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4 Commits

Author SHA1 Message Date
gdkchan
5b3662b793 Disable DMA GPU copy for block linear to linear copies (#5927)
* Disable DMA GPU copy for block linear to linear copies

* Simplify check

* PR feedback
2023-11-14 23:24:42 -03:00
gdkchan
1329c47ea4 Work around issue apparently caused by 5909 (#5926) 2023-11-14 22:24:54 -03:00
shinra-electric
6bce46621c Change minimum OS to macOS 12 in Info.plist (#5925)
This should prevent the app from opening on macOS 11 and lower, informing the user that their OS is unsupported.
2023-11-14 21:20:33 +01:00
gdkchan
e6e5838916 Do not set modified flag again if texture was not modified (#5909)
* Do not set modified flag again if texture was not modified

* Formatting

* Fix copy dep regression
2023-11-13 18:07:05 -03:00
6 changed files with 45 additions and 26 deletions

View File

@@ -43,7 +43,7 @@
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>11.0</string>
<string>12.0</string>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
@@ -155,4 +155,4 @@
<string>200000</string>
</dict>
</dict>
</plist>
</plist>

View File

@@ -279,7 +279,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
if (completeSource && completeDest)
// Try to set the texture data directly,
// but only if we are doing a complete copy,
// and not for block linear to linear copies, since those are typically accessed from the CPU.
if (completeSource && completeDest && !(dstLinear && !srcLinear))
{
var target = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,

View File

@@ -102,9 +102,9 @@ namespace Ryujinx.Graphics.Gpu.Image
public bool AlwaysFlushOnOverlap { get; private set; }
/// <summary>
/// Indicates that the texture was fully unmapped since the modified flag was set, and flushes should be ignored until it is modified again.
/// Indicates that the texture was modified since the last time it was flushed.
/// </summary>
public bool FlushStale { get; private set; }
public bool ModifiedSinceLastFlush { get; set; }
/// <summary>
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
@@ -1417,7 +1417,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SignalModified()
{
FlushStale = false;
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
if (_modifiedStale || Group.HasCopyDependencies)
@@ -1438,14 +1437,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (bound)
{
FlushStale = false;
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
}
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
{
_modifiedStale = false;
Group.SignalModifying(this, bound);
Group.SignalModifying(this, bound, bound || ModifiedSinceLastFlush || Group.HasCopyDependencies || Group.HasFlushBuffer);
}
_physicalMemory.TextureCache.Lift(this);
@@ -1703,12 +1701,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="unmapRange">The range of memory being unmapped</param>
public void Unmapped(MultiRange unmapRange)
{
if (unmapRange.Contains(Range))
{
// If this is a full unmap, prevent flushes until the texture is mapped again.
FlushStale = true;
}
ChangedMapping = true;
if (Group.Storage == this)

View File

@@ -709,7 +709,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="texture">The texture that has been modified</param>
/// <param name="bound">True if this texture is being bound, false if unbound</param>
public void SignalModifying(Texture texture, bool bound)
/// <param name="setModified">Indicates if the modified flag should be set</param>
public void SignalModifying(Texture texture, bool bound, bool setModified)
{
ModifiedSequence = _context.GetModifiedSequence();
@@ -721,7 +722,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
TextureGroupHandle group = _handles[baseHandle + i];
group.SignalModifying(bound, _context);
group.SignalModifying(bound, _context, setModified);
}
});
}
@@ -1660,13 +1661,13 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// If size is zero, we have nothing to flush.
// If the flush is stale, we should ignore it because the texture was unmapped since the modified
// flag was set, and flushing it is not safe anymore as the GPU might no longer own the memory.
if (size == 0 || Storage.FlushStale)
if (size == 0)
{
return;
}
Storage.ModifiedSinceLastFlush = false;
// There is a small gap here where the action is removed but _actionRegistered is still 1.
// In this case it will skip registering the action, but here we are already handling it,
// so there shouldn't be any issue as it's the same handler for all actions.

View File

@@ -304,9 +304,17 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="bound">True if this handle is being bound, false if unbound</param>
/// <param name="context">The GPU context to register a sync action on</param>
public void SignalModifying(bool bound, GpuContext context)
/// <param name="setModified">Indicates if the modified flag should be set</param>
public void SignalModifying(bool bound, GpuContext context, bool setModified)
{
SignalModified(context);
if (setModified)
{
SignalModified(context);
}
else
{
RegisterSync(context);
}
if (!bound && _syncActionRegistered && NextSyncCopies())
{

View File

@@ -413,21 +413,35 @@ namespace Ryujinx.Graphics.Gpu.Image
{
bool anyChanged = false;
if (_rtHostDs != _rtDepthStencil?.HostTexture)
{
_rtHostDs = _rtDepthStencil?.HostTexture;
Texture dsTexture = _rtDepthStencil;
ITexture hostDsTexture = null;
if (dsTexture != null)
{
hostDsTexture = dsTexture.HostTexture;
dsTexture.ModifiedSinceLastFlush = true;
}
if (_rtHostDs != hostDsTexture)
{
_rtHostDs = hostDsTexture;
anyChanged = true;
}
for (int index = 0; index < _rtColors.Length; index++)
{
ITexture hostTexture = _rtColors[index]?.HostTexture;
Texture texture = _rtColors[index];
ITexture hostTexture = null;
if (texture != null)
{
hostTexture = texture.HostTexture;
texture.ModifiedSinceLastFlush = true;
}
if (_rtHostColors[index] != hostTexture)
{
_rtHostColors[index] = hostTexture;
anyChanged = true;
}
}