* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address dotnet format CA1401 warnings * Address remaining dotnet format analyzer warnings * Address review comments * dotnet-format fixes after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0260 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * dotnet format pass with new editorconfig * Fix naming style issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert one suggestion * Second dotnet format pass and fix build issues * Final pass of dotnet format * Add trailing commas * Fix formatting issues * Keep unnecessary assignment in IconColorPicker.cs * Use using declarations and extend resource lifetimes * Fix rebase issues * Adjust comment spacing * Fix typo * Fix naming issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Revert unintentional change * Remove unused file * Remove static keyword from ViewModels Binding of static members doesn't work and is silently ignored. --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
124 lines
3.7 KiB
C#
124 lines
3.7 KiB
C#
using Avalonia.Collections;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Ava.UI.Models;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS;
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using Ryujinx.Ui.App.Common;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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namespace Ryujinx.Ava.UI.Windows
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{
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public partial class CheatWindow : StyleableWindow
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{
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private readonly string _enabledCheatsPath;
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public bool NoCheatsFound { get; }
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private AvaloniaList<CheatsList> LoadedCheats { get; }
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public string Heading { get; }
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public string BuildId { get; }
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public CheatWindow()
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{
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DataContext = this;
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InitializeComponent();
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Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle];
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}
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public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
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{
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LoadedCheats = new AvaloniaList<CheatsList>();
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Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
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BuildId = ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath);
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InitializeComponent();
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string modsBasePath = ModLoader.GetModsBasePath();
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string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId);
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ulong titleIdValue = ulong.Parse(titleId, NumberStyles.HexNumber);
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_enabledCheatsPath = Path.Combine(titleModsPath, "cheats", "enabled.txt");
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string[] enabled = Array.Empty<string>();
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if (File.Exists(_enabledCheatsPath))
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{
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enabled = File.ReadAllLines(_enabledCheatsPath);
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}
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int cheatAdded = 0;
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var mods = new ModLoader.ModCache();
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ModLoader.QueryContentsDir(mods, new DirectoryInfo(Path.Combine(modsBasePath, "contents")), titleIdValue);
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string currentCheatFile = string.Empty;
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string buildId = string.Empty;
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CheatsList currentGroup = null;
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foreach (var cheat in mods.Cheats)
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{
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if (cheat.Path.FullName != currentCheatFile)
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{
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currentCheatFile = cheat.Path.FullName;
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string parentPath = currentCheatFile.Replace(titleModsPath, "");
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buildId = Path.GetFileNameWithoutExtension(currentCheatFile).ToUpper();
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currentGroup = new CheatsList(buildId, parentPath);
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LoadedCheats.Add(currentGroup);
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}
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var model = new CheatModel(cheat.Name, buildId, enabled.Contains($"{buildId}-{cheat.Name}"));
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currentGroup?.Add(model);
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cheatAdded++;
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}
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if (cheatAdded == 0)
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{
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NoCheatsFound = true;
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}
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DataContext = this;
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Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle];
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}
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public void Save()
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{
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if (NoCheatsFound)
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{
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return;
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}
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List<string> enabledCheats = new();
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foreach (var cheats in LoadedCheats)
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{
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foreach (var cheat in cheats)
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{
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if (cheat.IsEnabled)
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{
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enabledCheats.Add(cheat.BuildIdKey);
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}
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}
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}
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Directory.CreateDirectory(Path.GetDirectoryName(_enabledCheatsPath));
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File.WriteAllLines(_enabledCheatsPath, enabledCheats);
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Close();
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}
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}
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}
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