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82cefc8dd3babb781d4b7229435e26911fb083dd
Ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan 82cefc8dd3 Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
..
Engine
Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
Image
Avoid deleting textures when their data does not overlap. (#2601)
2021-08-29 16:22:13 -03:00
Memory
Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
Shader
Initial support for shader attribute indexing (#2546)
2021-08-27 01:44:47 +02:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
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