Logo
Explore Help
Sign In
vleeuwenmenno/Ryujinx
1
0
Fork 0
You've already forked Ryujinx
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
75f4b1ff2de8d8bd57dd84f2c3cb4cb3c353b93b
Ryujinx/Ryujinx.Graphics.Gpu
History
gdkchan 75f4b1ff2d Relax sampler pool requirement (#2703)
2021-10-04 14:35:28 -03:00
..
Engine
Replace CacheResourceWrite with more general "precise" write (#2684)
2021-09-29 02:27:03 +02:00
Image
Relax sampler pool requirement (#2703)
2021-10-04 14:35:28 -03:00
Memory
Replace CacheResourceWrite with more general "precise" write (#2684)
2021-09-29 02:27:03 +02:00
Shader
Only make render target 2D textures layered if needed (#2646)
2021-09-29 01:55:12 +02:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
Powered by Gitea Version: 1.24.5 Page: 50ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API