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75f4b1ff2de8d8bd57dd84f2c3cb4cb3c353b93b
Ryujinx/Ryujinx.Graphics.Texture
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gdkchan ac4ec1a015 Account for negative strides on DMA copy (#2623)
* Account for negative strides on DMA copy

* Should account for non-zero Y
2021-09-11 22:54:18 +02:00
..
Astc
Supper 2D array ASTC compressed texture formats decoding (#1593)
2020-10-02 11:22:23 +10:00
BCnDecoder.cs
Simplify logic for bindless texture handling (#1667)
2020-11-09 19:35:04 -03:00
BlockLinearConstants.cs
Initial work
2020-01-09 02:13:00 +01:00
BlockLinearLayout.cs
Fix buffer to 3D texture copy (#1354)
2020-07-04 01:37:36 +02:00
Bpp12Pixel.cs
Optimize texture format conversion, and MethodCopyBuffer (#1274)
2020-06-13 19:31:06 -03:00
LayoutConverter.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
2021-07-19 19:10:54 -03:00
OffsetCalculator.cs
Account for negative strides on DMA copy (#2623)
2021-09-11 22:54:18 +02:00
Region.cs
Avoid deleting textures when their data does not overlap. (#2601)
2021-08-29 16:22:13 -03:00
Ryujinx.Graphics.Texture.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Size.cs
Initial work
2020-01-09 02:13:00 +01:00
SizeCalculator.cs
Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001)
2021-03-02 19:30:54 -03:00
SizeInfo.cs
Avoid deleting textures when their data does not overlap. (#2601)
2021-08-29 16:22:13 -03:00
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