* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
24 lines
768 B
C#
24 lines
768 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetViewportsCommand : IGALCommand, IGALCommand<SetViewportsCommand>
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{
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public readonly CommandType CommandType => CommandType.SetViewports;
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private SpanRef<Viewport> _viewports;
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public void Set(SpanRef<Viewport> viewports)
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{
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_viewports = viewports;
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}
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public static void Run(ref SetViewportsCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<Viewport> viewports = command._viewports.Get(threaded);
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renderer.Pipeline.SetViewports(viewports);
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command._viewports.Dispose(threaded);
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}
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}
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}
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