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0335c52254 |
@ -17,8 +17,8 @@ tab_width = 4
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
|
||||
# JSON files
|
||||
[*.json]
|
||||
# Markdown, JSON, YAML, props and csproj files
|
||||
[*.{md,json,yml,props,csproj}]
|
||||
|
||||
# Indentation and spacing
|
||||
indent_size = 2
|
||||
@ -259,12 +259,12 @@ dotnet_diagnostic.CA1861.severity = none
|
||||
# Disable "Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase'"
|
||||
dotnet_diagnostic.CA1862.severity = none
|
||||
|
||||
[src/Ryujinx.HLE/HOS/Services/**.cs]
|
||||
# Disable "mark members as static" rule for services
|
||||
[src/Ryujinx/UI/ViewModels/**.cs]
|
||||
# Disable "mark members as static" rule for ViewModels
|
||||
dotnet_diagnostic.CA1822.severity = none
|
||||
|
||||
[src/Ryujinx.Ava/UI/ViewModels/**.cs]
|
||||
# Disable "mark members as static" rule for ViewModels
|
||||
[src/Ryujinx.HLE/HOS/Services/**.cs]
|
||||
# Disable "mark members as static" rule for services
|
||||
dotnet_diagnostic.CA1822.severity = none
|
||||
|
||||
[src/Ryujinx.Tests/Cpu/*.cs]
|
||||
|
1
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
1
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
@ -1,6 +1,7 @@
|
||||
name: Feature Request
|
||||
description: Suggest a new feature for Ryujinx.
|
||||
title: "[Feature Request]"
|
||||
labels: enhancement
|
||||
body:
|
||||
- type: textarea
|
||||
id: overview
|
||||
|
4
.github/dependabot.yml
vendored
4
.github/dependabot.yml
vendored
@ -7,7 +7,7 @@ updates:
|
||||
labels:
|
||||
- "infra"
|
||||
reviewers:
|
||||
- marysaka
|
||||
- TSRBerry
|
||||
commit-message:
|
||||
prefix: "ci"
|
||||
|
||||
@ -19,7 +19,7 @@ updates:
|
||||
labels:
|
||||
- "infra"
|
||||
reviewers:
|
||||
- marysaka
|
||||
- TSRBerry
|
||||
commit-message:
|
||||
prefix: nuget
|
||||
groups:
|
||||
|
2
.github/labeler.yml
vendored
2
.github/labeler.yml
vendored
@ -20,7 +20,7 @@ gpu:
|
||||
|
||||
gui:
|
||||
- changed-files:
|
||||
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.Ui.Common/**', 'src/Ryujinx.Ui.LocaleGenerator/**', 'src/Ryujinx.Ava/**']
|
||||
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**', 'src/Ryujinx.Gtk3/**']
|
||||
|
||||
horizon:
|
||||
- changed-files:
|
||||
|
7
.github/reviewers.yml
vendored
7
.github/reviewers.yml
vendored
@ -1,31 +1,24 @@
|
||||
audio:
|
||||
- marysaka
|
||||
|
||||
cpu:
|
||||
- gdkchan
|
||||
- riperiperi
|
||||
- marysaka
|
||||
- LDj3SNuD
|
||||
|
||||
gpu:
|
||||
- gdkchan
|
||||
- riperiperi
|
||||
- marysaka
|
||||
|
||||
gui:
|
||||
- Ack77
|
||||
- emmauss
|
||||
- TSRBerry
|
||||
- marysaka
|
||||
|
||||
horizon:
|
||||
- gdkchan
|
||||
- Ack77
|
||||
- marysaka
|
||||
- TSRBerry
|
||||
|
||||
infra:
|
||||
- marysaka
|
||||
- TSRBerry
|
||||
|
||||
default:
|
||||
|
87
.github/workflows/build.yml
vendored
87
.github/workflows/build.yml
vendored
@ -10,28 +10,17 @@ env:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: ${{ matrix.platform.name }} (${{ matrix.configuration }})
|
||||
runs-on: ${{ matrix.platform.os }}
|
||||
timeout-minutes: 45
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, macOS-latest, windows-latest]
|
||||
configuration: [Debug, Release]
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
OS_NAME: Linux x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: linux-x64
|
||||
RELEASE_ZIP_OS_NAME: linux_x64
|
||||
|
||||
- os: macOS-latest
|
||||
OS_NAME: macOS x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: osx-x64
|
||||
RELEASE_ZIP_OS_NAME: osx_x64
|
||||
|
||||
- os: windows-latest
|
||||
OS_NAME: Windows x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: win-x64
|
||||
RELEASE_ZIP_OS_NAME: win_x64
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
- { name: osx-x64, os: macos-13, zip_os_name: osx_x64 }
|
||||
|
||||
fail-fast: false
|
||||
steps:
|
||||
@ -40,7 +29,7 @@ jobs:
|
||||
- uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
|
||||
- name: Overwrite csc problem matcher
|
||||
run: echo "::add-matcher::.github/csc.json"
|
||||
|
||||
@ -49,6 +38,16 @@ jobs:
|
||||
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Change config filename
|
||||
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Change config filename for macOS
|
||||
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os == 'macos-13'
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
|
||||
|
||||
@ -58,46 +57,47 @@ jobs:
|
||||
commands: dotnet test --no-build -c "${{ matrix.configuration }}"
|
||||
timeout-minutes: 10
|
||||
retry-codes: 139
|
||||
if: matrix.platform.name != 'linux-arm64'
|
||||
|
||||
- name: Publish Ryujinx
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Publish Ryujinx.Headless.SDL2
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Publish Ryujinx.Ava
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
- name: Publish Ryujinx.Gtk3
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_gtk -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Gtk3 --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Set executable bit
|
||||
run: |
|
||||
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
|
||||
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
|
||||
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
|
||||
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
|
||||
chmod +x ./publish_gtk/Ryujinx.Gtk3 ./publish_gtk/Ryujinx.sh
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
|
||||
|
||||
- name: Upload Ryujinx artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
||||
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
|
||||
path: publish
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Upload Ryujinx.Headless.SDL2 artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
||||
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
|
||||
path: publish_sdl2_headless
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Upload Ryujinx.Ava artifact
|
||||
- name: Upload Ryujinx.Gtk3 artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
||||
path: publish_ava
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
name: gtk-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
|
||||
path: publish_gtk
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
build_macos:
|
||||
name: macOS Universal (${{ matrix.configuration }})
|
||||
@ -135,19 +135,24 @@ jobs:
|
||||
id: git_short_hash
|
||||
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Publish macOS Ryujinx.Ava
|
||||
- name: Change config filename
|
||||
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request'
|
||||
|
||||
- name: Publish macOS Ryujinx
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
|
||||
./distribution/macos/create_macos_build_ava.sh . publish_tmp publish ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
|
||||
|
||||
- name: Publish macOS Ryujinx.Headless.SDL2
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
|
||||
|
||||
- name: Upload Ryujinx.Ava artifact
|
||||
- name: Upload Ryujinx artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
|
||||
path: "publish_ava/*.tar.gz"
|
||||
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
|
||||
path: "publish/*.tar.gz"
|
||||
if: github.event_name == 'pull_request'
|
||||
|
||||
- name: Upload Ryujinx.Headless.SDL2 artifact
|
||||
|
2
.github/workflows/checks.yml
vendored
2
.github/workflows/checks.yml
vendored
@ -8,7 +8,7 @@ on:
|
||||
- '!.github/**'
|
||||
- '!*.yml'
|
||||
- '!*.config'
|
||||
- '!README.md'
|
||||
- '!*.md'
|
||||
- '.github/workflows/*.yml'
|
||||
|
||||
permissions:
|
||||
|
72
.github/workflows/flatpak.yml
vendored
72
.github/workflows/flatpak.yml
vendored
@ -51,38 +51,76 @@ jobs:
|
||||
- name: Restore Nuget packages
|
||||
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
|
||||
# So we just publish to grab the dependencies
|
||||
run: dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
|
||||
run: |
|
||||
dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
|
||||
dotnet publish -c Release -r linux-arm64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
|
||||
|
||||
- name: Generate nuget_sources.json
|
||||
shell: python
|
||||
run: |
|
||||
import hashlib
|
||||
from pathlib import Path
|
||||
import base64
|
||||
import binascii
|
||||
import json
|
||||
import os
|
||||
import urllib.request
|
||||
|
||||
sources = []
|
||||
|
||||
for path in Path(os.environ['NUGET_PACKAGES']).glob('**/*.nupkg.sha512'):
|
||||
name = path.parent.parent.name
|
||||
version = path.parent.name
|
||||
filename = '{}.{}.nupkg'.format(name, version)
|
||||
url = 'https://api.nuget.org/v3-flatcontainer/{}/{}/{}'.format(name, version, filename)
|
||||
|
||||
with path.open() as fp:
|
||||
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode('ascii')
|
||||
def create_source_from_external(name, version):
|
||||
full_dir_path = Path(os.environ["NUGET_PACKAGES"]).joinpath(name).joinpath(version)
|
||||
os.makedirs(full_dir_path, exist_ok=True)
|
||||
|
||||
sources.append({
|
||||
'type': 'file',
|
||||
'url': url,
|
||||
'sha512': sha512,
|
||||
'dest': os.environ['NUGET_SOURCES_DESTDIR'],
|
||||
'dest-filename': filename,
|
||||
})
|
||||
filename = "{}.{}.nupkg".format(name, version)
|
||||
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
|
||||
name, version, filename
|
||||
)
|
||||
|
||||
with open('flathub/nuget_sources.json', 'w') as fp:
|
||||
json.dump(sources, fp, indent=4)
|
||||
print(f"Processing {url}...")
|
||||
response = urllib.request.urlopen(url)
|
||||
sha512 = hashlib.sha512(response.read()).hexdigest()
|
||||
|
||||
return {
|
||||
"type": "file",
|
||||
"url": url,
|
||||
"sha512": sha512,
|
||||
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
|
||||
"dest-filename": filename,
|
||||
}
|
||||
|
||||
|
||||
has_added_x64_apphost = False
|
||||
|
||||
for path in Path(os.environ["NUGET_PACKAGES"]).glob("**/*.nupkg.sha512"):
|
||||
name = path.parent.parent.name
|
||||
version = path.parent.name
|
||||
filename = "{}.{}.nupkg".format(name, version)
|
||||
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
|
||||
name, version, filename
|
||||
)
|
||||
|
||||
with path.open() as fp:
|
||||
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode("ascii")
|
||||
|
||||
sources.append(
|
||||
{
|
||||
"type": "file",
|
||||
"url": url,
|
||||
"sha512": sha512,
|
||||
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
|
||||
"dest-filename": filename,
|
||||
}
|
||||
)
|
||||
|
||||
# .NET will not add current installed application host to the list, force inject it here.
|
||||
if not has_added_x64_apphost and name.startswith('microsoft.netcore.app.host'):
|
||||
sources.append(create_source_from_external("microsoft.netcore.app.host.linux-x64", version))
|
||||
has_added_x64_apphost = True
|
||||
|
||||
with open("flathub/nuget_sources.json", "w") as fp:
|
||||
json.dump(sources, fp, indent=4)
|
||||
|
||||
- name: Update flatpak metadata
|
||||
id: metadata
|
||||
|
41
.github/workflows/mako.yml
vendored
Normal file
41
.github/workflows/mako.yml
vendored
Normal file
@ -0,0 +1,41 @@
|
||||
name: Mako
|
||||
on:
|
||||
discussion:
|
||||
types: [created, edited, answered, unanswered, category_changed]
|
||||
discussion_comment:
|
||||
types: [created, edited]
|
||||
gollum:
|
||||
issue_comment:
|
||||
types: [created, edited]
|
||||
issues:
|
||||
types: [opened, edited, reopened, pinned, milestoned, demilestoned, assigned, unassigned, labeled, unlabeled]
|
||||
pull_request_target:
|
||||
types: [opened, edited, reopened, synchronize, ready_for_review, assigned, unassigned]
|
||||
|
||||
jobs:
|
||||
tasks:
|
||||
name: Run Ryujinx tasks
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
discussions: write
|
||||
issues: write
|
||||
pull-requests: write
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
if: github.event_name == 'pull_request_target'
|
||||
with:
|
||||
# Ensure we pin the source origin as pull_request_target run under forks.
|
||||
fetch-depth: 0
|
||||
repository: Ryujinx/Ryujinx
|
||||
ref: master
|
||||
|
||||
- name: Run Mako command
|
||||
uses: Ryujinx/Ryujinx-Mako@master
|
||||
with:
|
||||
command: exec-ryujinx-tasks
|
||||
args: --event-name "${{ github.event_name }}" --event-path "${{ github.event_path }}" -w "${{ github.workspace }}" "${{ github.repository }}" "${{ github.run_id }}"
|
||||
app_id: ${{ secrets.MAKO_APP_ID }}
|
||||
private_key: ${{ secrets.MAKO_PRIVATE_KEY }}
|
||||
installation_id: ${{ secrets.MAKO_INSTALLATION_ID }}
|
10
.github/workflows/nightly_pr_comment.yml
vendored
10
.github/workflows/nightly_pr_comment.yml
vendored
@ -39,24 +39,24 @@ jobs:
|
||||
return core.error(`No artifacts found`);
|
||||
}
|
||||
let body = `Download the artifacts for this pull request:\n`;
|
||||
let hidden_avalonia_artifacts = `\n\n <details><summary>Experimental GUI (Avalonia)</summary>\n`;
|
||||
let hidden_gtk_artifacts = `\n\n <details><summary>Old GUI (GTK3)</summary>\n`;
|
||||
let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
|
||||
let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
|
||||
for (const art of artifacts) {
|
||||
if(art.name.includes('Debug')) {
|
||||
hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
|
||||
} else if(art.name.includes('ava-ryujinx')) {
|
||||
hidden_avalonia_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
|
||||
} else if(art.name.includes('gtk-ryujinx')) {
|
||||
hidden_gtk_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
|
||||
} else if(art.name.includes('sdl2-ryujinx-headless')) {
|
||||
hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
|
||||
} else {
|
||||
body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
|
||||
}
|
||||
}
|
||||
hidden_avalonia_artifacts += `\n</details>`;
|
||||
hidden_gtk_artifacts += `\n</details>`;
|
||||
hidden_headless_artifacts += `\n</details>`;
|
||||
hidden_debug_artifacts += `\n</details>`;
|
||||
body += hidden_avalonia_artifacts;
|
||||
body += hidden_gtk_artifacts;
|
||||
body += hidden_headless_artifacts;
|
||||
body += hidden_debug_artifacts;
|
||||
|
||||
|
19
.github/workflows/pr_triage.yml
vendored
19
.github/workflows/pr_triage.yml
vendored
@ -21,27 +21,8 @@ jobs:
|
||||
repository: Ryujinx/Ryujinx
|
||||
ref: master
|
||||
|
||||
- name: Checkout Ryujinx-Mako
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: Ryujinx/Ryujinx-Mako
|
||||
ref: master
|
||||
path: '.ryujinx-mako'
|
||||
|
||||
- name: Setup Ryujinx-Mako
|
||||
uses: ./.ryujinx-mako/.github/actions/setup-mako
|
||||
|
||||
- name: Update labels based on changes
|
||||
uses: actions/labeler@v5
|
||||
with:
|
||||
sync-labels: true
|
||||
dot: true
|
||||
|
||||
- name: Assign reviewers
|
||||
run: |
|
||||
poetry -n -C .ryujinx-mako run ryujinx-mako update-reviewers ${{ github.repository }} ${{ github.event.pull_request.number }} .github/reviewers.yml
|
||||
shell: bash
|
||||
env:
|
||||
MAKO_APP_ID: ${{ secrets.MAKO_APP_ID }}
|
||||
MAKO_PRIVATE_KEY: ${{ secrets.MAKO_PRIVATE_KEY }}
|
||||
MAKO_INSTALLATION_ID: ${{ secrets.MAKO_INSTALLATION_ID }}
|
||||
|
76
.github/workflows/release.yml
vendored
76
.github/workflows/release.yml
vendored
@ -10,7 +10,7 @@ on:
|
||||
- '*.yml'
|
||||
- '*.json'
|
||||
- '*.config'
|
||||
- 'README.md'
|
||||
- '*.md'
|
||||
|
||||
concurrency: release
|
||||
|
||||
@ -44,30 +44,34 @@ jobs:
|
||||
sha: context.sha
|
||||
})
|
||||
|
||||
- name: Create release
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
name: ${{ steps.version_info.outputs.build_version }}
|
||||
tag: ${{ steps.version_info.outputs.build_version }}
|
||||
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
|
||||
omitBodyDuringUpdate: true
|
||||
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
|
||||
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
|
||||
token: ${{ secrets.RELEASE_TOKEN }}
|
||||
|
||||
release:
|
||||
name: Release ${{ matrix.OS_NAME }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
name: Release for ${{ matrix.platform.name }}
|
||||
runs-on: ${{ matrix.platform.os }}
|
||||
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ ubuntu-latest, windows-latest ]
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
OS_NAME: Linux x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: linux-x64
|
||||
RELEASE_ZIP_OS_NAME: linux_x64
|
||||
|
||||
- os: windows-latest
|
||||
OS_NAME: Windows x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: win-x64
|
||||
RELEASE_ZIP_OS_NAME: win_x64
|
||||
platform:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
|
||||
- name: Overwrite csc problem matcher
|
||||
run: echo "::add-matcher::.github/csc.json"
|
||||
|
||||
@ -85,6 +89,7 @@ jobs:
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
|
||||
- name: Create output dir
|
||||
@ -92,42 +97,36 @@ jobs:
|
||||
|
||||
- name: Publish
|
||||
run: |
|
||||
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
|
||||
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
|
||||
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
|
||||
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
|
||||
- name: Packing Windows builds
|
||||
if: matrix.os == 'windows-latest'
|
||||
if: matrix.platform.os == 'windows-latest'
|
||||
run: |
|
||||
pushd publish_gtk
|
||||
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||
pushd publish_ava
|
||||
cp publish/Ryujinx.exe publish/Ryujinx.Ava.exe
|
||||
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
|
||||
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
|
||||
popd
|
||||
|
||||
pushd publish_sdl2_headless
|
||||
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||
popd
|
||||
|
||||
pushd publish_ava
|
||||
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
|
||||
popd
|
||||
shell: bash
|
||||
|
||||
- name: Packing Linux builds
|
||||
if: matrix.os == 'ubuntu-latest'
|
||||
if: matrix.platform.os == 'ubuntu-latest'
|
||||
run: |
|
||||
pushd publish_gtk
|
||||
chmod +x publish/Ryujinx.sh publish/Ryujinx
|
||||
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
|
||||
pushd publish_ava
|
||||
cp publish/Ryujinx publish/Ryujinx.Ava
|
||||
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava publish/Ryujinx
|
||||
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
|
||||
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
|
||||
popd
|
||||
|
||||
pushd publish_sdl2_headless
|
||||
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
|
||||
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
|
||||
popd
|
||||
|
||||
pushd publish_ava
|
||||
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
|
||||
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
|
||||
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
|
||||
popd
|
||||
shell: bash
|
||||
|
||||
@ -186,12 +185,13 @@ jobs:
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
|
||||
- name: Publish macOS Ryujinx.Ava
|
||||
- name: Publish macOS Ryujinx
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
|
||||
|
||||
|
||||
- name: Publish macOS Ryujinx.Headless.SDL2
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
|
||||
|
@ -3,29 +3,28 @@
|
||||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageVersion Include="Avalonia" Version="11.0.7" />
|
||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.7" />
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.0.7" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.7" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.7" />
|
||||
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.10" />
|
||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.10" />
|
||||
<PackageVersion Include="Avalonia" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Desktop" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.10" />
|
||||
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.18" />
|
||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.18" />
|
||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||
<PackageVersion Include="Concentus" Version="1.1.7" />
|
||||
<PackageVersion Include="Concentus" Version="2.2.0" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageVersion Include="DynamicData" Version="8.3.27" />
|
||||
<PackageVersion Include="DynamicData" Version="8.4.1" />
|
||||
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
||||
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.3.0-beta.4" />
|
||||
<PackageVersion Include="LibHac" Version="0.19.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.2.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
|
||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.6.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NetCoreServer" Version="7.0.0" />
|
||||
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageVersion Include="OpenTK.Core" Version="4.8.2" />
|
||||
@ -33,20 +32,19 @@
|
||||
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
|
||||
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
|
||||
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
|
||||
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
|
||||
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" />
|
||||
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
|
||||
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
|
||||
<PackageVersion Include="shaderc.net" Version="0.1.0" />
|
||||
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build28" />
|
||||
<PackageVersion Include="System.Drawing.Common" Version="8.0.1" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.8" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build32" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
|
||||
<PackageVersion Include="System.Management" Version="8.0.0" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||
|
93
README.md
93
README.md
@ -1,21 +1,21 @@
|
||||
|
||||
<h1 align="center">
|
||||
<br>
|
||||
<a href="https://ryujinx.org/"><img src="https://i.imgur.com/WcCj6Rt.png" alt="Ryujinx" width="150"></a>
|
||||
<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
|
||||
<br>
|
||||
<b>Ryujinx</b>
|
||||
<br>
|
||||
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
|
||||
<br>
|
||||
|
||||
</h1>
|
||||
|
||||
<p align="center">
|
||||
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
|
||||
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
|
||||
It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br />
|
||||
|
||||
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
|
||||
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
|
||||
It was written from scratch and development on the project began in September 2017.
|
||||
Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
|
||||
<br />
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
|
||||
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
|
||||
@ -34,87 +34,111 @@
|
||||
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
|
||||
</p>
|
||||
|
||||
<h5 align="center">
|
||||
|
||||
</h5>
|
||||
|
||||
## Compatibility
|
||||
|
||||
As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable.
|
||||
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
|
||||
As of May 2024, Ryujinx has been tested on approximately 4,300 titles;
|
||||
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable.
|
||||
|
||||
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
|
||||
|
||||
Anyone is free to submit a new game test or update an existing game test entry;
|
||||
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
|
||||
Use the search function to see if a game has been tested already!
|
||||
|
||||
## Usage
|
||||
|
||||
To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
|
||||
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
|
||||
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
|
||||
|
||||
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
|
||||
|
||||
For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
|
||||
For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide
|
||||
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
|
||||
|
||||
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
|
||||
|
||||
## Latest build
|
||||
|
||||
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
|
||||
These builds are compiled automatically for each commit on the master branch.
|
||||
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
|
||||
|
||||
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
|
||||
|
||||
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
|
||||
|
||||
## Documentation
|
||||
|
||||
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
|
||||
|
||||
## Building
|
||||
|
||||
If you wish to build the emulator yourself, follow these steps:
|
||||
|
||||
### Step 1
|
||||
Install the X64 version of [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
|
||||
|
||||
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
|
||||
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
|
||||
|
||||
### Step 2
|
||||
|
||||
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
|
||||
|
||||
### Step 3
|
||||
|
||||
To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. Then type the following command:
|
||||
`dotnet build -c Release -o build`
|
||||
To build Ryujinx, open a command prompt inside the project directory.
|
||||
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
|
||||
Then type the following command: `dotnet build -c Release -o build`
|
||||
the built files will be found in the newly created build directory.
|
||||
|
||||
Ryujinx system files are stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
Ryujinx system files are stored in the `Ryujinx` folder.
|
||||
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
## Features
|
||||
|
||||
- **Audio**
|
||||
- **Audio**
|
||||
|
||||
Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
|
||||
Audio output is entirely supported, audio input (microphone) isn't supported.
|
||||
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
|
||||
|
||||
- **CPU**
|
||||
|
||||
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
|
||||
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default.
|
||||
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
|
||||
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support.
|
||||
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
|
||||
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
|
||||
The fastest option (host, unchecked) is set by default.
|
||||
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
|
||||
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
|
||||
NOTE: This feature is enabled by default in the Options menu > System tab.
|
||||
You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
|
||||
These improvements are permanent and do not require any extra launches going forward.
|
||||
|
||||
- **GPU**
|
||||
|
||||
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
|
||||
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
|
||||
There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment.
|
||||
These enhancements can be adjusted or toggled as desired in the GUI.
|
||||
|
||||
- **Input**
|
||||
|
||||
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
|
||||
In all scenarios, you can set up everything inside the input configuration menu.
|
||||
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers.
|
||||
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
|
||||
In all scenarios, you can set up everything inside the input configuration menu.
|
||||
|
||||
- **DLC & Modifications**
|
||||
|
||||
Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
|
||||
Ryujinx is able to manage add-on content/downloadable content through the GUI.
|
||||
Mods (romfs, exefs, and runtime mods such as cheats) are also supported;
|
||||
the GUI contains a shortcut to open the respective mods folder for a particular game.
|
||||
|
||||
- **Configuration**
|
||||
|
||||
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
|
||||
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
## Contact
|
||||
|
||||
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
|
||||
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx).
|
||||
You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
|
||||
|
||||
## Donations
|
||||
|
||||
@ -134,9 +158,10 @@ All funds received through Patreon are considered a donation to support the proj
|
||||
|
||||
## License
|
||||
|
||||
This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br />
|
||||
This software is licensed under the terms of the [MIT license](LICENSE.txt).
|
||||
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
|
||||
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
|
||||
|
||||
## Credits
|
||||
|
||||
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
|
||||
|
@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.1.32228.430
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Gtk3", "src\Ryujinx.Gtk3\Ryujinx.Gtk3.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}"
|
||||
EndProject
|
||||
@ -69,9 +69,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "sr
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ava", "src\Ryujinx.Ava\Ryujinx.Ava.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.Common", "src\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.Common", "src\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}"
|
||||
EndProject
|
||||
@ -79,7 +79,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "src\Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.LocaleGenerator", "src\Ryujinx.Ui.LocaleGenerator\Ryujinx.Ui.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.LocaleGenerator", "src\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Common", "src\Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj", "{77F96ECE-4952-42DB-A528-DED25572A573}"
|
||||
EndProject
|
||||
|
@ -4,6 +4,8 @@
|
||||
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"><ExtraRule Prefix="I" Suffix="" Style="AaBb" /></Policy></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue"><Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"><ElementKinds><Kind Name="NAMESPACE" /><Kind Name="CLASS" /><Kind Name="STRUCT" /><Kind Name="ENUM" /><Kind Name="DELEGATE" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"><ExtraRule Prefix="I" Suffix="" Style="AaBb" /></Policy></Policy></s:String>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>
|
||||
|
@ -4,7 +4,7 @@ Name=Ryujinx
|
||||
Type=Application
|
||||
Icon=Ryujinx
|
||||
Exec=Ryujinx.sh %f
|
||||
Comment=Plays Nintendo Switch applications
|
||||
Comment=A Nintendo Switch Emulator
|
||||
GenericName=Nintendo Switch Emulator
|
||||
Terminal=false
|
||||
Categories=Game;Emulator;
|
||||
|
15
distribution/linux/Ryujinx.sh
Normal file → Executable file
15
distribution/linux/Ryujinx.sh
Normal file → Executable file
@ -1,20 +1,23 @@
|
||||
#!/bin/sh
|
||||
|
||||
SCRIPT_DIR=$(dirname "$(realpath "$0")")
|
||||
RYUJINX_BIN="Ryujinx"
|
||||
|
||||
if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then
|
||||
RYUJINX_BIN="Ryujinx.Ava"
|
||||
fi
|
||||
|
||||
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
|
||||
RYUJINX_BIN="Ryujinx.Headless.SDL2"
|
||||
fi
|
||||
|
||||
if [ -f "$SCRIPT_DIR/Ryujinx" ]; then
|
||||
RYUJINX_BIN="Ryujinx"
|
||||
fi
|
||||
|
||||
if [ -z "$RYUJINX_BIN" ]; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
|
||||
|
||||
if command -v gamemoderun > /dev/null 2>&1; then
|
||||
COMMAND="$COMMAND gamemoderun"
|
||||
fi
|
||||
|
||||
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
|
||||
exec $COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
|
||||
|
@ -14,8 +14,8 @@ mkdir "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
|
||||
mkdir "$APP_BUNDLE_DIRECTORY/Contents/MacOS"
|
||||
mkdir "$APP_BUNDLE_DIRECTORY/Contents/Resources"
|
||||
|
||||
# Copy executables first
|
||||
cp "$PUBLISH_DIRECTORY/Ryujinx.Ava" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
|
||||
# Copy executable and nsure executable can be executed
|
||||
cp "$PUBLISH_DIRECTORY/Ryujinx" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
|
||||
chmod u+x "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
|
||||
|
||||
# Then all libraries
|
||||
|
@ -22,9 +22,9 @@ EXTRA_ARGS=$8
|
||||
|
||||
if [ "$VERSION" == "1.1.0" ];
|
||||
then
|
||||
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
|
||||
RELEASE_TAR_FILE_NAME=ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
|
||||
else
|
||||
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$VERSION-macos_universal.app.tar
|
||||
RELEASE_TAR_FILE_NAME=ryujinx-$VERSION-macos_universal.app.tar
|
||||
fi
|
||||
|
||||
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
|
||||
@ -38,9 +38,9 @@ mkdir -p "$TEMP_DIRECTORY"
|
||||
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
|
||||
|
||||
dotnet restore
|
||||
dotnet build -c "$CONFIGURATION" src/Ryujinx.Ava
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Ava
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Ava
|
||||
dotnet build -c "$CONFIGURATION" src/Ryujinx
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
|
||||
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx
|
||||
|
||||
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
||||
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
|
||||
@ -108,6 +108,13 @@ tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf "$RELEASE_TAR_FILE_NAME"
|
||||
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
|
||||
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
|
||||
rm "$RELEASE_TAR_FILE_NAME"
|
||||
|
||||
# Create legacy update package for Avalonia to not left behind old testers.
|
||||
if [ "$VERSION" != "1.1.0" ];
|
||||
then
|
||||
cp $RELEASE_TAR_FILE_NAME.gz test-ava-ryujinx-$VERSION-macos_universal.app.tar.gz
|
||||
fi
|
||||
|
||||
popd
|
||||
|
||||
echo "Done"
|
@ -33,8 +33,3 @@ Project Docs
|
||||
=================
|
||||
|
||||
To be added. Many project files will contain basic XML docs for key functions and classes in the meantime.
|
||||
|
||||
Other Information
|
||||
=================
|
||||
|
||||
- N/A
|
||||
|
@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
|
||||
long originalPosition = _stream.Position;
|
||||
|
||||
_stream.Seek(0, SeekOrigin.Begin);
|
||||
_stream.Read(code, 0, code.Length);
|
||||
_stream.ReadExactly(code, 0, code.Length);
|
||||
_stream.Seek(originalPosition, SeekOrigin.Begin);
|
||||
|
||||
RelocInfo relocInfo;
|
||||
|
@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
|
||||
Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
|
||||
|
||||
_stream.Read(buffer);
|
||||
_stream.ReadExactly(buffer);
|
||||
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
|
||||
|
||||
codeStream.Write(buffer);
|
||||
|
@ -875,6 +875,7 @@ namespace ARMeilleure.Decoders
|
||||
SetVfp("<<<<11100x10xxxxxxxx101xx1x0xxxx", InstName.Vnmul, InstEmit32.Vnmul_S, OpCode32SimdRegS.Create, OpCode32SimdRegS.CreateT32);
|
||||
SetVfp("111111101x1110xxxxxx101x01x0xxxx", InstName.Vrint, InstEmit32.Vrint_RM, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
|
||||
SetVfp("<<<<11101x110110xxxx101x11x0xxxx", InstName.Vrint, InstEmit32.Vrint_Z, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
|
||||
SetVfp("<<<<11101x110110xxxx101x01x0xxxx", InstName.Vrintr, InstEmit32.Vrintr_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
|
||||
SetVfp("<<<<11101x110111xxxx101x01x0xxxx", InstName.Vrintx, InstEmit32.Vrintx_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
|
||||
SetVfp("<<<<11101x110001xxxx101x11x0xxxx", InstName.Vsqrt, InstEmit32.Vsqrt_S, OpCode32SimdS.Create, OpCode32SimdS.CreateT32);
|
||||
SetVfp("111111100xxxxxxxxxxx101xx0x0xxxx", InstName.Vsel, InstEmit32.Vsel, OpCode32SimdSel.Create, OpCode32SimdSel.CreateT32);
|
||||
@ -995,6 +996,7 @@ namespace ARMeilleure.Decoders
|
||||
SetAsimd("1111001x1x000xxxxxxx<<x10x01xxxx", InstName.Vorr, InstEmit32.Vorr_II, OpCode32SimdImm.Create, OpCode32SimdImm.CreateT32);
|
||||
SetAsimd("111100100x<<xxxxxxxx1011x0x1xxxx", InstName.Vpadd, InstEmit32.Vpadd_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
|
||||
SetAsimd("111100110x00xxxxxxxx1101x0x0xxxx", InstName.Vpadd, InstEmit32.Vpadd_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
|
||||
SetAsimd("111100111x11<<00xxxx0110xxx0xxxx", InstName.Vpadal, InstEmit32.Vpadal, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
|
||||
SetAsimd("111100111x11<<00xxxx0010xxx0xxxx", InstName.Vpaddl, InstEmit32.Vpaddl, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
|
||||
SetAsimd("1111001x0x<<xxxxxxxx1010x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_I, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
|
||||
SetAsimd("111100110x00xxxxxxxx1111x0x0xxxx", InstName.Vpmax, InstEmit32.Vpmax_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
|
||||
|
@ -19,6 +19,12 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetAluN(context);
|
||||
Operand m = GetAluM(context, setCarry: false);
|
||||
|
||||
if (op.Rn == RegisterAlias.Aarch32Pc && op is OpCodeT32AluImm12)
|
||||
{
|
||||
// For ADR, PC is always 4 bytes aligned, even in Thumb mode.
|
||||
n = context.BitwiseAnd(n, Const(~3u));
|
||||
}
|
||||
|
||||
Operand res = context.Add(n, m);
|
||||
|
||||
if (ShouldSetFlags(context))
|
||||
@ -467,6 +473,12 @@ namespace ARMeilleure.Instructions
|
||||
Operand n = GetAluN(context);
|
||||
Operand m = GetAluM(context, setCarry: false);
|
||||
|
||||
if (op.Rn == RegisterAlias.Aarch32Pc && op is OpCodeT32AluImm12)
|
||||
{
|
||||
// For ADR, PC is always 4 bytes aligned, even in Thumb mode.
|
||||
n = context.BitwiseAnd(n, Const(~3u));
|
||||
}
|
||||
|
||||
Operand res = context.Subtract(n, m);
|
||||
|
||||
if (ShouldSetFlags(context))
|
||||
|
@ -157,7 +157,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.Copy(temp, value);
|
||||
|
||||
if (!context.Memory.Type.IsHostMapped())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@ -198,7 +198,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
SetInt(context, rt, value);
|
||||
|
||||
if (!context.Memory.Type.IsHostMapped())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@ -265,7 +265,7 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
context.Copy(GetVec(rt), value);
|
||||
|
||||
if (!context.Memory.Type.IsHostMapped())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@ -312,7 +312,7 @@ namespace ARMeilleure.Instructions
|
||||
break;
|
||||
}
|
||||
|
||||
if (!context.Memory.Type.IsHostMapped())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@ -385,7 +385,7 @@ namespace ARMeilleure.Instructions
|
||||
break;
|
||||
}
|
||||
|
||||
if (!context.Memory.Type.IsHostMapped())
|
||||
if (!context.Memory.Type.IsHostMappedOrTracked())
|
||||
{
|
||||
context.Branch(lblEnd);
|
||||
|
||||
@ -403,6 +403,27 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
return EmitHostMappedPointer(context, address);
|
||||
}
|
||||
else if (context.Memory.Type.IsHostTracked())
|
||||
{
|
||||
if (address.Type == OperandType.I32)
|
||||
{
|
||||
address = context.ZeroExtend32(OperandType.I64, address);
|
||||
}
|
||||
|
||||
if (context.Memory.Type == MemoryManagerType.HostTracked)
|
||||
{
|
||||
Operand mask = Const(ulong.MaxValue >> (64 - context.Memory.AddressSpaceBits));
|
||||
address = context.BitwiseAnd(address, mask);
|
||||
}
|
||||
|
||||
Operand ptBase = !context.HasPtc
|
||||
? Const(context.Memory.PageTablePointer.ToInt64())
|
||||
: Const(context.Memory.PageTablePointer.ToInt64(), Ptc.PageTableSymbol);
|
||||
|
||||
Operand ptOffset = context.ShiftRightUI(address, Const(PageBits));
|
||||
|
||||
return context.Add(address, context.Load(OperandType.I64, context.Add(ptBase, context.ShiftLeft(ptOffset, Const(3)))));
|
||||
}
|
||||
|
||||
int ptLevelBits = context.Memory.AddressSpaceBits - PageBits;
|
||||
int ptLevelSize = 1 << ptLevelBits;
|
||||
|
@ -2426,7 +2426,11 @@ namespace ARMeilleure.Instructions
|
||||
}
|
||||
else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0)
|
||||
{
|
||||
Operand res = EmitSse41Round32Exp8OpF(context, context.AddIntrinsic(Intrinsic.X86Rsqrtss, GetVec(op.Rn)), scalar: true);
|
||||
// RSQRTSS handles subnormals as zero, which differs from Arm, so we can't use it here.
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Sqrtss, GetVec(op.Rn));
|
||||
res = context.AddIntrinsic(Intrinsic.X86Rcpss, res);
|
||||
res = EmitSse41Round32Exp8OpF(context, res, scalar: true);
|
||||
|
||||
context.Copy(GetVec(op.Rd), context.VectorZeroUpper96(res));
|
||||
}
|
||||
@ -2451,7 +2455,11 @@ namespace ARMeilleure.Instructions
|
||||
}
|
||||
else if (Optimizations.FastFP && Optimizations.UseSse41 && sizeF == 0)
|
||||
{
|
||||
Operand res = EmitSse41Round32Exp8OpF(context, context.AddIntrinsic(Intrinsic.X86Rsqrtps, GetVec(op.Rn)), scalar: false);
|
||||
// RSQRTPS handles subnormals as zero, which differs from Arm, so we can't use it here.
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Sqrtps, GetVec(op.Rn));
|
||||
res = context.AddIntrinsic(Intrinsic.X86Rcpps, res);
|
||||
res = EmitSse41Round32Exp8OpF(context, res, scalar: false);
|
||||
|
||||
if (op.RegisterSize == RegisterSize.Simd64)
|
||||
{
|
||||
|
@ -1115,6 +1115,13 @@ namespace ARMeilleure.Instructions
|
||||
}
|
||||
}
|
||||
|
||||
public static void Vpadal(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
||||
|
||||
EmitVectorPairwiseTernaryLongOpI32(context, (op1, op2, op3) => context.Add(context.Add(op1, op2), op3), op.Opc != 1);
|
||||
}
|
||||
|
||||
public static void Vpaddl(ArmEmitterContext context)
|
||||
{
|
||||
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
||||
|
@ -578,6 +578,22 @@ namespace ARMeilleure.Instructions
|
||||
}
|
||||
}
|
||||
|
||||
// VRINTR (floating-point).
|
||||
public static void Vrintr_S(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.UseAdvSimd)
|
||||
{
|
||||
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, Intrinsic.Arm64FrintiS);
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitScalarUnaryOpF32(context, (op1) =>
|
||||
{
|
||||
return EmitRoundByRMode(context, op1);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// VRINTZ (floating-point).
|
||||
public static void Vrint_Z(ArmEmitterContext context)
|
||||
{
|
||||
|
@ -673,6 +673,35 @@ namespace ARMeilleure.Instructions
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
public static void EmitVectorPairwiseTernaryLongOpI32(ArmEmitterContext context, Func3I emit, bool signed)
|
||||
{
|
||||
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
|
||||
|
||||
int elems = op.GetBytesCount() >> op.Size;
|
||||
int pairs = elems >> 1;
|
||||
|
||||
Operand res = GetVecA32(op.Qd);
|
||||
|
||||
for (int index = 0; index < pairs; index++)
|
||||
{
|
||||
int pairIndex = index * 2;
|
||||
Operand m1 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex, op.Size, signed);
|
||||
Operand m2 = EmitVectorExtract32(context, op.Qm, op.Im + pairIndex + 1, op.Size, signed);
|
||||
|
||||
if (op.Size == 2)
|
||||
{
|
||||
m1 = signed ? context.SignExtend32(OperandType.I64, m1) : context.ZeroExtend32(OperandType.I64, m1);
|
||||
m2 = signed ? context.SignExtend32(OperandType.I64, m2) : context.ZeroExtend32(OperandType.I64, m2);
|
||||
}
|
||||
|
||||
Operand d1 = EmitVectorExtract32(context, op.Qd, op.Id + index, op.Size + 1, signed);
|
||||
|
||||
res = EmitVectorInsert(context, res, emit(m1, m2, d1), op.Id + index, op.Size + 1);
|
||||
}
|
||||
|
||||
context.Copy(GetVecA32(op.Qd), res);
|
||||
}
|
||||
|
||||
// Narrow
|
||||
|
||||
public static void EmitVectorUnaryNarrowOp32(ArmEmitterContext context, Func1I emit, bool signed = false)
|
||||
|
@ -637,6 +637,7 @@ namespace ARMeilleure.Instructions
|
||||
Vorn,
|
||||
Vorr,
|
||||
Vpadd,
|
||||
Vpadal,
|
||||
Vpaddl,
|
||||
Vpmax,
|
||||
Vpmin,
|
||||
@ -656,6 +657,7 @@ namespace ARMeilleure.Instructions
|
||||
Vrintm,
|
||||
Vrintn,
|
||||
Vrintp,
|
||||
Vrintr,
|
||||
Vrintx,
|
||||
Vrshr,
|
||||
Vrshrn,
|
||||
|
@ -91,54 +91,54 @@ namespace ARMeilleure.Instructions
|
||||
#region "Read"
|
||||
public static byte ReadByte(ulong address)
|
||||
{
|
||||
return GetMemoryManager().ReadTracked<byte>(address);
|
||||
return GetMemoryManager().ReadGuest<byte>(address);
|
||||
}
|
||||
|
||||
public static ushort ReadUInt16(ulong address)
|
||||
{
|
||||
return GetMemoryManager().ReadTracked<ushort>(address);
|
||||
return GetMemoryManager().ReadGuest<ushort>(address);
|
||||
}
|
||||
|
||||
public static uint ReadUInt32(ulong address)
|
||||
{
|
||||
return GetMemoryManager().ReadTracked<uint>(address);
|
||||
return GetMemoryManager().ReadGuest<uint>(address);
|
||||
}
|
||||
|
||||
public static ulong ReadUInt64(ulong address)
|
||||
{
|
||||
return GetMemoryManager().ReadTracked<ulong>(address);
|
||||
return GetMemoryManager().ReadGuest<ulong>(address);
|
||||
}
|
||||
|
||||
public static V128 ReadVector128(ulong address)
|
||||
{
|
||||
return GetMemoryManager().ReadTracked<V128>(address);
|
||||
return GetMemoryManager().ReadGuest<V128>(address);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region "Write"
|
||||
public static void WriteByte(ulong address, byte value)
|
||||
{
|
||||
GetMemoryManager().Write(address, value);
|
||||
GetMemoryManager().WriteGuest(address, value);
|
||||
}
|
||||
|
||||
public static void WriteUInt16(ulong address, ushort value)
|
||||
{
|
||||
GetMemoryManager().Write(address, value);
|
||||
GetMemoryManager().WriteGuest(address, value);
|
||||
}
|
||||
|
||||
public static void WriteUInt32(ulong address, uint value)
|
||||
{
|
||||
GetMemoryManager().Write(address, value);
|
||||
GetMemoryManager().WriteGuest(address, value);
|
||||
}
|
||||
|
||||
public static void WriteUInt64(ulong address, ulong value)
|
||||
{
|
||||
GetMemoryManager().Write(address, value);
|
||||
GetMemoryManager().WriteGuest(address, value);
|
||||
}
|
||||
|
||||
public static void WriteVector128(ulong address, V128 value)
|
||||
{
|
||||
GetMemoryManager().Write(address, value);
|
||||
GetMemoryManager().WriteGuest(address, value);
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
@ -28,6 +28,17 @@ namespace ARMeilleure.Memory
|
||||
/// <returns>The data</returns>
|
||||
T ReadTracked<T>(ulong va) where T : unmanaged;
|
||||
|
||||
/// <summary>
|
||||
/// Reads data from CPU mapped memory, from guest code. (with read tracking)
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the data being read</typeparam>
|
||||
/// <param name="va">Virtual address of the data in memory</param>
|
||||
/// <returns>The data</returns>
|
||||
T ReadGuest<T>(ulong va) where T : unmanaged
|
||||
{
|
||||
return ReadTracked<T>(va);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to CPU mapped memory.
|
||||
/// </summary>
|
||||
@ -36,6 +47,17 @@ namespace ARMeilleure.Memory
|
||||
/// <param name="value">Data to be written</param>
|
||||
void Write<T>(ulong va, T value) where T : unmanaged;
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to CPU mapped memory, from guest code.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the data being written</typeparam>
|
||||
/// <param name="va">Virtual address to write the data into</param>
|
||||
/// <param name="value">Data to be written</param>
|
||||
void WriteGuest<T>(ulong va, T value) where T : unmanaged
|
||||
{
|
||||
Write(va, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a read-only span of data from CPU mapped memory.
|
||||
/// </summary>
|
||||
|
@ -29,6 +29,18 @@ namespace ARMeilleure.Memory
|
||||
/// Allows invalid access from JIT code to the rest of the program, but is faster.
|
||||
/// </summary>
|
||||
HostMappedUnsafe,
|
||||
|
||||
/// <summary>
|
||||
/// High level implementation using a software flat page table for address translation
|
||||
/// with no support for handling invalid or non-contiguous memory access.
|
||||
/// </summary>
|
||||
HostTracked,
|
||||
|
||||
/// <summary>
|
||||
/// High level implementation using a software flat page table for address translation
|
||||
/// without masking the address and no support for handling invalid or non-contiguous memory access.
|
||||
/// </summary>
|
||||
HostTrackedUnsafe,
|
||||
}
|
||||
|
||||
public static class MemoryManagerTypeExtensions
|
||||
@ -37,5 +49,15 @@ namespace ARMeilleure.Memory
|
||||
{
|
||||
return type == MemoryManagerType.HostMapped || type == MemoryManagerType.HostMappedUnsafe;
|
||||
}
|
||||
|
||||
public static bool IsHostTracked(this MemoryManagerType type)
|
||||
{
|
||||
return type == MemoryManagerType.HostTracked || type == MemoryManagerType.HostTrackedUnsafe;
|
||||
}
|
||||
|
||||
public static bool IsHostMappedOrTracked(this MemoryManagerType type)
|
||||
{
|
||||
return type.IsHostMapped() || type.IsHostTracked();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,10 +21,8 @@ namespace ARMeilleure.Signal
|
||||
|
||||
private const uint EXCEPTION_ACCESS_VIOLATION = 0xc0000005;
|
||||
|
||||
private static Operand EmitGenericRegionCheck(EmitterContext context, IntPtr signalStructPtr, Operand faultAddress, Operand isWrite, int rangeStructSize, ulong pageSize)
|
||||
private static Operand EmitGenericRegionCheck(EmitterContext context, IntPtr signalStructPtr, Operand faultAddress, Operand isWrite, int rangeStructSize)
|
||||
{
|
||||
ulong pageMask = pageSize - 1;
|
||||
|
||||
Operand inRegionLocal = context.AllocateLocal(OperandType.I32);
|
||||
context.Copy(inRegionLocal, Const(0));
|
||||
|
||||
@ -51,7 +49,7 @@ namespace ARMeilleure.Signal
|
||||
// Only call tracking if in range.
|
||||
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
|
||||
|
||||
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~pageMask));
|
||||
Operand offset = context.Subtract(faultAddress, rangeAddress);
|
||||
|
||||
// Call the tracking action, with the pointer's relative offset to the base address.
|
||||
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
|
||||
@ -62,8 +60,10 @@ namespace ARMeilleure.Signal
|
||||
|
||||
// Tracking action should be non-null to call it, otherwise assume false return.
|
||||
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
|
||||
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(pageSize), isWrite);
|
||||
context.Copy(inRegionLocal, result);
|
||||
Operand result = context.Call(trackingActionPtr, OperandType.I64, offset, Const(1UL), isWrite);
|
||||
context.Copy(inRegionLocal, context.ICompareNotEqual(result, Const(0UL)));
|
||||
|
||||
GenerateFaultAddressPatchCode(context, faultAddress, result);
|
||||
|
||||
context.MarkLabel(skipActionLabel);
|
||||
|
||||
@ -155,7 +155,7 @@ namespace ARMeilleure.Signal
|
||||
throw new PlatformNotSupportedException();
|
||||
}
|
||||
|
||||
public static byte[] GenerateUnixSignalHandler(IntPtr signalStructPtr, int rangeStructSize, ulong pageSize)
|
||||
public static byte[] GenerateUnixSignalHandler(IntPtr signalStructPtr, int rangeStructSize)
|
||||
{
|
||||
EmitterContext context = new();
|
||||
|
||||
@ -168,7 +168,7 @@ namespace ARMeilleure.Signal
|
||||
|
||||
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
|
||||
|
||||
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize, pageSize);
|
||||
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize);
|
||||
|
||||
Operand endLabel = Label();
|
||||
|
||||
@ -203,7 +203,7 @@ namespace ARMeilleure.Signal
|
||||
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
|
||||
}
|
||||
|
||||
public static byte[] GenerateWindowsSignalHandler(IntPtr signalStructPtr, int rangeStructSize, ulong pageSize)
|
||||
public static byte[] GenerateWindowsSignalHandler(IntPtr signalStructPtr, int rangeStructSize)
|
||||
{
|
||||
EmitterContext context = new();
|
||||
|
||||
@ -232,7 +232,7 @@ namespace ARMeilleure.Signal
|
||||
|
||||
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
|
||||
|
||||
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize, pageSize);
|
||||
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite, rangeStructSize);
|
||||
|
||||
Operand endLabel = Label();
|
||||
|
||||
@ -256,5 +256,86 @@ namespace ARMeilleure.Signal
|
||||
|
||||
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Code;
|
||||
}
|
||||
|
||||
private static void GenerateFaultAddressPatchCode(EmitterContext context, Operand faultAddress, Operand newAddress)
|
||||
{
|
||||
if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||
{
|
||||
if (SupportsFaultAddressPatchingForHostOs())
|
||||
{
|
||||
Operand lblSkip = Label();
|
||||
|
||||
context.BranchIf(lblSkip, faultAddress, newAddress, Comparison.Equal);
|
||||
|
||||
Operand ucontextPtr = context.LoadArgument(OperandType.I64, 2);
|
||||
Operand pcCtxAddress = default;
|
||||
ulong baseRegsOffset = 0;
|
||||
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
pcCtxAddress = context.Add(ucontextPtr, Const(440UL));
|
||||
baseRegsOffset = 184UL;
|
||||
}
|
||||
else if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
|
||||
{
|
||||
ucontextPtr = context.Load(OperandType.I64, context.Add(ucontextPtr, Const(48UL)));
|
||||
|
||||
pcCtxAddress = context.Add(ucontextPtr, Const(272UL));
|
||||
baseRegsOffset = 16UL;
|
||||
}
|
||||
|
||||
Operand pc = context.Load(OperandType.I64, pcCtxAddress);
|
||||
|
||||
Operand reg = GetAddressRegisterFromArm64Instruction(context, pc);
|
||||
Operand reg64 = context.ZeroExtend32(OperandType.I64, reg);
|
||||
Operand regCtxAddress = context.Add(ucontextPtr, context.Add(context.ShiftLeft(reg64, Const(3)), Const(baseRegsOffset)));
|
||||
Operand regAddress = context.Load(OperandType.I64, regCtxAddress);
|
||||
|
||||
Operand addressDelta = context.Subtract(regAddress, faultAddress);
|
||||
|
||||
context.Store(regCtxAddress, context.Add(newAddress, addressDelta));
|
||||
|
||||
context.MarkLabel(lblSkip);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static Operand GetAddressRegisterFromArm64Instruction(EmitterContext context, Operand pc)
|
||||
{
|
||||
Operand inst = context.Load(OperandType.I32, pc);
|
||||
Operand reg = context.AllocateLocal(OperandType.I32);
|
||||
|
||||
Operand isSysInst = context.ICompareEqual(context.BitwiseAnd(inst, Const(0xFFF80000)), Const(0xD5080000));
|
||||
|
||||
Operand lblSys = Label();
|
||||
Operand lblEnd = Label();
|
||||
|
||||
context.BranchIfTrue(lblSys, isSysInst, BasicBlockFrequency.Cold);
|
||||
|
||||
context.Copy(reg, context.BitwiseAnd(context.ShiftRightUI(inst, Const(5)), Const(0x1F)));
|
||||
context.Branch(lblEnd);
|
||||
|
||||
context.MarkLabel(lblSys);
|
||||
context.Copy(reg, context.BitwiseAnd(inst, Const(0x1F)));
|
||||
|
||||
context.MarkLabel(lblEnd);
|
||||
|
||||
return reg;
|
||||
}
|
||||
|
||||
public static bool SupportsFaultAddressPatchingForHost()
|
||||
{
|
||||
return SupportsFaultAddressPatchingForHostArch() && SupportsFaultAddressPatchingForHostOs();
|
||||
}
|
||||
|
||||
private static bool SupportsFaultAddressPatchingForHostArch()
|
||||
{
|
||||
return RuntimeInformation.ProcessArchitecture == Architecture.Arm64;
|
||||
}
|
||||
|
||||
private static bool SupportsFaultAddressPatchingForHostOs()
|
||||
{
|
||||
return OperatingSystem.IsLinux() || OperatingSystem.IsMacOS() || OperatingSystem.IsIOS();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 5518; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
@ -857,8 +857,14 @@ namespace ARMeilleure.Translation.PTC
|
||||
|
||||
Stopwatch sw = Stopwatch.StartNew();
|
||||
|
||||
threads.ForEach((thread) => thread.Start());
|
||||
threads.ForEach((thread) => thread.Join());
|
||||
foreach (var thread in threads)
|
||||
{
|
||||
thread.Start();
|
||||
}
|
||||
foreach (var thread in threads)
|
||||
{
|
||||
thread.Join();
|
||||
}
|
||||
|
||||
threads.Clear();
|
||||
|
||||
|
@ -20,6 +20,25 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
private bool _stillRunning;
|
||||
private readonly Thread _updaterThread;
|
||||
|
||||
private float _volume;
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
return _volume;
|
||||
}
|
||||
set
|
||||
{
|
||||
_volume = value;
|
||||
|
||||
foreach (OpenALHardwareDeviceSession session in _sessions.Keys)
|
||||
{
|
||||
session.UpdateMasterVolume(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public OpenALHardwareDeviceDriver()
|
||||
{
|
||||
_device = ALC.OpenDevice("");
|
||||
@ -34,6 +53,8 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
Name = "HardwareDeviceDriver.OpenAL",
|
||||
};
|
||||
|
||||
_volume = 1f;
|
||||
|
||||
_updaterThread.Start();
|
||||
}
|
||||
|
||||
@ -52,7 +73,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
}
|
||||
}
|
||||
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
||||
{
|
||||
if (channelCount == 0)
|
||||
{
|
||||
@ -73,7 +94,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
throw new ArgumentException($"{channelCount}");
|
||||
}
|
||||
|
||||
OpenALHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
|
||||
OpenALHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
|
||||
_sessions.TryAdd(session, 0);
|
||||
|
||||
|
@ -16,10 +16,11 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
private bool _isActive;
|
||||
private readonly Queue<OpenALAudioBuffer> _queuedBuffers;
|
||||
private ulong _playedSampleCount;
|
||||
private float _volume;
|
||||
|
||||
private readonly object _lock = new();
|
||||
|
||||
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
public OpenALHardwareDeviceSession(OpenALHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
{
|
||||
_driver = driver;
|
||||
_queuedBuffers = new Queue<OpenALAudioBuffer>();
|
||||
@ -27,7 +28,7 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
_targetFormat = GetALFormat();
|
||||
_isActive = false;
|
||||
_playedSampleCount = 0;
|
||||
SetVolume(requestedVolume);
|
||||
SetVolume(1f);
|
||||
}
|
||||
|
||||
private ALFormat GetALFormat()
|
||||
@ -85,17 +86,22 @@ namespace Ryujinx.Audio.Backends.OpenAL
|
||||
|
||||
public override void SetVolume(float volume)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
AL.Source(_sourceId, ALSourcef.Gain, volume);
|
||||
}
|
||||
_volume = volume;
|
||||
|
||||
UpdateMasterVolume(_driver.Volume);
|
||||
}
|
||||
|
||||
public override float GetVolume()
|
||||
{
|
||||
AL.GetSource(_sourceId, ALSourcef.Gain, out float volume);
|
||||
return _volume;
|
||||
}
|
||||
|
||||
return volume;
|
||||
public void UpdateMasterVolume(float newVolume)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
AL.Source(_sourceId, ALSourcef.Gain, newVolume * _volume);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
|
@ -20,6 +20,8 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
|
||||
private readonly bool _supportSurroundConfiguration;
|
||||
|
||||
public float Volume { get; set; }
|
||||
|
||||
// TODO: Add this to SDL2-CS
|
||||
// NOTE: We use a DllImport here because of marshaling issue for spec.
|
||||
#pragma warning disable SYSLIB1054
|
||||
@ -48,6 +50,8 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
{
|
||||
_supportSurroundConfiguration = spec.channels >= 6;
|
||||
}
|
||||
|
||||
Volume = 1f;
|
||||
}
|
||||
|
||||
public static bool IsSupported => IsSupportedInternal();
|
||||
@ -74,7 +78,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
return _pauseEvent;
|
||||
}
|
||||
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
||||
{
|
||||
if (channelCount == 0)
|
||||
{
|
||||
@ -91,7 +95,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!");
|
||||
}
|
||||
|
||||
SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
|
||||
SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
|
||||
_sessions.TryAdd(session, 0);
|
||||
|
||||
|
@ -1,8 +1,10 @@
|
||||
using Ryujinx.Audio.Backends.Common;
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
@ -26,7 +28,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
private float _volume;
|
||||
private readonly ushort _nativeSampleFormat;
|
||||
|
||||
public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
{
|
||||
_driver = driver;
|
||||
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
|
||||
@ -37,7 +39,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
_nativeSampleFormat = SDL2HardwareDeviceDriver.GetSDL2Format(RequestedSampleFormat);
|
||||
_sampleCount = uint.MaxValue;
|
||||
_started = false;
|
||||
_volume = requestedVolume;
|
||||
_volume = 1f;
|
||||
}
|
||||
|
||||
private void EnsureAudioStreamSetup(AudioBuffer buffer)
|
||||
@ -87,7 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
return;
|
||||
}
|
||||
|
||||
byte[] samples = new byte[frameCount * _bytesPerFrame];
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
@ -99,7 +103,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
streamSpan.Clear();
|
||||
|
||||
// Apply volume to written data
|
||||
SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME));
|
||||
SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_driver.Volume * _volume * SDL_MIX_MAXVOLUME));
|
||||
}
|
||||
|
||||
ulong sampleCount = GetSampleCount(samples.Length);
|
||||
|
@ -11,15 +11,15 @@
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dll" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dll" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libsoundio.dll</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'">
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64' AND '$(RuntimeIdentifier)' != 'win-x64'">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libsoundio.dylib</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
|
||||
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'linux-arm64'">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<TargetPath>libsoundio.so</TargetPath>
|
||||
</ContentWithTargetPath>
|
||||
|
@ -19,6 +19,25 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
private readonly ConcurrentDictionary<SoundIoHardwareDeviceSession, byte> _sessions;
|
||||
private int _disposeState;
|
||||
|
||||
private float _volume = 1f;
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get
|
||||
{
|
||||
return _volume;
|
||||
}
|
||||
set
|
||||
{
|
||||
_volume = value;
|
||||
|
||||
foreach (SoundIoHardwareDeviceSession session in _sessions.Keys)
|
||||
{
|
||||
session.UpdateMasterVolume(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public SoundIoHardwareDeviceDriver()
|
||||
{
|
||||
_audioContext = SoundIoContext.Create();
|
||||
@ -122,7 +141,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
return _pauseEvent;
|
||||
}
|
||||
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
||||
{
|
||||
if (channelCount == 0)
|
||||
{
|
||||
@ -134,14 +153,12 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
sampleRate = Constants.TargetSampleRate;
|
||||
}
|
||||
|
||||
volume = Math.Clamp(volume, 0, 1);
|
||||
|
||||
if (direction != Direction.Output)
|
||||
{
|
||||
throw new NotImplementedException("Input direction is currently not implemented on SoundIO backend!");
|
||||
}
|
||||
|
||||
SoundIoHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
|
||||
SoundIoHardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
|
||||
_sessions.TryAdd(session, 0);
|
||||
|
||||
|
@ -1,8 +1,10 @@
|
||||
using Ryujinx.Audio.Backends.Common;
|
||||
using Ryujinx.Audio.Backends.SoundIo.Native;
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
@ -18,16 +20,18 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
private readonly DynamicRingBuffer _ringBuffer;
|
||||
private ulong _playedSampleCount;
|
||||
private readonly ManualResetEvent _updateRequiredEvent;
|
||||
private float _volume;
|
||||
private int _disposeState;
|
||||
|
||||
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
{
|
||||
_driver = driver;
|
||||
_updateRequiredEvent = _driver.GetUpdateRequiredEvent();
|
||||
_queuedBuffers = new ConcurrentQueue<SoundIoAudioBuffer>();
|
||||
_ringBuffer = new DynamicRingBuffer();
|
||||
_volume = 1f;
|
||||
|
||||
SetupOutputStream(requestedVolume);
|
||||
SetupOutputStream(driver.Volume);
|
||||
}
|
||||
|
||||
private void SetupOutputStream(float requestedVolume)
|
||||
@ -35,7 +39,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
_outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount);
|
||||
_outputStream.WriteCallback += Update;
|
||||
_outputStream.Volume = requestedVolume;
|
||||
// TODO: Setup other callbacks (errors, ect).
|
||||
// TODO: Setup other callbacks (errors, etc.)
|
||||
|
||||
_outputStream.Open();
|
||||
}
|
||||
@ -47,7 +51,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
|
||||
public override float GetVolume()
|
||||
{
|
||||
return _outputStream.Volume;
|
||||
return _volume;
|
||||
}
|
||||
|
||||
public override void PrepareToClose() { }
|
||||
@ -63,7 +67,14 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
|
||||
public override void SetVolume(float volume)
|
||||
{
|
||||
_outputStream.SetVolume(volume);
|
||||
_volume = volume;
|
||||
|
||||
_outputStream.SetVolume(_driver.Volume * volume);
|
||||
}
|
||||
|
||||
public void UpdateMasterVolume(float newVolume)
|
||||
{
|
||||
_outputStream.SetVolume(newVolume * _volume);
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
@ -111,7 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
|
||||
int channelCount = areas.Length;
|
||||
|
||||
byte[] samples = new byte[frameCount * bytesPerFrame];
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.Common
|
||||
{
|
||||
@ -12,7 +14,8 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
|
||||
private readonly object _lock = new();
|
||||
|
||||
private byte[] _buffer;
|
||||
private IMemoryOwner<byte> _bufferOwner;
|
||||
private Memory<byte> _buffer;
|
||||
private int _size;
|
||||
private int _headOffset;
|
||||
private int _tailOffset;
|
||||
@ -21,7 +24,8 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
|
||||
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
|
||||
{
|
||||
_buffer = new byte[initialCapacity];
|
||||
_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
|
||||
_buffer = _bufferOwner.Memory;
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
@ -33,6 +37,11 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
|
||||
public void Clear(int size)
|
||||
{
|
||||
if (size == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
if (size > _size)
|
||||
@ -40,11 +49,6 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
size = _size;
|
||||
}
|
||||
|
||||
if (size == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_headOffset = (_headOffset + size) % _buffer.Length;
|
||||
_size -= size;
|
||||
|
||||
@ -58,28 +62,31 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
|
||||
private void SetCapacityLocked(int capacity)
|
||||
{
|
||||
byte[] buffer = new byte[capacity];
|
||||
IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
|
||||
Memory<byte> newBuffer = newBufferOwner.Memory;
|
||||
|
||||
if (_size > 0)
|
||||
{
|
||||
if (_headOffset < _tailOffset)
|
||||
{
|
||||
Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _size);
|
||||
_buffer.Slice(_headOffset, _size).CopyTo(newBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
Buffer.BlockCopy(_buffer, _headOffset, buffer, 0, _buffer.Length - _headOffset);
|
||||
Buffer.BlockCopy(_buffer, 0, buffer, _buffer.Length - _headOffset, _tailOffset);
|
||||
_buffer[_headOffset..].CopyTo(newBuffer);
|
||||
_buffer[.._tailOffset].CopyTo(newBuffer[(_buffer.Length - _headOffset)..]);
|
||||
}
|
||||
}
|
||||
|
||||
_buffer = buffer;
|
||||
_bufferOwner.Dispose();
|
||||
|
||||
_bufferOwner = newBufferOwner;
|
||||
_buffer = newBuffer;
|
||||
_headOffset = 0;
|
||||
_tailOffset = _size;
|
||||
}
|
||||
|
||||
|
||||
public void Write<T>(T[] buffer, int index, int count)
|
||||
public void Write(ReadOnlySpan<byte> buffer, int index, int count)
|
||||
{
|
||||
if (count == 0)
|
||||
{
|
||||
@ -99,17 +106,17 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
|
||||
if (tailLength >= count)
|
||||
{
|
||||
Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
|
||||
buffer.Slice(index, count).CopyTo(_buffer.Span[_tailOffset..]);
|
||||
}
|
||||
else
|
||||
{
|
||||
Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, tailLength);
|
||||
Buffer.BlockCopy(buffer, index + tailLength, _buffer, 0, count - tailLength);
|
||||
buffer.Slice(index, tailLength).CopyTo(_buffer.Span[_tailOffset..]);
|
||||
buffer.Slice(index + tailLength, count - tailLength).CopyTo(_buffer.Span);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Buffer.BlockCopy(buffer, index, _buffer, _tailOffset, count);
|
||||
buffer.Slice(index, count).CopyTo(_buffer.Span[_tailOffset..]);
|
||||
}
|
||||
|
||||
_size += count;
|
||||
@ -117,8 +124,13 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
}
|
||||
}
|
||||
|
||||
public int Read<T>(T[] buffer, int index, int count)
|
||||
public int Read(Span<byte> buffer, int index, int count)
|
||||
{
|
||||
if (count == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
if (count > _size)
|
||||
@ -126,14 +138,9 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
count = _size;
|
||||
}
|
||||
|
||||
if (count == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (_headOffset < _tailOffset)
|
||||
{
|
||||
Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
|
||||
_buffer.Span.Slice(_headOffset, count).CopyTo(buffer[index..]);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -141,12 +148,12 @@ namespace Ryujinx.Audio.Backends.Common
|
||||
|
||||
if (tailLength >= count)
|
||||
{
|
||||
Buffer.BlockCopy(_buffer, _headOffset, buffer, index, count);
|
||||
_buffer.Span.Slice(_headOffset, count).CopyTo(buffer[index..]);
|
||||
}
|
||||
else
|
||||
{
|
||||
Buffer.BlockCopy(_buffer, _headOffset, buffer, index, tailLength);
|
||||
Buffer.BlockCopy(_buffer, 0, buffer, index + tailLength, count - tailLength);
|
||||
_buffer.Span.Slice(_headOffset, tailLength).CopyTo(buffer[index..]);
|
||||
_buffer.Span[..(count - tailLength)].CopyTo(buffer[(index + tailLength)..]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -16,6 +16,12 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
|
||||
public static bool IsSupported => true;
|
||||
|
||||
public float Volume
|
||||
{
|
||||
get => _realDriver.Volume;
|
||||
set => _realDriver.Volume = value;
|
||||
}
|
||||
|
||||
public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice)
|
||||
{
|
||||
_realDriver = realDevice;
|
||||
@ -90,7 +96,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
throw new ArgumentException("No valid sample format configuration found!");
|
||||
}
|
||||
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
||||
{
|
||||
if (channelCount == 0)
|
||||
{
|
||||
@ -102,8 +108,6 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
sampleRate = Constants.TargetSampleRate;
|
||||
}
|
||||
|
||||
volume = Math.Clamp(volume, 0, 1);
|
||||
|
||||
if (!_realDriver.SupportsDirection(direction))
|
||||
{
|
||||
if (direction == Direction.Input)
|
||||
@ -119,7 +123,7 @@ namespace Ryujinx.Audio.Backends.CompatLayer
|
||||
SampleFormat hardwareSampleFormat = SelectHardwareSampleFormat(sampleFormat);
|
||||
uint hardwareChannelCount = SelectHardwareChannelCount(channelCount);
|
||||
|
||||
IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, hardwareSampleFormat, sampleRate, hardwareChannelCount, volume);
|
||||
IHardwareDeviceSession realSession = _realDriver.OpenDeviceSession(direction, memoryManager, hardwareSampleFormat, sampleRate, hardwareChannelCount);
|
||||
|
||||
if (hardwareChannelCount == channelCount && hardwareSampleFormat == sampleFormat)
|
||||
{
|
||||
|
@ -14,13 +14,17 @@ namespace Ryujinx.Audio.Backends.Dummy
|
||||
|
||||
public static bool IsSupported => true;
|
||||
|
||||
public float Volume { get; set; }
|
||||
|
||||
public DummyHardwareDeviceDriver()
|
||||
{
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
_pauseEvent = new ManualResetEvent(true);
|
||||
|
||||
Volume = 1f;
|
||||
}
|
||||
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
|
||||
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount)
|
||||
{
|
||||
if (sampleRate == 0)
|
||||
{
|
||||
@ -34,7 +38,7 @@ namespace Ryujinx.Audio.Backends.Dummy
|
||||
|
||||
if (direction == Direction.Output)
|
||||
{
|
||||
return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
|
||||
return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount);
|
||||
}
|
||||
|
||||
return new DummyHardwareDeviceSessionInput(this, memoryManager);
|
||||
|
@ -13,9 +13,9 @@ namespace Ryujinx.Audio.Backends.Dummy
|
||||
|
||||
private ulong _playedSampleCount;
|
||||
|
||||
public DummyHardwareDeviceSessionOutput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
public DummyHardwareDeviceSessionOutput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
|
||||
{
|
||||
_volume = requestedVolume;
|
||||
_volume = 1f;
|
||||
_manager = manager;
|
||||
}
|
||||
|
||||
|
@ -166,7 +166,6 @@ namespace Ryujinx.Audio.Input
|
||||
/// </summary>
|
||||
/// <param name="filtered">If true, filter disconnected devices</param>
|
||||
/// <returns>The list of all audio inputs name</returns>
|
||||
#pragma warning disable CA1822 // Mark member as static
|
||||
public string[] ListAudioIns(bool filtered)
|
||||
{
|
||||
if (filtered)
|
||||
@ -176,7 +175,6 @@ namespace Ryujinx.Audio.Input
|
||||
|
||||
return new[] { Constants.DefaultDeviceInputName };
|
||||
}
|
||||
#pragma warning restore CA1822
|
||||
|
||||
/// <summary>
|
||||
/// Open a new <see cref="AudioInputSystem"/>.
|
||||
@ -188,8 +186,6 @@ namespace Ryujinx.Audio.Input
|
||||
/// <param name="inputDeviceName">The input device name wanted by the user</param>
|
||||
/// <param name="sampleFormat">The sample format to use</param>
|
||||
/// <param name="parameter">The user configuration</param>
|
||||
/// <param name="appletResourceUserId">The applet resource user id of the application</param>
|
||||
/// <param name="processHandle">The process handle of the application</param>
|
||||
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
|
||||
public ResultCode OpenAudioIn(out string outputDeviceName,
|
||||
out AudioOutputConfiguration outputConfiguration,
|
||||
@ -197,9 +193,7 @@ namespace Ryujinx.Audio.Input
|
||||
IVirtualMemoryManager memoryManager,
|
||||
string inputDeviceName,
|
||||
SampleFormat sampleFormat,
|
||||
ref AudioInputConfiguration parameter,
|
||||
ulong appletResourceUserId,
|
||||
uint processHandle)
|
||||
ref AudioInputConfiguration parameter)
|
||||
{
|
||||
int sessionId = AcquireSessionId();
|
||||
|
||||
|
@ -13,9 +13,9 @@ namespace Ryujinx.Audio.Integration
|
||||
|
||||
private readonly byte[] _buffer;
|
||||
|
||||
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate, float volume)
|
||||
public HardwareDeviceImpl(IHardwareDeviceDriver deviceDriver, uint channelCount, uint sampleRate)
|
||||
{
|
||||
_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount, volume);
|
||||
_session = deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, null, SampleFormat.PcmInt16, sampleRate, channelCount);
|
||||
_channelCount = channelCount;
|
||||
_sampleRate = sampleRate;
|
||||
_currentBufferTag = 0;
|
||||
|
@ -16,7 +16,9 @@ namespace Ryujinx.Audio.Integration
|
||||
Output,
|
||||
}
|
||||
|
||||
IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume = 1f);
|
||||
float Volume { get; set; }
|
||||
|
||||
IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount);
|
||||
|
||||
ManualResetEvent GetUpdateRequiredEvent();
|
||||
ManualResetEvent GetPauseEvent();
|
||||
|
@ -165,12 +165,10 @@ namespace Ryujinx.Audio.Output
|
||||
/// Get the list of all audio outputs name.
|
||||
/// </summary>
|
||||
/// <returns>The list of all audio outputs name</returns>
|
||||
#pragma warning disable CA1822 // Mark member as static
|
||||
public string[] ListAudioOuts()
|
||||
{
|
||||
return new[] { Constants.DefaultDeviceOutputName };
|
||||
}
|
||||
#pragma warning restore CA1822
|
||||
|
||||
/// <summary>
|
||||
/// Open a new <see cref="AudioOutputSystem"/>.
|
||||
@ -182,9 +180,6 @@ namespace Ryujinx.Audio.Output
|
||||
/// <param name="inputDeviceName">The input device name wanted by the user</param>
|
||||
/// <param name="sampleFormat">The sample format to use</param>
|
||||
/// <param name="parameter">The user configuration</param>
|
||||
/// <param name="appletResourceUserId">The applet resource user id of the application</param>
|
||||
/// <param name="processHandle">The process handle of the application</param>
|
||||
/// <param name="volume">The volume level to request</param>
|
||||
/// <returns>A <see cref="ResultCode"/> reporting an error or a success</returns>
|
||||
public ResultCode OpenAudioOut(out string outputDeviceName,
|
||||
out AudioOutputConfiguration outputConfiguration,
|
||||
@ -192,16 +187,13 @@ namespace Ryujinx.Audio.Output
|
||||
IVirtualMemoryManager memoryManager,
|
||||
string inputDeviceName,
|
||||
SampleFormat sampleFormat,
|
||||
ref AudioInputConfiguration parameter,
|
||||
ulong appletResourceUserId,
|
||||
uint processHandle,
|
||||
float volume)
|
||||
ref AudioInputConfiguration parameter)
|
||||
{
|
||||
int sessionId = AcquireSessionId();
|
||||
|
||||
_sessionsBufferEvents[sessionId].Clear();
|
||||
|
||||
IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount, volume);
|
||||
IHardwareDeviceSession deviceSession = _deviceDriver.OpenDeviceSession(IHardwareDeviceDriver.Direction.Output, memoryManager, sampleFormat, parameter.SampleRate, parameter.ChannelCount);
|
||||
|
||||
AudioOutputSystem audioOut = new(this, _lock, deviceSession, _sessionsBufferEvents[sessionId]);
|
||||
|
||||
@ -234,41 +226,6 @@ namespace Ryujinx.Audio.Output
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the volume for all output devices.
|
||||
/// </summary>
|
||||
/// <param name="volume">The volume to set.</param>
|
||||
public void SetVolume(float volume)
|
||||
{
|
||||
if (_sessions != null)
|
||||
{
|
||||
foreach (AudioOutputSystem session in _sessions)
|
||||
{
|
||||
session?.SetVolume(volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the volume for all output devices.
|
||||
/// </summary>
|
||||
/// <returns>A float indicating the volume level.</returns>
|
||||
public float GetVolume()
|
||||
{
|
||||
if (_sessions != null)
|
||||
{
|
||||
foreach (AudioOutputSystem session in _sessions)
|
||||
{
|
||||
if (session != null)
|
||||
{
|
||||
return session.GetVolume();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
|
@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
public ulong Flags;
|
||||
|
||||
/// <summary>
|
||||
/// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
|
||||
/// Represents an error during <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct ErrorInfo
|
||||
|
@ -4,7 +4,7 @@ using System.Runtime.CompilerServices;
|
||||
namespace Ryujinx.Audio.Renderer.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
|
||||
/// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/>.
|
||||
/// </summary>
|
||||
public struct UpdateDataHeader
|
||||
{
|
||||
|
@ -15,7 +15,6 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
{
|
||||
public const int Align = 0x10;
|
||||
public const int BiquadStateOffset = 0x0;
|
||||
public const int BiquadStateSize = 0x10;
|
||||
|
||||
/// <summary>
|
||||
/// The state of the biquad filters of this voice.
|
||||
|
@ -45,7 +45,6 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
_event = new ManualResetEvent(false);
|
||||
}
|
||||
|
||||
#pragma warning disable IDE0051 // Remove unused private member
|
||||
private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver)
|
||||
{
|
||||
// Get the real device driver (In case the compat layer is on top of it).
|
||||
@ -59,9 +58,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
// NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible.
|
||||
return 2;
|
||||
}
|
||||
#pragma warning restore IDE0051
|
||||
|
||||
public void Start(IHardwareDeviceDriver deviceDriver, float volume)
|
||||
public void Start(IHardwareDeviceDriver deviceDriver)
|
||||
{
|
||||
OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
|
||||
|
||||
@ -70,7 +68,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
for (int i = 0; i < OutputDevices.Length; i++)
|
||||
{
|
||||
// TODO: Don't hardcode sample rate.
|
||||
OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate, volume);
|
||||
OutputDevices[i] = new HardwareDeviceImpl(deviceDriver, channelCount, Constants.TargetSampleRate);
|
||||
}
|
||||
|
||||
_mailbox = new Mailbox<MailboxMessage>();
|
||||
@ -231,33 +229,6 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
_mailbox.SendResponse(MailboxMessage.Stop);
|
||||
}
|
||||
|
||||
public float GetVolume()
|
||||
{
|
||||
if (OutputDevices != null)
|
||||
{
|
||||
foreach (IHardwareDevice outputDevice in OutputDevices)
|
||||
{
|
||||
if (outputDevice != null)
|
||||
{
|
||||
return outputDevice.GetVolume();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public void SetVolume(float volume)
|
||||
{
|
||||
if (OutputDevices != null)
|
||||
{
|
||||
foreach (IHardwareDevice outputDevice in OutputDevices)
|
||||
{
|
||||
outputDevice?.SetVolume(volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
@ -269,6 +240,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
if (disposing)
|
||||
{
|
||||
_event.Dispose();
|
||||
_mailbox?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,10 +16,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
/// <param name="parameter">The biquad filter parameter</param>
|
||||
/// <param name="state">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilter(ref BiquadFilterParameter parameter, ref BiquadFilterState state, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
|
||||
public static void ProcessBiquadFilter(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
@ -40,6 +45,96 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply a single biquad filter and mix the result into the output buffer.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameter">The biquad filter parameter</param>
|
||||
/// <param name="state">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Mix volume</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilterAndMix(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
|
||||
|
||||
state.State1 = state.State0;
|
||||
state.State0 = input;
|
||||
state.State3 = state.State2;
|
||||
state.State2 = output;
|
||||
|
||||
outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply a single biquad filter and mix the result into the output buffer with volume ramp.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameter">The biquad filter parameter</param>
|
||||
/// <param name="state">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Initial mix volume</param>
|
||||
/// <param name="ramp">Volume increment step</param>
|
||||
/// <returns>Last filtered sample value</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float ProcessBiquadFilterAndMixRamp(
|
||||
ref BiquadFilterParameter parameter,
|
||||
ref BiquadFilterState state,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume,
|
||||
float ramp)
|
||||
{
|
||||
float a0 = FixedPointHelper.ToFloat(parameter.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a1 = FixedPointHelper.ToFloat(parameter.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a2 = FixedPointHelper.ToFloat(parameter.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b1 = FixedPointHelper.ToFloat(parameter.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b2 = FixedPointHelper.ToFloat(parameter.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float mixState = 0f;
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
|
||||
|
||||
state.State1 = state.State0;
|
||||
state.State0 = input;
|
||||
state.State3 = state.State2;
|
||||
state.State2 = output;
|
||||
|
||||
mixState = FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
|
||||
outputBuffer[i] += mixState;
|
||||
volume += ramp;
|
||||
}
|
||||
|
||||
return mixState;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply multiple biquad filter.
|
||||
/// </summary>
|
||||
@ -47,10 +142,15 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
/// <param name="parameters">The biquad filter parameter</param>
|
||||
/// <param name="states">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessBiquadFilter(ReadOnlySpan<BiquadFilterParameter> parameters, Span<BiquadFilterState> states, Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, uint sampleCount)
|
||||
public static void ProcessBiquadFilter(
|
||||
ReadOnlySpan<BiquadFilterParameter> parameters,
|
||||
Span<BiquadFilterState> states,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount)
|
||||
{
|
||||
for (int stageIndex = 0; stageIndex < parameters.Length; stageIndex++)
|
||||
{
|
||||
@ -67,7 +167,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float input = stageIndex != 0 ? outputBuffer[i] : inputBuffer[i];
|
||||
float output = input * a0 + state.State0 * a1 + state.State1 * a2 + state.State2 * b1 + state.State3 * b2;
|
||||
|
||||
state.State1 = state.State0;
|
||||
@ -79,5 +179,129 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply double biquad filter and mix the result into the output buffer.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameters">The biquad filter parameter</param>
|
||||
/// <param name="states">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Mix volume</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ProcessDoubleBiquadFilterAndMix(
|
||||
ref BiquadFilterParameter parameter0,
|
||||
ref BiquadFilterParameter parameter1,
|
||||
ref BiquadFilterState state0,
|
||||
ref BiquadFilterState state1,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume)
|
||||
{
|
||||
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20;
|
||||
|
||||
state0.State1 = state0.State0;
|
||||
state0.State0 = input;
|
||||
state0.State3 = state0.State2;
|
||||
state0.State2 = output;
|
||||
|
||||
input = output;
|
||||
output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21;
|
||||
|
||||
state1.State1 = state1.State0;
|
||||
state1.State0 = input;
|
||||
state1.State3 = state1.State2;
|
||||
state1.State2 = output;
|
||||
|
||||
outputBuffer[i] += FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply double biquad filter and mix the result into the output buffer with volume ramp.
|
||||
/// </summary>
|
||||
/// <remarks>This is implemented with a direct form 1.</remarks>
|
||||
/// <param name="parameters">The biquad filter parameter</param>
|
||||
/// <param name="states">The biquad filter state</param>
|
||||
/// <param name="outputBuffer">The output buffer to write the result</param>
|
||||
/// <param name="inputBuffer">The input buffer to read the samples from</param>
|
||||
/// <param name="sampleCount">The count of samples to process</param>
|
||||
/// <param name="volume">Initial mix volume</param>
|
||||
/// <param name="ramp">Volume increment step</param>
|
||||
/// <returns>Last filtered sample value</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float ProcessDoubleBiquadFilterAndMixRamp(
|
||||
ref BiquadFilterParameter parameter0,
|
||||
ref BiquadFilterParameter parameter1,
|
||||
ref BiquadFilterState state0,
|
||||
ref BiquadFilterState state1,
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
uint sampleCount,
|
||||
float volume,
|
||||
float ramp)
|
||||
{
|
||||
float a00 = FixedPointHelper.ToFloat(parameter0.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a10 = FixedPointHelper.ToFloat(parameter0.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a20 = FixedPointHelper.ToFloat(parameter0.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b10 = FixedPointHelper.ToFloat(parameter0.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b20 = FixedPointHelper.ToFloat(parameter0.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float a01 = FixedPointHelper.ToFloat(parameter1.Numerator[0], FixedPointPrecisionForParameter);
|
||||
float a11 = FixedPointHelper.ToFloat(parameter1.Numerator[1], FixedPointPrecisionForParameter);
|
||||
float a21 = FixedPointHelper.ToFloat(parameter1.Numerator[2], FixedPointPrecisionForParameter);
|
||||
|
||||
float b11 = FixedPointHelper.ToFloat(parameter1.Denominator[0], FixedPointPrecisionForParameter);
|
||||
float b21 = FixedPointHelper.ToFloat(parameter1.Denominator[1], FixedPointPrecisionForParameter);
|
||||
|
||||
float mixState = 0f;
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
float input = inputBuffer[i];
|
||||
float output = input * a00 + state0.State0 * a10 + state0.State1 * a20 + state0.State2 * b10 + state0.State3 * b20;
|
||||
|
||||
state0.State1 = state0.State0;
|
||||
state0.State0 = input;
|
||||
state0.State3 = state0.State2;
|
||||
state0.State2 = output;
|
||||
|
||||
input = output;
|
||||
output = input * a01 + state1.State0 * a11 + state1.State1 * a21 + state1.State2 * b11 + state1.State3 * b21;
|
||||
|
||||
state1.State1 = state1.State0;
|
||||
state1.State0 = input;
|
||||
state1.State3 = state1.State2;
|
||||
state1.State2 = output;
|
||||
|
||||
mixState = FloatingPointHelper.MultiplyRoundUp(output, volume);
|
||||
|
||||
outputBuffer[i] += mixState;
|
||||
volume += ramp;
|
||||
}
|
||||
|
||||
return mixState;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,123 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class BiquadFilterAndMixCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.BiquadFilterAndMix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
||||
private BiquadFilterParameter _parameter;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
|
||||
public bool NeedInitialization { get; }
|
||||
public bool HasVolumeRamp { get; }
|
||||
public bool IsFirstMixBuffer { get; }
|
||||
|
||||
public BiquadFilterAndMixCommand(
|
||||
float volume0,
|
||||
float volume1,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter,
|
||||
Memory<BiquadFilterState> biquadFilterState,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState,
|
||||
bool needInitialization,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
InputBufferIndex = (ushort)inputBufferIndex;
|
||||
OutputBufferIndex = (ushort)outputBufferIndex;
|
||||
|
||||
_parameter = filter;
|
||||
BiquadFilterState = biquadFilterState;
|
||||
PreviousBiquadFilterState = previousBiquadFilterState;
|
||||
|
||||
State = state;
|
||||
LastSampleIndex = lastSampleIndex;
|
||||
|
||||
Volume0 = volume0;
|
||||
Volume1 = volume1;
|
||||
|
||||
NeedInitialization = needInitialization;
|
||||
HasVolumeRamp = hasVolumeRamp;
|
||||
IsFirstMixBuffer = isFirstMixBuffer;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
if (NeedInitialization)
|
||||
{
|
||||
// If there is no previous state, initialize to zero.
|
||||
|
||||
BiquadFilterState.Span[0] = new BiquadFilterState();
|
||||
}
|
||||
else if (IsFirstMixBuffer)
|
||||
{
|
||||
// This is the first buffer, set previous state to current state.
|
||||
|
||||
PreviousBiquadFilterState.Span[0] = BiquadFilterState.Span[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Rewind the current state by copying back the previous state.
|
||||
|
||||
BiquadFilterState.Span[0] = PreviousBiquadFilterState.Span[0];
|
||||
}
|
||||
|
||||
if (HasVolumeRamp)
|
||||
{
|
||||
float volume = Volume0;
|
||||
float ramp = (Volume1 - Volume0) / (int)context.SampleCount;
|
||||
|
||||
State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessBiquadFilterAndMixRamp(
|
||||
ref _parameter,
|
||||
ref BiquadFilterState.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
volume,
|
||||
ramp);
|
||||
}
|
||||
else
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilterAndMix(
|
||||
ref _parameter,
|
||||
ref BiquadFilterState.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
Volume1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -30,8 +30,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
CopyMixBuffer,
|
||||
LimiterVersion1,
|
||||
LimiterVersion2,
|
||||
GroupedBiquadFilter,
|
||||
MultiTapBiquadFilter,
|
||||
CaptureBuffer,
|
||||
Compressor,
|
||||
BiquadFilterAndMix,
|
||||
MultiTapBiquadFilterAndMix,
|
||||
}
|
||||
}
|
||||
|
@ -24,7 +24,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
|
||||
public MixRampGroupedCommand(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> volume0, Span<float> volume1, Memory<VoiceUpdateState> state, int nodeId)
|
||||
public MixRampGroupedCommand(
|
||||
uint mixBufferCount,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
ReadOnlySpan<float> volume0,
|
||||
ReadOnlySpan<float> volume1,
|
||||
Memory<VoiceUpdateState> state,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
MixBufferCount = mixBufferCount;
|
||||
@ -48,7 +55,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
|
||||
private static float ProcessMixRampGrouped(
|
||||
Span<float> outputBuffer,
|
||||
ReadOnlySpan<float> inputBuffer,
|
||||
float volume0,
|
||||
float volume1,
|
||||
int sampleCount)
|
||||
{
|
||||
float ramp = (volume1 - volume0) / sampleCount;
|
||||
float volume = volume0;
|
||||
|
@ -0,0 +1,145 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class MultiTapBiquadFilterAndMixCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilterAndMix;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
||||
private BiquadFilterParameter _parameter0;
|
||||
private BiquadFilterParameter _parameter1;
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> BiquadFilterState1 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState0 { get; }
|
||||
public Memory<BiquadFilterState> PreviousBiquadFilterState1 { get; }
|
||||
|
||||
public Memory<VoiceUpdateState> State { get; }
|
||||
|
||||
public int LastSampleIndex { get; }
|
||||
|
||||
public float Volume0 { get; }
|
||||
public float Volume1 { get; }
|
||||
|
||||
public bool NeedInitialization0 { get; }
|
||||
public bool NeedInitialization1 { get; }
|
||||
public bool HasVolumeRamp { get; }
|
||||
public bool IsFirstMixBuffer { get; }
|
||||
|
||||
public MultiTapBiquadFilterAndMixCommand(
|
||||
float volume0,
|
||||
float volume1,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter0,
|
||||
ref BiquadFilterParameter filter1,
|
||||
Memory<BiquadFilterState> biquadFilterState0,
|
||||
Memory<BiquadFilterState> biquadFilterState1,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState0,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState1,
|
||||
bool needInitialization0,
|
||||
bool needInitialization1,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
||||
InputBufferIndex = (ushort)inputBufferIndex;
|
||||
OutputBufferIndex = (ushort)outputBufferIndex;
|
||||
|
||||
_parameter0 = filter0;
|
||||
_parameter1 = filter1;
|
||||
BiquadFilterState0 = biquadFilterState0;
|
||||
BiquadFilterState1 = biquadFilterState1;
|
||||
PreviousBiquadFilterState0 = previousBiquadFilterState0;
|
||||
PreviousBiquadFilterState1 = previousBiquadFilterState1;
|
||||
|
||||
State = state;
|
||||
LastSampleIndex = lastSampleIndex;
|
||||
|
||||
Volume0 = volume0;
|
||||
Volume1 = volume1;
|
||||
|
||||
NeedInitialization0 = needInitialization0;
|
||||
NeedInitialization1 = needInitialization1;
|
||||
HasVolumeRamp = hasVolumeRamp;
|
||||
IsFirstMixBuffer = isFirstMixBuffer;
|
||||
}
|
||||
|
||||
private void UpdateState(Memory<BiquadFilterState> state, Memory<BiquadFilterState> previousState, bool needInitialization)
|
||||
{
|
||||
if (needInitialization)
|
||||
{
|
||||
// If there is no previous state, initialize to zero.
|
||||
|
||||
state.Span[0] = new BiquadFilterState();
|
||||
}
|
||||
else if (IsFirstMixBuffer)
|
||||
{
|
||||
// This is the first buffer, set previous state to current state.
|
||||
|
||||
previousState.Span[0] = state.Span[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
// Rewind the current state by copying back the previous state.
|
||||
|
||||
state.Span[0] = previousState.Span[0];
|
||||
}
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
UpdateState(BiquadFilterState0, PreviousBiquadFilterState0, NeedInitialization0);
|
||||
UpdateState(BiquadFilterState1, PreviousBiquadFilterState1, NeedInitialization1);
|
||||
|
||||
if (HasVolumeRamp)
|
||||
{
|
||||
float volume = Volume0;
|
||||
float ramp = (Volume1 - Volume0) / (int)context.SampleCount;
|
||||
|
||||
State.Span[0].LastSamples[LastSampleIndex] = BiquadFilterHelper.ProcessDoubleBiquadFilterAndMixRamp(
|
||||
ref _parameter0,
|
||||
ref _parameter1,
|
||||
ref BiquadFilterState0.Span[0],
|
||||
ref BiquadFilterState1.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
volume,
|
||||
ramp);
|
||||
}
|
||||
else
|
||||
{
|
||||
BiquadFilterHelper.ProcessDoubleBiquadFilterAndMix(
|
||||
ref _parameter0,
|
||||
ref _parameter1,
|
||||
ref BiquadFilterState0.Span[0],
|
||||
ref BiquadFilterState1.Span[0],
|
||||
outputBuffer,
|
||||
inputBuffer,
|
||||
context.SampleCount,
|
||||
Volume1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,13 +4,13 @@ using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class GroupedBiquadFilterCommand : ICommand
|
||||
public class MultiTapBiquadFilterCommand : ICommand
|
||||
{
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.GroupedBiquadFilter;
|
||||
public CommandType CommandType => CommandType.MultiTapBiquadFilter;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
@ -20,7 +20,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
private readonly int _outputBufferIndex;
|
||||
private readonly bool[] _isInitialized;
|
||||
|
||||
public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
public MultiTapBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
_parameters = filters.ToArray();
|
||||
_biquadFilterStates = biquadFilterStateMemory;
|
@ -2,12 +2,16 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x20)]
|
||||
public struct BiquadFilterState
|
||||
{
|
||||
public float State0;
|
||||
public float State1;
|
||||
public float State2;
|
||||
public float State3;
|
||||
public float State4;
|
||||
public float State5;
|
||||
public float State6;
|
||||
public float State7;
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// <summary>
|
||||
/// Output information for behaviour.
|
||||
/// </summary>
|
||||
/// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, ReadOnlyMemory{byte})"/> processing.</remarks>
|
||||
/// <remarks>This is used to report errors to the user during <see cref="Server.AudioRenderSystem.Update(Memory{byte}, Memory{byte}, System.Buffers.ReadOnlySequence{byte})"/> processing.</remarks>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct BehaviourErrorInfoOutStatus
|
||||
{
|
||||
|
@ -0,0 +1,43 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Generic interface for the splitter destination parameters.
|
||||
/// </summary>
|
||||
public interface ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Target splitter destination data id.
|
||||
/// </summary>
|
||||
int Id { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
int DestinationId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
Array2<BiquadFilterParameter> BiquadFilters { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
bool IsUsed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
Span<float> MixBufferVolume { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Check if the magic is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the magic is valid.</returns>
|
||||
bool IsMagicValid();
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -5,10 +6,10 @@ using System.Runtime.InteropServices;
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Input header for a splitter destination update.
|
||||
/// Input header for a splitter destination version 1 update.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct SplitterDestinationInParameter
|
||||
public struct SplitterDestinationInParameterVersion1 : ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Magic of the input header.
|
||||
@ -41,7 +42,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[3];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
@ -50,6 +51,14 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
|
||||
|
||||
readonly int ISplitterDestinationInParameter.Id => Id;
|
||||
|
||||
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
|
||||
|
||||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => default;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
/// </summary>
|
@ -0,0 +1,81 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Input header for a splitter destination version 2 update.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct SplitterDestinationInParameterVersion2 : ISplitterDestinationInParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// Magic of the input header.
|
||||
/// </summary>
|
||||
public uint Magic;
|
||||
|
||||
/// <summary>
|
||||
/// Target splitter destination data id.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mixBufferVolume;
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter parameters.
|
||||
/// </summary>
|
||||
public Array2<BiquadFilterParameter> BiquadFilters;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private unsafe fixed byte _reserved[11];
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mixBufferVolume);
|
||||
|
||||
readonly int ISplitterDestinationInParameter.Id => Id;
|
||||
|
||||
readonly int ISplitterDestinationInParameter.DestinationId => DestinationId;
|
||||
|
||||
readonly Array2<BiquadFilterParameter> ISplitterDestinationInParameter.BiquadFilters => BiquadFilters;
|
||||
|
||||
readonly bool ISplitterDestinationInParameter.IsUsed => IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// The expected constant of any input header.
|
||||
/// </summary>
|
||||
private const uint ValidMagic = 0x44444E53;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the magic is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the magic is valid.</returns>
|
||||
public readonly bool IsMagicValid()
|
||||
{
|
||||
return Magic == ValidMagic;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Command;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
@ -173,6 +174,22 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return ResultCode.WorkBufferTooSmall;
|
||||
}
|
||||
|
||||
Memory<BiquadFilterState> splitterBqfStates = Memory<BiquadFilterState>.Empty;
|
||||
|
||||
if (_behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
|
||||
parameter.SplitterCount > 0 &&
|
||||
parameter.SplitterDestinationCount > 0)
|
||||
{
|
||||
splitterBqfStates = workBufferAllocator.Allocate<BiquadFilterState>(parameter.SplitterDestinationCount * SplitterContext.BqfStatesPerDestination, 0x10);
|
||||
|
||||
if (splitterBqfStates.IsEmpty)
|
||||
{
|
||||
return ResultCode.WorkBufferTooSmall;
|
||||
}
|
||||
|
||||
splitterBqfStates.Span.Clear();
|
||||
}
|
||||
|
||||
// Invalidate DSP cache on what was currently allocated with workBuffer.
|
||||
AudioProcessorMemoryManager.InvalidateDspCache(_dspMemoryPoolState.Translate(workBuffer, workBufferAllocator.Offset), workBufferAllocator.Offset);
|
||||
|
||||
@ -292,7 +309,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
state = MemoryPoolState.Create(MemoryPoolState.LocationType.Cpu);
|
||||
}
|
||||
|
||||
if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator))
|
||||
if (!_splitterContext.Initialize(ref _behaviourContext, ref parameter, workBufferAllocator, splitterBqfStates))
|
||||
{
|
||||
return ResultCode.WorkBufferTooSmall;
|
||||
}
|
||||
@ -386,7 +403,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
|
||||
public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlyMemory<byte> input)
|
||||
public ResultCode Update(Memory<byte> output, Memory<byte> performanceOutput, ReadOnlySequence<byte> input)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
@ -419,14 +436,16 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return result;
|
||||
}
|
||||
|
||||
result = stateUpdater.UpdateVoices(_voiceContext, _memoryPools);
|
||||
PoolMapper poolMapper = new PoolMapper(_processHandle, _memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
|
||||
|
||||
result = stateUpdater.UpdateVoices(_voiceContext, poolMapper);
|
||||
|
||||
if (result != ResultCode.Success)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
result = stateUpdater.UpdateEffects(_effectContext, _isActive, _memoryPools);
|
||||
result = stateUpdater.UpdateEffects(_effectContext, _isActive, poolMapper);
|
||||
|
||||
if (result != ResultCode.Success)
|
||||
{
|
||||
@ -450,7 +469,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return result;
|
||||
}
|
||||
|
||||
result = stateUpdater.UpdateSinks(_sinkContext, _memoryPools);
|
||||
result = stateUpdater.UpdateSinks(_sinkContext, poolMapper);
|
||||
|
||||
if (result != ResultCode.Success)
|
||||
{
|
||||
@ -773,6 +792,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
// Splitter
|
||||
size = SplitterContext.GetWorkBufferSize(size, ref behaviourContext, ref parameter);
|
||||
|
||||
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled() &&
|
||||
parameter.SplitterCount > 0 &&
|
||||
parameter.SplitterDestinationCount > 0)
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<BiquadFilterState>(size, parameter.SplitterDestinationCount * SplitterContext.BqfStatesPerDestination, 0x10);
|
||||
}
|
||||
|
||||
// DSP Voice
|
||||
size = WorkBufferAllocator.GetTargetSize<VoiceUpdateState>(size, parameter.VoiceCount, VoiceUpdateState.Align);
|
||||
|
||||
|
@ -177,12 +177,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <summary>
|
||||
/// Start the <see cref="AudioProcessor"/> and worker thread.
|
||||
/// </summary>
|
||||
private void StartLocked(float volume)
|
||||
private void StartLocked()
|
||||
{
|
||||
_isRunning = true;
|
||||
|
||||
// TODO: virtual device mapping (IAudioDevice)
|
||||
Processor.Start(_deviceDriver, volume);
|
||||
Processor.Start(_deviceDriver);
|
||||
|
||||
_workerThread = new Thread(SendCommands)
|
||||
{
|
||||
@ -254,7 +254,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// Register a new <see cref="AudioRenderSystem"/>.
|
||||
/// </summary>
|
||||
/// <param name="renderer">The <see cref="AudioRenderSystem"/> to register.</param>
|
||||
private void Register(AudioRenderSystem renderer, float volume)
|
||||
private void Register(AudioRenderSystem renderer)
|
||||
{
|
||||
lock (_sessionLock)
|
||||
{
|
||||
@ -265,7 +265,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
if (!_isRunning)
|
||||
{
|
||||
StartLocked(volume);
|
||||
StartLocked();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -312,8 +312,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
ulong appletResourceUserId,
|
||||
ulong workBufferAddress,
|
||||
ulong workBufferSize,
|
||||
uint processHandle,
|
||||
float volume)
|
||||
uint processHandle)
|
||||
{
|
||||
int sessionId = AcquireSessionId();
|
||||
|
||||
@ -338,7 +337,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
renderer = audioRenderer;
|
||||
|
||||
Register(renderer, volume);
|
||||
Register(renderer);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -350,21 +349,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return result;
|
||||
}
|
||||
|
||||
public float GetVolume()
|
||||
{
|
||||
if (Processor != null)
|
||||
{
|
||||
return Processor.GetVolume();
|
||||
}
|
||||
|
||||
return 0f;
|
||||
}
|
||||
|
||||
public void SetVolume(float volume)
|
||||
{
|
||||
Processor?.SetVolume(volume);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
|
||||
|
||||
@ -44,7 +45,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
|
||||
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
|
||||
/// Additionally, the rendering limit percent was incremented to 80%.
|
||||
///
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 6.0.0</remarks>
|
||||
public const int Revision5 = 5 << 24;
|
||||
@ -100,10 +100,18 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
|
||||
public const int Revision11 = 11 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// REV12:
|
||||
/// Two new commands were added to for biquad filtering and mixing (with optinal volume ramp) on the same command.
|
||||
/// Splitter destinations can now specify up to two biquad filtering parameters, used for filtering the buffer before mixing.
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 17.0.0</remarks>
|
||||
public const int Revision12 = 12 << 24;
|
||||
|
||||
/// <summary>
|
||||
/// Last revision supported by the implementation.
|
||||
/// </summary>
|
||||
public const int LastRevision = Revision11;
|
||||
public const int LastRevision = Revision12;
|
||||
|
||||
/// <summary>
|
||||
/// Target revision magic supported by the implementation.
|
||||
@ -211,7 +219,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
|
||||
/// </summary>
|
||||
/// <returns>True if if the audio renderer should fix it.</returns>
|
||||
/// <returns>True if the audio renderer should fix it.</returns>
|
||||
public bool IsAdpcmLoopContextBugFixed()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
|
||||
@ -273,7 +281,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
|
||||
/// Check if the audio renderer should trust the user destination count in <see cref="Renderer.Server.Splitter.SplitterState.Update(Renderer.Server.Splitter.SplitterContext, Renderer.Parameter.SplitterInParameter, SequenceReader{byte})"/>.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer should trust the user destination count.</returns>
|
||||
public bool IsSplitterBugFixed()
|
||||
@ -353,7 +361,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer should use the optimization.</returns>
|
||||
public bool IsBiquadFilterGroupedOptimizationSupported()
|
||||
public bool UseMultiTapBiquadFilterProcessing()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
|
||||
}
|
||||
@ -367,6 +375,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should support biquad filter on splitter.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer support biquad filter on splitter</returns>
|
||||
public bool IsBiquadFilterParameterForSplitterEnabled()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
|
||||
/// </summary>
|
||||
|
@ -204,7 +204,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="GroupedBiquadFilterCommand"/>.
|
||||
/// Create a new <see cref="MultiTapBiquadFilterCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="baseIndex">The base index of the input and output buffer.</param>
|
||||
/// <param name="filters">The biquad filter parameters.</param>
|
||||
@ -213,9 +213,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <param name="outputBufferOffset">The output buffer offset.</param>
|
||||
/// <param name="isInitialized">Set to true if the biquad filter state is initialized.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateGroupedBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
public void GenerateMultiTapBiquadFilter(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
GroupedBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
|
||||
MultiTapBiquadFilterCommand command = new(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
@ -232,7 +232,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <param name="volume">The new volume.</param>
|
||||
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span<float> previousVolume, Span<float> volume, Memory<VoiceUpdateState> state, int nodeId)
|
||||
public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, ReadOnlySpan<float> previousVolume, ReadOnlySpan<float> volume, Memory<VoiceUpdateState> state, int nodeId)
|
||||
{
|
||||
MixRampGroupedCommand command = new(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
|
||||
|
||||
@ -260,6 +260,120 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="BiquadFilterAndMixCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="previousVolume">The previous volume.</param>
|
||||
/// <param name="volume">The new volume.</param>
|
||||
/// <param name="inputBufferIndex">The input buffer index.</param>
|
||||
/// <param name="outputBufferIndex">The output buffer index.</param>
|
||||
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
|
||||
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
|
||||
/// <param name="filter">The biquad filter parameter.</param>
|
||||
/// <param name="biquadFilterState">The biquad state.</param>
|
||||
/// <param name="previousBiquadFilterState">The previous biquad state.</param>
|
||||
/// <param name="needInitialization">Set to true if the biquad filter state needs to be initialized.</param>
|
||||
/// <param name="hasVolumeRamp">Set to true if the mix has volume ramp, and <paramref name="previousVolume"/> should be taken into account.</param>
|
||||
/// <param name="isFirstMixBuffer">Set to true if the buffer is the first mix buffer.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateBiquadFilterAndMix(
|
||||
float previousVolume,
|
||||
float volume,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter,
|
||||
Memory<BiquadFilterState> biquadFilterState,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState,
|
||||
bool needInitialization,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
BiquadFilterAndMixCommand command = new(
|
||||
previousVolume,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
lastSampleIndex,
|
||||
state,
|
||||
ref filter,
|
||||
biquadFilterState,
|
||||
previousBiquadFilterState,
|
||||
needInitialization,
|
||||
hasVolumeRamp,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="MultiTapBiquadFilterAndMixCommand"/>.
|
||||
/// </summary>
|
||||
/// <param name="previousVolume">The previous volume.</param>
|
||||
/// <param name="volume">The new volume.</param>
|
||||
/// <param name="inputBufferIndex">The input buffer index.</param>
|
||||
/// <param name="outputBufferIndex">The output buffer index.</param>
|
||||
/// <param name="lastSampleIndex">The index in the <see cref="VoiceUpdateState.LastSamples"/> array to store the ramped sample.</param>
|
||||
/// <param name="state">The <see cref="VoiceUpdateState"/> to generate the command from.</param>
|
||||
/// <param name="filter0">First biquad filter parameter.</param>
|
||||
/// <param name="filter1">Second biquad filter parameter.</param>
|
||||
/// <param name="biquadFilterState0">First biquad state.</param>
|
||||
/// <param name="biquadFilterState1">Second biquad state.</param>
|
||||
/// <param name="previousBiquadFilterState0">First previous biquad state.</param>
|
||||
/// <param name="previousBiquadFilterState1">Second previous biquad state.</param>
|
||||
/// <param name="needInitialization0">Set to true if the first biquad filter state needs to be initialized.</param>
|
||||
/// <param name="needInitialization1">Set to true if the second biquad filter state needs to be initialized.</param>
|
||||
/// <param name="hasVolumeRamp">Set to true if the mix has volume ramp, and <paramref name="previousVolume"/> should be taken into account.</param>
|
||||
/// <param name="isFirstMixBuffer">Set to true if the buffer is the first mix buffer.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
public void GenerateMultiTapBiquadFilterAndMix(
|
||||
float previousVolume,
|
||||
float volume,
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
int lastSampleIndex,
|
||||
Memory<VoiceUpdateState> state,
|
||||
ref BiquadFilterParameter filter0,
|
||||
ref BiquadFilterParameter filter1,
|
||||
Memory<BiquadFilterState> biquadFilterState0,
|
||||
Memory<BiquadFilterState> biquadFilterState1,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState0,
|
||||
Memory<BiquadFilterState> previousBiquadFilterState1,
|
||||
bool needInitialization0,
|
||||
bool needInitialization1,
|
||||
bool hasVolumeRamp,
|
||||
bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
MultiTapBiquadFilterAndMixCommand command = new(
|
||||
previousVolume,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
lastSampleIndex,
|
||||
state,
|
||||
ref filter0,
|
||||
ref filter1,
|
||||
biquadFilterState0,
|
||||
biquadFilterState1,
|
||||
previousBiquadFilterState0,
|
||||
previousBiquadFilterState1,
|
||||
needInitialization0,
|
||||
needInitialization1,
|
||||
hasVolumeRamp,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
AddCommand(command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="DepopForMixBuffersCommand"/>.
|
||||
/// </summary>
|
||||
@ -268,7 +382,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <param name="bufferCount">The buffer count.</param>
|
||||
/// <param name="nodeId">The node id associated to this command.</param>
|
||||
/// <param name="sampleRate">The target sample rate in use.</param>
|
||||
public void GenerateDepopForMixBuffersCommand(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
|
||||
public void GenerateDepopForMixBuffers(Memory<float> depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
|
||||
{
|
||||
DepopForMixBuffersCommand command = new(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
|
||||
|
||||
|
@ -12,6 +12,7 @@ using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using Ryujinx.Audio.Renderer.Utils;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
@ -46,12 +47,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref MixState mix = ref _mixContext.GetState(voiceState.MixId);
|
||||
|
||||
_commandBuffer.GenerateDepopPrepare(dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
_commandBuffer.GenerateDepopPrepare(
|
||||
dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
}
|
||||
else if (voiceState.SplitterId != Constants.UnusedSplitterId)
|
||||
{
|
||||
@ -59,15 +61,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
while (true)
|
||||
{
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
|
||||
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId++);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
if (destination.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
if (destination.IsConfigured())
|
||||
{
|
||||
int mixId = destination.DestinationId;
|
||||
@ -76,12 +76,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref MixState mix = ref _mixContext.GetState(mixId);
|
||||
|
||||
_commandBuffer.GenerateDepopPrepare(dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
_commandBuffer.GenerateDepopPrepare(
|
||||
dspState,
|
||||
_rendererContext.DepopBuffer,
|
||||
mix.BufferCount,
|
||||
mix.BufferOffset,
|
||||
voiceState.NodeId,
|
||||
voiceState.WasPlaying);
|
||||
|
||||
destination.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
@ -95,35 +96,39 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (_rendererContext.BehaviourContext.IsWaveBufferVersion2Supported())
|
||||
{
|
||||
_commandBuffer.GenerateDataSourceVersion2(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GenerateDataSourceVersion2(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (voiceState.SampleFormat)
|
||||
{
|
||||
case SampleFormat.PcmInt16:
|
||||
_commandBuffer.GeneratePcmInt16DataSourceVersion1(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GeneratePcmInt16DataSourceVersion1(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
break;
|
||||
case SampleFormat.PcmFloat:
|
||||
_commandBuffer.GeneratePcmFloatDataSourceVersion1(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GeneratePcmFloatDataSourceVersion1(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
(ushort)channelIndex,
|
||||
voiceState.NodeId);
|
||||
break;
|
||||
case SampleFormat.Adpcm:
|
||||
_commandBuffer.GenerateAdpcmDataSourceVersion1(ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
voiceState.NodeId);
|
||||
_commandBuffer.GenerateAdpcmDataSourceVersion1(
|
||||
ref voiceState,
|
||||
dspState,
|
||||
(ushort)_rendererContext.MixBufferCount,
|
||||
voiceState.NodeId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported data source {voiceState.SampleFormat}");
|
||||
@ -134,14 +139,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
private void GenerateBiquadFilterForVoice(ref VoiceState voiceState, Memory<VoiceUpdateState> state, int baseIndex, int bufferOffset, int nodeId)
|
||||
{
|
||||
bool supportsOptimizedPath = _rendererContext.BehaviourContext.IsBiquadFilterGroupedOptimizationSupported();
|
||||
bool supportsOptimizedPath = _rendererContext.BehaviourContext.UseMultiTapBiquadFilterProcessing();
|
||||
|
||||
if (supportsOptimizedPath && voiceState.BiquadFilters[0].Enable && voiceState.BiquadFilters[1].Enable)
|
||||
{
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
|
||||
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
|
||||
|
||||
_commandBuffer.GenerateGroupedBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
_commandBuffer.GenerateMultiTapBiquadFilter(baseIndex, voiceState.BiquadFilters.AsSpan(), stateMemory, bufferOffset, bufferOffset, voiceState.BiquadFilterNeedInitialization, nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -151,33 +156,134 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (filter.Enable)
|
||||
{
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(VoiceUpdateState.BiquadStateSize * Constants.VoiceBiquadFilterCount)];
|
||||
|
||||
Memory<byte> biquadStateRawMemory = SpanMemoryManager<byte>.Cast(state)[..(Unsafe.SizeOf<BiquadFilterState>() * Constants.VoiceBiquadFilterCount)];
|
||||
Memory<BiquadFilterState> stateMemory = SpanMemoryManager<BiquadFilterState>.Cast(biquadStateRawMemory);
|
||||
|
||||
_commandBuffer.GenerateBiquadFilter(baseIndex,
|
||||
ref filter,
|
||||
stateMemory.Slice(i, 1),
|
||||
bufferOffset,
|
||||
bufferOffset,
|
||||
!voiceState.BiquadFilterNeedInitialization[i],
|
||||
nodeId);
|
||||
_commandBuffer.GenerateBiquadFilter(
|
||||
baseIndex,
|
||||
ref filter,
|
||||
stateMemory.Slice(i, 1),
|
||||
bufferOffset,
|
||||
bufferOffset,
|
||||
!voiceState.BiquadFilterNeedInitialization[i],
|
||||
nodeId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateVoiceMix(Span<float> mixVolumes, Span<float> previousMixVolumes, Memory<VoiceUpdateState> state, uint bufferOffset, uint bufferCount, uint bufferIndex, int nodeId)
|
||||
private void GenerateVoiceMixWithSplitter(
|
||||
SplitterDestination destination,
|
||||
Memory<VoiceUpdateState> state,
|
||||
uint bufferOffset,
|
||||
uint bufferCount,
|
||||
uint bufferIndex,
|
||||
int nodeId)
|
||||
{
|
||||
ReadOnlySpan<float> mixVolumes = destination.MixBufferVolume;
|
||||
ReadOnlySpan<float> previousMixVolumes = destination.PreviousMixBufferVolume;
|
||||
|
||||
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
|
||||
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
|
||||
|
||||
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
|
||||
|
||||
bool isFirstMixBuffer = true;
|
||||
|
||||
for (int i = 0; i < bufferCount; i++)
|
||||
{
|
||||
float previousMixVolume = previousMixVolumes[i];
|
||||
float mixVolume = mixVolumes[i];
|
||||
|
||||
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
|
||||
{
|
||||
if (bqf0.Enable && bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
ref bqf0,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
bqfState.Slice(2, 1),
|
||||
bqfState.Slice(3, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
true,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
else if (bqf0.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
ref bqf0,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
true,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
}
|
||||
else if (bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
true,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
|
||||
isFirstMixBuffer = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateVoiceMix(
|
||||
ReadOnlySpan<float> mixVolumes,
|
||||
ReadOnlySpan<float> previousMixVolumes,
|
||||
Memory<VoiceUpdateState> state,
|
||||
uint bufferOffset,
|
||||
uint bufferCount,
|
||||
uint bufferIndex,
|
||||
int nodeId)
|
||||
{
|
||||
if (bufferCount > Constants.VoiceChannelCountMax)
|
||||
{
|
||||
_commandBuffer.GenerateMixRampGrouped(bufferCount,
|
||||
bufferIndex,
|
||||
bufferOffset,
|
||||
previousMixVolumes,
|
||||
mixVolumes,
|
||||
state,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateMixRampGrouped(
|
||||
bufferCount,
|
||||
bufferIndex,
|
||||
bufferOffset,
|
||||
previousMixVolumes,
|
||||
mixVolumes,
|
||||
state,
|
||||
nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -188,13 +294,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (mixVolume != 0.0f || previousMixVolume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMixRamp(previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateMixRamp(
|
||||
previousMixVolume,
|
||||
mixVolume,
|
||||
bufferIndex,
|
||||
bufferOffset + (uint)i,
|
||||
i,
|
||||
state,
|
||||
nodeId);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -271,10 +378,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateVolumeRamp(voiceState.PreviousVolume,
|
||||
voiceState.Volume,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateVolumeRamp(
|
||||
voiceState.PreviousVolume,
|
||||
voiceState.Volume,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
@ -291,15 +399,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
while (true)
|
||||
{
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
|
||||
SplitterDestination destination = _splitterContext.GetDestination((int)voiceState.SplitterId, destinationId);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
if (destination.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
destinationId += (int)channelsCount;
|
||||
|
||||
if (destination.IsConfigured())
|
||||
@ -310,13 +416,27 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref MixState mix = ref _mixContext.GetState(mixId);
|
||||
|
||||
GenerateVoiceMix(destination.MixBufferVolume,
|
||||
destination.PreviousMixBufferVolume,
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
if (destination.IsBiquadFilterEnabled())
|
||||
{
|
||||
GenerateVoiceMixWithSplitter(
|
||||
destination,
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
GenerateVoiceMix(
|
||||
destination.MixBufferVolume,
|
||||
destination.PreviousMixBufferVolume,
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
}
|
||||
|
||||
destination.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
@ -337,13 +457,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
GenerateVoiceMix(channelResource.Mix.AsSpan(),
|
||||
channelResource.PreviousMix.AsSpan(),
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
GenerateVoiceMix(
|
||||
channelResource.Mix.AsSpan(),
|
||||
channelResource.PreviousMix.AsSpan(),
|
||||
dspStateMemory,
|
||||
mix.BufferOffset,
|
||||
mix.BufferCount,
|
||||
_rendererContext.MixBufferCount + (uint)channelIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceInitialized)
|
||||
{
|
||||
@ -409,10 +530,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
if (effect.Parameter.Volumes[i] != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix((uint)bufferOffset + effect.Parameter.Input[i],
|
||||
(uint)bufferOffset + effect.Parameter.Output[i],
|
||||
nodeId,
|
||||
effect.Parameter.Volumes[i]);
|
||||
_commandBuffer.GenerateMix(
|
||||
(uint)bufferOffset + effect.Parameter.Input[i],
|
||||
(uint)bufferOffset + effect.Parameter.Output[i],
|
||||
nodeId,
|
||||
effect.Parameter.Volumes[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -447,17 +569,18 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
updateCount = newUpdateCount;
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateAuxEffect(bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
ref effect.State,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
effect.State.ReturnBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateAuxEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
ref effect.State,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
effect.State.ReturnBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
|
||||
writeOffset = newUpdateCount;
|
||||
|
||||
@ -500,7 +623,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
if (effect.IsEnabled)
|
||||
{
|
||||
bool needInitialization = effect.Parameter.Status == UsageState.Invalid ||
|
||||
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
(effect.Parameter.Status == UsageState.New && !_rendererContext.BehaviourContext.IsBiquadFilterEffectStateClearBugFixed());
|
||||
|
||||
BiquadFilterParameter parameter = new()
|
||||
{
|
||||
@ -512,11 +635,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
for (int i = 0; i < effect.Parameter.ChannelCount; i++)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilter((int)bufferOffset, ref parameter, effect.State.Slice(i, 1),
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
needInitialization,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateBiquadFilter(
|
||||
(int)bufferOffset,
|
||||
ref parameter,
|
||||
effect.State.Slice(i, 1),
|
||||
effect.Parameter.Input[i],
|
||||
effect.Parameter.Output[i],
|
||||
needInitialization,
|
||||
nodeId);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -591,15 +717,16 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
updateCount = newUpdateCount;
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateCaptureEffect(bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.State.SendBufferInfo,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateCaptureEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter.Input[i],
|
||||
effect.State.SendBufferInfo,
|
||||
effect.IsEnabled,
|
||||
effect.Parameter.BufferStorageSize,
|
||||
effect.State.SendBufferInfoBase,
|
||||
updateCount,
|
||||
writeOffset,
|
||||
nodeId);
|
||||
|
||||
writeOffset = newUpdateCount;
|
||||
|
||||
@ -612,11 +739,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.Compressor);
|
||||
|
||||
_commandBuffer.GenerateCompressorEffect(bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateCompressorEffect(
|
||||
bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
}
|
||||
|
||||
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
|
||||
@ -629,8 +757,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
bool performanceInitialized = false;
|
||||
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(out performanceEntry, effect.GetPerformanceDetailType(),
|
||||
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix, nodeId))
|
||||
if (_performanceManager != null && _performanceManager.GetNextEntry(
|
||||
out performanceEntry,
|
||||
effect.GetPerformanceDetailType(),
|
||||
isFinalMix ? PerformanceEntryType.FinalMix : PerformanceEntryType.SubMix,
|
||||
nodeId))
|
||||
{
|
||||
performanceInitialized = true;
|
||||
|
||||
@ -706,6 +837,85 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateMixWithSplitter(
|
||||
uint inputBufferIndex,
|
||||
uint outputBufferIndex,
|
||||
float volume,
|
||||
SplitterDestination destination,
|
||||
ref bool isFirstMixBuffer,
|
||||
int nodeId)
|
||||
{
|
||||
ref BiquadFilterParameter bqf0 = ref destination.GetBiquadFilterParameter(0);
|
||||
ref BiquadFilterParameter bqf1 = ref destination.GetBiquadFilterParameter(1);
|
||||
|
||||
Memory<BiquadFilterState> bqfState = _splitterContext.GetBiquadFilterState(destination);
|
||||
|
||||
if (bqf0.Enable && bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateMultiTapBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf0,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
bqfState.Slice(2, 1),
|
||||
bqfState.Slice(3, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
else if (bqf0.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf0,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(0);
|
||||
}
|
||||
else if (bqf1.Enable)
|
||||
{
|
||||
_commandBuffer.GenerateBiquadFilterAndMix(
|
||||
0f,
|
||||
volume,
|
||||
inputBufferIndex,
|
||||
outputBufferIndex,
|
||||
0,
|
||||
Memory<VoiceUpdateState>.Empty,
|
||||
ref bqf1,
|
||||
bqfState[..1],
|
||||
bqfState.Slice(1, 1),
|
||||
!destination.IsBiquadFilterEnabledPrev(),
|
||||
false,
|
||||
isFirstMixBuffer,
|
||||
nodeId);
|
||||
|
||||
destination.UpdateBiquadFilterEnabledPrev(1);
|
||||
}
|
||||
|
||||
isFirstMixBuffer = false;
|
||||
}
|
||||
|
||||
private void GenerateMix(ref MixState mix)
|
||||
{
|
||||
if (mix.HasAnyDestination())
|
||||
@ -722,15 +932,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
int destinationIndex = destinationId++;
|
||||
|
||||
Span<SplitterDestination> destinationSpan = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
||||
SplitterDestination destination = _splitterContext.GetDestination((int)mix.DestinationSplitterId, destinationIndex);
|
||||
|
||||
if (destinationSpan.IsEmpty)
|
||||
if (destination.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
ref SplitterDestination destination = ref destinationSpan[0];
|
||||
|
||||
if (destination.IsConfigured())
|
||||
{
|
||||
int mixId = destination.DestinationId;
|
||||
@ -741,16 +949,32 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
uint inputBufferIndex = mix.BufferOffset + ((uint)destinationIndex % mix.BufferCount);
|
||||
|
||||
bool isFirstMixBuffer = true;
|
||||
|
||||
for (uint bufferDestinationIndex = 0; bufferDestinationIndex < destinationMix.BufferCount; bufferDestinationIndex++)
|
||||
{
|
||||
float volume = mix.Volume * destination.GetMixVolume((int)bufferDestinationIndex);
|
||||
|
||||
if (volume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix(inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
if (destination.IsBiquadFilterEnabled())
|
||||
{
|
||||
GenerateMixWithSplitter(
|
||||
inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
volume,
|
||||
destination,
|
||||
ref isFirstMixBuffer,
|
||||
mix.NodeId);
|
||||
}
|
||||
else
|
||||
{
|
||||
_commandBuffer.GenerateMix(
|
||||
inputBufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -770,10 +994,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (volume != 0.0f)
|
||||
{
|
||||
_commandBuffer.GenerateMix(mix.BufferOffset + bufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
_commandBuffer.GenerateMix(
|
||||
mix.BufferOffset + bufferIndex,
|
||||
destinationMix.BufferOffset + bufferDestinationIndex,
|
||||
mix.NodeId,
|
||||
volume);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -783,11 +1008,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
private void GenerateSubMix(ref MixState subMix)
|
||||
{
|
||||
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
||||
subMix.BufferOffset,
|
||||
subMix.BufferCount,
|
||||
subMix.NodeId,
|
||||
subMix.SampleRate);
|
||||
_commandBuffer.GenerateDepopForMixBuffers(
|
||||
_rendererContext.DepopBuffer,
|
||||
subMix.BufferOffset,
|
||||
subMix.BufferCount,
|
||||
subMix.NodeId,
|
||||
subMix.SampleRate);
|
||||
|
||||
GenerateEffects(ref subMix);
|
||||
|
||||
@ -847,11 +1073,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
ref MixState finalMix = ref _mixContext.GetFinalState();
|
||||
|
||||
_commandBuffer.GenerateDepopForMixBuffersCommand(_rendererContext.DepopBuffer,
|
||||
finalMix.BufferOffset,
|
||||
finalMix.BufferCount,
|
||||
finalMix.NodeId,
|
||||
finalMix.SampleRate);
|
||||
_commandBuffer.GenerateDepopForMixBuffers(
|
||||
_rendererContext.DepopBuffer,
|
||||
finalMix.BufferOffset,
|
||||
finalMix.BufferCount,
|
||||
finalMix.NodeId,
|
||||
finalMix.SampleRate);
|
||||
|
||||
GenerateEffects(ref finalMix);
|
||||
|
||||
@ -882,9 +1109,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
GeneratePerformance(ref performanceEntry, PerformanceCommand.Type.Start, nodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateVolume(finalMix.Volume,
|
||||
finalMix.BufferOffset + bufferIndex,
|
||||
nodeId);
|
||||
_commandBuffer.GenerateVolume(
|
||||
finalMix.Volume,
|
||||
finalMix.BufferOffset + bufferIndex,
|
||||
nodeId);
|
||||
|
||||
if (performanceSubInitialized)
|
||||
{
|
||||
@ -938,41 +1166,45 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (useCustomDownMixingCommand)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(
|
||||
finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.DownMixCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
// NOTE: We do the downmixing at the DSP level as it's easier that way.
|
||||
else if (_rendererContext.ChannelCount == 2 && sink.Parameter.InputCount == 6)
|
||||
{
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDownMixSurroundToStereo(
|
||||
finalMix.BufferOffset,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
Constants.DefaultSurroundToStereoCoefficients,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
CommandList commandList = _commandBuffer.CommandList;
|
||||
|
||||
if (sink.UpsamplerState != null)
|
||||
{
|
||||
_commandBuffer.GenerateUpsample(finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateUpsample(
|
||||
finalMix.BufferOffset,
|
||||
sink.UpsamplerState,
|
||||
sink.Parameter.InputCount,
|
||||
sink.Parameter.Input.AsSpan(),
|
||||
commandList.BufferCount,
|
||||
commandList.SampleCount,
|
||||
commandList.SampleRate,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
_commandBuffer.GenerateDeviceSink(finalMix.BufferOffset,
|
||||
sink,
|
||||
_rendererContext.SessionId,
|
||||
commandList.Buffers,
|
||||
Constants.InvalidNodeId);
|
||||
_commandBuffer.GenerateDeviceSink(
|
||||
finalMix.BufferOffset,
|
||||
sink,
|
||||
_rendererContext.SessionId,
|
||||
commandList.Buffers,
|
||||
Constants.InvalidNodeId);
|
||||
}
|
||||
|
||||
private void GenerateSink(BaseSink sink, ref MixState finalMix)
|
||||
|
@ -170,7 +170,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -184,5 +184,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -462,7 +462,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -476,5 +476,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -632,7 +632,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
};
|
||||
}
|
||||
|
||||
public virtual uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public virtual uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
@ -646,5 +646,15 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
|
||||
|
||||
public override uint Estimate(GroupedBiquadFilterCommand command)
|
||||
public override uint Estimate(MultiTapBiquadFilterCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
|
||||
|
@ -210,5 +210,53 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
_ => throw new NotImplementedException($"{command.Parameter.ChannelCount}"),
|
||||
};
|
||||
}
|
||||
|
||||
public override uint Estimate(BiquadFilterAndMixCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
|
||||
if (command.HasVolumeRamp)
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 5204;
|
||||
}
|
||||
|
||||
return 6683;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 3427;
|
||||
}
|
||||
|
||||
return 4752;
|
||||
}
|
||||
}
|
||||
|
||||
public override uint Estimate(MultiTapBiquadFilterAndMixCommand command)
|
||||
{
|
||||
Debug.Assert(SampleCount == 160 || SampleCount == 240);
|
||||
|
||||
if (command.HasVolumeRamp)
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 7939;
|
||||
}
|
||||
|
||||
return 10669;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SampleCount == 160)
|
||||
{
|
||||
return 6256;
|
||||
}
|
||||
|
||||
return 8683;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -33,21 +33,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
return WorkBuffers[index].GetReference(true);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
UpdateParameterBase(in parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <returns>Returns true if the <see cref="EffectType"/> sent by the user matches the internal <see cref="EffectType"/>.</returns>
|
||||
public bool IsTypeValid<T>(ref T parameter) where T : unmanaged, IEffectInParameter
|
||||
public bool IsTypeValid<T>(in T parameter) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
return parameter.Type == TargetEffectType;
|
||||
}
|
||||
@ -98,7 +98,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// Update the internal common parameters from a user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
protected void UpdateParameterBase<T>(ref T parameter) where T : unmanaged, IEffectInParameter
|
||||
protected void UpdateParameterBase<T>(in T parameter) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
MixId = parameter.MixId;
|
||||
ProcessingOrder = parameter.ProcessingOrder;
|
||||
@ -139,7 +139,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// <summary>
|
||||
/// Initialize the given <paramref name="state"/> result state.
|
||||
/// </summary>
|
||||
/// <param name="state">The state to initalize</param>
|
||||
/// <param name="state">The state to initialize</param>
|
||||
public virtual void InitializeResultState(ref EffectResultState state) { }
|
||||
|
||||
/// <summary>
|
||||
@ -155,9 +155,9 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="mapper">The mapper to use.</param>
|
||||
public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
public virtual void Update(out ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
updateErrorInfo = new ErrorInfo();
|
||||
}
|
||||
@ -168,9 +168,9 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
/// <param name="updateErrorInfo">The possible <see cref="ErrorInfo"/> that was generated.</param>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="mapper">The mapper to use.</param>
|
||||
public virtual void Update(out ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
public virtual void Update(out ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
updateErrorInfo = new ErrorInfo();
|
||||
}
|
||||
|
@ -35,21 +35,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.BiquadFilter;
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
UpdateParameterBase(in parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, BiquadFilterEffectParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
@ -19,21 +19,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.BufferMix;
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
UpdateParameterBase(in parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
@ -32,21 +32,21 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
return WorkBuffers[index].GetReference(true);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
UpdateParameterBase(in parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, AuxiliaryBufferParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
@ -39,17 +39,17 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
UpdateParameterBase(in parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
@ -37,19 +37,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
ref DelayParameter delayParameter = ref MemoryMarshal.Cast<byte, DelayParameter>(parameter.SpecificData)[0];
|
||||
|
||||
@ -57,7 +57,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
|
||||
if (delayParameter.IsChannelCountMaxValid())
|
||||
{
|
||||
UpdateParameterBase(ref parameter);
|
||||
UpdateParameterBase(in parameter);
|
||||
|
||||
UsageState oldParameterStatus = Parameter.Status;
|
||||
|
||||
|
@ -39,25 +39,25 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
ref LimiterParameter limiterParameter = ref MemoryMarshal.Cast<byte, LimiterParameter>(parameter.SpecificData)[0];
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
UpdateParameterBase(in parameter);
|
||||
|
||||
Parameter = limiterParameter;
|
||||
|
||||
|
@ -36,19 +36,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
ref Reverb3dParameter reverbParameter = ref MemoryMarshal.Cast<byte, Reverb3dParameter>(parameter.SpecificData)[0];
|
||||
|
||||
@ -56,7 +56,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
|
||||
if (reverbParameter.IsChannelCountMaxValid())
|
||||
{
|
||||
UpdateParameterBase(ref parameter);
|
||||
UpdateParameterBase(in parameter);
|
||||
|
||||
UsageState oldParameterStatus = Parameter.ParameterStatus;
|
||||
|
||||
|
@ -39,19 +39,19 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, in EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Update(out updateErrorInfo, ref parameter, mapper);
|
||||
Update(out updateErrorInfo, in parameter, mapper);
|
||||
}
|
||||
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
ref ReverbParameter reverbParameter = ref MemoryMarshal.Cast<byte, ReverbParameter>(parameter.SpecificData)[0];
|
||||
|
||||
@ -59,7 +59,7 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
|
||||
if (reverbParameter.IsChannelCountMaxValid())
|
||||
{
|
||||
UpdateParameterBase(ref parameter);
|
||||
UpdateParameterBase(in parameter);
|
||||
|
||||
UsageState oldParameterStatus = Parameter.Status;
|
||||
|
||||
|
@ -33,8 +33,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
uint Estimate(UpsampleCommand command);
|
||||
uint Estimate(LimiterCommandVersion1 command);
|
||||
uint Estimate(LimiterCommandVersion2 command);
|
||||
uint Estimate(GroupedBiquadFilterCommand command);
|
||||
uint Estimate(MultiTapBiquadFilterCommand command);
|
||||
uint Estimate(CaptureBufferCommand command);
|
||||
uint Estimate(CompressorCommand command);
|
||||
uint Estimate(BiquadFilterAndMixCommand command);
|
||||
uint Estimate(MultiTapBiquadFilterAndMixCommand command);
|
||||
}
|
||||
}
|
||||
|
@ -249,7 +249,7 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
/// <param name="inParameter">Input user parameter.</param>
|
||||
/// <param name="outStatus">Output user parameter.</param>
|
||||
/// <returns>Returns the <see cref="UpdateResult"/> of the operations performed.</returns>
|
||||
public UpdateResult Update(ref MemoryPoolState memoryPool, ref MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
|
||||
public UpdateResult Update(ref MemoryPoolState memoryPool, in MemoryPoolInParameter inParameter, ref MemoryPoolOutStatus outStatus)
|
||||
{
|
||||
MemoryPoolUserState inputState = inParameter.State;
|
||||
|
||||
|
@ -195,7 +195,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
|
||||
/// <param name="parameter">The input parameter of the mix.</param>
|
||||
/// <param name="splitterContext">The splitter context.</param>
|
||||
/// <returns>Return true, new connections were done on the adjacency matrix.</returns>
|
||||
private bool UpdateConnection(EdgeMatrix edgeMatrix, ref MixParameter parameter, ref SplitterContext splitterContext)
|
||||
private bool UpdateConnection(EdgeMatrix edgeMatrix, in MixParameter parameter, ref SplitterContext splitterContext)
|
||||
{
|
||||
bool hasNewConnections;
|
||||
|
||||
@ -225,11 +225,11 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
|
||||
|
||||
for (int i = 0; i < splitter.DestinationCount; i++)
|
||||
{
|
||||
Span<SplitterDestination> destination = splitter.GetData(i);
|
||||
SplitterDestination destination = splitter.GetData(i);
|
||||
|
||||
if (!destination.IsEmpty)
|
||||
if (!destination.IsNull)
|
||||
{
|
||||
int destinationMixId = destination[0].DestinationId;
|
||||
int destinationMixId = destination.DestinationId;
|
||||
|
||||
if (destinationMixId != UnusedMixId)
|
||||
{
|
||||
@ -259,7 +259,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
|
||||
/// <param name="splitterContext">The splitter context.</param>
|
||||
/// <param name="behaviourContext">The behaviour context.</param>
|
||||
/// <returns>Return true if the mix was changed.</returns>
|
||||
public bool Update(EdgeMatrix edgeMatrix, ref MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext)
|
||||
public bool Update(EdgeMatrix edgeMatrix, in MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext)
|
||||
{
|
||||
bool isDirty;
|
||||
|
||||
@ -273,7 +273,7 @@ namespace Ryujinx.Audio.Renderer.Server.Mix
|
||||
|
||||
if (behaviourContext.IsSplitterSupported())
|
||||
{
|
||||
isDirty = UpdateConnection(edgeMatrix, ref parameter, ref splitterContext);
|
||||
isDirty = UpdateConnection(edgeMatrix, in parameter, ref splitterContext);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -59,7 +59,7 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <returns>Return true, if the <see cref="SinkType"/> sent by the user match the internal <see cref="SinkType"/>.</returns>
|
||||
public bool IsTypeValid(ref SinkInParameter parameter)
|
||||
public bool IsTypeValid(in SinkInParameter parameter)
|
||||
{
|
||||
return parameter.Type == TargetSinkType;
|
||||
}
|
||||
@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
|
||||
/// Update the internal common parameters from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
protected void UpdateStandardParameter(ref SinkInParameter parameter)
|
||||
protected void UpdateStandardParameter(in SinkInParameter parameter)
|
||||
{
|
||||
if (IsUsed != parameter.IsUsed)
|
||||
{
|
||||
@ -92,9 +92,9 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="outStatus">The user output status.</param>
|
||||
/// <param name="mapper">The mapper to use.</param>
|
||||
public virtual void Update(out ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
|
||||
public virtual void Update(out ErrorInfo errorInfo, in SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
errorInfo = new ErrorInfo();
|
||||
}
|
||||
|
@ -44,18 +44,18 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
|
||||
|
||||
public override SinkType TargetSinkType => SinkType.CircularBuffer;
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo errorInfo, in SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
|
||||
{
|
||||
errorInfo = new BehaviourParameter.ErrorInfo();
|
||||
outStatus = new SinkOutStatus();
|
||||
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
ref CircularBufferParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, CircularBufferParameter>(parameter.SpecificData)[0];
|
||||
|
||||
if (parameter.IsUsed != IsUsed || ShouldSkip)
|
||||
{
|
||||
UpdateStandardParameter(ref parameter);
|
||||
UpdateStandardParameter(in parameter);
|
||||
|
||||
if (parameter.IsUsed)
|
||||
{
|
||||
|
@ -49,15 +49,15 @@ namespace Ryujinx.Audio.Renderer.Server.Sink
|
||||
|
||||
public override SinkType TargetSinkType => SinkType.Device;
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
|
||||
public override void Update(out BehaviourParameter.ErrorInfo errorInfo, in SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
Debug.Assert(IsTypeValid(in parameter));
|
||||
|
||||
ref DeviceParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, DeviceParameter>(parameter.SpecificData)[0];
|
||||
|
||||
if (parameter.IsUsed != IsUsed)
|
||||
{
|
||||
UpdateStandardParameter(ref parameter);
|
||||
UpdateStandardParameter(in parameter);
|
||||
Parameter = inputDeviceParameter;
|
||||
}
|
||||
else
|
||||
|
@ -1,11 +1,13 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Utils;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Extensions;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
@ -14,18 +16,38 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public class SplitterContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Amount of biquad filter states per splitter destination.
|
||||
/// </summary>
|
||||
public const int BqfStatesPerDestination = 4;
|
||||
|
||||
/// <summary>
|
||||
/// Storage for <see cref="SplitterState"/>.
|
||||
/// </summary>
|
||||
private Memory<SplitterState> _splitters;
|
||||
|
||||
/// <summary>
|
||||
/// Storage for <see cref="SplitterDestination"/>.
|
||||
/// Storage for <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
private Memory<SplitterDestination> _splitterDestinations;
|
||||
private Memory<SplitterDestinationVersion1> _splitterDestinationsV1;
|
||||
|
||||
/// <summary>
|
||||
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.
|
||||
/// Storage for <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
private Memory<SplitterDestinationVersion2> _splitterDestinationsV2;
|
||||
|
||||
/// <summary>
|
||||
/// Splitter biquad filtering states.
|
||||
/// </summary>
|
||||
private Memory<BiquadFilterState> _splitterBqfStates;
|
||||
|
||||
/// <summary>
|
||||
/// Version of the splitter context that is being used, currently can be 1 or 2.
|
||||
/// </summary>
|
||||
public int Version { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.
|
||||
/// </summary>
|
||||
public bool IsBugFixed { get; private set; }
|
||||
|
||||
@ -35,12 +57,17 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// <param name="behaviourContext">The behaviour context.</param>
|
||||
/// <param name="parameter">The audio renderer configuration.</param>
|
||||
/// <param name="workBufferAllocator">The <see cref="WorkBufferAllocator"/>.</param>
|
||||
/// <param name="splitterBqfStates">Memory to store the biquad filtering state for splitters during processing.</param>
|
||||
/// <returns>Return true if the initialization was successful.</returns>
|
||||
public bool Initialize(ref BehaviourContext behaviourContext, ref AudioRendererConfiguration parameter, WorkBufferAllocator workBufferAllocator)
|
||||
public bool Initialize(
|
||||
ref BehaviourContext behaviourContext,
|
||||
ref AudioRendererConfiguration parameter,
|
||||
WorkBufferAllocator workBufferAllocator,
|
||||
Memory<BiquadFilterState> splitterBqfStates)
|
||||
{
|
||||
if (!behaviourContext.IsSplitterSupported() || parameter.SplitterCount <= 0 || parameter.SplitterDestinationCount <= 0)
|
||||
{
|
||||
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestination>.Empty, false);
|
||||
Setup(Memory<SplitterState>.Empty, Memory<SplitterDestinationVersion1>.Empty, Memory<SplitterDestinationVersion2>.Empty, false);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -59,23 +86,62 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
splitter = new SplitterState(splitterId++);
|
||||
}
|
||||
|
||||
Memory<SplitterDestination> splitterDestinations = workBufferAllocator.Allocate<SplitterDestination>(parameter.SplitterDestinationCount,
|
||||
SplitterDestination.Alignment);
|
||||
Memory<SplitterDestinationVersion1> splitterDestinationsV1 = Memory<SplitterDestinationVersion1>.Empty;
|
||||
Memory<SplitterDestinationVersion2> splitterDestinationsV2 = Memory<SplitterDestinationVersion2>.Empty;
|
||||
|
||||
if (splitterDestinations.IsEmpty)
|
||||
if (!behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
|
||||
{
|
||||
return false;
|
||||
Version = 1;
|
||||
|
||||
splitterDestinationsV1 = workBufferAllocator.Allocate<SplitterDestinationVersion1>(parameter.SplitterDestinationCount,
|
||||
SplitterDestinationVersion1.Alignment);
|
||||
|
||||
if (splitterDestinationsV1.IsEmpty)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int splitterDestinationId = 0;
|
||||
foreach (ref SplitterDestinationVersion1 data in splitterDestinationsV1.Span)
|
||||
{
|
||||
data = new SplitterDestinationVersion1(splitterDestinationId++);
|
||||
}
|
||||
}
|
||||
|
||||
int splitterDestinationId = 0;
|
||||
foreach (ref SplitterDestination data in splitterDestinations.Span)
|
||||
else
|
||||
{
|
||||
data = new SplitterDestination(splitterDestinationId++);
|
||||
Version = 2;
|
||||
|
||||
splitterDestinationsV2 = workBufferAllocator.Allocate<SplitterDestinationVersion2>(parameter.SplitterDestinationCount,
|
||||
SplitterDestinationVersion2.Alignment);
|
||||
|
||||
if (splitterDestinationsV2.IsEmpty)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int splitterDestinationId = 0;
|
||||
foreach (ref SplitterDestinationVersion2 data in splitterDestinationsV2.Span)
|
||||
{
|
||||
data = new SplitterDestinationVersion2(splitterDestinationId++);
|
||||
}
|
||||
|
||||
if (parameter.SplitterDestinationCount > 0)
|
||||
{
|
||||
// Official code stores it in the SplitterDestinationVersion2 struct,
|
||||
// but we don't to avoid using unsafe code.
|
||||
|
||||
splitterBqfStates.Span.Clear();
|
||||
_splitterBqfStates = splitterBqfStates;
|
||||
}
|
||||
else
|
||||
{
|
||||
_splitterBqfStates = Memory<BiquadFilterState>.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
SplitterState.InitializeSplitters(splitters.Span);
|
||||
|
||||
Setup(splitters, splitterDestinations, behaviourContext.IsSplitterBugFixed());
|
||||
Setup(splitters, splitterDestinationsV1, splitterDestinationsV2, behaviourContext.IsSplitterBugFixed());
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -92,7 +158,15 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
if (behaviourContext.IsSplitterSupported())
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterState>(size, parameter.SplitterCount, SplitterState.Alignment);
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterDestination>(size, parameter.SplitterDestinationCount, SplitterDestination.Alignment);
|
||||
|
||||
if (behaviourContext.IsBiquadFilterParameterForSplitterEnabled())
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion2>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion2.Alignment);
|
||||
}
|
||||
else
|
||||
{
|
||||
size = WorkBufferAllocator.GetTargetSize<SplitterDestinationVersion1>(size, parameter.SplitterDestinationCount, SplitterDestinationVersion1.Alignment);
|
||||
}
|
||||
|
||||
if (behaviourContext.IsSplitterBugFixed())
|
||||
{
|
||||
@ -109,12 +183,18 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// Setup the <see cref="SplitterContext"/> instance.
|
||||
/// </summary>
|
||||
/// <param name="splitters">The <see cref="SplitterState"/> storage.</param>
|
||||
/// <param name="splitterDestinations">The <see cref="SplitterDestination"/> storage.</param>
|
||||
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, ref SplitterInParameter, ReadOnlySpan{byte})"/>.</param>
|
||||
private void Setup(Memory<SplitterState> splitters, Memory<SplitterDestination> splitterDestinations, bool isBugFixed)
|
||||
/// <param name="splitterDestinationsV1">The <see cref="SplitterDestinationVersion1"/> storage.</param>
|
||||
/// <param name="splitterDestinationsV2">The <see cref="SplitterDestinationVersion2"/> storage.</param>
|
||||
/// <param name="isBugFixed">If set to true, trust the user destination count in <see cref="SplitterState.Update(SplitterContext, in SplitterInParameter, ref SequenceReader{byte})"/>.</param>
|
||||
private void Setup(
|
||||
Memory<SplitterState> splitters,
|
||||
Memory<SplitterDestinationVersion1> splitterDestinationsV1,
|
||||
Memory<SplitterDestinationVersion2> splitterDestinationsV2,
|
||||
bool isBugFixed)
|
||||
{
|
||||
_splitters = splitters;
|
||||
_splitterDestinations = splitterDestinations;
|
||||
_splitterDestinationsV1 = splitterDestinationsV1;
|
||||
_splitterDestinationsV2 = splitterDestinationsV2;
|
||||
IsBugFixed = isBugFixed;
|
||||
}
|
||||
|
||||
@ -140,7 +220,9 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
return 0;
|
||||
}
|
||||
|
||||
return _splitterDestinations.Length / _splitters.Length;
|
||||
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
|
||||
|
||||
return length / _splitters.Length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -148,11 +230,11 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
/// <param name="inputHeader">The splitter header.</param>
|
||||
/// <param name="input">The raw data after the splitter header.</param>
|
||||
private void UpdateState(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
|
||||
private void UpdateState(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
|
||||
{
|
||||
for (int i = 0; i < inputHeader.SplitterCount; i++)
|
||||
{
|
||||
SplitterInParameter parameter = MemoryMarshal.Read<SplitterInParameter>(input);
|
||||
ref readonly SplitterInParameter parameter = ref input.GetRefOrRefToCopy<SplitterInParameter>(out _);
|
||||
|
||||
Debug.Assert(parameter.IsMagicValid());
|
||||
|
||||
@ -162,37 +244,78 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
ref SplitterState splitter = ref GetState(parameter.Id);
|
||||
|
||||
splitter.Update(this, ref parameter, input[Unsafe.SizeOf<SplitterInParameter>()..]);
|
||||
splitter.Update(this, in parameter, ref input);
|
||||
}
|
||||
|
||||
input = input[(0x1C + parameter.DestinationCount * 4)..];
|
||||
// NOTE: there are 12 bytes of unused/unknown data after the destination IDs array.
|
||||
input.Advance(0xC);
|
||||
}
|
||||
else
|
||||
{
|
||||
input.Rewind(Unsafe.SizeOf<SplitterInParameter>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update one or multiple <see cref="SplitterDestination"/> from user parameters.
|
||||
/// Update one splitter destination data from user parameters.
|
||||
/// </summary>
|
||||
/// <param name="input">The raw data after the splitter header.</param>
|
||||
/// <returns>True if the update was successful, false otherwise</returns>
|
||||
private bool UpdateData<T>(ref SequenceReader<byte> input) where T : unmanaged, ISplitterDestinationInParameter
|
||||
{
|
||||
ref readonly T parameter = ref input.GetRefOrRefToCopy<T>(out _);
|
||||
|
||||
Debug.Assert(parameter.IsMagicValid());
|
||||
|
||||
if (parameter.IsMagicValid())
|
||||
{
|
||||
int length = _splitterDestinationsV2.IsEmpty ? _splitterDestinationsV1.Length : _splitterDestinationsV2.Length;
|
||||
|
||||
if (parameter.Id >= 0 && parameter.Id < length)
|
||||
{
|
||||
SplitterDestination destination = GetDestination(parameter.Id);
|
||||
|
||||
destination.Update(parameter);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
input.Rewind(Unsafe.SizeOf<T>());
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update one or multiple splitter destination data from user parameters.
|
||||
/// </summary>
|
||||
/// <param name="inputHeader">The splitter header.</param>
|
||||
/// <param name="input">The raw data after the splitter header.</param>
|
||||
private void UpdateData(scoped ref SplitterInParameterHeader inputHeader, ref ReadOnlySpan<byte> input)
|
||||
private void UpdateData(in SplitterInParameterHeader inputHeader, ref SequenceReader<byte> input)
|
||||
{
|
||||
for (int i = 0; i < inputHeader.SplitterDestinationCount; i++)
|
||||
{
|
||||
SplitterDestinationInParameter parameter = MemoryMarshal.Read<SplitterDestinationInParameter>(input);
|
||||
|
||||
Debug.Assert(parameter.IsMagicValid());
|
||||
|
||||
if (parameter.IsMagicValid())
|
||||
if (Version == 1)
|
||||
{
|
||||
if (parameter.Id >= 0 && parameter.Id < _splitterDestinations.Length)
|
||||
if (!UpdateData<SplitterDestinationInParameterVersion1>(ref input))
|
||||
{
|
||||
ref SplitterDestination destination = ref GetDestination(parameter.Id);
|
||||
|
||||
destination.Update(parameter);
|
||||
break;
|
||||
}
|
||||
|
||||
input = input[Unsafe.SizeOf<SplitterDestinationInParameter>()..];
|
||||
}
|
||||
else if (Version == 2)
|
||||
{
|
||||
if (!UpdateData<SplitterDestinationInParameterVersion2>(ref input))
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Fail($"Invalid splitter context version {Version}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -201,36 +324,33 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// Update splitter from user parameters.
|
||||
/// </summary>
|
||||
/// <param name="input">The input raw user data.</param>
|
||||
/// <param name="consumedSize">The total consumed size.</param>
|
||||
/// <returns>Return true if the update was successful.</returns>
|
||||
public bool Update(ReadOnlySpan<byte> input, out int consumedSize)
|
||||
public bool Update(ref SequenceReader<byte> input)
|
||||
{
|
||||
if (_splitterDestinations.IsEmpty || _splitters.IsEmpty)
|
||||
if (!UsingSplitter())
|
||||
{
|
||||
consumedSize = 0;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int originalSize = input.Length;
|
||||
|
||||
SplitterInParameterHeader header = SpanIOHelper.Read<SplitterInParameterHeader>(ref input);
|
||||
ref readonly SplitterInParameterHeader header = ref input.GetRefOrRefToCopy<SplitterInParameterHeader>(out _);
|
||||
|
||||
if (header.IsMagicValid())
|
||||
{
|
||||
ClearAllNewConnectionFlag();
|
||||
|
||||
UpdateState(ref header, ref input);
|
||||
UpdateData(ref header, ref input);
|
||||
UpdateState(in header, ref input);
|
||||
UpdateData(in header, ref input);
|
||||
|
||||
consumedSize = BitUtils.AlignUp(originalSize - input.Length, 0x10);
|
||||
input.SetConsumed(BitUtils.AlignUp(input.Consumed, 0x10));
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
input.Rewind(Unsafe.SizeOf<SplitterInParameterHeader>());
|
||||
|
||||
consumedSize = 0;
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -244,45 +364,52 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.
|
||||
/// Get a reference to the splitter destination data at the given <paramref name="id"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The index to use.</param>
|
||||
/// <returns>A reference to a <see cref="SplitterDestination"/> at the given <paramref name="id"/>.</returns>
|
||||
public ref SplitterDestination GetDestination(int id)
|
||||
/// <returns>A reference to the splitter destination data at the given <paramref name="id"/>.</returns>
|
||||
public SplitterDestination GetDestination(int id)
|
||||
{
|
||||
return ref SpanIOHelper.GetFromMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
|
||||
if (_splitterDestinationsV2.IsEmpty)
|
||||
{
|
||||
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV1, id, (uint)_splitterDestinationsV1.Length));
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SplitterDestination(ref SpanIOHelper.GetFromMemory(_splitterDestinationsV2, id, (uint)_splitterDestinationsV2.Length));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The index to use.</param>
|
||||
/// <returns>A <see cref="Memory{SplitterDestination}"/> at the given <paramref name="id"/>.</returns>
|
||||
public Memory<SplitterDestination> GetDestinationMemory(int id)
|
||||
{
|
||||
return SpanIOHelper.GetMemory(_splitterDestinations, id, (uint)_splitterDestinations.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a <see cref="Span{SplitterDestination}"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
|
||||
/// Get a <see cref="SplitterDestination"/> in the <see cref="SplitterState"/> at <paramref name="id"/> and pass <paramref name="destinationId"/> to <see cref="SplitterState.GetData(int)"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The index to use to get the <see cref="SplitterState"/>.</param>
|
||||
/// <param name="destinationId">The index of the <see cref="SplitterDestination"/>.</param>
|
||||
/// <returns>A <see cref="Span{SplitterDestination}"/>.</returns>
|
||||
public Span<SplitterDestination> GetDestination(int id, int destinationId)
|
||||
/// <returns>A <see cref="SplitterDestination"/>.</returns>
|
||||
public SplitterDestination GetDestination(int id, int destinationId)
|
||||
{
|
||||
ref SplitterState splitter = ref GetState(id);
|
||||
|
||||
return splitter.GetData(destinationId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the biquad filter state for a given splitter destination.
|
||||
/// </summary>
|
||||
/// <param name="destination">The splitter destination.</param>
|
||||
/// <returns>Biquad filter state for the specified destination.</returns>
|
||||
public Memory<BiquadFilterState> GetBiquadFilterState(SplitterDestination destination)
|
||||
{
|
||||
return _splitterBqfStates.Slice(destination.Id * BqfStatesPerDestination, BqfStatesPerDestination);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the audio renderer has any splitters.
|
||||
/// </summary>
|
||||
/// <returns>True if the audio renderer has any splitters.</returns>
|
||||
public bool UsingSplitter()
|
||||
{
|
||||
return !_splitters.IsEmpty && !_splitterDestinations.IsEmpty;
|
||||
return !_splitters.IsEmpty && (!_splitterDestinationsV1.IsEmpty || !_splitterDestinationsV2.IsEmpty);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,115 +1,198 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a splitter destination.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
|
||||
public struct SplitterDestination
|
||||
public ref struct SplitterDestination
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
private ref SplitterDestinationVersion1 _v1;
|
||||
private ref SplitterDestinationVersion2 _v2;
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterDestination"/>.
|
||||
/// Checks if the splitter destination data reference is null.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
public bool IsNull => Unsafe.IsNullRef(ref _v1) && Unsafe.IsNullRef(ref _v2);
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// The splitter unique id.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mix;
|
||||
private MixArray _previousMix;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the next linked element.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestination* _next;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the internal state need to be updated.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool NeedToUpdateInternalState;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
|
||||
|
||||
/// <summary>
|
||||
/// Get the <see cref="Span{SplitterDestination}"/> of the next element or <see cref="Span{SplitterDestination}.Empty"/> if not present.
|
||||
/// </summary>
|
||||
public readonly Span<SplitterDestination> Next
|
||||
public int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
return _next != null ? new Span<SplitterDestination>(_next, 1) : Span<SplitterDestination>.Empty;
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.Id;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.Id;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SplitterDestination"/>.
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
/// <param name="id">The unique id of this <see cref="SplitterDestination"/>.</param>
|
||||
public SplitterDestination(int id) : this()
|
||||
public int DestinationId
|
||||
{
|
||||
Id = id;
|
||||
DestinationId = Constants.UnusedMixId;
|
||||
|
||||
ClearVolumes();
|
||||
get
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.DestinationId;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.DestinationId;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the <see cref="SplitterDestination"/> from user parameter.
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return Span<float>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.MixBufferVolume;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.MixBufferVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return Span<float>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v1.PreviousMixBufferVolume;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return _v2.PreviousMixBufferVolume;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the <see cref="SplitterDestination"/> of the next element or null if not present.
|
||||
/// </summary>
|
||||
public readonly SplitterDestination Next
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
if (Unsafe.IsNullRef(ref _v1))
|
||||
{
|
||||
return new SplitterDestination();
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SplitterDestination(ref _v1.Next);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return new SplitterDestination(ref _v2.Next);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new splitter destination wrapper for the version 1 splitter destination data.
|
||||
/// </summary>
|
||||
/// <param name="v1">Version 1 splitter destination data</param>
|
||||
public SplitterDestination(ref SplitterDestinationVersion1 v1)
|
||||
{
|
||||
_v1 = ref v1;
|
||||
_v2 = ref Unsafe.NullRef<SplitterDestinationVersion2>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new splitter destination wrapper for the version 2 splitter destination data.
|
||||
/// </summary>
|
||||
/// <param name="v2">Version 2 splitter destination data</param>
|
||||
public SplitterDestination(ref SplitterDestinationVersion2 v2)
|
||||
{
|
||||
|
||||
_v1 = ref Unsafe.NullRef<SplitterDestinationVersion1>();
|
||||
_v2 = ref v2;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new splitter destination wrapper for the splitter destination data.
|
||||
/// </summary>
|
||||
/// <param name="v1">Version 1 splitter destination data</param>
|
||||
/// <param name="v2">Version 2 splitter destination data</param>
|
||||
public unsafe SplitterDestination(SplitterDestinationVersion1* v1, SplitterDestinationVersion2* v2)
|
||||
{
|
||||
_v1 = ref Unsafe.AsRef<SplitterDestinationVersion1>(v1);
|
||||
_v2 = ref Unsafe.AsRef<SplitterDestinationVersion2>(v2);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the splitter destination data from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
public void Update(SplitterDestinationInParameter parameter)
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
if (parameter.IsMagicValid() && Id == parameter.Id)
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
DestinationId = parameter.DestinationId;
|
||||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
IsUsed = parameter.IsUsed;
|
||||
_v1.Update(parameter);
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.Update(parameter);
|
||||
}
|
||||
}
|
||||
|
||||
@ -118,12 +201,14 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public void UpdateInternalState()
|
||||
{
|
||||
if (IsUsed && NeedToUpdateInternalState)
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
_v1.UpdateInternalState();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.UpdateInternalState();
|
||||
}
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -131,16 +216,23 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public void MarkAsNeedToUpdateInternalState()
|
||||
{
|
||||
NeedToUpdateInternalState = true;
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v1.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.MarkAsNeedToUpdateInternalState();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the <see cref="SplitterDestination"/> is used and has a destination.
|
||||
/// Return true if the splitter destination is used and has a destination.
|
||||
/// </summary>
|
||||
/// <returns>True if the <see cref="SplitterDestination"/> is used and has a destination.</returns>
|
||||
/// <returns>True if the splitter destination is used and has a destination.</returns>
|
||||
public readonly bool IsConfigured()
|
||||
{
|
||||
return IsUsed && DestinationId != Constants.UnusedMixId;
|
||||
return Unsafe.IsNullRef(ref _v2) ? _v1.IsConfigured() : _v2.IsConfigured();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -150,9 +242,17 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolume(destinationIndex) : _v2.GetMixVolume(destinationIndex);
|
||||
}
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
/// <summary>
|
||||
/// Get the previous volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
return Unsafe.IsNullRef(ref _v2) ? _v1.GetMixVolumePrev(destinationIndex) : _v2.GetMixVolumePrev(destinationIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -160,22 +260,33 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public void ClearVolumes()
|
||||
{
|
||||
MixBufferVolume.Clear();
|
||||
PreviousMixBufferVolume.Clear();
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v1.ClearVolumes();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.ClearVolumes();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the next element to the given <see cref="SplitterDestination"/>.
|
||||
/// Link the next element to the given splitter destination.
|
||||
/// </summary>
|
||||
/// <param name="next">The given <see cref="SplitterDestination"/> to link.</param>
|
||||
public void Link(ref SplitterDestination next)
|
||||
/// <param name="next">The given splitter destination to link.</param>
|
||||
public void Link(SplitterDestination next)
|
||||
{
|
||||
unsafe
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
fixed (SplitterDestination* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
Debug.Assert(!Unsafe.IsNullRef(ref next._v1));
|
||||
|
||||
_v1.Link(ref next._v1);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Assert(!Unsafe.IsNullRef(ref next._v2));
|
||||
|
||||
_v2.Link(ref next._v2);
|
||||
}
|
||||
}
|
||||
|
||||
@ -184,10 +295,74 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public void Unlink()
|
||||
{
|
||||
unsafe
|
||||
if (Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_next = null;
|
||||
_v1.Unlink();
|
||||
}
|
||||
else
|
||||
{
|
||||
_v2.Unlink();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter is enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter is enabled.</returns>
|
||||
public bool IsBiquadFilterEnabled()
|
||||
{
|
||||
return !Unsafe.IsNullRef(ref _v2) && _v2.IsBiquadFilterEnabled();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter was previously enabled.</returns>
|
||||
public bool IsBiquadFilterEnabledPrev()
|
||||
{
|
||||
return !Unsafe.IsNullRef(ref _v2) && _v2.IsBiquadFilterEnabledPrev();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the biquad filter parameters.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
/// <returns>Biquad filter parameters.</returns>
|
||||
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
|
||||
{
|
||||
Debug.Assert(!Unsafe.IsNullRef(ref _v2));
|
||||
|
||||
return ref _v2.GetBiquadFilterParameter(index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
public void UpdateBiquadFilterEnabledPrev(int index)
|
||||
{
|
||||
if (!Unsafe.IsNullRef(ref _v2))
|
||||
{
|
||||
_v2.UpdateBiquadFilterEnabledPrev(index);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference for the version 1 splitter destination data, or null if version 2 is being used or the destination is null.
|
||||
/// </summary>
|
||||
/// <returns>Reference for the version 1 splitter destination data.</returns>
|
||||
public ref SplitterDestinationVersion1 GetV1RefOrNull()
|
||||
{
|
||||
return ref _v1;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference for the version 2 splitter destination data, or null if version 1 is being used or the destination is null.
|
||||
/// </summary>
|
||||
/// <returns>Reference for the version 2 splitter destination data.</returns>
|
||||
public ref SplitterDestinationVersion2 GetV2RefOrNull()
|
||||
{
|
||||
return ref _v2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,206 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a splitter destination (version 1).
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0xE0, Pack = Alignment)]
|
||||
public struct SplitterDestinationVersion1
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mix;
|
||||
private MixArray _previousMix;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the next linked element.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestinationVersion1* _next;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the internal state need to be updated.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool NeedToUpdateInternalState;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference of the next element or null if not present.
|
||||
/// </summary>
|
||||
public readonly ref SplitterDestinationVersion1 Next
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return ref Unsafe.AsRef<SplitterDestinationVersion1>(_next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion1"/>.</param>
|
||||
public SplitterDestinationVersion1(int id) : this()
|
||||
{
|
||||
Id = id;
|
||||
DestinationId = Constants.UnusedMixId;
|
||||
|
||||
ClearVolumes();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the <see cref="SplitterDestinationVersion1"/> from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
if (parameter.IsMagicValid() && Id == parameter.Id)
|
||||
{
|
||||
DestinationId = parameter.DestinationId;
|
||||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
IsUsed = parameter.IsUsed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state of the instance.
|
||||
/// </summary>
|
||||
public void UpdateInternalState()
|
||||
{
|
||||
if (IsUsed && NeedToUpdateInternalState)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
}
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the update internal state marker.
|
||||
/// </summary>
|
||||
public void MarkAsNeedToUpdateInternalState()
|
||||
{
|
||||
NeedToUpdateInternalState = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.
|
||||
/// </summary>
|
||||
/// <returns>True if the <see cref="SplitterDestinationVersion1"/> is used and has a destination.</returns>
|
||||
public readonly bool IsConfigured()
|
||||
{
|
||||
return IsUsed && DestinationId != Constants.UnusedMixId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the previous volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return PreviousMixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the volumes.
|
||||
/// </summary>
|
||||
public void ClearVolumes()
|
||||
{
|
||||
MixBufferVolume.Clear();
|
||||
PreviousMixBufferVolume.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the next element to the given <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
/// <param name="next">The given <see cref="SplitterDestinationVersion1"/> to link.</param>
|
||||
public void Link(ref SplitterDestinationVersion1 next)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestinationVersion1* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the link to the next element.
|
||||
/// </summary>
|
||||
public void Unlink()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
_next = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,250 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a splitter destination (version 2).
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Size = 0x110, Pack = Alignment)]
|
||||
public struct SplitterDestinationVersion2
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
public int Id;
|
||||
|
||||
/// <summary>
|
||||
/// The mix to output the result of the splitter.
|
||||
/// </summary>
|
||||
public int DestinationId;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
/// </summary>
|
||||
private MixArray _mix;
|
||||
private MixArray _previousMix;
|
||||
|
||||
/// <summary>
|
||||
/// Pointer to the next linked element.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestinationVersion2* _next;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if in use.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool IsUsed;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the internal state need to be updated.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool NeedToUpdateInternalState;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = sizeof(float) * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixArray { }
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _mix);
|
||||
|
||||
/// <summary>
|
||||
/// Previous mix buffer volumes.
|
||||
/// </summary>
|
||||
/// <remarks>Used when a splitter id is specified in the mix.</remarks>
|
||||
public Span<float> PreviousMixBufferVolume => SpanHelpers.AsSpan<MixArray, float>(ref _previousMix);
|
||||
|
||||
/// <summary>
|
||||
/// Get the reference of the next element or null if not present.
|
||||
/// </summary>
|
||||
public readonly ref SplitterDestinationVersion2 Next
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return ref Unsafe.AsRef<SplitterDestinationVersion2>(_next);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Array2<BiquadFilterParameter> _biquadFilters;
|
||||
|
||||
private Array2<bool> _isPreviousBiquadFilterEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
/// <param name="id">The unique id of this <see cref="SplitterDestinationVersion2"/>.</param>
|
||||
public SplitterDestinationVersion2(int id) : this()
|
||||
{
|
||||
Id = id;
|
||||
DestinationId = Constants.UnusedMixId;
|
||||
|
||||
ClearVolumes();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the <see cref="SplitterDestinationVersion2"/> from user parameter.
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
public void Update<T>(in T parameter) where T : ISplitterDestinationInParameter
|
||||
{
|
||||
Debug.Assert(Id == parameter.Id);
|
||||
|
||||
if (parameter.IsMagicValid() && Id == parameter.Id)
|
||||
{
|
||||
DestinationId = parameter.DestinationId;
|
||||
|
||||
parameter.MixBufferVolume.CopyTo(MixBufferVolume);
|
||||
|
||||
_biquadFilters = parameter.BiquadFilters;
|
||||
|
||||
if (!IsUsed && parameter.IsUsed)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
IsUsed = parameter.IsUsed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the internal state of the instance.
|
||||
/// </summary>
|
||||
public void UpdateInternalState()
|
||||
{
|
||||
if (IsUsed && NeedToUpdateInternalState)
|
||||
{
|
||||
MixBufferVolume.CopyTo(PreviousMixBufferVolume);
|
||||
}
|
||||
|
||||
NeedToUpdateInternalState = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the update internal state marker.
|
||||
/// </summary>
|
||||
public void MarkAsNeedToUpdateInternalState()
|
||||
{
|
||||
NeedToUpdateInternalState = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.
|
||||
/// </summary>
|
||||
/// <returns>True if the <see cref="SplitterDestinationVersion2"/> is used and has a destination.</returns>
|
||||
public readonly bool IsConfigured()
|
||||
{
|
||||
return IsUsed && DestinationId != Constants.UnusedMixId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolume(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return MixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the previous volume for a given destination.
|
||||
/// </summary>
|
||||
/// <param name="destinationIndex">The destination index to use.</param>
|
||||
/// <returns>The volume for the given destination.</returns>
|
||||
public float GetMixVolumePrev(int destinationIndex)
|
||||
{
|
||||
Debug.Assert(destinationIndex >= 0 && destinationIndex < Constants.MixBufferCountMax);
|
||||
|
||||
return PreviousMixBufferVolume[destinationIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the volumes.
|
||||
/// </summary>
|
||||
public void ClearVolumes()
|
||||
{
|
||||
MixBufferVolume.Clear();
|
||||
PreviousMixBufferVolume.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the next element to the given <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
/// <param name="next">The given <see cref="SplitterDestinationVersion2"/> to link.</param>
|
||||
public void Link(ref SplitterDestinationVersion2 next)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestinationVersion2* nextPtr = &next)
|
||||
{
|
||||
_next = nextPtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove the link to the next element.
|
||||
/// </summary>
|
||||
public void Unlink()
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
_next = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter is enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter is enabled.</returns>
|
||||
public bool IsBiquadFilterEnabled()
|
||||
{
|
||||
return _biquadFilters[0].Enable || _biquadFilters[1].Enable;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <returns>True if any biquad filter was previously enabled.</returns>
|
||||
public bool IsBiquadFilterEnabledPrev()
|
||||
{
|
||||
return _isPreviousBiquadFilterEnabled[0];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the biquad filter parameters.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
/// <returns>Biquad filter parameters.</returns>
|
||||
public ref BiquadFilterParameter GetBiquadFilterParameter(int index)
|
||||
{
|
||||
return ref _biquadFilters[index];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any biquad filter was previously enabled.
|
||||
/// </summary>
|
||||
/// <param name="index">Biquad filter index (0 or 1).</param>
|
||||
public void UpdateBiquadFilterEnabledPrev(int index)
|
||||
{
|
||||
_isPreviousBiquadFilterEnabled[index] = _biquadFilters[index].Enable;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Common.Extensions;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
@ -14,6 +15,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
public const int Alignment = 0x10;
|
||||
|
||||
private delegate void SplitterDestinationAction(SplitterDestination destination, int index);
|
||||
|
||||
/// <summary>
|
||||
/// The unique id of this <see cref="SplitterState"/>.
|
||||
/// </summary>
|
||||
@ -25,7 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
public uint SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// Count of splitter destinations (<see cref="SplitterDestination"/>).
|
||||
/// Count of splitter destinations.
|
||||
/// </summary>
|
||||
public int DestinationCount;
|
||||
|
||||
@ -36,20 +39,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
public bool HasNewConnection;
|
||||
|
||||
/// <summary>
|
||||
/// Linked list of <see cref="SplitterDestination"/>.
|
||||
/// Linked list of <see cref="SplitterDestinationVersion1"/>.
|
||||
/// </summary>
|
||||
private unsafe SplitterDestination* _destinationsData;
|
||||
private unsafe SplitterDestinationVersion1* _destinationDataV1;
|
||||
|
||||
/// <summary>
|
||||
/// Span to the first element of the linked list of <see cref="SplitterDestination"/>.
|
||||
/// Linked list of <see cref="SplitterDestinationVersion2"/>.
|
||||
/// </summary>
|
||||
public readonly Span<SplitterDestination> Destinations
|
||||
private unsafe SplitterDestinationVersion2* _destinationDataV2;
|
||||
|
||||
/// <summary>
|
||||
/// First element of the linked list of splitter destinations data.
|
||||
/// </summary>
|
||||
public readonly SplitterDestination Destination
|
||||
{
|
||||
get
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
return (IntPtr)_destinationsData != IntPtr.Zero ? new Span<SplitterDestination>(_destinationsData, 1) : Span<SplitterDestination>.Empty;
|
||||
return new SplitterDestination(_destinationDataV1, _destinationDataV2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -63,20 +71,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
Id = id;
|
||||
}
|
||||
|
||||
public readonly Span<SplitterDestination> GetData(int index)
|
||||
public readonly SplitterDestination GetData(int index)
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
Span<SplitterDestination> result = Destinations;
|
||||
SplitterDestination result = Destination;
|
||||
|
||||
while (i < index)
|
||||
{
|
||||
if (result.IsEmpty)
|
||||
if (result.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
result = result[0].Next;
|
||||
result = result.Next;
|
||||
i++;
|
||||
}
|
||||
|
||||
@ -92,25 +100,25 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Utility function to apply a given <see cref="SpanAction{T, TArg}"/> to all <see cref="Destinations"/>.
|
||||
/// Utility function to apply an action to all <see cref="Destination"/>.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to execute on each elements.</param>
|
||||
private readonly void ForEachDestination(SpanAction<SplitterDestination, int> action)
|
||||
private readonly void ForEachDestination(SplitterDestinationAction action)
|
||||
{
|
||||
Span<SplitterDestination> temp = Destinations;
|
||||
SplitterDestination temp = Destination;
|
||||
|
||||
int i = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
if (temp.IsEmpty)
|
||||
if (temp.IsNull)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Span<SplitterDestination> next = temp[0].Next;
|
||||
SplitterDestination next = temp.Next;
|
||||
|
||||
action.Invoke(temp, i++);
|
||||
action(temp, i++);
|
||||
|
||||
temp = next;
|
||||
}
|
||||
@ -122,7 +130,7 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// <param name="context">The splitter context.</param>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="input">The raw input data after the <paramref name="parameter"/>.</param>
|
||||
public void Update(SplitterContext context, ref SplitterInParameter parameter, ReadOnlySpan<byte> input)
|
||||
public void Update(SplitterContext context, in SplitterInParameter parameter, ref SequenceReader<byte> input)
|
||||
{
|
||||
ClearLinks();
|
||||
|
||||
@ -139,23 +147,30 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
|
||||
if (destinationCount > 0)
|
||||
{
|
||||
ReadOnlySpan<int> destinationIds = MemoryMarshal.Cast<byte, int>(input);
|
||||
input.ReadLittleEndian(out int destinationId);
|
||||
|
||||
Memory<SplitterDestination> destination = context.GetDestinationMemory(destinationIds[0]);
|
||||
SplitterDestination destination = context.GetDestination(destinationId);
|
||||
|
||||
SetDestination(ref destination.Span[0]);
|
||||
SetDestination(destination);
|
||||
|
||||
DestinationCount = destinationCount;
|
||||
|
||||
for (int i = 1; i < destinationCount; i++)
|
||||
{
|
||||
Memory<SplitterDestination> nextDestination = context.GetDestinationMemory(destinationIds[i]);
|
||||
input.ReadLittleEndian(out destinationId);
|
||||
|
||||
destination.Span[0].Link(ref nextDestination.Span[0]);
|
||||
SplitterDestination nextDestination = context.GetDestination(destinationId);
|
||||
|
||||
destination.Link(nextDestination);
|
||||
destination = nextDestination;
|
||||
}
|
||||
}
|
||||
|
||||
if (destinationCount < parameter.DestinationCount)
|
||||
{
|
||||
input.Advance((parameter.DestinationCount - destinationCount) * sizeof(int));
|
||||
}
|
||||
|
||||
Debug.Assert(parameter.Id == Id);
|
||||
|
||||
if (parameter.Id == Id)
|
||||
@ -166,16 +181,21 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the head of the linked list of <see cref="Destinations"/>.
|
||||
/// Set the head of the linked list of <see cref="Destination"/>.
|
||||
/// </summary>
|
||||
/// <param name="newValue">A reference to a <see cref="SplitterDestination"/>.</param>
|
||||
public void SetDestination(ref SplitterDestination newValue)
|
||||
/// <param name="newValue">New destination value.</param>
|
||||
public void SetDestination(SplitterDestination newValue)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
fixed (SplitterDestination* newValuePtr = &newValue)
|
||||
fixed (SplitterDestinationVersion1* newValuePtr = &newValue.GetV1RefOrNull())
|
||||
{
|
||||
_destinationsData = newValuePtr;
|
||||
_destinationDataV1 = newValuePtr;
|
||||
}
|
||||
|
||||
fixed (SplitterDestinationVersion2* newValuePtr = &newValue.GetV2RefOrNull())
|
||||
{
|
||||
_destinationDataV2 = newValuePtr;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -185,19 +205,20 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
/// </summary>
|
||||
public readonly void UpdateInternalState()
|
||||
{
|
||||
ForEachDestination((destination, _) => destination[0].UpdateInternalState());
|
||||
ForEachDestination((destination, _) => destination.UpdateInternalState());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear all links from the <see cref="Destinations"/>.
|
||||
/// Clear all links from the <see cref="Destination"/>.
|
||||
/// </summary>
|
||||
public void ClearLinks()
|
||||
{
|
||||
ForEachDestination((destination, _) => destination[0].Unlink());
|
||||
ForEachDestination((destination, _) => destination.Unlink());
|
||||
|
||||
unsafe
|
||||
{
|
||||
_destinationsData = (SplitterDestination*)IntPtr.Zero;
|
||||
_destinationDataV1 = null;
|
||||
_destinationDataV2 = null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -211,7 +232,8 @@ namespace Ryujinx.Audio.Renderer.Server.Splitter
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
splitter._destinationsData = (SplitterDestination*)IntPtr.Zero;
|
||||
splitter._destinationDataV1 = null;
|
||||
splitter._destinationDataV2 = null;
|
||||
}
|
||||
|
||||
splitter.DestinationCount = 0;
|
||||
|
@ -9,41 +9,40 @@ using Ryujinx.Audio.Renderer.Server.Sink;
|
||||
using Ryujinx.Audio.Renderer.Server.Splitter;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using Ryujinx.Audio.Renderer.Utils;
|
||||
using Ryujinx.Common.Extensions;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
public class StateUpdater
|
||||
public ref struct StateUpdater
|
||||
{
|
||||
private readonly ReadOnlyMemory<byte> _inputOrigin;
|
||||
private SequenceReader<byte> _inputReader;
|
||||
|
||||
private readonly ReadOnlyMemory<byte> _outputOrigin;
|
||||
private ReadOnlyMemory<byte> _input;
|
||||
|
||||
private Memory<byte> _output;
|
||||
private readonly uint _processHandle;
|
||||
private BehaviourContext _behaviourContext;
|
||||
|
||||
private UpdateDataHeader _inputHeader;
|
||||
private readonly ref readonly UpdateDataHeader _inputHeader;
|
||||
private readonly Memory<UpdateDataHeader> _outputHeader;
|
||||
|
||||
private ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
|
||||
private readonly ref UpdateDataHeader OutputHeader => ref _outputHeader.Span[0];
|
||||
|
||||
public StateUpdater(ReadOnlyMemory<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
|
||||
public StateUpdater(ReadOnlySequence<byte> input, Memory<byte> output, uint processHandle, BehaviourContext behaviourContext)
|
||||
{
|
||||
_input = input;
|
||||
_inputOrigin = _input;
|
||||
_inputReader = new SequenceReader<byte>(input);
|
||||
_output = output;
|
||||
_outputOrigin = _output;
|
||||
_processHandle = processHandle;
|
||||
_behaviourContext = behaviourContext;
|
||||
|
||||
_inputHeader = SpanIOHelper.Read<UpdateDataHeader>(ref _input);
|
||||
_inputHeader = ref _inputReader.GetRefOrRefToCopy<UpdateDataHeader>(out _);
|
||||
|
||||
_outputHeader = SpanMemoryManager<UpdateDataHeader>.Cast(_output[..Unsafe.SizeOf<UpdateDataHeader>()]);
|
||||
OutputHeader.Initialize(_behaviourContext.UserRevision);
|
||||
@ -52,7 +51,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
public ResultCode UpdateBehaviourContext()
|
||||
{
|
||||
BehaviourParameter parameter = SpanIOHelper.Read<BehaviourParameter>(ref _input);
|
||||
ref readonly BehaviourParameter parameter = ref _inputReader.GetRefOrRefToCopy<BehaviourParameter>(out _);
|
||||
|
||||
if (!BehaviourContext.CheckValidRevision(parameter.UserRevision) || parameter.UserRevision != _behaviourContext.UserRevision)
|
||||
{
|
||||
@ -81,11 +80,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
foreach (ref MemoryPoolState memoryPool in memoryPools)
|
||||
{
|
||||
MemoryPoolInParameter parameter = SpanIOHelper.Read<MemoryPoolInParameter>(ref _input);
|
||||
ref readonly MemoryPoolInParameter parameter = ref _inputReader.GetRefOrRefToCopy<MemoryPoolInParameter>(out _);
|
||||
|
||||
ref MemoryPoolOutStatus outStatus = ref SpanIOHelper.GetWriteRef<MemoryPoolOutStatus>(ref _output)[0];
|
||||
|
||||
PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, ref parameter, ref outStatus);
|
||||
PoolMapper.UpdateResult updateResult = mapper.Update(ref memoryPool, in parameter, ref outStatus);
|
||||
|
||||
if (updateResult != PoolMapper.UpdateResult.Success &&
|
||||
updateResult != PoolMapper.UpdateResult.MapError &&
|
||||
@ -115,7 +114,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
for (int i = 0; i < context.GetCount(); i++)
|
||||
{
|
||||
VoiceChannelResourceInParameter parameter = SpanIOHelper.Read<VoiceChannelResourceInParameter>(ref _input);
|
||||
ref readonly VoiceChannelResourceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<VoiceChannelResourceInParameter>(out _);
|
||||
|
||||
ref VoiceChannelResource resource = ref context.GetChannelResource(i);
|
||||
|
||||
@ -127,7 +126,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public ResultCode UpdateVoices(VoiceContext context, Memory<MemoryPoolState> memoryPools)
|
||||
public ResultCode UpdateVoices(VoiceContext context, PoolMapper mapper)
|
||||
{
|
||||
if (context.GetCount() * Unsafe.SizeOf<VoiceInParameter>() != _inputHeader.VoicesSize)
|
||||
{
|
||||
@ -136,11 +135,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
int initialOutputSize = _output.Length;
|
||||
|
||||
ReadOnlySpan<VoiceInParameter> parameters = MemoryMarshal.Cast<byte, VoiceInParameter>(_input[..(int)_inputHeader.VoicesSize].Span);
|
||||
|
||||
_input = _input[(int)_inputHeader.VoicesSize..];
|
||||
|
||||
PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
|
||||
long initialInputConsumed = _inputReader.Consumed;
|
||||
|
||||
// First make everything not in use.
|
||||
for (int i = 0; i < context.GetCount(); i++)
|
||||
@ -157,7 +152,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
// Start processing
|
||||
for (int i = 0; i < context.GetCount(); i++)
|
||||
{
|
||||
VoiceInParameter parameter = parameters[i];
|
||||
ref readonly VoiceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<VoiceInParameter>(out _);
|
||||
|
||||
voiceUpdateStates.Fill(Memory<VoiceUpdateState>.Empty);
|
||||
|
||||
@ -181,14 +176,14 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
currentVoiceState.Initialize();
|
||||
}
|
||||
|
||||
currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, ref parameter, ref mapper, ref _behaviourContext);
|
||||
currentVoiceState.UpdateParameters(out ErrorInfo updateParameterError, in parameter, mapper, ref _behaviourContext);
|
||||
|
||||
if (updateParameterError.ErrorCode != ResultCode.Success)
|
||||
{
|
||||
_behaviourContext.AppendError(ref updateParameterError);
|
||||
}
|
||||
|
||||
currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, ref parameter, voiceUpdateStates, ref mapper, ref _behaviourContext);
|
||||
currentVoiceState.UpdateWaveBuffers(out ErrorInfo[] waveBufferUpdateErrorInfos, in parameter, voiceUpdateStates, mapper, ref _behaviourContext);
|
||||
|
||||
foreach (ref ErrorInfo errorInfo in waveBufferUpdateErrorInfos.AsSpan())
|
||||
{
|
||||
@ -198,7 +193,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
|
||||
currentVoiceState.WriteOutStatus(ref outStatus, ref parameter, voiceUpdateStates);
|
||||
currentVoiceState.WriteOutStatus(ref outStatus, in parameter, voiceUpdateStates);
|
||||
}
|
||||
}
|
||||
|
||||
@ -211,10 +206,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.VoicesSize);
|
||||
|
||||
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.VoicesSize);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
private static void ResetEffect<T>(ref BaseEffect effect, in T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
|
||||
{
|
||||
effect.ForceUnmapBuffers(mapper);
|
||||
|
||||
@ -234,17 +231,17 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
};
|
||||
}
|
||||
|
||||
public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
|
||||
public ResultCode UpdateEffects(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
|
||||
{
|
||||
if (_behaviourContext.IsEffectInfoVersion2Supported())
|
||||
{
|
||||
return UpdateEffectsVersion2(context, isAudioRendererActive, memoryPools);
|
||||
return UpdateEffectsVersion2(context, isAudioRendererActive, mapper);
|
||||
}
|
||||
|
||||
return UpdateEffectsVersion1(context, isAudioRendererActive, memoryPools);
|
||||
return UpdateEffectsVersion1(context, isAudioRendererActive, mapper);
|
||||
}
|
||||
|
||||
public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
|
||||
public ResultCode UpdateEffectsVersion2(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
|
||||
{
|
||||
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion2>() != _inputHeader.EffectsSize)
|
||||
{
|
||||
@ -253,26 +250,22 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
int initialOutputSize = _output.Length;
|
||||
|
||||
ReadOnlySpan<EffectInParameterVersion2> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion2>(_input[..(int)_inputHeader.EffectsSize].Span);
|
||||
|
||||
_input = _input[(int)_inputHeader.EffectsSize..];
|
||||
|
||||
PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
|
||||
long initialInputConsumed = _inputReader.Consumed;
|
||||
|
||||
for (int i = 0; i < context.GetCount(); i++)
|
||||
{
|
||||
EffectInParameterVersion2 parameter = parameters[i];
|
||||
ref readonly EffectInParameterVersion2 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion2>(out _);
|
||||
|
||||
ref EffectOutStatusVersion2 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion2>(ref _output)[0];
|
||||
|
||||
ref BaseEffect effect = ref context.GetEffect(i);
|
||||
|
||||
if (!effect.IsTypeValid(ref parameter))
|
||||
if (!effect.IsTypeValid(in parameter))
|
||||
{
|
||||
ResetEffect(ref effect, ref parameter, mapper);
|
||||
ResetEffect(ref effect, in parameter, mapper);
|
||||
}
|
||||
|
||||
effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
|
||||
effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
|
||||
|
||||
if (updateErrorInfo.ErrorCode != ResultCode.Success)
|
||||
{
|
||||
@ -297,10 +290,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
|
||||
|
||||
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, Memory<MemoryPoolState> memoryPools)
|
||||
public ResultCode UpdateEffectsVersion1(EffectContext context, bool isAudioRendererActive, PoolMapper mapper)
|
||||
{
|
||||
if (context.GetCount() * Unsafe.SizeOf<EffectInParameterVersion1>() != _inputHeader.EffectsSize)
|
||||
{
|
||||
@ -309,26 +304,22 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
int initialOutputSize = _output.Length;
|
||||
|
||||
ReadOnlySpan<EffectInParameterVersion1> parameters = MemoryMarshal.Cast<byte, EffectInParameterVersion1>(_input[..(int)_inputHeader.EffectsSize].Span);
|
||||
|
||||
_input = _input[(int)_inputHeader.EffectsSize..];
|
||||
|
||||
PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
|
||||
long initialInputConsumed = _inputReader.Consumed;
|
||||
|
||||
for (int i = 0; i < context.GetCount(); i++)
|
||||
{
|
||||
EffectInParameterVersion1 parameter = parameters[i];
|
||||
ref readonly EffectInParameterVersion1 parameter = ref _inputReader.GetRefOrRefToCopy<EffectInParameterVersion1>(out _);
|
||||
|
||||
ref EffectOutStatusVersion1 outStatus = ref SpanIOHelper.GetWriteRef<EffectOutStatusVersion1>(ref _output)[0];
|
||||
|
||||
ref BaseEffect effect = ref context.GetEffect(i);
|
||||
|
||||
if (!effect.IsTypeValid(ref parameter))
|
||||
if (!effect.IsTypeValid(in parameter))
|
||||
{
|
||||
ResetEffect(ref effect, ref parameter, mapper);
|
||||
ResetEffect(ref effect, in parameter, mapper);
|
||||
}
|
||||
|
||||
effect.Update(out ErrorInfo updateErrorInfo, ref parameter, mapper);
|
||||
effect.Update(out ErrorInfo updateErrorInfo, in parameter, mapper);
|
||||
|
||||
if (updateErrorInfo.ErrorCode != ResultCode.Success)
|
||||
{
|
||||
@ -345,38 +336,40 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.EffectsSize);
|
||||
|
||||
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.EffectsSize);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public ResultCode UpdateSplitter(SplitterContext context)
|
||||
{
|
||||
if (context.Update(_input.Span, out int consumedSize))
|
||||
if (context.Update(ref _inputReader))
|
||||
{
|
||||
_input = _input[consumedSize..];
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
return ResultCode.InvalidUpdateInfo;
|
||||
}
|
||||
|
||||
private static bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, ReadOnlySpan<MixParameter> parameters)
|
||||
private static bool CheckMixParametersValidity(MixContext mixContext, uint mixBufferCount, uint inputMixCount, SequenceReader<byte> parameters)
|
||||
{
|
||||
uint maxMixStateCount = mixContext.GetCount();
|
||||
uint totalRequiredMixBufferCount = 0;
|
||||
|
||||
for (int i = 0; i < inputMixCount; i++)
|
||||
{
|
||||
if (parameters[i].IsUsed)
|
||||
ref readonly MixParameter parameter = ref parameters.GetRefOrRefToCopy<MixParameter>(out _);
|
||||
|
||||
if (parameter.IsUsed)
|
||||
{
|
||||
if (parameters[i].DestinationMixId != Constants.UnusedMixId &&
|
||||
parameters[i].DestinationMixId > maxMixStateCount &&
|
||||
parameters[i].MixId != Constants.FinalMixId)
|
||||
if (parameter.DestinationMixId != Constants.UnusedMixId &&
|
||||
parameter.DestinationMixId > maxMixStateCount &&
|
||||
parameter.MixId != Constants.FinalMixId)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
totalRequiredMixBufferCount += parameters[i].BufferCount;
|
||||
totalRequiredMixBufferCount += parameter.BufferCount;
|
||||
}
|
||||
}
|
||||
|
||||
@ -391,7 +384,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
|
||||
{
|
||||
MixInParameterDirtyOnlyUpdate parameter = MemoryMarshal.Cast<byte, MixInParameterDirtyOnlyUpdate>(_input.Span)[0];
|
||||
ref readonly MixInParameterDirtyOnlyUpdate parameter = ref _inputReader.GetRefOrRefToCopy<MixInParameterDirtyOnlyUpdate>(out _);
|
||||
|
||||
mixCount = parameter.MixCount;
|
||||
|
||||
@ -411,25 +404,20 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return ResultCode.InvalidUpdateInfo;
|
||||
}
|
||||
|
||||
if (_behaviourContext.IsMixInParameterDirtyOnlyUpdateSupported())
|
||||
{
|
||||
_input = _input[Unsafe.SizeOf<MixInParameterDirtyOnlyUpdate>()..];
|
||||
}
|
||||
long initialInputConsumed = _inputReader.Consumed;
|
||||
|
||||
ReadOnlySpan<MixParameter> parameters = MemoryMarshal.Cast<byte, MixParameter>(_input.Span[..(int)inputMixSize]);
|
||||
int parameterCount = (int)inputMixSize / Unsafe.SizeOf<MixParameter>();
|
||||
|
||||
_input = _input[(int)inputMixSize..];
|
||||
|
||||
if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, parameters))
|
||||
if (CheckMixParametersValidity(mixContext, mixBufferCount, mixCount, _inputReader))
|
||||
{
|
||||
return ResultCode.InvalidUpdateInfo;
|
||||
}
|
||||
|
||||
bool isMixContextDirty = false;
|
||||
|
||||
for (int i = 0; i < parameters.Length; i++)
|
||||
for (int i = 0; i < parameterCount; i++)
|
||||
{
|
||||
MixParameter parameter = parameters[i];
|
||||
ref readonly MixParameter parameter = ref _inputReader.GetRefOrRefToCopy<MixParameter>(out _);
|
||||
|
||||
int mixId = i;
|
||||
|
||||
@ -454,7 +442,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
if (mix.IsUsed)
|
||||
{
|
||||
isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, ref parameter, effectContext, splitterContext, _behaviourContext);
|
||||
isMixContextDirty |= mix.Update(mixContext.EdgeMatrix, in parameter, effectContext, splitterContext, _behaviourContext);
|
||||
}
|
||||
}
|
||||
|
||||
@ -473,10 +461,12 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
|
||||
_inputReader.SetConsumed(initialInputConsumed + inputMixSize);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
private static void ResetSink(ref BaseSink sink, ref SinkInParameter parameter)
|
||||
private static void ResetSink(ref BaseSink sink, in SinkInParameter parameter)
|
||||
{
|
||||
sink.CleanUp();
|
||||
|
||||
@ -489,10 +479,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
};
|
||||
}
|
||||
|
||||
public ResultCode UpdateSinks(SinkContext context, Memory<MemoryPoolState> memoryPools)
|
||||
public ResultCode UpdateSinks(SinkContext context, PoolMapper mapper)
|
||||
{
|
||||
PoolMapper mapper = new(_processHandle, memoryPools, _behaviourContext.IsMemoryPoolForceMappingEnabled());
|
||||
|
||||
if (context.GetCount() * Unsafe.SizeOf<SinkInParameter>() != _inputHeader.SinksSize)
|
||||
{
|
||||
return ResultCode.InvalidUpdateInfo;
|
||||
@ -500,22 +488,20 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
int initialOutputSize = _output.Length;
|
||||
|
||||
ReadOnlySpan<SinkInParameter> parameters = MemoryMarshal.Cast<byte, SinkInParameter>(_input[..(int)_inputHeader.SinksSize].Span);
|
||||
|
||||
_input = _input[(int)_inputHeader.SinksSize..];
|
||||
long initialInputConsumed = _inputReader.Consumed;
|
||||
|
||||
for (int i = 0; i < context.GetCount(); i++)
|
||||
{
|
||||
SinkInParameter parameter = parameters[i];
|
||||
ref readonly SinkInParameter parameter = ref _inputReader.GetRefOrRefToCopy<SinkInParameter>(out _);
|
||||
ref SinkOutStatus outStatus = ref SpanIOHelper.GetWriteRef<SinkOutStatus>(ref _output)[0];
|
||||
ref BaseSink sink = ref context.GetSink(i);
|
||||
|
||||
if (!sink.IsTypeValid(ref parameter))
|
||||
if (!sink.IsTypeValid(in parameter))
|
||||
{
|
||||
ResetSink(ref sink, ref parameter);
|
||||
ResetSink(ref sink, in parameter);
|
||||
}
|
||||
|
||||
sink.Update(out ErrorInfo updateErrorInfo, ref parameter, ref outStatus, mapper);
|
||||
sink.Update(out ErrorInfo updateErrorInfo, in parameter, ref outStatus, mapper);
|
||||
|
||||
if (updateErrorInfo.ErrorCode != ResultCode.Success)
|
||||
{
|
||||
@ -530,6 +516,8 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
Debug.Assert((initialOutputSize - currentOutputSize) == OutputHeader.SinksSize);
|
||||
|
||||
_inputReader.SetConsumed(initialInputConsumed + _inputHeader.SinksSize);
|
||||
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
@ -540,7 +528,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return ResultCode.InvalidUpdateInfo;
|
||||
}
|
||||
|
||||
PerformanceInParameter parameter = SpanIOHelper.Read<PerformanceInParameter>(ref _input);
|
||||
ref readonly PerformanceInParameter parameter = ref _inputReader.GetRefOrRefToCopy<PerformanceInParameter>(out _);
|
||||
|
||||
ref PerformanceOutStatus outStatus = ref SpanIOHelper.GetWriteRef<PerformanceOutStatus>(ref _output)[0];
|
||||
|
||||
@ -585,9 +573,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return ResultCode.Success;
|
||||
}
|
||||
|
||||
public ResultCode CheckConsumedSize()
|
||||
public readonly ResultCode CheckConsumedSize()
|
||||
{
|
||||
int consumedInputSize = _inputOrigin.Length - _input.Length;
|
||||
long consumedInputSize = _inputReader.Consumed;
|
||||
int consumedOutputSize = _outputOrigin.Length - _output.Length;
|
||||
|
||||
if (consumedInputSize != _inputHeader.TotalSize)
|
||||
|
@ -254,7 +254,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
/// </summary>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <returns>Return true, if the server voice information needs to be updated.</returns>
|
||||
private readonly bool ShouldUpdateParameters(ref VoiceInParameter parameter)
|
||||
private readonly bool ShouldUpdateParameters(in VoiceInParameter parameter)
|
||||
{
|
||||
if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
|
||||
{
|
||||
@ -273,7 +273,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="poolMapper">The mapper to use.</param>
|
||||
/// <param name="behaviourContext">The behaviour context.</param>
|
||||
public void UpdateParameters(out ErrorInfo outErrorInfo, ref VoiceInParameter parameter, ref PoolMapper poolMapper, ref BehaviourContext behaviourContext)
|
||||
public void UpdateParameters(out ErrorInfo outErrorInfo, in VoiceInParameter parameter, PoolMapper poolMapper, ref BehaviourContext behaviourContext)
|
||||
{
|
||||
InUse = parameter.InUse;
|
||||
Id = parameter.Id;
|
||||
@ -326,7 +326,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
VoiceDropFlag = false;
|
||||
}
|
||||
|
||||
if (ShouldUpdateParameters(ref parameter))
|
||||
if (ShouldUpdateParameters(in parameter))
|
||||
{
|
||||
DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
|
||||
}
|
||||
@ -380,7 +380,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
/// <param name="outStatus">The given user output.</param>
|
||||
/// <param name="parameter">The user parameter.</param>
|
||||
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
|
||||
public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
|
||||
public void WriteOutStatus(ref VoiceOutStatus outStatus, in VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
|
||||
{
|
||||
#if DEBUG
|
||||
// Sanity check in debug mode of the internal state
|
||||
@ -426,7 +426,12 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
|
||||
/// <param name="mapper">The mapper to use.</param>
|
||||
/// <param name="behaviourContext">The behaviour context.</param>
|
||||
public void UpdateWaveBuffers(out ErrorInfo[] errorInfos, ref VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
|
||||
public void UpdateWaveBuffers(
|
||||
out ErrorInfo[] errorInfos,
|
||||
in VoiceInParameter parameter,
|
||||
ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates,
|
||||
PoolMapper mapper,
|
||||
ref BehaviourContext behaviourContext)
|
||||
{
|
||||
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
|
||||
|
||||
@ -444,7 +449,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
|
||||
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
|
||||
{
|
||||
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
|
||||
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], mapper, ref behaviourContext);
|
||||
}
|
||||
}
|
||||
|
||||
@ -458,7 +463,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
|
||||
/// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
|
||||
/// <param name="mapper">The mapper to use.</param>
|
||||
/// <param name="behaviourContext">The behaviour context.</param>
|
||||
private void UpdateWaveBuffer(Span<ErrorInfo> errorInfos, ref WaveBuffer waveBuffer, ref WaveBufferInternal inputWaveBuffer, SampleFormat sampleFormat, bool isValid, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
|
||||
private void UpdateWaveBuffer(
|
||||
Span<ErrorInfo> errorInfos,
|
||||
ref WaveBuffer waveBuffer,
|
||||
ref WaveBufferInternal inputWaveBuffer,
|
||||
SampleFormat sampleFormat,
|
||||
bool isValid,
|
||||
PoolMapper mapper,
|
||||
ref BehaviourContext behaviourContext)
|
||||
{
|
||||
if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
|
||||
{
|
||||
|
@ -1,656 +0,0 @@
|
||||
{
|
||||
"Language": "简体中文",
|
||||
"MenuBarFileOpenApplet": "打开小程序",
|
||||
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "打开独立的 Mii 小程序",
|
||||
"SettingsTabInputDirectMouseAccess": "直通鼠标操作",
|
||||
"SettingsTabSystemMemoryManagerMode": "内存管理模式:",
|
||||
"SettingsTabSystemMemoryManagerModeSoftware": "软件",
|
||||
"SettingsTabSystemMemoryManagerModeHost": "本机 (快速)",
|
||||
"SettingsTabSystemMemoryManagerModeHostUnchecked": "跳过检查的本机 (最快)",
|
||||
"SettingsTabSystemUseHypervisor": "使用 Hypervisor 虚拟化",
|
||||
"MenuBarFile": "文件",
|
||||
"MenuBarFileOpenFromFile": "加载文件",
|
||||
"MenuBarFileOpenUnpacked": "加载解包后的游戏",
|
||||
"MenuBarFileOpenEmuFolder": "打开 Ryujinx 文件夹",
|
||||
"MenuBarFileOpenLogsFolder": "打开日志文件夹",
|
||||
"MenuBarFileExit": "退出",
|
||||
"MenuBarOptions": "选项",
|
||||
"MenuBarOptionsToggleFullscreen": "切换全屏",
|
||||
"MenuBarOptionsStartGamesInFullscreen": "全屏模式启动游戏",
|
||||
"MenuBarOptionsStopEmulation": "停止模拟",
|
||||
"MenuBarOptionsSettings": "设置",
|
||||
"MenuBarOptionsManageUserProfiles": "管理用户账户",
|
||||
"MenuBarActions": "操作",
|
||||
"MenuBarOptionsSimulateWakeUpMessage": "模拟唤醒消息",
|
||||
"MenuBarActionsScanAmiibo": "扫描 Amiibo",
|
||||
"MenuBarTools": "工具",
|
||||
"MenuBarToolsInstallFirmware": "安装固件",
|
||||
"MenuBarFileToolsInstallFirmwareFromFile": "从 XCI 或 ZIP 安装固件",
|
||||
"MenuBarFileToolsInstallFirmwareFromDirectory": "从文件夹安装固件",
|
||||
"MenuBarToolsManageFileTypes": "管理文件扩展名",
|
||||
"MenuBarToolsInstallFileTypes": "关联文件扩展名",
|
||||
"MenuBarToolsUninstallFileTypes": "取消关联扩展名",
|
||||
"MenuBarHelp": "帮助",
|
||||
"MenuBarHelpCheckForUpdates": "检查更新",
|
||||
"MenuBarHelpAbout": "关于",
|
||||
"MenuSearch": "搜索…",
|
||||
"GameListHeaderFavorite": "收藏",
|
||||
"GameListHeaderIcon": "图标",
|
||||
"GameListHeaderApplication": "名称",
|
||||
"GameListHeaderDeveloper": "制作商",
|
||||
"GameListHeaderVersion": "版本",
|
||||
"GameListHeaderTimePlayed": "游玩时长",
|
||||
"GameListHeaderLastPlayed": "最近游玩",
|
||||
"GameListHeaderFileExtension": "扩展名",
|
||||
"GameListHeaderFileSize": "大小",
|
||||
"GameListHeaderPath": "路径",
|
||||
"GameListContextMenuOpenUserSaveDirectory": "打开用户存档目录",
|
||||
"GameListContextMenuOpenUserSaveDirectoryToolTip": "打开储存游戏存档的目录",
|
||||
"GameListContextMenuOpenDeviceSaveDirectory": "打开系统目录",
|
||||
"GameListContextMenuOpenDeviceSaveDirectoryToolTip": "打开包含游戏系统设置的目录",
|
||||
"GameListContextMenuOpenBcatSaveDirectory": "打开 BCAT 目录",
|
||||
"GameListContextMenuOpenBcatSaveDirectoryToolTip": "打开包含游戏 BCAT 数据的目录",
|
||||
"GameListContextMenuManageTitleUpdates": "管理游戏更新",
|
||||
"GameListContextMenuManageTitleUpdatesToolTip": "打开更新管理器",
|
||||
"GameListContextMenuManageDlc": "管理 DLC",
|
||||
"GameListContextMenuManageDlcToolTip": "打开 DLC 管理窗口",
|
||||
"GameListContextMenuOpenModsDirectory": "打开 MOD 目录",
|
||||
"GameListContextMenuOpenModsDirectoryToolTip": "打开存放游戏 MOD 的目录",
|
||||
"GameListContextMenuCacheManagement": "缓存管理",
|
||||
"GameListContextMenuCacheManagementPurgePptc": "清除已编译的 PPTC 文件",
|
||||
"GameListContextMenuCacheManagementPurgePptcToolTip": "仅删除 PPTC 转换后的文件,下次打开游戏时将根据 .info 文件重新生成 PPTC 文件。\n如想彻底清除缓存,请进入目录把 .info 文件一并删除",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCache": "清除着色器缓存",
|
||||
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "删除游戏的着色器缓存",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectory": "打开 PPTC 目录",
|
||||
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "打开包含游戏 PPTC 缓存的目录",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "打开着色器缓存目录",
|
||||
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "打开包含游戏着色器缓存的目录",
|
||||
"GameListContextMenuExtractData": "提取数据",
|
||||
"GameListContextMenuExtractDataExeFS": "ExeFS",
|
||||
"GameListContextMenuExtractDataExeFSToolTip": "从游戏的当前状态中提取 ExeFS 分区 (包括更新)",
|
||||
"GameListContextMenuExtractDataRomFS": "RomFS",
|
||||
"GameListContextMenuExtractDataRomFSToolTip": "从游戏的当前状态中提取 RomFS 分区 (包括更新)",
|
||||
"GameListContextMenuExtractDataLogo": "图标",
|
||||
"GameListContextMenuExtractDataLogoToolTip": "从游戏的当前状态中提取图标 (包括更新)",
|
||||
"StatusBarGamesLoaded": "{0}/{1} 游戏加载完成",
|
||||
"StatusBarSystemVersion": "系统版本:{0}",
|
||||
"LinuxVmMaxMapCountDialogTitle": "检测到内存映射的限制过低",
|
||||
"LinuxVmMaxMapCountDialogTextPrimary": "你想要将 vm.max_map_count 的值增加到 {0} 吗",
|
||||
"LinuxVmMaxMapCountDialogTextSecondary": "有些游戏可能会试图创建超过当前允许的内存映射数量。当超过此限制时,Ryujinx会立即崩溃。",
|
||||
"LinuxVmMaxMapCountDialogButtonUntilRestart": "确定,关闭后重置",
|
||||
"LinuxVmMaxMapCountDialogButtonPersistent": "确定,永久保存",
|
||||
"LinuxVmMaxMapCountWarningTextPrimary": "内存映射的最大数量低于推荐值。",
|
||||
"LinuxVmMaxMapCountWarningTextSecondary": "vm.max_map_count ({0}) 的当前值小于 {1}。 有些游戏可能会试图创建超过当前允许的内存映射量。当大于此限制时,Ryujinx 会立即崩溃。\n\n你可以手动增加内存映射限制或者安装 pkexec,它可以辅助Ryujinx解决该问题。",
|
||||
"Settings": "设置",
|
||||
"SettingsTabGeneral": "用户界面",
|
||||
"SettingsTabGeneralGeneral": "常规",
|
||||
"SettingsTabGeneralEnableDiscordRichPresence": "启用 Discord 在线状态展示",
|
||||
"SettingsTabGeneralCheckUpdatesOnLaunch": "自动检查更新",
|
||||
"SettingsTabGeneralShowConfirmExitDialog": "显示 \"确认退出\" 对话框",
|
||||
"SettingsTabGeneralHideCursor": "隐藏鼠标指针:",
|
||||
"SettingsTabGeneralHideCursorNever": "从不",
|
||||
"SettingsTabGeneralHideCursorOnIdle": "自动隐藏",
|
||||
"SettingsTabGeneralHideCursorAlways": "始终",
|
||||
"SettingsTabGeneralGameDirectories": "游戏目录",
|
||||
"SettingsTabGeneralAdd": "添加",
|
||||
"SettingsTabGeneralRemove": "删除",
|
||||
"SettingsTabSystem": "系统",
|
||||
"SettingsTabSystemCore": "核心",
|
||||
"SettingsTabSystemSystemRegion": "系统区域:",
|
||||
"SettingsTabSystemSystemRegionJapan": "日本",
|
||||
"SettingsTabSystemSystemRegionUSA": "美国",
|
||||
"SettingsTabSystemSystemRegionEurope": "欧洲",
|
||||
"SettingsTabSystemSystemRegionAustralia": "澳大利亚",
|
||||
"SettingsTabSystemSystemRegionChina": "中国",
|
||||
"SettingsTabSystemSystemRegionKorea": "韩国",
|
||||
"SettingsTabSystemSystemRegionTaiwan": "台湾地区",
|
||||
"SettingsTabSystemSystemLanguage": "系统语言:",
|
||||
"SettingsTabSystemSystemLanguageJapanese": "日语",
|
||||
"SettingsTabSystemSystemLanguageAmericanEnglish": "美式英语",
|
||||
"SettingsTabSystemSystemLanguageFrench": "法语",
|
||||
"SettingsTabSystemSystemLanguageGerman": "德语",
|
||||
"SettingsTabSystemSystemLanguageItalian": "意大利语",
|
||||
"SettingsTabSystemSystemLanguageSpanish": "西班牙语",
|
||||
"SettingsTabSystemSystemLanguageChinese": "简体中文",
|
||||
"SettingsTabSystemSystemLanguageKorean": "韩语",
|
||||
"SettingsTabSystemSystemLanguageDutch": "荷兰语",
|
||||
"SettingsTabSystemSystemLanguagePortuguese": "葡萄牙语",
|
||||
"SettingsTabSystemSystemLanguageRussian": "俄语",
|
||||
"SettingsTabSystemSystemLanguageTaiwanese": "繁体中文(台湾)",
|
||||
"SettingsTabSystemSystemLanguageBritishEnglish": "英式英语",
|
||||
"SettingsTabSystemSystemLanguageCanadianFrench": "加拿大法语",
|
||||
"SettingsTabSystemSystemLanguageLatinAmericanSpanish": "拉美西班牙语",
|
||||
"SettingsTabSystemSystemLanguageSimplifiedChinese": "简体中文(推荐)",
|
||||
"SettingsTabSystemSystemLanguageTraditionalChinese": "繁体中文(推荐)",
|
||||
"SettingsTabSystemSystemTimeZone": "系统时区:",
|
||||
"SettingsTabSystemSystemTime": "系统时钟:",
|
||||
"SettingsTabSystemEnableVsync": "启用垂直同步",
|
||||
"SettingsTabSystemEnablePptc": "开启 PPTC 缓存",
|
||||
"SettingsTabSystemEnableFsIntegrityChecks": "文件系统完整性检查",
|
||||
"SettingsTabSystemAudioBackend": "音频后端:",
|
||||
"SettingsTabSystemAudioBackendDummy": "无",
|
||||
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
|
||||
"SettingsTabSystemAudioBackendSoundIO": "音频输入/输出",
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "修正",
|
||||
"SettingsTabSystemHacksNote": "(会引起模拟器不稳定)",
|
||||
"SettingsTabSystemExpandDramSize": "使用开发机的内存布局",
|
||||
"SettingsTabSystemIgnoreMissingServices": "忽略缺失的服务",
|
||||
"SettingsTabGraphics": "图形",
|
||||
"SettingsTabGraphicsAPI": "图形 API",
|
||||
"SettingsTabGraphicsEnableShaderCache": "启用着色器缓存",
|
||||
"SettingsTabGraphicsAnisotropicFiltering": "各向异性过滤:",
|
||||
"SettingsTabGraphicsAnisotropicFilteringAuto": "自动",
|
||||
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
|
||||
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
|
||||
"SettingsTabGraphicsResolutionScale": "分辨率缩放:",
|
||||
"SettingsTabGraphicsResolutionScaleCustom": "自定义(不推荐)",
|
||||
"SettingsTabGraphicsResolutionScaleNative": "原生 (720p/1080p)",
|
||||
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
|
||||
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
|
||||
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
|
||||
"SettingsTabGraphicsAspectRatio": "宽高比:",
|
||||
"SettingsTabGraphicsAspectRatio4x3": "4:3",
|
||||
"SettingsTabGraphicsAspectRatio16x9": "16:9",
|
||||
"SettingsTabGraphicsAspectRatio16x10": "16:10",
|
||||
"SettingsTabGraphicsAspectRatio21x9": "21:9",
|
||||
"SettingsTabGraphicsAspectRatio32x9": "32:9",
|
||||
"SettingsTabGraphicsAspectRatioStretch": "拉伸以适应窗口",
|
||||
"SettingsTabGraphicsDeveloperOptions": "开发者选项",
|
||||
"SettingsTabGraphicsShaderDumpPath": "图形着色器转储路径:",
|
||||
"SettingsTabLogging": "日志",
|
||||
"SettingsTabLoggingLogging": "日志",
|
||||
"SettingsTabLoggingEnableLoggingToFile": "保存日志为文件",
|
||||
"SettingsTabLoggingEnableStubLogs": "启用 Stub 日志",
|
||||
"SettingsTabLoggingEnableInfoLogs": "启用信息日志",
|
||||
"SettingsTabLoggingEnableWarningLogs": "启用警告日志",
|
||||
"SettingsTabLoggingEnableErrorLogs": "启用错误日志",
|
||||
"SettingsTabLoggingEnableTraceLogs": "启用跟踪日志",
|
||||
"SettingsTabLoggingEnableGuestLogs": "启用来宾日志",
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "启用访问日志",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "全局访问日志模式:",
|
||||
"SettingsTabLoggingDeveloperOptions": "开发者选项",
|
||||
"SettingsTabLoggingDeveloperOptionsNote": "警告:会降低性能",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevel": "图形后端日志级别:",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "无",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "错误",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "减速",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "全部",
|
||||
"SettingsTabLoggingEnableDebugLogs": "启用调试日志",
|
||||
"SettingsTabInput": "输入",
|
||||
"SettingsTabInputEnableDockedMode": "主机模式",
|
||||
"SettingsTabInputDirectKeyboardAccess": "直通键盘控制",
|
||||
"SettingsButtonSave": "保存",
|
||||
"SettingsButtonClose": "取消",
|
||||
"SettingsButtonOk": "确定",
|
||||
"SettingsButtonCancel": "取消",
|
||||
"SettingsButtonApply": "应用",
|
||||
"ControllerSettingsPlayer": "玩家",
|
||||
"ControllerSettingsPlayer1": "玩家 1",
|
||||
"ControllerSettingsPlayer2": "玩家 2",
|
||||
"ControllerSettingsPlayer3": "玩家 3",
|
||||
"ControllerSettingsPlayer4": "玩家 4",
|
||||
"ControllerSettingsPlayer5": "玩家 5",
|
||||
"ControllerSettingsPlayer6": "玩家 6",
|
||||
"ControllerSettingsPlayer7": "玩家 7",
|
||||
"ControllerSettingsPlayer8": "玩家 8",
|
||||
"ControllerSettingsHandheld": "掌机模式",
|
||||
"ControllerSettingsInputDevice": "输入设备",
|
||||
"ControllerSettingsRefresh": "刷新",
|
||||
"ControllerSettingsDeviceDisabled": "关闭",
|
||||
"ControllerSettingsControllerType": "手柄类型",
|
||||
"ControllerSettingsControllerTypeHandheld": "掌机",
|
||||
"ControllerSettingsControllerTypeProController": "Pro 手柄",
|
||||
"ControllerSettingsControllerTypeJoyConPair": "JoyCon 组合",
|
||||
"ControllerSettingsControllerTypeJoyConLeft": "左 JoyCon",
|
||||
"ControllerSettingsControllerTypeJoyConRight": "右 JoyCon",
|
||||
"ControllerSettingsProfile": "预设",
|
||||
"ControllerSettingsProfileDefault": "默认布局",
|
||||
"ControllerSettingsLoad": "加载",
|
||||
"ControllerSettingsAdd": "新建",
|
||||
"ControllerSettingsRemove": "删除",
|
||||
"ControllerSettingsButtons": "按键",
|
||||
"ControllerSettingsButtonA": "A",
|
||||
"ControllerSettingsButtonB": "B",
|
||||
"ControllerSettingsButtonX": "X",
|
||||
"ControllerSettingsButtonY": "Y",
|
||||
"ControllerSettingsButtonPlus": "+",
|
||||
"ControllerSettingsButtonMinus": "-",
|
||||
"ControllerSettingsDPad": "方向键",
|
||||
"ControllerSettingsDPadUp": "上",
|
||||
"ControllerSettingsDPadDown": "下",
|
||||
"ControllerSettingsDPadLeft": "左",
|
||||
"ControllerSettingsDPadRight": "右",
|
||||
"ControllerSettingsStickButton": "按下摇杆",
|
||||
"ControllerSettingsStickUp": "上",
|
||||
"ControllerSettingsStickDown": "下",
|
||||
"ControllerSettingsStickLeft": "左",
|
||||
"ControllerSettingsStickRight": "右",
|
||||
"ControllerSettingsStickStick": "摇杆",
|
||||
"ControllerSettingsStickInvertXAxis": "反转 X 轴方向",
|
||||
"ControllerSettingsStickInvertYAxis": "反转 Y 轴方向",
|
||||
"ControllerSettingsStickDeadzone": "死区:",
|
||||
"ControllerSettingsLStick": "左摇杆",
|
||||
"ControllerSettingsRStick": "右摇杆",
|
||||
"ControllerSettingsTriggersLeft": "左扳机",
|
||||
"ControllerSettingsTriggersRight": "右扳机",
|
||||
"ControllerSettingsTriggersButtonsLeft": "左扳机键",
|
||||
"ControllerSettingsTriggersButtonsRight": "右扳机键",
|
||||
"ControllerSettingsTriggers": "扳机",
|
||||
"ControllerSettingsTriggerL": "L",
|
||||
"ControllerSettingsTriggerR": "R",
|
||||
"ControllerSettingsTriggerZL": "ZL",
|
||||
"ControllerSettingsTriggerZR": "ZR",
|
||||
"ControllerSettingsLeftSL": "SL",
|
||||
"ControllerSettingsLeftSR": "SR",
|
||||
"ControllerSettingsRightSL": "SL",
|
||||
"ControllerSettingsRightSR": "SR",
|
||||
"ControllerSettingsExtraButtonsLeft": "左背键",
|
||||
"ControllerSettingsExtraButtonsRight": "右背键",
|
||||
"ControllerSettingsMisc": "其他",
|
||||
"ControllerSettingsTriggerThreshold": "扳机阈值:",
|
||||
"ControllerSettingsMotion": "体感",
|
||||
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "使用 CemuHook 体感协议",
|
||||
"ControllerSettingsMotionControllerSlot": "手柄:",
|
||||
"ControllerSettingsMotionMirrorInput": "镜像操作",
|
||||
"ControllerSettingsMotionRightJoyConSlot": "右JoyCon:",
|
||||
"ControllerSettingsMotionServerHost": "服务器Host:",
|
||||
"ControllerSettingsMotionGyroSensitivity": "陀螺仪敏感度:",
|
||||
"ControllerSettingsMotionGyroDeadzone": "陀螺仪死区:",
|
||||
"ControllerSettingsSave": "保存",
|
||||
"ControllerSettingsClose": "关闭",
|
||||
"UserProfilesSelectedUserProfile": "选择的用户账户:",
|
||||
"UserProfilesSaveProfileName": "保存名称",
|
||||
"UserProfilesChangeProfileImage": "更换头像",
|
||||
"UserProfilesAvailableUserProfiles": "现有账户:",
|
||||
"UserProfilesAddNewProfile": "新建账户",
|
||||
"UserProfilesDelete": "删除",
|
||||
"UserProfilesClose": "关闭",
|
||||
"ProfileNameSelectionWatermark": "选择昵称",
|
||||
"ProfileImageSelectionTitle": "选择头像",
|
||||
"ProfileImageSelectionHeader": "选择合适的头像图片",
|
||||
"ProfileImageSelectionNote": "您可以导入自定义头像,或从系统中选择头像",
|
||||
"ProfileImageSelectionImportImage": "导入图像文件",
|
||||
"ProfileImageSelectionSelectAvatar": "选择系统头像",
|
||||
"InputDialogTitle": "输入对话框",
|
||||
"InputDialogOk": "完成",
|
||||
"InputDialogCancel": "取消",
|
||||
"InputDialogAddNewProfileTitle": "选择用户名称",
|
||||
"InputDialogAddNewProfileHeader": "请输入账户名称",
|
||||
"InputDialogAddNewProfileSubtext": "(最大长度:{0})",
|
||||
"AvatarChoose": "选择头像",
|
||||
"AvatarSetBackgroundColor": "设置背景色",
|
||||
"AvatarClose": "关闭",
|
||||
"ControllerSettingsLoadProfileToolTip": "加载预设",
|
||||
"ControllerSettingsAddProfileToolTip": "新增预设",
|
||||
"ControllerSettingsRemoveProfileToolTip": "删除预设",
|
||||
"ControllerSettingsSaveProfileToolTip": "保存预设",
|
||||
"MenuBarFileToolsTakeScreenshot": "保存截图",
|
||||
"MenuBarFileToolsHideUi": "隐藏界面",
|
||||
"GameListContextMenuRunApplication": "运行应用",
|
||||
"GameListContextMenuToggleFavorite": "收藏",
|
||||
"GameListContextMenuToggleFavoriteToolTip": "标记喜爱的游戏",
|
||||
"SettingsTabGeneralTheme": "主题",
|
||||
"SettingsTabGeneralThemeCustomTheme": "自选主题路径",
|
||||
"SettingsTabGeneralThemeBaseStyle": "主题色调",
|
||||
"SettingsTabGeneralThemeBaseStyleDark": "暗黑",
|
||||
"SettingsTabGeneralThemeBaseStyleLight": "浅色",
|
||||
"SettingsTabGeneralThemeEnableCustomTheme": "使用自选主题界面",
|
||||
"ButtonBrowse": "浏览",
|
||||
"ControllerSettingsConfigureGeneral": "配置",
|
||||
"ControllerSettingsRumble": "震动",
|
||||
"ControllerSettingsRumbleStrongMultiplier": "强震动幅度",
|
||||
"ControllerSettingsRumbleWeakMultiplier": "弱震动幅度",
|
||||
"DialogMessageSaveNotAvailableMessage": "没有{0} [{1:x16}]的游戏存档",
|
||||
"DialogMessageSaveNotAvailableCreateSaveMessage": "是否创建该游戏的存档文件夹?",
|
||||
"DialogConfirmationTitle": "Ryujinx - 设置",
|
||||
"DialogUpdaterTitle": "Ryujinx - 更新",
|
||||
"DialogErrorTitle": "Ryujinx - 错误",
|
||||
"DialogWarningTitle": "Ryujinx - 警告",
|
||||
"DialogExitTitle": "Ryujinx - 关闭",
|
||||
"DialogErrorMessage": "Ryujinx 发生错误",
|
||||
"DialogExitMessage": "是否关闭 Ryujinx?",
|
||||
"DialogExitSubMessage": "未保存的进度将会丢失!",
|
||||
"DialogMessageCreateSaveErrorMessage": "创建特定的存档时出错:{0}",
|
||||
"DialogMessageFindSaveErrorMessage": "查找特定的存档时出错:{0}",
|
||||
"FolderDialogExtractTitle": "选择要解压到的文件夹",
|
||||
"DialogNcaExtractionMessage": "提取 {1} 的 {0} 分区...",
|
||||
"DialogNcaExtractionTitle": "Ryujinx - NCA分区提取",
|
||||
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "提取失败。所选文件中不含主NCA文件",
|
||||
"DialogNcaExtractionCheckLogErrorMessage": "提取失败。请查看日志文件获取详情。",
|
||||
"DialogNcaExtractionSuccessMessage": "提取成功。",
|
||||
"DialogUpdaterConvertFailedMessage": "无法转换当前 Ryujinx 版本。",
|
||||
"DialogUpdaterCancelUpdateMessage": "更新取消!",
|
||||
"DialogUpdaterAlreadyOnLatestVersionMessage": "您使用的 Ryujinx 是最新版本。",
|
||||
"DialogUpdaterFailedToGetVersionMessage": "尝试从 Github 获取版本信息时无效。\n可能由于 GitHub Actions 正在编译新版本。请过一会再试。",
|
||||
"DialogUpdaterConvertFailedGithubMessage": "无法转换从 Github 接收到的 Ryujinx 版本。",
|
||||
"DialogUpdaterDownloadingMessage": "下载新版本中...",
|
||||
"DialogUpdaterExtractionMessage": "正在提取更新...",
|
||||
"DialogUpdaterRenamingMessage": "正在删除旧文件...",
|
||||
"DialogUpdaterAddingFilesMessage": "安装更新中...",
|
||||
"DialogUpdaterCompleteMessage": "更新成功!",
|
||||
"DialogUpdaterRestartMessage": "立即重启 Ryujinx 完成更新?",
|
||||
"DialogUpdaterArchNotSupportedMessage": "您运行的系统架构不受支持!",
|
||||
"DialogUpdaterArchNotSupportedSubMessage": "(仅支持 x64 系统)",
|
||||
"DialogUpdaterNoInternetMessage": "没有连接到互联网",
|
||||
"DialogUpdaterNoInternetSubMessage": "请确保互联网连接正常。",
|
||||
"DialogUpdaterDirtyBuildMessage": "不能更新非官方版本的 Ryujinx!",
|
||||
"DialogUpdaterDirtyBuildSubMessage": "如果希望使用受支持的版本,请您在 https://ryujinx.org/ 下载。",
|
||||
"DialogRestartRequiredMessage": "需要重启模拟器",
|
||||
"DialogThemeRestartMessage": "主题设置已保存。需要重新启动才能生效。",
|
||||
"DialogThemeRestartSubMessage": "您是否要重启?",
|
||||
"DialogFirmwareInstallEmbeddedMessage": "要安装游戏内置的固件吗?(固件 {0})",
|
||||
"DialogFirmwareInstallEmbeddedSuccessMessage": "未找到已安装的固件,但 Ryujinx 可以从现有的游戏安装固件{0}.\n模拟器现在可以运行。",
|
||||
"DialogFirmwareNoFirmwareInstalledMessage": "未安装固件",
|
||||
"DialogFirmwareInstalledMessage": "已安装固件 {0}",
|
||||
"DialogInstallFileTypesSuccessMessage": "关联文件类型成功!",
|
||||
"DialogInstallFileTypesErrorMessage": "关联文件类型失败。",
|
||||
"DialogUninstallFileTypesSuccessMessage": "成功解除文件类型关联!",
|
||||
"DialogUninstallFileTypesErrorMessage": "解除文件类型关联失败。",
|
||||
"DialogOpenSettingsWindowLabel": "打开设置窗口",
|
||||
"DialogControllerAppletTitle": "控制器小窗口",
|
||||
"DialogMessageDialogErrorExceptionMessage": "显示消息对话框时出错:{0}",
|
||||
"DialogSoftwareKeyboardErrorExceptionMessage": "显示软件键盘时出错:{0}",
|
||||
"DialogErrorAppletErrorExceptionMessage": "显示错误对话框时出错:{0}",
|
||||
"DialogUserErrorDialogMessage": "{0}: {1}",
|
||||
"DialogUserErrorDialogInfoMessage": "\n有关修复此错误的更多信息,可以遵循我们的设置指南。",
|
||||
"DialogUserErrorDialogTitle": "Ryujinx 错误 ({0})",
|
||||
"DialogAmiiboApiTitle": "Amiibo API",
|
||||
"DialogAmiiboApiFailFetchMessage": "从 API 获取信息时出错。",
|
||||
"DialogAmiiboApiConnectErrorMessage": "无法连接到 Amiibo API 服务器。服务器可能已关闭,或者您没有连接网络。",
|
||||
"DialogProfileInvalidProfileErrorMessage": "预设 {0} 与当前输入配置系统不兼容。",
|
||||
"DialogProfileDefaultProfileOverwriteErrorMessage": "默认预设不能被覆盖",
|
||||
"DialogProfileDeleteProfileTitle": "删除预设",
|
||||
"DialogProfileDeleteProfileMessage": "删除后不可恢复,确认删除吗?",
|
||||
"DialogWarning": "警告",
|
||||
"DialogPPTCDeletionMessage": "您即将删除:\n\n{0} 的 PPTC 缓存\n\n确定吗?",
|
||||
"DialogPPTCDeletionErrorMessage": "清除位于 {0} 的 PPTC 缓存时出错:{1}",
|
||||
"DialogShaderDeletionMessage": "您即将删除:\n\n{0} 的着色器缓存\n\n确定吗?",
|
||||
"DialogShaderDeletionErrorMessage": "清除位于 {0} 的着色器缓存时出错:{1}",
|
||||
"DialogRyujinxErrorMessage": "Ryujinx 遇到错误",
|
||||
"DialogInvalidTitleIdErrorMessage": "UI错误:所选游戏没有有效的标题ID",
|
||||
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "路径 {0} 找不到有效的系统固件。",
|
||||
"DialogFirmwareInstallerFirmwareInstallTitle": "固件 {0}",
|
||||
"DialogFirmwareInstallerFirmwareInstallMessage": "即将安装系统版本 {0} 。",
|
||||
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\n会替换当前系统版本 {0} 。",
|
||||
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\n是否确认继续?",
|
||||
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "安装固件中...",
|
||||
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "成功安装系统版本 {0} 。",
|
||||
"DialogUserProfileDeletionWarningMessage": "删除后将没有可选择的用户账户",
|
||||
"DialogUserProfileDeletionConfirmMessage": "是否删除选择的账户",
|
||||
"DialogUserProfileUnsavedChangesTitle": "警告 - 未保存的更改",
|
||||
"DialogUserProfileUnsavedChangesMessage": "您为该用户做出的部分改动尚未保存。",
|
||||
"DialogUserProfileUnsavedChangesSubMessage": "是否舍弃这些改动?",
|
||||
"DialogControllerSettingsModifiedConfirmMessage": "目前的输入预设已更新",
|
||||
"DialogControllerSettingsModifiedConfirmSubMessage": "要保存吗?",
|
||||
"DialogLoadNcaErrorMessage": "{0}. 错误的文件:{1}",
|
||||
"DialogDlcNoDlcErrorMessage": "选择的文件不包含所选游戏的 DLC!",
|
||||
"DialogPerformanceCheckLoggingEnabledMessage": "您启用了跟踪日志,仅供开发人员使用。",
|
||||
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "为了获得最佳性能,建议禁用跟踪日志记录。您是否要立即禁用?",
|
||||
"DialogPerformanceCheckShaderDumpEnabledMessage": "您启用了着色器转储,仅供开发人员使用。",
|
||||
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "为了获得最佳性能,建议禁用着色器转储。您是否要立即禁用?",
|
||||
"DialogLoadAppGameAlreadyLoadedMessage": "已有游戏正在运行",
|
||||
"DialogLoadAppGameAlreadyLoadedSubMessage": "请停止模拟或关闭程序,再启动另一个游戏。",
|
||||
"DialogUpdateAddUpdateErrorMessage": "选择的文件不包含所选游戏的更新!",
|
||||
"DialogSettingsBackendThreadingWarningTitle": "警告 - 后端多线程",
|
||||
"DialogSettingsBackendThreadingWarningMessage": "改变此选项后必须重启 Ryujinx 才能生效。\n\n取决于您的硬件,可能需要手动禁用驱动面板中的线程优化。",
|
||||
"SettingsTabGraphicsFeaturesOptions": "功能",
|
||||
"SettingsTabGraphicsBackendMultithreading": "多线程图形后端:",
|
||||
"CommonAuto": "自动(推荐)",
|
||||
"CommonOff": "关闭",
|
||||
"CommonOn": "打开",
|
||||
"InputDialogYes": "是",
|
||||
"InputDialogNo": "否",
|
||||
"DialogProfileInvalidProfileNameErrorMessage": "文件名包含无效字符,请重试。",
|
||||
"MenuBarOptionsPauseEmulation": "暂停",
|
||||
"MenuBarOptionsResumeEmulation": "继续",
|
||||
"AboutUrlTooltipMessage": "在浏览器中打开 Ryujinx 官网。",
|
||||
"AboutDisclaimerMessage": "Ryujinx 以任何方式与 Nintendo™ 及其任何商业伙伴都没有关联",
|
||||
"AboutAmiiboDisclaimerMessage": "我们的 Amiibo 模拟使用了\nAmiiboAPI (www.amiiboapi.com) ",
|
||||
"AboutPatreonUrlTooltipMessage": "在浏览器中打开 Ryujinx 的 Patreon 赞助页。",
|
||||
"AboutGithubUrlTooltipMessage": "在浏览器中打开 Ryujinx 的 GitHub 代码库。",
|
||||
"AboutDiscordUrlTooltipMessage": "在浏览器中打开 Ryujinx 的 Discord 邀请链接。",
|
||||
"AboutTwitterUrlTooltipMessage": "在浏览器中打开 Ryujinx 的 Twitter 主页。",
|
||||
"AboutRyujinxAboutTitle": "关于:",
|
||||
"AboutRyujinxAboutContent": "Ryujinx 是一款 Nintendo Switch™ 模拟器。\n您可以在 Patreon 上赞助 Ryujinx。\n关注 Twitter 或 Discord 可以获取模拟器最新动态。\n如果您对开发感兴趣,欢迎来 GitHub 或 Discord 加入我们!",
|
||||
"AboutRyujinxMaintainersTitle": "由以下作者维护:",
|
||||
"AboutRyujinxMaintainersContentTooltipMessage": "在浏览器中打开贡献者页面",
|
||||
"AboutRyujinxSupprtersTitle": "感谢 Patreon 的赞助者:",
|
||||
"AmiiboSeriesLabel": "Amiibo 系列",
|
||||
"AmiiboCharacterLabel": "角色",
|
||||
"AmiiboScanButtonLabel": "扫描",
|
||||
"AmiiboOptionsShowAllLabel": "显示所有 Amiibo 系列",
|
||||
"AmiiboOptionsUsRandomTagLabel": "修复:使用随机标记的 UUID",
|
||||
"DlcManagerTableHeadingEnabledLabel": "启用",
|
||||
"DlcManagerTableHeadingTitleIdLabel": "游戏ID",
|
||||
"DlcManagerTableHeadingContainerPathLabel": "文件夹路径",
|
||||
"DlcManagerTableHeadingFullPathLabel": "完整路径",
|
||||
"DlcManagerRemoveAllButton": "全部删除",
|
||||
"DlcManagerEnableAllButton": "全部启用",
|
||||
"DlcManagerDisableAllButton": "全部禁用",
|
||||
"MenuBarOptionsChangeLanguage": "更改语言",
|
||||
"MenuBarShowFileTypes": "主页显示的文件类型",
|
||||
"CommonSort": "排序",
|
||||
"CommonShowNames": "显示名称",
|
||||
"CommonFavorite": "收藏",
|
||||
"OrderAscending": "从小到大",
|
||||
"OrderDescending": "从大到小",
|
||||
"SettingsTabGraphicsFeatures": "功能与增强",
|
||||
"ErrorWindowTitle": "错误窗口",
|
||||
"ToggleDiscordTooltip": "控制是否在 Discord 中显示您的游玩状态",
|
||||
"AddGameDirBoxTooltip": "输入要添加的游戏目录",
|
||||
"AddGameDirTooltip": "添加游戏目录到列表中",
|
||||
"RemoveGameDirTooltip": "移除选中的目录",
|
||||
"CustomThemeCheckTooltip": "使用自定义UI主题来更改模拟器的外观样式",
|
||||
"CustomThemePathTooltip": "自定义主题的目录",
|
||||
"CustomThemeBrowseTooltip": "查找自定义主题",
|
||||
"DockModeToggleTooltip": "启用 Switch 的主机模式。\n绝大多数游戏画质会提高,略微增加性能消耗。\n在掌机和主机模式切换的过程中,您可能需要重新设置手柄类型。",
|
||||
"DirectKeyboardTooltip": "开启 \"直连键盘访问(HID)支持\"\n(部分游戏可以使用您的键盘输入文字)",
|
||||
"DirectMouseTooltip": "开启 \"直连鼠标访问(HID)支持\"\n(部分游戏可以使用您的鼠标导航)",
|
||||
"RegionTooltip": "更改系统区域",
|
||||
"LanguageTooltip": "更改系统语言",
|
||||
"TimezoneTooltip": "更改系统时区",
|
||||
"TimeTooltip": "更改系统时钟",
|
||||
"VSyncToggleTooltip": "关闭后,小部分游戏可以超过60FPS帧率,以获得高帧率体验。\n但是可能出现软锁或读盘时间增加。\n如不确定,就请保持开启状态。",
|
||||
"PptcToggleTooltip": "缓存编译完成的游戏CPU指令。减少启动时间和卡顿,提高游戏响应速度。\n如不确定,就请保持开启状态。",
|
||||
"FsIntegrityToggleTooltip": "检查游戏文件内容的完整性。\n遇到损坏的文件则记录到日志文件,有助于排查错误。\n对性能没有影响。\n如不确定,就请保持开启状态。",
|
||||
"AudioBackendTooltip": "默认推荐SDL2,但每种音频后端对各类游戏兼容性不同,遇到音频问题可以尝试切换后端。",
|
||||
"MemoryManagerTooltip": "改变 Switch 内存映射到电脑内存的方式,会影响CPU性能消耗。",
|
||||
"MemoryManagerSoftwareTooltip": "使用软件内存页管理,最精确但是速度最慢。",
|
||||
"MemoryManagerHostTooltip": "直接映射内存页到电脑内存,使得即时编译效率更高。",
|
||||
"MemoryManagerUnsafeTooltip": "直接映射内存页,但不检查内存溢出,使得即时编译效率更高。\nRyujinx 可以访问任何位置的内存,因而相对不安全。\n此模式下只应运行您信任的游戏或软件(即官方游戏)。",
|
||||
"UseHypervisorTooltip": "使用 Hypervisor 虚拟机代替即时编译。在可用的情况下能大幅提高性能。但目前可能不稳定。",
|
||||
"DRamTooltip": "使用Switch开发机的内存布局。\n不会提高任何性能,某些高清纹理包或 4k 分辨率 MOD 可能需要此选项。\n如果不确定,请始终关闭该选项。",
|
||||
"IgnoreMissingServicesTooltip": "开启后,游戏会忽略未实现的系统服务,从而继续运行。\n少部分新发布的游戏由于使用新的未知系统服务,可能需要此选项来避免闪退。\n模拟器更新完善系统服务之后,则无需开启选项。\n如您的游戏已经正常运行,请保持此选项关闭。",
|
||||
"GraphicsBackendThreadingTooltip": "在第二个线程上执行图形后端命令。\n\n加速着色器编译,减少卡顿,提高 GPU 的性能。\n\n如果不确定,请设置为自动。",
|
||||
"GalThreadingTooltip": "在第二个线程上执行图形后端命令。\n\n加速着色器编译,减少卡顿,提高 GPU 的性能。\n\n如果不确定,请设置为自动。",
|
||||
"ShaderCacheToggleTooltip": "开启后,模拟器会保存编译完成的着色器到磁盘,减少游戏渲染新特效和场景时的卡顿。",
|
||||
"ResolutionScaleTooltip": "缩放渲染的分辨率",
|
||||
"ResolutionScaleEntryTooltip": "尽可能使用例如1.5的浮点倍数。非整数的倍率易引起 BUG。",
|
||||
"AnisotropyTooltip": "各向异性过滤等级。提高倾斜视角纹理的清晰度\n('自动'使用游戏默认的等级)",
|
||||
"AspectRatioTooltip": "渲染窗口的宽高比。",
|
||||
"ShaderDumpPathTooltip": "转储图形着色器的路径",
|
||||
"FileLogTooltip": "保存日志文件到硬盘。不会影响性能。",
|
||||
"StubLogTooltip": "在控制台中打印 stub 日志消息。不影响性能。",
|
||||
"InfoLogTooltip": "在控制台中打印信息日志消息。不影响性能。",
|
||||
"WarnLogTooltip": "在控制台中打印警告日志消息。不影响性能。",
|
||||
"ErrorLogTooltip": "打印控制台中的错误日志消息。不影响性能。",
|
||||
"TraceLogTooltip": "在控制台中打印跟踪日志消息。不影响性能。",
|
||||
"GuestLogTooltip": "在控制台中打印访客日志消息。不影响性能。",
|
||||
"FileAccessLogTooltip": "在控制台中打印文件访问日志信息。",
|
||||
"FSAccessLogModeTooltip": "启用访问日志输出到控制台。可能的模式为 0-3",
|
||||
"DeveloperOptionTooltip": "谨慎使用",
|
||||
"OpenGlLogLevel": "需要打开适当的日志等级",
|
||||
"DebugLogTooltip": "记录Debug消息",
|
||||
"LoadApplicationFileTooltip": "选择 Switch 支持的游戏格式并加载",
|
||||
"LoadApplicationFolderTooltip": "选择解包后的 Switch 游戏并加载",
|
||||
"OpenRyujinxFolderTooltip": "打开 Ryujinx 系统目录",
|
||||
"OpenRyujinxLogsTooltip": "打开日志存放的目录",
|
||||
"ExitTooltip": "关闭 Ryujinx",
|
||||
"OpenSettingsTooltip": "打开设置窗口",
|
||||
"OpenProfileManagerTooltip": "打开用户账户管理界面",
|
||||
"StopEmulationTooltip": "停止运行当前游戏并回到主界面",
|
||||
"CheckUpdatesTooltip": "检查 Ryujinx 新版本",
|
||||
"OpenAboutTooltip": "打开“关于”窗口",
|
||||
"GridSize": "网格尺寸",
|
||||
"GridSizeTooltip": "调整网格模式的大小",
|
||||
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "巴西葡萄牙语",
|
||||
"AboutRyujinxContributorsButtonHeader": "查看所有参与者",
|
||||
"SettingsTabSystemAudioVolume": "音量:",
|
||||
"AudioVolumeTooltip": "调节音量",
|
||||
"SettingsTabSystemEnableInternetAccess": "允许网络访问/局域网模式",
|
||||
"EnableInternetAccessTooltip": "允许模拟的游戏进程访问互联网。\n当多个模拟器/真实的 Switch 连接到同一个局域网时,带有 LAN 模式的游戏可以相互通信。\n即使开启选项也无法访问 Nintendo 服务器。此外可能导致某些尝试联网的游戏崩溃。\n如果您不确定,请关闭该选项。",
|
||||
"GameListContextMenuManageCheatToolTip": "管理金手指",
|
||||
"GameListContextMenuManageCheat": "管理金手指",
|
||||
"ControllerSettingsStickRange": "范围:",
|
||||
"DialogStopEmulationTitle": "Ryujinx - 停止模拟",
|
||||
"DialogStopEmulationMessage": "是否确定停止模拟?",
|
||||
"SettingsTabCpu": "CPU",
|
||||
"SettingsTabAudio": "音频",
|
||||
"SettingsTabNetwork": "网络",
|
||||
"SettingsTabNetworkConnection": "网络连接",
|
||||
"SettingsTabCpuCache": "CPU 缓存",
|
||||
"SettingsTabCpuMemory": "CPU 内存",
|
||||
"DialogUpdaterFlatpakNotSupportedMessage": "请通过 FlatHub 更新 Ryujinx。",
|
||||
"UpdaterDisabledWarningTitle": "更新已禁用!",
|
||||
"GameListContextMenuOpenSdModsDirectory": "打开 Atmosphere MOD 目录",
|
||||
"GameListContextMenuOpenSdModsDirectoryToolTip": "打开适用于 Atmosphere 自制系统的 MOD 目录",
|
||||
"ControllerSettingsRotate90": "顺时针旋转 90°",
|
||||
"IconSize": "图标尺寸",
|
||||
"IconSizeTooltip": "更改游戏图标大小",
|
||||
"MenuBarOptionsShowConsole": "显示控制台",
|
||||
"ShaderCachePurgeError": "清除着色器缓存时出错:{0}: {1}",
|
||||
"UserErrorNoKeys": "找不到密钥",
|
||||
"UserErrorNoFirmware": "找不到固件",
|
||||
"UserErrorFirmwareParsingFailed": "固件解析错误",
|
||||
"UserErrorApplicationNotFound": "找不到应用程序",
|
||||
"UserErrorUnknown": "未知错误",
|
||||
"UserErrorUndefined": "未定义错误",
|
||||
"UserErrorNoKeysDescription": "Ryujinx 找不到 'prod.keys' 文件",
|
||||
"UserErrorNoFirmwareDescription": "Ryujinx 找不到任何已安装的固件",
|
||||
"UserErrorFirmwareParsingFailedDescription": "Ryujinx 无法解密选择的固件。这通常是由于使用了过旧的密钥。",
|
||||
"UserErrorApplicationNotFoundDescription": "Ryujinx 在选中路径找不到有效的应用程序。",
|
||||
"UserErrorUnknownDescription": "发生未知错误!",
|
||||
"UserErrorUndefinedDescription": "发生了未定义错误!此类错误不应出现,请联系开发人员!",
|
||||
"OpenSetupGuideMessage": "打开设置教程",
|
||||
"NoUpdate": "无更新",
|
||||
"TitleUpdateVersionLabel": "版本 {0}",
|
||||
"RyujinxInfo": "Ryujinx - 信息",
|
||||
"RyujinxConfirm": "Ryujinx - 确认",
|
||||
"FileDialogAllTypes": "全部类型",
|
||||
"Never": "从不",
|
||||
"SwkbdMinCharacters": "至少应为 {0} 个字长",
|
||||
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
|
||||
"SoftwareKeyboard": "软件键盘",
|
||||
"SoftwareKeyboardModeNumbersOnly": "只接受数字",
|
||||
"SoftwareKeyboardModeAlphabet": "只接受非中日韩文字",
|
||||
"SoftwareKeyboardModeASCII": "只接受 ASCII 符号",
|
||||
"DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3} 请打开设置窗口,重新配置手柄输入;或者关闭返回。",
|
||||
"DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3} 请打开设置窗口,重新配置手柄输入;或者关闭返回。",
|
||||
"DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式",
|
||||
"UpdaterRenaming": "正在删除旧文件...",
|
||||
"UpdaterRenameFailed": "更新过程中无法重命名文件:{0}",
|
||||
"UpdaterAddingFiles": "安装更新中...",
|
||||
"UpdaterExtracting": "正在提取更新...",
|
||||
"UpdaterDownloading": "下载新版本中...",
|
||||
"Game": "游戏",
|
||||
"Docked": "主机模式",
|
||||
"Handheld": "掌机模式",
|
||||
"ConnectionError": "连接错误。",
|
||||
"AboutPageDeveloperListMore": "{0} 等开发者...",
|
||||
"ApiError": "API错误。",
|
||||
"LoadingHeading": "正在启动 {0}",
|
||||
"CompilingPPTC": "编译PPTC缓存中",
|
||||
"CompilingShaders": "编译着色器中",
|
||||
"AllKeyboards": "所有键盘",
|
||||
"OpenFileDialogTitle": "选择一个支持的文件以打开",
|
||||
"OpenFolderDialogTitle": "选择一个包含解包游戏的文件夹",
|
||||
"AllSupportedFormats": "所有支持的格式",
|
||||
"RyujinxUpdater": "Ryujinx 更新程序",
|
||||
"SettingsTabHotkeys": "快捷键",
|
||||
"SettingsTabHotkeysHotkeys": "键盘快捷键",
|
||||
"SettingsTabHotkeysToggleVsyncHotkey": "切换垂直同步:",
|
||||
"SettingsTabHotkeysScreenshotHotkey": "截屏:",
|
||||
"SettingsTabHotkeysShowUiHotkey": "隐藏 界面:",
|
||||
"SettingsTabHotkeysPauseHotkey": "暂停:",
|
||||
"SettingsTabHotkeysToggleMuteHotkey": "静音:",
|
||||
"ControllerMotionTitle": "体感操作设置",
|
||||
"ControllerRumbleTitle": "震动设置",
|
||||
"SettingsSelectThemeFileDialogTitle": "选择主题文件",
|
||||
"SettingsXamlThemeFile": "Xaml 主题文件",
|
||||
"AvatarWindowTitle": "管理账户 - 头像",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "未知",
|
||||
"Usage": "扫描可获得",
|
||||
"Writable": "可写入",
|
||||
"SelectDlcDialogTitle": "选择 DLC 文件",
|
||||
"SelectUpdateDialogTitle": "选择更新文件",
|
||||
"UserProfileWindowTitle": "管理用户账户",
|
||||
"CheatWindowTitle": "金手指管理器",
|
||||
"DlcWindowTitle": "管理 {0} ({1}) 的 DLC",
|
||||
"UpdateWindowTitle": "游戏更新管理器",
|
||||
"CheatWindowHeading": "适用于 {0} [{1}] 的金手指",
|
||||
"BuildId": "游戏版本ID:",
|
||||
"DlcWindowHeading": "{0} 个适用于 {1} ({2}) 的 DLC",
|
||||
"UserProfilesEditProfile": "编辑选中账户",
|
||||
"Cancel": "取消",
|
||||
"Save": "保存",
|
||||
"Discard": "返回",
|
||||
"UserProfilesSetProfileImage": "选择头像",
|
||||
"UserProfileEmptyNameError": "必须输入名称",
|
||||
"UserProfileNoImageError": "请选择您的头像",
|
||||
"GameUpdateWindowHeading": "管理 {0} ({1}) 的更新",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "提高分辨率:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "降低分辨率:",
|
||||
"UserProfilesName": "名称:",
|
||||
"UserProfilesUserId": "用户ID:",
|
||||
"SettingsTabGraphicsBackend": "图形后端",
|
||||
"SettingsTabGraphicsBackendTooltip": "显卡使用的图形后端",
|
||||
"SettingsEnableTextureRecompression": "启用纹理重压缩",
|
||||
"SettingsEnableTextureRecompressionTooltip": "压缩某些纹理以减少显存的使用。\n适合显存小于 4GiB 的 GPU 开启。\n如果您不确定,请保持此项关闭。",
|
||||
"SettingsTabGraphicsPreferredGpu": "首选 GPU",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "选择 Vulkan API 使用的显卡。\n此选项不会影响 OpenGL API。\n如果您不确定,建议选择\"dGPU(独立显卡)\"。如果没有独立显卡,则无需改动此选项。",
|
||||
"SettingsAppRequiredRestartMessage": "Ryujinx 需要重启",
|
||||
"SettingsGpuBackendRestartMessage": "您修改了图形 API 或显卡设置。需要重新启动才能生效",
|
||||
"SettingsGpuBackendRestartSubMessage": "是否重启模拟器?",
|
||||
"RyujinxUpdaterMessage": "是否更新 Ryujinx 到最新的版本?",
|
||||
"SettingsTabHotkeysVolumeUpHotkey": "音量加:",
|
||||
"SettingsTabHotkeysVolumeDownHotkey": "音量减:",
|
||||
"SettingsEnableMacroHLE": "启用 HLE 宏",
|
||||
"SettingsEnableMacroHLETooltip": "GPU 宏代码的高级模拟。\n提高性能表现,但可能在某些游戏中引起图形错误。\n如果您不确定,请保持此项开启。",
|
||||
"SettingsEnableColorSpacePassthrough": "颜色空间穿透",
|
||||
"SettingsEnableColorSpacePassthroughTooltip": "指示 Vulkan 后端在不指定颜色空间的情况下传递颜色信息。对于具有宽色域显示器的用户来说,这可能会以颜色正确性为代价,产生更鲜艳的颜色。",
|
||||
"VolumeShort": "音量",
|
||||
"UserProfilesManageSaves": "管理存档",
|
||||
"DeleteUserSave": "确定删除这个游戏的存档吗?",
|
||||
"IrreversibleActionNote": "删除后不可恢复。",
|
||||
"SaveManagerHeading": "管理 {0} ({1}) 的存档",
|
||||
"SaveManagerTitle": "存档管理器",
|
||||
"Name": "名称",
|
||||
"Size": "大小",
|
||||
"Search": "搜索",
|
||||
"UserProfilesRecoverLostAccounts": "恢复丢失的账户",
|
||||
"Recover": "恢复",
|
||||
"UserProfilesRecoverHeading": "找到了这些用户的存档数据",
|
||||
"UserProfilesRecoverEmptyList": "没有可以恢复的配置文件",
|
||||
"GraphicsAATooltip": "将抗锯齿使用到游戏渲染中",
|
||||
"GraphicsAALabel": "抗锯齿:",
|
||||
"GraphicsScalingFilterLabel": "缩放过滤:",
|
||||
"GraphicsScalingFilterTooltip": "对帧缓冲区进行缩放",
|
||||
"GraphicsScalingFilterLevelLabel": "等级",
|
||||
"GraphicsScalingFilterLevelTooltip": "设置缩放过滤级别",
|
||||
"SmaaLow": "SMAA 低质量",
|
||||
"SmaaMedium": "SMAA 中质量",
|
||||
"SmaaHigh": "SMAA 高质量",
|
||||
"SmaaUltra": "SMAA 极致质量",
|
||||
"UserEditorTitle": "编辑用户",
|
||||
"UserEditorTitleCreate": "创建用户",
|
||||
"SettingsTabNetworkInterface": "网络接口:",
|
||||
"NetworkInterfaceTooltip": "用于局域网功能的网络接口",
|
||||
"NetworkInterfaceDefault": "默认",
|
||||
"PackagingShaders": "整合着色器中",
|
||||
"AboutChangelogButton": "在Github上查看更新日志",
|
||||
"AboutChangelogButtonTooltipMessage": "点击这里在您的默认浏览器中打开此版本的更新日志。"
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user