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1 Commits
Author | SHA1 | Date | |
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90455a05e6 |
@@ -9,8 +9,18 @@ namespace Ryujinx.Input.SDL2
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{
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private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
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private readonly List<string> _gamepadsIds;
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private readonly object _lock = new object();
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public ReadOnlySpan<string> GamepadsIds => _gamepadsIds.ToArray();
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public ReadOnlySpan<string> GamepadsIds
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{
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get
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{
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lock (_lock)
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{
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return _gamepadsIds.ToArray();
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}
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}
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}
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public string DriverName => "SDL2";
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@@ -35,28 +45,39 @@ namespace Ryujinx.Input.SDL2
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}
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}
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private static string GenerateGamepadId(int joystickIndex)
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private string GenerateGamepadId(int joystickIndex)
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{
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Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
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// Add a unique identifier to the start of the GUID in case of duplicates.
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if (guid == Guid.Empty)
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{
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return null;
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}
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return joystickIndex + "-" + guid;
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}
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string id;
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private static int GetJoystickIndexByGamepadId(string id)
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{
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string[] data = id.Split("-");
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if (data.Length != 6 || !int.TryParse(data[0], out int joystickIndex))
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lock (_lock)
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{
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return -1;
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int guidIndex = 0;
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id = guidIndex + "-" + guid;
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while (_gamepadsIds.Contains(id))
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{
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id = (++guidIndex) + "-" + guid;
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}
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}
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return joystickIndex;
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return id;
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}
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private int GetJoystickIndexByGamepadId(string id)
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{
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lock (_lock)
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{
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return _gamepadsIds.IndexOf(id);
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}
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}
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private void HandleJoyStickDisconnected(int joystickInstanceId)
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@@ -64,7 +85,11 @@ namespace Ryujinx.Input.SDL2
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if (_gamepadsInstanceIdsMapping.TryGetValue(joystickInstanceId, out string id))
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{
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_gamepadsInstanceIdsMapping.Remove(joystickInstanceId);
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_gamepadsIds.Remove(id);
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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}
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OnGamepadDisconnected?.Invoke(id);
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}
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@@ -74,6 +99,13 @@ namespace Ryujinx.Input.SDL2
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{
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if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
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{
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if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
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{
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// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
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// so it is rejected to avoid doubling the entries.
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return;
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}
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string id = GenerateGamepadId(joystickDeviceId);
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if (id == null)
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@@ -81,16 +113,12 @@ namespace Ryujinx.Input.SDL2
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return;
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}
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// Sometimes a JoyStick connected event fires after the app starts even though it was connected before
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// so it is rejected to avoid doubling the entries.
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if (_gamepadsIds.Contains(id))
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{
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return;
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}
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if (_gamepadsInstanceIdsMapping.TryAdd(joystickInstanceId, id))
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{
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_gamepadsIds.Add(id);
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lock (_lock)
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{
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_gamepadsIds.Add(id);
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}
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OnGamepadConnected?.Invoke(id);
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}
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@@ -110,7 +138,10 @@ namespace Ryujinx.Input.SDL2
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OnGamepadDisconnected?.Invoke(id);
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}
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_gamepadsIds.Clear();
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lock (_lock)
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{
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_gamepadsIds.Clear();
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}
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SDL2Driver.Instance.Dispose();
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}
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@@ -131,11 +162,6 @@ namespace Ryujinx.Input.SDL2
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return null;
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}
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if (id != GenerateGamepadId(joystickIndex))
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{
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return null;
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}
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IntPtr gamepadHandle = SDL_GameControllerOpen(joystickIndex);
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if (gamepadHandle == IntPtr.Zero)
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@@ -5,6 +5,7 @@ using Ryujinx.HLE.HOS.Services.Hid;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
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using ControllerType = Ryujinx.Common.Configuration.Hid.ControllerType;
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@@ -69,7 +70,20 @@ namespace Ryujinx.Input.HLE
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private void HandleOnGamepadDisconnected(string obj)
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{
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// Force input reload
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ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
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lock (_lock)
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{
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// Forcibly disconnect any controllers with this ID.
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for (int i = 0; i < _controllers.Length; i++)
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{
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if (_controllers[i]?.Id == obj)
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{
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_controllers[i]?.Dispose();
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_controllers[i] = null;
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}
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}
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ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
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}
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}
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private void HandleOnGamepadConnected(string id)
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@@ -106,31 +120,48 @@ namespace Ryujinx.Input.HLE
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{
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lock (_lock)
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{
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for (int i = 0; i < _controllers.Length; i++)
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{
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_controllers[i]?.Dispose();
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_controllers[i] = null;
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}
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NpadController[] oldControllers = _controllers.ToArray();
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List<InputConfig> validInputs = new();
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foreach (InputConfig inputConfigEntry in inputConfig)
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{
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NpadController controller = new(_cemuHookClient);
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NpadController controller;
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int index = (int)inputConfigEntry.PlayerIndex;
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if (oldControllers[index] != null)
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{
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// Try reuse the existing controller.
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controller = oldControllers[index];
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oldControllers[index] = null;
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}
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else
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{
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controller = new(_cemuHookClient);
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}
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bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
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if (!isValid)
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{
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_controllers[index] = null;
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controller.Dispose();
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}
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else
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{
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_controllers[(int)inputConfigEntry.PlayerIndex] = controller;
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_controllers[index] = controller;
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validInputs.Add(inputConfigEntry);
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}
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}
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for (int i = 0; i < oldControllers.Length; i++)
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{
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// Disconnect any controllers that weren't reused by the new configuration.
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oldControllers[i]?.Dispose();
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oldControllers[i] = null;
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}
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_inputConfig = inputConfig;
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_enableKeyboard = enableKeyboard;
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_enableMouse = enableMouse;
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