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eebc39228db4663e03fa73306e725424f7ce1273
Ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan 9daf029f35 Use vector transform feedback outputs if possible (#3832)
2022-11-12 20:20:40 -03:00
..
Engine
Ensure all pending draws are done before compute dispatch (#3822)
2022-11-03 19:54:30 -03:00
Image
Minor improvement to Vulkan pipeline state and bindings management (#3829)
2022-11-10 13:38:38 -03:00
Memory
Removed unused usings. (#3593)
2022-08-18 18:04:54 +02:00
Shader
Use vector transform feedback outputs if possible (#3832)
2022-11-12 20:20:40 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
GpuChannel.cs
Add a sampler pool cache and improve texture pool cache (#3487)
2022-07-27 21:07:48 -03:00
GpuContext.cs
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
2022-08-20 16:20:27 -03:00
GraphicsConfig.cs
Vulkan backend (#2518)
2022-07-31 18:26:06 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 7 (#3795)
2022-11-09 20:22:43 +01:00
Window.cs
Allow Surface Flinger frame enqueue after process has exited (#3733)
2022-10-02 21:50:03 +00:00
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