SharedMemory.Npads[(int)HidUtils.GetIndexFromNpadIdType(npadIdType)].InternalState.JoyAssignmentMode = NpadJoyAssignmentMode.Single;
}
return ResultCode.Success;
}
[CommandHipc(123)]
// SetNpadJoyAssignmentModeSingle(uint HidControllerId, nn::applet::AppletResourceUserId, long HidNpadJoyDeviceType)
// SetNpadJoyAssignmentModeSingle(uint npadIdType, nn::applet::AppletResourceUserId, uint npadJoyDeviceType)
public ResultCode SetNpadJoyAssignmentModeSingle(ServiceCtx context)
{
PlayerIndex hidControllerId = (PlayerIndex)context.RequestData.ReadInt32();
long appletResourceUserId = context.RequestData.ReadInt64();
HidNpadJoyDeviceType hidNpadJoyDeviceType = (HidNpadJoyDeviceType)context.RequestData.ReadInt64();
NpadIdType npadIdType = (NpadIdType)context.RequestData.ReadUInt32();
context.RequestData.BaseStream.Position += 4; // Padding
long appletResourceUserId = context.RequestData.ReadInt64();
NpadJoyDeviceType npadJoyDeviceType = (NpadJoyDeviceType)context.RequestData.ReadUInt32();
_npadJoyAssignmentMode = HidNpadJoyAssignmentMode.Single;
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, hidControllerId, hidNpadJoyDeviceType, _npadJoyAssignmentMode });
if (HidUtils.IsValidNpadIdType(npadIdType))
{
SetNpadJoyAssignmentModeSingleWithDestinationImpl(context, npadIdType, appletResourceUserId, npadJoyDeviceType, out _, out _);
}
return ResultCode.Success;
}
[CommandHipc(124)]
// SetNpadJoyAssignmentModeDual(uint HidControllerId, nn::applet::AppletResourceUserId)
// SetNpadJoyAssignmentModeDual(uint npadIdType, nn::applet::AppletResourceUserId)
public ResultCode SetNpadJoyAssignmentModeDual(ServiceCtx context)
{
PlayerIndex hidControllerId = HidUtils.GetIndexFromNpadIdType((NpadIdType)context.RequestData.ReadInt32());
long appletResourceUserId = context.RequestData.ReadInt64();
NpadIdType npadIdType = (NpadIdType)context.RequestData.ReadUInt32();
context.RequestData.BaseStream.Position += 4; // Padding
long appletResourceUserId = context.RequestData.ReadInt64();
_npadJoyAssignmentMode = HidNpadJoyAssignmentMode.Dual;
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, hidControllerId, _npadJoyAssignmentMode });
if (HidUtils.IsValidNpadIdType(npadIdType))
{
context.Device.Hid.SharedMemory.Npads[(int)HidUtils.GetIndexFromNpadIdType(npadIdType)].InternalState.JoyAssignmentMode = NpadJoyAssignmentMode.Dual;
}
return ResultCode.Success;
}
[CommandHipc(125)]
// MergeSingleJoyAsDualJoy(uint SingleJoyId0, uint SingleJoyId1, nn::applet::AppletResourceUserId)
// MergeSingleJoyAsDualJoy(uint npadIdType0, uint npadIdType1, nn::applet::AppletResourceUserId)
public ResultCode MergeSingleJoyAsDualJoy(ServiceCtx context)
{
long singleJoyId0 = context.RequestData.ReadInt32();
long singleJoyId1 = context.RequestData.ReadInt32();
long appletResourceUserId = context.RequestData.ReadInt64();
NpadIdType npadIdType0 = (NpadIdType)context.RequestData.ReadUInt32();
NpadIdType npadIdType1 = (NpadIdType)context.RequestData.ReadUInt32();
long appletResourceUserId = context.RequestData.ReadInt64();
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, singleJoyId0, singleJoyId1 });
if (HidUtils.IsValidNpadIdType(npadIdType0) && HidUtils.IsValidNpadIdType(npadIdType1))
{
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, npadIdType0, npadIdType1 });
}
return ResultCode.Success;
}
@@ -988,7 +996,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
public ResultCode SetNpadHandheldActivationMode(ServiceCtx context)
{
long appletResourceUserId = context.RequestData.ReadInt64();
_npadHandheldActivationMode = (HidNpadHandheldActivationMode)context.RequestData.ReadInt64();
_npadHandheldActivationMode = (NpadHandheldActivationMode)context.RequestData.ReadInt64();
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { appletResourceUserId, _npadHandheldActivationMode });
@@ -1049,37 +1057,47 @@ namespace Ryujinx.HLE.HOS.Services.Hid
}
[CommandHipc(133)] // 5.0.0+
// SetNpadJoyAssignmentModeSingleWithDestination(uint HidControllerId, long HidNpadJoyDeviceType, nn::applet::AppletResourceUserId) -> bool Unknown0, uint Unknown1
// SetNpadJoyAssignmentModeSingleWithDestination(uint npadIdType, uint npadJoyDeviceType, nn::applet::AppletResourceUserId) -> bool npadIdTypeIsSet, uint npadIdTypeSet
public ResultCode SetNpadJoyAssignmentModeSingleWithDestination(ServiceCtx context)
{
PlayerIndex hidControllerId = (PlayerIndex)context.RequestData.ReadInt32();
HidNpadJoyDeviceType hidNpadJoyDeviceType = (HidNpadJoyDeviceType)context.RequestData.ReadInt64();
long appletResourceUserId = context.RequestData.ReadInt64();
NpadIdType npadIdType = (NpadIdType)context.RequestData.ReadInt32();
NpadJoyDeviceType npadJoyDeviceType = (NpadJoyDeviceType)context.RequestData.ReadInt32();
context.RequestData.BaseStream.Position += 4; // Padding
long appletResourceUserId = context.RequestData.ReadInt64();
_npadJoyAssignmentMode = HidNpadJoyAssignmentMode.Single;
if (HidUtils.IsValidNpadIdType(npadIdType))
{
SetNpadJoyAssignmentModeSingleWithDestinationImpl(context, npadIdType, appletResourceUserId, npadJoyDeviceType, out NpadIdType npadIdTypeSet, out bool npadIdTypeIsSet);
context.ResponseData.Write(0); //Unknown0
context.ResponseData.Write(0); //Unknown1
Logger.Stub?.PrintStub(LogClass.ServiceHid, new {
appletResourceUserId,
hidControllerId,
hidNpadJoyDeviceType,
_npadJoyAssignmentMode,
Unknown0 = 0,
Unknown1 = 0
});
if (npadIdTypeIsSet)
{
context.ResponseData.Write(npadIdTypeIsSet);
context.ResponseData.Write((uint)npadIdTypeSet);
}
}
return ResultCode.Success;
}
private void SetNpadJoyAssignmentModeSingleWithDestinationImpl(ServiceCtx context, NpadIdType npadIdType, long appletResourceUserId, NpadJoyDeviceType npadJoyDeviceType, out NpadIdType npadIdTypeSet, out bool npadIdTypeIsSet)
{
npadIdTypeSet = default;
npadIdTypeIsSet = false;
context.Device.Hid.SharedMemory.Npads[(int)HidUtils.GetIndexFromNpadIdType(npadIdType)].InternalState.JoyAssignmentMode = NpadJoyAssignmentMode.Single;
// TODO: Service seems to use the npadJoyDeviceType to find the nearest other Npad available and merge them to dual.
// If one is found, it returns the npadIdType of the other Npad and a bool.
// If not, it returns nothing.
}
[CommandHipc(200)]
// GetVibrationDeviceInfo(nn::hid::VibrationDeviceHandle) -> nn::hid::VibrationDeviceInfo
public ResultCode GetVibrationDeviceInfo(ServiceCtx context)
{
HidVibrationDeviceHandle deviceHandle = context.RequestData.ReadStruct<HidVibrationDeviceHandle>();
NpadStyleIndex deviceType = (NpadStyleIndex)deviceHandle.DeviceType;
NpadIdType npadIdType = (NpadIdType)deviceHandle.PlayerId;
VibrationDeviceHandle deviceHandle = context.RequestData.ReadStruct<VibrationDeviceHandle>();
NpadStyleIndex deviceType = (NpadStyleIndex)deviceHandle.DeviceType;
NpadIdType npadIdType = (NpadIdType)deviceHandle.PlayerId;
if (deviceType < NpadStyleIndex.System || deviceType >= NpadStyleIndex.FullKey)
{
@@ -1093,28 +1111,28 @@ namespace Ryujinx.HLE.HOS.Services.Hid
return ResultCode.InvalidDeviceIndex;
}
HidVibrationDeviceType vibrationDeviceType = HidVibrationDeviceType.None;
VibrationDeviceType vibrationDeviceType = VibrationDeviceType.None;
if (Enum.IsDefined<NpadStyleIndex>(deviceType))
if (Enum.IsDefined(deviceType))
{
vibrationDeviceType = HidVibrationDeviceType.LinearResonantActuator;
vibrationDeviceType = VibrationDeviceType.LinearResonantActuator;
}
else if ((uint)deviceType == 8)
{
vibrationDeviceType = HidVibrationDeviceType.GcErm;
vibrationDeviceType = VibrationDeviceType.GcErm;
}
HidVibrationDevicePosition vibrationDevicePosition = HidVibrationDevicePosition.None;
VibrationDevicePosition vibrationDevicePosition = VibrationDevicePosition.None;
if (vibrationDeviceType == HidVibrationDeviceType.LinearResonantActuator)
if (vibrationDeviceType == VibrationDeviceType.LinearResonantActuator)
{
if (deviceHandle.Position == 0)
{
vibrationDevicePosition = HidVibrationDevicePosition.Left;
vibrationDevicePosition = VibrationDevicePosition.Left;
}
else if (deviceHandle.Position == 1)
{
vibrationDevicePosition = HidVibrationDevicePosition.Right;
vibrationDevicePosition = VibrationDevicePosition.Right;
}
else
{
@@ -1122,7 +1140,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
}
}
HidVibrationDeviceValue deviceInfo = new HidVibrationDeviceValue
VibrationDeviceValue deviceInfo = new VibrationDeviceValue
{
DeviceType = vibrationDeviceType,
Position = vibrationDevicePosition
@@ -1140,7 +1158,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
// SendVibrationValue(nn::hid::VibrationDeviceHandle, nn::hid::VibrationValue, nn::applet::AppletResourceUserId)
public ResultCode SendVibrationValue(ServiceCtx context)
{
HidVibrationDeviceHandle deviceHandle = new HidVibrationDeviceHandle
VibrationDeviceHandle deviceHandle = new VibrationDeviceHandle
{
DeviceType = context.RequestData.ReadByte(),
PlayerId = context.RequestData.ReadByte(),
@@ -1148,7 +1166,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
Reserved = context.RequestData.ReadByte()
};
HidVibrationValue vibrationValue = new HidVibrationValue
VibrationValue vibrationValue = new VibrationValue
{
AmplitudeLow = context.RequestData.ReadSingle(),
FrequencyLow = context.RequestData.ReadSingle(),
@@ -1158,7 +1176,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
long appletResourceUserId = context.RequestData.ReadInt64();
Dictionary<byte, HidVibrationValue> dualVibrationValues = new Dictionary<byte, HidVibrationValue>();
Dictionary<byte, VibrationValue> dualVibrationValues = new Dictionary<byte, VibrationValue>();
dualVibrationValues[deviceHandle.Position] = vibrationValue;
@@ -1171,7 +1189,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
// GetActualVibrationValue(nn::hid::VibrationDeviceHandle, nn::applet::AppletResourceUserId) -> nn::hid::VibrationValue
public ResultCode GetActualVibrationValue(ServiceCtx context)
{
HidVibrationDeviceHandle deviceHandle = new HidVibrationDeviceHandle
VibrationDeviceHandle deviceHandle = new VibrationDeviceHandle
{
DeviceType = context.RequestData.ReadByte(),
PlayerId = context.RequestData.ReadByte(),
@@ -1181,7 +1199,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
long appletResourceUserId = context.RequestData.ReadInt64();
HidVibrationValue vibrationValue = context.Device.Hid.Npads.GetLastVibrationValue((PlayerIndex)deviceHandle.PlayerId, deviceHandle.Position);
VibrationValue vibrationValue = context.Device.Hid.Npads.GetLastVibrationValue((PlayerIndex)deviceHandle.PlayerId, deviceHandle.Position);
context.ResponseData.Write(vibrationValue.AmplitudeLow);
context.ResponseData.Write(vibrationValue.FrequencyLow);
@@ -1234,12 +1252,12 @@ namespace Ryujinx.HLE.HOS.Services.Hid
context.Memory.Read(context.Request.PtrBuff[1].Position, vibrationValueBuffer);
Span<HidVibrationDeviceHandle> deviceHandles = MemoryMarshal.Cast<byte, HidVibrationDeviceHandle>(vibrationDeviceHandleBuffer);
Span<HidVibrationValue> vibrationValues = MemoryMarshal.Cast<byte, HidVibrationValue>(vibrationValueBuffer);
Span<VibrationDeviceHandle> deviceHandles = MemoryMarshal.Cast<byte, VibrationDeviceHandle>(vibrationDeviceHandleBuffer);
Span<VibrationValue> vibrationValues = MemoryMarshal.Cast<byte, VibrationValue>(vibrationValueBuffer);
if (!deviceHandles.IsEmpty && vibrationValues.Length == deviceHandles.Length)
{
Dictionary<byte, HidVibrationValue> dualVibrationValues = new Dictionary<byte, HidVibrationValue>();
Dictionary<byte, VibrationValue> dualVibrationValues = new Dictionary<byte, VibrationValue>();
PlayerIndex currentIndex = (PlayerIndex)deviceHandles[0].PlayerId;
for (int deviceCounter = 0; deviceCounter < deviceHandles.Length; deviceCounter++)
@@ -1250,7 +1268,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
if (index != currentIndex || dualVibrationValues.Count == 2)
{
context.Device.Hid.Npads.UpdateRumbleQueue(currentIndex, dualVibrationValues);
dualVibrationValues = new Dictionary<byte, HidVibrationValue>();
dualVibrationValues = new Dictionary<byte, VibrationValue>();
}
dualVibrationValues[position] = vibrationValues[deviceCounter];

View File

@@ -543,14 +543,14 @@ namespace Ryujinx.Input.HLE
Dispose(true);
}
public void UpdateRumble(ConcurrentQueue<(HidVibrationValue, HidVibrationValue)> queue)
public void UpdateRumble(ConcurrentQueue<(VibrationValue, VibrationValue)> queue)
{
if (queue.TryDequeue(out (HidVibrationValue, HidVibrationValue) dualVibrationValue))
if (queue.TryDequeue(out (VibrationValue, VibrationValue) dualVibrationValue))
{
if (_config is StandardControllerInputConfig controllerConfig && controllerConfig.Rumble.EnableRumble)
{
HidVibrationValue leftVibrationValue = dualVibrationValue.Item1;
HidVibrationValue rightVibrationValue = dualVibrationValue.Item2;
VibrationValue leftVibrationValue = dualVibrationValue.Item1;
VibrationValue rightVibrationValue = dualVibrationValue.Item2;
float low = Math.Min(1f, (float)((rightVibrationValue.AmplitudeLow * 0.85 + rightVibrationValue.AmplitudeHigh * 0.15) * controllerConfig.Rumble.StrongRumble));
float high = Math.Min(1f, (float)((leftVibrationValue.AmplitudeLow * 0.15 + leftVibrationValue.AmplitudeHigh * 0.85) * controllerConfig.Rumble.WeakRumble));