* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
75 lines
2.9 KiB
C#
75 lines
2.9 KiB
C#
using Ryujinx.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x80)]
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public struct AuxiliaryBufferHeader
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)]
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public struct AuxiliaryBufferInfo
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{
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private const uint ReadOffsetPosition = 0x0;
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private const uint WriteOffsetPosition = 0x4;
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private const uint LostSampleCountPosition = 0x8;
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private const uint TotalSampleCountPosition = 0xC;
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public uint ReadOffset;
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public uint WriteOffset;
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public uint LostSampleCount;
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public uint TotalSampleCount;
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private unsafe fixed uint _unknown[12];
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public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + ReadOffsetPosition);
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}
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public static uint GetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + WriteOffsetPosition);
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}
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public static uint GetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + LostSampleCountPosition);
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}
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public static uint GetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + TotalSampleCountPosition);
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}
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public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + ReadOffsetPosition, value);
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}
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public static void SetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + WriteOffsetPosition, value);
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}
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public static void SetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + LostSampleCountPosition, value);
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}
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public static void SetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + TotalSampleCountPosition, value);
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}
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public static void Reset(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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// NOTE: Lost sample count is never reset, since REV10.
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manager.Write(bufferAddress + ReadOffsetPosition, 0UL);
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manager.Write(bufferAddress + TotalSampleCountPosition, 0);
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}
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}
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public AuxiliaryBufferInfo CpuBufferInfo;
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public AuxiliaryBufferInfo DspBufferInfo;
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}
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}
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