* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2211 warnings * Silence CA1806 and CA1834 issues * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Second dotnet format pass * Fix build issues * Fix StructArrayHelpers.cs * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Fix return statements * Fix naming rule violations * Update src/Ryujinx.Common/Utilities/StreamUtils.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Address review feedback * Address review feedback * Rename remaining type parameters to TKey and TValue * Fix manual formatting for logging levels * Fix spacing before comments --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
59 lines
1018 B
C#
59 lines
1018 B
C#
using Ryujinx.Common.Utilities;
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using System.Text.Json.Serialization;
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namespace Ryujinx.Common.Configuration.Hid.Controller
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{
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[JsonConverter(typeof(TypedStringEnumConverter<GamepadInputId>))]
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public enum GamepadInputId : byte
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{
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Unbound,
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A,
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B,
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X,
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Y,
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LeftStick,
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RightStick,
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LeftShoulder,
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RightShoulder,
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// Likely axis
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LeftTrigger,
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// Likely axis
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RightTrigger,
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DpadUp,
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DpadDown,
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DpadLeft,
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DpadRight,
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// Special buttons
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Minus,
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Plus,
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Back = Minus,
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Start = Plus,
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Guide,
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Misc1,
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// Xbox Elite paddle
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Paddle1,
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Paddle2,
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Paddle3,
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Paddle4,
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// PS5 touchpad button
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Touchpad,
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// Virtual buttons for single joycon
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SingleLeftTrigger0,
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SingleRightTrigger0,
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SingleLeftTrigger1,
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SingleRightTrigger1,
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Count,
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}
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}
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