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3 Commits

Author SHA1 Message Date
sharmander
a37e2d6e44 Resolve an issue where changes to the main window's positioning could cause the application to crash if a modal was dismissed beforehand. (#6223) 2024-02-06 18:05:32 +01:00
dependabot[bot]
25123232bd nuget: bump SPB from 0.0.4-build28 to 0.0.4-build32 (#6235)
Bumps [SPB](https://github.com/marysaka/SPB) from 0.0.4-build28 to 0.0.4-build32.
- [Release notes](https://github.com/marysaka/SPB/releases)
- [Commits](https://github.com/marysaka/SPB/commits)

---
updated-dependencies:
- dependency-name: SPB
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-02-05 15:39:45 +01:00
gdkchan
8927e0669f Revert change to skip flush when range size is 0 (#6254) 2024-02-04 18:12:12 -03:00
3 changed files with 6 additions and 7 deletions

View File

@@ -45,7 +45,7 @@
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.Drawing.Common" Version="8.0.1" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" />

View File

@@ -336,6 +336,11 @@ namespace Ryujinx.Ava.UI.Helpers
void OverlayOnPositionChanged(object sender, PixelPointEventArgs e)
{
if (_contentDialogOverlayWindow is null)
{
return;
}
_contentDialogOverlayWindow.Position = parent.PointToScreen(new Point());
}

View File

@@ -1630,12 +1630,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
// If size is zero, we have nothing to flush.
if (size == 0)
{
return;
}
// There is a small gap here where the action is removed but _actionRegistered is still 1.
// In this case it will skip registering the action, but here we are already handling it,
// so there shouldn't be any issue as it's the same handler for all actions.