Files
supplements/pubspec.yaml
Menno van Leeuwen 2aec59ec35 feat: Add settings provider for theme and time range management
- Implemented SettingsProvider to manage user preferences for theme options and time ranges for reminders.
- Added persistent reminder settings with configurable retry intervals and maximum attempts.
- Created UI for settings screen to allow users to customize their preferences.
- Integrated shared_preferences for persistent storage of user settings.

feat: Introduce Ingredient model

- Created Ingredient model to represent nutritional components with properties for id, name, amount, and unit.
- Added methods for serialization and deserialization of Ingredient objects.

feat: Develop Archived Supplements Screen

- Implemented ArchivedSupplementsScreen to display archived supplements with options to unarchive or delete.
- Added UI components for listing archived supplements and handling user interactions.

chore: Update dependencies in pubspec.yaml and pubspec.lock

- Updated shared_preferences dependency to the latest version.
- Removed flutter_datetime_picker_plus dependency and added file dependency.
- Updated Flutter SDK constraint to >=3.27.0.
2025-08-26 17:19:54 +02:00

108 lines
4.1 KiB
YAML

name: supplements
description: "A new Flutter project."
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ^3.9.0
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.8
# Local database for storing supplements data
sqflite: ^2.3.0
sqflite_common_ffi: ^2.3.0
path: ^1.8.3
# State management
provider: ^6.1.1
# Settings persistence
shared_preferences: ^2.2.2
# Local notifications
flutter_local_notifications: ^19.4.1
timezone: ^0.10.1
# Date time handling
intl: ^0.20.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^6.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/to/resolution-aware-images
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/to/asset-from-package
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/to/font-from-package