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Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
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gdkchan d512ce122c
Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
HelperFunctions
Use shader subgroup extensions if shader ballot is not supported (#2627)
2021-09-19 14:38:39 +02:00
Instructions
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
CodeGenContext.cs
Move shader resource descriptor creation out of the backend (#2290)
2021-05-19 23:15:26 +02:00
Declarations.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
DefaultNames.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
GlslGenerator.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
NumberFormatter.cs
Support single precision contants for double precision operations (#1673)
2020-11-06 18:54:13 +01:00
OperandManager.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
TypeConversion.cs
Support shader F32 to Bool reinterpretation (#1969)
2021-01-27 09:19:30 +01:00
Varying.cs
Initial transform feedback support (#1370)
2020-07-15 13:01:10 +10:00
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