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1.1.1299
Ryujinx
/
src
/
Ryujinx.Graphics.Gpu
History
Marco Carvalho
a23d8cb92f
Replace "List.ForEach" for "foreach" (
#6783
)
...
* Replace "List.ForEach" for "foreach" * dotnet format * Update Ptc.cs * Update GpuContext.cs
2024-05-08 13:53:25 +02:00
..
Engine
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
Image
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
Memory
Texture loading: reduce memory allocations (
#6623
)
2024-04-14 17:06:14 -03:00
Shader
Add support for bindless textures from shader input (vertex buffer) on Vulkan (
#6577
)
2024-04-22 15:05:55 -03:00
Synchronization
Add a separate device memory manager (
#6153
)
2024-01-22 17:14:46 -03:00
ClassId.cs
[Ryujinx.Graphics.Gpu] Address dotnet-format issues (
#5367
)
2023-07-02 02:47:54 +02:00
Constants.cs
Add support for large sampler arrays on Vulkan (
#6489
)
2024-04-07 18:25:55 -03:00
GpuChannel.cs
editorconfig: Set default encoding to UTF-8 (
#5793
)
2023-12-04 14:17:13 +01:00
GpuContext.cs
Replace "List.ForEach" for "foreach" (
#6783
)
2024-05-08 13:53:25 +02:00
GraphicsConfig.cs
Implement color space passthrough option (
#5531
)
2023-08-07 18:54:05 +01:00
Ryujinx.Graphics.Gpu.csproj
Migrate to .NET 8 (
#5887
)
2023-11-15 17:41:31 +01:00
Window.cs
GPU: Discard data when getting texture before full clear (
#5719
)
2023-09-25 23:07:03 +02:00