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8d9d508dc78eb5225c99cb425fa484999f3c4305
Ryujinx
/
Ryujinx.Graphics.Gpu
/
Shader
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DiskCache
History
riperiperi
8d9d508dc7
Shader: Bias textureGather instructions on AMD/Intel (
#4703
)
...
* Experimental (GLSL, forced) * SPIR-V attempt * Add capability * Fix pCount == 1 on glsl * Fix typo
2023-04-22 18:02:39 -03:00
..
BackgroundDiskCacheWriter.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
BinarySerializer.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
CompressionAlgorithm.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheCommon.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheGpuAccessor.cs
Use index fragment shader output when dual source blend is enabled (
#4404
)
2023-04-05 05:25:19 +02:00
DiskCacheGuestStorage.cs
Vulkan backend (
#2518
)
2022-07-31 18:26:06 -03:00
DiskCacheHostStorage.cs
Shader: Bias textureGather instructions on AMD/Intel (
#4703
)
2023-04-22 18:02:39 -03:00
DiskCacheLoadException.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheLoadResult.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
DiskCacheOutputStreams.cs
New shader cache implementation (
#3194
)
2022-04-10 10:49:44 -03:00
GuestCodeAndCbData.cs
Make structs readonly when applicable (
#4002
)
2022-12-05 14:47:39 +01:00
ParallelDiskCacheLoader.cs
Move gl_Layer to vertex shader if geometry is not supported (
#4368
)
2023-02-25 10:39:51 +00:00
ShaderBinarySerializer.cs
Reducing memory allocations (
#4537
)
2023-03-17 13:14:50 +01:00