Commit Graph

1942 Commits

Author SHA1 Message Date
686757105c Implement analog stick range modifier (#2783)
* adjust position vector + GUI

* remove brackets

* Update configuration

* Update ConfigurationFileFormat.cs

* rebase + review changes

* spacing

* revert deletion

* fix profile loading

* spacing

* comment spacing
2022-01-03 12:49:29 +01:00
16c649934f ffmpeg: Add extra checks and error messages (#2951)
* ffmpeg: Add extra checks and error messages

This PR adds some checks and logging error messages related to the ffmpeg context creation, that will prevent users to open issues because they don't have the correct packages installed.
Close #2762

* Update FFmpegContext.cs
2022-01-03 12:38:21 +01:00
e98abf1820 Add Cheat Manager (#2964)
* add cheatmanager

* use modloader to load cheats for manager

* addressed nits
2022-01-03 09:39:43 +01:00
dc8a1d5cba misc: Improve DNS blacklist for Nintendo servers (#2963)
This blocks more that have been seen in the wild
2022-01-03 08:57:03 +01:00
15131d4350 Force crop when presentation cached texture size mismatches (#2957) 2021-12-31 12:00:42 -03:00
c05c8e09d4 Add support for the R4G4 texture format (#2956) 2021-12-30 17:10:54 +01:00
1485780d90 Fix A1B5G5R5 format for good (#2955) 2021-12-30 14:00:34 +01:00
b4f8ae7a75 friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable (#2949)
* friend: Stub IsFriendListCacheAvailable and EnsureFriendListAvailable

This PR stubs IsFriendListCacheAvailable and EnsureFriendListAvailable call of friend service which close #2896.

Sadly, Super Bomberman R Online is still stuck on the loading screen and keep calling `TryPopFromFriendInvitationStorageChannel`, probably because another issue somewhere.

* Add FW version

* Apply suggestions from gdkchan

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update IFriendService.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2021-12-30 11:42:22 +01:00
512cce6ed3 am: Stub SetMediaPlaybackStateForApplication (#2952)
This PR stub `SetMediaPlaybackStateForApplication` of the am service. Accordingly to gdkchan it's needed by the Youtube app. This is checked by RE aswell.
2021-12-30 11:25:46 +01:00
e96ef6d532 kernel: Implement thread pinning support (#2840)
* kernel: Implement Thread pinning support

This commit adds support for 8.x thread pinning changes and implement SynchronizePreemptionState syscall.

Based on kernel 13.x reverse.

* Address gdkchan's comment

* kernel: fix missing critical section leave in SetActivity

Fix Unity games

* Implement missing bits on the interrupt handler and inline update pinning function as it cannot be generic

* Fix some bugs in SetActivity and SetCoreAndAffinityMask

* Address gdkchan's comments
2021-12-30 10:55:06 +01:00
8544b1445b Improve SocketOption handling (#2946) 2021-12-29 15:04:38 +01:00
322c14ee31 hid: A little cleanup (#2950)
While I'm looking to the code, I've found some syntax issue, and a little inconsistencie between `ActivateNpad` and `ActivateNpadWithRevision`. Nothing more.
2021-12-29 14:49:10 +01:00
ef39b2ebdd Flip scissor box when the YNegate bit is set (#2941)
* Flip scissor box when the YNegate bit is set

* Flip scissor based on screen scissor state, account for negative scissor Y

* No need for abs when we already know the value is negative
2021-12-28 08:37:23 -03:00
6dacc4c577 Fix GetHostByNameRequestWithOptions and GetHostByAddrRequestWithOptions (#2943) 2021-12-28 08:22:58 -03:00
f65d01b5d3 Use minimum stream sample count on SDL2 audio backend (#2948) 2021-12-27 18:25:21 -03:00
ac57dd5d75 Fix wrong title language (#2933)
* Fix wrong title language

* Sort
2021-12-27 18:10:49 -03:00
a87f7f2029 Fix DMA copy fast path line size when xCount < stride (#2942) 2021-12-26 13:05:26 -03:00
7c7bf30ad3 Fix missing default value of audio volume. (#2939) 2021-12-26 12:54:26 -03:00
451673ada5 Fix I2M texture copies when line length is not a multiple of 4 (#2938)
* Fix I2M texture copies when line length is not a multiple of 4

* Do not copy padding bytes for 1D copies

* Nit
2021-12-26 12:39:07 -03:00
0b1185284c Fix GetAddrInfoWithOptions and some sockets issues (#2936)
* Fix GetAddrInfoWithOptions and some sockets issues

* Was not supposed to remove this log
2021-12-26 15:17:13 +01:00
c0056546e7 Fix bug causing an audio buffer to be enqueued more than once (#2940) 2021-12-26 14:48:18 +01:00
0205b1d7f6 Revert "sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907)"
This reverts commit 5dae02cfcb.
2021-12-24 00:03:23 +01:00
a438a4bc16 Remove PortRemoteClosed warning (#2928) 2021-12-23 14:43:30 -03:00
3aa22a1408 misc: Update SPB to 0.0.4-build17 (#2903)
Update to a new SPB version targeting .NET 6.
2021-12-23 14:31:06 -03:00
5dae02cfcb sdl2: Update to Ryujinx.SDL2-CS 2.0.19 (#2907) 2021-12-23 14:11:32 -03:00
aa932a6df1 Update to LibHac v0.14.3 (#2925)
* Update to LibHac v0.14.3

* Fix loading NCAs that don't have a data partition
2021-12-23 13:55:50 -03:00
cb43cc7e32 UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00
e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) 2021-12-19 11:50:44 -03:00
521a07e612 Add support for releasing a semaphore to DmaClass (#2926)
* Add support for releasing a semaphore to DmaClass

Fixes freezes in OpenGL games, primarily GameMaker ones such as Undertale.

* Address Feedback
2021-12-19 11:32:52 -03:00
e24949ca2c Implement CSDB instruction (#2927) 2021-12-19 11:19:05 -03:00
267b248c13 Using more intense lossless compression. (#2811) 2021-12-19 09:50:34 -03:00
2a8e02ecfb Remove debug configuration and schema (#2920)
The debug configuration can be created by the emulator and is an
artefact of the past.

I also took the liberty of removing the _schema.json file as most of the
time it is left unused/outdated.
2021-12-15 17:40:08 +01:00
2b08ceb9c1 Remove unused empty Ryujinx.Audio.Backends project (#2919) 2021-12-14 18:05:25 -03:00
265b3145a3 misc: Sync Config.json default debug config (#2904) 2021-12-12 23:12:57 +01:00
119a3a1887 Fix SUATOM and other texture shader instructions with RZ dest (#2885)
* Fix SUATOM and other texture shader instructions with RZ dest

* Shader cache version bump
2021-12-08 18:36:09 -03:00
00c69f2098 Remove usage of Mono.Posix.NETStandard accross all projects (#2906)
* Remove usage of Mono.Posix.NETStandard in Ryujinx project

* Remove usage of Mono.Posix.NETStandard in ARMeilleure project

* Remove usage of Mono.Posix.NETStandard in Ryujinx.Memory project

* Address gdkchan's comments
2021-12-08 18:24:26 -03:00
bc4e70b6fa Move texture anisotropy check to SetInfo (#2843)
Rather than calculating this for every sampler, this PR calculates if a texture can force anisotropy when its info is set, and exposes the value via a public boolean.

This should help texture/sampler heavy games when anisotropic filtering is not Auto, like UE4 ones (or so i hear?). There is another cost where samplers are created twice when anisotropic filtering is enabled, but I'm not sure how relevant this one is.
2021-12-08 18:09:36 -03:00
650cc41c02 Implement remaining shader double-precision instructions (#2845)
* Implement remaining shader double-precision instructions

* Shader cache version bump
2021-12-08 17:54:12 -03:00
a0aa87366c misc: Fix alsoft.ini being present on Linux releases (#2902) 2021-12-08 17:43:02 -03:00
3e2f89b4fd Implement UHADD8 instruction (#2908)
* Implement UHADD8 instruction along with a test unit

* Update PTC revision number
2021-12-08 17:05:59 -03:00
acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0

* Shader cache version bump
2021-12-05 13:25:05 +01:00
2ab777885b kernel: Improve GetInfo readability and update to 13.0.0 (#2900)
* kernel: Define InfoTYpe and make it less obscure when reading GetInfo

Also map ThreadTickCount to 25 instead of 0xF0000002 like 13.x kernel.

* kernel: Implement GetInfo IsApplication

* kernel: Implement GetInfo FreeThreadCount
2021-12-04 20:23:26 -03:00
f39fce8f54 misc: Migrate usage of RuntimeInformation to OperatingSystem (#2901)
Very basic migration across the codebase.
2021-12-04 20:02:30 -03:00
7c9360d393 Fix Amiibo hanging since .NET 6 changes (#2890)
The .NET 6 changes ended up causing a difference in the way we deserialise and would end up deserializing wrongly.

This commit fixes it by resoring previous behaviour while still fixing the illink warning that caused that change in the first place
2021-11-30 11:09:32 +01:00
560ed5eebd Don't blow up everything if a DLC file is moved or renamed. (#2867)
* Don't blow up everything if a DLC file is missing

* change comment

* More correctly setting the "enabled" check box on dlc dialog for the add-on NSP based on the enabled state of all NCAs in the package.

* Update Ryujinx.HLE/HOS/ApplicationLoader.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2021-11-29 15:21:27 -03:00
57d3296ba4 infra: Migrate to .NET 6 (#2829)
* infra: Migrate to .NET 6

* Rollback version naming change

* Workaround .NET 6 ZipArchive API issues

* ci: Switch to VS 2022 for AppVeyor

CI is now ready for .NET 6

* Suppress WebClient warning in DoUpdateWithMultipleThreads

* Attempt to workaround System.Drawing.Common changes on 6.0.0

* Change keyboard rendering from System.Drawing to ImageSharp

* Make the software keyboard renderer multithreaded

* Bump ImageSharp version to 1.0.4 to fix a bug in Image.Load

* Add fallback fonts to the keyboard renderer

* Fix warnings

* Address caian's comment

* Clean up linux workaround as it's uneeded now

* Update readme

Co-authored-by: Caian Benedicto <caianbene@gmail.com>
2021-11-28 21:24:17 +01:00
7b040e51b0 kernel: Fix sleep timing accuracy (#2828)
* kernel: Fix sleep timing accuracy

This commit corrects some mistake while comparing reversing of kernel
13.x with our own.

WaitAndCheckScheduledObjects timing accuracy was also improved.

* Make KTimeManager.WaitAndCheckScheduledObjects spin wait for sub milliseconds

Fix performance regression on Pokemon Let's Go games and possibly
others.

* Address rip's comment

* kernel: Fix issues with timeout of -1 (0xFFFFFFFF)

Fixes possible hang on Pokemon DP and possibly others
2021-11-28 13:15:26 +01:00
786fb04d20 kernel: Add support for CFI (#2839)
Add basic support for the CFI value being passed in X18 since 11.0.0 by the official kernel.
We do not implement any random generator atm in the kernel and as such the KSystemControl.GenerateRandom function is stubbed
2021-11-28 13:01:17 +01:00
3dcee8c437 account/ns: Implement 13.0.0+ service calls (#2820)
This PR implements/stubs some missing calls introduced in recent firmware (13.0.0).

- `acc:u0 InitializeApplicationInfoV2` needed by ACNH.
- `aoc:u NotifyMountAddOnContent/NotifyUnmountAddOnContent/CheckAddOnContentMountStatus` checked by RE. Needed by ACNH.
- `IPurchaseEventManager PopPurchasedProductInfo` needed by Dying Light.

Now ACNH 2.0 update is fully playable, and Dying Light can boot further:
2021-11-24 18:11:50 -03:00
30b7aaefca Better depth range detection (#2754)
* Better depth range detection

* PR feedback

* Move depth mode set out of the loop and to a separate method
2021-11-21 10:25:03 -03:00