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a34fb0e9392c59e5bd7a764b83f3460bf65b861b
Ryujinx/Ryujinx.Graphics.Gpu/Engine
History
gdkchan 9ecbee8032 Batch inline index buffer update (#4587)
2023-03-24 14:19:54 +01:00
..
Compute
GPU: Swap bindings array instead of copying (#4003)
2022-12-04 18:18:40 +01:00
Dma
GPU: Pass SpanOrArray for Texture SetData to avoid copy (#3745)
2022-10-08 12:04:47 -03:00
GPFifo
Vulkan: Don't flush commands when creating most sync (#4087)
2022-12-29 15:39:04 +01:00
InlineToMemory
Mark texture as modified and sync on I2M fast path (#4449)
2023-02-21 10:40:23 +01:00
MME
Make structs readonly when applicable (#4002)
2022-12-05 14:47:39 +01:00
Threed
Batch inline index buffer update (#4587)
2023-03-24 14:19:54 +01:00
Twod
Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
2023-01-22 02:03:30 +00:00
Types
Fix blend with RGBX color formats (#3553)
2022-08-11 18:23:25 -03:00
ConditionalRenderEnabled.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DeviceStateWithShadow.cs
Use method overloads that support trimming. Mark some types to be trimming friendly (#4083)
2022-12-12 15:10:05 +01:00
MmeShadowScratch.cs
Rename ToSpan to AsSpan (#3556)
2022-08-11 18:07:37 -03:00
SetMmeShadowRamControlMode.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ShaderTexture.cs
Fix image binding format (#1625)
2020-10-20 19:03:20 -03:00
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