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b34de74f81ef73a78d43d169b9f1ce7f175035b5
Ryujinx/Ryujinx.Graphics.Gpu
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gdkchan b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
* Avoid adding shader buffer descriptors for constant buffers that are not used

* Shader cache version
2022-07-23 11:15:58 -03:00
..
Engine
Reduce some unnecessary allocations in DMA handler (#2886)
2022-07-14 15:45:56 -03:00
Image
Avoid scaling 2d textures that could be used as 3d (#3464)
2022-07-15 09:24:13 -03:00
Memory
Optimize Texture Binding and Shader Specialization Checks (#3399)
2022-06-17 13:09:14 -03:00
Shader
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
2022-07-23 11:15:58 -03:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Prefetch capabilities before spawning translation threads. (#3338)
2022-05-14 11:58:33 -03:00
GraphicsConfig.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
Avalonia UI - Part 1 (#3270)
2022-05-15 13:30:15 +02:00
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