Compare commits

...

18 Commits

Author SHA1 Message Date
riperiperi
1be668e68a HLE: Add OS-specific precise sleep methods to reduce spinwaiting (#5948)
* feat: add nanosleep for linux and macos

* Add Windows 0.5ms sleep

- Imprecise waits for longer waits with clock alignment
- 1/4 the spin time on vsync timer

* Remove old experiment

* Fix event leak

* Tweaking for MacOS

* Linux tweaks, nanosleep vsync improvement

* Fix overbias

* Cleanup

* Fix realignment

* Add some docs and some cleanup

NanosleepPool needs more, Nanosleep has some benchmark code that needs removed.

* Rename "Microsleep" to "PreciseSleep"

Might have been confused with "microseconds", which no measurement is performed in.

* Remove nanosleep measurement

* Remove unused debug logging

* Nanosleep Pool Documentation

* More cleanup

* Whitespace

* Formatting

* Address Feedback

* Allow SleepUntilTimePoint to take EventWaitHandle

* Remove `_chrono` stopwatch in SurfaceFlinger

* Move spinwaiting logic to PreciseSleepHelper

Technically, these achieve different things, but having them here makes them easier to reuse or tune.
2023-11-30 15:39:42 -03:00
gdkchan
21cd4c0c00 Extend bindless elimination to see through shuffle (#5958)
* Extend bindless elimination to see through shuffle

* Shader cache version bump
2023-11-23 00:51:51 +01:00
gdkchan
70d65d3d8e Enable copy dependency between RGBA8 and RGBA32 formats (#5943)
* Enable copy dependency between RGBA8 and RGBA32 formats

* Take packed flag into account for texture formats

* Account for widths not being a multiple of each other

* Don't try to alias depth textures as color, fix log condition

* PR feedback
2023-11-19 15:27:34 -03:00
gdkchan
0b58f46266 Extend bindless elimination to see through Phis with the same results (#5957)
* Extend bindless elimination to see through Phis with the same results

* Shader cache version bump
2023-11-19 15:10:44 -03:00
MutantAura
aa96dcb1be misc: Default to Vulkan if available or running on macOS (#5913)
* Addition of default backend check. Vulkan is preferred if available or macOS.

* import ordering format fix

* Update src/Ryujinx/Program.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* remove redundant load types

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-18 17:42:45 -03:00
gdkchan
82a638230e Fix JitCache.Unmap called with the same address freeing memory in use (#5937) 2023-11-16 17:52:21 -03:00
Isaac Marovitz
d11fe26aa3 Fix macOS Path (#5941) 2023-11-16 16:09:15 -03:00
gdkchan
dcf10561b9 Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
* Unbind render targets before DMA copy

* Move DirtyAction to TextureGroupHandle

* Fix lost copy dependency bug

* XML doc
2023-11-15 21:36:25 -03:00
Mary Guillemard
cdc8fed64f chore: Update OpenTK to 4.8.1 (#5912)
OpenTK.OpenAL was renamed to OpenTK.Audio.OpenAL.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2023-11-15 19:08:46 +01:00
Mary Guillemard
388446c255 infra: Workaround Microsoft.NET.ILLink.Tasks restore failure on Flathub
This package seems to be required for triming now but isn't restored by default.
This changes the flatpak pusher to publish so we are sure that the package is in the cache.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2023-11-15 18:12:19 +01:00
Zoltan Csizmadia
29e192f241 Migrate to .NET 8 (#5887)
* Change TargetFramework to net8.0

* Disable info messages

* Fix warings

* Disable additional analyzer messages

* Fix typo

* Add whitespace

* Fix ref vs in warnings

* Use explicit [In] on array parameters

* No need to guard Remove with Contains

* Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance

* Bump .NET SDK version

* Enable JsonSerializerIsReflectionEnabledByDefault

* Use 8.0.100 GA release

* Bump System package versions

---------

Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
2023-11-15 17:41:31 +01:00
gdkchan
5b3662b793 Disable DMA GPU copy for block linear to linear copies (#5927)
* Disable DMA GPU copy for block linear to linear copies

* Simplify check

* PR feedback
2023-11-14 23:24:42 -03:00
gdkchan
1329c47ea4 Work around issue apparently caused by 5909 (#5926) 2023-11-14 22:24:54 -03:00
shinra-electric
6bce46621c Change minimum OS to macOS 12 in Info.plist (#5925)
This should prevent the app from opening on macOS 11 and lower, informing the user that their OS is unsupported.
2023-11-14 21:20:33 +01:00
gdkchan
e6e5838916 Do not set modified flag again if texture was not modified (#5909)
* Do not set modified flag again if texture was not modified

* Formatting

* Fix copy dep regression
2023-11-13 18:07:05 -03:00
gdkchan
51065d9129 Revert "Add support for multi game XCIs (#5638)" (#5914)
This reverts commit 5c3cfb84c0.
2023-11-11 23:35:30 -03:00
Mary Guillemard
6228331fd1 infra: switch back to ubuntu 20.04 LTS for macOS release 2023-11-11 22:38:54 +01:00
Mary Guillemard
98e7c33630 infra: Update to LLVM 15 for macOS release 2023-11-11 22:35:58 +01:00
117 changed files with 2215 additions and 1508 deletions

View File

@@ -233,6 +233,29 @@ dotnet_naming_style.IPascalCase.required_suffix =
dotnet_naming_style.IPascalCase.word_separator =
dotnet_naming_style.IPascalCase.capitalization = pascal_case
# TODO:
# .NET 8 migration (new warnings are caused by the NET 8 C# compiler and analyzer)
# The following info messages might need to be fixed in the source code instead of hiding the actual message
# Without the following lines, dotnet format would fail
# Disable "Collection initialization can be simplified"
dotnet_diagnostic.IDE0028.severity = none
dotnet_diagnostic.IDE0300.severity = none
dotnet_diagnostic.IDE0301.severity = none
dotnet_diagnostic.IDE0302.severity = none
dotnet_diagnostic.IDE0305.severity = none
# Disable "'new' expression can be simplified"
dotnet_diagnostic.IDE0090.severity = none
# Disable "Use primary constructor"
dotnet_diagnostic.IDE0290.severity = none
# Disable "Member '' does not access instance data and can be marked as static"
dotnet_diagnostic.CA1822.severity = none
# Disable "Change type of field '' from '' to '' for improved performance"
dotnet_diagnostic.CA1859.severity = none
# Disable "Prefer 'static readonly' fields over constant array arguments if the called method is called repeatedly and is not mutating the passed array"
dotnet_diagnostic.CA1861.severity = none
# Disable "Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase'"
dotnet_diagnostic.CA1862.severity = none
[src/Ryujinx.HLE/HOS/Services/**.cs]
# Disable "mark members as static" rule for services
dotnet_diagnostic.CA1822.severity = none

View File

@@ -30,7 +30,7 @@ jobs:
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false
@@ -155,4 +155,4 @@ jobs:
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request'

View File

@@ -49,7 +49,9 @@ jobs:
run: python -m pip install PyYAML lxml
- name: Restore Nuget packages
run: dotnet restore Ryujinx/${{ env.RYUJINX_PROJECT_FILE }}
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
# So we just publish to grab the dependencies
run: dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
- name: Generate nuget_sources.json
shell: python

View File

@@ -25,7 +25,7 @@ env:
jobs:
tag:
name: Create tag
runs-on: ubuntu-latest
runs-on: ubuntu-20.04
steps:
- name: Get version info
id: version_info
@@ -59,7 +59,7 @@ jobs:
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
steps:
- uses: actions/checkout@v4
@@ -156,11 +156,11 @@ jobs:
with:
global-json-file: global.json
- name: Setup LLVM 14
- name: Setup LLVM 15
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 14
sudo ./llvm.sh 15
- name: Install rcodesign
run: |
@@ -215,4 +215,4 @@ jobs:
needs: release
with:
ryujinx_version: "1.1.${{ github.run_number }}"
secrets: inherit
secrets: inherit

View File

@@ -21,16 +21,16 @@
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="7.0.0" />
<PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.7.7" />
<PackageVersion Include="OpenTK.Graphics" Version="4.7.7" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
<PackageVersion Include="OpenTK.Core" Version="4.8.1" />
<PackageVersion Include="OpenTK.Graphics" Version="4.8.1" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.1" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.1" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
@@ -45,10 +45,10 @@
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="7.0.0" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.2" />
<PackageVersion Include="System.Drawing.Common" Version="8.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="7.0.3" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup>
</Project>

View File

@@ -68,7 +68,7 @@ The latest automatic build for Windows, macOS, and Linux can be found on the [Of
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the X64 version of [.NET 7.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/7.0).
Install the X64 version of [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
### Step 2
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.

View File

@@ -43,7 +43,7 @@
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>11.0</string>
<string>12.0</string>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
@@ -155,4 +155,4 @@
<string>200000</string>
</dict>
</dict>
</plist>
</plist>

View File

@@ -1,6 +1,6 @@
{
"sdk": {
"version": "7.0.200",
"version": "8.0.100",
"rollForward": "latestFeature"
}
}
}

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -117,12 +117,11 @@ namespace ARMeilleure.Translation.Cache
int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64());
bool result = TryFind(funcOffset, out CacheEntry entry);
Debug.Assert(result);
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
Remove(funcOffset);
if (TryFind(funcOffset, out CacheEntry entry, out int entryIndex) && entry.Offset == funcOffset)
{
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
_cacheEntries.RemoveAt(entryIndex);
}
}
}
@@ -181,22 +180,7 @@ namespace ARMeilleure.Translation.Cache
_cacheEntries.Insert(index, entry);
}
private static void Remove(int offset)
{
int index = _cacheEntries.BinarySearch(new CacheEntry(offset, 0, default));
if (index < 0)
{
index = ~index - 1;
}
if (index >= 0)
{
_cacheEntries.RemoveAt(index);
}
}
public static bool TryFind(int offset, out CacheEntry entry)
public static bool TryFind(int offset, out CacheEntry entry, out int entryIndex)
{
lock (_lock)
{
@@ -210,11 +194,13 @@ namespace ARMeilleure.Translation.Cache
if (index >= 0)
{
entry = _cacheEntries[index];
entryIndex = index;
return true;
}
}
entry = default;
entryIndex = 0;
return false;
}
}

View File

@@ -95,7 +95,7 @@ namespace ARMeilleure.Translation.Cache
{
int offset = (int)((long)controlPc - context.ToInt64());
if (!JitCache.TryFind(offset, out CacheEntry funcEntry))
if (!JitCache.TryFind(offset, out CacheEntry funcEntry, out _))
{
return null; // Not found.
}

View File

@@ -1,11 +1,11 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.OpenAL" />
<PackageReference Include="OpenTK.Audio.OpenAL" />
</ItemGroup>
<ItemGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<RuntimeIdentifiers>win10-x64;linux-x64;osx-x64</RuntimeIdentifiers>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
</PropertyGroup>
<ItemGroup>
@@ -15,11 +15,11 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libsoundio.dll</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'">
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libsoundio.dylib</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win10-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libsoundio.so</TargetPath>
</ContentWithTargetPath>

View File

@@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Utils
throw new ArgumentOutOfRangeException(nameof(backingMemory), backingMemory.Length, null);
}
MemoryMarshal.Write(backingMemory.Span[..size], ref data);
MemoryMarshal.Write(backingMemory.Span[..size], in data);
backingMemory = backingMemory[size..];
}
@@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Utils
throw new ArgumentOutOfRangeException(nameof(backingMemory), backingMemory.Length, null);
}
MemoryMarshal.Write(backingMemory[..size], ref data);
MemoryMarshal.Write(backingMemory[..size], in data);
backingMemory = backingMemory[size..];
}

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -54,6 +54,8 @@ using System.Threading.Tasks;
using static Ryujinx.Ava.UI.Helpers.Win32NativeInterop;
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
using Image = SixLabors.ImageSharp.Image;
using InputManager = Ryujinx.Input.HLE.InputManager;
using IRenderer = Ryujinx.Graphics.GAL.IRenderer;
using Key = Ryujinx.Input.Key;
using MouseButton = Ryujinx.Input.MouseButton;
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
@@ -121,14 +123,12 @@ namespace Ryujinx.Ava
public int Width { get; private set; }
public int Height { get; private set; }
public string ApplicationPath { get; private set; }
public ulong ApplicationId { get; private set; }
public bool ScreenshotRequested { get; set; }
public AppHost(
RendererHost renderer,
InputManager inputManager,
string applicationPath,
ulong applicationId,
VirtualFileSystem virtualFileSystem,
ContentManager contentManager,
AccountManager accountManager,
@@ -152,7 +152,6 @@ namespace Ryujinx.Ava
NpadManager = _inputManager.CreateNpadManager();
TouchScreenManager = _inputManager.CreateTouchScreenManager();
ApplicationPath = applicationPath;
ApplicationId = applicationId;
VirtualFileSystem = virtualFileSystem;
ContentManager = contentManager;
@@ -642,7 +641,7 @@ namespace Ryujinx.Ava
{
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
if (!Device.LoadXci(ApplicationPath, ApplicationId))
if (!Device.LoadXci(ApplicationPath))
{
Device.Dispose();
@@ -669,7 +668,7 @@ namespace Ryujinx.Ava
{
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
if (!Device.LoadNsp(ApplicationPath, ApplicationId))
if (!Device.LoadNsp(ApplicationPath))
{
Device.Dispose();

View File

@@ -539,8 +539,6 @@
"OpenSetupGuideMessage": "Open the Setup Guide",
"NoUpdate": "No Update",
"TitleUpdateVersionLabel": "Version {0}",
"TitleBundledUpdateVersionLabel": "Bundled: Version {0}",
"TitleBundledDlcLabel": "Bundled:",
"RyujinxInfo": "Ryujinx - Info",
"RyujinxConfirm": "Ryujinx - Confirmation",
"FileDialogAllTypes": "All types",

View File

@@ -18,8 +18,7 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common.Helper;
using System;
using System.Buffers;
@@ -227,11 +226,7 @@ namespace Ryujinx.Ava.Common
return;
}
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
(Nca updatePatchNca, _) = mainNca.GetUpdateData(_virtualFileSystem, checkLevel, programIndex, out _);
(Nca updatePatchNca, _) = ApplicationLibrary.GetGameUpdateData(_virtualFileSystem, mainNca.Header.TitleId.ToString("x16"), programIndex, out _);
if (updatePatchNca != null)
{
patchNca = updatePatchNca;

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>
@@ -25,6 +25,16 @@
<TrimMode>partial</TrimMode>
</PropertyGroup>
<!--
FluentAvalonia, used in the Avalonia UI, requires a workaround for the json serializer used internally when using .NET 8+ System.Text.Json.
See:
https://github.com/amwx/FluentAvalonia/issues/481
https://devblogs.microsoft.com/dotnet/system-text-json-in-dotnet-8/
-->
<PropertyGroup>
<JsonSerializerIsReflectionEnabledByDefault>true</JsonSerializerIsReflectionEnabledByDefault>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia" />
<PackageReference Include="Avalonia.Desktop" />
@@ -40,7 +50,7 @@
<PackageReference Include="OpenTK.Core" />
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64' AND '$(RuntimeIdentifier)' != 'osx-arm64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
<PackageReference Include="Silk.NET.Vulkan" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />

View File

@@ -1,6 +1,7 @@
using Avalonia.Controls;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using Avalonia.Threading;
using LibHac.Fs;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common;
@@ -14,6 +15,7 @@ using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common.Helper;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using Path = System.IO.Path;
@@ -39,7 +41,7 @@ namespace Ryujinx.Ava.UI.Controls
{
viewModel.SelectedApplication.Favorite = !viewModel.SelectedApplication.Favorite;
ApplicationLibrary.LoadAndSaveMetaData(viewModel.SelectedApplication.IdString, appMetadata =>
ApplicationLibrary.LoadAndSaveMetaData(viewModel.SelectedApplication.TitleId, appMetadata =>
{
appMetadata.Favorite = viewModel.SelectedApplication.Favorite;
});
@@ -74,9 +76,19 @@ namespace Ryujinx.Ava.UI.Controls
{
if (viewModel?.SelectedApplication != null)
{
var saveDataFilter = SaveDataFilter.Make(viewModel.SelectedApplication.Id, saveDataType, userId, saveDataId: default, index: default);
if (!ulong.TryParse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogRyujinxErrorMessage], LocaleManager.Instance[LocaleKeys.DialogInvalidTitleIdErrorMessage]);
});
ApplicationHelper.OpenSaveDir(in saveDataFilter, viewModel.SelectedApplication.Id, viewModel.SelectedApplication.ControlHolder, viewModel.SelectedApplication.Name);
return;
}
var saveDataFilter = SaveDataFilter.Make(titleIdNumber, saveDataType, userId, saveDataId: default, index: default);
ApplicationHelper.OpenSaveDir(in saveDataFilter, titleIdNumber, viewModel.SelectedApplication.ControlHolder, viewModel.SelectedApplication.TitleName);
}
}
@@ -86,7 +98,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null)
{
await TitleUpdateWindow.Show(viewModel.VirtualFileSystem, viewModel.SelectedApplication);
await TitleUpdateWindow.Show(viewModel.VirtualFileSystem, ulong.Parse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber), viewModel.SelectedApplication.TitleName);
}
}
@@ -96,7 +108,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null)
{
await DownloadableContentManagerWindow.Show(viewModel.VirtualFileSystem, viewModel.SelectedApplication);
await DownloadableContentManagerWindow.Show(viewModel.VirtualFileSystem, ulong.Parse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber), viewModel.SelectedApplication.TitleName);
}
}
@@ -108,8 +120,8 @@ namespace Ryujinx.Ava.UI.Controls
{
await new CheatWindow(
viewModel.VirtualFileSystem,
viewModel.SelectedApplication.IdString,
viewModel.SelectedApplication.Name,
viewModel.SelectedApplication.TitleId,
viewModel.SelectedApplication.TitleName,
viewModel.SelectedApplication.Path).ShowDialog(viewModel.TopLevel as Window);
}
}
@@ -121,7 +133,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null)
{
string modsBasePath = ModLoader.GetModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(modsBasePath, viewModel.SelectedApplication.IdString);
string titleModsPath = ModLoader.GetTitleDir(modsBasePath, viewModel.SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
@@ -134,7 +146,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null)
{
string sdModsBasePath = ModLoader.GetSdModsBasePath();
string titleModsPath = ModLoader.GetTitleDir(sdModsBasePath, viewModel.SelectedApplication.IdString);
string titleModsPath = ModLoader.GetTitleDir(sdModsBasePath, viewModel.SelectedApplication.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
@@ -148,15 +160,15 @@ namespace Ryujinx.Ava.UI.Controls
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance[LocaleKeys.DialogWarning],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionMessage, viewModel.SelectedApplication.Name),
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionMessage, viewModel.SelectedApplication.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result == UserResult.Yes)
{
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "cpu", "0"));
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "cpu", "1"));
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu", "1"));
List<FileInfo> cacheFiles = new();
@@ -196,14 +208,14 @@ namespace Ryujinx.Ava.UI.Controls
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance[LocaleKeys.DialogWarning],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogShaderDeletionMessage, viewModel.SelectedApplication.Name),
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogShaderDeletionMessage, viewModel.SelectedApplication.TitleName),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
if (result == UserResult.Yes)
{
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "shader"));
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "shader"));
List<DirectoryInfo> oldCacheDirectories = new();
List<FileInfo> newCacheFiles = new();
@@ -251,7 +263,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null)
{
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "cpu");
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu");
string mainDir = Path.Combine(ptcDir, "0");
string backupDir = Path.Combine(ptcDir, "1");
@@ -272,7 +284,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null)
{
string shaderCacheDir = Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.IdString, "cache", "shader");
string shaderCacheDir = Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "shader");
if (!Directory.Exists(shaderCacheDir))
{
@@ -293,7 +305,7 @@ namespace Ryujinx.Ava.UI.Controls
viewModel.StorageProvider,
NcaSectionType.Code,
viewModel.SelectedApplication.Path,
viewModel.SelectedApplication.Name);
viewModel.SelectedApplication.TitleName);
}
}
@@ -307,7 +319,7 @@ namespace Ryujinx.Ava.UI.Controls
viewModel.StorageProvider,
NcaSectionType.Data,
viewModel.SelectedApplication.Path,
viewModel.SelectedApplication.Name);
viewModel.SelectedApplication.TitleName);
}
}
@@ -321,7 +333,7 @@ namespace Ryujinx.Ava.UI.Controls
viewModel.StorageProvider,
NcaSectionType.Logo,
viewModel.SelectedApplication.Path,
viewModel.SelectedApplication.Name);
viewModel.SelectedApplication.TitleName);
}
}
@@ -332,7 +344,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null)
{
ApplicationData selectedApplication = viewModel.SelectedApplication;
ShortcutHelper.CreateAppShortcut(selectedApplication.Path, selectedApplication.Name, selectedApplication.IdString, selectedApplication.Icon);
ShortcutHelper.CreateAppShortcut(selectedApplication.Path, selectedApplication.TitleName, selectedApplication.TitleId, selectedApplication.Icon);
}
}
@@ -342,7 +354,7 @@ namespace Ryujinx.Ava.UI.Controls
if (viewModel?.SelectedApplication != null)
{
await viewModel.LoadApplication(viewModel.SelectedApplication);
await viewModel.LoadApplication(viewModel.SelectedApplication.Path);
}
}
}

View File

@@ -82,7 +82,7 @@
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
Text="{Binding Name}"
Text="{Binding TitleName}"
TextAlignment="Center"
TextWrapping="Wrap" />
</Panel>

View File

@@ -85,7 +85,7 @@
<TextBlock
HorizontalAlignment="Stretch"
FontWeight="Bold"
Text="{Binding Name}"
Text="{Binding TitleName}"
TextAlignment="Left"
TextWrapping="Wrap" />
<TextBlock
@@ -109,7 +109,7 @@
Spacing="5">
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding Id, StringFormat=X16}"
Text="{Binding TitleId}"
TextAlignment="Left"
TextWrapping="Wrap" />
<TextBlock

View File

@@ -86,7 +86,7 @@ namespace Ryujinx.Ava.UI.Helpers
public static partial IntPtr SetCursor(IntPtr handle);
[LibraryImport("user32.dll")]
public static partial IntPtr CreateCursor(IntPtr hInst, int xHotSpot, int yHotSpot, int nWidth, int nHeight, byte[] pvAndPlane, byte[] pvXorPlane);
public static partial IntPtr CreateCursor(IntPtr hInst, int xHotSpot, int yHotSpot, int nWidth, int nHeight, [In] byte[] pvAndPlane, [In] byte[] pvXorPlane);
[LibraryImport("user32.dll", SetLastError = true, EntryPoint = "RegisterClassExW")]
public static partial ushort RegisterClassEx(ref WndClassEx param);

View File

@@ -1,5 +1,4 @@
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.ViewModels;
using System.IO;
namespace Ryujinx.Ava.UI.Models
@@ -25,9 +24,6 @@ namespace Ryujinx.Ava.UI.Models
public string FileName => Path.GetFileName(ContainerPath);
public string Label =>
Path.GetExtension(FileName)?.ToLower() == ".xci" ? $"{LocaleManager.Instance[LocaleKeys.TitleBundledDlcLabel]} {FileName}" : FileName;
public DownloadableContentModel(string titleId, string containerPath, string fullPath, bool enabled)
{
TitleId = titleId;

View File

@@ -46,14 +46,14 @@ namespace Ryujinx.Ava.UI.Models
TitleId = info.ProgramId;
UserId = info.UserId;
var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.IdString.ToUpper() == TitleIdString);
var appData = MainWindow.MainWindowViewModel.Applications.FirstOrDefault(x => x.TitleId.ToUpper() == TitleIdString);
InGameList = appData != null;
if (InGameList)
{
Icon = appData.Icon;
Title = appData.Name;
Title = appData.TitleName;
}
else
{

View File

@@ -8,10 +8,7 @@ namespace Ryujinx.Ava.UI.Models
public ApplicationControlProperty Control { get; }
public string Path { get; }
public string Label => LocaleManager.Instance.UpdateAndGetDynamicValue(
System.IO.Path.GetExtension(Path)?.ToLower() == ".xci" ? LocaleKeys.TitleBundledUpdateVersionLabel : LocaleKeys.TitleUpdateVersionLabel,
Control.DisplayVersionString.ToString()
);
public string Label => LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.TitleUpdateVersionLabel, Control.DisplayVersionString.ToString());
public TitleUpdateModel(ApplicationControlProperty control, string path)
{

View File

@@ -17,12 +17,11 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.Ui.App.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Application = Avalonia.Application;
using Path = System.IO.Path;
@@ -39,7 +38,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private AvaloniaList<DownloadableContentModel> _selectedDownloadableContents = new();
private string _search;
private readonly ApplicationData _applicationData;
private readonly ulong _titleId;
private static readonly DownloadableContentJsonSerializerContext _serializerContext = new(JsonHelper.GetDefaultSerializerOptions());
@@ -93,25 +92,18 @@ namespace Ryujinx.Ava.UI.ViewModels
public IStorageProvider StorageProvider;
public DownloadableContentManagerViewModel(VirtualFileSystem virtualFileSystem, ApplicationData applicationData)
public DownloadableContentManagerViewModel(VirtualFileSystem virtualFileSystem, ulong titleId)
{
_virtualFileSystem = virtualFileSystem;
_applicationData = applicationData;
_titleId = titleId;
if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
StorageProvider = desktop.MainWindow.StorageProvider;
}
_downloadableContentJsonPath = Path.Combine(AppDataManager.GamesDirPath, applicationData.IdString, "dlc.json");
if (!File.Exists(_downloadableContentJsonPath))
{
_downloadableContentContainerList = new List<DownloadableContentContainer>();
Save();
}
_downloadableContentJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "dlc.json");
try
{
@@ -128,9 +120,6 @@ namespace Ryujinx.Ava.UI.ViewModels
private void LoadDownloadableContents()
{
// NOTE: Try to load downloadable contents from PFS first.
AddDownloadableContent(_applicationData.Path);
foreach (DownloadableContentContainer downloadableContentContainer in _downloadableContentContainerList)
{
if (File.Exists(downloadableContentContainer.ContainerPath))
@@ -138,11 +127,7 @@ namespace Ryujinx.Ava.UI.ViewModels
using FileStream containerFile = File.OpenRead(downloadableContentContainer.ContainerPath);
PartitionFileSystem partitionFileSystem = new();
if (partitionFileSystem.Initialize(containerFile.AsStorage()).IsFailure())
{
continue;
}
partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure();
_virtualFileSystem.ImportTickets(partitionFileSystem);
@@ -235,34 +220,22 @@ namespace Ryujinx.Ava.UI.ViewModels
foreach (var file in result)
{
if (!AddDownloadableContent(file.Path.LocalPath))
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogDlcNoDlcErrorMessage]);
}
await AddDownloadableContent(file.Path.LocalPath);
}
}
private bool AddDownloadableContent(string path)
private async Task AddDownloadableContent(string path)
{
if (!File.Exists(path) || DownloadableContents.FirstOrDefault(x => x.ContainerPath == path) != null)
{
return true;
return;
}
using FileStream containerFile = File.OpenRead(path);
IFileSystem partitionFileSystem;
if (Path.GetExtension(path).ToLower() == ".xci")
{
partitionFileSystem = new Xci(_virtualFileSystem.KeySet, containerFile.AsStorage()).OpenPartition(XciPartitionType.Secure);
}
else
{
var pfsTemp = new PartitionFileSystem();
pfsTemp.Initialize(containerFile.AsStorage()).ThrowIfFailure();
partitionFileSystem = pfsTemp;
}
PartitionFileSystem partitionFileSystem = new();
partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure();
bool containsDownloadableContent = false;
_virtualFileSystem.ImportTickets(partitionFileSystem);
@@ -280,7 +253,7 @@ namespace Ryujinx.Ava.UI.ViewModels
if (nca.Header.ContentType == NcaContentType.PublicData)
{
if (nca.GetProgramIdBase() != _applicationData.IdBase)
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000) != _titleId)
{
break;
}
@@ -292,11 +265,14 @@ namespace Ryujinx.Ava.UI.ViewModels
OnPropertyChanged(nameof(UpdateCount));
Sort();
return true;
containsDownloadableContent = true;
}
}
return false;
if (!containsDownloadableContent)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogDlcNoDlcErrorMessage]);
}
}
public void Remove(DownloadableContentModel model)

View File

@@ -95,7 +95,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private bool _canUpdate = true;
private Cursor _cursor;
private string _title;
private ApplicationData _currentApplicationData;
private string _currentEmulatedGamePath;
private readonly AutoResetEvent _rendererWaitEvent;
private WindowState _windowState;
private double _windowWidth;
@@ -106,6 +106,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public ApplicationData ListSelectedApplication;
public ApplicationData GridSelectedApplication;
private string TitleName { get; set; }
internal AppHost AppHost { get; set; }
public MainWindowViewModel()
@@ -929,8 +930,8 @@ namespace Ryujinx.Ava.UI.ViewModels
return SortMode switch
{
#pragma warning disable IDE0055 // Disable formatting
ApplicationSort.Title => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Name)
: SortExpressionComparer<ApplicationData>.Descending(app => app.Name),
ApplicationSort.Title => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TitleName)
: SortExpressionComparer<ApplicationData>.Descending(app => app.TitleName),
ApplicationSort.Developer => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Developer)
: SortExpressionComparer<ApplicationData>.Descending(app => app.Developer),
ApplicationSort.LastPlayed => new LastPlayedSortComparer(IsAscending),
@@ -967,7 +968,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
if (arg is ApplicationData app)
{
return string.IsNullOrWhiteSpace(_searchText) || app.Name.ToLower().Contains(_searchText.ToLower());
return string.IsNullOrWhiteSpace(_searchText) || app.TitleName.ToLower().Contains(_searchText.ToLower());
}
return false;
@@ -1096,7 +1097,7 @@ namespace Ryujinx.Ava.UI.ViewModels
IsLoadingIndeterminate = false;
break;
case LoadState.Loaded:
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, _currentApplicationData.Name);
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, TitleName);
IsLoadingIndeterminate = true;
CacheLoadStatus = "";
break;
@@ -1116,7 +1117,7 @@ namespace Ryujinx.Ava.UI.ViewModels
IsLoadingIndeterminate = false;
break;
case ShaderCacheLoadingState.Loaded:
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, _currentApplicationData.Name);
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, TitleName);
IsLoadingIndeterminate = true;
CacheLoadStatus = "";
break;
@@ -1167,13 +1168,13 @@ namespace Ryujinx.Ava.UI.ViewModels
{
UserChannelPersistence.ShouldRestart = false;
await LoadApplication(_currentApplicationData);
await LoadApplication(_currentEmulatedGamePath);
}
else
{
// Otherwise, clear state.
UserChannelPersistence = new UserChannelPersistence();
_currentApplicationData = null;
_currentEmulatedGamePath = null;
}
}
@@ -1450,12 +1451,7 @@ namespace Ryujinx.Ava.UI.ViewModels
if (result.Count > 0)
{
ApplicationData applicationData = new()
{
Path = result[0].Path.LocalPath,
};
await LoadApplication(applicationData);
await LoadApplication(result[0].Path.LocalPath);
}
}
@@ -1469,17 +1465,11 @@ namespace Ryujinx.Ava.UI.ViewModels
if (result.Count > 0)
{
ApplicationData applicationData = new()
{
Name = Path.GetFileNameWithoutExtension(result[0].Path.LocalPath),
Path = result[0].Path.LocalPath,
};
await LoadApplication(applicationData);
await LoadApplication(result[0].Path.LocalPath);
}
}
public async Task LoadApplication(ApplicationData application, bool startFullscreen = false)
public async Task LoadApplication(string path, bool startFullscreen = false, string titleName = "")
{
if (AppHost != null)
{
@@ -1499,7 +1489,7 @@ namespace Ryujinx.Ava.UI.ViewModels
Logger.RestartTime();
SelectedIcon ??= ApplicationLibrary.GetApplicationIcon(application.Path, ConfigurationState.Instance.System.Language, application.Id);
SelectedIcon ??= ApplicationLibrary.GetApplicationIcon(path, ConfigurationState.Instance.System.Language);
PrepareLoadScreen();
@@ -1508,8 +1498,7 @@ namespace Ryujinx.Ava.UI.ViewModels
AppHost = new AppHost(
RendererHostControl,
InputManager,
application.Path,
application.Id,
path,
VirtualFileSystem,
ContentManager,
AccountManager,
@@ -1527,17 +1516,17 @@ namespace Ryujinx.Ava.UI.ViewModels
CanUpdate = false;
LoadHeading = application.Name;
LoadHeading = TitleName = titleName;
if (string.IsNullOrWhiteSpace(application.Name))
if (string.IsNullOrWhiteSpace(titleName))
{
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, AppHost.Device.Processes.ActiveApplication.Name);
application.Name = AppHost.Device.Processes.ActiveApplication.Name;
TitleName = AppHost.Device.Processes.ActiveApplication.Name;
}
SwitchToRenderer(startFullscreen);
_currentApplicationData = application;
_currentEmulatedGamePath = path;
Thread gameThread = new(InitializeGame) { Name = "GUI.WindowThread" };
gameThread.Start();

View File

@@ -1,3 +1,4 @@
using Avalonia;
using Avalonia.Collections;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Platform.Storage;
@@ -7,7 +8,6 @@ using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
@@ -17,16 +17,12 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Application = Avalonia.Application;
using ContentType = LibHac.Ncm.ContentType;
using Path = System.IO.Path;
using SpanHelpers = LibHac.Common.SpanHelpers;
@@ -37,7 +33,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public TitleUpdateMetadata TitleUpdateWindowData;
public readonly string TitleUpdateJsonPath;
private VirtualFileSystem VirtualFileSystem { get; }
private ApplicationData ApplicationData { get; }
private ulong TitleId { get; }
private AvaloniaList<TitleUpdateModel> _titleUpdates = new();
private AvaloniaList<object> _views = new();
@@ -77,18 +73,18 @@ namespace Ryujinx.Ava.UI.ViewModels
public IStorageProvider StorageProvider;
public TitleUpdateViewModel(VirtualFileSystem virtualFileSystem, ApplicationData applicationData)
public TitleUpdateViewModel(VirtualFileSystem virtualFileSystem, ulong titleId)
{
VirtualFileSystem = virtualFileSystem;
ApplicationData = applicationData;
TitleId = titleId;
if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
StorageProvider = desktop.MainWindow.StorageProvider;
}
TitleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, ApplicationData.IdString, "updates.json");
TitleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "updates.json");
try
{
@@ -96,7 +92,7 @@ namespace Ryujinx.Ava.UI.ViewModels
}
catch
{
Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {ApplicationData.IdString} at {TitleUpdateJsonPath}");
Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {TitleId} at {TitleUpdateJsonPath}");
TitleUpdateWindowData = new TitleUpdateMetadata
{
@@ -112,9 +108,6 @@ namespace Ryujinx.Ava.UI.ViewModels
private void LoadUpdates()
{
// Try to load updates from PFS first
AddUpdate(ApplicationData.Path, true);
foreach (string path in TitleUpdateWindowData.Paths)
{
AddUpdate(path);
@@ -169,41 +162,17 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
private void AddUpdate(string path, bool ignoreNotFound = false)
private void AddUpdate(string path)
{
if (File.Exists(path) && TitleUpdates.All(x => x.Path != path))
{
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
using FileStream file = new(path, FileMode.Open, FileAccess.Read);
IFileSystem pfs;
try
{
if (Path.GetExtension(path).ToLower() == ".xci")
{
pfs = new Xci(VirtualFileSystem.KeySet, file.AsStorage()).OpenPartition(XciPartitionType.Secure);
}
else
{
var pfsTemp = new PartitionFileSystem();
pfsTemp.Initialize(file.AsStorage()).ThrowIfFailure();
pfs = pfsTemp;
}
Dictionary<ulong, ContentCollection> updates = pfs.GetUpdateData(VirtualFileSystem, checkLevel);
Nca patchNca = null;
Nca controlNca = null;
if (updates.TryGetValue(ApplicationData.Id, out ContentCollection content))
{
patchNca = content.GetNcaByType(VirtualFileSystem.KeySet, ContentType.Program);
controlNca = content.GetNcaByType(VirtualFileSystem.KeySet, ContentType.Control);
}
var pfs = new PartitionFileSystem();
pfs.Initialize(file.AsStorage()).ThrowIfFailure();
(Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(VirtualFileSystem, pfs, TitleId.ToString("x16"), 0);
if (controlNca != null && patchNca != null)
{
@@ -218,10 +187,7 @@ namespace Ryujinx.Ava.UI.ViewModels
}
else
{
if (!ignoreNotFound)
{
Dispatcher.UIThread.InvokeAsync(() => ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]));
}
Dispatcher.UIThread.InvokeAsync(() => ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]));
}
}
catch (Exception ex)

View File

@@ -10,7 +10,6 @@ using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.Modules;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
@@ -132,14 +131,7 @@ namespace Ryujinx.Ava.UI.Views.Main
if (!string.IsNullOrEmpty(contentPath))
{
ApplicationData applicationData = new()
{
Name = "miiEdit",
Id = 0x0100000000001009,
Path = contentPath,
};
await ViewModel.LoadApplication(applicationData, ViewModel.IsFullScreen || ViewModel.StartGamesInFullscreen);
await ViewModel.LoadApplication(contentPath, false, "Mii Applet");
}
}

View File

@@ -104,7 +104,7 @@
Content="{locale:Locale GameListHeaderApplication}"
GroupName="Sort"
IsChecked="{Binding IsSortedByTitle, Mode=OneTime}"
Tag="Application" />
Tag="Title" />
<RadioButton
Checked="Sort_Checked"
Content="{locale:Locale GameListHeaderDeveloper}"

View File

@@ -1,11 +1,9 @@
using Avalonia.Collections;
using LibHac.Tools.FsSystem;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Models;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Generic;
using System.Globalization;
@@ -36,12 +34,9 @@ namespace Ryujinx.Ava.UI.Windows
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
{
LoadedCheats = new AvaloniaList<CheatsList>();
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
BuildId = ApplicationData.GetBuildId(virtualFileSystem, checkLevel, titlePath);
BuildId = ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath);
InitializeComponent();

View File

@@ -97,7 +97,7 @@
MaxLines="2"
TextWrapping="Wrap"
TextTrimming="CharacterEllipsis"
Text="{Binding Label}" />
Text="{Binding FileName}" />
<TextBlock
Grid.Column="1"
Margin="10 0"

View File

@@ -7,9 +7,9 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common.Helper;
using System.Threading.Tasks;
using Button = Avalonia.Controls.Button;
namespace Ryujinx.Ava.UI.Windows
{
@@ -24,22 +24,22 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent();
}
public DownloadableContentManagerWindow(VirtualFileSystem virtualFileSystem, ApplicationData applicationData)
public DownloadableContentManagerWindow(VirtualFileSystem virtualFileSystem, ulong titleId)
{
DataContext = ViewModel = new DownloadableContentManagerViewModel(virtualFileSystem, applicationData);
DataContext = ViewModel = new DownloadableContentManagerViewModel(virtualFileSystem, titleId);
InitializeComponent();
}
public static async Task Show(VirtualFileSystem virtualFileSystem, ApplicationData applicationData)
public static async Task Show(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
ContentDialog contentDialog = new()
{
PrimaryButtonText = "",
SecondaryButtonText = "",
CloseButtonText = "",
Content = new DownloadableContentManagerWindow(virtualFileSystem, applicationData),
Title = string.Format(LocaleManager.Instance[LocaleKeys.DlcWindowTitle], applicationData.Name, applicationData.IdString),
Content = new DownloadableContentManagerWindow(virtualFileSystem, titleId),
Title = string.Format(LocaleManager.Instance[LocaleKeys.DlcWindowTitle], titleName, titleId.ToString("X16")),
};
Style bottomBorder = new(x => x.OfType<Grid>().Name("DialogSpace").Child().OfType<Border>());

View File

@@ -4,7 +4,6 @@ using Avalonia.Controls.Primitives;
using Avalonia.Interactivity;
using Avalonia.Threading;
using FluentAvalonia.UI.Controls;
using LibHac.Tools.FsSystem;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
@@ -24,6 +23,7 @@ using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using System;
using System.IO;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
@@ -139,7 +139,9 @@ namespace Ryujinx.Ava.UI.Windows
{
ViewModel.SelectedIcon = args.Application.Icon;
ViewModel.LoadApplication(args.Application).Wait();
string path = new FileInfo(args.Application.Path).FullName;
ViewModel.LoadApplication(path).Wait();
}
args.Handled = true;
@@ -188,11 +190,7 @@ namespace Ryujinx.Ava.UI.Windows
LibHacHorizonManager.InitializeBcatServer();
LibHacHorizonManager.InitializeSystemClients();
IntegrityCheckLevel checkLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks
? IntegrityCheckLevel.ErrorOnInvalid
: IntegrityCheckLevel.None;
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem, checkLevel);
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
// Save data created before we supported extra data in directory save data will not work properly if
// given empty extra data. Luckily some of that extra data can be created using the data from the
@@ -299,12 +297,7 @@ namespace Ryujinx.Ava.UI.Windows
{
_deferLoad = false;
ApplicationData applicationData = new()
{
Path = _launchPath,
};
ViewModel.LoadApplication(applicationData, _startFullscreen).Wait();
ViewModel.LoadApplication(_launchPath, _startFullscreen).Wait();
}
}
else

View File

@@ -7,15 +7,15 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common.Helper;
using System.Threading.Tasks;
using Button = Avalonia.Controls.Button;
namespace Ryujinx.Ava.UI.Windows
{
public partial class TitleUpdateWindow : UserControl
{
public readonly TitleUpdateViewModel ViewModel;
public TitleUpdateViewModel ViewModel;
public TitleUpdateWindow()
{
@@ -24,22 +24,22 @@ namespace Ryujinx.Ava.UI.Windows
InitializeComponent();
}
public TitleUpdateWindow(VirtualFileSystem virtualFileSystem, ApplicationData applicationData)
public TitleUpdateWindow(VirtualFileSystem virtualFileSystem, ulong titleId)
{
DataContext = ViewModel = new TitleUpdateViewModel(virtualFileSystem, applicationData);
DataContext = ViewModel = new TitleUpdateViewModel(virtualFileSystem, titleId);
InitializeComponent();
}
public static async Task Show(VirtualFileSystem virtualFileSystem, ApplicationData applicationData)
public static async Task Show(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
ContentDialog contentDialog = new()
{
PrimaryButtonText = "",
SecondaryButtonText = "",
CloseButtonText = "",
Content = new TitleUpdateWindow(virtualFileSystem, applicationData),
Title = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.GameUpdateWindowHeading, applicationData.Name, applicationData.IdString),
Content = new TitleUpdateWindow(virtualFileSystem, titleId),
Title = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.GameUpdateWindowHeading, titleName, titleId.ToString("X16")),
};
Style bottomBorder = new(x => x.OfType<Grid>().Name("DialogSpace").Child().OfType<Border>());

View File

@@ -48,7 +48,7 @@ namespace Ryujinx.Common.Configuration
string appDataPath;
if (OperatingSystem.IsMacOS())
{
appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library", "Application Support");
appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), "Library", "Application Support");
}
else
{

View File

@@ -0,0 +1,38 @@
using System;
namespace Ryujinx.Common.PreciseSleep
{
/// <summary>
/// An event which works similarly to an AutoResetEvent, but is backed by a
/// more precise timer that allows waits of less than a millisecond.
/// </summary>
public interface IPreciseSleepEvent : IDisposable
{
/// <summary>
/// Adjust a timepoint to better fit the host clock.
/// When no adjustment is made, the input timepoint will be returned.
/// </summary>
/// <param name="timePoint">Timepoint to adjust</param>
/// <param name="timeoutNs">Requested timeout in nanoseconds</param>
/// <returns>Adjusted timepoint</returns>
long AdjustTimePoint(long timePoint, long timeoutNs);
/// <summary>
/// Sleep until a timepoint, or a signal is received.
/// Given no signal, may wake considerably before, or slightly after the timeout.
/// </summary>
/// <param name="timePoint">Timepoint to sleep until</param>
/// <returns>True if signalled or waited, false if a wait could not be performed</returns>
bool SleepUntil(long timePoint);
/// <summary>
/// Sleep until a signal is received.
/// </summary>
void Sleep();
/// <summary>
/// Signal the event, waking any sleeping thread or the next attempted sleep.
/// </summary>
void Signal();
}
}

View File

@@ -0,0 +1,160 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Common.PreciseSleep
{
/// <summary>
/// Access to Linux/MacOS nanosleep, with platform specific bias to improve precision.
/// </summary>
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("linux")]
[SupportedOSPlatform("android")]
[SupportedOSPlatform("ios")]
internal static partial class Nanosleep
{
private const long LinuxBaseNanosleepBias = 50000; // 0.05ms
// Penalty for max allowed sleep duration
private const long LinuxNanosleepAccuracyPenaltyThreshold = 200000; // 0.2ms
private const long LinuxNanosleepAccuracyPenalty = 30000; // 0.03ms
// Penalty for base sleep duration
private const long LinuxNanosleepBasePenaltyThreshold = 500000; // 0.5ms
private const long LinuxNanosleepBasePenalty = 30000; // 0.03ms
private const long LinuxNanosleepPenaltyPerMillisecond = 18000; // 0.018ms
private const long LinuxNanosleepPenaltyCap = 18000; // 0.018ms
private const long LinuxStrictBiasOffset = 150_000; // 0.15ms
// Nanosleep duration is biased depending on the requested timeout on MacOS.
// These match the results when measuring on an M1 processor at AboveNormal priority.
private const long MacosBaseNanosleepBias = 5000; // 0.005ms
private const long MacosBiasPerMillisecond = 140000; // 0.14ms
private const long MacosBiasMaxNanoseconds = 20_000_000; // 20ms
private const long MacosStrictBiasOffset = 150_000; // 0.15ms
public static long Bias { get; }
/// <summary>
/// Get bias for a given nanosecond timeout.
/// Some platforms calculate their bias differently, this method can be used to counteract it.
/// </summary>
/// <param name="timeoutNs">Nanosecond timeout</param>
/// <returns>Bias in nanoseconds</returns>
public static long GetBias(long timeoutNs)
{
if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
{
long biasNs = Math.Min(timeoutNs, MacosBiasMaxNanoseconds);
return MacosBaseNanosleepBias + biasNs * MacosBiasPerMillisecond / 1_000_000;
}
else
{
long bias = LinuxBaseNanosleepBias;
if (timeoutNs > LinuxNanosleepBasePenaltyThreshold)
{
long penalty = (timeoutNs - LinuxNanosleepBasePenaltyThreshold) * LinuxNanosleepPenaltyPerMillisecond / 1_000_000;
bias += LinuxNanosleepBasePenalty + Math.Min(LinuxNanosleepPenaltyCap, penalty);
}
return bias;
}
}
/// <summary>
/// Get a stricter bias for a given nanosecond timeout,
/// which can improve the chances the sleep completes before the timeout.
/// Some platforms calculate their bias differently, this method can be used to counteract it.
/// </summary>
/// <param name="timeoutNs">Nanosecond timeout</param>
/// <returns>Strict bias in nanoseconds</returns>
public static long GetStrictBias(long timeoutNs)
{
if (OperatingSystem.IsMacOS() || OperatingSystem.IsIOS())
{
return GetBias(timeoutNs) + MacosStrictBiasOffset;
}
else
{
long bias = GetBias(timeoutNs) + LinuxStrictBiasOffset;
if (timeoutNs > LinuxNanosleepAccuracyPenaltyThreshold)
{
bias += LinuxNanosleepAccuracyPenalty;
}
return bias;
}
}
static Nanosleep()
{
Bias = GetBias(0);
}
[StructLayout(LayoutKind.Sequential)]
private struct Timespec
{
public long tv_sec; // Seconds
public long tv_nsec; // Nanoseconds
}
[LibraryImport("libc", SetLastError = true)]
private static partial int nanosleep(ref Timespec req, ref Timespec rem);
/// <summary>
/// Convert a timeout in nanoseconds to a timespec for nanosleep.
/// </summary>
/// <param name="nanoseconds">Timeout in nanoseconds</param>
/// <returns>Timespec for nanosleep</returns>
private static Timespec GetTimespecFromNanoseconds(ulong nanoseconds)
{
return new Timespec
{
tv_sec = (long)(nanoseconds / 1_000_000_000),
tv_nsec = (long)(nanoseconds % 1_000_000_000)
};
}
/// <summary>
/// Sleep for approximately a given time period in nanoseconds.
/// </summary>
/// <param name="nanoseconds">Time to sleep for in nanoseconds</param>
public static void Sleep(long nanoseconds)
{
nanoseconds -= GetBias(nanoseconds);
if (nanoseconds >= 0)
{
Timespec req = GetTimespecFromNanoseconds((ulong)nanoseconds);
Timespec rem = new();
nanosleep(ref req, ref rem);
}
}
/// <summary>
/// Sleep for at most a given time period in nanoseconds.
/// Uses a stricter bias to wake before the requested duration.
/// </summary>
/// <remarks>
/// Due to OS scheduling behaviour, this timeframe may still be missed.
/// </remarks>
/// <param name="nanoseconds">Maximum allowed time for sleep</param>
public static void SleepAtMost(long nanoseconds)
{
// Stricter bias to ensure we wake before the timepoint.
nanoseconds -= GetStrictBias(nanoseconds);
if (nanoseconds >= 0)
{
Timespec req = GetTimespecFromNanoseconds((ulong)nanoseconds);
Timespec rem = new();
nanosleep(ref req, ref rem);
}
}
}
}

View File

@@ -0,0 +1,84 @@
using System;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Common.PreciseSleep
{
/// <summary>
/// A precise sleep event for linux and macos that uses nanosleep for more precise timeouts.
/// </summary>
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("linux")]
[SupportedOSPlatform("android")]
[SupportedOSPlatform("ios")]
internal class NanosleepEvent : IPreciseSleepEvent
{
private readonly AutoResetEvent _waitEvent = new(false);
private readonly NanosleepPool _pool;
public NanosleepEvent()
{
_pool = new NanosleepPool(_waitEvent);
}
public long AdjustTimePoint(long timePoint, long timeoutNs)
{
// No adjustment
return timePoint;
}
public bool SleepUntil(long timePoint)
{
long now = PerformanceCounter.ElapsedTicks;
long delta = (timePoint - now);
long ms = Math.Min(delta / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
long ns = (delta * 1_000_000) / PerformanceCounter.TicksPerMillisecond;
if (ms > 0)
{
_waitEvent.WaitOne((int)ms);
return true;
}
else if (ns - Nanosleep.Bias > 0)
{
// Don't bother starting a sleep if there's already a signal active.
if (_waitEvent.WaitOne(0))
{
return true;
}
// The 1ms wait will be interrupted by the nanosleep timeout if it completes.
if (!_pool.SleepAndSignal(ns, timePoint))
{
// Too many threads on the pool.
return false;
}
_waitEvent.WaitOne(1);
_pool.IgnoreSignal();
return true;
}
return false;
}
public void Sleep()
{
_waitEvent.WaitOne();
}
public void Signal()
{
_waitEvent.Set();
}
public void Dispose()
{
GC.SuppressFinalize(this);
_pool.Dispose();
_waitEvent.Dispose();
}
}
}

View File

@@ -0,0 +1,228 @@
using System;
using System.Collections.Generic;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Common.PreciseSleep
{
/// <summary>
/// A pool of threads used to allow "interruptable" nanosleep for a single target event.
/// </summary>
[SupportedOSPlatform("macos")]
[SupportedOSPlatform("linux")]
[SupportedOSPlatform("android")]
[SupportedOSPlatform("ios")]
internal class NanosleepPool : IDisposable
{
public const int MaxThreads = 8;
/// <summary>
/// A thread that nanosleeps and may signal an event on wake.
/// When a thread is assigned a nanosleep to perform, it also gets a signal ID.
/// The pool's target event is only signalled if this ID matches the latest dispatched one.
/// </summary>
private class NanosleepThread : IDisposable
{
private static readonly long _timePointEpsilon;
static NanosleepThread()
{
_timePointEpsilon = PerformanceCounter.TicksPerMillisecond / 100; // 0.01ms
}
private readonly Thread _thread;
private readonly NanosleepPool _parent;
private readonly AutoResetEvent _newWaitEvent;
private bool _running = true;
private long _signalId;
private long _nanoseconds;
private long _timePoint;
public long SignalId => _signalId;
/// <summary>
/// Creates a new NanosleepThread for a parent pool, with a specified thread ID.
/// </summary>
/// <param name="parent">Parent NanosleepPool</param>
/// <param name="id">Thread ID</param>
public NanosleepThread(NanosleepPool parent, int id)
{
_parent = parent;
_newWaitEvent = new(false);
_thread = new Thread(Loop)
{
Name = $"Common.Nanosleep.{id}",
Priority = ThreadPriority.AboveNormal,
IsBackground = true
};
_thread.Start();
}
/// <summary>
/// Service requests to perform a nanosleep, signal parent pool when complete.
/// </summary>
private void Loop()
{
_newWaitEvent.WaitOne();
while (_running)
{
Nanosleep.Sleep(_nanoseconds);
_parent.Signal(this);
_newWaitEvent.WaitOne();
}
_newWaitEvent.Dispose();
}
/// <summary>
/// Assign a nanosleep for this thread to perform, then signal at the end.
/// </summary>
/// <param name="nanoseconds">Nanoseconds to sleep</param>
/// <param name="signalId">Signal ID</param>
/// <param name="timePoint">Target timepoint</param>
public void SleepAndSignal(long nanoseconds, long signalId, long timePoint)
{
_signalId = signalId;
_nanoseconds = nanoseconds;
_timePoint = timePoint;
_newWaitEvent.Set();
}
/// <summary>
/// Resurrect an active nanosleep's signal if its target timepoint is a close enough match.
/// </summary>
/// <param name="signalId">New signal id to assign the nanosleep</param>
/// <param name="timePoint">Target timepoint</param>
/// <returns>True if resurrected, false otherwise</returns>
public bool Resurrect(long signalId, long timePoint)
{
if (Math.Abs(timePoint - _timePoint) < _timePointEpsilon)
{
_signalId = signalId;
return true;
}
return false;
}
/// <summary>
/// Dispose the NanosleepThread, interrupting its worker loop.
/// </summary>
public void Dispose()
{
if (_running)
{
_running = false;
_newWaitEvent.Set();
}
}
}
private readonly object _lock = new();
private readonly List<NanosleepThread> _threads = new();
private readonly List<NanosleepThread> _active = new();
private readonly Stack<NanosleepThread> _free = new();
private readonly AutoResetEvent _signalTarget;
private long _signalId;
/// <summary>
/// Creates a new NanosleepPool with a target event to signal when a nanosleep completes.
/// </summary>
/// <param name="signalTarget">Event to signal when nanosleeps complete</param>
public NanosleepPool(AutoResetEvent signalTarget)
{
_signalTarget = signalTarget;
}
/// <summary>
/// Signal the target event (if the source sleep has not been superseded)
/// and free the nanosleep thread.
/// </summary>
/// <param name="thread">Nanosleep thread that completed</param>
private void Signal(NanosleepThread thread)
{
lock (_lock)
{
_active.Remove(thread);
_free.Push(thread);
if (thread.SignalId == _signalId)
{
_signalTarget.Set();
}
}
}
/// <summary>
/// Sleep for the given number of nanoseconds and signal the target event.
/// This does not block the caller thread.
/// </summary>
/// <param name="nanoseconds">Nanoseconds to sleep</param>
/// <param name="timePoint">Target timepoint</param>
/// <returns>True if the signal will be set, false otherwise</returns>
public bool SleepAndSignal(long nanoseconds, long timePoint)
{
lock (_lock)
{
_signalId++;
// Check active sleeps, if any line up with the requested timepoint then resurrect that nanosleep.
foreach (NanosleepThread existing in _active)
{
if (existing.Resurrect(_signalId, timePoint))
{
return true;
}
}
if (!_free.TryPop(out NanosleepThread thread))
{
if (_threads.Count >= MaxThreads)
{
return false;
}
thread = new NanosleepThread(this, _threads.Count);
_threads.Add(thread);
}
_active.Add(thread);
thread.SleepAndSignal(nanoseconds, _signalId, timePoint);
return true;
}
}
/// <summary>
/// Ignore the latest nanosleep.
/// </summary>
public void IgnoreSignal()
{
_signalId++;
}
/// <summary>
/// Dispose the NanosleepPool, disposing all of its active threads.
/// </summary>
public void Dispose()
{
GC.SuppressFinalize(this);
foreach (NanosleepThread thread in _threads)
{
thread.Dispose();
}
_threads.Clear();
}
}
}

View File

@@ -0,0 +1,104 @@
using Ryujinx.Common.SystemInterop;
using System;
using System.Threading;
namespace Ryujinx.Common.PreciseSleep
{
public static class PreciseSleepHelper
{
/// <summary>
/// Create a precise sleep event for the current platform.
/// </summary>
/// <returns>A precise sleep event</returns>
public static IPreciseSleepEvent CreateEvent()
{
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS() || OperatingSystem.IsIOS() || OperatingSystem.IsAndroid())
{
return new NanosleepEvent();
}
else if (OperatingSystem.IsWindows())
{
return new WindowsSleepEvent();
}
else
{
return new SleepEvent();
}
}
/// <summary>
/// Sleeps up to the closest point to the timepoint that the OS reasonably allows.
/// The provided event is used by the timer to wake the current thread, and should not be signalled from any other source.
/// </summary>
/// <param name="evt">Event used to wake this thread</param>
/// <param name="timePoint">Target timepoint in host ticks</param>
public static void SleepUntilTimePoint(EventWaitHandle evt, long timePoint)
{
if (OperatingSystem.IsWindows())
{
WindowsGranularTimer.Instance.SleepUntilTimePointWithoutExternalSignal(evt, timePoint);
}
else
{
// Events might oversleep by a little, depending on OS.
// We don't want to miss the timepoint, so bias the wait to be lower.
// Nanosleep can possibly handle it better, too.
long accuracyBias = PerformanceCounter.TicksPerMillisecond / 2;
long now = PerformanceCounter.ElapsedTicks + accuracyBias;
long ms = Math.Min((timePoint - now) / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
if (ms > 0)
{
evt.WaitOne((int)ms);
}
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS() || OperatingSystem.IsIOS() || OperatingSystem.IsAndroid())
{
// Do a nanosleep.
now = PerformanceCounter.ElapsedTicks;
long ns = ((timePoint - now) * 1_000_000) / PerformanceCounter.TicksPerMillisecond;
Nanosleep.SleepAtMost(ns);
}
}
}
/// <summary>
/// Spinwait until the given timepoint. If wakeSignal is or becomes 1, return early.
/// Thread is allowed to yield.
/// </summary>
/// <param name="timePoint">Target timepoint in host ticks</param>
/// <param name="wakeSignal">Returns early if this is set to 1</param>
public static void SpinWaitUntilTimePoint(long timePoint, ref long wakeSignal)
{
SpinWait spinWait = new();
while (Interlocked.Read(ref wakeSignal) != 1 && PerformanceCounter.ElapsedTicks < timePoint)
{
// Our time is close - don't let SpinWait go off and potentially Thread.Sleep().
if (spinWait.NextSpinWillYield)
{
Thread.Yield();
spinWait.Reset();
}
else
{
spinWait.SpinOnce();
}
}
}
/// <summary>
/// Spinwait until the given timepoint, with no opportunity to wake early.
/// </summary>
/// <param name="timePoint">Target timepoint in host ticks</param>
public static void SpinWaitUntilTimePoint(long timePoint)
{
while (PerformanceCounter.ElapsedTicks < timePoint)
{
Thread.SpinWait(5);
}
}
}
}

View File

@@ -0,0 +1,51 @@
using System;
using System.Threading;
namespace Ryujinx.Common.PreciseSleep
{
/// <summary>
/// A cross-platform precise sleep event that has millisecond granularity.
/// </summary>
internal class SleepEvent : IPreciseSleepEvent
{
private readonly AutoResetEvent _waitEvent = new(false);
public long AdjustTimePoint(long timePoint, long timeoutNs)
{
// No adjustment
return timePoint;
}
public bool SleepUntil(long timePoint)
{
long now = PerformanceCounter.ElapsedTicks;
long ms = Math.Min((timePoint - now) / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
if (ms > 0)
{
_waitEvent.WaitOne((int)ms);
return true;
}
return false;
}
public void Sleep()
{
_waitEvent.WaitOne();
}
public void Signal()
{
_waitEvent.Set();
}
public void Dispose()
{
GC.SuppressFinalize(this);
_waitEvent.Dispose();
}
}
}

View File

@@ -0,0 +1,220 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Common.SystemInterop
{
/// <summary>
/// Timer that attempts to align with the hardware timer interrupt,
/// and can alert listeners on ticks.
/// </summary>
[SupportedOSPlatform("windows")]
internal partial class WindowsGranularTimer
{
private const int MinimumGranularity = 5000;
private static readonly WindowsGranularTimer _instance = new();
public static WindowsGranularTimer Instance => _instance;
private readonly struct WaitingObject
{
public readonly long Id;
public readonly EventWaitHandle Signal;
public readonly long TimePoint;
public WaitingObject(long id, EventWaitHandle signal, long timePoint)
{
Id = id;
Signal = signal;
TimePoint = timePoint;
}
}
[LibraryImport("ntdll.dll", SetLastError = true)]
private static partial int NtSetTimerResolution(int DesiredResolution, [MarshalAs(UnmanagedType.Bool)] bool SetResolution, out int CurrentResolution);
[LibraryImport("ntdll.dll", SetLastError = true)]
private static partial int NtQueryTimerResolution(out int MaximumResolution, out int MinimumResolution, out int CurrentResolution);
[LibraryImport("ntdll.dll", SetLastError = true)]
private static partial uint NtDelayExecution([MarshalAs(UnmanagedType.Bool)] bool Alertable, ref long DelayInterval);
public long GranularityNs => _granularityNs;
public long GranularityTicks => _granularityTicks;
private readonly Thread _timerThread;
private long _granularityNs = MinimumGranularity * 100L;
private long _granularityTicks;
private long _lastTicks = PerformanceCounter.ElapsedTicks;
private long _lastId;
private readonly object _lock = new();
private readonly List<WaitingObject> _waitingObjects = new();
private WindowsGranularTimer()
{
_timerThread = new Thread(Loop)
{
IsBackground = true,
Name = "Common.WindowsTimer",
Priority = ThreadPriority.Highest
};
_timerThread.Start();
}
/// <summary>
/// Measure and initialize the timer's target granularity.
/// </summary>
private void Initialize()
{
NtQueryTimerResolution(out _, out int min, out int curr);
if (min > 0)
{
min = Math.Max(min, MinimumGranularity);
_granularityNs = min * 100L;
NtSetTimerResolution(min, true, out _);
}
else
{
_granularityNs = curr * 100L;
}
_granularityTicks = (_granularityNs * PerformanceCounter.TicksPerMillisecond) / 1_000_000;
}
/// <summary>
/// Main loop for the timer thread. Wakes every clock tick and signals any listeners,
/// as well as keeping track of clock alignment.
/// </summary>
private void Loop()
{
Initialize();
while (true)
{
long delayInterval = -1; // Next tick
NtSetTimerResolution((int)(_granularityNs / 100), true, out _);
NtDelayExecution(false, ref delayInterval);
long newTicks = PerformanceCounter.ElapsedTicks;
long nextTicks = newTicks + _granularityTicks;
lock (_lock)
{
for (int i = 0; i < _waitingObjects.Count; i++)
{
if (nextTicks > _waitingObjects[i].TimePoint)
{
// The next clock tick will be after the timepoint, we need to signal now.
_waitingObjects[i].Signal.Set();
_waitingObjects.RemoveAt(i--);
}
}
_lastTicks = newTicks;
}
}
}
/// <summary>
/// Sleep until a timepoint.
/// </summary>
/// <param name="evt">Reset event to use to be awoken by the clock tick, or an external signal</param>
/// <param name="timePoint">Target timepoint</param>
/// <returns>True if waited or signalled, false otherwise</returns>
public bool SleepUntilTimePoint(AutoResetEvent evt, long timePoint)
{
if (evt.WaitOne(0))
{
return true;
}
long id;
lock (_lock)
{
// Return immediately if the next tick is after the requested timepoint.
long nextTicks = _lastTicks + _granularityTicks;
if (nextTicks > timePoint)
{
return false;
}
id = ++_lastId;
_waitingObjects.Add(new WaitingObject(id, evt, timePoint));
}
evt.WaitOne();
lock (_lock)
{
for (int i = 0; i < _waitingObjects.Count; i++)
{
if (id == _waitingObjects[i].Id)
{
_waitingObjects.RemoveAt(i--);
break;
}
}
}
return true;
}
/// <summary>
/// Sleep until a timepoint, but don't expect any external signals.
/// </summary>
/// <remarks>
/// Saves some effort compared to the sleep that expects to be signalled.
/// </remarks>
/// <param name="evt">Reset event to use to be awoken by the clock tick</param>
/// <param name="timePoint">Target timepoint</param>
/// <returns>True if waited, false otherwise</returns>
public bool SleepUntilTimePointWithoutExternalSignal(EventWaitHandle evt, long timePoint)
{
long id;
lock (_lock)
{
// Return immediately if the next tick is after the requested timepoint.
long nextTicks = _lastTicks + _granularityTicks;
if (nextTicks > timePoint)
{
return false;
}
id = ++_lastId;
_waitingObjects.Add(new WaitingObject(id, evt, timePoint));
}
evt.WaitOne();
return true;
}
/// <summary>
/// Returns the two nearest clock ticks for a given timepoint.
/// </summary>
/// <param name="timePoint">Target timepoint</param>
/// <returns>The nearest clock ticks before and after the given timepoint</returns>
public (long, long) ReturnNearestTicks(long timePoint)
{
long last = _lastTicks;
long delta = timePoint - last;
long lowTicks = delta / _granularityTicks;
long highTicks = (delta + _granularityTicks - 1) / _granularityTicks;
return (last + lowTicks * _granularityTicks, last + highTicks * _granularityTicks);
}
}
}

View File

@@ -0,0 +1,92 @@
using Ryujinx.Common.SystemInterop;
using System;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Common.PreciseSleep
{
/// <summary>
/// A precise sleep event that uses Windows specific methods to increase clock resolution beyond 1ms,
/// use the clock's phase for more precise waits, and potentially align timepoints with it.
/// </summary>
[SupportedOSPlatform("windows")]
internal class WindowsSleepEvent : IPreciseSleepEvent
{
/// <summary>
/// The clock can drift a bit, so add this to encourage the clock to still wait if the next tick is forecasted slightly before it.
/// </summary>
private const long ErrorBias = 50000;
/// <summary>
/// Allowed to be 0.05ms away from the clock granularity to reduce precision.
/// </summary>
private const long ClockAlignedBias = 50000;
/// <summary>
/// The fraction of clock granularity above the timepoint that will align it down to the lower timepoint.
/// Currently set to the lower 1/4, so for 0.5ms granularity: 0.1ms would be rounded down, 0.2 ms would be rounded up.
/// </summary>
private const long ReverseTimePointFraction = 4;
private readonly AutoResetEvent _waitEvent = new(false);
private readonly WindowsGranularTimer _timer = WindowsGranularTimer.Instance;
/// <summary>
/// Set to true to disable timepoint realignment.
/// </summary>
public bool Precise { get; set; } = false;
public long AdjustTimePoint(long timePoint, long timeoutNs)
{
if (Precise || timePoint == long.MaxValue)
{
return timePoint;
}
// Does the timeout align with the host clock?
long granularity = _timer.GranularityNs;
long misalignment = timeoutNs % granularity;
if ((misalignment < ClockAlignedBias || misalignment > granularity - ClockAlignedBias) && timeoutNs > ClockAlignedBias)
{
// Inaccurate sleep for 0.5ms increments, typically.
(long low, long high) = _timer.ReturnNearestTicks(timePoint);
if (timePoint - low < _timer.GranularityTicks / ReverseTimePointFraction)
{
timePoint = low;
}
else
{
timePoint = high;
}
}
return timePoint;
}
public bool SleepUntil(long timePoint)
{
return _timer.SleepUntilTimePoint(_waitEvent, timePoint + (ErrorBias * PerformanceCounter.TicksPerMillisecond) / 1_000_000);
}
public void Sleep()
{
_waitEvent.WaitOne();
}
public void Signal()
{
_waitEvent.Set();
}
public void Dispose()
{
GC.SuppressFinalize(this);
_waitEvent.Dispose();
}
}
}

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
</PropertyGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
</Project>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">

View File

@@ -211,6 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
int xCount = (int)_state.State.LineLengthIn;
int yCount = (int)_state.State.LineCount;
_channel.TextureManager.RefreshModifiedTextures();
_3dEngine.CreatePendingSyncs();
_3dEngine.FlushUboDirty();
@@ -279,7 +280,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
if (completeSource && completeDest)
// Try to set the texture data directly,
// but only if we are doing a complete copy,
// and not for block linear to linear copies, since those are typically accessed from the CPU.
if (completeSource && completeDest && !(dstLinear && !srcLinear))
{
var target = memoryManager.Physical.TextureCache.FindTexture(
memoryManager,

View File

@@ -651,9 +651,35 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>True if the format is valid, false otherwise</returns>
public static bool TryGetTextureFormat(uint encoded, bool isSrgb, out FormatInfo format)
{
encoded |= (isSrgb ? 1u << 19 : 0u);
bool isPacked = (encoded & 0x80000000u) != 0;
if (isPacked)
{
encoded &= ~0x80000000u;
}
return _textureFormats.TryGetValue((TextureFormat)encoded, out format);
encoded |= isSrgb ? 1u << 19 : 0u;
bool found = _textureFormats.TryGetValue((TextureFormat)encoded, out format);
if (found && isPacked && !format.Format.IsDepthOrStencil())
{
// If the packed flag is set, then the components of the pixel are tightly packed into the
// GPU registers on the shader.
// We can get the same behaviour by aliasing the texture as a format with the same amount of
// bytes per pixel, but only a single or the lowest possible number of components.
format = format.BytesPerPixel switch
{
1 => new FormatInfo(Format.R8Unorm, 1, 1, 1, 1),
2 => new FormatInfo(Format.R16Unorm, 1, 1, 2, 1),
4 => new FormatInfo(Format.R32Float, 1, 1, 4, 1),
8 => new FormatInfo(Format.R32G32Float, 1, 1, 8, 2),
16 => new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16, 4),
_ => format,
};
}
return found;
}
/// <summary>

View File

@@ -101,11 +101,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool AlwaysFlushOnOverlap { get; private set; }
/// <summary>
/// Indicates that the texture was fully unmapped since the modified flag was set, and flushes should be ignored until it is modified again.
/// </summary>
public bool FlushStale { get; private set; }
/// <summary>
/// Increments when the host texture is swapped, or when the texture is removed from all pools.
/// </summary>
@@ -1417,7 +1412,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public void SignalModified()
{
FlushStale = false;
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
if (_modifiedStale || Group.HasCopyDependencies)
@@ -1438,7 +1432,6 @@ namespace Ryujinx.Graphics.Gpu.Image
{
if (bound)
{
FlushStale = false;
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
}
@@ -1703,12 +1696,6 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="unmapRange">The range of memory being unmapped</param>
public void Unmapped(MultiRange unmapRange)
{
if (unmapRange.Contains(Range))
{
// If this is a full unmap, prevent flushes until the texture is mapped again.
FlushStale = true;
}
ChangedMapping = true;
if (Group.Storage == this)

View File

@@ -2,6 +2,8 @@ using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Texture;
using System;
using System.Diagnostics;
using System.Numerics;
namespace Ryujinx.Graphics.Gpu.Image
{
@@ -339,7 +341,20 @@ namespace Ryujinx.Graphics.Gpu.Image
if (lhs.FormatInfo.BytesPerPixel != rhs.FormatInfo.BytesPerPixel && IsIncompatibleFormatAliasingAllowed(lhs.FormatInfo, rhs.FormatInfo))
{
alignedWidthMatches = lhsSize.Width * lhs.FormatInfo.BytesPerPixel == rhsSize.Width * rhs.FormatInfo.BytesPerPixel;
// If the formats are incompatible, but the texture strides match,
// we might allow them to be copy compatible depending on the format.
// The strides are aligned because the format with higher bytes per pixel
// might need a bit of padding at the end due to one width not being a multiple of the other.
Debug.Assert((1 << BitOperations.Log2((uint)lhs.FormatInfo.BytesPerPixel)) == lhs.FormatInfo.BytesPerPixel);
Debug.Assert((1 << BitOperations.Log2((uint)rhs.FormatInfo.BytesPerPixel)) == rhs.FormatInfo.BytesPerPixel);
int alignment = Math.Max(lhs.FormatInfo.BytesPerPixel, rhs.FormatInfo.BytesPerPixel);
int lhsStride = BitUtils.AlignUp(lhsSize.Width * lhs.FormatInfo.BytesPerPixel, alignment);
int rhsStride = BitUtils.AlignUp(rhsSize.Width * rhs.FormatInfo.BytesPerPixel, alignment);
alignedWidthMatches = lhsStride == rhsStride;
}
TextureViewCompatibility result = TextureViewCompatibility.Full;
@@ -718,7 +733,8 @@ namespace Ryujinx.Graphics.Gpu.Image
(lhsFormat, rhsFormat) = (rhsFormat, lhsFormat);
}
return lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm;
return (lhsFormat.Format == Format.R8G8B8A8Unorm && rhsFormat.Format == Format.R32G32B32A32Float) ||
(lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm);
}
/// <summary>

View File

@@ -992,26 +992,6 @@ namespace Ryujinx.Graphics.Gpu.Image
}
}
/// <summary>
/// The action to perform when a memory tracking handle is flipped to dirty.
/// This notifies overlapping textures that the memory needs to be synchronized.
/// </summary>
/// <param name="groupHandle">The handle that a dirty flag was set on</param>
private void DirtyAction(TextureGroupHandle groupHandle)
{
// Notify all textures that belong to this handle.
Storage.SignalGroupDirty();
lock (groupHandle.Overlaps)
{
foreach (Texture overlap in groupHandle.Overlaps)
{
overlap.SignalGroupDirty();
}
}
}
/// <summary>
/// Generate a CpuRegionHandle for a given address and size range in CPU VA.
/// </summary>
@@ -1083,11 +1063,6 @@ namespace Ryujinx.Graphics.Gpu.Image
views,
result.ToArray());
foreach (RegionHandle handle in result)
{
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
}
return groupHandle;
}
@@ -1359,11 +1334,6 @@ namespace Ryujinx.Graphics.Gpu.Image
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
foreach (RegionHandle handle in cpuRegionHandles)
{
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
}
handles = new TextureGroupHandle[] { groupHandle };
}
else
@@ -1619,6 +1589,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if ((ignore == null || !handle.HasDependencyTo(ignore)) && handle.Modified)
{
handle.Modified = false;
handle.DeferredCopy = null;
Storage.SignalModifiedDirty();
lock (handle.Overlaps)
@@ -1660,9 +1631,7 @@ namespace Ryujinx.Graphics.Gpu.Image
}
// If size is zero, we have nothing to flush.
// If the flush is stale, we should ignore it because the texture was unmapped since the modified
// flag was set, and flushing it is not safe anymore as the GPU might no longer own the memory.
if (size == 0 || Storage.FlushStale)
if (size == 0)
{
return;
}

View File

@@ -152,6 +152,32 @@ namespace Ryujinx.Graphics.Gpu.Image
// Linear textures are presumed to be used for readback initially.
_flushBalance = FlushBalanceThreshold + FlushBalanceIncrement;
}
foreach (RegionHandle handle in handles)
{
handle.RegisterDirtyEvent(DirtyAction);
}
}
/// <summary>
/// The action to perform when a memory tracking handle is flipped to dirty.
/// This notifies overlapping textures that the memory needs to be synchronized.
/// </summary>
private void DirtyAction()
{
// Notify all textures that belong to this handle.
_group.Storage.SignalGroupDirty();
lock (Overlaps)
{
foreach (Texture overlap in Overlaps)
{
overlap.SignalGroupDirty();
}
}
DeferredCopy = null;
}
/// <summary>
@@ -449,7 +475,6 @@ namespace Ryujinx.Graphics.Gpu.Image
public void DeferCopy(TextureGroupHandle copyFrom)
{
Modified = false;
DeferredCopy = copyFrom;
_group.Storage.SignalGroupDirty();
@@ -506,7 +531,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
existing.Other.Handle.CreateCopyDependency(this);
if (copyToOther)
if (copyToOther && Modified)
{
existing.Other.Handle.DeferCopy(this);
}
@@ -550,10 +575,10 @@ namespace Ryujinx.Graphics.Gpu.Image
if (fromHandle != null)
{
// Only copy if the copy texture is still modified.
// It will be set as unmodified if new data is written from CPU, as the data previously in the texture will flush.
// DeferredCopy will be set to null if new data is written from CPU (see the DirtyAction method).
// It will also set as unmodified if a copy is deferred to it.
shouldCopy = fromHandle.Modified;
shouldCopy = true;
if (fromHandle._bindCount == 0)
{

View File

@@ -20,8 +20,10 @@ namespace Ryujinx.Graphics.Gpu.Image
private readonly Texture[] _rtColors;
private readonly ITexture[] _rtHostColors;
private readonly bool[] _rtColorsBound;
private Texture _rtDepthStencil;
private ITexture _rtHostDs;
private bool _rtDsBound;
public int ClipRegionWidth { get; private set; }
public int ClipRegionHeight { get; private set; }
@@ -51,6 +53,7 @@ namespace Ryujinx.Graphics.Gpu.Image
_rtColors = new Texture[Constants.TotalRenderTargets];
_rtHostColors = new ITexture[Constants.TotalRenderTargets];
_rtColorsBound = new bool[Constants.TotalRenderTargets];
}
/// <summary>
@@ -154,7 +157,14 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_rtColors[index] != color)
{
_rtColors[index]?.SignalModifying(false);
if (_rtColorsBound[index])
{
_rtColors[index]?.SignalModifying(false);
}
else
{
_rtColorsBound[index] = true;
}
if (color != null)
{
@@ -180,7 +190,14 @@ namespace Ryujinx.Graphics.Gpu.Image
if (_rtDepthStencil != depthStencil)
{
_rtDepthStencil?.SignalModifying(false);
if (_rtDsBound)
{
_rtDepthStencil?.SignalModifying(false);
}
else
{
_rtDsBound = true;
}
if (depthStencil != null)
{
@@ -413,21 +430,45 @@ namespace Ryujinx.Graphics.Gpu.Image
{
bool anyChanged = false;
if (_rtHostDs != _rtDepthStencil?.HostTexture)
{
_rtHostDs = _rtDepthStencil?.HostTexture;
Texture dsTexture = _rtDepthStencil;
ITexture hostDsTexture = null;
if (dsTexture != null)
{
hostDsTexture = dsTexture.HostTexture;
if (!_rtDsBound)
{
dsTexture.SignalModifying(true);
_rtDsBound = true;
}
}
if (_rtHostDs != hostDsTexture)
{
_rtHostDs = hostDsTexture;
anyChanged = true;
}
for (int index = 0; index < _rtColors.Length; index++)
{
ITexture hostTexture = _rtColors[index]?.HostTexture;
Texture texture = _rtColors[index];
ITexture hostTexture = null;
if (texture != null)
{
hostTexture = texture.HostTexture;
if (!_rtColorsBound[index])
{
texture.SignalModifying(true);
_rtColorsBound[index] = true;
}
}
if (_rtHostColors[index] != hostTexture)
{
_rtHostColors[index] = hostTexture;
anyChanged = true;
}
}
@@ -452,6 +493,31 @@ namespace Ryujinx.Graphics.Gpu.Image
_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
}
/// <summary>
/// Marks all currently bound render target textures as modified, and also makes them be set as modified again on next use.
/// </summary>
public void RefreshModifiedTextures()
{
Texture dsTexture = _rtDepthStencil;
if (dsTexture != null && _rtDsBound)
{
dsTexture.SignalModifying(false);
_rtDsBound = false;
}
for (int index = 0; index < _rtColors.Length; index++)
{
Texture texture = _rtColors[index];
if (texture != null && _rtColorsBound[index])
{
texture.SignalModifying(false);
_rtColorsBound[index] = false;
}
}
}
/// <summary>
/// Forces the texture and sampler pools to be re-loaded from the cache on next use.
/// </summary>
@@ -488,11 +554,19 @@ namespace Ryujinx.Graphics.Gpu.Image
for (int i = 0; i < _rtColors.Length; i++)
{
_rtColors[i]?.DecrementReferenceCount();
if (_rtColorsBound[i])
{
_rtColors[i]?.DecrementReferenceCount();
}
_rtColors[i] = null;
}
_rtDepthStencil?.DecrementReferenceCount();
if (_rtDsBound)
{
_rtDepthStencil?.DecrementReferenceCount();
}
_rtDepthStencil = null;
}
}

View File

@@ -430,7 +430,7 @@ namespace Ryujinx.Graphics.Gpu.Image
if (!FormatTable.TryGetTextureFormat(format, srgb, out FormatInfo formatInfo))
{
if (gpuVa != 0 && (int)format > 0)
if (gpuVa != 0 && format != 0)
{
Logger.Error?.Print(LogClass.Gpu, $"Invalid texture format 0x{format:X} (sRGB: {srgb}).");
}

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 5791;
private const uint CodeGenVersion = 5958;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@@ -37,10 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <returns>The incremented value of the syncpoint</returns>
public uint IncrementSyncpoint(uint id)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
return _syncpoints[id].Increment();
}
@@ -53,10 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <returns>The value of the syncpoint</returns>
public uint GetSyncpointValue(uint id)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
return _syncpoints[id].Value;
}
@@ -72,10 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <returns>The created SyncpointWaiterHandle object or null if already past threshold</returns>
public SyncpointWaiterHandle RegisterCallbackOnSyncpoint(uint id, uint threshold, Action<SyncpointWaiterHandle> callback)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
return _syncpoints[id].RegisterCallback(threshold, callback);
}
@@ -88,10 +79,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <exception cref="System.ArgumentOutOfRangeException">Thrown when id >= MaxHardwareSyncpoints</exception>
public void UnregisterCallback(uint id, SyncpointWaiterHandle waiterInformation)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
_syncpoints[id].UnregisterCallback(waiterInformation);
}
@@ -107,10 +95,7 @@ namespace Ryujinx.Graphics.Gpu.Synchronization
/// <returns>True if timed out</returns>
public bool WaitOnSyncpoint(uint id, uint threshold, TimeSpan timeout)
{
if (id >= MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)MaxHardwareSyncpoints);
// TODO: Remove this when GPU channel scheduling will be implemented.
if (timeout == Timeout.InfiniteTimeSpan)

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -69,10 +69,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
public Operand GetDest(int index)
{
if (index != 0)
{
throw new ArgumentOutOfRangeException(nameof(index));
}
ArgumentOutOfRangeException.ThrowIfNotEqual(index, 0);
return _dest;
}

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View File

@@ -29,7 +29,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
{
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
Operand bindlessHandle = texOp.GetSource(0);
// In some cases the compiler uses a shuffle operation to get the handle,
// for some textureGrad implementations. In those cases, we can skip the shuffle.
if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle)
{
bindlessHandle = shuffleOp.GetSource(0);
}
bindlessHandle = Utils.FindLastOperation(bindlessHandle, block);
// Some instructions do not encode an accurate sampler type:
// - Most instructions uses the same type for 1D and Buffer.
@@ -55,7 +64,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
if (bindlessHandle.AsgOp is not Operation handleCombineOp)
if (!TryGetOperation(bindlessHandle.AsgOp, out Operation handleCombineOp))
{
continue;
}
@@ -199,9 +208,64 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
private static bool TryGetOperation(INode asgOp, out Operation outOperation)
{
if (asgOp is PhiNode phi)
{
// If we have a phi, let's check if all inputs are effectively the same value.
// If so, we can "see through" the phi and pick any of the inputs (since they are all the same).
Operand firstSrc = phi.GetSource(0);
for (int index = 1; index < phi.SourcesCount; index++)
{
if (!IsSameOperand(firstSrc, phi.GetSource(index)))
{
outOperation = null;
return false;
}
}
asgOp = firstSrc.AsgOp;
}
if (asgOp is Operation operation)
{
outOperation = operation;
return true;
}
outOperation = null;
return false;
}
private static bool IsSameOperand(Operand x, Operand y)
{
if (x.Type == y.Type && x.Type == OperandType.LocalVariable)
{
return x.AsgOp is Operation xOp &&
y.AsgOp is Operation yOp &&
xOp.Inst == Instruction.BitwiseOr &&
yOp.Inst == Instruction.BitwiseOr &&
AreBothEqualConstantBuffers(xOp.GetSource(0), yOp.GetSource(0)) &&
AreBothEqualConstantBuffers(xOp.GetSource(1), yOp.GetSource(1));
}
return false;
}
private static bool AreBothEqualConstantBuffers(Operand x, Operand y)
{
return x.Type == y.Type && x.Value == y.Value && x.Type == OperandType.ConstantBuffer;
}
private static Operand GetSourceForMaskedHandle(Operation asgOp, uint mask)
{
// Assume it was already checked that the operation is bitwise AND.
Operand src0 = asgOp.GetSource(0);
Operand src1 = asgOp.GetSource(1);
@@ -210,6 +274,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// We can't check if the mask matches here as both operands are from a constant buffer.
// Be optimistic and assume it matches. Avoid constant buffer 1 as official drivers
// uses this one to store compiler constants.
return src0.GetCbufSlot() == 1 ? src1 : src0;
}
else if (src0.Type == OperandType.ConstantBuffer && src1.Type == OperandType.Constant)

View File

@@ -1,6 +1,6 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -1,4 +1,5 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
@@ -102,11 +103,11 @@ namespace Ryujinx.Graphics.Texture.Utils
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RgbaColor32 operator <<(RgbaColor32 x, int shift)
public static RgbaColor32 operator <<(RgbaColor32 x, [ConstantExpected] byte shift)
{
if (Sse2.IsSupported)
{
return new RgbaColor32(Sse2.ShiftLeftLogical(x._color, (byte)shift));
return new RgbaColor32(Sse2.ShiftLeftLogical(x._color, shift));
}
else
{
@@ -115,11 +116,11 @@ namespace Ryujinx.Graphics.Texture.Utils
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static RgbaColor32 operator >>(RgbaColor32 x, int shift)
public static RgbaColor32 operator >>(RgbaColor32 x, [ConstantExpected] byte shift)
{
if (Sse2.IsSupported)
{
return new RgbaColor32(Sse2.ShiftRightLogical(x._color, (byte)shift));
return new RgbaColor32(Sse2.ShiftRightLogical(x._color, shift));
}
else
{

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View File

@@ -189,7 +189,7 @@ namespace Ryujinx.Graphics.Vulkan
PipelineStageFlags.AllCommandsBit,
0,
1,
new ReadOnlySpan<MemoryBarrier>(memoryBarrier),
new ReadOnlySpan<MemoryBarrier>(in memoryBarrier),
0,
ReadOnlySpan<BufferMemoryBarrier>.Empty,
0,

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">

View File

@@ -33,9 +33,5 @@ namespace Ryujinx.Graphics.Vulkan
public VulkanException(string message, Exception innerException) : base(message, innerException)
{
}
protected VulkanException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}

View File

@@ -35,8 +35,6 @@ namespace Ryujinx.HLE.Exceptions
Request = context.Request;
}
protected ServiceNotImplementedException(SerializationInfo info, StreamingContext context) : base(info, context) { }
public override string Message
{
get

View File

@@ -1,61 +0,0 @@
using LibHac.Common.Keys;
using LibHac.Fs.Fsa;
using LibHac.Ncm;
using LibHac.Tools.FsSystem.NcaUtils;
using LibHac.Tools.Ncm;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using System;
namespace Ryujinx.HLE.FileSystem
{
/// <summary>
/// Thin wrapper around <see cref="Cnmt"/>
/// </summary>
public class ContentCollection
{
private readonly IFileSystem _pfs;
private readonly Cnmt _cnmt;
public ulong Id => _cnmt.TitleId;
public TitleVersion Version => _cnmt.TitleVersion;
public ContentMetaType Type => _cnmt.Type;
public ulong ApplicationId => _cnmt.ApplicationTitleId;
public ulong PatchId => _cnmt.PatchTitleId;
public TitleVersion RequiredSystemVersion => _cnmt.MinimumSystemVersion;
public TitleVersion RequiredApplicationVersion => _cnmt.MinimumApplicationVersion;
public byte[] Digest => _cnmt.Hash;
public ulong ProgramBaseId => Id & ~0x1FFFUL;
public bool IsSystemTitle => _cnmt.Type < ContentMetaType.Application;
public ContentCollection(IFileSystem pfs, Cnmt cnmt)
{
_pfs = pfs;
_cnmt = cnmt;
}
public Nca GetNcaByType(KeySet keySet, ContentType type, int programIndex = 0)
{
// TODO: Replace this with a check for IdOffset as soon as LibHac supports it:
// && entry.IdOffset == programIndex
foreach (var entry in _cnmt.ContentEntries)
{
if (entry.Type != type)
{
continue;
}
string ncaId = BitConverter.ToString(entry.NcaId).Replace("-", null).ToLower();
Nca nca = _pfs.GetNca(keySet, $"/{ncaId}.nca");
if (nca.GetProgramIndex() == programIndex)
{
return nca;
}
}
return null;
}
}
}

View File

@@ -420,10 +420,7 @@ namespace Ryujinx.HLE.FileSystem
if (locationList != null)
{
if (locationList.Contains(entry))
{
locationList.Remove(entry);
}
locationList.Remove(entry);
locationList.AddLast(entry);
}

View File

@@ -1,4 +1,5 @@
using Ryujinx.Common;
using Ryujinx.Common.PreciseSleep;
using System;
using System.Collections.Generic;
using System.Threading;
@@ -23,7 +24,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
private readonly KernelContext _context;
private readonly List<WaitingObject> _waitingObjects;
private AutoResetEvent _waitEvent;
private IPreciseSleepEvent _waitEvent;
private bool _keepRunning;
private long _enforceWakeupFromSpinWait;
@@ -54,6 +55,8 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
timePoint = long.MaxValue;
}
timePoint = _waitEvent.AdjustTimePoint(timePoint, timeout);
lock (_context.CriticalSection.Lock)
{
_waitingObjects.Add(new WaitingObject(schedulerObj, timePoint));
@@ -64,7 +67,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
}
}
_waitEvent.Set();
_waitEvent.Signal();
}
public void UnscheduleFutureInvocation(IKFutureSchedulerObject schedulerObj)
@@ -83,10 +86,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
private void WaitAndCheckScheduledObjects()
{
SpinWait spinWait = new();
WaitingObject next;
using (_waitEvent = new AutoResetEvent(false))
using (_waitEvent = PreciseSleepHelper.CreateEvent())
{
while (_keepRunning)
{
@@ -103,30 +105,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
if (next.TimePoint > timePoint)
{
long ms = Math.Min((next.TimePoint - timePoint) / PerformanceCounter.TicksPerMillisecond, int.MaxValue);
if (ms > 0)
if (!_waitEvent.SleepUntil(next.TimePoint))
{
_waitEvent.WaitOne((int)ms);
}
else
{
while (Interlocked.Read(ref _enforceWakeupFromSpinWait) != 1 && PerformanceCounter.ElapsedTicks < next.TimePoint)
{
// Our time is close - don't let SpinWait go off and potentially Thread.Sleep().
if (spinWait.NextSpinWillYield)
{
Thread.Yield();
spinWait.Reset();
}
else
{
spinWait.SpinOnce();
}
}
spinWait.Reset();
PreciseSleepHelper.SpinWaitUntilTimePoint(next.TimePoint, ref _enforceWakeupFromSpinWait);
}
}
@@ -145,7 +126,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
}
else
{
_waitEvent.WaitOne();
_waitEvent.Sleep();
}
}
}
@@ -212,7 +193,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Common
public void Dispose()
{
_keepRunning = false;
_waitEvent?.Set();
_waitEvent?.Signal();
}
}
}

View File

@@ -85,10 +85,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
public void SetSyncpointMinEqualSyncpointMax(uint id)
{
if (id >= SynchronizationManager.MaxHardwareSyncpoints)
{
throw new ArgumentOutOfRangeException(nameof(id));
}
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(id, (uint)SynchronizationManager.MaxHardwareSyncpoints);
int value = (int)ReadSyncpointValue(id);

View File

@@ -27,7 +27,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
int controlLength = message.Control == null ? 0 : message.Control.Length;
BsdSocketFlags flags = message.Flags;
if (!MemoryMarshal.TryWrite(rawData, ref msgNameLength))
if (!MemoryMarshal.TryWrite(rawData, in msgNameLength))
{
return LinuxError.EFAULT;
}
@@ -45,7 +45,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
rawData = rawData[msgNameLength..];
}
if (!MemoryMarshal.TryWrite(rawData, ref iovCount))
if (!MemoryMarshal.TryWrite(rawData, in iovCount))
{
return LinuxError.EFAULT;
}
@@ -58,7 +58,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{
ulong iovLength = (ulong)message.Iov[index].Length;
if (!MemoryMarshal.TryWrite(rawData, ref iovLength))
if (!MemoryMarshal.TryWrite(rawData, in iovLength))
{
return LinuxError.EFAULT;
}
@@ -78,7 +78,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
}
}
if (!MemoryMarshal.TryWrite(rawData, ref controlLength))
if (!MemoryMarshal.TryWrite(rawData, in controlLength))
{
return LinuxError.EFAULT;
}
@@ -96,14 +96,14 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
rawData = rawData[controlLength..];
}
if (!MemoryMarshal.TryWrite(rawData, ref flags))
if (!MemoryMarshal.TryWrite(rawData, in flags))
{
return LinuxError.EFAULT;
}
rawData = rawData[sizeof(BsdSocketFlags)..];
if (!MemoryMarshal.TryWrite(rawData, ref message.Length))
if (!MemoryMarshal.TryWrite(rawData, in message.Length))
{
return LinuxError.EFAULT;
}

View File

@@ -654,7 +654,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres
}
uint sentinel = 0;
MemoryMarshal.Write(data, ref sentinel);
MemoryMarshal.Write(data, in sentinel);
data = data[sizeof(uint)..];
return region.Memory.Span.Length - data.Length;

View File

@@ -94,7 +94,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres.Types
Header.ToNetworkOrder();
MemoryMarshal.Write(buffer, ref Header);
MemoryMarshal.Write(buffer, in Header);
buffer = buffer[Unsafe.SizeOf<AddrInfoSerializedHeader>()..];
@@ -103,7 +103,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres.Types
AddrInfo4 socketAddress = SocketAddress.Value;
socketAddress.ToNetworkOrder();
MemoryMarshal.Write(buffer, ref socketAddress);
MemoryMarshal.Write(buffer, in socketAddress);
buffer = buffer[Unsafe.SizeOf<AddrInfo4>()..];
}
@@ -117,7 +117,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Sfdnsres.Types
Array4<byte> rawIPv4Address = RawIPv4Address.Value;
AddrInfo4.RawIpv4AddressNetworkEndianSwap(ref rawIPv4Address);
MemoryMarshal.Write(buffer, ref rawIPv4Address);
MemoryMarshal.Write(buffer, in rawIPv4Address);
buffer = buffer[Unsafe.SizeOf<Array4<byte>>()..];
}

View File

@@ -161,7 +161,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl.SslService
}
else
{
throw exception;
throw;
}
}
finally
@@ -206,7 +206,7 @@ namespace Ryujinx.HLE.HOS.Services.Ssl.SslService
}
else
{
throw exception;
throw;
}
}
finally

View File

@@ -1,5 +1,7 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.PreciseSleep;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
@@ -23,9 +25,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
private readonly Thread _composerThread;
private readonly Stopwatch _chrono;
private readonly ManualResetEvent _event = new(false);
private readonly AutoResetEvent _event = new(false);
private readonly AutoResetEvent _nextFrameEvent = new(true);
private long _ticks;
private long _ticksPerFrame;
@@ -64,11 +64,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
_composerThread = new Thread(HandleComposition)
{
Name = "SurfaceFlinger.Composer",
Priority = ThreadPriority.AboveNormal
};
_chrono = new Stopwatch();
_chrono.Start();
_ticks = 0;
_spinTicks = Stopwatch.Frequency / 500;
_1msTicks = Stopwatch.Frequency / 1000;
@@ -299,11 +297,11 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
_isRunning = true;
long lastTicks = _chrono.ElapsedTicks;
long lastTicks = PerformanceCounter.ElapsedTicks;
while (_isRunning)
{
long ticks = _chrono.ElapsedTicks;
long ticks = PerformanceCounter.ElapsedTicks;
if (_swapInterval == 0)
{
@@ -336,21 +334,16 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
}
// Sleep if possible. If the time til the next frame is too low, spin wait instead.
long diff = _ticksPerFrame - (_ticks + _chrono.ElapsedTicks - ticks);
long diff = _ticksPerFrame - (_ticks + PerformanceCounter.ElapsedTicks - ticks);
if (diff > 0)
{
PreciseSleepHelper.SleepUntilTimePoint(_event, PerformanceCounter.ElapsedTicks + diff);
diff = _ticksPerFrame - (_ticks + PerformanceCounter.ElapsedTicks - ticks);
if (diff < _spinTicks)
{
do
{
// SpinWait is a little more HT/SMT friendly than aggressively updating/checking ticks.
// The value of 5 still gives us quite a bit of precision (~0.0003ms variance at worst) while waiting a reasonable amount of time.
Thread.SpinWait(5);
ticks = _chrono.ElapsedTicks;
_ticks += ticks - lastTicks;
lastTicks = ticks;
} while (_ticks < _ticksPerFrame);
PreciseSleepHelper.SpinWaitUntilTimePoint(PerformanceCounter.ElapsedTicks + diff);
}
else
{

View File

@@ -2,31 +2,21 @@
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Loader;
using LibHac.Ncm;
using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using LibHac.Tools.Ncm;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using System.IO;
using System.Linq;
using ApplicationId = LibHac.Ncm.ApplicationId;
using ContentType = LibHac.Ncm.ContentType;
using Path = System.IO.Path;
namespace Ryujinx.HLE.Loaders.Processes.Extensions
{
public static class NcaExtensions
static class NcaExtensions
{
private static readonly TitleUpdateMetadataJsonSerializerContext _titleSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public static ProcessResult Load(this Nca nca, Switch device, Nca patchNca, Nca controlNca)
{
// Extract RomFs and ExeFs from NCA.
@@ -57,7 +47,7 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
nacpData = controlNca.GetNacp(device);
}
/* TODO: Rework this since it's wrong and doesn't work as it takes the DisplayVersion from a "potential" non-existent update.
/* TODO: Rework this since it's wrong and doesn't work as it takes the DisplayVersion from a "potential" inexistant update.
// Load program 0 control NCA as we are going to need it for display version.
(_, Nca updateProgram0ControlNca) = GetGameUpdateData(_device.Configuration.VirtualFileSystem, mainNca.Header.TitleId.ToString("x16"), 0, out _);
@@ -96,11 +86,6 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
return processResult;
}
public static ulong GetProgramIdBase(this Nca nca)
{
return nca.Header.TitleId & ~0x1FFFUL;
}
public static int GetProgramIndex(this Nca nca)
{
return (int)(nca.Header.TitleId & 0xF);
@@ -111,11 +96,6 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
return nca.Header.ContentType == NcaContentType.Program;
}
public static bool IsMain(this Nca nca)
{
return nca.IsProgram() && !nca.IsPatch();
}
public static bool IsPatch(this Nca nca)
{
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
@@ -128,56 +108,6 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
return nca.Header.ContentType == NcaContentType.Control;
}
public static (Nca, Nca) GetUpdateData(this Nca mainNca, VirtualFileSystem fileSystem, IntegrityCheckLevel checkLevel, int programIndex, out string updatePath)
{
updatePath = "(unknown)";
// Load Update NCAs.
Nca updatePatchNca = null;
Nca updateControlNca = null;
// Clear the program index part.
ulong titleIdBase = mainNca.GetProgramIdBase();
// Load update information if exists.
string titleUpdateMetadataPath = Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "updates.json");
if (File.Exists(titleUpdateMetadataPath))
{
updatePath = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath, _titleSerializerContext.TitleUpdateMetadata).Selected;
if (File.Exists(updatePath))
{
var updateFile = new FileStream(updatePath, FileMode.Open, FileAccess.Read);
IFileSystem updatePartitionFileSystem;
if (Path.GetExtension(updatePath).ToLower() == ".xci")
{
updatePartitionFileSystem = new Xci(fileSystem.KeySet, updateFile.AsStorage()).OpenPartition(XciPartitionType.Secure);
}
else
{
PartitionFileSystem pfsTemp = new();
pfsTemp.Initialize(updateFile.AsStorage()).ThrowIfFailure();
updatePartitionFileSystem = pfsTemp;
}
foreach ((ulong updateTitleId, ContentCollection content) in updatePartitionFileSystem.GetUpdateData(fileSystem, checkLevel))
{
if ((updateTitleId & ~0x1FFFUL) != titleIdBase)
{
continue;
}
updatePatchNca = content.GetNcaByType(fileSystem.KeySet, ContentType.Program, programIndex);
updateControlNca = content.GetNcaByType(fileSystem.KeySet, ContentType.Control, programIndex);
break;
}
}
}
return (updatePatchNca, updateControlNca);
}
public static IFileSystem GetExeFs(this Nca nca, Switch device, Nca patchNca = null)
{
IFileSystem exeFs = null;
@@ -242,31 +172,5 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
return nacpData;
}
public static Cnmt GetCnmt(this Nca cnmtNca, IntegrityCheckLevel checkLevel, ContentMetaType metaType)
{
string path = $"/{metaType}_{cnmtNca.Header.TitleId:x16}.cnmt";
using var cnmtFile = new UniqueRef<IFile>();
try
{
Result result = cnmtNca.OpenFileSystem(0, checkLevel)
.OpenFile(ref cnmtFile.Ref, path.ToU8Span(), OpenMode.Read);
if (result.IsSuccess())
{
return new Cnmt(cnmtFile.Release().AsStream());
}
}
catch (HorizonResultException ex)
{
if (!ResultFs.PathNotFound.Includes(ex.ResultValue))
{
Logger.Warning?.Print(LogClass.Application, $"Failed get cnmt for '{cnmtNca.Header.TitleId:x16}' from nca: {ex.Message}");
}
}
return null;
}
}
}

View File

@@ -1,87 +1,26 @@
using LibHac.Common;
using LibHac.Common.Keys;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Ncm;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using LibHac.Tools.Ncm;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using ContentType = LibHac.Ncm.ContentType;
namespace Ryujinx.HLE.Loaders.Processes.Extensions
{
public static class PartitionFileSystemExtensions
{
private static readonly DownloadableContentJsonSerializerContext _contentSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
private static readonly TitleUpdateMetadataJsonSerializerContext _titleSerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public static Dictionary<ulong, ContentCollection> GetApplicationData(this IFileSystem partitionFileSystem,
VirtualFileSystem fileSystem, IntegrityCheckLevel checkLevel)
{
fileSystem.ImportTickets(partitionFileSystem);
var programs = new Dictionary<ulong, ContentCollection>();
foreach (DirectoryEntryEx fileEntry in partitionFileSystem.EnumerateEntries("/", "*.cnmt.nca"))
{
Cnmt cnmt = partitionFileSystem.GetNca(fileSystem.KeySet, fileEntry.FullPath).GetCnmt(checkLevel, ContentMetaType.Application);
if (cnmt == null)
{
continue;
}
ContentCollection content = new(partitionFileSystem, cnmt);
if (content.Type != ContentMetaType.Application)
{
continue;
}
programs.TryAdd(content.ApplicationId, content);
}
return programs;
}
public static Dictionary<ulong, ContentCollection> GetUpdateData(this IFileSystem partitionFileSystem,
VirtualFileSystem fileSystem, IntegrityCheckLevel checkLevel)
{
fileSystem.ImportTickets(partitionFileSystem);
var programs = new Dictionary<ulong, ContentCollection>();
foreach (DirectoryEntryEx fileEntry in partitionFileSystem.EnumerateEntries("/", "*.cnmt.nca"))
{
Cnmt cnmt = partitionFileSystem.GetNca(fileSystem.KeySet, fileEntry.FullPath).GetCnmt(checkLevel, ContentMetaType.Patch);
if (cnmt == null)
{
continue;
}
ContentCollection content = new(partitionFileSystem, cnmt);
if (content.Type != ContentMetaType.Patch)
{
continue;
}
programs.TryAdd(content.ApplicationId, content);
}
return programs;
}
internal static (bool, ProcessResult) TryLoad<TMetaData, TFormat, THeader, TEntry>(this PartitionFileSystemCore<TMetaData, TFormat, THeader, TEntry> partitionFileSystem, Switch device, string path, ulong titleId, out string errorMessage)
internal static (bool, ProcessResult) TryLoad<TMetaData, TFormat, THeader, TEntry>(this PartitionFileSystemCore<TMetaData, TFormat, THeader, TEntry> partitionFileSystem, Switch device, string path, out string errorMessage)
where TMetaData : PartitionFileSystemMetaCore<TFormat, THeader, TEntry>, new()
where TFormat : IPartitionFileSystemFormat
where THeader : unmanaged, IPartitionFileSystemHeader
@@ -96,21 +35,30 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
try
{
Dictionary<ulong, ContentCollection> applications = partitionFileSystem.GetApplicationData(device.FileSystem, device.System.FsIntegrityCheckLevel);
device.Configuration.VirtualFileSystem.ImportTickets(partitionFileSystem);
if (titleId == 0)
// TODO: To support multi-games container, this should use CNMT NCA instead.
foreach (DirectoryEntryEx fileEntry in partitionFileSystem.EnumerateEntries("/", "*.nca"))
{
foreach ((ulong _, ContentCollection content) in applications)
Nca nca = partitionFileSystem.GetNca(device, fileEntry.FullPath);
if (nca.GetProgramIndex() != device.Configuration.UserChannelPersistence.Index)
{
mainNca = content.GetNcaByType(device.FileSystem.KeySet, ContentType.Program, device.Configuration.UserChannelPersistence.Index);
controlNca = content.GetNcaByType(device.FileSystem.KeySet, ContentType.Control, device.Configuration.UserChannelPersistence.Index);
break;
continue;
}
if (nca.IsPatch())
{
patchNca = nca;
}
else if (nca.IsProgram())
{
mainNca = nca;
}
else if (nca.IsControl())
{
controlNca = nca;
}
}
else if (applications.TryGetValue(titleId, out ContentCollection content))
{
mainNca = content.GetNcaByType(device.FileSystem.KeySet, ContentType.Program, device.Configuration.UserChannelPersistence.Index);
controlNca = content.GetNcaByType(device.FileSystem.KeySet, ContentType.Control, device.Configuration.UserChannelPersistence.Index);
}
ProcessLoaderHelper.RegisterProgramMapInfo(device, partitionFileSystem).ThrowIfFailure();
@@ -131,7 +79,54 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
return (false, ProcessResult.Failed);
}
(Nca updatePatchNca, Nca updateControlNca) = mainNca.GetUpdateData(device.FileSystem, device.System.FsIntegrityCheckLevel, device.Configuration.UserChannelPersistence.Index, out string _);
// Load Update NCAs.
Nca updatePatchNca = null;
Nca updateControlNca = null;
if (ulong.TryParse(mainNca.Header.TitleId.ToString("x16"), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdBase))
{
// Clear the program index part.
titleIdBase &= ~0xFUL;
// Load update information if exists.
string titleUpdateMetadataPath = System.IO.Path.Combine(AppDataManager.GamesDirPath, titleIdBase.ToString("x16"), "updates.json");
if (File.Exists(titleUpdateMetadataPath))
{
string updatePath = JsonHelper.DeserializeFromFile(titleUpdateMetadataPath, _titleSerializerContext.TitleUpdateMetadata).Selected;
if (File.Exists(updatePath))
{
PartitionFileSystem updatePartitionFileSystem = new();
updatePartitionFileSystem.Initialize(new FileStream(updatePath, FileMode.Open, FileAccess.Read).AsStorage()).ThrowIfFailure();
device.Configuration.VirtualFileSystem.ImportTickets(updatePartitionFileSystem);
// TODO: This should use CNMT NCA instead.
foreach (DirectoryEntryEx fileEntry in updatePartitionFileSystem.EnumerateEntries("/", "*.nca"))
{
Nca nca = updatePartitionFileSystem.GetNca(device, fileEntry.FullPath);
if (nca.GetProgramIndex() != device.Configuration.UserChannelPersistence.Index)
{
continue;
}
if ($"{nca.Header.TitleId.ToString("x16")[..^3]}000" != titleIdBase.ToString("x16"))
{
break;
}
if (nca.IsProgram())
{
updatePatchNca = nca;
}
else if (nca.IsControl())
{
updateControlNca = nca;
}
}
}
}
}
if (updatePatchNca != null)
{
@@ -173,18 +168,18 @@ namespace Ryujinx.HLE.Loaders.Processes.Extensions
return (true, mainNca.Load(device, patchNca, controlNca));
}
errorMessage = $"Unable to load: Could not find Main NCA for title \"{titleId:X16}\"";
errorMessage = "Unable to load: Could not find Main NCA";
return (false, ProcessResult.Failed);
}
public static Nca GetNca(this IFileSystem fileSystem, KeySet keySet, string path)
public static Nca GetNca(this IFileSystem fileSystem, Switch device, string path)
{
using var ncaFile = new UniqueRef<IFile>();
fileSystem.OpenFile(ref ncaFile.Ref, path.ToU8Span(), OpenMode.Read).ThrowIfFailure();
return new Nca(keySet, ncaFile.Release().AsStorage());
return new Nca(device.Configuration.VirtualFileSystem.KeySet, ncaFile.Release().AsStorage());
}
}
}

View File

@@ -32,7 +32,7 @@ namespace Ryujinx.HLE.Loaders.Processes
_processesByPid = new ConcurrentDictionary<ulong, ProcessResult>();
}
public bool LoadXci(string path, ulong titleId)
public bool LoadXci(string path)
{
FileStream stream = new(path, FileMode.Open, FileAccess.Read);
Xci xci = new(_device.Configuration.VirtualFileSystem.KeySet, stream.AsStorage());
@@ -44,7 +44,7 @@ namespace Ryujinx.HLE.Loaders.Processes
return false;
}
(bool success, ProcessResult processResult) = xci.OpenPartition(XciPartitionType.Secure).TryLoad(_device, path, titleId, out string errorMessage);
(bool success, ProcessResult processResult) = xci.OpenPartition(XciPartitionType.Secure).TryLoad(_device, path, out string errorMessage);
if (!success)
{
@@ -66,13 +66,13 @@ namespace Ryujinx.HLE.Loaders.Processes
return false;
}
public bool LoadNsp(string path, ulong titleId)
public bool LoadNsp(string path)
{
FileStream file = new(path, FileMode.Open, FileAccess.Read);
PartitionFileSystem partitionFileSystem = new();
partitionFileSystem.Initialize(file.AsStorage()).ThrowIfFailure();
(bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, titleId, out string errorMessage);
(bool success, ProcessResult processResult) = partitionFileSystem.TryLoad(_device, path, out string errorMessage);
if (processResult.ProcessId == 0)
{

View File

@@ -42,14 +42,15 @@ namespace Ryujinx.HLE.Loaders.Processes
foreach (DirectoryEntryEx fileEntry in partitionFileSystem.EnumerateEntries("/", "*.nca"))
{
Nca nca = partitionFileSystem.GetNca(device.FileSystem.KeySet, fileEntry.FullPath);
Nca nca = partitionFileSystem.GetNca(device, fileEntry.FullPath);
if (!nca.IsProgram())
if (!nca.IsProgram() && nca.IsPatch())
{
continue;
}
ulong currentMainProgramId = nca.GetProgramIdBase();
ulong currentProgramId = nca.Header.TitleId;
ulong currentMainProgramId = currentProgramId & ~0xFFFul;
if (applicationId == 0 && currentMainProgramId != 0)
{
@@ -66,7 +67,7 @@ namespace Ryujinx.HLE.Loaders.Processes
break;
}
hasIndex[nca.GetProgramIndex()] = true;
hasIndex[(int)(currentProgramId & 0xF)] = true;
}
if (programCount == 0)

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View File

@@ -72,9 +72,9 @@ namespace Ryujinx.HLE
return Processes.LoadUnpackedNca(exeFsDir, romFsFile);
}
public bool LoadXci(string xciFile, ulong titleId = 0)
public bool LoadXci(string xciFile)
{
return Processes.LoadXci(xciFile, titleId);
return Processes.LoadXci(xciFile);
}
public bool LoadNca(string ncaFile)
@@ -82,9 +82,9 @@ namespace Ryujinx.HLE
return Processes.LoadNca(ncaFile);
}
public bool LoadNsp(string nspFile, ulong titleId = 0)
public bool LoadNsp(string nspFile)
{
return Processes.LoadNsp(nspFile, titleId);
return Processes.LoadNsp(nspFile);
}
public bool LoadProgram(string fileName)

View File

@@ -1,8 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<TargetFramework>net8.0</TargetFramework>
<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
<OutputType>Exe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.0-dirty</Version>
@@ -34,7 +34,7 @@
<ItemGroup>
<PackageReference Include="CommandLineParser" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'" />
<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'" />
</ItemGroup>
<ItemGroup>
@@ -69,4 +69,4 @@
<PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode>
</PropertyGroup>
</Project>
</Project>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -52,10 +52,7 @@ namespace Ryujinx.Memory.Range
{
if (HasSingleRange)
{
if (_singleRange.Size - offset < size)
{
throw new ArgumentOutOfRangeException(nameof(size));
}
ArgumentOutOfRangeException.ThrowIfGreaterThan(size, _singleRange.Size - offset);
return new MultiRange(_singleRange.Address + offset, size);
}
@@ -108,10 +105,7 @@ namespace Ryujinx.Memory.Range
{
if (HasSingleRange)
{
if (index != 0)
{
throw new ArgumentOutOfRangeException(nameof(index));
}
ArgumentOutOfRangeException.ThrowIfNotEqual(index, 0);
return _singleRange;
}

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>

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