Commit Graph

1754 Commits

Author SHA1 Message Date
ca5ac37cd6 Flush buffers and texture data through a persistent mapped buffer. (#2481)
* Use persistent buffers to flush texture data

* Flush buffers via copy to persistent buffers.

* Log error when timing out, small refactoring.
2021-07-16 18:10:20 -03:00
bb6fab2009 Ensure that DMA copy target textures are kept alive or flushed (#2478) 2021-07-14 14:48:57 -03:00
96a070a9a7 Do not require texture and sampler pools being initialized (#2476) 2021-07-14 14:27:22 -03:00
9d688e37d6 Close transfer memory properly on nvservices (#2477) 2021-07-14 14:09:00 -03:00
208ba1dde2 Revert LibHac update
Users are facing save destruction on failing extra data update apparently
2021-07-13 16:48:54 +02:00
997380d48c Fix the headless build since previous commit 2021-07-13 11:23:32 +02:00
19afb3209c Update to LibHac 0.13.1 (#2328)
Update the LibHac dependency to version 0.13.1. This brings a ton of improvements and changes such as:
- Refactor `FsSrv` to match the official refactoring done in FS.
- Change how the `Horizon` and `HorizonClient` classes are handled. Each client created represents a different process with its own process ID and client state.
- Add FS access control to handle permissions for FS service method calls.
- Add FS program registry to keep track of the program ID, location and permissions of each process.
- Add FS program index map info manager to track the program IDs and indexes of multi-application programs.
- Add all FS IPC interfaces.
- Rewrite `Fs.Fsa` code to be more accurate.
- Rewrite a lot of `FsSrv` code to be more accurate.
- Extend directory save data to store `SaveDataExtraData`
- Extend directory save data to lock the save directory to allow only one accessor at a time.
- Improve waiting and retrying when encountering access issues in `LocalFileSystem` and `DirectorySaveDataFileSystem`.
- More `IFileSystemProxy` methods should work now.
- Probably a bunch more stuff.

On the Ryujinx side:
- Forward most `IFileSystemProxy` methods to LibHac.
- Register programs and program index map info when launching an application.
- Remove hacks and workarounds for missing LibHac functionality.
- Recreate missing save data extra data found on emulator startup.
- Create system save data that wasn't indexed correctly on an older LibHac version.

`FsSrv` now enforces access control for each process. When a process tries to open a save data file system, FS reads the save's extra data to determine who the save owner is and if the caller has permission to open the save data. Previously-created save data did not have extra data created when the save was created.
With access control checks in place, this means that processes with no permissions (most games) wouldn't be able to access their own save data. The extra data can be partially created from data in the save data indexer, which should be enough for access control purposes.
2021-07-13 01:19:28 -07:00
04dce402ac Implement a fast path for I2M transfers (#2467) 2021-07-12 16:48:57 -03:00
9b08abc644 Fix shader compilation on shaders that uses rectangle textures (#2471) 2021-07-12 16:20:33 -03:00
40b21cc3c4 Separate GPU engines (part 2/2) (#2440)
* 3D engine now uses DeviceState too, plus new state modification tracking

* Remove old methods code

* Remove GpuState and friends

* Optimize DeviceState, force inline some functions

* This change was not supposed to go in

* Proper channel initialization

* Optimize state read/write methods even more

* Fix debug build

* Do not dirty state if the write is redundant

* The YControl register should dirty either the viewport or front face state too, to update the host origin

* Avoid redundant vertex buffer updates

* Move state and get rid of the Ryujinx.Graphics.Gpu.State namespace

* Comments and nits

* Fix rebase

* PR feedback

* Move changed = false to improve codegen

* PR feedback

* Carry RyuJIT a bit more
2021-07-11 17:20:40 -03:00
b5190f1681 Fix virtual memory allocation being out of range (#2464) 2021-07-11 16:24:31 -03:00
0d841c8d51 am: Implement CreateApplicationAndRequestToStart (#2448)
This PR implement `CreateApplicationAndRequestToStart` call, result code is checked by RE.
Now we can restart a guest program by itself. This is needed by SSBU when you changes the game language.

NOTE: This currently don't works using OpenAL backend due to another issue.

Closes #2108
2021-07-10 23:37:29 +02:00
b1a9d17cf8 Fix GetWritableRegion write-back (#2456) 2021-07-10 21:50:10 +02:00
59900d7f00 Unscale textureSize when resolution scaling is used (#2441)
* Unscale textureSize when resolution scaling is used

* Fix textureSize on compute

* Flag texture size as needing res scale values too
2021-07-09 00:09:07 -03:00
b02719cf41 Flush UBO updates more frequently (#2407) 2021-07-07 21:20:52 -03:00
8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m

* Migrate 2D class, more comments

* Migrate DMA copy engine

* Remove now unused code

* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState

* More comments

* Add logging (disabled)

* Add back i2m on 3D engine
2021-07-07 20:56:06 -03:00
31cbd09a75 frontend: Add a SDL2 headless window (#2310) 2021-07-06 22:08:44 +02:00
d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 2021-07-06 21:20:06 +02:00
b0ac1ade7f Add portable screenshot folder (#2447)
* add portable screenshot folder

* fix style

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-07-06 21:07:23 +02:00
a6c2b5d6ec ui: Fixes GetShrinkedGamepadName (#2444)
There is a wrong condition in `GetShrinkedGamepadName` which throw an oob if the controller name is equal to the checked value. It's now fixed and shoud closes #2442 .
2021-07-06 20:55:03 +02:00
242e51c7f5 nifm: Fixes IsDynamicDnsEnabled not supported (#2443)
For a strange reason `IPInterfaceProperties.IsDynamicDnsEnabled` returns a `PlatformNotSupported` exception in Linux.
This PR fixes this issue with a `try/catch` and set the value to false. Closes #2415.
2021-07-06 20:41:11 +02:00
b72f7de405 aoc: Fixes some inconsistencies (#2434)
* aoc: Fixes some inconsistencies

This PR fixes an wrong returned value (introduced in #2414) which cause some DLC not recognized in some games like Super Robot War T.
Additionnally to that, I've removed the EventHandle check too, because it could cause some issues, but sadly it doesn't do the job so I reverted the changes. It should fix Diablo III: Eternal Collection.

* Fix loop

* Revert TitleLanguage change

* write only available ids
2021-07-06 20:17:06 +02:00
091edcebb4 Command line argument -f doesn't toggle 'Start games in fullscreen mode' (#2424)
Closes Ryujinx#2308
2021-07-06 20:04:21 +02:00
ddb8351375 Implement 12.0.0 hwopus functions (#2410)
Based off of my RE of 12.0.2 audio services, the newly added parameter can be safely ignored due to ryu not using fixed-size I/O buffers.
2021-07-06 19:49:51 +02:00
94cc365b63 Honour copy dependencies when switching render target (#2433)
* Honour copy dependencies when switching render target

When switching from one render target to another, when both have a copy dependency to each other, a copy can be deferred on the second target when unbinding the first.

Before, this would not be honoured before binding the new texture, so the copy would stay deferred until the render targets change again, at which point it would copy in old data and essentially clear all the draws done during that time.

This change runs synchronize memory to make sure that copies are honoured. This can cause a redundant copy, but it's better than it breaking for now.

This should fix miiedit on AMD/Intel GPUs on windows. May fix other games, or perhaps rare copy dependency bugs on NVIDIA too.

* Address feedback
2021-07-03 01:55:04 -03:00
f4078ae267 aoc: Fix wrong check (#2427)
This PR fixes a wrong check added in #2414 which made Pokémon crash.
2021-06-29 22:52:17 +02:00
00ce9eea62 Fix disposing of IPC sessions server at emulation stop (#2334) 2021-06-29 19:37:13 +02:00
fbb4019ed5 Initial support for separate GPU address spaces (#2394)
* Make GPU memory manager a member of GPU channel

* Move physical memory instance to the memory manager, and the caches to the physical memory

* PR feedback
2021-06-29 19:32:02 +02:00
8cc872fb60 aoc/am: Cleanup aoc service and stub am calls (#2414)
* aoc/am: Cleanup aoc service and stub am calls

This PR implement aoc call `GetAddOnContentListChangedEventWithProcessId` (Closes #2408) and `CreateContentsServiceManager`. Additionnally, a big cleanup (checked by RE on latest firmware) is made on the whole service. I've added `CountAddOnContent`, `ListAddOnContent` and `GetAddonContentBaseId` for games which require version `1.0.0-6.2.0` too.

Am service call `ReportUserIsActive` is stubbed (checked by RE, closes #2413).

Since some logic in the service (aoc) which handle the DLCs has been changed, it could be nice to have some testing to be sure there is no regression.

* Remove wrong check

* Addresses gdkchan feedback

* Fix GetAddOnContentLostErrorCode

* fix null pid in services

* Add missing comment

* remove leftover comment
2021-06-29 18:57:06 +02:00
28618c58d7 Add Screenshot Feature (#2354)
* Add internal screenshot  capabilities

* update version notice
2021-06-28 22:09:43 +02:00
a79b39b913 no name: Mii Editor applet support (#2419)
* no name: Mii Editor applet support

* addresses gdkchan feedback

* Fix comment

* Bypass MountCounter of MiiDatabaseManager

* Fix GetSettingsPlatformRegion

* Disable Applet Menu for unsupported firmwares
2021-06-28 20:54:45 +02:00
fefd4619a5 Add support for custom line widths (#2406) 2021-06-25 20:11:54 -03:00
493648df31 Fix default value for unwritten shader outputs (#2412)
* Fix shader default output values

* Shader cache version bump
2021-06-25 19:56:03 -03:00
ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404)
* Fix texture sampling with depth compare and LOD level or bias

* Shader cache version bump

* nit: Sorting
2021-06-25 00:54:50 +02:00
eac659e37b caps: Stubs GetAlbumFileList0AafeAruidDeprecated and GetAlbumFileList3AaeAruid (#2403)
This PR stubs caps service call `GetAlbumFileList0AafeAruidDeprecated` and `GetAlbumFileList3AaeAruid` (Closes #2035, Closes #2401), both are checked by RE.
This avoid using "ignore missing services" when you want to play World of Light in Super Smash Bros Ultimate.
2021-06-25 00:37:48 +02:00
3359b0fd97 Improve gameTable search (#2398)
* Improve gameTable search

* Remove useless split

* Remove unneeded brackets

* Simplify searchEqualFunc

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove leftovers (oops)

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-06-24 02:21:52 +02:00
77aab9aca3 Add Direct Mouse Support (#2374)
* and direct mouse support

* and direct mouse support

* hide cursor if mouse enabled

* add config

* update docs

* sorted usings
2021-06-24 02:09:08 +02:00
a10b2c5ff2 Initial support for GPU channels (#2372)
* Ground work for separate GPU channels

* Rename TextureManager to TextureCache

* Decouple texture bindings management from the texture cache

* Rename BufferManager to BufferCache

* Decouple buffer bindings management from the buffer cache

* More comments and proper disposal

* PR feedback

* Force host state update on channel switch

* Typo

* PR feedback

* Missing using
2021-06-24 01:51:41 +02:00
12a7a2ead8 Inherit buffer tracking handles rather than recreating on resize (#2330)
This greatly speeds up games that constantly resize buffers, and removes stuttering on games that resize large buffers occasionally:

- Large improvement on Super Mario 3D All-Stars (#1663 needed for best performance)
- Improvement to Hyrule Warriors: AoC, and UE4 games. These games can still stutter due to texture creation/loading.
- Small improvement to other games, potential 1-frame stutters avoided.

`ForceSynchronizeMemory`, which was added with POWER, is no longer needed. Some tests have been added for the MultiRegionHandle.
2021-06-24 01:31:26 +02:00
e053663f27 settings: Implement GetDeviceNickName and SetDeviceNickName (#2383)
* settings: Implement GetDeviceNickName and SetDeviceNickName

This PR implement `set` and `sys:set` calls : `GetDeviceNickName` and `SetDeviceNickName` accordingly to RE.
I've cleaned up both services a bit and `SystemStateMgr` class too.

Closes #2110

* Addresses gdkchan_s feedback
2021-06-24 01:18:36 +02:00
55e0c71489 nfc/nfp: Implement ISystemManager and ISystem (#2381)
* nfc/nfp: Implement ISystemManager and ISystem

This PR add permission levels for `nfc` and `nfp` services:
- `nfc`: `CreateUserInterface` and `CreateSystemInterface` are implemented.
- `INfc`: `Initialize` and `IsNfcEnabled` calls are stubbed.
- `nfp`: `CreateDebugInterface` and `CreateSystemInterface` are implemented.
- `INfp`: `GetRegisterInfo2` for `IDebug` and `ISystem` are implemented.

* Addresses gdkchan feedback
2021-06-24 01:05:40 +02:00
aea7a6631c Reduce number of dlls on distribution with single file publish (#2211)
* Enable single file publish

* Set DebugType to embedded on build scripts
2021-06-24 00:40:19 +02:00
d6b2ac33aa input: Fixes TouchPoint wrong attribute (#2390) 2021-06-23 23:44:09 +02:00
c71ae9c85c Fix shader texture LOD query (#2397) 2021-06-23 23:31:14 +02:00
ab9d4b862d Implement VORN (register) Arm32 instruction (#2396) 2021-06-23 23:21:23 +02:00
49edf14a3e Pass all inputs when geometry shader passthrough is enabled (#2362)
* Pass all inputs when geometry shader passthrough is enabled

* Shader cache version bump
2021-06-23 23:04:59 +02:00
eb23933331 hid: Cleanup and implement some calls (#2380) 2021-06-23 22:52:55 +02:00
9efe124fc5 Unbind input on middle click (#2358)
* Unbind input on middle click

* Clear _middleMousePressed unconditionally

* Remove unneded initialization code

* Swap conditions

* CR fixes
2021-06-23 22:51:29 +02:00
7cf3ce7ed2 prepo: Implement SaveSystemReport and SaveSystemReportWithUser (#2379) 2021-06-23 22:41:44 +02:00
0b00473e5d pl: Implement GetSharedFontInOrderOfPriorityForSystem (#2382) 2021-06-23 22:32:56 +02:00