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...

4 Commits

Author SHA1 Message Date
Isaac Marovitz
d11fe26aa3 Fix macOS Path (#5941) 2023-11-16 16:09:15 -03:00
gdkchan
dcf10561b9 Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
* Unbind render targets before DMA copy

* Move DirtyAction to TextureGroupHandle

* Fix lost copy dependency bug

* XML doc
2023-11-15 21:36:25 -03:00
Mary Guillemard
cdc8fed64f chore: Update OpenTK to 4.8.1 (#5912)
OpenTK.OpenAL was renamed to OpenTK.Audio.OpenAL.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2023-11-15 19:08:46 +01:00
Mary Guillemard
388446c255 infra: Workaround Microsoft.NET.ILLink.Tasks restore failure on Flathub
This package seems to be required for triming now but isn't restored by default.
This changes the flatpak pusher to publish so we are sure that the package is in the cache.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2023-11-15 18:12:19 +01:00
9 changed files with 111 additions and 68 deletions

View File

@@ -49,7 +49,9 @@ jobs:
run: python -m pip install PyYAML lxml
- name: Restore Nuget packages
run: dotnet restore Ryujinx/${{ env.RYUJINX_PROJECT_FILE }}
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
# So we just publish to grab the dependencies
run: dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
- name: Generate nuget_sources.json
shell: python

View File

@@ -27,10 +27,10 @@
<PackageVersion Include="NetCoreServer" Version="7.0.0" />
<PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.7.7" />
<PackageVersion Include="OpenTK.Graphics" Version="4.7.7" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
<PackageVersion Include="OpenTK.Core" Version="4.8.1" />
<PackageVersion Include="OpenTK.Graphics" Version="4.8.1" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.1" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.1" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />

View File

@@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.OpenAL" />
<PackageReference Include="OpenTK.Audio.OpenAL" />
</ItemGroup>
<ItemGroup>

View File

@@ -48,7 +48,7 @@ namespace Ryujinx.Common.Configuration
string appDataPath;
if (OperatingSystem.IsMacOS())
{
appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library", "Application Support");
appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Library", "Application Support");
}
else
{

View File

@@ -211,6 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
int xCount = (int)_state.State.LineLengthIn;
int yCount = (int)_state.State.LineCount;
_channel.TextureManager.RefreshModifiedTextures();
_3dEngine.CreatePendingSyncs();
_3dEngine.FlushUboDirty();

View File

@@ -101,11 +101,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool AlwaysFlushOnOverlap { get; private set; }
/// <summary>
/// Indicates that the texture was modified since the last time it was flushed.
/// </summary>
public bool ModifiedSinceLastFlush { get; set; }
/// <summary>
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
/// </summary>
@@ -1443,7 +1438,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
{
_modifiedStale = false;
Group.SignalModifying(this, bound, bound || ModifiedSinceLastFlush || Group.HasCopyDependencies || Group.HasFlushBuffer);
Group.SignalModifying(this, bound);
}
_physicalMemory.TextureCache.Lift(this);

View File

@@ -709,8 +709,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="texture">The texture that has been modified</param>
/// <param name="bound">True if this texture is being bound, false if unbound</param>
/// <param name="setModified">Indicates if the modified flag should be set</param>
public void SignalModifying(Texture texture, bool bound, bool setModified)
public void SignalModifying(Texture texture, bool bound)
{
ModifiedSequence = _context.GetModifiedSequence();
@@ -722,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
TextureGroupHandle group = _handles[baseHandle + i];
group.SignalModifying(bound, _context, setModified);
group.SignalModifying(bound, _context);
}
});
}
@@ -993,26 +992,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
/// <summary>
/// The action to perform when a memory tracking handle is flipped to dirty.
/// This notifies overlapping textures that the memory needs to be synchronized.
/// </summary>
/// <param name="groupHandle">The handle that a dirty flag was set on</param>
private void DirtyAction(TextureGroupHandle groupHandle)
{
// Notify all textures that belong to this handle.
Storage.SignalGroupDirty();
lock (groupHandle.Overlaps)
{
foreach (Texture overlap in groupHandle.Overlaps)
{
overlap.SignalGroupDirty();
}
}
}
/// <summary>
/// Generate a CpuRegionHandle for a given address and size range in CPU VA.
/// </summary>
@@ -1084,11 +1063,6 @@ namespace Ryujinx.Graphics.Gpu.Image
views,
result.ToArray());
foreach (RegionHandle handle in result)
{
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
}
return groupHandle;
}
@@ -1360,11 +1334,6 @@ namespace Ryujinx.Graphics.Gpu.Image
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
foreach (RegionHandle handle in cpuRegionHandles)
{
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
}
handles = new TextureGroupHandle[] { groupHandle };
}
else
@@ -1620,6 +1589,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
{
handle.Modified = false;
handle.DeferredCopy = null;
Storage.SignalModifiedDirty();
lock (handle.Overlaps)
@@ -1666,8 +1636,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return;
}
Storage.ModifiedSinceLastFlush = false;
// There is a small gap here where the action is removed but _actionRegistered is still 1.
// In this case it will skip registering the action, but here we are already handling it,
// so there shouldn't be any issue as it's the same handler for all actions.

View File

@@ -152,6 +152,32 @@ namespace Ryujinx.Graphics.Gpu.Image
// Linear textures are presumed to be used for readback initially.
_flushBalance = FlushBalanceThreshold + FlushBalanceIncrement;
}
foreach (RegionHandle handle in handles)
{
handle.RegisterDirtyEvent(DirtyAction);
}
}
/// <summary>
/// The action to perform when a memory tracking handle is flipped to dirty.
/// This notifies overlapping textures that the memory needs to be synchronized.
/// </summary>
private void DirtyAction()
{
// Notify all textures that belong to this handle.
_group.Storage.SignalGroupDirty();
lock (Overlaps)
{
foreach (Texture overlap in Overlaps)
{
overlap.SignalGroupDirty();
}
}
DeferredCopy = null;
}
/// <summary>
@@ -304,17 +330,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="bound">True if this handle is being bound, false if unbound</param>
/// <param name="context">The GPU context to register a sync action on</param>
/// <param name="setModified">Indicates if the modified flag should be set</param>
public void SignalModifying(bool bound, GpuContext context, bool setModified)
public void SignalModifying(bool bound, GpuContext context)
{
if (setModified)
{
SignalModified(context);
}
else
{
RegisterSync(context);
}
SignalModified(context);
if (!bound && _syncActionRegistered && NextSyncCopies())
{
@@ -457,7 +475,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public void DeferCopy(TextureGroupHandle copyFrom)
{
Modified = false;
DeferredCopy = copyFrom;
_group.Storage.SignalGroupDirty();
@@ -514,7 +531,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
existing.Other.Handle.CreateCopyDependency(this);
if (copyToOther)
if (copyToOther && Modified)
{
existing.Other.Handle.DeferCopy(this);
}
@@ -558,10 +575,10 @@ namespace Ryujinx.Graphics.Gpu.Image
if (fromHandle != null)
{
// Only copy if the copy texture is still modified.
// It will be set as unmodified if new data is written from CPU, as the data previously in the texture will flush.
// DeferredCopy will be set to null if new data is written from CPU (see the DirtyAction method).
// It will also set as unmodified if a copy is deferred to it.
shouldCopy = fromHandle.Modified;
shouldCopy = true;
if (fromHandle._bindCount == 0)
{

View File

@@ -20,8 +20,10 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly Texture[] _rtColors;
private readonly ITexture[] _rtHostColors;
private readonly bool[] _rtColorsBound;
private Texture _rtDepthStencil;
private ITexture _rtHostDs;
private bool _rtDsBound;
public int ClipRegionWidth { get; private set; }
public int ClipRegionHeight { get; private set; }
@@ -51,6 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_rtColors = new Texture[Constants.TotalRenderTargets];
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
_rtColorsBound = new bool[Constants.TotalRenderTargets];
}
/// <summary>
@@ -154,7 +157,14 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_rtColors[index] != color)
{
_rtColors[index]?.SignalModifying(false);
if (_rtColorsBound[index])
{
_rtColors[index]?.SignalModifying(false);
}
else
{
_rtColorsBound[index] = true;
}
if (color != null)
{
@@ -180,7 +190,14 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_rtDepthStencil != depthStencil)
{
_rtDepthStencil?.SignalModifying(false);
if (_rtDsBound)
{
_rtDepthStencil?.SignalModifying(false);
}
else
{
_rtDsBound = true;
}
if (depthStencil != null)
{
@@ -419,7 +436,12 @@ namespace Ryujinx.Graphics.Gpu.Image
if (dsTexture != null)
{
hostDsTexture = dsTexture.HostTexture;
dsTexture.ModifiedSinceLastFlush = true;
if (!_rtDsBound)
{
dsTexture.SignalModifying(true);
_rtDsBound = true;
}
}
if (_rtHostDs != hostDsTexture)
@@ -436,7 +458,12 @@ namespace Ryujinx.Graphics.Gpu.Image
if (texture != null)
{
hostTexture = texture.HostTexture;
texture.ModifiedSinceLastFlush = true;
if (!_rtColorsBound[index])
{
texture.SignalModifying(true);
_rtColorsBound[index] = true;
}
}
if (_rtHostColors[index] != hostTexture)
@@ -466,6 +493,31 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
}
/// <summary>
/// Marks all currently bound render target textures as modified, and also makes them be set as modified again on next use.
/// </summary>
public void RefreshModifiedTextures()
{
Texture dsTexture = _rtDepthStencil;
if (dsTexture != null && _rtDsBound)
{
dsTexture.SignalModifying(false);
_rtDsBound = false;
}
for (int index = 0; index < _rtColors.Length; index++)
{
Texture texture = _rtColors[index];
if (texture != null && _rtColorsBound[index])
{
texture.SignalModifying(false);
_rtColorsBound[index] = false;
}
}
}
/// <summary>
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
/// </summary>
@@ -502,11 +554,19 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int i = 0; i < _rtColors.Length; i++)
{
_rtColors[i]?.DecrementReferenceCount();
if (_rtColorsBound[i])
{
_rtColors[i]?.DecrementReferenceCount();
}
_rtColors[i] = null;
}
_rtDepthStencil?.DecrementReferenceCount();
if (_rtDsBound)
{
_rtDepthStencil?.DecrementReferenceCount();
}
_rtDepthStencil = null;
}
}