Logo
Explore Help
Register Sign In
vleeuwenmenno/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
e5ad1dfa48590685fd93443a2adfd8568f6c1db0
Ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan e5ad1dfa48 Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
..
Engine
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
Image
Implement S8D24 texture format and tweak depth range detection (#2458)
2022-03-15 03:42:08 +01:00
Memory
Dynamically increase buffer size when resizing (#2861)
2022-03-15 03:33:53 +01:00
Shader
Only initialize shader outputs that are actually used on the next stage (#3054)
2022-03-06 20:42:13 +01:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
misc: Make PID unsigned long instead of long (#3043)
2022-02-09 17:18:07 -03:00
GraphicsConfig.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
misc: Make PID unsigned long instead of long (#3043)
2022-02-09 17:18:07 -03:00
Powered by Gitea Version: 1.24.0 Page: 464ms Template: 13ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API