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Ryujinx/Ryujinx.Graphics.Gpu/Memory
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riperiperi a0e6647860 Compare shader code using a span instead of individual reads. (#917)
* Compare shader code using a span instead of individual reads.

* Add comment for new parameter.

* Remove unnecessary Math.Min
2020-02-03 20:11:22 +01:00
..
Buffer.cs
Add a GetSpan method to the memory manager and use it on GPU (#877)
2020-01-13 10:27:50 +11:00
BufferBounds.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
BufferManager.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
IndexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
IRange.cs
More code cleanup
2020-01-09 02:13:00 +01:00
MemoryAccessor.cs
Compare shader code using a span instead of individual reads. (#917)
2020-02-03 20:11:22 +01:00
MemoryManager.cs
Compare shader code using a span instead of individual reads. (#917)
2020-02-03 20:11:22 +01:00
PhysicalMemory.cs
Add a GetSpan method to the memory manager and use it on GPU (#877)
2020-01-13 10:27:50 +11:00
RangeList.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
ResourceName.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
VertexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
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