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119 Commits

Author SHA1 Message Date
e37735ed26 Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
74a18b7c18 Fix PermissionLocked check on UnmapProcessCodeMemory (#6314) 2024-02-15 16:16:01 -03:00
74fe814329 Remove Vulkan SubgroupSizeControl enablement code (#6317) 2024-02-15 16:04:30 -03:00
d1a093e5ca Stub VSMS related ioctls (#6313)
* Stub VSMS related ioctls

* Clean up usings
2024-02-15 19:48:22 +01:00
dfb14a5607 Updaters: Fix ARM Linux Updater (#6316)
* Remove Arch Checks

* Fix ARM Linux updater
2024-02-15 10:41:43 +01:00
jcm
904a5ffcb4 Handle exceptions when checking user data directory for symlink (#6304)
Co-authored-by: jcm <butt@butts.com>
2024-02-12 00:10:21 +01:00
jcm
946633276b macOS: Stop storing user data in Documents for some users; fix symlinks (#6241)
* macOS: Stop storing user data in Documents for some users; fix symlinks

* Use SupportedOSPlatform tag, catch exceptions, log warning instead of error

* Provide best path hints to user if symlink fixup fails

---------

Co-authored-by: jcm <butt@butts.com>
2024-02-11 19:04:39 +01:00
baf94e0e3e infra: Force add linux-x64 apphost in flathub nuget source (#6302)
Required when building on the arm64 runner.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-11 16:45:58 +01:00
cf6201a4a6 infra: Restore Nuget packages for linux-arm64 for Flatpak
Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-11 13:21:54 +01:00
18909195d1 Old buttons (#6237) 2024-02-11 03:12:43 +01:00
f06d22d6f0 Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common

* Rename Ryujinx.UI.LocaleGenerator

* Update in Files

AboutWindow

* Configuration State

* Rename projects

* Ryujinx/UI

* Fix build

* Main remaining inconsistencies

* HLE.UI Namespace

* HLE.UI Files

* Namespace

* Ryujinx.UI.Common.Configuration.UI

* Ryujinx.UI.Common,Configuration.UI Files

* More instances
2024-02-11 03:09:18 +01:00
jcm
84d6e8d121 Standardize logging locations across desktop platforms (#6238)
* Standardize logging locations across desktop platforms

* Return null instead of empty literal on exceptions

* Remove LogDirectoryPath from LoggerModule

* Catch exception when creating DirectoryInfo in FileLogTarget

* Remove redundant log path vars, handle exception better, add null check

* Address styling issues

* Remove extra newline, quote file path in log, move directory check to OpenHelper

* Add GetOrCreateLogsDir to get/create log directory during runtime

* misc format changes

* Update src/Ryujinx.Common/Configuration/AppDataManager.cs

---------

Co-authored-by: jcm <butt@butts.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-02-11 02:17:19 +01:00
95c4912d58 Linux: Reorder available executables in Ryujinx.sh (#6171)
* Avoid Ryujinx.Headless.SDL2 as a last resort in Ryujinx.desktop when you
  have more than one executable installed.
2024-02-11 00:57:23 +01:00
356a75af0b Remove ReflectionBinding in Mod Manager (#6280) 2024-02-11 00:52:11 +01:00
4ae9921063 Update Avalonia About Window like requested in PR #6267 (#6278)
* Update About Window like requested in PR #6267

* Feedback

* Apply suggestions from code review

Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>

* Fix indents

---------

Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
2024-02-11 00:45:14 +01:00
6a8ac389e5 Fix mip offset/size for full 3D texture upload on Vulkan (#6294) 2024-02-11 00:41:17 +01:00
8dd1eb333c Add missing RID exclusions for linux-arm64 (#6298)
* Add missing RID exclusions for linux-arm64

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Remove libsoundio.so from linux-arm64 deployment

This is a x86_64 library.

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-10 22:49:32 +01:00
7dc3a62c14 ci: Enable Linux ARM64 on build and release (#6291)
* ci: Enable Linux ARM64 on build and release

Signed-off-by: Mary <mary@mary.zone>

* Address gdkchan comment

Signed-off-by: Mary <mary@mary.zone>

---------

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 22:05:46 +01:00
e59dba42ef Set PointSize in shader on OpenGL (#6292)
Previously we were only doing it for Vulkan, but it turns out that
not setting it when PROGRAM_POINT_SIZE is set is considered UB
on OpenGL Core.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:27:17 +01:00
bd6937ae5c Make IOpenGLContext.HasContext context dependent (#6290)
This makes IOpenGLContext.HasContext not static and be implementable.

By doing this, we can support more than WGL and WGL.

This also allows the SDL2 headless version to run under Wayland.

Signed-off-by: Mary <mary@mary.zone>
2024-02-10 20:13:10 +01:00
jcm
b82e789d4f Load custom SDL mappings from application data folder (#6295)
Co-authored-by: jcm <butt@butts.com>
2024-02-10 19:41:02 +01:00
4a6724622e Force CPU copy for non-identity DMA remap (#6293) 2024-02-10 15:38:58 -03:00
0c73eba3db misc: Update to Ryujinx.Graphics.Nvdec.Dependencies 5.0.3-build14 (#6279)
Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-10 11:23:44 +01:00
a082e14ede Revert "Bump Ava (#6271)"
This reverts commit dfc0819e72.

X popup position broke entirely (my fault oops), waiting for next release with a fix
(see https://github.com/AvaloniaUI/Avalonia/pull/14551)
2024-02-08 22:14:56 +01:00
d29da11d5f Remove SDC (#6275) 2024-02-08 20:36:59 +01:00
ea07328aea LightningJit: Reduce stack usage for Arm32 code (#6245)
* Write/read guest state to context for sync points, stop reserving stack for them

* Fix UsedGprsMask not being updated when allocating with preferencing

* POP should be also considered a return
2024-02-08 20:17:47 +01:00
a0b3d82ee0 Remove Vic Reference to Host1x (#6277) 2024-02-08 20:01:03 +01:00
609de33b0b Implement BGR10A2 render target format (#6273) 2024-02-08 19:52:38 +01:00
dfc0819e72 Bump Ava (#6271) 2024-02-08 19:45:18 +01:00
d4803356bb nuget: bump Microsoft.NET.Test.Sdk from 17.8.0 to 17.9.0 (#6265)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.8.0 to 17.9.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.8.0...v17.9.0)

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  dependency-type: direct:production
  update-type: version-update:semver-minor
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2024-02-08 19:38:51 +01:00
459efd0db7 Replace Flex Panels in favor of Wrap Panels for Avalonia (#6267)
* Switch from using Flex panel to a Wrap panel for Grid view. This allows keyboard navigation.

* Stop using Flex panel in favor of Avalonia Wrap Panel.
2024-02-08 19:34:48 +01:00
8bb7a3fc97 Clamp vertex buffer size to mapped size if too high (#6272)
* Clamp vertex buffer size to mapped size if too high

* Update comment
2024-02-08 18:27:12 +01:00
628d092fc6 chore: Update Ryujinx.SDL2-CS to 2.30.0 (#6261)
Also add linux-arm64 support.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-02-07 22:43:44 +01:00
6c90d50c8e Redact usernames from logs (#6255)
* Redact usernames from logs

* Changed internal vars to private and applied naming rules

* Use Directory.GetParent() instead of DirectoryInfo

* Update src/Ryujinx.Common/Logging/Logger.cs

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-02-06 23:29:50 +01:00
d56bab1e24 AccountService: Cache token data (#6260)
* AccountService: Cache token data

This method appears to indicate that the token returned should be cached. I've made it so that it generates a token that lasts until its expiration time, and reuses it on subsequent calls.

* Private naming convention
2024-02-06 23:11:20 +01:00
a37e2d6e44 Resolve an issue where changes to the main window's positioning could cause the application to crash if a modal was dismissed beforehand. (#6223) 2024-02-06 18:05:32 +01:00
25123232bd nuget: bump SPB from 0.0.4-build28 to 0.0.4-build32 (#6235)
Bumps [SPB](https://github.com/marysaka/SPB) from 0.0.4-build28 to 0.0.4-build32.
- [Release notes](https://github.com/marysaka/SPB/releases)
- [Commits](https://github.com/marysaka/SPB/commits)

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  dependency-type: direct:production
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2024-02-05 15:39:45 +01:00
8927e0669f Revert change to skip flush when range size is 0 (#6254) 2024-02-04 18:12:12 -03:00
bbed3b9926 Fix depth compare value for TLD4S shader instruction with offset (#6253)
* Fix depth compare value for TLD4S shader instruction with offset

* Shader cache version bump
2024-02-04 20:58:17 +01:00
24c8b0edc0 Remove component operand for texture gather with depth compare (#6247) 2024-02-04 11:10:45 +01:00
e5066449a5 Limit remote closed session removal to SM service (#6248) 2024-02-03 19:40:09 +01:00
d704bcd93b Ensure SM service won't listen to closed sessions (#6246)
* Ensure SM service won't listen to closed sessions

* PR feedback
2024-02-02 20:56:51 -03:00
c94f0fbb83 Vulkan: Add Render Pass / Framebuffer Cache (#6182)
* Vulkan: Add Render Pass / Framebuffer Cache

Cache is owned by each texture view.

- Window's way of getting framebuffer cache for swapchain images is really messy - it creates a TextureView out of just a vk image view, with invalid info and no storage.

* Clear up limited use of alternate TextureView constructor

* Formatting and messages

* More formatting and messages

I apologize for `_colorsCanonical[index]?.Storage?.InsertReadToWriteBarrier`, the compiler made me do it

* Self review, change GetFramebuffer to GetPassAndFramebuffer

* Avoid allocations on Remove for HashTableSlim

* Member can be readonly

* Generate texture create info for swapchain images

* Improve hashcode

* Remove format, samples, size and isDepthStencil when possible

Tested in a number of games, seems fine.

* Removed load op barriers

These can be introduced later.

* Reintroduce UpdateModifications

Technically meant to be replaced by load op stuff.
2024-01-31 23:49:50 +01:00
d1b30fbe08 nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.2.0 to 7.3.0 (#6227)
Bumps [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 7.2.0 to 7.3.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/7.2.0...7.3.0)

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2024-01-31 23:46:48 +01:00
4505a7f162 Fix opening the wrong log directory (#6220) 2024-01-30 17:52:45 +01:00
ccbbaddbcb Fix exception when trying to read output pointer buffer size (#6221)
* Fix exception when trying to read output pointer buffer size

* Better name
2024-01-29 21:19:39 -03:00
8bf102d2cd Cpu: Implement Vpadal and Vrintr instructions (#6185)
* Cpu: Implement Vpadal and Vrintr instructions

This PR superseed last instructions left in #2242.
Since I'm not a CPU guy I've just ported the code and nothing more.
Please be precise during review if there are some changes to be done.

It should fixes #1781

Co-Authored-By: Piyachet Kanda <piyachetk@gmail.com>

* Addresses gdkchan's feedback

* Addresses gdkchan's feedback 2

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* another fix

* Update InstEmitSimdHelper32.cs

* Correct fix

* Addresses gdkchan's feedback

* Update CpuTestSimdCvt32.cs

---------

Co-authored-by: Piyachet Kanda <piyachetk@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-01-30 00:51:05 +01:00
2adf031830 deps: Update Avalonia.Svg (#6218)
Updates `Avalonia.Svg` from 11.0.0.10 to 11.0.0.13
Updates `Avalonia.Svg.Skia` from 11.0.0.10 to 11.0.0.13

And reflect update changes as dependabot can't do it.

Superseed #6209
2024-01-29 23:22:42 +01:00
bb4a28b525 Ava UI: Mod Manager Fixes (Again) (#6187)
* Fix typo + Fix deleting from old dir

* Avoid double enumeration

* Break when parentDir is found

* Fix deleting non subdirectory mods

* Typo
2024-01-29 23:14:19 +01:00
a8fbcdae9f UI: Clarify Create Application Shortcut tooltip text (#6217) 2024-01-29 23:08:24 +01:00
4e81ab4229 Avalonia: Fix dialog issues caused by 1.1.1105 (#6211)
* Set _contentDialogOverlayWindow to null

* Make CheckLaunchState async
2024-01-29 22:57:20 +01:00
4117c13377 Migrate friends service to new IPC (#6174)
* Migrate friends service to new IPC

* Add a note that the pointer buffer size and domain counts are wrong

* Wrong length

* Format whitespace

* PR feedback

* Fill in structs from PR feedback

* Missed that one

* Somehow forgot to save that one

* Fill in enums from PR review

* Language enum, NotificationTime

* Format whitespace

* Fix the warning
2024-01-29 22:45:40 +01:00
20a392ad55 Remove events that trigger from a forked repository (#6213)
[skip ci]
2024-01-29 20:10:29 +01:00
70fcba39de Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path

We should assume the application directory might be write-protected.

* Use Ryujinx.sh in Ryujinx.desktop

This desktop file isn't really used right now,
so this changes effectively nothing.

* Use properties in ReleaseInformation.cs and add ConfigName property

* Configure config filename in Github workflows

* Add a separate config step for macOS

Because they use BSD sed instead of GNU sed

* Keep log directory at the old location for dev environments

* Add FileSystemUtils since Directory.Move() doesn't work across filesystems

Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories

* Fix "Open Logs folder" button pointing to the wrong directory

* Add execute permissions to Ryujinx.sh

* Fix missing newlines

* AppDataManager: Use FileSystemUtils.MoveDirectory()

* Make dotnet format happy

* Add a fallback for the logging directory
2024-01-29 19:58:18 +01:00
7795b662a9 Mod: Do LayeredFs loading Parallel to improve speed (#6180)
* Mod: Do LayeredFs loading Parallel to improve speed

This fixes and superseed #5672 due to inactivity, nothing more.
(See original PR for description)

Testing are welcome.

Close #5661

* Addresses gdkchan's feedback

* commit to test mako change

* Revert "commit to test mako change"

This reverts commit 8b0caa8a21.
2024-01-29 16:32:34 +01:00
30bdc4544e Fix NRE when calling GetSockName before Bind (#6206) 2024-01-29 16:28:32 +01:00
f6475cca17 infra: Reformat README.md & add new generic Mako workflow (#5791)
* Adjust workflow paths to exclude all markdown files

* editorconfig: Add default charset and adjust indention for a few file types

* Reformat README.md and add a link to our documentation

* Add generic Mako workflow and remove old Mako steps

* editorconfig: Move charset change to a different PR

* Update compatibility stats

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-27 20:50:28 +01:00
0335c52254 nuget: bump NetCoreServer from 7.0.0 to 8.0.7 (#6119)
Bumps [NetCoreServer](https://github.com/chronoxor/NetCoreServer) from 7.0.0 to 8.0.7.
- [Release notes](https://github.com/chronoxor/NetCoreServer/releases)
- [Commits](https://github.com/chronoxor/NetCoreServer/commits)

---
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- dependency-name: NetCoreServer
  dependency-type: direct:production
  update-type: version-update:semver-major
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2024-01-27 02:02:12 +01:00
b8d992e5a7 Allow skipping draws with broken pipeline variants on Vulkan (#5807)
* Allow skipping draws with broken pipeline variants on Vulkan

* Move IsLinked check to CreatePipeline

* Restore throw on error behaviour for background compile

* Can't remove SetAlphaTest pragmas yet

* Double new line
2024-01-26 13:58:57 -03:00
a620cbcc90 Ava UI: Mod Manager Fixes (#6179)
* Fix string format + Crash

* Better Logging

* Properly Delete Mods

Rename

* Catch when trying to access bad directory
2024-01-26 15:25:48 +01:00
cea204d48e Fs: Log when Commit fails due to PathAlreadyInUse (#6178)
* Fs: Log when Commit fails due to PathAlreadyInUse

This fixes and superseed #5418, nothing more.
(See original PR for description)

Co-Authored-By: James R T <jamestiotio@gmail.com>

* Update IFileSystem.cs

---------

Co-authored-by: James R T <jamestiotio@gmail.com>
2024-01-26 02:43:15 +01:00
35fb409e85 Ava UI: Mod Manager (#4390)
* Let’s start again

* Read folders and such

* Remove Open Mod Folder menu items

* Fix folder opening, Selecting/deselecting

* She works

* Fix GTK

* AddMod

* Delete

* Fix duplicate entries

* Fix file check

* Avalonia 11

* Style fixes

* Final style fixes

* Might be too general

* Remove unnecessary using

* Enable new mods by default

* More cleanup

* Fix saving metadata

* Dont deseralise ModMetadata several times

* Avalonia I hate you

* Confirmation dialgoues

* Allow selecting multiple folders

* Add back secondary folder

* Search both paths

* Fix formatting

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Rename Title to Application

* Generic locale key

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Locale Updates

* GDK Feedback

* Fix

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 02:02:28 +01:00
d7ec4308b4 Use driver name instead of vendor name in the status bar for Vulkan. (#6146)
* Replace vendor id lookup with driver name

* Create separate field for driver name, handle OpenGL

* Document changes in VulkanPhysicalDevice.cs

* Always display driver over vendor

* Replace Vulkan 1.2 requirement with VK_KHR_driver_properties

* Remove empty line

* Remove redundant unsafe block

* Apply suggestions from code review

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-01-26 01:07:20 +01:00
fbdd390f90 nuget: bump System.Drawing.Common from 8.0.0 to 8.0.1 (#6117)
Bumps [System.Drawing.Common](https://github.com/dotnet/winforms) from 8.0.0 to 8.0.1.
- [Release notes](https://github.com/dotnet/winforms/releases)
- [Changelog](https://github.com/dotnet/winforms/blob/main/docs/release-activity.md)
- [Commits](https://github.com/dotnet/winforms/compare/v8.0.0...v8.0.1)

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2024-01-26 00:26:44 +01:00
f33fea3287 Remove Custom Theming (#6175) 2024-01-26 00:20:50 +01:00
5d3eea40be nuget: bump DynamicData from 7.14.2 to 8.3.27 (#6028)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.14.2 to 8.3.27.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.14.2...8.3.27)

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2024-01-26 00:17:02 +01:00
cd37c75b82 Horizon: Implement arp:r and arp:w services (#5802)
* Horizon: Implement arp:r and arp:w services

* Fix formatting

* Remove HLE arp services

* Revert "Remove HLE arp services"

This reverts commit c576fcccadb963db56b96bacabd1c1ac7abfb1ab.

* Keep LibHac impl since it's used in bcat

* Addresses gdkchan's feedback

* ArpApi in PrepoIpcServer and remove LmApi

* Fix 2

* Fixes ArpApi init

* Fix encoding

* Update PrepoService.cs

* Fix prepo
2024-01-25 23:06:53 +01:00
43705c2320 ssl: Work around missing remote hostname for authentication (#5988)
* ssl: Retrieve remote hostnames if the provided hostname is empty

 This avoids crashing with an AuthenticationException.

* ssl: Remove unused variable from RetrieveHostName
2024-01-25 20:10:51 +01:00
371e6fa24c nuget: bump Microsoft.IO.RecyclableMemoryStream from 2.3.2 to 3.0.0 (#6120)
Bumps [Microsoft.IO.RecyclableMemoryStream](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream) from 2.3.2 to 3.0.0.
- [Release notes](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/releases)
- [Changelog](https://github.com/microsoft/Microsoft.IO.RecyclableMemoryStream/blob/master/CHANGES.md)
- [Commits](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/compare/2.3.2...3.0.0)

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2024-01-25 19:41:24 +01:00
1d9b63cc6a nuget: bump Microsoft.CodeAnalysis.CSharp from 4.7.0 to 4.8.0 (#6118)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.7.0 to 4.8.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
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- dependency-name: Microsoft.CodeAnalysis.CSharp
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2024-01-25 19:35:10 +01:00
795539bc82 Vulkan: Use staging buffer for temporary constants (#6168)
* Vulkan: Use staging buffer for temporary constants

Helper shaders and post processing effects typically need some parameters to tell them what to do, which we pass via constant buffers that are created and destroyed each time.

This can vary in cost between different Vulkan drivers. It shows up on profiles on mesa and MoltenVK, so it's worth avoiding. Some games only do it once (BlitColor for present), others multiple times. It's also done for post processing filters and FSR upscaling, which creates two buffers.

For mirrors, I added the ability to reserve a range on the staging buffer for use as any type of binding. This PR allows these constant buffers to be instead temporarily allocated on the staging buffer, skipping allocation and buffer management costs entirely.

Two temporary allocations do remain:
- DrawTexture, because it doesn't have access to the command buffer scope
- Index buffer indirect conversion, because one of them is a storage buffer and thus is a little more complicated.

There's a small cost in that the uniform buffer takes up more space due to alignment requirements. At worst that's 256 bytes (on a GTX 1070) but more modern GPUs should have a better time.

Worth testing across different games and post effects to make sure they still work.

* Use temporary buffer for ConvertIndexBufferIndirect

* Simplify alignment passing for now

* Fix shader params length for CopyIncompatibleFormats

* Set data for helpershaders without overlap checks

The data is in the staging buffer, so its usage range is guarded using that.
2024-01-25 19:29:53 +01:00
dd2e851e95 OpenTK (#6143) 2024-01-25 19:25:47 +01:00
2ca70eb9a0 Implement SQSHL (immediate) CPU instruction (#6155)
* Implement SQSHL (immediate) CPU instruction

* Fix test
2024-01-24 23:50:43 +01:00
6575952432 Vulkan: Enumerate Query Pool properly (#6167)
Turns out that ElementAt for Queue<T> runs the default implementation as it doesn't implement IList, which enumerates elements of the queue up to the given index. This code was creating `count` enumerators and iterating way more queue items than it needed to at higher counts. The solution is just to use one enumerator and break out of the loop when we get the count that we need.

3.5% of backend time was being spent _just_ enumerating at the usual spot in SMO.
2024-01-24 19:33:52 -03:00
9a28ba72b1 Use unix timestamps on GetFileTimeStampRaw (#6169) 2024-01-24 19:26:59 -03:00
34a9922b57 Fix architecture preference for MacOS game shortcuts (#6145)
* Fix architecture preference for MacOS game shortcuts

* Detect arch and then pass it to script

Co-authored-by: jcm <john.moody@coloradocollege.edu>

* Remove old script write call in `CreateShortcutMacos`

* Turn launch script into EmbeddedResource

* Added final newline

---------

Co-authored-by: jcm <john.moody@coloradocollege.edu>
2024-01-22 23:10:25 +01:00
4df22eb867 Fix missing data for new copy dependency textures with mismatching size (#6161) 2024-01-22 17:42:26 -03:00
f241f88558 Add a separate device memory manager (#6153)
* Add a separate device memory manager

* Still need this

* Device writes are always tracked

* Device writes are always tracked (2)

* Rename more instances of gmm to mm
2024-01-22 17:14:46 -03:00
90455a05e6 Input: Improve controller identification (#6029)
* Input: Improve controller identification

Controllers were identified before by a combination of their _global_ index in the list of controllers and their GUID. The problem is, disconnecting and reconnecting a controller can change its global index; the controller can appear at the end. This would give it another ID, and the controller would need to be reconfigured.

This happened to me a lot with a switch pro controller and a USB game controller, it was essentially random which appeared first. Now, it consistently detects them.

This PR changes the controller identification to be a combination of an index of controllers with the same GUID (generally 0), and its GUID. It also reworks managing the list of controllers to properly consider instance IDs.

This also changes the NpadManager to attempt to reuse old controllers when refreshing input configuration, which can prevent input from going dead for seconds whenever a controller connects or disconnects (and the switch pro controller just entirely dying).

Testing with different controller types, OS and Avalonia is welcome. Remember that the target is connecting a ton of controllers, and pulling/reconnecting them.

* Remove double empty line
2024-01-22 17:02:44 -03:00
edc76883db Fix integer overflow on downsample surround to stereo (#6160) 2024-01-21 21:11:46 +01:00
427b7d06b5 Implement a new JIT for Arm devices (#6057)
* Implement a new JIT for Arm devices

* Auto-format

* Make a lot of Assembler members read-only

* More read-only

* Fix more warnings

* ObjectDisposedException.ThrowIf

* New JIT cache for platforms that enforce W^X, currently unused

* Remove unused using

* Fix assert

* Pass memory manager type around

* Safe memory manager mode support + other improvements

* Actual safe memory manager mode masking support

* PR feedback
2024-01-20 11:11:28 -03:00
331c07807f Vulkan: Use templates for descriptor updates (#6014)
* WIP: Descriptor template update

* Make configurable

* Wording

* Simplify template creation

* Whitespace

* UTF-8 whatever

* Leave only templated path, better template updater
2024-01-20 11:07:33 -03:00
a772b073ec Support portable mode using the macOS app bundle. (#6147)
* Support portable mode using the macOS app bundle.

* Apply suggestion

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-01-20 03:09:51 +01:00
870d9599cc Change shader cache init wait method (#6131)
* Change shader cache init wait method

* Make field readonly
2024-01-18 14:17:38 -03:00
2dbbc9bc05 Move most of signal handling to Ryujinx.Cpu project (#6128)
* Move most of signal handling to Ryujinx.Cpu project

* Format whitespace

* Remove unused member

* Format whitespace

* This does not need to be public anymore
2024-01-18 14:08:40 -03:00
72634c80f4 Ava UI: Update Ava & Friends (#6109)
* Update Ava & Friends

* FA 2.0.5

* Ava 11.0.7

* Fix
2024-01-17 23:50:31 +01:00
bebd8eb822 Vulkan: Cache delegate for EndRenderPass (#6132)
This prevents a small allocation each time this method is called. This is a top 3 SOH allocation during gameplay in most games, and eliminating it is pretty free.
2024-01-16 13:22:20 +01:00
f4b74e9ce1 Fix vertex buffer size when switching between inline and state draw parameters (#6101)
* Fix vertex buffer size when switching between inline and state draw parameters

* Format whitespace
2024-01-14 09:37:19 +01:00
4e19b36ad7 CI: Dependabot Groups (#6110)
* CI: Dependabot Groups

* NUnit

* Limit of 10

* Whoops

* Missing wildcard

* Remove Ryujank group
2024-01-13 15:28:57 +01:00
b16923a902 Revert Apple hypervisor force ordered memory change (#6068) 2024-01-13 11:58:09 +01:00
7e58b21f3d Fix Amiibo regression and some minor code improvements (#6107)
* Remove redundant code and fix small issues

* Log amiibo exceptions

* Add more checks when getting Amiibo data

* Fall back to online data if local file is inaccessible

* Make dotnet format happy
2024-01-13 11:45:38 +01:00
4fbc978e73 Switch to Microsoft.IdentityModel.JsonWebTokens (#6108)
* Switch to `Microsoft.IdentityModel.JsonWebTokens`

* Formatting
2024-01-13 11:39:00 +01:00
1a45dc8df8 Ava UI: RTL Language Support (#5619)
* Add Hebrew locale files to ItemGroups

* Align all windows RTL for testing

This should be controlled with a binding that selects the appropriate layout based on current language

* Update FlowDirection as Locale changes

* Fix Settings NavigationViewItem FlowDirection

* Fix remaining text

* Fix input menu directionality

* Fix RTL not rendering

* Fix rebase errors
2024-01-13 01:42:42 +01:00
f037fcba9a Ava UI: Better Controller Applet (#5756)
* Start work on better Controller Applet

* Don’t require title

* UI improvements

* Border around TBD area

* Formatting

* Better SVGs

* Add missing margin

* Use Locale

* Rename function

* Make buttons ourselves

* Make the buttons do shit

* Formatting

* Adjust SVGs

* Fix Open Settings Window

* Make field readonly

* Final tweaks

* Update src/Ryujinx.Ava/UI/Applet/AvaHostUiHandler.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Move icons to Ava project

* Reorder arguments

* Try to focus Settings Window

* Fix icons

Project shenangians

* Add ContentDialogHelper.ShowWindowAsync method

* Fix closed SettingsWindow reference in MainWindow

* Fix SettingsWindow dialog

* Suggestion

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-01-13 01:41:57 +01:00
59a0c7cfd8 Fix PPTC version string for firmware titles (#6071) 2024-01-04 00:08:10 +01:00
6f50b9bdb0 Add support for PermissionLocked attribute added on firmware 17.0.0 (#6072)
* Update MemoryState enum and add new flags

* Add support for new PermissionLocked attribute added on firmware 17.0.0

* Format whitespace
2024-01-04 00:05:14 +01:00
f11d663df7 Local Amiibo.json should be used if connection failed (#3681)
* Local Amiibo.json should be used if connection failed

Currently Ryujinx is not loading any Amiibo if connection fails, even if the Amiibo.json exists.
This fix will use the local file and show a Dialog if connection fails.

* using local Amiibo.json & fixed Amiibo.json date comparison

Using local Amiibo.json when connection fails and comparison without milliseconds for LastModified that comes from https://amiibo.ryujinx.org/ and the local one (The JSON file has milliseconds on it, those will cause an error when comparing the date from the header because the header one doesn't has milliseconds on it). Both changes made for Avalonia UI.

* Fixed date comparison

Same date comparison fix, but made for normal UI (Not for AvaloniaUI).
This error can be prevented if the file in https://amiibo.ryujinx.org/ did not have the date with milliseconds.

* Securely trying to get a list of Amiibo (For normal UI)

* Securely trying to get a list of Amiibo (Change for AvaloniaUI)

* Date comparison reverted

* Apply suggestions from code review

* Use fallback amiibo.json if remote file is not valid (Normal UI)

* Use fallback amiibo.json if remote file is not valid (Avalonia UI)

* Code styles corrected.

* Code styles corrected in AmiiboWindowViewModel.

* Readded Ryujinx.Common.Logging using.

* Fixed using order.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-12-28 02:43:17 +01:00
19a949d0bf Ava UI: Fix crash when clicking on a cheat's name (#5860)
* Fix crash

* Remove nullable

* Hide BuildId for child nodes

* Fix warning

* Fix charset
2023-12-25 06:57:14 +01:00
feec5ef7b3 ci: bump actions/upload-artifact from 3 to 4 (#6050)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 3 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-25 06:33:10 +01:00
9864675a0b Revert "ci: bump actions/github-script from 6 to 7 (#5966)"
This reverts commit 0531c16326.
2023-12-11 21:51:40 +01:00
06bff0159c Correctly set filetypes in Info.plist (#6023)
Currently the filetype association is not working. 

This should hopefully fix it.
2023-12-11 21:49:07 +01:00
04ed8c1f83 infra: Fix labeler.yml after labeler@v5 update 2023-12-11 21:43:05 +01:00
ad8d5b9b56 Ava UI: Fix temporary volume not being set after unmute (#5833) 2023-12-11 21:26:11 +01:00
1df6c07f78 Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
2023-12-04 20:30:19 +01:00
0531c16326 ci: bump actions/github-script from 6 to 7 (#5966)
Bumps [actions/github-script](https://github.com/actions/github-script) from 6 to 7.
- [Release notes](https://github.com/actions/github-script/releases)
- [Commits](https://github.com/actions/github-script/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/github-script
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 20:29:41 +01:00
93a24afaaa ApplicationLibrary: Skip invalid symlinks (#6004) 2023-12-04 19:16:34 +01:00
5ce47bfe8c ci: bump actions/labeler from 4 to 5 (#6007)
Bumps [actions/labeler](https://github.com/actions/labeler) from 4 to 5.
- [Release notes](https://github.com/actions/labeler/releases)
- [Commits](https://github.com/actions/labeler/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/labeler
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 19:15:52 +01:00
ce0229b719 ci: bump actions/setup-dotnet from 3 to 4 (#6006)
Bumps [actions/setup-dotnet](https://github.com/actions/setup-dotnet) from 3 to 4.
- [Release notes](https://github.com/actions/setup-dotnet/releases)
- [Commits](https://github.com/actions/setup-dotnet/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/setup-dotnet
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 19:15:30 +01:00
93aeecc4f3 Improve indication of emulation being paused by the User (#5836)
* Improve indication of emulation being paused by the User

* Use localised for Paused

* Backup original title - PR comments fix

* Add common helper method to assemble App title
2023-12-04 17:52:25 +01:00
2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
2023-12-04 14:17:13 +01:00
1be668e68a HLE: Add OS-specific precise sleep methods to reduce spinwaiting (#5948)
* feat: add nanosleep for linux and macos

* Add Windows 0.5ms sleep

- Imprecise waits for longer waits with clock alignment
- 1/4 the spin time on vsync timer

* Remove old experiment

* Fix event leak

* Tweaking for MacOS

* Linux tweaks, nanosleep vsync improvement

* Fix overbias

* Cleanup

* Fix realignment

* Add some docs and some cleanup

NanosleepPool needs more, Nanosleep has some benchmark code that needs removed.

* Rename "Microsleep" to "PreciseSleep"

Might have been confused with "microseconds", which no measurement is performed in.

* Remove nanosleep measurement

* Remove unused debug logging

* Nanosleep Pool Documentation

* More cleanup

* Whitespace

* Formatting

* Address Feedback

* Allow SleepUntilTimePoint to take EventWaitHandle

* Remove `_chrono` stopwatch in SurfaceFlinger

* Move spinwaiting logic to PreciseSleepHelper

Technically, these achieve different things, but having them here makes them easier to reuse or tune.
2023-11-30 15:39:42 -03:00
21cd4c0c00 Extend bindless elimination to see through shuffle (#5958)
* Extend bindless elimination to see through shuffle

* Shader cache version bump
2023-11-23 00:51:51 +01:00
70d65d3d8e Enable copy dependency between RGBA8 and RGBA32 formats (#5943)
* Enable copy dependency between RGBA8 and RGBA32 formats

* Take packed flag into account for texture formats

* Account for widths not being a multiple of each other

* Don't try to alias depth textures as color, fix log condition

* PR feedback
2023-11-19 15:27:34 -03:00
0b58f46266 Extend bindless elimination to see through Phis with the same results (#5957)
* Extend bindless elimination to see through Phis with the same results

* Shader cache version bump
2023-11-19 15:10:44 -03:00
aa96dcb1be misc: Default to Vulkan if available or running on macOS (#5913)
* Addition of default backend check. Vulkan is preferred if available or macOS.

* import ordering format fix

* Update src/Ryujinx/Program.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* remove redundant load types

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-18 17:42:45 -03:00
82a638230e Fix JitCache.Unmap called with the same address freeing memory in use (#5937) 2023-11-16 17:52:21 -03:00
d11fe26aa3 Fix macOS Path (#5941) 2023-11-16 16:09:15 -03:00
dcf10561b9 Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
* Unbind render targets before DMA copy

* Move DirtyAction to TextureGroupHandle

* Fix lost copy dependency bug

* XML doc
2023-11-15 21:36:25 -03:00
cdc8fed64f chore: Update OpenTK to 4.8.1 (#5912)
OpenTK.OpenAL was renamed to OpenTK.Audio.OpenAL.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2023-11-15 19:08:46 +01:00
2495 changed files with 59044 additions and 5956 deletions

View File

@ -5,6 +5,9 @@ root = true
#### Core EditorConfig Options ####
# Set default charset
charset = utf-8
# Indentation and spacing
indent_size = 4
indent_style = space
@ -14,8 +17,8 @@ tab_width = 4
end_of_line = lf
insert_final_newline = true
# JSON files
[*.json]
# Markdown, JSON, YAML, props and csproj files
[*.{md,json,yml,props,csproj}]
# Indentation and spacing
indent_size = 2

View File

@ -13,7 +13,7 @@ updates:
- package-ecosystem: nuget
directory: /
open-pull-requests-limit: 5
open-pull-requests-limit: 10
schedule:
interval: daily
labels:
@ -22,3 +22,19 @@ updates:
- marysaka
commit-message:
prefix: nuget
groups:
Avalonia:
patterns:
- "*Avalonia*"
Silk.NET:
patterns:
- "Silk.NET*"
OpenTK:
patterns:
- "OpenTK*"
SixLabors:
patterns:
- "SixLabors*"
NUnit:
patterns:
- "NUnit*"

42
.github/labeler.yml vendored
View File

@ -1,33 +1,35 @@
audio: 'src/Ryujinx.Audio*/**'
audio:
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.Audio*/**'
cpu:
- 'src/ARMeilleure/**'
- 'src/Ryujinx.Cpu/**'
- 'src/Ryujinx.Memory/**'
- changed-files:
- any-glob-to-any-file: ['src/ARMeilleure/**', 'src/Ryujinx.Cpu/**', 'src/Ryujinx.Memory/**']
gpu:
- 'src/Ryujinx.Graphics.*/**'
- 'src/Spv.Generator/**'
- 'src/Ryujinx.ShaderTools/**'
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.*/**', 'src/Spv.Generator/**', 'src/Ryujinx.ShaderTools/**']
'graphics-backend:opengl':
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.Graphics.OpenGL/**'
'graphics-backend:opengl': 'src/Ryujinx.Graphics.OpenGL/**'
'graphics-backend:vulkan':
- 'src/Ryujinx.Graphics.Vulkan/**'
- 'src/Spv.Generator/**'
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**']
gui:
- 'src/Ryujinx/**'
- 'src/Ryujinx.Ui.Common/**'
- 'src/Ryujinx.Ui.LocaleGenerator/**'
- 'src/Ryujinx.Ava/**'
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.UI.Common/**', 'src/Ryujinx.UI.LocaleGenerator/**', 'src/Ryujinx.Ava/**']
horizon:
- 'src/Ryujinx.HLE/**'
- 'src/Ryujinx.Horizon*/**'
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.HLE/**', 'src/Ryujinx.Horizon/**']
kernel: 'src/Ryujinx.HLE/HOS/Kernel/**'
kernel:
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.HLE/HOS/Kernel/**'
infra:
- '.github/**'
- 'distribution/**'
- 'Directory.Packages.props'
- changed-files:
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props']

View File

@ -10,37 +10,26 @@ env:
jobs:
build:
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }}
name: ${{ matrix.platform.name }} (${{ matrix.configuration }})
runs-on: ${{ matrix.platform.os }}
timeout-minutes: 45
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
configuration: [Debug, Release]
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: macOS-latest
OS_NAME: macOS x64
DOTNET_RUNTIME_IDENTIFIER: osx-x64
RELEASE_ZIP_OS_NAME: osx_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
- { name: osx-x64, os: macOS-latest, zip_os_name: osx_x64 }
fail-fast: false
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
@ -49,6 +38,16 @@ jobs:
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
- name: Change config filename for macOS
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request' && matrix.platform.os == 'macOS-latest'
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
@ -58,46 +57,47 @@ jobs:
commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10
retry-codes: 139
if: matrix.platform.name != 'linux-arm64'
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
- name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
if: github.event_name == 'pull_request' && matrix.platform.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
path: publish_ava
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
@ -110,7 +110,7 @@ jobs:
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
@ -135,6 +135,11 @@ jobs:
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Change config filename
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
if: github.event_name == 'pull_request'
- name: Publish macOS Ryujinx.Ava
run: |
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
@ -144,14 +149,14 @@ jobs:
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"

View File

@ -8,7 +8,7 @@ on:
- '!.github/**'
- '!*.yml'
- '!*.config'
- '!README.md'
- '!*.md'
- '.github/workflows/*.yml'
permissions:
@ -27,7 +27,7 @@ jobs:
with:
fetch-depth: 0
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
@ -63,7 +63,7 @@ jobs:
- name: Upload report
if: failure()
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: dotnet-format
path: ./*-report.json

View File

@ -28,7 +28,7 @@ jobs:
with:
path: Ryujinx
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: Ryujinx/global.json
@ -51,38 +51,76 @@ jobs:
- name: Restore Nuget packages
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
# So we just publish to grab the dependencies
run: dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
run: |
dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
dotnet publish -c Release -r linux-arm64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
- name: Generate nuget_sources.json
shell: python
run: |
import hashlib
from pathlib import Path
import base64
import binascii
import json
import os
import urllib.request
sources = []
for path in Path(os.environ['NUGET_PACKAGES']).glob('**/*.nupkg.sha512'):
name = path.parent.parent.name
version = path.parent.name
filename = '{}.{}.nupkg'.format(name, version)
url = 'https://api.nuget.org/v3-flatcontainer/{}/{}/{}'.format(name, version, filename)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode('ascii')
def create_source_from_external(name, version):
full_dir_path = Path(os.environ["NUGET_PACKAGES"]).joinpath(name).joinpath(version)
os.makedirs(full_dir_path, exist_ok=True)
sources.append({
'type': 'file',
'url': url,
'sha512': sha512,
'dest': os.environ['NUGET_SOURCES_DESTDIR'],
'dest-filename': filename,
})
filename = "{}.{}.nupkg".format(name, version)
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
with open('flathub/nuget_sources.json', 'w') as fp:
json.dump(sources, fp, indent=4)
print(f"Processing {url}...")
response = urllib.request.urlopen(url)
sha512 = hashlib.sha512(response.read()).hexdigest()
return {
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
has_added_x64_apphost = False
for path in Path(os.environ["NUGET_PACKAGES"]).glob("**/*.nupkg.sha512"):
name = path.parent.parent.name
version = path.parent.name
filename = "{}.{}.nupkg".format(name, version)
url = "https://api.nuget.org/v3-flatcontainer/{}/{}/{}".format(
name, version, filename
)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode("ascii")
sources.append(
{
"type": "file",
"url": url,
"sha512": sha512,
"dest": os.environ["NUGET_SOURCES_DESTDIR"],
"dest-filename": filename,
}
)
# .NET will not add current installed application host to the list, force inject it here.
if not has_added_x64_apphost and name.startswith('microsoft.netcore.app.host'):
sources.append(create_source_from_external("microsoft.netcore.app.host.linux-x64", version))
has_added_x64_apphost = True
with open("flathub/nuget_sources.json", "w") as fp:
json.dump(sources, fp, indent=4)
- name: Update flatpak metadata
id: metadata

41
.github/workflows/mako.yml vendored Normal file
View File

@ -0,0 +1,41 @@
name: Mako
on:
discussion:
types: [created, edited, answered, unanswered, category_changed]
discussion_comment:
types: [created, edited]
gollum:
issue_comment:
types: [created, edited]
issues:
types: [opened, edited, reopened, pinned, milestoned, demilestoned, assigned, unassigned, labeled, unlabeled]
pull_request_target:
types: [opened, edited, reopened, synchronize, ready_for_review, assigned, unassigned]
jobs:
tasks:
name: Run Ryujinx tasks
permissions:
actions: read
contents: read
discussions: write
issues: write
pull-requests: write
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
if: github.event_name == 'pull_request_target'
with:
# Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0
repository: Ryujinx/Ryujinx
ref: master
- name: Run Mako command
uses: Ryujinx/Ryujinx-Mako@master
with:
command: exec-ryujinx-tasks
args: --event-name "${{ github.event_name }}" --event-path "${{ github.event_path }}" -w "${{ github.workspace }}" "${{ github.repository }}" "${{ github.run_id }}"
app_id: ${{ secrets.MAKO_APP_ID }}
private_key: ${{ secrets.MAKO_PRIVATE_KEY }}
installation_id: ${{ secrets.MAKO_INSTALLATION_ID }}

View File

@ -21,27 +21,8 @@ jobs:
repository: Ryujinx/Ryujinx
ref: master
- name: Checkout Ryujinx-Mako
uses: actions/checkout@v4
with:
repository: Ryujinx/Ryujinx-Mako
ref: master
path: '.ryujinx-mako'
- name: Setup Ryujinx-Mako
uses: ./.ryujinx-mako/.github/actions/setup-mako
- name: Update labels based on changes
uses: actions/labeler@v4
uses: actions/labeler@v5
with:
sync-labels: true
dot: true
- name: Assign reviewers
run: |
poetry -n -C .ryujinx-mako run ryujinx-mako update-reviewers ${{ github.repository }} ${{ github.event.pull_request.number }} .github/reviewers.yml
shell: bash
env:
MAKO_APP_ID: ${{ secrets.MAKO_APP_ID }}
MAKO_PRIVATE_KEY: ${{ secrets.MAKO_PRIVATE_KEY }}
MAKO_INSTALLATION_ID: ${{ secrets.MAKO_INSTALLATION_ID }}

View File

@ -10,7 +10,7 @@ on:
- '*.yml'
- '*.json'
- '*.config'
- 'README.md'
- '*.md'
concurrency: release
@ -45,26 +45,19 @@ jobs:
})
release:
name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.os }}
name: Release for ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy:
matrix:
os: [ ubuntu-latest, windows-latest ]
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
platform:
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
@ -85,6 +78,7 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
@ -92,42 +86,42 @@ jobs:
- name: Publish
run: |
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.platform.name }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds
if: matrix.os == 'windows-latest'
if: matrix.platform.os == 'windows-latest'
run: |
pushd publish_gtk
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
pushd publish_ava
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.zip publish
popd
shell: bash
- name: Packing Linux builds
if: matrix.os == 'ubuntu-latest'
if: matrix.platform.os == 'ubuntu-latest'
run: |
pushd publish_gtk
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
pushd publish_ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-${{ matrix.platform.zip_os_name }}.tar.gz publish
popd
shell: bash
@ -152,7 +146,7 @@ jobs:
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
@ -186,6 +180,7 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/Config\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS Ryujinx.Ava

View File

@ -3,39 +3,39 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="11.0.5" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.5" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.5" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.5" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.5" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.3" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.3" />
<PackageVersion Include="Avalonia" Version="11.0.7" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.7" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.7" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.7" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.7" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.13" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.13" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="7.14.2" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.4" />
<PackageVersion Include="DynamicData" Version="8.3.27" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.3.0-beta.4" />
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.8.0" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.3.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="7.0.0" />
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
<PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.7.7" />
<PackageVersion Include="OpenTK.Graphics" Version="4.7.7" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
<PackageVersion Include="OpenTK.Core" Version="4.8.2" />
<PackageVersion Include="OpenTK.Graphics" Version="4.8.2" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
@ -44,9 +44,8 @@
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="8.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="7.0.3" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.Drawing.Common" Version="8.0.1" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />

View File

@ -1,21 +1,21 @@
<h1 align="center">
<br>
<a href="https://ryujinx.org/"><img src="https://i.imgur.com/WcCj6Rt.png" alt="Ryujinx" width="150"></a>
<a href="https://ryujinx.org/"><img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx/master/distribution/misc/Logo.svg" alt="Ryujinx" width="150"></a>
<br>
<b>Ryujinx</b>
<br>
<sub><sup><b>(REE-YOU-JINX)</b></sup></sub>
<br>
</h1>
<p align="center">
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>. <br />
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds.
It was written from scratch and development on the project began in September 2017.
Ryujinx is available on Github under the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license</a>.
<br />
</p>
<p align="center">
<a href="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml">
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
@ -34,87 +34,111 @@
<img src="https://raw.githubusercontent.com/Ryujinx/Ryujinx-Website/master/public/assets/images/shell.png">
</p>
<h5 align="center">
</h5>
## Compatibility
As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
As of October 2023, Ryujinx has been tested on approximately 4,200 titles;
over 4,150 boot past menus and into gameplay, with roughly 3,500 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
Anyone is free to submit a new game test or update an existing game test entry;
simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue.
Use the search function to see if a game has been tested already!
## Usage
To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
To run this emulator, your PC must be equipped with at least 8GiB of RAM;
failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
For our Local Wireless (LDN) builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
These builds are compiled automatically for each commit on the master branch.
While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken**.
If you want to see details on updates to the emulator, you can visit our [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog).
The latest automatic build for Windows, macOS, and Linux can be found on the [Official Website](https://ryujinx.org/download).
## Documentation
If you are planning to contribute or just want to learn more about this project please read through our [documentation](docs/README.md).
## Building
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the X64 version of [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Install the [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
Make sure your SDK version is higher or equal to the required version specified in [global.json](global.json).
### Step 2
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
### Step 3
To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`. Then type the following command:
`dotnet build -c Release -o build`
To build Ryujinx, open a command prompt inside the project directory.
You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting `Open command window here`.
Then type the following command: `dotnet build -c Release -o build`
the built files will be found in the newly created build directory.
Ryujinx system files are stored in the `Ryujinx` folder. This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
Ryujinx system files are stored in the `Ryujinx` folder.
This folder is located in the user folder, which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Features
- **Audio**
- **Audio**
Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
Audio output is entirely supported, audio input (microphone) isn't supported.
We use C# wrappers for [OpenAL](https://openal-soft.org/), and [SDL2](https://www.libsdl.org/) & [libsoundio](http://libsound.io/) as fallbacks.
- **CPU**
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support.
It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
The fastest option (host, unchecked) is set by default.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
NOTE: This feature is enabled by default in the Options menu > System tab.
You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
These improvements are permanent and do not require any extra launches going forward.
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment.
These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu.
We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers.
Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required.
In all scenarios, you can set up everything inside the input configuration menu.
- **DLC & Modifications**
Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
Ryujinx is able to manage add-on content/downloadable content through the GUI.
Mods (romfs, exefs, and runtime mods such as cheats) are also supported;
the GUI contains a shortcut to open the respective mods folder for a particular game.
- **Configuration**
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
The emulator has settings for enabling or disabling some logging, remapping controllers, and more.
You can configure all of them through the graphical interface or manually through the config file, `Config.json`, found in the user folder which can be accessed by clicking `Open Ryujinx Folder` under the File menu in the GUI.
## Contact
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx). You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our [Discord server](https://discord.com/invite/Ryujinx).
You may also review our [FAQ](https://github.com/Ryujinx/Ryujinx/wiki/Frequently-Asked-Questions).
## Donations
@ -134,9 +158,10 @@ All funds received through Patreon are considered a donation to support the proj
## License
This software is licensed under the terms of the <a href="https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt" target="_blank">MIT license.</a></i><br />
This software is licensed under the terms of the [MIT license](LICENSE.txt).
This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3.
See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY.md) for more details.
## Credits
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.

View File

@ -71,7 +71,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmp
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ava", "src\Ryujinx.Ava\Ryujinx.Ava.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.Common", "src\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.Common", "src\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}"
EndProject
@ -79,7 +79,7 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "src\Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.LocaleGenerator", "src\Ryujinx.Ui.LocaleGenerator\Ryujinx.Ui.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.UI.LocaleGenerator", "src\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Common", "src\Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj", "{77F96ECE-4952-42DB-A528-DED25572A573}"
EndProject

View File

@ -4,7 +4,7 @@ Name=Ryujinx
Type=Application
Icon=Ryujinx
Exec=Ryujinx.sh %f
Comment=Plays Nintendo Switch applications
Comment=A Nintendo Switch Emulator
GenericName=Nintendo Switch Emulator
Terminal=false
Categories=Game;Emulator;

15
distribution/linux/Ryujinx.sh Normal file → Executable file
View File

@ -1,14 +1,21 @@
#!/bin/sh
SCRIPT_DIR=$(dirname "$(realpath "$0")")
RYUJINX_BIN="Ryujinx"
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi
if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then
RYUJINX_BIN="Ryujinx.Ava"
fi
if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2"
if [ -f "$SCRIPT_DIR/Ryujinx" ]; then
RYUJINX_BIN="Ryujinx"
fi
if [ -z "$RYUJINX_BIN" ]; then
exit 1
fi
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
@ -17,4 +24,4 @@ if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun"
fi
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
exec $COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"

View File

@ -10,14 +10,25 @@
<string>Ryujinx</string>
<key>CFBundleIconFile</key>
<string>Ryujinx.icns</string>
<key>CFBundleTypeExtensions</key>
<array>
<string>nca</string>
<string>nro</string>
<string>nso</string>
<string>nsp</string>
<string>xci</string>
</array>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>nca</string>
<string>nro</string>
<string>nso</string>
<string>nsp</string>
<string>xci</string>
</array>
<key>CFBundleTypeName</key>
<string>Nintendo Switch File</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSHandlerRank</key>
<string>Default</string>
</dict>
</array>
<key>CFBundleIdentifier</key>
<string>org.ryujinx.Ryujinx</string>
<key>CFBundleInfoDictionaryVersion</key>

View File

@ -0,0 +1,8 @@
#!/bin/sh
launch_arch="$(uname -m)"
if [ "$(sysctl -in sysctl.proc_translated)" = "1" ]
then
launch_arch="arm64"
fi
arch -$launch_arch {0} {1}

View File

@ -1,4 +1,4 @@
using ARMeilleure.Common;
using ARMeilleure.Common;
using System;
using System.Runtime.CompilerServices;

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@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.Linking
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.CodeGen.Linking
namespace ARMeilleure.CodeGen.Linking
{
/// <summary>
/// Types of <see cref="Symbol"/>.

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@ -1,4 +1,4 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System.Diagnostics;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

View File

@ -1,4 +1,4 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;

View File

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{

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@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{

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@ -1,4 +1,4 @@
using System;
using System;
using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.CodeGen.X86

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@ -1,4 +1,4 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.IntermediateRepresentation;
namespace ARMeilleure.CodeGen.X86
{

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@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.X86
{

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@ -1,4 +1,4 @@
using ARMeilleure.CodeGen.Optimizations;
using ARMeilleure.CodeGen.Optimizations;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System.Collections.Generic;

View File

@ -1,4 +1,4 @@
using ARMeilleure.Diagnostics;
using ARMeilleure.Diagnostics;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
@ -9,7 +9,7 @@ namespace ARMeilleure.Common
/// Represents a table of guest address to a value.
/// </summary>
/// <typeparam name="TEntry">Type of the value</typeparam>
unsafe class AddressTable<TEntry> : IDisposable where TEntry : unmanaged
public unsafe class AddressTable<TEntry> : IDisposable where TEntry : unmanaged
{
/// <summary>
/// Represents a level in an <see cref="AddressTable{TEntry}"/>.

View File

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.Common
{

View File

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;

View File

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.Common
{

View File

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Numerics;

View File

@ -1,4 +1,4 @@
using System;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Common

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
enum DecoderMode
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluBf
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluImm : IOpCode32Alu
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluReg : IOpCode32Alu
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluRsImm : IOpCode32Alu
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluRsReg : IOpCode32Alu
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluUx : IOpCode32AluReg
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32Exception
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32HasSetFlags
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32MemEx : IOpCode32Mem
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32MemReg : IOpCode32Mem
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32Simd : IOpCode32, IOpCodeSimd { }
}

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32SimdImm : IOpCode32Simd
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluBf : OpCode32, IOpCode32AluBf
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluImm16 : OpCode32Alu, IOpCode32AluImm16
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluMla : OpCode32, IOpCode32AluMla
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluReg : OpCode32Alu, IOpCode32AluReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluRsReg : OpCode32Alu, IOpCode32AluRsReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluUmull : OpCode32, IOpCode32AluUmull
{

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@ -1,4 +1,4 @@
using ARMeilleure.State;
using ARMeilleure.State;
namespace ARMeilleure.Decoders
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32Exception : OpCode32, IOpCode32Exception
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32MemLdEx : OpCode32Mem, IOpCode32MemEx
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32MemReg : OpCode32Mem, IOpCode32MemReg
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32MemRsImm : OpCode32Mem, IOpCode32MemRsImm
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32MemStEx : OpCode32Mem, IOpCode32MemEx
{

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@ -1,4 +1,4 @@
using ARMeilleure.State;
using ARMeilleure.State;
namespace ARMeilleure.Decoders
{

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@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32Simd : OpCode32SimdBase
{

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@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.Decoders
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
/// <summary>
/// A special alias that always runs in 64 bit int, to speed up binary ops a little.

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdCmpZ : OpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdCvtFFixed : OpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdCvtFI : OpCode32SimdS
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdDupElem : OpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdDupGP : OpCode32, IOpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdExt : OpCode32SimdReg
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdImm : OpCode32SimdBase, IOpCode32SimdImm
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdImm44 : OpCode32, IOpCode32SimdImm
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdLong : OpCode32SimdBase
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdMemImm : OpCode32, IOpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdMemMult : OpCode32
{

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using ARMeilleure.State;
using ARMeilleure.State;
namespace ARMeilleure.Decoders
{

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using ARMeilleure.State;
using ARMeilleure.State;
namespace ARMeilleure.Decoders
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdMovGp : OpCode32, IOpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdMovGpDouble : OpCode32, IOpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdMovGpElem : OpCode32, IOpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdReg : OpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRegElem : OpCode32SimdReg
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRegElemLong : OpCode32SimdRegElem
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRegLong : OpCode32SimdReg
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRegS : OpCode32SimdS
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRegWide : OpCode32SimdReg
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRev : OpCode32SimdCmpZ
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdS : OpCode32, IOpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdSel : OpCode32SimdRegS
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdShImm : OpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdShImmLong : OpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdShImmNarrow : OpCode32SimdShImm
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdSpecial : OpCode32
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdSqrte : OpCode32Simd
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdTbl : OpCode32SimdReg
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32System : OpCode32
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
public static class OpCodeSimdHelper
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCodeT16AddSubImm3 : OpCodeT16, IOpCode32AluImm
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCodeT16AddSubReg : OpCodeT16, IOpCode32AluReg
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCodeT16AluImm8 : OpCodeT16, IOpCode32AluImm
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCodeT16AluImmZero : OpCodeT16, IOpCode32AluImm
{

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namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCodeT16AluRegHigh : OpCodeT16, IOpCode32AluReg
{

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