Files
Ryujinx/src/Ryujinx.Audio/Renderer/Parameter/AudioRendererConfiguration.cs
TSRBerry 515fc32b21 [Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

100 lines
3.3 KiB
C#

using Ryujinx.Audio.Renderer.Server.Types;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Audio Renderer user configuration.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct AudioRendererConfiguration
{
/// <summary>
/// The target sample rate of the user.
/// </summary>
/// <remarks>Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.</remarks>
public uint SampleRate;
/// <summary>
/// The target sample count per <see cref="Dsp.AudioProcessor"/> updates.
/// </summary>
public uint SampleCount;
/// <summary>
/// The maximum mix buffer count.
/// </summary>
public uint MixBufferCount;
/// <summary>
/// The maximum amount of sub mixes that could be used by the user.
/// </summary>
public uint SubMixBufferCount;
/// <summary>
/// The maximum amount of voices that could be used by the user.
/// </summary>
public uint VoiceCount;
/// <summary>
/// The maximum amount of sinks that could be used by the user.
/// </summary>
public uint SinkCount;
/// <summary>
/// The maximum amount of effects that could be used by the user.
/// </summary>
public uint EffectCount;
/// <summary>
/// The maximum amount of performance metric frames that could be used by the user.
/// </summary>
public uint PerformanceMetricFramesCount;
/// <summary>
/// Set to true if the user allows the <see cref="Server.AudioRenderSystem"/> to drop voices.
/// </summary>
/// <seealso cref="Server.AudioRenderSystem.ComputeVoiceDrop(Server.CommandBuffer, long, long)"/>
[MarshalAs(UnmanagedType.I1)]
public bool VoiceDropEnabled;
/// <summary>
/// Reserved/unused
/// </summary>
private readonly byte _reserved;
/// <summary>
/// The target rendering device.
/// </summary>
/// <remarks>Must be <see cref="AudioRendererRenderingDevice.Dsp"/></remarks>
public AudioRendererRenderingDevice RenderingDevice;
/// <summary>
/// The target execution mode.
/// </summary>
/// <remarks>Must be <see cref="AudioRendererExecutionMode.Auto"/></remarks>
public AudioRendererExecutionMode ExecutionMode;
/// <summary>
/// The maximum amount of splitters that could be used by the user.
/// </summary>
public uint SplitterCount;
/// <summary>
/// The maximum amount of splitters destinations that could be used by the user.
/// </summary>
public uint SplitterDestinationCount;
/// <summary>
/// The size of the external context.
/// </summary>
/// <remarks>This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.</remarks>
public uint ExternalContextSize;
/// <summary>
/// The user audio revision
/// </summary>
/// <seealso cref="Server.BehaviourContext"/>
public int Revision;
}
}