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Ryujinx/Ryujinx.Graphics.OpenGL
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gdkchan f08a280ade
Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported

* Shader cache version bump + cleanup

* The type is still required on the table
2021-09-19 14:38:39 +02:00
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Helper
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Image
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Queries
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
BackgroundContextWorker.cs
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Buffer.cs
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Constants.cs
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Debugger.cs
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EnumConversion.cs
Fix incorrect GPU GL blend func values (#1612)
2020-10-13 14:45:41 +11:00
FormatInfo.cs
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FormatTable.cs
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Framebuffer.cs
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Handle.cs
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HwCapabilities.cs
Use shader subgroup extensions if shader ballot is not supported (#2627)
2021-09-19 14:38:39 +02:00
IOpenGLContext.cs
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PersistentBuffers.cs
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Pipeline.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
Program.cs
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Renderer.cs
Use shader subgroup extensions if shader ballot is not supported (#2627)
2021-09-19 14:38:39 +02:00
ResourcePool.cs
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Ryujinx.Graphics.OpenGL.csproj
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Shader.cs
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Sync.cs
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VertexArray.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
VertexBuffer.cs
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Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
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