Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
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70fcba39de | ||
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7795b662a9 | ||
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30bdc4544e | ||
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f6475cca17 | ||
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0335c52254 | ||
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b8d992e5a7 |
@@ -17,8 +17,8 @@ tab_width = 4
|
||||
end_of_line = lf
|
||||
insert_final_newline = true
|
||||
|
||||
# JSON files
|
||||
[*.json]
|
||||
# Markdown, JSON, YAML, props and csproj files
|
||||
[*.{md,json,yml,props,csproj}]
|
||||
|
||||
# Indentation and spacing
|
||||
indent_size = 2
|
||||
|
17
.github/workflows/build.yml
vendored
17
.github/workflows/build.yml
vendored
@@ -40,7 +40,7 @@ jobs:
|
||||
- uses: actions/setup-dotnet@v4
|
||||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
|
||||
- name: Overwrite csc problem matcher
|
||||
run: echo "::add-matcher::.github/csc.json"
|
||||
|
||||
@@ -49,6 +49,16 @@ jobs:
|
||||
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Change config filename
|
||||
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
|
||||
- name: Change config filename for macOS
|
||||
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request' && matrix.os == 'macOS-latest'
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
|
||||
|
||||
@@ -135,6 +145,11 @@ jobs:
|
||||
id: git_short_hash
|
||||
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Change config filename
|
||||
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request'
|
||||
|
||||
- name: Publish macOS Ryujinx.Ava
|
||||
run: |
|
||||
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
|
||||
|
2
.github/workflows/checks.yml
vendored
2
.github/workflows/checks.yml
vendored
@@ -8,7 +8,7 @@ on:
|
||||
- '!.github/**'
|
||||
- '!*.yml'
|
||||
- '!*.config'
|
||||
- '!README.md'
|
||||
- '!*.md'
|
||||
- '.github/workflows/*.yml'
|
||||
|
||||
permissions:
|
||||
|
45
.github/workflows/mako.yml
vendored
Normal file
45
.github/workflows/mako.yml
vendored
Normal file
@@ -0,0 +1,45 @@
|
||||
name: Mako
|
||||
on:
|
||||
discussion:
|
||||
types: [created, edited, answered, unanswered, category_changed]
|
||||
discussion_comment:
|
||||
types: [created, edited]
|
||||
gollum:
|
||||
issue_comment:
|
||||
types: [created, edited]
|
||||
issues:
|
||||
types: [opened, edited, reopened, pinned, milestoned, demilestoned, assigned, unassigned, labeled, unlabeled]
|
||||
pull_request_review:
|
||||
types: [submitted, dismissed]
|
||||
pull_request_review_comment:
|
||||
types: [created, edited]
|
||||
pull_request_target:
|
||||
types: [opened, edited, reopened, synchronize, ready_for_review, assigned, unassigned]
|
||||
|
||||
jobs:
|
||||
tasks:
|
||||
name: Run Ryujinx tasks
|
||||
permissions:
|
||||
actions: read
|
||||
contents: read
|
||||
discussions: write
|
||||
issues: write
|
||||
pull-requests: write
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
if: github.event_name == 'pull_request_target'
|
||||
with:
|
||||
# Ensure we pin the source origin as pull_request_target run under forks.
|
||||
fetch-depth: 0
|
||||
repository: Ryujinx/Ryujinx
|
||||
ref: master
|
||||
|
||||
- name: Run Mako command
|
||||
uses: Ryujinx/Ryujinx-Mako@master
|
||||
with:
|
||||
command: exec-ryujinx-tasks
|
||||
args: --event-name "${{ github.event_name }}" --event-path "${{ github.event_path }}" -w "${{ github.workspace }}" "${{ github.repository }}" "${{ github.run_id }}"
|
||||
app_id: ${{ secrets.MAKO_APP_ID }}
|
||||
private_key: ${{ secrets.MAKO_PRIVATE_KEY }}
|
||||
installation_id: ${{ secrets.MAKO_INSTALLATION_ID }}
|
19
.github/workflows/pr_triage.yml
vendored
19
.github/workflows/pr_triage.yml
vendored
@@ -21,27 +21,8 @@ jobs:
|
||||
repository: Ryujinx/Ryujinx
|
||||
ref: master
|
||||
|
||||
- name: Checkout Ryujinx-Mako
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
repository: Ryujinx/Ryujinx-Mako
|
||||
ref: master
|
||||
path: '.ryujinx-mako'
|
||||
|
||||
- name: Setup Ryujinx-Mako
|
||||
uses: ./.ryujinx-mako/.github/actions/setup-mako
|
||||
|
||||
- name: Update labels based on changes
|
||||
uses: actions/labeler@v5
|
||||
with:
|
||||
sync-labels: true
|
||||
dot: true
|
||||
|
||||
- name: Assign reviewers
|
||||
run: |
|
||||
poetry -n -C .ryujinx-mako run ryujinx-mako update-reviewers ${{ github.repository }} ${{ github.event.pull_request.number }} .github/reviewers.yml
|
||||
shell: bash
|
||||
env:
|
||||
MAKO_APP_ID: ${{ secrets.MAKO_APP_ID }}
|
||||
MAKO_PRIVATE_KEY: ${{ secrets.MAKO_PRIVATE_KEY }}
|
||||
MAKO_INSTALLATION_ID: ${{ secrets.MAKO_INSTALLATION_ID }}
|
||||
|
4
.github/workflows/release.yml
vendored
4
.github/workflows/release.yml
vendored
@@ -10,7 +10,7 @@ on:
|
||||
- '*.yml'
|
||||
- '*.json'
|
||||
- '*.config'
|
||||
- 'README.md'
|
||||
- '*.md'
|
||||
|
||||
concurrency: release
|
||||
|
||||
@@ -85,6 +85,7 @@ jobs:
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
|
||||
- name: Create output dir
|
||||
@@ -186,6 +187,7 @@ jobs:
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
|
||||
- name: Publish macOS Ryujinx.Ava
|
||||
|
@@ -25,7 +25,7 @@
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NetCoreServer" Version="7.0.0" />
|
||||
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageVersion Include="OpenTK.Core" Version="4.8.2" />
|
||||
|
93
README.md
93
README.md
@@ -1,21 +1,21 @@
|
||||
|
||||
<h1 align="center">
|
||||
<br>
|
||||
<a href="https://ryujinx.org/"><img src="https://i.imgur.com/WcCj6Rt.png" alt="Ryujinx" width="150"></a>
|
||||
<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
|
||||
<br>
|
||||
<b>Ryujinx</b>
|
||||
<br>
|
||||
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
|
||||
<br>
|
||||
|
||||
</h1>
|
||||
|
||||
<p align="center">
|
||||
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
|
||||
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
|
||||
It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br />
|
||||
|
||||
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
|
||||
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
|
||||
It was written from scratch and development on the project began in September 2017.
|
||||
Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
|
||||
<br />
|
||||
</p>
|
||||
|
||||
<p align="center">
|
||||
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
|
||||
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
|
||||
@@ -34,87 +34,111 @@
|
||||
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
|
||||
</p>
|
||||
|
||||
<h5 align="center">
|
||||
|
||||
</h5>
|
||||
|
||||
## Compatibility
|
||||
|
||||
As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable.
|
||||
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
|
||||
As of October 2023, Ryujinx has been tested on approximately 4,200 titles;
|
||||
over 4,150 boot past menus and into gameplay, with roughly 3,500 of those being considered playable.
|
||||
|
||||
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
|
||||
|
||||
Anyone is free to submit a new game test or update an existing game test entry;
|
||||
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
|
||||
Use the search function to see if a game has been tested already!
|
||||
|
||||
## Usage
|
||||
|
||||
To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
|
||||
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
|
||||
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
|
||||
|
||||
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
|
||||
|
||||
For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
|
||||
For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide
|
||||
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
|
||||
|
||||
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
|
||||
|
||||
## Latest build
|
||||
|
||||
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
|
||||
These builds are compiled automatically for each commit on the master branch.
|
||||
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
|
||||
|
||||
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
|
||||
|
||||
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
|
||||
|
||||
## Documentation
|
||||
|
||||
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
|
||||
|
||||
## Building
|
||||
|
||||
If you wish to build the emulator yourself, follow these steps:
|
||||
|
||||
### Step 1
|
||||
Install the X64 version of [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
|
||||
|
||||
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
|
||||
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
|
||||
|
||||
### Step 2
|
||||
|
||||
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
|
||||
|
||||
### Step 3
|
||||
|
||||
To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. Then type the following command:
|
||||
`dotnet build -c Release -o build`
|
||||
To build Ryujinx, open a command prompt inside the project directory.
|
||||
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
|
||||
Then type the following command: `dotnet build -c Release -o build`
|
||||
the built files will be found in the newly created build directory.
|
||||
|
||||
Ryujinx system files are stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
Ryujinx system files are stored in the `Ryujinx` folder.
|
||||
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
## Features
|
||||
|
||||
- **Audio**
|
||||
- **Audio**
|
||||
|
||||
Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
|
||||
Audio output is entirely supported, audio input (microphone) isn't supported.
|
||||
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
|
||||
|
||||
- **CPU**
|
||||
|
||||
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
|
||||
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default.
|
||||
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
|
||||
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support.
|
||||
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
|
||||
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
|
||||
The fastest option (host, unchecked) is set by default.
|
||||
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
|
||||
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
|
||||
NOTE: This feature is enabled by default in the Options menu > System tab.
|
||||
You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
|
||||
These improvements are permanent and do not require any extra launches going forward.
|
||||
|
||||
- **GPU**
|
||||
|
||||
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
|
||||
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
|
||||
There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment.
|
||||
These enhancements can be adjusted or toggled as desired in the GUI.
|
||||
|
||||
- **Input**
|
||||
|
||||
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
|
||||
In all scenarios, you can set up everything inside the input configuration menu.
|
||||
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers.
|
||||
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
|
||||
In all scenarios, you can set up everything inside the input configuration menu.
|
||||
|
||||
- **DLC & Modifications**
|
||||
|
||||
Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
|
||||
Ryujinx is able to manage add-on content/downloadable content through the GUI.
|
||||
Mods (romfs, exefs, and runtime mods such as cheats) are also supported;
|
||||
the GUI contains a shortcut to open the respective mods folder for a particular game.
|
||||
|
||||
- **Configuration**
|
||||
|
||||
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
|
||||
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
|
||||
|
||||
## Contact
|
||||
|
||||
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
|
||||
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx).
|
||||
You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
|
||||
|
||||
## Donations
|
||||
|
||||
@@ -134,9 +158,10 @@ All funds received through Patreon are considered a donation to support the proj
|
||||
|
||||
## License
|
||||
|
||||
This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br />
|
||||
This software is licensed under the terms of the [MIT license](LICENSE.txt).
|
||||
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
|
||||
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
|
||||
|
||||
## Credits
|
||||
|
||||
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
|
||||
|
@@ -4,7 +4,7 @@ Name=Ryujinx
|
||||
Type=Application
|
||||
Icon=Ryujinx
|
||||
Exec=Ryujinx.sh %f
|
||||
Comment=Plays Nintendo Switch applications
|
||||
Comment=A Nintendo Switch Emulator
|
||||
GenericName=Nintendo Switch Emulator
|
||||
Terminal=false
|
||||
Categories=Game;Emulator;
|
||||
|
2
distribution/linux/Ryujinx.sh
Normal file → Executable file
2
distribution/linux/Ryujinx.sh
Normal file → Executable file
@@ -17,4 +17,4 @@ if command -v gamemoderun > /dev/null 2>&1; then
|
||||
COMMAND="$COMMAND gamemoderun"
|
||||
fi
|
||||
|
||||
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
|
||||
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
|
||||
|
@@ -665,7 +665,7 @@ namespace Ryujinx.Modules
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Program.Version.Contains("dirty") || !ReleaseInformation.IsValid())
|
||||
if (Program.Version.Contains("dirty") || !ReleaseInformation.IsValid)
|
||||
{
|
||||
if (showWarnings)
|
||||
{
|
||||
@@ -683,7 +683,7 @@ namespace Ryujinx.Modules
|
||||
#else
|
||||
if (showWarnings)
|
||||
{
|
||||
if (ReleaseInformation.IsFlatHubBuild())
|
||||
if (ReleaseInformation.IsFlatHubBuild)
|
||||
{
|
||||
Dispatcher.UIThread.InvokeAsync(() =>
|
||||
ContentDialogHelper.CreateWarningDialog(
|
||||
|
@@ -35,7 +35,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Version = ReleaseInformation.GetVersion();
|
||||
Version = ReleaseInformation.Version;
|
||||
|
||||
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
|
||||
{
|
||||
@@ -125,8 +125,8 @@ namespace Ryujinx.Ava
|
||||
|
||||
public static void ReloadConfig()
|
||||
{
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
|
||||
|
||||
// Now load the configuration as the other subsystems are now registered
|
||||
if (File.Exists(localConfigurationPath))
|
||||
|
@@ -357,7 +357,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public bool OpenBcatSaveDirectoryEnabled => !SelectedApplication.ControlHolder.ByteSpan.IsZeros() && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
|
||||
|
||||
public bool CreateShortcutEnabled => !ReleaseInformation.IsFlatHubBuild();
|
||||
public bool CreateShortcutEnabled => !ReleaseInformation.IsFlatHubBuild;
|
||||
|
||||
public string LoadHeading
|
||||
{
|
||||
@@ -1350,7 +1350,12 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
public void OpenLogsFolder()
|
||||
{
|
||||
string logPath = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "Logs");
|
||||
string logPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
|
||||
|
||||
if (ReleaseInformation.IsValid)
|
||||
{
|
||||
logPath = Path.Combine(AppDataManager.BaseDirPath, "Logs");
|
||||
}
|
||||
|
||||
new DirectoryInfo(logPath).Create();
|
||||
|
||||
|
@@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
@@ -6,8 +7,8 @@ namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
public static class AppDataManager
|
||||
{
|
||||
public const string DefaultBaseDir = "Ryujinx";
|
||||
public const string DefaultPortableDir = "portable";
|
||||
private const string DefaultBaseDir = "Ryujinx";
|
||||
private const string DefaultPortableDir = "portable";
|
||||
|
||||
// The following 3 are always part of Base Directory
|
||||
private const string GamesDir = "games";
|
||||
@@ -109,8 +110,7 @@ namespace Ryujinx.Common.Configuration
|
||||
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
|
||||
if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
|
||||
{
|
||||
CopyDirectory(oldConfigPath, BaseDirPath);
|
||||
Directory.Delete(oldConfigPath, true);
|
||||
FileSystemUtils.MoveDirectory(oldConfigPath, BaseDirPath);
|
||||
Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
|
||||
}
|
||||
}
|
||||
@@ -127,41 +127,13 @@ namespace Ryujinx.Common.Configuration
|
||||
}
|
||||
|
||||
// Check if existing old baseDirPath is a symlink, to prevent possible errors.
|
||||
// Should be removed, when the existance of the old directory isn't checked anymore.
|
||||
// Should be removed, when the existence of the old directory isn't checked anymore.
|
||||
private static bool IsPathSymlink(string path)
|
||||
{
|
||||
FileAttributes attributes = File.GetAttributes(path);
|
||||
return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint;
|
||||
}
|
||||
|
||||
private static void CopyDirectory(string sourceDir, string destinationDir)
|
||||
{
|
||||
var dir = new DirectoryInfo(sourceDir);
|
||||
|
||||
if (!dir.Exists)
|
||||
{
|
||||
throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
|
||||
}
|
||||
|
||||
DirectoryInfo[] subDirs = dir.GetDirectories();
|
||||
Directory.CreateDirectory(destinationDir);
|
||||
|
||||
foreach (FileInfo file in dir.GetFiles())
|
||||
{
|
||||
if (file.Name == ".DS_Store")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
file.CopyTo(Path.Combine(destinationDir, file.Name));
|
||||
}
|
||||
|
||||
foreach (DirectoryInfo subDir in subDirs)
|
||||
{
|
||||
CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name));
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
|
||||
public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
|
||||
}
|
||||
|
@@ -13,31 +13,71 @@ namespace Ryujinx.Common.Logging.Targets
|
||||
|
||||
string ILogTarget.Name { get => _name; }
|
||||
|
||||
public FileLogTarget(string path, string name)
|
||||
: this(path, name, FileShare.Read, FileMode.Append)
|
||||
{ }
|
||||
public FileLogTarget(string name, FileStream fileStream)
|
||||
{
|
||||
_name = name;
|
||||
_logWriter = new StreamWriter(fileStream);
|
||||
_formatter = new DefaultLogFormatter();
|
||||
}
|
||||
|
||||
public FileLogTarget(string path, string name, FileShare fileShare, FileMode fileMode)
|
||||
public static FileStream PrepareLogFile(string path)
|
||||
{
|
||||
// Ensure directory is present
|
||||
DirectoryInfo logDir = new(Path.Combine(path, "Logs"));
|
||||
logDir.Create();
|
||||
try
|
||||
{
|
||||
logDir.Create();
|
||||
}
|
||||
catch (IOException exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Logging directory could not be created '{logDir}': {exception}");
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Clean up old logs, should only keep 3
|
||||
FileInfo[] files = logDir.GetFiles("*.log").OrderBy((info => info.CreationTime)).ToArray();
|
||||
for (int i = 0; i < files.Length - 2; i++)
|
||||
{
|
||||
files[i].Delete();
|
||||
try
|
||||
{
|
||||
files[i].Delete();
|
||||
}
|
||||
catch (UnauthorizedAccessException exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Old log file could not be deleted '{files[i].FullName}': {exception}");
|
||||
|
||||
return null;
|
||||
}
|
||||
catch (IOException exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Old log file could not be deleted '{files[i].FullName}': {exception}");
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
string version = ReleaseInformation.GetVersion();
|
||||
string version = ReleaseInformation.Version;
|
||||
|
||||
// Get path for the current time
|
||||
path = Path.Combine(logDir.FullName, $"Ryujinx_{version}_{DateTime.Now:yyyy-MM-dd_HH-mm-ss}.log");
|
||||
|
||||
_name = name;
|
||||
_logWriter = new StreamWriter(File.Open(path, fileMode, FileAccess.Write, fileShare));
|
||||
_formatter = new DefaultLogFormatter();
|
||||
try
|
||||
{
|
||||
return File.Open(path, FileMode.Append, FileAccess.Write, FileShare.Read);
|
||||
}
|
||||
catch (UnauthorizedAccessException exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Log file could not be created '{path}': {exception}");
|
||||
|
||||
return null;
|
||||
}
|
||||
catch (IOException exception)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Log file could not be created '{path}': {exception}");
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Log(object sender, LogEventArgs args)
|
||||
|
@@ -1,5 +1,3 @@
|
||||
using Ryujinx.Common.Configuration;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.Common
|
||||
@@ -9,50 +7,25 @@ namespace Ryujinx.Common
|
||||
{
|
||||
private const string FlatHubChannelOwner = "flathub";
|
||||
|
||||
public const string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
|
||||
public const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
|
||||
public const string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
|
||||
private const string BuildVersion = "%%RYUJINX_BUILD_VERSION%%";
|
||||
private const string BuildGitHash = "%%RYUJINX_BUILD_GIT_HASH%%";
|
||||
private const string ReleaseChannelName = "%%RYUJINX_TARGET_RELEASE_CHANNEL_NAME%%";
|
||||
private const string ConfigFileName = "%%RYUJINX_CONFIG_FILE_NAME%%";
|
||||
|
||||
public const string ReleaseChannelOwner = "%%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER%%";
|
||||
public const string ReleaseChannelRepo = "%%RYUJINX_TARGET_RELEASE_CHANNEL_REPO%%";
|
||||
|
||||
public static bool IsValid()
|
||||
{
|
||||
return !BuildGitHash.StartsWith("%%") &&
|
||||
!ReleaseChannelName.StartsWith("%%") &&
|
||||
!ReleaseChannelOwner.StartsWith("%%") &&
|
||||
!ReleaseChannelRepo.StartsWith("%%");
|
||||
}
|
||||
public static string ConfigName => !ConfigFileName.StartsWith("%%") ? ConfigFileName : "Config.json";
|
||||
|
||||
public static bool IsFlatHubBuild()
|
||||
{
|
||||
return IsValid() && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
|
||||
}
|
||||
public static bool IsValid =>
|
||||
!BuildGitHash.StartsWith("%%") &&
|
||||
!ReleaseChannelName.StartsWith("%%") &&
|
||||
!ReleaseChannelOwner.StartsWith("%%") &&
|
||||
!ReleaseChannelRepo.StartsWith("%%") &&
|
||||
!ConfigFileName.StartsWith("%%");
|
||||
|
||||
public static string GetVersion()
|
||||
{
|
||||
if (IsValid())
|
||||
{
|
||||
return BuildVersion;
|
||||
}
|
||||
public static bool IsFlatHubBuild => IsValid && ReleaseChannelOwner.Equals(FlatHubChannelOwner);
|
||||
|
||||
return Assembly.GetEntryAssembly().GetCustomAttribute<AssemblyInformationalVersionAttribute>().InformationalVersion;
|
||||
}
|
||||
|
||||
#if FORCE_EXTERNAL_BASE_DIR
|
||||
public static string GetBaseApplicationDirectory()
|
||||
{
|
||||
return AppDataManager.BaseDirPath;
|
||||
}
|
||||
#else
|
||||
public static string GetBaseApplicationDirectory()
|
||||
{
|
||||
if (IsFlatHubBuild() || OperatingSystem.IsMacOS())
|
||||
{
|
||||
return AppDataManager.BaseDirPath;
|
||||
}
|
||||
|
||||
return AppDomain.CurrentDomain.BaseDirectory;
|
||||
}
|
||||
#endif
|
||||
public static string Version => IsValid ? BuildVersion : Assembly.GetEntryAssembly()!.GetCustomAttribute<AssemblyInformationalVersionAttribute>()?.InformationalVersion;
|
||||
}
|
||||
}
|
||||
|
48
src/Ryujinx.Common/Utilities/FileSystemUtils.cs
Normal file
48
src/Ryujinx.Common/Utilities/FileSystemUtils.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
public static class FileSystemUtils
|
||||
{
|
||||
public static void CopyDirectory(string sourceDir, string destinationDir, bool recursive)
|
||||
{
|
||||
// Get information about the source directory
|
||||
var dir = new DirectoryInfo(sourceDir);
|
||||
|
||||
// Check if the source directory exists
|
||||
if (!dir.Exists)
|
||||
{
|
||||
throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
|
||||
}
|
||||
|
||||
// Cache directories before we start copying
|
||||
DirectoryInfo[] dirs = dir.GetDirectories();
|
||||
|
||||
// Create the destination directory
|
||||
Directory.CreateDirectory(destinationDir);
|
||||
|
||||
// Get the files in the source directory and copy to the destination directory
|
||||
foreach (FileInfo file in dir.GetFiles())
|
||||
{
|
||||
string targetFilePath = Path.Combine(destinationDir, file.Name);
|
||||
file.CopyTo(targetFilePath);
|
||||
}
|
||||
|
||||
// If recursive and copying subdirectories, recursively call this method
|
||||
if (recursive)
|
||||
{
|
||||
foreach (DirectoryInfo subDir in dirs)
|
||||
{
|
||||
string newDestinationDir = Path.Combine(destinationDir, subDir.Name);
|
||||
CopyDirectory(subDir.FullName, newDestinationDir, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void MoveDirectory(string sourceDir, string destinationDir)
|
||||
{
|
||||
CopyDirectory(sourceDir, destinationDir, true);
|
||||
Directory.Delete(sourceDir, true);
|
||||
}
|
||||
}
|
||||
}
|
@@ -34,7 +34,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
protected PipelineDynamicState DynamicState;
|
||||
private PipelineState _newState;
|
||||
private bool _stateDirty;
|
||||
private bool _graphicsStateDirty;
|
||||
private bool _computeStateDirty;
|
||||
private PrimitiveTopology _topology;
|
||||
|
||||
private ulong _currentPipelineHandle;
|
||||
@@ -353,7 +354,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
|
||||
EndRenderPass();
|
||||
RecreatePipelineIfNeeded(PipelineBindPoint.Compute);
|
||||
RecreateComputePipelineIfNeeded();
|
||||
|
||||
Gd.Api.CmdDispatch(CommandBuffer, (uint)groupsX, (uint)groupsY, (uint)groupsZ);
|
||||
}
|
||||
@@ -366,19 +367,23 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
|
||||
EndRenderPass();
|
||||
RecreatePipelineIfNeeded(PipelineBindPoint.Compute);
|
||||
RecreateComputePipelineIfNeeded();
|
||||
|
||||
Gd.Api.CmdDispatchIndirect(CommandBuffer, indirectBuffer.Get(Cbs, indirectBufferOffset, 12).Value, (ulong)indirectBufferOffset);
|
||||
}
|
||||
|
||||
public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
|
||||
{
|
||||
if (!_program.IsLinked || vertexCount == 0)
|
||||
if (vertexCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!RecreateGraphicsPipelineIfNeeded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
|
||||
BeginRenderPass();
|
||||
DrawCount++;
|
||||
|
||||
@@ -437,13 +442,18 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
|
||||
{
|
||||
if (!_program.IsLinked || indexCount == 0)
|
||||
if (indexCount == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UpdateIndexBufferPattern();
|
||||
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
|
||||
|
||||
if (!RecreateGraphicsPipelineIfNeeded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BeginRenderPass();
|
||||
DrawCount++;
|
||||
|
||||
@@ -476,17 +486,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void DrawIndexedIndirect(BufferRange indirectBuffer)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var buffer = Gd.BufferManager
|
||||
.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
|
||||
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
|
||||
|
||||
UpdateIndexBufferPattern();
|
||||
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
|
||||
|
||||
if (!RecreateGraphicsPipelineIfNeeded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BeginRenderPass();
|
||||
DrawCount++;
|
||||
|
||||
@@ -522,11 +532,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void DrawIndexedIndirectCount(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var countBuffer = Gd.BufferManager
|
||||
.GetBuffer(CommandBuffer, parameterBuffer.Handle, parameterBuffer.Offset, parameterBuffer.Size, false)
|
||||
.Get(Cbs, parameterBuffer.Offset, parameterBuffer.Size).Value;
|
||||
@@ -536,7 +541,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size).Value;
|
||||
|
||||
UpdateIndexBufferPattern();
|
||||
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
|
||||
|
||||
if (!RecreateGraphicsPipelineIfNeeded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BeginRenderPass();
|
||||
DrawCount++;
|
||||
|
||||
@@ -614,18 +624,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void DrawIndirect(BufferRange indirectBuffer)
|
||||
{
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO: Support quads and other unsupported topologies.
|
||||
|
||||
var buffer = Gd.BufferManager
|
||||
.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
|
||||
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size, false).Value;
|
||||
|
||||
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
|
||||
if (!RecreateGraphicsPipelineIfNeeded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BeginRenderPass();
|
||||
ResumeTransformFeedbackInternal();
|
||||
DrawCount++;
|
||||
@@ -641,11 +650,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var buffer = Gd.BufferManager
|
||||
.GetBuffer(CommandBuffer, indirectBuffer.Handle, indirectBuffer.Offset, indirectBuffer.Size, false)
|
||||
.Get(Cbs, indirectBuffer.Offset, indirectBuffer.Size, false).Value;
|
||||
@@ -656,7 +660,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
// TODO: Support quads and other unsupported topologies.
|
||||
|
||||
RecreatePipelineIfNeeded(PipelineBindPoint.Graphics);
|
||||
if (!RecreateGraphicsPipelineIfNeeded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BeginRenderPass();
|
||||
ResumeTransformFeedbackInternal();
|
||||
DrawCount++;
|
||||
@@ -1576,10 +1584,23 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
protected void SignalStateChange()
|
||||
{
|
||||
_stateDirty = true;
|
||||
_graphicsStateDirty = true;
|
||||
_computeStateDirty = true;
|
||||
}
|
||||
|
||||
private void RecreatePipelineIfNeeded(PipelineBindPoint pbp)
|
||||
private void RecreateComputePipelineIfNeeded()
|
||||
{
|
||||
if (_computeStateDirty || Pbp != PipelineBindPoint.Compute)
|
||||
{
|
||||
CreatePipeline(PipelineBindPoint.Compute);
|
||||
_computeStateDirty = false;
|
||||
Pbp = PipelineBindPoint.Compute;
|
||||
}
|
||||
|
||||
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Compute);
|
||||
}
|
||||
|
||||
private bool RecreateGraphicsPipelineIfNeeded()
|
||||
{
|
||||
if (AutoFlush.ShouldFlushDraw(DrawCount))
|
||||
{
|
||||
@@ -1620,17 +1641,23 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_vertexBufferUpdater.Commit(Cbs);
|
||||
}
|
||||
|
||||
if (_stateDirty || Pbp != pbp)
|
||||
if (_graphicsStateDirty || Pbp != PipelineBindPoint.Graphics)
|
||||
{
|
||||
CreatePipeline(pbp);
|
||||
_stateDirty = false;
|
||||
Pbp = pbp;
|
||||
if (!CreatePipeline(PipelineBindPoint.Graphics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_graphicsStateDirty = false;
|
||||
Pbp = PipelineBindPoint.Graphics;
|
||||
}
|
||||
|
||||
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, pbp);
|
||||
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Graphics);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreatePipeline(PipelineBindPoint pbp)
|
||||
private bool CreatePipeline(PipelineBindPoint pbp)
|
||||
{
|
||||
// We can only create a pipeline if the have the shader stages set.
|
||||
if (_newState.Stages != null)
|
||||
@@ -1640,10 +1667,25 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
CreateRenderPass();
|
||||
}
|
||||
|
||||
if (!_program.IsLinked)
|
||||
{
|
||||
// Background compile failed, we likely can't create the pipeline because the shader is broken
|
||||
// or the driver failed to compile it.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
var pipeline = pbp == PipelineBindPoint.Compute
|
||||
? _newState.CreateComputePipeline(Gd, Device, _program, PipelineCache)
|
||||
: _newState.CreateGraphicsPipeline(Gd, Device, _program, PipelineCache, _renderPass.Get(Cbs).Value);
|
||||
|
||||
if (pipeline == null)
|
||||
{
|
||||
// Host failed to create the pipeline, likely due to driver bugs.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
ulong pipelineHandle = pipeline.GetUnsafe().Value.Handle;
|
||||
|
||||
if (_currentPipelineHandle != pipelineHandle)
|
||||
@@ -1655,6 +1697,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Gd.Api.CmdBindPipeline(CommandBuffer, pbp, Pipeline.Get(Cbs).Value);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private unsafe void BeginRenderPass()
|
||||
|
@@ -246,7 +246,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
SignalCommandBufferChange();
|
||||
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
if (Pipeline != null && Pbp == PipelineBindPoint.Graphics)
|
||||
{
|
||||
DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
public void FlushCommandsImpl()
|
||||
|
@@ -312,7 +312,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
|
||||
public NativeArray<PipelineShaderStageCreateInfo> Stages;
|
||||
public NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT> StageRequiredSubgroupSizes;
|
||||
public PipelineLayout PipelineLayout;
|
||||
public SpecData SpecializationData;
|
||||
|
||||
@@ -321,16 +320,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public void Initialize()
|
||||
{
|
||||
Stages = new NativeArray<PipelineShaderStageCreateInfo>(Constants.MaxShaderStages);
|
||||
StageRequiredSubgroupSizes = new NativeArray<PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT>(Constants.MaxShaderStages);
|
||||
|
||||
for (int index = 0; index < Constants.MaxShaderStages; index++)
|
||||
{
|
||||
StageRequiredSubgroupSizes[index] = new PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT
|
||||
{
|
||||
SType = StructureType.PipelineShaderStageRequiredSubgroupSizeCreateInfoExt,
|
||||
RequiredSubgroupSize = RequiredSubgroupSize,
|
||||
};
|
||||
}
|
||||
|
||||
AdvancedBlendSrcPreMultiplied = true;
|
||||
AdvancedBlendDstPreMultiplied = true;
|
||||
@@ -397,7 +386,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Device device,
|
||||
ShaderCollection program,
|
||||
PipelineCache cache,
|
||||
RenderPass renderPass)
|
||||
RenderPass renderPass,
|
||||
bool throwOnError = false)
|
||||
{
|
||||
if (program.TryGetGraphicsPipeline(ref Internal, out var pipeline))
|
||||
{
|
||||
@@ -630,7 +620,18 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
BasePipelineIndex = -1,
|
||||
};
|
||||
|
||||
gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle).ThrowOnError();
|
||||
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);
|
||||
|
||||
if (throwOnError)
|
||||
{
|
||||
result.ThrowOnError();
|
||||
}
|
||||
else if (result.IsError())
|
||||
{
|
||||
program.AddGraphicsPipeline(ref Internal, null);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
// Restore previous blend enable values if we changed it.
|
||||
while (blendEnables != 0)
|
||||
@@ -708,7 +709,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public readonly void Dispose()
|
||||
{
|
||||
Stages.Dispose();
|
||||
StageRequiredSubgroupSizes.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -374,7 +374,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
pipeline.StagesCount = (uint)_shaders.Length;
|
||||
pipeline.PipelineLayout = PipelineLayout;
|
||||
|
||||
pipeline.CreateGraphicsPipeline(_gd, _device, this, (_gd.Pipeline as PipelineBase).PipelineCache, renderPass.Value);
|
||||
pipeline.CreateGraphicsPipeline(_gd, _device, this, (_gd.Pipeline as PipelineBase).PipelineCache, renderPass.Value, throwOnError: true);
|
||||
pipeline.Dispose();
|
||||
}
|
||||
|
||||
@@ -511,7 +511,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
foreach (Auto<DisposablePipeline> pipeline in _graphicsPipelineCache.Values)
|
||||
{
|
||||
pipeline.Dispose();
|
||||
pipeline?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -6,10 +6,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
static class ResultExtensions
|
||||
{
|
||||
public static bool IsError(this Result result)
|
||||
{
|
||||
// Only negative result codes are errors.
|
||||
return result < Result.Success;
|
||||
}
|
||||
|
||||
public static void ThrowOnError(this Result result)
|
||||
{
|
||||
// Only negative result codes are errors.
|
||||
if ((int)result < (int)Result.Success)
|
||||
if (result.IsError())
|
||||
{
|
||||
throw new VulkanException(result);
|
||||
}
|
||||
|
@@ -18,6 +18,7 @@ using System.Collections.Specialized;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using LazyFile = Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy.LazyFile;
|
||||
using Path = System.IO.Path;
|
||||
|
||||
namespace Ryujinx.HLE.HOS
|
||||
@@ -512,7 +513,7 @@ namespace Ryujinx.HLE.HOS
|
||||
|
||||
using (IFileSystem fs = new LocalFileSystem(mod.Path.FullName))
|
||||
{
|
||||
AddFiles(fs, mod.Name, fileSet, builder);
|
||||
AddFiles(fs, mod.Name, mod.Path.FullName, fileSet, builder);
|
||||
}
|
||||
count++;
|
||||
}
|
||||
@@ -528,7 +529,7 @@ namespace Ryujinx.HLE.HOS
|
||||
Logger.Info?.Print(LogClass.ModLoader, $"Found 'romfs.bin' for Application {applicationId:X16}");
|
||||
using (IFileSystem fs = new RomFsFileSystem(mod.Path.OpenRead().AsStorage()))
|
||||
{
|
||||
AddFiles(fs, mod.Name, fileSet, builder);
|
||||
AddFiles(fs, mod.Name, mod.Path.FullName, fileSet, builder);
|
||||
}
|
||||
count++;
|
||||
}
|
||||
@@ -561,18 +562,18 @@ namespace Ryujinx.HLE.HOS
|
||||
return newStorage;
|
||||
}
|
||||
|
||||
private static void AddFiles(IFileSystem fs, string modName, ISet<string> fileSet, RomFsBuilder builder)
|
||||
private static void AddFiles(IFileSystem fs, string modName, string rootPath, ISet<string> fileSet, RomFsBuilder builder)
|
||||
{
|
||||
foreach (var entry in fs.EnumerateEntries()
|
||||
.AsParallel()
|
||||
.Where(f => f.Type == DirectoryEntryType.File)
|
||||
.OrderBy(f => f.FullPath, StringComparer.Ordinal))
|
||||
{
|
||||
using var file = new UniqueRef<IFile>();
|
||||
var file = new LazyFile(entry.FullPath, rootPath, fs);
|
||||
|
||||
fs.OpenFile(ref file.Ref, entry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
if (fileSet.Add(entry.FullPath))
|
||||
{
|
||||
builder.AddFile(entry.FullPath, file.Release());
|
||||
builder.AddFile(entry.FullPath, file);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
65
src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/LazyFile.cs
Normal file
65
src/Ryujinx.HLE/HOS/Services/Fs/FileSystemProxy/LazyFile.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using LibHac;
|
||||
using LibHac.Common;
|
||||
using LibHac.Fs;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy
|
||||
{
|
||||
class LazyFile : LibHac.Fs.Fsa.IFile
|
||||
{
|
||||
private readonly LibHac.Fs.Fsa.IFileSystem _fs;
|
||||
private readonly string _filePath;
|
||||
private readonly UniqueRef<LibHac.Fs.Fsa.IFile> _fileReference = new();
|
||||
private readonly FileInfo _fileInfo;
|
||||
|
||||
public LazyFile(string filePath, string prefix, LibHac.Fs.Fsa.IFileSystem fs)
|
||||
{
|
||||
_fs = fs;
|
||||
_filePath = filePath;
|
||||
_fileInfo = new FileInfo(prefix + "/" + filePath);
|
||||
}
|
||||
|
||||
private void PrepareFile()
|
||||
{
|
||||
if (_fileReference.Get == null)
|
||||
{
|
||||
_fs.OpenFile(ref _fileReference.Ref, _filePath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
}
|
||||
}
|
||||
|
||||
protected override Result DoRead(out long bytesRead, long offset, Span<byte> destination, in ReadOption option)
|
||||
{
|
||||
PrepareFile();
|
||||
|
||||
return _fileReference.Get!.Read(out bytesRead, offset, destination);
|
||||
}
|
||||
|
||||
protected override Result DoWrite(long offset, ReadOnlySpan<byte> source, in WriteOption option)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
protected override Result DoFlush()
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
protected override Result DoSetSize(long size)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
protected override Result DoGetSize(out long size)
|
||||
{
|
||||
size = _fileInfo.Length;
|
||||
|
||||
return Result.Success;
|
||||
}
|
||||
|
||||
protected override Result DoOperateRange(Span<byte> outBuffer, OperationId operationId, long offset, long size, ReadOnlySpan<byte> inBuffer)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
}
|
@@ -121,7 +121,14 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
{
|
||||
IPEndPoint endPoint = isRemote ? socket.RemoteEndPoint : socket.LocalEndPoint;
|
||||
|
||||
context.Memory.Write(bufferPosition, BsdSockAddr.FromIPEndPoint(endPoint));
|
||||
if (endPoint != null)
|
||||
{
|
||||
context.Memory.Write(bufferPosition, BsdSockAddr.FromIPEndPoint(endPoint));
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Memory.Write(bufferPosition, new BsdSockAddr());
|
||||
}
|
||||
}
|
||||
|
||||
[CommandCmif(0)]
|
||||
|
@@ -61,7 +61,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Version = ReleaseInformation.GetVersion();
|
||||
Version = ReleaseInformation.Version;
|
||||
|
||||
// Make process DPI aware for proper window sizing on high-res screens.
|
||||
ForceDpiAware.Windows();
|
||||
@@ -427,11 +427,26 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
if (!option.DisableFileLog)
|
||||
{
|
||||
Logger.AddTarget(new AsyncLogTargetWrapper(
|
||||
new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"),
|
||||
1000,
|
||||
AsyncLogTargetOverflowAction.Block
|
||||
));
|
||||
FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory);
|
||||
|
||||
if (logFile == null)
|
||||
{
|
||||
logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath);
|
||||
|
||||
if (logFile == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
|
||||
}
|
||||
}
|
||||
|
||||
if (logFile != null)
|
||||
{
|
||||
Logger.AddTarget(new AsyncLogTargetWrapper(
|
||||
new FileLogTarget("file", logFile),
|
||||
1000,
|
||||
AsyncLogTargetOverflowAction.Block
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
// Setup graphics configuration
|
||||
|
@@ -1,4 +1,3 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
@@ -13,8 +12,6 @@ namespace Ryujinx.SDL2.Common
|
||||
{
|
||||
private static SDL2Driver _instance;
|
||||
|
||||
public static bool IsInitialized => _instance != null;
|
||||
|
||||
public static SDL2Driver Instance
|
||||
{
|
||||
get
|
||||
@@ -96,7 +93,7 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
|
||||
|
||||
string gamepadDbPath = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "SDL_GameControllerDB.txt");
|
||||
string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
|
||||
|
||||
if (File.Exists(gamepadDbPath))
|
||||
{
|
||||
|
@@ -8,6 +8,7 @@ using LibHac.Ns;
|
||||
using LibHac.Tools.Fs;
|
||||
using LibHac.Tools.FsSystem;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
@@ -105,7 +106,7 @@ namespace Ryujinx.Ui.App.Common
|
||||
|
||||
if (!Directory.Exists(appDir))
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
|
||||
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\"");
|
||||
|
||||
continue;
|
||||
}
|
||||
|
@@ -1,7 +1,9 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Logging.Targets;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Ui.Common.Configuration
|
||||
{
|
||||
@@ -80,8 +82,23 @@ namespace Ryujinx.Ui.Common.Configuration
|
||||
{
|
||||
if (e.NewValue)
|
||||
{
|
||||
FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory);
|
||||
|
||||
if (logFile == null)
|
||||
{
|
||||
logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath);
|
||||
|
||||
if (logFile == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
|
||||
Logger.RemoveTarget("file");
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Logger.AddTarget(new AsyncLogTargetWrapper(
|
||||
new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"),
|
||||
new FileLogTarget("file", logFile),
|
||||
1000,
|
||||
AsyncLogTargetOverflowAction.Block
|
||||
));
|
||||
|
@@ -22,7 +22,7 @@ namespace Ryujinx.Ui.Common.Helper
|
||||
[LibraryImport("shell32.dll", SetLastError = true)]
|
||||
public static partial void SHChangeNotify(uint wEventId, uint uFlags, IntPtr dwItem1, IntPtr dwItem2);
|
||||
|
||||
public static bool IsTypeAssociationSupported => (OperatingSystem.IsLinux() || OperatingSystem.IsWindows()) && !ReleaseInformation.IsFlatHubBuild();
|
||||
public static bool IsTypeAssociationSupported => (OperatingSystem.IsLinux() || OperatingSystem.IsWindows()) && !ReleaseInformation.IsFlatHubBuild;
|
||||
|
||||
[SupportedOSPlatform("linux")]
|
||||
private static bool AreMimeTypesRegisteredLinux() => File.Exists(Path.Combine(_mimeDbPath, "packages", "Ryujinx.xml"));
|
||||
@@ -34,7 +34,7 @@ namespace Ryujinx.Ui.Common.Helper
|
||||
|
||||
if ((uninstall && AreMimeTypesRegisteredLinux()) || (!uninstall && !AreMimeTypesRegisteredLinux()))
|
||||
{
|
||||
string mimeTypesFile = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "mime", "Ryujinx.xml");
|
||||
string mimeTypesFile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "mime", "Ryujinx.xml");
|
||||
string additionalArgs = !uninstall ? "--novendor" : "";
|
||||
|
||||
using Process mimeProcess = new();
|
||||
|
@@ -1,6 +1,7 @@
|
||||
using Gdk;
|
||||
using Gtk;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Ui;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
@@ -52,7 +53,7 @@ namespace Ryujinx.Modules
|
||||
ProcessStartInfo processStart = new(ryuName)
|
||||
{
|
||||
UseShellExecute = true,
|
||||
WorkingDirectory = ReleaseInformation.GetBaseApplicationDirectory(),
|
||||
WorkingDirectory = AppDomain.CurrentDomain.BaseDirectory
|
||||
};
|
||||
|
||||
foreach (string argument in CommandLineState.Arguments)
|
||||
|
@@ -532,7 +532,7 @@ namespace Ryujinx.Modules
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Program.Version.Contains("dirty") || !ReleaseInformation.IsValid())
|
||||
if (Program.Version.Contains("dirty") || !ReleaseInformation.IsValid)
|
||||
{
|
||||
if (showWarnings)
|
||||
{
|
||||
@@ -546,7 +546,7 @@ namespace Ryujinx.Modules
|
||||
#else
|
||||
if (showWarnings)
|
||||
{
|
||||
if (ReleaseInformation.IsFlatHubBuild())
|
||||
if (ReleaseInformation.IsFlatHubBuild)
|
||||
{
|
||||
GtkDialog.CreateWarningDialog("Updater Disabled!", "Please update Ryujinx via FlatHub.");
|
||||
}
|
||||
|
@@ -71,7 +71,7 @@ namespace Ryujinx
|
||||
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Version = ReleaseInformation.GetVersion();
|
||||
Version = ReleaseInformation.Version;
|
||||
|
||||
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
|
||||
{
|
||||
@@ -167,8 +167,8 @@ namespace Ryujinx
|
||||
Quality = 100,
|
||||
});
|
||||
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
|
||||
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ReleaseInformation.ConfigName);
|
||||
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, ReleaseInformation.ConfigName);
|
||||
|
||||
// Now load the configuration as the other subsystems are now registered
|
||||
ConfigurationPath = File.Exists(localConfigurationPath)
|
||||
|
@@ -1,4 +1,5 @@
|
||||
using Gtk;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using System.IO;
|
||||
@@ -24,7 +25,7 @@ namespace Ryujinx.Ui.Helper
|
||||
}
|
||||
else
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"The \"custom_theme_path\" section in \"Config.json\" contains an invalid path: \"{ConfigurationState.Instance.Ui.CustomThemePath}\".");
|
||||
Logger.Warning?.Print(LogClass.Application, $"The \"custom_theme_path\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid path: \"{ConfigurationState.Instance.Ui.CustomThemePath}\".");
|
||||
|
||||
ConfigurationState.Instance.Ui.CustomThemePath.Value = "";
|
||||
ConfigurationState.Instance.Ui.EnableCustomTheme.Value = false;
|
||||
|
@@ -1376,7 +1376,12 @@ namespace Ryujinx.Ui
|
||||
|
||||
private void OpenLogsFolder_Pressed(object sender, EventArgs args)
|
||||
{
|
||||
string logPath = System.IO.Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "Logs");
|
||||
string logPath = System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");
|
||||
|
||||
if (ReleaseInformation.IsValid)
|
||||
{
|
||||
logPath = System.IO.Path.Combine(AppDataManager.BaseDirPath, "Logs");
|
||||
}
|
||||
|
||||
new DirectoryInfo(logPath).Create();
|
||||
|
||||
|
@@ -78,7 +78,7 @@ namespace Ryujinx.Ui.Widgets
|
||||
_extractExeFsMenuItem.Sensitive = hasNca;
|
||||
_extractLogoMenuItem.Sensitive = hasNca;
|
||||
|
||||
_createShortcutMenuItem.Sensitive = !ReleaseInformation.IsFlatHubBuild();
|
||||
_createShortcutMenuItem.Sensitive = !ReleaseInformation.IsFlatHubBuild;
|
||||
|
||||
PopupAtPointer(null);
|
||||
}
|
||||
|
Reference in New Issue
Block a user