* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
100 lines
3.3 KiB
C#
100 lines
3.3 KiB
C#
using Ryujinx.Audio.Renderer.Server.Types;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Audio Renderer user configuration.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct AudioRendererConfiguration
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{
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/// <summary>
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/// The target sample rate of the user.
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/// </summary>
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/// <remarks>Only 32000Hz and 48000Hz are considered valid, other sample rates will cause undefined behaviour.</remarks>
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public uint SampleRate;
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/// <summary>
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/// The target sample count per <see cref="Dsp.AudioProcessor"/> updates.
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/// </summary>
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public uint SampleCount;
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/// <summary>
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/// The maximum mix buffer count.
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/// </summary>
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public uint MixBufferCount;
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/// <summary>
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/// The maximum amount of sub mixes that could be used by the user.
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/// </summary>
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public uint SubMixBufferCount;
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/// <summary>
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/// The maximum amount of voices that could be used by the user.
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/// </summary>
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public uint VoiceCount;
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/// <summary>
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/// The maximum amount of sinks that could be used by the user.
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/// </summary>
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public uint SinkCount;
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/// <summary>
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/// The maximum amount of effects that could be used by the user.
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/// </summary>
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public uint EffectCount;
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/// <summary>
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/// The maximum amount of performance metric frames that could be used by the user.
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/// </summary>
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public uint PerformanceMetricFramesCount;
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/// <summary>
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/// Set to true if the user allows the <see cref="Server.AudioRenderSystem"/> to drop voices.
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/// </summary>
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/// <seealso cref="Server.AudioRenderSystem.ComputeVoiceDrop(Server.CommandBuffer, long, long)"/>
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[MarshalAs(UnmanagedType.I1)]
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public bool VoiceDropEnabled;
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/// <summary>
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/// Reserved/unused
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/// </summary>
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private readonly byte _reserved;
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/// <summary>
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/// The target rendering device.
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/// </summary>
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/// <remarks>Must be <see cref="AudioRendererRenderingDevice.Dsp"/></remarks>
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public AudioRendererRenderingDevice RenderingDevice;
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/// <summary>
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/// The target execution mode.
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/// </summary>
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/// <remarks>Must be <see cref="AudioRendererExecutionMode.Auto"/></remarks>
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public AudioRendererExecutionMode ExecutionMode;
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/// <summary>
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/// The maximum amount of splitters that could be used by the user.
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/// </summary>
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public uint SplitterCount;
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/// <summary>
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/// The maximum amount of splitters destinations that could be used by the user.
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/// </summary>
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public uint SplitterDestinationCount;
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/// <summary>
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/// The size of the external context.
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/// </summary>
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/// <remarks>This is a leftover of the old "codec" interface system that was present between 1.0.0 and 3.0.0. This was entirely removed from the server side with REV8.</remarks>
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public uint ExternalContextSize;
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/// <summary>
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/// The user audio revision
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/// </summary>
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/// <seealso cref="Server.BehaviourContext"/>
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public int Revision;
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}
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}
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